A Guide to Magic Wands; by Daemonbone |
Magic Wands, some love them or hate them, others either consider
them junk, or invaluable tools of the trade.
Current varieties:
Post Age of Shadows Magic Wands come in 6 varieties.
Wand of Harming.
Wand of Healing.
Wand of Magic Arrow.
Wand of Greater Healing.
Wand of Fireball.
Wand of Lightning.
All of these wands will come with a varying number of charges
from 0 to 80+.
Pre-AoS varieties:
Prior to Age of Shadows, Gnarled Staves also came with spell
casting, and both wands and Gnarled Staves had the additional
spells listed:
Gnarled Staff or Wand of Paralyze.
Gnarled Staff or Wand of Clumsy.
Gnarled Staff or Wand of Feeblemind.
Gnarled Staff or Wand of Weakness.
Gnarled Staff or Wand of Mana Draining.
Gnarled Staff or Wand of Item Identification.
All of these types may still exist in the game and may be
considered collectors items by some since they do not spawn
anymore.
The identification wands have no use since all items in the
game no longer require identification before you know the
properties.
Prior to the resist changes and the paralyze wands being dropped
with AoS, a paralyze wand was a very powerful and underused
tool for group PvP.
Wand Properties:
The power of the wands spell is affected by the wielders
Evaluate Intelligence skill. Players with no or low Evaluate
Intelligence skill will find that the wands power is greatly
reduced.
All wands have the property Spell Channeling
meaning they will allow you to cast magic spells while holding
the weapon, and they are also Mage Weapons, which
means they use your Magic skill as if you had the Mace Fighting
skill to allow you to effectively wield the wand as a Mace.
This really depends on your play style and your character
type. The 6 wand types that currently spawn can be invaluable
if used them appropriately. Although this is not a complete
list of uses, these examples might give you some ideas on
how to put the wands to best use.
Dungeon lock picking:
When doing a dungeon lock-picking run I will carry a wand
of Fireballs, Lightning and Greater Heal.
When picking the chest in the Daemon Temple or Destard I
will equip the wand of Greater Healing. This gives me a two
second delay in casting a Greater Heal spell, and I can cast
the spell while running. When a Dragon targets me and cast
fireball I can heal in 2 seconds without stopping. So as I
dash across the dungeon to pick the chest and get several
Dragon and Drakes targeting me I can quickly heal on the run,
pick the chest and recall out. This can be a real lifesaver
when a dragon fireball takes off most of your life and you
still have another dragon or drake on your tail.
When picking in the Ice Dungeon I equip a Wand of Fireballs.
It takes about 15-17 fireballs to kill an
Ice Fiend using a Wand, with a two second delay between fireballs
you can drop him pretty fast. Other cold creatures vary in
the amount of time it takes to kill with a wand, but with
no manna loss and a high rate of fire a wand can be very effective
at clearing out a lot of small spawn. You can killed an Arctic
Ogre using a Wand of Fireballs but it is very time consuming
against the Ogre Lords high hit points. Ice Elementals
are excellent Fireball wand targets; Giant ice serpents are
a bit harder to kill with them.
Treasure Hunting:
For the level 1-3 chest you can clear out all the chest spawn
using a Wand of Lightning and a Wand of Fireballs. All of
the MOBs that spawn with these level chest are week
enough that they can be killed in three to four hits with
a Lightning Wand, or for the Lich, a Fireball Wand. For the
higher-level chest a Wand can help clear the smaller MOBs
that are spawned as you remove the chest contents. You can
dump all your mana on that Dread Spider, or use that magic
Wand from the chest and kill it in 5 Lightning hits with no
mana loss. Save your mana for the Ogre Lords and Lich Lords.
On level 4 and 5 chest I equip a Wand of greater healing while
digging the chest up. This way I have an instant Greater Heal
spell that I can cast while running full speed away from the
initial chest spawn. With a two second delay in casting and
the ability to cast while running full speed I can keep healing
as the Daemons, Lich Lords, and Poison Elementals dump on
me.
Magery Skill Training:
All magic wands have both the property of Spell Channeling
and Mage Weapon. This means that you can carry the wand in
your hand as a weapon while casting spells. The mage Weapon
property comes with a modifier to your Magic skill.
The game currently sets your Magery skill to the adjusted
level for purposes of determining skill gain. The second factor
of Mage Weapon is that is uses the items weapon type, in the
case of Wands its the Mace skill, and uses that as if
you had the skill at the modified level of your Magery.
So if you are a GM Mage and equip a Wand of Lightning, with
a property of Mage Weapon 26, your Magery will drop to
74, and you will use the mace as if you had a mace fighting
skill of 74.
Assuming you have applied a Power Scroll to raise you Magery
cap above 100, you can now gain in the Magery skill in two
ways.
First way: You can get Magery gains while fighting
MOBs using the Wand as a Mace weapon. Head over to the
warriors forum and determine what MOBs to fight at the
adjusted skill level of your skill and go fight that MOB.
You will get Magery gains without ever casting a spell.
Second Way: Cast spells while holding the wand, but
to get skill gains cast the spell that gives the best chance
of gains at the adjusted Magery skill level. So if you are
at 110 Magery skill and have a wand that drops you to 86 Magery,
cast spells for skill gains as if you had 86 Magery skill.
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The Tamer:
My Tamer carries a Wand of Greater Healing. When I am dealing
with a MOB that has an Aura of Damage, such as the Succubus,
or the Ice Fiend that prevents me from standing next to my
pet and using the Veterinary skill the wand can be a very
handy way to keep the pet alive without mana dumping, or even
while mana dumping. On those occasions when I am hunting in
dungeons that MOBs occasionally overwhelm you the wand
can make the difference between a dead pet, dead tamer (And
pet) or life. I consider a Greater Healing Wand an indispensable
accessory for my Tamer.
Conclusion:
Toss it on the ground if you really have no use for it, or
consider it an invaluable tool of your trade, either way I
hope this essay has given you some ideas on how you might
use a wand.
Fare thee well on thy adventures,
Daemonbone
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