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Treasure hunting is one of the most challenging
and rewarding activities in Ultima Online. Ranging from the simple but
straightforward level 1 maps to the downright scary level 6's, there's
a whole host of new experiences to be had with treasure hunts.
For advice on building a treasure hunter check The Treasure Hunter
Where Can I Find a Treasure Map?
The odds of a map appearing on one of these monsters
is approximately 1% (but it seems a lot less). All maps
refer to the "old lands" of Britannia, no
matter where they are found - there are no treasure
sites in The Lost Lands, Ilshenar or Malas, even though
maps can be found there. Maps found in Felucca can only
be dug up in Felucca, while maps found in Trammel, Ilshenar
or Malas can only be dug up in Trammel.
All maps can be done alone if you have the necessary skills and equipment,
though level 4,5 and 6 maps are a lot faster and easier with a group
along to help. Level 1 maps are vastly different than the other five
classes of maps, in that they can be easily tackled alone without
caution or backup. Level 2 and higher maps need you to take care at
all times, or you might end up dead : )
Treasure maps can be found as loot on a wide selection of the creatures
in the game. These maps range in difficulty on an internal scale of
1 to 6:
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Which monsters carry treasure maps ?
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| Map Level |
Map Descr. |
Monsters
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| 0 |
Youthfully Drawn |
Given to [young] players as part of the introduction
quests and also sometimes found in the chests
they lead to.
Youthfully Drawn maps can only be used by young
players. |
| 1 |
Plainly Drawn |
Agapite Elemental, Air Elemental, Bronze Elemental, Copper Elemental, Dark Guardian, Dull Copper Elemental, Earth Elemental, Enslaved Gargoyle, Ettin, Evil Mage, Fire Gargoyle, Frost Troll, Gargoyle, Gazer, Golden Elemental, Lizardman, Mummy, Ogre, Ophidian Enforcer, Ophidian Warrior, Orc, Orcish Lord, Orcish Mage, Sea Serpent, Shadow Iron Elemental, Terathan Warrior, Troll, Valorite Elemental, Verite Elemental |
| 2 |
Expertly Drawn |
Acid Elemental, Dark Guardian, Deep Sea Serpent, Drake, Evil Mage Lord, Fire Elemental, Ophidian Apprentice Mage, Ophidian Justicar, Ophidian Shaman, Ophidian Zealot, Ratman Mage, Reaper, Sea Serpent, Snow Elemental, Stone Gargoyle, Water Elemental, Wyvern |
| 3 |
Adeptly Drawn |
Arctic Ogre Lord, Cyclopean Warrior, Dark Guardian, Juka Mage, Lesser Hiryu, Lich, Meer Mage, Ogre Lord, Ophidian Avenger, Ophidian Knight-Errant, Terathan Avenger, Wanderer of the Void, Yomotsu Warrior |
| 4 |
Cleverly Drawn |
Daemon, Devourer of Souls, Dragon, Efreet, Elder Gazer, Ice Fiend, Kraken, Lich Lord, Oni, Ophidian Matriarch, Sand Vortex, Serpentine Dragon, Terathan Matriarch, Wanderer of the Void, White Wyrm |
| 5 |
Deviously Drawn |
Ancient Lich, Ancient Wyrm, Balron, Barracoon the Piper, Betrayer, Blood Elemental, Ethereal Warrior, Greater Dragon, Lord Oaks, Meer Eternal, Mephitis, Neira the Necromancer, Poison Elemental, Rikktor, Rotting Corpse, Semidar, Serado the Awakened, Shadow Wyrm, Silvani, Skeletal Dragon, Succubus, Titan, Yamandon |
| 6 |
Ingeniously Drawn |
Paragon Ancient Wyrm, Paragon Balron, Paragon Betrayer, Paragon Blood Elemental, Paragon Ethereal Warrior, Paragon Greater Dragon, Paragon Meer Eternal, Paragon Poison Elemental, Paragon Rotting Corpse, Paragon Skeletal Dragon, Paragon Succubus, Paragon Titan
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Decoding a Treasure Map
I have a map - now what do I do with it?
Once you find a map, simply double click it to decode it. Your
ability to decode the map is based on your cartography
skill - the higher your skill, the more likely you
are to be able to decode any and all treasure maps.
(If you are unable to decode a map, you may pass it
along or sell it to someone who can). These maps may
be stored safely in your bank, until you decide to
hunt for it; for the treasure will not begin to "decay
away" until you actually dig up the chest (after
which time the chest and its contents will linger
for about no more than 3-4 hours).
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Skill required to decode a map
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| Map Level |
Map Descr. |
Skill Level |
| 0 |
Youthfully Drawn |
0.0 cartography required |
| 1 |
Plainly Drawn |
27.0* cartography required |
| 2 |
Expertly Drawn |
71.0 cartography required |
| 3 |
Adeptly Drawn |
81.0 cartography required |
| 4 |
Cleverly Drawn |
91.0 cartography required |
| 5 |
Deviously Drawn |
100 cartography required |
| 6 |
Ingeniously Drawn |
100 cartography required |
*Approximate, varies between 27 to 30, but this isn't a problem,
as you can be trained to over 30 skill, so you can decode level
1's as soon as you have trained. You can also gain cartography skill
by attempting to decode a level one map. Eventually you will be
able to read it. If you get a message in the lower left of your
screen saying "this map is too difficult to attempt to decode" then
it is not a level one map, and you will not gain from trying
to decode it.
After decoding your treasure map, the location of the
chest will be indicated with a single pin. 
Finding the Treasure Chest
Before heading off after the treasure, you would be well-advised
to compare your treasure map against a world-map (the cloth and
paper maps supplied with the CD are great, especially the paper
map).
Look for any distinctive landmarks on your map, and compare it
with the paper or cloth maps. Find the area on the cloth map that
matches what is shown on your treasure map, and head for that
area.
Many people, in fact most these days, use treasure map archives
to locate the treasure chest. Stratics has an excellent
one, located here
Simply find the map that matches yours, note down
the coordinates and off you go. If you have access
to a good rune library your journey will be much shorter;
many rune libraries now include runes to each treasure
spot.
A very useful tool for any treasure hunter and one that is highly
recommended is UO Automap. There is a downloadable file of treasure
chest locations available for that as well. You can find it at
the bottom of the nav bar to the left.
If you are a more independent type, and would prefer to find
the chest yourself, this
essay will give you some pointers on how to do that.
Once you believe that you have arrived in the right area, you
can begin digging by double-clicking on your shovel, then clicking
on the map you want to dig, then clicking where you want to dig
on the ground. Digging can take several seconds to complete. Any
interruption to this dig will invalidate your attempt - so stand
still, stick down the shovel and keep at it 'till you're finished
:)
If you fail to find the treasure, move on a step and try again.
After some attempts you will at one time hear the distinct sound
of digging, the same sound miners hear when they mine for ore.
This means you have found the treasure chest. At first you will
see the ground where you are digging change into "a dirt
patch" and soon thereafter the chest will pop-up. The first
round of monsters may spawn and you will have to get rid of them.
After that the fun of opening the chest can begin.
The following messages are given when digging:
- "You dig and dig, but do not find any treasure".
Meaning the treasure is not there.
- "You dig and dig, but no treasure seems to be here".
Meaning you are close to the treasure, but not close enough
to dig it up.
- "You stop digging because something is directly on top
of the treasure chest". Have the person, animal or monster
move away from that spot and dig again.
- There seems to be no message for success, but you will hear
the sound and then see the dirt patch and the treasure chest
appear.
As valuable as the map might seem to the intrepid treasure hunter,
once you successfully find and dig up the treasure your map becomes
useless.
While searching, your mining skill will come in handy. The higher
your mining skill, the larger your dig radius.
- 0 to 50.9 mining: You must dig from 1 tile away from the treasure
chest.
- 51.0 to 80.9 mining: You can dig from 2 tiles away from the
treasure chest.
- 81.0 to 99.9 mining: You can dig from 3 tiles away from the
treasure chest.
- 100 mining: You can dig from 4 tiles away from the treasure
chest.
- Number refer to enhanced skill levels, not "real".
Claiming your Prize
I've found the chest - now I'm rich beyond my wildest dreams,
right!?
Well, not exactly. Most chests are trapped and do damage equal
to chests fitted with a Tinker's trap. Of more concern are the
monsters which spawn nearby when the chests are dug up, and
spawn when you remove items from the chest. These creatures
can be very dangerous, and seem inclined to target the chest-digger
as soon as they appear. The higher the level of the chest, the
more scary the creatures that show up.
Note: The chests have been said to disappear within 1-3 hours
after being unearthed, whether they have been cracked open or
not.
In order to safely open a chest, you need to do the following
things:
- Pick the lock.
- Deal with the trap.
Picking the lock: Pretty straightforward. Double click your
lockpick, and click on the chest. If your lockpicking skill
is high enough, you'll pick the chest. A mage of sufficient
skills can open level 1 and level 2 chests, using the 'Unlock'
spell; 50 magery is required to open level 1 chests, 100 magery
is enough to open level 2 chests.
Dealing with the trap: You have 2 options here, an easy way,
and a hard (but more impressive) way. The easy way is to cast
"Telekinesis"' on the chest from 4 or more squares
away. This triggers the trap and you can then safely open the
chest. The harder way involves use of the "Detect Hidden"
and "Remove Trap" skill. It is not necessary to use
"Detect Hidden" on the chest to find the trap, but
you do need at least 50 Detect in order to use the "Remove
Trap" skill to remove the trap. (Khal's note - there is
no guarantee that the "Remove Trap" skill will be
successful, and failure can mean death. Using "Telekinesis"
will always work, as long as you don't stand too close to the
chest)
Note: The player that decodes the map and digs up the chest
does not have to be the same player that picks open the chest.
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Requirements for opening
treasure chests. |
| Map level |
Map Descr. |
Minimum Lockpicking |
Magery |
| 0 |
Youthfully Drawn |
The chest isn't locked |
0 |
| 1 |
Plainly Drawn |
36.0 skill |
50 |
| 2 |
Expertly Drawn |
76.0 skill |
100 |
| 3 |
Adeptly Drawn |
84.0 skill |
no effect |
| 4 |
Cleverly Drawn |
92.0 skill |
no effect |
| 5 |
Deviously Drawn |
100 skill |
no effect |
| 6 |
Ingeniously Drawn |
100 skill |
no effect |
The following is an indication of the types of creatures you
should expect to spawn when you open the chest, and when you
remove items from it:
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Creatures Spawned during looting of
chest
|
| Map Level |
Map Descr. |
Creatures Spawned
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| 0 |
Youthfully Drawn |
Chest
Guardians |
| 1 |
Plainly Drawn |
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies |
| 2 |
Expertly Drawn |
Orc
Mages, Gargoyles,
Gazers,
Hellhounds,
Earth
Elementals |
| 3 |
Adeptly Drawn |
Liches,
Ogre
Lords, Dread
Spiders, Air
Elementals, Fire
Elementals |
| 4 |
Cleverly Drawn |
Dread
Spiders, Lich
Lords, Daemons,
Elder
Gazers, Ogre
Lords |
| 5 |
Deviously Drawn |
Lich
Lords, Daemons,
Elder
Gazers, Poison
Elementals, Blood
Elementals |
| 6 |
Ingeniously Drawn |
Ancient Wyrm, Balron, Blood Elemental,
Poison Elemental, Titan |
Most chests seem to spawn around 12-15 creatures.
On a level 2 or higher chest, 4 creatures will
spawn as soon as you have dug up the chest. Precast
an invisibility spell while you dig up the chest
and target yourself just after you finish digging
to survive this spawn, or simply run for your
life. Not all of the creatures will spawn while
you are taking the treasure, they need a little
coaxing. To coax more monsters to spawn, simply
try to drag an item around inside the chest, the
item will snap back to the original location but
it will still have the desired effect. It will
trigger more spawns, and therefore increase the
amount of loot a chest gives.
The following is an indication of the types of treasure you
should expect to find within the chests:
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Treasure found in chests
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| Map Level |
Map Descr. |
Gold |
Magic Items* |
Scrolls |
Gems |
Reagents |
| 1 |
Plainly Drawn |
1000 |
5 |
4 |
3 |
~150 (3 stacks) |
| 2 |
Expertly Drawn |
2000 |
10 |
8 |
6 |
~300 (6 stacks) |
| 3 |
Adeptly Drawn |
3000 |
15 |
12 |
9 |
~450 (9 stacks) |
| 4 |
Cleverly Drawn |
4000 |
38 |
16 |
12 |
~600 (12 stacks) |
| 5 |
Deviously Drawn |
5000 |
50 |
20 |
15 |
~750 (15 stacks) |
| 6 |
Ingeniously Drawn |
6000 |
60** |
23 |
18 |
~900 |
* There is no pattern to the quality of items you get in each
level chest. It's random. The benefit of doing
higher level chests is that you get more items,
and therefore increase the chance of getting something
good. Note that magic items include weapons, armor,
clothing and jewelry.
** In addition to the normal magic items in a level 6 chest there will also
always be a minor artifact.
- Original document by Daedalus Rising of Atlantic
& Kynaerth'an of Catskills. Edited by Khal'abbil
of Europa, Blackheath of THB
and Dizzy of THB. Re-written in response to all
the requests for accurate information on the Treasure
Hunters and Cartographer's Forums.
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