|
|
| Banker/Minter |
| Command |
Effect |
| "Balance",
"Statement"
|
The banker will tell you the amount of gold
in your bankbox. |
| "Bank" |
The banker will open your bankbox for you. |
| "Check (amount)" |
If you have the gold specified in your bank,
a bank check of that value will be placed in your bank box and
the gold will be removed. (between 5,000 and 1,000,000 gold)
|
| "Withdraw (amount)" |
Will place (amount) of gold from your bankbox
in your backpack, if possible. |
| Barkeep |
| Command |
Effect |
| "News" |
The barkeep will give a scenario hint, just
like a town crier. |
| giving money |
Amounts of gold under 50 gold will cause the
Barkeep to speak this rumor. Amounts over 50 gold will be returned.
Will only work if the owner did indeed give the barkeep a rumor
to spread. |
| saying a keyword |
The Barkeep will respond to a maximum of three
keywords. Owners can set the keywords the Barkeep will respond
to and the response the Barkeep will give. |
| Broker |
| Command |
Effect |
| "Appraise" |
The Real Estate Broker will tell you how much
he will pay you for a house deed you wish to sell to him. If
you wish to sell then drop the house deed on the broker after
he mentioned the price. The gold will be deposited in your bank
box. |
| Escort |
| Command |
Effect |
| "I will take thee" |
Will make the NPC who is waiting for an escort
to follow you. You must be close to the NPC when you issue this
command. |
| "Destination" |
Will make the NPC tell you where he wants to
be escorted to. |
| Faction |
| Command |
Effect |
| "I am Sheriff" |
This command allows the Faction Sheriff to
perform his official duties, such as hiring faction guards. |
| "I honor your leadership" |
If the giver has 10 or more kill points, this
will transfer kill points from one faction player to another
in the same faction. Giver will lose 5 kill points, receiver
will gain 4 kill points. One point is lost in the transfer. |
| "I wish to access the city treasury" |
The faction Finance Minister is able to access
the town finance options by speaking this out loud. |
| "Message faction" |
The faction Finance Commander is can send a
message to all online members in his faction. There is a limit
of one message per hour. |
| "Orders" - "Attack [faction]" |
When said in sequence to a faction guard, the
guard will attack members of the named faction on sight. |
| "Orders" - "Follow" |
When said in sequence to a faction guard, the
guard will follow the faction member and thus protect him. |
| "Orders" - "Ignore [faction]" |
When said in sequence to a faction guard, the
guard will ignore members of the named faction |
| "Orders" - "Patrol" |
When said in sequence to a faction guard, the
guard will patrol the area he is in at that moment. |
| "Orders" - "Warn [faction]" |
When said in sequence to a faction guard, the
guard will warn when members of named faction are around. |
| "You are fired" |
When said by the Faction Commander to a faction
guard, this command will dismiss the NPC. |
| Ferry |
| Command |
Effect |
| "I would like to cross" |
This will tell the Skara Brae ferryman to take
you across the water to the mainland, or back. (In fact any
sentence with the word "cross" in it will work) |
| Guildstone |
| Command |
Effect |
| "I resign from my guild" |
Will remove you from the guild and the guildstone.
This command can be given anytime, anywhere. You do not have
to have access to the guildstone itself. |
| Hireling |
| Command |
Effect |
| "(Name) come" |
Summons the hireling to your location. |
| "(Name) drop" |
Drops everything it's carrying to the ground. |
| "(Name) follow" |
Follows targeted being. |
| "(Name) follow me" |
Follows you. |
| "(Name) friend" |
Treats targeted player as another owner. |
| "(Name) guard" |
Will guard the targeted item or being. |
| "(Name) guard me" |
Will guard you. |
"(Name) hire",
"(Name) mercenary",
"(Name) servant",
"(Name) work"
|
Responds with how much it will cost to hire
him/her. |
| "(Name) kill",
"(Name) attack"
|
Attacks targeted being. |
| "(Name) move" |
Makes the hireling move away so you can pass. |
| "(Name) patrol" |
Roves between two or more guarded objects/beings. |
| "(Name) report" |
Responds with how they feel about their job. |
| "(Name) stay" |
Stops and stays in current spot. |
| "(Name) stop" |
Cancels any current orders to guard or follow. |
| "(Name) transfer" |
Transfers complete ownership to targeted player. |
| House |
| Command |
Effect |
| "I ban thee" |
Friends, co-owners and owners of a house can
issue this command. It will bring up a targeting cursor to ban
and eject someone. Friends and owners cannot be banned. By doing
this, the person banned will be added to the banned list that
is accessible from the house sign menu. There is a limit of
50 banned people per house. |
| "Remove thyself" |
Friends, co-owners and owners of a house can
issue this command. It will bring up a targeting cursor to eject
someone. Friends and owners cannot be ejected. The targeted
individual will be sent outside the house, 3 tiles from the
door. |
| "I wish to lock this down" |
Locks an item down in your house. Only the
owner and co-owners can issue this command. |
| "I wish to release this" |
Removes lockdown and secure status on an item.
Only the owner and co-owners can issue this command. |
| "I wish to secure this" |
Locks down a container in your house and makes
it secure. Only the owner and co-owners can issue this command. |
| "I wish to unsecure this" |
This command has been
disabled, use the release command instead. |
| "I wish to place a strongbox" |
Will place a secure strongbox inside a house,
at the position where the co-owner is standing. Only the co-owner
can issue this command. |
| "I wish to place a trash barrel" |
Will place a trash barrel inside a house, at
the position where you are standing. Only the owner or co-owner
can issue this command. Owners, co-owners and friends can put
trash in the barrel. After 3 minutes the trash will be deleted. |
| Karma |
| Command |
Effect |
| "I honor thee" |
A player can transfer a small amount of Karma
to another player. The giving player will lose 50 Karma points,
the receiving player will gain 10 Karma points. The giver needs
to have at least 50 Karma points and the receiver's Karma may
not be locked. |
| "mu" |
When spoken at the Shrine
of Compassion, Karma will be unlocked. |
| "ahm" |
When spoken at the Shrine
of Honesty, Karma will be unlocked. |
| "summ" |
When spoken at the Shrine
of Honor, Karma will be unlocked. |
| "lum" |
When spoken at the Shrine
of Humility, Karma will be unlocked. |
| "beh" |
When spoken at the Shrine
of Justice, Karma will be unlocked. |
| "cah" |
When spoken at the Shrine
of Sacrifice, Karma will be unlocked. |
| "om" |
When spoken at the Shrine
of Spirituality, Karma will be unlocked. |
| "ra" |
When spoken at the Shrine
of Valor, Karma will be unlocked. |
| "bal" |
When spoken at the Chaos
Shrine, Karma will be locked. |
| Murder Status |
| Command |
Effect |
| "I must consider my sins" |
This will show your short term murder
count, long term murder count and ping pong count
|
| NPC |
| Command |
Effect |
| "(Name) join" |
Can be used with NPC guildmasters. They will
respond with the amount of money you have to pay them to join
that guild. Right after that just drop the money on the NPC
to join. |
| "(Name) move" |
The NPC will step aside or away from you. |
| "(Name) time" |
The NPC will tell you the current time. |
| "(Name) where is [Town | Shop | Building
| Player]" |
The NPC will give you directions to the town,
shop, building or player you asked him about, if he knows the
location. |
| "(Name) train" |
Can be used with almost any NPC. They will
respond by telling you what skills they can teach you (if any). |
| "(Name) train (skill)" |
Say this to an NPC that has indicated it can
teach that skill. The NPC will
respond by telling you how much it will cost you to recieve
training in that skill, or it will tell you it cannot teach
you more than you already know of that skill. |
| Pet |
| Command |
Effect |
| "(All/Name) come" |
Summons all or one pet to your location. |
| "(Name) drop" |
Drops everything it's carrying to the ground. |
| "(Name) follow" |
Follows targeted being. |
| "(All/Name) follow me" |
Makes all or one pet follow you. |
| "(Name) friend" |
Treats targeted player as another owner. |
| "(Name) guard" |
Will guard the targeted item or being. |
| "(All/Name) guard me" |
Makes all or one pet guard you. |
| "(Name) kill",
"(Name) attack"
|
Attacks targeted being. |
| "(Name) patrol" |
Roves between two or more guarded objects/beings. |
| "(Name) release" |
Releases pet back into the wild (undoes taming). |
| "(All/Name) stay" |
All or one pet will stop and stay in current
spot. |
| "(All/Name) stop" |
Cancels any current orders to guard or follow. |
| "(Name) transfer" |
Transfers complete ownership to targeted player. |
| Quest |
| Command |
Effect |
| "I resign from my quest" |
Makes you cancel your current "young"
quest. Another shopkeeper from your starting city may give you
the quest again at a later time. |
| Shield |
| Command |
Effect |
| "(Guard Name) Chaos shield" |
When you are in a Chaos Guild, say this to
a guard in Lord Blackthorns castle to receive a free Chaos Shield. |
| "(Guard Name) Order shield" |
When you are in an Order Guild, say this to
a guard in Lord British' castle to receive a free Order Shield. |
| Shrine |
| Command |
Effect |
| "OM OM OM" |
When chanted on the stairs of the Shrine of
Spirituality this will teleport you to the Ankh. |
| Stablemaster |
| Command |
Effect |
| "Retrieve",
"Claim"
|
The stablemaster will give you back the pet(s)
you stabled with him. |
| "Stable" |
Will bring up a targeting cursor. Click on
the pet you want to stable. |
| Teleporter |
| Command |
Effect |
| "Doracron" |
Will activate the Serpent Pillars in the sea
in Britannia and teleport you to the sea in the Lost Lands. |
| "Recdu" |
Will activate the teleporter in the north mage
shop in Moonglow and teleport you to the mage shop in Papua. |
| "Recsu" |
Will activate the teleporter in the mage shop
in Papua and teleport you to the north mage shop in Moonglow. |
| "Sueacron" |
Will activate the Serpent Pillars in the sea
in the Lost Lands and teleport you to the sea in Britannia. |
| Tillerman, Navigation
by hand |
| Command |
Effect |
| "(Direction*)" |
Move ship in desired direction. |
| "Drift left",
"Left"
|
Moves ship to the left. |
| "Drift right",
"Right"
|
Moves ship to the right. |
| "Drop anchor",
"Raise anchor"
|
Toggles ship movement on or off. |
| "Furl sail",
"Stop"
|
Stops current ship movement. |
| "One (direction*)",
"(Direction*) one"
|
Moves ship one tile in desired direction and
stops. |
| "Slow (direction*)" |
Moves ship slowly in desired direction (see
below for possible directions). |
| "Turn around",
"Come about"
|
Turns ship around and proceeds. |
| "Turn left",
"Port"
|
Rotate ship left. Changes the orientation of
the ship. |
| "Turn right",
"Starboard"
|
Rotate ship right. Changes the orientation
of the ship. |
| "Unfurl sail",
"Forward"
|
Moves ship forward. |
| Tillerman, Navigation
by map |
| Command |
Effect |
| "Continue" |
Resume plotted course after stopped. |
| "Furl sail",
"Stop"
|
Stops current ship movement. |
| "Goto (#)" |
Sail directly to pin # on map, then continue
on remainder of plotted course. |
| "Nav" |
Asks tillerman which pin # you are heading
to on map. |
| "Single (#)" |
Sail directly to pin # on map, then stop. |
| "Start" |
Start along the charted course and continue
until finished or "stop"ed. |
| Towncryer |
| Command |
Effect |
| "news" |
The Towncryer will give you a bit of news,
if he has some. Repeat the command to hear the next bit of news. |
| Vendor (Player) |
| Command |
Effect |
| "(Name*) browse",
"(Name*) view",
"(Name*) look" |
Will open the bacpack of the vendor for you
so you can see what is inside. This acts the same as double-clicking
on a vendor. |
| "(Name*) buy",
"(Name*) purchase" |
You will get a targeting cursor with which
you can select the item you want to buy. If you do not have
enough gold in your backpack the amount will be taken straight
out of your bankbox. |
| "(Name*) collect",
"(Name*) gold",
"(Name*) get" |
If you are the owner of the vendor, he will
give you the gold he is holding. The amount will be in gold
if less than 5000, or as a bank check if 5000 or more. The largest
check one can receive is for one million gold, if the vendor
holds more than that another request has to be made by the owner
to collect the rest. |
| "(Name*) dismiss" |
If you are the owner of the vendor, he will
terminate the contract of employment with you. The Vendor will
self-destruct, leaving no corpse. Any items or gold he is holding
will not be reimbursed, so remove all tiems and issue a "collect"
command first. |
| "(Name*) replace" |
This command is not functional
at this time.
|
| "(Name*) status",
"(Name*) info" |
If you are the owner of the vendor, he will
tell you how much gold he is holding, how much he costs per
UO day and for how many days he will continue to work for you. |
| Vendor (Shop) |
| Command |
Effect |
| "(Name*) buy"
|
The inventory of the vendor will be shown to
you. You can select which items you want to buy. You need to
have the gold for the purchase on you, except when buying for
a total of more than 2000gp, i.e. tents, houses, boats, guildstones
or say *a lot* of reagents. In that case the amount will be
taken straight out of your bankbox and you receive the item(s)
you purchased in your backpack. |
| "(Name*) sell" |
The items in your backpack that can be sold
to the vendor will be shown to you. You can select which items
you want to sell. There is a maximum of 5 items per transaction. |
| Young Status |
| Command |
Effect |
| "I renounce my young player status" |
Once used the "young" status will
be removed from the player. There is no way to reverse this,
so be *very* sure if you want to do this. |
| "I resign from my quest" |
This will cancel the current newbie quest you
are on. You should receive a message stating that your quest
has been cancelled. Keep in mind that another shopkeeper from
your starting city may give you the quest again at a later time. |
|
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