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Provocation
  • Provocation allows a Bard to incite so much anger in an animal or monster, that it will attack another animal or monster, targeted by the Bard.
  • Difficulty-Based: The Provocation skill check is difficulty-based. Each creature will have a dynamically computed difficulty score based on its attributes, skills, and special abilities. This means that some creatures of a type might be slightly easier or more difficult to provoke than the average. The base difficulty in provoking two creatures to fight is the average difficulty of the two creatures.
  • Correct Damage Assignment: When two creatures are successfully provoked by a bard, damage assignment will be correctly handled for both creatures involved, meaning the bard will receive correct credit toward looting rights, fame/karma rewards, etc. without having to perform a second provoke on the same creatures in reverse order.
  • Looting rights: The bard will receive proper damage credit for all damage done to each other by his provoked creatures.
    As an example, consider a bard that provoked two creatures and one has died while the other is left at 10% health. If a passerby finishes off the wounded one, the passerby isn’t likely to get looting rights even though he got the killing blow, because the bard still did the vast majority of the damage.
  • Chance of success: To calculate the chance of successfully provoking two creatures onto each other, calculate each creature's individual chance, add those together, then divide by two.
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