Stat Locks In
an effort to give players more control over their characters
stats a stat management system has been implemented. Each
individual stat, Strength, Dexterity and Intelligence, can
be set to either one of these three options:
- Locked
- Set to Raise
- Set to Lower
You can only gain in a stat if the stat has been set to
raise and there is room for stat gain. A character that
is below his maximum stats level (as displayed on the character
status gump) always has room for stat gains. A character
that is already at the maximum stats level will need to
set one stat to lower in order for another stat to be able
to gain.
Only when you gain in a skill, you may gain in 1 stat.
The stat that might be increased is determined at random
from all stats that have been set to raise. The chance that
a stat will indeed rise is (100 - current stat level)% with
a minimum of 5%. You can gain up to 1 stat point per 15
minutes, with a maximum of 10 points per day.
Skill Locks
In an effort to give players more control over their characters
skills a skill management system has been implemented. To
facilitate this management the skill menu will be changed
in the following ways:
- A toggle button has been added at the bottom of the
menu. This toggle button will change the state of the
menu so that it will show your characters current
skill level or your character's current skill cap for
each individiual skill.
- A toggle button will be added next to each skill. This
toggle button will have three states: "up",
"down", and "stop". Skills marked
"up" will rise normally and will never go down.
Skills marked "down" will be candidates for
atrophy. Skills marked "stop" will not go up
or down, regardless of how often they are used.
- A field will be added to the bottom of the skill menu
that lists the characters unmodified skill total.
This will allow you to see how close you are to the skill
cap (700, 705, 710, 715 or 720 depending on the account
age).
FAQ
Q: "What happens if Im at the skill cap and all
my skills are all marked up?"
A: "None of your skills will change."
Q: "What happens if Im at the skill cap and the
only skills marked down are at 0.0?"
A: "None of your skills will change."
Q: "What happens if I mark all my skills down?"
A: "None of your skills will change, because they only
atrophy when another skill raises."
Q: "If I mark all my skills down except for
one, will that skill go up faster?"
A: "No."
Q: "Will I gain stats when I use a skill marked down?"
A: "No."
Q: "Will I gain stats when I use a skill marked stop?"
A: "No."
Q: "What happens when I try to train with an NPC if I
am skill capped and all of my skills are marked as either
"stop" or "up".
A: "You will not be able to train with the NPC"
Q: "How will this system affect murderers with regards
to stat-loss?"
A: "Murderers will still take stat and skill loss as
normal, regardless of their skill locks."
Q: "Can I set a different configuration for each character?"
A: "Yes. Each character on each shard can have different
skill management settings."
Q: "How do I gain stats when at the skill cap?"
A: "You can only gain stats from skills that are marked
as "up". If you are at the skill cap, you will only
gain stats from skills if you mark another skill as "down"
(provided that you have points to atrophy in that skill) or
if the skill is at Grandmaster (in this case, you do not need
to mark any skills as "down". |