|
Guide to understanding the new Murder System
The first thing one must understand is that there are two
murder count numbers that are recorded by the game. A short
term and a long term count. When you are reported for murder
your short term count goes up by one as does your long term
count.
- The short term murder count decays at one per eight
hours, and if you have 5 of them, you will have
stat loss if you res. This short term murder count does
not effect the long term murder count.
- The long term murder count accumulates exactly
the same way as the short term one (if you get reported
for murder the counter goes up one). These counts decay
at one per 40 hours instead of one per 8 hours. Once you
have 5 long term counts, your character will be red, but
this counter has nothing to do with stat loss. It only makes
your character red.
Note that the long term murder count will always be equal
to or higher than your short term murder count. This means
that if you will suffer stat loss when you res you must be
red, but being red does not always mean you will suffer stat
loss when you res. Confused ? Read on...
With both of those counters defined, I want to show an example
how someone that murders frequently will really wind up being
red very very long, even though he can res without stat loss.
Lets look at an example of a murderer that kills 5 people
in a row, then attempts to just sit out 8 hours to get rid
of one short term kill before he kills again.
A Murderer Scenario:
Note I am using exact hours to make this scenario simple, things
in game can effect the actual hours to make the murder count
decay a little faster or slower than 8 hours and 40 hours, but
not by too much. You might want to use 10 hours instead of 8
per short term murder count to be on the safe side. Also keep
in mind if you are currently working on decaying a murder count,
if you kill again the current murder count you were working
on gets reset to full and you recive the new murder count on
top of that.
- Player murders 5 people in a row and player is red (ressing
will cause stat loss).
· Short term counter is 5 (40 hours to get to 0 count, 8
hours to be safe to res)
· Long term counter is 5 (200 hours to get to 0 count, 40
hours to be blue)
- Player waits 8 hours to get rid of a short term
murder, player is still red. Even though the short term
counter is below 5, the long term counter is still 5 and
keeps him red.
· Short term counter is 4 (32 hours to get to 0 count, is
safe to res)
· Long term counter is 5 (192 hours to get to 0 count, 32
hours to be blue)
- Player murders a player. Player is still red (ressing
causes stat loss again)
· Short term counter is 5 (40 hours to get to 0 count, 8
hours to be safe to res)
· Long term counter is 6 (240 hours to get to 0 count, 80
hour to be blue) *note the 8 hours you put toward
this count up in #2 above is wasted because you added another
murder count.
- Player waits 8 hours to get rid of a short term
murder again so he can res without stat loss. You can see
that even though the short term counter fell back to 4,
the long term count is really racking up the hours, just
one kill has made a major difference in the long term count
compared to scenario 2 above.
· Short term counter is 4 (32 hours to get to 0 count, is
safe to res)
· Long term counter is 6 (232 hours to get to 0 count, 72
hours to be blue)
- Lets run the scenario one more time to watch the long
term counter. Player kills someone again (ressing causes
stat loss again)
· Short term counter 5 (40 hours to get to 0 count, 8 hours
to be safe to res)
· Long term counter 7 (280 hours to get to 0 count, 120
hours to be blue)
As can be seen, compare scenario 5 above with scenario 1.
In both instances, the player is a murderer and has only 5
short term murder counts that only need 8 hours to be safe
to ressurrect. But because this person has continued to kill
and add more 40 hour long term murder counts to the long term
counter, this person is going to be red for a long time. Instead
of waiting 40 hours to become blue, he would now have to wait
120 hours because of his accumulation.
If you say outloud "I must consider my sins" you
will receive a message that will tell you your short term
murder count and long term murder count.
FYI: The "Ping Pong" effect, that could cause permanent
murder status on a character, has been removed completely
since publish 16. Murderers can go from "stat loss"
to "no stat loss" as often as they wish, without
the fear of being permanently red.
|