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Professions: The Scribe
A Treatise on Inscription, by Danar Kane; Edited by Xena Dragon

Growing up in Jhelom, my wise mother Taira taught me how to turn a needle and thread into a valuable trade. After I left Jhelom to explore the world beyond, this skill served me well but as I became more accustomed to the ways of magic an old scribe taught me how to weave the flows of magic into a scrap of parchment. Long did I toil at this skill until I had become an adept scribe. I began my research into the regional pricing of certain scrolls throughout the land and the feasibility of Inscription as a trade. My conclusions are as follows:

How to Inscribe
There are a few requirements that one must have before attempting to inscribe a spell. Firstly, ye must be able to cast the spell without the aid of a scroll. This means that ye must have the following: the appropriate level of proficiency as a mage, the required mana and the required reagents. Secondly, ye will need a blank scroll to write upon. Summoning up all thy inscription skill, use it on the blank scroll. Ye will then need to decide which circle you will attempt and then which particular spell. I am sorely tempted to say "It is as easy as that!" but it is not. Ye must be prepared to spend time diligently practising lower level spells before ye can attempt the more difficult ones.

I have yet to gather information on the level of skill required to insribe a particular circle of spells and as I am quite proficient myself I should perhaps ask an apprentice scribe about the difficulty they have with various circles at different stages of ability. However, I can suggest that ye follow this general rule of thumb. Inscription will increase incredibly quickly when ye are inscribing a circle that you find difficult. The problem with this is deciding which circles are just too difficult. If ye fail thy attempts more than 3 to 5 times in a row consistently, drop back to the circle below until you have raised your abilities a bit.

Inscription As A Trade
Inscription is unlike most other trade skills in that ye can make a living selling purely to the merchant mages that do business in the magic shops around Britannia as well as hawking your goods to the layman on the street. The mages will usually pay you a lot less for a scroll than ye can coerce from a man on the street but you can still earn a tidy profit from them. It has been my fortune to discover that merchant mages will very seldom not buy a scroll you are offering for sale. I often spend hours in a magic shop so it is good to choose one to thy liking, preferably with many merchant mages within. I myself favor the Encyclopedia Magicka in Moonglow and the Sorceror's Guild in Ocllo to but name a few. Upon entering I will greet the shopkeepers and ask them if they have and reagents or blank scrolls for me. I will usually then take up a chair at a desk and begin my laborious task. Presently, there seems to be high demand for reveal scrolls in Britannia, a situation that completely baffles me as I find it an unwieldly and ultimately weak spell.

If you are a veteran scribe you will know that the most important aspect of inscription is mana. Attempting to copy a scroll will drain you magically and I have often expended mine energies only to see that I have made a mistake further up the page. How bothersome! When ye are inscribing 3rd circle or lower spells this will not be much of a problem as your mana recharges at a slightly slower rate than you can spend it. However, I have found that when you are inscribing 6th circle one often feels too weak to go on and must take a short rest before continuing. At this point I will often call over a mage to evaluate the scrolls I have created and I will sell them if he offers the right price.

Maximizing Profit
Taking this mana factor into account, how then do I make the most money in the shortest possible time? Selling scrolls to players (not through your own vendor) is a fickle business, but I cannot stress how much more money you can make this way. You may wander around yelling sale macros all you want for hours with no success, then someone will approach you and want you to inscribe 2 whole circles for them! NPCs are a much more stable environment and all my calculations have been done with NPCs in mind. (Please remember that the following evaluated costs are approximates, since NPCs charge for their products according to how many of a particular item they have in stock. Estimates are accurate within 1 to 2 GP and, regardless, tables are 100% accurate for comparative purposes.)


Danar Kane's Profit Rates
Mana recharges at the rate of 1 point per 5 seconds; Evaluated costs - blank scrolls 5gp, Black Pearl 5gp, Blood Moss 5gp, all other reagents 3gp.
Spell Mana Sale GP/Sec Profit GP/Sec
Water Elemental 250 sec 49gp(?) .2(?) 33gp(?) .13(?)
Flamestrike 200 sec 39gp(?) .15(?) 28gp(?) .14(?)
Reveal 100 sec 37gp .37 24gp .24
Paralyze 70 sec 30gp .43 16gp .23
Lightning 55 sec 24gp .44 8gp .15
Poison 45 sec 16gp .36 8gp .2
The variables we are dealing with here are: time, mana recharge rate, cost of supplies and the sale value for the particular scroll. With 1st and second circle scrolls your mana will recharge faster than you can spend it but I neglect those for now because you only make a slight profit when dealing with 3th circle and above. I focus on a few particular scrolls, namely those that are clearly better to make than others (not counting rarity of reagents.)

Inscribing Scrolls By Circle
Mana recharges at the rate of 1 point per 5 seconds; Evaluated costs - blank scrolls 5gp, Black Pearl 5gp, Blood Moss 5gp, all other reagents 3gp.
Eighth Circle - 50 Mana
Spell Reagents Cost Sell Profit
Earthquake BM, GI, MR, SA 19gp 43gp(?) 24gp(?)
Energy Vortex BP, BM, MR, NS 21gp 45gp(?) 24gp(?)
Resurrect BP, GA, GI 16gp 45gp(?) 29gp(?)
Summon Air BM, MR, SS 16gp 46gp(?) 30gp(?)
Summon Daemon BM, MR, SS, SA 19gp 46gp(?) 27gp(?)
Summon Earth BM, MR, SS 16gp 48gp(?) 32gp(?)
Summon Fire BM, MR, SS, SA 19gp 48gp(?) 29gp(?)
Summon Water BM, MR, SS 16gp 49gp(?) 33gp(?)
Seventh Circle - 40 Mana
Spell Reagents Cost Sell Profit
Chain Lightning BP, BM, MR, SA 21gp 37gp(?) 16gp(?)
Energy Field BP, MR, SS, SA 19gp 39gp(?) 20gp(?)
Flamestrike SS, SA 11gp 39gp(?) 28gp(?)
Gate Travel BP, MR, SA 16gp 40gp(?) 24gp(?)
Mana Vampire BP, BM, MR, SS 21gp 40gp(?) 19gp(?)
Mass Dispel BP, GA, MR, SA 19gp 42gp(?) 23gp(?)
Meteor Swarm BM, MR, SS, SA 19gp 42gp(?) 23gp(?)
Polymorph BM, MR, SS 16gp 43gp(?) 27gp(?)
Sixth Circle - 20 Mana
Spell Reagents Cost Sell Profit
Dispel GA, MR, SA 14gp 31gp 17gp
Energy Bolt BP, NS 13gp 33gp 20gp
Explosion BP, MR, SA 16gp 33gp 17gp
Invisibility BM, NS 13gp 34gp 21gp
Mark BP, BM, MR 18gp 34gp 16gp
Mass Curse GA, MR, NS, SA 17gp 36gp 19gp
Paralyze Field BP, GI, SS 16gp 36gp 20gp
Reveal BM, SA 13gp 37gp 24gp
Fifth Circle - 14 Mana
Spell Reagents Cost Sell Profit
Blade Spirits BP, MR, NS 16gp 25gp 9gp
Dispel Field BP, GA, SS, SA 19gp 27gp 8gp
Incognito BM, GA, NS 16gp 27gp 11gp
Magic Reflection GA, MR, SS 14gp 28gp 14gp
Mind Blast BP, MR, NS, SA 19gp 28gp 9gp
Paralyze GA, MR, SS 14gp 30gp 16gp
Poison Field BP, NS, SS 16gp 30gp 14gp
Summon Creature BM, MR, SS 16gp 31gp 15gp
Fourth Circle - 11 Mana
Spell Reagents Cost Sell Profit
Arch Cure GA, GI, MR 14gp 19gp 5gp
Arch Protection GA, GI, MR, SA 17gp 21gp 4gp
Curse GA, NS, SA 14gp 21gp 7gp
Fire Field BP, SS, SA 16gp 22gp 6gp
Greater Heal GA, GI, MR, SS 17gp 22gp 5gp
Lightning BP, MR, SA 16gp 24gp 8gp
Mana Drain BP, MR, SS 16gp 24gp 8gp
Recall BP, BM, MR 18gp 25gp 7gp
Third Circle - 9 Mana
Spell Reagents Cost Sell Profit
Bless MR, GA 11gp 13gp 2gp
Fireball BP, SA 13gp 15gp 2gp
Magic Lock BM, GA, SA 16gp 15gp -1gp(?)
Poison NS 8gp 16gp 8gp
Telekinesis BM, MR 13gp 16gp 3gp
Teleport BM, MR 13gp 18gp 5gp
Unlock BM, SA 13gp 18gp 5gp
Wall of Stone BM, GA 13gp 19gp 6gp
Second Circle - 6 Mana
Spell Reagents Cost Sell Profit
Agility BM, MR 13gp 7gp(?) -6gp(?)
Cunning NS, MR 11gp 9gp(?) -2gp(?)
Cure GA, GI 11gp 9gp(?) -2gp(?)
Harm NS, SS 11gp 10gp(?) -1gp(?)
Magic Trap GA, GI, NS 14gp 10gp(?) -4gp(?)
Magic Untrap BM, SA 13gp 12gp(?) -1gp(?)
Protection GA, GI, SA 14gp 12gp(?) -2gp(?)
Strength MR, NS 11gp 13gp(?) 2gp(?)
First Circle - 4 Mana
Spell Reagents Cost Sell Profit
Clumsy BM, NS 13gp 1gp(?) -12gp(?)
Create Food GA, GI, MR 14gp 3gp(?) -11gp(?)
Feeblemind NS, GI 11gp 3gp(?) -8gp(?)
Heal GA, GI, SS 14gp 4gp(?) -10gp(?)
Magic Arrow BP, NS 13gp 4gp(?) -9gp(?)
Nightsight SS, SA 11gp 6gp(?) -5gp(?)
Reactive Armor GA, SS, SA 14gp 6gp(?) -8gp(?)
Weaken GA, NS 11gp 7gp(?) -4gp(?)

- Danar Kane, The Black Scribe

 

Some Hints for Inscription, by Artemus & Rehan; Edited by Xena Dragon

One of the most recieved complaints about inscription is the fact that it takes a while for mana to regenerate, especially when scribing the higher level scrolls. There are several ways a good Scribe can get around this.

First and foremost, use the meditation skill. The difference between having and using this skill has a major impact on the Scribe's way of life.

Most people play in the Dungeons at some point. Many people have a favorite section to hang out in, like a Bone Knight Room in Deceit or the Harpy room in Covetous. Now while the spawn rate has increased, most of your time is still spent getting flurries of action with long waits until the next respawn. During these long waits your mana is recharging. So, here are some ideas to find a use for that mana...

1. Never let your mana reach totally "full". If you reach full mana, DO something with it. Once your mana reaches full, you are WASTING any mana that could have been regenerated if it wasn't full. As soon as you hit full mana, Inscribe something to practice inscription, or cast a spell to practice your magery.

2. Take a few scrolls with you into the Dungeons. If there are no monsters to be seen, and you have full mana, Inscribe a scroll. After you inscribe, just wait until your mana regens to full again before you inscribe another. You don't want to be caught without mana in a hostile dungeon. ;-)

3. If you DO inscribe scrolls in the dungeon, but don't really plan on selling them, then Inscribe Attack spells and use the scrolls you inscribe. If my vendor is fully stocked on scrolls to sell, I will inscribe Corp Por (Energy Bolt) scrolls, then when a monster comes, I will use the scroll. I was going to use the reagents to cast it anyway, I might as well get a few hundredths of a point of Inscription for my troubles. PLUS I won't fizzle as much. ;-) There is a trade off here, you will not get as much Magery practice since you are casting from a scroll, but if getting your inscription up is your top priority, this will help a lot.

4. If you don't have to Inscribe 7th Circle, don't. Quantity will make up for Quality. 6th circle takes 20 mana to cast, while 7th takes 40. It will raise your Inscription faster to inscribe Lots of 6th Circle scrolls, rather than a few 7th Circle, since the delay(for mana regen) for 6th Circle is half 7th circle. This isn't true for most skills, but it holds true for Inscription and Magery both. If you inscribe a 7th Circle spell, it doesn't give you 2 times the Inscription points. And if you mess up, your wait is a lot longer. So scribe 6th circle as long as it still decently raises your skill, THEN move on to 7th.

5. Just as a general hint, find a skill that doesn't have a skill delay, like alchemy. When I am inscribing scrolls, I will Grind potions the whole time to break up the boredom. Heck I grind potions in battle. ;-)

- Artemus the Scribe/Alchemist/Mage.

 

For the beginning mage inscription can be a very profitable profession if you use your money wisely. When you start out put 50/50 into magery/inscription. This should allow you to scribe 3rd circle scrolls with little failure, and 5th circle scrolls with moderate failure. Upon creating your character you will find three random scrolls in your inventory, some reagents, and some blank scrolls. The first thing to do is to get a poison scroll and put it in your spellbook. If your local magic shop doesn't have one ask arround to find out if anyone is inscribing and buy one from that person. Currently the average price for a posion scroll on Atlantic is 30gp. The real key to making a living at inscription is obtaining your raw ingredients at the right price. The pricing that I look for is 6gp for blank scrolls, black pearl, and bloodmoss. For all other reagents I only buy them for 3gp. I have found that poison scrolls very rarely sell for less than 16gp. And since you can make them for 9gp a piece they will net you a 78% profit on your gold. It is tedious to get started in this profession. As you make money fill up your spell book and train up your magery and inscription. Inscription is fairly easy to work up if you push yourself with the harder scrolls. Magery is more difficult and will take a lot of money to get to the point where you can scribe 8th circle. When you can sucessfully scribe 5th circle scrolls with some consistency I reccomend that you stop selling to vendors and start selling to other players. The profit margin is much higher here. I reccomend that you look to other scribes to get an idea of how pricing is done on your shard. It is a good idea to stick to what is being done lest you annoy the other scribes. I have heard stories of discount scribes being found in pieces because they undercut the more experienced and powerful scribes.

If you follow this plan in time you can become a rich and powerful mage. Just remember that in this line of work patience is the ninth virtue!

- Rehan the Scribe of Britan (Atlantic)


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