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HUMILITY AS DEFINED BY THE VIRTUE SYSTEM
Humility is part of a philosophy within Ultima Online known as
the Virtues, and is one of eight pursuits within the upcoming Virtue
system.
The Virtue of Humility has been described as:
�Perceiving one�s place in the world, not according
to one�s own accomplishments, but according to the intrinsic value
of all individuals.�
Pursuit of Humility will be designed to encourage veteran players
to help new players, in that they will specifically advance in this
Virtue by helping [young] players.
Squire System: Veteran players will be able to invite [young]
players to become their squires.
- [Young] players can be invited to become a squire in the following
manner:
- Open up the Virtue gump.
- Double-click the Humility (shepherd�s crook) symbol
- Target the [young] character
- Once invited, the [young] player will receive a special invitation
message. The [young] player can accept the invitation by:
- Opening up the Virtue gump.
- Double-click the Humility (shepherd�s crook) symbol
- Target the veteran character
- If the [young] player accepts this invitation�
- �and does not have a current sponsor, he will become the
squire to the veteran character.
- �and already has a current sponsor, he will receive a gump,
stating: �You are a squire to another player. If you accept
this new invitation you will no longer be a squire to [current
sponsor�s name].�
- Whenever a [young] character gains skill points in the following
skills while within a squire-sponsor relationship exists, the
sponsor may gain points in Humility:
- Alchemy
- Animal Taming
- Archery
- Blacksmithy
- Bowcraft/Fletching
- Carpentry
- Cartography
- Cooking
- Fencing
- Fishing
- Healing
- Inscription
- Lockpicking
- Mace Fighting
- Magery
- Mining
- Musicianship
- Provocation
- Stealing
- Swordsmanship
- Tailoring
- Tinkering
- Veterinary
- There are certain situations which will affect a sponsor�s gaining
of Humility points:
- In order for the sponsor to gain in Humility, he must remain
close to the [young] character as that [young] character gains
skill.
- Skill points gained through the use of a training dummy
will not count toward possible Humility increases.
- Skill points gained by paying for training from NPCs will
not count toward possible Humility increases.
- [Young] characters will not gain Humility points.
- The sponsor cannot gain Humility points while dead.
Virtuous Title & Abilities: When a character has achieved any
number of Humility points, he is considered to have achieved a certain
step on the path of Humility.
- When a player moves his cursor over the Humility symbol, a title
will be displayed, indicating the step currently achieved in Humility
for that character.
- First step: Seeker of Humility
- Second step: Follower of Humility
- Third step: Guardian of Humility
- Players who progress any number of steps on the path of Humility,
but do not continue to actively pursue it, may discover that this
Virtuous title reduces in steps over time.
- Gaining steps in Humility will grant a character some special
abilities. Players will be able to access these abilities by clicking
the Humility symbol on their own Virtue gump.
- First step: +10 Hit Points, +10 Mana, +10 Stamina
- Second step: +20 Hit Points, +20 Mana, +20 Stamina
- Third step: +30 Hit Points, +30 Mana, +30 Stamina
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