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May 2001

Tajima, Evocare and Adrick Speak
This afternoon Tajima clarified (well, not sure that is the most accurate word) what his role is on the UO Team after our story about his new position was posted on the official Discussion Board:
Just to clarify, I'm currently working as Producer on two specific initiatives. Stellerex has resumed his role as the Live Team Producer.

-Tajima

No clue what the heck that means exactly. Hopefully he'll clarify over the next few days exactly what "two specific initiatives" means.

In the meantime, Evocare also posted to the official Discussion boards a bit more about himself:

I'll do my best to give you some quick background information. =]

Since having worked for Origin as a designer, I've worked on a fairly large number of systems. Among these are: leading the design and implementation of the Faction System, addition of new content (such as the glacial staff, dungeon re-regioning, and monster design for third dawn), and more bugfixes then you can shake a dirty stick at (dirty sticks can generally be shaken at more things then clean sticks).

In addition, I worked as one of the senior systems designers on UO-2 with the responsibility of refining and enhancing the combat and magic system designs. I believe one of the interesting things you'll find about me is that I have the privilege of being the first UO lead designer to have logged several thousand of hours of play time in UO, bringing to the position the perspective of both a veteran player and a developer. I can say without the slightest hesitation that I understand the frustrations that players often experience and as a result I certainly hope I won't let the players down. ;]

Evocare also took the time to list out a good number of the current UO Live Team in the following comment:
Well, there really are quite a few more people then you mentioned below. Among designers and programmers there are...

Designers:
Vex
Adrick
Oaks
Ignatz
Gromm
Augur
Designer X (undecided nickname)
Hanse
Calandryll
Evocare

Programmers: Ironbyghte
Stormwind
Prophet
FierYiCe
Greyburn
Indy
Bulldoz
Jalek
Alai

Really, that only scratches the surface since there are also artists, an ever-growing QA staff of around 20, community reps like the beloved Melantus and the merry Cynthe, and countless other people that play absolutely crucial roles in keeping everything running smoothly on all levels. =]

And finally, Adrick also took the time to post on the same thread a few comments about what he is currently working on:
I am currently working on the faction system, guild system and player/player interactions. I have asked and been given the combat system. This does not mean I exclusively do all the changes to these systems - it means that I will be the primary person working on the system. When we make changes - we run them by the entire team. PvP is part of the combat system.

Right now I have a full plate with bug fixes for the faction and guild systems and I am also working on other system bug fixes as well.

Adrick

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Posted on Thursday, May 31, 2001, 9:16 PM EDT by Joshua Rowan (GeneralNews)

Account Access Transfer Program
The following reminder was just posted to FYI:
Account Access Transfer Program
May 31 2001 9:44AM

In the interest of providing our customers with a safe procedural way in which to transfer UO account access from one individual to another, we would like to remind you of our Origin Account Access Transfer Program. This program allows you to carry out the transfer process officially through the OSI Billing Department, ensuring that in case of any dispute, we can verify the correct owner of a specific UO account. By simply arranging for signatures from both parties involved, completing a confirmation phone call with an OSI representative, and arranging a small transfer fee, your access transfer will be secure and final.

Additional details on the Account Access Transfer Program, and the appropriate form, can be found here.

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Posted on Thursday, May 31, 2001, 8:59 PM EDT by Joshua Rowan (GeneralNews)

Interview with Ex-Atlantic Seer Oberon TONIGHT!
An interview with ex-Seer Oberon of Atlantic will start this evening, Thursday, May 31st at 9PM EST. You can participate in the conversation by joining channel #RPCI on the Stratics IRC server. Look for more information about Stratics IRC by clicking on the UO Stratics IRC link in the left menu, found under Forum Tools. Don't have an IRC client? Then use our Java Client!

Ever wanted to know about a certain plotline? Ever wanted to know what it was like to be a Seer? Then come join the conversation!

Looking forward to seeing you there!

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Posted on Thursday, May 31, 2001, 8:40 PM EDT by Aleph Aeirs (Atlantic)

BNN - Homecoming
The newest BNN Article is up regarding the current Orc Quest at UO.com:
His polished armor shining brightly in the sunlight, the young paladin rode through his beloved city of Cove. Duncan had only returned to his city of birth a few days ago, after many years of questing. He knew it was time for some much-needed rest before once again traveling to the far reaches of Britannia in search of those in need. Duncan was proud of his city - a place of hardworking men and women, most of whom had left the larger cities for the excitement of a "frontier" town and the hope of a new life.

The paladin’s thoughts turned bleak as he considered that new life. Cove was not what it once had been. Granted, there had always been the threat of the orc fort nearby, making it difficult to maintain a steady sense of peace, but something had changed recently. Scattered reports of movement by the orc tribes continued to come in, yet there seemed to be no sense of purpose behind the orcs’ actions. ‘Twas easy to understand the mind of an orc. Battle, blood, the conquering of all, the taking of land... these were the things that made an orc. These reports, however, did not reflect a steady march of orcs sent to conquer new land. If Duncan did not know better, he would almost say it seemed as if the orcs were being scattered. They were not marching towards a goal, they were running away from some unknown menace - and it was towards Cove that they fled.

As he turned a corner, Duncan spied a boy, no more than fourteen, running towards him. The boy’s leather armor was in tatters and a long gash could be seen on his right arm. He stumbled a few times as he ran towards the paladin, obviously shaken and in pain. Duncan immediately dismounted as the boy reached him and began applying a bandage to the boy’s arm.

"M’lord, they’ve broken through the outer wall!" the boy cried, his speech interrupted by weak coughs.

The paladin’s crimson eyes went wide. "What are you talking about?"

"Orcs, m’lord! Dozens of them! They’ve already slaughtered most of those at the wall and are making their way into the city."

"What of the guards? Cove still holds a small regiment of the king's men, does it not?"

"I don’t know, m’lord. The guards seem pre-occupied with their patrols and regiments. And many have already left to defend Britain and Trinsic against possible attacks." The boy winced as Duncan tightened the bandage. "But the orcs are not attacking either of those cities, nor does it look as if they will."

"Blast! So it seems we of the smaller towns are left to fend for ourselves, then!" yelled the young paladin, his tired eyes turning cold with rage. "Rally the men and women at the square and see if you can send word to our friends in the larger cities. We’ll deal with the vermin ourselves."

The boy saluted as Duncan drew his longsword and reared his mount. Galloping directly towards the main gate, it only took him a few moments to reach the battle. Duncan quickly tried to surmise the situation - where the line was weakest, who fought for him and who was nowhere to be seen, and, perhaps worst of all, the visible desperation of the men who stood as the town’s only defense. The defenders were slowly being pushed back. Duncan knew he had to do something, anything, and with a reckless shout, he kicked his horse into a charge.

The young paladin’s mount crashed into the line, trampling one orc while Duncan slew another with a quick strike to its head. Duncan barked orders to those near him, trying to bring some order to the chaotic fighting. The arrival of the paladin and other veteran warriors gave the defenders hope, and they managed to gain the advantage, slowly pushing the orcs back. Finally, the remaining orcs fled as the townsfolk let out a roaring cheer.

Their cheer was cut short as a shout rang from the top of the wall.

"More orcs...hundreds of them!!"

Duncan readied his sword and tried to calm his nerves. He shouted orders to the men near him, trying to form a battle line. The front gate was still in ruins and the wooden walls would not stop the orcs. The people of Cove were used to dealing with orc raids, but never anything like this. Help had better arrive fast, he thought, or there would soon be two orc forts east of Britain!

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Posted on Thursday, May 31, 2001, 8:35 PM EDT by Ce'Nedra Willow (QuestandEventNews)

David Swofford Moves To Destination
We have received confirmation that David Swofford, the former Manager of Public Relations for OSI, has given his resignation to Electronic Arts/OSI and is moving to Richard Garriott's new company, Destination Games. For the most part David has been in the background of UO, handling much of its marketing, but I can say from personal experience that he has been a great asset to the game and to the company. He will be sorely missed. Good luck to him in his new position and company.

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Posted on Thursday, May 31, 2001, 4:23 PM EDT by Joshua Rowan (GeneralNews)

IGM Talos Interview on Tales of a Traveller
It seems IGM Talos is still alive and kicking. An interview of the black-robed one is available on the Tales of a Traveller website. Enjoy !
Posted on Thursday, May 31, 2001, 2:59 PM EDT by Bel d'Ajoor (Drachenfels)

Grimoire Gladiator Fight Night
>>> Felucca Facet News <<<Hail and well met,
This just in via carrier pigeon:

Grimoire Gladiator Fight Friday 06/01/2001

This weeks fight is a Gladiator Fight, Sponsored by MacMichael

Friday, June 1, 2001 at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)

Registration will start at 8:30 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

15K gold pieces goes to the last fighter standing, thanks to MacMichael this tourney has NO ENTRY FEE.

Rules:

  • Contestants are not allowed to bring anything to this tourney other than a way home. (recall scroll, spell book, one or two sets of reagents, or a rune book with charges)
  • The Grimoire staff will scatter weapons, armor, potions, and bandages on the arena floor. Contestants will start the battle naked and will arm themselves with what they can pick up.
  • You are not allowed to use any of your items in this event, Grimoire will furnish all your supplies, so please come naked and leave your valuables at home or in the bank. Grimoire staff will not hold items for contestants so PLEASE leave your items at home or in the bank.
  • Gates will be provided to town when the event is over.
  • No Stealing.
  • No Hiding.

Disclaimers:

  • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
  • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
  • Anyone that disrupts the flow of the event for any reason will be banned until after the event.
  • Grimoire staff reserves the right to cancel an event for any reason at any time during the course of the event.
  • Contestants who are perma-banned for any reason will forfeit their chance to fight.
  • If a contestant loses connection during the event, he/she will forfeit.
  • The Event Coordinator reserves the right to adjust these rules at any time without notice.

This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

For calendar of events, rules, maps and community message board, please visit Grimoire

Hope to see you there!
LeeLu-Grimoire Staff

Your humble servant,
Raeven Aurora

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Posted on Thursday, May 31, 2001, 1:46 PM EDT by Raeven Aurora (NapaValley)

Bumble the Bard returns
The url for this clever site was just dropped on to my in-box. Enjoy!
Greetings from Bumble the Bard.

After a period of absence I've started updating my site again. I've added two new animations and an illustrated poem. To those who think they don't like poetry, give it a try: it's very funny and easy to follow.

The link is: Bumble the Bard

-Bumble

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Posted on Thursday, May 31, 2001, 1:38 PM EDT by Pelle Svanslos (CandidCoverage)

Tajima Becomes Sole Producer
Some of you may recall that a couple months ago, with the departure of LadyMOI, the position of UO Live Producer fell to two people - Runesabre and Tajima. With Runesabre's recent departure from OSI, that brought into question whether his position would now be filled. We've confirmed with a couple sources, including a public statement by Melantus, that Bryan "Tajima" Walker is still the Producer, and is in fact now the sole Producer of the game. We don't have any Comments from the Team to share with you, but I'm sure he'll probably be writing one up soon so that we can all get to know him a bit better. As a side note, Rick "Stellerex" Hall will also still remain as the Senior Producer.

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Posted on Thursday, May 31, 2001, 12:05 PM EDT by Joshua Rowan (GeneralNews)

Felucca for Dummies
  As any Feluccan worth his salt knows, bards make the best PvP characters in the same way that llamas make the best electrical engineers. Still, my first experience with PvP in the grand dueling tradition was with my little bard, Fenny.

Fenny went on the Wednesday Night Hunt last night. For the uninitiated, every Wednesday night, a group of certifiably insane people are led to certain and frequent death by Krysma Doomspeak. The hunts take place in Trammel one week and Felucca the next, and anyone who doesn't mind eating a little dirt is welcome to attend.

Last night was a Trammel run, and the group met up at Empath Abbey and headed deep into the bowels of Ophidian Keep. It is very, very bad there. ßUnderstatement of the Millennium. The thing about Ophidian Keep is that it is full, and I mean FULL of Ophidians. Crabby Ophidians. Ophidians who feel they are quite cramped enough being stacked three-deep with other Ophidians, and who deeply resent any non-Ophidian trying to share their limited space.

Fenny died almost immediately due to a combination of lag (10%) and stupidity (90%). Then she stopped acting like she was re-enacting the Charge of Light Brigade and started acting like a bard, and survived for a good long time, right up until The Attack of the Mutant Invisible Avenger.

That's right, due to some sort of unspeakable bug, an Avenger who had apparently spent a lot of time macroing Hiding and Stealth came creeping over to Fenny, and suddenly her health plummeted, and yet there was no attacker on the screen. OOOooOOOO. In Black and White, the Avenger was perfectly visible as he smugly rooted through Fenny's pack and took a, and I quote, "*". Then he smugly killed Griswald the Ostard. Then he smugly did the happy dance on my corpse.  Then Lord Draven (another bard and a Wednesday night regular), came over, and The Avenger smugly died in agony, which pleased me no end.

Draven rezzed me, and we had the following conversation.

Fenny: I have to scoot off to a stable. I can't live without a mount.
Draven: Peaches, you can't live WITH a mount.

OH MY! I had been IMPUGNED!  That Smug Avenger had CLEARLY cheated! And here was Draven besmirching my honor! There was nothing to do but drop stone and head over to Felucca for a little (Warning: Irony Approaching) hard-hitting Bard v/s Bard PvP Slamma-jamma action. (End Irony.)

Now I am a Trammelite, born and bred, and I love Trammel and sunshine and little daisies and all things nice. But I am married to a Feluccan, some of my best friends are Feluccans (cough), and I spend enough time over there not to be skittish about it. And I am deeply committed to getting Trammies like myself comfy over there in the BadLands.  Now that the Moongates make the trip painless and free, there is no reason for Felucca to remain such a wasteland.

Yes, it is dangerous. Yes, it is not a land where you would want to hold some sort of Hippie Love-In and dance around unarmed and naked singing about Coca-Cola and World Peace while toting your entire collection of Server Birth rares. But I promise that you are not going to step through the Moongate and be immediately swarmed by a dozen disarm thieves and a gank-squad. Mostly because NO ONE IS THERE.

Let's change that because Felucca has a lot to offer that you just can't get in Trammel, much as I love Trammel. The YMCA. The Oasis Fighting Pits.  The Blessed Haunted Castle. The Opportunity to get slaughtered by a friend!  (Thanks, Draven!) Or to even slaughter the friend in the rematch. (You're Welcome, Draven!) The Dungeon Khaldun and its fun Puzzle Boxes. (Khaldun hint: Pay Off Bacci - You'll live longer and have more fun.) The ability to DO SOMETHING other than call a GM if someone griefs you. And the rules allow you to RP characters you just can't pull off in Trammel, like an Evil Murderer or the White Knight Bounty-Hunter who tracks the Murderer down and brings him (or his head anyway) to Justice.

So come on, head over to Fel! If you're nervous about going alone, come on next Wednesday's Hunt. What's the worst that could happen? You die and lose some stuff. Big Woo. Death is not permanent, stuff is replaceable.  Most respectable Murderers will even throw you a rez once they have your things. And you can always flee to a Moongate if it gets too spooky.  Trammel will always be there for you; homey, friendly, stinkin' of goodness.  Just don't dare hold the Trammel World Peace Coca-Cola Naked Dancing Love-In without inviting ME.

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Posted on Thursday, May 31, 2001, 11:33 AM EDT by Pluffina (Sonoma)

Evocare Named Lead Designer
Thanks to Melantus for giving us all a heads up on Sage's replacement as Lead Designer for UO:
Evocare is the Lead Designer. He is extremely talented and knows a lot about gaming and design. He is a great choice.

Melantus
Online Community Coordinator
Ultima Online


To refresh your memory on who Evocare is, here is a copy of his latest Comments from the Team from a month ago:

Also, for everyone interested, here is Evocare's latest Comments from the Team from a month ago:

Comments from Evocare

Greetings,

As you likely know from the team comments heading, I go by the name of Evocare and I am a designer for Ultima Online. In my time at Origin, I’ve had the pleasure of working on a variety of game systems for both Ultima Online and the game formerly known as Ultima Online 2, and as a result I’d like to take some time to bore you with some game system theory. ;]

One of my primary goals here at Origin is to take a holistic approach the design of game systems. In order to deliver the best possible play experience, it’s crucial that we have a keen understanding of how each game system relates to other game systems. The idea is to create and maintain a web of essentially symbiotic game system relationships so that the combination of systems becomes dramatically more interesting and compelling than the sum of the value of each individually. Beyond creating an interesting and deep game world, one of the greatest benefits of this approach is the ability to deliver the aforementioned experience with a minimum of complexity and clutter when compared to a game of equal depth that is comprised of largely unrelated game systems.

Now that you’ve been given a mouthful of buzzwords, I’ll attempt to turn it into some tangible and useful information. Currently, Ultima Online has a foundation of basic game systems that establish the groundwork for your play experience. Although these systems are reasonably interesting on their own, they become considerably more interesting when meaningful relationships between them are developed. You can see this kind of relationship between the guild and housing systems, in that a guildstone must be located within a house. A result of this interaction is that the value of the guild system is compounded by the interesting qualities of the housing system (and vice versa), since players must work with the elements of attempting to establish a guild while balancing those desires with their housing needs. An example of one of the housing system’s effects on the guild system hinges on the ability of the players to (among other things) declare houses as public or private buildings, since it creates a meaningful meta-game in which a guild can make use of the “public” feature in order to have an open gathering environment, or the “private” feature in order to use the guild house as a sort of retreat from the outside world (all the while balancing the needs of the guild against the challenges of obtaining the best possible house type).

At this point, you may be wondering what this has to do with the future of Ultima Online, how it is that we can expect to see this type of approach provide benefits to the existing game world, and why it isn’t like that already! Without giving away too much detail, we’d like to see Ultima Online evolve its current system design into a more cohesive whole, where the distinctions between systems blur as their interactions are built upon and encouraged to grow! Although this has been an elusive goal due in large part to the realities of live game maintenance and changing faces among the development team, I believe that as time goes on, you (the players) will see a gradual and noticeable refinement of the game systems within Ultima Online. Hopefully, this will translate into a more cohesive and fun game.

Take care!

Tom “Evocare” Chilton

Designer, Ultima Online

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Posted on Thursday, May 31, 2001, 11:00 AM EDT by Joshua Rowan (GeneralNews)

Craftsman Night Returns
>>> Felucca Facet News <<<

This in from the city of Arx Draconis.

Starting this Thursday, and repeating every Thursday after that, The Syndicate will be hosting Craftsman Night on their island base of Arx Draconis. What is Craftsman Night? Starting at 6:30pm EST, Syndicate members (recognized by their blue robes and 4 digit LLTS guild abbreviation) will proceed to the major Trammel banks. They will offer gates to our Trammel Castle. At the castle will be located GM craftsman of all types. Smiths, alchemists, carpenters, poisoners and more.

If you show up you can:
A) Get free repairs to your items
B) Free item creates if you bring the raw materials (within reason, dont come with 5000 ingots and expect to leave with 25 suits of GM platemail)
C) Possibly win high value doorprizes given away throughout the night!

While there you can also see our Treasure Map Rune library, get a drink at the bar, look over the vendors present or look at some of the ancient rares on display.

So remember, Thursday, 6:30pm EST be at your favorite Trammel bank and look for the Syndicate member (blue robe with LLTS as their guild abbreviation) offering you a gate. Bring your supplies and your items that need repair!! Cya at Craftsman Night!

Thank ye, Dragons.

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Posted on Thursday, May 31, 2001, 4:48 AM EDT by Azalin (Atlantic)

GateCentral offers new Ultima-Portal
Thanks to Raknar for sending us some info about his great new multi-cultural UO fansite:
Hail people of the Ultima-Realm!

This is a moment which makes us very proud. We managed to finish the work on our new Ultima-Portal. Many knew our Clan-Site (Merchants on Tour) in the past and we had many visits of nice people every day. This encouraged us to go a step further.

Our new Ultima-Portal is a subset of GateCentral and is located at http://ultima.gatecentral.com. What do we offer for Ultima-players? First of all are we going to help to lower the wall which has been built by several different languages. We support up to seven different languages (by the way: if you would like to help us and translate some of our articles from english into your favorite language on a regular base, feel free to contact me at [email protected]) Second innovation is a question & answer - database which is going to be maintained by ex-volunteers and which awaits your questions. There is also a FFA-Board (the first in the UO-Realm which I know of), a brandnew forum, a rares-guide (we work currently to transfer this guide from our old page to the new one), priceguides and several different essays and tables (the amount of data is increasing nearly every day :) ) and of course the comic-stories of Uncle Zifnab.

Well - just take a look at our new site and see for yourself.

Raknar
Ultima.GateCentral.com

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Posted on Thursday, May 31, 2001, 2:20 AM EDT by Joshua Rowan (CommunityNews)

Last Days to Register for Disney Gathering
Angel Storm sent us in this quick final reminder about the UO Disney Gathering:
Last Days to Register for Disney Gathering

Just a quick reminder that there are only 2 days left to register to attend the Player Luncheon in Walt Disney World on June 23rd. Please be sure to visit the site today and sign up to join over 150 other UO players for a day of fun and fellowship.

See you all in a few weeks!

--Angel Storm

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Posted on Thursday, May 31, 2001, 2:14 AM EDT by Joshua Rowan (CommunityNews)

Indianapolis Player Meet Reminder
This reminder about the Indianapolis Player Meet just came into us from Teresa:
Reminder about the June 23rd Indianapolis Player Meet - Please note the June 15th deadline for sign up!

Indianapolis Player Meet, June 23, 2001, Jillian's, Indianapolis, Indiana

The Specifics: Where: Jillian's Billiards Room, Indianapolis, Indiana
Date: Saturday, June 23, 2001
Time: 3pm - 5pm CST
Cost: $35 per person
Deadline: Friday, June 15th

Food and Drink:
Your cost covers the following food selections (buffet style):

  • Jillian's Signature Tortilla Chips with Secret Salsa
  • Fresh Vegetable Landscape with Dill Dip
  • Chicken Tenders with Sauces
  • Assorted Gourmet Pizza Slices
Your cost also covers 1 game card per person worth $10 of video games in Jillian's "Amazing Games Room" and our two hour rental of the Billiards Room.

Contacts:
Coordinator: Ari ni'Dalaigh/Mishca
Teresa Hamilton
[email protected]
ICQ #6557619

Links:
Kinship Village Player Meet Information
http://www.awnomads.com/kinship/player/jun2001.htm Jillian's
http://www.jillians.com/

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Posted on Thursday, May 31, 2001, 2:09 AM EDT by Joshua Rowan (CommunityNews)

Gem of Honor to be Clensed
 
Hail Britannians!  Slightly delayed, but not out of commission, the Gems of Virtue quest is still in progress...  This Thursday at 7pm PST, ye are invited to participate in clensing the Gem of Honor...  Those interested, please show up at Paladin Isle in Trinsic, Felucca, at the appointed time and be prepared for battle...  Are ye up for it?

Another fine quest brought to you by the SPA group...

This is...

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Posted on Thursday, May 31, 2001, 12:46 AM EDT by Vladimir Taltos (Sonoma)

A New Day at the Oasis Fighting Pits
>>> Felucca Facet News <<< 
I took a little trip over to the Compassion Desert in Felucca to get a tour of the Oasis Fighting Pits. The Oasis Arena House has changed hands, so I sat down with the new owner to chat about plans for the Pits' future.

Pluffina: How long have you owned the Oasis Fighting Pits now?
smitten w love: Just about a week. Barely getting an understanding of what I have. And what is going to be involved.
P: I have heard of the Oasis Fighting Pits, but I've never been here before. Can you tell us what they are and how they work?
s: Well, they consist of five areas. There are three small fighting pits, one Grand Arena, and the Pit House. You can only get into the pits via teleporters located inside the Pit House.
P: What exactly are the fighting pits? I mean are they holes in the ground or what?
s: No, they are not holes in the ground.  They are just areas of land surrounded by a wooden fence. It looks something like the fence around the orc forts.  
P: So people are able to just stand outside the fence and watch two people duke it out? s: Pretty much, though sometimes you might see pairs of people fighting as a team, depending on the event.
P: But if this is a scheduled fight for fun, how do you avoid taking murder counts if someone is a sore loser?
s: The fighters go into the pens with a judge. Then they both attack the judge, and this causes them to flag criminal. Then they can fight each other without fear of a murder count.
P: When do these events occur?
s: Well, right now the only event is a Fight Night that takes place on the third Sunday of every month. It is sponsored by the Knights of the Phoenix (KP).
P: And this is the only event scheduled right now at the Oasis?
s: Actually, that's one of the reasons I agreed to speak to you. I don't feel it is enough.  But you have no idea the amount of work that goes into holding an event like this. You need judges inside the pens with the fighters to ensure the rules are followed, and you need to have several people at the pit house guiding the fighters to the appropriate room. They also have to make sure only the fighters get allowed into the pit or you can end up with chaos on your hands. Then you also need a good strong team of Guards patrolling the area incase of trouble. Not to mention that the pits are in the desert and the local pests must be kept under control.
P: So how do you expect to be able to improve The Oasis by yourself?
s: I don't, Pluffy. I need the help of my fellow players. I need guilds of all types and also individuals that would like to help. I need people that can kick ideas around and figure out how to make them happen. We need people to participate as guards, we need people that can talk to other people about the fights. We need the fighters. You name it and there's room for participation.
P: What kind of people are you looking for? Who's welcome here?
s: Everybody is welcome to participate. Good, Evil, Blue, Red, Felluca, Trammel--you name it. The Oasis Fighting Pits are a haven, just like the YMCA. It's a place where all can come and have a fun time.
P: But wouldn't you expect that by mixing people up like that you would be looking for trouble?
s: There will always be trouble. The world is not perfect. But I feel that for the most part people will want to come to participate or watch. There will always be someone that wants to start trouble. That's why guards are needed.  
P: Are you looking for a Guild to help you run the events?
s: I want the Oasis Fighting Pits to stand apart from any single guild. I would like to see teams of guards and judges made up of members from several guilds and independents. A real mix of players from around our worlds, working together. The Oasis Fighting Pits are meant to be used for and by all the players of Sonoma. That is why they were originally created and that is what I intend to attempt to bring back. I will not be making a profit off this. That is not what the Pits were intended for.

If you or your guild are interested in volunteering to help organize events at The Oasis, you can contact smitten w love at ICQ# 60003378 or The Oasis' event Manager, Leo, Court Jester (KP), at ICQ# 52018576. The Pits now have their own website and message boards.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 8:04 PM EDT by Pluffina (Sonoma)

The Blind Gazer to host Kaya's 2nd Annual Turkey Hunt!
>>> Trammel Facet News <<<This just in from Kaya of Minoc
Fellow Britannians

In what has become a yearly tradition, I am pleased to announce the 2nd annual wild turkey hunt, to be held at the Blind Gazer, Trammel on Sunday, June 3rd, 5PM PST.
For all those that have enjoyed our last hunt, expect this year to be even better, with bigger prizes, harder items and more time to run around in panic!
Please check out all the details and directions at http://thepoke.net/kaya/turkey.
We hope to see you there :)

Lady Kaya
72584954

Sounds great!

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 7:41 PM EDT by Jon Snow (Pacific)

New Home for the Atlantic Roleplaying Forum

This news in from Gwendolyn.

As you may have heard, SitePowerUP will be shutting down June 1. Many
message boards will be moving to new homes, including the Atlantic
Roleplaying Forum
. This forum is for anyone who resides on the Atlantic
shard to post stories, news, event announcements, guild recruiting
notices, etc. All alignments and races are welcome. Please try to keep
your posts In Character. No flames.

I found that the previous Atlantic Roleplaying Forum served a needed
function as being a place that was not connected to a guild, council,
service, or other organization where people could post freely, as their
roleplaying hearts desired. Enjoy! :)

-Gwendolyn

Atlantic Roleplaying Forum
http://www.message-realms.com/view.asp?boardid=141

Thank ye, Gwendolyn.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 7:06 PM EDT by Azalin (Atlantic)

Ironwood Healers Request Assistance
Fellow Citizens, especially those ill and infirm amongst us, I beseech you to heed the words and plea of Serius Derik

In an ongoing effort to find the source and cure of a most.. unusual illness, I ask that anyone who has been experiencing the following symptoms attend a clinic to be held in the town of Ironwood on Saturday the 2nd day of June at 6:00pm pst.

The list of symptoms in question include:

  • Fevers
  • Chills
  • Mild Hallucinations
  • Tremors
  • Fits of Paranoia

Anyone who may have any information regarding this illness is also encouraged to attend.

I would like to call on the aid of any healers whom would offer their wisdom and aid in finding an end to this most unfortunate malady. Tis by our joined efforts that we will succeed.

~Serius Deruk

(For additional information on this ongoing quest please visit: http://www.no-skill.net/mdv/oracle.htm)

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 5:51 PM EDT by Anistas (Sonoma)

Comments from the Team - Hanse
A brand new Comments from the Team, this one from Hanse of the Development Team:
Bug fixing, Hanse-style

Howdy!

It’s been a year since I started with the design team for Ultima Online Live. As I sat pondering whether I should comment on any hot topics debated on our web boards, I realized that I am just one person on a large team and any changes/additions being considered could not really be commented on accurately. Those changes can be altered at any point in the development cycle and be very different at the time of release, thus any specific comment I make on upcoming changes could be misleading. I’d like to discuss instead bug fixing by the Ultima Online Live team, rather than new and upcoming changes to the game.

Over the last year, I’ve helped squash many bugs in the game. Most of my development time has been bug fixing. It’s not the most glorious of designer tasks, but seeing something fixed, and seeing players enjoying the game more as a result of the fix, is a sweet reward.

Bug fixing continues as one of our big challenges for this year. In fact, we have more resources to devote to bug fixing now than we did last year. The past approach of “find and squash” has also been revisited and altered. Along with the previous approach, we will start separating bugs into classifications of bugs and attempting system-wide approaches to the fixes. Time to devote to systematic fixing was not available in the past. You may think that this approach is a “no brainer”, but last year was a busy one, with development split up between many new systems (after I came on the team, not including UO: Renaissance and before) and one expansion product.

The developers here devote their time to many different tasks, which are split into different groups. This allows us to work efficiently on the specific areas of the game we are assigned (a few examples are bug fixing for server code, bug fixing for the client that runs on your computer, and new content). The whole team does not stop what it is doing to create an “orc mask”. One or two developers can make an “orc mask”. Quality Assurance maintains a database of bugs for us to review and their priorities. Many of the bugs in the database were submitted by players or brought to our attention through posts on the MyUO boards. Usually, there is not a workday that goes by without someone deliberating over some kind of fix for the game.

Now that we have a larger group of developers working on fixes, the publish process is taking longer to QA. The next two publishes will be large, with some noticeable fixes to standing bugs as well as new content (some items left out of previous publishes for Ilshenar), more localization, some optimization, and various other changes (of course, this list is subject to change as dictated by our Quality Assurance team).

In closing, we’re aware of many of the issues in the game and are making good progress on strengthening our foundation. This process continues while many other systems are developed. It is my privilege to get my feet dirty squashing all these bugs. In fact, it’s one of the most rewarding positions I’ve ever held within a company. If you have knowledge of a bug within the game, please feel free to stop by our developer board on MyUO and say hello with a description of the bug. :)

-Hanse
UO Live Designer

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 5:50 PM EDT by Joshua Rowan (GeneralNews)

Looting Rights Added to General Testing
The following was added to General Testing on the official UO.com website:
Looting Rights Fixes

The following issues with looting rights have been modified:

  • Getting the last hit on a monster will no longer be a determining factor for looting rights.
  • Players will no longer get credit for damage done to a creature beyond the amount of hit points remaining when calculating looting rights. For example, if a creature has 5 hit points and a player casts a spell on it that does 40 hit points of damage, the player will now get credit for doing 5 points as opposed to the potential damage amount of 40 points.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 5:47 PM EDT by Joshua Rowan (GeneralNews)

Exploiting in Ultima Online
The following was just posted to the FYI seciton of the official UO.com website:
Exploiting in Ultima Online

Please remember that exploiting bugs or using unapproved third party programs in Ultima Online can result in the permanent suspension of your Ultima Online account. A list of approved third party applications can be found here. Using any exploit or third party application not on this list is a violation of the Rules of Conduct.

We are committed to removing those players that choose to exploit Ultima Online, and will continue to work towards maintaining an enjoyable and level playing experience for all of our players.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 5:42 PM EDT by Joshua Rowan (GeneralNews)

Spiritwood Spring Festival
A note from Shri:

Hear ye

Hear Ye,

 

After some delays and set backs, the event that you have all been waiting for, (well at least the more discerning of you), is at last upon us!

 

That’s a right friends, it is time once again for Europa’s most famous community to throw its doors wide open and welcome you all to join us in a grand celebration of the season, it is time once again for the annual-

Spiritwood Spring Festival!

 

The Spiritwood Spring Festival is a party for the whole of the realm of Europa and all who come in peace are welcome to join in this celebration of our shared community. The festivities shall take place in and around the player run town of Spiritwood, which is located in its ancient home just across the water from Skara Brae, in the lands of Felucca. Come one come all and share with us this grand tradition. Join us in the many events and tests of luck we have planned for this year, met old friends and make new ones or simply drink yourself silly on the best ale in the realm served by the ever willing staff of Britannia’s most famous watering hole, ye Old Spiritwood Tavern. This year’s celebrations promise something for everyone, so don’t miss out. Get yourself over to Skara Brae Felucca, pop over to Spiritwood and join us on this coming Sunday, the 3rd of June starting at 6 pm BST/GMT, (that’s 19:00 CET for our continental friends).

 

Here is a programme of this year’s festival:

 

6 GMT/BST-19:00 CET

Festival Opening and first event, hosted by Beneviste and the Warriors of the Custodes Fati, come and try your luck at- The Russian-Roulette Rune Raffle!

A set of 20 mystery runes, sold to any willing participants for a mere 1000 gold pieces each on a first come, first serve basis. Some lead to paradise, others to places most foul, but one lucky rune leads to a pot of gold at the end of the rainbow containing 100,000 gold pieces!

 

7:00 BST/GMT- 20:00 CET

The Rabbit Round-up and Race!

Brought to you by Khory Bannefiz, famed tamer of Spiritwood. See a dozen or so of the fastest blue-blooded Racing-Rabbits this side of creation jockeying for position as they strain in eager anticipation at the starting line. Place yer bets on the one you think has the best form and cheer them on as they hare round the course in a mad dash for the finish line! No ordinary flop ears, these rabbits are all thoroughbreds, raised for speed and agility round tight curves.  All bets accepted, gambling to be organised by Biggs D., the winning Racing-Rabbit to be given as a prize to the highest stakes winner. …….

 

7:30 BST/GMT-20:30 CET

The Great Horse Race. Seen how the rabbits do it, now it is your turn! In the grand tradition of the Spiritwood festivals, Gui Zarith and his men are proud to once again host a great horse races round the Destard Mountain range. Way-stations shall be positioned along the route to ensure all participants keep to the required path. First one to pull up to a skidding halt before the Spiritwood Tavern to get the first prize, a check for 50,000 gold!

 

8:00 GMT/BST- 21:00 CET

The Grand Costume Ball- this year’s special theme is “Come as a Famous Person!” Come and see if you can guess who is who in a star studded night of masquerade. Join in the special Ball Room Dancing session hosted by Aeribian the Bard, Impressario of Spiritwood.

Top prize is a check for 50,000 gold for best costume of the evening.

 

9:00 GMT/BST-22:00 CET

The Big Event!

At last, after a long gap, the famous Spiritwood Tavern Lottery is to once more offer all comers a chance to try their luck at the possibly of striking it rich! Crim, Mortimer, Gotobed and the entire staff of the Spiritwood Tavern are proud to announce that this grand tradition shall be re-launched at the Spring Festival, under a generous sponsorship deal brought to you by Mark Mannion and the Ultima Thule Traders. This once in a lifetime Jackpot will be for the whopping total of 500,000 Gold Pieces!!!

Do you feel lucky?

Well…

Do ya?

 

In and around these main events we shall have drinking contests, joke telling contests, songs, story telling and an open ended opportunity to renew old friendships, make new ones and share in the celebration of the community we all belong to. We shall also be unveiling a special memorial statue.

 

So, why not come along and join us?

 

To find the lovely town of Spiritwood, start at the Skara Brae docks right outside town. To get across to the main land, simply enter one of the small ferryboats there and say the word “Cross” to the ferryman. Once across on the mainland, go east on the road inland. Take the second road to your right (south, at a crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up in Spiritwood. The walk is short and the neighbourhood pleasant.

That’s Sunday, the 3rd of June starting at 6 pm BST/GMT, (that’s 18:00 CET

 

All welcome!

 

Shri, Proconsul Custodes Fati

Town of Spiritwood

 

Thanks fer that, sounds a lot of fun!

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 5:24 PM EDT by Marshall Drakan (Europa)

Golden Quills I Underway
We received the following...
Knights Of the Alliance (KoA) Are proud to report that the KoA Golden Quills Event is back Up and running. The Golden Quills is a event for the Lake Superior Comunity to show the Writing talents and other Artistic Talents. The First Golden Quills is underway as of now and submissions are open until later in the month of June. However, this is going to be an ongoing event monthly and bimonthly.

Golden Quills I

The first Golden Quills event will be a form of freestyle writing. Write about anything to do with the Ultima Online universe. Judging will be based on creativty, style, and originality. There will be a panel of three judges that will pick the winning submission approximatly one week after the deadline. When you submit your submission please use the name of the character that you wish to have recieve the prize, and icq if you have it.

Deadline: June 24th, 2001
Entry Fee: Free
Prize:
  • 1st place 10,000 gp
  • 2nd place 5,000 gp
Submissions should be sent in either Word, adobe or wordpad form to [email protected].

KoA Golden Quills Page
www.geocities.com/johnathanswifts

KoA Guild Page
www.allianceknights.com

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 4:51 PM EDT by Beans Baxter (LakeSuperior)

Next Britannian Archaelogical Expedition
>>> Trammel Facet News <<<We received the following...
Britannian Archaeological Expedition
Date: Thursday, May 31st, 2001
Time: 9:00pm, CST
Starting Location: Lyceum of Moonglow, East Classroom, Trammel Facet
Coordinates: 59* 0' North, 149* 0' West

Dear Citizens of Britannia,

Once again, my thanks go out to those brave souls who joined the recently past archaeological expedition, in search of the artifact called the Wyrrkel's Gaze. The expedition fought to the depths of Shame, and upon reaching the lowest level, quickly became a rescue mission rather than a dig. The party escorted Myron Filch, a former member of Lysander Gathenwale's archaeological crew, out of Shame safely. Upon reaching the outside world, and facing the news of his master's demise in Khaldun, Myron handed the artifact over to the party and a portion of Lysander's expedition notebook to myself for further study.

Based on the information which has been given to me in these latest notes, I believe that another expedition can be staged, in search of a powerful artifact which Lysander himself had sought to obtain. The expedition will gather at the Lyceum in Moonglow, in the Eastern classroom, at 9pm Central time, Thursday, May 31st. The expedition will travel to one of the dungeons of Britannia in Trammel, so all joining be prepared for the dangers we will encounter.

All people are welcome to attend this event, regardless of guild, citizenship, or skill level. Any questions may be sent to me, at: [email protected]. Again, I look forward to seeing the faces of the many noble people of Britannia on Thursday. Thank you.

Sincerely,
Lady Aine Blackwood,
3rd Seat, Yew
High Council of Britannia (Lake Superior)

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 4:43 PM EDT by Beans Baxter (LakeSuperior)

Startling News: Orc Scouts Demonstrate New Skills
Greetings, Pilgrims.

To date, we've seen some highly unusual things from the orcs, particularly the scouts and Lords. Yet, the following report contains information of the most peculiar kind. Many scholars have suspected that the scouts are capable of stealth over extended distances. But the last paragraph of Morbias' report is most disturbing. Read on.

Hail, citizens.

By order of my Lord Shadow, I have been conducting studies involving this new breed of orc. The vicous breed know as the orc scout. He has been concerned about the orc encampments for sometime and believes something foul is afoot. Therefore, he instructed me to determine their strengths, weaknesses, tactics and ways to defeat them. Most of you are well aware that these beasts are quite skillful with the bow and there ability to hide in plain site. They also seem to have some limited magical ability. This is shown by there ability to teleport.

I have now discovered a not so obvious skill they posses. A skill that poses a grave threat to us all. They seem to be able to use the skill of stealth. I discovered this quite by accident. I had summoned a pet bear to see if it could detect the hidden scouts, much like I have witnessed dragons to do. To my suprise, it worked wonderfully. It went to the spot where the orc was hiding. Then I saw the most startling thing. The summoned creature followed the invisible scout as it dodged my exploding potions and fire fields. I immediately told my Lord Shadow. He is concerned that with this skill, the orc scouts could be well within all are cities and launch a sneak attack before anyone was aware of their presence. He has therefore instructed me to inform the public of this discovery.

On a side note, one of my personal guards has informed me that during a confrontation with an orc scout, it wrestled his weapon from his hand. I have yet to confirm this and will relay any information I learn. Just be mindful of your blade during battle.

In the service of his Lord Shadow,

Morbias
Advisor to His Lord Shadow

Can this possibly be true? Have the orc scouts truly learned the "disarm" skill? I eagerly await further word of this significant development.

Cyn
Ace reporter and Patron Saint Legends of Taverns

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 4:30 PM EDT by Cyn (LegendsAOL)

New Orc Plot Development and Item

True to the latest BNN Article that mentioned Orc Lords and their Helms a new item has appeared. Orc Lords now have a chance at carrying An Evil Orc Helm. Here's what we know about them:

  • An Evil Orc Helm has a chance of being found on an Orc Lord's corpse.
  • They are hued a golden color.
  • When you equip them you lose a lot of Karma.
  • You also gain +10 Stregth. This raises even if it puts your total above 100 Strength. Exp 110 Strength on a 100 Stength player.
  • You lose -10 points from either Dexterity or Intelligence. It decides this based on which statistic is higher. Someone with 100 Dex and 99 Int would lose 10 Dex.

An updated information on the Orc Bow:

  • They appear to do double damage of normal bows on humanoids. This includes Brigands.
I'd like to thank the Stratics Researchers as well as Kawaja, Miwant, and Shedevail.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 3:58 PM EDT by Ce'Nedra Willow (QuestandEventNews)

A mornings happenings
From the Forum:
 

Waiting under an oak tree Calador Lord of Mystics knew something was very wrong, ever since he had discovered the spiders webs to the east of Yew Vale along the Minoc road he had been suspicious. Attatching a message to his pigeon for the guard tower in the Vale he raised his hand and let the bird fly free to bring the news something was wrong..

Moving slowly forward with the stealth and caution that marked him as a woodsman of Yew he slowly approached the large webbed area east of the road and sat and waited. From within slken cocoons came movement and suddenly spiders, fully grown ones at that burst into sight. All were different, some black as night, some grey and some brown. Sighting Calador they spoke in chitterings and then rushed forward, raising his staff Calador spoke words of power and a field of latent energy sprung up in front of him stunning the spiders and rendering them paralysed.

Throwing a small piece of sulphur into the air Calador again spoke words of power and meteors erupted from his staff burning the spiders to ash in an instant. Sweating from the physical and mental effort required Calador allowed himself a brief smile before more chitterings made him look up, standing there was an army of spiders. Realising he had only destroyed the scouts for this evil force Calador prayed to Laraya the Guardian patron of GYE and prepared to fight.....

In the guard tower in the Vale, Tari, Beorn and Cyanide laughed and joked about Cyanide's choice of clothing for the day when a pigeon white as snow flew through the window and landed on the perch. Stepping forward Tari took the message from its leg case and read it. Gasping she immediately copied the message 4 times and sent her four pigeons to the roosts of NbN, OEH, E:A and HLR. Simply stating 'follow me' she rushed outside and the three members of GYE rode north through the Vale and the turned east along the Minoc road at full gallop....

Pausing for breath, Calador took stock of his situation, his fields of energy held back the vast swarm of spiders and his fingers were bloodied and aching from using the Harp of Laraya to turn the evil creatures upon themselves. He knew he could not last much longer and started to slowly speak words of power to summon an elemental being of fire to aid him fighting the evil creatures. Losing concentration his fields shimmered and faded and the spiders swarmed forward to end his resistance..

A female voice as clear as a whistle cut through the forest and Calador felt himself slip away from sight. Confused the spiders looked around and spotted three new figures, a women in white and blue, a man with a fierce beard and a figure dressed in bright green. All three spoke the same words in perfect harmony.....

Fires erupted from the ground, turning bodies to ash and turning the air thick with the smell of burning flesh, everywhere spiders caught on fire and chittered in agony as the magical fire took their lives and destroyed the webs built, all except the central web in their clearing which resisted the fire as if it was no more than the wind through the trees.....

Making sure the brave Lord of Mystics was cared for Tari strode to the central web and looked inside, waves of nausea hit her and she felt her very soul being poisoned. Throwing herself backwards she fumbled at her waist and pulled a potion bottle to her lips and drunk deeply amidst racking pains. Feeling the poison subside she stumbled back to the others and astride their horses they galloped back to the Vale to bring reinforcements.....

Meanwhile from within the central web four pairs of eyes watched and waited, soon its time would come....

Tari, Guildmistress of GYE
Calador, Avenger of GYE
Dain, Quartermaster of GYE
Barathorn, Initiate of GYE

Thanks

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 3:38 PM EDT by Marshall Drakan (Europa)

Andrew Bishop Prepares to Move On
>>> Felucca Facet News <<<I received quite a lengthy scroll from Andrew Bishop, the owner of Sandlewood Box.  I was shocked after reading it and have spent most of my day now re-scribing the entire thing here.

War and Re-Location!

Andrew laughed and leaned against the table, listening to Hawkmoon retell the tail of being chased through the swamps by the silver serpent while carrying arm loads of Valorite armor. Sipping his ale again he brushed a few locks of hair out of his eyes and glanced around the brush. His eyes narrowed slightly, wondering if that sound had been imagined or not. Most likely imagined, he told himself. Many people around.. probably someone stumbling out in the woods drunk, he thought.

The night continued on as others recounted their tales of funny encounters within the box. Andrew was nearly ready to give his speech. He would announce to the patron’s of the closing the proud establishment that had served the lower swamp of Trinsic for so many fine years. Things just weren’t the same for Andrew anymore... The ale tasted different, the building more bland, everything to Andrew just seemed to be duller. Andrew also had stirrings of a different sort, drawing him away from the Box itself. Andrew had an idea it was the Black One himself. Only once before had Andrew felt such a feeling and that was at the time he originally joined the Cult itself. He knew that soon he’d have to re-dedicate himself to the Cult and it’s ways. There were things out there for him to discover and decipher. And that would mean little to no free time to run the Tavern.

read the entire scroll here.

It saddens my heart to hear that "the box" is closing...

~Barth VanDorn (with a tear in his eye)

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 12:44 PM EDT by Barth VanDorn (GreatLakes)

THB is at it Again
>>> Trammel Facet News <<<I received this on my door step from the folks at THB...

The Treasure Hunters of Britannia are at it again! If you have treasure maps lying around but no one to dig them up for you, here is your chance. THB will be gathering at the Trinsic Meeting Hall in Trammel on Saturday June 2nd starting at 1:00 p.m. central. We will have treasure hunters capable of all levels waiting to dig up your maps.  Bring your maps, bring your friends, come ready to fight monsters and have a great time!

We look forward to meeting you!  
Blackheath THB  
http://uo.stratics.com/thb/

So grab them maps and head on out with 'em.

~Barth VanDorn

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 12:25 PM EDT by Barth VanDorn (GreatLakes)

New rookie reporter!
Aye, ye heard it correct. Kofu will be reporting the news as of today. How come ye ask?

It all started on a rainy afternoon when my father fell in love with my mother......... and then I was approached by Llemandrell to assist in covering the news.

Some of you will recognise the name from the forums, others from the pre-trammel Pot Shop-era (A vendor location near Felucca Vesper) or more recent my involvement with the playertown of Valoria. And for those that are not familiar with the name yet be sure to say hello ingame or keep an eye on the Europanews section.

Be sure to keep sending in the news and expect some live reports of events in the near future.

Kofu son of Scar

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 4:39 AM EDT by Kofu (Europa)

A Letter from Crow

Hail Travellers of Brittania
Recently, we had sent a sample of the new Orc items to a trusted friend and colleague in hope that he could analyse their origin. Today, I received his reply. I have posted this for all to read.
Mr Kai
Thank you for the parcel containing the items you wished us to inspect. After much deliberating, we have come to the conclusion that the Mask is, in fact, NOT of Orcish origin. Its' magical properties are indeed beyond our limited scope of experience. If what you say is true, then yes, it is possible for ANY man-sized humanoid to disguise themselves as a green-skin, and indeed would be quite able to infiltrate the camps virtually undetected.
Troubling as this news is, especially in light of the recent camps appearing in the outskirts of those towns mentioned, we believe we may be able to ascertain the origin of the Masks. It is clear to us that certain races lack the necessary Intelligence or Skills to mould such an arcane device, and thus are eliminated as possibilities. However, it would be unwise not to at least consider the possibility that ANY creature, humanoid or otherwise, that can manipulate the mystical Words of Power as the creator of the Masks. It may be worth investigating any magic wielder, be it man or beast.
Should such investigating fail to yield results, we would strongly suggest that NO mass military undertaking be rallied against the Orcs. Such an action may lead the Masks creators to not reveal themselves, leading to more, perhaps even deadlier, consequences in the future.
Alas, the Bow you sent us appears only to be one of Exceptional Quality, although we would require the services of a Master Bowyer to be more precise.
As always, we look forward to any more items or information you can forward us.

T Crow
Crow, McBeth and Associates, Blowne House.

Upon receiving this letter, we have decided against a large scale assault on the Orcish Forts, and are instead concentrating our efforts on some of the other "Magic Wielding" creatures of the Realms in an effort to gain more information. Until we find more, remember to stay alert while travelling the roads of Brittania.

Rogan Kai
Keeper of the Shadow, Master of Langley (CIA).





[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 3:23 AM EDT by Chainsaw Knight (Oceania)

High Council seeking applicants for Adjutant Positions
We received the following...



Lady Aine Blackwood (3rd Seat, Justice), and Lord Buzz Aldridge are seeking applicants for adjutant positions. Adjutants function as assistants to a Councilor, and can fill in during meetings, and vote on issues brought before the council, if so directed.

If you are interested in applying for either of these positions, please send an message to either Lady Aine Blackwood, or Lord Buzz Aldridge, indicating your desire to serve, and outlying any qualifications you feel will serve you well in the position.

High Council of Britannia

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 2:59 AM EDT by FatherGanja (LakeSuperior)

New Thoth-Ammon Comix #13
This was just dropped on to my in-box:
Hail my friends!

Episode 13: When Dragons Pig out

Ever send your friend out to pick up Pizza for everyone else, and when he gets back there are some pieces missing, and maybe a little Topping Theft?!, Your friend needs some help, kind of like the dragon in this strip who we will call "Lenny"

Thoth-Ammon's UO Comics

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 2:56 AM EDT by Pelle Svanslos (CandidCoverage)

High Council Accepting Applications for 1st Seat (Minoc)
We received the following...

The High Council of Britannia is now accepting applications from those who would wish to serve the Realm by occupying the First Seat on the Council. This is the traditional seat of the advocate of Sacrifice representing Minoc and it's environs.

We will be accepting applications until midnight on Thursday May 31st. We will then send you a questionnaire and hold a small get-together to meet with the candidates on Monday prior to our making a final decision. Please email us with your intentions of applying as well as why you feel you would be a good match for this seat. We are accepting applications from any and all who might be interested.

Please read the High Council FAQ for more information.

[email protected].

The High Council of Britannia

Lady Geneveve Orseau
High Council Archivist

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 2:51 AM EDT by FatherGanja (LakeSuperior)

It's a white (robe) wedding!
This was just dropped on to my in-box:
Hail Citizens of Britania

The Order of the White Robe invites you to the wedding of Sarina and Nighthawk of the OWR Wedesday May 30th at 8 pm central, 6 pm pacific and 9 pm eastern. It will be located at the tower in front of the Chaos Shrine in trammel.

The coordinates are: 102o49N 157o39W this picture will give more detail to the area we will be gating into from Britain's West Bank at 7:45 central, 8:45 eastern and 5:45 pacific for all those that don't play on server time. We hope you will all attend and enjoy us in the time for the celebration of two joyous heart joined forever in hold matrimony. There will be a reception afterwards for all which will run approximately 30 after if not more.

Fair thee well neighbors and citizens
Godspeed!
Kyara Lionheard
Guildmistress
The Order of the White Robe
Napa Valley
"Follow in the path of truth"


[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 2:45 AM EDT by Pelle Svanslos (NapaValley)

The Lady Rowan Silverleaf to Wed
>>> Trammel Facet News <<<We received the following...

The GrandMistress Scribe, Rowan Silverleaf, of Minoc, Trammel, and the Master Sorcerer, Duple, of Fire Island, Fellucia, will wed on the 3rd of June 2001, at 08:00 PM CDT.

Both Lady Silverleaf and Duple are veteran members of the Order of White Lions. All guild members, friends of the guild, allies of the guild, and all members in good standing of the Elven community are invited to attend the wedding and reception.

Please contact the guild or a guild member for details.

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 2:40 AM EDT by FatherGanja (LakeSuperior)

Sad News from Jinx
Very sad news from Jinx last night. I know that a lot of you probably read his rant site, The Chosen, and would consider him to be an important part of the UO community and even a friend, so I want to share his latest post with all of you. It contains an important real life message that I hope all of you take to heart and share with your friends and family.
Goodbye Monique | 05-28-2001, 6:58 PM

My sister, Monique Esther Chaya Tester, died last night of complications from her metastatic breast cancer. She was 35 years old. She had been battling cancer for the last six years. Over the years, the cancer took her breasts, her ability have children and 5 inches of her height. It never took her resolve, her strength or her spirit. Monique is the strongest person I've ever known and will ever know. She suffered on a daily basis in a way most of us couldn't imagine. I can never begin to express how proud of her I am or how much I admired her.

My sister was 29 when she first felt the lump. If you are a woman, I can't tell you how important self-examination is. Its never too early to begin checking. If you don't know how to, learn, learn now. If you find something or aren't sure, go get checked immediately. Don't be afraid and if, God forbid, it should be cancer, go for the most aggressive treatments you can. Your life is more important than anything the treatments could take away from you. It was something I wish I could have gotten my sister to understand earlier. If you need more information visit the American Cancer Society's breast cancer web resource.

I'm think I'm going to be taking some time off. There was some things my sister wanted to do that she never got to. I'm going to try to do some of those things for her. I only hope I can be worthy of her. Watts will be running things from now on. If you have something to send, send it to him.

Rest well my baby sister, rest well.

- Jinx

Information on Breast Cancer:
http://www2.cancer.org/bcn/index.html

Donations to help fight Breast Cancer:
http://www2.cancer.org/donate/index.cfm

Posted on Wednesday, May 30, 2001, 2:04 AM EDT by Joshua Rowan (CommunityNews)

King Aubrey Knights Angle and Dreythos
Greetings, Legends pilgrims!

Last night, within the splendor of the Great Hall of Serpents Hold, King Aubrey elevated two very deserving individuals to the lofty status of Knighthood.

Before a small crowd of LRS dignitaries, Angel and Dreythos were Knighted into the Order of the Silver Serpents. Both Knights were required to take up a quest in order to prove a fitness for their newly appointed station and according to King Aubrey, acquitted themselves as true Champions of the Virtues. Both Knights will now assume the role of CO-Commanders of the Order of the Silver Serpents. During the ceremony, Angel was appointed Knight of Honesty and Dreythos, the Knight of Justice.

Among those in attendance, were: Epheseus CJ of Serpent's Hold, newly installed Squire of Honor Sethra Lavode Lady Kirsten, Duchess of Jhelom Martin Westbrook, Sultan of Nujel'm Joyous Darkness, of the Council of Compassion Plague, special emmissary from the Druids of Legends

Congratulations to both Knight Commander Angel and Knight Commander Dreythos. *Salute*

Cyn

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 1:11 AM EDT by Cyn (LegendsAOL)

Grimoire Fight Night Results
>>> Felucca Facet News <<<Hail and well met,
This just in via carrier pigeon:

Grimoire 2 vs. 2 Results for 5/25/2001

Hi folks! There was a sweet turn-out for this Friday's 2 vs. 2 Fight Night, sponsored by Sir Black. Here are the results:

  • 1st place: Quattro & Yosha
  • 2nd place: Dracus & Flip
  • 3rd place: Hollywood & Haart

Many thanks to the devoted Grimoire Staff! Thank you Fiona Pentell, Josh, Lost, and Sasami; also many thanks to our guest helper Sling. Thank you Adam Ant for operating the Adam Cam so the folks on other shards could watch the event without actually being at Grimoire.

We had many special visitors tonight as well! Cardinal Fear dropped in to check us out, also the founders of Grimoire, Aravae and Grendal came out of hibernation to see what was shaking. Last but not least, Adam Ant himself observed the entire event so his loyal followers could watch the event through the Adam Cam.

If you'd like to see pictures from the event head over to the Grimoire web site.

Thank you for supporting Grimoire and we'll cya next week!
Grimoire Staff

Your humble servant,
Raeven Aurora

[ Comment on this article ]

Posted on Wednesday, May 30, 2001, 12:38 AM EDT by Raeven Aurora (NapaValley)

Help Needed With Lightbringer Academy
>>> Trammel Facet News <<<I received the following request from Zeromus:
Hello again. Unfortunately due to certain circumstances, Lightbringer Academy will be shut down within two weeks unless I get some volunteers. With the recent Counselor firings, I beleive this could help not just youngs, but also somewhat older players who need assistance with the game. If you want to know more about the Academy, you can check out the page to your left. To contact me, you can e-mail me ([email protected]), or ICQ me (44940550).

I hope to see the Academy flourish and not fail,

--Zeromus Lightbringer

I see a lot of potential in such an academy. Zeromus, I truly hope that you are able to make this endeavor successful.
--Sage Arthur

[ Comment on this article ]

Posted on Tuesday, May 29, 2001, 8:24 PM EDT by Sage Arthur (Sonoma)

What Evil Awaits Us

This tale of recent orcish activity from Nevar.

Greetings fellow adventures, I am Nevar. I live near Minoc and have been
watching the orcs for quite some time now. In the past, the orcs have
seemed content to live within the confines of their forts, with an
occasional scouting party setting forth to probe the defenses of our
towns and the strengths of the people within. Now it appears that the
orcs are getting braver, stronger and more intelligent. They have set up
camps outside of two of our towns. We have seen the birth of a stronger
and cunning orc scout, who can literally run circles around a single
adventurer.

Now while some adventurers seem content will dealing with the present, I
for one am looking at the larger picture and have some unanswered
questions, along with some possible theories.

Why Minoc and Skara Brae? Everyone knows that Minoc has the richest ore
deposits anywhere in the lands and if this town were to fall into the
hands of the orcs, our resources for making weapons and armor would be
greatly reduced. Skara has it's rich farm lands, which supply most of
the food to our lands, it is also the 3rd largest port, behind Britain
and Vesper, with it's vast fishing fleet, also supplying food to our
peoples. If this town were to fall, our people would grow hungry and our
warriors weak, while the orcs would grow stronger.

Also, look at the location of the new forward camps, they are each
within a days march from the orc forts near Cove and Yew, where
reinforcements of fresh orc troops and ettins could be there to assist
in any invasion of these two cities.

If these two cities were to fall to the orcs, you can bet their next
objective will be the city of Vesper. With these three cities in the
hands of the orcs, there would be nothing to stop them from a total take
over of our lands. They would control two ports and their fleets of
ships, making even our island cities ripe for attack. With our commerce
greatly reduced, our citizens would grow weak and scared. Riots would
happen among our peoples, as they fight each other for food to feed
their families. Our weapons would become dull and our armor weak,
without the resources to repair them, making even our fortified cities
of Britain and Trinsic ripe for invasion.

In my adventures, I have fought almost every creature in and below our
lands. Yes there are many stronger than the orcs and many more
intelligent than them but I have never seen a race of creatures as well
organized as these orcs, which brings me to this question: Who is behind
this? Is there a new orc leader, who has managed to unite all the orcs
under one banner, to wreck havoc on humanity? Only time will tell.
This is not a problem for the citizens of Minoc and Skara Brae but
rather a call to arms to all citizens across the lands. Warriors and
mages, destroy their camps and forts. Rangers, patrol the woods for
advancing armies and send warnings to the our armies. Those who can not
fight, stock up on food and resources to aid the armies. It is time we
drive these orcs to extinction before they do it to us. I fear if we do
nothing, this will make the invasion of Trinsic look like a bar room
brawl.

Take heed to these warnings or learn to speak the orcish tongue.

Nevar, GM Hunter

Thank ye, Nevar.

[ Comment on this article ]

Posted on Tuesday, May 29, 2001, 7:39 PM EDT by Azalin (Atlantic)

Wanted: Let's See Your Homes!
The following was just posted to FYI:
Wanted: Let's See Your Homes!

"All right, put the throne over there. No, over there - under the big fish. Wait... let's dye the rug. How about green? Or maybe fuschia."

Is your home a place of divine elegance? Or is it a shrine to tackiness? Whether you own a tower or a thatched roof cottage, we want to see and hear what you've done with the place! Owners and friends of the house are welcome to submit screenshots and stories of their homes and the styles they've chosen. The wilder, the better, we say!

Send your story as an e-mail, with a single screenshot attached, to [email protected] by Friday, June 1st. Please be sure your story falls between 500-1000 words, and include “Home Designs” in your subject line. The screenshot should be in bitmap format, and 600x480 resolution. Please provide a name and phone number for verification of the story. Submissions to “uo-profiles” become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

NOTE: This is a call to see some of the residences of our citizens. Please do not submit shops or establishments for the spotlight - we are always happy to receive these submissions at http://town.uo.com/establishments.html.

[ Comment on this article ]

Posted on Tuesday, May 29, 2001, 5:57 PM EDT by Joshua Rowan (GeneralNews)

Factions Summary: News from the Front
>>> Felucca Facet News <<<Greetings, pilgrims.

Recently, I asked the "Felucca Connection" to please send in news and events that pertain to the Factions Wars. Our new "Mystery Reporter" has done an outstanding job of compiling information, and that report can be found on the Stratics Legends Forum. In addition, a well known Factions warrior, has graced us with a thorough overview of factions life. Although I'm sure there are dissenting views, I think that perhaps, this Summary of the Factions Wars is a worthy read. Therefore, I submit the following Factions summary for your consideration. Opposing views are welcome.

Hail Lord Cyn and all citizens of Sosaria,

I bring forth news and updates of those dirty bloodstained men and women who most Trammell dwellers rarely come into contact with. Yes. that is correct. This is your AOL shard Faction news, notes and update.

Let me begin by explaining some terms here in tht may not be totally familiar to those not educated in the way's of factions.

There are 4 factions:

  • CoM = Council of Mages. Headquarters in Magincia
  • SL = Shadowlords. Headquarters in Yew Crypts
  • Minax. Heaquarters Papua
  • TB = True Britannians. Headquarters in Lord British's castle Britain

    To control a town one of the four factions must steal a sigil. A sigil is a sphere that sits atop a town monolith, these can only be acquired by a member of a faction with a stealing skill above 80. Sounds simple right? Wrong! Upon capturing the sigil your faction then must defend it for 24 real life hours, and believe me that is the most difficult thing this game has to offer.

    A "showscore" is a kill of an enemy faction player with a score higher than negative 6, so that is the number all of you see when a faction player types the word "showscore", they are his confirmed Faction kills.

    One player is elected to be the Commanding Lord of his or her faction. You must have a rank higher than six. Rank is established by the amount of kill points you amass. Once you are running the entire faction may vote for who they see fit to act as a representative of themselves. Once you are elected you command that faction for 7 days therein a new election begins. Now it may sound glorius to be a Commanding Lord, but know this in a fight you are the first target. I have come to learn that lesson well.

    There you go, the rest of faction imformation can be found in the faction section of Stratics.com. Now for your updates....

    In the words of a passed-on genius, "Keep your friends close and your enemy closer".

    The eight controllable cities of faction wars have been up for grabs for 5 days now and counting. The Council of Mages (CoM) has grown strong again, and in doing so swayed the dreadful Minax faction into a temporary alliance. Being that Minax is the smallest of the 4 groups there alliance was inevitable.

    The Shadowlords (SL) remain a constant force in this power struggle. As I sit in the war room of Lord British's castle with my trusted brothers and sisters I express my shock as a group of mostly dark and evil mages and warriors were never expected to stay as a group this long. So in saying this I commend there Commanding Lord WOH Nefar. Nefar you have done an outstanding job as commander of Sl. You've managed to hold down a group that has lacked good leadership for months.

    Now for the "good guys" faction True Britannians (TB). We are doing just fine. We too remain a constant threat to all three enemies, and we grow stronger everyday. This Holiday weekend which just has passed a sizable amount of TB were on leave. Taking a well deserved break on the beaches of N'julem. But as of early tuesday morning most of us returned to full combat duty. Now I have been TB since the first day of factions, and I have commanded TB for a large part of that time, and last night was a first for TB. We agreed to a non-agressive pact with the SL's. I know what you all must be thinking, "How could the defenders of the virtues ally with these Keeper's of Lies. To understand this answer one must be in the trenches fighting these on going battles. The truth is this alliance had to happen, it was a nessacary step in retrieving the sigils from CoM who were guarding there base with about 15 of there members. With the combined forces of TB and SL the sigils were removed from CoMs base. The sigils were returned to the SLs HQ in the Yew crypts. The TB thief we had at the large 15 on 15 or more battle fell and his stealing skill was weakened by stat loss. Now I was told that SL and TB could come to an arrangement on sharing the sigils. However as a precautionary measure our corp of thieves were messaged and dispatched to the SL's HQ and took to the corners of vast death Halls and hid waiting for word of betrayl so that we could claim what we thought was a fair split of the sigils and leave the rest to the SLs............

    Large scale battles are happeneing at a fevered pitch. 20 men on each side both refusing to break, with every swing of there steel or thwap of a bow or chanting from a book all of these men and women have kept the heart of AOL Legends factions beating stronger than ever. To all faction players (those who actually fight in Felluca) I salute you all. If you are a non fighting faction player all of us fighters urge you to please resign from the faction you are in, your volunteering was appreciated but all 4 factions need their memebrs fighting and not sitting atop Britain's bank in Trammel wearing valorite and holding glacial staves. Yes, we fight more. Yes, we are neglected. And NO, we will never stop, for too many of us, Factions is the reason we exist in this world. I promise to keep all of you updated on the faction situation for our shard. I thank you for taking time to read this and hope in the future when you see one of us you might understand more why we do what we do.

    Rockem Sockem
    Commanding Lord of the True Britannians

  • I appreciate this update and overview, very much. I have another report from Sorcon that will be posted in the very near future. Best of luck to those pvpers with the fortitude and expertise to continue the Factions Wars. *Salute!*

    Cyn

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 5:49 PM EDT by Cyn (LegendsAOL)

    Adam Ant's Quest III, ‘The Gauntlet’
    >>> Felucca Facet News <<<The Gauntlet
    (June 2nd, 2001 at 9:00 PM PST in the new lands, providence of Napa valley)

    Hail fellow Guardians, I have decided to move father’s diary to our J’Fer Sok retreat, least it fall into the wrong hands.

    I will be transporting the book in one of Kahn’s cursed chests, which should afford the tome some protection as I make my journey. I should arrive at J’Fer Sok on June 2nd, 2001 at about 9:00 PM PST in the new lands, providence of Napa valley.

    Please prepare yourselves for battle fellow Guardians, for the mindless heathens that do not understand our cause will undoubtedly be there to try and stop us.

    ***************************
    The Rules:

    Adam Ant’s quest rules are simple: take the book from me and redeem it for a fully loaded log cabin complete with rares, full potion kegs, 500 of each reg, etc., etc..
    Oh, there is one little catch, The Guardians of Undead Lords will be there protecting me and the book!
    • This is a player vs Player event: Please leave your pets at home.
    • No Murder Counts: We Guardians love putting on these events, so please don’t count us!
    • How to win: The first player to post the contents of the book on the GUL message board at www.game-master.net takes the house and all it contains.

      Why is the quest called “The Gauntlet”?: 'Cause it sounds cool, that’s why.

      ***************************
      The Tips:

    • I will be live-casting via Adam's WebCam to help you locate me and the book.
    • The chest is cursed, so it’s going to require more than brute strength to claim this prize.
    • Um, boats are good.
    And finally, do not attempt this quest if you are accustomed to the easy life of Trammel. These Guardians will use every means possible to insure the safety of Kahn’s Treasure and my life.

    For more info, check here: The Gauntlet

    Also, I will be live WebCasting the event on AdamVision here: Adam Ant Live
    You are welcome to simulcast this event yourself by simply linking: http://www.game-master.net/pages/out.jpg


    --Adamodious Anthias,
    Son of Kahn Anthias



    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 4:49 PM EDT by Pelle Svanslos (NapaValley)

    KoA Golden Quills has returned
    We received the following...
    KoA is proud to announce the return of a literary event for the Lake Superior Shard. The Golden Quills is being brought back to the shard. This event is for those that like to express themselves though the pen. I know from personal experience that there are many talented writers in the land. So dust of the parchment and grab those pens and get writing and submitt those works of art.

    Johnathan Swifts (KoA)

    Official KoA Golden Quills Web Site
    KoA Web Site
    KoA Casino Web Site

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 4:31 PM EDT by Beans Baxter (LakeSuperior)

    UOSS Lake Superior Burped
    Apologies to our readers for the lack of news updates on our wee section of the site, which was due to a few hiccups.

    Things are now back on track, and you can expect a deluge of news posts shortly.

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 3:52 PM EDT by Beans Baxter (LakeSuperior)

    Win An Orcish Bow and More!
    >>> Felucca Facet News <<<

    This news in from Tarlak, Events Coordinator of Arc Draconis.

    The Syndicate is continuing its weekly Vendor Lotteries. They take place at the island city of Arc Draconis in Felucca. You can visit the AD website for a map of the island and directions to it and a listing of vendors, prices etc.. The Vendor lottery is based out of the Treasure Map runes building and contains a number of prizes. You purchase a locked wooden chest and inside is a prize. Every chest is a winner but several contain the BIG prizes. This time around the big prizes inlude:

    An Orcish Bow
    and
    100,000 gold (in check form so you can carry it)

    Each week we start the lottery up again with new and exciting prizes. Orcish Masks, Daemon Bone, large gold payouts and more have come and gone from the vendor. Check back each weekend for your chance at the big prizes.

    If you are unable to get to AD you can locate any Syndicate member (known by their blue robes and their 4 digit guild abbreviation, LLTS, over their heads) and they can let you recall from their rune.

    More fun events are coming soon! Stay tuned to this news site for details!

    Tarlak
    AD Events Coordinator

    Thank ye, Tarlak. Evil luck to all who play the lotteries.

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 3:04 PM EDT by Azalin (Atlantic)

    PvP Guild Tourney News and Formula Dragon Race

    News from Slimmerd:

    Greetings
    The Guilds PvP tournament is soon to come to an end, and as I hope to
    attract a lot of spectators to the final, I would like to ask you to post
    the following note.
    Also the next series of events is getting ready: The Formula Dragon. Can you
    post the second text in a seperate item.
    thanks in advance
    Slimmerd


    Guilds PvP Tournament FINAL
    All things come to an end, and so does the Europa Guilds Champion PvP
    Tournament. The Final will be played Saterday the second of June at 8pm
    Britsh Time. Place to be will be RSi's Dargoth, North of Vesper, on the
    Felluca shard.
    Guilds to defend their Honour will be The Axeman of Shutton (AXE), Clan Bear
    Hawk (CBH), Lords of Change (LC) and Pain Killers (P K).
    In the Final all teams will fight each other twice. So assuming all team
    will show up, there will be 12 fights.

    The Guilds Champion PvP Tournament is an initative of the EET, for more
    information, as well as a map of Dargoth, look at
    http://members.ams.chello.nl/b.meijn/guildspvp.html

    Slimmerd


    Announcing the Formula Dragon

    Choosing the perfect route, blocking the oponents, making the turn at the
    perfect time. Its all in the game. Lets have those Dragon Boats growl at
    each other.

    The Formula Dragon comes to Europa. The FD is a series of 8 boat races on
    different tracks in Britannia. Every race may be entered by all people
    fighting for the price of the single race. From every race the thirst 4
    boats to end will receive points counting in the FD championship. After all
    races the boat with the most points will win the Grand Price of the Formula
    Dragon.

    For more information, look at:
    http://members.ams.chello.nl/b.meijn/FD/fd.html
    The FD is an initative of the EET.

    Thanks

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 1:46 PM EDT by Marshall Drakan (Europa)

    Tales of the Traveller Interview IGM Talos

    A note from Videric:

    Tales of a Traveller had an honour to interview the Europe shard
    Interest Game Master Talos. The interview can be read at the Tales of a
    Traveller website: http://traveller.lemming.org/.

    I hope you enjoy it,
    Videric

    Thanks, interesting read indeed.

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 1:43 PM EDT by Marshall Drakan (Europa)

    The Abduction
    This note, slid under the door of my home, speaks of a new horror upon our land.

    Listen well, ye keeper of tomes.

    There are those within the land that travel in darkness, those that fear the ever growing light. They watch and wait, they do battle with all that is good. A war which has for them, become increasingly difficult. Forces have risen up to oppose them. Alliances have been formed. Armies of like mind and virtue have combined their might to stem the spreading darkness.

    I speak to ye now of The Purple Guardians of Honor & The Keepers of Justice. Two powerful forces aligned against evil.

    Fear not, my mind does not wander, I mearly set for ye the stage. Those that oppose this goodness have sought our....assistance. We care not for your lands petty politics and struggles of good versus evil, for in truth they are two sides of the same coin. We do what will benefit The Shroud, we are the watchers of all things and we are masters of the ages.

    So that you may understand, a contract has been placed on this Alliance. Those that could not defeat these forces of goodness on the open field, have opted to carry their battle to a different level. And to this end is where we enter this little dance.

    We have abducted civilians from the ranks of both these organizations. Their lives will hang in the balance of what is decided. A choice will be made by those that profess goodness and defense of the weak and the innocent. Hark and listen ye chroniclers of History, for the outcome is not mine to decide. A choice will be made and for good or evil shall they seal their fate.

    I leave you with what I have left them, a prophecy of what is to come:

    "Afore the moon reaches its zenith, upon the eve that ends this week.
    Two armies will be gathered, a choice for them to speak.
    One will live, one will die, the truth is not mine to tell.
    Steel thyself, and calm thy nerves, for their sake, choose ye well.
    Honor & Justice, a powerful mix. As allies combined, you strive for what's right.
    For those that fear such, the alliance must fall. For light in its fullest, will destroy the night.
    So gather your wits and search your spirit,
    For a choice will be made and all shall hear it."

    Do what you will with the information I have provided ye. We have chosen to share the fate of those that happened to cross our paths. Fate will determine its ending.

    One of Three - The Silent Shroud

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 9:17 AM EDT by Rebellion (Catskills)

    Abbey Fortified Against Invasion
    >>> Trammel Facet News <<<Jiktak delivered this message this morning.

    Ey yooz! Diz izza Jikkie de Ekirhz. Mez gut sum newz for yoo!

    Yesturday, Sundayz, de Kingie Ekirh Glokkpod, Jiktak (datz me!), anna Stanrar got tugeddur anna built uh giant wall round de abbeyz. Wez did it cuzza der wuz urkiez and deadiez comin! Well, de deadiez anna urkz came an dey tore down dat back wall but wez wuz ready! I tink only bout 5 people fwum de militiaz died anna all de urkz anna deadiez went poof. Wellz, nuw der suppozed tu be uh town meetinz where wez gunna call down uh god anna ask 'im to make uh big stone wallz (wit gatez ub course) around de abbeyz, where de Ekirhz wall wuz! Datz it, buh bye.

    -Jiktak de Pyreoc Ekirhz

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 9:08 AM EDT by Rebellion (Catskills)

    Sonoma Olympics: Help Wanted
    While browsing our Stratics Sonoma Shard Forum I came across the following very interesting idea from Twenzer:
    Sonoma Olympics: Help Wanted

    I'm tossing around the idea of holding an Olympic competion. Events would be held in Yew with some events in each facet.

    Right now I'm trying to come up with some fun events, that ANYONE could compete in (ie max skill level required should be such that you can buy it in any town) and would like help coming up with more. Also, if anyone wants to help coordinate or has prize donations, they should contact me!

    Here are a few events I've come up with:

    Sack Races
    First team to get a sack full of logs to the destination wins! Maybe make the destination HARD like the bottom of a dungeon? No gating.

    Pig in a Pen
    Use the pens in Yew. Tamers have 10 minutes to fill them with as many creatures of a certain type as they can. Creature should be tamable with 30 taming so: cows, goats, pigs, sheep, rabbits, cats, dogs or chickens. Gating allowed. Animals identified by brand (rename). No retaming! No letting animals out, luring or otherwise killing other people's animals .

    Easter Regs Hunt
    Pick them up off the ground! 10 minutes, no magic, Go! Prizes for most total and most of a type.

    Tinker Challenge
    Be the first to move 125 heating stands from one backpack to another backpack! (Argh! Can you tell I'm ay 99.8 tinkering?)

    Anything else you can come up with! Chicken fights? Alligator wrestling? Drinking contests? Pie eating contest?

    This sounds like a very interesting idea! I think many people would find this enjoyable! If you want to join in the discussion, head on over to the forum by following the link below!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 2:23 AM EDT by Sage Arthur (Sonoma)

    Horse Races, Season 3: Week 3
    >>> Felucca Facet News <<<The following event was found on the UO Event Calendar:
    Horse Races, Season 3: Week 3

    Sponsor: Drizzt (formerly run by ibn al'Asifa)
    Facet: Felucca
    Location: Race Track West of Britain, Felucca
    Start Date: May 30 2001 7:00PM PST
    End Date: May 30 2001 8:00PM PST
    Recurrance: Bi-Weekly

    Week 3 of the races will be held Wednesday, May 30, 2001 at 7pm PST. Anyone who hasn't won a week's event THIS SEASON is welcome to participate, and there is no fee to enter. This week's prize is 75,000 gold, plus entry into the finals at the end of the season.

    Even if you don't come to race, come to watch the fun... you never know who may show up or what may happen, and a good time is had by all.

    This is always an enjoyable event. Each season the winners from that season's races compete in a final competition where fabulous prizes await the victor, but to be in the finals you must win here first.
    This actual event post can be found here: http://my.uo.com/cgi-bin/uo_events_list.pl?id=24690.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 2:07 AM EDT by Sage Arthur (Sonoma)

    City of Ravenshire Plans Hythloth Adventure
    >>> Trammel Facet News <<<This letter was received from Cantharis of the City of Ravenshire.
    Hail Citizens of Britannia,

    There have been rumors of a greater evil brewing in the dungeon Hythloth. We are assembling a party of 40 brave souls to venture into the depths of that vile hole in the ground. We will be splitting into 5 teams to brave the abyss! Each team will have a team captain, which will be one of the citizens of Ravenshire. It will be your duty to protect your team captain, for if he or she falls, your team must leave the dungeon.

    However..... If any one falls, they will be ressurected long enough for them to retrieve thier corpse and be gated out. Once we have hit the bottom floor, we will challenge that evil and once it is destroyed we shall return to Ravenshires RavensWing Tavern and have a celebration! At this time, Prizes will be given out to the most courages team, the most helpful and the one with the most members!

    Please join us Saturday June 2nd at 9pm PST at Ravenshire Coordinates: 131'6°N 131'33°E - Trammel

    We will also be providing gates from East and West Britain bank, Vesper Bank, Moonglow Bank, Delucia Bank, And Minoc Bank. Best of Luck to every one who braves the depths!

    Cantharis
    Thankye, Cantharis

    [ Comment on this article ]

    Posted on Tuesday, May 29, 2001, 12:01 AM EDT by Cymidei Fier (Baja)

    Faction News
    >>> Felucca Facet News <<<Faction news from UO Journal and Amalacon
    Amalacon announces Heroes of the week Well.. In TB THE REAPERS out....but isLongshot back ? Unknown as I cannot get close to their stronghold to determine, they are currently holding 7 of the 8 sigils closely inside. Player of the Week in TB : have to vote for Rumples...fast with combos, very effective.

    SL, Still holding all the towns, but seemed scarce otherwise. A pattern seems to be developing with M&D and the rest of the Shadowlords...once every few weeks they show up in force...then vanish back to the Yew woods.

    Player of the Week in SL: Wingnut, my thieving nemesis. Dedicated speedy stealer of Sigils. Known for rushing into a mob grabbing and vanishing before he can ever be brought to combat.

    Minax Drakon of LoD is taking his turn at heading the faction, they did put together an impressive sigil defense this week inside their stronghold...keeping all comers out for many hours but only to find defeat in the wee hours of the morning when a pair of CoM thieves slipped in to reset the sigils.

    Minax Player of the Week: Hands down Drakon, a thief with strong magery and at least some taming skills, proved to be a very quick, and capable leader of Minax. I was impressed with his speed and aggressiveness in snatching sigils.

    CoM, still plagued with inner conflict, CoM struggles to find the dedicated vets that helped raise it from obscurity. Several left to find glory in the order chaos wars, some left to go to other factions sensing perhaps that CoM had run its course. Whatever the reason, the core strength remains but the lack of co-operation seems to be driving CoM back to street fighting instead of empire building.

    Player of the Week: Although I’d love to say myself, modesty forbids, Lupus, GM of UMA, easily the longest standing guild in CoM, also extremely dedicated, with multiple character facets, traps...stealing...taming...whatever you need...Lupus and his gang got.

    Amalacon
    Inquisitor of the Council
    CoM factions reporter

    Thankye Amalacon

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 11:51 PM EDT by Cymidei Fier (Baja)

    Lord Symma and Lady Kirsten Pursue Knowledge
    >>> Trammel Facet News <<<Greetings to my esteemed Legends compatriots.

    As interest in the Orc situation grows, several luminaries of Legends have taken it upon themselves to delve deeper into the mystery. As of this writing, reports are coming into the Legends News office as a tremendous rate. Some are merely personal accounts that reveal seemingly minor details of the massing orcs while others are far larger in content and scope.

    Today, I've received another message from the Lady Kirsten, Duchess of Jhelom. The Duchess has enlisted the aid of that noted scholar, Lord Symma Dhowna, and embarked on a mission to gather as much information as possible, regarding the orcs. Here is that report, in it's entireity. Read on.

    Lord Cyn!

    I must confess that in recent days, I hath pondered whether the orcs are our true enemy or if this "unseen hand" we often speculate about poses our greatest threat. Whilst mine thirst for knowledge currently outweighs the desire to sully mine viking sword with orcish blood, I hath not ignored their recent advances nor their establishment of war camps outside of our cities. Whether they are being forced to do such things or merely following ageless instincts, I am certain many agree that they may pose an immediate threat to us. In search of this knowledge which will unlock these mysteries, I sought a meeting with one of Britannia's premier mages and a devoted researcher of the occult and arcane; Lord Symma Dhowna of Moonglow.

    After waiting patiently at the Mage Tower of Moonglow, he finally appeared in a brief twinkle of the ether and invited me inside this tower which made mine very skin tingle from its magical energy. As we made our way to the top of the Tower, I observed various artifacts and miscellaneous items lain neatly arranged upon shelves of silvery wood, and the meticulously arranged laboratory on the second floor was quite a sight to behold, inspiring curiosity and instilling a bit of fear. After graciously presenting me with one of the unusual bows utilized by the orcish scouts and thanking him for this queer and crudely fashioned weapon, we immediately proceeded to discuss the matters at hand. When I spoke to him about the discoveries, theories and efforts of others, Lord Symma merely sneered and dismissed them as folly. Whilst it seemed rather arrogant of him to do so, perhaps the archmage knew more about these strange events than those whom I hath met and spoken to. I would soon realize he had valid reason for such brashness...

    I learned that not only hast this man spent a considerable amount of time amongst the orcs, gleaning what he could from their behaviour and tactics, but hast also undertaken the deciphering the orcish language, a task which hast not been given a serious attempt since Yorick of Yew penned "A Grammar of Orcish." Greatly intrigued by his discoveries and endeavors, I made further inquiry about the activities of the orcs. He then proceeded to divulge rumours of a possible war camp in the vicinity of the secluded isle of Ocllo. "Good heavens," I thought, "could the orcs truly be forming a navy to gain access to the more isolated cities? Are the lands of Minax now under orcish threat?" With these thoughts raging in mine head, unnerving me with the possibilities our land of Britannia may face, I asked Lord Symma if we should investigate these rumours of an orcish encampment on this remote isle of bards, and he agreed without so much as a second thought.

    We gingerly ventured to the inhospitable lands of Minax, exercising caution should vulgar brigands and murderous blackguards lie in ambush at the moongates, and equipped ourselves for the journey to Ocllo. Lord Symma patiently sifted through his reagents, ensuring he would not fall short of them in time of need, his calm and expressionless face belying any fear or unrest... Somewhat unnerved by what we may discover, I donned mine enchanted ringmail with trepidation, fastened a trustworthy buckler to mine arm, and unsheathed mine viking sword in anticipation of conflict. Wary of any prying eyes, I covertly retrieved a small trinket from the recesses of mine bank box which hast saved mine life countless times when faced with overwhelming odds... After placing mine rune to the bardic isle on the ground, Lord Symma uttered three words of power and summoned a moongate with a casual gesture of his finger. I quickly placed the rune back into mine backpack and rushed through the gate after him.

    We appeared only moments later at Ocllo's bank and pondered how we would search the isle. Mine intuition had lead us to the Western part of the isle, and Lord Symma and I proceeded to scour the forests seeking any orcs that hath lurked about. Our search soon yielded fruition when we, much to mine horror, came upon one of the dreaded orcish scouts. As the scout targeted me, I slashed viciously at him from the top of mine mount whilst mine companion waved powerful magiks. With a rather violent explosion that discombobulated me, the orc fell to the ground with a soft moan, his primitive bow still clutched in his hand. Was it Lord Symma's spell, or the scout's powers turning against him? Because of what we discovered, I could pay little heed to this... I dreaded the possibility that the orcish shamans were indeed stealing the ships of adventurers to gain footholds in previously unreachable cities, and now we hath undeniable proof of this!

    Wary of any other scouts which stealthily moved amongst the trees, Lord Symma and I proceeded with caution in search of their encampment. Moments later, he contacted me telepathically that he had discovered it and was forced to conceal himself. I rushed in the direction he ventured on and lo and behold, there was their war camp in alarmingly close proximity to the city! In horror, I witnessed the guards driving off a small band of orcish scouts and their captains which hath already advanced upon Ocllo! Spying the faint outlines of small tents crafted from hide in the distance, I rushed forward into their camp in the hopes Lord Symma was safe. After dispatching one of the lesser-ranking orcs which attacked me, and in a peculiar and deceptive silence throughout the camp, I foolishly began to sketch mine environs...

    Only moments later, I was reunited with mine companion as he came galloping through the camp with orcs in pursuit of him, and as I turned to aid him, I felt the sharp sting of an arrow and yet another. Two of those accursed scouts ambushed me and fired their arrows with amazing speed whilst their kin rushed out of the forests and began to assail me with their fists and axes. Realizing I stood no chance of fending off this small horde, I proceeded to retreat at full gallop, arrows continuing to strike me and cause me grievous pain. Mortally wounded, and with mine consciousness wavering, I instinctively removed mine ringmail mittens and quickly, albeit clumsily placed the trinket upon mine finger. If mine reactions were but a tittle slower, that orcish war camp may very well hath been mine grave...

    I implored Lord Symma to run for safety through our telepathic link, since I was near death and certainly of no aid to him, and proceeded to bandage mine wounds whilst concealed from the bewildered orcs. When the small horde dispersed, I again ran at full gallop to the safety of the city. Much to mine relief, he was unharmed and fended off his pursuers incurring only moderate wounds.

    Just when we thought we were secure, an orcish scout revealed himself in front of him and nocked an arrow in the roughly hewn bow. I cried out for the guards before the accursed wretch released the bowstring, and the scout was no more. Regathering our nerve, and confident that we were again ready for battle, we ventured back into the camps so that I could once again sketch the environs. When all seemed safe, I completed a fairly detailed drawing complete with a map of its general location. The very moment I completed it, we rushed back into the city and returned to the safety of our homes. Thou wilt find this rendering included with this letter. Though I fear 'tis not as inclusive as I hath hoped, 'twas the best we could accomplish in such limited time.

    I am most assuredly not a scholar, but I feel Lord Symma's efforts will provide much-needed insight into the mysterious advances and actions of the orcs, and shall aid him with mine analytical skills, fallible as they are, in his search for knowledge at every possible opportunity. Please present this news, our discoveries, and mine drawing to the peoples of Britannia post-haste, for I fear our lands may be in greater danger than we imagined!

    Lady Kirsten Sondergaard
    Duchess of Jhelom

    Our thanks to both the Lady Kirsten and Lord Symma. We at Legends Stratics News appreciate all who've taken the time to submit information on this mysterious and highly anticipated event. Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 10:42 PM EDT by Cyn (LegendsAOL)

    Lord Martin Addresses Assassins and Orcs.
    >>> Trammel Facet News <<<Hail and well met, fellow citizens!

    Recently, a most heinous act of political assassination claimed the life of Mystic, Mayor of Britain. In that same week, other threats were delivered to other City and Clan leaders, demanding they all abdicate their positions. Thus far, the culprit (or culprits) have yet to claim responsibility for the assault on civic leaders of Sosaria. In response to this and other situations that face the land, particularly the threat of orc invasion, Lord Martin of Nujel'm has penned this response.

    Greetings, Cyn.

    These recent threats of assassinations and an orcish attack by sea upon Britannia's Island cities are most alarming. 'Tis almost too much to bear... I have begun to gather weaponry, armour, and foodstuffs for in the situation that the orcs do lay siege upon Nujel'm. I fear if mine town is attacked without proper supplies in our stores, we shall have to surrender quickly to these ruffians, as my isle lacks sufficient natural resources. An addition of several warships has also been added to our naval fleet.

    I shall not be caught unprepared by these orcish aggressors.

    Lord Martin Westmark
    Sultan of Nujel'm

    Succinctly stated, Lord Martin. Safe journeys to you, sir.
    Cyn
    Posted on Monday, May 28, 2001, 10:34 PM EDT by Cyn ((none))

    Lord Martin Addresses Assassins and Orcs.
    >>> Trammel Facet News <<<Hail and well met, fellow citizens!

    Recently, a most heinous act of political assassination claimed the life of Mystic, Mayor of Britain. In that same week, other threats were delivered to other City and Clan leaders, demanding they all abdicate their positions. Thus far, the culprit (or culprits) have yet to claim responsibility for the assault on civic leaders of Sosaria. In response to this and other situations that face the land, particularly the threat of orc invasion, Lord Martin of Nujel'm has penned this response.

    Greetings, Cyn.

    These recent threats of assassinations and an orcish attack by sea upon Britannia's Island cities are most alarming. 'Tis almost too much to bear... I have begun to gather weaponry, armour, and foodstuffs for in the situation that the orcs do lay siege upon Nujel'm. I fear if mine town is attacked without proper supplies in our stores, we shall have to surrender quickly to these ruffians, as my isle lacks sufficient natural resources. An addition of several warships has also been added to our naval fleet.

    I shall not be caught unprepared by these orcish aggressors.

    Lord Martin Westmark
    Sultan of Nujel'm

    Succinctly stated, Lord Martin. Safe journeys to you, sir.
    Cyn

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 10:33 PM EDT by Cyn (LegendsAOL)

    An Alliance of Monsters? A Report from Rage
    >>> Trammel Facet News <<<Hail, pilgrims.

    More news from the front. This time, Rage submits a report that warns of possible "monster alliances" that threaten the safety and well being of Sosaria. Read on.

    Hail to all of my fellow orc slayers. My name is Rage. Whilst hunting in an isolated area, which is full of orcs mind you, I have encountered orc grunts, orc lords, and orc shamans, as well as ettins. But now it seems that the orcish hordes have recruited a variety of spiders, harpies and trolls.

    My thoughts are, if they are to attack the town of Minoc, is that we must all be careful, and not all focus on Minoc alone...it is rumored they are attacking some other major towns. There will be many different orcs ranging from the grunts to the shamans to the scouts to the frightened ones who we must not break line and chase them, spiders, ettins, harpies, and trolls. This is no where near over so we may still see new orcs or other allied monsters as well as the King Orc himself (or queen).

    Vikings Forever
    -V- Rage -V-

    My thanks for this timely report, Rage. May the Virtues guide thy sword and brace thy shield. Safe journeys.

    Cyn

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 10:24 PM EDT by Cyn (LegendsAOL)

    New Vendor Site

    A note from Nyte:

    I just wanted to announce the opening of our online vendor site on
    Doomworld. You can order Armor, Leather Armor, Kegs, Scrolls, and many other
    items special order. Please go check it out as I hope it
    will add a nice flavor to the merchandising on the Europa  Shard. My husband
    Axl has also opened a new sub site today called Axl Doombringer-In the
    Footstep of Lord British. Here we will cover his re-entering the gaming
    world again.

    http://linux.telnett.no/~doomworld/
    Hope you enjoy the site and thanks.

    Lady Nyte Doombringer

    Thanks.

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 2:19 PM EDT by Marshall Drakan (Europa)

    Raiders of the lost Orgh
    >>> Trammel Facet News <<<Thanks for this report:

    Haruchai looked at the battered sheaf of parchments still  dark with blood and sighed. He read the close, neat handwriting over again, as if repeated scrutiny would reveal the secrets within.
    ~~~~~~~~~~~~
    Your Grace,
    Whereas we recognise your concerns, it must be clearly stated that the future well-being of the realm is at stake. The trading economy has suffered greatly recently and steps must be taken to rectify this. His Majesty's Government has merely set out proposals for addressing this issue. Methinks you are reading too much into these proposals or have been listening to rumour-mongers. Perhaps as Bishop of Vesper, you have not seen the incursions we speak of but the common people are worried. The Virtues are all well and good, but surely your grace does not consider these beasts as having rights?
    Proctor Alberrin

    My Lord,
    Your forbearance is noted. Please rest assured that your careful accordance with our strategies will bear dividends in the near future. His Majesty's Government has projected a three-hundred-fold increase in revenues over the next year and these actions will ensure  that both birds, are so to speak, dispatched with the same rock. The people have not the intelligence to work out our plan, nor the moral fibre to object if they did. A few churchmen and adherents of those irritating Virtues have raised objection, but they will be dealt with. The signal will be given soon.
    Proctor Alberrin

    My dear Galliard
    All non-Britannian races have been marked. The orcs are easy targets - no-one cares about them. Once we have tested our methods on them, we shall move on to the others. There may even be Britannians who reject the vision of a populace held in thrall by gold. These throwbacks will be dealt with in the same way, but quietly. It is imperative that you are not discovered until the time is right. However, I do find it amusing that you have based your organisation in the buildings dedicated to the exact reverse of that which we plan.
    Proctor Alberrin
    ~~~~~~~~~~~~

    He felt sure that these were the important tracts, marked as they were with the seal of the Provisional Government of this blighted and leaderless land. Yet the only sense they made was too terrible to contemplate. And why would a servant of that Government be found lifeless amongst the carnage of the orghs?

    The shouts from outside the ger were beginning to get louder. His warriors were restless for adventure. Perhaps his burden was making him old before his time, reading instead of riding. He threw the parchments down and stepped outside.

    The ayimag was arguing amongst itself. Haruchai barked an order for silence and nodded at Baga-Bars to explain. The others looked at their spokesman with eager eyes.

    Baga-Bars explained quickly that the wounded orgh Bidagud had returned. It had spoken again of its tribe's fate and urged action upon the Monggol. It had spoken of its hate for them, but how its superior had ordered this approach.

    Baga-Bars held out another parchment. This time it held only scattered words jotted on a torn canvas. Sand, Blind, Balance, Galli---.

    The wise bugu Bourtai spoke up. "Dis orgh also say ded Han have sand on boots. Meh say Han come from desert."

    Haruchai nodded his agreement. Rather than seek answers in the orgh fort, the ayimag would ride to the far desert surrounding the Compassion Shrine. He gave the order and they were off in a flurry of hooves.

    The hans had encroached further into this arid wasteland with their stone gers than he had remembered. Still, it was a desolate place, filled only with the keening soulless shrieks of harpies. The warriors searched for the orghs, wary of a trap. After many hours, they regrouped at the Shrine. The desert was empty of orghs.

    Haruchai allowed the heated discussions to continue as he scratched his head. The desert orghs were formerly common here. Where could they have gone?

    Bourtai coughed. "Agha-Khan," she said softly. "Meh think we go wrong place. Luhk at words. Hans say dere justice beh blind. Dey have tom ger for dis justice."

    "Dis in Yew!" shouted Shongxor Hara.

    "Dat go to Light-Ger!" joined in Idugan Aigeran, adding excitedly, "And dere beh desert round Light-Ger!"

    Haruchai and the other tsereg nodded, wide-eyed at the cleverness of the ayimag's bugus. The Agha-Khan ordered they immediately ride towards Yew.

    The deserts north of Papua were thick with monsters; harpies and gargoyles of stone, cyclopean warriors and endless scorpions that took their poisonous toll on the younger unagas. Battle after battle tired the brave warriors yet still no orghs could be found. It began to be clear that there were none to be found.

    Haruchai called a halt after several hours. Maybe Bidagud was the last desert orgh. Maybe the terrible possibility contained in those blood-soaked writings was the inescapable truth. Someone was trying to eradicate the orghs, and after them, the other non-Britannians. Clearly, the slaughter happening now amongst the bigger tribes of the forest orghs was the next stage. These empty, windswept deserts had been the testing place.

    After considering his Khan's thoughts for some moments, Baga-Bars spoke. "Dis 'someone' makes ordinary Hans do dis killing. Him make things for orghs dat hans want bad. Hans care only for altan. Dese things sell for olon altan."

    He drew breath. "Who den make dese things for orghs? Who hate orghs and Monggol and all things so much?"

    "And who beh dese Hans called Galliard and Alberrin?" added Shongxor Hara.

    There was a long silence punctuated by wild claims quickly withdrawn. Then a word was spoken that struck a chill into everyone's heart.

    "Bong," said Bourtai in a half-whipser. "The not-dead. Dey not live, hate all things dat live. Dese bows dat orghs have - dey black, like Bong like things to beh. Dese masks on orgh bugus, dey beh made from ded orgh face. Dis beh work of bong, I beh sure."

    Haruchai nodded. Breathing deeply, he looked each of his ayimag deep in the eyes, willing his courage into each of their young breasts. They looked back, expectant, no longer scared but urgent for glory.

    "Dese beh my orders. All warriors go out and find one dese orgh bows and masks. Try kill few orghs, but get dese. Bring to Bourtai-bugu. She study, confirm made by bong. Den..." he paused, letting the expectation build.

    "Den we go to bong stronghold and destroy dem till dey tell secrets."

    "URAGSHAA! URAGSHAA! URAGSHAA!" The Monggol war-cry thundered endlessly around the empty, echoing desert. The haunting spirits of the dispossessed orghs could only weep to hear their ancient enemy announce the vengeance that they so longed for, but was no longer in their powers.



    This is a report of the event held yesterday evening on Europa Trammel. The next event will be announced shortly.

    More player run quests without the use of OSI! Good Work!

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 2:18 PM EDT by Marshall Drakan (Europa)

    Impy's Weekly Auction Sells a Scaffold This Week
    >>> Trammel Facet News <<<This scroll was left on my door steps this morning...

    IMPY’S ARTIC FAIRE…

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky.

    With a whirlwind of activity this past week the staff at Impy’s took the weekend for a breath of fresh air.  With out a doubt this past week was the busiest ever at Impy’s.  Operating two auctions in one week on back to back nights, with both nights have a great turn out.  The staff would like to thank every one for coming on out that second night.

    This week, Impy’s has one of the rarest items ever to grace the auction block.  A full scaffold.  For those who haven’t seen it yet, we suggest a quick visit before the auction on Wednesday night.  We also have up for auction this week a pile of Black and Green Striped Easter Eggs, Miscellaneous Coal Armor Pieces, and Various Vanquishing and Virtue Weapons.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    A scaffold.  It's really there, I went to peek at it myself.  <ponders his bank account>

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 1:08 PM EDT by Barth VanDorn (GreatLakes)

    Final Chapter to the oLo's battle for Ocllo
    Gorvan stormed into the remote Ocllo safe house where Gideanna was tending to their father Gideltic. Their father had been wounded earlier in the day as a result from a clash with the Army of Thieves that engulfed Gideanna's two-story home on Ocllo.

    "The battle was great but it's not over yet" Gorvan explained as he tried to catch his breath. "We can take our two-sory home back! I have reinforcements coming from the Ocllo Liberation Organization now."

    "Let it go Gorvan." Gideanna said as tears filled her eyes. "It's time to let it go."

    "But Gideanna, What do you mean?" He paused for a moment. "We can win this war, we can retake the island from the thieves. The oLo guild is strong now. We can win!"

    "It's over Gorvan. You have made our family proud but its over." Gideanna walked over to her brother and placed her hand on his shoulder. "You have done all you could but it is just a battle you cannot win. This world just doesn't contain the tools needed to destroy evil. It comes back again and again without losing any vigor. Standing up to the Army of Thieves was all I asked of you and you did it well." She paused and looked into his eyes. "Gorvan... It's time to let it go. It's time to move on to a new realm where your wife and son are waiting for you."

    Gorvan paused and reflecting on what he just heard.

    "You are right Gideanna. I have spent long enough in this land and it is time for all of us to go. The Ocllo Liberation Organization is finished and will live in my heart forever. My guild mates did as well as they could possibly do in these trying times." Gorvan exclaimed.

    Gideanna walk over and rested on a nearby chair. "Leave the house to the thieves, I have already dismissed my vendors at the 'rares' shop. There is nothing left for us here on Ocllo or for all of Britannia for that matter. " She looked out the window at the beautiful Ocllo country side and watched as a wren with black and red feathers played in a nearby tree. A small little smirk came over her face as if she had seen an old friend.

    "The ship is packed up and ready to go as we speak. Lets not keep the
    tiller man waiting." Gideanna gathered up the rest of her belongings and they left Ocllo for the last time.

    So ends the resistance to the Army of Thieves on Ocllo. It was a long, hard fought battle that could have never had a resolution. The Army of thieves will continue their propaganda of controlling Ocllo Island because they cannot be stopped. There just isn't a way to accomplish that task but I know in my heart that 'Good' will always prevail.

    Farewell my friends and God bless you.


    With the fall of oLo, who can stop Army of Thieves?

    [ Comment on this article ]

    Posted on Monday, May 28, 2001, 2:27 AM EDT by Dresden (Chesapeake)

    An Old Quest Not Forgotten
    As of late so many have been tittering hither and to as news reaches us of more and more Orc raids. However amongst the hustle and bustle of recent happenings - I would like to call back to your attention an old quest - forgotten by, or in the very least recessed in the minds of most all of us. Since I am indeed one who needs deep closure in life, and have resolved the matter myself - I share this scribeshot with you so that you too may rest a bit easier.

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 10:59 PM EDT by Anistas (Sonoma)

    Lady Kirsten Formulates Theory on Orcish Pirates
    Greetings, all.

    In light of the current mobilization of the orc forces, many thoeries and much speculation is being bandied about. One of the most unusal aspects of this mobilization is the tendency of orc mages to steal unanchored ships. Lady Kirsten, Duchess of Jhelom, has submitted a very worthwhile theory on this peculiar practice and I now share that theory with you. Read on.

    Hail and well met.

    As ye may know, there hath been reports of orcish shamans boarding and stealing unguarded ships in their proximity. 'Tis commonly believed that they are using these vessels to blockade the docks South of their stronghold in Cove and thus prevent an attack where their defenses are weaker, but I bear urgent news that this is simply untrue.

    Ye may think of me as daft when I say this, but the orcish forces are assembling a navy so that they may hath access to and be able to attack the more isolated cities of our realm. While no news hast surfaced of imminent raids on secluded towns, I strongly urge the leaders of Buccaneer's Den, Magincia, Nujel'm and Serpent's Hold to increase their defenses against seaborne attacks so that they are not vulnerable and taken completely by surprise. We must also keep a watchful eye on the cities of Moonglow and Skara Brae for possible orcish attacks by ship.

    I shall do everything in mine power to increase Jhelom's defenses against such attacks and ask our fighters to patrol our docks and the city teleporters. I must also find volunteers for the same purpose and assemble an army of elite forces should the orcs lay siege to the isle of Valor. Please be wary, mine friends, for while the possibility of this happening is remote, 'tis not remote enough to ignore or scoff at.

    Lady Kirsten Sondergaard,
    Duchess of Jhelom

    There is much merit in this theory, and in the absence of any other conclusive evidence, I must admit that it sounds most probable. I, along with many others, will continue to monitor this situation and report on events, as they occur. In the meantime, I thank the Duchess for her contribution.

    Cyn
    Ace Reporter, Elder Druid, and Defender of Seaside Taverns Across the Land.

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 10:37 PM EDT by Cyn (LegendsAOL)

    King Aubrey to Perform Ceremony of Knighthood Tonight
    >>> Trammel Facet News <<<Greetings, pilgrims!

    I've taken the liberty of posting this excerpt, taken from a public invitation made by King Aubrey of Serpent's Hold. He plans to honor Knight Initiates tonight, as reward for fulfilling recent quests. Read on for further details.The Kingdom of Serpent's Hold and the Order of the Silver Serpent invites you all to attend:

    My knights have completed their quests! Dreythos, the Knight of Justice has completed the clensing of the executioner's chamber in the dungeon Wrong, and Angel, Knight of Honesty has clensed the torture chamber in the dungeon Deceit! Both prospective knights have visited all the shrines to make their desires known to the virtues. Many footsore days went into this venture as they were not able to recall during their quests. A library will soon be set up displaying relics and journals of these quests.

    As both knight candidates have completed all tasks set before them, and made their King proud, I am announcing their knighting cerimony to be held on Sunday the 27th at 9:pm eastern time at the great hall in Serpent's Hold! (councellor's guild hall)

    Come along to attend a short ceremony where these new knights will cast off their old lives and begin new ones dedicated to the Virtues! After the cerimony there will be a feast for the spectators followed by two tourneys to honor the two new knights.

    I extend my hearty congratualtions to the questors for their noteworthy accomplishments.

    Until next we meet, safe journeys to you, one and all.
    Cyn

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 6:49 PM EDT by Cyn (LegendsAOL)

    Looking for Factions News!
    >>> Felucca Facet News <<<Greetings, pilgrims.

    Last Thursday night, I over heard a rumor, regarding a CoM assault on the Shadow Lord Stronghold. I proceeded to Felucca, but alas, it was late and only a few combatants were present. Unfortunately, none of them represented either Com or SL. If anyone has information regarding the assault...or any other Factions news for that matter, please pass it along, post haste!

    My thanks,
    Cyn

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 2:15 AM EDT by Cyn (LegendsAOL)

    Mystic Murdered, Lord Martin Warned
    >>> Trammel Facet News <<< Hail and well met!

    In the wee hours of the morning, I received a most unusual message from the Exalted Sultan of Nujel'm, Martin Westmark. The message was in reference to a mysterious note which was delivered to the Sultan, via pigeon and the presence of an even more mysterious book left in the Nujel'm Library. Given the current political situation in the various City States, I found this note both intriguing and ominous. Read on.

    Greetings, all.

    I hath received a most disturbing pigeon from an anonymous sender a fortnight ago. 'Twas written on the small piece of parchment that the bird carried, that I was to enter mine palace library, and search for a red leather book.

    I entered the housing of Nujel'm's sacred tomes and mine eyes noticed a thick manuscript laying on the marble table nearest to me, and I examined it. Dark, black words covered the front of the book - "Lord Martin, Mystic is dead....." I immediately turned over the cover and began to read. 'Tis an exact copy of the book's words here:

  • To the Pathetic Lord Martin of Nujel'm. Your stubbornness has sickened the people of Britannia. You have no right to rule this fair city. Because of the actions of the Joint Council meeting, I have stormed the City of Britain, and in the dead of the night, have killed Mystic. How would you feel if you were next? How about Lady Kirsten after? And then Angus, and Aubrey, and every town and clan ruler in Britannia? Are you prepared for that? Are you? You must all resign from power, or else the each and every one you will be sealing your death wish in cold blood......
  • No signature

    Now, I ponder over the death of Britain's late governor. These threats of abdication and assassination shall not be tolerated by Nujel'm. My quill shall be set down now, as I need to address mine citizens concerning this -
    "threat."

    Lord Martin Westmark
    Sultan of Nujel'm

  • Every "Clan and Town ruler," forced to abdicate? Heinous murder and threats of continued violence? Is there some coincidence that this note appears at roughly the same time as the orc scouts and war camps? Or is there simply, yet another foul plot being perpetrated upon the various independent governments and the Joint Council? We'll be following this situation closely.

    Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 2:09 AM EDT by Cyn (LegendsAOL)

    Minoc Council of Sacrific Open Positions
    >>> Trammel Facet News <<<

    This news in from the Vice-Mayor of Minoc.

    'Ello there citizens and friends!

    I bring ye good news. The Minoc Council of Sacrifice
    dedicated to the prosperity of all Minoc citizens,
    hath opened the gates to those seeking to be of
    service to their community. Below is a list of
    positions yet unfilled within the newly organized
    council structure.

     

    Historian-
    Articulately compose stories of events that transpire
    within our city and the happenings that occur to those
    that live within it.

    Trade Administrator-
    Maintain a scrupulously gathered information base of
    all Minoc area merchants, their wares and their rates.
    Coordinate meetings for said merchants to ascertain
    how the City of Minoc and its council can best serve
    them.

    Community Liaison
    Seek out and unite, through diplomatic means, Minoc
    area guilds that the council might best serve them as
    a whole. Whilst all the while maintaining abundant
    public records of all such guilds.

    Secretary/Treasurer
    Provide accurate logs and attendance records for all
    council functions. Coordinate fruitful efforts to
    gather necessary resources and maintain, in good
    standing, the whereabouts of said resources.

    Event Coordinator
    Present well structured original event ideas that will
    be beneficial to Minoc as a whole. Oversee the
    organized and cooperative execution of certain said
    ideas, both alone and by the side of volunteers.

     

    Hath ye any desire to fulfill such positions, and hath
    ye the spirit of Sacrifice to serve to thine fullest
    extent for the good of Minoc, then send yer requests
    for further information to Magnus oAliHart. Be forewarned!
    Participation within such a council will undoubtably bring ye many a
    tale, friend, good time, and lightened heart. HUZZAH!

    Magnus o AliHart
    Vice-Mayor of Minoc

    Thank ye, Magnus.

    [ Comment on this article ]

    Posted on Sunday, May 27, 2001, 1:18 AM EDT by Azalin (Atlantic)

    New Player Community In Felucca
    >>> Felucca Facet News <<< Hail and well met, pilgrims.

    This afternoon I received this message concerning a new "player-run" community being established in Felucca. As those are far and few between, the message is indeed newsworthy. Read on for more details.

    Greetings!

    I am Sustugrel, Blood Apprentice and scribe to the Knights of Takhisis. It is with great honor that today, I announce the formation of a new clan of sin in the city of Neraka, located at coordinates 35o 25 south 50o 7 east, in Felucca.

    We are led by Lord of Night Balin in a Militocracy. All are welcome in are city whether they be human, orc or other as long as you are a creature of her dark Majesty. Lord Balin has also given the go ahead to start a pub in the lower area of Storm keep where you can share tales of the evil you have spread across the land and of who you made cry today.

    As well, we are setting up a display of confiscated virtue weapons and other things and a Felucca rune library, all of which should be set up with in the next week. If you would like more information on The Knights of Takhisis or the city of Neraka please contact Lord Balin at [email protected] or me at [email protected].

    Until next we meet good travels and may the Dark Lady smile upon you.

    Sustugrel,
    Blood Apprentice in the order of the thorn of the Knights of Takhisis
    http://www.fortunecity.com/underworld/mud/272/index.htm

    It's great to hear that more players are populating Felucca. Good luck on the venture!

    Cyn

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 11:13 PM EDT by Cyn (LegendsAOL)

    In the Spotlight: Darth Casca
    >>> Trammel Facet News <<<Hail and well met, citizens of Sosaria!

    This week's installment of "In the Spotlight" features a true "old timer." In the early days of the shard, Casca was one of a handful of blacksmiths and was the second to GM the skill. The esteemed Tenja was the first.

    I first met Casca at the West Bank of Britain. He was standing in his customary spot, with his back to the wall and was handing out some newly made armor. of course, at that time, a smith that could produce katanas, long spears and plate of any kind was in high demand.

    I watched while Casca "held court," doling out weapons and armor, trading for ingots, gold and other commodities. I also watched as he gave away items to players who had nothing of value to trade.

    As the shard slowly grew, so did the number of rare artifacts and magical weapons. Casca turned his attention toward "collecting" and soon had the largest collection of silver fencing weapons on the shard. At that time, silver weapons were highly sought after and considered the key to achieving grandmaster status in the warrior disciplines. For all their value, Casca was usually seen giving one to a friend as a "gift."

    As other players took up the blacksmith skill, the older smiths could usually be found, giving advice on which weapons to make to facilitate skill advancement. Casca could often be found tutoring a "young player" in the fine art of smithing.

    As with most of us, Casca eventually grew weary of his first trade and decided to venture forth in pursuit of taming skill. Thus, he shelved "Casca" and "Darth Casca" was born. I once asked him about his most memorable adventure. With a chuckle, he told me of a night when he and Sangria advanced in to the depths of Deceit, in search of Liche Lords. Apparently, the trip ended in an armoire full of death robes and a great deal of skill-gain. I also remember an occasion, when Lord Wolfgang and I adventured to the Demon Temple, in order for Casca to raise his taming skills. But that's a story for another time.

    Not long after that adventure, Casca met the Lady Peg and the two have been inseparable, ever since. After a whirlwind courtship, the two were married in Lord British's own castle, by one of the late, great Game Masters. To this day, Peg and Casca can be found, sitting side by side in Britain, discussing "old times" and anticipating new adventures.

    I suppose there were a couple of things about Casca that deserved and got my personal respect, not the least of which is the manner in which he treats other players. One of the most trustworthy citizens of Legends, his good-natured attitude is greatly appreciated by many.

    After telling Casca that he was to be featured in the "in the Spotlight," I sent him a questionnaire, consisting of four simple questions. Below are the questions and his answers:

    Q. If you had to give a new player one piece of advice, what would it be?
    A. Love all people, trust very few.

    Q. What's your favorite thing about UO?
    A. The Lady Peg

    Q. What's your least favorite thing about UO?
    A. All the twinks who look down on new players. Nobody starts
    this game as a 7X GM

    Q. What's your personal motto?
    A. Love ya, Peg! *kisses* (Do you get the feeling that he may sorta like Peg? *grins*)

    Casca, it has been a pleasure and privilege to walk the Land of Legends with you. May your steed never fail, your sword never break, nor your armor ever rust. *Salute*

    Casca invites all his friends, both new and old, to visit him at Peg's shop, Posiden's Paradise, just south of the ruins near the Trinsic swamps. 70o 33'S, 35o 38'E

    Until next we meet, fare thee well, one and all.

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 10:57 PM EDT by Cyn (LegendsAOL)

    A Sign from Shakh'Buurz
    Ghashakh looked up from the grave site of his beloved King Kor. Before him stood a daemon servant of his deity Da'Nograaahhh. "Wut are we tu du now?" he asked. "GHASH, Ju hab bin guud fulluwer ob da wargod! Know dis, Da'Nogra ib jus wun ob mani naymes me use!" Ghash looked puzzled. " Let me show you sumtin" bellowed the daemon. A vision appeared before Ghash that he recognised well... the Town of Sanctuary! In particular, a large castle on the northern border of the town. " Ju will fulluw da wargod under a nu nayme! Me ib ulsu knuwn widely as Shakh'Buurz! (The Dark Lord) Me tayk ju awey tu lurn nu weys, meet diffrunt orcs!"

    So Ghash found himself floating in a gray void, then awakening in a far off land, but some how very similar to his own! There he met... The SHADOWCLAN ORCS who took him and taught him many new ways and ideals of how to serve the wargod better. After many cycles of the moon, the daemon appeared to Ghash again! "Lat hab lurnd well!" "Tyme fer lat tu gu hume agh bring da new messages ob da wargod tu da uzg!"

    Again Ghash was sucked into a grey void, re-appearing on the steps of the castle in the first vision, and in his homeland once more! Silently he krept into the castle and into the lords bedroom. For hours he chanted and preyed to the wargod, not knowing what it was he spoke! The lord then awoke and went to reach for his mace...but was stopped short! a glaze came over the lords eyes as he said, " I am here to serve the orcs" "My castle... and tower... are.........yours" the lord then collasped into a coma...



    Quickly Ghashakh slew the servants and made many sacrifices to Shakh'buurz. He'd have to work fast to be able to hold the castle which was to become his new fortress! Standing atop the highest tower, he found he could see for miles! Down south near Skara brae, Orcs were pouring out of the mountains scouting out the city for an attack! "THIS BE DA SIGN FRUM SHAKH'BUURZ" He knew he had to gather together as many Uruk'hai together as quickly as posible to be ready for the coming assault on all that is human!!

    HOOWAH SHAAKH'BUURZ Da Ruler Ob Dem ULL!



    OOC Ok all you orc players out there! OSI has given the sign! a New clan - The ShadowClan Orcs- which is based on the same clan on the Catskills shard (possibly the most well known role-play guild on any shard) has now come to Oceania! So if you think you'd like to role-play a smelly evil individual dedicated to the total annihilation of humans from Britannia, JOIN TODAY all the information about creating your orc, where to go and how the clan works can be found here. Many of the old ORK members are joining, so you old orks of Kor we haven't seen for some time... dust off that old character and drag him down to the NEW TRAMMEL FORT (again see the website for location)

    Role-playing guilds: prepare for WAR (following the TA TOW vers1.20 of course) If you wish to war the orks the clan name is ShadowClan Orcs abbrev. 0rc

    For further info, see the website or contact me via ICQ 819070

    Link fixed and working as of 3.30pm 27 May. Von Ravend

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 10:51 PM EDT by Chainsaw Knight (Oceania)

    Giant Spiders Seen in Britannia

    Thanks for this report:

    Hail there,
     
    Whilst out practising my musical skills I was a wandering from Yew to Vesper when I came upon a Dread Spider, at first I thought it was a stray from a treasure hunt but then saw another one, and a few Giant Spiders and not long after A Black Widow Spider which I have never seen before in these lands. Being the curious girl that I am I ran around the horrible creatures and came upon a giant Spider Nest where these fouls beasts were spawning from. It appeared to spew out at random a spider of the type I came across earlier and had been for quite a while as many were around. The location is on the path to Vesper just NE of the Chaos Shrine. There is a U shaped bend in the path and the nest is in the U itself. I have enquired about this but as yet have no answers. Also it seems only to be on our world and not others.
     
    Seleena.

    Good to be wary of these new monsters citizens! If we all pull together we can defeat em! *see some people hiding under their beds*

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 6:44 PM EDT by Marshall Drakan (Europa)

    Trammel Cove Phoenix Festival Cancelled
    >>> Trammel Facet News <<<The Phoenix Festival, scheduled to be held this afternoon in the city of Cove on Trammel, has been cancelled. Raven, acting mayor of Cove, assures us that the festival will be held at a date and time to be announced.

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 6:01 PM EDT by Elisa Montclaire (Catskills)

    A new reporter
    Greetings:

    My name is Richard Cypher and recently I have been granted a position on the realm as a reporter.
    I just wanted to take time and let you know a little about me..

    I have been a visitor to the realm for about two years now. During this time I have come to know quite a few people,
    some of whom are no longer with us.

    This position will allow me to meet more people, spread the word of activities and events,
    allowing more people to attend them and have the same opportunity as I have to meet new people.

    I hope to see you soon in the realm

    Richard

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 3:23 PM EDT by Richard Cypher (GreatLakes)

    In Development - NPC Bartenders
    The following was just added to In Development:
    Player Owned Bartenders
    May 25 2001 4:22PM CST

    Players will now be able to purchase and own a Bartender, that can be placed in the player's house. The bartenders will serve as a method for players to support and announce their own events and quests. The bartenders will have the following properties:

    • The Bartender can be "tipped" with amounts of gold. Depending on the amount of gold, the Bartender's reply will vary to possibly include a "rumor".
    • Rumors on the Bartender can and will (depending on the size of the tip) be about current scenarios currently going on within UO (game-generated scenarios). For example, a rumor might be about the Orc events that have been happening recently. The game-generated rumors will be kept current by the event system automatically, shard-wide.
    • The Bartender's owner/employer will be able to place one rumor on the bartender. This will allow for the bartender to function within player-created scenarios.
    • Players will be able to decide whether to tip the bartender for a scenario rumor or a “local’ player generated rumor.
    • The Bartender will also sell drinks.
    • A contract of employment for a bartender can be purchased at an Innkeeper.

    Bartenders will be in the various taverns throughout the cities, to support the scenarios as well, with the scenario rumors. However, players will not be able to add rumors to these bartenders.

    The types of houses a bartender can go in are:
    • Two Story Villa
    • Large Marble Patio
    • Large Brick House
    • Large Patio
    • Two Story Stone and Plaster
    • Two Story Wood and Plaster
    • Tower
    • Stone Keep
    • Castle
    • Sandstone
    • Log cabin


    Have some input on this issue? Then make sure to click on the link below!

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 3:10 PM EDT by Joshua Rowan (GeneralNews)

    Reminder: KFB hosting Ilshenar exploration
    >>> Trammel Facet News <<<

    An Ilshenar hunt and guild recruitment party is being sponsored today (Saturday, May 26th) by the Keepers of Blackmoor. Guildmistress Callista asks that everyone meet at the Moonglow moongate at 8 pm.

    "We will explore areas of Ilshenar, tour interesting spots and hopefully gain some good fame and karma. We will be dividing into different groups, so any types of characters are welcome and at any stage of character developement!

    After Ilshenar, we will be holding a guild recruitment party for anyone not in a guild that would like to join our new guild, Keepers of Blackmoor," Callista wrote.

    Callista may be contacted through ICQ # 77751091 with additional questions.

    [ Comment on this article ]

    Posted on Saturday, May 26, 2001, 4:26 AM EDT by Noel LeFevre (GreatLakes)

    "In the Spotlight" Feature Returns
    Hail and well met, citizens of Sosaria!

    A couple of months ago, while sitting near the hearth and nursing a flagon of spiced wine, I looked out upon a blanket of fresh snow and contemplated the scope and magnitude of our world. An enigma to be sure. At once, both confining and vast. Dangerous and beautiful. Boring and benign. Yes, Ultima is all of these things, and more. And what is this world but a reflection of it's inhabitants? Truly, the citizens of Sosaria have done far more to shape this land than the mystical, and some say, mythical Dev Team. Upon our own shard, a tiny splinter in the multifaceted UO Universe, we've seen hundreds of faces, each with unique personalities.

    Many come. Few stay. It is the way of Sosaria. While I am fond of many of the "newer" faces in the land, I have a special appreciation for those who pioneered this wondrous land. In the early days, a simple 5th circle scroll commanded 500 gold and a 8th circle spell was no where to be found. Armor recovered from the corpse of an overly ambitious orc lord was considered a small treasure and any sword above Ruin was worth a minor ransom.

    So many faces....Sangria, Peltier, Tenja, Lithium, Thunderlips, Tipan, Trysbrother, Aubrey Gawain and Terra of Willowport, Thorvin, Jamicus, Drabba, Kirsten, Jade, Dengar (the first "red" on Legends) the Dragon Twins (Wilson TM and Wolfgang), Warlord Rod and those wacky World Domination, Inc. folks ..and many others. People who contributed to both the development and personality of what we now call Legends. Oh, and if your'e one of those early pioneers and didn't see your name listed, don't feel slighted. You can safely bet that your'e certainly not forgotten.

    It was during that period of contemplation that I decided to pay homage to those folk of the "early days" with a feature called, "In the Spotlight." The first few installments met with favor and thus, now that I'm back at Stratics Legends, I intend to renew this series. The first of the new installments will feature one of Legends finest, Darth Casca. I'll have the installment posted for your reading pleasure by Saturday night, the 25th.

    As time progresses, I'll begin doing profiles of our newer citizens for "In the Spotlight." Who knows? You might just find yourself profiled in the hallowed halls of Stratics News. Until next we meet, safe journeys to you, one and all.

    Cyn
    Ace Reporter and Civil Defense Director for the Cat's Lair. *Salute!*

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 10:02 PM EDT by Cyn (LegendsAOL)

    And now for something completely different...
    I know most of the stories you have read are of valor & senseless slaughter of the orcs for various *get loot* purposes *get loot*, so let me take you on a journey of another type. I recently received this story about a lone man trying to make a difference.
    Hail!

    I'm hoping you'll post this on Stratics. I am just a lone man with a dream, a vision if you will. I believe that orcs and humans can exist peacefully. We must stop this senseless slaughter. My name you ask?


    My first stop was the camps just outside of Minoc. I know that with the orcs encroaching upon human soil panic was at an all time high. Groups of sword wielding men and women were running to and fro, orc blood upon their hands. I tried to talk some reason to them.


    But they just laughed at me.




    Or worse!




    Apathy! Although considering humans, I should have known. Still it made me sad. I explained to them what was going on.




    I reasoned with the humans to let me try and speak to the orcs. Hold off on the killing until I could try and communicate. Sort of an... exchange of needs. Maybe find out what was upsetting the orcs and how humans could be better neighbors.




    Well, you can probably guess what happened next.



    Yes, done in by the very species I was trying to protect. That's okay, I can understand that orcs and humies alike live in their own pitiful ignorance. I shall forgive them for it.

    My crusade is far from over! You can bet whereever there is a squealing orc being chopped down in the prime of his life I'll be there. Mongbats being used as slave labor? I'll be hacking away at the chains! Dolphins caught in fisherpersons nets? I'll be setting them free.

    I am the ambassador to all living things! One with nature! You should join my cause and save this poor pitiful planet.

    Thanks for listening and bless you all. :)

    --Ambassador Orkie (peace and love)



    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 9:50 PM EDT by Pelle Svanslos (NapaValley)

    Holy An Ex Por! Orc Lords Casting Magic???
    Greetings pilgrims!

    The talk of war seems to dominate most conversations, these days. We're seeing some truly unusual developments, regarding the orc's muster to arms. And the most unusual of all, to date, may well be the information contained in this message from an anonymous contributor. read on.

    Greetings.

    I see it my duty to report the following. This morning I was on a shopping trip east of Skara Brae looking for a powerful silver axe. I had run into a few gaint spiders and had easily dispached them, when walking down the road I saw a Orchish Lord. He was in the middle of the road looking directly at me he paused until I attacked. I am not a GM, but a Master at Tactics, and Swords. I have bested many Orcish Lords two and three at a time, for much of my skill training took place at the Orc Fort South of Yew. Well back to the road, the Orcish Lord and I look at each other for 30 seconds or more and I charged.

    The Orcish Lord got his first hit in and took half of my 80 hit points. Knowing when I am in trouble i turned to run. The Orcish Lord cast a paralize spell and I could not move and with two more hits I was dead. I see it my duty to report to everyone on the Legends Shard the a Orcish Lord with magic powers with a lot of strength is out there.

    Orc Lords casting paralyze spells. Scouts using teleportation and "frightened orcs" running amok. Be ware, my friends. Strange days lie ahead. For now, I'm on my way to encourage Ith'unk to apply to the Orc Draft Board for Conscientious Objector Status.

    Cyn,
    Ace Reporter, Bard of Olde and Exhalted Connoisuer of Mead and Other Fine Spirits

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 9:10 PM EDT by Cyn (LegendsAOL)

    Marrach Faol takes on the the orkies!
    Want something more than just ork bashing and tales of peeps camping the sites? Well, read on my friends.
    *Puts pen to scroll*

    The warriors had gathered at the castle at the appointed time, sharpening their weapons while their commanders marshaled their respective lances into place. In the corner, a ranger was calming down the dragon he had brought along for this eve's assault. We were taking no chances.

    Reports had come in from last night's reconnaissance. The orcs were definitely making a move - camps had been sighted near a number of cities, and Cove was under direct threat. The time for action was upon us, and the clann's forces were summoned to the castle that eve to prepare for an expedition to repulse the orcish invaders. The plan was simple - Secure the town of cove, test the defenses and resolve of the orcish interlopers, then make an assault upon the fort itself. I would share with you now the journal entries of Serene Heart, written on the eve of our assault.

    -Aedilwulf, Archduke of Marrach Faol (M^F)

    *Attaches a handwritten journal*

    "Tonight we went forth...And we came through flying.

    I must admit to being a bit nervous as we arranged ourselves in the
    guildhall... I knew where we were headed and had heard bad things.

    Lord Aedilwulf bid me stay by the sides of Justice and Bal, and I took their side with my bow in hand and my lute, as ever, ready at my side.

    A shimmering gate was open by one of our mages, and as I neared it my
    nervousness increased. What would we find on the other side? Would the enemy come screaming in fury at us? Or would all be tranquil? Reports from our scouts said both were happening.

    Though fearful I was, I let it show not. Let them come, I thought. If I die, I die with my brothers at my side, and I would not go down alone.

    And so the shimmers cleared and I stepped forth into...

    Bright sunshine, and the sound of a goat braying in the distance.

    People milled about a little uncertainly at first, as, separating again into our respective Lances, we began to spread out and investigate. The village of Cove was cleared of the plague it had been under, and seemed to show no signs of being the worse for the wear.

    Where were they? I had heard tell of swarms of the giant two headed ettins and those lapdogs of evil, the orcs, virtually swarming over the small village. Yet here we were with not a drop of blood glinting in the sun.

    Still, we had come this far, and decided to be away from the gates to see what was what.

    Justice and Bal went ahead of me as my eyes scanned the distance. It was soon after we stepped through the gates that I saw the yellow color of skin against the grass ahead of us; I raised my bow and took aim.

    It flew true and I saw the spatter of blood where my arrow took hold in my enemy's body. But it did not fall; it began to run towards me.

    I nocked another arrow and was just about to raise my bow once again when I heard the familiar sounds beside me from Justice's lips... "CORP POR" he screamed and the sound of searing air blew out from his body as, engulfed in shimmering magic, the orc fell, dead and smoking, to the grass.

    I glanced over and smiled at Justice, and turned my ostard, CannonFodder, to scan the horizon once again.

    There were a few more scattered here and there, but I could see the familiar form of Anvil N Forge as his weapon rose and fell, rose and fell, amidst the orcs, and knew he was fine. There was not even a sheen of sweat on his face.

    Knowing about the fortress of evil that lay near, we decided to investigate there; it seemed our brothers had this area well in hand. So we went, Bal running ahead slightly as his horse seemed fresher, faster, than the Ostards that Justice and I were on, nearing the walls of death we knew were ahead.

    I could see the Ettins first. Virtually non-existent were the orcs I knew should be there. What is happening here, I wondered to myself, as I concentrated on two of the giants I saw ahead. I plucked my lute-strings and saw anger on the face of one as the other kicked his fellow in the rear. I knew my song had done its magic when I saw them both beginning to tear each other apart.

    I took aim at another and arrow after arrow flew from my bow; I heard somewhat unfamiliar words coming from Bal's form ahead of me, and was just beginning to wonder what it was that he was up to, when I saw a green wall appear around 3 more of these giant creatures. One stepped through it tentatively, and I at once saw a sight I had seen many times before... he bent over and began to retch as poison flew through his veins.

    Justice was not lazy in that time either as I heard his magic words and saw one after another of these huge monsters fall into a spike of flames.

    I kept taking shots almost at random into the army I saw before me; it was nearly impossible to do otherwise. There was just too much there. As soon as I felt my own magic come back to my head, I would choose two creatures in the mob and set them one against the other.

    Eventually, they were all gone from before us, and I realized that there were other of my brothers around us. I smiled at them and began to think all would be well.

    Then I saw the air shimmering again as, before our eyes, another army popped into existence around us. This time there were not only the giant two headed monstrosities; there were orcs among them as well!

    Immediately sensing dangerous opponents, they began to hit, thrash, and cast spells at my magic using brethren. Knowing that they would not be able to take such abuse for long, I tossed my bow to my back and drew steel. It would be faster and easier to kill that way. I began to swing at one ahead of me; it decided to attack Justice, and I could see him trying to cast his magic at the creature, and each time he would get hit, a funny look would cross his face and he would have to start again.

    It turned to me and sneered; my sword smashed into its skull and it fell immediately.

    I glanced at Justice to see how he looked, and, not seeing much damage done, I looked for Bal.

    I saw him a few yards away, a charred body lying at his feet. He was
    bleeding in a few places on his face, so I ran to him and healed his wounds as best I could.

    My other brethren had been busy as well; I could see bodies lying
    everywhere, smoking, hacked to bits, and generally stomped upon.

    Then I heard Justice saying, "We need to take that tower."

    I looked to him and saw him pointing ahead. I saw what he was talking about immediately.

    There were a few yellow orcs yelling from atop it, and, taking a bead on the nearest, I let fly an arrow. It missed, but then I saw that it had flown past him, to hit his comrade. A shocked look came over the face of the one I had aimed at, and I saw his lips move. Looking back on it I like to imagine him saying something like, "Oh Sh**!"

    Justice lead the way to the tower, but, before I followed, I could not
    resisting letting another arrow fly, and was pleased to see that it hit its mark this time. The orc did not fall, but I could see he was not happy.

    Screaming a battle cry, I followed Justice and Bal to the tower, seeing around me multitudes of yellow and brown creatures. Almost at random I let my arrows and my songs go, and was pleased to see that though not all fell at once, great havoc was being caused.

    I like to make messes, don't you know?

    And so it was that Justice, Bal and I built almost a wall around ourselves, I at the forefront, using my bow when nothing else was near, and swinging with my Broadsword when something was.

    There were so many bodies around us that it was hard to tell what was alive and what was dead. I would see here and there my other brethren around our tower; sometimes, if they had too much, they would run up into the tower we kept safe, until I, or one of the mages, had a chance to heal, or, if we could not spare it, at least give them a moment to be able to themselves.

    It seemed to go on forever. Minutes became days.

    Suddenly, and without warning, I felt my ostard kick out from under me, and she went wild. I picked myself up quickly, and once again began to work what I could, knowing that CannonFodder would be killed, yet also knowing there was absolutely nothing I could do for her.

    She screamed once in a while as the orcs surrounded her, smelling her blood and fear. Tears came to my eyes at each bray, but I held fast. If I did not, I feared the tower would be lost. Finally I heard her no more, and knew her to be gone.

    After I thought I could do no more, had just seen too much blood for one day, I heard horses pounding up to the tower and saw the familiar form of Aedilwulf mounted on the first. Into the tower he came, and ordered us to hold that tower for a short time more. Our forces were finally leaving and we were there to ensure their safety.

    A sense of pride filled me as I thought that I might have had an important place here, and my efforts redoubled, keeping the orcs and Ettins at bay for a little while longer.

    I imagine that of those who survived the onslaught, they would think twice before again attacking a screaming terror of a woman.

    It was then that I saw it ahead of me... One of the biggest, meanest looking orcs I have ever had the displeasure of laying my eyes upon. It almost glowed as it approached and I could see, hanging from its` belt, the severed head of a young man, face locked in a scream of horror.

    It came swiftly and I knew that I was in trouble.
    Dropping my bow, I again drew my sword and thought that if my brothers did not go, and swiftly, we may not be able to make it.

    I swung, and swung, and swung again, and each one struck true... yet it seemed to do nothing more than laugh and strike out at me with its magic. I could feel myself grow weak, then my fingers grew numb.

    I kept hitting, but it seemed to do no good. I knew, as soon as I felt the shimmer of magic around me and felt the electricity of its Corp Por strike me, that I would not be able to stop it. There was nothing I could do.

    My sword dropped from my hands and I fell... slowly... almost thankfully, to the ground.

    Shouts rang in my ears, but I paid no attention to them. Let me sleep, damn your eyes, I thought to myself, but I did not have the strength to actually say it.

    Magic enfolded me once again, and I thought, this is it. This is where I end... But I suddenly felt better. My eyes opened and I saw before me the orc mage, flames engulfing it, and a shimmer surrounded me as the healing magic coursed through my veins.

    I lifted myself to my knees as it turned and began to run. I reached out with my hands and felt the all too familiar contours of my bow at my fingertips. I lifted it, and, pulling an arrow out of a body in front of me, I nocked it and let fly.

    Now, to this moment, I debate on whether or not it was honorable of me to kill that creature of evil while its back was turned to me. Frankly, I care little.

    Okay. Maybe a little.

    But fall it did and, an almost feral grin on my face, I rose to my feet and turned. I saw Justice recovering from the spell of healing that he had saved my life with, and Bal recovering from the Flame Strike that had allowed me to kill the spawn with.

    I don't know if they felt it or not, so deep they were in their meditations, but I kissed their cheeks thankfully just the same.

    The gate stood open before us and I could see Aedilwulf, smiling at me. I tapped Bal and Justice on their shoulders and pointed for them to go.

    They stepped through, almost reluctantly, and disappeared.

    Aedilwulf did a slight bow towards me and said, "I go last."

    I sped through, gratefully, and was once again within our castle, our home, our safeguard, and knew that all would be well.

    Did we make out like bandits? Nay, I think not, though I grabbed what I could from the mass of bodies that had kept us surrounded. Yet, that was not the important thing to me. What mattered was that we held strong, we held like a true team... and we held like family when the going got tougher.

    --Serene Heart, Archer, Bard, and grateful for the family. "

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 2:39 PM EDT by Pelle Svanslos (NapaValley)

    The Unknown Companion of UO
    This new website has cartoons with Zog the helper, a UO companion for you to peruse.

    Follow him on his travels as he interacts with stupid young players, hoodwinks evil PKers, fights his evil twin and meets the famous Imanewbie!

    Also, there's actual conversations with 'young' players that'll make you laugh and a UO horoscope!

    Check it out: www.iamacat.t2u.com/

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 1:56 PM EDT by Pelle Svanslos (CandidCoverage)

    Chicken Scratch Toons
    I've just received word that the strange, yet oddly compelling Chicken Scratch Toons has another episode out.

    This one is very topical as it deals with the mad rush for orkie masks.

    So, check out: The orc kin mask at *Cluck Cluck* Toons


    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 1:35 PM EDT by Pelle Svanslos (CandidCoverage)

    Book Tells of Impending Orcish Attack
    Hail and well met, pilgrims.

    News Flash! I just received another message from Avatar, regarding a strange book recovered from an orc. The book contained an ominous message concerning the future fate of Minoc. Continue on for further details.

    Hail Cyn.

    While I was battling orc war parties yesterday, I found a book on one of them. At first appearence, it seemed to be nothing more than a simple book, but when I opened it, I found out, otherwise. The messege inside was brief but clear. And I quote, "Gunkahi, we take Minoc soon!" The book was writen by an orc named Fugdgar and it's on display at Adventurer's Hall (wich opens tonight may 25) the sexton cordinates are 19o north 8o 55 west.

    The Hall is northwest of Britain, in large "L" shaped building. The book is upstairs, locked down next to an orc scout bow.

    *sirens sound off....booming voice on loud speaker permeates the air..."Citizens of Minoc. Take shelter...this is NOT a drill. Stay tuned to this station for further information." (I've always wanted to say that. *grins*:

    If anyone has found any similar texts, please pass the information along to Ith'unk or myself. You can find me guarding the Cat's Lair Tavern, most anytime.

    Cyn
    Ace Reporter and Civil Defense Director of Taverns, Everywhere.

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 12:14 PM EDT by Cyn (LegendsAOL)

    Surely He Jests...And Tames...And Helps Others
     Fellow Brittanians, I am pleased today to offer you the grandest treat. An interview sweeter than several trayfuls of cookies, and more heady than the finest  mead the land has to offer.  Today, I bring to you The Glorious Lord Giacomo

    Giacomo: Hail
    Anistas: Lord Giacomo is truly unique character amongst the peoplescape of our fine lands.
    Giacomo: Too kind M'Lady
    Anistas: Lord Giacomo, in all his gloriousness is a true performer amongst our people. However his stage is not the theatre, nor by drum and lute does he entertain. His chosen profession is that of Tamer and Jester.
    Giacomo: Ahh...Yes the life of the joker.
    Anistas: Lord Giacomo, What made you choose such a profession?
    Giacomo: Well..... it was a hard life when I was young, not much to do in moonglow other than collect reagents and learn magery skills.
    Anistas: Ah yes and bop the noses of mongbats too.
    Giacomo: Aye
    Giacomo: I was tired of the same old routine so I started to jest for the nobles that were in abundance. Very cold they were, so I kept practing may magic till I could travel the lands.
    Giacomo: I happened upon Britain where lots of People willing to leand an ear and some coin. I had much fun setting cloaks afire and goofing off.
    Anistas: Oh my!
    Giacomo: And I happened to get tips,  hence my hat was set. Support Your Local Jester! Please Tip! It was there, in Britain that I met my first dragon. I was enthralled so I decided to learn the ways of the tamer. But,  I could not leave my loyal following so every night I still came to Britain to jest as my taming got more proficient. I started to supply Brittans with fine horses.  Lots of them and at very reasonal prices. I would bring 40 of them to the bank...
    Anistas: 40!
    Giacomo: and line them up
    Anistas: All at once?
    Giacomo: Aye, and make them dance as I performed  and I would sell them along the way. It was a fine life.
    Anistas: Tell me Lord Giacomo, how did you learn the ways of jester? Is it schooled? Or is it in thine soul?
    Giacomo: Sadly no, it is not schooled - it is just a part of me that crept out. It was something I had to do. Too many serious Brittains. I had a loyal following of counsellors playing tag every night. Twas very much fun. It was sad to hear of their departure - nothing beats a good game of tag.
    Anistas: The dark cloud still hangs overhead.
    Giacomo: Aye tis true, I will miss them
    Anistas: Tell me more of your jesting profession.
    Giacomo: Well..
    Anistas: Do you keep a stable of tricks?
    Giacomo: Well I have some classics. One of my favorites was to polymorph into various creature and have fun with the guards and locals alike
    Anistas: A Shakespeare quoting chicken perhaps?
    Giacomo:Sometimes, or to become female and get a date - hit on the merchants.
    Anistas: I have always found most merchants cold, and unreceptive more concerned with showing me their wares than anything else.
    Giacomo: My favorite was to be a slime and hide under owners pets and remark that there is a law in Britain about cleaning up after your pets.  The classic *Plop*
    Anistas: There is humour indeed in base...base things..
    Giacomo: Aye.  Most of the audience could not handle the more complex routines so I did dancing, simple jokes. Most of my humor was visual play on word.  I also helped the player merchants sell their wares.
    Anistas: How so?
    Giacomo: Selling Small Marble House! No Spawn In Felucca! On Waters Edge
    Giacomo: I helped them "spam" as you say.
    Anistas: To some, that is a crimeworthy of the death penalty
    Giacomo: Well, I do not offend - No more than one on the screen.
    Giacomo: I still sell animals - Ostards and horses to this day.
    Anistas: Tell me Lord Giacomo
    Giacomo: Aye MiLady
    Anistas: Your are a many of strong passions.
    Giacomo: I am.
    Anistas: Your second great passion being the life of a tamer,  an animalist.
    Giacomo: Yes it is true - I love animals. Most are more loyal than people.
    Anistas: I believe that many tamers are misunderstood and many people believe that the tamer is more powerful than any profession.
    Giacomo: Some are it is true some others hurt our profession. Well I do not think that is true that tamers are more powerful - we are very powerful, but my bard abilities seem to surpass them at times. Taming is my passion.  Magery and bardic abilities help me become a fine tamer.
    Anistas: Tamers, as I eluded to before, have somewhat of a bad reputation.  It would seem that a few scampi in the cocktail are foul.
    Giacomo: Well there is always good and bad of every profession,  unfortunately tamers can cause more problems
    Anistas: If you could summarize ethical taming in a few points, I am sure many in our audience would appreciate the insight into the tamers life.
    Giacomo: I personally feel that any tamer should not take an animal it cannot control. I have seen many an animal go wild. I feel that taming only to gain enough skill to barely own any animal is wrong. It is those that cause the problems, they cannot keep their pets in line. Their pets wander and cause problems for others. And unfortunately those tamers do not care. Commanding them until they go wild, then they just leave and leave the poor confused beast to kill everything in its path.  It causes me much distress.
    Anistas: The poor animal is frustrated, and all a rage.
    Giacomo: I try to save them and return them to there proper habitat.  How many times have I gone to Shame to see them killing all the poor warriors who cannot defend themselves against such a tough creature. I feel bad for the animal, its not his fault, its the owners. They feel that the animal is a sword and is just thrown away when its usefullness is gone. It is also sad that some tamers keep selling there pets to these individuals their only concern is money.  I rarely sell any large beasts and then only to tamers whom I trust.
    Giacomo: Its sad to see that people abuse their animals,  never feeding them.
    Anistas: You can not blame the horse that throws a man for notfeeding him.
    Anistas: Many a warrior is wise to all nuances of the blade but may truly be ignorant on matters of animal care.
    Giacomo: But the blade does not bite back
    Anistas: How often should a mount be fed...and what should they be fed to ensure their health?
    Giacomo: Well I personally feed my mounts every half hour. Horses and smaller mount require fruit.  Larger more dangerous creatures require raw meat and lots of it. If you command an animal and it chooses not to listen  its loyality to you goes down and you should immediately feed and talk to it.   Be nice, they are working for you -helping YOU. I always keep extra food for others as well as myself -  you would not go hunting with out your weapon or reagent so why use an animal and not bring its food? Very sad - very sad.
    Anistas: Indeed.
    Giacomo: And worse yet -if an animal does go wild in any town, the folks seem to enjoy killing it. Very sad to see - even if the owner is trying to get it back.
    Giacomo: I understand a mare going wild is a serious thing and guards need to be called.
    Anistas: Lord Giacomo - there is mercy, and karma..I choose mercy
    Giacomo: But to kill a wild horse - that is not mercy. You do not lose karma killing an ostard or mare - but to slaughter a horse and pack animals is very sad and is hurtful to the owner.
    Anistas: I know not why people do it.
    Giacomo: Where is the compassion for others and their pets? Tis a sad thing
    Anistas: It seems to be an illness - coursing through our society.
    Giacomo: Yes very true
    Giacomo: I have stopped my jesting at Britain. I cannot stand to watch it. And since I have been a Lord -  not one person will tip my efforts, very sad as well, yet I keep my chin up and try.
    Anistas: Yet the laughs are still the same though be ye pauper or Lord.
    Giacomo: It is not that I need money,  its the idea that persons are actually paying attention. I hardly see the familiar  "LoL" anymore there - Britain has become so cold so I jest in Vesper.
    Anistas: Ah Lord Giacomo what is see is those weird foreigners...
    Giacomo: *nods* tis true, my most disliked.
    Anistas: Who speak like this "ty" and "np" and "roxxor j00" I know not where they come from.
    Giacomo: They cannot understand my humor and since localization *shudders* it has gotten worse. Localization has hurt the tamers more than anything.
    Anistas: How so?
    Giacomo: The ALL command and I really miss seeing the nice comments when taming I cannot stand it now - all you get is *starts taming a creature*..
    *Nice....*
    *Good...*
    *BORING*
    Giacomo: I miss *You see Lord Giacomo start to tame a dragon*  *I promise to take good care of you*, etc. Very sad to see it go and with it  no one releases now
    Anistas: Aye!
    Giacomo: Hurts the fellow tamers - no more rename...
    Anistas: Poor animals unfed and in flux..
    Giacomo: They tame and leave the poor animal all confused.
    Giacomo: Other tamers are slowed down and cannot work their skill with nothing but already tamed animals.
    Anistas: It is hardly a moment's effort to rename a creature dont you think?
    Giacomo: It is, it is essential to the higher level tamers. They need animals that have already had owners they are harder to retame and will help your skill advance much quicker.
    Giacomo: The tamers used to help each other - especially with bulls.  Now the trend is to kill them all no matter what - very sad - hard for tamers who get mad and then they react and curse others.
    Anistas: This harms the tamers themelves if they kill bulls!
    Giacomo: It certainly does especially the masters who need pretames badly - a twice tamed bull.

    Anistas: Is there anything you could say to a young soul wishing to commence the taming life?
    Giacomo: Well be prepaird to have a long road of taming ahead - dont give up you will hit times of no gain, its part of life, take a break - work other aspects and then come back to taming, its not an easy skill to GM. It takes many hours and lots of determination but it is worth it its satisfying to tame a great beast not have to kill it for its posessions - it will drop them for you -its a win/win situation.  They live and you care for them they will help you much more than you can do for them all they ask is some food, nice treatment and a good home don't leave your tames in your house - stable them. If you cannot stable them, then you don't need that many.
    Giacomo: The important thing is to have fun - if its not fun they why are you doing it? If its just for money - why? Money is not everything
    Anistas: It would seem, that many have lost purpose.
    Giacomo: Most have, sorry to see it -and alot of the good players are leaving. Another sad thing, I have personally been to 6 house falls in 3 days.That's way too many. Ah, but I love taming - the most fun I have had. It is well worth the time - you can go to places no others can go.
    Anistas: Thank you Lord Giacomo for your time.
    Giacomo: Oh anytime, please call upon me if you need help - I help other tamers when there having pet problems,  I'm the new UO vet.

    And with Lord Giacomo's final statement, the brilliant dawn of a new morn rose - we had talked through the night.  Although a wee bit sleepy,I greeted the new day with bright enthusiasm, for I knew that the blessed dawn had brought with it a new friend.

    Lord Giacomo is Mystery Jester King of the Knights of Mystery [K*M] and can be found jesting in Vesper or wandering the lands taming.

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 12:07 PM EDT by Anistas (Sonoma)

    Adventurer's Hall to Celebrate Grand Opening
    >>> Trammel Facet News <<<Greetings, citizens.

    I just received this notice from Avatar of Legnds, regarding the newly finished Hall of Adventurers. Avatar is planning a grand opening event and has invited the public. Read on, for further details.

    Greetings my friends.

    My name is Avatar of AOL Legends. 'Tis my pleasure to announce the grand opening of Adventurers Hall located at 19o 46 north - 8o 55 West. Tavern is open for all.

    This tavern has been dedicated to all of Adventurers of any status, any class. If it's an adventure for you to walk from Britain forge to Britain West Bank, we want to hear it! As if you just deafeated minax! The tavern will hold weekly events. I can be found there almost all time.

    Upstairs is dedicated for a museum and library if thou has quest items that you would like to donate or a tale of anything...please do so.

    Tonights Celebration will be free for all and drinks are on the house. You are welcome to come in any day and sit relax there all you want. Please feel free to write and submit adventure tales to us.

    Okay, folks. A new watering hole for adventurers and story tellers. If you stop in, tell 'em Cyn sent ya.

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 11:55 AM EDT by Cyn (LegendsAOL)

    GLV Community Service Day
    >>> Trammel Facet News <<<

    The following announcement comes to us from Alenna:

    Members of the Guardians of Light and Virtue Guild (GLV) will be offering our services to newer members of the community to help them as they begin their adventures. Our veteran adventurers and GM craftsmen will be on hand to help outfit those in need with weapons, armor, and supplies, and most importantly, to help answer questions.

    This will take place in Trinsic this Saturday, May 26, starting at 1 pm by the Central skies. Look for our smiths at the armorer shop, and other members at the bank or throughout the city. Gates and runes will be available at other city banks to meet our crafters or to visit our guild tower.

    GLV, one of the oldest guilds in UO, is also recruiting new members to add to its ranks. Come be a part of many exciting events such as our weekly RD/GLV auctions each Saturday at 8pm, dungeon crawls, training sessions, and more.

    Hope to see you all Saturday!

    Alenna of GLV
    ICQ# 95594289

    This is an excellent opportunity for newer citizens to meet some helpful folk. Our thanks to Alenna for this notice and to GLV for providing this service to our citizens.

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 9:20 AM EDT by Noel LeFevre (GreatLakes)

    Breeding Season??
    >>> Felucca Facet News <<<I left my house just before sun up. Traveling by land to the near by city of Brit and then on to the moongate on the other side of town. As I approached the gate several of the woodland creatures scampered about. Smiling as I stepped into the gate, headed for Minoc in Felucca for a show at the local pub, I was looking forward to my evening. Emerging from the gate on the “other side”, I made my way slowly across the mining city.
    As I reached my destination I heard the sounds of battle just past the bar. I decided to go take a look. As I reached the stables I was passed by the ghosted image of a female warrior. Unable to assist her myself, I sent for my brother’s aid. As I waited for his arrival I saw several more female warriors doing battle with a local murderer. The murdering mage laid another warrior to her final rest before several of them were able to subdue him and run him thru with their spears.
    Very soon my brother arrived and cast his magics on the warriors, bringing them back from the state of “un-alive” that they were in. Then he assisted in gathering some of the belongings of the fallen warriors that had been strewn across the battlefield. Mortimus soon departed as the warriors began to gather around.
    They were all dressed very much the same. Wearing crudely fashioned leather armor and carrying long spears fashioned from oaks and stone for tips. They began to gather in mass, nearly a dozen of them as I surveyed the group. They spoke together in a broken form of the land’s language.
    They questioned me of my ozzy, Lute. They asked of my skills in cooking and magic. And wanted to know if I would bow before the “Queen Jette”. I attempted to ask them about this queen. And was told that she was the Queen of the Clan of the She-Bear. They kept calling me “man thing” and most men who approached them, were asked the same questions as I about cooking and crafting skills.
    They began to explain, they were searching the lands for a “ju ju man thing” with violet colored hair. That the queen would need him during the “breeding season”. I am not exactly certain what this “breeding season” is, but if it would imply that the queen is looking for “breeding stock” in the men of the lands. They didn’t “take” any of the men they met, but made it clear to several that they would “find” them later, when the season started.
    I would suggest to any men of the realm with violet colored hair, to beware. These woman warriors were not to be messed with. And seems they are in search of the perfect mate for their “queen”.
    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 2:49 AM EDT by Barth VanDorn (GreatLakes)

    Lady Kirsten Addresses the Orc Situation
    >>> Trammel Facet News <<<Greetings, pilgrims!

    This evening, I received a bone weary messenger into my humble abode. The poor lad was hardly able to stand, but he would take neither food nor drink until he delievered a roll of vellum to my hand. The scroll bore the signet stamp of my old friend, the Lady Kirsten, Duchess of Jhelom. I now, share the contents of the message with you, gentle readers.

    Greetings, Cyn.

    I recall when many brave warriors and I bravely ventured forth to defend the hamlet of Cove from an orcish onslaught aeons ago... Though their forces vastly outnumbered ours, we fought valiantly and reduced their numbers considerably, thus saving the citizens of Cove from imminent destruction. Since the day after that battle took place, the village hast been relatively safe and the orcs hath remained dormant. Unfortunately, I fear they may now seek vengeance for that blow dealt to them so long ago...

    When the Liberation of Cove was but a distant dream, a mere idea discussed at a large oaken table at the Trinsic Meeting Hall, I distinctly remember when an outspoken woman expressed her objections to an attack against the orcish stronghold South of Cove. In light of recent events, some of her words now ring truer than ever. I was warned that if such a battle was waged against the orcs, it would drive them to retaliate with more ferocity than we could possibly hope to stand against. I now realize the truth of this even more in light of the recent accounts of orcish activities...

    Let it be said that I never regarded the orcs as vermin. They are a sentient race who are as indigenous to Britannia as we humans are, and they displayed a remarkable intelligence the day their forts were sieged. Their captains and lords proved these creatures are capable of using strategy to overcome their foes. Even now, reports of their shamans boarding ships and scouts who are undoubtedly gathering information to bring back to their commanders prove that they are not as unintelligent as is commonly believed. Such advances by this race are unheard of in the entire history of Sosaria.

    It was rumored and believed that the orcs are now unified under a single great leader, perhaps a king with uncanny powers and abilities. While this is mere speculation, the thought of such a ruler leading the entire orcish race dost not seem improbable. The orcs now fight with more coordination and strategy, and with their recent advent of more specialized forces, they may prove to be a greater threat than we ever imagined.

    I cannot help but wonder if I am responsible for these recent events, provoking the orcs to retaliate with more fury than ever before... Perhaps this woman was correct in predicting such things... One undeniable fact remains: Britannia may face an imminent insurrection by the orcish race. I doth not despise the orcs, but if given the choice between preserving the life of an orc or a human, I will always choose to preserve humanity. I shant stand idly by while they slaughter the innocent, and I fear I will be forced to draw orcish blood once again since negotiation with these creatures is nigh impossible. They seem intent on nothing less than the utter conquest of the entire land of Britannia as evident by their profileration and sightings of their forces near our cities.

    If the battle of Cove was a spark which ignited these recent events, I must now complete what I hath started and take full responsibility for it. The isle of Jhelom and I will aid those who seek to combat this new orcish threat as best we can. If we ignore this gloom which hangs over the peoples of Britannia, and fail to prevent innocent blood from being shed, the orcs may very well turn their attentions to our city once they hath conquered the mainland...

    For now, I shall remain wary with mine sword's pommel in hand.

    Lady Kirsten Sondergaard
    Duchess of Jhelom

    I, too, remember the Liberation of Cove, orchestrated by the Lady Kirsten and aided by some two dozen stalwart warriors and magi. It was thought at that particular time, that the orcs were massing for a major offensive against the peaceful inhabitants of the hamlet, and now, it seems that the suspicisons of Lady Kirsten were well founded. Is our current delimma some form of retribution for that incident or merely an extension of some older and more sinister design? And who is responsible for organizing the orcish forces to such a high degree of profficiency? Has Mondain somehow returned from the Abyss? Is Dread Minax behind this nefarious plot? Time will tell.

    Until next we meet, remain wary and carry a big mace/sword/spear/spellbook/dragon.

    Cyn

    [ Comment on this article ]

    Posted on Friday, May 25, 2001, 2:23 AM EDT by Cyn (LegendsAOL)

    Orc Quest Update: New Orc's and Items
    Excited about the newest Orc Quest? Interested in the back stories? Curious about the new monsters and new items? This is a general reminder to our readers that Stratics is actively reporting all this new information to you, but you need to make sure and read our Quest and Event news to get these reports.

    In addition the Stories and Secrets section also holds a large amount of UO Lore archived for you to reference.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 8:25 PM EDT by Ce'Nedra Willow (GeneralNews)

    BNN - Fallen Comrades
    This is the newest Orc Quest Article from the BNN on the uo.com website:
    Kneeling down, Gebrek felt the body of a bloodied orc and stared in a moment of confused silence at the disarray before him. More than twenty of his comrades’ corpses lay around the campsite in patches of blood-soaked soil, some still clutching the long pole weapons that had slain them. The tents were undisturbed, as was the campfire. His hunting party had hardly been gone long enough for the day fire to move in the sky. He sat still, thinking, trying to comprehend what could slay so many warriors so quickly. It wasn’t until he heard his hunting party behind him mumbling to each other that he remembered his new position of leadership as a poweruser and began barking orders in his guttural tones.

    As the party spread out over the camp, Gebrek breathed a grumbling sigh. Orcs always obeyed a user of the power, no matter what their age, but Gebrek was still nervous. Not many day fires had passed since he had been considered too young to use the power without guidance from an elder poweruser. And he had many seasons left before he would be powerful enough to be recognized as a mage himself. Or so he thought. Now he was a mage and in command of his own party. That is, what was left of it.

    Why was this happening? More and more of the young were being named as mages and fighters. Did the clan need the young so badly? Had so many orcs been lost that children were needed to defend the clan? For the first time he could remember the mages had even resorted to bestowing the power on helmets for the warriors. Gebrek couldn’t remember the mages ever putting the power into something for a warrior. Nor could he ever think of a time when a warrior would ask for a way to use the power. Usually both were too proud. Usually one did not need the other.

    Half of the orcs in his party were too young to be warriors, too young even to be away from the fort. No warrior would be named when he was still so inexperienced that he feared battle, much less run from it as many of the new warriors had. Of course it was hard to blame them. Many of the battle lords who had known great glory as warriors were using the new helmets for an extra advantage. Most of those that had remained with the camp wore them. Now they were dead. And whatever killed them did it quickly and easily, despite the new helmets.

    He walked around the perimeter of the camp observing the others as they checked their dead comrades and rummaged for anything useful, hoping the sight of orc corpses would not escalate their fear. Slowly small piles of supplies started to form by the campfire and Gebrek began considering his options. Whatever had killed the battle lords would make short work of the younger warriors, with or without the helms. As much as he wanted success on his first outing, he knew that this weak, inexperienced group of fledgling warriors would not be able to make the first strike to find new homes.

    One of the young orcs lumbered up to Gebrek and grunted, holding out before him what looked like an orc face. Gebrek turned and tilted his head in curiosity. None of the dead had been missing a face. Reluctantly he took it with a scaly hand and almost dropped it in the same instant. This was not flesh! And it held the power! A false face that contained the power... no orc would make such a thing.

    Again he looked over the campsite. Their best warriors were all dead. No sign of a struggle. False faces that held the power. An unseen killer. Gebrek could feel his youthful fears creeping into him again. Something was destroying his kin. The orcs were running out of time.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 8:18 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Bonus Auction at Impy's
    >>> Trammel Facet News <<<I found received this scroll special delivery from Impy's Staff...

    Impy’s Artic Faire…

    BONUS AUCTION!!!

    Yes, that’s right, a bonus auction.  Will be held Thursday Night, May 24, 9pm by the Eastern Sky.  Due to an exceptional turn out of sellers and buyers, Impy has authorized a second auction this week.

    Still up for bid at the bonus auction:  a Zombie Statue and a Mask of Orcish Kin.  As well as more armor and weapons than the Brit armory.  And we still have that Scaffold on display for next week.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    sounds like business is really booming out on Ice Isle.  Good Luck to the Staff.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 7:23 PM EDT by Barth VanDorn (GreatLakes)

    Orc Update: Late Breaking News
    Hail and well met, pilgrims.

    The orc situation seems to be escalating quickly as town criers report war camps springing up near every major city in Britannia. Here's the latest available intel.

    Just this afternoon, I journeyed to the Skara Brae docks, in route to Thunderlip's most excellent rune library. As I reached the docks, I encountered a guildmate, Plague, who was busy chasing 3 different orc scouts in circles. Or maybe they were chasing him. With Plague, one never knows.

    As I began an incantation to assist my guildmate, 2 orcs suddenly appeared on my left and began running away from the battle. These orcs bore the very appropriate title of "frightened orc." During the course of the battle, I observed 8 orcs, 3 orcish scouts and 4 "frightened orcs." I have no idea as to the role these cowardly orcs may play in events to come, but I assure you, there was nothing cowardly about the scouts. While not particularly powerful, they're very tenacious and have an irritating habit of teleporting away from a battle, only to return, healed and ready to reengage. They also seemed to have a moderate degree of archery skill.

    Another note of interest was the frequency with which the orcs spawned. No sooner would one orc be dispatched to that Great Orc Fort in the Sky, another would appear and immediately attack. Finally, Silverleaf appeared with her pet dragon, Mai. Even the deft taming skill of Silverleaf and the deadly efficiency of Mai couldn't clear all the orcs from the surrounding area.

    I had devised a plan to keep tabs on this situation, by asking my Stratics boss, the esteemed Ith'unk, to go undercover and send in reports, via messenger pigeons. Alas, Ith'unk has a fondness for pigeon burgers, pigeon souffle, pigeon pot pie, pigeon noodle soup and pigeon-kA-bobs," so perhaps it's best I find another method of infiltrating the orcish ranks. I just don't have that many pigeons to spare. I'll keep you posted on further developments. In the meantime, keep a wary eye on the forests surrounding the cities.

    Cyn
    Ace Reporter, Monarch of Bad-Con, King of Hi-Ping, Eternal Bachelor, GM Nice Guy, and Staunch Defender of Mead and other Fine Spirits.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 5:41 PM EDT by Cyn (LegendsAOL)

    Pet Fight Night
    >>> Felucca Facet News <<<

    This event sent in by Tamer of AUR.

    Hear ye! Hear ye! The AUR guild, know as the Atlantic United Rangers will be holding it's first pet fight night! Bring your most powerful pet and see whether it shall walk out of the ring victorious! An entry fee of 3k gold is required for participation on the tournament. Spectating will be free of charges. Only 1 pet can be brought into the fight. Remember, this is a 1 pet Vs 1 pet, wish means you CANNOT heal or cure your animal. If you value too much your pet you might shout 'I retreat my animal' in wish case both opponents will have 20 seconds to stop fighting and your animal's life might be sparred. The winning player will receive 60% of the total gold collected and also a random item, varying from a verite archer suit to a mask of orcish kin. Between fights pets may be healed and cured. At the end of the tournament, a banquet will also be held. Everyone is invited to spectate or participate to the event! Gates will be created at the Vesper bank on Felucca. If you wish to enter the tournament you will have to e-mail me at [email protected] . All requests must be received before May 30. The event will take place Friday June 1 at 6:00pm EST time. 20 Minutes before the event a player named Rog Fud will be at the bank and will open gates to the tourney location. I hope to see many animal tamers,

     

    Yours,
    Tamer, Guildmaster of AUR

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 4:51 PM EDT by Azalin (Atlantic)

    Interview Grathus!

    This from Fixxxer.

    On behalf of #Atlantic, I would like to invite everyone to a live interview with Grathus, former Lead Ancient of the Atlantic Interest Team. The interview will be held Thursday, May 24th at 9:00pm EST in the IRC channel of #RPCI of the Stratics IRC network .

    Aleph will be conducting the interview, while Priam will be hosting it. When the interview is finished, you will be allowed to go one on one with Grathus and ask him anything you wish.

    If you wanted to know what happened behind the scenes with the Nostur'yl plot, or what was planned for the Adventurer's Guild, now is your chance.

    Hope to see you there!
    -Fixxxer

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 4:44 PM EDT by Azalin (Atlantic)

    Texas UO Players Lunch Updates
    More updates just in from Heather about the UO Texas Player Gathering:
    Texas UO Players Lunch Updates
    From Heather:

    General:A few last minute details about this weekends UO Player Lunch at Scarborough Faire, Sunday, May 27th at 11:30AM in the Village Green. If you are attending, you should find your name on the guest list[email protected].

    OSI has signed on! We are expecting at least 9 OSI representatives this year, you can check the guest list to see who is signed up.

    Directions: For directions to the faire, please see the Scarborough Faire website, they have a map and driving directions, or you can find their address and punch it into mapquest.com for map and driving directions.

    If you know anyone else that wants to come but hasn't got tickets, let them know that you DO NOT have to purchase tickets from me to attend the faire. I merely have offered tickets at a discount rate. Anyone can come to the lunch, they will need to purchase their admission tickets to the Faire at the front gate as they enter.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 4:17 PM EDT by Joshua Rowan (CommunityNews)

    New Shop Opens
    >>> Trammel Facet News <<<News from a a new shop manager:

    I just received word, that a new shop will be opened soon, just north of
    Vesper, the first marble shop! Coordinates are 90* 52N 111* 18E, Europa,
    Trammel

    Following, a few words from the Store Manager:


    Dear customers,

    Soon, the "Friends and Things" shoppe will open its doors to the public. Our
    goal will be to provide quality wares by keeping the price at an affordable
    level.

    What can I expect to see here in the near future?
    We will definitely have a Reagents vendor under contract, which will be
    restocked multiple times per day!
    Rares, High-Magic Weapons, Quality GM crafted armour and weapons, dyed
    furniture, dyed leather armour and lots more will be part of our stock.

    When is the big opening?
    The opening will be on Saturday, 26th of May, 13:00 GMT, 14:00 CET.

    I have a question or would like to join the "Friends and Things" Shoppe...
    Please feel free to contact me via Pidgeon on 15437373, I will always be
    happy to hear some feedback or provide you with information.

    Yours sincerely,

    Lara of Yew
    Store manager of
    "Friends and Things"

    "Friends and Things" is a BPink (c) Association

    Thanks.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 1:31 PM EDT by Marshall Drakan (Europa)

    Bagaball League Opens Up
    >>> Felucca Facet News <<<A note from Shri:

    Hear Ye Hear Ye

    Announcing the formation of the All Britannia BagBall Championship League!

    Yes, you heard it right folks Bagball HAS come to Britannia, and now is your chance to get involved. 

    For those you who are scratching your heads right now with one of those “what-the..” looks on your silly little gobs, bagball is the newest team sport to catch fire here in the lands of pixellated pleasures. Picture the scene, two teams lined up on the field of battle, eyeing one another with fear and loathing, each a carefully tuned machine of precision skill and supreme tactics, crowds pressing against the sidelines urging on their home side with eager cries and shouts, Money changing hands at a blinding speed as a hush settles over the mob. And then- the opening whistle blows! Players rush headlong at one another, feet churning up the pitch, elbows flailing, teeth gnashing, eyes rolling back in their heads like rabid dogs, all baring down on a small yellow bag containing….?

    Containing….?

    Gold you ask?

    A lifetime’s supply of reagents mayhaps?

    A rare item so scarce you’d sell your grandma’s teeth for it?

    Nayyyyyyyy It holds 400 weight in logs and ye can hardly pick the damn thing up before the weight brings you and it crashing back down to earth with a damp thud!

    Your mission? To get said bag into the other team’s goal by passing it to your teammates. Not your opponents mind you, your teammates. Only thing is, in the confusion, you could be passing it to anyone 'cause there is one strict rule in Bagball- No trade windows allowed! That’s right sports fans, you gotta put it on the ground! 

    Interested? Thinking to yourself “hmmmm, that’s kind of different”? Wanna give it a go? Then go get yourself five like minded friends, some brightly coloured shorts and a fancy name and join the All Britannia Bagball League!!!

     

    Here is the link: http://run.to/bagball

     

    The Bagball events will be hosted by the town of Spiritwood On Monday nights. The play will be set on the large farm fields next to the road.

     

    To find Spiritwood, start in Felucca, at the Skara Brae docks right outside town. To get across to the main land, simply enter one of the small ferryboats there and say the word “Cross” to the ferryman. Once across on the mainland, go east on the road inland. Take the second road to your right (south, at a crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up in Spiritwood. The walk is short and the neighbourhood pleasant.

     Here is a report on the first Bagball Match held this past Monday:

    http://europa.spiritwood.com/show.asp?id=255

    Special thanks to Orangebeard for setting up the Bagball League Sky Pages.

    Stay tuned for announcements of upcoming matches!

     

    Shri,

    Custodes Fati

    Spiritwood

     

    Sounds Great! Good luck with the competition!

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 1:23 PM EDT by Marshall Drakan (Europa)

    Wedding of Devalia and Daragtha
    >>> Trammel Facet News <<<A parchment from Mafia Boss Devalia:

    Saturday, 26 May 2001  UK Time: 17:00
                           CET: 18:00

    Wedding of Devalia and Daragthra..
    On Saturday 26th May (this week) the public wedding of Devalia and Daragtha
    will take place in Serpents Hold Chapel, Trammel.
    Everyone is welcome to come..
    Gates will be provided from Brit East bank from 16:30..

    Kind Regards,
    Devalia

    Ahh, the Mafia Leader gets Married....sweet.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 1:20 PM EDT by Marshall Drakan (Europa)

    Golden Horde Orc Quest
    >>> Trammel Facet News <<<A note from the Golden Horde:

    Haruchai wrinkled his nose at the smell and snarled at the orgh in
    front of him. He was angry, and yet had no outlet for his wrath.

    The young gruntee swayed in front of him, barely able to stand. Its
    skin was burned black, crisping away in obscene curls from the red
    gashes of appalling wounds. The typical ringmail of its people hung
    like a ruined fishing net about its brutalised body. Yet something,
    some courage beyond death kept it upright and had brought it to the
    very steps of its enemy's home.

    Haruchai felt no pity. These foul-smelling raiders had cut down too
    many of his ayimag. Killed too many women and children in the name of
    their rapacious Blood-God. "Bluud fer da Bluud-gud" rang in his
    ancestral memory like the clanging doors of Hell. He had comforted too
    many new-freed tsereg as their last breath drifted away, watched their
    tortured bodies finally find succour in death. He had no pity left for
    orghs.

    Yet the orgh had no weapon. It held out its hands, bloody with its
    ancient guilt and bloody too, with its own gore. Monggols did not,
    could not kill an unarmed enemy. Even an unarmed orgh.

    The Agha-Khan watched the creature carefully. His stance allowed it to
    make no mistake - it was not welcome. It made no move to approach the
    ger. Long moments passed.

    The orgh hawked and spat a bloody gob accurately between Haruchai's
    feet. Behind his mask of contempt, the Monggol grinned. This one was
    brave.

    "Me Bidagud." The orgh croaked its name in a guttural cough barely
    understandable to the warrior standing before it. Haruchai suppressed
    a laugh. Stupid by name as well as nature.

    "Humies come." The effort of speech induced another coughing fit. When
    he had regained control of his paroxysm, Bidagud continued. "Humies
    kill. Take hedz."

    Clearly the orgh's wounds had driven it to the edge of insanity. The
    Hans had always attacked the orgh nations. Orghs had always attacked
    Hans. Whereas the Monggol usually took the heads of their enemies to
    dry and use in ritual, it was rare, but not unheard of in the Han
    tribes. Why would this gruntee haul its dying body all the way to the
    tosgon of its most implacable foe to speak of the way of things?

    Bidagud stared at him as if understanding his thoughts and his
    contempt. Haruchai saw doubt grow in its eyes, followed by
    frustration. He knew that look immediately, the look of someone unable
    to find the right words.

    The frustration raged in the orgh's eyes for perhaps several
    heartbeats. Then, decision cleared the black orbs. He thrust a hand
    into his torn undershirt. Haruchai tensed his hand upon the haft of
    his spear.

    Bidagud tore forth a thick pile of parchments, rolled into a tight
    package with a  leather thong. The parchment was bright with blood.
    The orgh tossed the bundle at Haruchai, hitting his armoured chest
    with some force. The Monggol grinned viciously.

    "Dis on humie," spat the orgh. "Mojoka say give lat. Me give lat.
    Gruk?"

    The orgh's language was incomprehensible, made worse by the growling
    and persistent cough of his wounds. It was clear to Haruchai however,
    that he was meant to read the parchment. He squatted down to retrieve
    the bundle.

    Bidagud looked satisfied. Though the effort brought a grimace to his
    face as if he had chewed a wasp, he lifted his broken arm in a painful
    salute. Haruchai's brow knitted in astonishment. Before he could
    react, the orgh turned and loped away, back in the direction of his
    homeland.

    The Agha-Khan ignored the fading wheezes of the dying orgh and pulled
    off the leather thong that bound the parchment. As he suspected, the
    pages were written with close Han penmanship. He snorted. This was a
    puzzle to be understood by the bugus. He went inside the ger and
    placed the parchments upon the ulu-bugu's seat.

    What was required of the tsereg was that they find out more of what
    was happening in the orgh lands. Rumours had been flying all week and
    now this strange approach by an enemy. It was time the Horde
    understood more.

    Haruchai went up to the roof of the ger and picked up his silver edged
    horn. He scanned the surrounding forests which lay quiet and peaceful
    below him. He knew that soon they would ring with battle, and that
    glory waited with hushed anticipation in the leafy quiet. He put the
    horn to his lips and blew.

    ~~~~~~~~~~~~~~~~~~~~~~
    This is the beginning of a series of events for the Golden Horde guild
    (and friends) based around OSI's orc quest. The book spoken of is to
    be found in the tsereg ger (log cabin) near Yew (Trammel).

    The Horde is called to order on Saturday 26th May at 22.00 hrs BST
    (GMT+1 or current UK time). Full details including any change to this
    time are to be found on the web site.
    ~~~~~~~~~~~~~~~~~~~~~~

    --
    Haruchai, Agha-Khan of the Golden Horde
    http://www.ecomouse.u-net.com

    Sounds good, after all we are "the actors on the stage"

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 1:18 PM EDT by Marshall Drakan (Europa)

    The Iron Vine hosts a quest!
    >>> Trammel Facet News <<<Quest News:
    The Iron Vine is hosting a quest May 27th at 7pm pac time. We will meet at the entrance to Lord Brits Castle (Tram) where all contestants will be gated to the starting point. There, the first clue will be given. At each destination the contestant will retrieve a token and be given the next clue.

    Entry fee: 2.5K

    Prizes: entry fee will be divided as follows

    1st place 25% of the total entry fees and a Holiday Bell
    2nd Place 15% of the total entry fees and a hair restyle deed
    3rd Place 10% of the total entry fees and a bottle of Jaanas hangover remedy

    At the end of your quest you will be gated to a surprise location for a post quest party. A raffle will be held at the party with prizes to include:
    a whispering rose
    a hair restyle deed
    a bottle of Jaanas hangover remedy
    a holiday tree deed
    a vanquishing weapon.
    Tickets will be 250gp
    Door (gate )prizes will also be given out.

    This quest will be held in Tram and T2A. Runes to a rune library will be available if needed, as will recall scrolls. So, brush up on your Brit geography and history. See you there.

    Damodred
    Vine Herald

    Sounds like fun!

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:49 AM EDT by Jon Snow (Pacific)

    GL & LS Receive Distributed Backup System
    The following was posted to the FYI section of the official UO.com website:
    We will be activating the new distributed backup system on the Great Lakes and Lake Superior shards on Thursday, May 24th following their regularly scheduled maintenance period. The system has been actively running on the AOL Legends and Atlantic shards since last month, and has reduced backup times considerably. We estimate that this change will bring shard backup times down to between 5-15 minutes per shard. As a result, the amount of time required for shard maintenance, restarts, and 'time warps' may be narrowed to between 5-15 minutes in most cases.

    Please note: As this backup system decreases the amount of time required for a shard backup, it will also decrease the amount of 'warp time' available prior to a maintenance period. We urge that players keep this in mind when playing before a scheduled maintenance period.

    We will be closely monitoring the Great Lakes and Lake Superior shards and, barring any unforeseen issues, will continue activating this system on the remaining shards in the near future. We will announce a release schedule for the remaining shards at least 24 hours in advance of their activation.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:42 AM EDT by Joshua Rowan (GeneralNews)

    New Shop Reviews at UOMA
    Thanks to Kitiara for sharing the following with us about the UO Merchant Alliance:
    Shoppers Rejoice! New Shop Reviews!

    Shoppers Rejoice! At the UOMA web site, reviewing is our business - and business is good! If you're looking for some new shopping haunts, we've got just the thing for you - new shop reviews for Atlantic, Pacific, Chesapeake, Great Lakes, Sonoma, Lake Superior, Oceania, and Europa.

    To read the full reviews, view screenshots and directions to the shops, visit the UOMA web site at http://www.uomerchantalliance.com . You'll find all of our reviews for various shards listed in the left-hand navigation column under "Shop Reviews." While you're there, pop in to the UOMA Forum of your home shard and meet your fellow merchants and shoppers! You can also request a review of your own shop by filling out the "Review Request" form on the web site.

    I'd also like to formally welcome a few people to the UOMA team: Versace has joined us as the Pacific Shard liaison, in place of Gyvalor (to whom we wish great luck out in the real world and a speedy return!). A hearty welcome also to Darklock and Ceridwen, who have come onboard as Representatives and are writing up a storm at a shop near you! As always, UOMA welcomes volunteers in many capacities, from shop reviewers to quality assurance agents! If you'd like to be involved in the UO Merchant Alliance, drop me an email to the address below.

    Thanks!

    Kitiara
    Webmaster
    UO Merchant Alliance

    http://www.uomerchantalliance.com
    [email protected]

    They've really done some professional and detailed work on it so if you enjoy shopping in UO, this will be a site you'll want to bookmark.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:38 AM EDT by Joshua Rowan (CommunityNews)

    UO Player Luncheons
    The following was recently posted to the FYI section of the official UO.com website:
    UO Player Luncheons

    Have you ever wanted to meet other UO Players face to face? Nearly 1000 players attended the UO World Faire in November 2000 to meet one another, share experiences, and participate in discussions with OSI representatives in Austin, Texas. But did you know that UO players have been holding UO Fan Events in their local areas since 1998? Some annual events are already in their fourth year!

    To find a player event in your local area, visit the newly updated Luncheons page of the Communities section of the uo.com website. To submit an event that you are hosting, please send an email with the details to [email protected].

    If you don't see an event listed in your area this year, why not consider hosting one yourself? Heather of Great Lakes has been holding Player Luncheons in Texas since October 1998, and she shares her experience in "How to Organize a UO Player's Lunch". If you need advice or support for holding your own player event, you can also email Heather directly at [email protected] .

    Several times a year, representatives from the UO Live Team are able to attend some of the larger player events around the country. During Q&A sessions at these events, players are able to voice their concerns and suggestions directly to OSI representatives, and have some of their questions answered. Even at smaller events, players often have the opportunity to win prizes, such as Ultima T-shirts and CDs, for answering UO related trivia questions or for winning costume contests.

    If you have questions, tips, hints or suggestions, or would like to participate in discussions about Player Events or the World Faire, please visit the UO Fan Events and Luncheons board.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:25 AM EDT by Joshua Rowan (GeneralNews)

    The Official UO Newsletter
    The following was posted recently to FYI:
    Want to keep up-to-date on all the latest news in the world of Ultima Online? From spotlights to shard openings, to news about patches and new systems, the Ultima Online Newsletter is sent out once a month, and only to those who have subscribed. It's coming next week, so make sure you don't miss it - Click Here to sign up today!

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:22 AM EDT by Joshua Rowan (GeneralNews)

    Results on the CRI lottery, and some other info...
    >>> Trammel Facet News <<<This just in:
    First of all, I'd like to thank everyone who attended our opening night celebration, with a special thanks going out to Companion Trafik who visited us during the celebration. The party was great fun, and I hope we can all do this again soon! The winning lottery ticket numbers are the following :

    100k : 078
    50k : 110 (Claimed)
    30k : 067
    20k : 090

    If you have a winning ticket, ICQ me at 40878666 and if I can verify it, you will claim your prize! However, it must be done by June 19th, after which all lottery tickets will be void.

    The OBK Crimson Rose Inn is in search of talented people to help make our tavern a renowned Pacific shopping center! 33 vendor spots are available for a 5k monthly rental fee, and all proceeds from the rental fees will be used to fund future Crimson Rose Inn events. All vendor operators are welcome to join our store, but there is limited space and vendors will be rented on a first come, first served basis. The vendor positions available are the following :

    1st Floor : Furniture, Resources & Misc. (8 Available)
    2nd Floor : Weapons and Armor (Magical and GM) (12)
    3rd Floor : Reagents, Potions, Scrolls and Semi-Rares : (13)

    To apply for vendor rental, ICQ me at 40878666, and we can arrange a time to meet in UO.

    We're also in the process of building a tavern staff. If you have the desire to contribute to the Pacific community on the weekends, we want to hear from you! Currently, we are looking to fill the following position :

    Position : Bartender

    Time Required : 1 Hour Per Weekend

    Requirements : Serving Patrons, Handing Out Runes to the Tavern, An Understanding of Tavern Operation, Language Skills, Likable Presence

    If you are interested in becoming a CRI bartender, please e-mail me at [email protected] and I'll arrange an in-game interview with you. For more information about the vendors and for directions to the tavern, go to our website at www.geocities.com/dannouo/

    Strength and Honor,

    Danny, OBK Tavern Chairman

    Thanks Danny, and congrats to those who won the lottery! *smiles*

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 11:18 AM EDT by Jon Snow (Pacific)

    Can they be stopped?
    Tuesday evening was a Glorious night for the infamous Army of Thieves (aka At). For some time now the army has been well aware of a mercenery named Sirus the Virus attacking and killing thier members one by one without doing much along the lines of countermeasures. Unfortunately for Sirus all of this waiting did reward At in the end as Sirus was struck down by one of At's most honored warriors. At celebrated this victory with a surprise raid of the peaceful town of Paxlair which was empty and defenseless. All the army's leader Augustus had to say was that "this is just the beginning, soon all of the realm will feel the clench of At's Iron Fist"

    -Tracy[At]

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 10:55 AM EDT by Dresden (Chesapeake)

    Parade & Festival
    >>> Trammel Facet News <<<
    I have started to look for people to help out and participate in a large scale event for all of the towns and active guilds in the Chesapeake Realm. I have unveiled my plan for a large scale parade through Britian with a festival in Lord British's Castle afterwards. The intended date is July 14, 2001. For more information please see the website listed below. There is also a registration form on the page for all willing to participate and help in the festival so I know who is going to be involved in this Large Scale Event. The page is updated regularly with updates on information on the event and who is going to help and participate, and your order placement in the parade.
    Details for the parade!


    Thanks, Marlene (Chancellor of Nidaros)

    Sounds like a wonderous occasion! Any and all interested should join in to make it even better!
    Posted on Thursday, May 24, 2001, 10:49 AM EDT by Dresden (Chesapeake)

    RD/GLV weekly auction this Saturday
    >>> Trammel Facet News <<<

    Rattler of GLV sends out this invitation:

    Greetings Fellow Britannians,

    The RD/GLV Weekly Auction continues.

    The Auction Staff would like to thank all the past submitters of items and the players that have come to our Auctions these past few months. Thank you all.

    We have a Great many items for this coming Saturday night, but we need more items to be submitted to make it an even better night. We will be taking submissions on Thursday night at the RD/GLV Tower in Trammel, starting at 8 pm CST/9 pm EST.

    I have heard that we will have a Rare Wig up for bid this Saturday, so if you wish to add this to your collection please come by and bid.

    The coordinates to the tower are: 78o34S/16o56W. Come on by and have some fun.

    GM Rattler, GLV

    A wig? Tis very rare, indeed! Thank you for the invitation, Rattler.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 10:35 AM EDT by Noel LeFevre (GreatLakes)

    Orcs Orcs everywhere and not a Dragon in sight (yet)
    A report in from Rese of Oceania.

    Hail,

    I was taking a nice walk to fire dungeon from Papua and to my surprise I was attacked by a army of orcs. This army of orcs was well organised and had two new types of orcs in it's numbers. The infamous orc scout and the frightened orc that has a tensity to run.



    Not only did they attack me in big numbers but when I tried to run from then I ran into their base. This was no normal orc camp, it was well organised with fencing and tents. I only hope they do not start attacking our cities!



    Best of luck in helping to fight of the intruders

    Rese


    And this....

    You may want to warn travellers about a new an :gulp: permenant orc fort just east of the city of delucia...I was travelling out of the lower eastern gate when I came apon a strange camp indeed. It was full of Orcs of all type including the cowardly frightend orcs and thier sneaky elusive brothers the scouts.
    I guess what was once a miners dream is going to become a nightmare (LOL).

    Your Friend Morgon Katt of Oceania




    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 10:34 AM EDT by Von Ravend (Oceania)

    Grimoire Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    2 vs. 2 Sponsored by sir black
    We're taking the sponsors a little out of order this week to accomodate a special request from sir black. He's taking an extended break from UO, and wanted to see the event with the large gold prizes before he left. Enjoy the fights!

    May 25th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 300K gps, 2nd place 200K gps, 3rd place 100K gps.

    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    We must have a minimum of 4 teams to start this event!

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    LeeLu, Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 10:29 AM EDT by Raeven Aurora (NapaValley)

    Abyss Auction House open for business
    >>> Trammel Facet News <<<

    From Alexander Wolf comes the following announcement:

    Greetings!

    I am Alexander Wolf, owner of a new vendor tower called The Abyss Auction House. Some of you may be familiar with my father Lord DarkWolf, and others not. Introductions aside, I would like to announce to my fellow Britannians that The Abyss Auction House is now open for business.

    We will be holding our first auction on the 2nd day of June at 9pm under the central skies. Listed below are some of the events that will take place, as well as instructions for submitting items to be sold.

    All item submissions must follow a few simple rules:

    1) Each item must be in a bag
    2) The bag must contain a book with your contact information, character name, a description of the item you wish to sell, and a minimum opening bid for the item.
    3) The Abyss auction house requires a 5% fee from each item, but the rest is all yours.
    4) Please ICQ myself (Alexander Wolf) at 106977662 to make submissions. If you stop by the tower to make a submission MAKE SURE you don't give it to anyone that doesn't have R*O in their guild title, as those are the only members of our staff that have access to the house.

    GAMES

    We will be playing a game called Lucky Runes. You may buy as many runes as you like from our vendor on the porch of the Abyss Auction House. The runes will be 5K each, and will be marked at random (not dangerous spots). ONE of the runes will have a Abyss Auction House staff member waiting at the end of it with a check for 200K just for you! (There will be 100 runes sold during the week before an auction)

    We will have a drunken darts competition after the auction as well for those who wish to stick around for a little fun. All alcohol and daggers will be provided by the auction house, so you don't have to come prepared. Each contestant (only the first 10 people will be allowed to compete) will be given 5 throws, and they must be drunk while throwing. The contestant with the highest score will be given a check for 10K on the spot.

    Runes will be passed out throughout the weeks until the auction at varying Trammel banks, as well as gates provided 1 hour before the start of the auction.

    With that I bid you all farewell, and I hope to be hearing from you soon with some submissions. If you don't have anything to sell, we also have vendors of all types on the ground floor of the tower for your enjoyment. Feel free to make special requests if you don't see what you are looking for on one of our vendors, as we have all types of craftsmen and craftswomen working on the staff at The Abyss.

    Best wishes with your new establishment, Mister Wolf!

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 10:24 AM EDT by Noel LeFevre (GreatLakes)

    Old Orcs Learn New Tricks: Lady Felicity's Report
    >>> Trammel Facet News <<<Greetings, pilgrims!

    Some time ago, I had the bizarre and embarassing privilege of having my boat stolen by an orc mage. He just stepped aboard whilst I fought a pug-ugly ettin and began sailing south. Onlookers were hard pressed to decide which was funnier...seeing an orc at the helm of my boat or watching my jaw bounce off the turf while watching my boat being hijacked by the orcsih brigand.

    Alas, more recent news indicates that my own experience was merely a prelude to far more serious matters. Read Lady Felicity's report and see for yourselves.

    To Arms!

    I was simply trying to gain some additional skill in taming, so I recalled into one of my favorite taming locations outside Papau. I was immediately beset by a large number of Orcs, a number of whom were frightened, and some of whom were green in color.

    The frightened ones seemed to run from me, rather than immediately attacking. The green ones were called an "Orc Scout", and they were equipped with a bow! They seemed to be very capable archers, firing quickly and accurately. When I counter attacked with a flamestrike - the one I hit teleported away and disappeared! This was too much for me, so I ran to get the room to recall away, and went to Vesper.

    The woods around Vesper are rife will all manner of creature to work on my taming skills. As per my usual habit, I started at the moongate, and started working my way east. To my surprise, I was beset once more by Orc scouts! They seem to be everywhere! What is a poor tamer to do?

    I've enclosed several paintings that I made so that you may see the sheer brutal ugliness of both these new creatures. Please pass the word - Papau and Vesper seem to be targeted for attack!

    Lady Felicity
    Grandmaster Ranger - AOL Legends

    Is this the beginning of the long anticpated orcish insurrection? One may only surmise that this situation bodes ill for such remote villages as Cove. These orcish scouts sound more than formidable and I'm anxious to hear accounts from other adventurers, regarding this situation. Stay tuned for further developements. My thanks to the lady Felicity for this timely report. I hope to have the artistic renderings posted for your inspection, later today.

    Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 9:23 AM EDT by Cyn (LegendsAOL)

    It's Improv Time
    *sighs*

    In a recent "Comments from the Team" column, Gromm, credited as "Designer, Ongoing Content," makes some statements about how Ultima Online's storylines are going to be treated like backdrop to what he hopes will be an improvised story of sorts. I hope it works. I truly hope it does and, in fact, it may. However, odds are the results are going to be unsatisfying. Here's why.

    I have been teaching improvisation for ten years and the central rule of all contemporary improvisation is "agree." Now, in its most clunky form, this literally means improvisers saying "Yes, and..." at the start of each of their lines. However, there is also a concept of macroagreement. According to this concept, performers can disagree on a moment-to-moment basis so long as they agree on some basic underlying concepts. For example, if my partner and I accept that we are playing a scene about a son sneaking home drunk late one night and being caught by his mother, we can argue all we want as long as we don't deny the underlying assumptions about the scene.

    Here is where the biggest problem comes in for Gromm's plan. In order for this to be a successful improvised scene, the players involved need to work from shared assumptions and shared knowledge.

    For example, let us assume three players are involved. If they all agree that they are going to play RP style and agree to accept all back-story they create, they are quite likely going to be able to at least justify and rationalize the strange offers being made by the Ongoing Content Team. Even if the OC team makes a new offer, our players can rationalize it into their improvised storyline.

    Alas, there are complications. Let's say three more RP players enter this scenario. These three players have an entirely different back story which they developed based on the OC team's offers. When players A-C meet players D-F, our original group of players now will either need to reconcile their back stories, deny each others realities, or ignore each other. Never the less, these six players share an underlying assumption: they share a game play style and, as far as they are concerned, the information provided by the OC team is worthwhile.

    What happens when players enter this scenario that don't share this underlying assumption?

    Three more players enter. These three are here to collect rares, and get upset at player B of the original group. You see, the new players want to collect the rare green orc masks that only spawn on orc mages, and player B is RPing a guy who is trying to avenge his parents, who were killed by orc mages. They harass the RPers, and introduce information that denies the reality of the very fantasy world itself: "stop acting so stupid! This is just a game, lamer." Our three latest players share a different underlying assumption: UO is a game about collecting things. For these players, these quests only have a point in so much as they provide new collectable items.

    By the way, today we're on Felucca and three more players enter. They want to get green orc masks (or any of the new items) by killing people who already have them. It so happens players D and E are RPing orcs and are wearing the green masks in order to live amongst the Cove Orcs, so they become immediate targets for the PK bunch, who "Rox ther Azz." D and E are killed and return to their corpses to find their orc masks looted. They are no longer able to RP amongst the orcs, unless they find or buy new masks.

    Ultimately, the players who are most interested in actually follow Gromm's urge to improvise may be the ones who are the most frustrated by the improv-quests, as they face players who have radically different underlying assumptions. Frankly, this is the kind of improvising we have been doing for years already in UO.

    I have also done a lot of work in scripted theatre. Some of the less experienced scripted theatre directors I have worked with in my life revert to the phrase "just improvise" when they can't figure out what they want to do. It is a phrase that strikes fear in the hearts of experienced performers, because they realize that there is nobody flying the metaphorical plane. My instincts suggest that this is the case in UO today.

    I hope I'm wrong.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 5:36 AM EDT by Ithunk (Editorials)

    Comments from the Team - Deathwish
    A brand new Comments from the Team, this one from Deathwish:
    NetOps has a Deathwish - and he speaks!

    This update comes to you from Sean "Deathwish" McMains. I started at Origin about 8 months ago as a web application developer after having become dissatisfied with life as a dot-com drone, ironically at another company in the Origin building. After moving downstairs to Origin proper, I was quickly taught to swim by being tossed in the deep water of maintaining our customer management and billing system.

    In spite of having been a long-time fan of Origin, I'd never actually played UO before coming to work here. Now that I've spent a good deal of time in the game and in the company, I'm convinced that for someone looking for deep gameplay in a Persistent State World there's nothing to compete with UO. (And with UO:3D, we're getting a bit of the eye candy too.) Since we've narrowed our focus solely to UO in the last couple months, we've been able to put even more effort into improving the game and its supporting systems. One recent improvement I'd like to bring to your attention involves the communication between the systems where you pay and the systems where you play.

    As you know, to play Ultima Online, you have to pay a certain amount monthly. The server that's responsible for maintaining that billing information is completely separate from the server that decides whether or not you're able to log into the game. So, years ago, a system to transfer information from one server to the other was built. Though this system worked fine under normal loads, it would on occasion get a bit behind when there was an exceptional amount of data to move.

    One instance of this occurred only last month, when we opened a new Japanese shard. The enthusiasm of the Japanese players was such that the shard filled to capacity within minutes of its opening, and stayed maxed out for days. We were thrilled to get such an enthusiastic response from our loyal fans, but unfortunately the database that serves the login servers began to show signs of strain. Though players were still able to log in to the game, our data transit system wasn't able to get its job done as efficiently as we hoped.

    Our team immediately came together and started moving the data manually to ensure that players who had paid for the UO service would be able to play. This, however, was obviously a short term solution. After analyzing the situation, several of our database experts -- Mike "AviStetto" Howard and Doug Mellencamp most notably -- decided on a design for a new data transfer system that should be more efficient and robust than the one we had been using. After presenting their plans to our supervisors, they decided to go ahead and build the new system, estimating that it would take two days of a couple of our guys' time.

    They set feverishly to work, and were ready to flip the switch right on schedule. We were all excited to see the results of the work, since the new system was simpler and would theoretically be much easier to maintain than the old one was. They made the switch, and were delighted to see the old system shuttling the data around as much as 30x as fast as was previously possible. Best of all, the very farthest behind it's ever gotten now in the couple of weeks that it's been operating is only about 8 minutes, and it averages much closer to 2 minutes -- far better than we'd ever seen with the old system.

    This is just one example of the kind of improvements that are being made to UO daily. They're not all big, glamorous things that you notice right away when you log in. But we hope that, as we continue to improve UO's foundations, that you'll eventually notice even fewer interruptions, and will just be able to get down to the serious business of GMing that character you've been working on.

    Sean "Deathwish" McCains
    Network Operations
    Origin Systems

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 2:43 AM EDT by Joshua Rowan (GeneralNews)

    Lord British Unveils Game Development Studio
    Destination-Games.com , the site that recently opened up to track Richard "Lord British" Garriott's new company, just added a bit more info over the last few days. Included is an official Press Release that discusses their plans and their link to NCsoft:
    Lord British™ Unveils Game Development Studio

    Legendary Game Designer Richard Garriott to Partner with Korean Game Company NCsoft™; Dream Team of Designers Already in Place to Create Next Generation Internet-Only Games

    LOS ANGELES, May 17, 2001–Richard Garriott, the pioneering computer game designer and the creator of the popular Ultima™ series of computer games, is back in the business of making games after being out of the interactive entertainment industry news for the last year. Garriott today unveiled an online game development studio, Destination Games, located in Austin, Texas. Destination Games was founded in April of 2000 after Garriott’s departure from Origin Systems. Garriott also announced that Destination Games would immediately become a part of NCsoft, a Korean-based company that currently operates the largest subscription-based online game in the world, Lineage: The Blood Pledge™. Garriott, along with other Destination Games and NCsoft officials made the announcement at the Electronic Entertainment Expo in Los Angeles.

    Garriott, and his brother Robert, a co-founder of Destination Games and the company’s president and chief executive officer, have assembled the top talent in the online gaming industry. The team includes Starr Long, who along with Richard Garriott created Ultima™ Online, the first commercially successful subscription-based online game. Other members of the team previously worked on such titles as Asheron’s Call™, Air Warrior™ and the Command and Conquer™ series. Together they will join forces with Lineage creator and NCsoft Chief Creative Officer, Jake Song, to form the most prominent and experienced group of online game designers in the world.

    "This is a match made in heaven," says Richard Garriott. "In just a few short years, Jake Song has established himself as one of the industry’s top online game designers. Lineage now has more subscribers than Ultima Online, Everquest™ and Asheron’s Call combined. It’s a dominant market leader in the Asian markets. We’re excited to leverage NCsoft and Jake’s experience to help us launch our games in Asia."

    Also announced today was joint work with NC Interactive™, an online support organization that will provide the necessary resources to support Lineage as well as other NCsoft and Destination Games products. That group will play an important role as NCsoft and Destination Games improve support and visibility for Lineage to North America and Europe throughout this year.

    Lineage is a massively multiplayer role-playing game in a medieval fantasy setting. It has the largest subscriber base of any online game in the world. In Korea alone there are more than two million active accounts. Simultaneous worldwide user numbers have been as much as 180,000.

    "NCsoft is proud to be a part of this new venture," says Jake Song. "Richard and Robert Garriott have a long and successful track record in this business and they understand how to successfully launch a product in North America and Europe. Having that kind of experience now in the NCsoft family will provide even greater opportunities for us as we expand our products beyond the Asian territories."

    The Garriotts along with their father and a family friend founded ORIGIN™ Systems in 1983 and grew the company into the top independently owned computer game studio in the United States. ORIGIN Systems is best known for the Ultima series of fantasy computer games including Ultima Online. In 1992 the Garriotts sold ORIGIN Systems to Electronic Arts™.

    About Destination Games™
    Destination Games, headquartered in Austin, Texas, is the Internet gaming venture of Richard Garriott aka Lord British™ and Robert Garriott, the co-founders of Origin Systems™. Destination Games makes cutting edge online entertainment experiences that are richly detailed, easily accessible and best of all, fun to play. Destination Games is partnered with NCsoft™, provider of the world’s number 1 online game, Lineage: The Blood Pledge™.

    About NCsoft™
    NCsoft, headquartered in Seoul, South Korea, is the world’s largest independent online game company. Established in 1997 as a systems integration company, NCsoft has leaped to become Korea’s and the world’s leading online game software company. In Korea, its blockbuster hit game Lineage: The Blood Pledge™ commands a 47% market share and attracts the greatest number of concurrent users in the world.

    You can also find new Bios on Richard Garriott, Robert Garriott, and Starr Long on the site, so make sure to head on over to Destination-Games.com and check it all out.

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 2:38 AM EDT by Joshua Rowan (CommunityNews)

    UO Stratics Mentioned in CGW
    Thanks to both Nobody and Blitz for giving us a heads up that the June 2001 Computer Gaming World Magazine contained an article in it about UO Stratics. Specifically, it highlighted several of the UO Tools that our very own Xena maintains for the fans, including UO Curse, UO Magic, UO Homeowner, and UO Tamer. Also mentioned in the article are Belxan's UO Auto Map and Tugsoft's UO Assist program. On the same page (p. 132) you can also find an article on Lineage, the game that Richard "Lord British" Garriott recently got involved with. At any rate, definitely worth checking out so make sure to head to your local bookstore/newsstand and take a look for yourself!

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 2:29 AM EDT by Joshua Rowan (CommunityNews)

    BattleVortex Interviews Adrick
    Thanks to Fear of BattleVortex for giving us a heads up about the following:
    As promised, BV (http://www.battlevortex.com) has released an interview with Pete “Adrick” Warner, Designer for Origin Systems. This interview includes all aspects of the Faction System. What the current plans are for several different areas of the system and information about what has changed since BV’s interview with Designer Evocare.

    Topics include Election system changes, Blues in strongholds, falling sigils, kill point issues, quitting factions, point banking, joining factions and hiding in Trammel, Blue interference, bug reporting for faction issues, communication, point mules, guild changes, player interactions, reputation system, murderer reprieve, thieves in Factions, stronghold balance, faction armor, Warhorses, silver rewards for kills, Bards in factions, and more…

    Running time is 46 Minutes.

    To listen to the show, you must have an MP3 player or RealAudio to hear the streamed version. More information is available at http://www.battlevortex.com/bvra.php.

    Enjoy the interview!

    -Fear

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 2:08 AM EDT by Joshua Rowan (CommunityNews)

    UO Volunteer Player Luncheon
    The following was just sent into us by the Former Training Lead Tigger:
    UO Volunteer / Player Luncheon

    Where: Northern Virginia
    Date: August 3 - 5th 2001

    Friday: Dinner
    Saturday: All day Barbecue
    Sunday: Brunch

    Who can attend? Anyone that has ever Volunteered for UO, players of UO and their families.

    Currently we have people coming in from Italy and all over the United States! To find out how you can attend this event and get discount hotel rates go to: http://www.dreamwater.net/game/uofriends/

    To add a twist to things we have also made arrangements with a camp ground for anyone interested in working on their camping skills. Please note that the anti-macro code is active in Virginia =)

    Thank you,

    Former: SRC DreamON and Training Lead Tigger

    [ Comment on this article ]

    Posted on Thursday, May 24, 2001, 1:50 AM EDT by Joshua Rowan (CommunityNews)

    Uzakar tells of a strange meeting with orcs of unprecedented abilities...
    Uzakar tells of a strange meeting with orcs of unprecedented abilities:

    "While hunting the area near Northwest of Papua, I encountered a larger spawn of orcs. Nothing interesting about an orcs spawn in t2a, but what was special about it was 2 special kind of orcs: An orc scout and a frightened orc.

    The orcish scouts looked like normal orcs, except their skin had a greenish hue. They were armed with bows which hit fairly hard. They had the ability to teleport and hide, which they would do when they were badly wounded. I was able to reveal them, even though I have no skill in revealing hidden persons. What made them even more dangerous was their ability to heal using bandages. I had a hard time killing them, as they kept healing. What loot I found on them was things like gold (about 100 gp), bows, swords, apples, sometimes bone armor. They now and then drooped "an orcish bow" which had a grayish hue. A close inspection didn't reveal anything special about it.

    The frightened orcs tried to flee every time I got close. When I hit them they didn't hit back and I was able to finish them of with ease. They carried around 30 gp.

    On my way to Vesper, I encountered an Orcish scout just south of the Minoc Moongate. This hints that the spawn near Papua is not a local phenom.

    So why are they here? Might be the scouts of an orcish invasion, but that doesn't explain the frightened orcs."

    - Uzakar

    Posted on Thursday, May 24, 2001, 1:40 AM EDT by Dr. Mega (SiegePerilous)

    Where in Napa pt. 2
    This was just dropped on to my in-box:
    Hail fellow Britannians!

    Napa's very own Riders of the Wind is pleased to announce our second running of the "Where in Napa" contest! This will be a grand time to show off your vast knowledge of the surrounding countryside, both above and below... and possibly walk away with some cash and other goodies.

    Each week, a screenshot is made available to all those participating, of a particular area in Britannia. These areas will are currently limited to Trammel and the Lost Lands. The rules for this contest are simple: be the first person at the designated spot within the time limit and with the proper password and you win!

    It's that simple.

    Although the premise is simple, finding the given location may not be. But fear not... we promise that all of the locations will be attainable by normal means within the time period. You won't see
    areas such as the Star Room, Under the Sea, or any of the areas that Belan the Looter has special runes to. Below is all the information you need to enjoy this event:

    Date: Friday, May 25, 2001
    Time: 7:45PM Pacific time
    Location: The main back room of the Vesper Bank


  • Interested participants should meet in the main back room of the
    Vesper bank starting at 7:45PM for gates to the Riders of the Wind guild house. Gates will be made available up until 8:00PM.
  • At 8:00PM the guild house will be opened to the waiting
    participants. When all of the participants are safely in the guild house, the door will be closed and the event will begin.
  • At this time a URL will be displayed giving a screenshot of the area to locate (hereafter referred to as the "designated location"). The password, time limit, and other tidbits of information, will also be on this page. At this time the participants are left to their own devices to reach the designated location.
  • At the designated location there will be a hidden affiliate of ROW
    waiting for people to show and bark out the password. If the correct
    password is given, the person will be gated back to the starting location to receive their prize. This week's first prize will be a cool 35,000gp!!!
    There may also be some other trinkets thrown in there as well and possible runner-up prizes.
  • If the designated location is not reached within the time limit, the prizes will be rolled over into the next week's contest making for an even larger prize.
    *** Special Notes ***

    This installment of WIN has some additional things to note that may supercede the above rules. They pertain only to THIS running of the event:

  • There will be at least one person in the surrounding area to
    resurrect the dead. The person hiding at the designated location will not resurrect people.
  • Recalling directly into the designated location is not permitted.
  • Don't bring along anything you aren't willing to loose.
  • When you reach the designated location, shout out the password. What happens next depends on the situation. If possible, the hidden event member will reveal and gate back to the event staging area. Otherwise, the hidden event member will either hand you a colored bag, or drop it for you on the floor. This is basically your indication that you found the right spot and its time to return to the event staging area.
  • If the hidden event member doesn't offer a gate back, head back to the event staging area designated at the start of the event in whatever means possible.Don't worry if any of the instructions are unclear. They will all be reiterated and clarified before the event starts.

    As the locations get harder, so will the prizes get larger! If we find that the locations are too hard, we will offer smaller prizes for easier locations. The minimum will always be at least 10,000gp.

    So, don your geography hat and join us in ROW's second installment of "Where in Napa"!

    - Lord Wind Runner, Riders of the Wind - Napa

  • [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 7:59 PM EDT by Pelle Svanslos (NapaValley)

    Orc Quest Continues and Brings New Creature Types and Another New Item
    We've now received reports that two new creature types have sprung up in this new Orc Quest.
    Hail and well met!

    I thought I present you some evidence on at least two new orc types and sightings of small orc camps.

    The following pictures show an Orc Scout (woodland green in coloration), a very capable Archer type with some very unnerving stealth like abilities when it gets too closely involved in close combat (seems to teleport/vanish if received over 50%/hp damage, bandaging sounds can be heared in vicinity!), it is also quite capable of healing itself. It's general capabilities are close if not higher then a Master Archer with a very high dexterity.

    The second new Orc type is called 'a frightened Orc', quite amusing...lets one wonder what could possibly frighten Orcs, well this Orc tends to run away as soon as it gets some "feedback", yet it seems to freeze in shock when it receives greater wounds and injuries(over 50%/hp).

    These Orcs and other, more common types such as champions, lords and the general grunt were seen in and around a nice looking provisional orc camp around the fields and farmlands of Skara Brae on the Shard known as Napa Valley.

    Strange as it may seems the local peasantry and closely associated rangers did not react to these occurances in any way.

    Eldritch of Napa Loremaster of House Quaesitor

    Some additional information about the Orc Masks as well.
    • They do not protect you from Ettins
    • They are not 'newbied,' but like regular orc masks can be 'blessed' with a clothing bless deed.
    • When wearing an Orc mask you may still attack another player wearing an Orc mask and not risk it exploding. While wearing an Orc Mask you may still attack another player wearing an Orc Mask in Felucca or under normal guild and war rules in Trammel.

    Also we've heard that of the new camps on Pacific:

    Strange goings on with green orcs and a camp of frightened orcs. Go to the minoc fell moongate and head east as though going to Vesper. Half way there head north and you will find the camp. Be careful of the "orc scouts" they seem to be similar to rat archers.

    Lord Oddut of Pacific

    And on Baja:
    I thought Sven had been hitting the ale too much, but to humor him I got Kitty (my favorite Red Dragon) and went down to the docks. As soon as I stepped off of the ferry one of those dirty creatures attacked me as well. Kitty didn't take too kindly to that. No sooner had Kitty dug into his hide than he runs off and hides just like Sven said. I heard him still, and Kitty smelled him, poor girl. I had a trick up my sleeve that Sven didn't (other than a pet Dragon), and managed to down this beast with Kitty's help. I look to his belongings and I see some specially crafted Orc bow! I killed two more but these did not have the special bow. I decided to get this scroll off right away, but now I'm going back to chase these foul beats from my beautiful Skara Brae!

    Sortia Masuke

    And
    The morning of May 23 the city of Skara Brae was under attack at the docks by a group of Orcs, Orc Lords, two new monsters called an Orc scout and a frightened orc.

    The frightned orc ran away and had minimum treasure. The orc scout, however, is very different. The orc scout can heal itself with bandages (you hear the sound), uses a bow, (and very well), and can use stealth when injured. Beware the scout he is very nasty!

    New Orc Fort Outside Cove

    The orcs scouts on occasion carry a new magic item called an orcish bow, that has a green gray appreance. I have no idea of its properties. Investigating, I went to cove and found that the orcs have broken our lines and have set up camp to the southeast of the city. It seems like the orcish mages have vanished! I've yet to see even one.

    Katrina Skye

    And on Siege Perilous. But also a new item has been discovered:
    There are orc camps just north of Papua on Siege perilous that contain normal orcs and 2 new types of orcs.

    One type is a green orc named "an orc scout" and he's an archery who tele hides and has healing skill.Also on his corpse which is very rare from what I have seen can be found a shadow colored "orcish bow", no idea what it does yet.

    The 2nd type of orc is a normal looking orc called a "frightened orc" and all it does it run away even at full health.

    Punisher of The Cabal
    Siege Perilous Shard

    We know a few things about the new Orc Bows:
    • They appear to be dark greyish green in color, almost black.
    • They do not explode when used on orcs.
    • They are not newbied.
    • They do not cause negative karma for using them.
    • Orcs will attack as normal when you have the bow equiped.
    • They do not appear to give any special bonuses at this time.
    Thankye, Eldritch, Oddut, Sortia Masuke, Katrina Skye and Punisher of The Cabal, for the news and to my researchers for the updated mask information.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 7:30 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    New Lost in UO toon!
    This was just dropped on to my in-box:
    I check Arcane's site regularly and it appears that he has posted another toon! Indeed, it looks as if he is getting back into the 'toons, with the 117th, and I'm sure we can all learn from this particular 'toon! ;-)

    Lost in UO

    Cheers ...

    Geoffrey Hyde

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 6:28 PM EDT by Pelle Svanslos (CandidCoverage)

    Syndicate Vendor Network Expands!

    This message in from Dragons of the Syndicate.

    UO's oldest and largest guild, The Syndicate, continues to expand the vendor network that has brought quality products at low prices to UO players for a long time! We have more than 100 vendors in houses all across Trammel and Felucca, linked together by a rune book in each one. We sell all products an adventurer could need from very rare items to potion kegs, to weapons to armor and anything else you might want. If its for sale, you will find it on one of our vendors. We continue to add more houses to the network and more vendors to our database so you can quickly look up what you wish to buy and head right to the correct vendor. No more searching around until you stumble across one selling what you need!

    So come check out our Syndicate Vendor Network (SVN) web page for all the details and make your UO shopping experience easier and less expensive.

    -Dragons-

    Thank ye, Dragons.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 4:30 PM EDT by Azalin (Atlantic)

    Decorating Contest Hosted By Druids of Legends
    >>> Trammel Facet News <<<Greetings, pilgrims!

    Yesterday, the venerable Uncle Dullblade, Elder of the Legends Druids, decided it was again time to foster some community spirit. In his infinite wisdom, "Unc" Dullblade has devised two contests. One of the events, a particularly nasty pvp tournament, will be announced in the next week or so. The other event shall commence today. The "Great Player-Made Item Contest" is designed to reward ingenuity, creativity and resourcefulness.

    The rules are simple. The item must be created by a player and must be placed in a shop, house or tower. The "item" must be constructed of at least three other components. Examples of such items are: fish aquariums, fireplaces, altars, ect...

    Citizens of Legends have until June 13th to complete the item and notify myself or Uncle Dullblade. At that time, a member of the Druids Guild will come to the location of the item and make a rendering (screenshot). The rendering shall be presented to the Judges and a winner will be selected on June 14, at 9:00 pm Cst.

    The prizes are:

  • First place: 50k
  • Second place: a "Blood Drinking" Virtue Weapon
  • Third Place: Small painting

    You may submit your item for judging at anytime between now and June 13 and a member of the Druids will contact you to make suitable arrangements for viewing the item.

    There are some very creative folks in the Land of Legends and we look forward to seeing the many excellent examples of "citizen-made" art.

    Until next we meet, safe journeys to you, one and all.

    [ Comment on this article ]

  • Posted on Wednesday, May 23, 2001, 3:26 PM EDT by Cyn (LegendsAOL)

    Trinsic Council of Honor Hosts Bazaar.
    >>> Trammel Facet News <<<

    News of this event sent in by Martin Willow, Vice-Mayor of Trinsic.

    Hail and Well met!

    The Trinsic Council of Honor is once again holding its monthly Bazaar! The Bazaar will be held in its usual location, just north of the Trinsic Royal Bank, right in front of the Shining Path Armory. Any merchants are free to come and sell their wares, in fact we encourage it, as the booths are all free! Also, members of the Trinsic Honor Guard will be present, interviewing recruits for the Honor Guard's ranks. Plus, you can come and mock the Mayor of Trinsic, Annunzio! So stop by, enjoy some ale, purchase or sell goods, all on Saturday, May 26, starting at 7:00 pm EST.

    See you in Trinsic!
    Martin Willow, Vice-Mayor of Trinsic

    Thank ye Martin. We do hope everyone has a grand time mocking the Mayor. *chuckles*

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 1:44 PM EDT by Azalin (Atlantic)

    In Development Updated
    The following was just added to In Development on the official UO.com website:
    Faction Changes and Corrections May 22 2001 3:56PM CST

    A problem with Faction Commander messaging abilities has been fixed. Faction Commanders should now be able to send faction messages properly to the rest of the Faction, four per hour.

    A problem with killpoints/kill deficit becoming reset has been fixed.

    The “I honor your leadership” function should now work properly.

    Problems with Faction Robes not appearing on those that join a Faction, or appearing on those that do not join a Faction, has been fixed. Players that join a Faction should now get their Faction robe properly.

    Players who are not in a Virtue Guild (Order or Chaos), but were receiving certain aspects or benefits of a Virtue Guild, will no longer receive those aspects or benefits.

    Faction Guards will no longer be subject to healing by “blue” non-faction players.

    A problem with Faction players being unable to wear certain Faction items has been fixed.

    Sigils will no longer be stealable for an hour after a shard comes back up.

    Additional Fixes and Changes To Factions May 22 2001 3:58PM CST

    Blue players within the Minax stronghold will be able to become “unstuck” from that location. Some blue players may have possibly logged out inside that stronghold before certain recent changes were put in to restrict blue player entry. This has caused some blue players to become stuck within the location.

    Containers within the Minax stronghold will now be able to be destroyed properly, without the improper “house” error message.

    Players can now “push through” Faction merchants without stamina loss or “blocking” by the merchant.

    Aggressors can no longer use moongates of any type while they are classified as an aggressor.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 11:57 AM EDT by Joshua Rowan (GeneralNews)

    Festival in Trammel Yew
    >>> Trammel Facet News <<<Edge, Lord of the Silverthorn Kingdom [+I+], sent in the following announcement.
    The Silverthorn Kingdom Is Proud to present That they will be Hosting a Festival In Yew Trammel. It will be held at 5PM June Saturday the 2nd.

    We will Be Hosting Events Such as:
    • Archery Contest
    • A Knights Melee (Plate and Chainmail Only with Melee wepons Excludes Magery and Archery)
    • Team Battle(Break into teams and Last Team Standing Wins)
    • Free For all(Any Type of Class Everyone For a big Free For all)
    • The Joust(Pole Arms only Mounted Fighting both Combatants Get to run past Each other and take one swing miss or hit Best out of 3 Wins)
    • Drunken Mage Competition (mages Get drunk and Fight)
    • For non-Fighters There will be The Best Scribe Game and Various Mini Games and Gambling.
    We Will Also Have Other People there selling their wares Such as smiths Scribes, Carpenters ect...

    All Competitions Will have a 5k Entry Fee with the Exception of the Knights Melee and the Free for all the Knights Melee will be 10k Winner Takes Home an ammount decided by how many show up. and the Free for all will Cost 8k and anyone May participate Mages archers Melee... Last Person Standing Takes Prize!

    And At the End of the Festival We will make way To Nu'jelm For an Auction Of Rares, Magical Wepons, And Even People to help with what ever Needs you have!

    If You Are interested In Helping or Want more information on The Silverthorn Kingdom Please ICQ me at 109489679 Or E-mail me For details. We Highly Encourage Guilds to Come and bring everyone All are Invited to Join us as well!

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 11:31 AM EDT by Elisa Montclaire (Catskills)

    Former BNN Reporter Interviews Baron Malek Nocturnis
    OOC: The following article follows up on BNN posts and in-game events conducted by Seer Imladris. It is written by the former seer himself.

    Our longtime colleague Eric Valstrom, crime reporter for the Britannian News Network, sent us this letter:
    I could not believe what I was reading. Having decided weeks ago to take a sabbatical from my storywriting, here I was at home feeling anything but comfortable. Before me on the table lay a parchment demanding my presence before the Grand Inquisitor, a man whom I had never met before but had heard rumours about. His office, if ye could call it that, consisted of apprehending citizens whom he, or others higher up, deemed "threats to the realm," questioning them at length, and then judging their innocence or guilt to whatever charges had been laid against them. I was petrified. Knowing I could not resist the summons, and since he bade me arrive at our Lord's Castle within an hour of receiving the note, I elected to present myself before him early, in hopes that my conscientiousness might leave a more cheerful impression of me in his mind.

    Alas, it did nothing of the sort.

    I found the Inquistor's office, smiled, bowed and introduced myself. He was alone, save for a scribe standing beside him as he sat at a rather oversized table and for a single guard who stood beside the door, halberd at ready. I could barely see the Inquisitor's face as it was hidden by shadows formed by the expansive hood he wore.

    "Ye are Erik Valstrom, Chronicler. Is this true?" he asked in a nasally and monotonous tone of voice, devoid even of the slightest wisp of cordiality.

    "I am good sir. How may I assist thee?" I replied kindly enough.

    "There are reports that ye have been involved in activities which, at one time, may have been deemed necessary and acceptable by standards that once existed in the realm, but which are now proscribed by law. Ye are here so that I may take thine oath that ye will cease and desist from these activities immediately."

    I was dumbfounded. "What activities might these be, sire?" ...the question was invoked quite apart from mine own will.

    He laid before me a parchment to sign which read:

    "Thy services as an official chronicler for criminal activities within the realm of Sosaria are officially and hereby at an end. We no longer share the interest in these tales as the bulk of these miscreants of whom ye write have been arrested and some executed. We do not wish to make them the focus of public attention as that may make martyrs of them in the eyes of their ilk. Therefore, any official publication of their exploits is henceforth terminated. If ye continue to publish thy tales it shall be without the official sanctioning of the Crown and such tales will be subject to our scrutiny for content. If the content bears anything deemed harmful or detrimental to the welfare of the realms, or if ye choose to spread rumours, lies, and mischief of any kind, whether verbally or in printed form, ye shall reap the consequences reserved for such miscreants and criminals."

    In a more positive vein, it did go on to say:

    "Thy services have been appreciated in the past by the Crown, and a monument in tribute to thy efforts as well as that of others, has been erected for all to see. It is hoped ye will not see this dismissal as an offence, or any unfairness, but that ye will trust that certain policies within the realms have made this and other policy changes quite necessary. May the Virtues guide thee always."

    What could one say to that? I nodded and signed the paper without a word. "Is that all, sire?" I asked pushing the paper in front of him.

    The Inquistor nodded, took it, and rolled it up. "Pray that it is," he said, under his breath.

    I looked at the scribe busily recording the conversation and then to the guard who stepped away from the door and opened it. I bowed slightly to them all and walked quickly out of the office and into forced retirement from an official and quite satisfying position within the government. I was greatly pained by it as were the many others who found themselves in my place, wondering what had happened and why it was so sudden. Perhaps that was a story in itself. Something worth looking in to.

    I decided it would not be the end of my work, and went at once to seek an acquaintance who might still publish my stories.

    Erik Valstrom
    Former Chronicler for BNN
    Erik attached this story, regarding the end of Baron Nocturnis.
    Coercion is something any writer must do at times to get his or her story. I am not above using a bribe even, if the story is good enough. This one was and is the result of such a ploy.

    A high ranking official, hitherto unnamed, owed me a rather large favor. So after leaving the presence of the not-so-grand Grand Inquistor, I found the gentleman and explained to him what I needed. With some reluctance he gave me permission to interview a criminal I had long sought to talk with--Baron Malak Nocturnis, recently apprehended in a massive realm-wide roundup of major criminal types. A guard led me to the small cell wherein the Baron was confined, chained to a wall. The guard told me the Baron would be executed privately that very evening for his crimes. I felt certain he would be most agreeable and eager to tell me his side of things.

    Nobility often brings out the best in folk, even sadistic wretches like the one who stood before me. What I knew about him came from what I had looked up in some very old books in the Britain library. Generations ago he was an official of Minoc, along with Scaramandine, and was suspected to have ties to the evil mage cult known as the Necromari. While Scaramandine escaped capture by court officials, the Baron holed up in his estate outside of Minoc and unleashed his trained hounds on those sent to arrest him. He was taken into custody eventually, confessed to heinous crimes, and was summarily and judiciously executed. However his body was stolen, presumably by Necromari and from there his history ends. It is my belief, though purely speculation I might add, that Scaramandine transformed him into a liche lord to serve him in some capacity. Clearly though, the person I now looked upon was no liche, even though his skin was quite pale. More necromantic magic, probably.

    The Baron was hospitable enough at first. He spoke with a clear voice which never quivered in tone nor gave any hint of worry or fear of impending doom. I actually found him far more congenial than the Grand Inquistor and privately wondered if they were going to execute the right man.

    "Come to gape and mock?" he inquired as I stood ready, quill and parchment in hand.

    "Nay, sir, I come giving ye the chance to speak thy mind to the public, ere ye die. Surely ye have something meaningful to say--some tale to tell?"

    He laughed. "Aye, that I do! Tell thy "public" and the Crown that I did not fail in my pursuit. The Elder shall avenge me! Ye are all dead men."

    I was intrigued by his threat. "The 'Elder' ye say? Do ye mean Scaramandine?"

    "Who else?"

    I nodded, but added, "He is no more sir. He was banished to the netherworld, the abyss, along with his great-grandson Scaramandine II some months ago. There is no return from such a place. That is well known. Why tell such stories when thy demise is imminent--to frighten the children? I am no child sir."

    Again he laughed, this time longer and harder. I could see the madness in his eyes, but also a certain disconcerting confidence. "Fool! All of ye--fools!!! Thy magicks pale in comparison to the forgotten necromantic arts in which the Elder tutored me! He foreknew his demise long ago and prepared for it. He filled fifty vials with his own blood, dispersing them in groups of seven, save the one stolen from him, in seven buried chests. Thirty-five of these were recovered and I performed the necessary ritual moments before my arrest."

    "Ritual?"

    "Aye. Even though I did not have them all and knew it would create difficulties for him in his return, I worked the enchantments to restore him to this realm."

    "Then ye still maintain he lives?!"

    "He does indeed! Though I have not seen him and now will not and though he is not as powerful as he used to be, he has been freed from his imprisonment in the abyss. That much my devoted followers have told me."

    "That is impossible sir!"

    "For such as ye perhaps, but the court mages know it is true and even now they scour the lands in search of him. They will fail. Ye shall all fail! And when he recovers the chests containing..." He suddenly fell silent.

    "Say on, what do they contain?" I jotted his words down hastily.

    He shook his head. "Ye will all know in time, but then it will be too late! This riddle he gave me to tell thee should he be restored to this land. Care to hear it?"

    I looked up at him and he, not caring whether I wished it or not, said: "'Seven of one and seven other, seven more to build another. I took them once one by one--I'll have all at once ere I'm done.'" He then paused a moment to let me mull over it. "Know what it means, talebearer?"

    I elected to taunt him, hoping he would reveal the meaning in his anger. "Tis the ravings of a lunatic like thyself--incomprehensible jibberish and rhyme of the worst sort. Had ye divulged the orcish word for latrine, I would have been better served."

    It proved fortuitous for me that he was chained to the wall, for he lunged, glaring at me from bulging, murderous, hate-filled eyes. I took several steps backward and called out for the guard who came in immediately and knocked him backwards with the butt of his halberd.

    "Ready to go are ye?" the guard asked, sensing my nervousness.

    I nodded. I had no further desire to speak to the wretched lunatic whose malice-filled eyes glared at me just a few paces away. As I turned to leave, the Baron spoke once more. "Ye know that liches never truly die, don't ye?" he remarked, grinning like a fool. "Til ye destroy their phylacteries that is?"

    "Aye, so I have heard," I replied. "Pity then ye are one no longer, eh Baron? Thy doom is near. Make peace with whatever gods ye own."

    His hideous, mocking, laughter echoed down the hall behind me as I was escorted out of the prison.

    Erik Valstrom
    Chronicler

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 11:25 AM EDT by Elisa Montclaire (Catskills)

    Winner Best House Challenge to be Announced
    >>> Trammel Facet News <<<

    A note from Thodin:

    Hear yea! Hear yea!

    The Judges have been around the houses entered in the Best Decorated
    House in UO competition 2001, and we have finally reached a conclusion!
    However, to find out who won, you'll have to wait untill the 23rd of May,
    at 8pm, at the Palace in Nuljem (Trammel)! All are invited to the award
    ceremony, where the grand prize total of over 600,000gp will be divided
    between the winners

    Finally, special thanks must go to:
    Tior, for organising the event

    Tiara, Lemo, Thodin (myself), FireBird, Blade Swinger, Tarox,
    Carina, Conner, Claudia, who all judged the various catagories;

    Lady Breigh, Tegarin, Blade Swinger, Gorthol, Pip, and Newquay (Aries), who,
    with
    additional large donations by some of the judges and Tior, managed to
    amass a total prize fund of over 600,000gp

    -------
    Thodin, the ideas den moderator and UO-Europan player
    [email protected]
    ICQ# 46499380

    Grand.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 6:33 AM EDT by Marshall Drakan (Europa)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<News from Trinsic:

    Monday 14th May saw the latest weekly meeting of the Trinsic Council Of
     Honour (TCH).

     The council met in the Meeting Hall at Trinsic at 8pm (GMT). The following
     were in attendance: -

     Attendees: Sydark FFL, Lord Yoldran CMg, Mowahk II SIR, Douglas, Craig
     Alexander, robbos, Maria del Sythia, Mentazm, MOHA, Antimodes PH, Darkarna
     3LA, Kaine, Sinuhe, Lady Helena

     Apologies : Kaine apologised for Crowleys absense - twas due to tech
     difficulties in RL.


     The mainpoints discussed were: -

     1) A lengthly and stimulating debate on the nature of Chaos and Order, and
     councils (in general) part in this. This was mostly due to a rather
     enthusiastic Darkarna proclaiming "A council is not needed in Trinsic.
    Rules
     lead to order, Order leads to Chaos, Chaos leads to Fear", etc.
     Unfortunately we had others matter to discuss, so we the attendees voted
    and
     agreed that a Council will be benefical to the city. So that was setteld


     2) The posistions discussed at last weeks meeting were formalised. These
    are
     to be Mayor, Deputy mayor, Town crier, Treasurer and Scribe. If further
     positions are needed, then these will disussed when the need arises.

     3) The attendees voted and passed those who would fill the above positions
     in the temporary council (remembering that these are only for the ad hoc
     council and may change when the voting actually takes place): Town crier -
     Craig Alexander, Treasurer - Kaine,
     Scribe - Sydark, Deputy mayor(ess) - Maria del Sythia, Mayor - Mentazm.

     4) A suggestion was made by Mentazm for setting up a seperate guild for
    he
     council members (similar to Moonglow council's MgC) but this has yet to be
     discussed formally. Can you the temporary councikl please think about this
     and decide if you want to leave your present guild (if any) or if you want
     to start a new character solely for the council (again remembering this is
     for the temporary
     council).

     If you would like to attend future meetings to discuss these matters,
    build
     some community spirit, and make some new friends then the next meeting
    will
     be held in the Trinsic Meeting Hall in Trammel (x1895,y2719) on Monday 7th
     of May at 20:00 GMT.

     Sydark.

    Im glad its going well

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 6:30 AM EDT by Marshall Drakan (Europa)

    Bagball comes to Britannia
    >>> Felucca Facet News <<<

    News from Spiritwood:

    Excitement grew as the eager crowd took their seats at the famed Spiritwood Field, their nervous pre-match chatter filling the air. On the pitch, the players limbered up, some running laps, other doing deep knee bends, others still gently chiding their opponents as tension grew for this first meeting in what promises to be a ringer of a season. Yes folks, last night we had the first match in the All Britannia Bagball season!

    At last, the teams were fully assembled, the Mean Green Machine of Spiritwood facing off against the visiting team, the Blue Devils of Deepwater. Both teams lined up to hear the rules one last time and then the whistle blew and they were off! Like two berserk armies they charged down the field, all 20 players intent upon an innocent yellow bag of logs, far to heavy to carry and movable only through team work and precision passing. Back and forth the tide of frenzied green and blue swept, first this way then that. The crowd roared and shouted encouragement, advice and castigations at their respective teams. Too and fro the action went until at last, in a whirl of flailing bodies and flying elbows, the yellow bag appeared just inside the Spiritwood net. GOOOOAAAAALLLL yelled the Blue Devils as one, as they ran like headless chickens back towards the Deepwater side. Downcast, the home team quickly reformed and play began again, but it seems that the Blue Devils had superior tactics, as well as two Pumpa strikers on their side, and soon a second well executed Deepwater shot found its target in the home team net! Disheartened, the Spiritwood side quickly huddled to discuss strategy during the short midway break. Sadly, this didn’t seem to result in the hoped for turn around, and despite the best efforts of the Spiritwood goalie’s desperate attempts to seal the net with a hastily cast Wall of Stone, the momentum seemed to be going all Deepwater’s way. A penalty kick was arranged and the Deepwater striker lost no time in moving on the goal, but lo, a secret pass to a hidden Pumpa brought shouts of foul from both home team and spectators alike. Fearing for the safety of the Pumpa, the ref showed the red card, and after some disgruntled Orcish cursing, the penalty was retaken. This time some honour was restored to the home side when their courageous goalie successfully defended. Sadly this moment of glory was short lived and at the final whistle the visitors from Deepwater township were in firm possession of a 4 – 0 victory!

      A short riot then ensued as the two teams fell upon one another, but this was soon put a stop to with shouts of “Free drinks in the Tavern!!!” After the match, as the home team drowned its sorrows and the visitors toasted their fine victory, a rematch was hastily agreed and all went home with a smile on their inebriated faces.

      It seems that Bagball has come to Britannia!

    What a novel idea.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 6:27 AM EDT by Marshall Drakan (Europa)

    A Vision
    >>> Felucca Facet News <<<

    A note recived from Farmer Briar McMullen:

    *a man runs into the tavern in Britain with a pale face*
    H...hhh...Help!
    H..h..help me please!
    I just had something happen to me and i dont know what to make of it!!
    *The people in the tavern tell the man to sit down and take a deep breath,
    relax and ask him to tell them what has happened*

    *After a few moments the man seems to be a little more at ease and starts to
    talk*

    T..tt..t..thank you everyone
    *the man takes a sip from the ale that the tavernkeeper just brought him*
    Let me first tell you who i am : I am Briar McMullen, a humble peasant and
    farmer who works the fields just west of our fair town Britain.
    Just like everyday , today i was working the fields when suddenly a vision
    of some sort shot into my mind!
    You must know that i am no important person, so why this vision came to me
    is beyond my grasp...

    Anyway...*the man takes another sip of the ale*...the vision was that of a
    man at some sort of ruins , Ruins that i have not seen before , nor do i
    know the wearabouts of them.
    The man was standing in front of a pentagram with a book on it and a strange
    book it was...it seemed to be in some sort of invisible though still visible
    state.



    Something in my mind told me this vision was of the past and had allready
    happened, though i dont really know how i know, i just know.
    After i saw this i slowly came back and i woke up lying on the ground on the
    field
    Scared to death as i was, i ran straight here into town, to see if anyone
    could help me and ended up here with you all.
    *Takes the last sip of his ale*

    I feel a bit better now...i think i'll go to bed and see if i can get some
    sleep after what i saw.
    Maybe i feel better in the morning.

    *Turns his head to the tavernkeeper and the tavernkeeper nods to him and
    points upstairs*
    *The man stands up , still looking pale and goes to a room upstairs to maybe
    get some sleep*

    *some whispering goes about the tavern about the man , but that slowly dies
    out for noone can make heads nor tails about it*

    Oooh, irry.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 6:13 AM EDT by Marshall Drakan (Europa)

    Oceania Trading Syndicate [OTS] Auction 2!!
    Based upon the success of it's first auction, the OTS is putting together another player run auction for the same time of 6pm (Sydney Time) on Sunday the 27th of May (This weekend).
    Various magic weapons, magic armour and rares (Monthlies/Dailies) will be up for grabs again with low reserve prices [A list of the main items for auction will be posted on the messageboards of the websites this is posted at by Friday]. There are also door prizes of semirares, gold and coloured armour.
    Gates will be provided from 5:45-6pm from West Britain Bank in Trammel, if you want to take the scenic route, the OTS Castle and Village is located at 50o16'N, 42o 45'E (1931X, 1052Y) and a map can be seen here.

    Sincerely,
    Logan McLeish
    Oceania Trading Syndicate

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 3:14 AM EDT by Chainsaw Knight (Oceania)

    Grimoire Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Grimoire 1 vs. 1 Results for 5/18/2001

    There was a healthy turnout at this Friday's Grimoire 1 vs. 1 event. This week's event was sponsored by the perpetually generous MacMichael and hosted by Josh. Here are the results:

    • 1st place: Hollywood
    • 2nd place: Sif
    • 3rd place: Champagne

    Huge thanks to the devoted Grimoire staff members! Thank you Josh, Tyrany, Sammy, Sasami, and Fiona Pentell! Also many thanks to Lucan for covering the event with the Adam Cam for the folks who couldn't make it to Grimoire in person.

    Thanks everyone and cya next week where we're going to have unusually large prize amounts! Keep checking for more info on that!

    Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 1:12 AM EDT by Raeven Aurora (NapaValley)

    Distributed Backups on GL and LS
    This was just posted on the Ultima Online FYI section.
    http://www.uo.com/cgi-bin/newstools.pl?Article=4664

    We will be activating the new distributed backup system on the Great Lakes and Lake Superior shards on Thursday, May 24th following their regularly scheduled maintenance period. The system has been actively running on the AOL Legends and Atlantic shards since last month, and has reduced backup times considerably. We estimate that this change will bring shard backup times down to between 5-15 minutes per shard. As a result, the amount of time required for shard maintenance, restarts, and ‘time warps’ may be narrowed to between 5-15 minutes in most cases.

    Please note: As this backup system decreases the amount of time required for a shard backup, it will also decrease the amount of ‘warp time’ available prior to a maintenance period. We urge that players keep this in mind when playing before a scheduled maintenance period.

    We will be closely monitoring the Great Lakes and Lake Superior shards and, barring any unforeseen issues, will continue activating this system on the remaining shards in the near future. We will announce a release schedule for the remaining shards at least 24 hours in advance of their activation.

    [ Comment on this article ]

    Posted on Wednesday, May 23, 2001, 12:48 AM EDT by FatherGanja (LakeSuperior)

    Biting The Hand Moves To Skotos
    For those that enjoy reading the articles of Jessica Mulligan, former OSI employee, just a quick heads up that she recently moved from Happy Puppy over to Skotos. Her latest article, titled "Mass Hysteria", just went up today. Here's a snippet:
    As a game network, the Internet sucks.

    Massively-multiplayer games (MMPs, for short) require a fairly lag-free and predictable environment to operate well, because hundreds or thousands of players are simultaneously reacting to each other and the game in real time. To have an enjoyable experience, that means all that data the player generates by clicking here or typing there has to move in a fairly consistent and speedy manner between the game servers, the home PC and back.

    If the goal had been to create a high-speed, lag-tolerant network that would move data packets from here to there in a short, predictable time span, we sure as hell wouldn’t have built the Internet. We’d have looped the servers and routers together on a closed network, on which we could have easily predicted the time of transmission of a game command from one computer to another and back again. That would also mean you’d have ‘hard’ connections between remote server clusters, which means stringing dedicated copper or fiber lines between the server clusters.

    That works pretty well on a small, local scale, say in one or two cities only a few miles from each other. When you have to start laying dedicated copper or fiber between server clusters in cities fifty or more miles apart, however, you better have pockets deeper than Bill Gates, because the phone company charges by the mile to lay those lines. This is the reason even the old proprietary national networks, such as GEnie and AOL, went with remote modem banks that used repeaters to connect to a small number of main server complexes. Not as fast and lag free as dedicated phone line connections to the Big Iron, but much more cost effective and still pretty fast and predictable, overall.

    Make sure to check out the Entire Article for more.

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 8:58 PM EDT by Joshua Rowan (CommunityNews)

    Vancouver Players Interview UO Dev Team
    Thanks to Saphyria for sending us in a very good Q&A Interview that the players from the Vancouver BC Player Meet (April 28, 2001) put together for the UO Dev Team.
    Hi everyone! We’ve put together answers to these questions with input from Melantus, Sage, Cynthe, Calandryll, Leilo, Evocare, Adrick, and Hanse (and in some cases, you’ll see more than one answer to a question.) If we didn’t answer your question quite as in-depth as you wanted in this Virtual Question and Answer session, keep in mind it doesn’t mean we aren’t listening. We have a lot of great plans and ideas for the future of UO, and we don’t want to make any promises that we won’t be able to keep for you if something comes up in the future.

    -- Have a great luncheon! The UO Team

    On the Environment:

    Is OSI working on another dungeon?

    We cant say either way. We want to add new content in the future, but keeping that secret is part of the surprise. :) The Origin building has a basement. We think that is enough. No dungeon necessary. In the game? Maybe. ;)

    Can we expect to see any of the Ultima Online: Origin material in Ultima Online: Third Dawn, such as motion capture, new monsters, spells, skills, etc?

    We are still pondering that. We have some very talented people from the Ultima Online: Origin team now on the UO team. We have already begun to put their incredible talent to use (whether it be talent in art, quality assurance, programming, etc). You can see some of this in the new emotes and gestures available in Third Dawn, like yawning, dancing, and arguing, among others.

    On the Player Community:

    Siege is a unique shard, are there any plans to involve the players of Siege in a unique way with the development of the shard? For example, a voting system on changes to the PvP system (hint: re-vamping special hits)?

    I haven't heard of any suggestions for a voting system. Our boards are better then a voting system, which cant really give additional feedback other then the vote itself. We've heard several suggestions for Siege Perilous and are of course open to considering good suggestions for it.

    Is there any chance that you will make special titles for murderers with a lot of kills? (ie: mass murderer)

    Haven't considered it really, as this is the first suggestion I've heard for that. No plans right now to do that.

    Do you think that there will be an way that taverns will be able to allow their visitors to access locked down goblets, and games? (co-owner/ friend/ visitor options?)

    This has been suggested several months' back and we initially started looking at it. I don't know what ever happened to it, but thank you for bringing it back to our attention.

    When will the Vet rewards come back into UO?

    The test server that they are on should be going external within a few days or so. (Note from Ivy: According to Stratics, Vet rewards went external as of today). We were going to make it external (for testing by players) already but there have been some delays in that. We will get it external as soon as we can.

    On Combat:

    How will the combat system evolve from its current UO:R system?

    Right now, combat will stay as it is for awhile. Having said that, if we feel that combat would be able to be changed in a timely manner, and doing so would be of the best benefit to the game, we would change it. I think the whole team would like to see combat changed in a significant way. However, there are many systems we would like to change. It is just a matter of getting the order right with player needs and wants with a myriad of these other systems we wish to change. My personal preference for combat is that it derives more from player skill than random game chance. Combat should be a series of interesting choices that are simple to understand, but offer a wide range of tactics. Those choices must be something that is taught to players right from the beginning. There can be no hidden features or undocumented features, PvE or PvM must teach players how to best participate in PvP so they are not afraid of it. Right now, PvM does not prepare players for PvP. This is something we would like to change. So really, combat changes would mean having to change many things, spell system, monster AI, and of course ranged and melee combat.

    What was the vision for Factions and how will OSI work to attain this goal?

    I believe that factions should have derived from the guild system. I would have liked to see the players create their own factions through alliances. However, it may have been necessary to "bootstrap" the system originally and give the players a way to enter into factions easily. Still, the multiple systems now add levels of interaction complexities that I would like to see simplified. Perhaps allowing large guilds meeting certain requirements to participate in factions would be a really nice start. So really, blending the guild system with factions would be an interesting place to take the system. I also would like to see more goals in the system rather than taking towns. Interesting things such as taking the only castle in T2A or something along that line. Really, providing good objectives for more incentive to participate is the way to go.

    What changes can we expect to see for Factions?

    This is something we can’t answer at this time, but again, I suspect it will be more goals and incentives to be in factions.

    When will the changes to character stats go in effect that have been listed in the "In Concept" section since November and is this still being worked on?

    We don’t have any plans to put the system as it appears in place. The in concept section is just that. It is for ideas that are rattling around in our heads. The response to the system was that it wasn’t something people would like to see. So, if we were to do something along those lines, it would not be in the form as it appeared on In Concept. The very fact that this question exists, however, goes to show that In Concept is often misinterpreted. People still see that section as plans. It isn’t. It was designed to see if we could safely put our ideas up on the web site before we had really hashed things out.

    Will a control similar to that for skills be put in for strength, dex, and int?

    And I mean for the stats themselves, not the resulting HP, Mana and Stamina, since how those are derived may be changed. Stat locks. It seems to be something players want, and I agree with that. Again, it is a matter of what we have time to do. We may never have time to do stat locks, but it is an idea we like.

    Are there any plans to make archery a viable PvP skill?

    I believe archery is a completely valid PvP skill. Archery probably is not the best solo dueling skill though. That is normal, and I don’t see that changing any time soon.

    On Craft Skills:

    Are there plans for a "Make Last Item" function on the other trade skills? (ex// Inscription, Tailoring, Cooking)?

    It has been suggested, and it's a good suggestion. However, it is currently not one of our priorities.

    Will GM Chefs ever be able to mark?

    I’m not really sure I see the value in marking food, so it is not something we are planning right now. Of course, someone could convince me otherwise. I would like to making the skill more viable however. I know this is one of Runesabre’s big things.

    Beggars used to get gold but items as well.Any thoughts on putting this back in and basing what items are given dependant on the begging skill (similar to weight and the stealing skill)?

    No plans right now to change begging. There are other priority items that need attention as well as some things that have been on the player's minds for a while that is waiting for attention.

    What plans are there to increase the number of spells? What plans are there to make spells seldom used, more useful?

    Right now there are no plans to change the number of spells. We would like to make seldom-used spells more useful, or make lower level spells able to be used by higher-level mages with good effect. There should not be bad choices, otherwise they aren’t choices. There should be only choices, and those choices should be used in the right situation.

    Will a smith ever be able to make magical enchanted armor?

    This is a suggestion I got during the Cincinnati player lunch. The idea sounds interesting, and I forwarded it on to the Dev Team as part of the report on the notes taken at the lunch. Cool idea that we have tossed around the office. Not sure when we could get to it.

    Are there plans to fix treasure maps such that

    • Their level can be determined
      Good suggestion, that has been forwarded)
    • Ilshenar maps work.
      Yes.

    What plans are there to add new skills?

    We have no plans to add new skills. There are skills right now that are underutilized because they aren’t interesting. Our time would be much better spent in making those skills interesting.

    Can we expect any revamps or additions to any existing skills (esp. Cooking and Begging)?

    We would like to revamp certain skills. Not sure when we will get to it, but it is scheduled for this year.

    When are kimonos and other UO3D garments being implemented?

    If we introduce these things, we would like to do so through crafting. Adding crafted items is more difficult than adding loot. Still, we would like to do this sometime in the near future.

    What happened to Alchemy and Necromancy?

    These systems will not be going in. They were merely ideas and not fully fleshed out systems. No work has been done on them in two years, and none is expected to be done at any time in the future.

    Are you going to make it so that Tailors can make short pants as they currently can only make long pants?

    Maybe. See above on craftables and skills.

    Some great info there! Also, if you are interested in checking out how the Vancouver Meet went, you can check out the Photo Gallery that Ursula created.

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 8:01 PM EDT by Joshua Rowan (CommunityNews)

    CvB Tournament
    >>> Felucca Facet News <<<I found this little piece floating around the Napa Valley Forum:

    Every Saturday at 8 PST there will be a tournament at the CvB tower in Cove. To get there, travel north from the gates of Cove in Felucca and it will be the first tower you run into. It will be titlednamed CvB.

    The rules of the Tourny are as followed:

    1. No Magical Items of any kind.
    2. Poisoned Weapons only allowed if poisoned during fight.
    3. No Animals of any kind.
    4. Most important, if you can't do it in a fight, you can't do it.

    Each week there will be a prize offered to the winner of the tournaments, the prize will be announced at the beginning of each tournament. All are welcome to attend.

    Anyone causing trouble, I.E. Stealing, non-consensual PKing, Looting, etc. will be banned from the tower and not permitted back.


    Hope to see you all there!

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 7:45 PM EDT by Snake (NapaValley)

    Richard Garriott - Interviews! Interviews!
    Well, looks like Richard "Lord British" Garriott has been a very busy man the last few days. Thanks to all our readers for submitting the many interviews that he and others have been doing. Rather than list each one out individually, I thought it best to just go ahead and give you all the links to the various sites. Also included are a couple stories that discuss the history of Ultima in general.

    "Garriott Gets Out of Singles Game"
    by Wired News

    "Garriott Finds A New Home"
    by Well-Rounded

    "Full Video of Press Conference"
    by Ianstorm.com

    "Tabula Rasa Revealed"
    by Gamespot

    "Pimps and Dragons, How an online world survived a social breakdown."
    by The New Yorker FACT's Elizabeth Kolbert

    The last one from The New Yorker is an especially good read, though I would recommend checking all of them out. Tons of great information to be had! Enjoy!

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 7:34 PM EDT by Joshua Rowan (CommunityNews)

    Major Update to Archery and Bowcraft sections
    Amidala, our Archery Forum moderator, has been working on the Archery FAQ and essays on Archery and Bowcraft. There's so much information stuffed in all this that it's hard to imagine anything would be missing. The index alone is almost a page long. Archers of Britannia, eat your heart out!

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 6:42 PM EDT by Xena Dragon (GeneralNews)

    Jhelom elections June 3rd
    >>> Felucca Facet News <<<

    From Daedalus of CMG comes this:

    Here Ye! Here Ye!

    OEK (Order of Ebony Knights) would like to announce the upcoming elections for the town of Jhelom. OEK are the protectors of the fair town of Jhelom since the Trinsic Invasion.

    The current mayor is Lord Rastus. The upcoming elections will be for town mayor and town council. Four councilmen will be elected. The election date is Sunday, June 3rd, in the Jhelom Library from 1:00 to 2:00 under the central skies.

    Also OEK would like to announce the recruitment of fun-loving adventurous types to become guild members and town protectors. Please visit our web page for more information or contact Rastus, Mayor of Jhelom, at ICQ# 60087608.

    Anyone interested in running for election must be on ballot by Saturday, May 26th.

    Good luck to all the candidates!

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 3:08 PM EDT by Noel LeFevre (GreatLakes)

    Warwick Castle UO meeting (UK)
    Myrex of Europa sends us the following announcement:
    Players from the UK and surrounding area, including europe, might be interested in knowing that over the past few months I have been planning a UO meeting myself. This meeting is not as structured as the London meet arranged by Puppie, Trix and Banedon, and is totally separate. Its not competing with it either, just for players who may not be able to make that event, or would prefer a different environment.

    The Warwick meet will be held at an event run by the owners of warwick castle as part of their medieval festival season (they are not arranging the meet though, that's all my doing). The event will take place on the 23rd of June 2001, during the "Fighting Knights" event at warwick castle. Further details, prices and information can be found on the uo meeting page at www.myrex.co.uk.

    Please feel free to drop by, read the page and then post on the forum as appropriate. Costume will be allowed within reason, see the page for details.

    Deane Saunders, Myrex of Europa.
    (contact for Warwick Meet: [email protected])

    Thanks!

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 3:03 PM EDT by Xena Dragon (CommunityNews)

    Impy's Out Does Themselves!
    >>> Trammel Facet News <<<The fine folks at Impy's left me this scroll on my porch steps...

    IMPY’S ARTIC FAIRE…

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This week at Impy’s will be the most exciting to date!  And might only be eclipsed by next weeks (but we’ll get to that in a moment).  Dragon Statue, Snow Globes, Snow Globes, (and yes, more snow globes), Bells, a Lich Statue, and AN ETHERAL OZZY all sit waiting for bidders along with boxes of weapons and armor.

    A note about next weeks auction:  WE HAVE A SCAFFOLD.  That’s right.  A scaffold, like you would find a painter or sculpture use in his/her work.  Yes it can be locked down, yes it has been looked at by a GM, and no it was not obtained with an exploit.  Stop by Impy’s this week and take a peek at it, it is on display in the lobby.  And will be sold in the May 30th auction!!!

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    hmm.  A scaffold.  I'm not too sure what to make of this new item yet, but I have seen it.  Quite odd to say the least.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 2:32 PM EDT by Barth VanDorn (GreatLakes)

    2 New Items at Official UO Shoppe
    For those interested in collecing UO memorabilia, just a quick heads up to let you know that OSI has added two new items to their official UO Shoppe:


    $7.95


    $18.00

    To purchase these, or several other UO-related items, make sure to head on over to the Official UO Shoppe and check it out.

    [ Comment on this article ]

    Posted on Tuesday, May 22, 2001, 2:02 PM EDT by Joshua Rowan (GeneralNews)

    Comments from the Team - Gromm
    The following was just added to Comments from the Team on the official UO.com website:
    Gromm on the Stage May 21 2001 5:52PM

    Evening everyone,

    "All the world's a stage..."

    One of my favorite quotes, growing up acting. I loved acting in plays. Later I got into improvisation and fell in love with it even more. I became addicted to going up on stage with another actor and being given something random by the MC to create a scene with. The whistle would blow. We had to react and start a scene and make people laugh. We never knew what was coming next and by comparison, acting in plays got dull for me. I still loved acting, but improv was and always will be my favorite. I'll get back to that in a moment.

    So right now we're looking at our big stage, Britannia. We've had this stage for a long while now, and we've done some very interesting things on it. We've changed the set a few times. We added a few magnificent actors with brilliant scripts. Occasionally we tossed in a new prop. Like I said, we've done some interesting things on this stage. Now we want do to something *with* it.

    We're going to take what resources we have and try out a new style of theater. Ladies and germs, it's time to improvise.

    Think of us (Cal, Augur and myself) as the MC. We're going to call out a scene bit by bit, and we want to see how you react. We're going to make new sets, build new props, and do some new tricks with the stage. You are the actor. You are the star. How you react is up to your character. There is no script.

    Now don't think that we've abandoned the idea of a plot! These sets and props aren't a random assembly of ideas. They all go together, forming a cohesive background story. But it's just that, the background. You are in the foreground.

    This is not a quest engine. That would be handing you a script. We're presenting you with a situation. A change that makes the world itself the stage, a more interesting place for your character to live in and react to. We want to surprise you. We want to keep you on your toes. We want you to expect the unexpected. At the same time, we want you to be able to see what's going on in the background situation and see it react to you. Improvising as you go and living in the situation makes you a part of the plot.

    This is our first run, so we're watching closely and we're going to be reacting as well.

    As I’m sure some of you are aware, the first scenario has already begun. Many of you have been finding and unlocking the secrets of the new orc mask. A new situation has been placed on the stage. Actors, play your roles as you will; it's improv time. You are now creating the script as you go...

    Enjoy,

    Gromm
    Designer, Ongoing Content
    UO Live

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    Posted on Tuesday, May 22, 2001, 1:52 PM EDT by Joshua Rowan (GeneralNews)

    Skara Brae Faire on Saturday
    >>> Trammel Facet News <<<Katrin Darkforge sent us the following announcement :
    The Council of Skara Brae will hold a faire on Saturday the 26th May at 7pm BST (8pm CET, 2pm EDT).

    Stalls will be erected on the road going south from Skara Brae, between the Volunteers' Shrine and Blackmores Inn. Anyone is welcome to create his own attraction, but should you want to make it a pre-set one, please contact Skara Brae councilmembers.

    A big raffle and a summoning contest will be held during the faire as well as a possible surprises and sub-plots. I hope to see you all there !

    Katrin Darkforge, Mayor
    Council of Skara Brae

    Thanks a lot for this announcement !

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    Posted on Tuesday, May 22, 2001, 1:12 PM EDT by Bel d'Ajoor (Drachenfels)

    Blackstar Team Dungeon Challenge
    >>> Trammel Facet News <<<Rayar Blackstar, Khaness of the Clan, sent us the following announcement :
    Are you and your team the best when it comes to fighting your way through a dungeon from the bottom to the top? Can you face all there is in all dungeons through our fair Britannia? Here is your chance to prove yourself to the world!

    We are looking for teams of four people each to prove their expertise in the art of Dungeon survival. Starting on Sunday the 27th May, the first team will enter Despise Dungeon and over the following weeks each and every other dungeon in the realm. The challenge is for all four team members to escape from the dungeon alive and to collect as much gold as you can along the way, which will also be added to your overall score. The teams with the highest score after completing all the dungeons, will get minimum prize money of :

    1. 100'000 gold (plus a chest containing magic weapons, reagents, and rares worth at least another 100'000 gp)
    2. 50'000 gp
    3. 25'000 gp
    These prizes are the MINIMUM that teams will receive, as the surplus gold that teams bring back will be added to the prize fund (We will only deduct enough gold to cover our costs).

    Blackstar Team Dungeon Challenge

    All this is too easy you say? Not really. You will have a virtual 20.000 points from which you will "buy" your starting equipment. This equipment will be limited and expensive in terms of points cost. This will be ALL you are allowed to take with you.

    Are you interested in this ? For more details (rules, a material/point listing, and the entry form), please head over to the Blackstar Challenge Page. Applications will close on June 3rd, so we have a limited timeframe! First Teams can start on May 27th (this Sunday), so start setting up the hunting schedules as soon as possible!

    We hope to see you at the event and wish all teams the best of luck!

    Rayar Blackstar and Sir Bedevere
    Clan Blackstar [B*] of Drachenfels

    Sounds fun, Rayar ! Thanks for the announcement !

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    Posted on Tuesday, May 22, 2001, 11:56 AM EDT by Bel d'Ajoor (Drachenfels)

    The Secret of Zandramas: The Conclusion

    And now, for your reading enjoyment, the rest of the story scribed by Lady Mystery:

    "The Secret of Zandramas"

    Part III The loss of a toy

    Her heart pounding with sheer exhilaration, Eowen made her way to his side undetected. Silently she placed the blade against his throat and whispered "Ahh! my dear, you are coming with me. Don’t make a sound or you die here." Zandramas has proven herself a worthy servant. The task was easy with the distraction she has created.

    Safely in the keep with her new "toy" Eowen’s excitement could not be contained. " Raticker! Raticker! Come see what I have!!!" Closing the tome he was working on Raticker rolls his eyes and laughs to himself " What has that girl gone and done now." As he crested the top of the stairs Raticker’s mouth dropped open. He watched as Eowen finished chaining her new "toy" to the keep wall and playfully pinched his nose. She proudly turned and smiling at Raticker said "well Rat what do you think?" Standing before him and the beaming Eowen was none other than the Guildmaster of KoB, a Dragon Knight, Gil Shatterstone. "Eowen , you have done all too well, Kandalor will be proud."

    Eowen approaches Gil playfully " So Gil we meet again, it’s been far too long since I laid eyes on you, Handsome!" Gil smiled and replied "yes Eowen , a long time, just not long enough so it would seem." Raticker laughed " If only you knew Gil, If only you knew." Eowen smiled at Gil and said " Let me explain what is happening, our mission as Jihad Crusaders is to rid our lands of the virtuous. You are given a choice either join us or I get to play." Without a thought Gil proudly replies "Well Eowen, I’ll never join you and the creatures you conspire with." . Eowen’s eyes lightup with excitement at the thought of "playing" with a Dragon Knight.

    Working as a team, Eowen and Raticker begin the game. As Eowen inflicts pain, Raticker heals Gil just enough to prolong the agony and the game. Kandalor wonders in, and smiles as he watches his crusaders in action. He nods his approval as he leaves the room.

    Suddenly the door bursts open and in rush Sirus and Furie of KoB. Eowen stops the game and demands that they leave now or Gil dies. Furie in her obstinate style refuses to leave without her guildmaster. As she and Eowen argue the finer points of Honor and justice, Sirus pushed past Eowen opened a gate and unlocked Gil shoving him through the gate to safety. Raticker attacked and injured Furie just as she made her way through the gate.

    The energies of the gate discontinued its rhythmic hum, became unstable and dissipated quietly. Eowen, in shock took a moment to fathom the events that transpired only a moment ago. In what seemed like an instant, she was simply shoved aside, like a peasant, in her own temple. Her hard fought prey, the Guildmaster himself of KoB torn from her authority. And by none other than the same knight that taunted her two weeks prior and once again he got away undisciplined! Raticker stood there watching her sole reaction, her blade clattering upon the floor at her side. He thought it best not to say a word and made his way downstairs to the lab unnoticed.

    Conclusion:

    Dublin knew where to find Eowen. After the events of last eve she would be seeking a way to vent her frustration. As suspected Dublin found her "sister" Eowen in the Nujel’m jail, knee deep in torturing the male prisoners. Eowen spotted her "sister" as she dropped the lifeless male from her hand, "Hi Dub how’d you know where to find me?" "That, Eowen was simple." Dublin replied. " I came to check on you and see what your plans were."

    Looking at Dublin with a slight smile Eowen replied " Having some fun here and then I’ll get the little witch, Metro, that KoB will be seeking for the cure for their precious Mystic Rose. Zandaramas hid her well in the tower on Ice Isle. I plan to hold her at the keep until KoB returns and then I’ll use Metro and her cure in exchange for a "toy"." Dublin looked at Eowen and said " Why bother with the witch? KoB will never find her and with Mystic Rose blind she will never use a mace again." " I have my reasons !" replied Eowen with a look of pleasure on her face.

    Late in the evening as predicted, the warriors of KoB returned to the Temple of the Black Dragon seeking answers and vengeance for the attack on Mystic Rose. They could hear the screams of help coming from within the keep. Cautiously making their way into the bowels of the temple, the KoB warriors were surprised they met no resistance. Tentatively the Knights made their way to the second floor lead by their Guildmaster, Gil Shatterstone. As Gil crested the final few stairs and entered the room where the screams came from, he heard a door slam behind him. Quickly turning he found himself alone, the door locked, and his guild on the otherside with no way in.

    From the corner of the room Gil hears a voice " Well we meet yet again, Handsome." Turning slowly he is not surprised to see Eowen emerging from the shadows. " I should have known you would be behind all this." Eowen doesn’t reply, but merely jestures to Gil to follow her. She stops to reveal with a lustful smile, the witch Metro chained to the wall of the keep. "I have here Gil, what you seek. This little witch is the secret that Zandramas took to her death. The witch holds the only cure for your sweet little Mystic Rose." Metro weakened by the torture she has had to endure speaks softly " Gil I beg you do as she says, save me. They have all been here having their "fun" as Eowen stood and watched."

    "So Gil here is my offer, I give you the witch and her cure to save Rose in exchange for you. You will be my slave for one week and after that time if you still wish to return to your KoB then you will be free to go. If you refuse then the witch dies here and now." Eowen says with a smile.

    "May I have a moment to talk to my guild? " Gil asks. "You have 2 minutes, or the death of the witch begins." Eowen replies matter of factly.

    Within his allotted time Gil returned. Along side him stood Furie. Eowen raised an eyebrow " Why is she here?" "Furie will take the Metro and the cure to safety" replied Gil. Suddenly Furie tossed an explosion potion in an effort to break the chains that held Metro to the wall. With the swiftness of a Hellcat Metro was struck dead by Eowen. " I gave you a choice Gil, now Rose will suffer for your stupidity, I hope you can live with your choice!" With that Eowen vanished.

    Staring in disbelief, Gil and Furie could not believe the plan had failed. " Now how do we save Rose?" Furie asked. With that the other warriors, as planned, stormed the temple. Shock took over the group as they saw the body of the witch laying in a pool of blood upon the floor. Before their eyes the corpse of the witch decayed. There laying on the on the floor in the middle of the witches robes was a vial of glowing orange liquid. Beowolf grabbed the vial "Could this be possible? Do you think this is the cure the witch spoke of?" he asked excitedly. Taking the vial Gil replied " There is only one way to find out. Lets head back to the Tower."

    "Rose the choice is yours" said Sirus. " There really is no way of knowing if it is the cure or not." " Well I don’t want to stay this way forever. I’m no use to any of you without my sight." Rose said with a weary smile. Kissing his wife gently, Sirus handed Rose the potion recovered from Metro’s decayed corpse. Rose smiled at her husband and in one swift motion drank the potion. A terrifying scream was heard as Rose collapsed to the floor. "Rose....Rose, Love are you alright ?" Sirus asked as he cradled his wife in his arms. Slowly Rose’s eyes flutter open.

    " Oh how I’ve prayed to see those beautiful brown eyes again!" Rose exclaimed with a smile.

    And they lived happily ever after? Only Lady Mystery knows.

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    Posted on Tuesday, May 22, 2001, 9:09 AM EDT by Noel LeFevre (GreatLakes)

    Faction News
    >>> Felucca Facet News <<<Faction news from uojournal.com and Amalacon

    Saturday..... a day of death and disaster for CoM. Today marked the Death knell of the CoM Empire. With most of the CoM regulars out . Stealing to reset the sigils was EXTREMELY hard but the Council managed to come up with Britain. Sadly however, the shard time warped as the server went down for a 2nd time and SL retained all the sigils again. OK 1st of all I want to lay a disclaimer, "The SL did only what was expected of them and I'd like to believe, was done honestly and fair."

    OK that out of the way, let me tell you like it is....

    1. In the SL stronghold, it is possible to cast EV on the top floor and it will kill you below without EVER GIVING you the chance to defend or dispel. The SL made good use of this. I personally feel this is another use of black magic (forbidden) at the SL HQ. (i.e.. It's an exploit)

    2. At 9:53 shard time all of the CoM guards disappeared from the Britain monolith. WHY when they were only a few hours old ?, this reporter can only SPECULATE.....

    3. Hats off to all those SL fighters who made their Claim on the world. A big part of me says a lot of its due to your unfair stronghold, but then again I may just be jealous.

    Congrats
    Amalacon
    Ex Minister of Britain
    Inquisitor ...or is it archon...of the Council

    Thankye, Amalacon!

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    Posted on Monday, May 21, 2001, 9:01 PM EDT by Cymidei Fier (Baja)

    Help Rebuild the City of Lumaria
    >>> Trammel Facet News <<<Thanalos sent in this letter regarding the rebuilding of Lumaria,
    Greetings, I'm writing to inform you of the work that is now in progress to rebuild the city of Lumaria on Fellucia. I have dug through contact after contact and have located a former member of the Lumaria Council knows as Oceanus.

    I've been striving to find volunteers that will dedicate themselves and help us bring back the city. Oceanus and I have spoken about raising funds for those who wish to purchase a pre standing house in the area of the city as there are a number of them up for sale. The bridge that was constructed by OSI for the city still stands as well, which is inspiring in itself.

    I'm writing you because I want to draw peoples attention to this, this city was one of the first to be built, especially on Baja. It lasted for a long time before falling. It would bring attention and possibly even adventure to an area that seems almost barren.

    If you could do something, a small post even to let others know what we are doing it would be wonderful.

    My name is Thalanos, Elven Ranger of Baja. I can be contacted at [email protected] or through ICQ at 60316679 for those that are interested.



    Thank you, and god speed

    Thankye! Thalanos

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    Posted on Monday, May 21, 2001, 8:55 PM EDT by Cymidei Fier (Baja)

    Casino Night at the Frenzied Mongbat
    >>> Trammel Facet News <<<The Frenzied Mongbat announces night of gambling, entertainment, and fun!
    Fistol, Xavier and Sampson wants to welcome back all our old guests and all new ones to our Casino Night. We are opening our doors from 7pm to 9pm CST on Tuesday May 22nd. We will have a new game replacing the Lucky 7's game, it will be similar to roulette. We have a new vendor game also.

    There is a vendor set up inside that has a key and a locked box in a pouch, and in these locked boxes are a host of prizes, Vanquishing weapons, Virtue weapons, and rares. And we will still have our raffle, we will give away a prize at 8pm with the raffle tickets of which you have to be present to win. At 9pm we have the grand prize money award given to the person with the lucky number and this cash prize depends on the total amount of tickets sold so buy as many as you can.

    And as usual we will have a banker vendor setup so that you can buy checks and not have to go to the bank to get more money. And you do not have to be present to win either!. The Frenzied mongbat is Northeast of Yew at cooridinates 110o12'N 162o51W. You can ICQ Sampson at at 112455386 or Xavier at 85756751. We will try our best to get you a rune before the even begins.

    We should be opening gates in Britain and possibly other towns around 7pm CST. We encouage you to read the blue rule book at the front before entering our establishment. We hope to see everyone there.
    Thankye, Fistol, Xavier, and Sampson

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    Posted on Monday, May 21, 2001, 8:47 PM EDT by Cymidei Fier (Baja)

    Report from the Orcish Front
    Day 3, 0100hrs,
    CIA Outpost, Yew.

    Travellers of Brittania,
    It has been 2 days since our first assault on the Orcish Fortress in the Wilderness south of Yew. So far, our efforts to assertain any truth to the rumours that the Orcs are amassing an Invasion Force have been in vain. It is true, however, that these fabled Masks that the Cryer informed us of do exist.

    The Orc forces in Yew have at this time been unable to gain any significant numbers, due to the continued assaults by Warriors, Mages, Opportunists, and Profiteers. However, the same cannot be said for the Fortress in Cove. Orcish numbers there continue to grow at an expedential rate, and I believe that it's only a matter of time before they launch incursions into Civilised territories.

    With these facts in mind, I implore any Shop Owners in Brittania, particularly in the regions of Cove and Yew, to fill their Vendors with supplies that will be required should such an incursion begin. Defenders will require Arrows, Bolts, Food, Reagents, and 'smithed items, to name a few.

    It will also be wise for each and every person to be in a state of readiness should such events occur.

    We do intend to infiltrate the Orcish lines using this mystical Mask in an effort to gain more information. As always, when we know more, so shall you...

    Rogan Kai
    Keeper of the Shadow,
    Master of Langley (CIA)

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    Posted on Monday, May 21, 2001, 8:42 PM EDT by Whisper (Oceania)

    Battle of the sexes!
    >>> Felucca Facet News <<<Hail Citizens of Britannia!

    Overlord Pelle ordered me to post this bit of news. Luckily, he could not find the whip, so I got away with only a black eye and bruised ribs. Enjoy!

    This is a weekly event that will involve male and female characters to fight one another on Napa. There will be no same sex fighting and both sides must have an equal amount of fighters to participate in the tourney. It will be a first come first server basis i.e. if there is an uneven amount of males and females then the last entries on the majority sexes side will not be able to participate. This will even out the amount of males and females and will make the event much more enjoyable.

    Here are the rules:

    · No pre-casting other than magic trap, reactive armor and magic reflect.

    · No magic weapons, armor, or items will be allowed .

    · No pre-poisoned weapons will be allowed but weapons that are poisoned while fighting are acceptable.

    · All spells are acceptable but be warned, there will be observers that may be hit by area-effect spells.

    · Animals/Hirelings are not allowed to attend the fight we will ask you to stable your animals before you can enter the event.

    Where:

    Head out of the Cove gates and head north along the coast the first large tower you encounter will be the CvB tower which is where it will be held.

    When: Wednesdays at 8 PM PST

    Prizes: Prizes will vary


    Well, I'm sure I'll be able attend a few of these tournaments. Nothing like beating down (or getting beaten down by) a few women to get the ol' blood pumpin'! Well, Pelle needs me to give him his hourly manicure now... time to dash! Farewell all!

    Snake of Moonglow

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    Posted on Monday, May 21, 2001, 7:33 PM EDT by Snake (NapaValley)

    Wedding Bells are ringing! Sknird Dloc II and Pandora to wed!
    *opens scroll sent via carrier pigeon*
    Sponsor: The Frost Merchant Shoppe and D*T Guild
    Facet: Trammel
    Location: Star Chamber
    Start Date: Jun 2 2001 10:00AM PST
    End Date: Jun 2 2001 12:00AM PST
    Recurrance: 1 Time Only

    You are cordually invited to the wedding of Pandora and Sknird Dloc II (aka The Frost Merchant). It will be held in the Star Chamber in Trammel, Pacific.
    If you need a rune to go there to mark you a rune for this ocasion, feel free to stop at the rune library at the Frost Merchant Shoppe.

    These two have been friends for a long time and they would like to invite everyone to this joyous occasion. So if you wish to come, then set the date for these times. ICQ me at 11963580 for more information.

    Sounds great *smiles*

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    Posted on Monday, May 21, 2001, 5:26 PM EDT by Jon Snow (Pacific)

    Chat with the Former LS Interest Team Tonight!
    We received the following from Talanithus...

    Ever wondered just where that museum in Jhelom came from? Had a question about the Gelidum that nobody was able to answer? Well tonight is the night for those questions! The Lake Superior Role Playing community will be hosting an Ex-Interest Team Chat at 8pm Central Time, in the #lsrpc room of the Stratics IRC network. Come and listen to some of the favorite memories and experiences of our past Interest team as we unlock the as we unlock the doors of past and present Fiction from across our shard.
    What: LS Ex-Interest Team Chat
    When: Monday, May 21st, 8pm Central Time
    Where: #lsrpc, Stratics IRC Network
    Simple one touch IRC clients have been provided on both the Lake Superior Community News and Stratics Networks for those who do not have IRC clients.

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    Posted on Monday, May 21, 2001, 4:08 PM EDT by Beans Baxter (LakeSuperior)

    News from Castle British

    News from a the Kings Guard:

    Hail and well met there citizens!

    I have come across some news...well...ehmm...
    actually the monks that dwell in his Lordships liberary came across it.

    The monks found an ancient book that discribes a time before the lands
    split, a time that was -before today- mostly unknown to all of us.
    The book speaks of small towns and huge buildings inhabited by elven-kin ,
    Gargoylick creatures, orcs and a lot more.
    It also speaks of an elven-kin man with powerfull magical powers who had his
    hold over a town called Rithymsil.
    Rithymsil was an elven town which was mainly inhabited by good natured,
    magic using wood elves who lived there peacefully untill the evil came to
    thier parts.
    From what i understood from the monks is that this town was where our fair
    town of Spiritwood is now.

    The book found by the monks also speaks vaguely of an ancient relic , only
    described as a silver ring , which was in the possesion of the evil elven
    mage.

    After beeing notified of this news by the monks, i asked where the book was,
    but alas it seems that the book fell apart due to very old age.

    The last thing the monks said before they went back to thier hidden
    liberaries below castle british , is that there is another book called
    "Guide to Rithymsil",a book that has certain magical properties to it and
    that it was kept by one of Rithymsils elders.
    The very last thing the monks could get out of the book was that some of
    Rithymsils inhabitants moved eastwards past the mountains that protect
    Britain and even past where now britain and the castle i am in itself are.

    The monks gathered a lot of other very interresting information about our
    lands from this one book, but they have told me that this is still beeing
    proccessed , i will keep you all posted if something new is passed on to me.

    Maybe this all is of no importance, but I do suggest though that all
    inhabitants of our land look around for a silver ring or maybe some book
    with an ancient elven sounding title to it.

    Be safe citizens of britania!
    Signed,
    Simon, Captain of the Royal guards.

    *the royal silver serpent seal of Lord British's Royal guards is underneath
    the letter*

    Thanks, good luck with finding what you need. This is the way forward, now we have no seers we need to make quests among our selves as this bright gentleman has shown.

    Posted on Monday, May 21, 2001, 2:36 PM EDT by Marshall Drakan (Europa)

    John the Pirate toons!
    Just got this message in a bottle dropped onto my in-box:
    Greetings all those at UO Stratics.

    I am just e-mailing you to tell you about my new site deidicated to
    Ultima Online comics starring my hero, John the Pirate. You can find the website at John the Pirate!

    Thanks for your time,

    Kawaja

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 2:10 PM EDT by Pelle Svanslos (CandidCoverage)

    Chicken Scratch Toons
    This was just placed onto my in-box:
    Chicken scratch toons!!!

    The newest uo toon site the webpage layout is very simple rate now but soon it will look alot better! If your bored & looking for something to laugh at go to Chicken Scratch Toons!

    Did i mention that all toons are made in paint shop? Enjoy!

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 1:47 PM EDT by Pelle Svanslos (CandidCoverage)

    Hokuto: Net Toss Event
    >>> Trammel Facet News <<<Jason sent us the following announcement:
    This Saturday the 26th in honor of the establishment of the new English Speaking Guild "SUCKERS" I will be tossing 4 nets into the ocean at once. There will be 2 boats placed side by side which we will recall upon. We will all be partied up so that anyone will be able to loot with the chances of a MIB and/or T-Maps. I will happily do any T-Maps for whomever gets one. We will meet outside the East Britain Bank at 9pm(EST) in Trammel or when server comes up after that if not up yet. Each net will be cast to the far four corners.
    Thanks.

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 1:05 PM EDT by Xena Dragon (AsianShards)

    Stumbull Inn reopens with grand festivities
    >>> Trammel Facet News <<<

    We asked Fallon to share with us the highlights of the Stumbull Inn gala last week. Here is what he wrote:

    Greetings, all!

    Stumbull Inn Grand ReopeningWell, the official re-opening of the inn was last night and we couldn't be more pleased with either the turnout or the fun we had! The only real snag we had was the supply of Trinsic ale that ran low about twenty minutes into the opening *grin*. However, due to the speedy actions of the inn's managers, Chamfort and Sabrina, we were restocked before we ran out. Lesson learned, when throwing a party, always overstock!

    For those of you who were unable to attend, or couldn't stay the entire time, let me give you a recap.

    We got the evening started with the "Drunken Darts" competition. There were a few near misses as throws occasionally missed the target and punched holes in the wall, but we'll have it spackled and fixed for the next time. It was a pretty heated competition, but was ultimately won by Venus who scored a total of 101 points in 10 tosses and won first prize. Her nearest competitor, Solitus, came in at 83 points winning second prize, and Don Dontos was right behind him with 76 points, effectively winning the third prize spot. Congrats to you all for a fine game!

    We all indulged ourselves in several more rounds of spirits, and relaxed for a bit. A moment of sobriety came over us all as our bar manager Tyrone and Malis reminded us that we are still in a period of mourning our fallen friends in blue and green. So we took the time to celebrate the good times we shared with them, and toasted their memory. We've all called upon their services at one time or the other, and your deeds will not be forgotten.

    As it grew later, the donated door prizes were given away, and we began the next contest. A summoning contest. Whoever could summon the most "pets" in a two minute time period, won a full set of valorite armor. The competition was close, but we ended in a draw with Nadia and Kayla Lyn Atross being tied for first at 12 pets apiece. A tie-breaker was needed, and it was decided that whoever could summon a chicken first, would ultimately win the prize. The first attempt by the mages was amusing as they both summoned a twin pair of black bears, however they soon began summoning in earnest. Nadia was ultimately successful in summoning a chicken, and won the valorite. Her chicken was not spared however, and was quickly cooked *grin*

    We pretty much ended the night by hanging around for awhile and telling some fairly good "newb" stories and sharing some memories until the last call was announced. All good things have to come to an end sometime, eh??

    Stumbull Inn Grand Reopening

    The good news is, if you missed this event, it's not over. We are officially open and staffed 7 days a week. You can see our hours of operation as well as upcoming events, by checking our website.

    We hope to see you there and while I simply can't remember everyone who stopped by last night, thank you all for helping us celebrate the occasion!

    Fallon
    Proprietor
    The Stumbull Inn

    Congratulations on a fun and successful reopening, Fallon. Can't wait to sail over and have a dram m'self.

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 10:24 AM EDT by Noel LeFevre (GreatLakes)

    KFB hosts Ilshenar expedition May 26th
    >>> Trammel Facet News <<<

    Callista extends the following invitation:

    Hello,

    I just wanted to let everyone who reads stratics that we will be having a hunt to Ilshenar and a guild recruitment party on Saturday, May 26, at 8 p.m. CST. Meet at the Moonglow public moongate or ICQ me and we can get you to the guild house.

    We will explore areas of Ilshenar, tour interesting spots and hopefully gain some good fame and karma. We will be dividing into different groups, so any types of characters are welcome and at any stage of character developement!

    After Ilshenar, we will be holding a guild recruitment party for anyone not in a guild that would like to join our new guild, Keepers of Blackmoor.

    If you need further information, please ICQ me at 77751091, or email me.

    Hope to see you there!

    Callista
    Guildmistress of KFB

    Thank you, Callista. We look forward to hearing tales of your spectacular adventure. Don't forget to send pictures!

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 9:50 AM EDT by Noel LeFevre (GreatLakes)

    How may I assist thee?

    Former Support Volunteer Falken asks that we share with you the following:

    Greetings, fellow travelers of Ultima Online,

    I know most of you don't know me, but the ones that do know that I was once called SRC Falken of the Central Region of our counseling team.

    I was with the volunteer program for almost 2 years and did enjoy every minute of it. All the way to the bitter end, I spent my time helping players. And you know what, I loved it! Not for money, power or the free account, no! It was because of the smiles I got, the thank you's for helping and the players that I would make feel good by talking to them.

    Now the Volunteer Program is Dead as we know, yes, but that doesn't mean the counselors are dead.

    WE ARE ALIVE!

    I would like to take the first step and I know lots of my fellow counselors will follow. I don't have the powers any more that I had as counselor and no nice looking purple robe, but I have my spirit.

    So, I would like to let all the players of the LS and GL community know that I will be counseling still. You can find me at my old shift hours ( Tues 11pm to 1am, Wed 11pm to 1am and Sat 11pm to 1am, CST) on GL and or LS. I will be inside the guild hall in Britannia on the Trammel side. My name will be Falken, wearing a blue robe.

    I know there will be some imposters and it won't be easy at the beginning, but i think that over time it will work. If I can only help one person a night it will show that what we were here for had a meaning.

    I look forward to seeing you there.

    Farewell,

    SRC Falken
    Central
    Ultima Online

    It's nice to know that Black Wednesday has not killed the spirits of those who were affected by it. Thank you for your dedication, Falken, and all of the other volunteers who continue to provide community service to our realm. Your efforts are applauded and appreciated.

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 9:42 AM EDT by Noel LeFevre (GreatLakes)

    Volunteer Honors Dinner
    Last Saturday evening, Korin the Scribe hosted a dinner to honor all the UO ex-volunteers.

    It was a good turnout, with ex-volunteers from many shards attending, as well as notables from the Chesapeake shard, including Don Martin, Mayor of Paxlair, and Ian Stormbringer.

    Korin passed around a guest book, which all of the ex-volunteers signed. This book will be a small monument to those who freely gave of their time to assist us all.

    The book can be viewed in the Chesapeake Mage Tower, in the city of Haven. I am told that copies have been made, which will be made part of the permanent collection of several other player run towns as well.

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 9:23 AM EDT by Pfredd Mudd (Chesapeake)

    Joust!
    >>> Felucca Facet News <<<We received the following...
    (From Destiny Events Committee) Test your mettle against other warriors in the realm. Feel the wind as you charge your opponent and barely dodge her spear. Let the cheers of the crowd pump your blood and force a victory! Take home masterful and magical rewards for your winning efforts.

    What day? Wednesday, May 23
    What time? 8:30 CST
    Where? Roof of the mage tower in the town of Destiny (Felucca)

    Entrant Rules:

    • Registration begins at 8 o'clock CST, and ends at 8:30.
    • There will be three categories: one for each weapon type (mace, sword, and fencing).
    • Each warrior will get three passes against another opponent skilled with same weapon type.
    • The joust will be on horse back with two-handed weapons.
    • Four judges will watch to see who has dealt the most damage.
    • In the event of tie, the warriors will heal up and duel on foot with one handed weapons and shields until one drops or concedes the battle.
    • A warrior may have an assistant or squire to display his/her colors and hold extra equipment to be used for tiebreaker duels.
    • There will no magic, potions, poison or healing for this is chivalrous fight and not necessarily to the death.
    • There will be no looting.
    • Judges will be on the look out for rule breakers and will deem them disqualified.
    Prizes:
    • Winner of each round gets 1,000gp
    • Tournament winner in each category takes home a Grandmaster crafted, custom-made suit of Valorite armor and a power-level magic weapon to match the category.
    Spectators:
    • Spectators are welcome and encouraged to cheer!
    Map to Destiny: http://www.calamity.net/destiny/map.htm
    Arrange for a gate to Destiny here: http://pub54.ezboard.com/fknightsoftheforgottenwayfrm2

    -Destiny Events

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 2:44 AM EDT by Beans Baxter (LakeSuperior)

    You're Invited: Wedding of Grizbane and Wysteria
    >>> Trammel Facet News <<<We received the following...
    The Ceremony will start at 8pm cst on May 21st 2001. (Gates will be provided at the Serpents Hold bank at 7:40-7:55pm cst.)

    A reception will be held at Serpents Hold Hall (on the second floor) after the ceremony. The Reception will be held on the second floor of the the Hall, following the ceremony. There will be plenty of food and drinks so please come and celebrate this wonderful occasion with us!

    (If you need further assistance with getting to Serpents Hold, please ICQ Wysteria at 5965283 or e-mail [email protected])

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 2:35 AM EDT by Beans Baxter (LakeSuperior)

    New Books Added to the Lake Superior Library
    >>> Trammel Facet News <<<We received the following...
    Today, a most wounderful event has occured. The Abbott of Rivendell has given a great boon to the Lake Superior Library. The most Kind Abbott has given permission to add all of the books that may be found within his temple.

    This has allowed the Lake Superior Libaray to complete its General History floor. We now have on display, the History of our lands. Within the next 2 weeks, we shall also be collecting even more titles for all to see.

    The collection at the Library is now close to 150 titles. All are welcome to come and vist and read the books found within.

    We may be found at 73o 12o N 55o 11 E in Trammel. The libarary is always open and within the week we shall have a on duty host.

    Thomas, Librarian
    Lake Superior Library
    www.uo-lsl.org

    This one slipped through my fingers... apologies.

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 2:32 AM EDT by Beans Baxter (LakeSuperior)

    Peroxide.DK Looking for Animator to Ultima 1 Project
    We just received this job opening:
    Hello there,

    To those who have not yet heard of the remake of the classic RPG that began the greatest series of computer games and one of the top gaming industries of the 90's, Peroxide.DK. began last year the project Ultima 1: A legend is reborn. Working under no budgets and executive pressure, U1 will be released as a freeware by a team of artists and programmers doing this for fun, under the approval of Richard Garriot (aka Lord British), as a celebration to the games we love. Ultima will feature an exclusive 3d engine with potential to match the ones being sold commercially today, in performance and looks. We invite you to visit our website at www.peroxide.dk/ultima to see the screenshots and while you're there, drop at our message boards to input your suggestions.

    Now, we are in need of one more animator to complete our team. As this is a non financed project with non profit interests, this person must not only be skilled and talented to work with 3d Studio Max, Character Studio, Photoshop and other art packages, but also should be willing to work within a schedule, be cooperative and commit to our efforts. A sample of the applicant's work in character animation and motion is required, along with a small resumee and profile should be sent to [email protected] and canditates will be contacted shortly. Do keep in mind to send stills or screen captures from the footage (At the limit of 150kb) to the email address, so to not cause overload in the server. Do not send the entire rendered movie. The animation file will be requested later if there's interest on our end. As only a few will be selected for further interview, we do not garantee a reply to all applicants, but we appreciate the interest from everybody. No previous experience in the gaming industry is required.

    Thank you,

    Ralph Damiani, 3d/2d artist
    Peroxide.Dk

    Thankye, Ralph, for this announcement.
    Posted on Monday, May 21, 2001, 1:42 AM EDT by Ce'Nedra Willow (CommunityNews)

    A Napa Valley Wedding!
    >>> Trammel Facet News <<<Hail good citizens of Britannia!

    This bit of news was wrapped around a rock I found in my tower this morning. I got as much of the glass shards off of it as I could:

    We are pleased to announce the wedding of Anvil N Forge and Sweety. It will take place Wednesday, 23rd of May at the Counselor's Guild in Skara Brae of the Trammel facet, at 6 PM PST.

    Everyone is welcome to attend.

    Well, I for one am looking forward to this, feel free to attend, There will be lots of fun to be had! And for now, farewell.

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Monday, May 21, 2001, 12:11 AM EDT by Snake (NapaValley)

    Stormhaven Scavenger Hunt
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrire pigeon:

    Hail Citizens of Britannia!!
    Stormhaven is proud to announce their weekly Warrior/Mage Scavenger Hunt.

    The rules are simple. You will first be handed a special colored bag. In the bag will be a book telling you what items you must find. We will then gate you to the pre-designated area. The first one to complete the list, place the items in the bag, and then turn in the bag to the referees at the site wins. This will not be as easy as it seems since many will be after the same thing you are and will be attacking the same prey. Are you fast at looting?!

    Special Rules:

    • Registration is unlimited .
    • Battle pets such as dragons, wyrms, drakes and nightmares are not allowed. Barding is permissible; however, this event is fast and others will be attacking your barded prey.
    • Attacking the same prey while others have targeted it is permissible.
    • You must not leave the pre-designated area.
    • Please! No cheating. This is a fun event for all and if you cheat you are simply proving what an idiot you are and you will be barred from events of this nature in the future.

    Prizes:
    There will be four chests loaded with checks, magic weapons, semi-rares, mage supplies, home add-ons, filled kegs, and Grandmaster manufactured goods.

    • First place may pick one item EACH from 3 of the 4 chests
    • Second place may pick one item EACH from 2 of the 4 chests
    • Third place may pick one item EACH from 1 of the 4 chests
    Special Note: All magic weapons are Force or above. Therefore, no id wands will be allowed while choosing from the magic weapon chest.
    This weeks hunt is rather challenging so come prepared.

    Date: Monday, May 21st, 2001
    Time: 7:00 Pacific, 9:00 Central
    Location: StormWatch Tower/Tavern Stormhaven, Trammel
    Coordinates: 62o 13’N, 53o 43’E
    Above coords. linked to zoomable map
    Hosts for this week's event: Tay’loren and members of the Gendarmes
    Hope to see you there and remember,
    *** DRINKS ON THE HOUSE! ***

    Elsa
    Stormhaven Sovereign

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Sunday, May 20, 2001, 6:22 PM EDT by Raeven Aurora (NapaValley)

    Where in Napa Results
    >>> Trammel Facet News <<<This was just dropped on to my in-box.
    Hail fellow Britannians!

    Well, it's official... ROW's first running of the "Where in Napa" contest was a well excepted success. In all we had about a dozen participants looking for the following spot:

    The prize for finding this spot was 25,000gp, with an unannounced 10,000gp prize for second place. The time limit was one hour. About 45 minutes through the event, I made a discrete run by the location to see if anyone had passed upon it. Not a soul, not even an NPC, had passed by the spot. I was beginning to think that we chose a spot that was too difficult for the first time around. I made my way back to the guild house and waited for the event to end.

    At 9:00pm we opened a gate to the location so that the contestants that had come back could see the spot we chose. Just as we gated
    in, a panting Musical came running up out of the forest, teleported to the island and barked out the password "Smelly Sephron!". We felt hard pressed NOT to give this enterprising gentleman the prize for finding the spot since he was only a minute or two late:

    As there was no 2nd place winner, the additional 10,000gp will be rolled over into next weeks 1st place prize, which, although is easier to recognize and find, will be more challenging to reach.

    We would like to thank all those who chose to participate and to also extend a welcome to them, and all others interested, to join us this coming Friday for the next installment of "Where in Napa". Please look for the announcement this coming Wednesday.

    Lord Wind Runner, Riders of the Wind - Napa

    [ Comment on this article ]

    Posted on Sunday, May 20, 2001, 3:27 PM EDT by Pelle Svanslos (NapaValley)

    The Oracle
    I recieved this note in my box:

    I bring forth a message... a warning, and wisdom to be shared, it is by your own wills and minds that this threat will be defeated.
    Share what it is you know, for it is in knowledge that ye shall be saved. Visit The Oracle Website for more info.

    ~The Oracle

    Check the website and see if you can decipher more...

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 9:47 PM EDT by Newton III (Sonoma)

    Pictures from the Front
    Cove (UOSS AOL) Leroy, reporting for us from the Cove Orc Fort, has provided the following paintings of the situation at the Cove Orc Fort on Trammel. Leroy risked life and limb for the sake of these pictures. We thank him for his contribution.

    A Fierce Battle in Front of the Cove Orc Fort

    Leroy Approaches the Entrance to the Fort

    Leroy is Nearly Overwhelmed by Shardie Urk forces

    In a related story, Xan the Merc has painted a picture of the Orc Fort in a more three diminsional style. His picture can be found here.

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 7:28 PM EDT by Ithunk (LegendsAOL)

    The Gem Of Honour Returned! Elwood To Wed Juniper Bush!
    This past Thors Day, brave citizens of Brittania gathered again to bring the Gems of Virtue to right. Brave Warriors, Mages and Scribes! (only the bravest scribbler quests) met at Paladin Isle within the beautiful walled city of Trinsic. Their mission to search out the Gem of Honour was not an easy one for before the party even left the well-guarded presence of the paladins they met with the vile Migon - a tragic devil looking to make a deal.

    The brave Wolf, party leader, did not even have time to rosin up his bow before Migon casually announced that the questers need not look far and wide for the Gem of Honour as he himself possessed it in his wretched paws. Demands for the immediate turnover of the Gem were shouted at Migon, yet rather than buckle to the overwhelming influence of good - Migon just laughed and offered a deal. He would surrender the Gem should the party seek out an ice rose for him. An ice rose no doubt to woo a woman with a heart as black and frozen as his own.

    Begrudgingly agreeing to Migon's terms, the questers made their way to the dungeon of ice…the only known source of an ice rose. As was to be expected, the welcome they received was not one of tea and biscuits but rather energy bolts and fireballs as ice elemental upon ice elemental and frozen troll upon ratman glow assaulted them. However the glazen ilk of the dungeon was no match for the brave questers. To blade and incantation the icy beasts fell the last of them being Riktiktak of the Ratman Nation. Upon checking his corpse, Wolf found the ice rose that the party had come and fought for. Quickly they made their egress and quickly they met the last defender of the icy, crystalline terror all around them- the White Wyrm. Wyrm and warrior alike fought bravely however the sheer number of fighters overwhelmed the Wyrm and in brilliant white passing he lay slain beneath hooven feet.


    Ice rose secured, they returned once again to Paladin Isle to hold up their end of the bargain with Migon. The exchange was made and Migon made a quick departure wisely knowing that had he not escaped he too would face battle and just poisoned blade. He too..like the denizens of the ice dungeon would fall.

    Gem of Honour and hand, the noble party went on to do that which they needed to honourably do - return the Gem of Honour to Elwood, The Turtle King with hopes that with their show of honour, he would return the gem to the guardianship of Wolf to take onward for cleansing. They arrived in the swamp only to fight Lizardman upon Lizardman and slime upon snake as they made their way towards the home of Elwood. Enroute they lay waste to several hundred alligators, bringing their hides as a tribute to the Turtleman. When they met finally with Elwood they discovered what they thought all along to be true. Elwood was a unique soul with a fetish for junipers and a penchant for insane ramblings.

    Seeing that the party had slain so many alligators, enemy to the turtle, Elwood agreed to hand Wolf back the Gem of Honour so that it may be cleansed and returned to the Sword! Gem in hand and fatigued from heavy effort, the gentle questers made camp and retired for the evening knowing that tomorrow is a brand new day, and their work is not yet done.

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 3:03 PM EDT by Anistas (Sonoma)

    Derelict Ship Found: The Pride of Westmark
    >>> Felucca Facet News <<<

    We received this most intriguing piece of news today..

    The other day while scouting along the coast south of Vesper I happened upon a large dragon ship which had run aground near the shore. I immediately noticed the tattered sail and the rather poor condition of the ship itself. I could barely make out its title: the Pride of Westmark. Curious, as always, and noticing the ramp was down, I went aboard to investigate. Signs of either a great struggle or storm damage greeted me: torn clothing and equipment, rusted weapons, broken kegs and barrels lay scattered about the deck. Going below I found more of the same, but worse. Lying in a corner behind a few barrels lay a corpse in an advanced state of decay, nearly a skeleton. Assuming the body to be that of a sailor, I carefully wrapped it in what remained of the mainsail, weighted it, said a prayer to the goddess Concordia and pushed it gently over the side into the sea. Making one last sweep below I discovered a small trap door in the hull near where I had found the body--a compartment of some sort. Cautiously reaching in with gloved hand I retrieved a moldering book. It was quite worn but the print remained quite legible. Within it lay a dried rose bearing an unfamiliar crest, or seal. The title of the book was 'Journal' by Adrick Moonstar.

    Perusing through the pages I learned of great events that transpired in Nujel'm some time ago concerning House Westmark and its new governess Shalina Westmark. I will speak more of this another time. I let the ship be for now but will return to it later with skilled workers to repair it and bring it into dry dock. I placed the journal and rose in a strong box at my home to await disposition of them to their owners. However, in returning home the other night, I found the journal and the rose missing. Since only a select few have access to my treasures I must assume they have been stolen by someone known to me. Yet I offer a reward of five thousand gold pieces to anyone with accurate information to their whereabouts and the identity of the thief or thieves. Ultimately it is my wish that if anyone has information concerning these things that they would please step forward with it. I would have the items returned to the rightful owners if by some chance they are still alive, or their next of kin, and to report to the proper authorities concerning the disturbing things I read in the the journal.

    Itannar, Ranger

    Saints of the True Covenant

    Thank ye Itannar. We do advise caution however.. It would seem that people have a tendency to lose their head over this particular subject matter. *chuckles wryly*

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 11:07 AM EDT by Azalin (Atlantic)

    United Tamers of Britannia 2nd Mount Giveaway!
    >>> Trammel Facet News <<<

    This event in from Maddie of the United Tamers of Britannia..

    Event: United Tamers of Britannia 2nd Mount Giveaway!
    Date: Wednesday, May 23rd, 8-10 p.m. EST
    Location: Just Southwest of Brit Main Bank, Trammel, just out of lag zone

    UTB is holding its second mount giveaway, after enriching 134 players with new mounts during its first giveaway in March! We hope to double the numbers of animals given away. Horses, Ridable Llamas, and Forest Ostards will be available, with Frenzied Ostards by Special Request (the recipient must have enough taming for the transfer, and accept whatever color frenzied is first found). There will be no fee or donation expected whatsoever!

    UTB holds this event to improve good will between tamers and other character classes in Ultima Online, and to use our skills for the betterment of the UO community in general. Our guild believes in ethical taming and use of animals, and hope to make anyone’s day that takes a free mount a bit happier. We can be found just to the southeast of the main Brit Bank, just out of the lag zone, with a passel of beasts all waiting for a good owner.

    For a better selection of animals, all are welcome to come to the public corral on the road southwest out of Britain on the way to Trinsic. UTB members will be "pet sitting" our backup stable, and if you are particular you can get to pick and choose more freely than from the comparatively limited number of animals we bring to the bank. Hope to see you all there - and ask for a rune to the UTB's New Rune Library, great just not for taming locations but almost any other point of interest in Sosaria.

    Maddie,
    UTB Atlantic

    Thank ye Maddie. Now work on getting Nightmares, Skeletal Dragons and other foul beasts for us undead to ride and we'll be there. *chuckles*

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 10:34 AM EDT by Azalin (Atlantic)

    Minoc Census

    This in from our.. most despised.. friends.. the Heralds of the Awakening.

    The Heralds of the Awakening announce a Census of all residents in good standing. This information will help us better understand the needs of the community and assist in the community-building endeavours there.

    Signed this day by the hands of
    Malicite- Sage of Sacrifice
    Maryia Shadebane- Co-Sage
    The Heralds of the Awakening

    <OOC: If you belong to a roleplaying guild that is based out of Minoc, or roleplay and reside there, please contact one of us with the above e-mail addresses. In the e-mail, please give the name of the guild or character and a link to the guild's website if it exists>

    Thank ye, Sages. We do so hope your Census is effective. *smiles darkly*

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 10:29 AM EDT by Azalin (Atlantic)

    The Hunter's Clan Welcomes Ye to Britannia.
    >>> Trammel Facet News <<<

    This news in from Analeiza of the Hunter's Clan.

    Hear Ye! Hear Ye!

    H*C would like to invite all new citizens of Britannia to a banquet held in
    your honor to welcome you to the lands. H*C members will be present at all
    town banks and Inns to provide transportation to the banquet area.

    Monday, May 21st we will be in Britain
    Tuesday, May 22nd we will be in Minoc
    Thursday, May 24th we will be in Moonglow
    Friday, May 25th we will be in Trinsic

    Events begin each night at 8:00 pm (EST) and gates will be provided
    beginning at 7:45 pm (EST).

    Food & drink will be provided as well as a Welcome Package which includes
    all manner of essentials to daily life. After receiving your packages we
    will host a tour of the city to acquaint you with the area and then continue
    on to nearby hunting grounds for a night of adventure and fun. After the
    hunt is completed, we will return to a local tavern where refreshments will
    be provided and you will have an opportunity to ask any questions you may
    have.

    So look for H*C members wearing the bright yellow clothing and come join in
    the fun, friendship, adventure and learning.

    Analeiza
    H*C (Hunter's Clan)

    Thank ye Analeiza.

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 10:25 AM EDT by Azalin (Atlantic)

    In-Game Honors Dinner Tonight
    >>> Trammel Facet News <<<Here's something for everyone interested in showing their appreciation to all of the ex-volunteers. I'm going to try my best to attend. And so should you!

    As most of you now know the "gods" have canceled the Ultima Online Volunteer program. Having once been a member of this program myself I know the dedication and sacrifices these people have made over the years. All in the name of helping out their fellow players. The fact that their are now gone has angered many people within our realm. But what we should realize is that while this is most definitely a sad day in UO. We need to get past our anger and show these people the appreciation that they truly deserve.

    So in honor of ALL the Volunteers that have served our community over the years we will be holding an "Honors Dinner". It will be held at the Britain Counselors Guildhall in Trammel on the Chesapeake Shard on Saturday the 19th at 9:00pm EST. This event is open to ALL volunteers from any shard. So if you were a volunteer, and can attend, please do so. We want to show you all how much you have meant to us. I hope every player out there willl join me in honoring the great people that have given so much to us over the years. See you then!

    Korin the Scribe The Scribe of Haven www.haven.uoguilds.com

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 8:56 AM EDT by Pfredd Mudd (Chesapeake)

    In-Game Honors Dinner Tonight
    Here's something for everyone interested in showing their appreciation to all of the ex-volunteers. I'm going to try my best to attend. And so should you!

    As most of you now know the "gods" have canceled the Ultima Online Volunteer program. Having once been a member of this program myself I know the dedication and sacrifices these people have made over the years. All in the name of helping out their fellow players. The fact that their are now gone has angered many people within our realm. But what we should realize is that while this is most definitely a sad day in UO. We need to get past our anger and show these people the appreciation that they truly deserve.

    So in honor of ALL the Volunteers that have served our community over the years we will be holding an "Honors Dinner". It will be held at the Britain Counselors Guildhall in Trammel on the Chesapeake Shard on Saturday the 19th at 9:00pm EST. This event is open to ALL volunteers from any shard. So if you were a volunteer, and can attend, please do so. We want to show you all how much you have meant to us. I hope every player out there willl join me in honoring the great people that have given so much to us over the years. See you then!

    Korin the Scribe The Scribe of Haven www.haven.uoguilds.com

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 8:55 AM EDT by Pfredd Mudd (CommunityNews)

    Faction News
    >>> Felucca Facet News <<<Faction news from uojournal.com Amalacon reporting

    After many days of resetting the Sigils and labor intensive battles with many factions that CoM took almost for granted things turned sour this week when Minax, Ever spearheaded by LoD suddenly got serious about defending their base against the predations of a suddenly depleted and exhausted CoM. Where did they all go? None Can Tell but the bodies of UMA and a few select agents littering the Minaxian compound.

    The killing went on day and night, the army of CoM never quit reaching the proportions it once carried, refusing alliances with True Brits at least once that this reporter was aware of and I personally paid dearly, when after killing or running off TB by the Minax Stronghold the TB caught me when I returned to Magincia. I was caught alone in the streets of Magincia and fell prey to the same TB we had just turned on, Kan Tu, Oxygen several others. Results: Minax Took 5 Towns from CoM. Other News: THE REAPER now controls TB; a GI spokesperson assured me this was because Longshot forgot to run.

    Amalacon
    Minister of Britain
    CoM

    Thankye Amalacon

    [ Comment on this article ]

    Posted on Saturday, May 19, 2001, 4:04 AM EDT by Cymidei Fier (Baja)

    Heaven's Forge First Crafter's Faire and Grand Opening of the Celestial Spirits Tavern
    >>> Trammel Facet News <<<Mirabel recently announced the First Crafter's Faire, and Grand Opening of Celestial spirits. Read The Heaven's Forge Message Board For more information.

    The Township of Heaven's Forge and Darkmor Tavern invite you to our first Crafter's Faire and Grand Opening of Celestial Spirits, the newest pub in the land.

    When: Sunday, May 20th, 11am-1pm PST Where: Darkmor Tavern, Heaven's Forge The tavern is located at 106o 47'N, 50o 16'E on the eastern edge of the valley south of Wrong Dungeon.

    BYOR! There will be craftspeople of every sort represented to craft items for you at no charge when you provide the materials. Smiths, Tailors, Bowyers, Tinkerers, Carpenters, Scribes, Alchemists, Chefs and Poisoners, the entire crafting community of Heaven's Forge will be represented. Door prizes will be awarded throughout the event.

    Following the Crafter's Faire, wander with us across the valley for the Grand Opening of the Celestial Spirits pub, a rooftop alehouse hosted by Darius, Mayor of Heaven's Forge. The pub sits atop the Ring of Steel guild tower, and there will be free drinks and food all afternoon.

    Hope to see you there!
    Thankye, Mirabel

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 7:58 PM EDT by Cymidei Fier (Baja)

    Thoth-Ammon's UO Comics Episode 11
    This was just dropped onto my in-box:
    Hail my friends!

    I have a new UO comic on the site, its something that most people I think can relate to :)

    Episode 11 - What Kinghts Truly Fear

    I thank you in advance!

    Thoth-Ammon's UO Comics

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 1:18 PM EDT by Pelle Svanslos (CandidCoverage)

    Orc Quest Begins and New Item is Introduced
    The first quest engine quest has indeed begun on all shards. While visiting any city you have but to ask the nearest Town Crier for the lastest news.

    "Warriors have been talking about orc mages and the strange mask they carry."

    I went off with a small group in search of these orc mages and masks and discovered that they are camped and hunted so fiercly by the warriors of the realm that I would endeavor to list them as endagered species.

    We do however know a bit about how they work.

    • They are found on the occasional Orc Mage in Britannia(Trammel and Felucca), T2A, and Ilshenar.
    • They are green hued and when identified or examined state that they are a mask of orkish kin.
    • If you still have an agressor flag on you from fighting Orcs, are targeted currently by an Orc, or are currently fighting/targetting and orc then when you put the mask on it will blow up causing 40-50 points of damage on you as it does so. You are damaged greatly and lose your mask.
    • When you put it on it creates a sparkle effect on you tranforming you into Orc kin.
    • While wearing the mask you are indeed kindred to the orc. The orcs of the realm will treat you as their own and not attack you, orc ignore, if you will. This allows for player orcs to finally co-exist in their Orc Fort homes and not be forced to fight the shardies or urks as they are often referred to.
    • If you attempt to cause damage to any Orcs while whereing the mask you will be hit with the explosion damage and lose your mask.
    • In becoming kin with the Orc, you lose a great amount of karma with every use(putting on and taking off) of the mask. Do not expect to remain an Honorable Orc while elbow-rubbing with your new found kin.

    Here are two accounts from our readers on their experiences with the current quest and new items.

    Hail! Some odd news I have to report this morning! As I was heading to the bank to check my funding situation, the Towncryer began ranting on about Orc Mages and some "strange" masks that warriors were reporting they were carrying. Being a "Questor" of sorts, I decided to investigate. I recall past battles with Orcs on their home turf and know them to be incredibly fierce when defending it. So, I headed to the nearest stable to retrieve my favorite dragon,"Wind", and headed to the fort near Yew. As usual, the Orcs were in full attendance and going about their usual humie munching. They attacked me on sight as I am sure I appeared tasty to them. Wind soon had them diverted from me and I went about rummaging through their corpses looking for anything unusual. I was soon rewarded.

    On the glowing corpse of an Orc Mage I found an oddly colored mask. Much like the ones that are commonly skinned from the faces of fallen Orcs. I retrieved it from the corpse and called Wind to follow me through a magical portal back to the stables. Once he was fed and safely away in his pen I began to investigate the mask more thoroughly. When inspected, it was revealed to be "a mask of orcish kin". I decided to tempt fate and donned the mask. By jove! It was an act of evil! My karma suffered incredibly! I decided to try it on again after removing it in disgust. Same results! By now I was beginning to understand the meaning of its name. Still wearing the mask, I returned to the fort. Expecting an onslaught of orcs I began to run around as I had failed to bring my trusty dragon, Wind, with me.

    Whats this?

    The Orcs appeared to not even notice me! It suddenly dawned on me, the meaning of the mask! I was indeed KIN to them! They treated me as if I was brethren to them. I was utterly safe within the confines of the fort until an ettin appeared before me. It bore directly towards me and proceeded to flay me with its fists. Running in panic. I soon lost him amongst the woods and returned to retreive my dragon. Upon my return with Wind, my dragon started attacking the orcs with a fury I have rarely seen. And almost at once the Orcs bore down on me with uncontrolled rage! The mask had disappeared! The Orcs had seen through my disguise! Creating a portal to allow egress from the fort for myself and Wind, I noticed Wind had killed a few more Orc mages. I quickly searched their remains and found two more masks! I hid them in my pack and headed through the portal.

    I know not the meaning of all this, but intend to find out. I shall return to you with more news as I learn more about these odd occurances. Please heed my warning! The Orcs are just as brutal as ever!

    Yours respectfully, Conrad of the Knights of the Quest

    And this one:
    Allright, I went to the trammel orc fort near cove, to try and get one of these masks, and after 4 orc mages I got one. It was a green orc mask called "mask of the orcish kin"(see picture), and you take karma loss when you put it on.

    While wearing it, orcs do not consider you a threat, and do not attacks. Ettins still attack however, and I don't know about trolls. If you attack an orc while wearing the mask, it disapears and you take a LARGE amount of damage(I found this out the hard way, ack). They seem to spawn about 1 mask in every 100 mages, and I was able to get a 2nd mask in Felucca, so it applies to both shards.

    Click to see all of meAny orc mage has the chance to spawn a mask, think statues and staves, and I have tested the mask with a postive karma and negitive karma char, neither times it exploded. It only explodes, when you do damage in any way, shape or form to a type of orc, or if you put it on while an orc has you targeted(lost my 2nd mask this way), so it's better to put it on before you run into orcs.

    Also, you can get them in trammel, felucca and ilshenar. I've gotten a mask in each of the lands.

    -FatherGanja, UOStratics Forum Moderator

    Thankye both, Conrad and FatherGanja, for these reports.

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 12:48 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Stumbull Inn begins again
    >>> Trammel Facet News <<<

    Fallon sends this warm invitation to our readers:

    We are pleased to announce the re-grand opening of the Stumbull Inn! The official opening will occur on Friday evening, May 18th, from 7pm - 9pm? Central time.

    Items are still being donated for door prizes as we write this, however we have already received several generous donations to give away just for the lucky ones that show up! Some of the items are a hair style deed, empty fruit basket, a whip, bone containers, runebooks, etc etc.

    Merely enter your name in the "sign in" book, if your name matches the prize in our book..you win that prize. An example, we write down ahead of time, that the 5th person who signs receives a hair style deed, we match it up in our book, and it's yours. No particular reason to be early or late; however. to win, you must be present at the time of the giveaway.

    We will also hosting our "Drunken Darts" competition hosted by Chamfort, GM of DoC. Only 20 entries max will be accepted so register early or shout the loudest.

    We will be giving away 7k for the 1st prize winner, 5k for the 2nd prize winner, and 3k for the 3rd place winner.

    Not enough for you? No problem. We will also be holding a summoning contest for the mages among us. Whoever manages to summon the most "pets" in a two minute time frame, will win a brand new set of full valorite plate armor. Of course most mages have no use for plate, but it does look good.

    Getting to the inn is simple. We are located just about a 2 minute run from the Yew moongate in Trammel. Just north east. Sextant coordinates are 89 by 17 N 30 by 52 W. A map is available on the website, as well as the latest news. Check it out at The Stumbull Inn.

    So come on out and join us. As always the food and drinks are on the house. Come meet our new staff, bring your friends, and have some fun!

    Fallon
    Proprietor of the Stumbull Inn

    Thank you, Fallon, and best of luck with your grand re-opening.

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 10:31 AM EDT by Noel LeFevre (GreatLakes)

    Pipe up the crew!

    Ahoy, fellow Britannians!

    Over the next few weeks, you will see some small changes here in the Great Lakes section. After a long and successful tenure as News Manager, Helper has moved on to other pursuits. At Xena’s invitation, I have docked my ship and will be stepping up to the wheel as the new captain of this zany, and capable, cast of characters.

    You will continue to see the reporters you’ve come to know: Barth, Cheebatoke, Lisa, and Nadia, each a dedicated and talented writer. We’ll be bringing in some new faces, too, whom you will meet as they step aboard.

    As we fine-tune our crew, we’ll be working to update the links and venues pages, also. If you wish to be featured in either section, drop us a line.

    Another change we will be making is “assigned beats”. What this means is that each reporter will have regular guilds, venues and scenarios that they cover for our publication. This should make things sail along smoothly for everyone, as you will know who your contact person is and can form a relationship with them.

    Of course, we will still welcome other submissions, as well, and those will be posted. We ask that invitations to events be submitted a week in advance, when possible. This gives us time to correspond with you if we have additional questions. We want to be sure that we give you the coverage you want and that the readers get the information they need.

    We are always looking for new recruits, too. If you are interested in a position with us, please write to me. If you have comments or suggestions, I’d like to hear those, too. Never hesitate to send me a note or stop me in town if you see me ambling about, trying to get my land legs back.

    Safe travels and smooth sailing,

    Noel

    Noel LeFevre, News Manager, GL Stratics

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 10:07 AM EDT by Noel LeFevre (GreatLakes)

    Green Orc Masks Spawning on Orcish Mages
     
    The rumor mill is churning about the new, green masks spawning on Orcish Mages. The masks allow the wearer to walk among orcs unharmed, as if he were one of them. Unfortunately the masks do not seem to have any effect on ettins, so masked orc fort explorers will still need to be wary of the big guys. Odd because ettins never seemed to be the brightest apple in the orc fort barrel, but apparently they are one up on the orcs.

    According to Vidi, who has been camping the orc spawn since the town criers began to pass on the news of the mask's existence, there are two kinds of masks. One is called A mask of Orcish Kin, and the other is an Orcish Mask of Mist. It is uncertain whether or not these two types have different properties. Some have speculated that one of these types is a newbified version, or that one type does not negatively effect karma.

    The mask will explode if the wearer has positive karma or if he attacks a fellow orc while masked. These explosions can cause up to 50 points of damage, so target carefully!

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 9:27 AM EDT by Pluffina (Sonoma)

    Order of Hospitallers Offer Aid
    >>> Trammel Facet News <<< Tyvek sent us the following:
    Hail!

    I represent the Order of Hospitallers, a guild that has been in existence before the demise of the honored Counselors on the Chesapeake Shard. Our Charter is to provide assistance and protect the new adventurers within the realm of Britannia. Our members have the guild abbreviation of "<+>" and we all wear a dark green sash. Any players who require assistance my seek us out and we will aid thee in any way we can.

    Our Tower is located north of the swamps of Trinsic in Trammel. We provide vendors with wares at reduced costs to assist young players.

    If thou are in need, seek out our order. Our members reside primarily in Moonglow and Minoc within Trammel. We will assist thee in any way possible.

    Peace and Luck to you all in your quests.

    In Honor and Duty, Tyvek

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 7:32 AM EDT by Pfredd Mudd (Chesapeake)

    Volunteer Recognition Gathering Tonight
    >>> Felucca Facet News <<< Sam, Lady Chancelor, Skara Brae, sent us the following:
    Come meet the Pacific support volunteers (retired) at the Skara Brae Councilor's hall in Felucca. The event will be from 9-10PM PDT. These Robed Ones supported Pacific for many many years. We talked to Jyrra (Seer Retired) a week ago just on the eve of the hmm retirement, and he felt the Robed ones needed some time. So Jyrra plans to have as many of the Robed ones come to Pacific to meeting the Citizens as possble. For my part, I am inviting all the Citizens of Felicca and Trammel to come and meet the Volunteers. Talk about the old times, the Dragons, Skeletons, Quests, and the Help provided to each and every Citizen of the Land by the very dedicated Volunteers of Pacific.

    Come thank those that worked to make Pacific a rather unique place. Hopefully Jyrra will be able to gather many of Volunteers that worked on Pacific. To those of the Volunteer Program unable to make the Gathering, we send along our thanks and appreciation.

    For those unfamiliar with Skara Brae, the Councilors Hall is east of the bank, and south west of the Skara Brae Moongate.

    Respectfully

    Sam, Lady Chancelor, Skara Brae

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 7:29 AM EDT by Pfredd Mudd (Pacific)

    Quest for Riches and Relics in Khaldun
    >>> Felucca Facet News <<< The Keepers of Maddox sent us the following:
    To all who seek adventure, The Keepers of Maddox are hosting a siege-style dungeon quest (read more on the background of the quest here). The date for the quest will be Saturday 26th of May. We will meet outside the east entrance to the dungeon of Khaldun at 2:00 pm pst (5:00 pm est.). From there we will break off into teams of 5 and proceed into the dungeon. The object will be to bring back the greatest amount gold as a team in 2 hours.

    The prize will be 250,000 gold, to be split amongst the team evenly. Also, in addition to the gold, the first person who brings back a full suit of armor, crafted by a certain legendary smith whose name will remain concealed until the event, will receive a properly placed house to call your very own.

    We will be in the dungeon for 2 hours, then afterwords we will be giving gates to Maddox's Mountain View Tavern in the City of Samelthe.

    You may say this sounds easy but.... you can only go into the dungeon once. Once you are out or die you are done. Any and all types of adventurers are welcome. Be careful of what type of character you bring because anything is legal. Any thing you can think to better yourself is encouraged. Welcome all and have fun.

    Also while at the Tavern, after the quest, feel free to test your luck and knowledge at our very own version of the age old guess the quantity game. The Barkeepers of the tavern have gathered their hard won resources together and are giving you a chance to win them out of the goodness of their hearts (or ale in their belly). The game is simple: Guess the quantity of the contents of the bag located on the chess table. You need not guess exactly, the closest guess will be awarded the entire contents. The final count of all guesses will be conducted on June 15th. Please leave your name and ICQ or email in the red book beside the bag to enter in the drawing and, yes, its FREE.

    The contents of the bag are as follows:

    1. a certain amount of all 8 reagents (all 8 are the same quantity).
    2. 1 pile of gold.
    3. 1 stack of ingots.
    Good Luck and Happy guessing.

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 7:25 AM EDT by Pfredd Mudd (Pacific)

    Army of Thieves Gets a Virus
    >>> Felucca Facet News <<< This interesting news item showed up on our doorstep:
    A strange illness seems to be afflicting many members of AT (Army of Thieves). The members are extremely frightened and are looking for a cure. The first to catch this sickness was none other than Augustus, the esteemed leader of AT. Several other members, Jeff, Big Head, Jinx were also sickened to the point of death by this Virus. This sickness is spreading far and wide. Not a soul in the Army of thieves will be spared, for there is no cure.The Army of Thieves were seen running in fear, hiding in their homes hoping that they would not catch this Virus. Will someone please get them a doctor!!

    We caught wind of this Virus and found out it was a man, not a sickness, and we approached him to see what is going on. His name is Sirus the Virus, and he stated that he was hired by a group of local merchants to protect their interests. It seems that AT is causing considerable loss and damage to the trade routes to Moonglow and other small towns. These merchants have hired Sirus the Virus to be a thorn in their sides. Along with oLo they hope to squash AT and put them back in the dark allies where they belong! Sirus had a few words for the members of AT, " You thieves have met your end, I will kill each and every one of you, I will select the time and the place. You may see me and I will not kill you, because its not your time. But your time will come. I am coming for you all!"

    It seems like the towns are finally doing something to stop the rampant stealing and killing that has gone on unchecked for far to long. Please stay tuned for further updates!

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 7:07 AM EDT by Pfredd Mudd (Chesapeake)

    The Spirit in the Walls
    >>> Trammel Facet News <<<Simon Devanin, mayor of Trammel Cove sent us the following announcement regarding the spirit known to haunt Cove's walls.
    On Wednesday evening, the reknowned spiritualist known as Enya Mizuguchi, by request of Cove's City Council, conducted an investigation into the ghost haunting Cove's outer wall.

    Assisted by Raven of Cove, Miss Mizuguchi eventually located the spirit, and was able to establish limited communication with it for almost forty minutes, during which time a vast amount of information regarding the mysterious haunting was uncovered.

    A complete report on the encounter was later compiled by Miss Mizuguchi, and submitted to the City Council for review. In the interests of public safety, an expanded version of the document has been made available for review at the Cove City Library, two houses south of the city gates.

    With the citizens of Cove demanding an immediate end to the haunting, the City Council is now offering a sum of 50,000 gold to any individual that succeeds in removing the spirit from the city. And while the City Council has scheduled an official inquiry into this matter for the upcoming Phoenix Festival, a solution to this mystery before the celebration would be preferred.

    It should be noted that there is no apparent connection between this spirit, and Tesserac's Journal. In addition, the ghost does not appear every evening, so the City Council would like to remind citizens to not become discouraged if they fail to encounter the spirit the first night they stake out Cove's outer wall.

    Regardless of your experience or profession, if you have an interest in this matter, and think you can contribute to the ongoing investigation, the Cove City Council would sincerely appreciate your help! Once again, the expanded report is available to the general public, in the Cove City Library, two houses south of the city gates...

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 12:54 AM EDT by Elisa Montclaire (Catskills)

    March to Trammel Destard
    >>> Trammel Facet News <<<Rencall sent this announcement of an upcoming dungeon raid:
    Next Monday (May 21st 2001) I (Rencall) am hosting an event which I hope to be fun and rewarding for anyone who wishes to come along.

    We will rally together at 2 PM EST at the Ironwood Inn in Vesper (Trammel), from there - since I am an experienced traveller, will lead everyone across the mountains and treacherous roadways - we will slay all beasts in our way - until we reach the southern-end of Britannia, within the Jungles we will locate the mountain which is the ancient home of the Dragons, once inside we will attempt to clear the first floor of the Drakes and Dragons, then we will venture into the second layer and attempt to slay the Shadow Wyrm, finally in the deepest level we will conquer the fierce Ancient Wyrm, any characters of any skill level are invited to participate, and newer players are diffenently encouraged to come along.

    For more information about this raid, or upcoming events, you can ICQ me at: 56755808

    Safe Travels,
    Rencall

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 12:50 AM EDT by Elisa Montclaire (Catskills)

    Fierce Battle at Cove Orc Fort
    >>> Trammel Facet News <<<Ug Hummies!

    Cove (UOSS-AOL) - At this hour, a fierce battle rages on near the Cove Orc fort on Trammel. Scores of ettins, orc lords, orc mages and plain old orcs are attacking any and all who seek to approach the fort. Unarmed travelers are advised to avoid the area until further notice. This reporter barely escaped with his life. In fact, I died once and if it were not for the timely intervention of a good hummie, I would be taking a lengthy dirt nap even now.

    More updates as they become available.

    (filed 5-18-01, 12:15 AM EST)

    [ Comment on this article ]

    Posted on Friday, May 18, 2001, 12:16 AM EDT by Ithunk (LegendsAOL)

    Masks of Orcish Kin Appear
    Walking past the Britain bank in Felucca this evening, I greeted my fellow crier, Darla. I wasn't expecting much in the way of news; most of what we get these days is dropped at the office. Darla, however, surprised me.

    "Warriors have been talking about orc mages and the strange mask they carry," she said. Her inflection was routine; I could only guess at how many times she must have repeated that sentence.

    I didn't ponder it for long. My first stop was the Yew orc fort, where I spoke with members of the ShadowClan Orcs. Po'krun and Vrok'Nuk told me that the "shardees" (common orcs) had been unusually violent lately, trying to retake control of the fort. They hadn't heard about the masks, however, so I decided to try to find one myself.

    An hour or so later, several of these masks were in my possession. The following properties have been observed:

    • Putting a "mask of orcish kin" on causes one to lose karma.
    • While the mask is on, orcs will not attack the wearer.
    • Attacking an orc while wearing the mask allegedly causes its destruction.
    A small number of orc mages currently carry these masks. The origins of the objects are presently unknown. We'll keep you updated as more information comes in.

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 10:39 PM EDT by Elisa Montclaire (Catskills)

    Strange Orc Sightings
    Ug Hummies!

    What do we want? Orc Invasions! When do we want them? Now!

    That has been the cry in my house for the last few months, and it seems like my prayers are finally being heard. Tamara of Legends sent me this very exciting notice:

    Greetings Ithunk!

    You should be dancing in anticipation if I am correctly reading the signs and portents. The town criers in Felluca actually have news this evening. They tell of warriors talking about the strange mask that orc mages are carrying. I believe that I will seek out some of these orc mages to relieve them of their burden.

    I also wonder about the orcs that are now being seen in the lands - just this evening I was at the Cove Orc fort working on my meager provoking skills. I saw several of them curing themselves of magical poison cast by the orc mages. Have they always been able to do that? I've also seen strange gates appearing on the docks at there. They appear to be facet gates, as the second I saw was reddish in color (the first was blue). I don't know if they were created by a player in Trammel planting a stone, then not coming through, or if they are part of something more sinister.

    By the Blood God, I hope that it is something more sinister. This news was so exciting that the pigeon it was attached to escaped while I was dancing about my cabin.

    Praise Minax!

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 9:18 PM EDT by Ithunk (LegendsAOL)

    New Orc Mask Discovered!
    >>> Trammel Facet News <<<Today I visited the Cove Orc Fort to investigate the latest rumors about the new Orc Quest. I encountered a wicked Lady named Mint who wore a strange green mask!According to Mint, the new mask can be found on orcish mages approximately 1% of the time. She also said that she found two masks and that she had been hunting since early morning.

    The mask appeared to enable her to walk freely amoung orcs without fear of attack. Mint also stated that if one has positive karma or if one attacks an orc that the mask will explode! I can't wait to learn more about this exciting new quest! Well folks I am off to the orc fort!

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 7:17 PM EDT by Cymidei Fier (Baja)

    Lord British's New Company - Press Release
    The official Press Release on Lord British's new company:
    Lord British™ Unveils Game Development Studio

    Legendary Game Designer Richard Garriott to Partner with Korean Game Company NCsoft™; Dream Team of Designers Already in Place to Create Next Generation Internet-Only Games

    LOS ANGELES, May 17, 2001–Richard Garriott, the pioneering computer game designer and the creator of the popular Ultima™ series of computer games, is back in the business of making games after being out of the interactive entertainment industry news for the last year. Garriott today unveiled an online game development studio, Destination Games, located in Austin, Texas. Destination Games was founded in April of 2000 after Garriott’s departure from Origin Systems. Garriott also announced that Destination Games would immediately become a part of NCsoft, a Korean-based company that currently operates the largest subscription-based online game in the world, Lineage: The Blood Pledge™. Garriott, along with other Destination Games and NCsoft officials made the announcement at the Electronic Entertainment Expo in Los Angeles.

    Garriott, and his brother Robert, a co-founder of Destination Games and the company’s president and chief executive officer, have assembled the top talent in the online gaming industry. The team includes Starr Long, who along with Richard Garriott created Ultima™ Online, the first commercially successful subscription-based online game. Other members of the team previously worked on such titles as Asheron’s Call™, Air Warrior™ and the Command and Conquer™ series. Together they will join forces with Lineage creator and NCsoft Chief Creative Officer, Jake Song, to form the most prominent and experienced group of online game designers in the world.

    "This is a match made in heaven," says Richard Garriott. "In just a few short years, Jake Song has established himself as one of the industry’s top online game designers. Lineage now has more subscribers than Ultima Online, Everquest™ and Asheron’s Call combined. It’s a dominant market leader in the Asian markets. We’re excited to leverage NCsoft and Jake’s experience to help us launch our games in Asia."

    Also announced today was joint work with NC Interactive™, an online support organization that will provide the necessary resources to support Lineage as well as other NCsoft and Destination Games products. That group will play an important role as NCsoft and Destination Games improve support and visibility for Lineage to North America and Europe throughout this year.

    Lineage is a massively multiplayer role-playing game in a medieval fantasy setting. It has the largest subscriber base of any online game in the world. In Korea alone there are more than two million active accounts. Simultaneous worldwide user numbers have been as much as 180,000.

    "NCsoft is proud to be a part of this new venture," says Jake Song. "Richard and Robert Garriott have a long and successful track record in this business and they understand how to successfully launch a product in North America and Europe. Having that kind of experience now in the NCsoft family will provide even greater opportunities for us as we expand our products beyond the Asian territories."

    The Garriotts along with their father and a family friend founded ORIGIN™ Systems in 1983 and grew the company into the top independently owned computer game studio in the United States. ORIGIN Systems is best known for the Ultima series of fantasy computer games including Ultima Online. In 1992 the Garriotts sold ORIGIN Systems to Electronic Arts™.

    About Destination Games™
    Destination Games, headquartered in Austin, Texas, is the Internet gaming venture of Richard Garriott aka Lord British™ and Robert Garriott, the co-founders of Origin Systems™. Destination Games makes cutting edge online entertainment experiences that are richly detailed, easily accessible and best of all, fun to play. Destination Games is partnered with NCsoft™, provider of the world’s number 1 online game, Lineage: The Blood Pledge™.

    About NCsoft™
    NCsoft, headquartered in Seoul, South Korea, is the world’s largest independent online game company. Established in 1997 as a systems integration company, NCsoft has leaped to become Korea’s and the world’s leading online game software company. In Korea, its blockbuster hit game Lineage: The Blood Pledge™ commands a 47% market share and attracts the greatest number of concurrent users in the world.

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 4:18 PM EDT by Joshua Rowan (CommunityNews)

    A Call to Arms! Rymus and Raziel to be avenged! (Friday 18th, at 7 PM pacific)
    The dastardly den of the brigands hath been discovered! Finally, after months of investigation, the culprits involved in the brutal murder of Lord Rymus of Moonglow, and the suspected butchers of our very own Raziel, can be brought to justice; their decapitated, battered bodies to be finally returned with just, and swift, unmerciful execution!

    It was just yesterday our guards had returned, barely escaping the blood-hungry grasps of the brigands south of Britain. With their informative scouting, and the helpful investigation of Kain Ashburner of Cove, we can finally amass our forces and apprehend, or slay, the foes that have plagued this land for the past few seasons with murder.

    'Tis suspected the ones hiding in Relvinian's Maze have been the source of disturbance as of late. Besides the murder of Raziel, and the killing of Lord Rymus, fifteen more have turned up missing, or dead, in the last few months. Each one found of the missing were ritualistically murdered, as Raziel and Rymus were, and all baring marks of pentacles about their slain bodies. It is also believed that these brigands possess the missing evidence: Lord Rymus's research book as well as the bloody poison-coated dagger found in Moonglow.

    Those of this realm, the Courts of Truth call upon ye; gather, and end these heinous slayings. Meet within the City of Wispwood upon the hour of seven (7pm pacific, this Friday the 18th) in the time of two eves, and ready thineself for battle, and blood. Let the justice of the lands ring clear, and the heads of our enemies slunk in metallic perversion. Let us end this mystery and investigation of murder, once and for all.

    Sage Harold

    Posted on Thursday, May 17, 2001, 2:01 PM EDT by Dr. Mega (SiegePerilous)

    Grimoire Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    1 vs. 1 Sponcered by MacMichael and hosted by Josh:

    May 18th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 20K gps, 2nd place 10K gps, 3rd place 5K gps.

    Registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    LeeLu, Grimoire Staff

    Your humble servant
    Raeven Auror

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 11:58 AM EDT by Raeven Aurora (NapaValley)

    Rumor Mill - Sage & Runesabre Gone?
    UO Stratics has received several "unofficial" confirmations today that both Paul Sage and Kirk Black will soon be leaving OSI and Ultima Online. To further back up the story, here is an article that Jinx just posted on his own website, The Chosen:
    I've heard from a few sources that Paul "Sage" Sage and Kirk "Runesabre" Black are leaving UO. As always this is a rumor, but with Sage going to E3 "unofficially" to hang out with an "old friend who is not in the business", it stands to reason (in my deluded mind, anyway) that he is going to see about hooking up with Richard "My Alter Ego is a Registered Trademark" Garriot's new company or possibly to hook up with the Star Wars Galaxies team (either way he'll be with former friends from OSI - OSI has more or less supplied every MMORPG development team in existence with at least 2 or 3 warm bodies).

    None of this can be confirmed at the moment and its all heresay and rumormongering, but, hey, this is the company formerly known as OSI, where heresay and rumormongering is a way of life. If it is true, we here at The Chosen wish them the best and hope Sage can come up with a better handle than his last name in his future endeavors.

    - Jinx

    For those not familiar with their names, Sage is the current Lead Designer of UO and Runesabre is the current Producer. In other words, this could mean big changes for UO.

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 11:36 AM EDT by Joshua Rowan (GeneralNews)

    Faction News
    >>> Felucca Facet News <<<Faction News from uojournal.com and Durham Stargazer
    Early Morning at SL

    Early Saturday, KoRn and a force of UMA and solo artists make their way to the SL strong hold. This isn’t like the normal morning ritual of resetting the sigils with only a few defenders, its Saturday morning and SL knows to expect a fight. They got one, which lasted 5 hours long.

    SL superbly defended their turf lead by ArchAngel and several other murders and members of the Mean and Dirty (M&D) gang. They also had a lot of tamers with hordes of dragons and wyrms. The stench of Dragons and White Wyvern’s was very heavy. CoM slowly gained more and more people, LaW, a DJ or two, most of the Finance Ministers and Sheriffs, beating themselves against the dastardly SL stronghold only to find defeat.

    SL had some enterprising people who cast chain lightning over and over from outside the walls of the yew ruins pummeling CoM spell casters and warriors alike. The murder of dragons went on wholesale for hours.

    Finally, after 5 full scale assaults CoM won out with a loss of much life on both sides. Returning the sigils to Magi, KoRn and a Ray, Lupus and a few others spent a quiet hour prepping the feeble strong hold with barricades and prepared for an SL assault that never came. The early morning warriors took their well-deserved rest and within minutes LoD swept in and the battle for the sigils began anew.

    Amalacon
    Minister of Britain
    CoM

    Thankye, Durham Stargazer

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 6:55 AM EDT by Cymidei Fier (Baja)

    Westmark: Council Summit a Success
    >>> Trammel Facet News <<<Ug Hummies!

    Lord Martin Westmark sent us a complete report on the recent Summit of Town Councils:

    Greetings!

    I would like to thank all that attended:

    • Lady Thena and Lord DarkHorse - Represented the Enclave.
    • Ahab and Gwythyr - Represented Silverthorne Dale.
    • Angel and Dreythos - Represented Serpent's Hold.
    • Fate Blacklace - Represented Buccaneer's Den.
    • Lady Kirsten - Represented Jhelom.
    • Mystic and The Slayer - Represented Britain.
    My apologies for those that I missed. I remember there was Maximus, and he came with his wife. *Sighs* Or at least I think... Alas, I know I'm forgetting more people.

    This is what we discussed:

    • We all agreed upon a monthly meeting, similar to this one, that will be held in a different city by a different host/hostess each time.
    • Lady Kirsten proposed a "Trade Agreement" between the towns and cities. The idea uses the export/import and supply-and-demand systems.
    • Lady Thena addressed to all of us on how we need to try and help the "newer" players of UO, as our beloved 'smurfs' have left us. :-(
    • Ahab proposed annual "Dungeon Crawls" with a roleplaying context to them. All towns would be invited to participate.
    The basic 'theme' of the meeting was that player-cooperation is essential to all of our plans and events, and that our cities can only prosper if we help and cooperate with one another.
    If I may editorialize for a moment, I must say that it is indeed noble to help the newer players in light of the recent "mass retirement" of our blue robed friends. I was very pleased to read this.

    Praise Minax!

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 4:42 AM EDT by Ithunk (LegendsAOL)

    Share Your Sad Story
    Ug Hummies!

    Out of Jamell's recent loss (see "Another Tale of Loss" below) comes an interesting new contest:

    Last night, I had a bad night. I ventured to Shame along and, by the end of my night, I had lost my power katana and my life more then 5 times. I will not ramble on, but it is this event that put this idea in my head.

    Thus, I am holding a contest open to all and the prize shall be a power long sword as well as a check for 10k. I will also write your story in a book and ask Aubrey Gawen to place it in the Museum of Britannia.

    Now, the judges will be myself (Jamell Caster) and The Beautiful Darklady.

    What you have been wanting to know: "What do I gotta do to win?"

    Write your saddest or worst expierence in UO and post it on the Startics Forum Topic titled "come one come all A CONTEST." That's all.

    I would like to have real stories, but there is no way to tell for sure. Thus it is this simple the story that myself and Darklady like the best wins.

    Deadline for entries is Sunday, May 20.

    Write up your stories folks! I would be particularly amused to read stories about the loss of favorite pet birds.

    Praise Minax!

    Posted on Thursday, May 17, 2001, 4:09 AM EDT by Ithunk (LegendsAOL)

    Golden Knight #69 - "Reach for the Stars"
    >>> Felucca Facet News <<<We recieved the following...

    Golden Knight #69 - "Reach for the Stars"
    Hosted by Rikus, Ancient Sage of KoA

    Date: Friday, May 18, 2001 @ 8:00 PM CST

    Time: Registration takes place from 7:30 - 8:00 PM CST. Gates will be leaving the Village @ 8:15 PM CST (Please try to be there on time, if not early). There will be NO late entries.

    Where: The event takes place in a secret location but leaves from the Alliance Village. Seperate Gates will be provided in the Village for both participants and spectators. The coordinates are 136*24'S, 27*12'E . http://www.allianceknights.com/village.html

    Entry Fee: 1200 per team. ONLY teams may enter. No individual pairings.

    Prizes are: 20,000 gold pieces for the winner (10,000 per person). 10,000 for second place (5,000 per person)

    Description:
    This event will be a 2 person team Free-for-All in a pre-determined but undisclosed location.

    Event Rules:
    - Any and all Magic Items/Weapons are allowed EXCEPT any Magic Reflect Items or Armor
    - Mounts WILL be allowed, but may not fight in any way, shape or form
    - No tamed animals except mounts.
    - No looting of any sort, in any way!
    - All spells allowed EXCEPT: No Summoning spells (this includes Blade Spirits and Energy Vortexs, No recall/gating, No Invisibility.
    - No Hiding due to the nature of the event.
    - Precasting/Predrinking is allowed
    - *There will be NO time limit. The event ends when there is one team left.
    - Poisoned weapons ARE allowed.
    - No help from outside the ring.
    - When/if you die, we will try to come to rez you ASAP, please gather your things and stand next to the OUTSIDE of the arena with your death robe ON so the rest of the combatants can seperate those that are still in from those who are not.
    - Once you die, you are out for the match and may not re-enter or help your teammate in any way shape or form. Doing so results in Disqualification for your entire team.
    - If a situation arises where combatants are "blue" to one another they may be asked to stop and flag before continuing, but this is left solely to the discretion of the parties involved.

    *(This rule may be subject to change if there is an excessive amount of running/avoidance of confrontation between teams)

    As a reminder to all participants in this Golden Knight event: As we try thoroughly to protect and oversee everyone that enters our event, please remember that KoA or it's event helpers are not responsible for lost, stolen or ruined items in our event. We do this as a form of entertainment for the general community and do everything in our natural powers to protect the people that participate, spectate or help with our events. Remember, we are players just like you, we aren't gods and can not be at all places at all times to monitor everything. Thank you for your understanding.

    Sincerly,
    Knights of the Alliance (KoA)

    Reminders For Spectators:
    -- No faction fighting in the Village prior to the event or during the event while it is being held.
    -- Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack fighters in the ring.
    -- Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    -- No casting, sparring, or fighting right around the ring. If you wish to do this, please go to another location.
    -- No spectators in the arena after the event begins.
    -- The Golden Knights event is an OSI sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for disruption are solely the decision of the representatives of Origin Systems.
    -- Have a great time! Cheering for your friends is encouraged!

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 3:56 AM EDT by FatherGanja (LakeSuperior)

    Where in Napavalley Contest
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Hail fellow Britannians!

    Napa's very own Riders of the Wind are pleased to announce our first, and hopefully weekly, "Where in Napa" contest! This will be a grand time to show off your vast knowledge of the surrounding countryside, both above and below... and possibly walk away with some cash and other goodies. Each week, a screenshot will be made available to all those participating, of a particular area in Britannia. These areas will be initially limited to Trammel and the Lost Lands. The rules for this contest are simple: be the first person at the designated spot within the time limit and with the proper password and you win! It's that simple. Although the premise is simple, finding the given location may not be. But fear not... we promise that all of the locations will be attainable by normal means within the time period. You won't see areas such as the Star Room, Under the Sea, or any of the areas that Belan the Looter has special runes to. Below is all the information you need to enjoy this event.

    Date: Friday, May 18, 2001
    Time: 7:45PM Pacific time
    Location: The main back room of the Vesper Bank

    1. Interested participants should meet in the main back room of the Vesper bank starting at 7:45PM for gates to the Riders of the Wind guild house. Gates will be made available up until 8:00PM.

    2. At 8:00PM the guild house will be opened to the waiting participants. When all of the participants are safely in the guild house, the door will be closed and the event will begin.

    3. At this time a URL will be displayed giving a screenshot of the area to locate, and the value of the prize for being the first to reach that spot with the correct password. The password and time limit will also be on this page. At this time the participants are left to their own devices to reach the designated area.

    4. At the designated area there will be a hidden affiliate of ROW waiting for the first person to show and bark out the password. If the correct password is given, the person will be gated back to the starting location to receive their prize. This first week's prize will be a cool 25,000gp!!! There may also be some other trinkets thrown in there as well.

    5. If the designated location is not reached within the time limit, the prize will be rolled over into the next week's contest making for an even larger prize.

    As the locations get harder, so will the prize get larger! If we find that the locations are too hard, we will offer smaller prizes for easier locations. The minimum will always be at least 10,000gp.

    So, put on your geography hat and join us in ROW's first "Where in Napa" event!

    Lord Wind Runner,
    Riders of the Wind - Napa Valley
    You can contact the event coordinators at this email address

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 2:56 AM EDT by Raeven Aurora (NapaValley)

    NEW Monster Sighted
    >>> Trammel Facet News <<<Dracul sent me a scroll describing his encounter with a new creature in the realm. An Orcish Avenger! It was traveling with several orc lords, a few orcs and an ettin or two. Use great care when dealing with these creatures. As they were reported to be quite strong. Much stonger than one would expect.
    I am awaiting more details now. And shall forward them to the community as soon as possible.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Thursday, May 17, 2001, 2:13 AM EDT by Barth VanDorn (GreatLakes)

    Gems of Virtue - Quest
     
    Hail fellow Britannians!  Another Sonoma Player Association event calls for you and your skills as the quest for the Gems of Virtue continue.  Please meet at Paladin Isle in Trinsic, Felucca, and look for paladin Chris Hahn, squire Joram Soulrift, and the others as they gather together a group to help track down the Gem of Honor.

    Paladin Isle is in the northeast part of town and is the only island within the walls of Trinsic.  The adventure starts at 7pm PST this Thursday!  Don't miss out on the opportunity to create tales to tell thy comrades as ye sip ale by a fireplace on some future random night.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 11:32 PM EDT by Vladimir Taltos (Sonoma)

    The Mystic Mead Dart Tournament
    >>> Trammel Facet News <<<Trekonn sent in this information about the Mystic Mead Dart Tournament
    Greetings!

    The Mystic Mead dart tournament just keeps getting better. Last week we had an incredible turnout, on friday night we ended with a pot of 7900gp and Tero leading with 86 points. On Saturday we were visited by a very generous man, Gudzenheit III. He entered the tavern, observed the event for a while, drank his ale and then departed. A few minutes later, he returned and handed me a check for 20,000GP. I told him the entrance fee was only 100GP and he smiled. "No Trekonn, this is a donation for your event." I was certainly surprised and thanked him for his generous donation! This brought the pot to over 35,000GP! The line to the dart board suddenly got alot longer real fast. Thug Girl approached the line and threw 100 points! Everyone was happy for her and upset in the same breath, they wanted to win the largest pot to date. Person after person tried and I barely had time to drink my ale.

    Then Heijin threw 100 points as well! I was truly shocked, never had there been a tie in the dart tournament,but those two scores would stand and both would recieve a check fo 21,700GP! After the event I visited with Gudzenheit III and he donated some more really nice items that will be added as bonuses to the dart tournament in the future. A truly amazing night indeed!

    On Sunday night we had the drawing for contestants and Fazban was the winner of the SOS bottle and fish net. This week we are giving away a full plate shadow suit and 10k to the OMK Marketplace. I would also like to remind everyone that Sunday nights you can buy a ticket for the small placed tower we are giving away. Tickets are 1,000GP each. I had stated previously that the drawing was going to be held on June 3rd, but due to circumstances, we will be moving it back one week to the 10th at 6pm PST. I would like to thank everyone for their support, and look forward to seeing everyone again this coming weekend.

    Thank thee,
    Trekonn
    The Hierophant
    Oracle of the Mystic Knight
    Thankye, Trekonn

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 10:59 PM EDT by Cymidei Fier (Baja)

    CBD Village Naming Contest
     
    Hail Fellow Britannians!  This looks to be promising...

    Hail Sonoma, we at CBD Village are holding our first event this Friday at 9:00 central(7:00 pacific).  The event will be naming the town, myself and other villagers will listen to people's suggestions on what the name of the town should be.  We will then choose what we think are the best two and then we will hold a ballot box vote in which everyone there may vote.  The winner will receive a cash prize.  Role-Playing environment highly welcomed.

    Also keep in mind when creating a town name our guild's name is The Clan of the Blue Dragons.

    Good luck, and may your village not be named Dlan of the Clue Bragons...  uhm...hmmm...

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 10:29 PM EDT by Vladimir Taltos (Sonoma)

    Lord Brian to Host Gathering and Tourney
    >>> Trammel Facet News <<<Well met, pilgrims.

    I just received this missive from The Evil Lord Brian, regarding his upcoming social event. Read on for further details.

    Greetings all. I, The Evil Lord Brian, guildmaster of LoS, will be holding a gathering at my home at the Skara Crossroads. All factions and guilds are welcome to attend, providing they do not fight im my home. Outside, you can do as you will. Please feel free to bring dates.

    There will be a fighting tourney with 20k the prize for this winner-take-all event. No other prizes will be given.

    As for rules, they are simple. No magic weapons, shields or armor of any kind. In other words, if it's magic, leave it at home. No poison weapons. No looting of the one you felled an NO SPEED HACK!!!!! I will have your arse banned so fast it will make your head spin!

    We need at least 15 fighters and mages are also welcome to join in. So, come on down at 6:30 p.m., CST and join in the fun.

    The Evil Lord Brian

    Ahhh, a tourney! Let the games begin! Once more, Ith'unk and I will volunteer our inconsiderable prowess to guard the mead.

    Until next we meet, safe journeys to you, one and all.

    Cyn
    Grand Exhalted Defender of Mead and Other Fine Spirits

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 9:49 PM EDT by Cyn (LegendsAOL)

    Mysterious Outbreak Reported by Local Healers
    Time to get your flu shot apparantly.



    " Mysterious Outbreak Reported by Local Healers..

    Serius Deruk of the Trinsic Healers Association made the following announcement yesterday at the monthly gathering of healers and alchemists in Trinsic:

    "Tis my unfortunate duty to warn all ye of a crises most serious. There seems to be an outbreak of sorts runnin' rampant through out our lands. Common folk and nobility a like appear to be coming down wit an illness like none I have seen in me old weary life. The infection itself can be recognized by the following symptoms: coughing, fever, chills, and slight delirium. More symptoms may come to light as we continue to study this most perplexing illness"

    When asked what made this sickness any different than the common "cotton head" known well to most, Serius had the following to say:

    "This.. disease is unlike any recorded illness yet seen by my healers, it seems to mutate when passed from person to person, making a cure almost impossible, even leeching seems to help for naught. Please be weary of the people you accompany, be safe the activities you choose. We still are nae sure of how this disease is spread. Our biggest concern currently is that this.. bug.. seems to aim directly at the very mind of its poor victim, causing delusions.. and possibly worse. Again I beg of ye, be weary, this is no common "cotton head"."

    At that Serius left the gathering saying he and his healers would do what they could to continue study of said illness.

    It leaves this writer to wonder, how bad can this illness and its symptoms get? What is it that suddenly caused such an unusual illness? Questions yet to be answered.

    ~Sonoma Daily Press"



    Hrm.. Quite odd.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 9:35 PM EDT by Ashley (Sonoma)

    Comments from the Team - Cynthe
    The latest Comments from the Team is up, this time from Cynthe:
    Comments from Cynthe May 16 2001 6:08PM

    Hey there,

    Many of you have seen my name since I pounced onto the boards in March, but some of you may not have any idea who I am. :) I’m Cynthe, otherwise known as Amy Sage in that other thing we call real life.

    Like many of the recent Comments from the Team, I’ll start off this one with a bit of an introduction. I’m a native Texan, and attended the University of Texas, studying Music, English, and German. In 1998 I was hired on at Origin to help out the Ultima Ascension team with some database work (okay, so it’s a glorified way of saying data entry, but hey, you have to get your foot in the door somehow). After six months of doing some behind-the-scenes design work, I was hired on as a full designer, and stayed on until the game shipped. After that, I accepted the position of Community Coordinator for Ultima Ascension. The position was a good fit for me, because I knew the game well, and… well… I tend to talk a lot. :) In February of 2000 I moved on to the role of Community Coordinator for Ultima Online 2, later to be called Ultima Worlds Online: ORIGIN. This role included weekly website updates, as well as lots of posting on message boards and answering questions in the community when possible.

    So now on to the present… after the decision in March of 2001 to concentrate on Ultima Online, I moved over to UO, filling the position of UO.com Content Editor/Writer. To say the pace has picked up would be an understatement. I used to think that weekly updates kept me pretty busy. The UO site is another beast altogether… the updates are daily, and at any given point in time there are twenty people waiting for information, updates, and changes done to different sections of the site. Talk about a lesson in scheduling!

    I’ve had people ask exactly what the Content Editor/Writer does. Well, it's important to note the term "content" in there, since that's my domain. The actual design and appearance of the website, and the coding of the sections is not done by me - we have an extremely talented web team with an incredible knowledge of web design and code. And as for editing and writing, I actually seem to do a lot more of the former than the latter, but that’s mainly because the community’s more interested in hearing the developers talk than the editor. And that’s certainly fine with me! My tasks include things like soliciting/selecting/editing weekly spotlights, Comments from the Team, and the daily alerts (which involves deciphering the emails between the billing department, the network operations group, the development team, and the support group to figure out exactly what these things mean for the players and make sure that there’s something on the site to let people know what’s going on). I’m also now in charge of keeping the site updated, which is a gargantuan task, and one I have only begun. *side note - I’m well aware that there are many pages that could use an update. I’m always cool with getting emails about those pages… I file them into my “list of things to fix” folder. And since I, for some reason, always find it difficult to pull myself away from the community “front line”, I also try to help Melantus on the boards when I can… which in and of itself could be a full-time job. Since I’m much less experienced with UO than Melantus, I tend to focus more on board moderation and trying to keep things reasonable and civil, leaving him free to address more game-related issues.

    So I’m always open to discussion, and I welcome thoughts on the website (keep in mind there’s no way I can actually take all the suggestions I receive, but there’s always the chance it’ll grab my attention and end up in that “list of things to fix” folder).

    Till later,

    Cynthe
    Website Project Supervisor
    Origin Systems

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 8:19 PM EDT by Joshua Rowan (GeneralNews)

    Verification of Active Quest!
    Thanks to Gromm for posting the following in the Roleplaying Forum:
    Hey there everyone!

    Just a quick note about the ongoing scenario fiction :

    The stories we're posting are meant to give you a preview of things to come in about a week. Think of them as a sort of movie trailer giving you small details about what changes you'll start seeing throughout Britannia.

    Didn't we hear from Dudagog about a week ago...? ;)

    Time to go back to Dudagog's story [which you can read below] and start looking for hints!!!

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 7:57 PM EDT by Joshua Rowan (QuestandEventNews)

    UOChat to Host PvP Tournament
    UOChat is organizing a huge PvP tournament this weekend on Drachenfels. Here is what they sent us :
    On Sunday the 20th May 2001, UOChat will host our shard's biggest PvP tournament. It will take place at 7pm BST (8pm CET, 2pm EDT) in an undisclosed location.

    Three contests will be held :

    • Warriors - no magic items, weapons or armour, potions and poison allowed.
    • Mages - No potions, Hybrid characters not welcome.
    • Team Fighting - 3 characters, two mages and a warrior - Hybrids count as warriors - Potions allowed.
    The referee will be Sion Verdox (Team Cow). More informations (as well as instructions to register) can be found on UOChat.
    Good luck to all contestants !
    Posted on Wednesday, May 16, 2001, 7:42 PM EDT by Bel d'Ajoor (Drachenfels)

    Search for Larcalin
    Basil reached down and wrung out his robe. Much more of this and it would fall apart. He had given it much wear by crossing the Gentle River and then marching through swampland. He sighed and looked around, nothing but endless swamps. Nothing good was coming of this, he had lost all trace of India a week ago. He could hear the soft sound of waves crashing on beach north and decided now was as good as any time for a break. He dismounted and wondered to a broken log letting his ostard wonder off freely. Basil pulled out an apple and began to eat. Thoughts crisscrossed his mind, many possibilities, ideas as to where Larcalin was taking India. He yelled at his ostard that was getting into some bushes. Poisonous fruits would quickly end the life of a human, surely they would do the same for an ostard. Basil got up and wondered over to the ostard, yanking on his harness the ostard’s face swung around to face him. The apple in Basil’s hand dropped as he pulled the piece of paper the ostard was munching on out of its mouth. Basil turned the paper this way and that trying to make out the writing.

    "I haven’t been able to write, we moved constantly until today. He even carried me one night when I was too exhausted to go on. I still feel unclean from that horrid contact. He’s gone to check the river, so I am writing this quickly in hopes that these words will be found soon. I hope my first pages were found, but if not, we have crossed one river and are about to cross another. We are still bearing east, although we headed south for a while and then wended our way back north. Larcalin killed a man that came across us one evening. Simple rent him limb from limb. All the while he explained the man’s anatomy to me as if I’d find the process interesting. It was all I could do to not loose the meager supper I’d just finished. If only it were…

    Alas, he came back sooner than I thought and I was not able to drop this last letter. We have moved on into a swampy area and are now making our way north. Larcalin refers to me as Tefia almost half the time now, he gets violent when I correct him, so I have stopped doing so. I have not been able to get anything out of him that would be considered a weakness.

    More days, it’s almost as if he knows I am trying to leave notes behind. I’ve a chance now, although I do not know when he will return. He’s set a guard of undead around me and gone off north a bit. I can hear the sea, or at least a great deal of water. I am guessing we may be near the town of… dear gods… he’s got the crystal!"

    Basil looked up and figured he would need to find a boat soon, for no time could be wasted, it was evident Larcalin was planning to sail away with India. There was only one direction to sail from the beach, and that was north…
    Posted on Wednesday, May 16, 2001, 7:12 PM EDT by Cheebatoke (GreatLakes)

    Reminder: Tavern of the Ninth Virtue Opening
    >>> Felucca Facet News <<<The following came to us from Virtue Village.
    Hear ye! Hear ye!! The Inn of the Ninth Virtue will be open as of May 18th. To celebrate this grand occasion we will be holding festivities on Friday and Saturday evening. There will have door prizes, and of course good food, drink and company. We'll hold various competitions for prizes and for the length of the festivities we will be selling raffle tickets, at a cost of 1000gp each, for a drawing to be held at the close of Saturday night. The grand prize is a small stone tower, right next to Dragonhame Mountain(on the side towards Trinsic). There will also be 2nd and 3rd place prizes in this drawing. There will also be a vendor room where one may purchase all manner of craftable items as well as those of a magical persuasion.

    We are located in Felucca near the trapper huts east of Vesper and south of the Shrine of Sacrifice. Sextant Coordinates: 90o 5'N 143o 38'E

    For exact directions on how to reach the inn you may check our sky page at http://home.kc.rr.com/deadboywalking or send me a pigeon at coop#(ICQ#) 51337876. I would like to know if any large groups are coming, so if you are bringing a guild, drop me a line.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 6:59 PM EDT by Elisa Montclaire (Catskills)

    BNN - Orc Story: Prying Eyes
    The Latest News from BNN:
    Prying Eyes
    May 16 2001 3:25PM

    Sitting high on a tree branch, the orc scout Milug peered through the branches at the city in the distance. As he watched the humies milling about, completely unaware of his presence as they bought and sold their wares, he could not suppress a scowl. Already he missed his fort near the human city of Cove. He missed the comfort of his hut, the daily brawls, and the occasional forays into the woods looking for prey. Even more strongly, he missed the smell of charred meat in the cookpots and the hoots of laughter as yet another orc mage inevitably earned a beating from one of the lords after setting something ablaze while practicing his arcane arts.

    His only instructions had been, "watch city, no bash humies, report back what humies do, no bash humies, wait ‘til we tell you what do next, no bash humies." Milug hated instructions, especially when they involved "no bashing". And his orc lord had said "no bashing" three times, which meant Milug could not pretend to have forgotten the commands. "Orc Lord too smart," Milug thought. Subconsciously rubbing the bump on his head, Milug remembered well the last time he had disobeyed his lord's orders. Orc lords could hit really hard when they were mad. Milug didn't like being hit. He much preferred doing the hitting. But it had been over a week now, with still no word from the fort with an explanation as to why he was here. Milug was becoming impatient, as were the others.

    The sudden sound of a tree falling shook him from his orcish musings, and he looked down to see another orc, wielding a rather nasty looking ax, dragging a tree into the clearing. They had decided to risk building a small encampment near the town, but far enough into the woods to not be noticed by most. Of course, any humies who did venture too close were more than welcome... after all, the orcs did need something to put in their cookpots!

    Reluctantly turning his attention to the city once again, he spied a small band of adventures exiting the city. He let out a long and low rasping sound to signal those around him to remain silent. The other orcs immediately ceased their chopping and hid behind the trees. Milug readied his long way killer, almost hoping the humies would spot him.

    "Not Milug's fault if humies walk into camp," he thought with a grin. Milug considered making some "accidental" noise, but thought better of it as he again rubbed the bump on his head. The rest of the orcs gripped their axes tightly, only the strong threats from their lords keeping them from attacking the humies. Growing more impatient by the minute, the orcs waited quietly until the humies were gone before resuming their work.

    As the orcish scout was about to continue his spying on the city, another orc called up to him in the guttural orcish language. Milug recognized it as the latest news from the fort, and grinned for the first time in days as he looked at the city again. The news was as he had hoped.

    It would not be long.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 5:46 PM EDT by Joshua Rowan (QuestandEventNews)

    Tesserac's Ring
    >>> Trammel Facet News <<<Simon Devanin, mayor of Cove, sent this rather intriguing letter...
    On Tuesday evening, while moving furniture in the mayor's residence, I inadvertantly discovered a tattered journal, hidden beneath a loose floorboard. Reading through the contents, I was amazed to find a reference to my grandfather, Robert Devanin, who inexplicably disappeared three decades ago. Apparently written by a citizen named "Tesserac", the journal contained the following entry:

    "This ring that bears my name has led me to question my lineage. I had thought my blood noble, but the ring has no effect upon my finger, with the moons now in alignment. This being my third attempt, I know now that either the legend is false, and the spirit does not exist, or I do not belong to the family I had thought my own.

    The curator in Vesper has offered quite a sum for the ring, and coin in my hand is better than a legend unfulfilled. Still, I wonder...

    Does the spirit of Cresent Lake exist? And if so, what secrets does it hold? I know that it is nothing more than fabrication, in all probability, but Robert Devanin seemed convinced that it was true, and I tend to trust his word.

    Regardless, I've spent too long chasing dreams. The curator can pursue the matter, if he wishes, as I am through with such fantasies. I was told he arrives each Friday at 8:00, so I must be off..."

    It is implied by the wording of certain passages that the author of this journal knew my grandfather on a personal basis, indicating the contents are at least thirty years old.

    And from what was written, it appears that my grandfather believed the author's ring could summon a spirit at Crescent Lake, located east of Cove, when the Britannian moons aligned in a specific way. Although the ring bore his name, it appears Tesserac was not of noble lineage, which prevented him from activating the ring's enchantment.

    My personal interest in Tesserac's Ring is significant, derived from my desire to discover what caused my grandfather's disappearance thirty years ago; I care very little about the actual properties of the ring.

    As the responsibilities of my position keep me well occupied, I am offering a sum of 100,000 gold coins, to anyone that can find this relic and deliver it to me.

    "Tesserac's Journal" is currently available for public viewing in the Cove City Library, two houses south of the city gates. In addition, I will be available at the library on Friday evening, around 7:30pm EST, to speak with citizens interested in undertaking this endeavor on my behalf.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 5:34 PM EDT by Elisa Montclaire (Catskills)

    Off to The Races!
    Hey folks, check this out.

     
    Do you think you own the fastest pony in the land? Here's your chance to prove it! Or perhaps you have an ancient, plodding nag, but you've always cherished a hidden yen to RP a booky. Wait no longer! The Horse Races are back, and the second race of the year will take place tonight at 7 pm Pacific time at the Britain Racetrack. The Racetrack is located at co-ordinates 6o 14' S - 8o 51' W, within the guardzone on the west side of Britain in Felucca.

    There is no entry fee. Last week's winner, Darkus, has rolled over his prize to this week, sweetening the usual 25K pot to 50,000 gold!

    Join Drizzt, Master of Ceremonies, for an evening of equine entertainment and good clean fun. Can't make it tonight? Fear not! The Horse Races will run every second Wednesday.


    Good luck all!

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 3:25 PM EDT by Pluffina (Sonoma)

    Destardly Doings
    >>> Felucca Facet News <<< 
    The Wednesday Night Open Hunt is on! Tonight at 7 Pm Pacific time, Krysma Doomspeak will lead a brave band of adventurers deep into the heart of Destard. The objective? To walk into the entrance to level one and battle all the way down into the deepest level of the pit, and there face off with the Ancient Wyrm.

    All skill levels and professions are welcome on these hunts, and plenty of people who can resurrect the fallen will be on hand. If you aren't a bard or a tamer, you may have never been to Destard. Well, now is your chance. 

    Just meet Krysma and the rest of his crew at the YMCA, or if you can't get there, the party will swing by Yew Empath Abbey in Trammel before heading down into the darkness.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 3:03 PM EDT by Pluffina (Sonoma)

    The Amazing Tale of a Lengends Legend: Lady Sangria
    >>> Trammel Facet News <<< Hail and well met, pilgrims. It's been a while since I've last had the opportunity to bring you tales of the land. Somehow it seems only befitting that I be charged with delievering the account of this most heroic incident. Alas, I can say no more, my heart too full of woe and wonder. Read on.
    "The Son of Blood," as told by Lord Geldmacher

    Rain fell heavily as far as the eye could see. You could smell the moist soil, like the first spring showers. Lightning peeled across the sky. The kind of lightning you see during summer showers in the desert regions of Sosaria. Lady Sangria counted the seconds between flash and thunder. She couldn't even count to one. It was close this time. It was right above her castle.

    The Yew snowglobe fell from the mantle and shattered on the floor. The air was strong with the acrid smell of electricity and magic. Her hair was standing. She had lived through a thousand storms. This one was odd somehow. She could feel it. She jerked at the loud clap of thunder that seemed to be in her head. She knew for sure something was not right. It was as clear to her as the sun on a warm spring day that something was terribly wrong.

    She made her way through the castle securing all the window shutters. All of the castle help were gone. She gave the entire staff the day off to celebrate her recent victories in the Deceit Crusades. Her skin crawled with goose bumps as she recalled her slaying of the Black Lich Lord. Some long lost mage soul, from the time of Mondain, come to infest the lands like a plague of times past. The rotting corpse was tall, tall as a frenzied ostard. He carried a rotting gnarled staff. The stinking robes he wore were half decayed after centuries of being buried. Although rotting, with pieces of his flesh falling now and again, he was strong.

    Sangria had only seen this kind of strength in Ogre Lords. Sometimes the Lich would raise a sore infested lip in a smile or snarl and she could see maggots or worms working through his teeth.

    Light and thunder came together this time. Light so bright that she could still see the bolt with her eyes closed. The ringing in her ears was deafening. Lady Sangria was in a red fancy dress with a blood red cloak fastened with a golden broach. She had on her silver sandals. She never wore slippers. Her dark auburn hair was gently curled with a few wisps floating across her face. Her hair seemed to highlight her hazel eyes, almost making them aquamarine.

    Making her way to the courtyard she could see smoldering pieces of wood where the stable once stood. Charred pieces of flesh with singed hair lay about the debris. Tears welled up as she remembered how well Trouble had served. The finest war steed ever, was Trouble. She had traveled all the way to Delucia to hand pick this mount. Everyone knows that the best war steeds are found in the Lost Lands. Only yesterday had Trouble saved her from the coiled strikes of a silver serpent while battling the Black Lich Lord. In battle she could not cry, only slay or be slain. Today she was not in battle. Today she was Lady Sangria, First Lady of Legends, and Lady of Love (KoV) Knights of Virtue. Lady of her estate. She lost her closest ally.

    Tears ran down her cheeks as sure as gentle rivers flow into the ocean. Nothing she could do. All honor lost in such a death. No battle, no cause, no glory. The loud clacking of the front door knocker brought her attention back to reality. She made her way to the front door through the debris strewn courtyard. Sensing all that was wrong, she pulled a War Hammer from the wall and slowly opened the door. Lightning sparked across the door splintering the wooden frame, sending the door crashing against her. She was smashed between the iron door and the wall of stone. Pain no stronger than what she had felt in battle. The molten door burned her flesh as she pushed it off. As she peered through the opening that was once a door, she spied a small bundle of cloth on the steps. The sound of a whaling infant seemed to emanate from the bundle. She pulled back a fold in the cloth to find a tiny baby. The babes skin had been burned by the last volley of lightning. She used some bandages from her pack to heal the slight burns. The wind was picking up and she could hear a voice....an evil voice....reciting arcane incantations of spells she knew not. She knew that voice. Her skin did not pale. Rather her face grew hard and her eyes filled with a red haze. The red haze she has always endured during battle. Fearing for the infant she quickly summoned a gate and traveled to the Chamber of Virtue in East Britain. The sky was clear and the sun shone brightly on the fair city.

    No sooner had the gate vanished than the sky turned black. Lightning webbed itself across the sky as thunder rolled as if from a drum. Running quickly into the chamber she hastily recited the power words of blessing for all the Virtues. Light sprang from each of the Virtue Symbols. A flowing of pure white, bright yet safe, warm and comforting. Calling upon the Virtues the light flowed through the First Lady of Legends and settled into the crying infant. The infant’s eyes opened wide as if knowing...the cries subsided...calmness was upon the infant. The infant was blessed by the virtues. Ordained in the light.

    The evil voice boomed from outside, “You cannot hide behind the walls of Virtue forever, Sangria!” An evil voice she knew. With a vile chuckle the voice went on, “I knew you would try to save that child. Think you I am a fool!?! You will have sealed your own fate protecting that child. In your death, I will grow even stronger. My powers are only beginning to show!” Having brought the infant to safety and succeeding in blessing the child by all the virtues she knew what she had to do. It had been told to her once when she was young. She did not know what it all meant then. But today it was clear. She would never forget her trip to the hidden valley southwest of Trinsic. The words of that old seer forever engraved upon the stone of her mind. “Your life for the life of a newborn. The newborn of Virtue, to be blessed by you, through your virtue, where all Virtue is known. You will never marry, nor will you ever conceive. But you will have a child. A son. A son not born of you, but born to you. A son that will never know you, but know of your virtue. You will never know your son, but will know to give him Virtue. He will be the Son of Blood. Your blood. And in your passing he will know all of you that is Virtue.” An ominous black vortex formed outside the Chamber pulling at Lady Sangria. An evil pulling...a taunting...of death and destruction to come. Standing up and wielding her War Hammer she marched to the door. She made her own cadence to march to. A cadence hummed to the beat of her life. A life of battle against evil.

    It was not any War Hammer. It was Her War Hammer. A truly rare war hammer. Forged by Elric, Hammer of Virtue. An indestructible, silver, supremely accurate war hammer of vanquishing. Rare enough, but this hammer was also blessed. Blessed with all the Virtues. It had never been used. Only carried by Lady Sangria while she waited for her destiny to find her. The vortex dissipated and took shape as the owner of that vile and evil voice. It was the Black Lich Lord. Somehow, it survived yesterday’s defeat in Deceit. It seemed to be even stronger somehow because of yesterday. It started to smile as she approached. The amused Black Lich Lord started to recite more arcane words of power while making gestures with its rotted staff. Lady Sangria quickly chanted the most powerful words of Virtue she could put together. She knew not where the words came from, only that she knew them now and could feel the power of all the Virtues resonate through her body. The blessed war hammer began to glow and now She, Lady Sangria, First Lady of Legends, began to smile wryly at the walking mage corpse. Black Lich Lord or not, her destiny was stronger. In one fell swoop, her high arcing swing dealt a terrific blow. Striking through the left clavicle and continuing through diagonally as if slicing a piece of bread. As her blessed hammer hit center mass the hammer seemed to come alive. It stopped its movement and began to hum while the bright glow of the hammer began to oscillate through all the colors of the spectrum. The blackness of the Lich seemed to engulf the light as if trying to quell it, smother it, drive it from existence.

    As she continued to chant words of power she did not know, the Black Lich Lord struck wildly at her delivering damage and pain she had never known. On the brink of consciousness she saw her life pass and knew that these images were now passing on to the infant. The hammer began to vibrate as she watched friends from her past walk through her mind. Sir HighTower, Lord Wolfgang, Lord Wilson, Twisted, Lord Casca and LadyPeg, Lady Cielo, Syann, Lord Cyn, Peltier, Lord Dutch, Lady Kirsten, LordRaist, Lord Hexeon, Lord Elof Dragonheart, Lord Judinny, Hell Spawn, Von Fanel, Khazid Devir, the faces now flying through her mind at an ever increasing speed. BOOOOOM!!! The hammer exploded sending shrapnel into every point of rotting flesh that the Lich Lord was. The blessed pieces of the hammer begin to sear and burn on the undead being. In a loud shriek the Black Lich Lord imploded. The well of negative energy was overwhelming. Lady Sangria was taken into the blackness. She was gone.

    Only pieces of the blessed hammer remain. Town guards began to appear everywhere. They were stumped as to what had transpired. They did find the infant. And noticed the glowing symbols of Virtue as well. Never has anyone seen the symbols glow like this. A guard picked up a piece of the hammer noting it had been engraved. It was in the old tongue but he read aloud and translated as if hypnotized, “Lady Sangria, First Lady of Legends, Lady of Love, Guardian of the Blessed War Hammer of Virtue. War Hammer of exceptional quality, Crafted by Elric, Hammer of Virtue (KoV).

    After word reached Lord British, runners were dispatched to Lady Sangria’s Castle as well as to bring the Blacksmith Elric before Lord British. After hearing of what the guards found, Elric repeated the tale of Sangria’s quest to the hidden valley near Trinsic and of the destiny foretold by the seer. Once it was clear as to what had happened, Lord British declared the name of the infant child to all. “From this day forth, the child found in the Chamber of Virtue will be known as Hijo de Sangria,” the court clerk bellowed from beside the throne of Lord British. And with that ending is only the beginning. Hijo de Sangria knows all of what happened that day. Only after years of learning was he able to understand why it happened. Although he conscripted me to tell you of this story, he keeps to himself why it had to be.

    Glorious Lord Geldmacher, the Starving Bard

    I read the account, just as you are reading it, now. And am drained both emotionally and spiritually for my efforts. I know not what this mystical event portends for the future but for the present, I am both saddened and inspired beyond words. To the soul of Lady Sangria, I say this; The Druids of Legends salute your life, mourn your passing. and pledge an eternal alliance to the Son of Blood. May I be so fortunate as to meet thee again in the next life, my friend.

    Until next we meet, safe journeys to thee, one and all.

  • Cyn, The Eternal Batchelor

    [ Comment on this article ]

  • Posted on Wednesday, May 16, 2001, 2:58 PM EDT by Cyn (LegendsAOL)

    A Website for European Weddings
    Kathleen sent us the following announcement :
    Are you interested in UO weddings on the European shards ? If so, you are invited to visit our website, where lots of informations are available : support, locations, scripts and whatever you may need.

    There you can also apply for a wedding performed by a player instead of a counselor. Two facets of this website are available, the first one in german, and the second in english. We're looking forward to support everbody interested with informations, tools, suggestions and help for your wedding.

    In addition, you can page me on ICQ #7760577 about this.

    Best regards,
    Kathleen
    Telia's Rune Libraries

    Thanks a lot Kathleen for this announcement.

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 12:51 PM EDT by Bel d'Ajoor (Drachenfels)

    Elysium Supply Caravan Destroyed!
    >>> Felucca Facet News <<<This news in from Lord Breti.

    Lord Breti looked worried. "It's late" he said. "The
    caravan was supposed to arrive two hours ago."
    "Perhaps one of the horses became lame?" Thomlinson
    mused. Rubbing his chin Breti looked over at
    Thomlinson, "Well lets ride out along the road and see
    if we can meet up with the caravan; we're almost out
    of ale and this I cannot abide any longer!" They
    headed downstairs and rode off toward the distant
    road. "We'll head north along the road and look for
    any sign that the caravan passed by" Breti stated.

    "Aye Sir" said Thomlinson.

    The two knights bantered on the ride north, remarking
    what a fine day it was. Twas not a cloud in the sky
    and no monsters rose up to assail the pair. Indeed
    all seemed to be well in the realm.........until the
    reached they reached the bridge. "By Lord British!"
    Breti shouted. "The caravan.....its been utterly
    destroyed!"

    There before the pair rose up a scene so horrific it
    was as if it had been pulled from the deepest depths
    of hell. All along the path were the remains of the
    packhorses. Strewn about as if some great hand had
    reached down and knocked them over as so many chess
    pieces. The stench of death hung everywhere as horse
    blood dripped from the surrounding trees. The nearby
    river ran scarlet as the still warm blood trickled
    down the riverbank and into the water.

    "Sir, what could have done this?" "Or who?" inquired
    Thomlinson. "This I do not know but there must have
    been a large force involved" said Breti. "This must
    have just happened...the blood of these horses has not
    yet congealed. Take a look around and see if you can
    find any tracks or clues. Two score of horses are not
    slaughtered easily....there must be a clue as to the
    person or party responsible."

    Thus the two knights gingerly stepped thru the carnage
    looking for any clue as to the parties responsible.
    They were just about to give up when Thomlinson yelled
    "Lord Breti! I think I found something!"

    There upon a bush was a small scrap of plain black
    cloth. Fingering the cloth gently between his fingers
    Breti remarked "There is horse blood upon this indeed.
    Did you see anything else....tracks, ale bottles, the
    food meant for the tavern? For I did not see
    anything." "No sir I did not" Thomlinson reported.

    "Most strange....if a band of robbers did this there
    should be tracks or some sign of their passing....yet
    there is none. The shepard I hired to guide the
    horses is missing too. Not a sign that he was even
    here. We had best report this to Lord Wolf
    immediately".

    Then the two knights wheeled their horses around and
    rode toward Elysium clutching their one clue.

    Lord Breti

    [ Comment on this article ]

    Posted on Wednesday, May 16, 2001, 7:10 AM EDT by Azalin (Atlantic)

    Play the Lottery!
    >>> Felucca Facet News <<<

    This in from Dragons of the Syndicate.

    The Syndicate has begun a new promotional game for our island city of Arx Draconis. Its a lottery type game based around locked boxes on a vendor. Every box is a winner but some boxes contain things of much higher value than others.

    If you visit the Treasure Map Runes on Arx Draconis Felucca you can participate. Locate the vendor on the steps and on him you will find a
    series of locked red boxes. Buy one of the. Break it inside your house or unlock it and reveal what is inside. You could win one of many
    prizes including:

    100K in Gold
    A small statue
    A Free Try Again Check
    A Hair Restyle Deed
    One of an assortment of Semi-Rare items

    So come visit Arx Draconis and play the Lottery. You will also find 50+ vendors there, 3 regular rune libraries and a Treasure Map runes (decode
    your map, look it up on our website linked above, and recall right to your map!). Also on Arx Draconis in Trammel visit the Castle there.
    Trammel TMap runes are located there along with a rune library and more vendors!

    Thank ye Dragons. Evil luck to all participants.

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 10:31 PM EDT by Azalin (Atlantic)

    Battle Royal Hosted by K*V!
    From Rebecca Smithe, GM of K*V:
    Battle Royals All Night Long!

    When: Saturday May 19th 7-9 PM PST
    Where: Nujelm Chessboard in Trammel

    A series of battle royals will be held all night long on the Nujelm Chessboard in Trammel. The last man standing at the end of each battle royal will win 25K. Here are the rules:

    -No Looting
    -No Hiding
    -No Pets or Mounts
    -No Poisoned Weapons
    -Only GM Weapons and Armor
    -Must Stay On the Chessboard at all times

    Come and participate in the non-stop action of full scale battle royals! For more information please contact Lady Rebecca.

    www.knightsofvalor.org

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 8:03 PM EDT by Jon Snow (Pacific)

    Meredith's Story Night Continues!
    >>> Trammel Facet News <<<From Baja Freeborn Press by Ursula
    Please join old friends and new this Wednesday at 6:30pm PST, at the Skara Brae Fairgrounds [in Trammel, located in the farmlands northeast of the Skara Brae docks, on the mainland. -Ed.]. There are many tales in this land, come tell yours! Or if you're feeling brave, try your hand at Story Roulette!
    Thankye Ursula!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 7:17 PM EDT by Cymidei Fier (Baja)

    Impy's Auctions Again This Week
    >>> Trammel Facet News <<<This scroll was also on my steps this afternoon...

    IM PY’S ARTIC FAIRE

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This week Impy’s would like to first take a moment to thank all the hard work all of the Volunteers have done over the past years.  We can’t say enough about the impact they have had on many of the members of the Impy Staff and we wish luck and safe travels to each and every one of them.  Fare thee well Robed Ones!

    This week’s auction is looking to be one of the hottest of the spring.  With literally tons of weapons and armor, each and every warrior in the realm would surely benefit from attending this week.  We also are featuring a pre-reward Gargoyle Statuette, and we even have a Potted Plant DEED (that’s right, it hasn’t even been used).

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    A Potted Plant Deed?  I didn't even think those were around any more at all.  <chuckles>

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 6:09 PM EDT by Barth VanDorn (GreatLakes)

    The Secret of Zandramas: Part II
    This wonderful story continues to unfold, as I found out in the latest scroll I have found...

    The Secret of Zandramas: Part II

    Blinded Knights

    B-D stood off face to face with KOB. The Knights of Britianna were hard pressed and itching for a fight only held back by a command and the honor that this was Sirus’s crusade. A threat was made by Zandramas [B-D]. To get any information from her, for the cure for Mystic Rose’s blindness, the guild would either have to make an exorbitant donation to the Cult of the Black Dragon, or engage Zandramas in combat.

    Before Sirus could answer Zandramas launched an attack to answer the question for him. Upon reflex both guilds exchanged magic and clashed swords. However the battle had little purpose and stopped as fiercely as the firefight began. After the battle, Buck-O [KOB] and Zandramas both lay dead. The cult members proudly picked up their dead and filed into the B-D keep as if the KOB Guild was never there.

    It was as if B-D knew this was the type of action that would bring KOB retribution back time and time again. And waking up each morning to a siege was not what Kandalor [B-D] would look forward to each morning. Better to let KOB enter the keep to draw their own conclusions.

    Meanwhile Sirus was pondering how the next chapter would play out. Zandramas was most likely acting alone to please her master, but with her dead where would he turn to next? It was at this moment he noticed he was looking at Furie [KOB], and something about that was definitely amiss.

    “Furie, where is Gil?” The look of shock on her face was enough to give Sirus his answer. From the top quarter of the keep he looked up just in time to see a familiar face duck from behind the highest window. Sirus instinctively knew the face he saw was smiling in pleasure. “They took our guildmaster hostage.”

    “No Sirus. Eowen [B-D] has taken a liking to Gil as a toy. It’s as simple as that.”

    hmm, sounds like the KOB will be a bit busy this week.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 5:59 PM EDT by Barth VanDorn (GreatLakes)

    Sage Talks About Stat Loss, Etc.
    Sage, the Lead Designer of UO, just posted a terrific essay to the Ultima Yahoogroups Email Group on the issues of Stat Loss, PK's, the Virtues, and just about everything else under the sun. Here it is in its entirety:
    Stat loss. Those two words strike fear into the heart of every PK in the game. To understand why stat loss was put into the game, you need to analyze the past of Ultima Online in an objective manner.

    Originally, the ability to kill an opponent in UO was a way for the players to police themselves. It was a survival of the fittest plan, where those people who bothered you could be killed by you. However, you could also be killed by people you weren't bothering, or kill people who weren't bothering you. The system did not try to divine intent, which is impossible for a game to do.

    Those who did not wish to be killed could stay in towns, which were basically safe areas. The problem, of course, was that towns were not very interesting places. Other than buying things from the NPC vendors, the only thing to do in town was bank. Even the bank was a paranoia zone, because while murdering was outlawed in towns, sneaky thieves could steal with very little worry of being caught. Players were more wide-eyed and paranoid than a mob stool pigeon on crack in the Sopranos house. At that time, you had to yell "guards" for a thief to be caught, unless an NPC noticed it and yelled for you. Thus many people created the macro "Vendor, buy, bank, guards!" Even towns weren't safety zones, and UO was basically a PvP world.

    So what did a PvP world really mean? Basically, it boiled down to might makes right. As most of you know, in UO, might is equal to time. The time you invest in your character usually means your character will become better (usually being the operative word, since some people don't spend their time on character growth). Thus those with more time to spend in the world could pretty much beat on (gank / r0xx0r) those who spent less time in the world, or those just entering the world. This, of course, created some pretty severe problems. As the game matured, you started to whittle down your playerbase because new players could not join the game without spending a majority of the time looking at a screen with more black and white than the first season of Gilligan's Island. Some new players were tenacious and willing to stick it out, but many weren't. Even older players got tired of getting beat on because they could not exact retribution.

    Why could they not exact retribution? Kal Ort Por. The recall spell basically allowed any person intent on killing another to escape with less mana than it cost to begin the fight in the first place. By the time word that PKs were around reached the eyes of an anti (someone who enjoyed hunting PKs), the murderers would be gone, leaving only a pile of bodies and some "OoooO Oo Ooing" ghosts to mark that they had ever been in the area.

    How bad was it really? Well, since I was a GM in the "old" days, I can tell you that one or two PKs could cause 200 calls in one night. Imagine that every call takes five minutes to answer on average. That is 16 man hours. Basically, one guy could cost you four headcount for the evening, and a lot of pissed off people. It didn't matter that killing was part of the game, and should not have necessitated a GM call; people called into the queue anyway. It didn't matter if most people were reasonable and wouldn't kill everyone in sight; it only took one dedicated sociopath to create havoc.

    At the time, the dev team responded with the new reputation system. They were under constraints to use a small amount of memory when creating a system to stem the flow of murderers. The idea of innocents=blue / and murderers=red was the plan they came up with. Still, players learned to skirt this system and use the boundaries to exploit every possible loophole. Eventually the system had to be modified to plug the holes, and the complexity grew. If players did actually become Red, they could make another character, and simply use that character to bank and go to town for them. (Townie mules.) Really, being a murderer wasn't hard; it was quite easy. There were still no consequences that could not be avoided. Thus the idea of stat loss came up. Those who remember the early stages of UO may remember that stat loss was actually an original penalty for dying. Of course, realities of the internet changed the original design as people died due to lag, or at times, bugs. It was felt that loss of items and stats was too severe. However, the idea of stat loss was brought back up as a way to curb murder. People were voluntarily murdering other people, so it stood to reason that if they continued along that path, they would have to pay the penalty. What this really stopped were those people who went out and murdered, at will, any moving target. With the new system, if the PK died, they could not simply go back out and be at the top of their game. Basically, stat loss was effective at reducing the number of sociopaths from the game by costing them time. Still, even this did not really give those players who wanted nothing to do with murderers a place of reprieve. This is why Trammel was introduced. Trammel gave those people who did not like murdering a place to be safe. (Note: This is by no means a complete history and some motivations and facts have been left out in the name of brevity, which Cynthe would remind me is a good thing.)

    Finally we get to the question that many have asked: why not remove stat loss on Felucca, since the introduction of Trammel allowed people to escape murderers? Right now, Felucca is still a place people can go to explore and socialize, and they can feel reasonably assured that they won't get ganked ten seconds after stepping through the Facet Gate, leaving them staring at a black and white screen. Many people still have their homes and towns in Felucca. Removing stat loss would change all of this. The same problems that existed in UO before the split exist now. If we removed stat loss, we would simply be subjecting Felucca to the old times where people were free to kill everyone in sight. That means that very few people would ever go to Felucca. Far fewer than go there now. Felucca would become a wasteland of no visitors and the space there would be wasted.

    I am now going to express my personal opinion on the subject. This in no way implies that any of the things I mention are going to implemented in UO at any time. So if you quote me out of context, you suck.? The problem wasn't the game mechanics of the system, the issue is that player to player interactions are social and require social fixes, not mechanical ones. Murdering was allowed for at least these two reasons:

    1. It served as a form of player justice, something Tyrant might call the punch in the nose factor. You are far less likely to be a taunting moron if someone can end your foul mouth with a sword in the head. Taunting is somewhat less annoying when it is only OOOOoooOOOO.
    2. It gave people a reason to band together. When you have a threat to your existence in the form of a sociopath, the way to solve it is to group together to get rid of the sociopath.

    #1 failed because the outlaws grew stronger faster than those who were devoted to justice. #2 failed because people could not band together to form a posse if outlaws could always get away. What is incumbent to be done in the future is to look at social methods for solving social problems.

    What kind of social methods? For instance, if someone is bothering you, rather than killing them, you could "tag" them with an opinion. Of course, that opinion could be given in a positive light as well as a negative. People who are thought of highly would have a little bit more say in your reputation, just as those who are thought of negatively would have less say or none.

    Your reputation should carry over with you across any character on that shard. Your actions impact the community, therefore you should be subject to all of your actions in that community. You can't escape your reputation. Of course, all of this would have to be tracked carefully, so a guild of griefers couldn't tag any one person they didn't like and make them suffer. And even more importantly, getting a good reputation should have rewards associated with it. Being Honorable is a really good thing.

    Frankly, I feel combat should be moved into another place all together. Combat should be a badge of honor. Imagine a situation where you could only complete certain quests, gain items, etc. if you had Valor. Now imagine that Valor could only be gained if you agreed to participate in PvP. The more you win, the more Valor you receive. To gain more Valor, you would always have to take on people with greater or equal Valor. You could not take on someone with no Valor. The idea would be to encourage PvP without necessitating it, and to decouple it from one's social reputation.

    Another possible solution would be to make PvP combat more similar to PvM in tactics, so when players do try out PvP, it won't be something they can't be competitive at because they don't understand undocumented tricks. An example of an undocumented trick is trapped pouches. No PvP player worth their salt leaves home without them, yet many players don't even know why they would have them. Some console games do a great job of this, educating people into tactics gradually. Of course, this means monsters would have to use the same tactics players use.

    So there are some ideas as to what can be done in the future. As I said, before stat loss could ever be removed, it would be crucial to have a better system in place. Just removing stat loss would not make Felucca into the great land of yesteryear. It would turn it into a ghostland. The ideal I hold is that one day there would be no more split, per se. The Virtues would bind the people and would reward good behavior. But I'm definitely an old school virtue nut.

    Have some feedback on this? This make sure to click on the link below to go to our UO Hall Forum and let us know what you think!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 4:00 PM EDT by Joshua Rowan (GeneralNews)

    Log of UO Celebrity Chat has been posted
    The complete log of the Twenty-fifth UO Celebrity chat with Xena Dragon has been posted, and is available from the UO House of Commons web site.

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 3:56 PM EDT by Xena Dragon (CommunityNews)

    The Triple C-L Holds May's Second Round
    >>> Trammel Facet News <<<Simon Devanin issued the following scroll of recent events.

    The Cove City Chess League held the second round of May's tournament cycle, with thirteen players, representing a variety of organizations from around the globe, competing in an extremely challenging, and very lengthy, bracket of matches. With the Britannian Chess Association stepping down after their affiliation with the Cult of Juo'nar was questioned, Mayor Simon Devanin handled registration and officiating.

    The competition was so heated that after four hours of play, the final match had not yet been played! Egnever of the Knights of Airasos returned after last week's near victory in glorious fashion, ascending the ranks to defeat Angelus Penilius, of the Byzantine Empire, in a final round that had to be postponed until Monday evening, due to the late hour.

    Five players from the first round returned, with many new faces filling out the ranks of participants. Many have expressed their intention to return for the third round, and anyone wishing to participate is invited! As only four participants have gained ranking points to establish their standing, it's not too late to begin the ascent to the title of Britannian Chess Grandmaster! So be sure to come out as the Cove City Chess League continues down the road to the coveted title...

    Reach City of Cove

    Simon Devanin, Mayor

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 12:07 PM EDT by Rebellion (Catskills)

    Gladiator Games Controversy
    >>> Trammel Facet News <<<

    April 27, the Valor Knights sponsored and held the Gladiator Games, a test for the best duelists of the land. Much talk and grumbling filled the air over the entry fee of 25,000 gp, only half of which went to the victor. However, in the end, 19 fearless warriors made the trek to Valor Castle to partake of this duel and test themselves against the best of the kingdom.

    The duelists were well prepared and battle filled the air. In the end, it was ARKON, former leader of the Minax faction, who was declared winner and received the prize money of 217,000 gp. Congratulations to ARKON!

    However, the Games were not without controversy. Several different scrolls were posted at Stratics detailing the rules for the event. Yet, during the Games, some confusions existed.

    Immediately after the event, I received complaints concerning the Gladiator Games. These complaints centered upon "cheating" by the Valor Knights. It was stated that the Valor Knights wished to win their own tournament and not pay out the entry fees. Also, it was stated that there were two "winners" standing when the prize money was awarded. An additional complaint was that the Valor Knights "kicked out" non-VK members while permitting VK members who had been killed to resurrect and re-enter the tournament. Other complaints centered on the contention that the Valor Knights did not post specific rules concerning the games and then tried to implement them on the run. Yet another complaint stated that the Valor Knights permitted the use of SpeedHack by the winner. SpeedHack refers to utilization of an unauthorized third party program enabling characters to run at greater than normal speeds. It is considered an exploit by OSI and there have been several bannings relating to its use.

    With this quantity of complaints, I was interested in finding out exactly what happened with these games. I immediately contacted the organizers. I told them that I had received complaints and that I would like to have both sides of the story. Mallock provided this information to me along with a list of names of competitors. Additionally, Arthil, Guild Master of the Valor Knights, provided information concerning the Valor Knights past and future position on refunds of fees. I spoke directly to several of the competitors. Also, I spoke personally with Sharessa, a visiting reporter from Markee Dragon, who witnessed the entire event.

    Sharessa's account of the Gladiator Games is at this link:
    http://www.shatteredcrystal.com/ubb/Forum53/HTML/000023.html

    The Gladiator Games were a success and could have been a huge success if not marred by those who did not read the rules or who could not follow the rules. Several resurrected which was totally against the published rules of the Games. This action led to Mallock opening the barred fighting area which permitted a thief to enter and try and loot the goods of some of the competitors. Several contestants were banned from the castle as part of the attempted resurrections. One competitor was allowed to return when it was determined that he had been banned without cause. There appears to be no reason to believe that SpeedHack was used by any of the competitors. All asked said that noone appeared to be moving faster than anyone else. Both Mallock and Arthil have offered to return the entry fee to any of the competitors. Competitors with whom I spoke stated emphatically that the Games had been great fun and they would take part in further contests.

    It appears that the complaints against the Valor Knights and Gladiator Games are unfounded. Rules were specific and public prior to the event. When competitors broke the rules, they were removed from the games as stated in the rules. When it was discovered that they had made a mistake in enforcing the rules, the Valor Knights corrected the mistake. These rule-breakers created a near choas situation, which, by all reported accounts, was handled diplomatically and correctly by the Valor Knights. A winner was decided, Arkon, and awarded the prize money. The report that there were "two winners" standing when Arkon was awarded the prize is in fact false. The second figure remaining with Arkon had been resurrected and thus, disqualified due to a rules infraction. Additionally, anyone who felt they had been wronged was offered their entry fee returned. It appears that no cheating occured by the Valor Knights who seem to have handled a very difficult situation very well. Mallock commented that he felt more security was needed to help prevent these problems and admitted that they were a bit unprepared for what happened. Both he and Arthil vow to rectify these mistakes in the next Gladiator Games and promise that the next Games will be even better than these inaugural Games.

    I have omitted the names of those spoken to in order to ensure their privacy. A list of those names has been forwarded the management, however, if some concern exists.

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 12:01 PM EDT by Rebellion (Catskills)

    A Missing Wife
    This sad tale was sent to us by Daryln Windsong:
    Alone I sit, atop my tower, surrounded by the remnants of who I once was. All about me lay scattered trinkets and baubles, each in itself a chapter of my life, with memories and pains of their own. This music stand, that tambourine, and the scrolls of the exploits of past heroes and dastardly villains. The single rose, preserved in magic’s of its own, stands in its fine crystal vase. It weeps; almost whispering it’s sorrow at the loss of its benefactress.

    Milady wife, Melorna. A more beautiful woman was never seen; eyes that flash brighter than the purest sapphire, her hair softer then the crestfallen snow of early winter. But alas, her smile, her radiant, the light of my heart, has departed. One eve, only a moon ago, she awakened, padding softly from our bed, towards her armoire. Yet still I sleep, dreaming of things gone by, past moments of bliss in our shared lives together. Unknown to me, she dons her cloak and plain gray dress and withdraws herself from our marriage.

    Upon dawn’s first light, I traverse the stairs down to the study, only to find there, written upon a golden sheaf in a hand not known to me. I read, and it read…..

    ‘Come with us, ye darlin' lass,
    Dance with us, 'ere another moment pass,
    We, a debonair roguish band,
    Come to take thee by thy hand,
    Feel the pulse of life, and love, again,
    Among our band of charming men.

    Come with us, oh gorgeous maiden,
    Dance with us, on grass dew-laden,
    We, a band of grinning fools,
    Come again to take thy jewels,
    Though fear us not, oh stalwart wife,
    We have also come to give ye new life.

    A life away from rules and lawyers,
    A life away from unjust employers,
    Dance with us, this roguish band,
    Near and far, across the land,
    We'll show ye what ye long to see,
    A life where those who live it, live it free.’

    The only clue as to whose hand scribed this debacle is the non-de plume of ‘The Handsome Man.’ A name which I had heard a time or two before, from friends and drunken buffoons. At the time, I thought it mere fantasy, but I suppose far fetched reality is perceived as fantasy, until it strikes at ones dearest possessions.

    Please, I beg of you, any whom this missive finds, please search for my darling wife, and the wives and daughters of all decent hardworking folk.

    Signed,

    Daryln Windsong

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 9:40 AM EDT by Pfredd Mudd (Chesapeake)

    Counselors Guild Established
    Psiserrat sent us the following news:
    Hail!

    I have started a player run counselor's guild on Chesapeake to try and do what we can to help new players in the absence of the real counselors.

    Our guild is called Counselor's of Chesapeake, and we are established and dedicated to helping young ones in the game.

    Anyone who wants to help can contact me

    and if you need any additional info just let me know.

    Psiserrat

    It's great to see the Player Community stepping in to fill the void left by the exit of the Volunteer and Interest programs. I encourage anyone who might be interesting in helping out to contact Psiserrat.

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 9:30 AM EDT by Pfredd Mudd (Chesapeake)

    Nidaros Personal Servant Auction
    >>> Trammel Facet News <<< Marlene sent us the following information:
    The Town of Nidaros is holding a Personal Servant Auction this Sunday, May 20th, starting at 4pm EST. Is an auction to help raise funds for the town of Nidaros for future events.

    We will be auctioning off people for one night, either as a date or as a service for goods.

    The auction will be held at the Dew Drop Inn, located at coordinates are 44°S 27°W, in Trammel. There will also be an open bar.

    So please all attend and have a good time. Maybe you will even come home with somebody.

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 9:22 AM EDT by Pfredd Mudd (Chesapeake)

    Vendor Stores Opening
    A note from Garack:

    Announcing the launch the sublime shopping experience in europa we have vendors located at 2 stores in this fair land

    For more Details check out

     
    The Lady Smith Jazimine and her Brother the GM Tailor will be available Wednesday the 16th may starting at 1900 With Jazmine till 2000 and then 2000 with garack till 2100
    they will be available at the Britain Store and Jazmine will be doing free repairs 
     
    Hope to see you then
     
    Garack

    Thanks

    Posted on Tuesday, May 15, 2001, 8:32 AM EDT by Marshall Drakan (Europa)

    A Shipwrecked Adventure

    A note from Sagonari:

    Oh no... Shipwrecked!

    Want to try a real adventure? Read on!

    The idea is to put 20 characters on a secret, deserted island. To make sure
    it is a real challenge, only brand new characters can enter. So you will
    need a free character slot to enter. These 20 characters will be divided in
    2 teams, 10 people on each team. Each team will have one ship each, for
    storage. The team leader(an experienced player) will recieve the only key to
    the ship, which among other things include a dye tub, dyed the colour of the
    team. This is the teams "flag". He's free to make copies of the boatkey if
    he wants to. And if he has the necessarry resources, of course! The two
    teams are in a guild each. Two organisers will be GM of these guilds so they
    can declare wars etc. The event will last one full week, from June the 1st
    to June the 8th.

    This isn't a dedicated roleplaying event, but roleplaying is encouraged.

    When the teams has been put on the island they have 6 days to gain skills,
    craft equipment, score points and most important: to learn to work together.
    During the week there will be several sub-quests to keep it interesting. On
    the 7th day the guilds will declare war on eachother. The winner of this war
    will recieve a good amount of points, but the winner of the war won't
    necessarrily be the winner of the event. The team with most points wins the
    event. However, there is no prize. This is an experience for a UO lifetime!

    How do I join?

    Simple, answer a few questions and email them to
    [email protected].

    What's your name? (or nickname which you use in UO).
    How many months have you played UO? (to see (roughly) how experienced you
    are)
    How long time do you play UO each day? (hours)
    When do you play? (time of day)
    What timezone do you live in?
    What task would you like to have in the team? (bowyer, tailor, archer, pure
    fighter etc.)
    Would you like to lead a team?
    What languages do you speak?
    Which country are you from, and what type of connection do you have?
    Why would you like to participate?

    When you recieve the confirmation that you're on the team, then you will
    recieve a link to a website which explains the rules etc. in details.

    We won't tell where you will be shipwrecked, but here is a short description
    of the area:

    "The location is a wooded area where you can lumberjack to get wood for bows
    and furniture. Some animals walk around on the spot, excellent to get hides
    and meat, so the teams can make some leather armour and eat something else
    than fish, which can be caught from rivers and pools. The landshape is
    rather rough. Always watch where you are going, it isn't a holiday island.
    Altough the location isn't very large, it's big enough for both teams and
    big enough to get lost.

    There are no ridable animals on the island but we will import some from time
    to time and release them so if a team has a tamer, they can tame the ridable
    animals."

    And many thanks to Interest Game Master Talos who helped us making it more
    enjoyable for the shipwrecked, and Caretaker of Drachenfels for the original
    idea which we have expanded.

    Are you ready to be shipwrecked? It's an adventure for a lifetime! We hope
    you'll join us.

    Best regards, Aelf and Sagonari.

    What a novel idea, i hope it turns out well

    Posted on Tuesday, May 15, 2001, 8:29 AM EDT by Marshall Drakan (Europa)

    Former Volunteers Continue to Work
    Hail All!

    It is with a heavy heart that I post the following scroll, received from Fantasia:

    The ex-volunteers for the European Shards would like to say "Thank you" to the players on Drachenfels and Europa. It's just amazing and fully appreciated what you are doing fur us and forour guilds USD/USE (United Smurfs Drachenfels / Europa). Without your help it would have been nearly impossible to build our guilds up and get organized that fast. You deserve our full gratitude and respect!

    If you see members of the USD/USE guilds around at banks or guilds, please be welcome to accept our help. Like before, as when we were an official support team, we will try to help you wherever we can.

    Again, Thank you.

    I am touched by the willingness of the "Smurfs" to continue their good works! Blessings on them!

    Go with the Virtues!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 3:41 AM EDT by Rock (Drachenfels)

    Grimoire Gladiator Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in from Grimoire:

    Grimoire Gladiator Bar Fight Results for 5/11/2001

    There was a great turn-out for the Grimoire Gladiator Bar Fight on Friday! This event was hosted by Josh and sponsored by Jade .

    Fighters entered the arena naked and armed themselves with items scattered on the ground. The last two fighters, ANC and Nerezza, fought for sometime! Eventually the one fighter left standing was ANC !!! Many thanks to the devoted Grimoire staff! Thank you LeeLu, Jade, Josh, and Isabella! Also many thanks to the guest-staff snoopers, Sasami and Rapture!

    I hope everyone had a good time and we'll cya next week =)
    Baby-Grimoire Staff





    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 2:57 AM EDT by Raeven Aurora (NapaValley)

    Rune Library Seeks Submissions
    >>> Trammel Facet News <<<Ug Hummies!

    Rune Libraries are one of the most useful sorts of establishments. The worth Maranna of Vesper is starting a new rune library and sent me a very juicy pigeon with the following message:

    I have long thought how I could best be of service to my fellow citizens of Legends. My skills are few, a bit of lumberjacking, a pinch of magery, a little healing. Alas, what could I offer?

    Then it came to me! I have one true talent - SHOPPING! Therefore, I have decided to put together a rune library in Trammel, and possibly one in Felucca if enough interest is generated, complete with runes to as many Legends player owned vendors as I can possibly gather together. I beg of you to help me spread the word to my fellow citizens, if someone wishes to have their establishment in my library, they can send me pigeon. I will arrange then to meet with the entrepreneurs and tour their shop.

    I feel this will be a great service to all in our beloved land.

    I quite agree. It certainly cuts down on travel time!

    Praise Minax!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 1:55 AM EDT by Ithunk (LegendsAOL)

    New Leader in Magincia
    >>> Trammel Facet News <<<Ug Hummies!

    Channel Duvois sent us this account of a recent rise to power in Magincia:

    Upon my arrival to the docks, the many fishers and clansmen of Maginicia greeted me. They spoke of a dread assassination of the entire parliament. As a crowd began to gather, I wondered what had happened here?

    Thus, I turned to the townsfolk and asked them why had this happened? They replied with rumors of a legion of darkness pressuring the parliament to join them and ally their forces, and switch from their peaceful neutrality, or perish.

    From out of the crowd a small boy stepped forth, he told of how a figure no larger than himself, fled the Prime Minister's home earlier that evening, while the lad was hidden in the shadows. Then, as he watched, this horrible and vile creature returned underground through a mystical portal, no doubt returning to its lair. "Who - or what - could have done such a horrible thing," I thought to myself. At that moment, the lad handed me a piece of parchment that had been left behind by the thing.

    On the parchment was a symbol, a definite mark, a signature of sorts although not written. I looked to the town's people then back to the parchment, a chill ran through my body. The distraught look upon the town's folk's faces told me that this symbol was a sign of pure evil.

    A clearing in the crowd suddenly opened, as a man made his way near. As he walked closer, I recognized his face. It was the late Prime Minister, Sir Yorkshire the II. As he addressed me, I fell speechless.

    "Channel, I knew your father, and he served me well. I am an old man now, and we are now without guidance and a proper authority. There is no one to fill the seats now. My child, there is a reason we have called you here. Our island is under a great threat now.

    "The grand gatherings that you hold here have brought capital in numbers and new business, to an otherwise once small fishing community. No one knows the seas surrounding this area better than your father had, and this knowledge has been passed on to you for a reason Channel. The naval academy that you have established is just the thing Maginicia needs to overcome its fear."

    He spoke of me as if I were heir to this land! My deference to his nobility, kept me from speaking and telling him otherwise. How could I thoughtlessly destroy a town's hope?

    The ghostly figure lit a fine cigar, and I recognized the smell from years before. The sweet stench of his cigar, brought back memories of my perished father, as he would smell of this sweet stench late night regularly. The clergy invited me to come to the town hall.

    As they gathered inside of the large building, a knot grew inside my stomach and throat enthralling a silence over me I could not overcome. The nets in my pack grew heavier with each minute passed, so I set them aside, wiping the sweat from my hands. The late Prime Minister began to address the clergy. A formal election was held this day I speak of, proclaiming Channel DuVois the new Prime Minister of Maginicia.

    Channel is, understandably, a little shaken by this occurrence. The new Prime Minister is creating a constitution and government description and would probably appreciate some support and ideas from the Legends community.

    Praise Minax!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 1:52 AM EDT by Ithunk (LegendsAOL)

    Everwood Cove Seeks Justice
    >>> Trammel Facet News <<<Ug Hummies!

    Aladrian Harper has alerted us to the existence of Everwood Cove, a new player town near the Shrine of Justice on Trammel. They intend to establish the Council of Justice in this area. More details as they become available!

    Praise Minax

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 1:50 AM EDT by Ithunk (LegendsAOL)

    Gawen Proclaimed Serpent King
    >>> Trammel Facet News <<<Ug Hummies!

    I recently received notice that Aubrey Gawen has been proclaimed king of Serpent's Hold! More on this story as develops.

    Praise Minax!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 1:47 AM EDT by Ithunk (LegendsAOL)

    Another Tale of Loss
    Ug Hummies!

    I am very pleased to share another tale of human loss, this one by Jamell Caster:

    'Tis in sadness, and with a tear in mine ale, that I tell thee the story of my adventure today, and of how I lost two of my best friends and long time companions. As I sit here and remember, through the fog of my mind, today had started out as a fine day. Indeed, for I had risen early and was full of vigor to fight my way to the new title of Lord - it had been about 40 or so successful battles against daemons since I had made the grand title of Illustrious and had high hopes of making my new rank this very day.

    To this end, I pulled out my best armor and my 2 favorite swords. Since I am a grandmaster warrior, my weapons are my best friends. Out of all I own, the ones I selected for this fine day were Samathia, my power scimitar, and Vivian, my broadsword of Vanquishing. Both very fine weapons and friends that have served me well. After gathering a few other supplies, I headed out to the hell I like to call my hunting grounds, Fire Island.

    At first, the hunt was one of the best I've ever had. Within 30 minutes of arriving, I had slaughtered a drake and 4 daemons and was well on my way to my goal. At this point, for some reason I became very careless. As I was circling the outside of the daemon temple looking for my next kill, I noticed a small stone shop. To my amazement a dragon had chosen this house and had somehow ascended the stairs to take a rest.

    Well, as I said, I had let my "soon to be" new title go to my head and decided to rid the world of this vile evil lizard. Heck, I needed some new boots anyway and I always prefer dragon skin.

    As I climbed up the ladder to the second story, I must have been too loud. The dragon seemed to hear me and the very moment I cracked the door open he hit me with a paralyze spell and proceeded to tear me up in about 3 seconds flat. "Hey no biggie," I thought. After all, it happens to all of us, right?

    Alas, I was unable to locate a healer, so I concentrate and summon a good friend to come and help me. When he arrives he restores my life and health and we head out to retrieve my weapons and other belongings. I honestly believe this beast had a personal grudge for he sat at the top of the ladder right on my decaying body.

    To make a long story short after a long hard battle and 3 more personal deaths (my friend and healer died 3 times himself), my body totally decayed taking along with it a ton of memories and 2 of the best weapons - nay, friends - a warrior could every ask for. So in closing I just want to ask each of you, when you read this, to lift a glass and take a drink in memory of my 2 best friends, Samathia and Vivian. May you both rest in peace.

    I should have let Jamell know about my new Dragon Real Estate service. Recently, they have hoped to make some extra gold by investing in property, and I am doing my best to help them achieve their financial goals. Shrewd investors, Dragons. Someday, I'll tell you about all the buildings they own in Minoc. I say too much...

    Praise Minax!

    [ Comment on this article ]

    Posted on Tuesday, May 15, 2001, 1:46 AM EDT by Ithunk (LegendsAOL)

    Volunteer Memorial Dedicated in Trammel Cove
    >>> Trammel Facet News <<<The city of Cove sends this along:
    In a show of overwhelming appreciation for Sosaria's former volunteers, the City of Cove proudly dedicated a permanent memorial within the city's library this past Sunday, with over thirty citizens from all walks of life in attendance. A statue generously donated by Lady Famke was used in the ceremony, where the city's mayor, Simon Devanin, challenged the crowd to continue the legacy of the volunteers, with creativity and kindness, as a true honor to their memory.

    The United Pirates of Britannia turned out in such numbers, they deserve specific mention. Our congratulations go out to Benjamin Redeye, of their ranks, for taking home the door prize of 20,000 gold, provided by Cove's City Council!

    Special thanks to all who came out and made the event such a success, and the memorial is available for all to view in Cove's city library, two houses south of the city's gates.

    Simon Devanin
    Mayor of Cove
    This memorial joins the one erected outside Blackthorn's castle in honoring the former volunteers of our land.

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 9:15 PM EDT by Elisa Montclaire (Catskills)

    Last Call for Texas UO Player Lunch Tickets
    Heather sent us this final reminder regarding the Texas UO Players Lunch:
    Last Call for Texas UO Player Lunch Tickets
    from Heather:

    Are you going to Scarborough Faire?

    The deadline for purchasing discounted tickets for the UO Players Lunch at Scarborough Faire, Waxahachie Texas, at 11:30am on Sunday, May 27th is fast approaching. Please pay $30 by paypal or snail mail by this Friday, May 18th. If you have already signed up for the lunch, be sure to check for your name on the Guest List. If you have not signed up yet, please see the Luncheons section of the UO Lunch webpage for instructions. Note: You do not have to purchase tickets to attend this event, but you will have to pay admission to enter the Faire. UO Lunch discount packages include faire admission and a catered lunch. If, after reading the webpage, you still have questions, please email me [email protected].

    Don't forget to purchase your Scarborough Faire UO Lunch 2001 t-shirts, mugs and mouse pads from the UO Lunch Custom Shoppe as soon as possible in order to receive them before the event. Arakasi of the 'Out of Character' comics, who did last year's logo, has created a fresh new design for this year's event.

    Can't make it to Texas this month? Check out other UO Player events on the Luncheons page on uo.com to find an event closer to you!

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 6:47 PM EDT by Joshua Rowan (CommunityNews)

    Disney Gathering Reminder
    AngelStorm just sent us the following reminder:
    Disney Gathering Reminder

    UODisney3rd Annual Florida Event
    June 22 and 23, 2001
    Clementine's Beach at River Country
    Walt Disney World
    Orlando, Florida

    Open to all players from all shards, the annual Florida event is a popular excursion for players from around the world.

    This year we expect nearly 150 players in attendance and have already confirmed that Runesabre will be joining us as well.

    Friday night (June 22) we will all be gathering for a dinner/happy hour gathering within City Walk at Universal Studios. This event is not included in the price of the main event tickets. This is a pay-your-own-way gathering.

    Tickets for the Saturday main event (June 23) will be $50 per person (sorry no discounts for children). Tickets will include the luncheon and entrance into River Country. There will be ongoing door prize drawings throughout the day, as well.

    You can find all the details on the official Florida Player Event site.

    Hurry and register today as all fees must be paid by June 1st! And don't forget to purchase your official t-shirt to wear at the event!

    See you all in June!

    --Angel Storm

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 6:44 PM EDT by Joshua Rowan (CommunityNews)

    Account Management Downtime
    The following was just posted to FYI:
    We will be conducting database maintenance on Tuesday, May 15th between 5:00 am and 8:00 am CDT. During this period, players will be unable to make account changes, including reactivation, creation, or cancellation. We apologize for any inconvenience this may cause.

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 6:42 PM EDT by Joshua Rowan (GeneralNews)

    Comments from the Team - Melantus
    The following was just added to Comments from the Team:
    Melantus on Community

    Hello all,

    I am Dwight Spaulding, a.k.a. “Melantus”. As you may know already, I’m the Community Coordinator for Ultima Online.

    The past few months have been strange, difficult, hopeful and ultimately inspirational. There is a lot of desire behind the scenes here to improve UO, and to press forward even harder to make Ultima Online great. This is due in no small part to the relationship we have with our players, and the relationships of the players with each other. Though at times a bit of a bumpy road, our communication with the players has helped to directly shape UO and influence our way of thinking over the past months and years. Of course, that is all dependent on information flowing into our ears from you, and out of our mouths to you. And this is something I’d like to talk about more: communication.

    Communication is perhaps one of the more difficult aspects of an online game. How players see the game and the company that runs it affects not only their willingness to continue to play (and pay for) the game, but also how they feel about future games that a particular company might release. Of course, there are hundreds of thousands of players in today’s online games, and pleasing all of them all of the time is impossible. So at any point in time, someone will be hating (or loving) the game they play and whoever operates it.

    One question that players have asked of me is why we aren’t more open with them with our ideas or our plans. To some degree we are, but this is an area that has unfortunately been the source of trouble in the past. We certainly like to talk to the players about UO, and listen to their ideas about the direction the game should take.

    But about “wishlist” discussions, or even regular updates… why are they worded like “political” talk? Well, we can’t talk about systems off the top of our head that we haven’t thought out, or done initial design documentation on, or at least considered in a balancing regard, because what we say winds up getting taken literally, or even somewhat misquoted at times. Also, if we sound positive about a system or design, we’d better be working on it, because players that like the idea will be expecting it to get actual attention and progress. Even for just a brainstorm session idea, you say? Surely not! I have had feedback from players telling me that they can easily distinguish between something that’s just an idea and something that’s been promised. And I’m sure that concerning those people, that may be true. However, we have a very large community, and even just this week there have been two examples of our words being misinterpreted. So what difference does it make if we talk about something that is just an idea? Who cares if some people mistakenly assume that this conversation about the idea is a promise to deliver?

    Well, I care... because it means the integrity of our word. Whether we can deliver what we talk about is much more important than one might realize. Do we have a lot of fanciful ideas but no delivery? I would rather us take an idea - even if it’s based on the many great discussions on the UO Boards - and put a bit of necessary thought and research into it before openly talking about it with the players. Does this mean we don’t or won’t talk to the players about our ideas and the great potential for UO? No, we do a lot of talking with the players, and will continue to strive for that, but there is a need to be careful of what is said. In perhaps no other business besides politics is the words/information said looked over and examined so closely by the public. This is a good thing overall, because it definitely shows high interest. It also shows an unwillingness on the players’ part to just “take whatever is given” by the dev team, which is something I consider healthy for the industry. It means responsible communication by us, with the understanding that we need to not be so tight-lipped that our players feel we’re off in an ivory tower. I would rather we be respected for being able to deliver what we promise. I also want to try and minimize misunderstanding of what we say by posting clear information.

    Players still do get input into our changes and the direction of UO - more than they perhaps realize. Changes go into testing before release, where players can try the change out and give us feedback. We are open to the feedback, and have made many changes to upcoming systems based purely on that feedback. We also watch the boards, and see all of the “wouldn’t it be cool if...” posts. All of this affects UO’s direction. So players are involved to varying degrees, some of those degrees being quite involved. Being more open with the players is something I’d like to work on, as long as there is no compromise of our integrity.

    Dwight “Melantus” Spaulding
    Community Coordinator
    Ultima Online

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 4:57 PM EDT by Joshua Rowan (GeneralNews)

    Patch 3.0.1a (2D) and 3.0.1d Build 63 (3D)
    Just posted to FYI:
    We will be releasing a client patch on Monday, May 14th at approximately 2:30 pm CDT. This patch will contain art changes and updates, an updated credits file, and a bug fix to allow players to sell items to vendors in Ilshenar.

    The current versions should now be 3.0.1a (2D client) and 3.0.1d Build 63 (3D client).

    Please note: Once you have received this patch, you must completely shut down and restart your Ultima Online client before you will be able to reconnect to the game.

    If you have any difficulty receiving this patch, please check the following:

    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 4:47 PM EDT by Joshua Rowan (GeneralNews)

    3rd Annual UO Player Gathering in Las Vegas
    The following was just sent to us by King David regarding another Player Gathering, this one in Las Vegas:
    3rd Annual UO Player Gathering in Las Vegas, June 22-23, 2001, Excalibur Hotel

    KingDavid of Sonoma is proud to announce that the dates for the 3rd annual UO Player Gathering in Las Vegas have been set for 2001. Players will meet at the "King's Window" (near check-in) of the Excalibur Hotel in Las Vegas on Friday, June 22, 2001, at 6pm local time.

    This is the 3rd year we have done this, and its open to all players from all shards. I anticipate that 30+ UO players will be there this year, and I promise it will be fun! If you are interested in coming this year, please icq me at 12875694 so you can get on my list for updates.

    We will meet Friday night, then walk to a restaurant and talk and have dinner, and then stay as a big group or as smaller groups for Friday night and all day Saturday. Most players will be leaving Sunday to return home, but there are always a few that stay an extra day.

    The Specifics:
    Where: "King's Window", Excalibur Hotel
    Date: Friday, June 22, 2001
    Time: 6pm

    Contacts:
    Coordinator:KingDavid
    David McLaughlin
    [email protected]
    icq 12875694

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 2:42 PM EDT by Joshua Rowan (CommunityNews)

    Million Warrior News
    Notes from Phil:

    An update on the Million Warrior War.

    Hail once again my friends...the war is over.

    What a battle it was too.
    Eighty people in total...we were sorry not to meet our target of 100,  but
    there's always next month,  right?

    I've put up a little site of pictures for everyone to have a look at.
    Screenshots from the event.

    Thanks for making it a great event guys and gals.  I look forward to seeing
    lots of you (and more!) at the next installment of the Million Warrior War.

    The Million Warrior War, in pictures!

    - Phil

    Good luck all those warriors!

    Posted on Monday, May 14, 2001, 4:41 AM EDT by Marshall Drakan (Europa)

    Pictures from The Ex-Volunteers Party
    >>> Trammel Facet News <<<For those of you that were unable to attend the event this past Sunday, here are a few pictures from the event at DENNAR's.
    Enjoy :)







    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 2:36 AM EDT by FatherGanja (LakeSuperior)

    Don't Throw That Bouquet Down In Disgust... Weddings Are Still On!
    Here's a note of import to all of you who had scheduled weddings with the former customer support volunteers...
    In light of the recent demise of the counselor and volunteer programs, the weddings that were being done by counselors faced an untimely end as well. We, the former counselors, wedding coordinators, SRCs, and volunteers have created a bold new plan to ensure that the wedding program does not simply vanish.

    Many players have already scheduled weddings, or perhaps they are just now realizing that they would like to have a wedding and don't know where to turn. Enter the new cross-shards guild WED. We will be available on the Regions of West, East, and Central to begin with. If you are looking to have your wedding performed and need someone to perform it please keep us in mind, and although we can't make inscribed rings we can perform a ceremony that will do honor to both the bride and the groom.

    The contacts for each region are as follows:

    West (the shards of Napa Valley, Sonoma, Baja, & Pacific): [email protected]
    West (the shards of Napa Valley, Sonoma, Baja, & Pacific): [email protected]
    Central (the shards of Lake Superior, Great Lakes and Siege Perilous): [email protected]
    East (the shards of Atlantic, Chesapeake, and Catskills): [email protected]
    Former Lady Counselor Sapphire
    Wedding Coordinator

    [ Comment on this article ]

    Posted on Monday, May 14, 2001, 1:58 AM EDT by Beans Baxter (CommunityNews)

    Searching for the Gem of Honor - Quest
     
    Adventurers Gather at Paladin Isle in TrinsicThe adventurers slowly started to gather at the intersection on Paladin Isle in Trinsic.  Several of them stood by the well as they waited for Perial Eclipson to finally arrive.  Perial was delayed by having to dispatch several foul creatures that were holding a fair maiden hostage.  She was delivered safely to Moonglow shortly before Perial arrived.


    The throng looked to Perial as he approached and took charge of the meeting.  Calling for brave volunteers to step forward and help retrieve one of the Gems of Virtue, the gem of Honor, those who had come to see what Perial stood in need of quickly enlisted for the cause and offered to help him and his squire, Jera Ehmaz, recover the gem.

    Perial told the group that his sources told him of a person in town who knew of a man, known only as "Tortoise Man", who had the gem of Honor in his possession.  The group of adventurers turned to the streets to attempt to locate this person who would know anything about this crazy person at all.

    As the adventurers stood by the west bank in Trinsic, Jera had wandered off and returned to her paladin with the very person they were looking for.  Betsy Ross, a humble leather worker was brought before Perial and the party where she was asked if she happened to know anything about the Tortoise Man and this gem he was said to carry.

    Betsy talked about a man on several occasions wandering the swamps talking to a tree.  She went on to say that she tried talking to the fellow, whom she thought his name was Elwood, but he threatened to attack her if she got too close to his tree.  Knowing that she didn't want to hurt this guy or be hurt herself, she went about her way hunting for leather and never gave much thought about him.  She said that she always tried to avoid him after the threatened violence.

    Perial thanked her before she left and the party set off for the swamps to the north of Trinsic.  With a short time, the party did finally come upon a man, later identified as Elwood, speaking with a juniper tree.  Perial had tried to parlay to the man, but Elwood wouldn't or couldn't hold a sane thought for twenty seconds.

    Wolf of the KB guild even tried to come down to Elwood's level and act as crazy as Elwood, but Wolf didn't have much success.  Elwood just started to dance about and trimming his juniper, throwing the clippings at Perial.  Elwood even tried to feed the tree some blood from an alligator he had just killed.

    The more Perial tried to convince Elwood to give the gem to him, the more Perial got frustrated.  Elwood said that he had the gem, but didn't want to give it up because it was needed to help protect his tree.  Almost to the point of loss, Perial watched as Elwood started to talk to his juniper again and heard Elwood say that his juniper had once been saved by Perial when it was just a sapling.  Elwood was heart struck with respect for Perial and said that if there was anything he could do for Perial that all he had to do was name it.

    Sadly, Perial was distracted by news coming to him that his fellow guild mates in another part of the land were in dire need of his help and had to decide what to do, either help his friends or retrieve the gem.  Jera spoke up and said that she would get the gem for Perial and he agreed to let her talk to Elwood.

    Adventurers Parlay With the Tortoise ManJera told Elwood that he could have the gem back later if he would give her the gem, stating that the gem was needed for a short time.  Elwood agreed, with some reservations, but did give the gem to her and in turn, Jera gave the gem to Perial.  Once getting the gem, Elwood was compelled to uphold his honor in helping his friends and told the group that he had to go and lend aid to his brethren in trouble.  He left and wasn't seen again for the rest of the day.

    Shortly after Perial left, leaving Jera in charge, some thieves who were hiding amongst the party had started to steal from the adventurers and this caused the party to split up and leave in different methods and in different directions.  When the thieves were eventually chased off, Jera called to those who were still present to return to Paladin Isle to discuss what went on.

    When at the isle, Wolf approached Jera and questioned her motives as to why she lied to Elwood when she said that Elwood could have the gem back when she knew that the gem was going to be placed into the sword of light's hilt and thus unable to be returned to Elwood.  Jera said that Perial had told her to convince Elwood to give her the gem regardless of how it was done, said that she didn't lie to get the gem, but that Elwood just couldn't have it back right away.

    Afterwards, Migon the Stranger showed up and mocked the group and said that Jera never did get the real gem, but that it was stolen by a thief named Cliff in the ARR guild and that Migon got it from Cliff.  Cliff seemed at a loss for words and full of denial to what Migon had said, but everyone there demanded that Cliff give back the gem.  Cliff replied he couldn't give back what he didn't have.

    So after the small excursion out to get the gem, supposedly the adventurers have nothing to show for it.  The only two people to see the gem that was received from Elwood was Jera and Perial.  It would seem that a conversation with Migon would be in order and if he does have it, I'm sure it will come with a rather large price tag attached to it.  I guess we'll just have to wait and see what will happen as the quest for the Gems of Virtue continue.

    Watch for another quest hosted by the Sonoma Players Association in the near future.

    Safe Journeys, this is...

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 11:20 PM EDT by Vladimir Taltos (Sonoma)

    Interview with Former Lady Seer Pann
    Thanks to Redlowwinski for sending us a note about the following:
    Interview with Former Lady Seer Pann of Great Lakes

    In the wake of the shocking termination of the entire Volunteer program, I had a chance to do a brief interview with now former Lady Seer Pann of Great Lakes. Within, she expresses her opinions of the program, OSI/EA, and her sorrow for the loss of what she so enjoyed. The interview is available at www.redlow.net on the main news page.

    If you're following the recent cancellation of the Volunteer Programs, this'll be an interview you'll probably want to head on over and read.

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 9:32 PM EDT by Joshua Rowan (CommunityNews)

    Tribute to the Counselors
    Thanks to Raiden, Senior Counselor of the West Shards, for sharing with us the following tribute that he had sent out to his fellow Counselors:
    The clouds hung low over the land, nearly touching the pentacle of the light gray stone tower perched on the lonesome hill. Inside a lone figure, clad in dark blue robes, sat before a mammoth hearth in quiet contemplation.

    The fire smelled of spice wood and it crackled and sparked gaily, sending a burning ember onto the floor. Nearby on the cool stone floor lay a scroll carelessly tossed there - the obvious reason for the robed man's pensive behavior. On the scroll was scrawled a runic script hastily done but when inspected told of the desolution of the man's order of counselors by the unfeeling Lord of the Realm. It was a hard time! Many long hours of work and even merriment lay in dedication to that order but even more so, it meant the loss of many great and wonderful relationships with his fellow men and women. Each of those people was so different, yet all had brought something special into the man's life and their presence would be sorely missed.

    Tiredly, the man named Raiden, called the Lord of Lighting and Thunder by some, arose and walked toward the nearby door leading to a small balcony. The sun was low on the horizon and was near to setting. Bright shades of pink and orange laced the low hanging clouds - running to dull purple overhead. "Aye! This was the sunset of a great enterprise," Raiden acknowledged to himself. His friends would be missed but not forgotten. Who knows what other yet to be suspected tasks might bring some of them together again? That thought brought a smile to his tired face and brightened his eyes with expectation. Turning back to retrieve a nearby silver goblet, Raiden stiffened his lithe body straight, then raised the goblet high toward the setting sun. "Here's to you my fellows and friends! May fulfillment, wonder and glory follow you wherever you may travel! We SHALL meet again!"

    Very well said. My own good wishes to those formerly of the Volunteer Groups. May the Virtues always be with them.

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 8:51 PM EDT by Joshua Rowan (CommunityNews)

    Ultima Online Celebrity Chat
    Ultima Online Celebrity Chat

    Join us Monday, May 14th, 2001 at 7:00pm CST in #Ultima-Online for an Ultima Online Celebrity Chat located on Stratics IRC. Our Special guest this week will be XenaDragon, Project Manager of Ultima Online Stratics. Xena will be here to answer any questions you may wish to ask her.

    Never been on Stratics-IRC before? It's simple! Download an IRC client, such as mIRC and connect to one of the following servers:

    • irc.stratics.com
    • compu.stratics.com
    • dhp.stratics.com
    • frws.stratics.com
    • intworks.stratics.com
    Once you've connected, type /join #Ultima-Online. As an alternative, you can use the Stratics Java IRC client, here

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 8:38 PM EDT by Joshua Rowan (CommunityNews)

    The Hunt Begins
    A mist spread like a black stain across the throne room floor. Past the great stone pillars, where wraiths and ghouls danced in the shadows of firelight coming from braziers and torches on the walls, it moved as though someone had been bled out at the foot of the long red carpet that lead to the foot of the dais of the throne. Upon reaching the stone steps that marked the path to the throne the shadow gathered itself into a humanoid form, and stood erect before the throne. No light shone on the great ebony masterpiece, and a stinging cold emanated from the throne itself, like a barrier to all life that would pass into its presence.

    “Mistress?” came the snake like voice of the shadow.

    From the darkness of the throne came a sultry alto voice, unmistakably female. “Yes, Servant? What news have you brought me?”

    “I was unable to stop Gwydion from leaving Ilshenar with the tomes.”

    The shadow paused, as though awaiting a reply, but none came. “I mortally wounded him, but something stood in my path… I was blocked from making the killing blow.”

    Now the female voice replied with a tone of intrigue. “And what could possibly stop an agent of darkness?”

    The shadow quivered at the cold laughter in her voice. “One whom I have not seen walk this plane in many years, Mistress.”

    Again the voice was filled with intrigue. “Oh? And who might that be, Servant?”

    “An elf,” was the reply.

    “Just an elf?” there was a very chilling mockery in the tone of her voice.

    “An elf bearing the color of azure.”

    The hall grew unbearably silent. The cold emanating from the throne became so intense that even the shadow seemed to find it hard to control its form. Anger pulsed amid the pillars that held the roof overhead, and the wraiths and ghouls no longer danced in the shadows of the braziers. Mistress and Servant were alone in the throne room.

    “Something troubles you, Mistress?” This time it was the snake voice of the shadow that held a tone of mockery.

    “I had no reason to fear Gwydion before… as he could not gather the Children alone. But if what you seem to be saying is true…” she paused, “Was he in the flesh?”

    “Who, Mistress?”

    “Ra’Dian, you fool!” an icy tone of anger sliced deep into the shadow, “Did his presence come to you in the flesh or in spirit?”

    “Completely in spirit, Mistress.”

    Again silence crept into the hall. Both Mistress and Servant were left to their own thoughts.

    “Ra’Dian is the only elf who can translate the elven written in the tomes of the Children of Virtue… much as Gwydion as the last living draconian can translate the tomes of dragonkind.”

    The shadow pulsed with life and began to sink back into the mist from which it had formed the humanoid shape as she spoke.

    “I cannot lose control of the dragons now, Servant. I can allow neither Ra’ Dian’s return, nor Gwydion’s life to continue.”

    “And your wishes for me, Mistress?”

    “You are to continue as you were instructed… take back the body which is rightfully yours and bring the draconian to me to use for my purposes… Ra’ Dian’s forces are concentrated on battling amongst the factions… I will deal with him.”

    With that, the shadow felt the presence of its Mistress vanish from the throne room. Alone, it drew its mists together into a tight ball, levitating just above the floor. Shivering, the ball began to expand, and grew, sprouting wings, until the shadow had become a great dragon. Looking into the night sky through the opening in the roof above the throne room floor, it spread its new found wings and leapt up into the night breezes, flying south at great speed toward the ethereal warrior keep called Reg Volon.

    A mystery begins to unfold. Gwydion, referred to in the story, is a representative of the Order of the Silver Dragons, Ra'Dian a venerated elder of the Cult of the Azure Dragons, and the woman...well, I figure we'll find that out soon enough!

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:59 PM EDT by Nadia (GreatLakes)

    Captains 'R Us Auction Sunday Night!
    >>> Felucca Facet News <<<
    GRAND OPENING! May 13, 2001 Great Lakes Shard FELUCCA "AUCTION"

    New "Weekly Auctions" on Sundays 8:00PM - 10:00PM CST (9:00 pm - 11:00 pm EST)

    We are excited to announce that we have opened our home to the community. We will be holding weekly auctions on Sundays and our Grand Opening day is May 13, 2001. We need the Community of Great Lakes to participate in the event. To learn more about the Auction please take time to visit our auction Web page, We update it regulary for submitted items for the upcoming auction.

    http://cptweb.homestead.com/CRU.html

    We will be passing out runes on May 12th Saturday and May 13th Sunday all thru Britan in Trammel. On May 13th Sunday we will have one of our staff at Britain [felucca] and Moonglow [felucca] to open gates every 10 minutes to our auction site 1 hr before the auction starts. When you arrive at the auction site, we do not have a stabler so we will have a staff gating to town stables. We do ask that you do not bring your mount but will gate you to a town stable if you do.

    We Thank You in Advance and we look forward to seeing you on Sundays!

    Two auctions in one night! Don't forget about the FCB Auction tonight too (down lower on the newspage). Sounds like fun, thanks CRU!

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:52 PM EDT by Nadia (GreatLakes)

    News from the Delucian Outback
    >>> Trammel Facet News <<<
    Citizens in Delucia have become growingly anxious lately after the recent attack by a woman named Harpa De Wilde, who unleashed hundreds of lava, ice and giant serpents at the front gates of the frontier city. Although the attack was repelled with minimum losses, many of the citizens of Delucia have become growingly wary outside the protection of the city. Wool production has slipped 30% due to many shepherds refusing to leave the safety of the city walls.

    According to sources, Harpa De wilde is making a personal statement against Tamers, using the wild snakes she sets loose to drive off the tamers from the city. She believes that taming is wrong and that animals deserve to be free and do their own thing, rather then to be leashed like a slave.

    Governor GreyMalkyn has issued a warrant for her arrest, under frontier law. Harpa De Wilde is to be stopped, either captured or killed.

    “This woman has threatened the lives of citizens of the crown, and therefore, should be brought to immediate justice. Though we have no judge and jury this far out of civilization, we are relying on frontier law. I will not tolerate such actions from anyone, so she is wanted: dead or alive!”
    Meanwhile, Basil, Leader of the Military division of Delucia, has commissioned Lag of SWP to bolster the city defenses, not just for dealing with this terrorist, but to also deal with Larcelin, the lich responsible for kidnapping India West, Curator of the Maginicia Museum. It is assumed that Larcelin is in league with Harpa De Wilde for the recent attacks, but currently is unproven to be true. Meanwhile, Lord British's Order guard remain on 24 hour alert in the city's perimiter, while allied Militia patrol the outside borders of the city. Supplies from Vesper and Papua continue to be shipped by boat and caravan to the city, preparing for an all out excursion to find Larcelin and free India West from his clutches. Sages of B-D and Basil himself claim to be close to discovering the lich's whereabouts.

    -The Delucian Town Council (DTC)

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:45 PM EDT by Nadia (GreatLakes)

    Outwit, Outplay, and Outlast...Ultima Style!
    Now's your chance! Applications NOW being taken to be Ultima's first Survivor based on the CBS TV series. I will be taking 10 contestants on random hunts lasting two hours. At the end of the hunt a tribal counsel will be held and one of the party members will be voted off the "Survivor Challenge."

    Qualifications:

    • Character must not have "young" status or "RED" status and be able to travel to Felucca
    • Character must be willing to be snooped by administrator at any given time
    • Character must be available to play Sunday Night between 10-12pm EST on the Great Lakes Shard
    Rules:
    • Characters will begin Survivor with 1000gp.
    • Charicters will visit an unknown town to supply to start Survivor
    • Characters will travel together at all times
    • Characters are not allowed to leave the group or party
    • Characters start the Survivor with no items
    • Each night the party will travel and hunt together for two hours
    • At the end of the hunt one member will be voted out of the group
    • There will be no Immunities except for the Administrator
    • At the end of each night all items / loot will be collected for the next nights adventure
    Description:

    After applicants are accepted and notified of the Survivor start date, all members will meet at the Treasure Chest. (DAY 1) Members will come with no armor, clothing, weapons, or items. Each member will be given 1000gp and taken to a town to buy supplies. Each character will be given a book and a backpack to hold their items in. All characters must stay together to ensure equality in shopping and looting. The group will then go on a dungeon hunt together. At the end of the hunt, the members will gather all their loot and place into a back pack and turn it in to the Administrator for the the next days hunt. after this, a counsel meeting will be held to vote off one of the members. This will go on each Sunday Night till there are two Survivors left. A special challenge will be designed for the two survivors, the winner will win all the loot collected from the Survivor hunts. Good Luck... Outwit , Outplay, Outlast.

    Application:

    Copy and paste this portion to your email program and answer the questions and send to [email protected]

    What is your characters name?
    What Guild are you affiliated with if any?
    What are your 5 highest skills and what are their scores?
    If you could bring one item to this survivor, what would it be?
    What do you like most about ultima online?
    What do you least like about Ultima Online?
    If you had the money, what one item in UO would you buy? (no castles or keeps or towers)
    Do you have ICQ?
    What do you spend most of your Ultima time doing?
    What is your email address?
    What is considered rich in UO to you?
    Do you have any RED characters on your account?
    Why will you be Ultima's first Survivor winner?
    Tell me something about your character

    So there you have it folks. Be UO's Survivor!!

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:42 PM EDT by Nadia (GreatLakes)

    And the winner is..
    Hats off to all of you who entered my contest.. and if you did miss this one, I have many more planned. I was quite pleased with the turnout, even if it did take a little prodding :) All the entries were great, thank you all for taking the time to send yours.
    With no further delay, the winner is...



    Hadji! Very well done. He was trying to make a statement about tamers in pvp apparantly.. It was a very close contest and I can't help but include an honorable mention.


    (What tmers do in their spare time)

    I was so torn between the two but the choice had to be made..

    Once more, congratulations Hadji and a big thank you to all who entered.

    Safe Journeys

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:35 PM EDT by Ashley (Sonoma)

    A Mother's Day Gift from the Ex-Volunteers
    >>> Trammel Facet News <<<From Heather of the Cove Merchants Guild:
    For something fun to do today, go visit "The Mother", a magical tree near Jollier's Skara Brae Fairground, Trammel, Great Lakes. Head West on the Mainland from Skara Brae to the crossroads near the Fairgrounds, map coordinates 55o 6'S, 38o 19'W. Engage the mystical tree in coversation using the following list of keywords:
    • hello
    • hail
    • mother
    • apple
    • flowers
    • sing
    • fairground
    • fairgrounds
    • quest
    • worms
    • plentyn
    • death
    • bye
    • goodbye
    For more information and history about this wonder of GL, please see the Great Lakes Community News quest archive "Mother's Little Helpers". Special recognition goes to Seer Pann of Great Lakes for creating the The Mother, to IGM Augur for making her real to the citizens of GL, and the GL Interest team for bringing us her story.
    Thanks Heather!

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 5:19 PM EDT by Nadia (GreatLakes)

    An Evening at the Ironwood Joust
    >>> Felucca Facet News <<<Who: Mostly townsfolk and guests of Ironwood, but all are invited
    What: A weekly joust
    Where: The town of Ironwood (Southeast of mainland Skara Brae in Felucca)
    When: Saturday 8:30pm PST

    Upon arrival in Ironwood, I did not know what to expect.I was astounded by the hospitality of all the people involved the moment that I was shown to my reserved seat. Right down to the roasted pigs on the tables, this event was very well planned. Our private room was equip with lavish décor and a crystal of communication so that we didn’t miss a single word. For the first few moments, I sat anxiously within the crowd of people in attendance chatting and waited for the events to begin.

    Then the crystal boomed, ‘PASS’. With a clank of armor and clash of swords, a night of competition and amusement was underway! There were many fierce battles and more than one brave warrior fell to the cold floor. Each skirmish was accompanied by cheers and comments.. a festive atmosphere indeed.

    Among the participants were Samson, Damon, Wolf (Thanks for the seat), Reis Afron, Powell Norfell, and Link. Hats off to Aaron Hart for orchestrating the event. Great job everyone. Next time I’ll make sure to keep better track of the standings, my apologies.

    I found this event quite enjoyable.. hope to see you all there next time :)

    Safe Journeys




    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 4:55 PM EDT by Ashley (Sonoma)

    Stumbull Inn Re-opens!
    >>> Trammel Facet News <<<
    Hail all,

    We are happy to announce, that we are re-opening the Stumbull Inn for
    business once again. Previously housed in a smaller building, we have
    upgraded the size and added more seating. Come visit us and see some of
    the familiar faces you grew to know, and meet our new staff!

    Our grand re-opening will be announced on our website.
    http://www.geocities.com/stumbullinn
    Be sure to check it for staffing times and updated news.
    We are tentatively planning on Friday, May 18th in the evening for our
    reopening.
    As always there will be plenty of door prizes, and entertainment for
    your enjoyment.

    Stop on out and grab a rune (or mark one) so your not caught unprepared.
    Coordinates to the inn are 89 17N by 30 52W We are just NE of the Yew
    moongate

    We hope to serve you soon!

    Fallon,
    Proprietor of The Stumbull Inn
    Posted on Sunday, May 13, 2001, 4:46 PM EDT by Cheebatoke (GreatLakes)

    Great Lakes FCB Fleet Holding Auction
    >>> Trammel Facet News <<<This scroll was laying on my steps today as well as I returned home...

    Another Fishing Council of Britannia (FCB) Trammel auction will be held Sunday at 7 p.m. EST/6:00 p.m. CST. We will auction items for free if you submit BEFORE the auction and follow the rules. Please stable your pets to make for a calmer atmosphere. Some of Britannia’s best bargains are found at FCB auctions. This week’s items include a vanquishing Viking sword, a vanquishing war mace, a power katana, a power scimitar, a vanquishing crossbow, two tall candles, two full fruit baskets, and Easter eggs. (And more arriving daily!)

    A full list of items for sale (we add as they are submitted) can be found in the book on the roof of the tower. Please read the rules carefully to avoid problems and make for a fun time for all.

    Auction rules, map and directions can be found at:

    http://www.thefcb.com/greatlakes/auction.htm

    Gem, Great Lakes Fleet Captain

    Sounds like a wonderful chance to pick up a few items and maybe make some new "fishing buddies".

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 11:33 AM EDT by Barth VanDorn (GreatLakes)

    The Secret of Zandramas: Part I
    As I returned home today I was treated with the beginning of this tale...

    The Secret of Zandramas

    Part I

    As the sun began to set, Mystic Rose looked around the summer tower pleased with her work. Her new husband, Sirus, would be thrilled with the work she had completed. She smiled and locked the door as she stepped out into the cool evening breeze. From the corner of her eye, Mystic Rose caught a red blur. Spinning around mace instantly equipped, she was struck with excruciating pain. Falling back against the door the realization struck her she was blinded.

    An eerie cackle filled the air. “ My master will be so pleased!” Jeered Zandramas, the newest member of the Cult of the Black Dragon. “Tell your brothers and sisters, My dear Mystic Rose, they can find us at the Temple of the Black One.” with that silence filled the air.

    Mystic Rose calls out to her steed, grabbing his reins she stumbles in the direction of the main Tower of the Knights of Britannia, she knows she will find her brothers and sisters there. Weaken by the pain she falls to the dirt road. A hand gentle touches Rose’s cheek “ Are you alright M’lady, let me help you.” it was the voice of Lyrana, a young girl from the nearby farm. “Lyrana! I’ve been blinded, get me to the KoB tower.”

    “Alright everyone settle down!” yelled Sirus over the voices of the gathering members of KoB. “Has anyone seen my Rosie? she’s never late for meetings.” Sir Matthew pipes in “ I saw her this morning, she said she would be here.” Suddenly the doors of the tower burst open. Weapons drawn the Knights’ attentions are on the trembling young lass Lyrana “Sirus come quickly I have Rose, she needs help!” Nearly knocking Lyrana off her feet Sirus rushes to his wife’s side. Lifting her from her horse Sirus craddles Rose in his arms “Dear God who did this to you?”a girl in.. in.. red, the cult .” were the only words to escape Rose’s lips before she collapsed.

    With Rose safely in the care of a healer and guarded by Sir Matthew, Sirus summoned all available KoB to the tower. “We must dispense justice to the one who has hurt one of our own. Prepare yourselves we leave now!”

    Sounds to me like the KoB is headed out to hunt down a girl in a red robe...might want to check your wardrobe ladies.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 11:13 AM EDT by Barth VanDorn (GreatLakes)

    My Mother's Day Gift to You
    Although this occurs specifically on Great Lakes, Heather of XRGaming wanted to share this with ALL of the UO players so that you all have a chance to enjoy a bit of Mother's Day within the game. So with that in mind, read on:
    My Mother's Day Gift to You

    For something fun to do today, go visit "The Mother", a magical tree near Jollier's Skara Brae Fairground, Trammel, Great Lakes. Head West on the Mainland from Skara Brae to the crossroads near the Fairgrounds, map coordinates 55o6'S 38o19'W. Engage the mystical tree in coversation using the following list of keywords:

    hello
    hail
    mother
    apple
    flowers
    sing
    fairground
    fairgrounds
    quest
    worms
    plentyn
    death
    bye
    goodbye

    For more information and history about this wonder of GL, please see the Great Lakes Community News quest archive "Mother's Little Helpers". Special recognition goes to Seer Pann of Great Lakes for creating the The Mother, to IGM Augur for making her real to the citizens of GL, and the GL Interest team for bringing us her story.

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 10:40 AM EDT by Joshua Rowan (CommunityNews)

    The Last Farewell from Pad O'Lion & Aranlindale

    It's been nearly four years now when I stumbled first into the lands of Britania on the Atlantic Shard. I witnessed all the good and the bad sides of UO over the years, the various changes, improvements and it's failures. Along my way I met wonderful people, friends I never knew in life, but nevertheless it is a strong bond that was forged. It is because of these people, the communities, that I've been part of, that makes this decision so damn hard for me, but every journey has to end one day *sighs deeply*, especially when it starts to affect ones health. I don't feel good about leaving my friends, my guild and Spiritwood, the town I built, but I am forced to by a company not seeing the true vision of UO, not seeing what potential this game had and what could have been made out of it. 

    I'm sick of seeing my friends hurt every day, I'm sick of seeing all my time and efforts wasted because of sociopathic people and a company not valuing the true spirit of a community ... not even knowing what it means. I'm sick of the lies OSI/EA is telling us and sick of the empty promises in all those emails I receive from high ranking management staff ... I will not continue to pay them 40$ a month for destroying everything we built for long years.

    My heart is with you my friends, and I will miss you all.

    Thanks to my guild, the Custodes Fati, for the joy and visions we shared ... leaving you is the hardest thing of all.
    Thanks to the people of Spiritwood for the strong community we forged, and thanks to all those who made this game such a special place ... without you my journey would have ended years ago.
    Thanks to the ERPA for bringing together all likeminded people on Europa and for the wonderful plots we had.
    Thanks to the volunteers who enriched this world for so long and made it more enjoyable for everyone.

    ... and thanks to Mr. Richard Garriot for UO ...

    Farewell, god bless you ... may the virtues protect you all. Sorry to have disappointed you ... please forgive me.

    O see ye not yon narrow road,
    so thick beset wi' thorns and briers?
    That is the path of righteousness,
    though after it but few inquires.
    And see ye not yon braid, braid road, 
    that lies across the lily leven?
    That is the path to wickedness,
    though some call it the road to heaven.


    I hope we meet in lands to come ...

    Pad O'Lion, Imperator Superior, Custodes Fati
    Aranlindale, Spiritwood Tavern Barkeep
    Duncan Dalwhinie, Phalanx Imperia, Custodes Fati
    Lilith, the gypsie of TfK
    Muggrot, Severed Head Orcs
    Ash'Gazul, Severed Head Orcs
    and many more ...

    P.S.: Those of you who bought tickets for the lottery, please contact Gui for refunding. I'm terribly sorry. *sighs* to have disappointed you.


    The many players of Europa and the Stratics News Team wish you luck in whatever your future might hold for you.

    Your dedication and engagement will help you and whatever cause you might serve in the future, I am sure.

    Godspeed, my friend. You will be missed in Britannia

    Yours,

    Llemandrell

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 10:35 AM EDT by Pad O'Lion (Europa)

    54th Assembly of the 5th High Council Monday
    >>> Trammel Facet News <<<We received the following...
    54th Assembly of the 5th High Council

    Date: Monday, May 14th, 2001
    Time: 10 PM EST/9 PM CST
    Location: Magincia Parliament Building

    Agenda:

    • Announcement from Lord Buzz Aldridge.
    • Additional Items to be announced at the meeting.

    The High Council of Britannia

    [ Comment on this article ]

    Posted on Sunday, May 13, 2001, 6:19 AM EDT by Beans Baxter (LakeSuperior)

    Pacific Community Center Starts Up!

    This just in from Shaymus at The Pacific Community Center:
    Now is the time for the citizens of Pacific to pull together to help one another to create a sense of community and involvement! The Pacific Community Center aims to do just that.

    We plan to have ICQ help lines for players to ask questions about all matters of game play and help topics. We also will be creating in game quests and events, that will be run by ex-Seers and some wonderful player-actors. We will be offering wedding services and GM made diamond wedding rings, as well as a chapel in each of the Community Center towers (located in both Felucca and Trammel).

    The Community Centers will be stocked full of books of all sorts, including Player written novels and informational books on skills, points of interest etc. A massive Rune collection will be on hand and vendors selling low cost recall scrolls for all of your traveling needs. They will also house Meeting Halls for our seers to plan out quest and events and a Pub to provide entertainment. In the main lobby you'll find books about upcoming events and quest with runes to the starting locations locked down beside them.

    There will be a lot more coming in the future, as we are just starting up, If you'd be interested in serving with the PCC, please ICQ me and let your friends know about us as well. We are still hiring for the following positions:

  • Council Members
  • Help Line Counselors
  • Player Seers
  • Player Troubadours (Actors for quests)

  • Here are some contacts to reach me: ICQ 100495231 or E-mail me and visit our Message Board with any ideas or questions you may have.

    This soundds like a great start to a wonderfull endevor: Players helping Players. But such an endevor cant succeed without the help and participation of a large number of individuals. I strongly urge that you contact Balgair to see what you can do to help.

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 7:19 PM EDT by Pfredd Mudd (Pacific)

    Newbie Night Debuts!
    >>> Trammel Facet News <<<

    This news in from Dragons of the Syndicate.

    The Syndicate is debuting a new event that will take place once a month. In the wake of the cancellation of the volunteer program, there is a gap in the support provided to new players. Therefore, once a month, Syndicate members will be gathering in the major cities where new players start. Seeking out new players, they will be provided with a kit composed of armor, weapons and other things a new player needs to survive in the world. In addition some of these nights will include hunts and question and answer sessions and world tours.

    If you are a new player and are looking for some help to get going in the world, be online this Sunday at 7pm EST and around the bank in the Trammel town you play in. Syndicate members (recognized by the LLTS guild abbreviation over their heads and their blue robes) will be looking for you. Hope to see you then!

    Thank ye, Dragons.

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 2:43 PM EDT by Azalin (Atlantic)

    We have a Winner!
    Alright fellow citizens we have a winner of the Where is Here contest.  Maelwyn was the first one to send in the correct information.  A special thanks to all those who participated and better luck on the next one in two weeks.

    The location of the scribeshot was at a crossroads section north of the Orc Fort in the lost lands of felucca.  The nest is on a sign which says Delucia.

    This is “Bones” McCoy reporting.  Have a good night!

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 2:11 PM EDT by Bones McCoy (Sonoma)

    Gunga's Tavern Event: 100k Boat Race!
    >>> Trammel Facet News <<<This was given to us by a seasoned fisherman:
    I'll be holding a boat race at my Tavern on Sunday Night at 7:00PM EST. All are welcome to compete. Those that show will be divided into 4 teams. I'll provide a boat for each team. When i say go 2 boats will go west and 2 will go east. Basically designate a captain and put him close to the tillerman to yell out commands. No pre-plotted courses can be handed to him and i'll have a referee on each boat :) There will be 5 mins for planning before the race starts. You can use over head maps, game maps, sextants and auto map to navigate. The object is to be the first boat to get all the way around Britannia and back to my tavern. The winning boat will get 100,000 gold pieces to divide among the crew members. My tavern is located in Trammel, its a 15 second run east from the east Britain bank. Its right on the coastline and its the first villa you come to.

    Gunga Din
    Posted on Saturday, May 12, 2001, 1:35 PM EDT by Reed (Chesapeake)

    Happy Hour at the Elven Outpost Bar and Grill
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrier pigeon:
    Hail, The Elven Outpost Bar and Grill will be having Happy Hour this Sunday May 13th, 2001 at 7 pm pacific. 125*46'N / 42*23'E Is where we can be found. For those of you who have been here before, you know what a blast it is! We will not be having gambling this time, but we will soon.

    I would also like to say I am very sorry to all the volunteers that got fired. If you were a volunteer for Napavalley, please come by it would be really great to have a drink with you.

    Just a reminder that you can book a reservation to use my bar for guild meetings/wars, events (festivals and such) or any type of get together you want! I do not charge for the use of my bar simply drop me a line in advance.

    Please visit the web page for my bar for more information at: this address.

    We hope to see you all there!!

    -Jeff
    Elven Outpost Bar and Grill
    Email Jeff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 1:01 PM EDT by Raeven Aurora (NapaValley)

    LSD Tournamend Results
    >>> Felucca Facet News <<<Hail and well met, Results from Retribution on the LSD Tournament:

    Hail,

    The LSD Tournament has finally come to a conclusion. Despite the low turnout (13 out of 30 registered entries), this tournament was a bang up success. Some of the stiffest competition I have seen in a long time. These fighters were very deserving of the prize money that they recieved.

    I would like to congratulate Hollywood on being the first LSD Tournament Champion.

    The website has been updated with the event standings round by round, and also an offsite message board for those in attendance to share their thoughts.

    LSD Website

    Thanks to everyone that participated.
    Retribution

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 12:41 PM EDT by Raeven Aurora (NapaValley)

    Merchants of Yew Chess Championships
    >>> Trammel Facet News <<<

    I received this invitation from the Merchants of Yew:

    On Saturday, the 12th of June at 7pm GMT, the Chess Championships will be held in the Merchants of Yew's Guildhall. This is located on the Trammel Facet, at Yew graveyard. coordinates 40o 15'N 42o 2'w.

    Entrance fees will cost 1000gp per contestant and the winner takes all entrance fees as the prize. There will be drinks and refreshments for sale.

    We hope to see you there!

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 9:44 AM EDT by Pad O'Lion (Europa)

    First Selection Round of the Guilds Champion PvP Tournament
    >>> Felucca Facet News <<<

    We received this report from Slim:

    Wednesday the 9th of May the first selection round for the Guilds Champion PvP Tournament was held. Although only 3 guilds showed up, I am told it was successfully and fun to watch Guilds that showed up are: the Britannia Secret Service (BSS) with Haradarim and DarkWarrior, Devils and Dragons(D&D) with Nero il bello and Sir Christof and the last Naughty but Nice(NbN) with Erik and Hydra.

    Because there were only 3 guilds present there had to be a slight change in battles. I decided every guild was to fight every other guild. So we started with BSS v D&D. In the beginning of the battle no real advantages was made, but soon one of the D&D warrior was biting the dust. The remaining D&D warrior gave some resistance, but could not handle two BSS warriors sharpening their weapons on him.

    Because one of the D&D warriors was still in TB 9 days after resigning from it, there were some problems ressing him. So unlike the firstly announced D&D v NbN it was now BSS v NbN. As the NbN fighters entered the arena the audience on the east side of the tower started making a hell of a noise. Too bad it did not help the poor NbN mage who died very fast. Their warrior managed to hold out a long time taking one of the BSS warriors close to death, but it was too much.

    So with BSS winning two fights with 2 man standing they were awarded 4 points, and could not miss their spot in the semi-final. Last battle was for the remaining spot in the semi-finals. NbN was to fight D&D. Because D&D attacked way before the wall of stone vanished, this battle had to restart. 

    In the restart the NbN mage was once again very soon very dead. The remaining NbN warrior did a hell of a job killing first one of the D&D fighters, and after some long parry fight the other too. With one man standing NbN got itself 1 point and thereby the second spot in the semi-final.

    Special thanks to Valvreya of the Ancient Oak to allow her tower as battle arena and being present all evening to ban any unwanted guests. Happily none had to be banned. Next Saturday the next selection round will be held on the DCi RoofTop Bar and Dance. There are 18 guild left to fight, so with an average of at least 6 per rounds they promise to be interesting.

    Thanks for reading and see you next Saturday.

    Slim

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 9:32 AM EDT by Pad O'Lion (Europa)

    Moonglow Starts Registering Citizens!
    >>> Trammel Facet News <<<

    We received this information from the mayor of Moonglow, Yoldran:

    You are living in Moonglow and would like to get enlisted as citizen? Now you have the opportunity: the Moonglow City Council has opened a city registration where interested citizens can get their name and occupation enlisted (Guildname: "Citizens of Moonglow" - CMg ).

    Why doing this?
    Beside showing your belonging to your hometown and joining the community, you will get enlisted with your occupation in the citizen-pages that will soon be created on the Moonglow Council's skypage ( http://stop.at/moonglow ). So if you are for example a craftsman - customers can easily find you and directly contact you, when you leave your contact adresse on that page.
    The only requirement to get enlisted is of course that you live in one of the Moonglows.

    If you are interested in getting registered, please come to the weekly Council meetings which are held in the Counsellors' Guild in Moonglow on saturdays at 19:00cet (6pm BST, 5pm GMT), alternating in Trammel or Felucca (the weekly place is written on the Council skypage) or contact me directly under [email protected] .

    (OOC: Every character can get into this guild, as long as you show a minimum of roleplaying interest. The guild itself will work in conjunction with events that the City Council is holding)

    Hope to see ye soon,
    Yoldran.
    Mayor of Moonglow.

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 9:27 AM EDT by Pad O'Lion (Europa)

    Cove Honors Britannia's Volunteers
    >>> Trammel Facet News <<<Simon Devanin delivered this message to my desk.

    Over the last several years, the robed volunteers of our shard have crafted legends and provided wisdom to the citizens of Britannia with true dedication and enthusiasm. Often times, their committment to the people of our land was not recognized for what it was: selfless, and sometimes thankless, service to their fellow citizens, truly deserving of our humble thanks.

    In a show of support for those who have been asked to turn in their robes, the City of Cove will be dedicating a memorial within the City Library this Sunday, May 13th, at 6:00pm EST, which will remain as a testament to the countless contributions our Counselors and Seers have made to the world around us.

    All citizens are encouraged to come out and participate in the ceremony, as a demonstration of their support and thanks. Those in attendance are asked to wear a robe dyed "counselor blue", as a sign of unity.

    As an added incentive, each person in attendance may register their name for a prize of 20,000 gold, to be drawn at the end of the ceremony.

    Please note, this event is not a protest, and is intended only as a sign of our thanks to those that have served the people of our shard for so long.

    And as a side note, immediately following the dedication, at 7:00pm EST, the Cove City Chess League will be holding their second tournament event, with a minimum purse of 20,000 gold!

    So come out and show your appreciation! The memorial dedication is scheduled for this Sunday, May 13th, at 6:00pm EST, in Cove's City Library, a small tower located two houses south of the city gates.

    -Simon Devanin, Mayor of Cove

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 9:09 AM EDT by Rebellion (Catskills)

    The Great UO London Meet 2001
    Thanks to Puppie, Trix, and Banedon for organizing this event and sharing the following info with us:
    The Great UO London Meet 2001

    Welcome weary traveler to the first gathering of players from the shard of Europa. First a little about the venue. The gathering will be held at 1pm on Saturday 16th June 2001 in a tavern called The Lord Moon In The Mall which is located in Britain's greatest city, London. Although this is primarily a Europa gathering this invite does extend to all UO players who can attend. There will be cheap drinks, IN  GAME ROBES, possibly a GM (though we are confident that he would be able to handle any perils put in front of him we have assured him that he will be safe) and a few prizes.

    To make sure the gathering goes without hitch it will be based around a modified trammel rule set which means NO PKing, Guild/Faction Wars, Stealing or Looting! Also persons under 18 should check with the tavern before journeying to the gathering as we are unsure if Lord British's Guards will allow them to enter.  Costume is not compulsory but is encouraged.  Both myself(Banedon) and Puppie/Trix will be in costume - there will be a prize for the best costume.

    For those who are unsure of where the event is being held we have brought in a Grand Master Cartographer to produce a map for you ...

    If you are planning to come please contact Puppie/Trix HERE or by directing pigeons to ICQ 32989832 since we need to know how many people are planning to attend.

    The Lord Moon In The Mall  is part of the brewery owned by J. D. Wetherspoon Grand Master Brewer and can be contacted by sending messengers to...
    The Lord Moon Of The Mall,
    16-18 Whitehall
    SW1A 2DY
    Or you can call them by comms crystal on 020-7839-7701

    They have also set up a Great UO London Meet Website if you would like to keep up on this event or find out more information. I hope many of you can make it!

    [ Comment on this article ]

    Posted on Saturday, May 12, 2001, 1:35 AM EDT by Joshua Rowan (CommunityNews)

    Baja Community Honors Ex-Volunteers
    >>> Trammel Facet News <<<Today players gathered from all over Sosaria to honor the senior counselors, counselors, elders, and seers that have served the community.

    What started as a small group at 6:00 PM soon grew into a large crowd. Everyone donned a colored robe and held a candle. Soon people started talking about their memories of the volunteer program.



    I overheard many players from the community giving heartfelt thanks to the seers and counselors who have helped them over the years. The following ex-volunteers came tonight: Eliar, Meredith, Lady Geri, Justinarius, Tearyl, Lord Jim, Cupid, Athena, Illithana, Tar, Paul, Tarragon, Takara, Gar and Verkat.

    The sentiment of the gathering seemed to be "I can't believe its over..." One of the ex-counselors said "It was over too soon! I just went solo three months ago...I was so excited." She was not alone in her sadness. A seer in training for Baja also said, that he was only days away from earning his robes.

    It was a privilege to get a chance to talk to the volunteers that have helped us, entertained us, and been there for us. Each one helped to make Baja a better place. They will be remembered.

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 11:42 PM EDT by Cymidei Fier (Baja)

    Quest for the Gems of Virtue
     

    A scrap of parchment reads...

    "...And thus did Anathor set the last of the gems of virtue into the hilt of the Light's Edge. Long had he sought the most perfect of gems. Long had he labored to cut them perfectly identical. Long had he woven the spells that bound them together.  Now set in the Sword of Light, these gems gave the sword great power. Now they could be used to call down great good to rid the word of evil once and for all.  All the virtues bound together as the sword acting as a catalyst would become the pure white light itself.  With a final tap, the task was done. Anathor lifted the sword and saw that it was good..."

    "...The first rays of the morning sun broke through the window and fell upon the blade striking the gems of the hilt, the bright light exploded into what seemed a million shards and filled the room. The sword vibrated with it's newfound life. Sliding it into the soft leather scabbard he had prepared, Anathor picked up his pack and and set forth on his quest. With the perfect weapon of good, he must find a hero to wield it. Out of the door and into the day he left, but something went wrong..."

    "...Evil could not let such a powerful artifact go unchecked in the world.  Anathor met a sinister fate at the hands of evil.  Rumor has it that he was set upon by a horde of titans, but no one truly knows.  The only thing known was that the sword was lost until a parchment was found that reads as follows..."

                                                                                    From the pages of "The Sword of Light"
                                                                                         written by an unknown historian

        It seems the gems did not survive the looting of Trinsic. The settings are bare from where they once lay in the sword.  The sword still holds some power, but only a small portion of what it once was the gems were somehow removed.  Before it can be completely bent to the service of evil, I must find the gems and work the great magicks to seal them to the sword again.

        As I took the sword from where it had been disgarded in the looting, I saw one of the saurian kind leaving the building. A peasant of sorts and not all quite there upstairs.  He held to some lighted object in his hand what I realized later was at least one of the stones. I searched long but did not find him. I did however hear that he called a place "Tortoise Lagoon" and considered it his home. His name is unknown to me at this time, but I will recognize him when I see him.  I will deal with these fools who seek the sword then seek him there.

                                                                                        Notes written in the hand of Harcourt

    Harcourt was killed and the Sword, without the gems, has been recovered by the KtL guild, aka Keepers of the Light, and currently have the sword hidden from any dangers.

    And so the story unfolds:

    Please join Perial Eclipson and his faithful squire, Joram Soulfirst, as they attempt to rally support in trying to locate the Gems of Virtue.  They are in need of thy help because they can nay do this alone.  Do ye feel that ye are up for an adventure?  Are ye up for the possibility of looking death square in the eyes and do ye think that ye have the nerve to laugh in his face?

    If ye do then Perial and Joram need ye to come to the Paladin's Guild Hall on the isle in the city of Trinsic, in Felucca.  Be sure to meet them there at 2pm PST this Saturday and join them as they attempt to recover one of the eight Gems of Virtue so that it may be placed back into the hilt of the Sword of Light.  Destiny is calling, can ye hear it?

    This quest is being put on by the Sonoma Players Association.  If ye would like to knwo more about SPA, then please click on the link prior to this sentence ending.  Any and all help is welcomed in aiding these quests to be a positive experience to those who attend.  Should ye have any questions, please direct them to: Vladimir Taltos

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 11:24 PM EDT by Vladimir Taltos (Sonoma)

    Where is this?
     
    Hail folks!  It's that time again when everyone is challenged to figure out where in the blue blazes I took this scribeshot.  Remember, the first person who sends in the correct sextant coordinants and facet side, along with their name where this scribeshot was taken will win either 10,000 gold or an interview with me, "Bones" McCoy.

    If you see that some one has already won the contest, please don't send in anymore entrees.  However, it's asked that you please submit your to : Where's Here?! Contest

    Anyone affiliated with Sonoma Stratics isn't allowed to participate.

    This is "Bones" McCoy, good day!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 10:42 PM EDT by Bones McCoy (Sonoma)

    Destination-Games.com Opens
    As we mentioned a couple days ago in the Community News, Richard "Lord British" Garriott recently announced the creation of his new company, Destination Games. A couple hours ago an accompanying website went live at Destination-Games.com. While nothing of note is there yet, it does contain their new logo and the classic silver serpent logo for you to enjoy. Word has it that over the coming weeks the site will increase substantially in information, so make sure to bookmark it and watch it carefully!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 8:41 PM EDT by Joshua Rowan (CommunityNews)

    Summer Solstice Festival!
    This was just dropped onto my in-box.
    Good citizens of Britannia, Hail and well met!

    The Order of the White Robe will be hosting it's first annual Summer Solstice Festival, to be held in the Village of Solstice. Co-ordinates are 35* 19'S, 31* 0'W. The time of the event is going to be May 12th at 9:00 p.m. Eastern and 6:00 p.m. Pacific. We will be gating out of the West Brit Bank approximately 30 minutes prior to the event for registration of the tournament.

    Rules of the tournament are the same basic rules as in any other you have ever entered. Prizes are:
    • First Place: Full Plate Valorite Suit, Gold and Magic Weapon of choice
    • Second Place: Gold and a magic Weapon
    • Third: Gold
    The entry fee is 1,000 gp and the prizes offering of gold will be adjusted from the fees. We are putting forth 10k for first prize, 5k for second and 2.5k for third.

    There will also be plenty of shopping for all the women out there like myself who can't stop doing that!

    If you need further assistance in attending the event please go to our site for further details: http://www.geocities.com/theowr

    Sincerely,
    Kyara Lionheart
    Guildmistress of OWR Napa Valley Shard
    "Following in the Path of Truth"

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 8:31 PM EDT by Pelle Svanslos (NapaValley)

    Race Across Britannia!
    >>> Trammel Facet News <<<*unravels a scroll just received by a horse messeger*
    Hello all ye fair citizens of Britannia. The time has come for those fleet of foot, sharp of mind, and gifted at geography to partake in our Race Across Britannia contest. We shall gather together at the Vesper Counselor's hall Trammel side and disperse the identity of the course at 6pm Saturday, May 19th. The Race will commence at 7pm.

    Registration fees are 1000gp per person. The winner of the Race will take home 50% of the collected fees, 2nd place will take 30%, and 3rd place will take 15%.

    This race will enter into the Lost Lands, criss-cross Britannia, and will require a boat to complete. As this is a race, no magical transportation will be allowed. In addition, each entrant will be given a UO related question to answer at each checkpoint before continuing.

    I expect that the Race should take about 1 hour to complete. So come one and come all... and most importantly, bring your track shoes!!!

    Rajan, Guildmaster FWM

    If you have any questions, you can ICQ Rajan at 63149889

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 4:19 PM EDT by Jon Snow (Pacific)

    Lake Superior Hosts Party for All Ex-Volunteers
    >>> Trammel Facet News <<<Calling all ex-volunteers and friends!

    The noble citizens of Lake Superior, who wish to show their appreciation for the time, effort and dedication of all volunteers are throwing a party for former counselors, seers, troubadours, elders, QA testors, companions and friends from all shards and all walks of life.

    When: Sunday, May 13, 2001 at 9:00 p.m. CST (note, this date is correct now, apologies)
    Where: Castle DENNAR, Lake Superior Shard, Trammel (map)
    What to do:
    • Create a character on Lake Superior if you do not have one there already.
    • Name your character after your volunteer character (if applicable), and indicate your shard or region. For example: Hamlet Atl.
    • Chose "smurf blue" colors for your character.
    • Chose Britain as your starting city. Your character will be created at the Sweet Dreams Inn.
    Provisions:
    • Tailors and dye tubs will be available at the Sweet Dreams Inn.
    • Gates will be provided from the Sweet Dreams Inn to Castle DENNAR.
    Food, drink, and, most importantly... cookies!... will be served by Castle DENNAR's famous waiters.

    Please feel free to join us for this special occassion. Meet old friends, make new ones, remember the good 'ol days... but most of all... Have Fun!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 1:51 PM EDT by Beans Baxter (LakeSuperior)

    Lake Superior Hosts Party for All Ex-Volunteers
    >>> Trammel Facet News <<<Calling all ex-volunteers and friends!

    The noble citizens of Lake Superior, who wish to show their appreciation for the time, effort and dedication of all volunteers are throwing a party for former counselors, seers, troubadours, elders, QA testors, companions and friends from all shards and all walks of life.

    When: Sunday, May 13, 2001 at 9:00 p.m. CST (note, this date is correct now, apologies)
    Where: Castle DENNAR, Lake Superior Shard, Trammel (map)
    What to do:
    • Create a character on Lake Superior if you do not have one there already.
    • Name your character after your volunteer character (if applicable), and indicate your shard or region. For example: Hamlet Atl.
    • Chose "smurf blue" colors for your character.
    • Chose Britain as your starting city. Your character will be created at the Sweet Dreams Inn.
    Provisions:
    • Tailors and dye tubs will be available at the Sweet Dreams Inn.
    • Gates will be provided from the Sweet Dreams Inn to Castle DENNAR.
    Food, drink, and, most importantly... cookies!... will be served by Castle DENNAR's famous waiters.

    Please feel free to join us for this special occassion. Meet old friends, make new ones, remember the good 'ol days... but most of all... Have Fun!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 1:48 PM EDT by Beans Baxter (CommunityNews)

    A Boggy Beacon In Our Darkest Days
    My friends, in days of late a dark cloud has been cast down from the heavens upon us. In these, our darkest days, we must gather together to tighten the bonds of our community, and carry on. One of our community leaders, Nefertete, requests your input and assistance in forming a player support organization that will be a beacon of hope for those in need. Read on.

    "Being that the volunteer program has been shut down & as a former volunteer counselor, myself and the residents of Swamp Village would like to develop some sort of program, starting with the Sonoma shard.

    This will not be easy to do, but we will work on some details and post more information later. Basically we are looking for players who wish to help others, and hopefully have someone volunteering at all or most active shard times on the Sonoma shard to start out with.

    There are many, many new young players with the release of 3rd Dawn, and many other players who may just need support or tips. Only GMs will come for support calls, making the call last longer, and leaving many inquiries unanswered.

    There is no way we will know who will need help when, but it would be nice to start some sort of "hotline" of some sort. Perhaps a chat room, which we will put together. The person(s) who is "on duty" at the time, can perhaps run the tavern functions, work on skills, or provide craftsman services at Swamp Village, or just be out on "good deed patrol". We can have a chat room set up in the chat feature in UO with a public password. If you think you might be interested in helping, or have any contributing ideas, please send Nefertete an email at [email protected], or visit the Swamp Village website.

    I will set up a meeting in the Counselor's Hall in Britain [Trammel] for this Sunday night, May 13, 7:00 PM PST"

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 11:51 AM EDT by Anistas (Sonoma)

    Baja Interest Tribute Tonight
    >>> Trammel Facet News <<<This was just sent in by Ursula,
    Join with friends old and new to celebrate the Interest People of Baja. They may be gone, but let's show them how much they meant to us with a Tribute.

    Friday night (Tonight) at 6pm PST please gather at the Counselor's Guild in Britain, Trammel (Large wooden building with new statues next to it, behind the large mage shop). Wear Blue (Counselors), Purple (Senior Counselors), Brown (Elder) or Green (Seer) colored robes and carry a candle in honor of these people who have spent countless hours bettering our lives.

    Ursula
    Thankye Ursula!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 11:22 AM EDT by Cymidei Fier (Baja)

    Another Drunken Summoning Contest at Domingo's
    >>> Trammel Facet News <<<We received the following...
    Another Drunken Summoning Contest at Domingo's

    This Sunday, May 13th starting at 9:30 PM CST, Domingo's Pride Tavern will be hosting another drunken mage summoning contest. Once again, number of summons, number of drinks, and all other rules will be announced just before the contest.

    There will be two divisions again.

    Top level mages will summon elementals for a prize of 25,000 gold coins.

    All other mages will summon creatures for a prize of 10,000 gold coins.

    Mages may only compete in one division. No use of scrolls is allowed. Anyone caught cheating will immediately be disqualified.

    We're also proud to announce the addition of our newest vendor! Carmelita is run by Melody, and offers the finest in sea gear and sea elixirs, as well as packs for explosion fishing. Need to stock up before that fishing trip or just want to look your finest out on the seas? Check out Carmelita's wares!

    Domingo's Pride Tavern is staffed Thursdays, Mondays, and Sundays from 8 - 11 PM CST. Don't have a rune yet? Check the map at http://domingo_pride.tripod.com/map.html!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 4:26 AM EDT by Beans Baxter (LakeSuperior)

    Golden Knight #68 "One Man Standing" Tonight!
    >>> Felucca Facet News <<<We received the following...
    Golden Knight #68 "One Man Standing"
    Hosted by NeoMikel, Sage of KoA.

    Date: Friday, May 11th, 2001 @ 8:00 PM CST
    Time: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:15 PM CST (Tenatively).
    Where: The event takes place in the Alliance Village. The coordinates are 136*24'S, 27*12'E
    http://www.allianceknights.com/village.html

    Entry Fee: 600 Per Person.

    Prizes are: 10,000 gold pieces for the winner, 5,000 for second place.

    Description: This event will be a 1 vs 1. Event Rules:

    • No magical items of any kind. If you are caught using any magical item you may be disqualified.
    • No tamed animals.
    • No looting.
    • All spells allowed excpet there is no Summoning, no Field Spells, no Recall/Gating.
    • No mounts.
    • Precasting/Predrinking is allowed.
    • There will be a 7 minute time limit to each match.
    • No poisoned weapons.
    • No help from outside the ring.
    Reminders For Spectators:
    • No faction fighting in the Village during the Golden Knights event.
    • Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack fighters in the ring.
    • Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    • No casting, sparring, or fighting right around the ring. If you wish to do this go to another location of the village.
    • No spectators in the arena after the event begins.
    • The Golden Knights event is an event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for disruption are solely the decision of the representatives of Origin Systems.
    • Have a great time! Cheering for your friends is encouraged!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 4:21 AM EDT by Beans Baxter (LakeSuperior)

    UOLSGBL Alive and Kicking
    Just a friendly reminder to check out the Ultima Online Lake Superior Group Battle Ladder, which is currently active.

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 4:03 AM EDT by Beans Baxter (LakeSuperior)

    Report: The Elven Rumplestiltskin
    >>> Trammel Facet News <<<
    The Elven Rumplestiltskin
    by Sebastian Cirro of Trinsic

    TEL'RUID -- As part of the finale of their Spring Festival, the elves of Tel'Ruid performed a slightly rewritten version of the fairy tale 'Rumplestiltskin'. I had not heard the story for many years and was pleasantly surprised to learn that it was, in part, a story about a tailor such as myself. How appropriate.

    The drow appears in a burst of flameWhen the royal tailor (Sinjun of The Arcane Order) foolishly boasts to the vain prince (Morion Kuu of Tel 'Mithrim) that her daughter can craft a cloak which makes its wearer invisible, the prince insists she prove it. Failure, says the prince, will cost the young Maiden (Tylleina of Tel'Mithrim) her life.

    A curious choice of propsThe maiden despairs, for she has not the knowledge of which her mother boasted. Enter the drow wizard (Talanithus of Tel'Mithrim), in a flash of pyrotechnics, who offers to make the cloak ... for a price. The prince is quite pleased with the cloak, but asks for another, suspecting deception on the maiden's part. Twice more the drow aids the maiden, demanding at last that she give him her first born child when she becomes a noble Lady. All goes well and the vain prince marries the maiden. A year later, as she tends to her baby, the drow returns. Relenting to the maiden's pleas, he offers her a chance to earn her child's freedom: all she must do is guess his name. With the help of a loyal servant the maiden learns the drow's name, but the spurious creature refuses to concede. He attacks the maiden, but is set upon by the guard and chased off before he can harm woman or child.

    I quite enjoyed the special effects and the ingenious props. The drow wizard's fiery entrance was appropriately explosive, and the cooked bird used as a prop for the baby ... well, I know little about show business, but I suspect one does what one must. The actors were splendid as well: Morion Kuu made for a wonderfully nasty prince, earning hisses from the audience when he threatened to take the maiden's life if his will was not appeased. When I mentioned the 'babe' to Tylleina, she said only "The real thing won't stay still."

    After the play's conclusion, I congratulated the players on a fine performance and stopped in at the Silver Arrow Tavern for a drink of fine Elven wine at Talanithus' bidding. It was indeed fine. I heartily recommend the Saeroolian Topaz. Talanithus introduced me to Kita Talith, from whose work the play was adapted. I hope to attend another play in Tel'Ruid soon.

    On the verge of sleep, I wandered into the back room to perhaps nap a bit before trekking across the land to the Yew moongate and home to Trinsic. As sleep overcame me, I heard a tuneful voice drift in from the taproom, singing, "Wastin' away again in Menzoberranzan..."

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 4:00 AM EDT by Beans Baxter (LakeSuperior)

    UODepot.com - 1,000,000 Gold Contest!
    Thanks to Tristan from UODepot.com for sharing the following contest announcement with us:
    Hello everyone!

    This is Tristan of UODepot.com. I am writing to tell you about a lot of gold. Plain and simple. We are holding an Ultima Online based contest with a grand prize of ONE MILLION GOLD!! That's right, 1,000,000 gold available to the winner. Read about the contest at www.UODepot.com! Thanks, and good luck!

    Tristan of UODepot

    You can also head straight to their Contest Rules Page for more information. Good luck!

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 1:54 AM EDT by Joshua Rowan (CommunityNews)

    The Delucia Trade Association announces house decorating winners
    1st Annual Siege Perilous House Decorating Results


    Sponsored by

    The Delucia Trade Association



    The Delucia Trade Association would like to announce the winners of the First Annual Siege Perilous House Decorating Contest. First of all, we would like to thank all contestants and judges. Also, all homes we looked at were very nice and the competition was close. All participants receive an award determined by where they placed. Awards will be presented at the Conservatory of Music in the City of Britain on Saturday, May 12, at 7 pm EST. All are welcome to attend.


    Just a note to let you know that because of the type and amount of homes submitted, the categories where arranged a little different, and no distinction was made between public and private. Here are the results:

    Overall Winners



    • First Place -- Draggonne's Nest, a Stone and Plaster 2-Story entered by Sune Draggonne

      1. First floor
      2. Second floor

    • Second Place -- Home Sweet Home, a Tower entered by Jem Fire
    • Third Place - Museum of VANQ, a Tower entered by Spanky
    • Fourth Place - Wispwood Nature Garden, a Large Patio entered by Tarin Sliverleaf



    Small Homes



    • First Place - Needles & Thread, a Small Marble Shop entered by George Taylor
    • Second Place (tie) - Shop N Go, a Small Stone Shop owned by Silvenor
    • Second Place (tie) - Coventry Workshop & General Store, entered by Chino
    • Third Place - The Boneyard, a Small Tower entered by Cyn
    • Fourth Place - Warriors of Shame Shop, a small Stone Tower entered by Gwydion



    Medium Homes



    • First Place - Rowans House, a Log Cabin entered by Rowan
    • Second Place - Warriors of Shame Cabin, a Log Cabin Entered by Valtier



    Large Homes



    • First Place -- Draggonne's Nest, a Stone and Plaster 2-Story entered by Sune Draggonne
    • Second Place - Wispwood Nature Garden, a Large Patio entered by Tarin Sliverleaf
    • Third Place - Warriors of Shame Villa, a 2 Story Villa entered by Gwendolyn


    Tower


    • First Place -- Home Sweet Home, a Tower entered by Jem Fire
    • Second Place - Museum of VANQ, a Tower entered by Spanky
    • Third Place - Mystical, a Tower entered by Mystique
    • Fourth Place - Safe Haven Tower, a Tower entered by Jem Fire


    Congratulations to all the winners and thanks to all for their participation!!

    True Grit

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 12:26 AM EDT by Dr. Mega (SiegePerilous)

    Salo tells his tale...
    He didn't want to go. A tremor ran through him as he stood watching the denizens of the Dark Tower gather in the foyer. Dark by name and by nature they milled about the lower floor, murmuring to each other in low whispers, as they waited.

    He glanced behind him into the shadows of the stairwell, and wondered if his absence would even be noticed amidst the crowds that were surely going to attend this sham of an investigation.

    The sorcerer Reiken, leader of the investigation turned his head and stared across the heads in the crowded foyer towards the alcove he stood in and shook his head, a smile carrying a promise of violence all he needed to make his point.

    Salo shivered. Since his blood had sealed him to the Well it seemed even his private thoughts were no longer his to freely think. So be it. He would attend this.... His mind shied from calling it an investigation...he would attend this...Scrying game ...and he would play his part as he had been bidden.

    Invitations had been sent and notices made of the nights-planned trip through Moonglow. Many of the land's most well known faces were expected to attend to help find those responsible for the brutal slaying of Lord Rymus. A painful thought for Salo, as he waited in the Tower. Friends and colleagues, his peers and even those he had once sat in judgement on... people who had once viewed him with respect would soon begin arriving at the tower and at Moonglow.

    He frowned to himself a shiver running down his spine as he recalled the brutality of Rymus' death, the screams that had been cut short even as the agony had continued...and now...the investigation ... People he cared for would be searching the area of Moonglow...people he wished safe, and distant from threat would be amongst those who might come to harm.

    A word from Reiken and the crowd moved forward, vanishing one by one through the shimmering blue portal. Salo, obediently followed, his heart sinking as he appeared in Moonglow to find himself standing next to Brancheila, servant of his former House.... worse ..a servant of the Priesthood that had chosen him to lead them. He nodded a shamefaced greeting to his former underling and moved to take his place next to Reiken, Na-Krul and the vile Zxar Mau'dan, founder of the Daemon's Scry.

    The good people of Moonglow were abuzz with the events of the past week and pie sellers and merchants hawked their wares amongst the crowds. The investigator Raziel Malaki cleared his throat and suggested that the group begin scouring the area outside the town for clues, and questioning the townsfolk for anything they might have heard.

    Minutes later a cry was raised. A dagger, beautifully crafted with a sheen of poison down the blades edge had been found in the undergrowth near the crossroads just outside of town. Along with the rest of the crowd Salo hurried to the scene and listened as Reiken and Raziel discussed this piece of evidence. Raziel seemed more confident. Boosted by this find he demanded that someone examine it in fine detail other than the Daemons' Scry.

    A humourless smile lifted Salo's lips as he listened. What else would the good people find ? he wondered. What other evidence? He glanced up at the sky , frowning at the progression of the sun. Almost time. He shivered and backed away from the crowd, leaning against a low building, his head aching from the tension. Soon he must do his bit, play his part in his masters' work. His eyes strayed to Raziel. He had seen him before, at the Tower. He had been there a few nights prior, asking questions and prying into Na-Krul's business. He shook his head slightly, that he was known to him made what he must do that bit more difficult. To harm an anonymous stranger was so much easier.

    A sudden impulse took hold of him...a rebellious flare in his heart. No. No this time he would not help. This time he would do the right thing. Swallowing down a stab of fear he stepped forward quickly, before his courage could fail him and grasped Raziel's arm "Sir..." His voice shook. "Please sir, come this way, there is something here might interest ye ..." willing Raziel to take the cue he ignored the eyes of Reiken as they turned his way. "Sir..." Urgency underscored his tone as he puled Raziel’s arm, "Sir,....I feel sure ye will find what ye need ...in the West.." he heard a sharp hiss from Reiken and winced, continuing with more force "Sir!"

    Raziel seemed uncertain. Several people were talking at once, all with an idea where to hunt next , all with their hands moving, and voices rising.

    "To the west?" He stepped towards Salo, frowning. "What is in the West?"

    Reiken moved forward, pushing through the crowd and placing himself between Salo and Raziel. Salo blanched, his courage, such as he had , fled immediately. With an inward curse for his craven state he bowed his head. "Nay sir... I mean the East," his voice shook as he raised his eyes to see the angry face of Reiken. Quickly, he nodded to the sorcerer to let him see he was obedient after all. "Forgive me," he said, eyes still fixed on Reiken. "I meant East.....a mistake that’s all.....Come to the East sir....I think there may be something there of relevance.."

    Reiken nodded slowly, his expression warning Salo against straying any further from his assigned task

    "Salo?" Salo hung his head as the Investigator took the bait. "What is it that we seek in the east...?"

    "I--tis just a feelin I have sir..." He looked back up and forced a calm expression , " I feel drawn that way sir....as though tis important that we go..." Chest tightening, he motioned him forward, and began leading him eastwards.

    The attack when it came was vicious and wild.... Towering demons with flame red flesh crashing through the trees along the the eastern road, Liches rising from the ground in front of them, cackling hideously as they glided forward.

    Salo felt tears flow down his cheeks as he witnessed the carnage. Bodies lay broken and twisted. ...The noise....ah the noise was fearful ...screams and shouts, and the clanging of metal against demon hide. Struggling to breathe past the overwhelming fear, he scurried quickly into the trees, hiding, crouched low near a large oak and closed his eyes. Soon. Soon it would all be over.

    He listened from his hiding place to the shouts from the defenders. Reiken, his voice raised in seeming concern looking for Raziel. came past barely noticing him crouching under the tree. He shivered. The noise had begun to die down. The attack had been beaten back. He opened his eyes, standing cautiously, stiffly.

    "You!" Salo spun round at the angry shout. Raziel, anger showing in his face appeared in front of him, "You!" He held his hands up to forestall the investigator's anger. "Please" he began to speak , but Raziel cut him short.

    "Where are your masters?"

    Salo looked round helplessly at the crowd that had surrounded him. "I-I know not sir."

    "Tell me...or I shall take you into custody." Raziel’s face was fixed in a determined expression.

    A cold sweat broke down Salo's back. If he were arrested....questioned? ..The thought that they may persuade him to tell o things he shouldn’t speak scared him. His masters were not gentle in the face of failure.

    "You refuse to answer me?" asked Raziel angrily, eyes flashing rage at the way his investigation had been stalled. "I will ask but one more time WHERE ARE THEY? Where are your foul masters at?"

    Salo choked down as sob, eyes moving from one person to the next, Alexander of the ministry frowned, a look almost of pity in his eyes. "Please ...I know not.." He blinked back tears that pricked the backs of his eyes. His voice almost a low moan he almost pleaded with Raziel "I know naught that can help ye.....please...believe me.." As he spoke shame caught at his throat and he dropped his head , staring at the ground .

    Raziel straightened and nodded to himself. "Then," he said in stern official tones "We shall see what you have to say when you have been put to question...."

    Salo's head came back up sharply. Would they torture him? His breath came sharp and fast. he barely heard the voices of former friends, some in his defence others like Kyra kennaru in bemusement at his seeming guilt..

    "I.." His voice caught in his throat. He couldn’t tell him a thing. He wouldn’t tell him a thing....."I cannot help ye sir....I cannot."

    Ignoring Salo's attempt to plead Raziel spoke in an authoritative tone. "I hereby arrest you under authority of the Township of Moonglow." He raised his voice to be heard above the clamour "You will be sent to your jail now!"

    A sudden rushing sensation filled Salo's ears and the ground tilted. With a sickening sense of dislocation his world changed. Shifting and turning the trees vanished, replaced by the cold damp walls of a gaol cell. he dropped to his knees, dizzied by the lurching movement of the ground.

    Coughing he struggled back to his feet and looked about himself, shivering in the damp cold air of the gaol, made all the colder for its suddenness. The walls were stone, smooth and aged by many years of standing. The bars on the cell door thick and strong looking. Unbreakable . Would they question him here ? he thought, a sob escaping his lips. What brand of...questioning would he face? He shook his head slightly. He would not tell them anything. Nothing they could do would make him break his silence. He feared his masters far more than any petty torment these mortals could inflict on him.....or so he tried to tell himself.

    A loud crashing noise drew his attention to the corridor outside his cell. He hurried over and peered through the bars. There were people arguing outside. He pressed his ears to the bars trying to over hear but the voices merged into one low indecipherable hum. He swallowed down his fear and sat on the edge of the bed waiting for the questions to begin.

    The door opened and a small figure was thrown in to the cell with him. His eyes widened as he recognised Pikkle's mongbat servant, Floyd. The bat scurried quickly into a corner and hid his head under his wings. Petrified by the events he had stumbled onto. He stepped towards him thinking to try and talk to him then stopped. What would he say? How could he explain his predicament to this little creature? He couldn’t possibly understand the depths of trouble he had fallen into.

    When the door opened next it remained open. Raziel stepped in and looked at him a strange expression on his face. "I am releasing you Salo. " he swallowed as he listened. Salo met Raziel's eyes then dropped his gaze to the floor, ashamed at the relief he felt .

    "But.....I want you to do yourself...a favour.."

    He looked up sharply, surprised by the gentle note in his voice.

    "Take this" Raziel pushed a bottle into Salo's hands. "Drink it before you sleep....it will be painful at first ...but will help you resolve a ...conflict within yourself......."

    "Wh-what is it? " Salo looked down at the bottle in his hand, the violet liquid shimmering as it sloshed inside.

    Raziel smiled gently. "A release...Salo...you will know when you drink it." He lowered his voice "Mage lord Linthus knows of your plight... he wished me to give this to you... be wise in your decision Salo."

    Salo's stomach muscles clenched. How much easier if he had stayed harsh. He opened his mouth to speak the warning he felt, then closed it again. No. No he would not betray his masters, for all this man's kindness. He could not.

    "I... I am free to go then?" He nodded towards the doorway where a member of the Dark Tower who had also been arrested stood waiting.

    "Aye. You and the other prisoner are free to go....for now...remember Salo, choose wisely. You are not alone. " he raised his voice again "Go, now before I change my mind."

    Salo grabbed his small bag of belongings and scurried out to join the evil orc of the Dark Tower for their return journey. He knew he would see Raziel again. he knew it would be...too soon. Again the urge to warn him of the danger he faced welled up inside him an urge to tell him if nothing else , to help him, give him some small clue that would aid him in his search.....maybe he should point him to Britain.....maybe he could stop the next killing.......He swallowed and focussed his gaze on the floor as he realised he would say nothing. He would instead simply follow the orc back to his master's tower and there he would continue to do the work he was given.

    Salo

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 12:20 AM EDT by Dr. Mega (SiegePerilous)

    Bloody dagger discovered; Moonglow Investigation attacked by Daemons
    Chaos, blood, mystery, and murder: the best description for the most recent charades surrounding the investigation of the Moonglow murder. Last evening (May 6), upon the raven's sixth crow, the city of Moonglow was once again scoured for clues or leads pertaining to Lord Rymus's murder. A band of adventurers, and investigators, had gathered that night within the dastardly halls of the Dark Tower, assembled by the Daemon's Scry in order to organize an attempt towards the solution of the mystery. Raziel Maleki, an investigator who had been working on the case, was in attendance, as well as Lord Reikan, and the nefariously controversial figure, Zxar Mau’dan, who had founded the Daemon's Scry just weeks before, and who had remained as the center of controversy involving the Lord Rymus. Tempers arose within the Dark Tower as accusations shot across the cold, damp room like bolts of flame. The Paladins of the Ministry, as well as those of Cove and Wispwood, bickered with those of the Daemon’s Scry, declaring them the cold-hearted conspirators behind the heinous murder that bequeathed their very attendance in the investigation. The Daemon's Scry's only defense was their acclaimed "Will to uphold truth in the City of Moonglow, and uncover the brigands at hand."

    In consequence of last night's investigation, The Daemon's Scry is now being held in suspicion of conspiracy in relation to the murder of Lord Rymus. Upon the discovery of the bloody dagger, Raziel Maleki was soon befallen by an ambush of daemonic kin. Zxar Mau'dan had escorted the investigator to the murder sight with those of the Dark Tower and the Daemon's Scry, to disappear promptly before the attack. Those remaining of the Daemon's Scry fled the scene shortly after.

    The bloody dagger was found to bear the markings of an unknown goddess, and was coated with a substance believed to be poison. The dagger is the only clue to the perpetrator of the murder, but is still not enough to solve the mystery. Even though some members of the Daemon's Scry were soon apprehended, they were released in consequence of lack of evidence. Raziel Maleki requests that all citizens investigate further the involvement of the Dark Tower, and the Daemon's Scry, and shall soon announce the time of the next step in the investigation.

    Town Crier

    [ Comment on this article ]

    Posted on Friday, May 11, 2001, 12:13 AM EDT by Dr. Mega (SiegePerilous)

    Petition To Show Support of Volunteer Groups
    We have received several e-mails letting us know about a Petition out on the web to show support for the Seers, Counselors and other Volunteers. While it will not be possible at this time for EA/OSI to reinstate the program due to a pending lawsuit, more than anything else, your signature on this petition will be to show your support of those people that put their time and hearts into helping other players in Ultima Online. Please take the time to visit the following:

    http://www.petitiononline.com/uoseers/

    Thanks.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 10:52 PM EDT by Joshua Rowan (CommunityNews)

    Stratics Debuts Star Wars Galaxies Stratics
    Los Angeles, CA, May 5th, 2001 - Stratics launches http://swg.stratics.comStar Wars Galaxies Stratics! We are pleased to announce that Stratics has launched its latest web site, SWG Stratics. The site will provide news and information to the MMOG community.

    Star Wars Galaxies is a Massively Multiplayer Online Roleplaying Game currently in development by Verant Interactive/Sony Online Entertainment and Lucas Arts. The game is set in the Star Wars Universe and will allow players to interact in a multitude of ways within the famed setting. It will contain many famous planets like Tatooine and Dagobah and allow players to travel in space between them. The timeline is set during the Galactic Civil War in what is referred to as the 'Classic Age.' While an exact date has not yet been given, it will be set after the destruction of the first Death Star and the Battle of Yavin. Players will be able to choose from eight playable races including the Wookiee, Human, and Mon Calamari. Players will also be able to play as a Jedi, though the details of this path have not yet fully been revealed. PVP(Player Vs. Player) combat as well as player-owned dwellings are planned features for SWG.

    For additional information, contact: Dahlìa Vale

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 10:24 PM EDT by Joshua Rowan (GeneralNews)

    Order of Maercin-Update
    Update on the Order of Maercin:
    A few nights back, I was called upon by Dux Morningstar in order to aid in the defeat of the Order of Maercin I was instructed to meet the Shadow Wolf Guard at the Southernmost docks in Jhelom, and off I went. I came upon the Wolves as Dux Morningstar was briefing them on what was planned to happen.

    We were then instructed to follow through a series of gates, our final destination was in Yew, Felucca, at the Court of Truth. We were told that we were awaiting the arrival of the Athric Circle, Britain's Underbelly(BUB), The Shadow Wolf Guard(SWG),Elven Keepers of the Realm(EKR), and The Ancient Order of Elves(ElF). The Order, like the cowards they are, sent a horde of their undead to kill us, but to no avail. The fighting lasted for only a short while, but something was amiss, where were the Order? Our side fought valiantly and won the day, but this reporter believes this is nowhere NEAR over.

    I will keep YOU, the people, updated on this situation as it happens.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 9:57 PM EDT by Jon Snow (Pacific)

    Grand Opening of Celebration of The Crimson Rose
    >>> Trammel Facet News <<<This just in from The Crimson Rose
    Hail citizens of Britannia! Located by Minoc in Trammel, the Crimson Rose Inn is celebrating its grand opening on Saturday, May 19th at 7 PM. Free food and drinks will be provided throughout the evening and great prizes are up for grabs! Be sure to stop in on Friday, Saturday and Sunday nights, as we will be staffed these nights every week.
    For more information about the tavern and for directions, check our website .

    I hope to see you at the Crimson Rose Inn to join us in our celebration!

    Strength and Honor,

    Danny OBK Tavern Chairman

    Sounds Like a good time to be had by all! Thanks for the "Heads up" Danny

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 9:29 PM EDT by Balgair (Pacific)

    Important Updates: Scarborough Faire UO Players Lunch
    from Heather:
    Change of Time
    The time of the UO Players Luncheon at Scarborough Faire, Waxahachie Texas on Sunday, May 27th, has changed from 12 noon to 11:30 am. Over 50 players are signed up already, including some from as far away as Australia and Germany!

    Deadline
    Don't forget, the deadline for purchasing discounted tickets is Friday, May 18th. Please try to pay for your tickets before then. If you have already signed up for the lunch, be sure to check for your name on the Guest List. If you have not signed up yet, please see the Luncheons section of the UO Lunch webpage for instructions. Note: You do not have to purchase tickets to attend this event, but you will have to have an admission ticket to get into the Faire. I am just offering discounted tickets and a catered lunch.

    UO Lunch Merchandise
    Arakasi of the 'Out of Character' comics has done our logo for the Scarborough Fair again this year. You can purchase t-shirts, mugs and mouse pads bearing the design at the UO Lunch Custom Shoppe. Arakasi will be at the lunch again this year, so be sure and thank him for the great logo!

    Thankye, Heather, for this update.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 8:10 PM EDT by Ce'Nedra Willow (CommunityNews)

    Mystic Mead to Raffle Small Placed Trammel Tower!
    >>> Trammel Facet News <<<Trekonn sent in this announcement,
    Greetings!

    The Oracle of the Mystic Knight is pleased to announce that we will be giving away a small placed tower in Trammel. Over the course of the next four weeks you may come to the Mystic Mead Tavern on Sunday evenings and purchase a ticket from the barkeep. The tickets are 1,000GP each and you may purchase as many as you like. The drawing will be held on June 3, 2001 at 7pm PST. The tickets are only available on Sunday evenings so mark your calendars.

    Thank thee

    Trekonn
    The Hierophant
    Oracle of the Mystic Knight
    Thankye Trekonn Thats quite a prize!

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 7:24 PM EDT by Cymidei Fier (Baja)

    The Adventures of Adam Ant - episode #83
    This was just dropped onto my in-box. Have fun!
    Hail dark friends,

    I come to you today with another tale of adventure and conquest.
    While protecting the lich that dwell deep within the caves of Wind, I spotted an unusual site. A mage, one who's use of trickery was securing him much fame and gold!

    Well my friends, I too am cunning, and can deal with such an intruder.

    Come and read my latest tale of adventure and learn the ways of the Guardian.
    But beware, all who enter these dungeons in search of fame and fortune risk their very lives for a handful of gold.

    These are not some tales of fancy, but the true Adventures of Adam Ant
    http://www.game-master.net/


    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 6:56 PM EDT by Pelle Svanslos (CandidCoverage)

    UO Volunteer/Player Luncheon in the Works
    We got this from Tigger, who's no stranger to throwing UO Luncheons...
    Hello Everyone,

    With events popping up all over in UO from players that want to show their appreciation for the endless hours we have all put into the programs. A few of us felt it only fitting that we try and all get together in one common place to meet in real life.

    Some details are tentative right now but we will definitely have this event in August!

    UO Volunteer / Player Luncheon

    Where: Virginia
    Date: August 2001
    How long: This will be a 3 day event starting on a Friday and ending on a Sunday night. (You don't have to attend all of the events)
    Friday: Dinner
    Saturday: All day Event with a common meeting place to get together at night
    Sunday: Brunch and possibly other local activities for those sticking around.
    Who can attend? Anyone that has ever volunteered, players of UO and their families.
    Local Airports: Dulles, BWI and Reagan airports are all in the vicinity. Southwest.com has great airline specials for those in the US starting at $60.00 Round trip.

    If enough people show interest we will also work out details for a day at either Kings Dominion, Water Country/Busch Gardens or a tour of Washington DC.

    The date will be announced within the next two weeks, we would like to get a feel for how many people will be attending so arrangements can be made to accommodate everyone.

    If you are interested in attending this event and reuniting with past and present friends email: [email protected].

    Former Training Lead Tigger
    Casseandra of CLOWN guild (cats, euro & drach)

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 5:51 PM EDT by Beans Baxter (CommunityNews)

    Chesapeake Players Revolt
    Hail All

    As I am sure you all know by now the UO Volunteer system has come to an end. Many people have been with this system for a very long time and many others are sad to see it go. Last night I was informed of a gathering at West Britain Bank in Trammel protesting this drastic move made by EA. For the most part it was a peaceful gathering. From their mouths came various comments about wanting the volunteers back. As a sign of their support and grief for what happened everyone wore a blue robe to represent their fallen *comrades*. If you will look at the picture below it was a truely amazing feat.


    Please feel free to leave a comment on this on the UO Chesapeake Board. There is a link at the bottom of this article.

    Reed
    UOSS Chesapeake Shard Reporter

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 5:08 PM EDT by Reed (Chesapeake)

    Elaida to Marry Eric Draven on Saturday
    Raknar of the Merchants on Tour sent us this announcement :
    Hail !

    We would like to announce a wedding on Saturday 12th May 2001 20:00 MEZ (19:00 GMT). One of our beloved clan-girls, Elaida, is going to say 'yes' - at least we hope so - to Eric Raven.

    The ceremony will take place in our clan-tower (south of Wrong - indicated on the Stratics Drachenfels map). We will offer a gating service from our shop at the entrance of Trinsic (first house to the south of the main gate) and at the Britain western Bank 15 minutes before the beginning.
    A rune is also available on the porch of the Trinsic shop. If you come from Felucca, simply drop a moonstone in front of our felucca shop, and it will lead you to the Trammel one.

    As a guild which has existed for over a year, we would like to invite everyone to come, and of course express a special invitation to emissaries of all bigger and ancient DF guilds to join this happening. We are planning a nice wedding and a happy party afterwards. Please consider stabling your mounts before you come to our tower else they might go wild during the ceremony.

    Have fun and take care.
    Raknar
    Merchants on Tour

    Thanks Raknar !

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 4:06 PM EDT by Bel d'Ajoor (Drachenfels)

    A Thank You From Sage
    Sage, the Lead Designer of UO, posted the following Thank You to those involved in the Volunteer Programs:
    As all of you probably know, for obvious reasons, we are limited in what we can say about the volunteer program going away. What I can say, and what I think needs to be said is "Thank you." Sincerely. I have been associated with Ultima Online as long as anyone. I saw the birth of the volunteer program and I watched the first people get indoctrinated into it.

    Yesterday I saw people questioning the motives of Counselors and Seers, and that stunk. I don't want to go into a long diatribe, I just want to thank you for your passion, your kindness, and your willingness to help others. I hope you continue to show that same Compassion in all of your endeavors; it is a strength, not a weakness.

    A sincere thanks back to you, Sage.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 2:25 PM EDT by Joshua Rowan (GeneralNews)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<News from Trinsic:

    Trinsic Meeting Report


    Monday 7th May saw the second meeting of the Trinsic Council Of Honour.

    The council met in the Meeting Hall at Trinsic at 8pm (GMT). The following
    were in attendance: -

    Mentazm, Sydark (FFL), Lord Yoldran (MCG), Mohawk II (SIR), Karl (HoD),
    Macbeth (HGT), Blue Tooth (HGT), Cromwell (HGT), Salmon (HGT), Lynn Marleen
    (SIR), Jonty (HGT), Deas Vannsar (HGT), Zerox (HGT), Wild Flower (HGT), Isen
    (True Britannia), Arthur (BhB), Esther (True Britannia), Demon (HGT), Ewan
    Blackmane.

    The following issues were discussed...

    1) Firstly due to the semi-chaotic nature of having so many members of the
    same guild at the meeting, it was decided that for future meetings, only one
    represenative of each guild should attend each meeting. We ask the
    Guildmasters of each guild interested in the meetings to elect an attendee
    for future meetings.

    2) The temporary council members in attendance (Mentazm, Sydark, and Ewan
    Blackmane) discussed the positions that those in the soon-to be permanent
    council should hold. Those agreed on were Mayor, Vice Mayor, Secretary,
    Treasurer, Town Constable and Town Crier.

    3) It was agreed that all positions on the council should be held by
    democratically elected residents of Trinsic. Several ideas for the voting
    procedures were put forward, including a website for the process or pigeon
    messages or email votes sent to a unbiased candidate. Sydark is to look into
    any different procedures in more detail in time for the next meeting. Lord
    Yoldran (from the Moonglow Council) has agreed to chair the elections,
    acting as an independent body.

    3) It was decided that a website should be set up for Trinsic (similar to
    the Moonglow one - stop.at/moonglow/). Mentazm is to look into this and
    possibly create the layout for the site in time for the next meeting.

    4) It was decided to postpone any planned future events (such as the Horse
    Racing, Fetes, or Casion Night) until the Council has permamently elected
    members.

    If you would like to attend to discuss these matters, build some community
    spirit, and make some new friends then the next meeting will be held in the
    Trinsic Meeting Hall in Trammel (x1895,y2719) on Monday 14th of May at 20:00
    GMT.

    Mentazm

    Thank you.

    Posted on Thursday, May 10, 2001, 2:17 PM EDT by Marshall Drakan (Europa)

    First Aqileia Event
    News from Aqileia:

    The Britannia Quiz

    The Britannia Quiz is hosted by the 
    village of Aqileia, the first event happens at Sunday,13th May at 2200
    CET(2100 GMT) in the Aqileia Piano Bar.
    The entry fee is 1000 gp and you can sign up half an hour before the start.

    The Quiz:
    The Organisator(s) are going to ask FOUR question to each single competitor
    via the PARTY SYSTEM, about the Lore of Britannia, (this also contains
    people, geography,quests and so on).
    All answers must be done via the Party system, if this is not done, the
    competitor is out of the competition.
    (Only the Organisator and ONE competitor will be in the party at the same
    time).
    There will be a delay of approx 30 seconds after which a question MUST be
    answered, otherwise the competitor is out of the competition.

    If the competitor answers a question right, he will be asked the next
    question, if he fails, he is out of the competition.
    If one is able to answer all 4 questions, he reached the final.
    If only one competitor reaches the final, he is the winner.
    If more than one competitor reaches the final, the winner will be determined
    by the highest roll of two dice.
    If none reaches the final (e.g. answers all 4 questions) the Price Money will
    stay in the pot for the next Quiz......

    I assure that only the Organisator(s) knows all questions and answers.

    This weeks Price is:
    -20000 gp
    -Some Semi rares for decorating (5 dried flowers,10 vials of blood, a sea
    shell)
    -A War Mace of Power


    10 seconds of walk north to the Fire Temple of Fire Isle in FELLUCCA.
    Gate service will be provided from 21.30 CET at the Skara Brae Moongate.

    Thanks, and good luck with the town.

    Posted on Thursday, May 10, 2001, 2:15 PM EDT by Marshall Drakan (Europa)

    Lyceaum Course Cancelled
    News from Yoldran:

    Lycaeum Academy PvP Lecture  on friday, may 11th canceled!
     
    This course has to be canceled, since the teacher can nay come (Computer problems).
     
    It will probably be held next month though.
     
    Best wishes,
    Yoldran

     

    Thanks

    Posted on Thursday, May 10, 2001, 2:11 PM EDT by Marshall Drakan (Europa)

    Honors Dinner this Saturday
    >>> Trammel Facet News <<<Here's something for everyone interested in showing their appreciation to all of the ex-volunteers. I'm going to try my best to attend. And so should you!

    As most of you now know the "gods" have canceled the Ultima Online Volunteer program. Having once been a member of this program myself I know the dedication and sacrifices these people have made over the years. All in the name of helping out their fellow players. The fact that their are now gone has angered many people within our realm. But what we should realize is that while this is most definitely a sad day in UO. We need to get past our anger and show these people the appreciation that they truly deserve.

    So in honor of ALL the Volunteers that have served our community over the years we will be holding an "Honors Dinner". It will be held at the Britain Counselors Guildhall in Trammel (here on Chesapeake) on Saturday the 19th at 9:00pm EST. This event is open to ALL volunteers from any shard. So if you were a volunteer, and can attend, please do so. We want to show you all how much you have meant to us. I hope every player out there willl join me in honoring the great people that have given so much to us over the years. See you then!

    Korin the Scribe The Scribe of Haven www.haven.uoguilds.com

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:07 PM EDT by Pfredd Mudd (CommunityNews)

    A brother returns.........
    >>> Felucca Facet News <<<More news from the beautiful shores of Lake Hammerfell!

    I slip in out of the darkness, weary from a full nights work. My knapsack is bulging with various trinkets and treasures that were secured from various folks that were unfortunate enough to cross my path. I take the time to sort out the many items and secure them in several large chests. Now that my goodies are secure, I can now. I grab an ale and head up the long flight of stairs to the roof of my modest home. It feels empty yet alive with memories made and memories yet to be. I live here alone, just like I have grown up, alone, me and my possessions. But what good are possessions? Friends are the true treasure, but just like the rarest of rares they come along only once in a lifetime. Names of trusted friends of the past and present flitter through my head. Moonie, Dorthy Ann, Wren, Gideanna, Crack Head Mel, Agier are just a few. A few to few, but good folks are hard to find in my line of work.

    I reach the top and settle down in my favorite, half rotting, chair. I sip the ale and look out over the town that I have chosen to call my own. Haven, its a small little village surrounding a large fish filled lake. Its a peaceful place and the folks always seem to be in a cheerful mood. It was once a bustling little town, but now many do not live here or visit. I hope to see that change in the very near future.

    I think back to the good old days when I operated a small saloon as a front for my dark deeds of repossession. The saloon was located on the outskirts of a bustling town called Aryslan and shared the name with a nearby shrine called Sacrifice. It was very popular and prosperous. All was well, many a friend was made as well as a few enemies. My small band of back ally boys were a force to be reckoned with. It was hard, dangerous work, but the risks were well worth the rewards. Then all of a sudden it was gone. Circumstances beyond my control forced me into hiding and my band scattered. I was severely injured by a death squad hired by the locals to run me out of town. It worked. While I was recovering, I honed my skills vowing never to be caught unaware again.

    A season passed and I came back stronger, faster and more nimble than before. I gathered what remained of my band and tried to reestablish our past dominance. Then I happened upon an old friend from the past, Wren from the Army of Thieves. We spent a rowdy night chasing ale and some not so nice girls and decided we should join forces. An agreement was struck, The Army of thieves would indeed get a helping HAND. Fame and fortune was there for the taking and believe me if it was not bolted down it was taken. Now this Army is the Greatest Rogue army anywhere and is to be feared everywhere they go.

    Now I have to make another tough decision. I am saying farewell to the Army of Thieves and to a great friend. I want to get back to my roots, back to a brotherhood of my kind. Back to the thrill of the steal and the wind blowing in my face as I am chased through town by an angry mob lusting for my head on a pike. Back to being a true thief. I will once again gather a few purists of my skill and call them Brother and Sister. I will vow to Protect the town I have grown to love and enjoy, Haven. It will soon be a haven for those to come and enjoy themselves, test there skills in combat and other games of skill. Keep your eyes open for I will be hosting a few events in the near future. In the end a Brother comes home to what he does and knows best.

    Hugh the Hand
    The Brotherhood of the Hand
    The Hand of Haven

    Posted on Thursday, May 10, 2001, 11:08 AM EDT by Joe Woodwright (Chesapeake)

    Team Quest gears up!
    Looking for someone to run a quest for your establishment? Well here you go!

    Hello Good People.

    Team Quest has moved to its new web site right here on chessienet. Team Quest is a full service in game quest developing team, or will be when we get it running. We are now looking for people intested in acting as Quest Masters. Depending on your skill level and intrest you could be planning, writting and running quest on the Ches shard. With the recent "layoffs" at OSI I am sure we will need people to take up where the seers left off. While we will not have the power of the Seers we can still put on and run intelligent, intersting quests.

    If you are intersted in joining our team please email me. The link below is to our main site which is under heavy construction right now.

    http://teamquest.chessienet.com/teamquest/

    We are already running one quest named ELF QUEST for the town of Dragons Watch. The link is below.

    http://teamquest.chessienet.com/teamquest/elfquest/

    Thanks and hope to hear from you soon!

    Posted on Thursday, May 10, 2001, 11:02 AM EDT by Joe Woodwright (Chesapeake)

    Honors Dinner to be held.
    >>> Trammel Facet News <<<Here's something for everyone interested in showing their appreciation to all of the ex-volunteers. I'm gonna try my best to attend. And so should you!

    First of all that me once again apologize for delaying the Quest for a Champion event. But something a little more pressing has surfaced in our world.

    As most of you now know the "gods" have canceled the Ultima Online Volunteer program. Having once been a member of this program myself I know the dedication and sacrifices these people have made over the years. All in the name of helping out their fellow players. The fact that their are now gone has angered many people within our realm. But what we should realize is that while this is most definitely a sad day in UO. We need to get past our anger and show these people the appreciation that they truly deserve.

    So in honor of ALL the Volunteers that have served our community over the years we will be holding an "Honors Dinner". It will be held at the Britain Counselors Guildhall in Trammel (here on Chesapeake) on Saturday the 19th at 9:00pm EST. This event is open to ALL volunteers from any shard. So if you were a volunteer, and can attend, please do so. We want to show you all how much you have meant to us. I hope every player out there willl join me in honoring the great people that have given so much to us over the years. See you then!

    Korin the Scribe
    The Scribe of Haven
    www.haven.uoguilds.com

    Posted on Thursday, May 10, 2001, 10:30 AM EDT by Joe Woodwright (Chesapeake)

    Informations about the Drachenfels Volunteers
    After the closing of the Volunteer programs by Origin Sytems inc., many players and volunteers reacted, especially on the newly created Ex-Volunteers Board.

    Among those, you can find farewells from Elder Belgarion, Seer Camus, SRC Munin, Counselor Viator, and many others. I would also like to thank Seers Shearn, Viconius and Camus, who joined us yesterday night on #drachenfels to share their feelings.

    A discussion thread has also been opened on the Drachenfels Board, and I wish to hereby invite all of our shards volunteers to come and meet us, either there or on #drachenfels (on irc.stratics.com).

    Edit : Now added SLC Windwalker's farewell message.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 10:20 AM EDT by Bel d'Ajoor (Drachenfels)

    Westlake Hosts Summit
    >>> Trammel Facet News <<<Ug Hummies!

    Sorry for the lack of news lately. I have been wandering the world of Third Dawn. Specifically, once every day I wander to the front door of my house and open it, by which time 45 minutes have passed and I need to lie down.

    I digress...

    Catching up on some news, Lord Martin Westlake will be hosting a summit of town leaders. Read on!

    Greetings all!

    As you and I are both aware, there is a large lack of communication between the towns, councils, and provinces. To resolve this "problem," I am holding a meeting at my Nujel'm residence in the coming days for the leaders and citizens of these cities and councils to propose their ideas and thoughts. All are welcome to attend, granting that you remain civil and courteous.

    The meeting shall commence promptly at 7:00 PM, Eastern Standard Time on Friday, May 11th. It shall take place in Nujel'm Palace.

    I look forward to hearing reports from the meeting! I encourage everyone leads a town to attend!

    Praise Minax!

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 6:04 AM EDT by Ithunk (LegendsAOL)

    Grimoire Gladiator Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:
    Gladiator Fight, Hosted by Josh and sponsored by Jade NO ENTRY FEE!
    Friday May 11th, 2001 at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    To avoid confusion, registration will start at 8:30 PM PST, and end at 9:00 PM PST. NO LATE ENTRIES.
    Tournament will start at 9:10 PM.
    Located at 155*12'S / 144*34'W
    We must have a minimum of 4 people to start this event!
    20K in gold pieces to the last man standing.

    Here are the rules:

    • The Grimoire staff will scatter weapons, armor, potions, and bandages on the arena floor. Contestants will start the battle naked and will arm themselves with what they can pick up.
    • No magic items, clothing, or jewelry. No magic armor and weapons are allowed, so please come naked and leave your valuables at home or in the bank. Grimoire staff will not hold items for contestants so PLEASE leave your items at home or in the bank. Gates will be provided to town when the event is over.
    • No Stealing
    • No Hiding

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone that disrupts the flow of the event for any reason will be banned until after the event.
    • Grimoire staff reserves the right to cancel an event for any reason at any time during the course of the event.
    • Contestants who are perma-banned for any reason will forfeit their chance to fight.
    • If you leave the arena and you fail to return before the event/match begins, you forfeit your chance to fight.
    • If a contestant loses connection during the event, he/she will forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena.Grimoire Contestant Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village.Grimoire Spectator Rules

    For calendar of events, rules, maps and community message board, please visit: Village of Grimoire

    Hope to see you there!
    Leelu, Grimoire Staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 3:28 AM EDT by Raeven Aurora (NapaValley)

    LSD Tournament Update
    >>> Felucca Facet News <<<Hail and well met,
    This just in from Retribution:

    The countdown has begun for the LSD PvP Tournament. It is shaping up to have some stiff competition, folks. We have 25 registered entries, which is a very good number in terms of active participation. I have received entries from some of our shard's more known pvp enthusiasts, so I guarantee that this will be one hell of a tournament.

    Date: Friday May 11th
    Place: LSD Tower, North of Vesper Felucca Facet
    A map has been placed on the LSD website
    Time: 10pm EDT

    For further information check the LSD website.

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 2:00 AM EDT by Raeven Aurora (NapaValley)

    Yosh Destroyed; Bricrue Sighted (Reign of Darkness)
    OOC: This story details the end of the Shadows of Darkness plotline, and the beginning of the Reign of Darkness. The organizers of this plot are eager to get people involved; all related stories can be found at the Kinship Village site. Thanks to Mischa of Kinship for providing the information.

    It seems that the Yosh, the witch who at one time aided Lord Zaio in attacking Kinship Village, and has since turned against him, has met her end, and in the process has ridded Sosaria of her former ally. Loric Greywolf writes the following account:
    Loric leaned back on his stool in the empty tavern and listened. It was quiet, much quieter than it had been in weeks. Since this Yosh business started, people had come in and out of town looking either for the child or for Yosh, or just to watch events unfold.

    Reaching down, he withdrew a small leather bound book from his pack and began flipping through the pages. Yosh's Journal. He had taken it from her body after he slew her in the fields. Yosh had come to Kinship looking for help in her ritual. She told Loric to kill her then follow the instructions contained in a book she gave him. Seeing the chance to rid the village of the witch, Loric agreed. He slashed the kneeling witch's throat with the knife she had given him, then picked up the book and the child to perform the ritual Yosh had assured them would rid the world of Zaio.

    He had begun to recite the incantation when Gryf, who was able to decipher the strange tongue it was in, shouted for him to stop. Loric turned to the last page of the book and saw that the final step was to kill the infant and burn the body. "It ends here," he thought. "I won't kill a child, even if it would destroy Zaio." Loric handed the child to Gryf, then silently headed to the Skara docks to wash the witch's blood from his hands.

    Loric closed the book and dropped it back in his pack. He had thought often about whether he had done the right thing. Yosh was dead and gone for good, that much he learned from the journal. Five souls were now contained in the child. Loric had no idea how that would pan out, but figured that was best left to others. There were plenty of people who concerned themselves with souls and thier comings and goings, Loric was not one of them. The one thing he did know was that the village was a safer place with Yosh gone, and that was good enough for him.

    He stood, pulled his gauntlets on and headed out on patrol.
    Complete archives of the events leading up to this can be found here.

    Meanwhile, Bricrue, who was haunted by Yosh's voice and was believed to have been killed recently, has been spotted once again.
    *Clink*

    *Clink*

    *Clink*

    Dehugh continued to forge the metal pounding harder each time the image came to his mind. He wondered if the people of Kinship were making fun of him or maybe even setting a fatal trap for him to fall in. Though the sounds of forging metal rang through his head, the question continued to haunt him, "Why did he not kill me?"

    It was a glorious day for working and Dehugh had planned to set aside his bookwork and practice his art in smithing. His father and father before him were both smith's, so why should he not follow in their footsteps? He had just finished forging an exceptional sword and realized he had run out of metal. He gathered some gold and some cleaner clothes and set out to the market to acquire some more. He stopped by the Kinship tavern for a moment to quench his thirst and then quickly departed and headed to Skara Brae. The smith shop was not too far from the docs in which Dehugh grinned over his luck. The merchants inventory was fairly stocked this day and Dehugh bought the items he needed to continue work. He paid the merchant and turned to walk out the door but found the door blocked by an extremely large warrior. Dehugh questioned in his mind whether he should command the warrior to move out of his way or wait patiently to clear the exit. The warrior stood for several moments and then brought his hands to his helm.

    Dehugh's heart nearly stopped as the warrior removed his helm.

    "Bricrue!"

    His hair had been dyed a bluish color and his eyes were as black as night. He stood staring but his gaze fell on no targets. Dehugh slowly backed up against the wall keeping a close eye on Bricrue. He was unsure how this warrior had found him or what his motives at this time were. Bricrue slowly entered into the room followed by two female mercenaries. Not one word was spoken as the three examined the wares in the shop. Dehugh slowly slid around them still holding a careful eye on the three. He could feel the out side air coming closer as he crept toward the doorway. He knew he would have to turn his back to Bricrue before he left the shop. And when he did he would most likely feel the pain of steal from the mistake of doing so.

    Bricrue continued to examine the weapons and armor of the shop. He still had not said a word and even had shown no interest in Dehugh.

    "It's a trick!" Dehugh answered in his mind. "As soon as I bolt for safety I'll find myself dead."

    Dehugh wondered about the out side of the shop. If Bricrue had a pair of mercenaries with him, who is to say there are not more waiting out side. Slowly his hand found the door and pushed it open. The sun peered in and Bricrue turned around and met eye to eye with Dehugh. Dehugh trembled as his eyes locked with Bricrue's. He wanted to scream out for help but his throat was tied in knots. He finally lost control of his legs and stumbled out side the shop. He was quick to gather to his feet and without a moment of thought he bolted to the Skara Brae docs. As he boarded the ship he glanced back toward the shop where he had encountered Bricrue.

    "Has he forgotten who I am?" he questioned in his mind.

    *Clink*

    *Clink*

    *Clink*

    Dehugh continued to pound at the anvil mumbling at the thoughts of seeing Bricrue alive.

    If Kinship had told him the truth about his death then why had he just had an encounter with the giant? The cold look in Bricrue's eyes still haunted Dehugh's mind and he quickly again brought his hammer down to send a vibration of metal sounds in his head.
    More information can be found here.

    At this point, those interested in investigating these events are advised to watch the following locations:
    • Yew (Trammel)
    • Trinsic (Trammel)
    • Celtic Lands (Trammel)
    • Kinship Village (Felucca, mostly during tavern hours)

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:43 AM EDT by Elisa Montclaire (Catskills)

    Golden Knight #68 "One Man Standing"
    >>> Felucca Facet News <<<Golden Knight #68 "One Man Standing"
    Hosted by NeoMikel, Sage of KoA.

    Date: Friday, May 11th, 2001 @ 8:00 PM CST

    Time: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:15 PM CST (Tenatively).

    Where: The event takes place in the Alliance Village. The coordinates are 136*24'S, 27*12'E .
    http://www.allianceknights.com/village.html

    Entry Fee: 600 Per Person.

    Prizes are: 10,000 gold pieces for the winner, 5,000 for second place.

    Description:
    This event will be a 1 vs 1.

    Event Rules:
    - No magical items of any kind. If you are caught using any magical item you may be disqualified.
    - No tamed animals.
    - No looting.
    - All spells allowed excpet there is no Summoning, no Field Spells, no Recall/Gating.
    - No mounts.
    - Precasting/Predrinking is allowed.
    - There will be a 7 minute time limit to each match.
    - No poisoned weapons.
    - No help from outside the ring.

    Reminders For Spectators:
    -- No faction fighting in the Village during the Golden Knights event.
    -- Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack fighters in the ring.
    -- Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    -- No casting, sparring, or fighting right around the ring. If you wish to do this go to another location of the village.
    -- No spectators in the arena after the event begins.
    -- The Golden Knights event is a Seer sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for disruption are solely the decision of the representatives of Origin Systems.
    -- Have a great time! Cheering for your friends is encouraged!

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:26 AM EDT by FatherGanja (LakeSuperior)

    Results of First Trammel Cove Chess Match
    >>> Trammel Facet News <<<The City of Cove and the Britannian Chess Association (also known as the Cult of Juo'nar; see interview with Simon Devanin below) hosted their first weekly chess match Sunday night.
    The Cove City Chess League held the first of its weekly tournament events last Sunday, bringing fourteen players representing a variety of organizations from around the globe to compete in the first of a four round tournament. Officiated by members of the Britannian Chess Association, and organized by the Cove City Council, the event can be considered a true success, thanks to the participation and sportsmanship of all who entered!

    The competition was fierce, with many worthy opponents eliminated in the early rounds. The final match played on long into the night, eventually coming to a close as Egnever, of the Knights of Airasos, and Tymaron, a former town crier, declared a draw. They each took home 10,000 gold, a silver sword, and two ranking points towards the first Triple C-L invitational.

    Many players from this event will return next Sunday for the second event, and anyone wishing to participate is invited! It's not too late to begin the ascent to the title of Britannian Chess Grandmaster, so be sure to come out as the Cove City Chess League continues down the road to the coveted title!

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:20 AM EDT by Elisa Montclaire (Catskills)

    Tiberian Temple Offers Wedding Services in Lieu of Counselor Ceremonies
    >>> Trammel Facet News <<<Today as you know was a sad day not only for volunteers but also for the community. Vega of the Tiberian Temple offers to fill some of the void.
    It was just today that I heard the sad news that all the counselors have departed the land. One of the most important duties that counselors performed was to join couples in marriage. It is in light of this development that I wish to announce that the Tiberian Temple is available to perform wedding ceremonies. The Tiberian Temple's Philosophers have served as virtuous guides for many of Britannia's noble adventurers for some time now. Their duties have also included officiating weddings of some of the most prominent people of the land.

    If you would like one of our Temple philosophers to perform your wedding, contact me by either ICQ (preferably), or by email. Click here to view theTiberian Temple Establishment Review

    Vega, Tiberian Knight
    ICQ: 94711196
    [email protected]
    Thankye Vega

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:18 AM EDT by Cymidei Fier (Baja)

    Interview With Trammel Cove Mayor
    >>> Trammel Facet News <<<The city of Cove is like so many other Britannian cities of our age; the common people wander aimlessly, silently about their shops. In Britain, though, the streets are filled with the footsteps and shouts of adventurers; in Skara Brae, one hears the rush of the waves and folks hailing the ferry; in Yew, the clash of steel and scent of wine fill the air.. but Cove is always silent.

    Hoping to change that, the city has recently elected a new council and begun a massive revitalization project. The initial efforts are the Cove City Chess League (co-sponsored by the Britannian Chess Association), which meets each Sunday at 6:00 PM EDT in Cove, and the Phoenix Festival, which will take place on Saturday, May 26. On Thursday and Saturday, I interviewed Simon Devanin, Cove's mayor.

    Elisa Montclaire: The term "phoenix" has obvious associations... and you have termed your project the "Phoenix Initiative". Can you elaborate on how that relates to Cove?

    Simon Devanin: In recent times, the City of Cove has suffered from a crippled economy, created and maintained by our low population.

    For the most part, this reputation was extremely detrimental, and just kept people from visiting our streets.

    In order to resuscitate the economy, and raise the standards of living, we felt it necessary to create reasons to vistit Cove, a nd to possibly call it home.

    For the most part, the city was considered dead. Our initiative serves to facilitate its rise from the ashes, to former glory. Hopefully, of course. There are no guarantees.

    E: Speaking of death, I was told several months ago that Satamarin had annexed Cove. Can you comment on that?

    S: We have reached an accord with a number of organizations that had a claim staked in the city proper. These include Satamarin, the Byzantines, and the two organizations. We are in the process of consolidating into the ranks of our citizenship. We have a non-interference clause with Satamarin: we will not bother them, and in turn, they will not disrupt our activities. The same delicate balance is actually in effect for the orcs to the south, as well. They keep to themselves, as long as we do not incite or provoke them. Our stance on traditional politics is one of complete neutrality. We feel that all issues can be worked out diplomatically, in the best interests of our citizens, without bloodshed.

    E: That's something of a departure from recent politics, on Trammel or Felucca, isn't it?

    S: Indeed, it is. There is a tendency to create situations to promote divisiveness. Circumstances that promote senseless acts of violence, and that endanger citizens unnecessarily. These are things we wish to avoid. Our focus is events that are open to all participants, to serve as an alternative to the everyday battles that permeate our society.

    What is interesting about this concept, is that it allows organizations in a state of conflict to challenge each other outside the realms of combat.

    A general defeating an enemy commander in a contest of the mind is surely just as much a victory, I would think, as it demonstrates intellectual superiority. We call to question whether or not the citizens of this land are prepared to set down their wapons once a week, and engage in this type of thing, however. It takes a level of maturity sometimes lacking in this day and age, I suppose. I must make clear, we don't necessary approve of actions certain organizations take... At the same time, we believe that to actively seek to come in contact with them is detrimental to the city, and would prefer to remain separate from hteir activities and the politics of judgement.

    E: When you speak of contests of the mind, to what are you referring?

    S: As you were the reporter that handled our recent press release, I'm sure you've become familiar with our upcoming Phoenix Festival, the first grandscale event designed to increase awareness of our city's recent evolution. Throughout the course of this event, there are a number of contests, some serious, some simply entertaining, that are unique in their design, and provide an interesting and fresh experience.

    We feel the events we have planned encourage unity, while at the same time promoting competition. It's a delicate balance, but sportsmanship ensures that regardless of how you place, it is a good time for all involved.

    In addition, we were approached by the Britannian Chess Association, about founding a city chess league, which we've done. Christened the Triple C-L, or Cove City Chess League. It is designed to maintain a ranking system and promote competition among chess enthusiasts from around the world. The BCA has provided us with a sizeable amount of gold to use as rewards for each event, and has assisted in the outlining of the tournament itself.

    In any event...

    There are only so many variations on combat, and allowing a different outlet for conflict, one that doesn't bring with it senseless acts of violence, is something we feel is necessary for our city to flourish. This will allow us to offer our services to any citizen, regardless of experience or profession, while still offering a challenge to those more experienced. And of coruse, the larger the turn out, the greater the competition it will be. You wished to ask me about something.

    E: The Britannian Chess Association, actually. I handled a release from the them recently. They were hosting an event in Skara Brae... did you hear of that? It turned out to be an interesting business... a front for recruiting efforts for the Cult of Juo'nar.

    S: They were one of the first groups to approach us and take our efforts seriously. I only know what they told me, and that's that they have some experience with this sort of thing.

    I met with a man named Vincent, and he provided me with the chess boards, dice, and furniture your see here, along with half of the prize money. They wished only a mention, and no direct involvement. It was too good a deal for us to pass up.

    Interesting. I suppose I should bring this up the next time we meet with them, and get to the bottom of it. I can't cancel the match now; there's too much interest. And we have a BCA official set to judge the matches... that was their only request. That one of their officials be allowed to officiate the match.

    I am a fan of the game, but far from a master. So I thought it appropriate to have one of them present. Anyway, as I was saying... there will be an official BCA judge presiding. Had I known of their implied involvement with this cult, I would not have accepted their offer. But I was not alerted to this fact until now, so I suppose it is too late.

    E: I was curious as to your relations with the other cities. Have you spoken to the leaders of the major cities about your revival?

    S: Well, as of late, Cove has been left out of global politics. We seek to change that. And I have had the opportunity to present our city to the Great Council of Britannia in order to gain representation for Cove's people.

    On most fronts, we remain neutral.

    E: What has their response been?

    Receptive. They need to discuss it, and they will make a decision. I expect that with the coming festival, we should be granted our request of a seat.

    Wind and Buccaneer's Den have declared their support of our revitalization efforts, and in turn, we've announced that we will not interfere with their governments, and will support them within the boundaries of the law. The other cities, which are represented by the Great Council, have yet to contact me regarding our relationship, but I suspect we will have a friendly exchange with any organization.

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:12 AM EDT by Elisa Montclaire (Catskills)

    United Blacksmiths of Britannia’s Update
    Thanks to Ysane for sharing the following announcement with us:
    United Blacksmiths of Britannia’s Best Blacksmith in Britannia Update

    A while ago, I submitted information regarding UBB’s All-Shard event for Blacksmiths. I feel it’s time for an update, and a chance for more people to enter the contest if they have not yet done so.

    I will also clear up a few questions that were asked the last time.

    The current information for the event is located here. I won’t submit the rules in HTML format because it is a fairly big page to send.

    The contest is to be held on July 27th, with the Championship event to be held at a later date on the Test Center.

    Questions that were asked were the following,

    “Can I have multiple entries?”
    Yes, each and every grandmaster blacksmith you have may enter, regardless of shard(s).

    “Does it cost to enter this?”
    Yes, currently the fee is 1000 iron ingots.

    “Do I have to be GM to enter?”
    Yes. But you have until July 27th to do so.

    “Will re-smelting be used? If so, then it’s not a blacksmithing contest!”
    From the beginning of this event, re-smelting has been deemed illegal. I have bolded that aspect on the Rules page.

    For anyone interested in competing, please drop me an email to Ysane

    Currently, the following shard chapters have finished their collection of the Iron Ingot prize for both their shard, and the possibility of the grand prize winner being from their shard as well!

    AOL Legends
    Catskills
    Chesapeake
    Lake Superior
    Siege Perilous
    Sonoma

    With several of the other nine chapters coming in around 15-30k each!

    One last item to announce, the Mizumo shard will not be having the event. This is because we would have little to no time to collect the 35k ingots on that shard for the prize.

    Thanks for your interest!

    Ysane
    Guildmaster
    United Blacksmiths of Britannia
    www.ubb.org

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 1:02 AM EDT by Joshua Rowan (CommunityNews)

    Destination Games - Richard Garriott
    Thanks to several people for contacting us about Richard Garriott's announcement about his new company today. This is what Well Rounded Entertainment had to say about it:
    Richard Garriott will be onhand at this year's E3 to introduce the gaming world to his newly formed Destination Games and to announce the company's first title. The announcement is planned for Thursday afternoon at an off-site location.

    No word at this time about what the game will be or whether it's related to the "Game X" he hinted at over a year ago. On hand with Lord British will be Robert Garriott and Starr Long.

    Very cool! Can't wait to hear more in the next few days!

    [ Comment on this article ]

    Posted on Thursday, May 10, 2001, 12:54 AM EDT by Joshua Rowan (CommunityNews)

    A sad farewell...
    >>> Trammel Facet News <<<Hail good citizens of Britannia.

    I bring you news this evening that is very saddening. As many of you know, the Volunteer Program was dissolved and all Counselors, Seers, etc. were all released from their positions. This delivered a mighty blow to the events on all shards of Ultima Online. All seer-run events, events with characters or monsters with purple names, are no more as of May 9. Upon hearing this, I was curious as to what the Coalition of Might would be doing that night since it was missing the leader, Decimus. At the normal time of the meeting, I recalled to the Coalition barracks to find myself in the middle of a huge crowd of people. And this was more than fifteen minutes before the meeting time! In the middle of the large group, I saw a familiar name: Decimus. It was not the same, however. This was Decimus, except he did not have the same powers he once had.

    After a few moments of casual conversation, the true speech of the night began. Decimus's time with the Coalition of Might had been very eventful. With many, many great battles fought alongside many great warriors, the Coalition had been undefeated in all it's time. After what seemed years, Decimus declared that to him, the world had grown cold and gray. He had grown tired of the unending battles that would continue to plague the Coalition forever. After a lot of thought, it was time for his departure from the land of Britannia. Decimus would sail to the east, to the place that he was from.

    This comment upset many of the Coalitioners, but it was understandable. Decimus had fought countless battles with the Coalition. After time, one would grow tired of fighting, as Decimus had. And with no more power to influence the monsters and characters, he knew that the Coalition would never be the same again. So with this revelation, Decimus spoke the words that everyone feared: So with these words, the Coalition of Might is dissolved.

    At that moment, many stunned Coalitioners stood in awe for a moment. Many protested, a few pleaded. None denied it. They knew that in his weakened state, Decimus could not lead the Coalition as he once had.
    After a few moments of conversation, Decimus said it was his time to depart and the gathering piled through a gate to an inn, where the great leader could rest. Before entering the Inn, Decimus made one last statement. He told everyone present to never give up the struggle between good and evil and to never succumb to the powers of the Dark One, Lady Minax. His final wish was to free Felucca of her stranglehold and return light to the land.

    From everyone in the Coalition of Might, I bid farewell to one of the most beloved leaders in Britannia. It is a sad day for the Coalition of Might, but perhaps there is a light at the end of the tunnel...

    This will be my final post on the true Coalition of Might. May it rest in eternal peace.

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 11:48 PM EDT by Snake (NapaValley)

    Terdeus Hall Honors Volunteers
    >>> Trammel Facet News <<<We received this announcement:

    Terdeus Hall will be closing its doors in honor of those volunteers who have dedicated their time and their effort to help us over the years. Terdeus Hall has locked its doors and will not re-open them until Friday Night at 9:00 PM PST (05/11/01.) When we re-open our doors, we wish to invite all volunteers to come visit Terdeus Hall in a night dedicated to those who served us for so long. The Volunteer Program will be missed by all.

    Terdeus Hall can be located between Britain and Trinsic in the Trammel Facet of Baja. (49o7'S 34o6'E)

    Thanks!
    Posted on Wednesday, May 9, 2001, 11:26 PM EDT by HellRazor (Baja)

    "Ode to the Robed Ones"
    Talanithus Tarant sent in this heartwarming poem in honor of volunteers...
    Ode to the Robed Ones

    Oh robed ones in your robes of blue,
    Always asked, just what to do?
    Never called in times of fun,
    Just when something ill's been done!

    You task away, to help us all
    Give of your time to hear our calls!
    Yet what do you hear, when we come nigh,
    But "give me this" or "why, why, WHY!"

    Oh robed ones in your robes of brown,
    Helping in quests, when newbs are found.
    Your in the middle, unseen by most,
    Yet your actions deserve a boast!

    You work your while, behind the stage,
    Toiling for the players, relentless sage!
    You spawn & you plot, and for that you're due!
    For with your aid, you make Quests true!

    Oh robed ones in your robes of green,
    To you the RPers, most want to be seen,
    "Bless my Inn", "Make a Dragon", round and round,
    No peace for you, remains to be found,

    Yet your actions are great, passed bard to man,
    You give our lives meaning, for that we're a fan!
    Don't stop in your work, dont cease in your toils
    For without your aid our fun would be spoilt!

    To ALL of you robed ones, I extend my hand,
    You work for our pleasure, which we demand,
    In rude turn we give you, nothing but strife,
    And so I give honor, throughout my Bard's Life.

    Now the gods have spoken, brought down hellfire
    Striken all the robes, and called down our ire...
    They've left nothing but legneds, of what once used to be
    And the respect which I offer, for Robed generosity

    So my humble thanks I offer, on this funeral pyre
    A token to remember, as we're sucked into this mire
    And a reminder to all, as we turn to the new day
    The robes might be gone, but its not the only way

    Together we can build, what has been torn asunder
    Find again what's lost, and strike the world with thunder
    For the strength of your robes, was not inside the thread
    But in you hearts and minds, and the will by which your led

    This age is now over, the robes all gone to rest
    But we still survive, and we hold yet what is best
    So look now to tomorrow, and make of it as we may
    Wear robes on the inside, no matter what they say

    by Talanithus Tarant
    Tel'Ruid, Lake Superior
    http://www.grey-company.org

    Posted on Wednesday, May 9, 2001, 9:12 PM EDT by Beans Baxter (CommunityNews)

    Volunteers Farewell Party at Blackmores Inn
    >>> Trammel Facet News <<<Blackmore Inoxi, owner of Blackmores Inn, sent us a note about a party he will host on Sunday the 13th May, at 8pm BST (9pm CET, 3pm EDT) at Blackmores Inn.

    This party is organized to honor all the volunteers of Drachenfels and thank them for the wonderful job they've done on our shard, be them Counselors or Seers, Ancients or Trainees. The players as well as this great community are all invited, and a memorial will be installed for those people who deserve our gratitude most in Britannia.

    No matter if you can be there or not, I would like to receive a book or email from you with your former Title and Name in it to place it in my player-made Hall of Respect for the Volunteers of UO.

    I hope we can all have a good time together... Thanks again for your time.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 8:23 PM EDT by Bel d'Ajoor (Drachenfels)

    OSI Builds Monument to the Volunteers
    OSI has unveiled a monument in honor of it's former volunteer staff of Counselors, Seers, Elders and Troubadours of Ultima Online.

    The monument can be found just east of the North Britain Counselors Guild Hall (guild1) on all American and European shards, in both Trammel and Felucca.

    Many thanks to Glamdring for sending us this picture, and to all the Volunteers who have been honored in stone. Your work and dedication will never be forgotten...

    Monument

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 7:53 PM EDT by Beans Baxter (GeneralNews)

    Seer Intaria and Elder Myrath bid ye Farewell

    I received this letter of farewell from Seer Intaria .... *sighs deeply*

    To the Wonderful People of the Shard of Europa,

    In the past year I have been blessed. It has been a difficult year for me, and a bout of fighting with cancer was the worst part. How then have I been blessed then? I have had the chance to get to know you. I fought and worked hard to become a seer. I did not start on Europa, but I did finish here, and here is where I shall leave a small piece of my heart with each one of you I knew.

    We are not always the movers and shakers. We cannot always be the dreamers and the planners, but for a while, you were all the movers, shakers, dreamers, and planners, and I was the one who helped you to do all of those things. 

    We take each day as it comes, but I had a chance, for a time, to do more, and I thank OSI for that chance. I did not take, but give. And it is in the giving that we find true satisfaction and happiness. We wrote stories together, and you made changes and did things that made each day exciting, for I never knew exactly how my stories were going to go, and that was one of the great parts of being a seer for me. 

    Whether I was a humble storytelling gypsy named Sardisha or a mighty dragon named Al'Cedra who really knew how to confuse the devil out of everyone, I was having a great time. From what you have said here and elsewhere, you were too. 

    Rilla may have moved on, and her wagon may crumble to dust, but I have the feeling that she will never be forgotten. Somewhere, in her dusty tent, with her cards and her crystal, she will always, always remember you. 

    Seer Intaria

    And this from Elder Myrath ...

    Hello everyone;

    I would just like to thank you all for being so much fun at the evens and quests we all did together. It has been great fun seeing everyone have a good time by the stuff we conjured up.

    Unfortunatly I never did get to open up my dark temple from the necromancers template. (It is located on the felucca facet, quite a walk to the right from the exit of the ice dungeon). *sighs*.. And I finally found a band of evil roleplayers too.

    Anyways; It has been great fun, and I hope you have enjoyed the havoc I caused as much as myself.

    I realy hate that we have to stop being seers and elders ;(... I will miss you all very much.

    Lastly I'ld like to thank the rest of the europa team for the great times we had together. IGM_Talos, Ancient Lead Kintail, Ancient Seer Intaria, Elder Zardoz, and the ever faitful troubadours Ebenezer and Rudeger.
    Furthermore a farewell hug to the drachenfells team, with whom we worked closly together.


    Yours forever,

    Ancient Elder Myrath
    Europa Shard

    What more can I say ... Thanks Intaria and all volunteers for the great time and all your efforts to make this game a better one, despite the fact, that the company you did it for never appreciated it. Without you this will be an empty place.

    From the UO Stratics Europa Team: Farewell and thanks for the good times, and eventhough this all went fast, you will be remembered for a long time. Safe travels, whereever the road may lead you and godspeed

    The UO Stratics Europa News Team

    Posted on Wednesday, May 9, 2001, 6:32 PM EDT by Pad O'Lion (Europa)

    Thank you Europa Interest Team
    A little thank you from myself and the Ultima Players:

    Ever taken part in a quest? Mayhap you dropped in on Al'Cedra, or you went along to visit Rilla. I know I did. If you have ever been on a Quest its something very exciting. These events put on by the OSI team are one of the best things in Ultima and from when I started playing I have admired and adored the Interest Team on Europa. They don't have an easy job, by gum. What with everyone yelling at Calandryll on the OSI boards to introduce interest recruiting again and complaining about the lack of quests. 

    I haven't played on many shards apart from Europa but from what I can see Europa has the best coverage of Events with one happening every week, whether it is a Evil Tree attacking the Britian Graveyard or Al'Cedra setting one of her crazy challenges. I remember running to the graveyards and seeing people shouting "WHATS THIS ALL ABOUT???". It is an experience. I could sit here and ramble on for days about quests, the interest team and what not but im not going to. This is just a simple thank you from Me, as a dedicated player of Ultima and from all the people I know who have had the privilege to take part in a Event or Scenario. Im sure we will never know who played Juo'nar in that Special Trinsic attack or who took what part in the various other quests. We wont know, but we will thank each and every person who dedicated there Ultima time to pleasing us lowly players. Forgive me I do not know all the people who have contributed to the Interest on Europa but I would like to thank thee . I hope after this issue has been cleared up with OSI that you can return to create the wonderful quests we have all come to know and love.

    Thank you very much, Marshall Drakan.

    Posted on Wednesday, May 9, 2001, 5:54 PM EDT by Marshall Drakan (Europa)

    New Ex-Volunteer Forum here at UO Stratics
    UO Stratics has added a new forum to our long list of Forum that already cover the many Ultima Online topics. This new forum is dedicated to all the now Ex-Volunteers. It's a place where the ex-counselors, ex-troubadours, ex-elders, ex-seers, ex q/a testers and ex-ancients of the disbanded UO Volunteer Programs can say their farewells or stay in touch with each other. It can be found here: Ex-Volunteers

    Additionally all of you supportive players can let them know how appreciated they were.

    Posted on Wednesday, May 9, 2001, 4:12 PM EDT by Ce'Nedra Willow (GeneralNews)

    New Vendor Tower Goes Public
    >>> Trammel Facet News <<<

    This news concerning a new merchant tower in the lands.

    The Guardians of Brittania (G*B) are proud to announce
    the opening of their new vendor tower on the Trammel facet of the
    Atlantic shard.

    Within this tower you will find well over a dozen vendors, laden with
    great bargains for most anything you are looking for, be it weapons,
    recall scrolls, bandaids, reagents, or trophy deeds.

    The G*B Vendor Tower is conveniently located on the
    road headed northeast from Britain, right before the guard outpost
    before you get to the swamp. The Tower's location is 35' 56"N and 43'
    31" E
    . A rune is also at Goodman's Rune Library in Magincia.

    Thank you,
    Voivod III, Guildmaster of G*B

    Thank ye, Voivod for this news.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 3:32 PM EDT by Azalin (Atlantic)

    Official Statements on Volunteer Program
    The following announcement was just made by Electronic Arts/OSI:
    Ultima Online Program Changes
    May 9 2001 1:32PM CST (GMT -06:00)

    In the coming weeks and months, Ultima Online players will begin to see changes to the UO experience that will affect and impact the game in many ways as we update systems, introduce new content, and continue to grow and expand the world of Britannia.

    In addition to systems and design changes, we will address how Origin supports Volunteer programs. Effective today, May 9th, Ultima Online will no longer host Interest, Quality Assurance, and Counselor Volunteer programs in North America and Europe. Though it's a difficult decision for us, it is based on the reassessment of our online, company-wide business structure as we address growth and changes in the online entertainment industry. As a result, volunteer programs throughout all of Electronic Arts have been affected by this reassessment. This decision does not affect the existing volunteer programs in Japan, nor does it currently affect the Companion program.

    Whether answering questions, creating intriguing and amusing events, or aiding their fellow players in any number of ways, these volunteers have enriched their own Ultima Online experience and helped fulfill the Ultima Online experience for so many other members of the UO community. A permanent acknowledgement to these volunteers will be placed on both facets of each affected shard, located near the Britain Counselor Hall.

    Over the last several years, players volunteering in Ultima Online have assisted their fellow players with great creativity, aptitude, and grace, and our thanks go out to all who have participated in these programs since their inception. This commitment to UO, as well as the commitment of hundreds of thousands of players worldwide, is the foundation on which we hope to grow and support the game far into the future.

    As someone who has been involved in both programs, my sincere condolences go out to both those participating in the programs and those players who have been touched by these folks. Please use the below link if you would like to discuss the issue further.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 3:14 PM EDT by Joshua Rowan (GeneralNews)

    Melantus Comments on Volunteer Issue
    Melantus posted the following update regarding the Volunteer Program Closure after rumors already started flying around:
    As you have have heard or seen by now, we are making some changes today to our volunteer programs. I've already seen a couple of incorrect statements or rumors starting, such as a false rumor that shards are also shutting down. We aren't shutting any shards down. I'd like for the discussion about the volunteer announcement to be focused in one thread, if possible. If you have some questions, you can ask them here. I'll try to answer what I can but there is quite a bit about this situation that I am simply not going to discuss (our announcement covers many of the questions, in the FYI section).

    Melantus
    Online Community Coordinator
    Ultima Online
    [email protected]

    Personally, I have no doubt that this is in direct reaction to the lawsuit that was attempting to destroy the program for the last year. One thing to keep in mind is that Microsoft has already closed similar programs for Asheron's Call and that game has still been successful and has not meant doomsday for it. Similarly, this is not going to be the end of the world as we know it for UO, upsetting as it is to hear (I've been involved in both programs and have friends in both, so yes, it affects me personally). I just hope people are able to stay calm to at least some degree as we start discussing this. As you consider that, please click on the below link to go discuss it in our Forums.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 2:57 PM EDT by Joshua Rowan (GeneralNews)

    Update: Interest say Farewell with Fellow Counselor Volunteers
    We have now heard that Interest, the volunteer department in charge of running quest and events for Ultima Online; home to the Ancients, Seers, Elders, and Troubadors, are also being relieved of duties today.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 2:33 PM EDT by Ce'Nedra Willow (GeneralNews)

    Ultima Online Closes the Counselor Program
    We have been informed that OSI will be closing their highly successful volunteer-staffed Counselors Program today. There have been rumors and rumblings about this event coming, but until today OSI has never actually confirmed that it would indeed occur.

    OSI is expected to release a public press-release on the subject sometime today and we will be certain to publish it immediately.

    For all the appreciated volunteers that are being terminated in their volunteer duties today, you have my honest condolences.

    [ Comment on this article ]

    Posted on Wednesday, May 9, 2001, 2:25 PM EDT by Ce'Nedra Willow (GeneralNews)

    The Mystic Mead Dart Tournament
    >>> Trammel Facet News <<<The Mystic Mead Dart Tournament enjoyed another successful weekend! Trekkon sent in this information.

    Greetings!
    I am very proud to announce the Mystic Mead weekly dart contest was once again a great success. This week we were able to present a check to Tero for 22.400GP!. 5,000GP of this was generously donated by Cristoff of the Water Way Tavern. Thats the highest payout to date! Tero threw a great score of 91 on Saturday night beating Fridays high score of 86 by Brendan.

    The drawing for the GM plate and the two 5000GP coupons commenced on Sunday evening. I am happy to announce that Lord Nebu of the tDw donated a staff of force to be added to the drawing as well. With a record of 32 contestants this week, Macbeth's name was drawn to win these fine prizes.

    This weeks drawing for participants will be a SOS bottle and fishing net. I hope to see everyone at the Mystic Mead this coming weekend.

    Thank Thee,
    Trekonn
    The Hierophant
    Oracle of the Mystic Knight
    Thankye, Trekonn

    [ Comment on this article ]

    Posted on Tuesday, May 8, 2001, 11:06 PM EDT by Cymidei Fier (Baja)

    The Order of Mercaerin's Visit to the Athric Circle
    >>> Felucca Facet News <<<The Occurring Tales of Darklock
    Darklock, the Master of the Athric Circle, lays in his bed on a dark and stormy night and tosses and turns as visions of the future haunt him. His dreams turn into nightmares of pleasure as the visions come to be...

    ...the Order of the Mercaerin appearing all about us......Skara Brae... ...the Elven Nations... the Athric Circle...

    "Darklock!"

    Darklock whirls around in the void of his mind, hearing the powerful voice resonate thru his body. Darklock looks about and gains his composure quickly and then chuckles quietly and says, "My Lord... I was wondering when you would come to me..." The voices boom forth once again, "Your dark thralls have brought you the proper information, have they not?" Darklock looks down and whispers, "Yes... they have told me about Skara Brae and the Ancient Order of Elves." The silence in the void lingers for sometime and then the voices of Lothair and Kiri of the Order of Mercaerin come together in harmony, "Prepare for the Darkness..." Darklock's eyes snap open and a sickly grin crosses his face as he calls for his slaves to come and dress him. Whispering as he puts his robe on, "It is time to prepare once again..."

    _________________________________________________________________________

    Written by : Darklock of The Athric Circle

    [ Comment on this article ]

    Posted on Tuesday, May 8, 2001, 9:20 PM EDT by Balgair (Pacific)

    Lake Superior Library Seeking Stories
    >>> Trammel Facet News <<<We received the following...

    The Lake Superior Library is seeking your stories. We have a large collection of Player and NPC books in our library at this time. We are alwyas seeking new tales from players.

    We are located at 76 48 N 25 31 in trammel. We also accept books via our web page at www.uo-lsl.org.

    We are accepting any tales of adventure, guilds, PvP, PvM.

    Thomas, Librarian

    Posted on Tuesday, May 8, 2001, 5:16 PM EDT by FatherGanja (LakeSuperior)

    Grand Opening of the Legends Castle
    >>> Trammel Facet News <<<This news just came in via air pigeon:

    Date: May 11, 2001
    Time: 8-10pm pst
    Shard: Pacific
    Facet: Trammel
    Hosted by : Legends of Valor

    Come join us as we celebrate the opening of a tavern unlike any other on the shard. We have mixed role playing with vendor business to create a surreal environment for all to enjoy. We will be having door prizes, games, food, ale and an assortment of fine wares and crafted items for all. We have magic items on sale for reasonable prices. Come find your way to the largest UO Library in all the pacific trammel shard. Enjoy the benefit of a complete treasure map library as well. We have craft rooms for all to use.


    We hope to see everyone there.
    "Today we are heroes...Tomorrow we are Legends..."
    Legends of Valor

    Legends of Valor Web site
    Map to the Castle
    or contact us via E-Mail
    Sounds Like a Great place to be !!

    [ Comment on this article ]

    Posted on Tuesday, May 8, 2001, 7:53 AM EDT by Balgair (Pacific)

    The Wedding of Cymidei Fier and Azalin Lore
    >>> Trammel Facet News <<<We received this news from Cymidei Fier and Azalin Lore:



    I would like to thank everyone who came and took part of our celebration! Today marks the first anniversary of when Azalin and I met for the first time in real life! Now we are a happy couple in real life.

    I would like to thank Ursula and the Golden Knights for decorating for the event and Counselor Mystic for officiating the service.

    After the wedding, the guests searched the countryside in search of hidden ale bottles and Messages in Bottles. Next we launched our ships and tossed dozens of nets into the sea, causing krakens, deep-sea serpents, water elementals and sea-serpents to spawn! It was a lively hunt with lots of loot! Fortunately there were no casualties!

    Finally we set sail from Lore Island to the Docks of Vesper. There were three crews; Captain Shard's Pink Pirates, Trekkon's Crown of the Sea, and Midian's Brothers of the Sea. Trekkon's ship landed first in Vesper claiming the 100,000 gold prize! The other crews each received 25,000. Everyone had a grand time! Thanks for coming!

    Sincerely,

    Lady Cymidei Fier
    Lord Azalin Lore

    The Shadow Imperium

    Congratulations!!
    Posted on Tuesday, May 8, 2001, 1:01 AM EDT by HellRazor (Baja)

    Amazing Week at Impy's!
    >>> Trammel Facet News <<<I found this scroll from the Impy's Staff today as I retuned home from my travels...

    This week at Impy’s:

    As spring cleaning draws to a close we find ourselves at Impy’s swamped with rare and unique items!  An Eye of Newt, a “one of a kind” Molding Board, a Gargoyle Statue and so many more items we can’t even express them here.  We suggest that all who are interested to check out www.impys.net for an up to date listing of what we have received this week for our auction.

    As always, the auction will be held on Wednesday evening starting at 9pm by the Eastern Sky.  Directions to the auction site can be found at www.impys.net or pick up a rune at Krista’s Ranger Station or Star’s Shoppe (just outside of Vesper in Trammel).  Soon runes will also be available at the Sandlewood Box.

    This week celebrates’ a very special Runes to Riches Game, to be held immediately following the auction.  We are celebrating the fact we have given away over 1 MILLION in gold in that game!!!  So buy your rune early, there may be a special prize this week for the R2R winner.

    As tradition holds, the last item up for auction this week will be the “Mystery Chest”.  Valued between 100 and 200k in gold, the chest holds a joyful surprise for the winning bidder.

    Everyone here at Impy’s would like to thank all the good peoples of the Shard for their continued support.

    ~Impy’s Staff

    Sounds like quite the incredible collection of items this week.  I checked out their "virtual scroll" and noticed that there also is a full set of Invulnerable Plate Mail Armor.  Wow, what a week out there.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 10:21 PM EDT by Barth VanDorn (GreatLakes)

    Change in this week's Coalition of Might gathering
    >>> Trammel Facet News <<<Just received this information:

    This week's Coalition of Might gathering will be held on Wednesday night instead of the usual Tuesday night. The meeting time is unchanged and will still begin at 7 PM PST/9 PM CST. If you want to learn more about the powerful Solar and Lunar Orbs, feel free to attend, but I must warn you: be prepared for a fight!

    Snake

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 10:15 PM EDT by Snake (NapaValley)

    Would any of you like 100k.?
    Well then why didn't you enter my pet contest? The number of entries I recieved was just plain depressing. I can sum up my justification for entering in the following equation:
    Contest=money=good
    And they all wondered how I passed Algebra.. :) The point being that its not rocket science to take a a screenshot using a pet, and heck, it might win. With that in mind, I may be contacted using the following methods:
    1. Click my name below this article next to the 'posted by'. An email should appear with the proper adress.
    2. Under Sonoma Staff on the left hand frame, click my name. This should have a similar effect.
    Feel free to send me questions and/or entries. To view the details of this contest, see the 'A New Contest' post. Remember, May 12th is the due date and I'd like to keep it that way. Much Appreciated :)

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 8:25 PM EDT by Ashley (Sonoma)

    Ascension of a Knight
    Haven't recently been introduced to the Marrach Faol clan I have been extremely impressed with their storytelling and role-playing. Bearing witness on the night Beck left for his journey into knighthood it reaffirmed my faith that there was fun to be had on Napa Valley.
    "Hail and well met! I would share with thee a tale. The tale of a warrior's ascension to knighthood. 'Tis the tradition of clann Marrach Faol that all who take the warrior's path should undergo ordeals to prove their worth prior to bearing the mantle of knighthood. This past week, one of our members did just that. The proceedings did begin with a ceremony, and saw in attendance many noble folk. From our compatriots of Liberalis, to the noble representatives of the City of Mith and the Order of the Sacred Rose.

    'Tis the tradition that the Knight Candidate do chronicle their deeds, so we may all share in his adventures upon his return. So I submit to thee the tale Beck, Knight-Errant, did impart to us upon his return from his quest. 'Tis a story of honor and Compassion, of Valor and Humility. And ye may peruse it here.

    -Aedilwulf
    Clann Marrach Faol (M^F)

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 7:21 PM EDT by Pelle Svanslos (NapaValley)

    Updates on Treasure Hunt pages
    Blackheath of the Treasure Hunters of Britannia has updated the essays on Professions: the Cartographer, Professions: the Treasure Hunter and Treasure Maps.

    Go have a look :)

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 6:18 PM EDT by Xena Dragon (GeneralNews)

    Looking for a Few Good Pens
    The UOStratics Drachenfels team is currently looking for one or more reporters. The requirements for applications are :
    • basic knowledge of html,
    • interest in taking an active part in community building, and
    • decent writing skills.
    • Knowledge of german is a plus but is in no way required.
    • You should be able to dedicate several hours a week to your reporter work in and out of the game.
    We are more specifically looking for people ready to report on faction battles, as well as to do some interviews and spotlights about players. Are you interested ? Simply fill out this brief questionnaire and fire off an email to [email protected] with "Drachenfels Application" as the subject.
    1. Real name
    2. Contact email address
    3. ICQ number
    4. Stratics Forums name
    5. Character name (the name of the character you would be using as potential shard reporter)
    6. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal (we're talking of real knowledge, not use of an editor)
    7. Answer this: Why do you wish to be a shard reporter for UOSS ?
    8. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    9. Any questions ?
    I hope to hear from you soon !

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 5:54 PM EDT by Bel d'Ajoor (Drachenfels)

    Lord Julius and Lord Tremain Slain
    >>> Felucca Facet News <<<

    This unfortunate tale in from Analeiza.

    I arrived late, as I often seem to do, to find that several were about
    within the Adventurer’s Guild including Grant Feist himself. I settled into
    a seat and attempted to make sense of the endless chatter in the air. Feist
    began to relay information and the rest of the group was soon attentive.

    He told us of a monk by the name of Timothy that resides within Empath
    Abbey. Feist claimed that this monk had knowledge of the followers of
    Anvasflam. The group was quick to assemble themselves and head for the
    Abbey. When we arrived, the monk Timothy was indeed present, as were many
    other strangers who's intent, gathered from overheard conversations, was the
    same as ours - to gather information - though it appeared their mission was
    of the dark nature, so we were quick to begin our search.

    After scanning every title within the Abbey library we were no closer to our
    goal than when we arrived. We began to question Timothy and in doing so
    learned of an ancient artifact that lay in hiding. Before Timothy could
    tell us the purpose of this artifact he rose from his seat complaining of a
    burn in his stomach. Within moments he lay dead on the Abbey floor. We
    stood in bewilderment wondering what it all meant. Far too often in recent
    days, we had been witness to horrible deaths by unknown causes, and always
    when someone pointed us in the direction of defeating Unelak.

    As we gathered our thoughts and tried to make sense of this new information,
    none other than Lord Tremain himself appeared, along with his vile hound
    Kanaki.

    He spoke his usual threats, but the group, remembering the times we had
    almost defeated him, did not bow down to his threats and demands. Word
    traveled quickly in hushed whispers through the group. As we stood within
    the limit of the town of Yew, an attack upon Tremain would be futile.
    However, his pet would fall.

    And so he was the first. In a combined effort of steel and fire, Kanaki
    fell with a pitiful whimper into his own pool of blood. With the rage
    evident in his features, Tremain vowed we would regret our actions as he
    returned to his realm of stench to mend his wounds.

    The mood amongst the group was a joyous one. The death of Kanaki brought a
    renewed hops and sense of accomplishment. We would not be defeated. Not
    this day!

    As we reveled in our great deed, the fallen body of Kanaki suddenly burst
    into flames. From within those fiery depths came hell hounds by the dozen.

    We hadn't time to think or prepare, we simply dove into the fray fighting
    for our lives. Luckily someone took a fraction of a moment to remember our
    location and called the guards. Within seconds we were free of the hounds
    and bandaging our wounds.

    We returned to the Adventurer's Guild to seek out Grant Feist or Verity
    Jerison and relay the information we had learned from Timothy. We found the
    Guild empty, but a grand feast was laid out upon the table, which we happily
    helped ourselves to. We were there but a few minutes when Grant Feist
    arrived to inform us that Rivendell was under attack and reinforcements were
    needed. Within minutes we made out way into the courtyard of the Hungry
    Halfling only to find there was little in the way of battle happening
    anywhere around. A few liches had appeared but were quickly dispatched.
    Other than that, all seemed quiet, except for the uneasiness that hung thick
    in the air.

    As we scanned the area for any signs of trouble, Tremain and Julius suddenly
    appeared from an odd moongate. Once more their boastful threats echoed
    throughout the tavern courtyard, but this time we were prepared and
    determined to defeat them! And defeat them we did!

    Lord Julius was the first to fall, even after returning to his realm to seek
    aid from his master. Despite his best attempts and pleads to Tremain to
    heal him, Julius fell under a barrage of arrows, steel and fire. He was no
    more!

    Triumphant shouts were heard for miles around. With Julius dead, Tremain
    was quick to return to his realm to mend his own wounds. Within moments he
    returned vowing again that we would regret our actions. His words were lost
    in a magnificent flamestrike followed by countless arrows, the clang of
    steel and the sizzle of energy. Within seconds he realized his mistake and
    fled toward the safety of his gate. In a final desperate maneuver, we
    blocked his path and finished our attack.

    And so it was done! Lord Tremain and Lord Julius, servants of the powerful
    Unelak, lay dead at the base of their safety - the one-way moongate that
    they cowered behind. Our joy was quickly extinguished when Julius returned
    through the moongate in a new, darker, and far more powerful form of a dark
    lich.

    After a few threats he returned to his realm, leaving behind a bit of
    confusion and a small sense of hopelessness. I, for one, wonder what it
    will take to rid Sosaria of these evil Lords. We fought with every ounce
    of our strength and energy, and yet Julius returned, seemingly more powerful
    than he was before.

    Each day brings us a step closer.

    Each day a new clue is discovered.

    The day shall come when Unelak will fall, and Sosaria will no longer be
    threatened by his evil ways.

    Analeiza
    H*C Guildmaster

    Thank ye Analeiza. Perhaps the weakest servants of Unelak have been culled from the herd. We wonder what other resources he shall draw upon now.

    Posted on Monday, May 7, 2001, 5:40 PM EDT by Azalin (Atlantic)

    A New Inn in Caina
    >>> Felucca Facet News <<<This news from the dark elves of Agrach Dyrr.

    Greetings fellow followers of Darkness,

    I would like to announce the opening of the Sweet Screams Inn located in the City of Caina on Ice Isle. It is stocked with several alcoholic beverages, not to mention the light stuff. *grins* It also houses some of the finest food in all of Sosaria. Or, if ye are weary from your journeys and find yourself in Caina (where it might not be safe to be out after dark), ye can rest in one of the feather beds in the upper level, hidden from the darkness and cold. Also, vendors containing various good will be set up in the near future, such as weapons, armor, perhaps rares. Any questions please contact my pigeon - 74503058.

    Proprietor

    - Alarm Naz'ul, AD

    Thank ye Alarm Naz'ul. May all of your guests have a frightful stay. *chuckles darkly*

    Posted on Monday, May 7, 2001, 4:38 PM EDT by Azalin (Atlantic)

    Yew Guild History Library
    >>> Trammel Facet News <<<This excellent new resource concept in from Kain Elderan of the Yew Militia.

    Greetings. I am Kain Elderan, a member of the Yew Militia. I have recently started a Town Library in the township of Yew. I wish to make this library a historical place of different guilds, from all over Brittania. This library wilt house alot of history, and wilt be open to the public. Please, all guildmasters contact me, I wish to begin collecting info from all of ye. Hopefully, this Library wilt become a reknowned place of knowledge, where anyone can find out about respective guilds. This is only for RP guilds, whether ye be good or evil.


    Signed,
    Kain Elderan
    Yew Militia
    Pigeon 82384156

    Thank ye, Kain. Ye shall be receiving several tomes from us in the near future.

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 4:17 PM EDT by Azalin (Atlantic)

    New @ Stratics - 05/07/01

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 11:26 AM EDT by Joshua Rowan (GeneralNews)

    Faction News
    >>> Felucca Facet News <<<Faction news from uojournal.com reporting by Amalacon, Min of Glow and CoM.
    CoM, 32 hours of Guarding, beating off massed attacks, UMA , BrR and the Dj$ beating off many attacks. After 7 sigils were corrupted CoM settled in to the grueling Task of waiting on Brit to corrupt.

    Led by Longshot a large force of TB's appeared at the Far end of Magincia, starved for battle, many of the "vets" went out to meet and greet them killing several of them. Against KoRns orders. Mean while, a strike force of M&D lead by ArchAngel and the vicious thief Wingnut, slipped into CoM the back way, stole the sigil within minutes of it corrupting and broke out with an amazingly fast "Kaly".

    Angered, CoM went to the SL fortress, driving into the sigil room blasting down all resistance only to find that the sigil made its way to Britian, where the Vile Shadow Lords now working in conjunction with the True Brits held the sigil in Lord British's castle. Naturally the Meanies from LoD promptly attacked the castle to which the results were inconclusive.

    Thank ye Amalacon

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 2:28 AM EDT by Cymidei Fier (Baja)

    Results from the Ravenshire Savenger Hunt
    >>> Trammel Facet News <<<Lady Bronwyn sent in these comments about the Ravenshire Scavenger Hunt,
    Greetings! I would like to pass along the results from Ravenshires first scavenger hunt. Many wonderful towns people were on hand tonight to help out. Thanks goes out to them all.

    Each person received a parchment inscribed with differant items in which they had to seek out. They were all items that delt with the virtues, including the virtue of Purity in which the town of Ravenshire encompasses. Of the 6 people who braved the lands to find these items, only 2 were able to return. The kind Lord Zarthas came in first, with Lord Uriah Hatchus coming in shortly after. Lord Zathras received a check for 10k, a keg of greater heals and a set of gm copper armor. Uriah received a check for 5k and a set of gm studded leather armor.

    Thanks goes out to everyone who participated and helped out during this event.

    Humbly,
    Lady Bronwyn, the White Raven of CwR
    Thank ye Lady Bronwyn!

    [ Comment on this article ]

    Posted on Monday, May 7, 2001, 1:20 AM EDT by Cymidei Fier (Baja)

    Delucia attacked
    >>> Trammel Facet News <<<
    Hail Fair Citizens of Britannia,

    I write to you today on behalf of Governor GreyMalkyn and the Council of the
    Town of Delucia. In a meeting held recently at the Paladin Keep in Delucia,
    Basil of The Cult of The Black Dragon, discussed with the council and
    citizens his ideas as to the location where Larcalin the Lich may be headed
    with India West. Options and strategies were discussed in securing her
    rescue.

    As the Council and Citizens who attended the meeting headed back to the
    city, they were swarmed by an attack of serpents. It took nearly an hour to
    gain control over this swarm. This is not the first report of such attacks
    on the Town of Delucia. Could these attacks be the works of Larcalin? We
    believe so.

    We are asking all able bodied Citizens to step forward and aid Delucia.
    There is a great need for warriors, craftsmen/women and supplies to aid in
    the efforts of rescuing India West and defending the town from any further
    attacks. An Army is forming under the leadership of General Dukagsh (ICQ #
    57695911).

    Thank you Fair Citizens,
    Blessed Be,
    Antinius, Secretary Town of Delucia
    ICQ #116696805
    http://www.geocities.com/deluciatc
    Posted on Monday, May 7, 2001, 1:06 AM EDT by Cheebatoke (GreatLakes)

    Grimoire Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Greetings Friends,

    My apologies for the lack of pictures this week, it slipped my mind to take any. We had a fun time at Grimoire again this Friday, all the teams did a good job! Josh ran another great event, this one sponsored by Jade thanks Josh and Jade.

    The team of Andrew, Dylan and Shimmergloom took home first place and 60K gold pieces. Second place and 30k gold pieces went to the team of Comatose, El'Magnifico, and Unknown Juggal. Coming in third for 15k gold pieces was Wexler, Talmon, and A lunatic.

    Thanks go out to the ever faithful Grimoire staff members, without you guys and gals none of this would happen! Thank you Josh, Jade, and Isabella you all are the best.

    We hope to see everyone at next Friday's Grimoire event.
    LeeLu, Grimoire Staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 11:58 PM EDT by Raeven Aurora (NapaValley)

    The world around us....
    I was traveling about and by chance I stumbled across none other than Aaron Hart in Ironwood. What started out as a simple conversation soon lead to an interesting interview, here are the details:

    McCoy: Wow! *eyes widen*
    Aaron Hart: Hail sir.
    McCoy: Someone is here!
    Aaron Hart: *smiles* I'll take that as a compliment.  I'm Aaron Hart.  Welcome to Ironwood.
    McCoy: I often come here on my rounds
    Aaron Hart: Oh!
    McCoy: And no one is here.
    Aaron Hart: You're the reporter aren't you?
    McCoy: Aye, I am McCoy.
    Aaron Hart: *nods* Well met sir.  Is there something I can help you with?
    McCoy: So are you the owner of this establishment?
    Aaron Hart: Whisper owns this particular building but I am a Lord of Ironwood sitting on its ruling body.
    McCoy: I have met her.
    Aaron Hart: *smiles*
    McCoy: So you are the man in charge no less.
    Aaron Hart: So it is. *grins* Come...let me show you something.  We've been having a terrible time...keeping the Joust. going.  Due to a huge amount of "interference." From the "less-than-desirables" of our land.
    McCoy: Interference?
    Aaron Hart: *nods*
    McCoy: Griefers?
    Aaron Hart: What some refer to as "griefing" *nods*  In an effort to actually *have* a Joust *chuckles*  We had to move it inside.
    McCoy: Interesting.
    Aaron Hart: It's ugly, but functional.  Rolf, one of our craftsmen... is still busy setting up the place.
    McCoy: Has is helped in controlling the griefing?
    Aaron Hart: It hasn't been tested yet.
    McCoy: I see.
    Aaron Hart: The first test will be this Saturday at 8:30 PM Pacific time.
    McCoy: So what do you hope to make ironwood become?
    Aaron Hart: *thinks* Ironwood is already a very good center of Commerce...but my real goal for it is to see it truly become a living "town."  If I may speak a bit freely...
    McCoy: Speak on
    Aaron Hart: Many towns are more functional than they are "alive" Ironwood included.  They are towns, only because they are a grouping of buildings...in close proximity.  But to make Ironwood into a true town, where the whole TOWN is role-played that's my desire for this place.
    McCoy: Yes we have to many functional towns not enough living towns.
    Is the joust the only event currently being held here?
    Aaron Hart: Currently, it's the only one being faithfully kept, yes.  At one point we had a "Mining Night" where the public was brought here transported to mining sites, equipped, and protected and brought back here to sell their ingots to our smiths.  We profited by the "easy ingots" they profited by the "easy money."  I'm trying to return that to functionality...
    McCoy: Kind of a win-win situation
    Aaron Hart: but uh...*nods to your comment* I can't be in all places at all times.
    McCoy: How do you plan on breathing life into this town?
    Aaron Hart: *stares at his boots* First, I think is getting people here...I say this...because getting people here will increase the pool of Ironwood citizens that can then take on responsibilities within the town and I mean running events and such when I say that not just commerce.  But each event, I wish to have a special significance for example, if our smiths were forced to only smith with ingots that were provided to them on a "Mining Night" then such an event could potentially be disrupted by "evil role-players" and thereby have a TRUE effect on Ironwood's blacksmithing trade.  Do you see what I mean?
    McCoy: Aye.
    Aaron Hart: Also...
    McCoy: How do you plan on attracting people to come here more often?
    Aaron Hart: *grins* That's the tricky part the Joust is a good way but the attraction I think will come mainly from having rock-solid commerce.  If our vendors are "always stocked" and well priced, people will come more frequently.
    McCoy: But once a week is not significant enough to keep there here other than that day.
    Aaron Hart: Yes you're correct about the once a week.  But the Joust will be an ice-breaker.
    McCoy: Maybe if you had 2-3 events per week.
    Aaron Hart: Perhaps, we could work out some kind of "sponsorship" for the Joust. *nods*  More events are definitely what I'd prefer.  But recently the pool of Ironwood citizens has dwindled.
    McCoy: How does one become a citizen of ironwood?
    Aaron Hart: Lothar, one of our citizens best describes it as "Time and Trust".  Being here frequently is a good way to do it and there's just that certain "way" that people have about them that leads us to believe that they're trustworthy.
    McCoy: So putting in your time, so to speak.
    Aaron Hart: *nods*  It's hard to put black and white criterion to it.
    Only citizens are allowed to operate vendors here in town though.
    Although, and the Woodworks is a fine example of this, can we stop there a moment?
    McCoy: So are all welcomed here in ironwood? ie reds, blues, rpers nonrpers?
    Aaron Hart: And I'll answer your next question.  The young lady over there once sold Archery supplies...but has long since been well dormant. *smiles*  A young man who took an interest in Ironwood wished to sell his supplies, and we were of course delighted but not knowing him yet, we instead offered to "broker" his goods for him basically buying them from him and selling at cost.  That's how he can gain trust with us.  I just thought that might add some clarity.
    McCoy: Indeed.
    Aaron Hart: Let's return to the tavern it's a bit cramped in here.
    Regarding your next question. all types are welcomed here.  But because Ironwood is mostly run by role-players we tend to favor that attitude...welcoming all who enter with a hardy "Hail" instead of a hardy "wassup" only because we prefer to gauge the attitude of those entering but we can frequently adjust if necessary for their comfort although it depends on who you're speaking with.  Making people feel comfortable is our primary goal.
    McCoy: I have heard there are certain rules here, sorta like the other place.what's it called *thinks*
    Aaron Hart: Don't say it!
    McCoy: The Y something.
    Aaron Hart: *laughs* I start to twitch when I hear it. *chuckles*
    Yes...Basic rules...no killing, stealing, snooping inside buildings.
    No fighting except for in the Public Hall.  It's a bit difficult though because a lot of troubles have occurred lately in the fields.
    McCoy: Does that include anytime or just during jousts?
    Aaron Hart: Because a lot of troubles have occurred lately in the fields.  Now that the Joust is inside, yes.  But as an example...if a murderer kills somebody in the fields should he be banned from here?
    What if it wasn't in the fields but on the street instead? It's a tough issue. I have one more comment about that issue...if I may?
    McCoy: Well then you can run into issues such as using the buildings for safety in fights.please continue.
    Aaron Hart: *nods* Our laws cover that we call it "bunkering."  When you come inside the fight is over.  If you return to fight again you are temporarily banned. Anyway...
    McCoy: Anyway to be perma banned?
    Aaron Hart: My comment...Yes.  Let me comment first...and then I'll answer.
    McCoy: I apologize do continue.
    Aaron Hart: What we try to do, above ALL is to judge character we are NOT constricted by our laws some call that "favoritism" but I call it seeking the "spirit" of the law versus the letter some of our most longstanding citizens can be a bit hot-headed at times while other "nuisances" are virtual MASTERS at coming right up to the edge and yet not crossing it we reserve the right to still ban such people even if they've "done nothing wrong."
    McCoy: Hmmm.So if they rp a character in an evil or bad way and you all don't like it they can be banned?
    Aaron Hart: *sighs*
    Aaron Hart: I need to think on that...
    McCoy: I take that as a no.
    Aaron Hart: No let me re-phrase your statement we have a couple of people whom generally like to pass off asinine behavior as being their "style of role-play."  So yes in those cases we make a judgment call the flipside of the coin will look at it and make some statement like "So people who don't RP the way you do can be banned?" but that's just immaturity speaking...
    McCoy: You should be a reporter.  *grins*
    Aaron Hart: *laughs* I'm honored that you say so but as you can see *winks* I have a full-time job here.  It's tough, though I tell you we've had to make several "judgment" calls lately. *frowns*
    You have met General Gaunt?
    McCoy: Of course
    Aaron Hart: His _rather large_ army is stationed here, and hasn't been without its troubles merely because of size and proximity.  I receive messages saying..."So now you approve of 1st murdering in Ironwood?"
    *chuckles*  I am Britannia's most powerful babysitter!  *laughs*
    McCoy: *grins*  Any last words for the citizens of Sosoria?
    Aaron Hart: *thinks*  Yes and these are last words for you too, had you ever met Chanur Silvarian?  Of the YMCA?
    McCoy: Can't say as I have.
    Aaron Hart: *nods* He once spoke wisdom to me: "People come where people are."  People often BREEZE through Ironwood finding nobody here, and get quite upset my suggestion would be, pull up a chair, and give it ten minutes I think if everybody waited about ten minutes, even as you caught me here alone they'd discover Ironwood is a lot more populated than you think. *smiles*
    McCoy: *nods* Thank you for your time sir.
    Aaron Hart: *smiles* Thank you McCoy, I'm honored you could stop by. *shakes hand*
    McCoy: *shakes*
    Aaron Hart: Good evening.
    McCoy: Fair thee well.

    Why not give Ironwood the chance of becoming the next great community where we can gather together and mingle. I say it’s time for a new atmosphere and new faces, so the next time you are sitting around asking one another “So, what do you want to do?” try stopping in Ironwood and let the locals there entertain you! And just so you know I was not paid for this endorsement *winks to Aaron*. This is “Bones” McCoy reporting! Good night.

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 7:36 PM EDT by Bones McCoy (Sonoma)

    News from Trinsic and Britannia
    >>> Trammel Facet News <<<We received the following message from Alrik Ploetzbogen :
    Hail, people of Britannia !

    The following things happened lately in and around Trinsic :

    • Tournament : For the first time an official tournament took place in Trinsic. This is to be repeated soon
    • PutPut : The Trinsic-well-known, courageous and fearless chicken PutPut was appointed in an official ceremony to an honorary citizen. The owner Manina Aura represented Putput during the ceremony.
    • Trial : Next Sunday (13th May), the legal proceedings are set for the trial against Kormin Windsong, evil Follower of the goddess Zalindera. This will start at 6pm BST (7pm CET) in Trinsic.
    • Crimson Scourge : A curse, a person, a thieves guild ? In the last weeks, more and more strange blind wanderers visited Trinsic. The last of them arrived totally weak and confused at the Bloodhaven embassy. He spoke of the Crimson Scourge as an old undead female paladin ; of a black statue, which he had probably touched ; and of a secret place, where there was the smell of pines and seawater. For the fright of the present ones the man changed before all eyes into a Lich Lord, before he finally disappeared.
    • General News : On Friday the 4th May, the city of Bloodhaven was attacked by a troll army which was apparently sent by the Crimson Scourge. Even the hidden altar of the God Lithos was attacked. A mummy spat acid over the altar, which started to decay. Later on this evening the rumor came up that the Crimson Scourge is also a thievesguild. Some people tried to catch the leader of this guild, also known as "The Knife" near Skara Brae, but he escaped several times. It seems he is a master of deception. Click to Enlarge

      Last rumors meant that he gave up his hiding place in Skara Brae and fled to Trinsic, where he will soon certainly commit more crimes. Any traveller who notices suspicious things in the next days in or around Trinsic should announce it to the town council or the guards of the city.

    It appears dark clouds are covering Trinsic yet again.
    Alrik Ploetzbogen
    Thanks a lot for this very interesting report !

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 7:07 PM EDT by Bel d'Ajoor (Drachenfels)

    Dangerous Grounds In IIshenar Part I
    Area I - Bridge of the Undead

    "Fore thought leaves me thinking" ... "This twas not such a good idea to mess with such creatures of.....of such unholy and macabre behaviors" Quote from a wandering soul near the bridge.

    This area in the uncovered lands of IIshenar is quite the hotbed for such foul beast like Liches,Liche Lords,Elder Gazers,Wyverms,Mummies and on the least destructive side Skeletons,Shades, and Zombies. They rise from the ground endlessly as if the blood from the vanquished ones fertilize the ground its self to spring forth more horrors. Though the bounty of gold,loot,Fame and Karma make this a wonderful spot for solo hunting, or in small groups.

    I found that using Archery is one of the most productive ways of handling this area. The landscape is relatively flat and minimum obstacles to hinder an archers movement so that he may avoid un warranted melee situations.

    "My arrows struck true at the un beating hearts of those foul beast, now their riches are mine and I have cleansed my soul of some ..well..lets just say some unfortunate reputation loss."*grins* Quote from a Ranger seen leaving, carrying large sacks of loot and gold.

    Here is a map of the area, if you take the Honor gate and head NE along the mountain wall you be there in less that a minute. Have fun and watch for more Hotspots.

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 4:23 PM EDT by Balgair (Pacific)

    An Interview with WunHunDread
     
    Cale Treius, an aspiring craftsman, read the recent Stratics news story posted by Anistas detailing the odd appearance of a mystical Llama Herder Paladin in the City of Delucia.  Mr. Treius, who lives and works in Trinsic, has informed me that more of the pale and naked Mystic Llama Herders have been spotted in that fair city.  Since their numbers seem to be swelling, I sat down in the Inn at Britain with WunHunDread, possibly the first person to engage one of these odd and eerie newcomers in battle.

    Lord Dread, wounded, covered in blood, and smelling faintly of over-ripe llama, gulped frosty ale and assured me he was lucky to escape from this Paladin with his life.   Even bucky-tail naked, they are worthy foes, and Lord Dread reports that he felt his battle skills increased quite a bit as he engaged this nude warrior in a fight that raged for almost half an hour.

    In spite of the Paladin's appearance, which this reporter can only describe as "double-creepy," it appears the Llama Herders (like standard Paladins) are aligned with good, as slaying one cost Lord Dread his title.

    Pluffy:  WunHunDread, what possessed to lay aside your Illustrious nature and engage a Paladin in battle?
    WunHunDread:   Well, to tell you the truth, it was that gleaming Viking sword of his.   And I had heard rumors that he carried a Guard Halberd that could kill in one hit.
    P: How went the battle?
    W: He was close to the Delucia gate, so I cast Explosion to lure him out.
    P: Did he speak at all? Or did he engage you immediately?
    W: I guess he let his sword do the talking.
    P: Was he hampered by his lack of armor, or indeed, decent underpants?
    W:  Nay, although I have heard that those using Third Dawn can see his armor.
    P: And his battle tactics….Did he attack with the sword only, or did he have magic to aid him?
    W: During our battle…I resorted to using my trusty Kirin as a shield.  When he got to to half-life he would cast greater heal. He never ran out of mana, always staying at 100%.
    P: But he used no offensive spells?
    W: Nay he strictly used magic to heal and defend, as I found out when summoning a deamon…He was quick to dispel.   And he could heal himself even when he was poisoned.
    P: When he fell, did you find anything in his pack that might give us a clue as to his identity, or purpose?
    W:  His corpse consisted of 281 gold, a reactive armor scroll, a refresh potion, a pack, and alas, just a regular Viking sword.  He also had a spellbook with zero spells. Although I should add his last gasp of air was a screech I had not ever heard before in my many travels.

    As the influence of the Paladins seems to be spreading from the New Lands to as far as Trinsic, it is alarming that so little is known about them at this point.  Many people, WunHunDread included, claim that they do not trust these newcomers in spite of their good alignment. Lord Dread went so far as to call the Paladin "an Abomination."

    All adventurers are urged to approach the Llama Herding Paladins with caution, as once engaged they are mighty foes, and too little is known about them to safely judge what might offend them.

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 12:23 PM EDT by Pluffina (Sonoma)

    RD/GLV Hosting Second Auction
    >>> Trammel Facet News <<<I found this scroll tucked under my doormat today as I returned home...

    Greetings Fellow Britannians,
    Just a few words to let everyone know that our second Auction was a Great Success, and that the Auction Crew sold a bit more than 2.9 million in goods this past Saturday night. Congratulations to all that were involved. As RD/GLV continue to get better in the Auction and how it works there should be less problems all around. One thing I would like to say is that GLV takes no percentage of the sale. It is our privilege to be able to help the players in the game to sell their items. Upon completing our last Auction we asked the players there if they would like to see us have a weekly Auction, and there answer was a resounding YES. So as of now RD/GLV will be holding weekly Auctions every Saturday Night at 8 pm CST. In order to have a successful Auction we must have submissions. So Please come by every Tuesday and Thursday evening at 9 pm CST, at the following coordinates 78o34S & 16o56W, or you can pick up a rune at the RD Tower in Felucca on the Vendor to the left after you walk thru the door.
    As always, you are limited to 3 items per person, bring a book with a bag, in the book list your name, your ICQ, what the item is, and your min. bid. Please make sure the condition of your weapon or items that you are submitting. Again thank you for supporting The RD/GLV Auctions.

    GM Rattler GLV

    Sounds like another great chance for us "common folk" to get some great items.
    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 11:16 AM EDT by Barth VanDorn (GreatLakes)

    Guilds Champion PvP Tournament

    We received this announcement from Slimmerd:

    Hail

    Guilds Champion PvP Tournament times and dates.

    Time has come to fight for your guild. The first rounds are to begin. It is separated into 4 selection rounds. Participating guilds have to join one of the 4 selection rounds to be able to get to the next round. Out of every selection-round 2 guilds will go on to the semi-final.

    Wednesday 9 May, 8pm: The Ancient Oak, Felluca
    Saterday 12 May, 8pm: DCi RoofTop Bar and Dance, Felluca
    Wednesday 16 May, 8pm: Ravenmoor University, Trammel
    Saterday 19 May, still in negotiations but will be at around 8 and on Felluca.

    More information can be found at: http://members.ams.chello.nl/b.meijn/guildspvp.html

    Detailed information about the locations and the arena's will be published here too. 15 guilds signed up so far, I hope for many more.

    Slimmerd

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 11:00 AM EDT by Pad O'Lion (Europa)

    Spiritwood University Lectures in Humility
    >>> Trammel Facet News <<<I received this from Lady Tarathel Alma-Kae'var of the Spiritwood University:

    Well met once again Britannians,

    I'm just putting the finishing touches to the plan for Spiritwood University's lectures in Humility which will run for the next few months!

    The lectures will be every second and fourth Friday of each month, they will last around two hours, starting at 19:00 (7pm) GMT and finishing by around 21:00 (9pm) GMT. They'll include both a practical section and a theory section.

    Humility covers the arts of the ranger, the naturalist, all those of us closest to nature. Nature is found in all things, just as Humility is a part of every Virtue.

    Though the practical side of the course, animals, plants, and our many interactions with them, will be of little interest to most experienced rangers (read veteran players), I hope they will attend the first section of the evening, the lecture.

    The first lecture is entitled: "Politics, Ethics and the Natural World". *Pats a copy of her notes on it* There's far more to Britannian Natural Sciences than many realise. It's been a learning experience for me to produce these lectures, I hope it will be for all who attend.

    The lectures will run for at least three months, a total of six. After that, who can say? Guest speakers, lecturers from outside the University of Spiritwood will also make appearances to talk about areas in which I have less experience.

    Everyone in Britannia is welcome to attend, you need not be a member of the University teaching or student staff, though the faculty of Natural Sciences (Humility) welcomes new members, of course. 

    The lecture will begin at 19:00 sharp, so please arrive beforehand. It will take place in the SWU tower on Trammel, in the lecture theatre. Directions to Spiritwood can be found on the Spiritwood University homepage. (See the link further down the news page).

    For those new to Humility (New tamers, rangers, trackers and so on), the practical side of the course will help you along your way to understanding the Virtue. I look forward to meeting you all, you who will be our new students. My assistant Apoco also sends his regards and hopes all of you who attend his Tuesday lecture on Taming will be there on Friday.

    Farewell for now
    Lady Tarathel Alma-Kae'var
    Dean of Humility, Spiritwood University

    [ Comment on this article ]

    Posted on Sunday, May 6, 2001, 10:58 AM EDT by Pad O'Lion (Europa)

    Stonekeep Lottery - Tonight!
    >>> Trammel Facet News <<<News from a Stonekeep:

    Stonekeep Lottery

    Tickets for Stonekeep Lottery are now on sale, each ticket costs 500 gold coins and if your the lucky one who has your ticket drawn you can win 10,000 gold coins. The are being sold by a Vendor named Evan at The Gnarled Crossbow Tavern in Stonekeep. However if you want to be in with a chance to win the prize you better get there quick as all the tickets are being sold! The winning ticket will be drawn at 9pm (GMT) on Sunday 6th!

    Stonekeep can be found at the Yew crossroads, trammel facet, sextant co-ordinates (38o 50'N, 35o 9'W)

    More information can be found at www.stonekeeptown.co.uk

    Get ya tickets now or miss out on the chance !

    Klion - Event Organisor of Stonkeep. (Pigeon Number 74832864)

    Thanks

    Posted on Sunday, May 6, 2001, 10:41 AM EDT by Marshall Drakan (Europa)

    Some Time with yet ANOTHER new reporter =)
    A Brief Intro of Jon Snow(Hey that Rhymes!):
    "Hail! And Well met traveller! My name, is Jon Snow, a recent addition to the Ultima Online Stratics Shard Reporter team for the fine shard of Pacific! I will work as HARD as I can to bring YOU the news of the land of Britannia!"

    Lets see, like Balgair, I've been playin' UO for about 3 1/2 years (Weird,eh? *grin*) I LOVE Ultima Online, and seriously doubt I'd EVER quit.

    That's enough about me *wink* If you ever see me runnin' around don't hesitate to say 'Hi' and maybe share a story or two *smiles*

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 5:45 PM EDT by Jon Snow (Pacific)

    Rick Hall Interview with Wired News Radio
    Thanks to Psilocybin for giving us a heads up about an audio interview with Rick Hall, the Senior Producer for UO, with Wired News Radio. It is titled "Building the Ultimate RPG Game" and discusses OSI's philosophy about the game. It is offered in MP3 format and can be listened to via either a 3.5 MB Download or in Streaming Media. It lasts about 20 minutes, so be prepared to listen for awhile.

    URL: http://www.wired.com/news/radio/0,1665,43196,00.html

    Enjoy!

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 3:51 PM EDT by Joshua Rowan (CommunityNews)

    Disney Gathering Updates
    Another update comes to us from Angel Storm regarding the upcoming UO Disney Gathering:
    Disney Gathering Updates

    Come one! Come all!

    Ultima Online is invading Walt Disney World once again this year. On June 23rd, the Mouse's house will belong to us!

    It is confirmed that Runesabre will be joining us and we will be holding a happy hour with him on Friday night. Details to be released very soon on the happy hour but it should be known that there will be no upfront fees for attending. You will be responsible for your own food/drink at this portion of the event.

    Remember that payment is due by June 1st and don't forget to get your official Florida Event tshirts to wear to the gatherings!

    Please visit our website to register today. (http://angelsrealm.net/uodisney)

    See you in June!

    --Angel Storm and Lion Heart

    Posted on Saturday, May 5, 2001, 3:06 PM EDT by Joshua Rowan (CommunityNews)

    Ultima Parody Songs - 2 New Songs!
    The following update was just sent to us from Midas the Bard:
    I've just uploaded streaming 'snippet' versions of the two new songs from the IN L3WTERO CD:

    "We Will RoxxU" (the Captain Ebolter Corp Por Mix)
    "Can't Get Enough Of Your Lewt"

    Of course, the full-length high-quality teeth-whitening extra-strength versions of the songs can be found on the IN L3WTERO CD (nudge, nudge - wink, wink)... Stop by at Ultima Parody Songs and check them out! As always - thanks for your support - more coming very soon!

    Midas
    Ultima Parody Songs
    http://www.digiphobia.com/ultimasongs

    Posted on Saturday, May 5, 2001, 3:02 PM EDT by Joshua Rowan (CandidCoverage)

    A Moment with One of the New Reporters

    A few words about a simple old man:

    "Hail and Well met! I am Balgair, An old man that was lucky enough to be accepted as a reporter for one of the best shards in our muti-universe ,Pacific!! I have been in these great lands since the Dawn of time and I have lived, died and even found love in these vast lands we call Britannia.""I'm an old man now but I still enjoy a good hunt and a ice cold tankard of ale. I can be found exploring new lands and the occasional tavern or two or just sitting in my library enjoying a good book or studying the many text of lore from our lands but if you see me around come visit with me I'd love to hear your tales and one day you may even find them written here"

    I have played Ultima Online for about 3 1/2 years now and still to this day I get excited about getting home from a long day at work so that I can enter a world with endless possibilities in a ever growing world.I'm also married to a wonderful woman in real life and in the game and we have 3 beautiful boys who are all ready bugging me to create them characters to play. HaHa Looks like Ultima will be a family tradition *smiles*

    Well enough about me.I look forward to bringing you the latest news and events on Pacific and hope to meet you all and maybe share a tale over a nice cold ale!!

    Posted on Saturday, May 5, 2001, 2:58 PM EDT by Balgair (Pacific)

    LookingForGroup.com Offers Grouping Service
    Another new service comes to us from LookingForGroup.com, this one allowing players in Ultima Online (and other games) to find a central place to find and join groups for adventuring. Here's the note from Nathan, the creator of the program:
    I'm pleased to announce the opening of LookingForGroup.com This purpose of this site is to allow gamers of Asheron's Call, Diablo, Diablo II, Everquest, Starcraft, and Ultima Online to schedule group meeting times. Please check out the site and enjoy!

    Nathan Fox

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 12:45 PM EDT by Joshua Rowan (CommunityNews)

    UOVendor.Net Offers New XShard Service
    Reed sent us the following endorsement of a service from UOVendor.Net that essentially allows you to determine the cost of living between shards in case you are considering a move. Here's what he had to say about it:
    I would like to tell the Ultima Online Stratics community about a service that could really benefit many. First off, I am a customer of this service a few times now and am in no way associated with them. The folks at http://www.uovendor.net/xshard provide a really reliable, safe, and scam-free way of transfering money from shard to shard. You can view the current trade rates before you ever contact someone from the site, and the rates they charge are very fair, and in some cases you can receive more than you transfer over. In a game full of scammers, these folks are building a very honest reputation....and for good reason! I have been very satisfied the times I have used them. So for anyone that would like to try a new shard out, and doesn't feel like starting over totally, you should really give the folks at www.uovendor.net/xshard a try...as a customer I feel you will be truely satisfied.

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 12:34 PM EDT by Joshua Rowan (CommunityNews)

    Reminder: First Male Slave Auction Tonight!
    >>> Felucca Facet News <<<The buzz continues with this most interesting event...
    Almost two days before the official start of The First Male Slave Auction a large crowd of women has started to gather in front of Rivendell's 100 foot stage where the event is going to take place. According to undisclosed resources one of the slaves will not be able to participate in the auction because he slipped on a piece of female clothing and broke his leg. It is assumed that the leather skirt had been thrown onto the stage by one of the women in the screaming crowd.

    The event will start on Saturday, May 5th at 8pm CST in the City of Rivendell (Felucca). Gates to the location of the event will be provided from the banks in Occlo and Vesper (east side) starting at 7:30pm. For further questions or a detailed description of the ~30 slaves please refer to www.serpentstone.com.

    Breeze & Goldie
    United Women of Sosaria (UWS), Lake Superior

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 12:29 PM EDT by Beans Baxter (LakeSuperior)

    Punk Band Holding Auditions
    This.. interesting bit of news in from Von Firelyre.

    Hail all you crazy lads and lasses!

    My name is Von Firelyre, and I'm ready to bring something to Britannia that
    ain't been seen before! Music that really picks you up and kicks you in the
    shins! A rhythm and attitude that gets your blood pumping and your heart
    racing! Music with some personality! So I figured, with all the bards out
    there in the realm, surely I could find some peoples out there who'd be
    interesting in joining me and bringing some REAL entertainment to the world!
    I mean, come on, how many times can you listen to that same old boring drum
    beat and harp tune. It makes me want to vomit! I've got some ideas for some
    songs to really get things going and show the citizens what real music is
    like.

    On that note, the band will be holding auditions over the next few weeks.
    We'll need lute players, tamborine players, and a drummer. I'm open to new
    ideas and suggestions. Mohawks, while encouraged, are not required. Body
    piercings and tattoos are also looked upon favorably.

    So, if you think you're punk enough to show these noble uppity residents
    what real music is about, drop me a line, and we'll set up an audition. I
    can be reached at [email protected] and just tell me why you want to
    join the band and what you have in mind.

    Thanks for your time, and we'll see you in the pit!

    Von Firelyre, lead vocalist and head songwriter for "Von Firelyre and the
    Killer Frogs"

    We must admit.. the cacophony that will be produced by such artists will be pleasing to our ears. Perhaps this is the first step towards anarchy against the nobility of Sosaria? *smiles darkly*

    Posted on Saturday, May 5, 2001, 11:56 AM EDT by Azalin (Atlantic)

    Rogue Sovereignty declared in Moonglow?
    >>> Felucca Facet News <<<Eh? What is this? Check it out. Then run and hide!

    A dark shadow has been cast over these lands I call home, and I hereby admit my own guilt.

    I am Zephrus, formerly of the Moonglow Council, ancient apprentice to the lovely lady scribe Tamayo and student of the legendary merchant woman Harmony of Moonglow.

    Alas those bright times have passed. Long have I been in seclusion, barely making my living making magickal trinkets people still seek, ashamed of what I have done. I hereby confess it to you.

    Once, so long ago, the organization I created to help new citizens of Britannia fell to pieces. In my loneliness and shame, I was granted a dark wish: a lusty Bucaneer's Den woman to make me forget my troubles, consume me in pleasure, and take away my lifelessness. And she appeared to me one day on the Moonglow docks while I stared absently at the waters. And I consorted with this pirate woman for years, and one day she disappeared with a note saying, "You are a part of me now. Goodbye lover." I never heard from her again.

    Years later, I heard I had a boy!!! This one was named Wren by his mother, who died in childbirth. I don't know why she named him thus, but I monitored his progress and wrote down what I could, never revealing myself to him. Wren became a pirate like his ancestors from Bucaneer's Den. He had his mother's gift for song, but alas also her mortality, and I now watch him age as I will not. I never had the heart to admit to him that I would outlive him, being what I am. I never spoke to him.

    Lord Wren, an angry man, powerful in magic, pursued his piracy and womanizing, and had a son. Little known to Wren, the woman who bore him this child was not human, but instead, one of my own kind. I am daemonkind, running from my heritage. Wren is a mortal like his mother. The trait skips a generation. Augustus, his son and my grandson, is a pure daemon like me and may be temporarily assigned to the Abyss in any setting according to Britannian law -- if he can be caught.

    I am sad to report that my daemon grandson has shown our true colors, and like Wren's servant Tessa, has declared Rogue Sovereignty -- this time not in Ocllo, but instead, in the beautiful town of those I loved so dearly, Moonglow. What this means is that visitors to Moonglow are not safe from thieves, for he is the leader of their huge army. Beware Augustus. I fear him as I fear myself, and he is actively courting women to spawn more daemonkind.

    Mea culpa.

    Zephrus

    Army of Thieves
    www.armyofthieves.com

    Posted on Saturday, May 5, 2001, 10:41 AM EDT by Joe Woodwright (Chesapeake)

    UO House in 3D VRML
    Myrex sends us this:
    I would like to announce that I have created a new (well updated at least) version of the UO house that I rendered. It is basically the same model but a little reduced in detail. The interesting thing about this model however, is that it is in VRML and can be navigated realtime. At the moment there are no really impressive features in it, but is more of a test of my 3d skills - and an experiment in VRML.

    For those interested in its creation:
    The model was converted from the previous one, by using various modifiers to reduce the numbers of faces in the objects. They were then attached to various VRML helper objects in 3d studio max 4, and then exported in VRML 97 format.

    An animation sequence was set up starting with the doors and chests animating. From frames 0-49 the door opened, one chest closed and one opened. From frames 50-99 the door closed, and the chests changed their states again. Sensors were set up to trigger the relevant animation timings when they were clicked. This can be done in max 2.5 and max 3, I believe. Though this particular implementation was done during my 15 days free trial of 3ds MAX 4 - which anyone with a spare £3000 can buy for me if they like :)

    http://www.myrex.co.uk/uovr

    Deane Saunders - Myrex of Europa.

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 10:09 AM EDT by Xena Dragon (CommunityNews)

    New Reporters
    I would like to introduce two new additions to the UOSS Pacific News Team:

    Balgair
    Jon Snow

    You will start seeing reportes from them in the coming days.

    In the meantime, we are still looking to fill out our team. if you think you would like to be a Reporter for the UOSS Pacific News, please send me an e-mail.

    All submissions for the UOSS Pacific News should be sent to [email protected]

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 9:37 AM EDT by Pfredd Mudd (Pacific)

    UO Vendor 3.3 Released
    Paul Howarth, creator of UO Vendor, has released a new version of his tool:
    Version 3.3 Includes the following enhancements :
    • More weapons added to weapons list, along with the option to add further (user defined) weapons.
    • Spell bonus / free type field added to weapons.
    • Support for magical armour.
    • Support for reagents.
    • Various ordering and sorting options added to general list.
    • Individual List customisation (colour, font, etc).
    Regards,
    Paul
    Thanks !

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 9:12 AM EDT by Xena Dragon (CommunityNews)

    GuildBoss now hosted by Stratics
    Stratics is very pleased to announce we are now hosting GuildBoss! If you are unfamiliar with GuildBoss, here is a brief overview of what this fine product has to offer your guild:
    GuildBoss is a guild and clan management program for Windows 9x/2000/Me/NT. GuildBoss is chock-full of powerful yet flexible features that make running an online gaming organization an absolute breeze! Here's a list of just a few features that GuildBoss has to offer a frazzled guild or clan boss:
    • Bulk emailing and ICQ paging with option to send custom, pre-generated messages.
    • One-click web-ready (HTML) report generation with customizable page layout.
    • Automatic promotion/demotion scheduling and notification (optional).
    • Automated "billing" of dues and/or rank-specific tax (optional).
    • Automated flagging of "inactive" members (optional).
    • Innovative member evaluation program based on custom Deeds and incentives (optional).
    • Unlimited custom data ledgers (aka 'spreadsheets') and web reporting.
    • Roster exporting.
    • and much more!
    GuildBoss is compatible with any multiplayer game, new or old, regardless of genre, e.g. Diablo, EverQuest, Quake, Tribes, Ultima Online, Battletech, Asheron's Call, Starcraft, etc., etc.. So without further ado, point your browser to www.guildboss.com and take GuildBoss out for a free test drive!

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 4:28 AM EDT by Xena Dragon (GeneralNews)

    UO House of Commons Chat Log has been Posted
    The complete log of the sixty-fifth UOHoC Open House chat has been posted, and is available from the UO House of Commons web site.
    Kehleyr|Stratics - *Daylight* When veteran rewards come back online, will the people who have taken a reward get another set of reward or will the system "remember" what they took ?
    Prophet_ - The system will remember the rewards you have taken previously. You will not be able to take any more rewards if you have already selected all the rewards available for your account age.

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 4:24 AM EDT by Xena Dragon (CommunityNews)

    Another New Shard Reporter

    My name is Killaua and I am a new reporter to the Sonoma shard.
    I can often be found hanging around the Britain bank indulging my shopaholic tendencies, or fighting ogre lords or dragons to pay for them!
    I look forward to meeting new people and I always enjoy visiting new establishments, and am always willing to hear your tales of adventure.

    Posted on Saturday, May 5, 2001, 1:08 AM EDT by Killaua (Sonoma)

    The Trial of Aria
    >>> Trammel Facet News <<<This report of the Trial of Aria was written by Lord Nethin,
    The trial of Aria the witch took place last night at the Court of Truth in Yew. The charges against her were the murder of the farming family and one of the Fairhaven patrol who confronted her within the crypts. The mayor Silkon presided as judge of the trial, and testimony was heard from the villagers present at the battle, as well as Aria herself.

    Aria claims to have no recollection of the incidents. Her testimony claimed that she discovered an ancient moldy tome within the crypts while travelling there on an expedition several months back. Soon after she began to study the tome, she began to hear voices compelling her to perform strange magical rites. She claims that as time went on, she began lose control of herself, and say and do things against her will. She began to experience blackouts and gaps in her memory, and often awoke to find herself in strange places, having no recollection of how she got there. Fearing she was losing her mind, she left her hometown, taking only a few belongings with her, including the tome. She began to wander the countryside and experience these episodes more and more frequently. The voices continued to haunt her, and she began to have strange nightmares of wicked creatures and demonic rites. Her last conscious memory, she says, was of the voices commanding her to enter the deep forest around Yew and seek out something there. She claims to have no memory of her actions after that up until the time she was revived in Fairhaven.

    The villagers testifying against her scoffed at her story, calling it a carefully conceived web of lies designed to remove herself from blame. They maintained that she was guilty of her crimes whether she remembered them or not, and that her stories of voices and nightmares was a tale believed only by fools.

    Despite this compelling testimony, the key point of evidence in the trial was the tome recovered from the scene of the battle. Recognizing it had unknown magical powers, the mages of Fairhaven locked it within a binding circle at their mage school and began to study it. The tome itself seemed to be filled with gibberish, but it emanated a strange magical field unlike anything seen before. It was clearly not a normal spellbook, but its researchers were unable to decipher its secrets. Desperate for an answer and finding none in modern magical references, they directed their attention to the old legends and myths, which often contained such mysterious artifacts.

    One legend was of particular interest, that of the Nelic Grimoire. According to the little information available, the Grimoire was a tome of dark magic with unknown origins before the time of Mondain. It surfaced occassionally throughout ancient history, and was always accompanied by a wielder of dark purpose. It was supposedly involved in many famous wars and conflicts, but the interesting attribute of this artifact that makes it so relevant was that the Grimoire was sentient. It was capable of imparting dreams and visions, reading minds, and compelling those with a weak heart to serve its own purposes, often against their knowledge or will. This story was strikingly similar to Aria's.

    When this legend was presented at the trial, it was openly laughed at by the villagers, who called it pure foolishness. It appeared to make an impression on the judge though, who promptly ruled that Aria was to return to prison until it could be verified whether this tome does indeed have powers of mental manipulation. The tome remains in the Fairhaven magic school, where it is being closely studied by the brightest magical minds the area has to offer.
    Thankye Nethin!

    [ Comment on this article ]

    Posted on Saturday, May 5, 2001, 12:25 AM EDT by Cymidei Fier (Baja)

    A surprise for Duke Ryan!
    The Duke Ryan Angelbane, and his fiancee, Sassy, were happily married in a small private ceremony presided over and performed by Sanctuary's Mayor (who deserves congratulations for her lovely impromptu vows). As a sidenote: The Duke himself appeared to have no idea what was going on until told by his fiancee!

    Many happy returns to the new couple!

    The Duke, Ryan and Sassy, his happy wife
    Posted on Friday, May 4, 2001, 11:57 PM EDT by Chainsaw Knight (Oceania)

    Travel & Tales Tavern Open Nights
    Beginning the week of the 7th of May, the Travel & Tales Tavern will
    be offering live service on Tuesday and Thursday nights from 6pm to 8pm AEST.

    A waitress will be on hand to serve you the food and drink of your choice from our fine menu. If gaming is your passion, she will also have game boards and dice available for your use.

    The Tavern is located just SW of Britain at 28o23’S 7o27’W (Trammel).
    Besides the rooftop tavern, the building also hosts a rune library and
    reading room featuring the finest works written in Britannia.
    Posted on Friday, May 4, 2001, 11:45 PM EDT by Chainsaw Knight (Oceania)

    Rhiannon Kidnapped!
    The wedding was performed by Councilor St. Peter. Just as he had finished the prayer a vicous group of pirates appeared and dragged off the Lady Rhiannon.

    There was chaos and a brutal battle ensued, the Groom, Adolon, was seriously wouned in the fracas, trying to save the bride from the pirate band. Shortly after kidnapping Rhiannon the pirates fled the scene in a ship.

    Two shipfuls of The Faithful guildmates promptly departed on their mission to find the Duke's daughter and bring her safely back to Sanctuary.

    A picture of the wedding before the ensuing chaos

    Posted on Friday, May 4, 2001, 11:41 PM EDT by Chainsaw Knight (Oceania)

    A New Contest
    Hello again everyone! I encourage all of you to claim and tame some pets for use in the Creative Pet Design Competition. What is the Creative Pet Design Competition you ask? Well it involves your creativity and your pet’s cooperation in creating a funny or just plain neat screenshot (s) involving tamed animals. You can add caption, use props, etc but the main focus of course is your pet.

    Guidelines:
    1. all entries must be emailed to me by May 12th
    2. only .jpg or .bmp entries will be accepted
    3. 1 frame only please
    4. tamed animals must be the focus of your screenshot, or I would have named the contest ‘Send me a screenshot’
    5. entries will not be discriminated against by skill level. A shot using tamed dragons will be judged using the same criteria as one focused on chickens.

    The following prizes will be awarded to the best entry.
    1, a check for 100k
    2. as many currently spawning, tamable, and skill appropriate pets of your choice that your stable will hold

    Best of luck to all and keep in mind that the funnier/ more interesting a picture is, the more chance it has to win. Emails may be sent to me using the link to the left, thanks. :)

    Safe Journeys

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 10:58 PM EDT by Ashley (Sonoma)

    Ultima Parody Strikes Again!
     
    This just in...  Ultima Parody Songs has come out with a couple of new songs...  Heres what they had to say...

    I've just uploaded streaming 'snippet' versions of the two new songs from the IN L3WTERO CD: "We Will RoxxU" (the Captain Ebolter Corp Por Mix) "Can't Get Enough Of Your Lewt"

    Of course, the full-length high-quality teeth-whitening extra-strength versions of the songs can be found on the IN L3WTERO CD (nudge, nudge - wink, wink)...  Stop by at Ultima Parody Songs and check them out!  As always - thanks for your support - more coming very soon!

    Midas
    Ultima Parody Songs

    Sounds like fun... *puts on his disco outfit*

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 10:28 PM EDT by Vladimir Taltos (Sonoma)

    Third Dawn Alpha and Beta Tester Map Offer
    The following was just posted to FYI:
    Third Dawn Alpha and Beta Tester Map Offer

    In appreciation for participation in the Ultima Online: Third Dawn Alpha and Beta Tests, we are extending the following special offer allowing Alpha/Beta testers to order one of our collector’s edition, full-color cloth maps of the original and Lost Lands of Britannia. This offer includes the map and cost of shipping for $5.95 domestic (U.S., Hawaii, Alaska, Guam, U.S. Virgin Islands and Puerto Rico) or $6.95 International.

    To purchase the map as part of this special appreciation offer, please visit http://www.uo.com/tyou. You will be asked to enter your Ultima Online account name/password to validate your alpha/beta participation status. Please note that you must use the Ultima Online account name for which you registered as an Alpha or Beta participant. Shipping and delivery times may vary, but most domestic orders should be received within 10 business days and most International orders should be received within 21 business days. As CaféPress will be fulfilling these orders, your credit card statement will show billing from CafePress.com.

    After completing your order, any questions related to order tracking or shipping should be emailed to [email protected].

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 10:07 PM EDT by Joshua Rowan (GeneralNews)

    Seeking Tales of Home
    The following was just posted to FYI:
    Seeking Tales of Home

    Everyone has a special place that will always feel like home. For some people, it's the town where they started their first character, armed with only a few meager possessions. For others, it's the player-run town where they set up their first reagent shop, or the tavern where they met the person they'd eventually marry. Tell us your story of the place you call home, and let us know what's special about it!

    Send an e-mail to [email protected] by Friday, May 11th. Please be sure your story falls between 500-1000 words, and include “Hometown” in your subject line. Please provide a name and phone number for verification of the story. Submissions to “uo-profiles” become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

    Posted on Friday, May 4, 2001, 10:05 PM EDT by Joshua Rowan (GeneralNews)

    BNN - Prequel Fiction: Dudagog's Tale
    The following was just posted to FYI:
    Prequel Fiction: Rumors and Such

    Rumors of orc sightings and talk of missing sheep has been percolating through some of the towns of Britannia. Could this be a natural migration? Some of the resident orc experts don't think so.

    "Well, I used to see orcs all the time near my house in Cove, but I haven't seen one for days," reported Dwiggit, a resident of Cove and a long-time orc hunter. "They didn't even come around when I replanted my garden, and they've trampled that garden every season for two years."

    Well, whatever the reason, it can only be assumed that the orcs are moving. Why? No one knows... except perhaps the orcs themselves.

    That same story then links to the following tale on the Britannia News Network:
    Dudagog's Tale
    May 4 2001 4:51PM

    A sore eye encrusted with blood, received as a “blessing” for questioning the elder shaman during the previous night’s war council, was a minor irritant in a long line of irritants that Dudagog had learned to accept. Although it had been only twenty cycles of the day fire since the shaman council had rolled the bones and driven the tribe to move, Dudagog could barely remember the logs and bone piles he called home. He could remember the rich hunting ground though. Always fresh deer and hummies to munch on, and the strength of a combined tribe of hundreds had made life as good as it gets for an old, fat orc. In his younger days Dudagog would have perhaps enjoyed this nomadic lifestyle, but age had given Dudagog a wisdom that only comes through corpulence; hunting is good, but sitting down for a meal is better. Thus when Dudagog had questioned the shaman about the wisdom of his training the young orcins to hunt with the new long way killer, the shaman elder chastised him with a swift staff to his eye. Dudagog was not stupid enough to retaliate in kind, as the shamans had been known to cause the air around an orc to burn as hot as the home of a lava lizzie.

    This morning Dudagog was up earlier than he would have wished for. The day fire was barely awake and it irritated Dudagog that he should share anything in common with that wretched ball of torment. The shamans demanded that training start early and end late so the clans would be prepared. What was it that they should be prepared for? This unseen danger to the clans could certainly be no worse than roaming about the land in search of prospects for new orcish conquest. What did orcs need of more places? What orcs needed, they took. The Disway Datway clan of ettins had been good partners for the orcs, and now they were far away from their large allies. Dudagog might not be a shaman, but leaving that alliance was a bad idea to his way of thinking. Of course, his way of thinking was usually, “Hungry, want eat.” “You in my way.” “Tired, want sleep.” “You still here? You still in way.” And so on.

    Sharpening his axe was something Dudagog only did when he was nervous. His whetstone, fresh when he left home, was now barely a nub. The time of training would not be for a while yet, and Dudagog discovered that his axe sharpening had made him thirsty. Of course, it had made him hungry too, but even eating made him hungry, and it was a state he had grown accustomed to. Since being thirsty was something he could correct, Dudagog decided to travel to a nearby stream and have a drink. Beer would have been better. Even stale beer would have been better, but Dudagog was not permitted to drink before training. The decision made, his brain finally motivated his legs to carry him to the stream.

    Dudagog was startled to find what must have been one of his pupils already in the stream. This gave Dudagog pause. He seemed to recall orcs disliking water for drinking, and disliking it far more for bathing. No orc could stand water long enough to even fathom the concept of swimming, not that fathoming concepts was a particularly strong orcish skill either. Dudagog, in what was to be one of the quickest decisions in his life not involving food or food-like substances, decided the skinny fool had fallen in the stream. In an effort to be helpful, to himself of course, Dudagog felt that ordering the fool out of the stream was the quickest way of removing the distraction to an otherwise bleak morning.

    Dudagog was somewhat shocked when the wretch did not acknowledge his orders. If orcs liked anything less than bathing, it was being shocked. Clearly this was turning out to be a bad morning, and Dudagog had just about had enough irritants to last a lifetime. Or so he thought. Dudagog had three more episodes of being shocked before his life came to an abrupt end. Throwing the whetstone at the fool in the water seemed like a good idea. It was when the skinny orc caught the whetstone that shocked Dudagog for the second to the last time. That shock was immediately followed by the rather gruesome sight of the orc reaching into the fold of skin under its neck and ripping the skin off its face while its body was surrounded by a green light. What was not surprising in any way was the immediate turn of Dudagog on his heels to presumably warn the clan, but in reality to simply run away from this magical orc. The final surprise of Dudagog’s life came just as his right leg had gained some forward progress. His whetstone halted his progress as it came hurling back at him and caved in the back of his head. The cut across his throat was not the way he had hoped his thirst would be quenched, but he did not have to worry about the problem for long, as the morning ended for him far sooner than for any other beast in the land.

    Note: In order to maintain the element of discovery, the introduction of this story does not necessarily denote the beginning of the scenario in-game.

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 10:02 PM EDT by Joshua Rowan (QuestandEventNews)

    Veteran Rewards in Testing
    The following was just added to What's New:
    Veteran Rewards in Testing
    May 4 2001 3:06PM CST (GMT -06:00)

    After addressing several issues affecting the Rewards system, we have activated the Veteran Rewards system on the Test Rewards shard as of Friday, May 4th. We urge that all interested players stop by to participate in testing!

    Please remember this is a test, and thus the rewards will not count toward the total rewards available to your account once the system is active on all shards. If you have previously accepted veteran rewards on a test shard or on a production shard, they will not affect the number of rewards available on the Test Rewards shard. All levels of rewards (1st, 2nd, and 3rd year) will be active and will be available based on your account age. It should be noted that the listed account age on your paperdoll may be greater than your actual account age. Once again, choosing a reward on the Test Rewards shard will not count as one of your choices on your regular shard once the system is fully tested and released.

    If you’d like to learn more about the Rewards system, you can find information on determining account age and a list and description of the available rewards at http://update.uo.com/design_197.html.

    Any bugs encountered during the test phase should be reported to [email protected]. Be sure to include your client version #, whether you are using the Renaissance or Third Dawn client, a detailed description of the bug, and the location you encountered the bug. Any questions pertaining to Veteran Rewards may be directed to the UO Message Boards at http://www.uo.com, or sent via email to [email protected].

    Once we have determined that the Veteran Rewards system is running optimally, we will determine a release schedule for the shards and will update you with the information. We look forward to your joining us on Test Rewards!

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 9:59 PM EDT by Joshua Rowan (GeneralNews)

    Comments from the Team: Prophet
    Another great Comments from the Team, this one from Prophet:
    Prophet Speaks on Veteran Rewards

    Hail Citizens of Britannia,

    As we begin public testing of veteran rewards, I believe this is a good time to stop for a bit and discuss it. If I’m correct, many of you are thinking, “What happened? Why was the system so late in the first place? Why is it so late coming back?” Well, I hope to answer many of those questions in the following paragraphs, as I explain the history of veteran rewards from the beginning to the present. I apologize in advance for the lengthy nature of this document, but as we all know, veteran rewards have been in development for a long time!

    I want to preface that explanation with a very short account of my history here at Origin. I started working on UO in September of 2000 as a server programmer, dealing mostly with the back-end server systems of UO. Since then I have touched just about every section of code in one way or another, either through bug fixes or new content addition to all the various servers and both clients. My first encounter with veteran rewards was in November of 2000, so all my information from before that time has been re-constructed from conversations I’ve had with the various developers who have worked on veteran rewards.

    “Ok, so what’s so special about veteran rewards and why is it so complicated? After all, you did the Christmas gifts without a problem!” Well, with veteran rewards, we are trying to distribute a limited amount of gifts by account over all shards rather than by the number of established characters per shard. There were several reasons for this - for one thing, storing extra data slows backups down and generally decreases the performance and lifetime of the server. As well, by distributing fewer gifts, we make them more intrinsically valuable to the players.

    So everyone involved at the office decided that the idea of distributing gifts by account was great. Right from the start, two significant issues were recognized as problems that would have to be solved. The first was that shards had never talked to each other before - ever! So we were going to have to design and implement a method in which they could trade information, and have this system operate in real time. The second momentous task was the calculation of account age. As it stood, a shard knew how old any one character was, but did not know the amount of billed months an account had. That information was stored in a database deep in the heart of the operations group - a completely different team than the UO live group.

    The task of getting the account age to the servers was given to the operations group, and the live team took up the task of getting the servers talking to each other. Development continued for a while as planned, and things appeared to be working out well. In the summer of 2000, problems surfaced in the account age determination method. The operations group suddenly discovered that the method they had designed was hindering operation of one of the back-end servers. They informed us that they would need to redesign their solution. In an effort to keep to the planned release date, it was decided to attempt to solve the account age problem from within the UO Live team. The UO team then started work on a completely different way of calculating the account age. The new method showed promise, and the shards were successfully talking to each other, so rewards were opened to the public for testing. This is about the time I came aboard. The programmer primarily responsible for veteran rewards was moving onto another project and they needed someone to maintain the system. I was given that responsibility.

    During the initial testing phase, we received quite a bit of concerned player feedback, which convinced us to re-evaluate the rewards. We pulled rewards from testing and re-designed a number of the reward choices. By this time, veteran rewards was a few months behind schedule, and with factions on the way we were running out of resources to develop and test rewards. Factions were just about ready for launch, so a push was made to finish it. Development on rewards was frozen during this period.

    Just before the Christmas holiday, we had a meeting on when we would launch rewards, detailing a plan that would launch the system without interfering with the final developments of Third Dawn. A major push was made to test the system and eliminate any bugs. It was launched on Sonoma, and a major problem was found and fixed. We then proceeded to launch on the rest of the North American and European shards.

    I should pause in the story to mention some of the flaws in the system that we only found later. The veteran reward system was initially designed as a simple data storage system. Over time, it has been modified to be specific to veteran rewards. During all these modifications, one of the primary design goals was to have multiple safeguards to prevent a player from ever losing a reward during a backup and not being credited for it. The failure here was that little was implemented to prevent people from getting more rewards than they were supposed to.

    This is the point where things really went awry. First of all, the central data server was getting requests for account age and reward information over 200 times a second. The problem was that each of the calls took half a second to compute. In other words, every 60 seconds the server was getting 100 seconds worth of work to do. This meant delays that quickly grew out of hand. People soon had to wait 5, 10, and even 15 minutes before they got to choose rewards. Then, to make matters worse, the server system would run out of memory at times, after which it would halt all work and try to reclaim that memory. This reclaiming period took approximately half an hour. Of course, during this 30 minute period, requests for information kept piling up, making the delays even longer.

    So our first pressing issue was that it was taking over 500 ms to calculate the account age of a player. This was aggravated by aggressive information polling on the shards that caused it to “hit” the data server more often than it really needed to. We immediately got to work to come up with solutions as fast as possible. Within a day, we had come up with stopgap solutions to both these problems, and by prime time the next day we were looking much better.

    Things appeared to be working fine, except for a trickle of reports from the player base that people were getting extra rewards on the European shards. We quickly investigated these reports. Part of the veteran reward system gives us the ability to see who is taking what reward, and how many rewards any one account has taken. Our generated reports told us that everything was fine. Little did we know that the server was telling us this because of a flaw in the program that was corrupting the data. The next day, the trickle continued, so we looked a bit harder at our reports and checked the raw data. Eventually we found one possible loophole that could have caused a few extra rewards. This was immediately fixed. However, we still hadn’t found the more serious flaw mentioned above. In a few more days, the trickle had become a flood. I just couldn’t believe the server would be lying to me - all the tests we ran showed things were working just fine! At this point, we looked hard at the raw data and uncovered some striking discrepancies in it. It was then that we finally found the problem and pulled rewards.

    We stepped back, took stock in what had led us to this point, and discussed what we could do to fix rewards. A fix was found for the flaw but no one wanted to re-launch the rewards system without putting it back on a test center. The problem at this point was that we didn’t have the resources to test rewards, as we were well into the alpha of Third Dawn. In order to keep from skipping around and dividing our focus, it was determined that all development had to be put on hold until after Third Dawn launched.

    After the release of Third Dawn, we took another long look at the rewards system. What we found was that too much had been patched into the system since its original design, adding too many unknowns. It was determined that we would clean up the back-end system. Over time, what started as a clean-up and an attempt to add more fail safes turned into an almost complete re-write of the system. The new system makes sure players will always get their allotted number of rewards, no more, no less. We also added more tracking and logging information, and we should be much better equipped to analyze what’s going on in the future.

    So that’s pretty much were we stand today. We hope that you will take the time and test our rewards on our test shards. The more people we have trying out the system, the more confident we will feel that we indeed have a stable and robust system.

    Yours truly,
    Christian “Prophet” Lassonde
    Lead Programmer
    Ultima Online

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 9:55 PM EDT by Joshua Rowan (GeneralNews)

    The Death of Martel Nevarre
    >>> Trammel Facet News <<<Noted paladin Martel Nevarre recently passed away, apparently without hope of resurrection. Niamb Goldenhair sent in the following account of his death.
    Martel Nevarre is dead. The great Paladin has at last found his eternal rest. He sacrificed his own life in an attempt to redeem his brother Jaryd from his eternal torment. His many friends mourn his passing and respect his sacrifice.

    Martel was born some four generations before and served under Archon of Minoc along with Lord Stanton Kyre and his brother Jaryd. These heroes fought together as leaders of the forces opposing the evil Necromari led by Scaramandine the Elder who despoiled Minoc and the areas that surrounded it using the power of the Orb of Soul Seeking. Jaryd, as Captain of the Minoc guard, fell first and his soul was absorbed by the Orb, making him a slave of whoever wielded the Orb’s power. Scaramandine used that power to transform Jaryd, bending him to his will and making him into a Death Knight, a Dark Slayer.

    Martel died at the Battle of Wrong, long ago, but the power of the Virtues called him back to aid again in opposing the Necromari. With the banishment of Scaramandine to the Abyss, his power over Jaryd Nevarre was weakened. Jaryd seeks again the paths of righteousness, yet too oft the power of the Dark Slayer overcomes him and he kills in a blood lust he is helpless to resist. In a final twist of evil, Scaramandine left for Jaryd a riddle. Only by slaying seven who he likes or admires may his tortured soul be free of the Dark Slayers’ curse. Only then can he be free to slay no more. The identity of those seven was given to him in a riddle. In a final blow against the Justice Alliance, all are members of that band which opposed Scar at every turn.

    The clues of the riddle are: One who kneels, One who flies, One who burns, One who hides, One in earth, One on sea, One whose blood is shared only with thee. This last clue obviously referred to Martel, Jaryd’s brother. Martel went in search of his brother to offer up this ultimate sacrifice, knowing that this death will be a final one beyond hope of resurrection. Watts and Deminzata found Martel’s crumpled body yesterday, lying in a cave near Wrong, the location of the grave in which he was first laid to rest.

    As members of the Justice Alliance gathered to pay last respects, Jaryd Nevarre appeared, wishing to see his brother’s corpse. Heated words were exchanged between Jaryd and Tauros and a battle ensued. Jaryd felled all who opposed him with two blows and then left. Members of the Justice Alliance maintained a vigil until at last Martel’s bones sank into their final resting-place.

    It is not known who will next face the wrath of Jaryd Nevarre, though members of the Justice Alliance speculate as to who each part of the riddle refers to. Martel Nevarre did caution that the halberd wielded by Jaryd has an unearthly power which may deny those killed by it any hope of resurrection. All of the Justice Alliance have been urged to draw up a Last Will and Testament should this dire prediction prove true.

    Niamb Goldenhair
    Mayor of Edinburgh

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 9:08 PM EDT by Elisa Montclaire (Catskills)

    Another Retiree Met in Britain
    >>> Trammel Facet News <<<Since the opening of the Retired Mercenaries Home in Trammel Britain, a number of our land's elderly have come to reside in the capitol. Geofroi de Foret sent in this account of his encounter with one of them.
    While hawking magic weapons in front of the West Britain Bank today, I noticed a confused elderly blacksmith inside of the bank babbling about being lost. While I was busily selling my goods, I couldn't help but feel sorry for the old man.

    Upon approaching, I noticed a fellow adventurer named Kai Hohiro of the True Britannians lending a concerned ear to the old man. I introduced myself to him and he introduced himself as Luke Sledge, retired smith. I immediately realized that Luke was lost and he needed to get home, lest he succumb to the sweltering heat of the mid day. Having met many of the retired folk of Britain, including Lars the mage, I asked him if he lived in the Home for Retired Mercenaries. At first his senility prevented him for answering, but I insisted that he come with me.

    Kai and myself escorted Luke to the Home for Retired Mercenaries. Upon arrival, Luke discovered that he was missing his blacksmith hammer. Luke invited Kai and myself inside where he told us the story of his life. Once, Luke was the premier blacksmith in the city of mining, Minoc. However, he was driven out of Minoc by undisclosed forces and forced to walk the long road from Minoc to Britain alone, beaten and tattered. Along the way, he lost his most important possession, his smith's hammer.

    I offered my assistance in locating his hammer. Luke, being old and frail decided to take a nap while Kai and I went to locate his lost hammer. I opened a moongate to Minoc where we began scouring the road from Minoc to Britain in search of Luke's lost smith's hammer.

    After hours of searching, and after fending off a small army of Ratmen, Lizardmen, Slimes and alligators, we located Luke's hammer south of the swamp in the break in the road between Covetous and Britain. We returned to the Home for Retired Mercenaries, woke Luke from his slumber gently and returned his smith's hammer. Overjoyed at the return of his hammer, Luke rewarded us with a small reward and a sincere and hearty thank you.

    In my travels of late through Britannia, I have seen and heard much of the retired mercenaries in and around Britain. What forces are bringing these once powerful warriors and craftsmen to Britain? I have witnessed first-hand the power that one of them, Lars, possesses. Are they here to teach us? To protect us? I feel secure in saying that we will soon find out.

    If you happen to see one of these lost retired folk wandering around in Britain, stop and say hello. You may learn a thing or two, and you might just do something for the adventure of it, rather than the material gain that our society seems obsessed with these days.

    The Glorious Geofroi de Foret
    Grandmaster Stoic

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 8:41 PM EDT by Elisa Montclaire (Catskills)

    Xenthyl Warns of Upcoming Actions by Artarion
    >>> Trammel Facet News <<<Gorion sent in this account of an encounter with Xenthyl the Phantom.
    In the abbey a few nights ago, deep within the hour of midnight, I was alone, going through my bank box when from behind me I heard the echoing steps of hooves upon the abbey's marble floor. Turning around I saw a being I had yet to see in many months before me. High upon his dark steed, and brandishing his black armaments, I knew it was Xenthyl. He looked down to me and spoke.

    "Gorion... You may have noticed Artarion's attacks upon the areas of the Conversion Crystals have ceased... know that Artarion is still quite alive and is planning now. He plans for something elaborate to occur within the week, so be ready."

    With that, his steed took him into the shadows, where the sounds of its hooves faded away slowly.

    I believe that something other than the common attack is coming. The fact that Xenthyl had accquired this obviously precious knowledge, and was so willing to hand it over does not bode well with me. It seems almost too perfect, almost as if it is a trap of some kind. The fact that he rode upon his dark steed also does not bode well. Long ago Ventryn told me that Xenthyl's steed could only be magically summoned when the Soul Binder armor is activated. If this is so, it is quite possible that Xenthyl is being forced against his will to work against us.

    Either way, people should prepare for the comming days, for we do not know what, nor where this "elaborate" thing Artarion is planning is targeted.

    Gorion
    Yew Councilmember
    In the past, Xenthyl's motivations and loyalties have been uncertain. At one time he was compelled to serve the wizard Ventryn, but since Ventryn's apparent repentance, his master is unknown. He has accused Ventryn of being in some way connected to Artarion and the conversion crystals, but no link has been established.

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 8:34 PM EDT by Elisa Montclaire (Catskills)

    Nobles Are Needed in Golgotha!
     
    The poorly lit room in the tower of the lich had shadows from the light dancing all along the wall.  The desk smelled of rotting wood, but that was of no concern to the lich as he sat there going over his books again and again pulling out what little hair that remained in his rotting skull.

    As he ran his fingers across his skull, small pieces of dried and decaying flesh proceeded to flake off upon the ledgers he was staring at.  Shaking the books clean, he set them back down upon the desk and proceeded to slam his fist down hard against the surface.  The desk groaned slightly from the unexpected assault and then fell to the floor, mocking the lich before it too finally gave up the ghost as did all things under the lich's care.

    "All powerful?  Yes," exclaimed the lich "but it seems that my kingdom has expanded to the point that even I am going to need help with it.  Now where can I find me some able bodies, alive or dead, that would be willing to help me with my administration?"

    Hail and well met fellow Britannians!  Vladimir Taltos here to inform ye about a propostion that Lich Soulstealer would like to entice ye with...  Its about becoming or Noble within the kingdon of Golgotha...  What the heck am I talking about, ye ask...?  Well, just click on this link here to the Sonoma Message Boards and find out...  Thats if ye are interested...

    Safe Journeys...

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 7:44 PM EDT by Vladimir Taltos (Sonoma)

    Evil Tree Attacks Stonekeep Twice
    >>> Trammel Facet News <<<News from a Stonekeep:

    I hath jus' send out a large group of guards to patrol the orc fort an' me an' the other sergeants where about to travel to a far away dungeon, when a corsair came stormin' at us... "sah... sah!!,the keep is under attack by an' evil tree". Sergeant Gareth looked at me an' shouted... To the keep, we rushed to the entrance of the keep to find a large group of elderly monsters attacking the few guards that were guarding the doors.  More guards arrived an' joined the battle an' soon the first group of 'em monsters was killed. Gareth ordered the guards to defend the door whilest we attacked the evil tree... but we nay managed te get close to this tree as it summoned a large group of flaming elements on us. We retreated to the defensive position at the keep's doors.. and managed to slay all the monsters the evil tree summoned.

     

      All the guards fought bravely an' only a few were knocked out by 'em evil beasts... we fought for hours and  finally managed to gain the upper hand on 'em beast, pushing 'em back to the woods where we could finally engage the large tree. The tree was twice as large as a yew tree an' seemed te have powers greater than those seen on 'em dragons. Archers were ordered the fire salvo after salvo at the tree whilest the officers where trying to chop this tree down. Finnally a terrible sound could be heared an' the evil tree fell to the ground. We had managed to defend the keep once again, we walked back to the keep to heal the wounded and grief for the fallen guards. This has been the second time that this evil tree and its minions have attacked Stonekeep without reason...Lady Lynn was snatched from Stonekeep and Annoura and Jacob moved on to Deepwater....Only time will tell.

    Good Luck.

    Posted on Friday, May 4, 2001, 6:38 PM EDT by Marshall Drakan (Europa)

    An Ancient Evil Awakens
    >>> Trammel Facet News <<<The_Seer posted a great treasure hunt story on the Drachenfels board. The hunters were surprised to see a lich starting to talk to them, and to summon other evil creatures. Enjoy !
    [...]

    The sky darkened and a nameless dread fell over all the group. The sun was obscured by a dark raging cloud and the air chilled, freezing the water in the stagnant puddles around them instantly, and fear froze the companions on the spot. A burst of light nearly blinded them all and a creature of nightmares stood before them. The surrounding jungle was encompassed in darkness that was total and impenetrable so that all that existed was the adventurers and a skeletal figure

    It was a lich but one as far above Lich Lords in power as a Lich Lord was above a common lich It seemed exuded an aura of ancient evil. Standing near eight feet tall and clad in mildewed splendour its prescence seemed to suck the light from the area.
    "THAT TREASURE IS MINE !" the power in the voice was staggering and the group were nearly forced to their knees by its intensity. Rallying their courage and grasping their resolve the brave treasure seekers stood defiantly, ready to sell their lives dearly against this nemesis of all.

    [...]

    To read the whole story, follow this link to the Drachenfels Forum.
    Posted on Friday, May 4, 2001, 5:51 PM EDT by Bel d'Ajoor (Drachenfels)

    Update on the LSD Tournament
    Hail and well met,
    This just in from Retribution of LSD:

    The rules for the LSD Tournament have been posted on their website and there is still room to register your participation in the tournament. Setup of the tournament continues and hopefully we will be notified of the date soon.

    For further information or to register please visit the LSD Tournament Website.

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 5:08 PM EDT by Raeven Aurora (NapaValley)

    Always A Cloudy Day

    Many triumphs have echoed across these lands and just as many tradgedies have dampened those joyous victories. It is with sorrow in my heart that I bring to you today the tale of the great travesty that has befallen brave Paladins in the new lands.

    It was by chance, nay black fate, that I uncovered a sinister plot to weaken these noble warriors. Fate unwound when I was out upon my daily ride in Delucia, shearing sheep as I went along (imagine the prospect of sheep actually still in their wool in the heat of Delucia!) when just on the outskirts of the city mine morning eyes beheld a Paladin. A Warrior as naked as the sheep I had recently relieved of their wooly cloaks! Not being a shy flower (rejecting clothing meself if I be amongst my people in the woods), I went in to the guard post to see if I could offer the Paladin assistance. He did not speak to me, but rather stood, as if entranced by some dark magic, staring into me - into my very soul it would seem. I tried to offer him some clothing (the cloak from mine own back), and some fishsteaks to nourish him, but rather than accept my gifts of grace, he continued his silent vigil - his sole possession, a sword, poised for battle.


    My initial impression was that this Paladin, heralding from the church of the Mystic Llama Herders (no doubt a divine order of aesthetics) was merely without clothing or armour. Closer examination revealed otherwise (I will as always go to extremes to bring you all the facts dear reader). The divine warrior, while, ummmm…* well * endowed in many muscular and seemingly muscular appendages, was as pale as parchment and completely devoid of hair. "Aha!" thought I as the cogs of my mind turned and a sinister revelation unraveled like wool on a loom. This poor man, defender of good, is the victim not only of rogue thievery, but of magical shade! Some force of darkness has no doubt chosen to strip him of his armour and his clothing, but also block his exposure to the glorious Delucian sun!

    What enchanter could be so evil as to deny this young fighter simple sunlight and armour? Yet, despite all of this, the Mystic Llama Herder, naked as a babe, hairless as an apple and without protection save for his blade held his post.

    If you ride through Delucia, I implore ye to stop by and offer him some food, some armour, some clothing - or most importantly some Coppertone so that we all may ease his burden. Charity will have to suffice for now as I suspect it will be some time before we can uncover who has cursed him so.

    I have posted a scribeshot so that the philanthropic among you will know him to recognize him. Nota Bene: The scribeshot has been duly modified out of courtesy to the modest amongst us.

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 4:16 PM EDT by Anistas (Sonoma)

    May Day Festival This Weekend At Golden Mage Tower
    >>> Trammel Facet News <<<This announcement was sent in by Petrus,
    May Day Festival
    Come celebrate the changing of the seasons!

    May 5th, 2001

    2pm PST - The Golden Mage Tower Dart Throwing Contest

    3pm PST - The Golden Mage Tower Magic Encyclopedia Contest

    4pm PST - The Golden Brew Panty Raid II

    6pm PST - The Golden Globe Theatre Spring Swing Dance

    Please visit http://townofgolden.net for full details and directions.
    Posted on Friday, May 4, 2001, 2:46 AM EDT by Cymidei Fier (Baja)

    Baja Stress Relief Night This Weekend
    >>> Trammel Facet News <<<From the UO Baja Forum,
    Once again, it is time to do Stress Relief Night. It will take place on Saturday, May 5th, at 11pm est/10pm cst/9pm mst/8pm pst. We'll meet at the Skara Brae bank in Trammel at the appointed time, and then head out for the Terathon Keep. This is the only dungeon I have firmly scheduled, as I have been told by several people that it will probably occupy the entire night. If we get bored, we'll move on to somewhere else.

    I'll be a designated looter, as usual. We'll need 3-4 more, depending on how many people show up. For those attending for the first time, everybody wears a deathrobe dyed Really Nasty Pink (which I will provide for those who don't have one), and designated looters wear a deathrobe dyed Even Nastier Green (also provided by moi).

    As we slaughter our way through the dungeon, all gold is to be handed to a designated looter, and will be split up amongst all members once the evening is complete. All other loot is yours to keep. Those of you who do not wish to contribute the gold you take from monsters, that is fine, but please do not participate in the mass sharing at the end of the event.

    It is advisable that everybody party up into groups of 5 or so before the event begins, ideally each party will have a looter with them and have good balance (in other words, try not to compose a party full of Glorious Lord 7xGMs or a party full of total newbies who are in danger of chopping off their own feet with their swords).

    See you there!

    Chance of Baja
    Posted on Friday, May 4, 2001, 2:42 AM EDT by Cymidei Fier (Baja)

    Ravenshire to Hold Scavenger Hunt!
    >>> Trammel Facet News <<<Lady Bronwyn sent in word of a scavenger hunt to take place this weekend in Ravenshire.
    The Town of Ravenshire is holding a scavenger hunt this Sunday May 6th, at 6 Pacific. An Item list will be given when you register. Registration is 500gp. Each person will be given one hour exactly to find as many of the items as they can. Prizes are as follows:

    1st place: 10k, Greater Heal Keg, and a GM Suit of armor 2nd Place: 5k and a GM Suit of Leather Armor 3rd Place: Total Refresh Keg

    Please be early to register. The event will start promply at 6pm and will start from The Ravenshire Town Hall. View our Maps here

    We hope to see you all there!

    Humbly,
    Lady Bronwyn, Raven Queen of CwR
    Thankye, Lady Bronwyn

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 1:50 AM EDT by Cymidei Fier (Baja)

    Water Way Tavern to Hold Dart Tournament
    >>> Trammel Facet News <<<This letter is from Cujo, announcing the Water Way Dart Tournament.
    The Water Way Tavern will be holding its first ever Dart Tournament on May 19 2001. at 7pm Mountain time. If you need a gate we can open one up for you.

    There will be an entrance fee of 100 gold If you would like to take part in this event ICQ me 17150110. each person that takes part in this will have 5 throws per round to make a high score you will have to put in an extra 100 gold if you wish to take more throws then the 5 that you normally get.

    First Prize: 1 Keg of Night Sight & a Suit of Dull Copper Dex Armour. Second Prize: 1 Keg of Night Sight & a Suit of Colored Leather Amour (both suits are GM made)

    The entrance Fee will be put into a 50/50 draw at the end of the tournament if you want to take part in this draw bring me a book with your ICQ# and 100 gold unless you took part in the tournament.

    I hope to see you out there having fun and enjoying the night. The Water Way Tavern

    Sincerely,
    Cujo
    Thankye Cujo!

    [ Comment on this article ]

    Posted on Friday, May 4, 2001, 1:06 AM EDT by Cymidei Fier (Baja)

    Interview: Golgothan General
    Tonight I met with Lich Soulstealer, one of his generals Dogberry, and many others from Golgotha. The topic of discussion was the creation of a new legion in Golgotha, "The Blades". Without further ado here is scroll of what was said this night:

    Newton III: Hail!
    Dogberry: Hello
    N: What got you into Golgotha?
    D: I was told by friends of this kingdom and I met Lich near the beginning of Renaissance.
    N: How long have you been a citizen of Golgotha?
    D: Four weeks.
    N: What gave you the inclination to start a new "legion" in Golgotha?
    D: It seemed to be a good tactic and furthermore I realized that archers were an unused asset to our army.
    N: Very interesting...
    N: Your time here seems very short compared to your high rank...
    N: Am I correct in saying you are a general of a "Legion" in Golgotha?
    Lich Soulstealer: It was Dogberry's idea and so it only seemed fitting that he command the new legion.
    N: What is the name of the new legion?
    D: The name is "The Blades".
    N: Interesting name...
    N: Do you think "The Blades" will help in the great war that our land is currently plagued with?
    D: I think they will help a lot. Archers can fire volleys as the enemy runs forward which should help cut Golgotha's losses.
    N: Do you think you could share with me where you will next strike?
    LS: We won't tell you our battle strategy "reporter"...
    N: I thought not, but it was worth a try...
    N: *grin*
    N: What do you think about the balance of archery and other melee skills?
    D: The only thing I would like to see changed is something that would be the same as a poisoned weapon, such as a flaming arrow.
    N: Well, it seems I have run out of questions...
    N: Fare Thee All Well!
    LS: *nods slightly*
    D: Bye



    As you can see it wasn't much of an interview, but I hope it has kept you up to date about some of the happenings in Golgotha.
    Until next time...
    Posted on Thursday, May 3, 2001, 10:13 PM EDT by Newton III (Sonoma)

    Virtuous Knights of the Realms
    New Page 1

    Hail Good Citizens of Brittania

    After much hard work The Virtuous Knights of the Realms have got a fantastic new website up and running. We also have new leadership under Lord Kylar and are also looking for guilds who might be interested in warring us. 

    So if you have been wondering what has been happening with VKR or have not been able to contact us please go to the new site and say hello.It would be great to hear from you.

    Thankyou

    Brannon - Knight of VKR

    Virtuous knights of the Realms website

    Posted on Thursday, May 3, 2001, 8:49 PM EDT by Whisper (Oceania)

    Mercys Retirement
    New Page 1
    Sad news for all Oceania players,
    Mercy, the kind soul who runs the orphanage is now going into retirement, she will be missed greatly by those who were fortunate enough to recieve her kindness.  However her orphanage will continue to run under the guide of Martha and Nakor, back where Mercy originally started the orphange, halfway between Vesper and Minoc on the river (almost directly north of Minoc moongate)
     
    So please give Mercy your best wishes when you meet her during her last few days of full time work.
     
    Nakor the Orphan Mage (OM, Orphans of Mercy
    Posted on Thursday, May 3, 2001, 8:41 PM EDT by Whisper (Oceania)

    Third Season Opens for Horse Racing
    This announcement was sent into us from a reader of the Sonoma Notepads...  This article can be read by clicking on the previous link, but it reads as stated below:

    Immediately following the Festival of Fun on Sunday, May 6th...

    It's time for the return of the Horse Racing Championship Series... Season 3. Continuing the tradition begun by ibn al'Asifa, regular races will be held at the track west of Britain, Felucca. Anyone may enter (including winners from previous seasons), and there is NO entry fee. The winner of each night's event will win 25,000 gold, and will be entered into the finals at the end of the season. Season 3 will see a total of 12 events, held every other Wednesday (after this initial event) at 7PM PST.

    At the end of the season, the winners from each event will compete in a Grand Championship for a much grander prize. A good time is had by all, so even if you don't want to race, come to cheer on your favorite contestant!

    Note: Anyone interested in contributing prizes or prize money towards the grand prize at the end of the season, please contact me at ICQ 6015983.

    Now, Im not sure whats going to be happening with the Festival of Fun this Sunday since Darkwing is no longer able to held organize it, but Im sure the horse racing event will still be on...  Come on down to Britain and check it out...  If ye want to know where the racetrack is, just click on the Britain Racetrack link to the left, on the menu bar in the player run establishments...

    May the least lagged win...

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 7:43 PM EDT by Vladimir Taltos (Sonoma)

    UO House of Commons Chat Tonight
    Ultima Online Stratics will be hosting another UO House of Commons conference tonight (Thursday), in #uohoc at 7pm CST. Stop by and ask the UO Live team your questions about the progress and development of the world of Britannia. The topic is : "Open topic, general UO questions".

    To access the chat, simply type /join #uohoc after connecting to one of the Stratics servers, or use our Stratics IRC Java Client available at http://chat.stratics.com.

    irc.stratics.com
    compu.stratics.com
    dhp.stratics.com
    frws.stratics.com
    intworks.stratics.com

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 5:14 PM EDT by Bel d'Ajoor (CommunityNews)

    I want to Forge Swords - by Sie Ming
    Sie Ming has written a follow up to his I Want to Bake Bread essay. You can find it in the editorial section under the title I Want to Forge Swords. This second installment in what looks like an ongoing set of essays attempts to give some specific ideas for implementing the general topics from the first essay. Here's a sample:
    Some of you might be familiar with I Want to Bake Bread --an essay that I wrote a few months ago. That essay spoke in general terms about some of the things that you as game designers could do to attract crafters to your game. It also gave some reasons why you might want to do so. It was an easy essay to write, because I didn't have to solve any of the problems associated with crafting. I just pointed them out and --as you probably noticed-- left you holding the bag.

    I received much more feedback from that essay than I expected and much of it was along the lines of "I agree, but how do you see crafting actually working in a game that you would like to play?" That was a tough question for me. I had ideas, but I'd never tried to set them down as a unified whole. In case you have any doubts, it's much harder to try to come up with a solution than it is to point out a problem. This essay was written in part as an answer to everyone who asked that question.

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 2:57 PM EDT by Xena Dragon (GeneralNews)

    Wakoku: Sirenia's Riddles - Destiny's Quest
    >>> Trammel Facet News <<<A messenger from Wakoku dropped this in front of me:
    Silent feet whisper across the flagstones. Her breath catches at the sight of the sacred chamber.

    Lady Destiny's voice quivers. So softly is her tentative question that the expected echo does not resonate. Her voice trails off at the sight of the apparition. Her fright is replaced with relief for she can see the kindness in the misty grey eyes of Sirenia. "Destiny, I have chosen you. For though thou art young, there is age and wisdom within your soul. You must aid them in the journey to rediscover faith, friendship, and trust in one another. As the time draws near more shall be revealed, but for now all you need to know is there are three who can overcome adversity. When these three emerge they will reap great rewards. Go now young one, prepare for the task as the time draws near."

    As legend holds, the path of the virtues is opened in times of great need. A mysterious entity known as Sirenia appears in such times, bringing riddles that within thier mystery unlock the fabled quest of three. In the past their have been many failures, each time our peoples have fallen further into chaos. Each time evil has crept within the sacred groups, destroying them from inside. Now we have no choice, we must look past the bonds a rivalry, and destroy the wickedness that lives within dark hearts. It is believed that a failure this time will lead our villages to ruin. There will be bickering in our meeting halls, murders in our city streets, the world will be darker than even Mondain could have crafted. Once again we must have champions. Farmers leave your crops, lords abandon your lands, for our world has come to burn with hatred and the fires of Minax are kindled within our very cribs.

    A riddle challenge awaits those who are prepared to meet their destiny at The Chamber of Virtues in Britain [Trammel,Wakoku] on May 12th at 10pm cst [Japan May 13th 12pm]

    Please register for this event at icq #115250911
    Please state what skill class you are in.
    Sorry no pets allowed.
    First prize--50K and a Snow Globe
    Second prize--A Holiday Bell
    Third Prize--A Mib and Fishing Net

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 2:24 PM EDT by Xena Dragon (AsianShards)

    Happy Hour at the Witches Cauldron!
    >>> Trammel Facet News <<<For the bawdiest, down to earth good time I suggest a visit to this particular tavern. I know I spent many a night falling down drunk in the fine company of Angalina and her staff.
    Hear ye Hear ye!

    We at the Witch's Cauldron tavern are now pleased to anonnouce that we will now have happy hour every Saturday starting this Saturday (May 5th) at7 PST pm (unless an event is posted otherwise).

    So come on down for free drinks and food. Enjoy music and fine entertainment thrown by the tavern's staff. Thanks and see you there!

    Tavern Location: Three mins east of Wind: 65o 33'N, 27o 0'E. On The Trammel facet.

    For information please vist the website at http://grill.cjb.net or contact Angalina icq 96228776.

    Thank you!
    -Angalina

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 1:52 PM EDT by Pelle Svanslos (NapaValley)

    Enjoy a good book, free food, and free drinks
    >>> Felucca Facet News <<<From Shaymus and The Historical Society and, now, Cafe
    We managed to get The Historical Society renovations done quite a bit earlier than excpected and will now be serving free food and drink on the roof of the Library on Sundays, Mondays, Wednesdays, and Fridays between the hours of 5 pm- to 8 pm PST.

    Anyone with stories to tell or poetry or even comedy come on out, it will be open floor for all things of those manner.

    We will be announcing special events, as well, to earn some cash prizes !! Use this link to our map or icq me at 100495231

    Posted on Thursday, May 3, 2001, 1:23 PM EDT by Pfredd Mudd (Pacific)

    Spiritwood Lecture and Million Warrior War News
    Various News:

    Hail and well met!

    Next Friday (11th May) will see the start of a new course in Humility at SWU.
    Humility is the study that covers nature. This includes skills such as Animal
    Taming, Animal Lore and Veterinary. As well as other important skills for
    naturalists, those of Tracking, Camping......the list goes on.

    For more information you should look over to the 
    Spiritwood Uni Homepage

    The course will run for three months, taking place on the second and third
    Friday of each month. We'll cover every aspect of nature in Britannia, from
    growing your own reagents through to taming your own dragon. And on the way
    we'll discuss issues relating to the flora and fauna in Britannia.

    The first class will be an introductionary session on the 11th of May (Friday
    next week) and it will take place at Spiritwood University's tower in Trammel.
    For details please check the website!

    Looking forward to meeting you all.

    - Lady Tarathel Alma-Kae'var
    Dean of Humilty - SWU.

    Well met warriors of Europa!

    The Million Warrior War - Number Three! 

    Yes it's been a while since the last Million Warrior War. Back in November we
    took on the serpents, drakes and dragons of Destard. And before that in
    October, we made a name for ourselves by slaying the elder daemons of
    Hythloth. And there wasn't a mage in sight.


    For those of you who don't know of the Million Warrior War, it's an event run
    on the Europa shard where we, the pure warriors, band together and head off to
    do battle with the mightiest beasts in the land. I'm talking about melee here
    folks, none of that dangerous magic stuff, none of those poorly controlled
    tame dragons, and ne'er a bard in sight to bore us with his single song. The
    Million Warrior War is about the sound of steel on flesh, the smell of blood
    and the battle cries of fighters from a dozen different cultures!


    The Plan 
    As with the previous MWWs, this time we'll be splitting into groups of 10.
    Each group will have a leader and all members will form a party together with
    that leader. Each team will receive a brightly coloured robe for each member
    to wear. These will help us tell each other apart. This time we want to be
    sure there are at least 5 members in each party who can resurrect using only
    bandages. In addition there will be a "Resurrection Station" where fallen
    warriors can travel to be brought back from the dead should trouble arise.


    Where and when??? 
    The event will take place at 18:00 (6pm) GMT on Saturday the 12th of May. We
    expect it, as usual, to go on for at least two hours!

    We will meet in the town of Tel'mar. This is the city situated around the
    shine of Justice on Trammel. Travel to the shrine and you can't miss it. We
    will meet from around 17:30 (5:30pm) GMT

    So exactly who is welcome to join?
    Warriors. Basically, anyone who does damage to the opponent with a weapon of
    some sort. That means, Archers, Armsmen (Macers), Fencers and Swordsmen. Who
    will we turn away though? Nobody, it's meant to be fun, remember that. You
    don't have to have 7GM skills, or even ANY GM skills, come along for the ride.
    Not a Europa player? Well start a character, train a couple of hours and bring
    him/her along, it's a fight that everyone can join in.


    And where are we going? 
    Well wrap up warm warriors, we're headed for the ice cavern North of Wrong.
    Not been there? Well it's filled with icy beasts such as the snow elemental,
    arctic ogre lords, frost oozes, ice fiends and of course the deadly white
    wyrm! It's a challenge. You can read up on the cavern at this address:
    http://uo.stratics.com/atlas/ice.shtml

    As you can see, it's a forbidding place! However, if you're thinking "This
    can't be done, we'll be ice serpent food".then you've never seen just what a
    five dozen warriors can do to a dungeon!


    What to bring. 
    Whatever you wish.

    What NOT to bring. 
    Anything that you don't want to break and/or lose! Oh that includes fame!
    Death is not certain, death is just.erm.likely. On the previous Million
    Warrior Wars we took on Balrons and Ancient Wyrms in melee. This time it won't
    be so dangerous, but if nobody dies, it'll be a miracle. As a separate note,
    very few people died AND lost their equipment, most everyone was able to
    recover and carry on the fight!

    OK, You got me. How do I join in? 
    This one's easy. Just show up at the right time and place and join the ranks
    of the warriors. If you have some interest in the MWW and would like to
    discuss it with me or discuss it with the rest of the shard, then either post
    a reply here, or contact me via ICQ for a private chat: 35895345.


    Will there really be a million people there?
    No of course there won't. Can you imagine the lag that would cause? In
    previous MWWs we've seen between 40 and 60 players. This one, we hope, will be
    even bigger!


    I'm looking forward to doing battle alongside you all!

    - Phil


    Posted on Thursday, May 3, 2001, 1:23 PM EDT by Marshall Drakan (Europa)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<News from a Trinsic: Trinsic Meeting Report Monday 1st May saw the second meeting of the Trinsic Council Of Honour (formarly known as the Trinsic Resident and Friends Association). The council met in the Meeting Hall at Trinsic at 8pm (GMT). The following were in attendance: - Mentazm (SIR), Sydark (FFL), Lord Yoldran (MCG), Bloodgang (HGT), Gunther The Grey, GCobbz (DP), Jonad Black (BOS), Ewan Blackmane (WBK), Kaine, Deus Vannsarr, Crowley and Lord Rusty. As raised at the last meeting the following points were discussed in greater details. 1) Lord Yoldran was in attendance on behalf of the Moonglow Council. He raised the point that it may make sense to base the Friends Association on the same format as the Moonglow Council in order to foster a firmer tie between towns. This was agreed, and in keeping with Trinsic's Virtue, we decided on the formal title of 'The Trinsic Council Of Honour'. The ad-hoc council members are to be Mentazm, Sydark, Crowley, Kaine and EwanBlackmane - we have yet to agree on the positions in the council, and talks will take place at a future meeting to thrash these out. Finding a Mayor for Trinsic was also mentioned, and this will also be discussed at the next meeting. 2) The 'Citizens In Need' fund was discussed yet again. This would involve, everyone agreed, the establishment of an account where young players can gain assistance with the purchase of weaponary, armour, pack horses and the like. However, we have come to no conclusion on how we establish who is a 'Citizen in Need'. We are interested in hearing from anyone who has attempted a similar scheme, and ask them to attend the next meeting. 3) As for the fund-raising for the fund, another good suggestion was made - we shall attempt to host a Trinsic Casino night at some point in the near future. 4) The possibility of The Honour Guards Of Trinsic (HGT) becoming the official council guards was disussed briefly with Bloodgang. It was suggested that the Guildmaster should attend the next Council meeting to discuss this further. Lastly one of Trinsic's infamous Paladin's decided to gatecrash the meeting by appearing and fighting with everyone in attendance. Several Flamestrikes from the mage's present soon put a stop to him. *grin* If you would like to attend to discuss these matters, build some community spirit, and make some new friends then the next meeting will be held in the Trinsic Meeting Hall in Trammel (x1895,y2719) on Monday 7th of May at 20:00 GMT. Mentazm (Trainee, The Silver Army) Good Luck!
    Posted on Thursday, May 3, 2001, 1:18 PM EDT by Marshall Drakan (Europa)

    Trammel Cove Announces Chess League
    >>> Trammel Facet News <<<Simon Devanin, mayor of the city of Cove on the Trammel facet, sent the following announcement. The City of Cove is formin a chess league, with the first competition to be held this coming Sunday.
    The City of Cove, in collaboration with the Britannian Chess Association, is pleased to present the Cove City Chess League, also known as the Triple C-L, an organization dedicated to bringing chess enthusiasts across Britannia together under a single tournament system, to determine who deserves to hold the title of Britannian Chess Grandmaster.

    The first Triple C-L sanctioned event will be held this Sunday, May 6th at 6:00pm Eastern Daylight Time, inside the Cove City Library & Meeting Hall, two houses south of the city's outer gate. Registration for the Triple C-L is only 200 gold, with a grand prize of 20,000 gold, so be sure to stop by and see if you've got what it takes to be crowned the Britannian Chess Grandmaster!

    This is the first event in a four round cycle, with matches being held on weekly basis from here on out. Participation is key to maintaining and gaining points in the tournament's ranking system, so make sure to be in attendance!

    For complete information regarding the Cove City Chess League, including rules, registration, ranking, and how to participate in the monthly invitational, please visit the City of Cove Archives, available at http://uo.tradespot.net/~cityofcove.

    Thank you for taking the time to read about the Triple C-L, and we hope to see you at the first event!

    Simon Devanin
    Mayor of Cove

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 11:43 AM EDT by Elisa Montclaire (Catskills)

    Phoenix Festival in Trammel Cove
    >>> Trammel Facet News <<<The following came from the city of Cove, where a new town council has taken office.
    Consider this your formal invitation to take part in the upcoming Phoenix Festival, a celebration organized by Cove's recently elected City Council! Tentatively scheduled for Saturday, May 26th, the entire event will last approximately six hours, during which, prizes totalling over 1,000,000 gold will be awarded to patrons of the celebration.

    The Phoenix Festival will be comprised of six events in one day, each held in collaboration with a different organization. Contests and adventures are designed to allow for participation by all play levels and professions, while at the same time, still being fun and challenging for those more experienced.

    • Opening Ceremony & Lottery Registration

      The City Council will formally welcome all festival patrons to the city, announce the schedule of events, and register citizens for the "Pick 3" lottery, which has a grand prize of 200,000 gold. To enter, citizens must register their picks with a council member, and pay a small fee of 500 gold.

      The winning number will be selected during the Closing Ceremony, at which point, citizens must be present to claim their prize.

    • A Missing Trade Ship

      This contest is free to enter, and centers around a trade ship lost at sea, en route to Moonglow from Cove's docks. The City Council offers a sizable reward for the recovery of the missing cargo, and knowingly promotes competition between interested citizens, in order to ensure the quick return of the lost wares.

      Participants split up into teams, and each team receives a mission package, containing the last known coordinates of the cargo vessel. From there, teams will follow the path of the missing ship through a variety of clues including maps, coordinates, vague directions, and riddles, sometimes being forced to trade items or services for the next bit of information.

      To add to the challenge, some clues may lead directly into heavy spawn points, adding an element of strategy: will teams rush onto the scene of the next clue and risk a dangerous encounter, or sacrifice time to allow their competition to handle the denizens of the area?

      Guild warring adds an interesting dynamic, and acts as both an advantage and a disadvantage for teams comprised of guilds set against each other. Those at war can eliminate opposing teams, or be eliminated by them, while teams without any guild associations are safe from attack, but can't initiate combat, either. This is an excellent opportunity for guilds at odds to best each other outside the realm of typical combat, as well, assuming they're mature enough to set down their weapons long enough to participate.

      By following the same trail to the ship's final resting place, the fastest team can recover the missing cargo and return it for a sizable reward. The entire event serves as a combination of a race, obstacle course, scavenger hunt, and puzzle, while incorporating creature encounters and guild conflicts, as well.

    • A Threat to the Festival?

      It has come to the attention of the City Council that there may be a plot to disrupt the festival at its midpoint, and to prevent this possibility, the council will be launching a counteroffensive with the support of the festival patrons.

      While most details cannot be disclosed at this point, to prevent leaks to the rumored enemy, citizens can expect an extremely dangerous encounter, and should come prepared for a challenging confrontation!

    • The Price is Right!

      This Britannian version of the Price is Right is hosted by Robert Parker, with his "Parker Pretties" serving as models. Audience members wishing to participate register their names beforehand, at no cost, with contestants randomly selected to "come on down"! Each round opens with four contestants bidding on a particular item, with the closest bidder to the vendor price, without going over, winning the item, and playing a mini-game for a chance at another prize. After three rounds, there will be a showdown involving two dice rolls, with the contestant rolling closest to 10 without going over moving on to the final round.

      This is repeated again after another three rounds, at which point the two showdown winners face off in the final round, bidding on the same showcase; the closest bidder to the vendor price of the entire showcase, without going over, takes home the grand prize, which may include a new boat, an all-expenses paid vacation, rare items, and a variety of other valuable prizes.

    • The Gray Market

      The docks of Cove will come alive as a number of merchant ships pull into port, allowing citizens to find a vast amount of items on sale for ridiculous prices, which, depending on the morals of the merchant, might be good or bad. Ship captains will be hiring crews to help them recover ancient treasures, said to be protected by the most dangerous foes, and will allow free access to the loot recovered. Meaning, if a citizen can grab something and survive, they can keep it, no questions asked.

    • The Ghost in the Wall

      An investigation into the mysterious haunting of Cove's Outer Wall will be conducted by the City Council, with the assistance of interested participants. For weeks, residents of Cove have reported strange sounds and horrifying sightings atop the city's barricade, and the council has pledged to get to the bottom of the matter.

      Any citizen that makes a discovery leading to the removal of the wayward ghost from the city's wall will receive a sizable reward from the City Council.

      A fortune teller from Minoc's gypsy camp has warned the council there is every indication that the events surrounding this restless spirit are just the beginning of something that stretches far into the horizon, so the council is anxious to delve deeper into the mystery of the ghost, and hopefully lay it to rest.

    • Closing Ceremony & Lottery Drawing

      The festival will conclude with the City Council announcing the winners of each event, handing out a variety of complimentary prizes, and then determining the winner of the "Pick 3" lottery.

      Dice will be rolled twice for each number, with a 10 equalling a 0, an 11 equalling a 1, and a 12 requiring another roll. If the number selected does not match any registered picks, the dice will be rolled again until a match is made. Ties will result in a split of the prize between all citizens with the winning number registered.

    • What We'll Need From YOU

      Participation is key to the success of this event, and we're relying on the support of the community to make this one to remember.

      If you'd like to offer to help with any of the above events, whether through prize contributions or by filling a position on the event's staff, please contact us, either by mailing the mayor, at [email protected], or by posting to our city's bulletin board, available through our archives, at http://uo.tradespot.net/~cityofcove.

      In addition, if you represent a large guild that might be interested in attending as patrons, you can RSVP using the same methods, which will entitle your organization to additional information not necessarily provided here.

    In any event, thank you for taking the time to read about the Phoenix Festival, and we hope to have your support!

    Simon Devanin
    Mayor of Cove

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 11:31 AM EDT by Elisa Montclaire (Catskills)

    Salient Scribe Competition
    We received the following...
    Interested in making some money for your characters on the LS shard of UO? Do you have some tales to tell about the adventures you've had in UO with your characters? Then send in some stories and enter this competition for the oppportunity of winning your share of over 1,000,000 gold in prize money! The contest ends June 10, so start sending in your stories. Multiple submissions are welcome. To find out more, visit our Web site at:

    http://www.shadowfire.net/SSC

    Good luck,
    Arolar of Lake Superior

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 10:07 AM EDT by Beans Baxter (LakeSuperior)

    KOA Golden Knights #67: The Four Horsemen Tonight!
    >>> Felucca Facet News <<<We received the following...
    KoA Golden Knights #67: The Four Horsemen

    Date: Friday, May 4, 2001 @ 8:00 PM CST
    Time: Registration takes place from 7:30 - 8:00 PM CST. The event begins @ 8:15 PM CST.
    Where: The event takes place in the Alliance Village. The coordinates are 136*24'S, 27*12'E .
    http://www.allianceknights.com/village.html

    Entry Fee: 750gp per person (3000gp per team)
    Prizes: First Place - 25,000gp, 1 GH Keg, and 1 GC Keg. Second Place - 10,000gp and 1 Total Refresh Keg.

    Description:
    This will be a 4vs4 team competition. All teams entered in the event will represent a guild, faction, or organization. Many groups believe they are the best. Now its time to prove whos the best.

    Event Rules:
    - No magical items of any kind. If you are caught using any magical item you may be disqualified.
    - No tamed animals.
    - No looting
    - All spells, skills, potions, and poisons are allowed.
    - Mounts are allowed, but cannot be used to fight.
    - Precasting/Predrinking is allowed
    - There will be a 7 minute time limit to each match.

    Reminders For Spectators:
    -- No faction fighting in the village during the Golden Knights event.
    -- Please do not equip bows around the ring. Spells or potions may hit you that will cause you to attack fighters in the ring.
    -- Please try to stable or feed your mount prior to the event. Wild mounts are a problem.
    -- No casting, sparring, or fighting right around the ring. If you wish to do this go to another location of the village.
    -- No spectators in the arena after the event begins.
    -- The Golden Knights event is a Seer sponsored event for Lake Superior. Grief players may be removed and/or jailed, banned, etc. The consequences for disruption are solely the decision of the representatives of Origin Systems.
    -- Have a great time! Cheering for your friends is encouraged!


    Past Golden Knights Winners | Golden Knights Ladder Rankings

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 10:04 AM EDT by Beans Baxter (LakeSuperior)

    The Order has Returned
    >>> Felucca Facet News <<< Sam, Lady Chancelor of Skara Brae, sent us the following:
    I was sitting in my shop, as I am known to do, and Lord Lothair Maltus, of the Order road by. Interested in what he was doing in Skara Brae, I walked out side and took a seat at Joh's as he offered me bread and water. He was very polite and asked if I had heard any thing of Selrac, his sworn enemy. I told him that I had not seen or heard from Selrac in a Bears age, and did not know his were abouts. He said that he was again on the search for Selrac and that we would again pay the price if Selrac was not found.

    With that Lord Lothair road off to the east and I returned to the shop, it wasn't within minutes that a deadly spawn of vile creatures did happen. Trapped in the shop, I let lose all my young birds with messages to all I knew. Soon a very fine group was on the roads and trails of Skara Brae figthing the undead. Once I had gained my wits about me, I did venture out side and was attacked by a Skeletal Knight, and as in the norm for such things I lay on the ground very quickly. With the aid of several about the battle I was able to regain by wits and help in the final fights with the undead. As the Skeletal Knight was finally defeated. Lord Lohair returned and explained that we were the, hmmm, sheep in his trap to bring Lord Selrac out of hiding. While polite in his discussions it was obivous that he still holds great powers and that the battles in the future will be hard.

    So it appears the battles with the "Order" continue. Those of Valor, Honor, and most anyone good with a sword and sheild be aware of the dangers, for the Order roams all the roads and trails of the land. Be safe, and travel well armed. I will keep you updated on what is happening...

    Sam

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 6:47 AM EDT by Pfredd Mudd (Pacific)

    New Establishment Reviews for Baja
    Be sure to check the Establishments listed on Baja shard news! Latest additions:

    • The Kingdom of Dawn
    • The Golden Brew
    • Heaven's Forge
    • Lore Island
    • The Mystic Mead
    • The City of Ravenshire
    • The Tiberian Temple of Virtues


    • More reviews coming soon!

      [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 3:12 AM EDT by Cymidei Fier (Baja)

    Results of the Frenzied Mongbat Casino Opening
    >>> Trammel Facet News <<<Rumor has it the Frenzied Mongbat Casino got off to a great start! This letter is from the staff commenting on their opening night.
    Fistol, Xavier and Sampson of The Frenzied Mongbat Casino would like to thank all those who came to our Grand Opening. I know we had a good time playing the tables after the initial influx of guests, and the bouncing of problem players.

    Our cash prize came to a total of 85k gold and was awarded to Natasha Romanov with the lucky number of 62. Ducan won the glacial staff that was also given away with the lottery tickets. Also given away was a snow globe, and christmas bell as instant wins prizes. We all hope to welcome back return guests and new guests in three weeks. Our tentative date is Tuesday May 22nd. And again thanks for those who showed up!

    Sampson
    Thankye, Sampson!

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 2:38 AM EDT by Cymidei Fier (Baja)

    Reminder: Trammel Yew Council Fifth Seat Elections
    >>> Trammel Facet News <<<The city of Yew on the Trammel facet sends recently released this reminder of the election for the unfilled fifth seat on the council.
    As a reminder, any registered citizen who wishes to run for the fifth seat on the council must come before Stephen Wyngarde and present a book with the signatures of five other registered citizens who endorse ye.

    This was announced a few days ago when the Yew Council presented it meeting's results, and this is the reminder.

    The books must be turned in by 10pm Eastern Daylight Time on May 3rd. At that point the candidates shall be announced.

    Again, the requirements to be on the town council are the following.
    • You must be a citizen of Yew
    • You cannot be part of an organization that is currently banned.
    • You must have the signatures of five fellow citizens who wish to endorse ye.

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 1:21 AM EDT by Elisa Montclaire (Catskills)

    Solar Orb recovered from forces of Minax.
    >>> Felucca Facet News <<<Hail Citizens of Britannia!

    Last week, it was revealed to the Coalition that two extremely powerful stones had been created. From rumors only, we were led to believe that they were simply stones. Tuesday night's task showed us that calling these things "stones" was not quite appropriate.

    Upon being informed of the Solar Orb's location, The Temple of Fire, the Coalition quickly sprung into action, eager to return the Orb to safety. Soon enough, rushing into battle proved to be very lethal at the Temple of Fire. Careless young warriors that found themselves rushing into the Temple found themselves rushing out even faster, followed by a score of deamons and dragons. It was realized that this was not going to be a simple task...

    After a few moments of strategic planning, Coalitioners sprinted to the altar that rests so blasphemously at the center of the Temple. At the altar, the brave warriors were met by a horrible sight: Angmarth, one of the high Balrons. Hovering in the corner was the Solar Orb. It's shimmering presence casting a bright, soothing light everywhere, even in already-lit areas.

    At this point, the battle against the high Balron Angmarth had begun. With weapons swinging and spells flying all over, many Coalitioners were caught offguard by the summoning of drakes and deamons to protect the powerful puppet of Minax. In the heat of battle, I turned to see a warrior struck to the ground by a mighty swing of Angmarth's sword. The brave warrior's life seemed to be nearing a very gruesome end with Angmarth's sword flying down towards his slumped body. A split second before the sword would have connected, and aura of Protection appeared around the warrior and the Balron's blade glanced off it and sparked against the stone Temple's floor. I had not heard any words of power from anywhere around and I searched to find the source of this obviously powerful spell. I turned to see the Solar Orb, shooting out magical spells at the warriors battling the Balron. It appeared that the Orb was, in a sense, thanking us for out rescue effort. From this point on, the Orb followed the sea of warriors, curing poisons at one time, protecting large numbers the next time. After what seemed to be hours of battling the Balron, the mighty beast stopped in it's tracks and was surrounded by a strange field that stopped all spells and blows that ran into it. After a short pause, the beast muttered one thing, in a low, gravely voice that I did not know a Balron could produce: Ah, but the Lady Minax gives me strength...

    Upon this saying, the field was gone and the beast became stronger, causing more damage to those it attacked. After the healing it received, it was realized that the beast needed to be destroyed. It is amazing what the power of more than fifteen skilled warriors and mages focused on one enemy can do. Even a high Balron did not last long against the forces of the Coalition of Might. Upon receiving the killing blow, the beast struck the ground with a mighty roar, it's last breath of life.

    After the beast was slain, the Orb seemed to go around the Temple, gathering warriors from their current battles and bringing them back towards the entrance. After being attacked from both sides upon exiting the Temple, the Coalitioners made their way to the gate that would return them safely back to Trinsic and Decimus. The moment the Orb appeared in Trinsic, Decimus breathed a great sigh of relief, thanking the Coalition once again for a job well done.

    Placing the Orb in a magical box for safe-keeping, Decimus informed us that the next chance we had, we would return the other orb, the Lunar Orb. After placing the orb in the box, Decimus assured us that he would keep the orb in a safe place, known only to him and his superiors. At that, the debreifing was concluded and the Coalitioners went their separate ways.

    Where is the Lunar Orb? What will happen when the Coalition attempts to retrieve it? To find out, feel free to attend the Coalition of Might gatherings held every Tuesday @ 7 PM PST/9 PM CST. But be forewarned: you will be asked to help in the task that is assigned to the Coalition, which usually involves a great deal of fighting. Farewell and safe travels my friends.

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 12:22 AM EDT by Snake (NapaValley)

    Friday Night Event at the Grimoire Arena
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    May 4th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    3 vs. 3 Sponcered by Jade

    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.
    ALL TEAM MEMBERS MUST BE PRESENT DURING REGISTRATION.
    No Entry Fee 1st place 60K gps, 2nd place 30K gps, 3rd place 15K gps.

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    We must have a minimum of 4 teams to start this event!

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena.Grimoire Tournament Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village.Grimoire Village Rules

    For calendar of events, rules, maps and community message board, please visit: Village of Grimoire

    We hope you can make it,
    LeeLu, Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, May 3, 2001, 12:03 AM EDT by Raeven Aurora (NapaValley)

    A tale of Elves.
    Interesting story. Check it out!

    It was cold and dark when I reached the top of the hill. I had been traveling for many days to reach this secluded spot and was wondering if my journey had been in vain. I looked down upon the small village, if you can call it a village, a few small houses and one tavern set up against a bluff that over looked the ocean. I turned my collar to keep the new rain from my face and urged my horse down the hill. I have been on many of these journeys in my life for I am Daniel Rathor, Inquisitor of the Dragon. It is the charge of the Inquisitors to travel the known world looking for any clues to an ancient race of Elves who once lived in the northern forest. Little is known about these elves except that they once ruled and then disappeared more then 2000 years ago. Remenents of their once great kingdom can be found still today in the northern forest. Occasionally an explorer finds a ruined building or a farmer digs up some ancient piece of their culture, but no one knows what happened to them. It is as if they just woke up one day and vanished. What we do know is that there where two clans of elves. One where known as Llysanders Elves, they lived in the earth and used the earth for their sustenance. Miners and blacksmiths they where, still today you can find their armor or weapons. They are greatly sought after and never break or fail. It is as if time and the elements have no effect upon them. The other elves, the Kiree Elves, loved the trees and all nature. They used their gift of magic to make the northern forest the most wonders place in all the lands. The communed with nature and nature communed with them.

    We also know that the two elf races where ruled by a queen. This queen was of both races. A mix of Llysander and Kiree blood lines. That is the extent of our knowledge. This is why the Inquisitors exist. To find out what happened to them and where they have gone. It is thought that if we can gather enough knowledge of this once great kingdom perhaps we can use it to help heal the lands. This is why I have traveled to this village. This is why I will once again go and listen to the rumors and ramblings of some villager. Ramblings that have never in the past, and I fear, never will in the future lead me to my goal.

    I hear a lute playing as I enter the small tavern. It is as if I have entered this same tavern a 100 times. Same tunes being played by a piper. Sometimes there is a singer or story teller but the story is never the same. The song I hear now is called "Bring in the Dead' in Trinsic but has a different title and different words in Minoc, I believer the call it "Supper Bell". I look at the plumb inn keeper, I am sure I have seen him as many times as I have heard this song. He looks me up and down and sees the golden inlaid dragons on my sleeves and collar and knows why I am here. He points me a an old man in the corner of the tavern. He sits by himself and stares off into space. I approach him but he has no reaction to me as I sit at his table. "I am Daniel Rathor, Inquisitor of the Dragon" I tell him. Still no reaction. I repeat my self a little louder and more forceful. This seems to garner his attention. As he looks at me a cold, empty chill runs the length of my spine. It is as if he is looking right threw to my soul. It is then that I notice his eyes have no site. Just empty sockets where eyes should have been. I stand to leave but my feet will not move. I can not take my eyes off of this old man. He takes a deep breath and begins to speak "Sit down Garnie Bain and I will tell you a tale of elves". My real name, this man knows my real name. I had not been called that name since I was a young man. When being accepted in the Order of Inquisitors you are forced to leave your old life behind. Your name is changed and all you where or owned is destroyed. Only one man living knew my real name and He was far away on his own quest. Its at this time I notice my chest is on fire. I try to gasp for air but my lungs will not heed my command. Finally with the greatest effort I am able to inhale. A loud gasp that forces me to sit once again at the table of this blind man. He looks at me again with those eyeless holes and I force myself to remember to breath. He speaks again, in a low voice "Aye, I know your name Garnie, I know many things and I am glad to tell them. I am not long for this world. I must make my journey to the next very soon. I have kept this secret with me for many years, many more years then you would even believe. My father kept it before me and his father before him but know it is time for things that where once secret to be known again. Now is the time for the Awaking of all that sleep and the final journey is coming near. " I sit, sweat pouring down my forehead and my temples pounding. "Tell me" I say, "Is this the end of my quest." He laughs out loud and say "No my son, this is the beginning. For you have been chosen to carry with you the knowledge of the Northern Elves and what befell them. It is a story of sorrow and of death but you shall know it now." My world went black and I felt as if I was falling into a great pit. Ever falling deeper and deeper.

    Then I saw a light, small at first but growing larger and larger. I stood now upon a great pedestal and could see all the northern lands but something was different, It was not the same. It was WONDROUS. I could see the elves in their land and see the great things they did with their magic. Then a dark cloud formed in the north and it swept across the forest. I know saw Elf fighting elf, Killing elf and I could see the great Queen weep at the slaughter. As I watched I could see their number dwindle. The Queen tried to use her great magic to stop the fighting but no one would listen. She brought out her great wand of power and tried to heal the land and heal the Elves of what ever evil had befallen them but nothing worked. In my dream I now saw 12 elves, no 13 Elves. 6 from each race and the queen. I also now see someone new, someone who is not an Elf. I see him now talking to the Queen. He is saying that if she would just let him use her great wand he could stop the Elves from fighting and end this war. I can see the queen hesitate but then she surrenders the wand to the new comer. I now see the Elves screaming I see one elf begin to sprout roots and another begin to turn into rock. All of the remaining Elves are being transformed into something else. I see the Queen begging and pleading with the newcomer to stop. He smiles and transforms all the remaining elves. Trapping them in the very earth and trees and oceans of the land. It is just the Queen and the man now. They are fighting but he is two strong with her wand he defeats her. I see him, he is casting some sort of spell. I can see the Queen screen he is taking her soul, her soul is being put into some sort of glowing orb but wait. The Queen had one more attack. Just as the last of her soul was leaving her body she yelled at the man. I can make out her words now. "MALDOR, you think you have won but you have not. I may spend eternity as a captive of your magic but I will not be alone." she then threw something Maldor and terror raced across his face. It is clear that somehow she trapped him in the glowing orb with her. I see the orb very closely now. It throbs with an unholy light and disappears from site.

    I feel a wetness on my face and realize that I am no longer in my dream or the tavern for that matter. I find myself laying at the shrine Chaos. I have no idea how I have arrived here or how much time has passed. I do know however that my quest has just begun and that I must carry this story to Dragons Watch. They must know that the elves can be saved and that the Awakening is coming. They must This Tale of Elves.....

    Posted on Wednesday, May 2, 2001, 11:08 PM EDT by Joe Woodwright (Chesapeake)

    Comments from the Team: Marketing
    The following was posted to Comments from the Team by a fellow named Marketing:
    A Word From Marketing

    As UO nears its fourth birthday, which is an amazing feat for a game that was only supposed to last one year and garner less than 50,000 players, we are focusing more on what got us to this point and how we can keep the game exciting for another four years (at least!). Specifically, we are thinking about what our players want from us as a committed company and how we can keep both the in-game and community experience thriving.

    To that end, we are looking to conduct a number of focus groups and online surveys this year, and solicit the feedback from our players on what their needs are within a number of areas - so look for those in your email box if you have opt-in status. We understand that some players have felt that their feedback has gone unheard, but the truth is that it is more likely used much more than you might think! We do hear and implement individual player feedback, but often in a subtle way that integrates other ideas as well. We also want to bring our community more into the forefront of our thoughts and deeds by re-invigorating the website, and adding some new promotional content, thereby providing opportunities for our players to have some fun while visiting the site and maybe win some UO goodies as well. Additionally, we are looking at ways to promote exciting events and player stories within and across shards, as well as enhance our tips and tricks related information to enable more of you to gain insight on how to prosper in Britannia.

    Finally, we are considering hosting another UO World Faire. There was a strong turnout last year and we received a lot of great feedback on how to improve on the original model. It is not a “sure thing” but we are keeping our fingers crossed that we can make it happen. So, if you have any thoughts on the Fan Event front, be sure to bring them up on the UO Fan Events and Luncheons or the Discussions Board; we would love to hear them.

    Our goal this year is to focus on our most valuable asset - You, our customer. So, don’t be shy - use the Boards and let us know how we can improve your game-play experience and your website experience. And, when and if you meet us at the Fan Event, hey, maybe we can sip some ale and you can tell us how we're doing!

    The Marketing Dept.
    Ultima Online

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 7:02 PM EDT by Joshua Rowan (GeneralNews)

    UO Customer Service Employee Terminated
    The following was just posted to FYI:
    On Wednesday, May 2nd, Origin Systems (OSI) was alerted to the possible misconduct of an individual employed within the GM Support Department. Upon investigation, OSI found reason to believe that this employee was engaging in activities that breached the trust that must exist between a company, its employees, and its customers. The decision by OSI management in this case was immediate dismissal. All actions that are taken by members of our support staff are logged and monitored, and we investigate all reports of GM misbehavior that we receive. We are grateful to players who bring these incidents to our attention, as these reports are used to ensure that OSI representatives are providing the best possible service at all times. If you believe that a GM or any OSI representative is behaving in anything less than the highest standard of service, we ask you to please email [email protected] with the details of your issue. Only the most senior representatives of our support staff read this mailbox, and we assure you that your issue will be thoroughly investigated. We take our responsibility to our customers very seriously, and we will not allow anyone -- staff or otherwise -- to abuse our terms of service or the trust of our customers.

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 6:52 PM EDT by Joshua Rowan (GeneralNews)

    A Dark Lich Defeated in Covetous
    >>> Felucca Facet News <<<This sent in by Dartanion of Evermoore.

    'Twas a typical evening in Evermoore, all was quiet except for the young squires training their skills near the armory. I laid back on the steps of the Crimson coast tavern watching the waves roll in as I sipped my wine and read a book on orcish lore,when all of a sudden a warrior whom I hath never seen before stumbled from the jungles and onto the beach. Brushing himself off as he walked towards the tavern I jumped up to greet him halfway. I introduced myself and welcomed him to Evermoore as I do any traveler. He smiled and said to me so this is the famed Evermoore I've heard so much about. I looked up and smiled and said I hope 'twas all good the tales of my lands sir. He smiled and said I have heard good and bad but I come to investigate for myself. I smiled and said well sire do come in for some ale and Beef and let us talk awhile.

    We stepped inside the tavern,I pointed to a seat and said make thyself comfortable sire. He smiled sat and let out a sigh of relief. I took behind the bar and grabbed a jug of ale and 2 goblets walking them over to the table where he sat. I then said to him, my name is Dartanion Senator of Magincia and citizen of Evermoore. He stood up extended his hand and said I am Lord Denton. After a few jugs of ale others joined us at the tavern to greet our guest. He spoke kindly to all who were there but he seemed troubled. I then asked the good Lord if all was well. He looked up and said I fear that all is not well Senator. I looked back at him concerned and asked why is that Lord Denton.

    He took a sip of ale than began a tale. He spoke of the fields in Skara and farmers finding their crops rotted. It seemed wheat was the main target of the rotting crops. What had piqued my interest was his tale of 4 sheaves of wheat in covetous dungeon at the foot of the steps in the throne room. He told of heroes that braved to enter but did not return. Just as he was about to finish his tale I noticed our King standing in the shadows listening. I looked over and knelt to my King then introduced him to Lord Denton.

    Fallout asked Lord Denton more of the peril in covetous. Denton obliged and spoke on of the battle. Just as he finished Fallout asked if he could show us this place. Denton perked up and said yes indeed I can. Do you feel your men are up to the task? Fallout smirked then looked around the room. I guess we shall see wont we. Denton smiled, Indeed we shall. Fallout summoned the Knights of Evermoore and its allies. We gathered at the tavern and awaited the men as they gathered their armor and swords for the battle.

    Lord Denton asked if we were ready all nodded and with that he summoned a gate. We went in 1 after the other not knowing what laid in store for us on the other side. As I came through Lord Denton,Fallout and a young squire named Petey had already engaged in battle with a foul rotting corpse. I casted energy bolts to fling at the beast but had no effect. The mages set to heal the warriors as they fought off the monster. Soon after the rotting corpse fell to the dungeon floor motionless. A roar of exuberance came from Squire Petey as he dealt the beast its final blow.

    After a bit of regrouping Fallout gave orders for archers and mages to stay behind the warriors to heal and fight from behind. We entered the throne room after a small battle with ghosts scepters and the like. There inside were many Lichs. Lord Denton our king and Petey fought them off while Fisherking, Azalin Diemond and myself fought from the rear. Diemond's arrows were on target Azalin myself and Fisherking summoned mighty spells to help our friends Vanquish the undead. After many had fallen into the ethereal we regrouped and saw what Denton had spoke of. 4 rotting wheat sheaves and at the foot of the throne lay 3 tomes and a powder bad. Fisherking ran quickly to copy the tomes but his face looked in disgust as he noticed the pages were not paper but made of human flesh.

    Just as Fallout called the order to retreat to the outer chamber came a noise and a foul stench. The stench filled the room and grew stronger at every second passed. Just then from within the center of the Wheat came the vilest creature I had ever seen. The Dark Lich!. Denton, Fallout and Petey attacked the beast. They fought and fought doing little damage to this foul creature. Diemond flung arrow after arrow into the beast to no avail. We took to healing the warriors as they stood toe to toe with it. Blow after blow the beast was weakening. After what seemed an hour the beast finally fell after Fallout dug his kryss into the beasts chest.

    Fallout gave the order to gather into the outer chamber I took to gathering up the men who laid behind looking for more clues. Azalin Fisherking and I opened gates back to Evermoore. We had all made it back a bit bruised and battered but all in one piece. Fallout thanked Lord Denton for the adventure and he thanked Fallout for the hospitality. He then set on his horse with a promise to return soon. We sat inside drank ate and planned our next invasion to the throne room of Covetous.

    Lord Dartanion Senator of Magincia EEG

    Posted on Wednesday, May 2, 2001, 6:42 PM EDT by Azalin (Atlantic)

    Hunter's Clan Hosting Scavenger Hunt
    >>> Trammel Facet News <<<This in from Analeiza of the Hunter's Clan.

    Hear Ye! Hear Ye!

    On Saturday, May 5th, Hunter's Clan (H*C) will host it's first public
    Scavenger Hunt beginning at 4:00 pm (EST). The hunt will begin at the
    Nu'jelm Theater (Trammel), and gates will be provided from the West Brit
    Bank beginning at 3:45 pm. Any and all are invited to attend.

    Participants may work alone or in teams, and will answer a series of eight
    (8) clues in order to obtain the treasure. Be forewarned, this hunt will be
    a challenge for both young and old! Entry fee for this event will be 1000
    gold per person.

    Grand Prize:
    Bag of Rare and Semi-Rare items valued at 150k
    Check for 25k
    Marble Statue
    Daily Rares Runebook
    Daily Semi-Rares Runebook

    2nd Place:
    Check for 10k
    Bag of Semi-Rare items valued at 20k

    *NOTE: If you choose to work in a team, be sure to choose people you trust
    as the prizes will have to be split between the team members.

    So brush up on the history of Sossaria, put those thinking caps on and join
    us for an afternoon of adventure and fun!

    Analeiza
    GM - Hunter's Clan
    H*C Website

    Thank ye

    Hear Ye! Hear Ye!

    On Saturday, May 5th, Hunter's Clan (H*C) will host it's first public
    Scavenger Hunt beginning at 4:00 pm (EST). The hunt will begin at the
    Nu'jelm Theater (Trammel), and gates will be provided from the West Brit
    Bank beginning at 3:45 pm. Any and all are invited to attend.

    Participants may work alone or in teams, and will answer a series of eight
    (8) clues in order to obtain the treasure. Be forewarned, this hunt will be
    a challenge for both young and old! Entry fee for this event will be 1000
    gold per person.

    Grand Prize:
    Bag of Rare and Semi-Rare items valued at 150k
    Check for 25k
    Marble Statue
    Daily Rares Runebook
    Daily Semi-Rares Runebook

    2nd Place:
    Check for 10k
    Bag of Semi-Rare items valued at 20k

    *NOTE: If you choose to work in a team, be sure to choose people you trust
    as the prizes will have to be split between the team members.

    So brush up on the history of Sossaria, put those thinking caps on and join
    us for an afternoon of adventure and fun!

    Analeiza
    GM - Hunter's Clan
    H*C Website

    .

    Thank ye, Analeiza.

    Posted on Wednesday, May 2, 2001, 6:27 PM EDT by Azalin (Atlantic)

    Announcing New Store - Kingfisher Supplies
    >>> Trammel Facet News <<<This in from Annan and Dalton.



    Kingfisher Supplies, found in the Windemere woods, near Sacrifice shrine at the three rivers fork, is pleased to announce the grand opening of the newest specialty store. We will be selling mostly Raw Materials ( such as All colors of ingots, Lumber, Cloth , Hides, GM Made armor made to order when Smith is there) in fiarly large quantities. The Grand openning will take place on Friday May 4th, 2001, at or near 5:00 PM est. We are looking forward to seeing as may people as possible and hope to meet and greet many new freinds.

    We will be also placing a rune book on the floor other popular shops on the floor of the house so our guests may visit other locations in the game. We are also going to be looking for other Minners, Lumberjacks and hunters to help us with our supplies as well. All people bringing supplies to the House will be payed in cash at 1gp per unit LESS than what we will be selling the items in the house for, this way we will be ablew to maintain an operating cost for our vendors. Any amount of ingots, wood and hides will be excepted and payed for.

    Looking forward to seeing you all there. ICQ 44515970 if you wish to help or you have any questions.

    Annan Keegan - Grandmaster Miner, Grandmaster Tinkerer
    Dalton Dunlop - Grandmaster Miner, Grandmaster Smith.



    Thank ye, merchants.

    Posted on Wednesday, May 2, 2001, 6:21 PM EDT by Azalin (Atlantic)

    Comments from the Team: Adrick
    The following was posted recently to the Comments from the Team Development section:
    Comments from Adrick

    Greetings,

    My last comments were back in November around the time of the UO World Faire, an event I enjoyed very much. It was fun to meet the players and hear what the community had to say about the game and the future from their individual perspectives.

    In these Comments, I thought I would take some time to let people know what it is I’ve been doing over the last several months and what I am currently working on.

    Right after the Faire, I was given the assignment of managing a new project - localization - from the design side. What a task it was, and we are still working on it! It was a huge learning experience for me, and even to this day the magnitude of what we had to do is mind boggling. Our goal was to make the game accessible to non-English speaking players with as minimal an impact on our current playerbase as possible. This was challenging, because when the game was originally designed it was not done so with the intent that it would be localized. Many things had to be rewritten - some from scratch - to accommodate our supported languages. During this process I learned a ton about how the game works. I was on the project for about 4 months and over its course I made changes to over 500 scripts - the biggest portion were all of the gumps in the game. Things like the house gump, the faction gumps and the guildstone gump had to be rewritten to allow them to be localized. So why localization? I’ve heard that question a lot. The reason we localized UO is to expand our playerbase by bringing UO to people that would not have any interest in playing the game because of the language barrier. The result of this is that as the UO playerbase grows, our resources from the development side will as well. The current team is the largest ever in the history of the game - the prospect of a growing and expanding playerbase is what allows us to do this, and that means better quality content delivered on a more regular basis.

    Now that Third Dawn has shipped, the designers have once again been given areas of the code to manage. I‘m very pleased to be working on the faction system, the guild system, and all player/player interactions such as reputation, trade and the party system. All of these areas are of great interest to me, and as we move forward it will be my primary focus both to clean these systems of bugs and exploits and to stabilize them. I am currently working on fully documenting these systems and identifying the bugs that need to be fixed.

    I’m particularly excited to be working again on the faction system and building on the initial design that I helped write and code when I first joined the team almost a year ago. I think the faction system can be improved and expanded in many ways. The area I am most concerned about is the amount of blue interference that is occurring in and around the strongholds and in the 8 faction towns, and I am working on several ways to limit this or remove it altogether. In addition to this problem, I'll also be focusing on other bug fixes and balancing issues over the next few weeks. The second area I am responsible for is the guild system, which I think is one of the most important systems in our game. It is a great community builder and organizer, and a way for people to work together towards a common goal. I expect to be spending a lot of time making these two systems work together, as they overlap in many areas and depend a lot on each other. The final area (player/player interactions) is also a challenge. I’ll be responsible for making sure that these interactions are bug and exploit-free (mostly regarding scams), and working to provide the players with a comfortable experience when interacting with other players (at least from a game mechanics standpoint).

    Well, that’s it for now - thanks again for your time, and as always feel free to contact me at my email ([email protected])or on the boards with suggestions, ideas and concerns.

    Take care,

    Pete “Adrick” Warner
    Designer - Ultima Online

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 5:33 PM EDT by Joshua Rowan (GeneralNews)

    Guild Management tool in Alpha test
    Pad O'Lion informed me of this new Guild Management tool, currently in Alpha test, by Harald:
    CGM is a completely web based clan- and guildmanagementsystem. This free system is completely driven by templates and can be used as extension for any existing clan-/guild website. It is still in development and therefore I'm looking for people wanting to help me - the system is already functional though. It is possible to maintain news/newsgroups, members, characters, ranks, membergroups and much more, completely web based and multiuser able. For more information visit http://www.toolz.at.
    Thanks!

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 3:48 PM EDT by Xena Dragon (CommunityNews)

    Kyra's May Tour
    >>> Trammel Facet News <<<Also found this scroll neatly tucked under my door mat...

    Hail & Well Met!  

    It's May already and time for the new Homes of the Exotic & Illustrious Tour! Last month was the first ever Homes of the Exotic & Illustrious Tour & I am so glad to say that it was a huge success! Over 100 tour packs were sold or given away and for this I wish to say.... 

    THANK YOU! Thank you to everyone who took the tour, collected homes for me to see, told a friend about it, sent icqs, replied to my posts, opened their home to me, bought a tour pack on Tradespot Auction, gave me a rune to their home, or put up with my spam at the bank! Thank you all for making this more then I hoped for or was prepared for! Thank you!

    And because you did so much for me, I don't want to let you down this month so I am collecting the best of the best homes for May's Tour! I promise it's going to knock your thigh boots off! There are more rares then you can shake a wand at and plenty of new ideas for your home along the way! You will see the Enchanted Moon by Lady Willow, BAM Tower by BloodSong, the King's Randsom by Falkon, Lady Frostbite's Hideaway Museam, and the Ocean's Delight by Navar!

    Tour packs are available at the vendor house Last One on Ice Island(100o48N,157o18W) which is a great large marble that is on the northeast side of the Honesty Shrine! Don't worry, several people will be gating to the tour vendor house from major banks all around Great Lakes just in case you can't find it!! Look for Elissa, the vendor, in the bright blue dress to start you off on your tour! Runebooks will be set up for those of you who just want to recall and not buy a tour pack! Each home on the tour is set up with a tour display which consists of a blue music stand, a runebook containing runes to the 5 homes on the tour, and a candle to light your way so you can hop from house to house! I also sell tour packs on UO Tradespot Auctions if you want to look for them there!

     I can't wait to get May's Tour started! I hope you enjoy snooping through these much homes as much as I enjoyed finding them for you! Enjoy the tour and may your adventures be prosperous!

                                                                                       Thanks,

                                                                                        Kyra, Tour Coordinator

    P.S. Also I would like to include an important thank you to the people who opened their homes for this tour! Thanks Falkon, Deagan, Lady Frostbite, Shorin, Lady Willow, Navar, & BloodSong I couldn't have done it without you!

    P.S.S. Think your home has what it takes to be on the Homes of the Exotic & Illustrious Tour? Well, just leave your name and icq in the book next to Elissa, the vendor, and I will get in touch with you about getting a rune to your home so I can check it out! Every month I pick 5 new houses to sponsor for the Homes of the Exotic & Illustrious Tour so I need your fabulous home to keep this thing going!

    I know that I personally enjoyed the last tour very, very much.  I am looking forward to attending this month's as well.

    ~Barth VanDorn

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 2:43 PM EDT by Barth VanDorn (GreatLakes)

    Spring Cleaning at Impy's Artic Faire
    >>> Trammel Facet News <<<I found this scroll on my door step as I returned home once again this fine day...

    Impy’s Artic Faire of Ice Isle would like to invite one and all to this week’s auction.  The good peoples of Brit have done a bit of spring cleaning this week it seems, Impy’s auction chests are over flowing with items of the rare and odd, armor and weapons.  This week appears to be headed for a record week!  It will be held on Wednesday evening at 9pm by the Eastern Sky. 

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    We have a Blue Glass, Watches, Holiday Gifts, armor and more vanquish weapons that you can shake a bone at.

     ~Impy’s Staff

    Hmmm, a blue glass?  I might attend just to see such an odd item.

    ~Barth VanDorn

    Posted on Wednesday, May 2, 2001, 2:37 PM EDT by Barth VanDorn (GreatLakes)

    Salty Pete to Lead the Wednesday Night Hunt
     
    Every Wednesday night at 7PM PST, you are cordially invited to hook up with a band of intrepid adventurers and set off on an open hunt led by Salty Pete. The hunts leave from the YMCA, the second oldest Player Run Establishment on Sonoma.  The Y is located just south of the Yew Cemetary in Felucca, 39o 48' N - 42o 7' W.  All are welcome to attend.  If you miss the start time, relax. Take a seat and have an ale. The hunting party usually returns to the Y periodically to restock and pick up stragglers.

    I sat down at the Y to grab a quick brew and see if I could pick Old Salty's brain about what he might have in store for us all on the next hunt.

    Pluffy: So Salty Pete, How long have you been leading these hunts?
    Salty Pete: About three weeks now.
    Pluffy: What level of skill do you need to come along ?
    Salty Pete: We gets everything from new players to vets. The hunts started as a way to get a few of the regular patrons in the YMCA up off'n their butts and out into the world, so skill level is open ended.
    Pluffy: And you decide where to go based on the skill level of the group that shows up?
    Salty Pete: Tis the only way to make it fun -- I wish to see all the dungeons in this world before I pass on.
    Pluffy: Where have you gone so far?
    Salty Pete: We have been to Wrong, Hythloth and Khaldun
    Pluffy: Ah, the infamous Khaldun run. You'll have to take me by there --I've heard it is deeply spooky there.
    Salty Pete: Trust me, the trip to Wrong was worse.
    Pluffy: What went wrong in Wrong?
    Salty Pete: Many veteran players walked home as ghosts -- even Old Salty had to leave behind his hat.
    Pluffy: So this is not an outing for those who get fussy about a little dying
    Salty Pete: *Coughs Loudly* Aye.
    Pluffy: Where are you guys off to tomorrow?
    Salty Pete: We do be seeing the dungeon o' Ice. Many Rat mages shall feel our wrath.
    Pluffy: And many rat archers shall feel your insides when they come out?
    Salty Pete: Aye, possibly
    Pluffy: I love those rat archers, in a "go home with a brand new free white robe" kind of a way.
    Pete: I do be hating them
    Pluffy: This is personal, then? You against the rats?
    Salty Pete: Aye I do be settlin' all my old scores.

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 9:36 AM EDT by Pluffina (Sonoma)

    I Want to Forge Swords

    I Want to Forge Swords. [Another letter to game designers]

    Some of you might be familiar with I Want to Bake Bread --an essay that I wrote a few months ago. That essay spoke in general terms about some of the things that you as game designers could do to attract crafters to your game. It also gave some reasons why you might want to do so. It was an easy essay to write, because I didn't have to solve any of the problems associated with crafting. I just pointed them out and --as you probably noticed-- left you holding the bag.

    I received much more feedback from that essay than I expected and much of it was along the lines of "I agree, but how do you see crafting actually working in a game that you would like to play?" That was a tough question for me. I had ideas, but I'd never tried to set them down as a unified whole. In case you have any doubts, it's much harder to try to come up with a solution than it is to point out a problem. This essay was written in part as an answer to everyone who asked that question.

    Based on the feedback from that essay and my own views, I'm going to try to be a little more helpful this time around. Naturally, I don't know much about how your game works internally, and --depending on the game-- I might not know much about how it works externally either. Because of that, I'll be a bit on the general side. You will need to fill in the specifics for each idea (or decide that certain ideas won't work in your world at all).

    There are many aspects of crafting that could be discussed, but there is not enough space here to do them all justice. This particular essay will focus on ideas that I associate with the "making items" part of crafting. For now we're going to ignore such topics as training, repairing, identifying, artistry, participating and selling. All of those things are also important to crafters, but it seems like a good idea to talk about making items first.

    Just so I'm not wasting your time, let me list a few things that I think are fundamental. If you really don't agree with these, it's probably not worth your time to read any further:

    • Player interaction should be encouraged. This builds communities which make it harder for us to leave your world.
    • Player diversity should be encouraged. This promotes attachment to characters which makes it harder for us leave your world.
    • Player decisions should be important. This promotes a sense of realism and self determination which turns us into evangelists for your world.

    As with baking in the previous essay-- smithing is just the current crafting metaphor. I also want to forge muffins and dresses, phasers and chairs, scrolls and steam engines, bedknobs and broomsticks, blasters and potions. I want to forge swords and all of the other items and equipment in your game.

    I. Resources

    How do we get resources? Gems and ores, hides and herbs, circuit boards and energy cells: the raw materials of crafting in your world. What do crafter want to know first about resources? How do we get them?

    • Gathering: one of the abilities we should be able to choose is the ability to gather resources from the wild. These abilities (mining for a smith, plant lore for a baker, transistor-transistor logic handbook for an electrical engineer...) are a natural adjunct for crafters, but they also provide a means for your new players to interact with your established players by providing raw materials. Becoming more skilled at gathering might allow an increase in the quantity or quality of the resources found. Ideally, whether to gather more or better resources would be influenced by player decisions.
    • Looting: this form of resource procurement generally requires slaying something first. Once the something is slain, it may or may not require the use of an ability to procure the resource. Some resources may simply be carried by the creature (say, in a pouch, backpack or wallet) or be readily removable (like a battery or an antler). Other resources might require some special knowledge to remove correctly. If an ability is required, it should probably be an ability that is not costly to master (in terms of time and any skill cap) to encourage adventuring types that it is worth their time and effort to do so.
    • Purchasing: because it generally decreases player interaction, purchasing resources for crafting from computer controlled characters should probably be avoided. Purchasing resources from computer controlled players also has the potential for introducing artificial floors and ceilings on the price of resources. Don't do that, because it makes our decisions about the worth of objects in your game less meaningful. Of course, to get away with not having NPCs that sell resources, the other avenues must offer sufficient quantities (and the correct varieties) of resources.

    Where are the resources? Location, Location, Location... First of all, make locations meaningful. If movement between two locations is quick and easy, then they are --for all intents-- the same location. We would prefer that you have distinct locations in your game. We would like to be known as the best bronze smith in Three Creeks, or the only certified droid tech on Revoli Seven. If popping from location to location is too easy, then people will not settle down and call one location home.

    Once you have locations in your game, you can add interest by making some of your resources location specific. Crafters who want to work with this resource would need to travel to a town near where it can be acquired, or they will need to find a group of people willing to transport it to their location. Items made from this resource would --in all likelihood-- be less common the farther you traveled from its point of origin. These resources my be quite a bit more valuable to players who live in far off lands.

    Congratulations, you have just added Trade, Trade Routes, Trade Houses, Pirates, Bandits, Wagon Trains, and Mercenaries to your game. Of course, we are not suggesting that all of your resources have to be location specific. There could be varieties that are found "everywhere" and varieties whose location appears to be quite random. We will love your game more if the appearance in the last sentence is deceiving.

    II. Subtypes & Properties

    We like diversity; give us subtypes. While simply having "hides" might be fine for adventurers, please think ahead and make it possible to divide hides into rabbit pelts and raw hide, antlers and eyeballs, snake skin and dragon scales. Your crafters will expect this type of detail, and some of the rest of this essay assumes that it exists in (or can be added to) your game.

    The wrong approach: More important than just having different subtypes is how they act in your game. We're not in favor of a straight progression in quality. All this does is ensure that everyone will be wearing armor that is made of the same material. It doesn't really help in the long run to make the higher quality resources scarce. All that will do is put off the day when everyone is using the same items.

    The right approach: Decide what qualities you want the items we make to have, then assign them in various combinations to the resource subtypes. Let me give a more extended example of this using armor. Suppose you decide that your armor is going to have the following characteristics (just for example):

    • Weight: duh, how heavy it is.
    • Flexibility: can you do a backflip, climb a wall or cast a spell while wearing it?
    • Refleciveness: how well will it protect from a laser or other damaging photoelectric effects?
    • Insulation: how well will it protect from heat and cold?
    • Colorableness: how easy is it to dye another color?
    • Slashing: how well does it protect from bladed weapons? (perhaps inversely proportional to how much damage the armor takes?)
    • Bashing: how well does it protect from blunt weapons? (perhaps inversely proportional to how much damage the armor takes?)
    • Durability: how much damage can the armor take before it is useless?
    • Maintenance: how expensive it is to maintain this armor?

    Obviously, some of these things are going to be influenced more --perhaps even exclusively in some cases-- by the type of armor (leather, plate, bullet proof, containment field...) than by what the armor is made of. That's fine. All plate armor might be to inflexible to cast spells in no matter what it is made of, and all leather armor might produce less sound than any chain mail.

    Lets look at one specific type of armor, and pick one made out of metal... How about Platemail? The idea is that Platemail itself --due to it's design, nature, tech level, blessedness or whatever-- has certain properties, but these properties can be modified to a certain extent by what the platemail is made of. This can be accomplished by taking a "base resource" (which may or may not actually exist in your game) and saying that everything made with the base resource has the properties of the armor type itself. From there you assign bonuses and restrictions for your resource subtypes. Here are some examples:

    • Iron Ore: no modifications (the base resource for metal)
    • Mithrial: weight -20%, reflectiveness +10%, Bashing - 30%, Maintenance + 05%
    • Bronze: slashing -10%, bashing -10%, Maintenance -10%
    • Valorite: slashing -05%, bashing -05%, puncture -05%, colorableness +40%, Maintenance +20%
    • Titanium: weight +20%, insulation -10%, colorableness -60%, durability +50%, Maintenance +10%

    The crafters --based on availability, player demand, and so forth-- would decide what to use when they make something. Is the above list balanced? Probably not, but we know that this balance is important, and probably hard to get right the first time. Change the percentages, change the scarcity, change the ability level needed to work with the subtype as you need to. We know that balance is important, and --as crafters-- we'll support changes that need to be made. We don't want only one resource subtype to be the "best" in the game. We're for diversity. In fact, we want to be able to combine the different subtypes as well. Maybe that's an ability we gain as we progress as crafters? If it takes 500 ore to make a suit of platemail, let us experiment with a 300 Mithrial and 200 Valorite alloy. The same obviously goes for alchemists mixing potions, technicians making droids, shipwrights building ships and so forth.

    III. Quality

    We'd like you to consider adopting the idea that each item in your game has an attribute called quality. Item quality need not have a large impact on your game. And, as it pertains to crafting, quality would have two different effects.

    Resources would have a quality associated with them. The quality of the resources used by a crafter would effect the quality of the item produced. At high levels of ability, you might need higher quality resources to produce certain items. This could be accomplished by using only high quality resources or by using a larger --perhaps much larger-- number of normal quality resources. This usage of a larger number of normal quality resources would be an expression of the crafter sifting through to find the best or distilling lower quality resources into higher. Why bother? It is a good way to ensure that there is sufficient monetary "space" between the cost of items produced by low ability crafters and high ability crafters. You could also accomplish the same goal by increasing the rate of failure at higher ability levels, or simply requiring a much larger number of resources at higher ability levels, but we feel it is more realistic to demand that at a certain level of ability a crafter must use higher quality resources to produce the best items that they can make.

    As mentioned above, the other effect on crafters would be that each item they produce would have a quality associated with it. There would be many things effecting the quality of the item. For example: resource quality, equipment used to make the item, the quality of that equipment, the crafter's ability, the item's difficulty, the location where it was made, the phase of the moon(s) and whatever else you feel is relevant in your game. How big of an effect would quality have on an item? It need not be a large amount. Perhaps something like a range of +/- 10% for the attributes of the item that you feel should be effected by item quality. You might ask, "Why do it, if it doesn't have a large effect?" Because it sets the stage for player decisions such as:

    • Do I want to make this as quickly as I can or as well as I can?
    • Do I want to take the time to have the quality of this item ascertained before I sell it?
    • Do I use high quality resources on an item for this newbie I just met?
    • Should I pay this player more for these resources since they are separated by quality?
    • Do I want to use these high quality resources on an item that I can't sell quickly just to raise my ability?

    Player decisions are good, and this is another way that you can add them to your game. Combine this with the idea of resource location and you've added decisions like, "Do I want to risk my life to get the purest copper?".

    IV. Blueprints

    How do we know what we're making? To create an item you would need to have a blueprint for that item (recipe, schematics, manual, plan, drawing, diagram, textbook...). Blueprints would list things like: the name of the item, the raw materials needed, the tools needed and so forth. By looking at a blueprint, a smith could get a general idea of how difficult that item would be for them to make and how long it would take to complete the item.

    How do you get blueprints? When you begin your life as a crafter, you receive (presumably after suitable training and payments) a set of basic blueprints from your guild. These should serve you in good stead until you can procure more. Where do you go for more blueprints? Here are a few ideas. You'll have to see which ones make sense in your world (your game is probably more interesting if not all blueprints are available from all sources):

    • Purchased from guildmasters
    • Found as loot on "monsters" (those crafty orcs)
    • Created by players (if you allow research in your game)
    • Copied by other players (if you allow blueprints to be copied by someone with, say, the literacy and crafting ability)

    Blueprints, like everything else, would have a quality associated with them. The quality of the blueprint might affect the resources consumed when making the item, the quality of the item produced, the amount of time it takes to make the item, the ability level required to make the item, the chance of succeeding at making the item, or anything else that makes sense in your game. It is possible that a given blueprint might be of higher quality in some respects and lower quality in others. If you allow players to make copies of blueprints, I would think a copy would almost certainly be of somewhat lesser quality than the original.

    Blueprints come in two varieties: specific and general. Specific blueprints tell you exactly what resources to use to create "red beard's mighty longsword of fresh breath". General blueprints give the crafter some latitude in deciding what to use. For instance, a general blueprint for a morning star might specify "35 ingots, 10 of which must be of myronite". The drawback to using general blueprints is that they are always of lower overall quality than a specific blueprint used to make the same item (and they don't generally have cool names).

    Blueprints also give you a fairly straight forward means of allowing more than one crafter to work on the same project. The person who starts the project (lets say it's a project to create 10 long swords) can allow others to join the project by presenting them with the blueprint. There would need to be rules about ability gain, quality of the items produced and the amount of time involved in completing the project, but those can be dealt with individually for each game.

    For convenience sake, it would be nice if we could bind all of our blueprints together in some form.

    V. Item Research

    This section is completely optional, and is meant as a means for your players to explore the item space that you have defined without requiring you to setup specific named items for all of the variations that you allow in your game. If they wish to make an item for which they have no blueprint, they begin to research a new item (which may, incidentally, have already been researched by another player). Here's an overview of the research process:

    1. The player purchases a "research log" and uses it to designate the general type of item that they are researching (short sword, potion, rifle, loaf of bread, thruster...). They then designate the resources they will be using (both the type and quantity). You may wish to also allow them to pick which tools they will be using to create the item, or you might have the type of item they are making determine the tools they will need.
    2. The crafter attempts to make the item. If they succeed, an item called "research item X" is created (where item is the type of item and X is the number of items so far created from this research log). In addition to the item, an entry is added to the research log: "Did item X perform as you expected?".
    3. It is now up to the crafter to determine if the item produced is indeed the item attempted. For some items (potions, drugs, spells) this will involve actually using the item and noticing the results. For other items it will mean performing (or paying for the performance of) tests on the item to determine it's properties. These test tend to render the item unusable, which makes research fairly expensive.
    4. Once the crafter has determined whether or not the properties of the item were as expected, they record that information in their research log by answering the question "Did item X perform as you expected?". This represents the accumulation of knowledge concerning the production of this item. Answering the question correctly results in gaining knowledge, and answering it incorrectly results in loosing knowledge (or gaining incorrect knowledge if you prefer).
    5. When they have gained sufficient knowledge about the item, the research log becomes a blueprint, and they can then use it as any of their other blueprints. At that point, the crafter gets to decide on a name for the new blueprint. This is the name by which all items created from this blueprint will be known, so it must be chosen wisely (assuming you allow named items in your game). If copying of blueprints is allowed, all items made from copies will also use this name.

    It is probably worth noting that the easiest way for your code to produce items that do not perform as expected is to internally substitute some percentage of the resources used for resources of another type. This will cause the research item to perform in a noticeably different manner (if the correct tests are performed) without requiring you to define hundreds of different "unexpected results" before hand.

    This process is intended to allow for research in online games without reducing it to a predetermined set of steps that can be retrieved from a web site two weeks after your game ships. The properties of each item will eventually be available from a web site, but those who wish to engage in research must still determine if their results are consistent with the results of their crafting peers.

    Simple items would presumably require little research before they could be created. Though, more research may result in a higher quality blueprint.

    Finally, it should be noted that players who do not wish to research items are not required to do so. They can beg, buy, borrow, loot or steal their blueprints from others. The most expensive item a crafter can produce might be a research log that is completed but as yet unnamed.

    Note: If you wish to implement creation of entirely new item types by players that would be great, and we would certainly appreciate it. But I can't personally see an easy way to implement something that complex.

    VI. Item Creation

    At one point, I was of the opinion that the interface for crafting needed to be as detailed as the interface for combat: hammer the ingot with just the right tool at a certain temperature for a specific length of time; quench it in the right liquid and then move on to the hilt. Choose just the right amount of material to balance the blade. Put an edge on the blade and assemble it together with the hilt. Each of these becomes a process that the smith must supervise, make decisions for and --potentially-- ruin their work by doing incorrectly. If done realistically, I expect the result would be involved, complex, eventually tedious, and would invite macroing. Designing the process in an involved way that would tend to preclude macroing would be a project on par with designing a combat system. Realistically, I don't expect a game company to devote resources to something like that. There are crafters who would find it truly enjoyable and amazing, but there are at least as many who are escaping the constant pressure that monster hunters endure.

    Assuming you don't want to go with something so complex, I'm going to suggest a more relaxed approach. The player selects the blueprint for the item they will attempt to create and, --in the case of a general blueprint-- the resources they will use. Next they select the number of items they are attempting to make. Then, based on the item, resources, player ability, blueprint quality, player tool quality, phase of the moon and whatever else you care to include, the computer determines the length of time it will take the player will finish the item. After the player has worked on the item for that length of time, the computer uses the same variables to determine the quality of the item produced. I prefer the approach that each attempt will result in the production of some item --an item of absolutely abysmal quality in some cases. You may prefer that a player simply fail to produce anything at all in those cases, and stop the crafting process when they realize they have failed.

    A player may only work on one project at a time, but may freely start new projects (as long as they are based on different blueprints) and switch between projects by selecting a blueprint with a project that is already started. It should probably also be possible to cancel a project.

    How long should it take to complete a project? I would suggest that the completion time be related most closely to the expected life of the item. A loaf of bread would take less time to make than a suit of armor. A suit of armor would take less time to make than a house. After life expectancy, the complexity of the item should be considered. A short sword should take less time to create than a serpentine short sword of the maztors. The type of resources used to create the item could have an effect on the completion time as well. Finally, it should take longer to produce a higher quality item. What factors might reduce the amount of time? The crafter's ability, the blueprint quality, and the quality of the tools used certainly come to mind.

    How long should it take to produce an item in more absolute terms (i.e., real world time)? That is a game balance decision that has many factors, but I think the important thing to keep in mind is that a crafter has to be able to earn an amount of money that is comparable to the amount that can be earned by your other players. This must be tempered by the amount of risk each group is exposed to, and also with the demand of your playerbase for the items that crafter produce. If items tend to cost too much, you might try reducing the amount of time it takes to make the item; likewise if they cost too little.

    Also worth considering is allowing players to continue working on items when they are logged out. The work could probably be expected to continue at a slower rate, and a "mandatory" 8 hours of sleep could be "required" by only allowing a total of 16 total hours of online and off-line crafting during each Real World™ day. This helps even the playing field between casual and hardcore gamers, and also lessens your server load by avoiding crafters feeling that they must remain logged on so they can finish an item. If you do something like this, it might be beneficial to have the amount of "work" done while off-line gradually diminish until it runs out. There's no real need to worry about a player setting up a project and coming back a week later to collect 500 suits of armor, because they could not carry enough resources to make more than a few of them (perhaps not even one, depending on how you design things).

    A compromise between a very complex approach to crafting and this bare bones approach might be to call for certain events during the life of the project. Tell the player that they feel more of a certain resource is required. Make them switch to a different tool at different points in the process. Require that they are within a certain proximity to "large tools" such as a forge or an oscilloscope. Ask them to perform a test on the object... The item they are crafting is not ruined if they can not immediately satisfy a condition, but work on the project is halted until the condition is met.

    This allows some activity during the crafting process, and also reduces player's ability to macro crafting (of course, by this point I hope we've done the things necessary to reduce the need and desire to macro).

    One final decision needs to be added to this model of crafting. Players should be given a means of specifying the amount of attention that their character is giving to Item Quality, Ability Training, and Construction Speed. My own model for this is a slider where increasing any one of these three reduces the other two proportionally. Thus a crafter would need to decide which of these was most important for any given project.

    VII. Summary

    That's a general overview of how I --and the people from whom I've stolen ideas-- see crafting work in a game that tries to attract crafters. Is it the only possibility? Certainly not, and I look forward to hearing how others would attempt to address some of the issues raised in the first essay. This is just one way that making items could be implemented in the spirit of the "I Want to Bake Bread" article.

    Of course, making items itself is just one of the issues that effect how crafters view your game. In a future essay, I'll collect some thoughts on implementing the crafting ability. We'll look at questions like: How to you gain crafting ability? What benefits does the ability give you? How does crafting interact with other abilities? How do crafters and other players know what you've made? How do we repair items? How can multiple people work together in crafting? What about the merchant aspect of crafting?

    Thanks for suffering through such a long essay, and we look forward to playing your game.

    Sie Ming
    [email protected]
    [self appointed speaker for sword forgers of all varieties]

    Post Script:

    And I'd like to say thanks to everyone else who sent e-mail saying that they wanted to "bake bread" too. Special thanks to those of you who reposted the essay in other places. I learned a lot by reading peoples reactions on message boards and newsgroups. Thanks for posting it, and thanks for telling me so I could read the responses. I'd also like to thank those of you who helped prepare this essay with your comments on the "prerelease" versions.

    As always, I'd love to hear any feedback that you have after reading this article. I'm certainly not above revising it to include a new idea or to remove something that's unworkable. If you have any thoughts on the questions raised in the last paragraph (or ideas for the next title) I would really like to hear those. I believe those are the hardest questions, and they're next on the list. I would prefer that you made comments here (opens in a new window) because then we can all share our views.

    And, as before, feel free to reproduce this essay anywhere a game designer might see it. There is a printable and generic HTML version available if that makes it easier to do so.

    Posted on Wednesday, May 2, 2001, 9:16 AM EDT by Sie Ming (Editorials)

    Orcpost event this Sunday (May 6)
    The Shadowclan will hold another Orcpost on the first Sunday of May (the 6th) at 9pm Easter time.
    • 9pm Edt
    • 8pm Cdt
    • 7pm Mdt
    • 6pm Pdt
    • 1am Gmt
    • 3am Frankfurt

    The orcpost will be held in the Brigand Fort on the road between Skara Brae and Yew.

    There are no rules.

    Just show up and kill the gruntee named Cor'wimp and loot what you can. He will be carrying over 200K of loot including, rares, treasure maps, vanquishing weapons, reagents, gold, etc etc.


    The bodies of gruntees lay piled like empty cidur jugs. Something terrible had ravaged the orcfort. It had slaughtered without mercy. It's fury must have been horrible to behold.

    *BUUUUURRRRRPPPP*

    The former orc nob looked around for another cider jug or another gruntee.

    He couldn't believe he'd been demoted to gruntee. Just because he'd failed 3 times to get the orc loot bag back to the keep. SHEEESH. It wasn't like he hadn't tried really really hard. Three times he'd given the bag to a gruntee and specifically ordered him to take it to the fort. What more did they want?

    And now he was no longer a nob in the clan. He was humiliated and angry at all gruntees for the embarassment. He staggered over to the Gratch box and relieved himself of his latest cider jug.

    As he lay there, into the fort ran the Warlord and others. They looked around the fort in horror.

    "Gah! Wud haben heer?" screamed the warlord.

    One of the gruntees pointed at the shaking and moaning form of the former nob. "Mebbe im ken blah wud haben" he said.

    "Shaddab" said the Warlord and casually backhanded the gruntee. He walked over to the obviously injured orc and began to heal him.

    "Diz a bubhosh muun fur lat" said the Warlord. "Lat muzd hab saved da furt frum da attakurs ull bi latselv. Me herd lat wuz lazee orc, bud me see ids nub truu."

    The Warlord lead the nob over to the rest of the gruntees, who all suddenly cringed back in fear.

    "Me hab job fer lat" he said. "Tek diz runtee an gu tu Brigund furt. Gard da luut der until we cum ged id". The Warlord randomly grabbed a gruntee and hurled him toward the fort gates.

    The nob and gruntee began the walk to the Brigand fort.

    "Wuds lats naem?" asked the nob.

    "Me ib Cor'wimp" said the gruntee.

    "Gah! dat stupud stupud naem. Juz shaddub an nub blah tu me" said the nob holding his pounding head.

    When they arrived at the fort, they went to the spot the Warlord had indicated and dug up the bag.

    The nob searched through the bag until he found some gold which he stuffed in his pack.

    "Heer lat hol diz" said the nob and flung the bag at the gruntee. "Now Hidey dumhed" screamed the nob.

    "Me gunna gu ged us sum supliez".

    The gruntee stood there straining under the load and watched the nob leave the fort and turn straight toward the nearest tavern

    Posted on Wednesday, May 2, 2001, 3:30 AM EDT by Dr. Mega (SiegePerilous)

    Login Server Maintenance - May 2nd
    The following was just posted to FYI on the UO.com website:
    Login Server Maintenance - May 2nd

    We will be taking down the login server database to perform emergency maintenance upgrades on Wednesday, May 2nd at 11:00 AM CDT. This maintenance period is expected to last approximately three hours. During this time, customers will not be able to log in to any Ultima Online shards and any account changes, updates, or creations will not be activated until the database maintenance is completed. Customers who are logged in to a shard prior to this time will not be disconnected, but will not be able to reconnect if they do disconnect. We apologize for any inconvenience this may cause.

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 1:41 AM EDT by Joshua Rowan (GeneralNews)

    Notes from the High Council Meeting
    >>> Trammel Facet News <<<I apologize, goodly readers, for the delay in this report.

    On Monday eve, I had the honor of attending the High Council meeting. Due to extenuating circumstances, namely, several children who apparently were playing hooky from school, it was quite difficult to focus on the events of the meeting. However, I was able to scribble some notes of interest down for ye...

    • Aine discussed the most recent expedition to Dungeon Khaldun. Aine reported the recovery of many journals with important information regarding the first expedition to the tomb.
    • Arlanni announced the most recent ministerial appointments:
      • Minister of the Treasury: Buzz Aldridge
      • Minister of Cultural Affairs: Natalya
      • Minister of Internal Affairs: Arlanni
      • Minister of Security: Ti Eless
      • Minister of Discovery: Aine
      • Minister of the Archives: Natalya
      • Minister of Foreign Affairs: Christian
      Other appointments, as well the announcement of adjuncts, will be announced at a seperate time.
    • Also announced was the next Chaos Lecture, to be held on 10 May 2001 at 9:00 p.m. Central Britannian Time at Lord Blackthorn's Castle.
    • Magma discussed the Town of Valor, which will be opening, according to Magma, in approximately one months time. Interviews will be conducted on Saturday, May 5th at the Vesper Counselor's Hall, for 5 open positions on the High Council of Valor.
    • Lord Grey Wolfe, officiator of the meeting presented Grunk, who was acting as Ti's adjunct, with a rather interesting scimitar as a "token of *cough* good faith." Rumors have it that the enchanted scimitar hummed a wee bit when wielded by the orc, but, you know how rumors are.

    The High Council meets every second Monday. To learn more about the High Council, please see their Web site at http://sosaria.caseware.com/council.

    Until next time...

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 1:20 AM EDT by Beans Baxter (LakeSuperior)

    Spiritwood Seeks Citizens
    >>> Felucca Facet News <<<I found the following on our Town Hall forum...
    The Town of Spiritwood is located on the Felucca facet of the Lake Superior shard. We are currently looking for roleplayers that seek to be part of a growing town. The towns is currently made up of about 15 buildings, with more being added each day as we buy up the surrounding area.

    What we are looking for are roleplayers that can fill positions in town. From merchants to guards. This is a chance for roleplayers to make a name for themselves on Lake Superior. Merchants will have access to vendor locations to sell their wares. And for those that wish to try their skill at combat, we will have tournaments galore (some are well in production).

    The town already has one main merchant shoppe with a large clientelle. We have a rune library that has every treasure chest location in felucca marked, other locations are added daily. We have a tavern that needs customers to buy up the ale and to have a good time. What we need is you! The roleplayer to give the town a presence.

    If you are interested in becoming a citizen then PM me or send me an icq (# 14324830). Those that are just seeking a house, need not contact me. On the other hand, if you join in and help us grow, we will help you in both skills and obtaining a house.

    Malkyth the Sage

    [ Comment on this article ]

    Posted on Wednesday, May 2, 2001, 12:39 AM EDT by Beans Baxter (LakeSuperior)

    The Lost Soldiers of Darkness Tournament
    Hail and well met,
    This just in via carrier pigeon:

    Hail;
    I, Retribution of The Lost Soldiers of Darkness (LSD), will be hosting a PvP tournament in traditional bracket, single elimination, death matches. The date of this event is still undetermined. Prizes for the two finalists will be determined upon participation. *Looks at bulging pockets* It's not gonna be cheap, folks. And it all comes from my pocket.

    No Entry Fee Required.

    For more information, please visit the PvP website:
    LSD Tournament

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 10:14 PM EDT by Raeven Aurora (NapaValley)

    European Shards Hardware Upgrades
    Thanks to Cynthe for giving us a heads up on the following addition to Shard Issues:
    To allow an additional day for complete on-site testing of the new equipment, the Europa and Drachenfels shards' scheduled hardware upgrades will be delayed until Thursday, May 3rd during their normal morning maintenance. Due to these upgrades, we estimate these shards may experience an extended three hours of downtime during their normal maintenance period. We apologize for any inconvenience this may cause.

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 7:31 PM EDT by Joshua Rowan (GeneralNews)

    Happy May Day
    >>> Trammel Facet News <<<Aiefe delivered this message of good wishes.

    The Village of Edinburgh wishes all of Britannia a joyful and fruitful Beltane (known to many as May Day). Members of the village will be in Britain this evening handing out grab bags to share our joy at the end of winter’s grip and the beginning of summer. Most will contain items of small value, but some…..

    Many thanks to all who joined us last evening for our Beltane celebration—dancing the Maypole, procession blessing the village, the antics of the Hobby Horse and the joining of Telos and Niamb as God and Goddess in a Beltane union to insure the fertility of the fields. I will note that the Hobby Horse definitely gave Niamb a sound bump, indicating she will marry or become pregnant before the next Beltane. May the Goddess indeed bless their union with fruitfulness.

    Aeife
    Sorceress, DOJ



    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 6:32 PM EDT by Rebellion (Catskills)

    Interview With An Efreet

    Aye, tis not often a journalist such as myself has the opportunity to interview one such as the Efreet Kern, so when the opportunity presented itself, I cautiously proceeded, choosing my words carefully, as Efreeti are known for trickery of the tongue and taking matters in literal context.

    I chanced upon the Efreet Kern sitting atop a rock observing the hustling and bustlings of Britain. When I inquired as to why he sat perched, he noted only that he wished additional servants for his household. I certainly will not fit the bill. An indentured life in an Efreeti household would as much fun for me as swimming in the pool of The Poison Elemental Yacht Club. I did however continue to speak with and convince Kern (once I conceded to move to the location of his choice) that my platform might provide him with the kind of exposure the Efreeti need for better access to the desperate souls he requires.

    While he divulged nothing directly about his people, it is of note that clues hide, perched gingerly between his words.

    Anistas: Good Day Kern.  Thank you for offering me a few moments of your time.  Hopefully we shall gain better appreciation of one another.
    Kern: Time to the eternal is as nothing.
    Anistas: Kern, I wish to learn more about you.  For starters from where do you hail?
    Kern: Originally, I come from a place, a plane that in description would confound your little brains.  However, I now reside on Trammel. Am I speaking too fast?
    Anistas: No Kern, you are not speaking too fast, thank you however for thinking of me and my "little brain".  You say you reside on Trammel do you mean all of Trammel or do you inhabit a small little nook somewhere?  Do you ever travel to Fellucca, or keep a Summer cottage there?
    Kern:  Yes, all of Trammel.  I find mere mortals to be interesting. Much as a small boy would watch ladybugs flitter, fly, and fornicate in his Mother’s garden, I choose to watch and occasionally influence your trite lives.  I do this more to judge your reactions than any other reason and as such, where ever there be mortals, there I be. I occasionally travel to Fellucca as there beings there that warrant observation. There is an entire nation devoted to one in power.  Whereas the reactions of mortals intrigue, so do the actions of those who have transcended death.
    Anistas: Well Kern, that is rather interesting.  I have never actually considered my life "trite" by any stretch of the imagination.  How exactly do you influence mortal life?
    Kern: Well Anistas, the worker ant does not consider his life trite and yet a being such as yourself would.  I am to you what you are to the worker ant knowing only his toil.
    Anistas: Let’s go back to the question at hand Kern, how do you influence mortal life?
    Kern: Like the boy and ladybug analogy, sometimes he brings the food to the ladybug, sometimes he rips off a wing.  In either case, the reaction of the ladybug is curious. It fascinates me that the ladybug would sometimes scurry towards the presented food, and sometimes not.  It intrigues me that sometimes the ladybug is just as happy to walk, as to fly and sometimes is content to merely curl up and die.
    Anistas: So we are ladybugs, or was it ants?
    Kern: You are both ladybug and ant- is that not obvious? Some of your kind, by their curious actions, attract and hold my attention longer than others.
    Anistas:  Who of "my kind" holds your attention?
    Kern: The diversity of your kind is unlike any other species.  Take for example the Paladin, Perial Eclipston.  He considers not his own safety before the safety of others.  While I find this to be foolhardy - it is nonetheless intriguing. His dedication would seem to know no bounds. Yet, at the other hand, there is Lord Greven ilVec, a man of wicked persuasion, who would choose to donate of himself in repairing the armor of warriors.  These men, in and of themselves, conflict.  Now here is something else that I find intriguing - this entire concept of "karma".  I have seen the aura around mortals stating that they were "kind" or "glorious" and yet their actions portrayed selfishness and contempt for others. Yet there are those who are "dishonourable" or "evil" who put themselves at risk to aid their fellows.  This "karma" seems to be disproportionate at best and entirely skewed in some cases.
    Anistas: You seem to be a bit of a scholar Kern, having spent so much of your time studying us.  Tell me something of the Efreeti.
    Kern: Knowledge is power.  Enslavement of all mortals without first knowing all their droll quirks and base motivations would be an exercise in utter futility.  To truly utilize a resource to fullest extent, or overcome a powerful foe, complete comprehension is the yoke we must bear.
    Anistas: Kern, I do fully appreciate that knowledge is power, however I find myself asking you once again, in an effort to attain such knowledge, to tell me of the Efreet, your history, your particular culture.
    Kern: Knowing, as you do, the power that such knowledge would bring, you still expect me to tell you? Ha!
    Anistas: Kern, how many of your kind walk amongst us?
    Kern: At least one.
    Anistas: Well Kern, seeing that attaining any sort of information with respect to the Efreeti from you, is like extracting blood from stone, I will take my leave. Whereas our actions you consider trite, I find your vacuities tiresome.
    Kern: Were I to shed the vagueness of my speech and speak of details, those details would be beyond your comprehension and haunting in nature.
     

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 3:35 PM EDT by Anistas (Sonoma)

    Monk Michaels' Summary of the Events Regarding Jacob & Darkhen
    >>> Felucca Facet News <<<

    We received this summary of the events regarding Jacob and Darkhen, from Michael the Monk of the Spiritwood University:

    Hail dear friends all, 

    It is with some relief that I pen these words as we seem to have made some small progress with the events that have been foretold in that prophetic work known as the Tome of the Crimson Serpent. Before I report on these latest developments, allow me to summarise the story thus far for those among you who may not have been following events. 

    It was mid March that a Captain of the Royal Guards of Lord British, a fellow by the name of Sothe Willoughby, began to rally support for a gathering that was to take place on the 28th of March in the fortified city of Serpent’s Hold, headquarters of the Royal Order of the Silver Serpent. When the people of the many towns had gathered, Captain Willoughby told us of the recent recovery of an ancient book of Prophecy, the Tome of the Crimson Serpent, something that the gypsy fortune-teller Rilla had been seeing visions of for some time. The book was to be delivered to the scholars of the realm shortly, but as he spoke, a renegade guard called Otis came in to deliver a message to the good captain. The message was an assassin’s blade for he soon fell upon the unsuspecting officer and were it not for the intervention of the assembled crowd I fear my tale might have ended here. Otis the traitor was slain, but his vile act foreshadowed a most wicked trail of treachery that I fear we are still travelling upon my friends. As we went to collect the book, we were met with a veritable army of lizard men and other vile beast and it was a hard won prize. But in the end, the tome came into our hands and I was asked to take it to a place of safety. This I did, installing it on a sacred alter upon the roof of the Spiritwood University where all might read its pages but where none could remove it. 

    The passages within this ancient work related many of the old legends of the realm, principally those connected to a star-crossed trio known as the brothers Jacob and Darkhen and Annoura, the woman they both loved. Long ago they lived, and great was their Druidic power, but both brothers shared a love only one could ultimately know. Annoura. She chose at last Jacob, causing his rejected brother to descend into a pit of envy and wickedness that has since lead to any number of evils being visited upon this realm out of revenge born of a maddened mind. Darkhen immersed himself in the black arts and soon mastered them, unleashing terrible Daemonic powers under his cruel command. His actions caused the Lady Annoura to be imprisoned and ultimately transformed into a horrid orc-creature, as well as the perpetual torment of Jacob himself, whose heart was ripped out by an primeval being called Dareguard, who now also served Darkhen. 

    The Gypsy Folklorist called Shardisha came to study the book at the Spiritwood University and help us to unlock its treasures of wisdom. Using the secrets of the Tome of the Crimson Serpent, we were able to locate the place where the Lady Annoura was imprisoned, and to visit the shade of Jacob himself that haunted his own tomb in the pits of his own despair. Also we learned of the legendary ancient Wyrm called Anathema, a beast whose duel hearts held great arcane power. These we must take, by slaying the ancient Wyrm and using the heart, we could unweave the enchantments that held Annoura and Jacob in perpetual torment. To do so, we had to find the Words of Power that would activate the heart, and this we did after a monumental treasure hunt and battle against many of the most dreadful ancient members of the Drakonian race, most of whom we had previously assumed had perished long ago. All this and more we managed and at last Jacob and Annoura were free of their respective curses and reunited once again. 

    After recovering his strength, the newly restored Jacob visited the town of Deepwater, where he told the people of the secret location of the lair of his arch rival Darkhen! It seems a mysterious key was also handed over. I understand that the heroes went to this fell place and there discovered what appeared to be the very lair of that evil and twisted soul called Darkhen Irae. Within they found two books. One was clearly a copy of none other than the Tome of the Crimson Serpent itself, the other a new find apparently some sort of account of the Legions of the Noble Sphere, written by the hand of one called Circle leader Oriel. How old this work is none could say, but it contained some very strange passages relating to ancient times and distant battles. And Lo- the accursed name of Darkhen was writ therein. 

    But that is not all, for the assembled adventurers also stumbled upon the inner sanctum sanctorum of the dark one himself, his alchemical laboratory and the place of origin of his wicked “pets”, distorted red beasts that have plagued the realm for some time now. The source of these horrors was a book called Alchemical Solutions and Permutations, a precious find indeed!

    This nearly brings us up to date, for it was shortly thereafter that the Ancient Druid Jacob came again among we mortals, this time seeking a brave volunteer to carry a challenge on his behalf to his old nemesis Darkhen Irae himself! It seems that Jacob had recovered his strength sufficiently to deem the time come to take the battle to his archrival directly. And so the stage was set, Jacob and Darkhen were to meet in the fighting pit of Jhelom for a final showdown. And yet all knew that no honour resided within the wicked frame of Darkhen and so no duel would be fair. Jacob came among us and a plan was set to surround the battle pit with hidden allies and at a gesture from Jacob, to be given at the first signs of duplicity by his rival, these hearty souls would come forth to finish this evil once and for all. And thus they stood, face to face after so many long an tortured years, no doubt spitting insults and grave threats as only warring brothers can, although I could not hear for the crowd was vast and the distance great. But sound was not necessary for the signal to be sent, for no sooner had the mayhem of that great stand-off been unleashed when Jacob swung his arms high and we knew that treachery was a foot! The pit soon filled with the clashing forms of brave warriors and ghastly crimson balrons from the very pits of hell themselves- Darkhens most vile pets yet! Many fell and many more fled screaming from that quagmire of damnation, but, as with all such battles even the fiercest, at last the dust settled and an end came. Jacob stood there still, like a great timeless Oak Tree, withstanding all that nature’s fury can throw. And what of Darkhen? It seems he too lives on, having fled that hellish place, but he is weakened, for he has not the power nor the means to create more of his vile pets. 

    And so we come at last to the present moment. After the momentous events of last night, Jacob came before us and informed us that on this coming Sunday, the 6th of May at 9 CET, (8 UK time) he shall come to the Trammel campus of the Spiritwood University where he shall spend the evening studying the Tome of the Crimson Serpent and answering questions relating to it. Why you may ask? Because my friends, terrible though these events may have been thus far, all have been foretold within the ancient pages of that mighty Tome, and yet we are but part of the way through its secrets. The events that lie ahead as hinted at in the remaining pages are fit to set the blood to freeze within thy very veins! We must put our heads together friends and collectively study the remaining passages of the Tome. All are welcome to see it in the Trammel University tower, but I have chosen also to reproduce its passages in full here for ease of access.

    Remember, this Sunday the 6th of May Jacob comes to the Trammel campus of the Spiritwood University at 9 CET.

    To find the University, start at the Skara Brae docks right outside town. To get across to the main land, simply enter one of the small ferryboats there and say the word “Cross” to the ferryman. Once across on the mainland, go east on the road inland. Take the second road to your right (south, at a crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up in Spiritwood. The walk is short and the neighbourhood pleasant. From the end of the road, go across town and you will find the University Tower a short way beyond, in the clearing closest to the south-western corner of the great Hedge Maze of Sosaria. 
    For more information go to: 

    We welcome you to the Spiritwood University, a haven of learning for all.

    By my hand,
    Michael
    Chancellor of the Spiritwood University
    Humble Monk of the Virtues

    Attached to this report, a copy of the Tome of the Crimson Serpent

    Thank ye, Michael fer sharing yer information. I'm sure this will bring some light into these events.

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 3:16 PM EDT by Pad O'Lion (Europa)

    Martial Arts course begins at the Spiritwood University
    >>> Trammel Facet News <<<

    We received this announcement from Sims Roggran, Dean of Valor of the Spiritwood University:

    Beginning this, the week of 30th April, the first class of the Spiritwood University Martial Arts Course will commence. It is hoped by the staff of the Path of Valor that the syllabus structure of the course will serve as a model and example for the other Schools within the University to be able to base their own teaching on, so that some degree of universality may be reached in the effectiveness and manner of our noble institution's work. 

    The Martial Arts curriculum is divided into two streams: Practical and Philosophy Courses, taught by Professors Lady Mae and Sims Roggran respectively. Each course is further subdivided into three modules: Basic, Intermediate, and Practical, the lessons for which will be held on a successive weekly basis on three-week cycles (so, for example, in Week 1 of a new month there will be Basic Practical and Philosophy lessons, then in Week 2 there will be Intermediate Practical and Philosophy at different times). While attendance is open to anybody, students of the Martial Arts School are required to attend each lesson in order of difficulty in order to progress through the student ranks of the School to the title of Scholar. These ranks, and their requirements, are as follows: 

    Novice of Valor - Enrolment into the University 
    Journeyman of Valor - Attendance to Basic Practical and Philosophy 
    Expert of Valor - Attendance to Basic and Intermediate Practical and Philosophy 
    Adept of Valor - Attendance to Basic, Intermediate, and Advanced Practical and Philosophy 

    The Final Exam will take the form of a personal interview with both Professors in the fourth and final week of the month, in which candidates will be asked various questions based upon the course content that they have been taught in preceding weeks. Provided that candidates have attended all previous lessons and meet the Professors' approval in their answering of questions, they will be elevated to the final rank of Scholar, and graduation from the Student stage. 

    It should also be noted that to be eligible for each rank increase, students do not have to attend all the lessons in one particular month: they may spread their attendance across several "cycles" or "classes" of the course. Just so long as before taking the final exam they have attended ALL lessons. 

    Dates and times for the lessons of the first class of the Martial Arts Course will be as follows (all students should congregate in the main hall of the University campus on Trammel by the listed time): 

    BASIC PRACTICAL - Thursday 3rd May - 8pm GMT 
    BASIC PHILOSOPHY - Sunday 6th May - 8pm GMT 
    INTERMEDIATE PRACTICAL - Thursday 10th May - 8pm GMT 
    INTERMEDIATE PHILOSOPHY - Sunday 13th May - 8pm GMT 
    ADVANCED PRACTICAL - Thursday 24th May - 8pm GMT 
    ADVANCED PHILOSOPHY - Sunday 27th May - 8pm GMT 
    FINAL EXAM - Thursday 31st May - 8pm GMT 

    I hope to see many of you there! 

    Sims Roggran
    Professor of Valor
    Spiritwood University

    To find the University, start at the Skara Brae docks right outside town. To get across to the main land, simply enter one of the small ferryboats there and say the word “Cross” to the ferryman. Once across on the mainland, go east on the road inland. Take the second road to your right (south, at a crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up in Spiritwood. The walk is short and the neighbourhood pleasant. From the end of the road, go across town and you will find the University Tower a short way beyond, in the clearing closest to the south-western corner of the great Hedge Maze of Sosaria. 
    For more information go to: www.vuvu.com/university

    We welcome you to the Spiritwood University, a haven of learning for all.

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 10:57 AM EDT by Pad O'Lion (Europa)

    Lycaeum Academy Courses in May
    >>> Trammel Facet News <<<

    New courses at the Moonglow Lycaneum. Thank ye Yoldran fer the information:

    (Friday - May 4th:) Preparation for - and combat against - intelligent opponents (PvP combat):
    On 7pm BST (6pm GMT, 20:00 CET) Karadryhel will present his course "Preparation for - and combat against - intelligent opponents (PvP combat)". This lecture informs about how to prepare for battle and how to act against the variety of existing opponents. It might be especially useful when you plan to enter the faction wars.
    This course is held in the Lycaeum on Moonglow island in Trammel. 

    (Friday - May 11th:) Preparation for - and combat against - intelligent opponents (PvP combat):
    On 7pm BST (6pm GMT, 20:00 CET) Karadryhel will present his course "Preparation for - and combat against - intelligent opponents (PvP combat)". This lecture informs about how to prepare for battle and how to act against the variety of existing opponents. It might be especially useful when you plan to enter the faction wars.
    This course is held in the Lycaeum on Moonglow island in Trammel. 

    More information about the Academy as well as a class schedule calendar can be found on http://learn.at/lycaeumacademy. Please have a look at this calendar shortly before coming to the courses! Short term changes will be posted there.

    Hope to see ye there!
    Yoldran

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 10:53 AM EDT by Pad O'Lion (Europa)

    Rare Creatures Sighted At UOSS Tower - Newshounds Hard At Work!
    Are ye going to the chapel and ye gonna get married and ye wish for the wedding bells to ring hard and wide across the lands blessing the joyous occasion? Is your guild planning a special event and you wish to invite all Brittanians? Did ye happen to witness an occurrence so strange in the lands that ye believe the heavens have twisted? Do ye happen ta' know of a special Brittanian who has gone out of their way ta' help the cause or make life a little bit more enjoyable for all citizens? Would ye 'happen ta have a story idea to share?

    Well then, if you have answered, "YES!" to any of the aforementioned questions - contact your Sonoma Stratics Team and give them the scoop! After all, our best source of news is you!

    Poor Mintcup does not want to sit through another staff meeting while we play rock-paper-scissors and wait for news! Although, I am told next meeting we might get to play with a dice cup! Yippee!

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 10:38 AM EDT by Anistas (Sonoma)

    Reminder: Austin UO Players Lunch
    Thanks to Heather for the following reminder:
    Reminder: Austin UO Players Lunch

    Come join us Sunday, May 27th at 12noon in the Village Green of the Scarborough Faire at Waxahachie, Texas (near Dallas/Ft.Worth). UO Players from all over the country will gather to meet fellow players and members of the UO Live Team. There will be door prizes, a UO trivia contest and a costume contest. The Scarborough Faire is open for three days for Memorial Weekend to host the National Combat Joust Tournament, which is quite an event in itself.

    You can purchase your tickets online through Paypal. Send $30 per person to [email protected]. This includes discounted admission to the Faire (gate admission is normally $15.99), catered lunch in the Village Green, and a custom made nametag. Deadline for discount tickets is May 18th, so don't delay. Sign up today!

    For more information, please see the UO Lunch Website. Check the Guest List to see who else will be coming. Find a ride or a friend by using our message board. Sign up to receive updates in info through our email list. If you have other questions, email me directly, [email protected].

    Posted on Tuesday, May 1, 2001, 3:21 AM EDT by Joshua Rowan (CommunityNews)

    Patch 62 Released for UO3D
    The following was just sent out by Cynthe:
    The following notice was just added to FYI. However, there was initially a line that referred to various art modifications having been made in this patch. That line was just removed a few minutes ago, when I was informed that further QA time was going to be needed on those changes, and they were in fact not in this patch. My apologies for any confusion!
    We're happy to announce that we have eliminated several issues that had been impacting the performance of the Third Dawn client. This client patch will be released on April 30th at approximately 4:00 pm CDT, and will include:
    • Substantial memory leak fixes
    • Various crash bug fixes
    If you have any difficulty receiving this patch, please check the following:
    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.hitchhikers.net/antivirus/antivirus-dis.phtml.
    If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

    [ Comment on this article ]

    Posted on Tuesday, May 1, 2001, 3:19 AM EDT by Joshua Rowan (GeneralNews)