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Welcome!
Ever wonder what kind of creature a Bogle is? Or what the
best way to kill a Gazer is? Or maybe you just want to know
what kind of loot you can expect to find on a Valorite Elemental.
Well, if it's things like that you want to know, then you've
come to the right place.
The Hunter's Guide.
On the pages of the Hunter's Guide you can find information
about each and every creature in the world of Ultima Online.
Whether it be what it likes to eat, where you can usually
find it and even how many hit points it usually has.
Each creature in the game has it's own page here, which
you can access by using the menu on the left side of the screen.
On each page you will first see the creatures name and a picture
of the it. Following that is a small description of the creature
and then some more pictures, both from the 2D and 3D clients.
Below the line of pictures you will find a number of fields
and tables containing all the information you could possibly
want to know about the creature. What each of those fields
means will be explained below.
If you find some information you believe to be wrong or
missing, then please use the "Add comment" link
at the bottom of the page the information should be on.
Enjoy the hunt.
- Fluffy, UO Stratics Hunter's Guide Editor
How to understand the information in
the Hunter's Guide:
Special Abilities: Some creatures have certain
special abilities that makes them... well... special. An example
of this would be the Orc Scout, who has the ability to jump
away and hide when he gets hurt or the Plague Beast that devours
the corpses of its victims.
Any kind of ability that the creature might have and most
other creatures do not, will be found in this field.
Loot: This field will contain which items you can
expect to find on the corpse of the creature.
Loot on monsters is based on chance, and as a result, it is
very hard to give an accurate prediction of what they will
give. It is VERY important that you take into account that
each description of the loot does not guarantee anything but
a SELECTION of the items in it. The rating only tells you
what there is a good chance that you MIGHT get, not what you
WILL get.
The Loot field can be divided into 3 sections:
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Standard Loot: |
Normal items like gold, weapons and scrolls that
can be found immediately when you search the corpse.
Some of these items will usually be grouped the following
categories:
Magic Items: Most creatures have a chance
to drop magic items, some more often than others.
Magic Items will only be listed in a creatures loot
field if there is a relatively good chance that the
creature will carry one.
Potions: Any kind of lesser potion, including
empty bottles.
Low Level Scrolls: Blank scrolls, any 1st-3rd
Circle Magery spells and any Necromancy spells that
require less than 50 skill to cast.
Medium Level Scrolls: Any 4th-7th Circle Magery
spells and any Necromancy spells that require from
50 to 80 skill to cast.
High Level Scrolls: Any 8th Circle Magery spell
and any Necromancy spells that require more than 80
skill to cast.
Reagents: Any of the 8 different Magery reagents.
More than one stack might be found on the creature,
but this is the total number of reagents in all stacks
combined.
Necromancy Reagents: Any of the 5 different
Necromancy reagents. More than one stack might be
found on the creature, but this is the total number
of reagents in all stacks combined.
Gems: Any of the different types of Gemstones,
like diamonds or rubies.
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| Carved Loot: |
Resources that will only appear on the corpse once
a knife or other bladed weapon is used to carve the
corpse. These resources are items like Hides, Meat
and Scales.
The amount of Hides you can carve from creatures
differ between the facets. In Felucca you will get
twice the amount of Hides that you would in Trammel,
Ilshenar or Malas. The amount displayed in the Hunter's
Guide is for Trammel, Ilshenar and Malas, if you hunt
in Felucca merely double it.
The amount of carved loot you get from a creature
is always the same.
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| Special Loot: |
Special items that can either only be found on a certain
creatures, like Arcane Gems or Tribal Spears, or other
items that are rarely found like Treasure Maps.
Some special items will only be found rarely, while
others will be found on every corpse. |
Found At: Most creatures have certain places, where
they can usually be found. Most of those places will be listed
here, but not all, that would make some if the lists very
long... If you can't find the creature where it's supposed
to be, then chances are that someone else found it first,
but if you wait around a bit then a new one will probably
appear shortly.
Related To: Who were this creatures parents? No,
just kidding... The links in this section will lead you to
the pages of any creatures that might be related to the current
one in some way. Maybe there's a creature that looks exactly
like it or has a name that sounds like it, maybe some creature
has the same abilities. Things like that.
First Seen: Not all creatures have been in the
game since it started, this field will say approximately when
the creature was first seen in the game. It will also state
if the creature has not been seen in game yet.
Damage: How much melee or archery damage this creature
can do to a character wearing no armor or magic items that
increase resistances. In other words a character with 0 in
each resistance. A character with 50 in each resistance would
only take half damage.
Some creatures do physical damage, others fire
damage or maybe poison damage. Some might even do all types
of damage. This field also displays which kinds of damage
the creature does and how big a percentage of each it does.
These percentages are what decides which of your resistances
are checked when the creature hits you in melee.
Fame: When you kill a creature you will gain an
amount of fame relative to the difficulty of the creature
and your current level of fame. Your fame level is one of
the things that decides which title will be shown on your
paperdoll. You can see the different fame levels here.
Karma: When you kill a creature you will gain or
lose an amount of karma relative to the difficulty of the
creature and your current level of karma. Your karma level
is one of the things that decides which title will be shown
on your paperdoll. You can see the different karma levels
here.
Note: The amount of Fame and Karma you can receive from
killing creatures differs between the facets. In Felucca you
will get twice the amount of Fame and Karma that you would
in Trammel or Ilshenar. The amount displayed in the Hunter's
Guide is for Trammel and Ilshenar, if you hunt in Felucca
you will usually be able to reach one level higher.
Magic Level: The magic level of a creature is an
expression of how powerful the spells cast by the creature
are, if the creature has any spell casting abilities of course.
All magic using creatures are capable of casting 7th Circle
spells if they have the required mana for it.
The Magic Level is calculated by taking the average of the
creatures Magery and Evaluate Intelligence skills. It is displayed
with the same titles as players also use for their skill levels.
(Expert, Adept, Master, etc...)
The full list of the titles and their skill levels can be
found here.
Poison Level: If the creature can poison you, be
it by touch or by spell, it will be listed here, along with
the level of poison the creature can inflict. The levels are
Lesser, Normal, Greater, Deadly and Lethal Poison, if the
monster uses the poison spell it will usually be Lesser poison.
You can find more information about the effects of each level
here.
Speed: Different creatures move at different speeds.
A reaper in fact doesn't move at all, so this field would
say "frozen", while it would be "very fast"
on the page for the Silver Serpent.
Ranged Attack: Some creatures shoot arrows at you,
others use orcs. If the creature has some kind of ranged attack
it will be listed here.
Although magic attacks are also ranged, they will not be listed
here, because they are already listed under "Magic Level".
Required Taming: This is the minimum required Animal
Taming skill you need to be able to attempt taming this creature,
if it is tameable at all of course.
Preferred Foods: Some creatures like to eat fish,
some like fruit and some like meat, preferably human meat.
This information is really only useful for creatures that
are tameable, but it will be listed for those that are not
too, just because we have it...
Pack Instincts: A group of creatures with the same
pack instinct will be more powerful, if they are fighting
together. The more creatures with the same instinct, the more
powerful they get. This is particularly useful for low level
Animal Tamers, because it allows them to hunt big creatures
with a pack of smaller creatures.
Taming Notes: This field will contain any extra
taming related information about the creature, like how many
control slots it requires, or any other special requirements.
Barding Difficulty: This is the approximate base
difficulty level of using bard skills on this creature.
The bard difficulty level displayed here is the skill level
you will need, to have a 50% chance of success.
The difficulty is for a normal non-exceptional instrument
used on a non-discorded creature and with a Musicianship skill
no higher than 100.0.
The difficulty level will be lower if you are using an exceptional
instrument or the correct slayer
instrument.
For more information on barding difficulty, go
here.
The difficulty level might vary +/- 2% on creatures
of the same type, because of differences in the creatures
skills.
Barding Notes: This field will contain any extra
Bard related information concerning this creature, like if
it is immune to any of the bard skills.
Slayer Weapon Vulnerability: Slayer Weapons are
special weapons that do extra damage to certain creatures.
The types listed here are the ones that do extra damage to
this creature. You can read more about Slayer Weapons here.
Auto Dispel: All magic using creatures will attempt
to dispel summoned creatures, whether they succeed or not
depends on their magic skills and if they have enough mana
for the Dispel spell.
Some creatures are capable of dispelling the summoned creatures
with 100% success chance and even without any mana left, some
can even dispel without having any magic skills. That is commonly
known as Auto Dispel. A good example of it would be
the Golem or the Plague Beast.
Note: Just because a creature isn't listed as having Auto
Dispel, it doesn't mean that it can't dispel, it merely means
that it does not have a 100% chance of dispelling.
Sounds: If this
speaker image is present in the "sounds" field,
then you can hear the different sounds the creature makes
by clicking the speakers. This feature requires that your
computer is capable of playing MP3 files. You can read more
about programs capable of playing these files at the bottom
of each creature page.
LBR/3D Sounds: Some creatures have different sounds
in the UO:LBR and UO:3D clients, than they do in the old UO:R
client. Those new sounds can be found in this field. If the
field is empty them the same sounds are used in all clients.
Difficulty Ratings:
This section contains an estimation of how hard it would be
to kill the creature with a certain class of character.
Class: The difficulty ratings are divided into
5 different character classes. Archer, Bard, Mage, Tamer and
Warrior.
DR (Difficulty Rating): The Difficulty Rating is
an estimation of how hard the creature is to kill for the
chosen class.
The Difficulty Ratings are on a scale from 1 to 9.
| 1: |
For a creature that it will be very easy to kill,
even for a newly created charatcer. |
| 2: |
For a creature that it will be easy to kill, without
taking much damage, except maybe for a newly created
character who will probably find it a bit difficult.
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| 3: |
For a creature that it will be easy for an mid-level
character to kill. New characters should probably have
a few hours of fighting experience before taking this
creature on. |
| 4: |
For a creature that it will be relatively easy for
a mid-level character to kill. A new character with
a little training could probably kill it, if given enough
time. |
| 5: |
For a creature that it will be challenging for a
mid-level character to kill. New characters should probably
run for their lives if they were to be attacked by this
creature. |
| 6: |
For a creature that it will be hard for a mid-level
character to kill, but it should be possible. A high
level character will probably find the creature quite
easy though. |
| 7: |
For a creature that it will be relatively easy for
a high level character to kill. A less experienced character
might be able to kill the creature, but it will take
a while. |
| 8: |
For a creature that it will be challenging for a
high level character to kill. Using the best possible
magical equipment would probably make it less challenging.
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| 9: |
For a creature that it will be extremely difficult
to kill, even for a high level character with the best
possible magical equipment. It is possible though, it
will just take some time. |
In special cases the rating "X" might appear,
which means that it will be highly unlikely, if not completely
impossible, that a character kills the creature alone.
Comments: Anything that character should be aware
of about the monster, and a maybe a few tips to make the killing
a bit easier.
Stats, Resistances & Skills:
These three tables contain information gained by using the
Animal Lore skill on the creature.
All values are based on freshly spawned creatures. Since creatures
will gain in skills and stats when they fight, you might encounter
some that have higher values.
Readings: The amount of creatures this information
is based on. All creatures are freshly spawned, to make the
information more accurate.
Note: The amount of creatures most of the pages are based
on is relatively low, but they will increase when more creatures
have been examined, which means the accuracy of the stat/skill
ranges will also increase.
Minimum: The lowest stat or skill value the creature
has been seen with.
Average: The average stat or skill value of the
creature.
Maximum: The highest stat or skill value the creature
has been seen with.
If you have seen freshly spawned creatures with stats or
skills that differs greatly from the ones shown on these pages,
then please feel free to submit them using the "Add comment"
link at the bottom of each page.
Credits:
In addition to those people who might be mentioned on the
individual pages there are also a few who have made contributions
to a large number of pages, but are not listed on any of them.
Those people will be listed here along with some general
information about what they contributed.
Collecting loot information for all creatures after Age of
Shadows: Blackheath THB, Esy, Famine,
Idun Syn, JafarMcFinnan and Pfredd Mudd,
all from the UO Stratics Staff.
Collecting and confirming the damage ranges of all creatures
after Age of Shadows: Blackheath THB, Famine,
JafarMcFinnan, Laril and Pfredd Mudd.
Stat and Skill information for tameable creatures after
Publish 16: Firebird, Dragon Hawk and Ambrosia
of Europa, Elyssar and Zeyke the Hermit of Baja,
Darkearth of Great Lakes and Panthera of Pacific.
And a special thanks to Mordanna of the Pacific
Rangers Council for letting us use the information they
gathered.
Also a huge thank you to Nadya Modavia, Legendary Bard
of Catskills, who collected most of the information about
the barding difficulty of the creatures. Nadya has also created
a handy Bard
Calculator using that information.
Thank you!
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