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The Wonderful World of Vendors and Merchants
Chapter 3 - Stocking Your Vendor, by Zamboni Driver; edited by Xena Dragon
You open Marlene by double clicking on her. You can then place whatever items you wish in her pack. Be warned, however, that if you place an item other than one of the above mentioned exempted ones, and take any other action before assigning that item a price, the item will be automatically priced at NPC shop levels!!
Editor's note: This can be used as a simple form of Arms Loring player made items. The item will be priced according to it's quality. For example: Exceptional bows will be priced at 51 gp. Any bow you place in this manner that when clicked shows a price of 51 gp can be removed and re-labeled exceptional. All the others are above or below average depending on what price is assigned.
Organization is everything. The popular vendor will have all of her items neatly arranged in differently coloured bags for easy identification. Marlene has 3 bags for armour (all the same colour) and bags for swords weapons, archery weapons and mace weapons (all differently coloured). My customers who use swords always know into which bag to look, and don't have to waste any time trying to figure out where the goodies are. All of the bags are labelled, as well (e.g. "Top Quality Items for the Archer"), for easy reference. Label the bags rather than placing labelled books near them so as to reduce your item count.

I also recommend that you place a couple of books on Marlene offering your customers information and advice. Both the title of the book and the description that you type in as you place it on Marlene will be visible to your customers if they click on it. An excellent suggestion that was sent in to me is to have a book with the description, "If you're short of funds, Marlene can do direct withdrawals from your bank account!" Not all players are aware of this, and I was told that it increased one vendor's sales by 30-40%!

Even more important than organization is proper labelling. Item ID and Arms Lore are vital skills for the successful merchant. All of my items are fully labelled, including state of repair. Use the label to emphasize the special qualities of the merchandise. An example of a good label is "FORTIFIED Surpassingly Acc War Axe of MIGHT - Brand New". You can leave out the name of the item; it will appear below the item whether it is labelled or not. In the previous example, the words "magic war axe" would appear directly below the item if someone were to click on it - thusly:

FORTIFIED, surpassingly accurate of MIGHT - Brand new
a magic war axe
Except for bows, crossbows and other unrepairable items, you should never stock items that are not in full repair. You will get a lot less repeat business if that war axe breaks over the head of the first orc your customer tests it on.

To actually price an item, place it in Marlene and type the following: Price, Description. For example: 400, FORTIFIED EMINENTLY Acc Lgswd of MIGHT & Feeb (23) - B. New. If you're short on room, you don't need both the comma and the space, as long as you leave one or the other between the price and description. Once it has been placed and priced, you can move it about in Marlene's pack without having to redo this step. If you want to change an item's price or description you have to remove it from the pack entirely and then put it back. It's a good idea to type out the description first, then place the item and hit [Enter].

If you wish to make an item not-for-sale (only books, containers, key rings and items within a for-sale container - e.g. a full suit of armour) merely type the description without a price first: for example, "MASSIVE Plate Arms of GUARDING - Brand New". If this item is within a for-sale container, it will be listed as not-for-sale (i.e. you have to buy the container itself). If this item is not within such a container, it will be assigned a price automatically (for this item, approximately 225 gp).

Note: Since patch 32B, some changes have been made in vendor item pricing in response to the 'vendor key' debacle. If you place a not-for-sale item in a not-for-sale container, the container will be assigned a price based on shop values of the items inside. This assignment will occur even if only one item in the container does not have a price, and even if you then assign a price to that item. My recommendation: type in the price and description BEFORE you drop the item on Marlene, then hit enter once the item has been placed. Frequently single click on the containers to make sure that they have not been assigned prices. Once a container has been assigned a price by the system, the only way to fix the problem is to remove all the items in the container then remove the container and start all over again.

Furthermore, I would not take any chances and would not place any not-for-sale items in the root container except other containers, books and key rings or any other item of little value that you wish to use as a marker - I like to use wheels of cheese.

If you place a container that already has some items in it on Marlene, the items inside will have no special labels. To label those items merely click on them, hold them in the air for a moment, then place them where you want them. Remember, if the container that they're in isn't for sale, they will be priced automatically at low rates, as will the container.

This last method can be useful in two regards: firstly, if Marlene is located in a hostile area, you can store the items safely while you sort through them (although they can be bought for low prices if anyone is around); secondly, it is the most efficient way to place items that you wish to sell as a set.

© 2006 , Stratics and Stuart Kovinsky. All rights reserved.

 
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