Stratics - The Massively Multiplayer Network
Stratics Network Stratics Community Stratics Central  
UO Stratics Front Page


Skill and Stat Locks
Stat Locks
In an effort to give players more control over their character’s stats a stat management system has been implemented. Each individual stat, Strength, Dexterity and Intelligence, can be set to either one of these three options:
  • Locked
  • Set to Raise
  • Set to Lower

You can only gain in a stat if the stat has been set to raise and there is room for stat gain. A character that is below his maximum stats level (as displayed on the character status gump) always has room for stat gains. A character that is already at the maximum stats level will need to set one stat to lower in order for another stat to be able to gain.

Only when you gain in a skill, you may gain in 1 stat. The stat that might be increased is determined at random from all stats that have been set to raise. The chance that a stat will indeed rise is (100 - current stat level)% with a minimum of 5%. You can gain up to 1 stat point per 15 minutes, with a maximum of 10 points per day.

Skill Locks
In an effort to give players more control over their character’s skills a skill management system has been implemented. To facilitate this management the skill menu will be changed in the following ways:

  • A toggle button has been added at the bottom of the menu. This toggle button will change the state of the menu so that it will show your character’s current skill level or your character's current skill cap for each individiual skill.
  • A toggle button will be added next to each skill. This toggle button will have three states: "up", "down", and "stop". Skills marked "up" will rise normally and will never go down. Skills marked "down" will be candidates for atrophy. Skills marked "stop" will not go up or down, regardless of how often they are used.
  • A field will be added to the bottom of the skill menu that lists the character’s unmodified skill total. This will allow you to see how close you are to the skill cap (700, 705, 710, 715 or 720 depending on the account age).
FAQ

Q: "What happens if I’m at the skill cap and all my skills are all marked ‘up’?"
A: "None of your skills will change."

Q: "What happens if I’m at the skill cap and the only skills marked ‘down’ are at 0.0?"
A: "None of your skills will change."

Q: "What happens if I mark all my skills ‘down’?"
A: "None of your skills will change, because they only atrophy when another skill raises."

Q: "If I mark all my skills ‘down’ except for one, will that skill go up faster?"
A: "No."

Q: "Will I gain stats when I use a skill marked ‘down’?"
A: "No."

Q: "Will I gain stats when I use a skill marked ‘stop’?"
A: "No."

Q: "What happens when I try to train with an NPC if I am skill capped and all of my skills are marked as either "stop" or "up".
A: "You will not be able to train with the NPC"

Q: "How will this system affect murderers with regards to ‘stat-loss’?"
A: "Murderers will still take stat and skill loss as normal, regardless of their skill locks."

Q: "Can I set a different configuration for each character?"
A: "Yes. Each character on each shard can have different skill management settings."

Q: "How do I gain stats when at the skill cap?"
A: "You can only gain stats from skills that are marked as "up". If you are at the skill cap, you will only gain stats from skills if you mark another skill as "down" (provided that you have points to atrophy in that skill) or if the skill is at Grandmaster (in this case, you do not need to mark any skills as "down".

 
This site best viewed in Internet Explorer.
©2008, Stratics. All rights reserved.
Maintained by: UO Stratics Staff. Send content updates for UO Stratics to uoinfo@stratics.com.