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 Professions: The Tamer, by Mordanna of Pacific
Pets
Control Slots
Control slots were implemented with publish 16 in order to curb rampant spawn hogging by unethical tamers with multiple dragons or white wyrms. They are an effective way of limiting the number of high-level pets a tamer can control at any given time, while still allowing for the diversity of hunting with a pack of lower level creatures.
  • You will only be able to control a number of pets based on your pet control slots. Every player has 5 pet control slots. Most pets only require one slot, with the following exceptions:
    • 2 control slots: unicorn, ki-rin, nightmare, drake, hellhound (leader), and imp
    • 3 control slots: white wyrm, dragon, golem
  • You must have the required control slots available for your mount. Ethereal mounts will require 1 control slot. This means if you go hunting with a dragon (3 control slots) and a drake (2 control slots), you'll have to go on foot.

Being limited by control slots also means that you will only be able to claim as many pets from the stables at once as you have control slots available for, and if you are out taming for skill you will have to release the creatures you have tamed before you can tame more once your control slots are all used.

Bonding & Resurrection

Bonding
After about a real-time week of ownership, pets will bond with their owner (instead of [tame], the [bonded] tag will be displayed). If the animal requires more than 29.1 minimum skill to tame, the owner must have the minimum skill required to tame it before it will bond. Bonded pets will recall with you instead of requiring a magical gate for travel, and they will turn into pet ghosts when they die, allowing them to be resurrected. The bond between a player and his pet is only broken if the pet goes wild, is transferred or released.

How to bond:
To start the one week timer, feed your pet immediately after you tame it or get it transferred to you. After one week is up, feed it again and you will receive a messaget hat your pet has bonded with you. It does not matter if you just keep the pet stabled for the whole time or interact with it now and then.

Resurrection
When a bonded pet dies, it will turn into a pet ghost, which will still obey the movement commands (follow, come, etc.). The pet ghost will not dissipate or lose loyalty, but cannot be stabled. Any player can attempt to resurrect the pet with bandages if they have at least 80 Veterinary and 80 Animal Lore. The pet owner or a friend of the pet must be nearby to confirm they want the pet to be resurrected. Bonded pets suffer skill loss each time they are resurrected. The skill loss percentage is higher if someone other than the owner resurrects the pet.

Commands
Once you have tamed a pet, you can issue various commands and your pet will obey, provided your skills are high enough to control it sufficiently. Here is a list of valid commands:
Valid Pet Commands
Command Effect
"(All/Name) come" Summons all or one pet to your location.
"(Name) drop" Drops its loot to the ground (if it carries any).
"(Name) follow" Follows targeted being.
"(All/Name) follow me" Makes all or one pet follow you.
"(Name) friend" Allows targeted player to confirm resurrection.
"(Name) guard" Makes the specified pet guard you. Pets can only guard their owner.
"(All/Name) guard me" Makes all or one pet guard you.
"(All/Name) kill",
"(All/Name) attack"
All or the specified pet(s) currently under your control attack the target.
"(Name) patrol" Roves between two or more guarded targets.
"(Name) release" Releases pet back into the wild (removes "tame" status).
"(All/Name) stay" All or the specified pet(s) will stop and stay in current spot.
"(All/Name) stop Cancels any current orders to attack, guard or follow.
"(Name) transfer" Transfers complete ownership to targeted player.

You have to make sure to only use key words in a command. It is not possible to use complete sentences and/or punctuation. ("Rover kill" will work, while "Rover kill!" or "Rover kill this creature please" won't work.

Pet Messages
Here is a list of messages your will occasionally see from your pets, along with explanations what they mean:
Pet Messages
Message Occurrence:
[petname] looks around desperately A line-of-sight check failed and the pet's loyalty level just dropped.
[petname] looks somewhat annoyed Displayed while a pet is in "guard" mode. Triggered by any creature or player that enters the guarding range.
[petname] seems nervous and irritable Displayed when a pet loses all remaining loyalty to its master, be it from being released or failed commands/line-of-sight checks.
Your pet does not seem to be interested in making new friends right now A "friending" attempt failed because your control of your pet is not high enough. Also used for "invalid" friending targets (for example NPCs).
The pet refuses to be transferred because it will not obey [name] The person you tried transferring your pet to failed the skill check for a successful transfer.
The pet refuses to be transferred because it does not trust you You failed the skill check for a successful transfer of the pet.
Your pet refuses to follow that person Commanding your pet to follow the targeted being failed due to insufficient control over your pet.
That wasn't even challenging Either you have tamed this creature before or it's skill requirement is far below your current taming level. You will not gain skill from taming a creature that gives you this message.
The animal has been distracted and you cannot continue taming You lost line-of-sight of a creature you were trying to tame. The taming attempt has been aborted.
The animal is too angry to continue taming The creature received damage of some sort, thus the taming attempt was disrupted.
This animal has had too many owners and is too upset for you to tame The taming difficulty of a previously tamed pet is too high for you to attempt taming or it has already had 5 owners and can not be tamed again.
You seem to anger the beast This message informs you of a failed taming attempt. It's an added step of difficulty in some higher-level creatures and appears randomly before you can actually start a taming attempt.
You have no chance of taming this creature You don't have the minimum skill required to attempt taming this creature.
You can't tame that This creature is not tamable.
Stabling Information
Leaving your pet in your house is not an option. It will lose loyalty rapidly once you are not in line of sight and once it is wild it will eventually vanish into thin air. So what to do with your pet while you don't need it or when you want to log out? The answer: stable it! To stable a pet say "stable", to get a pet from an NPC say "claim". The charge is 30 gold per pet each time you stable it.
  • If you say "Claim", the stablemaster will give you as many of your stabled pets as you currently have control slots available. If you say "claim [petname]", the stablemaster will give you the pet you specified if you have enough control slots available to control it. If you say "claim list" or specify a petname that does not match any of your stabled pets, you will get a list of pets that are currently stabled.
  • No matter where or on which facet you stabled your pet(s), you can claim them from any stablemaster.
  • People who are only friended to pets can not stable or claim them. You receive a message telling you "you don't own this pet" if you try to stable a pet you are friended to.
  • Pets that are fighting may no longer be stabled. You will get a message that "your pet seems to be busy".
  • A pet has to be "empty" in order for a stabemaster to accept it. ("You need to unload your pet.")
  • The number of pets a character can place on a stable master is based upon an average of 3 skills:
    Taming, Veterinary, and Animal Lore.
    If the total (adjusted value) of these 3 skills (Taming plus Veterinary plus Animal Lore) is
    • below 160, two pets may be stabled.
    • between 160 and 199.9, three pets may be stabled.
    • between 200 and 239.9, four pets may be stabled.
    • at or above 240, five pets may be stabled.
    Additional stable slots are granted for reaching 100.0, 110.0 and 120.0 in Animal Taming, Animal Lore or Veterinary.

If you are mounted on a pet (ostard, llama, horse, nightmare, kirin, unicorn, ridgeback) you can safely log out on it.

Training your pet
Creatures spawn with random values of skills and stats within a specific range set for their type (see the Hunter's Guide for these ranges) and can be trained to a maximum of 100.0 in their skills and up to a maximum of 125 in stats - if the spawn value of any stat is at or above 125, it can not be trained any higher.
  • All creatures spawn with various levels of the following skills:
    Wrestling, tactics, and magic resist. Swamp dragons also have some anatomy.
    Some creatures additionally have either poisoning or magery, meditation and evaluating intelligence
  • All creatures suffer skill loss when they are tamed for the first time. The skill loss percentage is higher if a paralyzation spell is active at the point when the taming attempt completes successfully.
  • Bonded pets suffer a skill loss of 0.1 point in each skill each time they are resurrected.

In order to improve your pet's skills and stats, have it fight monsters of increasing difficulty. There should always be at least a slight challenge in a fight to trigger stat and skill gains. Do not overestimate your own capabilities of keeping a pet alive, otherwise you might lose a pet and have to start over training a new one.

For more in-depth information consult the UO Tamer Forum

 
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