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UO General Announcements & Official News UO Community & Fansite News
 Show us your banner! - Chesapeake - Monday
 Publish 64.0.0.2 Notes - 3-4-2010
 Stratics House of Commons Chat - Tonight, March 3rd! - 3-3-2010
 Arirang Shard - Currently Unavailable - 2-24-2010
 Writing Contest at UO Stratics! - 2-21-2010
 Producer's Letter - Where are we and what the heck are we doing? - 2-16-2010
 Publish 64 Now Live - 2-16-2010
  Valentine's Day Gifts - 2-10-2010
 Marching Onward - Friday
 A Bumper Crop - 3-12-2010
 Something Old, Something New. - 3-5-2010
  A few questions for Zig_Mythic - 3-4-2010
  Stratics Presents the Next HoC Chat - 2-28-2010
 Champions and Dates - 2-26-2010
  An Interview with JP "GrimmOmen" Harrod - 2-25-2010
 Stratics Introduces UO Guild Forums - 2-24-2010
Stratics Network Exclusives Quest & Event News
 Pirates of the Burning Sea House of Commons September 24 4pm PDT/7pm EDT - 9-23-2008
 Web Developers Wanted - 8-20-2008
 Scheduled Forum Downtime Friday, July 11 - 7-9-2008
 Stratics Reports From WWI 2008 In Paris - Diablo III Video, WotLK Facts, and Much More - 6-29-2008
 Stratics Exclusive - Interview with Earthrise Art Director Nikolay Stoyanov - 6-28-2008
 Lost & Found - Part 1 - 2-26-2010
 [UO Herald: Live Events] First Contact - 10-29-2009
 [UO Herald: Live Events] Hyde and Seek - 10-29-2009
 First Contact - 9-19-2009
 Long Live the Queen - 9-9-2009

Show us your banner! - Chesapeake
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Posted on Monday, March 15, 2010, 4:34 PM EDT by Stupid Miner (GeneralNews)

Posted to uoherald.com



Show us your banner! - Chesapeake


James Nichols
04 Mar 2010 16:19:03 EST


Britannia's towns are as varied and unique as its citizens, as you travel the land you'll notice the unique personalities of these player run cities and if you dig a little deeper you'll find out that many of them have a rich and deep seated history. For that reason, each week we'll be bringing you the banners from a few of these towns. This week we have selected two towns from the Chesapeake shard, read below for their story!


The Town of Gyldenfeld, Trammel, Chesapeake
Number of Buildings: 20
By: Tancred RedStar


Gyldenfeld had its beginnings in 2003 when the Red Wolf Cafe was built on the side of the road just west of Britain as a small tavern. It began hosting weekly events of all sorts and the half dozen people who wandered into its doors soon became a full dozen, then two dozen, then several dozen. The cafe was soon enlarged, but more people kept coming so it was enlarged yet again. In time, many people of the realm began staking homesteads or purchasing land all around the cafe. Within a year it was decided, to provide for a civil and unified society, to form a government and so a town charter was drawn up and signed, incorporating the town in 384(2004).

Gyldenfeld is home mostly to long-time citizens of the realm and it's industry revolves around fishing, lumber trade and, to a lesser degree, mining. Plant-growing is a popular hobby amongst the locals as well as backyard archaeology. Gyldenfeld has pledged unswerving fealty to the monarch and serves as a bulwark to the west of the capital, lying defensively in front of the narrow mountain pass from the western approach. Gyldenfeld enjoys good relations with other communities of the realm and imposes no taxes on residents, nor tariffs on merchant trade. Despite its appreciable size, Gyldenfeld enjoys a small town feel with just a few, common-sense laws and well maintained, but low fences between neighbors.


The Settlement of Pitmuck, Chesapeake


Goblins have good cave..up in tops we hafs a place we makes ice creams for hummans, pointyears, an' other goods peoples of our lands. Goblins have ice cream shoppes on cave mountain so's you can comes gets cones of ice creams when have had bad day fightin and bad things eats you and you sings the oOOOooooOO songs. Ice Creams make it all better! *Rubs belly* and it gooooooooood too!

Goblins cabe is on Horseshoe Island in trammels lands since somes peoples no can go to dat gargoyles cities.( gargoyles stinks anyways..almostest bad as Orc's).

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Publish 64.0.0.2 Notes
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Posted on Thursday, March 4, 2010, 4:47 PM EST by Stupid Miner (GeneralNews)

Posted to uoherald.com




Publish 64.0.0.2 Notes


James Nichols

04 Mar 2010 16:19:03 EST


Greetings!

We apologize for the delay in providing these notes, however, these changes have gone live with this mornings daily maintenance on all shards. Thank you!

Publish 64.0.0.2 Notes


  • Improved server stability
  • Resolved various issues with faction towns.
  • [ Discuss This Article ]

    Stratics House of Commons Chat - Tonight, March 3rd!
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    Posted on Wednesday, March 3, 2010, 9:55 PM EST by Stupid Miner (GeneralNews)

    Posted to uoherald.com




    Stratics House of Commons Chat - Tonight, March 3rd!


    James Nichols

    03 Mar 2010 14:40:01



    Greetings!

    Its our pleasure tonight to once again be the guests in Stratics House of Commons IRC Chat - Join the developers of Ultima Online tonight, 3/3/10 at 7:00PM EST as we discuss the latest publish and what's to come!

    For details on where to go and what to do please visit the link below:

    Stratics House of Commons IRC Chat - Tonight 3/3/2010 @ 7:00PM EST

    We look forward to seeing you there!

    [ Discuss This Article ]

    Arirang Shard - Currently Unavailable
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    Posted on Wednesday, February 24, 2010, 3:09 PM EST by Stupid Miner (GeneralNews)

    Posted to uoherald.com




    Publish 62.2


    James Nichols

    24 Feb 2010 12:13:38



    Greetings!

    We are currently investigating an issue with the Arirang Shard. Access to this shard is currently unavailable while we perform immediate hardware maintenance. There is no ETA at this time, please keep an eye on this article for information and updates during this downtime. Thank you for your cooperation and patience!

    [ Discuss This Article ]

    Writing Contest at UO Stratics!
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    Posted on Sunday, February 21, 2010, 5:39 PM EST by AirmidCecht (GeneralNews)
    General News template

    Posted to uoherald.com




    Writing Contest at UO Stratics!


    James Nichols

    19 Feb 2010 17:53:59 EST



    Have you ever wondered what Messana was like as a teenager? Well, whether you have or haven't you have the chance to write your version of her adolescence in a quirky and cool contest brought to you from the folks at UO Stratics.



    From UO Stratics

    We all know or may think we know who Mesanna is now BUT, who was she
    back in the day? Before she became famous? We want you to write a short
    story to tell us who you think she was. This is a story of fiction so don't go
    and try to find her bio.

    For all the details, rewards, and how to enter click here.

    We can't wait to read what you've cooked up - good luck and have a great weekend!

    [ Discuss This Article ]

    Producer's Letter - Where are we and what the heck are we doing?
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    Posted on Tuesday, February 16, 2010, 1:41 AM EST by Petra Fyde (GeneralNews)
    Where are we? Busy.

    By the time you read this, our Valentine’s Day publish should be out the door. Just so you know, a handful of our intrepid developers braved the snowy wilds of Northern Virginia to get everything staged and delivered. Now if that isn’t love, I don’t know what is. This publish was the first step toward a six- month dev cycle for updates to the live game and updating some Stygian Abyss (SA) content.

    We’ve made some core updates to Mysticism that from early reviews seem to be on the right track … For our publish in March we’re taking another look at the entire Mysticism spell line and amping it up a bit. Yes, I know … we didn’t just add an expansion and then move on, we really meant what we said about continuing to support what we’ve put out into the community. Also, we’ve got some artifacts for humans that were never released for SA content. We have to get those out too.

    And given that … what about Magincia? It’s just … there like the Statue of Liberty at the end of Ghostbusters II. (Esoteric reference +5 points) I will tell you there are four major topics that the team is discussing at present:

    What follows is in no way a schedule or in any way meant to imply that these things will happen in the near term, but instead to give you a peek where my head is and what the team is iterating on …





    More...
    [ Discuss This Article ]

    Publish 64 Now Live
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    Posted on Tuesday, February 16, 2010, 1:37 AM EST by Petra Fyde (GeneralNews)
    Publish 64 Now Live
    James Nichols
    10 Feb 2010 09:15:40 EST

    Greetings!

    Publish 64 is now live world wide - below are the final notes for this publish (including the accompanied patch notes)

    We hope you enjoy, have fun!

    Publish 64 Notes

    Valentine’s Gifts

    * Login on and find out what we have for you to love!

    New Gardening Resources

    * Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
    * Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
    * Sugar Cane seed produces bags of sugar

    Encounter Improvements

    * Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:
    o New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword)
    o Scrolls of Transcendence have been added
    o Some of their stats and resists have been adjusted
    o New attack added to Slasher of Veils

    Seed Trading Box

    * If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.

    Mysticism Changes

    * Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power

    Housing Teleporter Changes

    *
    If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
    1.
    Have both House Teleporters in your backpack.
    2.
    Double-click on one House Teleporter.
    3.
    When the targeting cursor appears, target the other House Teleporter.
    4.
    The two House Teleporters will then be linked and can be used for teleporting between each location when locked down in a house.
    *
    This is an exclusive link. Old link associations will be broken when the new link is formed.
    *
    Faction players will no longer be able to use these while carrying a sigil

    Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.

    Item Insurance Update

    · All items have been evaluated based on their true value and these values will now be used to determine insurance costs.

    Scaling insurance cost

    *
    New insurance costs will be between 10gp and 800gp.
    *
    Magical items cost will be based on their worth in the Imbuing system. Please note: Item property weighted values subject to change.
    o
    All community collection items will remain 600gp.
    o
    All faction armor/weapons will be 800gp.
    o
    Insurable armor set pieces will remain 600gp.
    *
    Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value for player kills.
    *
    Non-magical item cost is based on a percentage of the items vendor price.

    New improved interface added to the player context menu

    *
    Displays all insurable items currently within the players backpack and equipped on paperdoll.
    *
    Displays current insurance status for each item.
    *
    Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.

    Bug Fixes

    * House add-on deeds will remain blessed when they are redeeded
    * Glowing runes will animate in the Legacy Client
    * Player’s last corpse is teleported out of the Underworld puzzle room if the key expires
    * Snakes which are attacked while under the influence of a snake charmer will no longer remain uncharmable.
    * Gregorio the Bandit will no longer turn blue when attacked.
    * Fixed an issue with Tinkers not being able to make trapped boxes. This was caused when the tool was used up upon a failed attempt.
    * Pets should be able to follow their owners down the stairs from Underworld into the Abyss
    * Fixed an issue with re-deeding heritage token ladders decaying when redeeded and replaced.
    * Maple and Snows trees will no longer display bare in Felucca
    * The Crystal Vortex now has a new corpse animation
    * Young players can now say “cross” to use the ferry in Skara
    * Players will no longer be able to cast Rising Colossus inside houses
    * The 20 skill points from humans’ “Jack of all Trades” will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost



    Patch Notes

    Patch 4.0.5.0 (Enhanced Client)

    * Players from Global Chat can now be added to the Ignore List. Click on the “Add from Chat” button when adding players to ignore.

    Hotbar Updates

    * With Legacy Targeting turned off, target type is indicated by the color of the outline around each slot.
    * Hotkey assignments on the hotbar are now more visible.
    * All hotbar slots now properly highlight on mouseover.

    Added new actions

    * Equip Last Weapon: swaps between the currently equipped weapon and last equipped weapon.
    * Bandage Self: searches for the first available bandage in the backpack and uses it on yourself.
    * Bandage Selected Target: searches for the first available bandage in the backpack and uses it on your current target.
    * Quit Game: exits the client (key binding is also available).

    Updates to the “Equip Item” action:

    * Now properly equips between two-handed weapons and one-handed weapon/shield combinations. (*)
    * Added an “Add Equipped” button when editing the action that adds all currently equipped items to the action.
    * The same item can no longer be added to the action infinite times.

    Additional Changes

    * Updated the placeholder icons for many of the macro action.
    * Added item and weight count tooltips to the player backpack. (*)
    * Empty containers no longer open with an empty view.
    * Reduced the duration of the earthquake shake and synced it up with the sound effect.
    * Chat Color option for “Custom” has been relabeled to “Chat (Global)”.

    Bug Fixes

    * Players are no longer able to open multiple NPC vendor gumps simultaneously.
    * NPCs and players will no longer appear to ghost on edge of screen when player is zoomed out to max.
    * Fixed an issue where items placed on the ground are occasionally invisible without any particularly identifiable reason.
    * Gaman no longer sound like songbirds

    Please Note: Requires Publish 64 to be fully operational.



    Patch 7.0.5.0 (Classic Client)

    * Players from Global Chat can now be added to the Ignore List. A list of selectable names will appear when adding targets to the Ignore List
    * Added the “Chat Channel Message Color” customization option.
    * Players can now run more than one Classic Client at a time, but are given a warning dialog during startup

    Bug Fixes

    * Gaman no longer sound like songbirds
    * Fixed overlapping issues with overhead text

    [ Discuss This Article ]

    Valentine's Day Gifts
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    Posted on Wednesday, February 10, 2010, 5:01 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Valentine's Day Gifts


    James Nichols

    10 Feb 2010 16:00:51 EST



    Greetings!

    Valentine's Day Gifts will arrive on February 14th. We apologize for any confusion concerning this, have fun!

    [ Discuss This Article ]

    Publish 64 Now Live
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    Posted on Wednesday, February 10, 2010, 10:48 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Publish 64 Now Live


    James Nichols

    10 Feb 2010 09:15:40



    Greetings!

    Publish 64 is now live world wide - below are the final notes for this publish (including the accompanied patch notes)

    We hope you enjoy, have fun!

    Publish 64 Notes

    Valentine’s Gifts


    * Login on Test Center and find out what we have for you to love!

    New Gardening Resources

    * Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
    * Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
    * Sugar Cane seed produces bags of sugar


    Encounter Improvements

    * Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:

      o New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword)
      o Scrolls of Transcendence have been added
      o Some of their stats and resists have been adjusted
      o New attack added to Slasher of Veils


    Seed Trading Box

    * If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.

    Mysticism Changes

    * Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power

    Housing Teleporter Changes

    * If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
    1. Have both House Teleporters in your backpack.
    2. Double-click on one House Teleporter.
    3. When the targeting cursor appears, target the other House
    Teleporter.
    4.The two House Teleporters will then be linked and can be used
    for teleporting between each location when locked down in a
    house.

    * This is an exclusive link. Old link associations will be broken when the new link is formed.

    * Faction players will no longer be able to use these while carrying a sigil

    Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.

    Item Insurance Update

    · All items have been evaluated based on their true value and these values will now be used to determine insurance costs.

    Scaling insurance cost

    * New insurance costs will be between 10gp and 800gp.
    * Magical items cost will be based on their worth in the Imbuing
    system. Please note: Item property weighted values subject to
    change.
      o All community collection items will remain 600gp.
      o All faction armor/weapons will be 800gp.
      o Insurable armor set pieces will remain 600gp.


    * Players will now be receiving 100% of the insurance value for
    player kills and faction players will receive 50% of the
    insurance value insurance value for player kills.
    * Non-magical item cost is based on a percentage of the items
    vendor price.

    New improved interface added to the player context menu

    * Displays all insurable items currently within the players
    backpack and equipped on paperdoll.
    * Displays current insurance status for each item.
    * Total insurance cost, the number of deaths payable, and the
    gold available are displayed for the player.

    Bug Fixes

    * House add-on deeds will remain blessed when they are redeeded
    * Glowing runes will animate in the Legacy Client
    * Player’s last corpse is teleported out of the Underworld puzzle
    room if the key expires
    * Snakes which are attacked while under the influence of a snake
    charmer will no longer remain uncharmable.
    * Gregorio the Bandit will no longer turn blue when attacked.
    * Fixed an issue with Tinkers not being able to make trapped
    boxes. This was caused when the tool was used up upon a failed
    attempt.
    * Pets should be able to follow their owners down the stairs from
    Underworld into the Abyss
    * Fixed an issue with re-deeding heritage token ladders decaying
    when redeeded and replaced.
    * Maple and Snows trees will no longer display bare in Felucca
    * The Crystal Vortex now has a new corpse animation
    * Young players can now say “cross” to use the ferry in Skara
    * Players will no longer be able to cast Rising Colossus inside
    houses
    * The 20 skill points from humans’ “Jack of all Trades” will no
    longer apply to the skill points required for the mana discount
    on special moves. If players do not have 200 or more modified
    points in various combat skills (Swordsmanship, Mace Fighting,
    Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth,
    Poisoning, Bushido, and Ninjitsu), their special moves will use
    the full mana cost

    Patch Notes

    Patch 4.0.5.0 (Enhanced Client)


    * Players from Global Chat can now be added to the Ignore List.
    Click on the “Add from Chat” button when adding players to
    ignore.
    * “Filter Obscenity” and “Ignore Players” options are now turned
    on by default.

    Hotbar Updates

    * With Legacy Targeting turned off, target type is indicated by
    the color of the outline around each slot.
    * Hotkey assignments on the hotbar are now more visible.
    * All hotbar slots now properly highlight on mouseover.

    Added new actions

    * Equip Last Weapon: swaps between the currently equipped weapon
    and last equipped weapon.
    * Bandage Self: searches for the first available bandage in the
    backpack and uses it on yourself.
    * Bandage Selected Target: searches for the first available
    bandage in the backpack and uses it on your current target.
    * Quit Game: exits the client (key binding is also available).

    Updates to the “Equip Item” action:

    * Now properly equips between two-handed weapons and one-handed
    weapon/shield combinations. (*)
    * Added an “Add Equipped” button when editing the action that
    adds all currently equipped items to the action.
    * The same item can no longer be added to the action infinite
    times.

    Additional Changes

    * Updated the placeholder icons for many of the macro action.
    * Added item and weight count tooltips to the player backpack. (*)
    * Empty containers no longer open with an empty view.
    * Reduced the duration of the earthquake shake and synced it up
    with the sound effect.
    * Chat Color option for “Custom” has been relabeled to “Chat
    (Global)”.

    Bug Fixes

    * Players are no longer able to open multiple NPC vendor gumps
    simultaneously.
    * NPCs and players will no longer appear to ghost on edge of
    screen when player is zoomed out to max.
    * A correction was applied to the spam filter to avoid it
    incorrectly triggering short burst of speech.
    * Fixed an issue where items placed on the ground are
    occasionally invisible without any particularly identifiable
    reason.
    * Gaman no longer sound like songbirds

    Please Note: Requires Publish 64 to be fully operational.



    Patch 7.0.5.0 (Classic Client)

    * Players from Global Chat can now be added to the Ignore List. A
    list of selectable names will appear when adding targets to the
    Ignore List
    * Added the “Chat Channel Message Color” customization option.
    * Players can now run more than one Classic Client at a time, but
    are given a warning dialog during startup

    Bug Fixes

    * Gaman no longer sound like songbirds
    * Fixed overlapping issues with overhead text




    [ Discuss This Article ]

    Test Center - Publish 64 and Patch Notes!
    Return to TopSubmit News! Comment on this article
    Posted on Tuesday, February 2, 2010, 9:24 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Test Center - Publish 64 and Patch Notes!


    James Nichols

    02 Feb 2010 15:52:40 EST



    Greetings!

    Today Publish 64 will be available on Test Center 1 and with it comes Valentine's and a whole list of changes you're sure to love (and we'd sure love to hear your feedback) so come check it out!

    Continue reading for the full notes below!

    Publish 64 Notes

    Valentine’s Gifts


    * Login on Test Center and find out what we have for you to love!

    New Gardening Resources

    * Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
    * Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
    * Sugar Cane seed produces bags of sugar


    Encounter Improvements

    * Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:

      o New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword)
      o Scrolls of Transcendence have been added
      o Some of their stats and resists have been adjusted
      o New attack added to Slasher of Veils


    Seed Trading Box

    * If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.

    Mysticism Changes

    * Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power

    Housing Teleporter Changes

    * If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
    1. Have both House Teleporters in your backpack.
    2. Double-click on one House Teleporter.
    3. When the targeting cursor appears, target the other House
    Teleporter.
    4.The two House Teleporters will then be linked and can be used
    for teleporting between each location when locked down in a
    house.

    * This is an exclusive link. Old link associations will be broken when the new link is formed.

    * Faction players will no longer be able to use these while carrying a sigil

    Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.

    Item Insurance Update

    · All items have been evaluated based on their true value and these values will now be used to determine insurance costs.

    Scaling insurance cost

    * New insurance costs will be between 10gp and 800gp.
    * Magical items cost will be based on their worth in the Imbuing
    system. Please note: Item property weighted values subject to
    change.
      o All community collection items will remain 600gp.
      o All faction armor/weapons will be 800gp.
      o Insurable armor set pieces will remain 600gp.


    * Players will now be receiving 100% of the insurance value for
    player kills and faction players will receive 50% of the
    insurance value insurance value for player kills.
    * Non-magical item cost is based on a percentage of the items
    vendor price.

    New improved interface added to the player context menu

    * Displays all insurable items currently within the players
    backpack and equipped on paperdoll.
    * Displays current insurance status for each item.
    * Total insurance cost, the number of deaths payable, and the
    gold available are displayed for the player.

    Bug Fixes

    * House add-on deeds will remain blessed when they are redeeded
    * Glowing runes will animate in the Legacy Client
    * Player’s last corpse is teleported out of the Underworld puzzle
    room if the key expires
    * Snakes which are attacked while under the influence of a snake
    charmer will no longer remain uncharmable.
    * Gregorio the Bandit will no longer turn blue when attacked.
    * Fixed an issue with Tinkers not being able to make trapped
    boxes. This was caused when the tool was used up upon a failed
    attempt.
    * Pets should be able to follow their owners down the stairs from
    Underworld into the Abyss
    * Fixed an issue with re-deeding heritage token ladders decaying
    when redeeded and replaced.
    * Maple and Snows trees will no longer display bare in Felucca
    * The Crystal Vortex now has a new corpse animation
    * Young players can now say “cross” to use the ferry in Skara
    * Players will no longer be able to cast Rising Colossus inside
    houses
    * The 20 skill points from humans’ “Jack of all Trades” will no
    longer apply to the skill points required for the mana discount
    on special moves. If players do not have 200 or more modified
    points in various combat skills (Swordsmanship, Mace Fighting,
    Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth,
    Poisoning, Bushido, and Ninjitsu), their special moves will use
    the full mana cost

    Patch Notes

    Patch 4.0.5.0 (Enhanced Client)


    * Players from Global Chat can now be added to the Ignore List.
    Click on the “Add from Chat” button when adding players to
    ignore.
    * “Filter Obscenity” and “Ignore Players” options are now turned
    on by default.

    Hotbar Updates

    * With Legacy Targeting turned off, target type is indicated by
    the color of the outline around each slot.
    * Hotkey assignments on the hotbar are now more visible.
    * All hotbar slots now properly highlight on mouseover.

    Added new actions

    * Equip Last Weapon: swaps between the currently equipped weapon
    and last equipped weapon.
    * Bandage Self: searches for the first available bandage in the
    backpack and uses it on yourself.
    * Bandage Selected Target: searches for the first available
    bandage in the backpack and uses it on your current target.
    * Quit Game: exits the client (key binding is also available).

    Updates to the “Equip Item” action:

    * Now properly equips between two-handed weapons and one-handed
    weapon/shield combinations. (*)
    * Added an “Add Equipped” button when editing the action that
    adds all currently equipped items to the action.
    * The same item can no longer be added to the action infinite
    times.

    Additional Changes

    * Updated the placeholder icons for many of the macro action.
    * Added item and weight count tooltips to the player backpack. (*)
    * Empty containers no longer open with an empty view.
    * Reduced the duration of the earthquake shake and synced it up
    with the sound effect.
    * Chat Color option for “Custom” has been relabeled to “Chat
    (Global)”.

    Bug Fixes

    * Players are no longer able to open multiple NPC vendor gumps
    simultaneously.
    * NPCs and players will no longer appear to ghost on edge of
    screen when player is zoomed out to max.
    * A correction was applied to the spam filter to avoid it
    incorrectly triggering short burst of speech.
    * Fixed an issue where items placed on the ground are
    occasionally invisible without any particularly identifiable
    reason.
    * Gaman no longer sound like songbirds

    Please Note: Requires Publish 64 to be fully operational.



    Patch 7.0.5.0 (Classic Client)

    * Players from Global Chat can now be added to the Ignore List. A
    list of selectable names will appear when adding targets to the
    Ignore List
    * Added the “Chat Channel Message Color” customization option.
    * Players can now run more than one Classic Client at a time, but
    are given a warning dialog during startup

    Bug Fixes

    * Gaman no longer sound like songbirds
    * Fixed overlapping issues with overhead text




    [ Discuss This Article ]

    Test Center - New Client and Publish Available Today
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    Posted on Tuesday, January 19, 2010, 2:57 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Test Center - New Client and Publish Available Today


    James Nichols

    19 Jan 2010 14:01:59



    Greetings!

    The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!

    Item Insurance Update

    All items have been evaluated based on their true value and these values will now be used to determine insurance costs.


      · Scaling insurance cost

        o New insurance costs will be between 10gp and 600gp.

        o Magical items cost will be based on their worth in the Imbuing system.

        § All community collection items will remain 600gp.

        o Non-magical item cost is based on a percentage of the items vendor price.

        o Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.


      · New improved interface added to the player context menu

        o Displays all insurable items currently within the players backpack and equipped on paperdoll.

        o Displays current insurance status for each item.

        o Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.


    [ Discuss This Article ]

    Login Difficulties
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    Posted on Saturday, January 16, 2010, 12:18 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Login Difficulties


    James Nichols

    15 Jan 2010 19:37:10


    Greetings!

    We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.

    Thank you for your cooperation and patience!

    [ Discuss This Article ]

    Reminder - Holiday Gift Tickets and Costume Trader
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    Posted on Saturday, January 16, 2010, 12:15 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Reminder - Holiday Gift Tickets and Costume Trader


    James Nichols
    14 Jan 2010 17:25:43



    Holiday Gift Tickets

    You must log in with each eligible character before January 25th to get your holiday ticket. You do not have to use the ticket to claim the gift itself (there is no deadline for that). But 2009 tickets will not longer be available as of that date!

    Costume Trader

    Sarah will be leaving us at the end of the month. Make sure you've concluded all your trades with her by before February 2nd.

    Friendly advice: avoid waiting for the last day to do it. Real life has a way of interfering at the most inopportune time and if your memory is anything like mine, you'll only remember you were supposed to do it the day after it's too late. Better safe than sorry!

    [ Discuss This Article ]

    New Publish - All Live Servers
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    Posted on Tuesday, January 12, 2010, 2:02 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    New Publish - All Live Servers


    James Nichols

    12 Jan 2010 12:17:40



    Greetings!

    At 1:30PM EST we'll be releasing new publish changes to followup with yesterdays client. We have included notes for both the Publish and Patch that will be available, thank you!

    Publish 63.0.0

  • Due to the issues brought about by the recent hueing changes we have added new skin dyes to the Alchemist and Provisioner NPC’s – this will allow players to dye their skin to any hue within their race. The name of the dye is Skin Tingeing Tincture.The cost of the tincture is approx 2,500
  • Fixed a vendor exploit involving skill/stat changes


    Patch
    7.0.4.4 (Legacy)
    4.0.4.4 (Enhanced)

  • Fixed an issue with cave walls blocking movement
  • Reverting Snow
  • Auto-joining a non-existent custom chat channels on login will now auto-create the channel instead of notifying the player that the channel does not exist
  • The volume on the Reveal Spell has been reduced
  • [ Discuss This Article ]

    Login Difficulties
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    Posted on Monday, January 11, 2010, 10:09 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Login Difficulties


    James Nichols

    11 Jan 2010 19:37:10 EST



    Greetings!

    We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.

    Thank you for your cooperation and patience!

    [ Discuss This Article ]

    Immediate Downtime: All Shards - Publish 63.2
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    Posted on Friday, December 18, 2009, 5:48 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Immediate Downtime: All Shards - Publish 63.2
    Andy Belford
    18 Dec 2009 17:33:12 EST


    Greetings!

    We will be bringing all Shards offline for immediate maintenance at 5:45 PM EST. At this time we anticipate that all Shards will be back online no later than 8: 00 PM EST. We apologize for the short notice.

    Please read on for the full 63.2 Notes

    • Paroxymus Swamp Dragons: These monsters will no longer be converted to normal ones
    • Players will no longer be resurrected on login
    • (Enhanced Client) Character’s face color should now always match the player’s body
    • Fixed an issue which would cause Gargoyles and Elves to lose their skin tone in certain situations.

    [ Discuss This Article ]

    Game Update - 12/17/09
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    Posted on Thursday, December 17, 2009, 10:40 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com




    Game Update - 12/17/09
    James Nichols
    17 Dec 2009 18:10:42 EST


    Greetings!

    This evening we have released a new client for users to patch. Additionally we will be publishing additional server changes during schedule maintenance.

    Publish 63.1

  • Houses will no longer evict chickens when players claim them from coops or hatch the eggs.
  • Players stuck in body-changing forms (such as Animal Form) will be reverted to their original form on login.

    Patch Notes

    Version 7.0.4.3 (Classic)
    Version 4.0.4.3 (Enhanced)


  • It’s snowing! Turned on snow terrain for the holidays. NOTE: This is only a temporary change
  • [ Discuss This Article ]

    Player Notice - 12/17/09
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    Posted on Thursday, December 17, 2009, 4:09 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Player Notice - 12/17/09
    James Nichols
    17 Dec 2009 15:56:19 EST


    Greetings!

    Currently some players may be impacted by an issue that causes transformations to persist through logout. We are working to find a solution to return players to their normal forms to be included in the next maintenance cycle.

    We appreciate your for your patience and apologize for our alchemists behavior. Thank you

    [ Discuss This Article ]

    Publish 63 to all Live Shards Tommorow - 12/16/2009
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    Posted on Thursday, December 17, 2009, 12:25 AM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Publish 63 to all Live Shards Tommorow - 12/16/2009


    Andy Belford
    16 Dec 2009 20:54:26 EST


    Greetings!

    Publish 63 is coming to all live Shards tomorrow, 12/16/2009. Deployment of the Publish will commence with European Shards at 12:00 AM EST and will continue on the normal maintenance schedule.

    For the full Publish 63 notes please read after the jump. Below are the additional changes we have made since TC1 last week:
    Publish


    • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
    • Some community collection items cannot be imbued due to the balance issues.
    • Eternal Guardian Staff cannot be imbued due to balance issues.

    Patch
    • Updated Global Chat color to blue to improve readability in the Journal.
    • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
    • Disabled Trial Accounts from participating in custom chat channels.
    • Fixed a bug that prevented players from being able to enter certain cave entrance

    Thank you!

    Publish 63.0.0

    Christmas Items

    Happy Holidays from the UO Team! You will have to wait to find out what your getting this year

    Sarah the Trader

    A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. Since she will only be around for a short time please visit her in Moonglow.

    Imbuing Changes

    Imbuing UI Redesign

    • The design of the initial imbuing gump has been changed to match the rest of the imbuing UI.

    • Two new options have been added to the initial imbuing gump menu:
      o Imbue Last Properties - This option uses the last used property/intensity combination, and allows you to target a new item to imbue with that combination. It will check to make sure the new item is allowed to be imbued with that combination.
      o Unravel Container - This option replaces the functionality of the unravel bag. It allows you to choose any container in your backpack, and will unravel any items contained inside. This is a recursive operation, so it will unravel items contained inside of sub-containers located inside of the targeted container. If there are any special material items inside, you will be asked if you wish to proceed.

    • The design of the property selection gump has been changes to better organize the available properties for the targeted item.

    • On the left side of the gump is a list of categories for the available properties for the targeted item.

    • On the right side of the gump is a list of properties in the currently selected category.

    • The design of the imbuing confirmation gump has been redesigned for clarity and ease of use.

    • The gump layout has changed to better organize the information on the current imbuing attempt.

    • New buttons have been added that allow the intensity to be changed in steps of plus or minus 10 intensity per button press.

      Changes to Imbuing Skill Gain

    • Imbuing focus value changed from 50 to 60. This means that you can gain skill from a wider range of difficulties.

    • The overall chance for skill gains has been increased.

    • There are now bonuses to skill gain chance when performing an imbue that requires relic fragments or rare item ingredients (monster drops, etc.). The bonus is per ingredient used, so more difficult imbuing attempts that use more ingredients will increase the chance for skill gain.

    • The number of times a single item can be imbued before it has diminished skill gain has been increased from 10 to 20.

    • The unraveling skill gain cap has been removed.

    • The difficulty value passed into the skill gain system is now roughly equal to the total intensity of the item * 2.

    • Unravel focus value changed from 50 to 70. This means that you can gain skill from a wider range of difficulties.

    • As with imbuing an item, there is now a bonus chance to gain skill based on the number of ingredients returned during the unravel attempt. The quality, and to a lesser extent the quantity, of the ingredients returned give a bonus to the chance to gain skill.

      Unraveling Changes

    • The 50 intensity requirement to get multiple ingredients has been removed.

    • The type and quantity of ingredients returned from a successful unravel attempt has been modified so that in general, it returns more materials on average per unravel attempt.

    • Except for items with a total intensity of 1 to 49 intensity, which always give exactly 1 magical residue, there is now a chance to receive a bonus ingredient.

    • Unraveling single items and unraveling multiple items via the Unravel Container feature now use the same process, which eliminates any difference in results between the two methods.

    • Unravel bags will no longer be sold, and existing unravel bags will lose their current functionality, as it has been incorporated into the initial imbuing menu.

      Special Material Item Changes

    • Items made from or enhanced with special materials can now be imbued.
      o This only applies to new items created after this change.

    • Artifacts can now be imbued.
      o These follow the same rules and restrictions as other items. This means most are unable to be imbued, as they already exceed the property and intensity limits of the imbuing system, but many of them can be improved through the imbuing system.

    • Items that are part of armor sets are not allowed to be imbued, as the set bonuses combined with the normal imbuing restrictions would allow for the creation of ultra-powerful items.

    • The bonus to durability is not considered in the total intensity of an item. Since some special materials add durability as an item property, we did not want those special materials to be less attractive in combination with the imbuing system.

      Character Body and Hue System

    • Fixed various exploits and bugs that resulted in avatars becoming permanently invisible

    • Fixed various exploits and bugs that resulted in permanent avatar skin tone change
    • New Rules:
      o The new system stacks and tracks all hue and body change effects
      o These effects are prioritized, and when multiple effects are stacked then the changes with the highest priority are the ones applied to the avatar
      o Cosmetic effects are transformations that are generally cosmetic only
    • Prioritization (highest to lowest):
      • Xenrr’s Fishing Pole
      • Barreraak’s Ring
      • Halloween Costumes
      • Incognito
      • Savage Kin Body Paint
        o Functional effects are spells and spell-like effects that generally have ancillary effects (e.g. the brittle skin effect from Medusa)
      • Prioritization (highest to lowest)
      • Petrification / Brittle Skin
      • Spells of all schools
        o Functional effects are higher priority than cosmetic effects, with exceptions:
      • Some “easter egg” effects are cosmetic but override the visual appearance from functional effects
        o Characters can now have multiple cosmetic effects on at the same time. For example:
      • A player can now equip Barreraak’s Ring while wearing savage paint
      • The avatar will take on the goblin appearance but will still have all of the effects of the savage paint (per visual priorities listed above)
      • If the paint is removed (or explodes) while in goblin form:
      • The avatar still looks like a goblin so long as the goblin item remains equipped
      • Then when the goblin item is removed the avatar reverts to its original body and skin tone
        o Characters are still limited to having one functional effect on at a time
      • For example, you still cannot cast Animal Form while polymorphed
        o Characters may have one high priority effect and multiple low priority effects on at once. For example:
      • While holding the goblin fishing pole, and wearing a Halloween costume, the player may now cast Animal Form
      • The Animal Form effect takes priority until gone
      • The avatar’s appearance will then revert to that of a goblin
      • If the fishing pole is unequipped, the character’s appearance then reverts to the Halloween costume
      • Xenrr’s Fishing Pole is now Spell Channeling

        Bug fixes

      • Fixed an issue with players kiting in silver serpents into the Refugee Camp

      • Non Gargoyles can no longer see the sparkles in the flight path in the Enhanced Client

      • Fixed an issue in Imbuing where the special materials bonus for heartwood was not being applied to items made from that material.

      • Two Quests had the same name, changed one of them to “To turn base metal into Verite”

      • Fixed the rockfall damage in Navrey’s lair to all players and pets within a 5 tile range

      • Fixed an issue where pets were getting their skills set to zero (0) when petrified

      • Fixed Halloween masks to not take any damage

      • Fixed the issue where players could not get rid of Cursed parchments, they will now delete themselves on log in

      • Fixed issues players were having with being polymorph several times and getting body changing effects stuck on your player.

      • Fixed an issue with being able to Imbue an Ecru Citrine with excessive weighted intensities

      • Escorts will following players thru the house teleporters to other facets

      • Fixed an issue with being able to kite Renowned Mini champions away from the SA Champ spawns, these mobs are now leashed.

      • Soulstones and soulstone fragments will now display the owner name on mouse over tooltip.

      • Threads of Life have been fixed so they do not lose scripts when you unstuck them

      • Players who die in Animal Form to Entangling Roots will no longer lose their original hue

      • Fixed a bug where performing Shadowjump on a grey NPC would flag you criminal

      • Fixed an issue with players losing bonded mounts when the pet does not stable properly

      • Fixed the Tinkered Ter-Mur Candelabra, it was not lighting up in either client

      • If a monster kills 2 or more Refugees their corpse will not be loot able

      • Players are able to stack full sacks of flour. You will have to remove one sack of flour and open it to be able to use it for cooking. If you only have closed sacks of flour in your pack you will receive the message “You do not have the components needed to make that.”

      • Ask and Answer balls will not have their names reverted to Crystal Balls

      • Arcane Gems and Clockwork assembly will now stack

      • Fixed an issue in the Enhanced Client when a player has a “Last Object” macro set up and the object is either destroyed or removed from the player, the macro locks up and the client must be restarted to enable the macro again

      • Fixed an issue with the Enhanced Client gumps using double [» (>>) and « (<<)] and triple arrows do not display.

      • Turned off the pumpkins from spawning in fields

        Patch

        Global Chat System

        Classic Client 7.0.4.0:


      • ‘Chat’ button on the menu bar will now open a Channel Selection window instead of the Chat window.

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in the System Messages area and in the Journal.

      • Players may use the comma key (,) to participate in a chat channel.

        Enhanced Client 4.0.4.0:


      • Added new button on the menu bar that opens the Channel Selection window

      • Channel Selection window will allow users to join, leave, or create a chat channel. User may only participate in one channel at a time.

      • Text from a chat channel will appear in chat tabs that have the ‘Custom’ chat text filter enabled.

      • Players may use /c, /chat, or the comma key (,) to participate in a chat channel.

        NOTE: Due to the difference in schedules of client patches and shard publishes, users will experience minor irregular behavior with this system when using the updated clients on shards that have not received the new publishes. This includes missing messages when leaving a chat channel, always auto-joining the General-Trammel channel on login, and seeing a non-finalized list of available default channels (The final list will only include: General, Looking For Group, Help, and Trade).

    [ Discuss This Article ]

    Origins Server Downtime - Publish 63.0.0 Release
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    Posted on Tuesday, December 15, 2009, 1:59 PM EST by AirmidCecht (GeneralNews)

    Posted to uoherald.com



    Origins Server Downtime - Publish 63.0.0 Release


    James Nichols
    15 Dec 2009 13:33:18



    Greetings!

    At 2:00PM EST Origins will be brought offline to release Publish 63. Additionally Client 7.0.4.2 (Legacy) and 4.0.4.2 (Enhanced) will be available to all servers. We anticipate Origins to be back online by 4:00PM EST.

    For the full Publish 63 notes please read here. Below are the additional changes we have made since TC1 last week:

    Publish


    • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
    • Some community collection items cannot be imbued due to the balance issues.
    • Eternal Guardian Staff cannot be imbued due to balance issues.

    Patch
    • Updated Global Chat color to blue to improve readability in the Journal.
    • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
    • Disabled Trial Accounts from participating in custom chat channels.
    • Fixed a bug that prevented players from being able to enter certain cave entrance


    Thank you!
    [ Discuss This Article ]

     
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