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Guide to the Good vs. Evil system
Currently only active on Siege Perilous as part
of the Faction system.
Evil characters and heroes
With the Good/Evil system players can sign up to play as
evil characters. In addition, players who oppose them can
gain reknown as heroes. Both sides will gain special powers
to recognize their dedication to either virtue or the forces
of evil. Note that in everything below, "kills"
is defined by "the person who did the most damage when
the person was killed." You can sign up for being evil
by saying, "I am evil incarnate" at any
shrine. You will start with on sphere 1 and have 10 lifeforce.
There is a minimum character age of 24 played hours before
you can do this.
What does it mean to be evil?
This is permanent and irrevocable.
This turns you permanently red and makes you freely attackable.
You will gain the title of "the Evil," and you
will have "[evil]" attached to your name when
looked at.
If you look at yourself as an evil person, you will get
your "sphere" level and "lifeforce"
reported as well (see below for an explanation of this).
The more advanced the player, the higher initial values
of sphere and lifeforce the evil will start with.
Evil people are not automatically killed in justice regions.
In fact, they are under the protection of Lord British's
guards just like innocents are.
Evil people cannot be resurrected at shrines of the Virtues.
They can, however, be resurrected at any healer, or at the
Shrine of Chaos.
Gaining power as an evil
When evils kill wisps (the regular 'good' ones), they gain
lifeforce.
When evils kill innocents that they attacked, all the evil's
stats and skills fall by 50% for five minutes. They also
lose lifeforce. If the evil has 0 lifeforce, then the evil
can also be reported for murder. Lastly, they cannot hide,
recall, or gate away for those five minutes.
When evils kill innocents that attacked them, the innocents
are lootable, and cannot report the evil for murder. In
other words, innocents should not attack evils unless they
are prepared for the consequences of death!
When an evil kills a hero, they gain sphere and lifeforce
proportional to the sphere and lifeforce of the hero they
slew (up to 20%). In addition, the hero is completely lootable,
and cannot report the evil for murder.
If the evil has any murder counts, they cannot gain sphere
or lifeforce.
Evils can kill evils freely.
Sphere level is calculated with one of these formulas:
Sphere = (Lifeforce - 5) / 5 or Sphere
= Lifeforce / 10
If you are evil and reached a higher sphere
please send us your Sphere
level and Lifeforce.
The benefits of the dark side
Evil has special powers. Use of these powers costs lifeforce,
and each power has a certain minimum required sphere before
it is available. Note that lifeforce does not regenerate
like mana does, you have to earn it back by killing wisps
or heroes. To use evil powers you have to say "I
invoke my evil powers". This will bring up a menu.
To use a power you have to speak the text displayed in that
menu. The powers of evil, in order of difficulty (and higher
lifeforce cost) are:
| Evil Powers |
| Power |
Words |
Comments |
Sphere |
Lifeforce |
| Black armor |
Vidda K'balc |
Invoking this power, then targeting an equipped piece
of armor turns it true black. When unequipped, the item
returns to its natural color. |
1 |
1 |
| Detect good |
Drewrok Erstok |
This power returns information on the proximity of
heroes. |
2 |
0 |
| Summon familiar |
Trubechs Vingir |
This conjures up a black wolf to serve as the evil's
pet for a time. This pet is also evil, of course. It
is about as strong as a Dire Wolf. You can only have
one such pet at a time. |
3 |
5 |
| Vile blade |
Velgo Reyam |
This power actually works on any weapon (including
maces and bows). It gives the weapon a few charges of
powerful (level 5 !!) poison. Once a weapon has been
made vile, it can never again be used by a hero. |
4 |
10 |
| Unholy steed |
Trubechs Yeliab |
This conjures up a mystical black steed to serve as
the evil's mount. The same restrictions apply as for
the familiar. This steed is about as strong as a Nightmare.
They last for 1 to 1.5 hours. |
5 |
30 |
| Blight |
Velgo Ontawl |
This targetable area effect power causes damage to
all heroes in the range. Damage done lies in the 20-40
range. |
6 |
15 |
| Monster ignore |
Velgo K'balc |
This ability makes even aggressive monsters ignore
the evil player for a time, unless they were already
engaged in combat with them. Attacking or stealing from
a monster will shatter the spell. |
7 |
20 |
| Unholy word |
Velgo Oostrac |
This power consumes a huge amount of lifeforce, but
allows you to target a hero and simply kill them dead.
No sphere nor lifeforce is granted for the kill. |
8 |
100 |
Interacting with evil
Healing evil is a criminal act.
Attacking evils makes you gray to all evils for two minutes.
In addition, you are lootable if killed. You do not get
this flag for attacking an evil player that just attacked
an innocent.
Looting an evil corpse will make you gray to all evils
for two minutes as well.
A land in need of heroes...
Naturally,
evil is only half the equation. Those who hunt down the
forces of evil can also acquire a special title and unique
powers. We term these people "heroes." To become
a hero, all you have to do is kill enough evils. This increases
your lifeforce and your points. Once you cross a certain
threshold, you are automatically a hero. Alternatively you
can visit a shrine and say "I will defend the virtues"
to become a hero. You will start on sphere 1 and have 10
lifeforce. There is a minimum character age of 24 played
hours before you can do this.
You cannot gain points nor lifeforce while you are red,
not while you have any short murder counts, nor if you are
a member of the Thieves' Guild.
If you lose too much sphere or lifeforce, you become a
"fallen hero." You are still gray to evils for
an additional five minutes.
If a hero is reported for murder, all lifeforce and sphere
immediately vanishes, and you become a fallen hero. Heroes
can kill murderers just like now, of course.
When a hero kills an evil, a proportion of the evil's sphere
and lifeforce is transferred to the hero (up to 20%), and
the evil's corpse is fully lootable.
Killing a black wisp will give lifeforce to a hero.
Sphere level is calculated with one of these formulas:
Sphere = (Lifeforce - 5) / 5 or Sphere
= Lifeforce / 10
If you are a hero and reached a higher sphere
please send us your Sphere
level and Lifeforce.
The powers of good
Just as evils have powers, so do heroes. In fact, the powers
are a "good mirror" of the evil powers. Each power
costs lifeforce to use, and lifeforce can only be gained
by killing evils. In addition, you need to have a certain
rank as a hero to use the power at all. To use good powers
you have to say "I invoke my good powers".
This will bring up a menu. To use a power you have to speak
the text displayed in that menu.
| Good Powers |
| Power |
Words |
Comments |
Sphere |
Lifeforce |
| White armor |
Vidda K'balc |
Invoking this power, then targeting an equipped piece
of armor turns it white. When unequipped, the item returns
to its natural color. |
1 |
1 |
| Detect evil: |
Drewrok Velgo |
This power returns information on the proximity of
evils. |
2 |
0 |
| Summon familiar |
Trubechs Vingir |
This conjures up a white wolf to serve as the heroes
pet for a time. This pet is also labeled [hero]. It
is about as strong as a Dire Wolf. You can only have
one such pet at a time. |
3 |
5 |
| Holy Blade |
Erstok Reyam |
Effectively makes the weapon (including bows) have
double damage against evils and undead. |
4 |
10 |
| Holy steed |
Trubechs Yeliab |
This conjures up a mystical white steed to serve as
the heroes mount. The same restrictions apply as for
the familiar. This steed is about as strong as a Nightmare.
They last for 1 to 1.5 hours. |
5 |
30 |
| Bless |
Erstok Ontawl |
A targeted area effect spell that gives a temporary
boost to stats to all innocents in range, except for
guild enemies. |
6 |
15 |
| Holy shield |
Erstok K'blac |
A magical shield that shields the hero plus those
standing directly next to him. Evils and monsters cannot
pass the shield (though they can attack from outside
it, or use magic or missiles to get past it). |
7 |
20 |
| Holy word |
Erstok Oostrac |
Like Unholy Word; This power consumes a huge amount
of lifeforce, but allows you to target an evil and simply
kill them dead. No sphere nor lifeforce is granted for
the kill. |
8 |
100 |
How does this affect outsiders
?
This system was created in order to foment roleplay and
to restore large-scale player vs player conflict around
a grand good and evil struggle. However, not everyone wants
to participate. In particular, innocents definitely do not
want to be merely cannon fodder in the face of evil. Innocents
who die to evil that attacks them are unlootable. Their
items remain with the ghost. In addition, the evil who attacked
them loses 50% of their stats and skills for five minutes,
cannot recall, gate, or hide for those five minutes, and
loses sphere and lifeforce.
Note that if a mixed group of evils and others attack,
the others are all still liable for murder counts even if
the evil is judged as the "killer." Innocents
who attack evil, however, are effectively signing up for
eventual heroism. We urge innocents to check the title of
that red player they are thinking of attacking! Innocents
who die to heroes are covered under the standard reputation
system. In addition, the heroes are stripped of their status.
Heroes make very good companions for innocents in adventuring
groups, because of the Bless and Holy Shield abilities!
J. noticed this easter egg: You probably noticed
that the "words of power" invoked by heroes and
evil characters are corruptions of at least a few developers'
real names. I don't know who "Schubert" or "Walton"
are, but I can read "Koster", "Vogel",
"Black", "Castoro" and "Bailey"
in those words -- all on staff. |