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Okay, here are my ideas on the virtue quests. I
tried to make them unlearnable or else difficult to know when
your actions are part of the quest or just normal occurence. The
quests are not easy, and prolly not achievable for all but fairly
powerful characters.
Virtue quests cannot be undertaken by branded criminals or
people with a bounty on them. This effectively eliminates the
mass PK's and villians from being able to do any quests. Virtue
quests are also off limits to anyone who has not achieved at
least 70 points in some skill. The idea of George the Neophyte
Avatar just doesn't have quite the right sound to it *grin*.
Valor
Quest Idea #1
Kill a dragon. Once it's dead, have a ghost appear to the
victorious knight and tell a tale of a murdering player who is
currently logged in. The ghost then asks the would-be knight to
seek out this murderer and kill him. The murderer is the player
who is logged in, has a bounty (I like the bounty system,
although not the idea of taking everything from the player's bank
account), and has the highest total of tactics plus best fighting
skill. If the murderer logs off or is killed, the ghost reappears
and sends him after a new killer. Once the killer dies, the
player gets the head, but instead of taking it to a guard to
collect the bounty, he returns it to the shrine of valor and is
rewarded.
Quest Idea #2
Send the fighter off to kill a dragon. Once he slays the dragon,
have a ghost appear and send him after a daemon. After he kills
the daemon, send him after a liche. When he gets to the room with
the liche, it triggers a spawn of undead with a catch: every time
he kills one of the undead, another respawns immediately. Make it
impossible for the fighter to get to the liche because of the
massive numbers of undead. If he can kill 50 undead before being
defeated, and he does not flee the room, he is teleported back to
the shrine of valor and given his reward.
Spirituality
Quest Idea #1
Visit every city and talk to the NPC who knows the mantra. This
NPC's name and appearance will change every thirty minutes or so
to keep things interesting (just erase NPC1 and respawn NPC2
every backup). The NPC will also appear to be a normal NPC to all
the players except the questing player who will identify the NPC
by the glow around his body (kinda like the combat shading now).
Other NPC's will know where the quest NPC is at and can give the
player directions. Once a player finds the quest NPC, he will be
asked a question dealing with that virtue. If he answers
correctly, he is given the mantra. He then goes to the shrine of
that virtue and yells the mantra. The shrine will have the
sparkles and he will be told to go on to the next shrine. The
last shrine he will visit is spirituality where he will be given
his reward.
Quest Idea #2
Go to Empath Abbey and talk to the monks, Serpents Hold and talk
to the fighters, or the Lycaeum and talk to the sages. Several of
these NPC's at each location will know about the virtues (these
NPC's should respawn and change every 60 minutes unless they are
part of a quest). The NPC's will send them to the shrine of a
virtue. The player will end up travelling to all three locations
to find NPC's for all the virtues. When a player goes to a
shrine, they will use the mantra and be given an item which must
be returned to the NPC who sent them out. Once the item is
returned, and if the NPC has no other players on the quest, he is
respawned. The last NPC the player talks to will send him to the
shrine of spirituality. Once the player uses the mantra there, he
is rewarded and does not need to return to the last NPC.
Compassion
Quest Idea #1
The player is sent to a town seeking a NPC healer or sage or
something. While in town, the player will be approached by either
a beggar or a NPC who acts like a newbie and has no title (Can
you give me a weapon? I just got killed and looted.--sound
familiar?) In fact, have the player be approached by several of
these, and make it the fourth or fifth that actually is part of
the quest. If the player stops and gives the beggar money or the
NPC newbie a weapon, the NPC thanks the player and teleports him
to the NPC he was sent to find. That NPC then sends the player to
the bank to donate all his gold to the NPC's shelter or hospital
or library. Once done, the player is returned to the shrine and
rewarded.
Quest Idea #2
The player is sent to find a wandering healer and given a general
area where that healer will be found. Make it an area with
several players and monsters. While the questing player is
looking for the healer, have a titleless NPC in death robe run up
to him ask for equipment. If the player asks about the healer,
the NPC tells him he hasn't seen any healers nearby. If the
player gives the NPC equipment, the NPC "remember"
where he saw the a healer and gives him directions, at this
point, the healer is spawned several screens away where the NPC
directed the player to. When the player finds the healer, he asks
for a large donation (ie. all the gold and the two best pieces of
equipment the player has in his current inventory). Once handed
over, the NPC healer directs him to return to the shrine to
recieve his reward.
Humility
Quest Idea #1
The player is sent out into a city and told he will meet a man
who will tell him what to do next and that he is not allowed to
discuss his quest with anyone nor leave the city until he finds
the man. In fact, while on the quest he cannot say anything but
"Nay" or "Yea". While he is about, have
titleless NPC's approach him and talk about how strong they are
and how they just defeated some powerful creature. They then tell
him that they saw another of the creatures and want to know if
he'll come with them. The player must decline and cannot tell the
NPC's why. The NPC's will start goading him, asking if he's
afraid, or if he thinks he'll get killed. The NPC's will also
encourage other players nearby to make fun of the player. If the
player can make it fifteen minutes without getting defensive or
saying anything but "Yea" or "Nay", the man
he was sent to find will appear and have him go to the bank and
give up but 1000 gold.
Honor
Quest Idea #1
The player is sent off to challenge the most powerful branded
criminal in the game without looting him. He is told exactly
where to find that player, and if the player moves more than a
screen away, an NPC guide will be spawned at the location the
player is told to give the questing player new directions. Once
he finds the criminal, he must say exactly "Thou are a vile
crettin. I challenge thee to a duel of honor." Although he
is not told this, he cannot attack the villian. Also, once the
challenge is issued they are both teleported onto a nearly
deserted island. If the villian attempts to flee the island via
magic, it will fizzle. On the island will be serveral titleless
NPC's who will goad either the villain or questor into attacking,
and a wandering healer NPC to resurrect the loser of the fight..
If the villian does anything that triggers his criminal flag, the
player is allowed to attack and kill the villian. However, he
cannot loot the body, and in fact, must protect the villians body
from the titless NPC's who will start looting the body and
talking about the great stuff they got. Looting sets off the
criminal flag (it's not honorable) so the player is allowed to
kill the looters. Once this is completed, he is teleported off
the island and rewarded. The villian is also teleported off the
island and returned to the exact condition and location he was in
when the challenge was issued.
Honesty
Quest Idea #1
The player is given a magic wand of item identification with 50
charges and told to a city and find a man who needs a single item
identified. While he is one his way to the man, he will be
approaced by a titleless NPC who asks him to identify a very
powerful artifact for him. If the player agrees, the NPC's will
give him the artifact to be indentified using the secure trade
window (same as if it was a player). If the player gives the item
back after identifying it, he is allowed to continue on the
quest. He will then come upon a pair of titleless NPC's who are
discussing a trade. As soon as the player get close to them, one
of the NPC's will "accidentally" drop 1100-1500 gold.
If the player grabs it, the NPC will demand it back. If the
player does so, he is allowed to continue. If the player ignores
the gold, he is also allowed to continue. Finally, the player
will find the NPC he was sent to who will hand him a helm to be
identified. It will be the Mystic Helm. The NPC will then ask for
it back, and if the player returns it, he is teleported back to
the shrine and given his Mystic Helm.
Sacrafice
Quest Idea #1
The player is sent to a dungeon to find a powerful item. He will
also be given a special key that unlocks the chest the item is
in. Once he gets close to the chest, spawn several liches and ten
or so other undead as well as two titleless NPC fighters who
begin to attack the undead. The fighters will start begging for
help to distract the monsters so they can escape. One of the
liches will then paralyze a fighter trying to escape and start
going towards him to kill him, while all the other undead ignore
him. The frozen NPC will scream that he stuck. The player needs
to attack the liche to distract him long enough for the NPC to
escape. The first lightening bolt the liche casts at the player
WILL hit and take 1/2 to 2/3 the players hit points. Several
other undead will then attack the player. If he flees, he is
teleported back to the shrine and has failed. If the player dies,
he is instantly resurrected at the shrine and told to bring all
his gold to the shrine. Once he gives up his wealth, he is
rewarded.
Quest Idea #2
The player is told to go out into the world and find a powerful
item, but he is only given hazy directions as to where the item
is. After an hour has passed, spawn a fight between a group of
similarly dressed titleless NPC's and a couple of newbie looking
NPC's. The newbie NPC's will start begging for help to escape the
killers. The killers will laugh and warn the player away. The PK
NPC's all have high magic resistance and are adept level
fighters. If the player attacks any of them, the attacked PK NPC
will call out the attack and have everyone kill the questing
player. If the player stays in the fight for just one more minute
(the PK NPC's will hurt him, but not kill him), he is teleported
back to the shrine and told to give up his gold. Once done, he is
rewarded.
Justice
Quest Idea #1
The player is teleported to Yew to preside over a series of
trials. Each of the trials will test his concept of right and
wrong. He will be tested to brand the guilty amongst several
possibles in each trial. If he makes it through the trials, he is
sent out into the world with his Mystic Brand. During his
travels, he will have the ability to brand criminals although he
is not yet a judge. Also, he will come upon several titless NPC's
committing crimes and have to brand them. He will also come upon
NPC's who are sparring and will tell him so. If he brands these
NPC's, he fails. He will also be faced with NPC's practicing
stealing. They will tell him they are just practicing, but if he
doesn't brand them, he fails. After all, the idea of letting
people learn to be criminals is unjust to all the future victims
of those criminals.
Quest Idea #2
The player is sent out to find a NPC. While the player is
travelling to him, he will come across a pair of titless NPC's
fighting. They will both claim to be justified in killing the
other, but one of them will make minor slips to give himself away
as the villian. The player must attack one of them and drive him
off. If he picks correct, the other NPC transforms into the NPC
he was sent to find and commends him. He then asks him a series
of yes/no questions about being just and if the player answers
correctly, he is rewarded.
Some final points here. First off, once a player has completed
a virtue quest, he is not done being tested. From time to time,
he will face situations that are comptuer controlled to test him
to make sure he is still following his virtues. For example, an
honest player will be asked to identify a sword by a titleless
NPC and if he does not return it, he is stripped of his title.
There also need to be specific prerequisites for some of the
quests. To undertake the quest of Justice, a player must have
both Honesty and Honor. To undertake Spirituality, the player
must have Compassion and two other virtues. To undertake Valor, a
player must have tactics or magery of 60.
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