First off, I would like to
tell you all that the road to Lord/Lady is a long road going
the warrior way. It is very rewarding to finally achieve this
status being a warrior but like I said, it takes a lot of hard
work. Personally, I think that this level of fame is much more
rewarding to a warrior than it is to a mage or a tamer, it is
a lot harder. I am happy to say that we all have it a little
easier now that we don't have the threat of murderers. This
essay will most likely get you the Glorious Lord/Lady title,
but that only depends on the actions of your character and how
they behave.
Your Character
I used a fencing character as my choice of warrior. The essay
will most likely work for fencers, armsmen, archers, or swordsmen.
Your choice will be fine. I suggest, if this is a brand-new
character, to start them with 50 Healing and 50 Resisting Spells.
As Healing may not be as hard to raise as it used to be, resist
is still a pain to raise. I made the mistake of not starting
with these two. You start with these two and then work your
fighting skills up from the start. I would suggest not buying
any skills up, as you will lose precious dexterity and strength
gains. I can understand maybe buying anatomy up because of the
intelligence gains, but you don't really need to worry about
balancing your stats just yet, that can come later.
Starting Out
I suggest raising your melee skills (tactics, weapon skill)
on the training dummies. They will get you to around 25-30 skill
level and you should gain a good amount of dexterity and strength
gains from this. Whenever you aren't at the training dummies,
go around looking for sheep, shearing them, and turning the
wool into bandages with a spinning wheel and loom. You will
need a good supply of bandages at low healing, parry, and strength
levels. After reaching this level, you should start working
with things like hinds. If you prove to be ok with hinds, move
to timber wolves. Don't mess with gray wolves until you are
comfortable with the timber wolves. I suggest healing yourself
at about half to three-quarters life while fighting any of these.
When you start fighting gray wolves, you are ok to start trying
to fight brown and black bears. I would not recommend messing
with grizzly bears yet, as they can bite hard. When you feel
comfortable fighting brown and black bears, you can try grizzlies,
they still bite hard, but you have a better chance of coming
out with a colorful screen, not black and white. If you can
take on a grizzly bear comfortably, you can take on an orc.
There was a good sense of accomplishment the first time I killed
an evil monster, something that actually gave loot. These guys
don't give much loot, but they give enough to start building
up your bank account. Fighting all of the creatures mentioned
so far, you should have gained a lot of your skills and also
parrying. Now that you can fight orcs, also try with lizardmen
and ratmen. These are good, higher level, training dummies.
They can get your fighting skills up in the 60's or 70's before
it slows down. Now even if you can't take on a lizard/ratman
without healing once, you can start on ettins and maybe ogres.
You might need to heal once, twice, maybe three times during
battle with an ettin or ogre, but it makes it fun, a challenge.
Plus, you should have healing in the 60's by now. Fighting enough
ogres and ettins will get you to The Kind level or maybe even
The Respectable. Also start fighting trolls. Keep fighting the
trolls, ettins, and ogres until you can fight them without healing
before the battle if over. It's ok if you only have 15 hit points
left when the ogre dies, as long as he dies, and not you. Fight
enough trolls, and you should be The Respectable, maybe even
Honorable.
At this level, you should be pretty good as a warrior, and
you already have that 50 resisting spells you started out
with in the beginning. Time to start on something magic. You
should have a good level of healing and anatomy now, hopefully
able to cure poison pretty reliably. I would not suggest fighting
an Orcish Mage until you are sure you can take on a gargoyle.
As Orcish Mages like flamestrikes and energy bolts a lot more
than gargoyles. I suggest always start a bandage with the
first damage that you lose. That way, since it takes fifteen
seconds, you will be good to go if he suddenly poisons you,
or if you get low on life, you won't have to wait for the
bandage, because it will have already been running. By the
time you have gotten to where you can live and feel good after
killing a gargoyle, you should not only be a physically skilled
warrior, but you should also have a good sense and knowledge
of how to play your character. Anyone can make a good character,
but you have to know what you're doing to survive. If you
can kill a gargoyle, you can most likely handle a water elemental,
which spawn frequently in the woods east of Britain. But I
would be careful with air elementals; they are a bit tougher.
Kill enough Orcish Mages, gargoyles, air and water elementals,
and you will become The Admirable. This will not happen overnight,
because like said before, this is not an essay on how to get
Lord/Lady fast, but how to actually earn that title. It takes
a lot of these creatures, and will help to build your knowledge
of the game, and how to survive. This time will also raise
your Healing and Resisting Spells skills nicely.
Venture into the Underworld
Now that you can survive most mainland aboveground creatures,
it may be time for you to seek the underworld. After I became
Admirable and these other creatures weren't giving much karma
or fame; I wanted to try a lich. These are found most commonly
in Deceit. Now before you go there as a hot shot trying to fight
them, go there once with nothing on, maybe with a mule character,
and just run around the level you will be playing on, if the
whole dungeon, and familiarize yourself with the layout. This
will prove useful when you are in a bind and the ever-so-popular
poison elemental or silver serpent shows up to terrorize the
dungeon. Now, when I first fought a lich, I only had 38 resist
and low healing. This was not smart, I didn't die from them,
but I got really close and it made me uncomfortable. If you
started your character with the 50/50 healing and resist, you
are in good shape. Find yourself a silver weapon, doesn't have
to be vanquishing, or power or whatever, as long as it is silver,
you can most likely handle a lich. Go to Deceit and hunt liches,
but don't mess with the lich lords, for they will very quickly
have a warrior barbecue with your resist level. Now, it shouldn't
take a whole lot of time, but maybe a few days and a lot of
liches, you should get to Illustrious level of fame. I would
suggest that you keep fighting them for a while after that,
they get you into about a fourth of the way between fourth level
fame and fifth level fame. They will also raise your resist
well.
The Fun Part
Now, if you are bored with liches, and really want to try something
fun, find yourself a friend who has about the same skills as
you, if not higher. You will probably have around 70's healing
and maybe 60's resist. Get plenty, and I mean plenty, of bandages,
find yourself a rune to Fire Island and the fun begins. This
is a lot of fun for me, much more of a challenge than liches.
Make sure you have new GM armor, preferably above studded leather,
and at least GM weapons. Now, walk around the island, close
to the big temple in the middle, and you will sooner or later
find a wandering daemon. You will probably not find a daemon
here without a name, like "a daemon" "a lesser daemon" or "a
cacodaemon". Most daemons are named on the island; I haven't
seen one unnamed yet. You have found a daemon when you see one
of the following gray names.
Agalierept, Agares, Aglasis, Ayperos, Azrael, Baal,
Bathim, Bathsin, Be'elzebub, Be'elzebubba, Botis, Buer, Clauneck,
Clitheret, Cthulu, El Chupacabra, Eleogap, Faraii, Frucissiere,
Glassyalabolas, Gusoyn, Haristum, Heramael, Hiepacth, Huictiigara,
Khil, Mephistopheles, Mersilde, Molech, Morail, Musisin, Naberrs,
Nebiros, Nebriots, Nyarlathotep, Pentagnony, Proculo, Pruslas,
Rofocale, Sirchade, Starr, Sustugriel, Tarchimache, Trimasel,
Tyriel, Vaelfar, Wormius, Zoray.
Keep
in mind though, that you won't only find daemons on this island,
but also drakes and even the occasional dragon will wander the
woods. Drakes are probably too much for you, the fire breath
hurts faster than a bandage can heal. Dragons are definitely
too much. Just find a daemon and stick to them with your friend
for a while. Now, you may want to switch off who actually attacks
the daemon, depending on whether you are sharing fame and karma,
or taking turns. While one is attacking the daemon, the other
player should be healing the fighter. The fighter should also
be healing himself, just in case the other doesn't heal much
or you get poisoned right before his bandage kicks in. These
daemons will raise your resist a lot and you will be getting
a lot of karma and fame from them well into the high levels
of Lord/Lady. Just remember while fighting them to start a bandage
as soon as you first lose any life. You may think it wastes
a bandage, but it can really save your life. Also bring along
many Greater Cure potions, they have saved me countless times.
It might take a while for you to finish the daemon off with
a GM weapon, but it's worth it in loot and karma/fame gain.
Having fun yet? You will start to learn on your own how to fight
daemons, what to do, when to run, stuff like that. Fight them
for a while, and soon, your resist and healing will be high
enough to where you can say goodbye to the help of your partner
and go it solo. This was a very proud moment for me personally,
being able to handle a daemon alone. Keep killing these daemons
and soon enough, that beautiful title of Lord/Lady will be attached
to the front of your name for all to see!
Know that if you achieve Lord/Lady status following this
essay, you have used one of the proudest ways possible.
- The Glorious Lord Dark Fenceman |