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Necromancer Spells

Necromancer Spell Details; by Xena Dragon
To use Necromantic Spells, the Necromancer must have the spell written in his Necromancy spell book, have the required Necromancy skill level and have access to the required Necromancy reagents: Bat Wing, Grave Dust, Daemon Blood, Nox Crystal and Pig Iron, all of which are available in Necromancy shops (such as the one in Umbra, Malas)
Icon Name Mana Skill Delay Info
Curse Weapon 7 0 1 Temporarily imbues a weapon with a life draining effect. Half the damage that the weapon inflicts is added to the necromancer's health. The effects lasts for (Spirit Speak skill level / 75) + 1 seconds.
Pain Spike 5 20 1 Temporarily causes intense physical pain to the target, dealing direct damage. After 10 seconds the spell wears off, and if the target is still alive, some of the Hit Points lost through Pain Spike are restored. Damage done is ((Spirit Speak skill level - target's Resist Magic skill level) / 100) + 30.
Corpse Skin 11 20 2 Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, making them more vulnerable to Fire and Poison damage, but increasing their resistance to Physical and Cold damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
Evil Omen 11 20 1 Curses the target so that the next harmful event that affects them is magnified. Damage to the target's hit points is increased 25%, the poison level of the attack will be 1 higher and the Resist Magic skill of the target will be fixed on 50. The effect lasts for one harmful event only.
Blood Oath 13 20 1.5 Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
Wraith Form 17 20 4 Transforms the caster into an ethereal Wraith, lowering some Elemental Resists, while increasing their Physical Resist. Wraith Form also allows the caster to always succeed when using the Recall Spell, and causes a Mana Drain effect when hitting enemies. Caster remains in this form until they recast the Wraith Form spell. Caster receives 25% more damage from silver weapons, adds 15% to Physical Resist, loses 5% Fire Resist and 5% in Energy Resist. Caster can move through creatures without loss of Stamina.
Mind Rot 17 30 1.5 Attempts to place a curse on the Target that increases the mana cost of any spells they cast, for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
Summon Familiar 17 30 4 Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar.
  • Horde Minion
    Requires 30 Necromancy and 30 Spirit Speak.
    Abilities: Pack animal, picks up stuff, decent combat assistant.
  • Shadow Wisp
    Requires 50 Necromancy and 50 Spirit Speak.
    Abilities: negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. The more negative the karma, the more mana you get back.
  • Dark Wolf
    Requires 60 Necromancy and 60 Spirit Speak.
    Abilities: +1 stamina every 2 seconds. Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable.
  • Death Adder
    Requires 80 Necromancy and 80 Spirit Speak.
    Abilities: Snake charming; you can command any snake to attack a target to which you can do negative acts. You don't get credit for the kill, however. Commanded snakes may continue to attack you.
  • Vampire Bat
    Requires 100 Necromancy and 100 Sprit Speak.
    Abilities: all melee damage it does will heal it's master (You!) for an equal amount.
  • Horrific Beast 11 40 4 Transforms the caster into a horrific demonic beast, which deals more damage, and recovers hit points faster, but can no longer cast any spells except for Necromancer Transformation spells. Caster remains in this form until they recast the Horrific Beast spell. Bonuses: Caster gains 1 Hit Point per second, 10% damage is added to Melee attacks.
    Animate Dead 23 40 1.5 Animates the targeted corpse, creating a mindless, wandering undead that will attack all creatures except humans. The strength of the risen undead is greatly modified by the Fame of the original creature.
    Poison Strike 17 50 2 Creates a blast of poisonous energy centered on the target. The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect. One tile from main target receives 50% damage, two tiles from target receives 33% damage.
    Wither 23 60 1.5 Creates a withering frost around the Caster, which deals Cold Damage to all valid targets in a radius of 5 tiles.
    Strangle 29 65 2.5 Temporarily chokes off the air suply of the target with poisonous fumes. The target is inflicted with poison damage over time. The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina. The less Stamina the target has, the more damage is done by Strangle. Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds. The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds. The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1. Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2). Example: For a target at full Stamina the damage multiplier is 1, for a target at 50% Stamina the damage multiplier is 2 and for a target at 20% Stamina the damage multiplier is 2.6
    Lich Form 23 70 4 Transforms the caster into a lich, increasing their mana regeneration and some Resistances, while lowering their Fire Resist and slowly sapping their life. Caster remains in this form until they recast the Lich Form spell. Caster receives 25% more damage from silver weapons, loses 10% Fire Resist and gains 10% in Poison and Cold Resist.
    Exorcism 40 80 2 Requires 100 Spirit Speak.
    Relocates any player ghosts around the caster to a shrine on that facet. The spell will only work in a champion spawn region and will not affect players who have a corpse on the same subserver.
    Vengeful Spirit 41 80 8 Summons a Revenant which haunts the target until either the target or the Revenant is dead. Revenants have the ability to track down their targets wherever they may travel. A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster. The effect lasts for ((Spirit Speak skill level * 80) / 1200) + 10 seconds.
    Vampiric Embrace 23 99 4 Transforms the caster into a powerful Vampire, which increases his Stamina and Mana regeneration while lowering his Fire Resistance with 25%. Vampires also perform Life Drain (20%) when striking their enemies. Caster remains this form until they recast the Vampiric Embrace spell. While in Vampiric form, the caster receives 17 to 23 damage for each spell cast that requires garlic. Caster receives 25% more damage from silver weapons.

     
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