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Professions: The Miner
The Miner, by Higlac Jorison, updates by BiG; Edited by Mohdri Dragon

I have seen it all, tried it all, done it all, but in the end I have found the most rewarding profession to be mining. No matter how many people may argue in the favor of others (I have found some extremely aggressive advocates of tailoring), I believe mining to be the best. The purpose of this essay is to help you develop a character out of mining..

I will divide this essay into two sections: the "textbook" stuff, and the "tricks of the trade." The textbook stuff is stuff anyone can tell you, but the tricks are things you only learn from experience. I would suggest reading the whole essay though.

The Textbook Stuff
Character Creation
Start with 60 strength, 10 dexterity and 10 intelligence. This is very important because, as a beginning miner, the thing that will hold you back the most is your carrying capacity. Start strength as high as possible.

In terms of skills, always start 50 mining. Even though mining at low levels raises rather quickly, it is a rather frustrating profession to raise, not primarily because of the amount of ore you can mine, but because of smelting failures. Now your second skill should be 49 of whatever you want. Decide what you want to be. The most common is starting with Blacksmithing or Magery. I would personally suggest starting with a skill that is hard to raise later. I started 50 mining / 49 resisting spells / 1 tinkering. The 1 tinkering becomes very important because you are going to want to make your own shovels. You will start with unstealable tinker tools this way.

Okay, you have your character but where do you start? There is some ugly rumour going around that you should start in Minoc. Minoc is not only not a good place to start, but a BAD place to start. If you are going to be a pure miner (and not a smith), Minoc is not a good choice. The mine is small, does not spawn fast enough, and there are too many people competing for the ore. My personal opinion is to start in Britain. Start in Britain at the Cat's Lair Tavern.

Starting Tips
After you are in the game, first dump the candle, book and dagger. Then go and buy some food from the tavern with your first money. Now, proceed west along the major roads to the mountains. This area is great because there is plenty of room to mine and if you are in felucca the area is IN the guard zone so you don't need to worry about getting attacked or robbed as often. Now start mining. With 60 str, you can carry 240 stones. Do not become overweight even though you may get more ore. You will be slowed down in the long run. Now go to the forge and separate all the ore into small piles (that is one big pile, 2 medium piles, or 4 small piles) and smelt. You will fail sometimes, but you will be generally successful. Try to stay well-fed and keep mining. When your shovel breaks, tinker a new one from your ingots (a shovel requires four ingots). Whether you are a neophyte or grandmaster miner, shovels last for exactly 51 successful collections of ore. Please note that upon failure you will lose some ingots, so make a shovel when you have plenty of ingots.

Making Money
Sell your ingots at 5 gp to the player smiths at the hammer and anvil. I am warning you now and take this warning with a grain of salt: always, always, always charge 5 gp! Don't ever lower your price to try to beat out another miner. If no one is buying at the moment, do not get discouraged. There are plenty of buyers, so do not lower your price. Impatient miners often end up dead miners. Also, smiths will generally not pay more than 5 gp. Ingot pricing is pretty much set in stone at 5gp. That is something you just have to accept. Also do not go to the smith with 35 ingots and expect to make a sale. Player smiths like bulk when they buy. Try to get at least 1000 ingots, but if that is not possible, or you need the money, never have less than 200 or you are just wasting your time. If some guy (like me) is there selling ingots by the thousands, no smith is going to buy your 23 ingots. Also try to stick to even numbers. Mine that extra ingot to have 200 ingots instead of 199. Don't annoy your buyer!

Moving to the Next Level
As you mine, you will be gradually gain strength, dexterity and intelligence, if you’ve allowed those stats to rise of course. Since Age of Shadows you can gain 1 stat point per 15 minutes, and have max 10 gains per day. You have a chance to gain a stat with any successful skill check.

When you get around 60 strength (assuming you started at 45), this is the time you should most likely buy a pack horse. This will let you carry much more ore than you were able to before. Start smelting ore in piles of 5 at a time. When you hit 70 strength, you have graduated from the west mountains. It is time to move on to bigger and better things: The North Mine.

The North Mine in Felucca is a much different scenario than the west mountain because you need to begin thinking of PK's and other nasty things. The next section of this essay will help you become something other than the average miner. It is at this point that you become known as an ingot supplier.

Tricks of the Trade

Effective Mining
Despite popular belief, Last Object is not the best method for mining. The best way is to mine two shovels at a time. Double click one, click the ground, and then immediately double click the other and then the ground and cycle that way. It may be a lot of clicking, but you will mine twice as fast. In addition, make a macro for hiding, spirit speak, tracking, or whatever you choose, and use it every now and then to raise that skill.

When you want to mine for colored ore, make sure to use runebooks that hold runes to the veins you are looking for. Runebooks with good ore locations can often be bought from player vendors or simply by asking around at a high-traffic bank such as the west Britain bank in Trammel.

The Four Types of Mining
There are three types of mining, all of which have their good and bad points...

  1. 1. Strip Mining (also known as mass mining and hoarding): Strip mining is when you walk into a mine with 5+ shovels in your pack and mine 250 ore and leapfrog (you cannot walk that grossly overweight). Leapfrogging is walking in front of the ore so that it is behind you, lifting it up, and dropping it in front of you. Repeat (slowly at first) and, with practice, you can walk almost normal speed while dragging 3000 stones of ore. Leapfrog it to the forge and smelt.

    Good Points: this method is really the only viable option if there are no open forges close to your mine because it only involves one trip. In minimal lag situations, this is the fastest way to mine. You take away incentive for pks to kill you while you are mining. Many pks realize who the strip miners are and realize that they never have ingots while mining. Sometimes you will be left alone.

    Bad Points: If you are encountered by a pk when leapfrogging, you have to leave your ore, losing all of your work. There are people known as ore thieves who will take your ore by hiding by the forge and smelting it when you drag it near (the ingots will appear in their pack and you will lose your ore and ingots). If you lose your connection, lag out, or fall victim to a client crash, another miner could become very happy when you do nothing to stop them from taking your hundreds of ore. In lag, leapfrogging is nearly impossible. The mother of all reasons not to strip mine is that you cannot leapfrog over server boundaries. If there is a sever boundary between your mine and your destination, you have to carry the ore over the boundary. This can get very time consuming.

    My Notes: This is the best method of mining for advanced miners, and is the one that I use because it allows for the best time vs. number of ingot ratios. This also allows your character to not have to worry about carrying capacity and weight. Thus, I can wear full plate armor when mining, and pack a punch to the pks that attack me or other miners. At Grandmaster level, I can smelt 50 ore at a time. I could smelt more, but my character is usually starving so I don't risk it. There is nothing more frustrating then mining 400 ore and losing half of it to a bad smelt.

  2. Horsing: Horsing is the method of mining in which you let a pack horse do the carrying for you. This allows you to more than double your carrying capacity, but has some major drawbacks.

    Good Points: This method can increase your mining speed (in fact it is the fastest) and is a good method if the forge is only a short hike away from the mine. It does not face the server boundary problem that strip mining does.

    Bad Points: If your pet is not bonded, it eliminates your ability to recall. You must walk back to town. Horse miners are normally targets of pks because they are easy to find and they will often have large amounts of ingots on there person because they do not make many trips to town. Also pks for tend to kill pack horses after they kill the owner. Every time you get PKed using this method, there is 800 gold out the window for the horse along with however many ingots you lost.

    My Notes: Pack horses are good when you are mining in a guard zone, or when they are bonded to you and will recall with you. Otherwise they are not good in high risk areas. Without bonding, the benefits are not worth the possible side effects. Try to avoid this method and do not let your pack horse carry your ingots.

  3. Track Star Method: Using this method, you mine to the brink of being overloaded and then sprint to the nearest forge and smelt your ore. This method has the fewest drawbacks and is recommended by me personally to everyone until they are confident enough in their abilities in pvp combat to begin strip mining.

    Good Points: You are never overweight, so running/recalling away from nasty situations is always possible. Your ore is never in danger of being stolen if you disconnect, or have a client crash. In high lag situations, this is the ONLY method that should be used.

    Bad Points: Since carrying capacity is so important and every stone counts, defending yourself becomes rather complicated and difficult as armor and weapons weigh too much to carry. Also, this method is not quite as fast as strip mining.

    My Notes: Basically I would suggest this method to most people, as it is the safest. Once you know how to fight and are confident in your skills, then I would switch to strip mining.

  4. Beetle Mining

    This is the absolutely best, especially when mining for coloured ore. Go to Britain, Trammel, and head for the west bank. There it's always crowded and lots of people are trying to sell their stuff. Go stand at a corner and yell "Buying Beetle" until someone offers you one for sale. They usually go for around 5000 gold. Once you have a beetle you can mount it and either run or recall to your mining spot. Get off the Beetle and mine your ore. The Beetle can hold 132 ore in it's pack. Once your Beetle is full you mount it again and either run or recall to the nearest forge and melt. For succesful recalling I suggest you have about 60 magery skill.

The 6 Commandments of Mining

  1. Thou shalt not covet thy neighbors ore: If you walk into a mine and there is some guy lagged out in front of the forge with a pile of 200 ore next to him that you know you could smelt and never be caught you should not do it. Never take another miner's ore. It is the most frustrating thing that can happen to a miner and it may happen to you. Have some courtesy. I sometimes even go over and hide and pick up the ore so that no other greedy miner will take it. Never steal from a fellow miner.

  2. Thou shalt stick to thine own territory: Don't mine in the same place where someone else is mining. It is annoying and, currently, there are approximately 16 ore in every mining zone. It becomes annoying to miners when another miner starts hogging his ore.

  3. Thou shalt kill all ore thieves: Ore thieves are the bane of miners. Since most ore thieves are blue, I normally summon a creature (fifth level magic) and have it guard my ore and follow me. If someone touches the ore, they will be flagged criminal. I will then find them and flip 3-4 greater explosion potions in their direction. If they come out of hiding, be ready with an energy bolt scroll. An alternative method of doing this is to just blade spirit the ore thief. In this instance, the ore thief will be an innocent and you will lose fame and karma.

  4. Thou shalt not deny a fellow miner shovels: If a miner is pressed for shovels and you have extra tools with you, be a nice guy and tinker him a few. Someday you may be the one pressed for shovels. I do draw the line when a miner wants my tools. Offer him shovels, but do not give away your tools.

  5. Thou shalt not give reason to be killed: I normally mine in full plate, but I am also a Grandmaster warrior who can cast fifth and sixth circle levels. I also have tons of pvp experience. Until you reach the level where you are confident you can either take down, or at least scare away any pk, I would not recommend wearing anything that would attract attention to you. I would recommend a robe and, possibly, a sword in case an orc or something spawns in the mine (this happens every so often).

  6. Thou shalt not tolerate macro miners: People who macro in public caves to gain strength or to horde ore are not very respected among the general miner/smith community. I have found that macro miners are normally very inconsiderate, will eat away at 4 or 5 mining zones, and will often even destroy precious ore because it will not fit in there backpack. A single macro miner in a cave can tap the cave for every miner that wants to use it. My personal stance with dealing with a macro miner is "no holds barred." I leave it in your discretion, I do not think that the above commandments apply for these people. They simply are lazy and the true miners suffer from their laziness. They are at your mercy.

Trammel or Felucca?
Compared to Trammel, Felucca gives you double the amount of ore when you mine. Where a Trammel vein would yield 16 ore, the same location on Felucca will yield 32 ore! This makes Felucca a very tempting place to mine, or so it seems...

Trammel
Good: Other players cannot harm you or steal from you.
Bad: You mine half the ore that you would in Felucca. Trammel is very crowded, and sometimes you have to compete for a spot to mine

Felucca
Good: Double the amount of ore! Large areas are near deserted, and you can mine for hours without seeing anyone.
Bad: When you *do* see someone, chances are high that they will attack you and/or steal from you if you are not in a guard zone. It's risk versus reward. Do you want to accept the challenge ?

Dealing with PKs
Preparation
Sooner or later, you are going to get PKed mining, but there are steps that can be taken to help avoid this. First, get magery training from the mage guildmaster. This should get you to around 30~35 magery. Next, by a bunch of recall scrolls and a few magic reflect scrolls, 2 mark scrolls, and 1-2 energy bolt scrolls. Buy two blank recall runes and mark a rune to an area near the bank, but far enough away so that people will not be standing in the spot you want to recall to (for instance, in Britain, the bottom floor of the artists guild is an excellent location). Now, you should have at least 60 in swords, mace, or fencing. Buy the fastest weapon for your respective class: mace, katana, or kryss. Run up to the mine to the north, mark a rune, and go back to town. Find someone selling potions and buy 3-4 greater heals and 2-3 greater explosions. I also suggest that you train in hiding if you are not already. With this package, you either kill or avoid every pk you encounter.

Precaution
If you take precautions, you will be much safer mining. The first thing you should do is set up your pack so that you have a pk survival kit in a bag ready for easy access. Also make sure that you weigh the bag down with enough stuff so that it is over 10 stones (this prevents it from be stolen). Every time you get 200 ingots, recall back to the bank, drop the ingots, and tinker some new shovels.

The Encounter
Your greatest benefit as a miner is that pks never expect you to fight back. This element of surprise can work extremely well in your favor. When you are encountered, the first thing that you must do is inspect the pk. Immediately hide and open the pks paper doll. What is the pks title? If you are dealing with a Grandmaster Mage, don't hang around. Determine the type of pk you are dealing with. There are four general types: the magess, the archers, the halberdiers, and the groupies.

mages:
If the person is a mage, come out of hiding and let him hit you with a spell. Now immediately throw a purple potion or two followed by your e-bolt scroll. Depending on the damage done by the purple potions, the pk might stop to heal or start running. Blast him with an e-bolt again. If it fails, immediately recall to safety. If it works, the pk will either be dead or a few quick shots from a fast blade will finish him off. Throughout the whole ordeal, watch your mana level. Never let it fall below 11 because, if the pk has a trick up his sleeve, you better be able to recall.

Archers:
Since archers generally rely on healing potions and not on healing spells. These are the pks I would suggest not fighting at all except under one condition: if you hide and the pk puts his bow down to cast firewall (to get you out of hiding), immediately unload your whole bag of purple potions on him. If he is fumbling around with his paper doll to remove his bow and cast spells, he may not even notice the purple potions until it is too late. If you connect, the pk is probably dead. If he's not dead, he's probably wounded enough that a few quick katana shots will get him scared enough to make him run away.

Halberdiers:
I have discovered one thing about these guys over the months of my playing: they tend to get very cocky. They seem to think that, because they are wearing full bone/plate and carrying a big axe, they are invincible. Well, its your job to show the pk that he's not. The first thing you should do is show him you mean business. Put a little distance between him and you and flip a purple potion in his direction. That should get his attention. Now switch to katana and go head to head. Your fast swing time will cause him to barely be able to get any hits in. If he connects, watch your hit points. If they get low, drink a heal potion. Never let your hit points fall to the point that one more hit will kill you. Sooner or later, you are going to wear him down. When he puts down his halberd to heal, drop your katana and throw an e-bolt at him. If you have enough mana, throw another. If he tries to e-bolt you, let him and throw a few purple potions to block off his retreat. Now go after him with the katana again. Trap him between you and your potions with little hp. If he tries to recall, use the fast blows of your katana to keep his concentration interrupted and collect your generously offered plate/bone when he falls. That is one pk who will think twice about dropping a miner again!

Groupies:
More than one pk after you. Kal Ort Por. It's as simple as that.

Notes:
If you score a kill on a pk, congrats, but I would suggest gathering his stuff and doing something else for the night because you can guarantee he will RRR (Res, Re-Equip, Revenge) and he won't be alone. Better to not be a target. Always keep your pk survival kit fully stocked. The one time you forget it, you will need it. Finally, don't be too brave. If you have 600 ingots in your pack, there is no shame in hiding. 3000 gold is tough to lose because of a mistake in battle.

Conclusion
I hope that this essay helps miners (and aspiring miners) in their quest for the sacred ore. I would like to extend my welcome to all miners to ask questions if they have them (However, I will not answer the question "Where are the best mines?" go forth and explore Britannia).

- Higlac Jorison, Grandmaster Miner

Additional Mining Tips, by Mortus Kaine; Edited by Mohdri Dragon
Starting skills: 50 magery, 49 mining, 1 tinkering.

Mark a rune for a mining cave and one for a deserted, non-thief bank (I use Ocllo or Empath Abbey). Recall between the two.

Always use your last shovel or pick axe to delve for ore that you will use to make more shovels.

When you have a few 1000gp, buy a few pack llamas from the stables. Stock yourself and your pack animals full of ingots and gate (you must improve magery to succeed) yourself and your newfound companions back to the city to sell them all.

Once your skills get high, buy yourself a small forge/large smithy shop to smelt your own ore. Create a smith when you get to the stage where you can churn out 10,000 ingots a day. Turn them into wooden kite shields, chainmail coifs or ringmail gloves. I have gained 500k in 2 weeks doing this daily. You can too!

Some things you need to know: respawned caves will generate 16 big ore, cliffs vary, and dungeons can spawn 16+. Mining tools are good for 51 successful mining attempts. Shovels are not equipable and can be created by player tinkers, but pickaxes can be equipped as weapons (and are only available from NPC's). A container can hold 20 big ore.

- Mortus Kaine (Pacific)

Boat Mining, by Lupus Ignatis

You are probably asking yourself one question... "Why should I boat mine? I have better things to do with my time then float around in a boat!" Well, you couldn't be more wrong. Boat mining offers some of THE best potential earnings of any skill. Boat mining possesses something that other mining types do not. The freedom of un-movement. If there is a forge handy, there is almost NO reason to leave your ship except to smelt or to sell your ingots. When you are out on the sea, you can mine 20,000 ore and just leave it on your boat until you feel like smelting it. Unlike mining on foot, you don't have to worry about people taking your ore from you while you mine (if you follow my large ship instructions) and Pks are generally less frequent on the open seas. I have not seen any pks while boat mining, but I saw TONS of them when I mined in the north Minoc mines. You also save a lot of time that you would normally waste in transit between town and the mines to bank your ingots. When on a boat, you don't have to leave at all; you just pile all of the ingots in the hold, or with the rest of your ore. This is the main reason I boat mine. Too much time is wasted running or recalling back to the bank every 300 ingots.

Suggested skills before starting
50+ Mining, 40+ Tinkering, 40+ Hiding

Boat mining requires these three skills to succeed. Mining for obvious reasons, tinkering so you don't have to leave you boat for shovels and hiding for *ahem* hiding. Hiding is probably THE best skill to have while aboard a boat. If you hide, not only are you safe from the roaming monsters, but the other people who may be floating about cannot see you. And if they can't see you, they wont bug you or try to kill you. generally the people I have met while aboard my ship have been nice, but to date I have met one person that was not, and that's all it takes to ruin your day. (i'll explain why later).

Suggested items before starting
A large ship (15,000gp)
A set of Tinker's Tools (10gp)
10 Shovels (100-200gp)

Just to make this clear, you MUST have a LARGE boat or your ore is not safe. If you have a small ship, people can get your ore no matter where you put it on your boat. There is exactly one square on the large ship where you can pile all your ore where no one can steal it. The medium and small ships to not have it. The place you have to put all your ore is the square behind the mast. If you put it anywhere else, someone can get out on their plank and reach INTO your boat and take all your ore. I found this out the hard way when the fore mentioned loser took over 500 ore off of my boat while I watched helplessly. I couldn't do anything about it and he just putted off laughing all the way to the bank. It would have been worth the extra 3k to buy a large boat instead of a small one to begin with.

   

Mining Locations
North Minoc Mountains
Papua

Personally, I prefer the northern Minoc mountains to Papua. Even though there are generally more people in the Minoc area, I can run a circuit along the side and pull up 200 ore. By the time I'm done, the place I started is already respawned.

In Papua, to the north, you can get access to the water and pretty much have the mountains to yourself, but you have to watch out for monsters. The best way to avoid them is to get going in the direction you want to go, then hide... when you hit a wall, re-orient and hide again. That way you can pass right by the creature without it even noticing you. Once you get to the mountains, the rest is pretty self-explanatory. Mine like crazy.

Effective Mining
Contrary to what is stated above by the esteemed Higlac Jorison in his essay, LastObject is now the best way to mine. In one of the recent patches, they got rid of the delays in mining so you can very effectively LastObject mine.
Tricks of the Trade for Boat Miners
Each patch along sea mountains seems to be spaced 7-9 moves away from the previous patch. If you are standing on the bow of your ship while you mine (i suggest you do so), you can say "right" or "left" and drift for seven frames, say "stop" and mine about 16 ore from the patch in front of your ship. Then put that ore in your pile BEHIND your mast and move to the next patch down the mountain. Barring any ships in the way, I can get 600-800 ore or more an hour using this method. And that's while chatting on ICQ. One of these days, I'm gonna turn ICQ off and see how well I can do. :P
How to smelt 20,000 stones of ore in one trip while boat mining
By now, if you're following along, you would have found out it takes a DAMN long time to make trips of 20 piles of ore from your boat to the nearest forge. Well, you're right, it does. But, there is an easier way! Here's how. Get your boat along the shore so that the shore is either to north or to the west. Put a pile of ore right next to the exit closest to the shore, then get off of your boat (with the key). Unlock the plank and double click to board. While still on the plank, drag the pile of ore from the ship, to the land. This may take a few tries, so don't get discouraged. Once you have it on the land, board your boat, lock it, and get off again. Piggyback the ore to the nearest forge and smelt in whatever denominations you feel comfortable with. I usually make trips of 300 just to minimize the chance that someone take all my ore.
The truth about life and death on the high seas
Sooner or later, you will die aboard your boat. It sucks. If you die, there is a good chance that whoever kills you can get the key off of your corpse and take your boat as his own. To safe guard against this, always keep your key in the hold of your boat. You will still have full control over the boat as long as you are the sole passenger. If you are transporting someone, you will, however, need to carry the key on your person for the tillerman to accept your orders. !!Caution!! ALWAYS remember to bring your key with you when you disembark to smelt or it will be a long walk to the bank to get the master key. Remember, time is money.
The Bottom Line
As I said, Boat Mining is good, easy money. There's a low risk of death, and you can make truck loads of money very quickly. Where else can someone with their highest skill at 60 make 6000gp-10,000gp an HOUR without killing anything? That initial 15k investment is paid off in no time flat. I now have an intended mule character who is richer than my main. $Cha-Ching$

- Lupus Ignatis (Great Lakes)


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