Editor's Note: While this article is extremely useful, take heed before you begin travelling with any moongate schedule! There are five servers making up each shard and server side lag varies from server to server. As a result, you could become lost if you forget to check the time before and after entering each gate. Using similar schedules to travel, I have personally noted up to 75 game minutes of time deviation between various cities and servers. Always check your clock before you step into that next gate!
Tip: If walking into a moongate or mage created gate does not seem to work then double-clicking on the gate will most probably make you "use" the gate.
Dear Traveller,
Any of Lord British's subjects who has voyaged through the lands of Sosaria
is undoubtedly aware that a long journey can be perilous for the unprepared
traveller. Only the hardiest and most knowledgeable of souls should
venture alone into the wilderness, for strange creatures and unsavory
bandits await the unwary. It is a foolish traveller who ventures overland
without a strong sword arm, mystical defenses, or a party of true
companions.
Unfortunately, the perils of travel stifle the economic progress and
cultural interchange created by inter-city trade. To relieve this
hardship, Lord British has encharged the most powerful sorcerors of our
land to create the moongates. Timed by the transit of Sosaria's twin
moons, the moongates serve as magic portals between the busiest regions of
our fair world. These portals can be used freely by all; no longer must
the skills of a master magician be contracted to provide such
transportation.
Although the areas immediately surrounding the moongates are patrolled by
Lord British's guards, one must take care not to be ambushed by the
ruffians and rogues that atimes lay in waiting near the gates. However, as
the gates lie near the major cities of the realm, a quick dash to safety
can be made once one gains familiarity with the proximity of the gates to
their corresponding cities.
There are eight moongates, and each of the gates is connected to the other
seven gates in a rotating two-hour pattern. As I have journeyed through
Sosaria, I found it useful to discern the pattern of the gate connections
so that I might reliably journey to my destination. Once I had explored
the terrain surrounding each gate so that I could identify my location with
but a glance, I began a systematic campaign of gate-travelling while
keeping one eye upon my timepiece, and in so doing, created the chart below.
To use the moongates, a traveller needs only a timepiece. If the traveller
does not have a watch bequeathed from a wealthy relative, he may purchase a
clock from any of Sosaria's fine tinkers. A glance at the clock will tell
him the time of day or night.
The chart below is aligned to a two-hour repeating cycle, beginning at
12:00. In other words, a gate makes the same connection at 12:00 as it
does at 2:00, or at 7:15 as it does at 9:15. The times listed
should be added to a multiple of two hours. For example,
if the current time is 5:25, one should look at the "+1:25" section of the
chart.
Original picture by Rayvel of Catskills, edited by Embassy
There is one additional point to note. The traveller should be aware that
the time of the destination gate is not necessarily the time of the
departure gate. For example, if one departs Britain at 8:30, one will
arrive in Magincia not at 8:30, but at 7:15.
Below is a table of time conversions between cities, based on British Mean
Time (BMT). To calculate the time of arrival at the destination city, use
the following formula:
Departure time + destination city time - departure city time
One then adds or subtracts multiples of 12 hours if needed to bring the time within
the 1:00 to 12:59 range. If an odd number of multiples of 12 hours are subtracted,
then the time changes from morning to night or vice versa.
For example, if one were travelling from Yew to Trinsic, one could leave
Yew at 10:30 in the morning. The time upon arrival at Trinsic would be
10:30 + (+4:45) - (-8:30) = 10:30 + 4:45 + 8:30 = 23:45. Subtracting 12
hours yields 11:45, and since one multiple of twelve was substracted (an
odd multiple), the time upon arrival in Trinsic is 11:45 at night.
Time conversions between cities (from BMT)
|
Britain: +0:00 |
Moonglow: -1:15 |
Magincia: -1:15 |
Skara Brae: +4:45 |
Trinsic: +4:45 |
Minoc/Vesper: -1:15 |
Yew: -8:30 |
Jhelom: +4:45 |
|