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Professions: The Fencer
The Fencer, by Bingo of Napa Valley - ; Edited by Xena Dragon
Why fencing? Why would you want fencing? it doesn’t do much damage!

I can tell you why fencing. Even though it doesn’t do much damage, it is very quick and a speedy fighting skill to have, much more efficient than a warrior using a war hammer, and missing every time and taking 5 minutes to swing again. With fencing, no worries, if you miss you’ll swing almost right after you miss or hit your target. Also, with the right skills, and a good weapon, it does deal out a great amount of damage.

Starting Out

Stats:
55 Strength
10 Dexterity
15 Intelligence

Skills:
Combo #1:
50 Fencing
50 Healing

Combo #2:
50 Fencing
30 Healing
20 Parry

Combo #3:
50 Fencing
50 Tactics

You’re pretty much limited when choosing your stats, because strength is life force, and you’re going to want to be able to recall right away so go with 15 intelligence. Your skill choice depends on you. If you want to get fighting right away go with #2 or #3. However, I would choose #1 for the reason that healing is a hard skill to gain, and starting off right away able to heal yourself is a good thing.

Where to Start

Start out in Britain, it’s a big city and there are many people there to interact with and learn more from. To start, go buy a full ringmail suit of armor, it does not have to be GM made, but if someone will sell it for cheap to you, then do it. After this head up to the graveyard (north of the Inn you will start at and the blacksmith) and begin to train there. After you get enough gold there to buy some recalls and a rune book, do so. Next, get someone to mark you a rune at Brit Bank, and at the Shame dungeon. Pack a few orange potions if you cannot cure poison with healing yet. Store the rest of your stuff in your bank and recall over to Shame to fight some Earth Elementals.

Be careful here, you need to always heal yourself when you get damaged, and remember there is no shame in running away when your life is low, it’s not worth death to hang and try and look brave. If multiple Earth Elementals begin to spawn and attack you, you might want to pull yourself out of the situation. One more helpful pointer: if a Scorpion attacks you make sure you’re ready to cure yourself, because the poison is very harmful and can easily lead to your death.

Down the Road

Stay here at Shame until you GM the skill of Fencing, Tactics, and Anatomy, its helpful to pick up another fighting skill while you try and GM fencing. Here is a break down of your choices:

Macing – a good monster fighting skill, it’s a little slow though for PvP
Swordsmanship – has a variety of weapons to use
Lumberjacking – a very good addition to Swordsmanship when using axes, it’s a slow fighting skill, but deals heavy blows to monsters and players.

Here is a fencer template example. Do keep in mind your personal skill cap when selecting maximum skill levels.

  • GM Fencing
  • GM Macing
  • GM Tactics
  • GM Anatomy
  • GM Healing
  • GM Parrying
  • 70.0 Hiding
  • 30.0 Magery

Don’t forget you can add powerscrolls to enhance skills beyond 100.0, but this will bite into your skill cap if you’re not careful and don’t plan it out well.

I'm a Fencer. Now what?

Well it’s your choice. Depending on what you have done to evolve your Fencer, there are many things to do with him. You can keep him as a monster fighter, or you can enter the world of PvP (player vs. player) combat. A skilled warrior is always good to have for fun times and to quest with. With a solid Fencer you can do anything that you want to.

I hope you enjoyed this article, I certainly did writing it. Thanks for your time!

--Bingo
Napa Valley
EG Guildmaster

The Fencer, by Lee Allison; Edited by Xena Dragon
I saw the young lady walk into the bar where I was to meet her. I knew it was her just from the description: tall, grey hair, nondescript looks, but fast. Fast and fluid. Graceful. She walked over to me.

'Hail, traveler. I got a note saying that someone wanted to meet me here. Was it you?'

'It was if you are Jewel Arcarius?'

'Yes, I am. What can I do for you?' She seemed very elegant, but aloof also. As she sat down at the table she set her bone helm and gloves in front of her. I noticed the shadow armor and touches of emerald green that she wore everywhere else. Definitely ready for combat.

'I am writing an article for Stratics about being a fencer. A close friend said that you were good with a blade. Could I ask you a few questions?' I motioned to the tavern keeper for wine for us both.

'Yes,' she absentmindedly reached down to touch her kryss. I noticed that the edge seemed to be corroded with some substance. I certainly couldn't identify the poison, but I knew for certain that that is what it was. With a wry grin she said, 'I've been accused of being good with my kryss. What would you like to know about the profession?'

'Well, miss. What do you consider the best reason to choose fencing over any other weapon skill?'

'Ha, that's simple. Speed. Pure speed. There are many skills in Britannia that hone the reflexes to an unusually high degree. If you happen to have chosen one of these then a weapon skill that compliments, rather than fights, this tendency is only natural. Although many people spend a lot of time trying to train away this extra dexterity, I don't see the sense in this.'

'Oh? What skill was it that originally gave you this extra speed?'

She looked sharply at me, 'We are here to talk about fencing, aren't we?'

'Umm… ok. You mentioned speed. Does the light damage that a fencing weapon deals out ever cause you problems?'

'Of course it does. That can be a problem anytime, anywhere. A good fencer can always resort to chemical means of balancing this out. If you get my drift. A fencer can also team up with skilled fighters or mages.

But you really have to understand the role of a fencer in Sosaria today. That's where this profession differs from almost any other. There are some wonderful guides out there for starting every other combat profession so I won't go into what starting skills to choose or simple things like that. Read any of them and the same basic rules apply. The real twist to fencing is understanding your role in combat.

You aren't there to kill things, fencers will never deal out the raw damage that an armsman or swordsman will. The weapons just aren't designed for it. So if your role is not to injure the opponent then what is it?

Swing or spell interruption. (Here Jewel gave me a very chilling grin. She almost seemed to relish this part of her tale)

Look at it like this… A kryss is one of the fastest weapons in this world. Fencing is the fastest combat skill. A fencer should be one of the fastest characters around. Put a grandmaster fencer on horseback and only a very few creatures or characters should be able to outrun her. Then her job becomes one of interrupting whatever offense or escape the victim is trying to mount!

"Corp Por's" are hard to recite when my kryss is poking you in the ribs. "In Vas OUCH Mani" just doesn't work as well. And it's very hard to remember the words to a Recall if I'm tagging you every second or two. Same with other weapons. You just can't swing as well if you're busy ducking from my blade, or trying to staunch the bleeding from a dozen small nicks.

My guild sometimes does battle with other guilds. When we mount a sortie my job is not to actually deliver any death blows, though I occasionally manage to do this. My job is to concentrate on spell casters and anyone who is trying to leave the scene of the battle. I'm there to delay their departure long enough so that my guild mates with the heavy weapons can get there to finish the job.

While none of the monsters are smart enough to recall, I can certainly use the same techniques to get in close and stop a swing or a spell from one of their kind, too. Anytime that any creature is flinching from one of my hits, they are not doing damage to me or mine. It's really that simple.'

'Very interesting. You mentioned chemical equalizers?'

'Yes. Poisons are the only way to get a fencing weapon to deal out high levels of damage. If you are not adverse to this kind of thing then it is a huge equalizer. And this is an interesting point here… when fighting other characters your weapon doesn't have to be poisoned by a grandmaster. While it certainly helps, when a character gets poisoned by anything it really gets their attention. It's always nice to have their actions diverted away from you for the few seconds it takes to pull off a shield and swallow a potion.'

One thing to remember about poisoning fencing weapons is that the stronger the poison that was used the treat the blade, the fewer number of hits you have before the potion wears off. Given the usual speed of these weapons you can clean off a blade on your opponents very quickly. Any hit, regardless of if you administer the poison to the target or not wears off a little of the venom. So you need to be able to re-dose the blade often.

Again, these are not for everyone. But if you use them then you can cause some serious pain.'

I glanced again at that worn and etched blade she had stretched across the bench next to her. 'So I can imagine. Any tricks of the trade to share?'

'Well, since you did buy me the wine good sir…' She reached under her cloak and produced a simple dagger from some hidden recess. Even this short movement was done swiftly and gracefully. 'This dagger has been with me all of my life. In my earliest memories I can see it, and it somehow even manages to be there at my side when my speed fails me and I must walk the land in death shrouds.'

I looked it over carefully with out touching it. It looked normal enough, there were no properties that I could see that made it such a potent weapon and yet Jewel treated it with almost the same honor and respect that a master warrior would treated a favored relic-sword. 'So what is it?' I asked.

'Heh, just a simple new-born's dagger, it stays with me through death, but I've had one of the finest chemists in the land treat it with the darkest of venoms. So the end result is that less than one second after a wandering healer has restored me to the thinnest thread of life I can pose a threat to almost anything out there. Many times it has saved me when I am running back in a robe to gather my belongings.'

'Ahh! I see now. Most cunning.' Note to self: Stay out of the wilderness, there are dangerous creatures out there.

I took a sip of wine while reviewing my notes. Jewel certainly seemed to be enthusiastic about her profession. 'Well, Miss Arcarius, that about does it. Any last minute thoughts?'

'Merely this: Go with your strong suit. You cannot be a fencer and not have a high dexterity. When you are looking for other skills to round out your character you may as well choose skills that compliment the speed.'

With this she drained the last of her wine and gathered her gloves and helm from the table. Rising she gracefully saluted me and said 'Luck, sir.'

'And to you, miss.' Though I suspect that she may not rely on it overly much.

 
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