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The Alchemy Guide: Potions
Purple Potion Toss
Single Potion Toss

How to use this guide:

When it comes to building your macro you'll find three sections:

  • Building the Macro
    • Here I'll give you step by step instructions on what you need to do to create the macro.
  • Explanation
    • An explanation of how the macro works and how you can tailor it to your connection and playing style.
  • Recommended Usage
    • Here you'll find what our team learned while we were beta testing the macro. You'll get little hints on how to use the macro most effectively and how to avoid known issues. This section is really there just to give you a little push in the right direction, I fully expect a number of potion tossers will find even more unique uses.

Single Potion Toss

Building The Macro:

Required Resources:
  • 1 purple potion located somewhere in your characters pack.
    Creating the Macro:
    Step 1: Click Macro Record button in UO Assist.


    *You can use any one of the 16 keys to set up your macro. In the above example, the recorded macro will work with macro #8.

    Step 2: Perform throw potion mechanics in-game.
    You need to do the next four steps quickly and in succession.

    1. Double Click potion inside your pack.
    2. Cancel Target cursor by pressing ESC key (this is ultima online default).
      +
    3. Double Click the same potion again. Be quick! This is a 'ticking bomb'!!!!
    4. Target something with the open cursor or simply repeat ii. This can be yourself, another player, or anything really that is a target. You will modify this in the next step so it's not a big deal now.
      +

    Step 3: Stop recording macro.

    Step 4: Quick Check... Look at the space under "Command" in UOA. You should see this:

    • Use Item
    • Target
    • Use Item
    • Target

    Step 5: Modify your UO Assist macros.

    1. Right click "Use Item" in line 1. Click "Convert to Item Type"
    2. Left click line 2, this will highlight the line. Now do the following:
      1. Click
      2. Enter the Value 3400*
      3. Click "OK"
    3. Right click line 3 (Current value is "Use Item"). Click "Convert to Item Type".
    4. Right click line 4 (Current value is "Target"). Click "Convert to target last target".

    *This value may need to be changed depending on your connection speed.

    Step 6: Use UO Assist to recount your resources

    This is an extremely good habit to get into if you use UOA a lot. If you don't count resources, the uoa program may not know you have resources (potions in this case) at your disposal and your macro will not function. You can find the button for count resources, not too surprisingly, on the "resources" tab to the right of "macros".

    Step 7: Congratulate yourself, you're finished :)

  • Single Potion Toss

    Explanation:

    How to use this macro:
    All you need to do to throw a bomb now is play the recorded macro. This will cause the bomb to be thrown at your Last Target. CAUTION: You must of course actually have a last target set or your poor character won't know where to throw it. His/her indecision will invariably end up having the bomb blow up in your own face.

    How do you make sure your last target is "set"? Simply target something with an open cursor (: You can do this by casting a spell then targeting an item. Alternatively you could double click something like a dagger and then target with that cursor.

    Set up a UOA Key to play your macro:
    You'll really only truly get the full benefit of this macro if you have it set up to work with a key press. In order to make this happen you have one final step in UOA:

    Step 1:
    Press the "Keys" button as shown above

    Step 2:
    Scroll down until you find the "Play Macro #" where you recorded your bomb macro.

    Step 3:
    Click the box under "Hotkey:" and press the key you'd like to have set up to play your bomb macro.

    Step 4:
    That's it. (: All you'll need to do now is click the key you have mapped whenever you want to start your bomb macro. Don't click it twice however or you'll tell uoa to stop playing the macro.

    Conceptualizing the Macro:
    The macro you've just created conceptually is very simple. All it's doing is holding off on throwing the "ticking potion" as long as possible. By doing so, when you throw it at the last second it explodes almost immediately and therefore gives the intended victim little time to run away.

    The Delay (Define your risk/reward factor):
    By editing the 3400ms delay, you are able to define just how long you want to hold onto that bomb before tossing it. If you've got a great connection, fast computer system, and like to pvp, you might want to hold onto the potion as long as possible. Timed perfectly and used with skill, the bomb will hit your opponent every single time. If you're more interested in pvm, it might be less important to time the explosion throws so critically to hit the monsters who move less randomly. As no two computer systems or individual desires are exactly identical, you'll have to play with this delay a little to figure out what works best for you.

    Why wouldn't you want to have it timed perfectly every time?
    Well, you would actually (: However, the closer you are to tossing that bomb, the greater the risk you'll run into that it will explode in your hands and damage yourself. All it takes is a little bit of packet loss, or a sporadic internet ping to throw off your macros timing. The less space you have in there for error, the more likely you'll be burning your own hands.

    Single Potion Toss

    Recommended Usage :

    The single bomb is the most versatile of bomb tosses as it's relatively quick to apply. In general, all of the following you'll probably find helpful:

    • Define a UOA Key that works best for you and map it to the macro that you've just created. From there, all you'll have to do is a simple key press and you're bomb will be off flying (:
    • While it is true that you must have a last target set in order to throw the bomb at your target, there is plenty of time to define that target even after starting the macro. For example, you could:
      • (1) Cast explosion
      • (2) Quickly start your bomb macro
      • (3) when the target cursor appears for explosion, then target your intended victim.
    • Apply the macro only ONCE! You won't get any benefit to hitting the macro over and over again, in fact it will be to your detriment as repeated presses will simply tell UOA to stop playing the macro. Wait until the bomb is tossed, then you're ready to start the next toss again.
    • Watch the bomb timer so you know when it's going to explode and make sure you've got some distance between yourself and your opponent. If you're too close when the macro finishes, you'll end up damaging both your opponent and yourself. You should have a "sweet spot" distance away from your opponent for optimal results. The closer you are, the longer you have to hold the bomb but the more likely you'll get a dead on hit. Think about your character class when you define this, if you're a melee dexer then your timing to run away will be more critical. You'll also have to watch your health more closely than you would were you a mage or archer who can keep their distance more readily.
    • Don't be afraid to kamikaze every once in a while. If you're full health and know you can take a bomb hit, stick close to a severely injured opponent. In doing so you'll get the added damage/interrupt factor associated with close melee fighting. (i.e. a dexer will do damage by hitting with their weapon, a wrestle will have the chance of interrupting their opponent).
    • Stand 'flat footed' when you know the bomb is going to be tossed. There seems to be an increased chance of multi-bomb tosses exploding in your face if you're moving yourself. Timing your run/throw pauses well will greatly aid your accuracy in zeroing in on your target.
    • If you are a mage, try using the single toss macro in combination with some spells (Note: Unless you have an extremely fast ping, double and triple tosses are best done outside of spell casting). A couple ideas are:
      • Explosion + "Purple Macro" + Energy Bolt or Flame Strike
      • Explosion + "Purple Macro" + fast cast Earth Quake.
      • Learn to do these combos well and you'll be doing lethal damage combos 90% of the time. Expect to have a few unhappy opponents when they find themselves drop from 100% health to 0% (:
    • Invest 100 points in alchemy, the damage is incredible!!!
    Advanced potion throwers move on to the Three Potion Toss

    Have fun! (:

    Single Potion Toss

    Ultima Online Cash (www.uocash.com)
    This guide was donated by Chris from Ultima Online Cash.

     
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