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Provocation allows a Bard to incite so much anger
in an animal or monster, that it will attack another animal or monster,
targeted by the Bard.
Difficulty-Based: The Provocation skill check is difficulty-based.
Each creature will have a dynamically computed difficulty score
based on its attributes, skills, and special abilities. This means
that some creatures of a type might be slightly easier or more difficult
to provoke than the average. The base difficulty in provoking two
creatures to fight is the average difficulty of the two creatures.
Correct Damage Assignment: When two creatures are successfully
provoked by a bard, damage assignment will be correctly handled
for both creatures involved, meaning the bard will receive correct
credit toward looting rights, fame/karma rewards, etc. without having
to perform a second provoke on the same creatures in reverse order.
Looting rights: The bard will receive proper damage credit
for all damage done to each other by his provoked creatures.
As an example, consider a bard that provoked two creatures and
one has died while the other is left at 10% health. If a passerby
finishes off the wounded one, the passerby isn’t likely to get looting
rights even though he got the killing blow, because the bard still
did the vast majority of the damage.
Chance of success: To calculate the chance of successfully
provoking two creatures onto each other, calculate each creature's
individual chance, add those together, then divide by two.
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