Crafting an item using
a Runic Crafting Tool results in a random magic item property (or
properties) being added to that item. The number of properties that
are added to the crafted object and the minimum and maximum % intensity
of each property are determined by the type of material the Runic
tool is constructed from.
| RUNIC
HAMMER |
|
|
|
|
|
|
|
|
| CREATION
RANGE |
Dull Copper
|
Shadow
|
Copper
|
Bronze
|
Golden
|
Agapite
|
Verite
|
Valorite
|
| Min.
Intensity |
10%
|
20%
|
25%
|
30%
|
35%
|
40%
|
45%
|
50%
|
| Max.
Intensity |
35%
|
45%
|
50%
|
65%
|
75%
|
80%
|
90%
|
100%
|
| Min.
Properties |
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
| Max.
Properties |
2
|
2
|
3
|
3
|
4
|
4
|
5
|
5
|
| RUNIC TAILORING KIT |
|
|
|
| CREATION RANGE |
Spined
|
Horned
|
Barbed
|
| Min. Intensity |
20%
|
30%
|
40%
|
| Max. Intensity |
40%
|
70%
|
100%
|
| Min. Properties |
1
|
3
|
4
|
| Max. Properties |
3
|
4
|
5
|
Example : Crafting a Verite Ring Mail
Tunic with an Agapite Runic Hammer.
Let's say we've crafted that Verite Ring Mail Tunic
we talked about earlier using an Agapite Runic Hammer. First the
item is created, and we have a Verite Ring Mail Tunic with 6%
Physical, 6% Fire, 3% Cold, 8% Poison, and 4% Energy resist.
Now, since we used a Runic Hammer to create the
item, extra magical properties are added to the item.
An Agapite Runic Hammer always attempts to apply
4 random magic properties to any weapon or piece of armor it was
used to craft, so our Verite Ring Mail Tunic will now get 4 random
magic properties in addition to its base resistances.
The system first determines a random property from
the list of properties that can be applied to Armor pieces. Let's
say the first random property chosen is Luck, which adds to the
player's total Luck stat when the item is worn, giving them a
chance at finding better magic items as loot when they kill a
monster.
The Luck property for a single item can have an
intensity of 1 to 100. That is, each armor piece with a Luck property
can add between 1 and 100 points to the character's Luck stat
when the item is worn. Normally, when applying this property the
amount of Luck added to the armor piece will be a random number
between 1 and 100.
However, since we used an Agapite Runic Hammer
to craft this item, any property it adds can only have an intensity
between 40% and 80% of the property's maximum value.
So when the Luck property is added to our Verite
Ring Mail Tunic, the randomly chosen Luck intensity will be between
40-80 instead of 1-100. Using the Agapite Runic Hammer meant we
were ensured to get at least a good value (40 Luck), but we can't
possibly get the best value (100 Luck).
The 3 remaining random magic properties will then
be added to the Verite Ring Mail Tunic in the same way, all having
minimum and maximum values determined by the fact that we used
an Agapite Runic Hammer to craft the item.
The types of magic properties that can be added
are the same as those that can be randomly found as monster loot.
In an earlier feature spotlight on Item Properties, examples of
these properties were listed, such as:
Resist Modifiers
Regeneration Effects
Stat/Derived Stat/Skill Bonuses
Area Damage Effects
You can find descriptions of these properties, as well as some
of the others, by clicking here.