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ULTIMA ONLINE: AGE OF SHADOWS
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Information & Images from Official UO.com Site
These are the bonuses that
are added to a piece of armor's or weapon's base properties, whether
you create it from the special material, or enhance it with the
special material.
| ORE
TYPE |
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| Armor |
Dull Copper
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Shadow
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Copper
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Bronze
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Golden
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Agapite
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Verite
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Valorite
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| Physical
Resist |
6
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2
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1
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3
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1
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2
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3
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4
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| Fire
Resist |
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1
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1
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1
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3
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3
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| Cold
Resist |
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5
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2
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2
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2
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3
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| Poison
Resist |
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5
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1
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2
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3
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3
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| Energy
Resist |
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5
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2
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1
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2
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2
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1
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3
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| Durability |
50
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100
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50
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| Luck |
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40
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| Gold
Increase |
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| Lower
Requirements |
20
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30
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| Weapons |
Dull Copper
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Shadow
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Copper
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Bronze
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Golden
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Agapite
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Verite
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Valorite
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| Physical
Damage |
Always Takes Remaining
Damage % From Physical
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| Fire Damage |
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40%
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10%
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| Cold Damage |
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20%
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30%
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20%
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| Poison
Damage |
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10%
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40%
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10%
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| Energy
Damage |
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20%
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20%
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20%
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20%
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| Durability |
100
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50
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| Luck |
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40
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| Gold
Increase |
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| Lower
Requirements |
50
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50
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| LEATHER TYPE |
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| Armor |
Spined
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Horned
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Barbed
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| Physical Resist |
5
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2
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2
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| Fire Resist |
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3
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1
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| Cold Resist |
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2
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2
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| Poison Resist |
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2
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3
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| Energy Resist |
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2
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4
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| Luck |
40
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| DRAGON SCALE |
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| Armor |
Red
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Yellow
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Black
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Green
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White
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Blue
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| Physical Resist |
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-3
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10
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-3
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| Fire Resist |
10
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-3
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| Cold Resist |
-3
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10
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| Poison Resist |
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10
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-3
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| Energy Resist |
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-3
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10
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| Luck Increase |
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20
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Enhancing an item would be wasted on plain armor
or weapons, as you could gain the same bonuses from just crafting
the item out of the material itself. You want to save enhancing
for the magic items you find as loot, so that you could potentially
make something even more powerful from something you find that's
only mediocre.
But remember, enhancing items is risky business, especially if the
item already has magical properties. The more property bonuses you
try to force into an object, the more likely you'll fail. For instance,
Valorite adds a bonus to 5 properties, whereas Dull Copper only
adds to 3. So, it would be easier for you to successfully enhance
an item with Dull Copper than it would be to enhance it with Valorite.
This also applies to increasing a property value that already exists
on a magic item. For instance, if you have a piece of armor with
15% physical resistance and you try to enhance it with Dull Copper,
which adds 6% to physical resistance, your chance of failing is
quite high. Alternately, enhancing a piece of armor that only had
5% physical resistance on it, instead of 15%, would be substantially
easier.
Example: Crafting a Verite Ring Mail Tunic.
Let's say you want to craft a Verite Ring Mail Tunic for your warrior
friend. In order to calculate the properties of the finished item,
we add the properties of the base item (a Ring Mail Tunic) with
the properties of the special material used (Verite Ingots).
| |
Physical
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Fire
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Cold
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Poison
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Energy
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| Ring Mail Tunic |
3
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3
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1
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5
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3
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+
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| Verite Ingots |
3
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3
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2
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3
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1
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=
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| Verite Ring Mail Tunic |
6
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6
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3
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8
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4
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Example: Crafting an Agapite Katana
The bonuses that are applied to a weapon from crafting it out of
colored ore is actually taken from the base physical damage of that
weapon and applied as an elemental bonus. The totals of all elemental
properties on a weapon must add up to 100%. For instance, let's
say you want to craft an Agapite Katana. In order to calculate the
properties of the finished item, we subtract the elemental bonuses
from the base physical property of the item (a plain katana), and
then apply them to the appropriate elemental columns based on the
material use (Agapite ingots).
| |
Physical
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Fire
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Cold
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Poison
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Energy
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| Normal Katana |
100%
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0
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0
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0
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0
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+
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| Agapite ingots |
0
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0
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30%
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0
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20%
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=
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| Agapite Katana |
50%
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0
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30%
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0
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20%
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