The Virtue System



HUMILITY AS DEFINED BY THE VIRTUE SYSTEM

Humility is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.

The Virtue of Humility has been described as:

�Perceiving one�s place in the world, not according to one�s own accomplishments, but according to the intrinsic value of all individuals.�
Pursuit of Humility will be designed to encourage veteran players to help new players, in that they will specifically advance in this Virtue by helping [young] players.

Squire System: Veteran players will be able to invite [young] players to become their squires.
  • [Young] players can be invited to become a squire in the following manner:
    • Open up the Virtue gump.
    • Double-click the Humility (shepherd�s crook) symbol
    • Target the [young] character
  • Once invited, the [young] player will receive a special invitation message. The [young] player can accept the invitation by:
    • Opening up the Virtue gump.
    • Double-click the Humility (shepherd�s crook) symbol
    • Target the veteran character
  • If the [young] player accepts this invitation�
    • �and does not have a current sponsor, he will become the squire to the veteran character.
    • �and already has a current sponsor, he will receive a gump, stating: �You are a squire to another player. If you accept this new invitation you will no longer be a squire to [current sponsor�s name].�
  • Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship exists, the sponsor may gain points in Humility:
    • Alchemy
    • Animal Taming
    • Archery
    • Blacksmithy
    • Bowcraft/Fletching
    • Carpentry
    • Cartography
    • Cooking
    • Fencing
    • Fishing
    • Healing
    • Inscription
    • Lockpicking
    • Mace Fighting
    • Magery
    • Mining
    • Musicianship
    • Provocation
    • Stealing
    • Swordsmanship
    • Tailoring
    • Tinkering
    • Veterinary
  • There are certain situations which will affect a sponsor�s gaining of Humility points:
    • In order for the sponsor to gain in Humility, he must remain close to the [young] character as that [young] character gains skill.
    • Skill points gained through the use of a training dummy will not count toward possible Humility increases.
    • Skill points gained by paying for training from NPCs will not count toward possible Humility increases.
    • [Young] characters will not gain Humility points.
    • The sponsor cannot gain Humility points while dead.
Virtuous Title & Abilities: When a character has achieved any number of Humility points, he is considered to have achieved a certain step on the path of Humility.
  • When a player moves his cursor over the Humility symbol, a title will be displayed, indicating the step currently achieved in Humility for that character.
    • First step: Seeker of Humility
    • Second step: Follower of Humility
    • Third step: Guardian of Humility
  • Players who progress any number of steps on the path of Humility, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Humility will grant a character some special abilities. Players will be able to access these abilities by clicking the Humility symbol on their own Virtue gump.
    • First step: +10 Hit Points, +10 Mana, +10 Stamina
    • Second step: +20 Hit Points, +20 Mana, +20 Stamina
    • Third step: +30 Hit Points, +30 Mana, +30 Stamina