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| Professions: The Tamer, by Mordanna of
Pacific |
Control Slots
Control slots were implemented with publish 16 in order to curb
rampant spawn hogging by unethical tamers with multiple dragons
or white wyrms. They are an effective way of limiting the number
of high-level pets a tamer can control at any given time, while
still allowing for the diversity of hunting with a pack of lower
level creatures.
- You will only be able to control a number of pets based
on your pet control slots. Every player has 5 pet control
slots. Most pets only require one slot, with the following
exceptions:
- 2 control slots: unicorn, ki-rin, nightmare, drake,
hellhound (leader), and imp
- 3 control slots: white wyrm, dragon, golem
- You must have the required control slots available for
your mount. Ethereal mounts will require 1 control slot.
This means if you go hunting with a dragon (3 control slots)
and a drake (2 control slots), you'll have to go on foot.
Being limited by control slots also means that you will only
be able to claim as many pets from the stables at once as
you have control slots available for, and if you are out taming
for skill you will have to release the creatures you have
tamed before you can tame more once your control slots are
all used.
Bonding & Resurrection
Bonding
After about a real-time week of ownership, pets will bond
with their owner (instead of [tame], the [bonded] tag will
be displayed). If the animal requires more than 29.1 minimum
skill to tame, the owner must have the minimum skill required
to tame it before it will bond. Bonded pets will recall with
you instead of requiring a magical gate for travel, and they
will turn into pet ghosts when they die, allowing them to
be resurrected. The bond between a player and his pet is only
broken if the pet goes wild, is transferred or released.
How to bond:
To start the one week timer, feed your pet immediately after
you tame it or get it transferred to you. After one week is
up, feed it again and you will receive a messaget hat your
pet has bonded with you. It does not matter if you just keep
the pet stabled for the whole time or interact with it now
and then.
Resurrection
When a bonded pet dies, it will turn into a pet ghost, which
will still obey the movement commands (follow, come, etc.).
The pet ghost will not dissipate or lose loyalty, but cannot
be stabled. Any player can attempt to resurrect the pet with
bandages if they have at least 80 Veterinary and 80 Animal
Lore. The pet owner or a friend of the pet must be nearby
to confirm they want the pet to be resurrected. Bonded pets
suffer skill loss each time they are resurrected. The skill
loss percentage is higher if someone other than the owner
resurrects the pet.
Commands
Once you have tamed a pet, you can issue various commands and
your pet will obey, provided your skills are high enough to
control it sufficiently. Here is a list of valid commands:
| Valid Pet Commands |
| Command |
Effect |
| "(All/Name) come" |
Summons all or one pet to your location.
|
| "(Name) drop" |
Drops its loot to the ground (if it carries
any). |
| "(Name) follow" |
Follows targeted being. |
| "(All/Name) follow me" |
Makes all or one pet follow you. |
| "(Name) friend" |
Allows targeted player to confirm resurrection. |
| "(Name) guard" |
Makes the specified pet guard you. Pets
can only guard their owner. |
| "(All/Name) guard me" |
Makes all or one pet guard you. |
| "(All/Name) kill",
"(All/Name) attack" |
All or the specified pet(s) currently
under your control attack the target. |
| "(Name) patrol" |
Roves between two or more guarded targets.
|
| "(Name) release" |
Releases pet back into the wild (removes
"tame" status). |
| "(All/Name) stay" |
All or the specified pet(s) will stop
and stay in current spot. |
| "(All/Name) stop |
Cancels any current orders to attack,
guard or follow. |
| "(Name) transfer" |
Transfers complete ownership to targeted
player. |
|
| You have to make sure to only use
key words in a command. It is not possible to use complete
sentences and/or punctuation. ("Rover kill" will
work, while "Rover kill!" or "Rover kill this
creature please" won't work.
Pet Messages
Here is a list of messages your will occasionally see from your
pets, along with explanations what they mean:
| Pet Messages |
| Message |
Occurrence: |
| [petname] looks around desperately |
A line-of-sight check failed and the
pet's loyalty level just dropped. |
| [petname] looks somewhat annoyed |
Displayed while a pet is in "guard"
mode. Triggered by any creature or player that enters
the guarding range. |
| [petname] seems nervous and irritable |
Displayed when a pet loses all remaining
loyalty to its master, be it from being released or failed
commands/line-of-sight checks. |
| Your pet does not seem to be interested
in making new friends right now |
A "friending" attempt failed
because your control of your pet is not high enough. Also
used for "invalid" friending targets (for example
NPCs). |
| The pet refuses to be transferred because
it will not obey [name] |
The person you tried transferring your
pet to failed the skill check for a successful transfer.
|
| The pet refuses to be transferred because
it does not trust you |
You failed the skill check for a successful
transfer of the pet. |
| Your pet refuses to follow that person |
Commanding your pet to follow the targeted
being failed due to insufficient control over your pet. |
| That wasn't even challenging |
Either you have tamed this creature before
or it's skill requirement is far below your current taming
level. You will not gain skill from taming a creature
that gives you this message. |
| The animal has been distracted and you
cannot continue taming |
You lost line-of-sight of a creature
you were trying to tame. The taming attempt has been aborted.
|
| The animal is too angry to continue taming |
The creature received damage of some
sort, thus the taming attempt was disrupted. |
| This animal has had too many owners and
is too upset for you to tame |
The taming difficulty of a previously
tamed pet is too high for you to attempt taming or it
has already had 5 owners and can not be tamed again. |
| You seem to anger the beast |
This message informs you of a failed
taming attempt. It's an added step of difficulty in some
higher-level creatures and appears randomly before you
can actually start a taming attempt. |
| You have no chance of taming this creature |
You don't have the minimum skill required
to attempt taming this creature. |
| You can't tame that |
This creature is not tamable. |
Stabling Information
Leaving your pet in your house is not an option. It will lose
loyalty rapidly once you are not in line of sight and once it
is wild it will eventually vanish into thin air. So what to
do with your pet while you don't need it or when you want to
log out? The answer: stable it!
To stable a pet say "stable", to get a pet from an
NPC say "claim". The charge is 30 gold per pet each
time you stable it.
- If you say "Claim", the stablemaster will give
you as many of your stabled pets as you currently have control
slots available. If you say "claim [petname]",
the stablemaster will give you the pet you specified if
you have enough control slots available to control it. If
you say "claim list" or specify a petname that
does not match any of your stabled pets, you will get a
list of pets that are currently stabled.
- No matter where or on which facet you stabled your pet(s),
you can claim them from any stablemaster.
- People who are only friended to pets can not stable or
claim them. You receive a message telling you "you
don't own this pet" if you try to stable a pet you
are friended to.
- Pets that are fighting may no longer be stabled. You will
get a message that "your pet seems to be busy".
- A pet has to be "empty" in order for a stabemaster
to accept it. ("You need to unload your pet.")
- The number of pets a character can place on a stable master
is based upon an average of 3 skills:
Taming, Veterinary, and Animal Lore.
If the total (adjusted value) of these 3 skills (Taming
plus Veterinary plus Animal Lore) is
- below 160, two pets may be stabled.
- between 160 and 199.9, three pets may be stabled.
- between 200 and 239.9, four pets may be stabled.
- at or above 240, five pets may be stabled.
Additional stable slots are granted for reaching 100.0,
110.0 and 120.0 in Animal Taming, Animal Lore or Veterinary.
If you are mounted on a pet (ostard, llama, horse, nightmare,
kirin, unicorn, ridgeback) you can safely log out on it.
Training your pet
Creatures spawn with random values of skills and stats within
a specific range set for their type (see the Hunter's
Guide for these ranges) and can be trained to a maximum
of 100.0 in their skills and up to a maximum of 125 in stats
- if the spawn value of any stat is at or above 125, it can
not be trained any higher.
- All creatures spawn with various levels of the following
skills:
Wrestling, tactics, and magic resist. Swamp dragons also
have some anatomy.
Some creatures additionally have either poisoning or magery,
meditation and evaluating intelligence
- All creatures suffer skill loss when they are tamed for
the first time. The skill loss percentage is higher if a
paralyzation spell is active at the point when the taming
attempt completes successfully.
- Bonded pets suffer a skill loss of 0.1 point in each skill
each time they are resurrected.
In order to improve your pet's skills and stats, have it
fight monsters of increasing difficulty. There should always
be at least a slight challenge in a fight to trigger stat
and skill gains. Do not overestimate your own capabilities
of keeping a pet alive, otherwise you might lose a pet and
have to start over training a new one.
For more in-depth information consult the UO
Tamer Forum |
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