Stratics - The Massively Multiplayer Network
Stratics Network Stratics Community Stratics Central  
UO Stratics Front Page


ULTIMA ONLINE: AGE OF SHADOWS
ITEMS: BASE PROPERTIES
Information & Images from Official UO.com Site
These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality*.

Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time.
ARMOR SETS
 
Leather
Studded Leather
Ringmail
Chain
Plate
Bone
Dragon
Physical Resist
2
2
3
4
5
3
3
Fire Resist
4
4
3
4
3
3
3
Cold Resist
3
3
1
4
2
4
3
Poison Resist
3
3
5
1
3
2
3
Energy Resist
3
4
3
2
2
4
3
 
Total Resist Per Piece
15
16
15
15
15
16
15
 
Pieces in Suit
6
5
4
3
6
5
5

Shields
Physical
Fire
Cold
Poison
Energy
Wooden Kite Shield
0
0
0
0
1
Buckler
0
0
0
1
0
Wooden Shield
0
0
0
0
1
Round Bronze Shield
0
0
1
0
0
Kite Shield
0
0
0
0
1
Heater Shield
0
1
0
0
0
Metal Shield
0
1
0
0
0
Order Shield
1
0
0
0
0
Chaos Shield
1
0
0
0
0
 
Misc. Helmets
Physical
Fire
Cold
Poison
Energy
Helmet
2
4
4
3
2
Closed Helm
3
3
3
3
3
Bascinet
7
2
2
2
2
Norse Helm
4
1
4
4
2
Orc Helm
3
1
3
3
5
 
Masks And Hats
Physical
Fire
Cold
Poison
Energy
Hat
0
5
9
5
5
Bear Mask
5
3
8
4
4
Deer Mask
2
6
8
1
7
Orc Mask
1
1
7
7
8
Tribal Mask (horned)
6
9
0
4
5
Tribal Mask (red)
3
0
6
10
5
Skullcap
0
3
5
8
8
Bandana
0
3
5
8
8

* An exceptionally made piece of Armor will gain a 15% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical, making it quite a valuable piece of armor.

* Exceptionally crafted Weapons get a 35% Damage Increase bonus.


 
This site best viewed in Internet Explorer.
©2008, Stratics. All rights reserved.
Maintained by: UO Stratics Staff. Send content updates for UO Stratics to uoinfo@stratics.com.