Better Homes & Castles: Building & Trading
Building a House

Building a House

Few things in Britannia are more satisfying than staking your claim to a plot of land, and building your very own house upon it! The opening of the lands of Malas, and the recently-added ability to build over small rocks and plants, mean that your chances of finding a place to build your home are pretty good.

All house types are build with the same House Placement Tool, available from the Architects in the carpenter shops in town, for about 600 gold. This tool replaces the old House Deeds that were good only for a particular type of house. The tool is blessed, and draws directly upon funds in your bank box, so if you are looking for a house, carry one around with you at all times... you might just come across a place where you can build your house!

You have a choice of various pre-built houses to suit your needs, and empty plots of different sizes on which you can build a house of your own design. See the Master Building Table for all available house and plot types, and their storage capacity. Note that if you plan on placing a customisable plot, your account needs Age of Shadows access. You can check whether or not you're able to place customisable plots, by using the House Placing Tool and trying to access the menus for empty plots.

Before you set off to stake your claim; check that you have the House Placement Tool with you, and that you have sufficient funds in your bank box to cover the expense of the house or plot you plan to place. Incidentally, those funds must be in the form of a check; the Brittanian building contractors apparently refuse to deal with coinage. A tip: you can check your available funds while 'out in the field', by using the house placement tool and clicking any of the three options for plot sizes. The bottom of the window shows the available funds in your bank.

Now you are ready to go out into the world and stake your claim! You can find detailed information on using the House Placement Tool in the Official Playguide, but you'll find using the tool to be quite intuitive.

Note that when you place a house, the 7-day rule applies, and you cannot place or acquire another house for a week! Also, any houses that you own will become condemned. See the Important rules in the Homeowner's Guide.

Placement Rules

To place a house, find a reasonably empty bit of land, double-click the tool, and select the house or plot you wish to place. You'll see an outline of the selected house or plot, which you're able to move around with your mouse. To attempt to place the house, move it into the correct position and press the left mouse button.

On your first try, most likely you'll get a message that the house cannot be placed there. Now what? Your house can only be built upon a lot that satisfies the following conditions:

  • The area under your house must be reasonably flat. You can have a slight hill or bump under the center of your house, but the ground around the edge of the house should be more or less level.
  • The area under your house should be free of obstacles, trees, other houses, etc. (See blocking objects to see what will block house placement). (yellow area)
  • The area around your house should be free of obstacles. There should be a clear corridor of one tile wide around your house, so that you can freely walk around it. (blue area)
  • The area extending 5 tiles in front of your house (on the South end, counting from the stairs) should be free of other houses. (red area)
  • Your house should respect the obstacle-free areas around other houses. You cannot build within 5 tiles south of an existing house, as this would violate the requirement for that house to have this area obstacle-free. (orange area)

There are a few areas where you cannot build houses, such as inside the city limits or on a server line. You'll receive the message 'Housing cannot be created in this area' if you try to build a house there.

When you place a customisable plot, the outline will not show the steps leading up to the plot! When you position the plot, you should reserve room for the steps as well. (pink area)

Walking around the area and playing around with the house tool should give you a good idea about the maximum plot size that will fit into the area. When you manage to find a valid location for a plot, do not immediately confirm that you wish to definitely place it. Look around the edges of the plot: perhaps there is room to place a slightly bigger one� while you are doing this, other players will not be able to place in the spot you found, until you cancel or confirm that you wish to build your house there, or until 30 seconds have passed. They will be able to see the house you're attempting to place, so be aware that everyone else in the area will now know that a house will fit the location.

 

 

Finding a Spot

 

You guessed it: this is the hard part. Finding a place to build a house is partly luck, but with a few tips and tricks, you can improve your chances of finding one.

A good place to find house spots is� another shard! If you suspect that a house should fit a particular spot but you cannot seem fit one in, visit the same spot on another, preferably crowded shard. Chances are that if the spot is a viable location for a house, someone will already have build one there on one of the crowded shards.

There used to be a good way to find overlooked house spots or spots where a house has decayed unnoticed: by walking around other shards, and letting UO Automap and UOAssist map out the houses. You could simply compare the house maps of different shards to find empty house spots on your shard. UO Automap is as yet unable to record the location of customizable house plots (at the time this essay was written), so this method will of limited value. It may be that the ability to record all plot sizes will be added to UO Automap at some future date.

Be on the lookout for empty areas that look like they might fit a house. Again, check on other shards if you cannot place in what seems to be a viable location. In some cases placing is tricky: you may have to stand under a particular tree when you try to place the house, because otherwise you will be targeting the tree's foliage rather than the area obscured by the tree, even though the house outline appears to sit in the correct location.

 

Many people only try out placement using the customizable plots, because the outline leaves a clear view of the surroundings. However, there are places where an outline will not fit but a pre-fabricated building will, because the stairs in front of prefav houses generally do not span the entire width of the plot. If you try to place a custom plot and find yourself blocked by a tree or other house at one of the corners of the south end of the plot, consider one of the pre-fabricated houses. You may find that one of them will fit:

In the left hand image, you see an attempt to place a 7x7 customizable plot. The pink area shows where the stairs will go; the red area shows the 5 tile wide area in front of the stairs that has to remain clear. The green tiles show where there the 5 tile area overlaps with another plot that is already placed. The 7x7 plot will not fit here!

The right-hand image shows an attempt to place a classic small tower, in the same location. The stairs on this house span only 3 tiles, and as a result, the 5 tile area in front of the house and stairs fits nicely around the existing plot. The small tower will fit here! Note that you are allowed to turn the small tower into a customisable plot, even though the resulting plot would suffer from the same problem as the 7x7 plot in the picture.

Note that in this case, turning the small tower into an empty plot will make both plots 'improperly placed' because of this.