| Escorting and the
New Bard You've just started -- you
need gold and time to practice your music (that noise
coming out of your lute). The life of a wandering
minstrel will provide both, if you have the right
audience.
The Escorted (you're the escort) are folks that want to
travel to another town and will pay you ridiculous
amounts of gold if you'll help -- 100 to 500 gold and a
little fame. Better yet, they don't mind your
music, unlike the rest of the world, so you can play your
lute the whole time. Yes, you must walk a short
ways out of town, but a bit of adventure is good for
future bardic tales: "Be ye known' the
legend of the naked bearded lady mages?"
Basic steps: The first escort buys music
lessons. Practice that music during future
escorts. Future escorts buy more skill training,
more equipment and begin to fill that empty box you call
the bank.
How Do I Find 'Em?
Look in any town. The Escorted always face North
and stand still -- those are your first clues. They
pursue a limited range of careers: Noble, Messenger,
Merchant, Peasant, Mage, Healer and Seeker of Adventure
-- An
all-names macro and a double-click finds candidates
hiding indoors. They're unsociable -- They won't even
talk to you until you say those magic words...
"What Is Your Destination?"
Put that on a macro key. Listen to what they say
and remember -- you're no fancy pants mage, you're
walking. Skip Nujel'm, Ocllo and Serpents Hold --
swimming has yet to be invented. Buc's Den is
another pass -- its walkable, if you know how, but an old
bug prevents the Escorted from noticing they've arrived
(could be someone fixed this, you're welcome to try)
If you're up for some adventure, you can try Cove (its a
big walk from vesper's moongate), Minoc (crossing the
server boundary from vesper confuses the escorted) or
"any dungeon" (try covetous from vesper when
escorting seekers of adventure).
The easy ones are Britain, Jhelom, Magincia, Moonglow,
Skara Brae, Trinsic, Vesper and Yew -- all short walks if
you know your moongates. If you're new to the
lands, and need some directions, consult the Stratics guide on
moongates (left hand menu, under guides). One thing
about their radar maps -- those boxes are player houses
and tents that probably won't be on your radar map.
If you can get where the customer is going, say the next
magic words...
"I Will Take Thee"
Put that on another macro key. You've got an
escort! Don't delay, he'll eventually get bored and
pop. Walk him to the local moongate and dive in --
he'll follow. Don't worry if he shows up naked --
moongates eat his clothes like dryers eat your
socks. Sometimes the moongate just eats him whole,
sometimes he gets bored and pops -- them's the breaks in
this business. Extra points if you find a legendary
naked bearded lady mage!
Keep moongate hopping as required, then walk him into
town. In the big towns, Yew and Brit, you may need
to walk a ways into the guard zone. He'll suddenly
notice, give you some money/fame and then wander
off. If he showed up naked, ask him where he was
keeping those 342 gold pieces: "That be yer
purse in yer loincloth? Or are ye just glad ta meet
such a fine minstrel".
Yes, you can take on two escorts at a time and increase
your odds -- but don't get greedy. Take three and
they behave like little children: "I bump'd inta
Joe/a bush/a building/a cat/nothing so I'm gonna stop and
sulk!" Over and over and over and
over. If they stop, say something to get them
walking again, like "I be needin' some sword
practice..." If you've actually built some
skill with that sword, and you're open to a little crime,
try to kill and rob the especially annoying ones once
you're out of town -- bad for karma, but no murder count.
Feel free to whack goats, provoke rabbit fights and
pickpocket the Escorted along the way -- you've got time
to build other skills. But play that music --
that's what you're really out here for. Slap on a
Jester's suit. Add "tip toe through the
tulips" to a macro key for extra
effect/annoyance. Look at you! You're role-playing!
- Eric / Eruca Sativa
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