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Blacksmithy Essay
Blacksmithy Essay by Sly Fox; updated by Batir

This section contains the 'nitty-gritty' of blacksmithing; that is - what it takes to produce certain items and your chances of accomplishing the task.

Smithing Success Tables

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Follow these links to see the smithing success rates for these categories. This data is also available from the menu on the left. Axes, Maces & Hammers, Polearms & Spears, Swords & Blades, Shields, Helms, Ringmail, Chain, Plate.
1. Definition of Minimum Skill
Minimum Skill is the Blacksmithing skill you must have achieved before you can make an item the first time. The Minimum Skills for the different items can be found by clicking on the link within each table.
2. Definition of Maximum Skill Gain
I recommend to follow the general guidelines stated in the Skill Gain Guide. While it it is possible to gain skill by not following the guidelines, it is more costly in ingots required because skill gain is slower.
3. Notes on Skill Gain / Success Rates
Skill gains are just averages over a longer period of skill gain. Sometimes you will get two increases of skill within 10 ingots even at 80% or 90% levels, sometimes you will require many more than the average amount of ingots.

Note:

  • Blacksmithing stat-influence is approximately 90% Blacksmithing, 10% Strength.
  • All information was gathered from 1.0% upwards, which equals 0.0% base Blacksmithing skill.
  • The information is based on Client-Version 2.0.0 as of April 2000.




Item Quality (Exceptional Weapons & Armor)
*How doth this compare?*
  1. Exceptional Weapons and Armor have more Durability and do more damage or give more protection than Average Weapons and Armor do. Examples:
    • Exceptional Plate = AR of 48, Durability = +5 to +10 hps
    • Exceptional Viking = 26+ Damage + 1-3 Damage (Ruin/Might), Durability = +10 to +20 hps
    • Exceptional Heater = with 70% parrying 1 less AR than Chaos Shield, Durability = +5 to +10 hps

  2. Average Weapons and Armor are the items you can find at the Shops and have normal Durability. Examples:
    • Average Plate = AR of 40
    • Average Viking = 26+ Damage

  3. Below Average Weapons and Armor do less damage or give less protection than Average weapons and Armor do and have less Durability. Examples:
    • Below Average Plate = AR of 32, Durability = -5 to -10 hps
    • Below Average Viking = 21-25 Damage, Durability = -10 to -20 hps




Maximum Skill Gain

  1. At 35% make mainly the following items:
    • Mace
    • Chain Coif
    • Ring Sleeves
  2. At 40% make mainly the following items:
    • Maul
    • Ring Leggings
    • Ring Tunic
  3. At 45% make the following items:
    • Cutlass
    • Viking Sword
    • Hammer Pick
    • Heater Shield
  4. At 50% make the following items:
    • Scimitar
    • Double Axe
    • Long Sword
    • Large Battle Axe
    • Battle Axe
    • War Mace
    • Bardiche
  5. At 55% make the following items:
    • Kryss
    • Broad Sword
    • Axe
    • Executioner's Axe
    • War Hammer
    • Two-Handed Axe
    • Chain Leggings
  6. At 60% make the following items:
    • War Fork
    • Close Helm
    • Helmet
    • Nose Helm
    • War Axe
    • Chain Tunic
    • Halberd
  7. At 65% make the following items:
    • Short Spear
    • Katana
    • Female Plate Armor
  8. At 70% make the following item:
    • Spear
  9. At 75% make the following item:
    • Plate Gorget
  10. At 80% make the following item:
    • Plate Gloves
  11. At 85% make the following item:
    • Plate Helm
    • Plate Sleeves
  12. At 90% make the following item:
    • Plate Legs
  13. At 97% make the following item:
    • Platemail (Breast Plate)



Further Notes and Tips

  1. Grandmaster Smiths (with 100 skill) can have a Maker's Mark placed on the item they have created if it is of Exceptional quality.
  2. Currently you cannot make any Hatchets or Pick-Axes with Smithing.
  3. Higher Strength seems to aid while smithing below 70%. Afterwards the stat-based effect slowly dwindles to 0.
  4. Mining is almost a prerequisite for Smiths with ambitions.




Acknowledgments from the Author

Thanks to all Smiths who mailed me information.
A huge thanks to GM Sly Fox For the original material to work with.
If you have corrections and/or ideas please be free to post or email responses and info.

Blacksmithy Essay by GM Sly Fox, V. 5.0b updated by Batir

 
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