CRESTABERNUS
A Guide to Running a Player Establishment
by JuffaArchui of Pacific
INDEX
- Introduction
- Starting Out
- Considerations
- Providing a Unique Experience
- Finding and Buying Real Estate
- Designing and Furnishing
- Making Initial Public Moves
- Staffing Your Establishment
- Finding and Hiring Staff
- Staff Organization
- Keeping Staff
- Popularity
- Posting and Advertising
- Quests and Events
- Gates and Runes
- More Important Factors
- Running Events
- Brainstorming
- Publicity
- Security
- On the Day
- Quests
- Managing Funds and Resources
- Donations
- Fundraising
- Getting Sponsorship
- Ensuring Longevity and Avoiding Burnout
- Cooperation with Other Groups
- Online Presence
- Conclusion
- Special Thanks
- top -
1.0 Introduction
At the heart of Britannian society is player
interaction. Nothing in our world is more magical or exciting
than interacting with other people. At the core of player
interaction are player establishments. Sprawled across our
land taverns, inns, restaurants, cafés, towns and
cities run by players offer services to every Britannian.
If player interaction is magical and exciting, words cannot
be found to describe player interaction within a player
establishment � interaction in a rich roleplaying environment
and within a thriving community.
I have compiled this guide so that the lessons I have learnt
and the ideas I have collected - in the time I have been
running player establishments and communities - can live
on. The guide is by no means complete, and I welcome ideas
and critiques from anyone. Perhaps, over months and years,
it can become more of a resource for the hard-working owners
and staff of player establishments across our world.
It should be clearly noticeable to any reader that the
examples I cite and the experiences I relate are from a
specific (sometimes limited) viewpoint. While I have studied
the operation of other player establishments for years,
this guide is based on the experience I have had with the
Gathered Spirits Community on the Pacific Shard. I would
strongly recommend that before you continue reading,
you take a look at the Gathered Spirits� website � http://www.gatheredspirits.com/.
A better understanding of the establishment I will be referring
to throughout the guide will make for more worthwhile reading.
That said, most of the examples, ideas and issues I put
forward are relevant to almost all player establishments.
Staffing problems, for example, apply to an evil city just
as much as they do to a healers� café. I hope that
the guide will help all establishments: I am a strong believer
that only through developing and building player societies
and communities through establishments can the true magic
of our world Britannia be revealed.
- top -
2.0 Starting Out
I had a fairly easy and painless entry into
the player establishment circle � the city council I was
running at the time was offered control of a large brick
house, superbly situated on a road near Yew. It is for this
reason that writing this section has been the most difficult
for me. Hopefully I have been able to offer assistance to
enough prospective establishment owners in the past to realize
what the concerns and issues are in starting out as an establishment
operator.
Months of replacing furniture after lootings would make
me and the other tavern founders apt at writing at least
a two-page treatise on preventing your furniture from being
stolen during early days, but, with the advent of the housing
system and the dawn of the age of lockdowns, that�s no longer
quite necessary! Count your blessings at having the facilities
to start a player establishment fairly painlessly, and let�s
get to work!
2.1 Considerations
Do you really want to run a player establishment?
I need not tell you that it is hard work and requires vast
dedication. It will be filled with disappointments,
and there will always be countless obstacles in your path.
If you want to become wealthy or powerful, give up now.
If you want to offer services to the Britannian community,
feel you have the skills to do so, and have creative ideas
about developing your establishment, being an establishment
owner could well be the job for you!
Do you�
- Have at least eight hours of online time a week
to dedicate during the infant phase (first two months)
of your establishment, and at least five hours every week
thereafter? It will probably end up taking much more of
your time than these two figures, but they are a good
guideline as to how much precious time should be necessary
to develop and maintain an establishment.
- Have any planned real-life absences coming up
within the next couple months? If you�re planning a vacation
or having a baby, I would recommend waiting until most
real-life planned events have passed and the horizon is
clear. While you can never predict what will happen to
you in the future, absence during your infant phase could
mean disaster.
2.2 Providing a Unique Experience
If you have been seriously considering running a player
establishment, it is likely you have a mental idea about
its facilities and operation already. Creating another �tavern�
or �player city� without a theme, underlying idea or original
concept will make it more difficult for you to develop a
character for your establishment. The following points are
worth consideration:
- Classes of Character � will your establishment
cater for a particular skill group of players? For example,
perhaps you want to create a ranger den, a bard hall,
or a place where archers of the world can gather to buy
arrows and share their experiences? You might not want
to �limit� your establishment�s appeal to a particular
class, but it makes it easier to cater for your patrons
and draws people that are likely to have something in
common, hence easy conversation. The inter-shard Mage
Towers are an excellent example of establishments catered
for a particular class.
- Unique Locations � people will be able to identify
with and come to your establishment easily if it is in
an appropriate location. For example, a tavern for hungry
fighters would be appropriate near a spawning spot, while
it would be superb to have a city for magi on the island
of magic, Moonglow.
- Roleplaying Groups � will your establishment
be the headquarters of a particular roleplaying group?
Perhaps you could run an orcish tavern and hideout for
the group of resident orcs on your shard?
- Orientation � will your establishment be open
to all, or will an evil group be resident? Neutrality,
order, chaos and evil are all orientations to consider.
Most establishments, across shards, are entirely neutral
and do not favor a particular group. They treat all patrons
equally and only react to those who destroy the establishments
or reduce enjoyment for other patrons.
2.3 Finding and Buying Real Estate
Once you have your idea in mind, and have spent some
time thinking it through and doing some initial planning,
it is time to concentrate on the real estate market if you
do not already have a building. For this purpose, visit
our Trade
Forums and see what is available. The following points
are worth keeping in mind:
- Buy a large building if you can. Most single-room
building establishments fail because they cannot offer
the facilities a larger building can and the public finds
them cramped and unattractive. If you have a very unique
idea, which you think will draw crowds and will be able
to offer a unique and important service to the Britannian
community, you might like to start with a small building.
People are likely only to come to a small building if
they can find something very special behind its walls.
- Consider cooperating with other groups on the
shard (see section 9.0). You might be able to become the
caretaker of a new building in an existing player run
city or take part in another existing venture.
- Contact local guilds. Guilds often have buildings
they would be willing to donate to a worthy cause. In
exchange, they might like the establishment to be named
after them or a guildstone put up in recognition, but
it will probably be well worth it.
- Open area around the building is preferable to
an area that is closed in with other houses or vegetation.
Not only does this extra space outside allow easy and
quick expansion for special events (just pull up a few
tables for a banquet table outside or place some chairs
for a convention center), but it allows the demi-gods
provide you with additional facilities outside, if they
sponsor you at a later stage. It is advisable you see
Section 7.0 for information on blessings/sponsorships
� it is vitally important you run your establishment from
the beginning under the presumption that you will not
be blessed. You cannot build your establishment relying
on an event that only might happen in the distant
future.
- Buildings that are in a location appropriate to your
theme (Section 13.2) should be preferable. There would
be few places better to set up a player merchant hall
than the city of industry itself, Vesper! An excellent
opportunity might turn up which dosen�t quite meet with
your previous ideas � I was offered once a chance to run
a building located right next to the lava pit on fire
island, an outstanding location for a tropical café
� so keep your eyes peeled!
- Establishments in high traffic areas can be both
a blessing and a curse. The most-visited building on the
Pacific Shard, for example, is a large store located just
a couple screens south of the East Britain Bank. Depending
on what your idea is based, such buildings might actually
have detrimental effects (a store is appropriate in a
high-traffic area, while a druid�s tavern might not be).
For more information about the balance between traffic
and patronage, see Section 4.0.
- Consider going into partnership with someone
else or with a guild or organization. Not only will this
make the purchase easier on your pocket, but it will offer
excellent backup in the future.
2.4 Designing and Furnishing
The recent release of new decorative items (such as
statues and furniture dye tubs) and functional items (such
as ballot boxes) offer potential for very impressive establishment
designs. Make sure that your design is appropriate for the
service you are providing and the themes you have chosen
in Section 13.2.
- The establishment should be as spacious as possible.
The Gathered Spirits failed somewhat in this area � only
one tile�s space was left near the door, one tile�s space
in front of the doorstep, and one tile of space allocated
for movement down the side of the bar. Make sure that
there is a minimum of two free tiles for movement as the
patron enters the door. During some of the busier events
I�ve run, it could take patrons ten minutes to get from
one end of the building to the other, which can be very
frustrating. Including a rune to just outside the building
in every room can solve this problem for those that can
use magic.
- Functional addons (forges, spinning wheels) are
often unnecessary. An oven makes an excellent decoration
and makes the establishment cosy and warm, and training
dummies are often more popular; on the whole, though,
addons in establishments are over-rated.
- Professional interior design services are often
available, and are worth consideration. Make sure, though,
that the aims and ideas you have in mind are not thrown
out for a design that is pretty but not functional and
completely inappropriate.
2.5 Making Initial Public Moves
Once your establishment is set up, you�ll want to
announce it to the public. Much of this section (and, as
was pointed out in the Introduction, some of the entire
guide) is not appropriate to all establishments. Many are
run inviting only niche markets (such as particular classes
or orientation) and these initial moves would differ wildly.
Hold an inaugural event � a celebration at which you officially
open your establishment to the public. At this stage, you
will probably be working on a skeleton staff and might like
to get hold of some of your friends to help out. Run a couple
of original events to draw the crowds (see Section 5.0).
You might like to also:
- Make submissions to major news sites (see Section
4.0 for details and hints). Stress the unique facilities
your establishment will provide.
- Hand out free runes to your establishment and
hand out free books (pamphlets) about what your establishment
has to offer.
- Personally contact guilds, organizations and
influential people. Introduce them to your establishment,
and offer them individual services (for example, free
meeting place for a guild with free food during meetings).
- Start working on a website. Even with almost
no technical knowledge, a simple website with a map and
a short blurb about your tavern can be produced � it will
be a very important asset in your early days.
- top -
3.0 Staffing Your Establishment
Finding, hiring and organizing staff for your
establishment is quite likely to be the most difficult and
time-consuming job you�ll have as an establishment owner.
Most establishments hire staff on a voluntary basis � the
staff don�t get paid and they probably don�t receive many
benefits. They are usually expected to work out of sheer
generosity and spend their valuable time and effort to develop
your establishment and enrich the community. To many, it
doesn�t sound like an attractive proposition. This section
will take you through the process of finding staff, managing
and organizing them to work most effectively, and making
sure that their work is interesting and invigorating; whilst
not losing sight of the principles of your establishment.
While your establishment is in its infant phase, you will
probably have enough enthusiasm to perform most tasks yourself.
However, as time passes, you might become short on time
or your enthusiasm could burn up. It is important, then,
to hire talented, dedicated staff from the onset.
You should first consider the tasks that need to be performed
at your establishment. Reflect on the following list and
add any duties you think are missing:
- Providing food and drink for patrons (chefs);
- Bartending or staffing the establishment during regular
hours;
- Running events and quests;
- Advertising your establishment, marking runes and opening
gates (public relations);
- Providing entertainment to patrons (bards, story tellers,
dancers);
- Providing security for events and busy hours;
- Offering special services to patrons (free repairing,
carpentry services, etc.);
- Offering services unique to your theme (for example,
scribing if you are running a mage shop or fortune telling
in a gypsy tavern);
- Care taking the establishment during owner�s absence
(being set as a co-owner, perhaps);
- Administrative tasks � hiring new staff, managing existing
staff and coordinating efforts to have regular hours,
host events and coordinate security and public relations.
Which of these tasks do you think you will be able to perform
yourself in the next few months of operating your establishment?
Will you need help administering your establishment (the
last point above) or is it not large enough to warrant staff
in that area? Draw up a simplified list (the above list
can be simplified into 6 areas � cooking, bartending, events,
public relations, services, administration) and determine
the areas in which you will need to hire staff.
3.1 Finding and Hiring Staff
Once you have an idea of what staff you need, your
first step is to find suitable people for the job � those
that have dedication, realize the goals of your establishment
and have the necessary skills and talent to make a meaningful
contribution.
You�ll find that most staff are people that have come to
your establishment, have been impressed by the service you
are offering to the community, and would like to help out.
Usually, they will do some extra reading about your establishment
(they�ll visit your webpage if you have one) and will contact
you or one of your other existing staff about employment
prospects.
Most establishments publicly advertise when they are in
need of staff - this approach, in my experience, does not
herald very good results. While it certainly helps, and
I recommend it if you are urgently in need of assistance,
few people will respond to the call of an unpaid position
with few benefits unless they have visited your establishment
and feel a calling to serve the community. When you do advertise
positions, however:
- Stress the service you are offering to the community;
- Advertise specific positions with specific
requirements and specific tasks involved. Don�t announce
that the establishment simply "needs help".
If you�re looking for bartenders, for example, create
something like the following in your advertisement � a
very specific job description:
Title: Bartender
Time required per week: Two hours (in two single-hour
shifts)
Prerequisites: Experience in roleplaying community,
talent and conversational ability.
Job involves: Serving patrons of the establishment,
striking up conversations, handing out runes to the patrons
and displaying an understanding of the establishment�s
operation (including being able to answer any questions
about the establishment);
- Don�t make unrealistic promises for staff benefits.
I once made the critical mistake of promising staff a
�percentage of the profit the tavern will make depending
on your role and involvement�. It was revealed to me at
a later stage that three staff who subsequently joined
came only because of the prospect of monetary benefits
and were disappointed when the tavern did not make any
profit for months on end (I was hoping that just a small
profit would allow me to offer incentives to the staff,
but in an essentially non-profit organization, that was
difficult to organize). You certainly do not want staff
members who are there only for greed or personal gain.
- Encourage applicants to read through your webpage
(if you have one) and visit your establishment before
applying.
- Always ask staff to contact you by means of a formal
written email expressing their interest in the job.
It is easy to keep track of the email you have received
� it is far more effective than trying to meet everyone
in-game initially. The letter is also an excellent gauge
to use when deciding on who to hire (see below).
Once you have a group of applicants who are looking for
employment at your establishment, move on to the next step
quickly. It is a very poor show on your part if they have
to wait weeks for an interview (I have been guilty of this
far too often) and they lose interest quickly at this stage.
You�ll want to decide who to employ and who not to employ.
To get an idea of whether the applicant is suitable or not,
I would recommend one or more of the following:
- An interview � highly recommended. The Gathered
Spirits� administrative council conducts panel interviews
for senior positions and a single member of the council
interviews junior applicants. Each interview is logged
and is available for members of the council and the Gathered
Spirits staff to overlook before making a decision. Interviews
have proven to be very successful and are an excellent
way to judge the communication skills, attitude and maturity
of the applicant. Questions should be relevant to the
type of position � if you�re interviewing a bartender,
ask questions like "what skills and values are important
to you as a bartender?" or provide scenario situations
as questions, such as how the bartender would deal with
a situation when a wounded patron enters the tavern. Some
interview questions that have proved very successful at
the Gathered Spirits are:
"Which of the eight virtues do you think the Gathered
Spirits is founded upon, and how will these values be
an important part of your job?"
"Suppose this tavern was in dire need of financial
help, and the only solution would be to receive support
from a group that has raised funds by �taking from the
rich to give to the poor�. Would you accept these funds?
Why or why not?"
The two questions above particularly test the applicant�s
maturity. They are difficult questions, but if someone
can answer them with clarity of thought and approach,
they will tower above another applicant.
- A day�s trial work at your establishment � recommended
in addition to an interview. This is an excellent test
of how the applicant can practically apply the qualities
discussed in the interview.
- A mini-quest. I have occasionally used this to
develop the confidence and understanding of employees
that might have failed at their jobs. Such quests could
include a pilgrimage (by foot) to the shrines of our land,
followed by a talk about the virtue with a group that
has applied it to life (I directed the staff to a Guild
of Justice and the Yew Courts as the practical applications
of the virtue of Justice, for example).
Once you�ve made your decision and hired staff members,
it�s time to ensure that they work well within your establishment
and maintain a desire to continue to improve the lives of
people of our land.
3.2 Staff Organization
This section will use the successful �pyramid�
staff structure of the Gathered Spirits as an example
of how to organize staff within your establishment. Apart
from the initial tips, most of this section will be of relevance
to larger establishments, communities and player-run towns
and not smaller establishments whose operation is comparatively
simple.
It is vitally important that staff know your expectations.
I would strongly recommend putting together a document which
outlines them � a staff "terms of employment"
or similar. This is an example from the Gathered Spirits�
policy database:
Staff of any type for the Gathered Spirits Community will
only be hired if they meet these prerequisites:
- Roleplaying ability;
- Suitable amount of time to dedicate to their position;
- The ability to work as a member of a team;
- They are not murderers;
- They are not evil;
- They agree to these terms of employment;
- They are not chaotic; and
- If the person is not known to the interviewer(s),
two referees are provided
Staff will have their position terminated at any stage
of employment if they:
- Break the OSI Terms of Service, Counselor Terms
of Service or Seer Terms of Service contracts (as
applicable);
- Do not conduct themselves in a manner suitable to
members of a well-known, respected group of citizens
on our shard;
- Murder, harass, abuse, steal from or be rude to
any tavern patron or tavern staff member while at
the tavern;
- Frequently, and with no valid reason, murder people
(whether at the tavern or not);
- Do not put in the required amount of time or dedication
that their position dictates; or
- Blatantly disregard any instructions from tavern
coordinators, founders owners or senior staff
members in the applicable area; or
- The staff member no longer exudes the qualities
expected of staff that are listed above.
Our policy on 'evil' staff:
- Staff that are evil or murderous in nature are not
permitted as part of the Community. While we do accept
any kind of patron at the tavern and are entirely
neutral, the image of murderous or dangerous staff
is not one that we wish to exude.
- Roguish staff that roleplay rogues and steal
only as another form of offense against well-established
enemies are permitted at the tavern.
Staff members that murder, loot or harrass anyone, anywhere,
without valid reason, will immediately be excluded from
any Community projects or events. The Gathered Spirits Co-ordinators
will also report all such incidents to the member's guildmaster
(if applicable).
The Gathered Spirits Community is one of the most respected
organizations on the shard. We will never tolerate inappropriate
behaviour from any staff member that goes in contradiction
to any of our aims or breaks any generally accepted morals
and principles. We will, without exception, terminate the
staff member's position, publicly denounce their association
with the Community and inform relevant people of the offences
committed.
Ensure that new staff have read the terms of employment
and accept it in its entirety before they start working.
If you ever need to terminate a staff member�s position,
you can cite the exact points that he or she has violated
and if you are ever thinking of handing out a staff award,
you can see how he or she has complied with the terms of
the agreement.
Your staff body should be structured in such a way that
staff members can become suddenly inactive or suddenly retire
without wrecking havoc on the organization of the entire
establishment. Time, the most precious commodity in our
world, is often limited. Valued staff members can and will
suddenly run out of time and have to terminate their position
or take a vacation from Britannia. You seldom receive advance
notice of these events, so it is vital to be prepared. Your
staff body should also be structured so that you � the owner
or coordinator � can take breaks from time to time without
the entire establishment falling apart (quite hilariously,
an entire blessed establishment did quite literally
fall apart (it was a wind storm, apparently) when a coordinator
of the establishment left on a two month vacation last year!).
The solution is a �pyramid� structure that is composed
of department staff, department heads, a representative
council, and a couple of arch-coordinators. This scheme
should not be unfamiliar to you � it is used by several
guilds and many real-life organizations, but it is particularly
successful for establishments.
1 � Arch-coordinators. These are staff members who
overseee the running of the establishment at all levels.
They are at the top of the pyramid and it is recommended
that large establishments have two (three is recommended
only for very large organizations) at all times. The arch-coordinators
can make any decision and take any action they think is
necessary. Normally, they have been associated with the
establishment for at least eighteen months and are very
familiar with its operation. The arch-coordinators retain
control over all assets at all time, and should not be appointed
with temporary replacements.
2 � Representative council. Each head of department
(below) is on the representative council along with the
arch-coordinators and specially selected other staff members.
The council has between five and seven members. The council
discusses almost all issues concerning the establishment
(it has proven extremely successful conducting these discussions
via email). In the absense of arch-coordinators, control
of establishments and daily decisions is passed on to the
representative council rather than appointing temporary
arch-coordinators. The council makes decisions particularly
on staff applications, awards, promotions and terminations
as well as issues such as establishment expansion, use of
assets, etc.
3 � Department heads. A senior member of a department
is appointed by the representative council as the department
head. In the Gathered Spirits, for example, some of the
duties of the department heads are:
- Cooking and Catering Head � coordinating catering events,
ensuring all cooks are regularly producing food, ensuring
constant supply of food and drink for bartenders.
- Bartending Head � organizing bartenders� regular hours
and bartending schedule.
- Public Relations Head � coordinating rune-marking and
gate-opening efforts and ensuring PR for special events
and quests.
4 � Department staff. These are the staff within
each department � the staff that are most important to the
establishment. They are all represented by their department
head, who should be their first contact point for problems
and questions.
This structure has proven successful because:
- In the absence of arch-coordinators, the council can
make all decisions;
- Without the arch-coordinators, the council would not
be able to make time-sensitive decisions speedily enough
(they all have to offer their viewpoint);
- Without the council, responsibility would rest too heavily
on the arch-coordinators and the different departments
would not be adequately represented;
- Without the department heads, the council/arch-coordinators
would be swamped with concerns and questions from individual
staff.
Different establishments will operate in different ways,
but elements of the above structure can easily be integrated
into almost any organization. It operates so that any group
can be removed and the staff body can continue operating
normally. It also allows different levels and priorities
of decisions to be made appropriately (speedy decisions
by the arch-coordinators; important and department-specific
decisions by the council; individual issues by the department
heads).
A staff structure that is able to deal with decision-making
effectively will make sure that administrative time is reduced
and that more emphasis can be placed on providing services
to the people of Britannia and developing a rich online
community.
3.3 Keeping Staff
There are several measures you can take to make staff
more enthusiastic about their job. It is vitally important
to note, however, that staff are probably working for your
establishment for one reason only � to do something for
the Britannian community. Keeping this in mind, make sure
that you are actively opening projects that offer services
to Britannians or running events to keep the community alive.
Staff will be more active and will contribute more if they
are part of a thriving organization that really is helping
the people of our land. You might also choose to:
- Offer staff rewards and medals. The Gathered
Spirits regularly awards two staff medals � the "Steihl
Green Medal of Staff Service" and the "Balin
Gold Medal of Service Excellence". Though there are
no monetary incentives (as was discussed above, this is
not always a good idea) the staff receives some
recognition for their very hard work.
- Have regular staff meetings at which every staff
member is given the opportunity to make suggestions and
be involved in the administration of the establishment.
- Offer staff members new projects and tasks individually.
Often a proposition is much more attractive when it is
presented on an individual basis.
- top -
4.0 Popularity
Making your establishment popular among the
Britannian community is, in itself, not difficult. But with
popularity comes a huge amount of other problems, and so
it is necessary to ensure that you draw the right crowds
from the beginning and don�t end up with dreadful incidents
occurring at your establishment (unless, of course, you�re
after dreadful incidents. If you happen to be, just contact
me and I�ll give you the perfect formula � I�m dreadfully
familiar with them!). This section will briefly outline
the ways to make your establishment popular, while keeping
at bay some of the problems that can arise.
4.1 Posting and Advertising
One of the most obvious ways to draw the crowds to
your establishment is by posting messages to the major news
sites and message boards. Depending on the type of people
you wish to bring in, this can be either beneficial or problematic.
If you are running a small tavern or shop, with limited
staff and limited means of handling the unfriendly folk,
it is best that you limit your postings. The last thing
you wish to do is draw a huge amount of people (which undoubtedly
lead to problems) and develop a bad reputation for your
establishment. There may be other circumstances, and your
establishment may be designed to cater with this type of
person, but be warned of the consequences of large-scale
advertising. Posting on group and shard-specific messageboards
is a good idea because there are fewer readers.
4.2 Quests and Events
Holding quests and events is an excellent way to bring
patrons to your establishment. Make sure, though, that they
are properly organized � someone who visits your establishment
to attend an event is not likely to get a good first impression
if it�s chaotic and unorganized when they get there. Some
examples of events that have been held in the past include:
chess or board game competitions, auctions, pub quizzes,
and so on. In terms of quests, you are practically limitless!
A well-oiled quest will keep people coming back to your
establishment to find out about new developments. For more
information about events, see Section 5.0.
4.3 Gates and Runes
Providing gates and runes to your establishment can
prove an excellent way to bring in customers. Again, though,
be careful at the audience you target. I would recommend
against opening gates at a busy bank such as Britain�s �
you don�t know who can step though and if your establishment
is not guarded, a common bank thief is likely to go through
the gate and cause a bit of trouble. Handing out runes is
expensive, but worth the cost. In particular, giving runes
to those who are actually at your establishment (not random
people on the street) will often mean that they come back
frequently.
If your establishment is in a location that is difficult
to get to from any town, then you may wish to start a gating
service at regular times every few days. For example, you
could advertise "Gates are provided from the Theatre
in Britain to the Tavern every Saturday between 1 and 2pm
PST"
4.4 More Important Factors
The common ways of getting people to visit your establishment
have been discussed above. The below considerations are
even more important. They detail how to ensure that patrons
keep on coming back, and that you develop a stable customer
base.
- Regular staffed / open times. Extremely important.
Make sure that those who visit your establishment know
of the times that it is staffed, so they will come when
it is. If your hours are vague, people are likely to come
when it is not staffed and their interest in returning
will drop. Post the times your establishment is staffed
on it�s webpage (if applicable) and even on the door sign.
Make the hours realistic � it is considerably better to
be regularly and consistently staffed for an hour a day
as opposed to boasting that you are staffed for ten hours
a day but seldom are. If you hire people to staff the
establishment for you, ensure that they are reliable and
on duty at the correct times! You will undoubtedly develop
an excellent reputation among the community if your hours
can be relied upon and a staff member can be found when
someone visits at the correct time.
- Every customer counts. If someone inquires about
the establishment and wishes to get there, take the time
to meet them and hand them a rune! In my experience at
the Gathered Spirits, the vast majority of our customers
are regulars who return every week or more.
- Consider providing free food and drink. It is
both inconvenient for patrons and staff to have
to hand over gold constantly, and free food and drink
can be attractive for both those newer to our world and
others who don�t often carry gold with them. The Gathered
Spirits employs a simple policy as far as payment goes:
Everything at the Spirits is free unless it comes at
significant cost to the staff. This means that almost
all of the time, everything is free at our establishments:
food and drink casually consumed is always free.
- Provide unique, specific services as discussed
in Section 2.1. Do something different that will get you
known among the community.
Always keep in mind that developing a stable customer base
is much more important than having a �quick expansion�.
In the case of the Gathered Spirits, our popularity increased
hugely after a couple weeks of opening, and it had its negative
effects, for sure. The influx of thieves, murderers, and
so on, scared away all the other customers. The establishment
became a fighting ground and was camped out for murderers
for many weeks. You can avoid this happening by taking special
measures to ensure that the publicity of your establishment
slowly increases in the different ways mentioned above.
Spend time working out what the best route for your establishment
is � they will all differ slightly from the specifics I�ve
mentioned above. Don�t rush into things and try to get hundreds
of people to grace your building. Take your time, and slowly
develop your establishment into one that is well known and
well respected throughout the land.
- top -
5.0 Running Events
Running events is one of the most exciting
parts of owning an establishment. If you have, at your fingertips,
a successful establishment with regular customers and a
good staff base, you should start putting some energy into
running events. At the same time, if your establishment
isin�t doing too well, an exciting event could really let
things take off for you. Why run events?
- Publicity.
- Staff motivation.
- Massive fun for everyone involved.
- Encourages player-to-player interaction, which develops
a thriving online community.
This section contains some of the important considerations
you should take into account when running events.
5.1 Brainstorming
The first step is to come up with an original idea
for an event. It�s your best bet to keep the less original,
common events (such as dart contests) to your regular hours,
holding them frequently and with minimal publicity, rather
than making a fuss of them. What you really want
to publicize are events that are innovative and unique to
your establishment. It might seem as though everything has
been done, but that�s not the case! In our world, there
are countless possibilities for exciting events. Below is
a list of events that come to mind � the idea isn�t necessarily
for the list to encourage you to choose an event from the
list, but rather to consider the elements in each that are
exciting and original, and come up with a unique idea. Remember
to run events that are appropriate to the area you are in
(that tropical café I was fantasizing about would
be the perfect location for a wildlife seminar and jungle
taming expedition) and that are appropriate to your theme.
- Story-telling contest
- Archery contest
- Fireworks display
- Search contest (find a particular item within trap-filled
building)
- Melee contest
- Board games
- Pub quizzes
- Elemental fights
- Cock fights
- Ladies morning tea
- Boat race
- Pub crawl (visit every player establishment on your
shard in one night)
- Shrine pilgrimage
- Thievery contest
- Auction
- Lottery
- Debating contest
- Trivia contest
- Raffle
- Skinning contest
- Treasure hunt
- Merchant fair (merchant stalls and free services)
- Drunken relay race
- Horce race
- Roleplayed battles and events
- Singles night
- Speech contest
- Dungeon crawl
- Snooping contest (try snoop a running man�s backpack)
- Magery contest
- Skill conventions (seminars by grandmasters of particular
skills)
- Markets
- Receptions for other major events
- Lumberjacking contest
- Poetry night
5.2 Publicity
Although some events might be invitation-only or for
a limited group of people, most events are open to the entire
community, which allows for much better interaction and
fun! You�ll want to publicize events that are open to the
entire community extensively, whilst keeping in mind the
possible negative effects of massive publicity as discussed
in Section 4.0.
- Submit your event to the official UO Event Calendar
at http://town.uo.com.
- Submit your event to online news sites, such as UO Stratics
at http://uo.stratics.com.
- Change the sign on your establishment to announce the
forthcoming event.
- Post on in-game bulletin boards.
- After the event, consider publishing a "success
and thanks" news release if your event went well.
- Offer large prizes, if you can � they�re a huge incentive!
Try for prize donations from guilds.
5.3 Security
Avoid guarding your establishment or having any resident
military force. This might be one of my more controversial
suggestions, but I feel quite strongly that heavy security
personnel who are instructed to be aggressive can cause
more trouble than they can prevent. What almost inevitably
happens is that a troublemaker comes by and does something
relatively minor � stealing a couple of tables for your
party outside, or somesuch. Instead of just replacing the
tables, the security force attacks the offender. The offender
is killed. The offender comes back with five friends, who
are killed, and come back with another five friends each.
I�ve seen many bloody battles take place under similar
circumstances. Make sure that any security personnel you
do have are instructed to be peaceful and not aggressive,
and that they are equipped to deal with problems in every
way except force (it can be as simple as having a few tables
on hand to replace what is stolen).
Always develop contingency plans in case something goes
awry. For example, make sure you can move patrons and equipment
into a nearby building (preferably your establishment) which
you have security control over. If you are attacked outside
or at another event location, make sure staff are ready
to get patrons quickly to safety (make sure they have runes
to the safe location on them and are ready to make the announcement).
5.4 On the Day
Here are a few suggestions for keeping things running
smoothly while the event is in progress:
- Make frequent announcements. There is nothing
event-attenders like less than hanging around a location
not knowing what is happening. Even a shout of "Welcome!
The event will start in five minutes," is helpful.
- Have a behind-the-scenes ICQ or IRC chat open
in the background for staff and contributors. You can
discuss issues and concerns with those that are helping
to run the event effectively and hand out instructions
and recommendations.
- Remember that everyone has other in-game and out-of-game
responsibilities and probably won�t want to spend
longer than two to three hours at your event. If you announce
your event several weeks in advance, however, and they
think it sounds exciting, they might set aside an entire
day to attend it. Make sure that there is something
going on constantly, even if its something minor like
a dart contest. A major attraction should take place at
least once an hour.
- Have more than enough seating. I�m confident
that there is a psychological relaxing effect to be seated
in-game.
5.5 Quests
Quests differ from events in that they have a specific
plot and usually involve several significant characters
as opposed to events, in which everyone is equally involved
and take part in a wider variety of contests and actions.
Perhaps the most enjoyable events are those that are tied
together with a storyline � a combination of events and
quests. However, at the moment, in the player-establishment
sphere at least, quests are essentially a plot drawn up
by a couple of players which is published step-by-step on
news sites and which involves several "incidents"
that usually occur once every couple of weeks and involve
a group of about twenty players. There are resources elsewhere
that deal with running quests � I would just like to offer
a few suggestions based on my personal experience, if you
plan to run quests around your establishment:
- Quests should not be a series of staged events
at which characters read from a script and which run strictly
according to a plan that has a set end. Rather, quests
should be open-ended and the conclusion should always
be a result of the actions of players, not the action
of a mastermind�s pen on paper.
- If you�re running a quest, make sure that every player
participating has an active role. They shouldn�t
simply stand aside as the pre-planned events occur one
after another � they should be able to interact with the
main characters and each play important parts.
- Quest characters should be just that � characters �
whole people with their own beliefs, lives and
personality. They should react to other characters appropriately
and not according to a set plan. They should be actively
changing and developing and should change their values
and ideologies according to what they have seen and heard.
- Not all quest plots need have dire consequences
that will result in the "end of Britannia" or
massive repercussions for all.
Running a quest that is based around your establishment
is an excellent way of increasing popularity and putting
yourself in the sponsorship notebook. They are also fun
for all involved, and will allow you to offer additional
excitement and enjoyment for the people of Britannia.
- top -
6.0 Managing Funds and Resources
If your establishment is non-profit, you�re
likely to have trouble with finding enough money to do what
you�d like to do for the community. You probably want to
run events, which need to be prepared and which need expensive
prizes. You may have to feed your patrons for free, in which
case you�re going to need a steady supply of gold or a very
generous cook. In any event, most establishments need to
raise funds one way or another � hopefully this section
will be able to make life easier for you.
6.1 Donations
There are two reasons why people might want to donate
to your establishment � either they want recognition or
special benefits, or they want to make a sincere donation
to the community. In reality, the reason for most donations
is probably somewhere in the middle. Hence, you should try
cater for both ends of the spectrum.
- Make sure that you are regularly providing non-profit
services to the community. Help newbies in your local
area with free newbie packs, or run free and fun events.
Don�t attach �conditions� such as entrance fees to anything
or prospective donors might turn their backs.
- Offer recognition and exposure for donors. If
a guild makes a significant donation which will allow
you to run events and feed the hungry for many months,
giving them some deserved credit could go a long way.
Some forms of recognition and exposure for guilds or individuals
include:
- Guildstones named after the donor, such as "Celebrating
the generosity of ABC" could be placed in your
establishment.
- An event could be named after the donor, such as "The
XYZ Conference".
- A future building or a building that was donated could
be named after the donor, such as "The EFG Bakery".
- A permanent or temporary notice on the main section
of your webpage.
- A monthly press release to news sites which contains
announcements on donations received.
- If your establishment offers any pay services, offer
the services to the donor and the donor�s guild or friends
for free.
This extract from the Gathered Spirits� Policy Database
shows how the GS has offered incentives to donors:
If donations are in excess of 100,000 gold (or equivalent
in items), the tavern will erect a guildstone in recognition
for that person�s efforts towards contributing to the establishment.
The organization or person that contributes will be recognized
as a �tavern founder� and receive significant recognition
on the tavern website. If the individual or organization
wishes its funds to go towards a particular effort � perhaps
hosting one or two events or purchasing a building nearby
the tavern for tavern use, then the effort will be associated
by name with the individual or organization. For example,
if a guild �ABC� contributes towards the tavern, a building
may be known as the �ABC Gathered Spirits Tavern Extension�
or an event called the �ABC Magery Convention�. This gives
the guild or individual a huge amount of exposure and allows
them to contribute to their community.
Donations between 25,000 gold and 100,000 gold (or
equivalent in items) will allow the contributor to be listed
on the tavern website as a �tavern contributor�. The person
will receive recognition throughout the community and an
event or building may be named after them (as discussed
above).
Donations between 8,000 gold and 25,000 gold (or
equivalent in items) will have the donor listed as a �tavern
contributor� on the tavern website. If applicable, an event
or item may be named after the person.
The Gathered Spirits also allows guilds to contribute to
the establishment in two unique ways, which might well be
worth trying:
Sponsoring an Event
The Gathered Spirits Tavern frequently runs events for the
enjoyment of the Community. Eventually, we plan to have
each event having a guild sponsor. Unfortunately,
events are something of an expense to the Community, with
over 200 000 gold being spent on event prizes, etc., over
the past year. Guild sponsorship of an event involves:
- Providing the Gathered Spirits Community with prizes
for the event or funds to purchase prizes (most
events have prizes of value about 10 000 gold)
- Providing assistance with the staffing of
the event - if there are any members of your guild
that want to get involved with assisting the event.
- Recognition for the Guild. The guild that
sponsors the event will have the event named after
them. For example, if a guild ABC sponsors a magery
convention, it will be called 'The ABC Magery Convention'.
This provides for huge recognition.
- Additional Recognition. Many press releases
are sent out with each event. The guild will be associated
with each and every one of these. People will recognize
your guild as one that participates in the shard and
actively makes a better life for all Britannians.
Expect excellent people wanting to apply to become
a member of your guild. You'll also have a much easier
time with alliances and wars!
The total cost of sponsoring an event is around 15 000
gold. Relative to how much recognition
and exposure your guild will get, and what a positive
difference the guild will be making to the Community, this
is the best-spent 15k of your life!
Sponsoring a Building
The Gathered Spirits Community is in the process of buying
up an island South East of Britain to open up as a player
run town. We already have a number of buildings, and the
project is on the road to success. We are looking for guilds
to sponsor the opening of a building on the island. This
would involve:
- Purchasing a building with guild funds on the island
- The guild retains control of the building,
but runs it as a planned part of the Community (For
example, guild DEF buys a small building, they can
open up the 'DEF Community Smithy')
- Recognition for the guild - everyone that
visits the town, visits the webpage, clicks on the
sign or otherwise will know about your guild!
- The guild (obviously) gets preferential vendor
placement in the building (and elsewhere in the
Community) - so when the town becomes busy (which
it inevitably will) your money will be made back in
no time!
Another possibility is running a vendor with "donation
booklets" regularly stocked. The booklets are regular,
NPC bought books with a special code written in them. They
are priced between 500 gold and 2000 gold, and patrons can
donate to the establishment simply by buying a book! If
they want recognition for their donation, they can contact
the vendor/establishment owner, give them the special code
inside the books they�ve bought, and be registered as a
donor!
6.2 Fundraising
Fundraising is the second alternative for getting
hold of enough gold to run your establishment successfully.
It is important that fundraising is not confused with fee-charging.
Fundraising does not simply mean charging entrance
fees to events or increasing the prices of your food and
drink. Instead, fundraising activities should be in addition
to the services you normally offer (your aim as an establishment
owner is to serve the community, so don�t alter your existing
services to the detriment of the community) and you should
make it clear that the proceeds from all funds go towards
the future of the establishment. Some ideas for fundraising
include running raffles and lotteries or holding
a �resource gathering� evening, at which staff and
members of the public go on a hunt for hides or a chop for
wood. Staff craft goods from the resulting materials and
sell them to raise funds.
- top -
7.0 Getting Sponsorship
The question I have been asked most frequently
during my career is along the lines of "How did you
manage to get all this cool stuff?". The Gathered Spirits
was blessed after a few months (very difficult months, in
the age of no lockdowns) of operation, and since then inquiries
have been pouring in about our decorations.
It is vitally important that you run your establishment
from the beginning presuming that you will never receive
sponsorship. Your policies and design should reflect
this, and you should never go into the industry if all you
want out of it is a blessed building (it is important to
reflect at this time that once your establishment is blessed,
you will not be able to use it for personal ends � you will
not be able to sell it for personal profit and you will
not be able to close it down at your whim). I am fortunate
enough, however, to have years of experience in communicating
with the gods and demi-gods, and there are certain things
you can do to increase your chances of receiving sponsorship.
These points in themselves are a good overall guide to establishment-owning
� if you use them as guidelines, you will unquestionably
develop an excellent establishment which truly manages to
make a difference in our world:
- Be consistently active. Avoid periods of inactivity
by following the tips in Section 8.0.
- Make sure your establishment has the facilities, staff
and attitude to continue operating well into the future.
This is probably one of the seers� biggest concerns �
they don�t want to bless an establishment that will wither
and die soon. I know that just before the Gathered Spirits
was sponsored, the Seer Adamantyr took me to a set of
ruins and told me that even the most wonderful of places
will be ruined if it is neglected for a time.
- Personally take part in all events and quests,
and make sure you regularly visit events at other establishments.
Quickly, people (including the gods!) will recognize you
as someone that is actively involved in all player-run
and roleplaying spheres.
- Maintain a standard of establishment service and
reliability. That might sound obvious, but the demi-gods
will probably come to your establishment disguised during
hours which you claim your "regular" hours.
If no-one is there to serve them, or they are served poorly,
they will not find it easy to recommend a sponsorship.
- Take a genuine interest in every patron. They
might be a seer! Also remember that near-perfect spelling
and grammar, and excellent role-playing skills are things
you should look out for. I doubt that demi-gods could
manage to drop any of those characteristics, even if they
are in disguise!
- Roleplay, and have your establishment take part
in roleplayed quests and events. If your establishment
is one of the busiest gathering spots on the shard, you�ll
find that seers will choose to appear there to give their
quest riddles and clues. It happened thrice to the Gathered
Spirits in only our first few months of operation. As
the owner of the chosen establishment, get together the
patrons and form a group to go out trying to solve the
riddles and progress in the quest.
- Choose a unique, roleplaying theme. The attention
of the gods and demi-gods will most quickly be caught
if you have a unique idea (as you chose in Section 2.1)
and, particularly, if it involves roleplaying. A group
of players trying to play another race (orcs or elves,
for example) is an excellent example of a unique roleplaying
theme.
- In-game publicity is the most powerful. While
you should have press releases on the main news sites
at least once every couple of months, seers have their
ears tuned to the ground in-game, too. If they�re on a
quest, for example, and hear players talking about your
establishment, you can be sure that they�ll visit it.
They want to know that you are supported by a large player
base, that your establishment is popular and that the
community appreciates it � three things that can only
be determined from the words of other players.
Zerver expressed the ideas behind sponsorship very well
in his Sage Wisdom on Tavern Ownership and Sponsors:
"Don't for a minute think that just because you are
"Willing" to run a tavern means that you are entitled to
special attention from OSI. There are hundreds of wannabee
shop owners out there and until you prove that you have
the will to keep at it for a good while, you really don't
deserve to have your place "Sponsored". Don't keep sending
GM help messages, pestering councilors and seers, or complaining
on the public boards. That usually does not help.
Instead, participate heavily in the major quests, offer
to host meetings, hold contests, lead dungeon crawls starting
at and ending at your place. In other words, become an integral
part of your shard by sheer force of will and action. Be
Involved, Persistent, Respectful, and especially be around."
The Seer
Letter described the process of sponsorship briefly:
Green-robed Seers often visit such establishments in order
to get a feel for the sense of community there. They then
advise IGMs as to whether there is enough public interest
and support to warrant special attention in the form of
extra decoration and lockdowns.
An excellent guide to receiving
sponsorships is written by Kazola of Kazola�s Treetop
Keg and Winery.
Once you�ve managed to get the attention of the seers,
continue to maintain excellent service. A couple of them
will probably pay you more visits, often in disguise, over
a few weeks. Eventually, they might appear to you � green-robed,
this time, and discuss the possibility of a sponsorship.
Don�t be demanding. They know perfectly well that one of
the dreams of every establishment-owner is to receive a
sponsorship � you don�t need to tell them that. Maintain
that a sponsorship would be able to allow you to offer additional
services to the community. Furthermore, do not approach
RPCs (characters roleplayed by seers, often as part of a
quest) about sponsorships. Mentioning your establishment
casually while in conversation with an RPC can�t do any
harm, though!
At this stage, you will need to decide what you would like
done. At our blessing, the Seer Adamantyr asked us to put
our ideas in a book and leave it on the vendor for him to
look over. However, we didn�t feel we could put our ideas
across very well in paper. We headed into a UOX
world and designed the establishment from scratch there,
adding the decorations and extra facilities we wanted. We
uploaded the images and had the book direct the seer to
their location. I would highly recommend doing the
same - designing your establishment in an emulated world.
On the day of the blessing (the seer will have organized
a time and date with you), it is likely that the IGM, the
seer, you and your partners will be present. The seer will
probably advise that you do not invite anyone else or make
the date and time public, as it is easier to get the work
done in a deserted establishment.
If you have been running your establishment for a while
and have not yet received a sponsorship, it shouldn�t be
too much concern for you. With the options you have nowadays,
you can run a stunningly decorated establishment with a
plethora of facilities � it�s sometimes the establishments
that haven�t been sponsored that are the most popular on
the shard! Just look at what you might be doing wrong, what
you can improve on, and continue the good work!
- top -
8.0 Ensuring Longevity and Avoiding Burnout
After a few months of running your establishment,
you could quite easily find it difficult to keep going.
It�s been hard work and you�ve spent your time trying to
overcome the adversities that have been thrown in your path.
You�re probably satisfied that you�ve managed to improve
player interaction through your establishment and feel you�ve
made many Britannians happy. But you�re not sure if you
have the time and the dedication to continue.
At this stage, most establishments crumble. Make sure that
yours is one of the few that battles nobly onwards into
the future.
- Don�t let everything rely on you. Make sure
that there are other people who can help you with your
job.
- Take a week�s break. Speak to your friends
and staff and organize for them to take over your job
for an entire week. In that week, do not visit your
establishment or answer any communication about your
establishment.
- Use the �pyramid� staff structure that was
described in Section 3.2. The use of a council and a
second arch-coordinator will reduce the pressure on
you.
- Don�t spend entire days or weekends running
your establishment. You should try not to put more than
five hours into running your establishment on any day
of the week. If you spend an entire Saturday and Saturday
evening organizing staff, events and everything else
in your establishment (something I�ve done far too frequently),
you will probably be disillusioned by the end. Do things
in shorter blocks every day, with breaks for real-life
(or dungeoning!) in-between.
- Look for a partner. Constantly be on the lookout
for someone with similar ideas who could become your
partner (or, in the pyramid structure, your co-arch-coordinator).
Particularly keep an eye on staff that excel themselves
and would be willing to take up the extra responsibility.
- Try getting support from your friends or guild.
If you have a guild with 25 members, they might be able
to roster the shift you normally have to do at your
bar every Friday. It means one free evening for you
every week, while most of them have to take the shift
only twice a year!
- top -
9.0 Cooperation with Other Groups
Perhaps one of the biggest disappointments
in the roleplaying sphere for me was the lack of cooperation
between different groups and establishments. During the
last couple of years, many efforts have been made to combine
the skills and resources of all the different groups to
improve Britannia. This short section includes a few ideas
on how you can strike up cooperation with different members
of your online community.
- Form a council that meets regularly. On Pacific,
it�s the Great Council, which includes representatives
from major establishments and player governments. The
council can discuss how best to assist each other and
perhaps even launch a project on which every representative
works (for example, a combined player run town).
- Encourage travel between establishments. The
Gathered Spirits is in the process of trying to set aside
a day of the week for all the establishments to open gates
to other establishments (a �chain� of establishments is
set up, where establishment A gates to B, B gates to C
and C gates to A).
- Work on one large event in cooperation with other
establishments as opposed to several small events. It�s
amazing what can be accomplished when the resources and
skills of two or more groups is combined!
- top -
10.0 Online Presence
The Internet offers an excellent range of tools
that you might like to use to improve communication within
your establishment and with the outside community.
Building a website for your establishment is very
important. Such a website allows people to quickly learn
more about what you offer, how they can get involved and
how they can contact the relevant people. Including a map
is vital � without it, people will not be able to easily
travel to your establishment. It might also be necessary
to include sections on your events � detailing each
one and their date and time; your staff � where visitors
can find out who your staff are, and contact them if necessary;
your recent news � where special stories and articles
can be posted to inform visitors and staff of changes to
your operation or additional services; your policies,
where things like your security policy, your terms of employment,
etc., can be posted; your services, which can include
a breakdown of all the services you offer to the community
and all the projects you run to improve the community. Some
excellent examples of online community websites with appropriate
designs and excellent content include and .
You might like to set up a mailing list for your
staff and regular visitors. In this mailing list, you can
include news articles and special offers. The Gathered Spirits
has run a successful mailing list, called the "Spirits
Express" through a free service offered by Bravenet,
http://www.bravenet.com/.
Perhaps one of the most important communication tools is
a messageboard. The messageboard can be used for
communication between staff regarding issues that need to
be discussed (if they are sensitive, you should consider
password control) or it could be a public messageboard where
all patrons can contribute. You might like to consider having
one for each. Excellent bulletin boards are available from
Ezboard, http://www.ezboard.com/.
IRC is also a very useful tool. It can be used for staff
meetings when some staff cannot get in-game or you can have
a permanent IRC channel for your establishment where staff
and/or patrons can come whenever they like. The preferred
IRC client is mIRC � http://www.mirc.com/
offers downloads and advice on starting up. You could choose
to use the Stratics IRC server � irc.stratics.com,
which is popular for online communities.
- top -
11.0 Conclusion
In writing this guide, I have tried to cite
many practical examples and be as specific as possible to
avoid the generalizations that are often associated with
this topic. In doing so, it seems as though I have made
establishment owning seem more complex and daunting than
it is in reality. I hope, though, that the guide has been
helpful and informative � if only a few of my suggestions
come into practice through your establishment, I�ll be content
that I have succeeded in improving the sense of community
� albeit marginally � for Britannians on every shard.
My best luck to you and to all player run establishments,
everywhere. I would be greatly indebted to you if you could
take a few moments to send me your thoughts, comments and
suggestions. It is my hope that this guide can be updated
regularly, which I hope you can assist me with. Similarly,
if you ever need any help or advice, I�d be only too happy
to provide it.
I conclude this guide with every hope that your establishment
and the establishments in your community live long and prosper
� every breath they take enriching the Britannian community;
every time they�re visited landing a smile or laugh on the
face of a citizen, and every day they grow bringing us closer
to our goal of a thriving, exciting and dynamic world.
- top -
12.0 Special Thanks
Without the constant support of my friends
and colleagues, not only would I not have been able to write
this guide, but I would not have been able to have had endless
fun, excitement and satisfaction from running the Gathered
Spirits. My fondest thanks to Balin, my good friend and
tavern founder; Gantoris Durran and Steihl, tavern founders;
the current members of the Gathered Spirits Executive Council,
Drahcir (the best bartender in the lands!), Annely (the
most dedicated cook and caterer I�ve ever had the pleasure
to meet) Aviendha (whose drunken relay race was an inspiration
to us all), and, again, Balin.
I would also like to thank Zerver of Zerver�s Tavern reviews,
the Seers of our land, and Kazola of Kazola�s Treetop Keg
and Winery, whose writing was extremely helpful to me while
writing this guide, and who permitted me to use their website
content in this guide.
I would like to thank the Seer Rhykan and the Seer Adamantyr,
who provided me with enough experience to write Section
7.0. I have dedicated this guide to the spirits of these
two wonderful demi-gods, who enriched the Pacific community
in every way.
Lady JuffaArchui
Email: [email protected]
ICQ: 4232188
Editors note: Crestabernus is derived from
two Latin words - "Cresta", meaning 'thriving' or
'growing' and "Tabernus" meaning tavern, establishment
or homely place. |