| Surviving Without
Magery -- For the Adventuresome Bard First
thing I'll say -- this isn't meant to be an anti-magery
or anti-recall essay. Your play style or
treacherous connection may require magery -- many things
are harder without magery. But, if you can devote
one character slot to a magery-free bard, if you've
wondered how she would survive, this essay's for
you. And if you don't like the results, she can
always pick up magery later.
Let's start with the really hard question:
Why Even Try?
Can't deny it, magery packs lots into 100 skill points --
recall, healing, many ways to kill stuff, turning into a
chicken, to name a few. Assuming you're not goofy
in the head -- why would you forego all that?
Thrills and Adventure
If Middle Earth had recall the Lord of the Rings
would have been over in a sentence: Bought a rune to
the Cracks of Doom, cast recall and dropped the ring.
Life without magery means you walk -- you encounter
strangers/murderers/creatures/not even rabbits on the
way, you walk through the cavern's mouth, you fight all
the way to the bottom of the dungeon, you screw up and
get pasted. The harder life will force you to learn
many creative uses for provoke and peace making -- maybe
you'll even find a use for enticement. Think of it
as playing the game in difficult mode.
Character Integrity
A question for the man on the street: "What do
you do?" "I'm a cook! and,
uhhm, an expert mage."
"Okay, and you?" "I'm a bard! and, uhhm, an expert mage."
If you've got even a tiny role-player hiding inside,
doesn't that feel wrong? Skip magery and you have
100 skill points to plop into something that makes a bit
more sense: "I'm an animal tamer! and an expert
vet!">
Magery Costs
If you don't practice magery, you don't even need money
-- you're a sorry excuse for a bard if you can't keep
yourself in armor. If you don't need money, you can
dispense with that money making skill/mule/rich uncle.
Magery also costs you strength. As a bard you
naturally have 100 dexterity -- that leaves 125 points to
split between intelligence and strength. You're already
tipped towards intelligence -- all the bard skills have
secondary intelligence gains. Add in a few big
intelligence skills, like magery, and you'll be one smart
cookie, but one wimpy bard. Not really, you'll
probably spend extra time raising that strength.
No time spent making money, no time raising strength, no
time buying reagents -- this character has no
overhead. She's walking, but she's always ready to
go.
You're Goofy in the Head
No shame in that. Part of the fun in going
magery-free is setting yourself apart from the
masses. Join up with a stranger, 2 hours later as
you're walking through Shame he'll notice something and
ask: "No magery?
Really?". If that wouldn't make you
smile, stop reading this essay.
Surviving Without Recall
Three reasons we love recall: Fast travel, easy
escapes, I have to log off right now. How do we
survive without this?
First off, the world is a tiny place. Learn to use
the moongates and you can get from town to desired in
town in under five minutes. Town to any dungeon on
the mainland in under 15 minutes. Even if you take
a leisurely walk cross country, stopping to fight the
orcs, sheer the sheep and annoy the rabbits, Trinsic to
Yew takes maybe 2 hours. If you have to visit the
islands, ask a mage or buy a boat.
Second, learn not to rely on easy escapes. If its
suicidal to rush into that dungeon room alone, don't rush
in. If that area of the world is frequented by
murderers, don't go there. Or do -- You'll be
amazed at what a strong bard can get out of, how much fun
that is, when you've been stupid and have no
alternative. Or you'll die, buy some more armor and
try again.
And finally, buy a darn bedroll and carry some firewood
already. You've got a decent camping skill just by
being so strong and fast -- use it when you have to log
off right away. Here's how:
- double-click your dagger and whack a tree or bush
-- get firewood (keep some in pack)
- double-click the firewood until you get a fire
- wait until your camp is secure
- drop your bedroll on the ground
- double-click the bedroll to unroll it
- double-click the bedroll again and confirm the
log off
- "Hey! I'm still standing there!"
- nope, wait a bit or try to move
- the bedroll is in your pack when you log in again
I only use bedrolls when I have to -- In a year I've
built-up maybe 10 real skill points in camping.
Sometimes I just duck behind atree/house/stalagmite and
log out -- I've never logged on dead.
Surviving Without Healing
Carry a supply of greater healing potions -- you probably
already do this. Learn a little healing -- sheer every
sheep that crosses your path and you'll have more
bandages than you know what to do with. Freely use
bandages between fights, or while retreating from a bad
fight -- leave potions for: "I'm gonna
DIE!". If you're one buff bard, you can
take a few whacks.
Carry some greater cure potions to deal with poison.
Surviving Without Many Ways To Kill Stuff
You can get by with bard skills alone, but many bards use
a non-bard skill to kill whatever survives or flees the
provoke. Pick up a weapon, you probably have one
anyway. It will make you buff. Learn when its
safe to whack provoked creatures without getting whacked
back. Try whacking on whoever is winning -- even if
you have to switch sides ever so often. Having the
gargoyle die, and then killing the water elemental in
that brief
moment of its "I Won!" euphoria is
perfection. Watch out if both sides run -- if the
critter can't be fought even in a near-death state, find
a healthy creature to finish the job. If you really
don't want to fight big things hand-to-hand take up
archery.
Surviving Without Resist Magic
Its very hard to build resist if you can't zap yourself
with your own spells. Do you really want to attack
a gargoyle with 37.2 points resist?
You bet! But you have to do what mages do -- drain
it a bit. Throw a rabbit at it. Gargoyles are
dumb -- they don't understand that flame strike is
overkill for bunnies. Send that goat, send those
chickens, "Is that a bull over there?
Great!" After a bit you have a healthy
gargoyle with very little mana - now its your turn.
A skilled warrior won't have too much problem with a
gargoyle casting the occasional fireball.
But watch out for those orc mages. I don't know if
they're bugged or what -- they'll surprise you with an
ebolt when you thought they were reduced to curses.
Surviving Without All Them Other Tricks
Need to get out of a tight-spot without teleport -- it
can be tough. Try provoking the blocking creature
against something in the other direction -- even if It
only steps one step away that can be enough.
Practice peace making to make this go easier, or for when
its just you and It. Carry full refresh potions.
Need to turn invisible? Need to open that
chest? Learn to hide or lockpick and remove trap if
it's that important. Or find a rogue to play with.
Want to turn into a chicken? I can't help you.
- Eric / Eruca Sativa
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