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Professions: The Alchemist
Frequently Asked Questions, maintained by Drifter

This FAQ is an attempt to give fairly concise answers to the questions that are most often asked concerning Alchemy. In many cases a more complete, in depth answer can be found in other areas of the alchemy guide. When that is the case, links to those sections are provided. To suggest additional questions or provide better answers for those here drop by the Alchemy Forum . There is also an Assassin FAQ and a Potion FAQ available that you might want to read.

Drifter maintains the FAQ, but is the work of everyone who has posted information on the Alchemy Guide. When an individual provides or compiles an answer, credit is given to that person. Where no credit for an answer is given, the answer is a compilation of posts from the board.

Table of Contents 

 What's the best way to raise my alchemy skill?
It would be nice if every potion was useful at every strength. Then the best way to raise your alchemy skill would be to make the potions you could use and those you could sell. But --alas-- that is not the case...

As it is, the fastest, most economical advancement seems to come from making those potions that you succeed at somewhat less than half the time. Why is this? You gain more skill for a harder potion than for an easy one, but you must balance this with the fact that you gain more skill when you succeed than when you fail. There are also the economic imperatives to make some potions --at least for most of us.

See Also: Training [Table of Contents]

 Which potions sell the best?

Greater Healing Potions are by far the best sellers. After that many people find that Greater Explosion and Greater Cure sell well. The stronger Poison Potions and Night Sight are the next best sellers, but there is not much profit in Night Sight Potions.

You will see an increase in the sales of Greater Agility and Greater Strength potions, because of the new, longer duration's. People are starting to see how these potions --used in combinations with Greater Heals and Total Refresh-- have benefits in battle as well as other areas of adventuring.

See Also: Salesmanship [Table of Contents]

 When should I start making each potion?
Generally speaking, you will want to wait until your professional title is about two higher than when you are first given the option of making that potion. For example: you can attempt to make Greater Healing Potions when you are an Apprentice, but you would be wise to wait until you are an Expert. At that skill level you should succeed at the potion about half the time. The Potion Charts gives the minimum skill required to make each potion.
See Also: Potion Charts [Table of Contents]

 What is the taste ID skill good for?
Since all player made potions are now identified all of the time, and since the other potions that you may come across are all of the same variety, there is really no use for the Taste ID skill on potions. You can use it to see if food is poisoned, and to tell what is inside a keg of potions. NOTE: if you run a vendor, but the potions are placed on the vendor by someone other than the person who made the potion, it may be necessary to taste id the potions before placing them on the vendor so that your customers will automatically see the identity of the potion.
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 Why can't I raise my taste ID skill past 70?
Since late in 1999, it has not been possible to raise your taste id skill past about 70. This was done in anticipation of alchemy changes that never took place. This may vary by shard. As there is no point in having a taste id skill over 5 anyway, this is not considered a big deal.
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 Does the skill of the alchemist effect the strength of the potion?
There is much debate over the correct answer to this question, and the general alchemic community is divided on the issue. The official opinion of the alchemy guide is that the skill of the alchemist has no effect on the quality of the potion produced. (Note, that this seems to be at odds with both the general opinion of most alchemists as to how the skill should work, AND with the original intention of the designers of the game)
See Also: Alchemic Research [Table of Contents]

 Are potions more effective for the alchemist who makes them?
We have not found any evidence to suggest that this is the case. Furthermore, for this to be true the servers would have to keep track of who made each potion. We have seen no evidence that this information is stored for potions or any other item in UO.
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 How much should I charge for a particular potion?
To make the greatest profit, you must balance the price that you charge for each potion with the number of each that you sell. Generally, when one goes up the other will go down. With that in mind, at the low end of the price range you find alchemists who sell their potions "at cost." At the high end of the price range are alchemists who sell their potions for about twice what it costs to make them. You can be successful at either extreme, but you are better off starting somewhere in the middle.

In any case, the first thing you should do is find out how much it costs YOU to make your potions. Once you know that you can begin to make good decisions about the price that you charge for them.

See Also: Potion Charts and Potion Pricing [Table of Contents]

 How many mortars can I use at once?

As many as you want. There does not seem to be a correlation between the number of mortars used and the strength of the potion, or with your failure rate. Just don't make grinding spam where it interferes with other players.

The normal procedure is to put a line of from 4-10 mortars along the top of a container, "prime" them for whatever potions you wish to produce by making one potion with them, then simply go down the row of mortars double clicking to select them and clicking on them to produce the same potion they made the last time you used them.

How many mortars should you use? The general feeling among the alchemy community is that 4 or 5 is best. That way you are not carrying extra weight, and you can be certain that one potion is made before starting the next potion in that mortar. If you are deaf, then a higher number would be better, because you will not have the audio clues of when a potion is complete.

In your alchemy lab, you might want to have a bag for each type of potion that you make. In this bag you can keep your extra reagents of that type, and 5-10 mortars that are always set-up to make that type of potion. That way you will not waste time while a customer waits for their potions.

One final note of caution: It is easy to forget what potion your mortars are "primed" for if you use more than one. Make sure that you are making the type of potion that you think you are before you grind out a few hundred of them.

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 How much does it cost to become a Master alchemist?
A lot will depend on which potions that you decide to make, Some raise your skill faster and some sell better. Most people have to strike some type of balance between those two. Count on spending from 50-150k to reach Master, and again as much to become a Grand Master.

NOTE: The above numbers are now over 6 months old. If you've kept track of your expenses, please let us know what the current costs are.

See Also: Training [Table of Contents]

 Which potion gives the best economic return?
There are no potions that return more than they cost to make when you sell them to NPCs. Determining the rate of return for player transactions will involve figuring out how much it costs you to make the potion, and then determining how many of each you will be able to sell at a given price.
See also: Potion Pricing [Table of Contents]

 Why does Alchemy title show over my Mage title?
Dark Lord Rich of Baja
It's because titles are decided upon in alphabetical order. Also, it uses the base skill level (not counting stats modifiers) to determine what is higher. So, if Alchemy is at or above the same point as magery (even if magery appears higher), Alchemy shows over magery. In fact, Alchemy title will show over any title with the same skill level. (note that the name used in determining ofter, but not always corresponds with the displayed name for that skill)
See also: Skill Order [Table of Contents]

 Where is a good place to sell my potions?
Where there are people is a good place to sell potions. To be more specific, where there are people with money. So, although a bank is a good spot, a bank roof is usually better. Guild meetings are good, if you can get invited to them. One way to get invited is to give some free --shall we say-- samples to the leaders of the guild. Magic shops are also good spots if you have a sales pitch that appeals to mages.

Some people have good luck selling them in dungeons, and at knows spawn points. But there is a certain amount of danger associated with that. Once you find a spot, stick with it and build a client base. Doing so will serve you much better than hoping from place to place, always selling as a stranger.

See also: Salesmanship [Table of Contents]

 Why aren't potions stackable?

The only things that ARE stackable in the game are objects that are identical. The long version of that sentence goes like this:

In order for an item to stack, there can be no information that is stored about the item that can change from instance to instance. For this reason you can not stack armor and weapons even if they have the same graphics (because they have different internal information, like the type of magic they possess --if any) And even if you were talking about two weapons that were EXACTLY the same, as far as powers and abilities go, they still could not be made to stack because each COULD (it does not matter if they do or not) have a different amount of damage done to it.

This is the same reason that potions can not stack. Even potions of the same type (Healing --the yellow ones). Even potions of the same strength (Greater Healing). They STILL have some information that can be different between potions. Do we know what this information is? Not that I have heard from a reliable source, but we all have out opinions.

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 What is a flask and how do I use one?

A Flask is a bottle with a tall neck that is used to mix different regents together to make potions. You can only find flasks only on the test shards at this time. It is reported you must ask a counselor to get on one the abyss shard, though many also state that there are public ones available (locked down) in various locations.

To use a flask you double click on the flask; this brings up a target curser. Target (click on)the reagent that you want to add to the flask. You can double click on the flack as many times as you like (as far as we know) to add additional reagents to your mixture. You must then apply heat to the flask to complete the process. If you are successful, a new potions will be made. Different combinations make different potions or none at all. Remember that these flasks/potions will not be on the regular shards until the alchemy patch is finished.

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 My alchemy skill is stuck, what can I do?

The official word from OSI is that skills don't become "stuck." Many players find that hard to believe, and offer the following things you can try to "unstick" yourself. Do they work? Some people say it's a bunch of bull, and some swear by them.

  • Get poisoned and let it wear off naturally.
  • Get poisoned and get it cured at a shrine.
  • Die and get ressurected at a shrine.

In reality, you have probably hit the point in your alchemy gain when it simply takes much more time to increase your skill and/or you've encountered a string of "bad luck" with the random number generating deamon. Here are some hints to try to get the most out of the potions you grind:

  • Make sure you're making the right potions (see Training section).
  • Keep your hunger between stuffed and starving.
  • Vary the potions that you grind (say 20 at a time).
  • Play the game while you grind (ie, don't macro).
  • Play on "subservers" that are not as crowded.
  • Play at times when your shard is not as crowded.
  • Once you get to the mid 90s just make potions as you need them.
  • Don't be so obsessed with skill gain.
 See Also: OSI: Stats & Skills and Training [Table of Contents]

 Is there some way to empty potions out?

Quick answer: No, there is no way to empty potions out.

Flip answer: Why would you want to waste potions?

Useful answer: Right now the only way to get a potion out of a bottle is to use the potion. OSI knows that there are some alchemists who would like to be able to do so, but there are also alchemists who are not in favor of that ability. There are some things you can do to make getting bottles easier:

  • Offer a discount when you sell potions to people who return bottles.
  • Give the potions away at the bank for the price of a bottle (or in exchange for).
  • Have your guildmates/friends collect bottles when they adventure.
  • Offer newbies 10 gold for each bottle they bring you.
  • Just make enough potions for use or for sale.
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 Is there a way to grind faster?
Tarod, Nemesis Alchemist

Yes. You don't have to actually pick the potion you want to grind from the menu each time.Instead, follow these instructions:

First, brew the desired potion in the normal manner. Then, to repeat the last brewed potion, double click on the mortar again. The crosshairs will appear, waiting for you to select the reagents. DONT select them! Instead, select the mortar again. And a-grinding you will go! You are brewing the same potion that you brewed the first time. This trick may be repeated as often as you choose. The reagents will be deducted accordingly. You may also log out of the game, and re-enter the next day. You will be able to repeat the last potion as if you never even logged out.

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 Is there an easier way to put potions into bags?

Don't you hate having to transfer those potions you just made to a separate container before you give them to a customer? It's tedious and time consuming. But you can avoid that hassle by placing the bottles that you intend to use into the container before you begin to grind. It seems that the first bottles that you use are the last bottles that you touched. So put the bottles in a container and grind away. You'll still have to arrange them nicely --you do arrange them nicely, right? But at least they are in the right container.

Another benefit of this technique is that you can have more items in your pack than are normally allowed. A stack of empty bottles counts as one item, but as you make potions the bottles will separate from the stack of empties. These potions are not checked toward the maximum number of items in your pack. Is it a bug? Well, maybe it's a feature. It depends on who you ask.

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 Why aren't my potions identified on my vendor?
Alarialle

Because the person who put the potion (or keg) on the vendor has not identified the potion. As long as whoever puts the potion on the vendor taste identifies it first, it will show as identified to the customer. The person who puts the potion on the vendor does NOT need to be the alchemist who created the potion. If you are the alchemist who created the potion, then it is already identified for you, and you need not use taste id to identify it. This may vary by shard, but the above technique seems to always work.

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