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Cemeteries of Britannia, by Twilo Thunder; edited
by Xena Dragon |
Welcome to the Undead Slayer
Guide to the Cemeteries and Undead locations of Britannia.
I am Twilo Thunder; I specialize in making sure the rotting
undead return to where they came from whenever possible.
This guide is meant for players who may have trained
in graveyards before but are relatively new to UO. It
contains locations and in-depth guides to the undead,
and tactics to fight them for mages and warriors alike.
Before the main content of the guide I have provided a
few little nuggets of information. Have a read and let
me know what you think. Anything I may have got very wrong
feel free to email me and I will update or change it :)
It has not been a good year for cemeteries as yet. The
spawn has slowed down to a trickle on all of the major
graveyards, forcing us warrior types to go to the dueling
pit in Jhelom for a bit of fun. This should be resolved
with a new patch however.
Note : Contrary to the statement
made here earlier; spawned reagents lying on the ground
have no effect on the monster spawn at all. If you see
some Spider's Silk spawning then you can safely pick it
up without disturbing the spawn.
Cemetaries of Britannia |
City Location |
Monsters |
Usual Spawn Rate |
Entrance Coordinates |
Jhelom |
Skeletons,
Zombies,
Spectres,
Shades and
Wraiths |
Medium |
UOAM: 1299 3721
175o 42' N - 1o 41' W |
Nujel'm |
none |
Non-existent |
UOAM: 3537 1154
41o 18' N - 155o 40' E |
Vesper |
Skeletons,
Zombies,
Spectres
and Wraiths |
Low |
UOAM: 2786 867
66o 31' N - 102o 52' E |
Britain |
Skeletons,
Zombies,
Spectres
and Wraiths |
Low |
UOAM: 1369 1481
12o 34' N - 3o 14' E |
Yew |
Skeletons |
Medium |
UOAM: 724 1138
42o 42' N - 42o 7' W |
Cove |
Skeletons,
Zombies,
Spectres,
Shades,
Wraiths
and Liches |
Heavy |
UOAM: 2441 1123
44o 1' N - 78o 36' E |
Moonglow |
Skeletons,
Zombies,
Spectres,
Shades,
Wraiths
and Liches* |
Heavy |
UOAM: 4545 1338
25o 8' N - 133o 28' W |
Britain
The capital of Britannia should be expected to have a good
place for new players to train. There are such places there,
but the graveyard isn't one of them. The spawn is very slow,
a couple of skeletons or zombies every few minutes. This
also isn't helped by the hordes of people (often new players
looking for training) that do tend to hog spawn and generally
cut in on you while you're dropping a spectre or zombie.
If there was an absence of people and some supercharged
silk this graveyard would be a great place to slay, for
the layout is very well designed. A dirt path from the entrance
leads up to 2 side-by-side monuments, a frequent zombie
spawn. To the north section lies several small buildings,
although sadly nothing ever seems to spawn in them. This
graveyard is worth stopping off at during your travels,
but only for the experience. Don't expect to actually kill
anything unless you are really determined
Cove
Cove Graveyard is situated to the East of the small
town of Cove, just off the road from Britain to Vesper.
It is usually occupied by the average large spawn
of the weaker undead such as zombies and skeletons,
and tougher undead such as spectres and wraiths. The
main reason that the graveyard is so popular however,
is the frequent lich spawns. Ever since OSI stopped
the regular lich spawns at Moonglow graveyard, Cove
has been the only place outside a dungeon where the
brave adventurer can take on a lich (even though they
only spawn one at a time). So I rate this graveyard
as the hardest one there is in Britannia, and is a
good learning spot before taking on the ghastly horrors
of the lower levels of Deceit. |
This shot from Cove Graveyard was really hard to
get :) The Lich and his squad. (Click to enlarge) |
Jhelom
Single-Handedly beating up Jhelom Cemetery. Note
that the enemies generally fell where they spawned,
to get some idea of the spawn locations. (Also note
the lack of Spiders Silk, this is a just during a
slow spawn period). |
This graveyard is an ok place to get started, although
the translucent spectres and shades do tend to make
the real newbie run when the barrage of stat altering
spells hits them. This graveyard is geographically
small, with a few buildings around the outside and
one in the middle. A note here, some of the spawn
that should appear IN the central building often spawns
on the roof, deliberately or otherwise I do not know.
This means that these creatures can't attack you down
on the ground, but they also cannot be harmed even
by ranged attacks. Be wary when dismounting from your
pet as they may run up to the building and attack
the creatures, and therefore be too occupied for you
to remount them (you will get the message "You
can't mount a pet thats fighting" or something
along those lines). The silk is often intact as there
is not much chance that a new player would be starting
in Jhelom, and it is regarded as a more experienced
graveyard.
As for the fame and karma titles available there,
I managed to get to Admirable just fighting the translucent
spectres and shades that reside here, even though
the spectre spawn is nowhere near as fast as the skeletons.
When the spawn does slow down (and it will) or other
fighters arrive there, take a trip to the Jhelom Dueling
Pit :) |
Moonglow
Situated South a fair way from the city gates, lies another
very popular graveyard; Moonglow. Although the spawn is
good and is a good place to start out (no liches anymore
due to spawn changes) it does tend to get very busy with
training mages and people who could handle much tougher
enemies. The graveyard here is thought of as a place where
there are always mages willing to heal you, so my favorite
thing to do is run in there and attract as much attention
and enemies as possible. Beware though as everyone else
is trying to do this as well :). Sometimes the best option
is to attack enemies that are surrounding someone, but ask
first of course. Generally it is a nice place to train and
fight, and money is not hard to collect here. I have made
around 6k per hour fighting the translucent spectres and
shades, and from looting unwanted kills from other people
(when I was younger of course). A bad point though is some
of the mages more advanced spellcasting. They hide behind
the fence out of the reach of melee undead and cast energy
vortexes, blade spirits and summon deamons. They tend to
hog the spawn, but since the last time I'm not the kind
of person that's going to argue with them :)
Nujelm
Nujelm is a very strange graveyard. I swear I used to come
here as a Young and fight the skeletons. I have tended to
ignore it as a graveyard recently due to a bug in my city
runebook, so I am definitely not an expert. If you know
something important about the future or past of Nujelm please
contact me using my ICQ number at the bottom of the page.
Vesper
Nicely concealed in the woods around Vesper lies the graveyard.
Despite first impressions of the huge animal spawn, this
place is nice to train if it is not too crowded. There are
several buildings here that suffer from the same bug as
Jhelom in the way that monsters spawn on the roofs. In the
building to the south east of the centre there is a passage
to the Lost Lands (via Delucia I believe) with a nicely
decorated subterranean room. If only the powers that be
had spent as much time decorating Jhelom or Yew :). Expect
to see the odd skeleton, zombie and occasional spectre/shade.
Money is hard to make here due to the crowdedness (other
fighters and animals) and slow spawn, so I wouldn't really
recommend it unless to a very young player who wants to
fight something different from skeletons in Yew.
Yew
Yew is the ideal place for training weapon skills
from 0 to around 50. I have trained new characters
very easily here as there is a steady spawn of skeletons
only (no magic enemies). As for the type of adventurer
you are likely to run into, the nearby forest town
of Stonekeep regularly trains its new fighters here.
Mages are quite rare for obvious reasons, they tend
to go towards Deceit or The City of the Dead if they
choose to fight the decaying. The graveyard is situated
east of the Healers and the bowmakers. |
All is quiet in the central building of Yew Graveyard |
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Undead Creatures of Britannia's Cemeteries,
by Twilo Thunder; edited by Xena Dragon |
The Skeleton
The skeleton is the most common form of life (or afterlife?)
that is likely to befowl the graveyards around the world.
They spawn at a very fast rate in most places, and provide
extremely little challenge to the Platemail clad warrior.
The loot on them is fairly poor because of their extreme
vulnerability, usually only about 20 gold coins and occasionally
a piece of Bone armour (very strong armour that is unrepairable
and reduces dexterity heavily).
These are the undead fodder, sent out to surround a silver
sword wielding warrior while a lich closes in with some
nasty spells. Every army has an infantry section, this is
the undead version.
The Zombie
Rotting dead bodies with an uncanny knack of getting killed.
They are even weaker than skeletons, a couple of firm whacks
with a good silver sword is enough to drop them usually.
They have around twice as much gold on them too, which can
be usefull when fighting a couple of hundred of them.
There isn't much to say about tactics for fighting zombies
and skeletons, except watch out for large groups of them
if you are a very new player with no combat skills.
Spectres, Wraiths and Shades (Non-Translucent types)
Contrary to popular belief the Spectres, Wraiths and Shades
come in two varities, Translucent and Non-Translucent. This
type, the Non-Translucent version, is much weaker and has
no ability to throw any form of magic spells at you. The
loot is usually around 30 gold, a standard weapon of some
sort and a piece of food. This is quite variable though
as I have found 20 gold and a couple of useless items many
times.
They are about as tough as a couple of zombies and you
are able to gain some fame and karma from them up to about
Upstanding or Kind.
Spectres, Wraiths and Shades (Translucent types)
These lot are a little toughter than the above types. They
shower their opponent with a selection of stat-reducing
spells, and a quite powerful melee attack. Even with 50%
magic resistance I find my Excorcist character being zapped
by their stat spells reguarly.
I worked out while fighting a large amount of these undead
in the Yew Crypts that they are probably more profitable
than killing Bone Knights im the BK Room (Deceit). By
the time you've even got contact with a Bone Knight you
could have killed and looted about 5 translucents. The
loot is 5 of any reagent, around 100 gold, sometimes a
magic cloak and other items. Luckily Ginseng and Garlic
seem to be popular as loot and I have amassed a nice reagent
stash, and around 10k per hour just looting translucents.
Tactics for killing them would probably be Walls of Fire
against the fence for mages, a silver sword as well for
warlocks, and for pure warriors (such as my Excorcist)
I would only recommend a lot of Dexterity, a silver weapon
(my primary weapon is a silver katana of ruin, It doesn't
have to be an expensive one) and a big pile of bandages.
The Lich
Liches are much more intelligent than your average graveyard
fodder, as they are the reanimated version of a powerful
sorcerer. For example it is easy to line up weaker undead
against a fence and cast offensive spells. This is not a
good idea when a lich is present, as he has the same ranged
attacks as a very strong mage and WILL walk around, out
of the gate and track you down if you run.
The first time I took on a lich (in Cove Cemetery) he
proceeded to chase me into the large housing area outside
of Cove (very laggy) where he poisoned me. He then waited
until I had been lowered to enough health to need to cure
myself, then while I cured he cast a barrage of explosions
and a Curse to mess up my stats. This is a well-known
PvP tactic, so it is quite possible that OSI have increased
the AI of these creatures recently. I compare fighting
a lich as fighting a powerful mage with a large mana pool.
They move slowly luckily but have deadly range.
For a beginner I wouldn't recommend Cove graveyard, as
the chances of having a lich spawn next to you are relatively
high. As a newbie I never brought any cure potions with
me, and died frequently because of it :)
Note! : Luckily no spawn in
the graveyards except the lich can poison you. This is
good, and is very different from hard places such as the
City of the Dead where you have to unequip your sheild
or two-handed weapon to gulp down a cure.
Another Note! : Keep a Greater
Heal / Heal potion at hand for emergencies as it is possible
to be totally surrounded by undead, making healing with
bandages very hard at low levels. In Felucca getting surrounded
is one of my worse fears and I would recommend a Total
Refresh (Red) potion when being battered by strong undead.
I hope this guide has provided some useful information
to all types of player that should want to slay undead
in the cemetaries as an alternative to the other undead
spots of Britannia such as Deceit or the City of the Dead.
I have deliberately left out some spots (not graveyards)
that I find fun to hunt undead, as you can understand
I do not wish for these places to become overcrowded.
If one does wish to follow the path of few and become
a specialist in the field of Excorcism feel free to contact
me for any information you should require. Have fun protecting
the living from the inhuman scourge of the reanimate.
:)
Twilo Thunder, Grandmaster Warrior of Europa
[The Sacred Excorcist, ExC]
ICQ : 95744224
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