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June 2000

UOC Updated
Ultimately Overboard Comics has been updated with another comic. Webmaster Brax sent us the following note earlier today:

    After seven days (ACK!) I finally added comic #15
    Destination Deceit (Part 6). In this comic Xaji
    tracks down Funk Masta's lair in hopes of freeing
    Sivan and Inverse. Things get out of hand, however,
    when one of Funk Masta's thugs comments on Xaji's
    clothes. So come on down and check it out!

    -Brax

UOC Website: http://www.geocities.com/ultimatelyoverboardcomics/
Posted on Friday, June 30, 2000, 7:47 PM EDT by Casanova (CandidCoverage)

Isle of Avalon Move a Success!

It is with great pride that I announce the Isle of Avalon has now securely set foot in the new world.

The Village is located in the same location in both the Old and New World. The village is set surronding the bay near the Shrine of Justice. Various Inns and Merchant shops have already sprung up. The village is currently under the protection of the Guardians of Avalon who are working night and day to keep the village clear of the spawns.

A grand opening will be announced soon.


Lord Wolivere
Duke Isle of Avalon
Queens Guardian Guardians of Avalon

Thanks!

Posted on Friday, June 30, 2000, 5:53 PM EDT by Vladimir Taltos (Sonoma)

Catskills Test Available
The following was just posted to FYI on the UO.com website:

The Catskills housing test is now open on the Test Catskills shard. We are currently testing load-balancing mechanisms that will enable us to expedite the release of staged house placement. Testing server load requires a significant volume of players on the test shard and we hope you will take the opportunity to stop by and join us.

The testing period will begin at 6:00PM CDT and will progress through the housing phases on the following schedule:

6:00PM CDT - Phase One (castles only on Trammel)
7:00PM CDT - Phase Two (large houses and castles only on Trammel)
8:00PM CDT - Shard will be taken internal and backed up
approximately 10:00PM CDT - Phase Three (open housing, both facets)

Two hours from start of Phase Three, the shard will be taken internal and backed up.

Please note that this is an accelerated placement schedule for the test and does not reflect the pace at which housing will open on regular shards.

In the interest of allowing all testers to participate in house placement, all characters logging into the shard will find a tower deed, a two-story house deed, and a small two-story house deed placed in their backpacks.

We will be testing an alternate backup system during this test. We will not be actively backing up the shard during the first two test periods, but will bring the shard internal after the completion of Phase Two, and again after the completion of Phase Three. We will disconnect all players and complete a backups at those times. Our goal in this is to successfully obtain shard backups that represent the full scope of housing placed on the shard during the test periods.

As a reminder, we have several mechanisms in place on this shard that are designed to balance server load. These include:

  • Limited Spawn: We will be limiting the shard to only essential NPC spawns (such as stablemasters) and will delete all others prior to opening house placement.
  • Relocation: If a subserver becomes too crowded, we will ask players to relocate based on certain criteria. In the event that we are required to move players, we will be automatically relocating them to cities on Felucca and we will look at the following factors to determine which players may be moved:
    • If the player has no house deed
    • If the player has a house deed, but it is not appropriate to the current phase (for example, a small house deed during Phase 1 Castle placement)
    • If the player currently co-owns a house
    • If the player currently owns a house
    If all of the above players have been removed from Trammel subservers and the situation continues to remain critical, we will begin randomly selecting players for relocation to Felucca.

    In the event that we are forced to move players, the relocated players will be unable to recall or gate for a specified period of time. At this time, we have targeting 10 minutes, but that time period may change dependent on our test results.
  • Logout: Once a player has successfully placed a house, they will have 10 minutes to conclude house business before they will be automatically moved to a safe location in Felucca and logged out of the shard for a period of two hours.
Any player transferred to the Felucca shard will receive a moonstone allowing them to travel back to Trammel once they are able to return to the shard.

We encourage you to join us on the Catskills test shard this evening and look forward to seeing you there!

Posted on Friday, June 30, 2000, 12:40 PM EDT by Joshua Rowan (GeneralNews)

General Testing Updated
The following was just added to General Testing on the UO.com website:

The following updates and changes are currently in General Testing:

  • When looting a corpse that is stacked on top of one or more corpses, the loot from any "buried" corpses that belong to you will be included.
  • On Trammel, only the person who digs up a treasure chest, or members of his/her party, will be able to open the chest and remove treasure. Treasure chests recovered from treasure maps on Felucca will continue to be available to all players.
  • An issue causing players to become 'stuck' when picking up hay in Haven has been fixed.
  • Crossbows will no longer incorrectly use arrows on archery buttes, but will use bolts.
  • The protection spell will now provide greater protection at higher magery/evaluate intelligence/inscription skill levels.
  • Finger slips from being hit while healing will have less effect. The damage healed will now be based on you dexterity and healing skill. Previously, this value was based only on dexterity.
  • Veterinary skill gain rate will be corrected.
  • An error that lowered the tracking skill level required to effectively track other players and NPC humans will be corrected.
  • The mining interface will be updated to help increase server performance.
    • To mine, double-click your mining tool and target the area you wish to mine.
    • To dig for treasure, double-click your mining tool and target a treasure map. You may then target the area in which you wish to dig for treasure.
  • Single-clicking a treasure map will now tell you the facet to which the map pertains.
  • Weapons with the "ghouls touch" ability will now function correctly.
  • The frequency of wheat spawn on the Trammel facet will be lowered.
  • Summoned Elementals and Daemons will now be more in line with normal elementals and daemons.
  • New locations at which Nightmares spawn have been added to fix some of the "spawn blocking" issues.
  • It will now be possible to gain skill by stealing from grey, red, and monster targets.
  • Stealing has been fixed so that stealing specific items is now more difficult than "random" stealing.


Posted on Friday, June 30, 2000, 12:38 PM EDT by Joshua Rowan (GeneralNews)

Tar Valon is Back!
Hail citizens of Brittannia! Today I write to ask for your help. Many of thee may have heard word of the infamous city of Tar Valon. Founded over fifteen years ago (1997), Tar Valon has been thee opitomy of beauty for many who have laid their residence there. And a place to seek salvation for the many travelers that stayed at the five star inn of Tar Valon. And to the many that have shopped in the world renowned marked of Tar Valon. But five years ago something happened to the city. It fell over a few corrupt rebels who mongered for the power of the city. Twas the demise of the city. But friends, I bring good news. I have been given place of mayor of the city by the ever-aging Shakkar. Friends, do not worry, Shakkar is still in good health, but he does not have the desire to rebuild the city, and does not want to see his dream fall from the sky. Tis where my place comes in, and this is where I ask of your help. I will be holding a meeting Friday, June 30th at 8 PM CST, at the keep, for those who want part in rebuilding the city. We will meet at West Gate of Trinsic, Felucca and from there we shall go to the city. For additional information please feel free to ICQ me at: 41947148
Untill then,
Zebulun
Wow! Can't say I'm not surprised to hear this, but I wish ye luck Zebulun, it's nice to see life in the once great city of Tar Valon.
Posted on Friday, June 30, 2000, 11:08 AM EDT by Nephalia D'laine (GreatLakes)

Update on Grubl'Krak's Army & Call for Help!
Last night, the defense of the Gathered Spirits went with marginal success. Casualties were great, both from the orcish army and from the human defenders. It was naive of us to assume that the orcs would be relying on simple "two hedz" to lead their attack -- instead, our opposition was directed by three ettin warlords, some of the most terrifying beasts I've yet encountered in this world.

The efforts of the defenders were also setback by some human fighters who had apparent confusion over their targets, and began slaughtering their peers instead of the orcs. In spite of this, we did manage to force the orcs into a retreat, and recovered a set of instructions on one of the warlord's corpses. Though the book was later stolen, its contents were read and can be summarized as follows: "Bring me back my gold that was stolen from the fort. Kill the humans. Bring me all the ale. I am meeting with the Warlock tonight. Do not fail me. - Grubl'Krak"

As one of the ettin warlords managed to escape, this battle is far from over. The instructions also bring to light new questions. Who is the Warlock that Grubl'Krak refers to?

I don't like the sound of this one bit. The forces we fought last night were incredible, and if this Warlock can enhance their capacity for fighting... Things don't look good. Once again, I ask that defenders gather at the Gathered Spirits at 8:30pm PST this Thursday evening to deter the orcish army. Come prepared for a massive battle!

Posted on Friday, June 30, 2000, 9:54 AM EDT by Shesari Muramiad (Pacific)

Profiles Section Reopened at UO-Singles
This just in from Cupid Dragon:

Greetings,

Cupid Dragon here and I would like to announce the re-opening of the profiles section on UO-Singles. Still wishing to meet that special someone, or maybe find a guild that is recruiting? Orcs, do you want to find other orcs with the same interests and maybe find a new mate? Or perhaps you have a guild and you want to find players to join. Well now there is a site where you can do this. It is called UO Singles. This is a site for posting in character singles profiles , chatting, and other upcoming events to find the mate/partner/guildmember/orc of your dreams. Come visit us again.

Cupid Dragon
UO Singles

Posted on Friday, June 30, 2000, 3:45 AM EDT by Joshua Rowan (CommunityNews)

Golden Brew - Fare thee well Felucca; Hail Trammel
>>> Trammel Facet News <<<
When: Sunday July 2?
Time: 6:30pm PST.
Where: Starting at The Golden Brew Felucca, then moving to the Golden Brew in Trammel.
URL: http://come.to/goldenbrew

Join us as we say good-bye to The Golden Brew in Felucca and ring in a new era at the new Golden Brew in Trammel.

Eat, drink and join with friends as we remember the great times we've had together. One last horse race will be done at the Felucca Golden Brew; prize will be $20,000 gold.

Then we'll move the party via moonstones to Trammel to the new Golden Brew and start a whole new set of wonderful memories. The game there will be a treasure hunt. Bags will be hidden around the area. Each bag will contain an item worth a certain amount of gold. There will be one item worth more. For example a bag with dice in it might be worth 500 gold. That way everyone who finds a bag is a winner!

Hope to see all of our friends there!

-Ursula

Posted on Friday, June 30, 2000, 3:14 AM EDT by Ce'Nedra Willow (Baja)

The guantlet is being thrown...
This was also found on Sonoma Notepads, posted by Ibram Gaunt.
Please read the previous story for background on this event.

All those wishing to oppose this action should come at 8pm Pacific time on Saturday. My forces have a mission to accomplish and it would behoove all you wishing to oppose us to be there. We will be scouting the approaches to Skara Brae. I will not tell you our objectives as you would not know this IC. Bear in mind this wont be a set piece battle but rather a series of skirmishes.

Any guildmasters wishing to declare on me please ICQ me at 4160335.

This post is completely OOC.

Thanks Ibram!
Posted on Friday, June 30, 2000, 2:54 AM EDT by Vladimir Taltos (Sonoma)

In and Around Ironwood.

This was found on Sonoma Notepads posted by Storyline by Ibram:
Dust slowly rose from fields around Ironwood as a column of light cavalry slowly and efficiently patrolled the outskirts of town. A moderate summer breeze blew across the fields and orchards causing the black and violet banners and standards of the Arcadian 1st to flutter and snap. It had been a few weeks since the 1st's victory here. Soldiers and field engineers had spent the time between erecting palisades and digging defensive ditches. The outpost had been organized and a supply depot installed. All in all things were in good order and squared away.

Scout Sergeant Roac cinched the straps on his pack and made sure his gear was secure and ready. The dust caked on everything making it necessary for regular stripping and cleaning. He took a moment to wipe the sweat from his brow as he gathered up his bedroll and strapped it to the top of the pack.

The thunder of approaching hooves caused Roac to take notice. The Captain of the Scouts was approaching him, and Roac noticed, with a face set with determination and purpose. Roac stood, beating the dust from his stealth cloak. He squinted, watching her slow to a canter as she neared.

"Hail Sergeant, I trust you are well and ready.." said the Captain briskly. Her dark mane seemed somehow undisturbed by the hot dirty weather.

"Yes Captain, my scouts stand by awaiting orders." spoke Roac carefully.

"That's good to hear my man, for Major Raistlia came to me at dawn ordering us to send a detachment of scouts to assist Lt. Tynan and 1st Platoon in scouting the approaches to Skara Brae. She gave specific orders that your contingent is to accompany the Lieutenant and assist him in any way necessary." she said with a nod.

"Well, I can't say im eager to work with those ground pounders but we will do our best as always and without fail." stated Roac matter of factly.

"Excellent, the Major will brook no failure on this mission. You know your task now get to it Sergeant!" barked the Captain as she spun her horse around and trotted off.

Roac reached down and heaved the pack over his shoulder. Time to roust the scouts I suppose, thought Roac. He walked toward the edge of the tree line quickly and silently, ever mindful of what was around him. He quickly blended in as he entered the copse, little did anyone know but Roac had already deployed his Scouts forward near Skara Brae. He would merely have to wait for the Infantry to catch up.

Roac grinned to himself, personal initiative had its advantages at times.

Thanks!
Posted on Friday, June 30, 2000, 2:19 AM EDT by Vladimir Taltos (Sonoma)

2 on 2 Tournament #2
As you may have read here last week, King King of Skara Brae will be holding weekly tournaments. Meet up this Saturday night at 10:30(est) on the Skara Brae docks. This week the tournament will not be held in the ranger hall. After you are registered, you'll be gated to the arena. This will be, as last week was supposed to be, a 2 on 2 double elimination tournament.

The prizes are to be the same as what last week was supposed to be :

First place will get :

  • 2 Suits of GM Valorite Plate Armor(1 for each team member)
  • 2 GHeal Kegs(1 for each team members)
  • A variety of house add ons(perfect since housing is just coming in)
  • Plus some sort of magical weapons(could be a power/vanq for each)

Second place will get :

  • 2 Full GM Shadow Iron Plate Suits(1 for each member)
  • 2 Greater Strength Kegs(1 for each member)
  • Second dibs on house add ons
  • Second dibs on magical weapons

The rules are as follows :

  • No Leaving The Ring
  • No Greater Explosion Potions
  • No Precasting/Predrinking (before the match)
  • No Magic Armor/Weapons/Items
  • No horses and/or Pets
  • No summoning spells, including Energy Vortex and Blade Spirits
  • No Looting
  • All Fighters Must Be Grey Before The Match Begins
  • The match will start when the ref says BEGIN

This looks like it will be a lot of fun. King Kong has promised me he'll be there. And everyone needs to remember to bring the 1k(per team) registration fee. Most teams are bringing 500 gold per member. Have fun everyeone, I hope to see you there!

Posted on Friday, June 30, 2000, 2:16 AM EDT by Michael Meyers (LakeSuperior)

The Arrival
This post was found on Sonoma Notepads by "Storyline Post"
A large ship, looms on the horizon directly in front of the rising full moon. Though little detail of the ship can be made out, it is obvious that she has seen hard times. Her sails tattered and barely able to keep the ship moving, she quietly slips through the water on her way east of Britain and Vesper. Although it had appeared that she missed the mainland, her captain knew better.

Above deck upon the ship, only a few people are visible. Below decks, an eerie purple glow shines through the cracks on her hull.

Silently, she continues.

As the moon rises past her, you notice the glow fade into nothing, as if it had only been there while the moon lit the boat.

Shortly after you lose sight of here against the dark clouds that tell of a storm.

**************************

Continuing on her way, the ship slips silently past the Nu'jelm unnoticed by any except a few who can do nothing but watch. She silently slips past even their vision into the night sky.

She continues on her way until an island looms on the horizon. It's bright white is visible even in the darkness. An island of Ice.

Quietly pulling up beside a low cliff, she is met by 2 dark figures on horses. They quietly secure her in her place, and her crew disembarks. Among them, a short figure covered in a long black robe. This figure looks up at one of those 2 on horses and speaks.

"It has been a long time old friend."

"Too long. Come. We will get you some warmer clothing. The weather here can turn bitter at any moment."

"Aye. And who is your friend here?"

"Do not concern yourself with such things right now. We must get your crew hidden and the boat out of sight. The Arcadian First knows of your impending arrival."

The short figure turns to the ship. "All hands disembark now! Leave nothing aboard!"

With a hurried pace, the crew of the ship move everything to shore and just as the last one has left the ship, the ship disappears in a sparkling cloud. A small model of the ship has appeared in the hands of the short figure. "I'm afraid this boat will never sail again. Minax's minions did a great amount of damage to it as we left. I'm almost amazed we made it here."

"Bah, there is nothing to be amazed at. You're a better mage than you give yourself credit for."

"Mayhaps you are right old friend. Shall we go see what you have in the way of hospitality for us?"

"Yes. It's not far, you can see it just over that hill."

And with that, the short figure, the two on horses and the rest of the crew make their way to a house on the Island of Ice.

Thanks!
Posted on Friday, June 30, 2000, 1:51 AM EDT by Vladimir Taltos (Sonoma)

A Call For Bards & StoryTellers.
Opening night for the new romantic restaurant, the Dragon Roast, will be on Friday night, July 14, from 7:00 to 10:00 pm PST. It will be an evening of fine dining for everyone in attendance.

The final pieces are falling into place. The restaurant will be open every Friday night from then on. If you would like to be employed at the restaurant or act as an entertainer on opening night or any further evening, please contact me as soon as possible at [email protected].

Reservation slots are filling up fast, so get your requests for a seat in soon. Reservation requests are to be made to [email protected].

Thanks!
Posted on Friday, June 30, 2000, 1:23 AM EDT by Vladimir Taltos (Sonoma)

Artifact Expedition to be Leaving Soon
*Puts pen to scroll *

As we gathered at my home in Britain, we awaited word from the merchant Varcos. It is he who knew the identity of the one who purchased Grugnub's helm at auction not a fortnight before. Our wait was brief, and the identity of the buyer was a man known as Zhukov the Mad, a mage of the Lycaeum who had gone into a self-imposed exile in the depths of the hedge maze.

We set off to Zhukov's home in the hopes that we could convince him to give us the helm, knowing well that Yar would not be far behind. At Zhukov's home we were greeted by his familiar, a large sand golem, who posed to us a number of riddles before granting us audience with his master. Zhukov did indeed possess the helm, and knew much about it's lore. We gathered round as he told us his tale.

Many years ago, a particularly nasty demon named K'dor'nac ravaged the lands, and was eventually imprisoned in a bottle by the mages of Moonglow. This bottle was later moved to the Lycaeum, where it remains to this day.

Now although largely powerless, K'dor'nac was able to project out from his prison and manifest himself. It was one of these manifestations that told the orc chief Grugnub how to craft his artifacts of power in return for the orc's aid in freeing him from his prison.

The orcs worked day and night to gather the materials for the artifacts (a tunic, a helm, and an axe), and the most clever orc mages cat the enchantments upon them. Unfortunately for Grugnub, the orc mages were not able to make them to the exact specifications, and their power was greatly diminished. As a result, Grugnub's attack against the humans and his attempt to free K'dor'nac failed. The artifacts were scavenged by the more powerful orc lords, and eventually scattered and lost.

As he finished his story, Yar appeared, bringing with him a fierce party of orcs, hell hounds, and summoned elementals. A fierce battle ensued, and although we were able to defeat the assaulting forces, Yar once again managed to escape our clutches.

Grateful for the saving of his life, Zhukov handed the helm over to us so that it might be kept in the safety of the Lycaeum. He also offered to forward his notes on the artifacts to my home in Britain, where we will meet again this Friday at 8PM o'the clock PST to see what secrets they contain, and with luck track down the final missing artifact of Grugnub.

If any brave adventurers wish to help us, we will gather at my home at the appointed time. It is located due north of the Cavalry guild in the city of Britain on the Felucca facet.

Thank thee!

-Robyn ap Mir

Thanks Robyn, we'll have to do lunch!
Posted on Friday, June 30, 2000, 1:21 AM EDT by Vladimir Taltos (Sonoma)

People in Profile Portrait
I must admit, I've been pleasantly surprised with how well received the People in Profile articles have been. I recently was sent in some mail pertaining to the artcle I just wrote on Jewel Luen. This was different than what I usually get, as this was an offer to do something for the article itself.

Kaisou wrote me wanting to do sketches of the profiled person. Because of the way I do these articles, contacting him ahead of time would not be very practical, but instead I will do the article as I've always done, then later when he sends it to me, edit in the link for where his sketch is.

In addition, to be fair, if you do portraits and sketches as well of UO characters, and would like to do the same, I will include your links as well. You must have them hosted somewhere on your own, and then send me the url.

But this time, as it was Kaisou's idea, he gets sole posting for Jewel.

Jewel Luen

I want to thank Kaisou for sending this to us, I love to see people getting involved in so many different ways! Jewel, I hope you like your portrait.

NOTE: Since this picture is having trouble loading here is a link directly to it. http://members.tripod.com/kaisou/images/aJewel.jpg

Posted on Friday, June 30, 2000, 1:08 AM EDT by Obsidion (Catskills)

Catskills Housing Test Tonight
This was found on the UO Home Page under the FYI area. Please read this carefully and if at all possible, participate in the test.

Catskills Pre-Test Announcement Jun 28 2000 5:34PM CST (GMT -06:00)

On Thursday, June 29th, at 6:00PM CDT, over a five hour period, we will be conducting a housing test of the Catskills shard. We will be restoring a recent backup of the Catskills shard to a test shard prepared with our load balancing mechanisms for staged house placement. We would like to invite all interested players to join us in participating in this test.

The testing period will begin at 6:00PM CDT and will progress through the housing phases on the following schedule:

6:00PM CDT - Phase One (castles only on Trammel)
7:00PM CDT - Phase Two (large houses and castles only on Trammel)
8:00PM CDT - Shard will be taken internal and backed up
approximately 10:00PM CDT - Phase Three (open housing, both facets)
Two hours from start of Phase Three, the shard will be taken internal and backed up.

Please note that this is an accelerated placement schedule for the test and does not reflect the pace at which housing will open on regular shards.

In the interest of allowing all testers to participate in house placement, all characters logging into the shard will find a tower deed, a two-story house deed, and a small two-story house deed placed in their backpacks.

We will be testing an alternate backup system during this test. We will not be actively backing up the shard during the first two test periods, but will bring the shard internal after the completion of Phase Two, and again after the completion of Phase Three. We will disconnect all players and complete a backups at those times. Our goal in this is to successfully obtain shard backups that represent the full scope of housing placed on the shard during the test periods.

Having a significant population on the shard during this test is crucial to preparing the mechanics that will allow us to open houses. Quite simply, we cannot create the testing atmosphere we need without your assistance. So please take the time to log in and attempt to place a house on Trammel at some point during the evening.

During the test, we will be monitoring and logging information on all shard systems closely for use in fine-tuning the load balancing mechanics. We will be extremely satisfied if everything runs smoothly during the test, but it is important to note that in the event that the test shard becomes unstable and must be shut down, we will still learn valuable information that could not be garnered otherwise. Regardless of whether the shard remains stable or not, any outcome will be useful, as the information gained will bring us closer to the release of staged housing.

It is a simple fact that there is not enough housing for everyone in Ultima Online to own his or her own home. This a part of the basic game design and it is not something that will change in the near future. Once we resolve the load-balancing issues, the addition of space for over 80,000 houses (at approximately 4,000 per shard) on the Trammel facet, will bring us to a total of over 150,000 houses available across all UO shards. However, a subset of these homes are owned by single accounts, dating before the single house per shard ruling. Additionally, some players own multiple houses across multiple shards. There are simply not as many houses as players in Ultima Online, and some players will likely be unable to place because of connection difficulties, schedule conflicts, player limits on the shards, or sheer luck. Our goal is to provide fair opportunity within the limits of our systems, but there will always remain factors that are beyond our control.

Once again, we hope you will take the opportunity to join us on the Catskills test shard on Thursday evening. We look forward to seeing you there!

Thanks in advance to all testing this. Remember to get the best test we need to have as many as possible.
Posted on Friday, June 30, 2000, 12:00 AM EDT by Obsidion (Catskills)

Questing
My dear readers,

Many of you have been writing in asking about quests in Napa Valley and how you can be a part of them. Some of you seem to think that Napa is 'dead'. I would like to assure you that there are many people behind the scenes volunteering their time to create events for you, the player.

When I make posts regarding pirates, bandits, or evil orcs that's sort of a mini-quest. Specific to Napa Valley.

Very often guilds will create their own quests that are not OSI sanctioned, but can be a lot of fun depending on how much you 'get into it'. Your guild master can start a story plot and use various other characters to facilitate certain events. Elsewhere on Stratics I believe Xena Dragon has posted storylines she and her guild has participated in.

We used to have a large community of role players which have sort of fell by the wayside. That coupled with lack of housing on Trammel has sort of kinked up the process.

The best way for you to seek out a quest is to visit the towns & guilds that are mentioned at Stratics: Paws, Grimoire, Shannara & the bards at the Red Eye Tavern. Get to know the people there. They are your best conduit into finding out about events in Napa.

I have a few roleplayers web sites you can visit: Napa Valley Player DevTeam & Napa Valley Roleplayers

Posted on Thursday, June 29, 2000, 2:24 PM EDT by Pelle Svanslos (NapaValley)

Felucca Housing Ban to be Lifted?
>>> Felucca Facet News <<<Hail All!

For several months now, Lord British has banned new housing on Felucca. This ban is scheduled to be lifted on Saturday Morning, July 1, after the strange dream-time that our King refers to as the "back-up period." There is no word yet on when Lord British will allow new houses to be built on Trammel.

This information is based on a report filed by Joshua Rowen, UOSS General News Reporter. He found the information in the FYI section of www.uo.com.

Go with the Virtues!

Posted on Thursday, June 29, 2000, 11:24 AM EDT by Rock (Drachenfels)

Seeking Tales of Britannian Cities: Moonglow and Delucia
The following was just posted to FYI on the UO.com website:

Seeking Tales of Britannian Cities: Moonglow and Delucia

We're doing things a bit differently this week and giving you two Spotlight topics to write about: Moonglow and Delucia.

On the northern side of Verity Isle lies the city of Moonglow, traditional home to the scholars of Britannia. A quiet community surrounded by fauna of all shapes and sizes, Moonglow is well-known as home of the famed Lycaeum, as well as the Britannia Royal Zoo. The Moonglow cemetery, just outside town, has long been the rumored haunt of a variety of undead fiends.

Menaced from the north by liches, skeletal knights, and other nefarious undead, Delucia's towering log walls offer a small measure of protection against the dangers of the Lost Lands. Located in the far southern reaches of this frontier territory, Delucia is home to many a wandering craftsman or adventurer, looking for a safe haven from the threats of the nearby Ophidian and Terathan forces.

Tell us a story about your experiences in the city of either Moonglow or Delucia. Do you spend your time studying ancient scrolls of knowledge in the Lycaeum? Or perhaps you prefer to fight your battles with a blade of steel, venturing forth into the wilds of the Lost Lands to seek fame and fortune.

Send an e-mail to [email protected] by Friday, June 30th, and tell us a story of your experiences in Moonglow or Delucia. Please be sure your story falls between 500-1000 words, and include "Moonglow" or "Delucia" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

Posted on Thursday, June 29, 2000, 8:08 AM EDT by Joshua Rowan (GeneralNews)

Pacific Test Shard
The following was just posted to FYI on the UO.com website:

Pacific Test Shard

We will be restoring a recent game backup of the Pacific shard to a test shard later this evening and urge Pacific players to drop by and help out with testing. The test shard contains work-in-progress on our load balancing solution, and thus the higher the test shard population, the better we can test these systems. The shard will be opened to Phase Three (all house types, Felucca and Trammel) house placement.

We look forward to seeing you on the test shard!

Posted on Thursday, June 29, 2000, 8:05 AM EDT by Joshua Rowan (GeneralNews)

Catskills Pre-Test Announcement
The following was just posted to FYI on the UO.com website. (Sorry, kind of long!):

Catskills Pre-Test Announcement

On Thursday, June 29th, at 6:00PM CDT, over a five hour period, we will be conducting a housing test of the Catskills shard. We will be restoring a recent backup of the Catskills shard to a test shard prepared with our load balancing mechanisms for staged house placement. We would like to invite all interested players to join us in participating in this test.

The testing period will begin at 6:00PM CDT and will progress through the housing phases on the following schedule:

6:00PM CDT - Phase One (castles only on Trammel)
7:00PM CDT - Phase Two (large houses and castles only on Trammel)
8:00PM CDT - Shard will be taken internal and backed up
approximately 10:00PM CDT - Phase Three (open housing, both facets) Two hours from start of Phase Three, the shard will be taken internal and backed up.

Please note that this is an accelerated placement schedule for the test and does not reflect the pace at which housing will open on regular shards.

In the interest of allowing all testers to participate in house placement, all characters logging into the shard will find a tower deed, a two-story house deed, and a small two-story house deed placed in their backpacks.

We will be testing an alternate backup system during this test. We will not be actively backing up the shard during the first two test periods, but will bring the shard internal after the completion of Phase Two, and again after the completion of Phase Three. We will disconnect all players and complete a backups at those times. Our goal in this is to successfully obtain shard backups that represent the full scope of housing placed on the shard during the test periods.

Having a significant population on the shard during this test is crucial to preparing the mechanics that will allow us to open houses. Quite simply, we cannot create the testing atmosphere we need without your assistance. So please take the time to log in and attempt to place a house on Trammel at some point during the evening.

During the test, we will be monitoring and logging information on all shard systems closely for use in fine-tuning the load balancing mechanics. We will be extremely satisfied if everything runs smoothly during the test, but it is important to note that in the event that the test shard becomes unstable and must be shut down, we will still learn valuable information that could not be garnered otherwise. Regardless of whether the shard remains stable or not, any outcome will be useful, as the information gained will bring us closer to the release of staged housing.

It is a simple fact that there is not enough housing for everyone in Ultima Online to own his or her own home. This a part of the basic game design and it is not something that will change in the near future. Once we resolve the load-balancing issues, the addition of space for over 80,000 houses (at approximately 4,000 per shard) on the Trammel facet, will bring us to a total of over 150,000 houses available across all UO shards. However, a subset of these homes are owned by single accounts, dating before the single house per shard ruling. Additionally, some players own multiple houses across multiple shards. There are simply not as many houses as players in Ultima Online, and some players will likely be unable to place because of connection difficulties, schedule conflicts, player limits on the shards, or sheer luck. Our goal is to provide fair opportunity within the limits of our systems, but there will always remain factors that are beyond our control.

Once again, we hope you will take the opportunity to join us on the Catskills test shard on Thursday evening. We look forward to seeing you there!

Posted on Thursday, June 29, 2000, 8:01 AM EDT by Joshua Rowan (GeneralNews)

PotionCalc: a UO tool for alchemists.
I've just put the final touches on a small stand alone utility called PotionCalc (the program formerly know as The Alculator). It's designed to give alchemists information on their cost and success at the potions they attempt.

You can find it in the UOSS Alchemy & Poisoning Guide or jump directly to the PotionCalc page by clicking here. Everyone else has a stand alone UO Tool, why not alchemists?

Posted on Thursday, June 29, 2000, 5:38 AM EDT by Sie Ming (GeneralNews)

Fine Dining at the Dragon Roast.
We are pleased to announce the new name of our wonderful restaurant on the roof of the House of Dragon Tower. We will be open on Friday nights beginning on July 16th. We will be open from 7:00-10:00pm PST on opening night and will reduce down to two hours per week beyond that.

Special guests are being invited and reservations are already flowing in, so if you want a table on this exciting evening, please contact us soon. Reservations should be sent to [email protected]. If you have already sent me a reservation, don't worry, it has been forwarded for you.

Also, I would like to send a call out to the fine breweries and wineries of the land. I know multiple special blends exist and I would like to purchase them in bulk. If you have such a blend please contact me at [email protected].

Employment Opportunities at the Dragon Roast.

Sydney, of the House of Dragon, is looking to employ a number of people to work full-time at the the restaurant. This is exciting time for us, being in our early stages.

We are looking for:
Chefs
Servers
Matre-des
Entertainers

All positions will be paid positions. Servers and entertainers will receive tips, and on rare occasions, so will the chef. For the chef position a certain level of skill is required. NO formal skill is required for the other positions, only a positive attitude and a certain level of reliability.

If interested, please contact me at [email protected].

Thanks!
Posted on Thursday, June 29, 2000, 4:56 AM EDT by Vladimir Taltos (Sonoma)

Unnamed City to be Started
The city is 2 screens north of the X-Roads in trammel. There will be live waiters, cooks, managers, supervisors and so on. There will be a reservation ICQ number for everyone to have. I am going to hold banquets, wedding receptions, guild meetings, anything that comes to mind of the uo community.
There will be a live bar with a bartender serving you anything uo has to offer. I am working on getting my neighbors to join me in this city, C'mon people lets blow oasis out of its own water!!!! And if I really like the name made up for this city, instead of 10k..20k will be awarded! So come join us in celebration. Thanks again,

Mad Cow
ICQ: 14513595

Thanks!
Posted on Thursday, June 29, 2000, 4:55 AM EDT by Vladimir Taltos (Sonoma)

Highway Robbery!
For those of you taken to roam the countryside I have a dire warning. There have been multiple reports that brigands are accosting citizens and demanding money. I’m told that if you hand over your valuables in a timely fashion they let you go. Any delays, however, result in the loss of life. The corpses littering our highways prove that.

There seems to be one common hooligan leading this motley crew. I have no specifics on this bandit as of now. So, please, if you plan on traveling from Britannia beware of strangers.

Posted on Thursday, June 29, 2000, 3:27 AM EDT by Pelle Svanslos (NapaValley)

Summer Frolic Au Naturale!
I think that the Sandlewood Inn is looking to help out with the UO Nudes section of Redlowwinski's Web Site. Or maybe not. Another interesting event held by the folks over at Sandlewood.
The Sandlewood Box proudly presents the first annual Sandlewood Summer Frolic Au Naturale. Clothing is strictly optional!! Events will include nude steer wrestling, and as always, free food and drink! Grab your date, shed your clothes, and join us!

When: Friday, June 30 at 9:00 p.m. by the Central Sky
Where: The Sandlewood Box Tavern. Runes are available at the Musuem of Memories, RD's Auction Tower, Cove Merchants Guild, and Krista's Ranger Station. Please e-mail if additional directions are needed.

-Ilkoryne, Sandlewood Events Coordinator
Posted on Thursday, June 29, 2000, 3:06 AM EDT by Nephalia D'laine (GreatLakes)

Client Patch 2.0.0e
The following was just posted to FYI on the UO.com website:

Client Patch 2.0.0e

We have released a client patch to address certain issues with book-related crashes, status bar-related crashes, and other crash situations.

If you have any difficulty receiving this patch, please check the following:

  • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
  • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
  • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.hitchhikers.net/antivirus/antivirus-dis.phtml.

    If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

Posted on Thursday, June 29, 2000, 12:28 AM EDT by Joshua Rowan (GeneralNews)

Better Homes and Castles Contest
Ug Hummies!

You'll be surprised to learn that uruks like myself have a keen interest in interior design. This is why I was thrilled to receive the following pigeon-born message:

"In keeping with the spirit of the new housing placements, The Enclave of Mages announces our own version of a 'Better Homes and Castles' contest for residents of Legends. To enter, you merely have to spiffy up your abode and notify an Enclave member that you wish to have your home considered in the judging. Awards will be given to the best entries in the following categories:
  • Castles, towers and lg. keeps
  • 2 story dwellings and lg. patios;
  • Small houses.
  • Most outrageous example of interior decorating.

"Prizes will be awarded as follows:

  • Castles, towers, keeps: 20k
  • 2 stories, lg. patios: 15k
  • Small houses: 10k
  • Most outrageous 10k
  • "The judging will take place on July 10th, beginning at 2pm central standard time, and yes, you must be present to win. Our panel of judges will consist of independent dignitaries from across the realm. (Judges and their spouses/concubines/consorts are not eligible for prizes.)

    "If you have questions, contact the Enclave, or speak to Uncle Dullblade or Cyn, the Extremelly ILL.

    "FYI: The Enclave is NOT a guild, but rather a community service orgainzation."

    Now, I'm not judging the contest, but my uruk sense of aethetics is easy to please. I like public houses with unsecure chests and large piles of unlocked down gold. If you have such a house, let me know, and I will be sure to check it out when you're not home.

    Praise Minax!

    Posted on Wednesday, June 28, 2000, 8:58 PM EDT by Ithunk (LegendsAOL)

    United Guilds Invade Warlords' Town
    Ug Hummies!

    The implementation of housing and guilds has lived up to my wildest dreams; you hummies are slaughtering each other left and right in a manner approved of by your leaders. Observe this report from Janus:

    "I have a tale about a siege lead by three guilds against World Domination Inc that happened on the 27th of this month at 1am.

    "My tale starts off while I was doing an errand between towns and came across Bill Collector along my way. In great admiration to my report on the Fight Tournament, he asked me to do a report on a siege against the infamous guild WDI. Recalling prior wars in the back of my mind and the bodies littered with gold and other goodies, I gleefully accepted.

    "We met up with two other guilds on horseback (sadly I was walking whilst the rest were on horses) and then traveled to the swamps that lay east of Britain. There, the leaders of each party took out a moonstone, opening a portal to Felucca. I winced when I saw the facet gates open, and quickly armed myself knowing of the horrors rumored to lie there in the twisted realm.

    "Just as I feared, as soon as we arrived, monsters appeared from every direction. Some of the guildsmen quickly drew their weapons and charged at the oncoming opponents, whilst others begged the remaining few adventurers, including myself, to quickly head down the trail. So, with blind fury, we ran. We ran knocking anything down in our path. The creatures behind us were quickly slaughtered by the brave guildsmen who remained.

    "After some time, we arrived at our destination; a small village with two towers that looked to be a remnant of a ghost town, for I saw nary a creature stirring at all. The leaders told the party to split up and search for any WDI guild members. Bill Collector, a few others, and myself walked to the eastern portion of town and stumbled across a candle-lit log cabin.

    "With great curiosity, one of the people in our party went inside the house. We heard a yell and the party member appeared outside the house. Kendarick, a member of WDI, stepped into the doorway, and shut the door. The banned party member spoke up, nearly laughing, 'He intends to guard his place by banning out the invaders.'

    "Striker Phrost gave a wild grin and rode his horse up to the cabin, opening the door. In doing so, he too was banned, but this gave the archer enough time to let loose an arrow at the opposing guild. There was a yelp inside and a scurrying of footsteps. After some time, there was silence inside the cabin. One of the people in our party said that maybe they recalled away to safety from their home. My curiosity overwhelmed me and I stepped into the cabin. It was empty all around, like no one had lived there for ages. I decided to climb upstairs and inspect the second floor. Outside, I heard my name called, and I turned around to meet Kendarick's executioner's ax as it sliced though my frail body. I cursed to myself, knowing that as a reporter, it was my mistake to wear warrior garb in a battle. My spirit drifted outside, where the party stood impatiently to learn what was happening. To their surprise, they saw my ghost, and became extremely angered. Striker Phrost, firing arrows through windows, told me to head west where a party member could heal me safely.

    "I drifted to the western tower, where members were fighting Warlord Rod in his home. The WDI guildsmen fought back as best they could by hiding inside their homes and using every mean necessary to defend them. Right as the party's healer was resurrecting me, I caught notice of a bottle of greater explosion being hurled in my direction. I had just enough time to scream 'EEK!' before I died again. Sometime later, after my third resurrection, I heard a scream come forth from the castle; it was Warlord Rod's dying breath.

    "In the end Surge and Legolas, along with Striker Phrost, killed Warlord Rod with arrows. Surge laughed above the cheers of the guildsmen and stated that this would not be the last time. And with that, the 3 guilds KoS, PaC, and -N- took to their horses and strode off. As we were leaving, I looked behind to see the rest of the WDI guild show up to find the spirit of Warlord Rod wandering about the castle.

    "Forgive me for the length of this tale is truly, well lengthy, but it was as accurate as the real thing."

    Alas, it seems as if publicity equals enemies for the colorful Warlords. I would be curious to read their take on this invasion of their sleepy town.

    Praise Minax!

    Posted on Wednesday, June 28, 2000, 7:43 PM EDT by Ithunk (LegendsAOL)

    Town of Valor Founded
    Ug Hummies!

    Thorvin, Lord General of the Order of Might, recently sent me a decent sized chicken with the following message attached:

    "I would like to announce the founding of the town of Valor.

    "Resting just north of Trinsic, around the bay, we truly hope to establish an enjoyable and interactive environment for all citizens. My fellow founders and I have been very picky in our recruiting, to ensure only those of complete honor, therefor all of Britannia's citizens, especially those new to our country, can always find a helping hand in Valor.

    "Though still in the very early stages, we hope to be up and fully functioning within the week. We would really like to spread the word of our existence, and to draw fellow adventurers to our town. As we become better known, we, as a town and a guild, hope to employ many of the ideas we have for tournaments, quests, games, and other unique events.

    "We will soon begin marking many runes to hand to any that are interested so that we can expand the Town."

    I am always excited to hear about the formation of a new town, as it offers me the opportunity to hide in new public buildings and jump out at people, ideally when they are carrying rare and breakable items. Ah, the simple pleasures.

    Praise Minax!

    Posted on Wednesday, June 28, 2000, 7:39 PM EDT by Ithunk (LegendsAOL)

    Best Dressed Contest!
    The Farland Clan Will be holding a Best Dressed & Worst Rags contest for all to enter Saturday July 1st. sign in will start at 7:00pm CST and the event will start at 7:45pm. This event will be held at the Tower of Dreams in Felucca which located just past the crossroads right off the road, look for the ankh sign on the tower. There will also be escorts at Britian & Minoc banks to aide with your transportation needs.

    Rules
    • No armor
    • The only leather can be footwear
    • 50,000 gold to the winners in each class and other prizes as well
    Hope to see you all there and make sure to wear your best or worst.

    - Job Farland (Master Explorer)
    Posted on Wednesday, June 28, 2000, 3:44 PM EDT by Nephalia D'laine (GreatLakes)

    Litha Festival a Blast!
    Redlowwinskit sent us this a few days ago, and due to a small error on my part, it wasn't posted. Sorry Red, and thanks for re-submitting!
    I had the pleasure of attending the Litha festival at Krista's Ranger Station, and I must say it was the most fun I've had in a long time. While all festivals I've had the pleasure of attending have been a blast (Dancing naked women? Yeah! Beltane!), this one was especially great as it was virtually a player reunion. Seemed every step I took I ran into another old face I had not seen in months. Colban, the cook of Kazola's tavern was there, Lord Greenwood, Attichuki(sorry if I spell your name wrong, Atti ;), Kaelyn and Red Devil, Mythra and a wide range of others. The festival included a hand fasting, a scavenger hunt run by Elwynn, and remembering the fun of Beltane, a few people stripped and ran around naked anyway. After a few hours, those of us who remained were invited over to Heather's for a dip in her hot tub. I have a couple pictures of that, but you can't see them! hah. They show me nude *gag*. I wouldn't want to make any of you ill. If you've yet to attend one of these festivals, don't fret, the next one is the Lammas festival, coming up in August.

    -Redlowwinski
    Posted on Wednesday, June 28, 2000, 3:37 PM EDT by Nephalia D'laine (GreatLakes)

    Shard S.O.L. Comics - 3 New Comics
    This just in from Dean at Shard S.O.L.:

    I just added 3 new cartoons and a new cast member on Shard S.O.L. Come check it out! You wont regret it :)

    Dean

    http://shardsol.cjb.net

    Posted on Wednesday, June 28, 2000, 1:22 PM EDT by Joshua Rowan (CandidCoverage)

    Ultimately Overboard Comics - #13
    This just in from Brax at UOC:
    I added comic #13 Destination Deceit (Part Five) to Ultimately Overboard Comics. I should add #14 soon too.

    -Brax
    Sitemasta of UOC
    http://www.geocities.com/ultimatelyoverboardcomics

    Posted on Wednesday, June 28, 2000, 1:14 PM EDT by Joshua Rowan (CandidCoverage)

    The Guardians of the Grail Part 2
    Another chapter by Kuszynski the Dreamer:

    Part Two - The Grail

    Matrium knew of the Holy Grail .

    "The shards are ruled by many Gods , he explained , and yet , when men die , there are but two places for their souls to end , Heaven or Hell. Rather than follow each mans everyday existance to determine how he spent his life , the Gods created the Holy Grail and stored within it the information that would determine the final destination of the dead mans soul ; the bliss of Heaven for the good , or the fires of Hell for the evil. Upon death , each person must touch the Holy Grail and then his deeds are revealed and the final destination for his soul is determined. Simple and easy for the Gods."
    " So the dreamer dreams of the Holy Grail , what is the big deal?" asked Blacklassie.

    Thanks, more chapters to come.

    Posted on Wednesday, June 28, 2000, 12:51 PM EDT by Jacob (Baja)

    Swissie Interviews LadyMOI about Housing
    Swissie from UONewbie recently took the time to send LadyMOI, Producer of UO, some questions about the recent issues with House Placement. Here are the questions and what she had to say about them:

    1. Why are Great Lakes, Baja and Napa not getting reverted? What make them different?

    Great Lakes, Baja, and Napa were not reverted because these shards did not crash. As was communicated on our site, we intended to carry forward with house placement except in cases of unexpected shard downtime. In the case of a shard crash, we communicated that we would revert, if necessary and reschedule for a later date. If a backup were available, we would revert to the latest backup and pick up housing from that phase at a later date. We have not moved forward with the next phases of placement on these shards due to the magnitude of issues faced on Friday. We do not want to repeat these mistakes.

    2. How do you account for the fact that only 1 in 10 people actually placed a house, and that more than half the people in Ultima still have no house (on GL at least), and the land is pretty much full?

    I don't have any confidence that these statistics are valid. By all accounts, we believe that there is still room for housing on the shards, on Felucca as well as on Trammel. It is a fact of Ultima Online that there is limited housing. It has never been guaranteed that all characters on Ultima Online shards will be able to own a home by themselves. This rarity contributes to the value of homes and makes them worth maintaining.

    3. Have OSI ever considered reverting to before placement and not allowing castle placement?

    OSI believes that there is value in having castles in place on the UO shards. There are limited spaces available on the two facets of the shard in which a castle can be placed. We feel that this natural restriction is fine, and still allows for dozens of castles and thousands of other houses.

    4. Will OSI do anything other than give their apologies to those who were not able to place?

    Housing is a limited commodity. OSI does not apologize for that, as it is as designed. We do, however, apologize for the poor execution of house placement on Friday evening.

    5. How do you account for the fact that after 3 years your servers still seemed not able to take on the full Ultima Online community, and is the community too large?

    After some of the Internet connectivity issues to OSI were resolved on Friday evening, we were able to isolate the root of several of the other issues as a server process that was behaving in a less than efficient way. We have already begun to address that particular process and to identify others like it and expect to see a dramatic improvement in this area immediately. Most of the issues of Friday night were not a result of the shard hardware being insufficient to support the number of players on the shard, but rather, that the volume of players on the shard triggered this unwieldy server process. This same process is also responsible for denying entrance to the shards for our players, and even our own on-site staff. We will move forward with house placement cautiously to catch other similar problems and respond to them quickly. We found a new issue on Sunday night that we have spent all Monday working on resolution for and we are making great progress. Additional upside is that the work we are doing now will help preserve the life of UO as we move into the future as well.

    We will always endeavor to provide service adequate to the demand of our players. However, we recognize that certain 'special occasions,' such as house placement opening, will spike interest for short periods of time. We agree that we need better coping mechanisms for these special occasions and are working towards that even now.

    Posted on Wednesday, June 28, 2000, 10:41 AM EDT by Joshua Rowan (CommunityNews)

    #Ultima-Online Orc Chat!
    #Ultima-Online Orc Chat!

    Lats am ull inbitud tu juin uz ighn ulteemuh-unline un stratix IRC fer owr furz URK Chat! (Your all invited to join us in #Ultima-Online on Stratics IRC for our first Orc Chat!!) Join us Saturday, July 1st at 3:00pm CST in #ultima-online on the Stratics IRC network. We will be holding our first ever Orc Chat! Come wearing your orc helm and chewing your human jerky, and be prepared for some of the most fun since the citizens of Cove (and one unfortunate Counselor) were put into a communal stew pot! Just a sneak preview of some of the activites you can expect to see at Orc Chat:

    • Orcish Insult Competition: Sharpen up those Orcish witticisims! Dare to see which Orc can toss off the best slight on your mother's ancestory.
    • Woo the Orcish Princess: The great and hairy Princess Olga'log will be present, seeking the Orc of her dreams. Are you Orc enough to sweep her off her feet (and foreknuckles) and win her heart?
    • And more!: From Orcish poetry, to singing, to brawling, Orc Chat is the place to be this Saturday. After all, no one can party like an orc!

    #ultima-online is the 24 hour chatroom brought to you by Stratics IRC. You can access the Stratics network via the following servers, or by using our JAVA IRC client located at http://uo.stratics.com/irc

    dhp.stratics.com port 6667
    frws.stratics.com port 6667
    intworks.stratics.com port 6667

    Aesop
    Channel Administrator -- #Ultima-Online
    Stratics IRC

    Posted on Wednesday, June 28, 2000, 10:28 AM EDT by Joshua Rowan (CommunityNews)

    Council of Compassion to Hold Meeting Wednesday
    The following arrived at our offices via messenger...

    Britain's Council of Compassion will be holding a public meeting at The King's Men Theater [Trammel facet] this Wednesday, June 28th at 9:30pm CST. We will be looking for event ideas for the upcoming "Festival of Virtue" which will be held in Britain. Any input would be greatly appreciated.

    Hope to see you there!

    *Signed*
    The Council of Compassion

    Posted on Wednesday, June 28, 2000, 9:37 AM EDT by Beans Baxter (LakeSuperior)

    Orcs Grow Restless -- Planning Attack!
    Last night, I'd barely sat down to enjoy a tankard of wine at the Green Gryphon when Katherina burst in the door, panicking. A group of orcs had the Gathered Spirits near Yew under siege! A defense party quickly formed, and managed to defeat the orc offensive led by Kilrug, an orcish captain. On Kilrug's corpse, a book was found. It read as follows:

    Bring meb ale and shinies or nub come bak! - Grubl'Krak

    Wanting to resolve the conflict with as little bloodshed as possible, a peace-keeping force gathered, led by Sir Troyan. Deciding that the orcs had probably come from the orcish fort, we headed there first.

    The closer we got to their fort, the more we were surrounded by orc lords and mages. When we managed to secure our way to the fort entrance, several members of the party attempted to speak to Pargu, a smallish orc who seemed to be leading the orcish army in Grubl'Krak's absense. All such attempts were met with taunts of "Humiez be clomped gud!" and the like. It became apparent that no peaceable resolution would be found unless we were able to speak with the king himself.

    However, we were distracted as Pargu began taunting us anew, gleefully warning about "two hedz" clomping us all at "next dark" -- it took a moment to realize the orc was referring to ettins. A book found in the heart of the orc fort confirmed Pargu's ranting:

    "Planz" by Grubl'Krak: eez get two heds to Clomp dem humies! Marow dark we clomp dem dead!

    We'll try to meet the orcish attack this evening with another attempt at discussing peace. But, should that fail, any warriors so inclined would be welcome to aid in the defense of the Gathered Spirit Tavern around 10:00 PST.

    Posted on Wednesday, June 28, 2000, 9:09 AM EDT by Shesari Muramiad (Pacific)

    The Paladins of Justice
    I just recieved this from The Paladins of Justice:
    For those whom seek the light of truth and justice we bring hope. Ours is a endeavor to end the fruition of evil in these good lands,so that we the people may lead happy and fullfilling lives,not fearing the setting sun or dreading the dawning of a new day. Beware those that would that would destroy the crops and lifes of those we seek to protect! Beware, for the price of crimes against humaity is certain death that no evil master may save you from. People of Britain we bring you hope of a new day and a new life, free of the savagery that has for so long plagued our lands unchecked. Beware all that is evil for truth and justice have a new name in these lands a name you will grow to fear, The Paladins of Justice. Raise your sword and join us for together we will be victorious!

    Thank you.

    Posted on Wednesday, June 28, 2000, 8:59 AM EDT by Jacob (Baja)

    BNN - Lost Souls in Britain Graveyard
    The following was just found on BNN:

    I was wandering the land in search of the famed Chamber of Secrets when the Town Crier spoke ill fated news. The Britain Graveyard was under an undead siege! Mounting my steed and racing to the cemetery I found undead skeletons, ghosts, and liches rising from the earth beneath the gravestones and ravaging the countryside! Soon, however, warriors from all parts of the land came and wreaked havoc upon the evil villains and, with the help of the guards and a tame dragon, the undead were slain.

    After congratulating my helpful colleagues I was thinking to myself, 'Another job well done, Britannia rests peacefully yet again,' and I was just going to turn about and resume my search when suddenly a tattered bundle fell out of one of the lich corpses. Upon closer inspection, the bundle proved to be a tattered old book - and from the looks of it the word 'old' does not do it justice. Written in blood-red ink was a note from the lost soul who was doomed to wander the land as a lich. Slightly puzzled (yet quite intrigued!) I searched the corpses of the other undead and found similar books. I was quite wrong in assuming this was merely another undead uprising to be put down. This was the manifestation of many tortured souls reaching out to us for help! When the warriors returned the reincarnated bodies to their rightful resting places they released the imprisoned souls of those great warriors who fell long before us! Ah, ‘twas truly a great day to see the happy souls flutter peacefully into the next life…

    Posted on Wednesday, June 28, 2000, 8:54 AM EDT by Jacob (Baja)

    BNN - A Cat Gone Golden [a]
    The following was just discovered on BNN:

    Well, there I was, tending the ol’ bar in Skara as usual… We’d just opened and this bloke comes tripping through the door. Now, as I’ve said before, working a bar you see all sorts of folks with a few loose screws, but thems the folk that usually only come out and night, and after a few good ales if you know what I mean. Anyhow, this bloke was straight off batty from the beginning, can’t blame the ale on this one. He walks right in the tavern, stumbles over to the corner, and just sort of sits there for a minute, completely ignoring my attempt to welcome him into such a fine establishment.

    A few more minutes go by, and just when I’d completely forgot about the chap, he starts mumbling something in the corner. Well, I look up cause I think maybe he’s come to his senses and is thinkin’ of ordering some food or something, but no such luck. The loon is sitting there talking to himself. No problem I thought, I’d seen people off their rocker before, just meant no ale for him.

    More time passed, and he was still off in the corner chatting with himself. No one else had bothered to come into the tavern yet, so I figured I’d attempt to, you know, strike up a conversation with the loon. I thought I’d start off with some humor to lighten the mood a little, so I goes up to him and I says, “Mind introducing me to your friend here?”. Well that really knocked the ol’ bloke off his rocker, his twine snapped if you know what I mean, and he starts yelling at himself ‘bout not introducing his other self to me… Then just as quick as it started, he stops, he stands up and walks over to the bar itself, sits down on a stool, and yells over to my stunned self for a drink. All I could do in response was shrug, walk back to the bar, and hands him an ale. The first one was on the house.

    Now here’s the part that leaves me scratching my noggin’… The fella was up at the bar now having his drinks. We’d both been real quiet, I sure weren’t going to press his “funny button” again and s’long as he wasn’t talking to his imaginary friend I’d keep on serving him. Well now, after ‘bout his forth drink he stands up and starts to make a beeline for the door. I don’t care if you think you’re British himself, you ain’t leaving my pub without paying, so I yells at him, “Ya best be planning on paying before you’s even think of stepping outside that door fella.” I’m still shaking my head o’er what a mistake that was.

    The bloke turns around, and a course I flipped his loony switch cause now he’s talking to himself again. I can’t say I heard a word of what he was saying, but soon as my cat Friskis came walking in from whate’er alley he’d been crawling about in, all attention was turned on him. The bloke tried to argue with himself some more, but ‘parently he lost and quick as you can say “presto” there was ol’ Friskis sitting at my feet solid as a lump a gold… In fact, he was a lump a gold, the purest I’d ever seen.

    ‘Course I weren’t thinking of any of this at the time, seeing Friskis freeze up like that sent me into a bit of a panic, that certainly weren’t no way for the cat to go. And when I finally pulled my eyes up from the floor, I caught the stranger, making his last step out the tavern, turn ‘round and open his hollow mouth.

    “A small sample my friend, only a small sample,” he said.

    Posted on Wednesday, June 28, 2000, 8:53 AM EDT by Jacob (Baja)

    Spotlight at uo.com
    I recieved this from Darius:

    I hate to toot my own horn, but it happens so infrequently...

    I'd like to announce that a Baja player, myself, wrote a story about Minoc that is in this week's UO Spotlight. It can be seen at the UO webpage.

    http://www.uo.com/spot_56.html

    Thank you.

    Darius, Guildmaster for Ring of Steel, Baja

    Thanks.

    Posted on Wednesday, June 28, 2000, 8:50 AM EDT by Jacob (Baja)

    Felucca Changes: Guards, Monsters, and Magic
    >>> Felucca Facet News <<<Just saw the following update in the FYI section of the UO website:

    Felucca Changes: Guards, Monsters, and Magic

    The guards in the guard areas (towns) of the Felucca facet on all shards will be returning to their normal working orders in the next 24 hours. Felucca guards will once again ignore monsters in towns, and will disregard the casting of 'offensive' magic spells cast in their areas. It is important to note that guards, when called, will continue to defend any innocent travelers who are attacked by other players.

    Please note: the guards will not return to 'Felucca style' guarding at the same time on all shards, but will be changing on a shard-by-shard basis throughout the evening. Thus, we recommend caution when choosing your actions in the towns of Felucca for the next 24 hours

    Posted on Wednesday, June 28, 2000, 8:29 AM EDT by Joshua Rowan (GeneralNews)

    Log of chat with Zamboni Driver posted
    The log of the seventeenth UO Celebrity Chat with Zamboni Driver has been posted on the UO House of Commons website.
    Posted on Wednesday, June 28, 2000, 7:03 AM EDT by Xena Dragon (CommunityNews)

    Housing Update: Japan, Europe, and Australasia
    The following was just posted to FYI on the UO.com website:
    Housing Update: Japan, Europe, and Australasia

    Open housing in Felucca, for all house types, will be active on the Japanese, European, and Australasian shards following their regular scheduled server maintenance on Saturday morning, July 1st. This will include the following shards: Oceania, Asuka, Izumo, Hokuto, Wakoku, Yamato, Europa, and Drachenfels.

    As Oceania is not currently scheduled for Saturday morning maintenance, we have scheduled an additional maintenance for the shard. Oceania will go down for maintenance at approximately 7:00AM (local server time) on July 1st.

    Additionally, open housing in Felucca is currently active on all North American shards.

    Posted on Wednesday, June 28, 2000, 6:17 AM EDT by Joshua Rowan (GeneralNews)

    UO Celebrity Chat - OSI QA Team!
    Ultima Online Celebrity Chat!

    Greetings!

    Join us for our 18th Ultima Online Celebrity Chat this coming Monday July 3rd at 7:00pm CST in #ultima-online on Stratics IRC. Our special guest(s) this time will be members from the OSI Quality Assurance Team(OSI QA). OSI QA is the backbone of Origins Internal, External and Online Testing. They're the guys that test everything before released onto the other shards! We'll have Brak AKA GM Bodi the Online Testing Coordinator and founder of the UO Companion Program for sure, and we're hoping to get others like BIGtiny and Cutter! So stop by this Monday and ask our celebs a question! They will be around to answer questions about they're online life, work, and anything else you might want ask!

    #Ultima-Online is the 24 hour chat-room brought to you by Stratics IRC. You can access the Stratics network via the following servers, or by using our JAVA IRC client located at http://uo.stratics.com/irc

    dhp.stratics.com port 6667
    frws.stratics.com port 6667
    intworks.stratics.com port 6667

    I hope to see you all in #ultima-online this Monday July 3rd for our 18th Ultima Online Celebrity Chat! Or drop by any time 24 hours a day 7 days a week for news, tips, and general conversation about Ultima Online!

    Aesop
    Channel Administrator -- #Ultima-Online
    Stratics IRC

    Posted on Wednesday, June 28, 2000, 4:42 AM EDT by Joshua Rowan (CommunityNews)

    BNN - Of Rats and Men
    The following was found on BNN:

    Seldom safe from petty thieves, the streets and merchant stalls of Western Britain have become quite accustomed to daily cries of "Stop Thief, Guards!". So it was with little surprise that I witnessed a well-armored member of our Lord's guards raise her halberd and pummel a shambling hooded figure into unconsciousness. After all, a cup of ale is much more entertaining than witnessing a criminal get their just desserts. My contemplation of the most blessed of beverages was rudely interrupted, however, when a shout of alarm began echoing through the city streets and right through the window next to my habitual perch in the Cat's Lair Tavern.

    Glancing up in irritation I was horrified to see not less than twenty upright rodents dashing past my view of the courtyard outside. The ratman, in my opinion is a horrible aberration of nature - quite possibly the ugliest, and indeed the most odorous, of all the foul sub-humanoid species that populate our land. So it was in a moan of revulsion tempered with journalistic discipline that I grabbed my satchel and bolted after the scurrying mob. Fortunately for me and my potential to bleed rather easily, the ratmen were floundering through an open midden at about the same time that I managed to extricate myself from a sudden entanglement with an enraged, and recently robbed, cheese merchant.

    Unfortunately for the ratmen, however, a well-armored band of warriors, heedless of the stench and filth from their target's choice of escape routes, had plunged and waded their way into the sewers in pursuit of the fleeing thieves. Holding a handkerchief over my nose, and bemoaning the loss of my favorite boots, I trudged after the armed ensemble towards the sounds of screeching and harsh, echoing clangs of steel. Before long, I began to see the first bodies drift by in the middens. I must confess, I have no love for ratmen and the sight of the drifting, headless body of one failed to trigger any emotion other than a disgust that grew more and more pronounced as I worked my way deeper into the lair.

    Turning a corner next to a particularly foul and slime encrusted passage, I saw first hand the scope of the battle. Fighting valiantly, the gallant justice-seeking warriors were rapidly slashing their way through a mass of seething, fur-covered bodies towards a large central chamber filled with piles of sewer flotsam and ill-gained goods. While I would like to give the benefit of the doubt to the heroic mob's intentions, I suspect their fervent assault was motivated more by the spilt sacks of gleaming yellow gold than by a desire to enact justice. Within minutes, most of the ratmen lay bleeding to death in the filth around the group who barely stopped to kick the bodies into the running middens before leaping into the rubbish heap of ill-gotten gains before them.

    I do not love ratmen, you'll not find a reason to accuse me of being a member of a sub-humanoid rights movement, but I cannot help but pity their fate at the hands of this band of "justice" seeking warriors. It is one thing to punish, but to slaughter without remorse simply to fill your own coffers is in this writer's opinion, unconscionable. Not one gold coin nor stolen item was returned to the victimized merchants of Britain that day, but I suspect that quite a few of those coins found their way into a tavern keeper's purse by evening's end.

    Talbot Quillfeather
    June 20th 2000

    Posted on Tuesday, June 27, 2000, 11:53 PM EDT by Obsidion (Catskills)

    Looking for a Few Good Pens!

    Are your shoes worn thin from traveling from town to town? Your voice hoarse and sore from speaking with citizens across Britannia? Have a knack for putting pen to paper and writing an excellent story? Then mayhaps UOSS' Sonoma News Page is the place where you can not only show off your talent but help bring the community together with interesting, exciting stories and news items about the Sonoma Shard and her citizens.

    UOSS is currently looking for active, talented citizens of Sonoma to add to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

    • Be a talented writer
    • Be an active, knowledgeable member of the Sonoma community
    • Be willing to attend events and quests, interview VIPs, report news of interest to the community
    • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    • Have a familiarity with basic HTML
    • Be pro-active
    Does the above describe you? Then what are you waiting for??? Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Sonoma Application" as the subject.
    1. Real name
    2. Contact email address
    3. ICQ number (if applicable)
    4. Character name (this must be the name of the character you will be using as your potential shard reporter)
    5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
    6. Answer this: Why do you wish to be a shard reporter for UOSS?
    7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    8. Any questions???
    Applications are due no later than midnight July 5th, 2000. There will be no exceptions!!!

    Good luck to all applicants!

    Posted on Tuesday, June 27, 2000, 11:12 PM EDT by Vladimir Taltos (Sonoma)

    Lycaeum Class Schedule
    The following was received at our offices just a short while ago...

    The Lycaeum is pleased to remind the scholars of our lands of a couple upcoming events.

    History 2, Our Neighbors to the North, will be presented on June 27 (Tuesday), usual time, same location [NW classroom in the Lycaeum]. There will be no classes held on July 4.

    Lady Faith will be presenting a short talk on Beginning Magery, June 28 (Wednesday) at 9:15pm, Central Moonglow Time. In the event of overflow, we ask the beginning mages attending be given first priority at seating. We are most pleased to have this fine mage come speak with us and give us tips.

    The debate scheduled for June 29 has been postponed.

    Thank thee all for continued support of higher education in our realm.
    Lady Clio Temesa
    Professor of History and Philosophy, Moonglow Lycaeum

    Posted on Tuesday, June 27, 2000, 10:26 PM EDT by Beans Baxter (LakeSuperior)

    Results of the 1st Trammel Alliance Champions Tournament.
    >>> Trammel Facet News <<<On Friday the first TAC tourney was held with a great turnout. Representatives from most of the TA guilds were there to test thier martial skills & determine the champion warrior in the alliance. The first event was a knockout singles match, with some great prizes. A Sanstone House with Patio for first, a Marble Workshop for second & a Small House for third place.

    The first 3 places went to-
    1st-Stigy (Who vanquished all who stood before him with a fine display of tactics & martial skill)
    2nd-SkiThix (Seemingly unstoppable,untill he met Stiggy!)
    3rd-Thorvald (Who showed the courage & valour we have come to admire in our noble elven friends)
    All contestants fought with honour & courage & everone seemed to enjoy themselves.

    The second event was a 2 vs 2,which had many fast & bloody battles. All winners recieved a treasure map, with the overall victors reciving 3 more maps & some id wands in the last round.
    The 2 winning teams were-
    1st- Justin & Charisma
    2nd- Thorvald & Soulsteel
    The TAC tournaments will be held each month, so if u missed this one be sure to come along to the second.If you dont want to compete, come & support your favourite warrior & watch some great battles.

    John Carter (CB)

    Posted on Tuesday, June 27, 2000, 8:33 PM EDT by Sha'mad Conde (Oceania)

    Brisbane Player Luncheon
    At 2pm in a small internet cafe on Sunday 25th June, many Brisbane based players had the chance to meet up at a player luncheon organised by Jack Doolan from Dropbear.com. Also attending was Steve from EA and Lysanthia from Dropbear. All in all, there were roughly 15 - 20 of us crammed into the tiny Cafe'. Unfortunately because of great lag problems, one of the great events was unable to be held, although with the help of all Oceana players involved and those at the player luncheon, the Great Duel was held in Jhelom and was a great success. I personally wish to give a great thanx to Jack, Steve and Lysanthia and all the Councilors who attended to make it such an enjoyable afternoon. For full details on this great event, see www.dropbear.com .

    And on the last note..... I wish to end this with a fantastic quote from Insane who came second in the Duel upon receiving his reward. "Thanks Man." hahaha.. gotta love it!!

    PS - To Hawkmoon..... when's the Barbie??

    Thx Again,
    Sor'il (OtR)

    Posted on Tuesday, June 27, 2000, 8:24 PM EDT by Sha'mad Conde (Oceania)

    The War of Chesapeake!
    Get involved in the largest fighting event Chesapeake has ever seen! Participate in ChesaWar2000. This is going to be a huge shard wide event sponsered by The Shadow Syndicate. For more details please visit the ChesaWar2000 website at Chesawar2000.

    Everyone and anyone is invited to participate.

    Posted on Tuesday, June 27, 2000, 2:29 PM EDT by Joe Woodwright (Chesapeake)

    A long journey: Tessa returns!
    (part of Army of Thieves storyline)

    Tessa stumbles off her boat onto the soft soil, walking slowly toward the lighthouse. Her walking is uneven and scars all over her body glisten as if only recently healing.

    Half-crawling, she reaches the door, and reaches up slowly toward the knocker.

    Once, twice she knocks. No answer.

    "Wren!"

    The old man does not appear. It is as if he has left this world, she thinks. He would answer me otherwise.

    Once, twice, again she tries the knocker. The sun feels hot on her black clothing, and she loses all sense of time, being dehydrated from the unexpectedly long journey from Serpent's Hold, where Lord Blackthorn held her hostage.

    No one answers the door, and Tessa eventually passes out.

    ******************************************

    The Council of Mages had hired Tessa as a consultant for a war they plan to wage over the next several months against some other political groups in Britannia. During those meetings with the Council, Tessa was very uncomfortable in her public role. It turns out she was uncomfortable for a reason: Lord Blackthorn wanted to train his faction in the same methods that the Council was paying Tessa handsomely to teach. She kept having premonitions of this, but would not listen to the voices in her head, the voices that are always with her.

    Finally, it happened. Three figures of darkness stole into Tessa's room in Magincia and dragged her to Serpent's Hold, where Blackthorn had paid a special faction of guards to torture her and hold her hostage. In addition, they also performed brainwashing techniques to convince her that all other thieves have betrayed her, chiefly Trek, the current Guildmaster of Army of Thieves, one of the two people she left in power when she took the Council job.

    After they were convinced she was sufficiently brainwashed, they released her and erased memories of her torture. She believes herself to have been caught by Lord British's guards during the Council meetings, and is angry at the Council for betraying her. She also has great disgust for thieves, and kills them on sight.

    Tessa has returned, but not the Tessa you knew.

    Posted on Tuesday, June 27, 2000, 2:25 PM EDT by Joe Woodwright (Chesapeake)

    Time has changed for your Tuesday Night Fight!
    Sorry about the lateness of this report. Please note there is a time change!!
    Greetings all !

    Once again, the Village of Humility would like to invite you to attend the Tuesday Night Pit Fights at the Bloody Keg Tavern. Just to let everyone know, we have permanently changed the time back one hour. All are welcome to enter the fight, but come early. Contestant tickets go on sale at 8:30 eastern, and are limited.

    You will find a complete set of rules on our website: Humility

    We hope to see you there!

    Posted on Tuesday, June 27, 2000, 2:11 PM EDT by Joe Woodwright (Chesapeake)

    Raknar Reports on U.S. Housing
    Hail All!

    Our friend Raknar of the Merchants on Tour recently used strange magic to travel to Britannia in some alternate universes and brought back this report. He offers it to us as a sort of cautionary tale. Thanks to Raknar for his efforts.

    Go with the Virtues!

    Posted on Tuesday, June 27, 2000, 12:52 PM EDT by Rock (Drachenfels)

    Touring Merchants Reward Customer 1000
    Hail All!

    We are pleased to share the following happy message from Raknar of the Merchants on Tour:

    "Our clan is expanding and therefore we are proud to announce our 1000th customer. It happened on June 17, 2000. We celebrated this event with a prize of 1000 gold for FrebsMoeflaekker, the happy customer, and promise the 2000th customer a prize of 2000 gp. As long as our shop in Trinsic (first house on the left side) exists, we will raise the prize by 1000 gp for every thousandth customer."
    The full story features artistic renderings of the event, including one of the happy customer.

    Go with the Virtues!

    Posted on Tuesday, June 27, 2000, 12:51 PM EDT by Rock (Drachenfels)

    Damien Creel Slain by 1st in Ironwood

    This story was found on Sonoma Notepads, written by Faylin:

    Many weeks has passed since the township of Ironwood fell under the iron grasp of Ibram Gaunt and the Arcadian 1st.
    Ever since the fateful night that a young lad burst into the Inn and announced their arrival, Faylin had worried for his sister and nephew. They worked for board and food on a farmstead bordering Ironwood and the time had come to go and see how they faired. As Faylin made his way from the fairy, he hid his axe in his back pack as not to appear hostile to the Arcadians. He messed his hair up to improve his commoner image and strode along the path to Ironwood. Once within sight, he became uneasy of his intention to approach. Be it the deep rumbling below his feet or the dust that seemed to rise into the sky above Ironwwod, he sensed a feeling of foreboding.

    Now within sight of the Tavern he made his way to a large shaddy tree, that sat across the rich vegetable fields of Ironwood. Indeed there were workings going on as Faylin watched a half dozen Arcadian soldiers cantered through the town, searching buildings one after another. This was as close as Faylin would get till things calmed a bit. After awhile the Arcadians gathered on the fields west of the Tavern. They seemed to be shaking their heads as if saying, what they sought was not here. Faylin now sat at the base of the tree. Attempting to hide would only draw attention. It was at that moment he could make out a glistening of light sparked to the east. He was not alone in his observations as the Arcadians turned to look as well. In the distance, three armed men approached. He did not recognize their colors but, as they approached he soon recognized the familiar form of Damien Creel. Both well known and liked by the citizenry of Skara Brea.

    Without hesitation the three brave souls rode right up to the Arcadians. Faylin could see the unease in the Arcadians as some of them drew weapons and volleyed for position. He could see that words were being exchanged and that the mood was not well between them. At this time more Arcadians arrived a circled the area like sharks. Damien and his men stood their ground and seemed unmoved by the ordeal. The woman officer that they all called Raist was now growing quite hostile with Damien when a sudden silence fell over the crowd. A new figured strode upon the field. It was Ibram Gaunt himself. Slowly he rode by Damien only giving him a slight glance as he joined his men. More words were exchanged and again more Arcadians arrived. Faylin now feared greatly for Damien and the other braves soldiers. The odds were far from fair. "There must be more men coming in aid of Damien." he thought to himself. But as the tension quickly grew, none came. "Well then he must retreat. There is no other way." Alas this did not happen either.

    First came the words of power, followed by a volley of arrows and then the clash of steel. Never in his life had he seen such bravery, or felt such horror. A violet wave death fell down upon the valiant soldiers, leaving only blood and broken bodies in their wake. Faylin could take no more. He stumbled away from the field, dazed and sick. Coming upon a small barn, he fell in front of a water trough and slashed water upon his face. "What will we do?" He thought. "Are there none who will stand beside Damien?" Slowly his expression changed from fear to anger. With purpose he pulled his axe from his pack and checked its edge. He would tell what he had seen this day. All of Skara Brea would know. For there must be others who would fight. And if not then he would join Damien's cause alone.

    Thanks Faylin!

    Posted on Tuesday, June 27, 2000, 12:41 PM EDT by Vladimir Taltos (Sonoma)

    House of Dragon to Offer Elegant Dining Experience

    Sydney, of the House of Dragon, will be opening an elegant restaurant a top the HD Guild Tower, in Trammel just east of the mountains next to the dungeon Wrong. Elegant rooftop dining for romantic dinners for two, business discussions, large dinner parties, wedding receptions, and so on can potentially be enjoyed by all. My intention is to provide a role-playing forum that has not yet been offered by anyone else in Sosaria. This is not a tavern. It is not tables surrounded by pre-stocked vendors.
    It will have a matre-de waiting for you at the door to show you to the seat you reserved a week ago or earlier that night. It will have waiters/waitresses taking your order. It will have a cook on the premises preparing your food, so no complaining about the food if he or she may be ill-tempered. (grins) All in all, it will be a lovely setting and a neat role-playing opportunity for all to experience.
    Why do I bother all of you? I am seeking answers to a few questions. I need a name. I have some ideas, but none have struck me as the best yet. I need to know what would be a fair price. I am leaning toward priceless menus with a flat fee involved. Credit lines will be provided to close friends of the guild (If you received this, you qualify) and other regular customers that come to us later.
    I need to figure out business hours. It is obviously impractical to run this business all of the time and even every night for that matter. I am looking at once per week, but will expand depending upon the business demands. The best idea that I have found so far is Friday night as many of us despise doing much else on Friday nights with all the chaos in the game (twinks, etc.). I am looking at being open 2-3 hours. I will probably state 2 hours, but not kick anyone out for some time after that. Any suggestions for business hours, for any reason at all, would be appreciated.
    Lastly, I hope to have the restaurant up and running within three weeks or sooner. I will be looking to hire employees (servers, cooks, bards, etc.). If you know anyone interested, especially those excited about the role-playing community, please have them e-mail me at [email protected] .

    Thanks for any input.
    Cheers and see you later.

    Sydney of the House of Dragon (slight curtsey)

    Thanks Sydney!

    Posted on Tuesday, June 27, 2000, 12:22 PM EDT by Vladimir Taltos (Sonoma)

    Drow Darken Brittania
    Hail All!

    Disturbing news arrived at the UOSS Drachenfels Home Office last night. We received the following scroll from a being who called himself (itself?) Dregoth Do'Kaal:

    "I am writing at the request of my leader, Jarlaxle Nasadra, to notify all the citizens hereabout of our intentions and to warn them to stay out of our way! The friends of our enemies, are our enemies.

    "We, the Ssri-Tel'Quessir (Drow) of Sosaria, have received instructions from the goddess Lloth to destroy the foul light-dwellers who claim to be our cousins. The fact that they live above ground and in forests shows them to be no kin of ours. Their pale skin disgusts us, and we look forward to slowly roasting it to a darker hue!

    "Take care, Feuyaerea, the Mori'Quessir are upon ye!"

    I am reluctant to thank Dregoth for this information, as it seems to be more of a threat than anything. I'm certain we'll learn more about the nature of this threat in the near future.

    Go with the Virtues!

    Posted on Tuesday, June 27, 2000, 12:19 PM EDT by Rock (Drachenfels)

    UOVault House Decoration Contest
    The following was just announced by UO Vault:
    The UO Vault is proud to announce our House Decoration Contest! Every month, we'll be selecting two shards on which to run the contest and players on those shards will have that time to submit their masterpieces. At the end of the month, we'll select a winner, one from each shard, to receive a spiffy prize package and the praise of their contemporaries as their work will be displayed on this site for all to see.

    The rules are very simple:

    • Decorate your house using anything you can get your hands on in Ultima Online including rare items and novel creations from ordinary objects. You may decorate any structure you like whether it be a small one room house or a large tower. For ideas, drop by our House Decorations and Layouts section. We will choose the best decorated house based on the submissions received.
    • You are not limited to only one submission so if you have two wonderful decoration schemes that you want to try out, by all means, do both. We want to find the absolutely best decorated house on the shard so be creative and don't be afraid to try several wild designs.
    • The house absolutely must be real. No fancy editing or houses created by alternate means allowed. We will be contacting the winner before being announced to ensure the house is real and on the shard in question.
    • You may only submit a decoration scheme for the shard on which the house is placed. If you have a house on GL and Chessie, then sure, you may submit a design for your GL house and one for your Chessie house. But if you have a tower on GL and a small plaster house on Chessie, you may not submit a tower design for Chessie. Pretty simple :)
    • And lastly (and this is more of a general concept), loading up a house with tons and tons of rares will not necessarily help your chances. Be sure to decorate your house in a way that is creative, attractive and clever first and foremost and not just piles and piles of rare items :)
    So there you have it! Email your submissions to [email protected]. Be sure to include a screenshot or two (or however many it takes to show your decorations), your character's name, your email address where we may contact you and a description of your house and its decorations. The July contest takes place on Sonoma and Baja and in August, the contest will be moving to Great Lakes and Lake Superior. You may begin submitting at any time for Sonoma and Baja and the deadline is 12:00 a.m. on August 1. Currently we are planning on a single winner per shard but if the response is huge, we'll expand our awards as well!

    We look forward to seeing your house decorations and if you need ideas, drop by our new House Decorations and Layouts section where hopefully you will find some inspiration. Here you will find how the best decorators in the land make the most of their houses. You'll learn tricks on how to perfectly place that furniture and how to turn ordinary objects into incredible creations that will impress your friends. There is also a section to display entire compositions so you can show off your dining room and inspire others to do the same. And lastly, there is a message board where you may discuss house decorations and how best to make use of your space.

    We hope you enjoy this contest. I know we're looking forward to seeing what all of you come up with!

    Posted on Tuesday, June 27, 2000, 11:00 AM EDT by Joshua Rowan (CommunityNews)

    Orcs in Cove Leave Note
    The following was found pinned to the door of our offices...

    The following torn note was found in various locales, always soaked in goat's blood...

    Hear Yu, hear Yu,

    We are the Dark Tide Orc Clan, and we are the rightful heirs of the sacred fields located across from Cove. Our ancestors peformed their sacred rituals of desa-cration long before the humies came with their metal sticks and mugiks, and we will rule it again.

    Located near and inside the Cove ork fort, we prepare for our krusade. We make hummie metal sticks from the nearby mountians, and our shamans grow more powerful with each goat they sacrifice. Our slingers grow more akkurate, and our kure liberry grows larger. Da Dark Tide Orc Clan, or DTC, has been provo-ked past forgiveness. Da humies of Stone Kove have settled on da sacred orc lands, there-bye leaving da clan no choice but to make a Dela-raction of War on all humies of dat town.

    Our clan is there-bye also giving our a Kall to Arms. Any orcs willing to join a highly ad-vancing orc clan, go yu to

    http://209.41.114.96/orc.htm

    We are looking for orcs with bloodlust in their hearts and axes in their hands to aid the clan in our Krusade. Drink ale, eat rich horsemeat, take hummies as slaves, and sacrifice goats. Advance though da ranks and make mummy proud. See inter-asting places, then burn them down!

    After we exttor-minate the humies of Stone Kove, we will move on tu da wurld. No one knows whu will be next. May-bee da silly hummies and elvzies of da High Kouncil? Or da hummies of Rivendell?

    Cower in fear, hummies of Sosaria! Da DTC is coming!-

    Dak Strife,
    King of the Dark Tide Orc Clan

    Posted on Tuesday, June 27, 2000, 10:49 AM EDT by Beans Baxter (LakeSuperior)

    Greenwood Grotto, Not Your Ordinary New Township!

    * A weary courier runs up to Vladimir, handing him the following note *

    "Announcing the opening of Greenwood Grotto. Nestled in the shady trees of Yew Wood, a keep has been built to serve as training grounds for new players, a small marketplace where merchants may gather, a meeting ground for any who need use of the facility, and an otherwise fun place to hang out. A sizeable rune library is also present, with runes to all cities, shrines, dungeons, and islands on the Trammel facet of Britannia.

    Easily accessible to all, the keep is located just a short distance from the Yew Moongate on the Trammel facet. (By compass points), head straight southeast to the first clearing, then straight south to the second. For those with a sextant, it's located at 59 degrees North, 34 Degrees West.

    Please stop by and take a peek. Hopefully in the future there will be enough going on to add it to the player run establishments list (I plan on running some quests for newbies, like how to do a treasure map, etc) once I'm finished decorating the place.

    - Lady Violet

    Thanks Lady Violet!

    Posted on Tuesday, June 27, 2000, 9:07 AM EDT by Vladimir Taltos (Sonoma)

    Township of Sanctuary Starting Up!

    I am building the township of Sanctuary, a new town dedicated to helping good and hopefully bring renewed interest to the community, or new blood to help. If you are part of, or know a guild that might like to help build this, own houses, and maintain/run a player town contact me with ideas, offers, guildnames, or individuals.

    We want reliable individuals, with their hearts in this community, and to aide in the betterment of their guild and this town. We have the potential for something grand here, and I urge all that think they could add to this to contact me.

    Janos Antero
    ICQ: 24332582
    [email protected]

    Thanks!

    Posted on Tuesday, June 27, 2000, 9:00 AM EDT by Vladimir Taltos (Sonoma)

    Emerald Enchantress casts the First Great Spell

    It was a fine, hot summer day, and Nolly and her lover Rolan hunted deer in the woods south of Occlo. Rolan slew the deer and Nolly, who was a tailor, stitched their hides into garments. As they hunted together, the two lovers cast fond glances at each other, for they were to be wed in a fortnight.

    The air shimmered nearby, a blue gate opened, and several people stepped out. Last out of the gate was an astonishingly beautiful woman with very pale skin and green hair. They rushed up to Nolly and Rolan and said, "You are in grave danger! You must come with us immediately."

    "What danger?," asked Rolan.

    "No time to explain. Just come with us now and you will be safe."

    The couple put down their deer hides. "Who is that murderer with you?" asked Nolly, gesturing towards the beautiful, pale woman. "Oh, she's our prisoner. We're going to hand her over to the guards of Lord British. Come with us and we will explain everything. But hurry! We haven't much time!"

    "Well, if it's really an emergency, we'll come with you."

    A gate appeared. Nolly and Rolan stepped into the gate ... and found it led to the Chaos Shrine!. The pale woman, who was really Vilendra, the Emerald Enchantress, pointed at the couple. "Seize them! Bind them well and drag them onto the Shrine.

    The evil ones grabbed the couple, and hauled them onto the Shrine, ignoring their cries of terror and pleas for mercy. The Enchantress turned to the Shrine. "We now commence the ceremony of Control of the Heart." Vilendra and her assistant, Nulgrum, began the arcane rite. Vilendra lit blood candles, sprinkled polluted earth from a polluted shrine, and then she raised the heart of the Golden Stag in offering to the dark powers.

    Then she turned to the other evil folks watching. "Now is the time for our human sacrifice!" she ordered, gesturing towards the trembling lovers bound on the shrine. "Slay our victims, and when they are slain, cut out their still beating hearts and hand them to me."

    The evil folks fell upon the lovers and gleefully hacked their bodies to pieces, and handed the two hearts to Vilendra. Vilendra and Nulgrum raised the still beating hearts and chanted the final words of the ceremony, blood running down their arms. A group of undead appeared, and the Enchantress and her assistant smiled at each other, for this was the sign that the first Great Spell was complete and successful.

    The folks all entered a gate, and the Chaos Shrine was silent again, except for crows picking at the bones of the two corpses. The Enchantress' main opponent is Doria Romanov, the gypsy. If you want to help stop the Emerald Enchantress, come to the meetings at Doria's tent in Skara Brae, every Tuesday at 7 PM (Pacific Time), just north of the bank.

    Last week Doria was completely cured of her illness when some folks, Aanden of the HD and friends, retrieved a special curing potion from the body of an evil mage in dungeon Shame. Doria says she now feels fine, and plans to meet the Enchantress "head on".

    -- Stav Korwell

    Thanks!

    Posted on Tuesday, June 27, 2000, 8:37 AM EDT by Vladimir Taltos (Sonoma)

    New Player Run City Starting Up!

    Hail Adventurers! I am here to notify you of a player run city in Trammel that I would like to get on its feet. 2 Weeks from today I am planning on opening my tower to be a tavern in this city. I would like to invite you to join my friends and I in celebration. I have no name for the tavern or city at this time. Whoever makes up a good name for this city will be handed a check for 10,000 gold from my pocket, and will be an honorary guest of my tavern/city. The tower is located at the X-roads west of the Britain pass. If you own a house in the area and would like to join me, you can get a hold of me by ICQ. Thanks and good luck!

    Mad Cow
    ICQ:14513595

    Thanks!

    Posted on Tuesday, June 27, 2000, 8:28 AM EDT by Vladimir Taltos (Sonoma)

    Looking for a Few Good Pens!
    Are your shoes worn thin from traveling from town to town? Your voice hoarse and sore from speaking with citizens across Britannia? Have a knack for putting pen to paper and writing an excellent story? Then mayhaps UOSS' Great Lakes News Page is the place where you can not only show off your talent but help bring the community together with interesting, exciting stories and news items about the Great Lakes Shard and her citizens.

    UOSS is currently looking for active, talented citizens of Great Lakes to add to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

    • Be a talented writer
    • Be an active, knowledgeable member of the Great Lakes community
    • Be willing to attend events and quests, interview VIPs, report news of interest to the community
    • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    • Have a familiarity with basic HTML
    • Be pro-active
    Does the above describe you? Then what are you waiting for??? Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Great Lakes Application" as the subject.
    1. Real name
    2. Contact email address
    3. ICQ number (if applicable)
    4. Character name (this must be the name of the character you will be using as your potential shard reporter)
    5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
    6. Answer this: Why do you wish to be a shard reporter for UOSS?
    7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    8. Any questions???
    Applications are due no later than midnight July 2, 2000. There will be no exceptions!!!

    Good luck to all applicants!

    Posted on Tuesday, June 27, 2000, 8:09 AM EDT by Nephalia D'laine (GreatLakes)

    Test Centers Open
    The following was just posted to FYI on the UO.com website:

    Test Centers Open

    We have restored recent game backups to two Test Center shards (Lake Superior Test and Chesapeake Test) and urge Lake Superior and Chesapeake players to drop by and help out with the testing. These test shards contain our work-in-progress on load balancing solutions, and thus the more players who join us there, the better we can test these systems. The shards are both opened to Phase Three (all house types, Felucca and Trammel) house placement at this time.

    We hope you'll take the time to stop by and join us in testing!

    Posted on Tuesday, June 27, 2000, 7:54 AM EDT by Joshua Rowan (GeneralNews)

    New @ Stratics
    Ever wondered what features our Stratics sister-sites had? Or are you curious about what is new with other games? New @ Stratics gives you that, and more:

    Stratics News - (stratics.com)

  • Several members of the Stratics Network will be at Dragon*Con, if you're going to be there, look for Stratics!
  • Stratics is hiring! Stratics is seeking experienced and qualified Web Designers and MySQL developers. If you're interested, contact [email protected].

    Anarchy Online Stratics - (ao.stratics.com)

  • The time has arrived... head on over to Anarchy-Online Stratics and check out the latest in news and developments for Funcom's upcoming title Anarchy-Online. Based in the year 29,475 A.D, this futuristic MMORPG pits the Megacorporation Omni-Tek and the Rebel forces against eachother on the distant land of Rubi-ka. Earning Best Online Mulitiplayer Game: Runner-up at this years E3, Anarchy-Online features incredible graphics, diversity, and a 4 year story arc that's sure to hook any roleplayer.
  • And... umm... you're still reading... shouldnt you be checking out AOS now?

    Asheron's Call Stratics - (ac.stratics.com)

  • After much hard work by the Stratics Design Team, the AC Stratics redesign and relaunch is complete. In the coming weeks, we will be adding all new content including Quest walkthroughs, Charater guides and even Flash movies. Stop on by and take a peek at our brand new look.

    Atriarch Stratics - (at.stratics.com)

  • World Fusion is looking for unique weapon ideas. If you have one, post it on the ATS Developer Board -- should the World Fusion staff approve your weapon, you'll get to name it!
  • Serafina, the lead designer of Atriarch, had a lengthy chat with players regarding a number of topics, including character animations, server load, new screenshots, and a new community liason.

    Hero's Journey Stratics - (hj.stratics.com)

  • The Hero's Journal publishes its 10th issue! To celebrate this, we have included over 6 game design articles covering non-unique names, a look at heroes, magic systems, medieval society, realism, why we get tired of MMORPGs and a look at Simutronics, makers of Hero's Journey.
  • Plus, Hero's Journey Stratics has a Stratics exclusive with coverage on SimuCon, Simutronics' annual convention, and while there we spoke with Simutronics' CEO on the status of the game.

    Origin/UO2 Stratics - (uo2.stratics.com)

  • Midas The Bard - Singing both Parody Songs such as "Ultima Online 2" and all original works like the all amazing "Origin:Mine", Midas the Bard is the premiere musician for both Ultima Online and UWO:Origin (UO2). I hope you all take the time to listen to his music, as it is truly something special and unique. You can find out more about his work on our Music Page.

    Shadowbane Stratics - (sb.stratics.com)

  • Shadowbane Stratics has always had a large amount of development chats with Wolfpack. Click here for the entire listing ranging all the way to last October!

    Ultima Online Stratics - (uo.stratics.com)

  • Come visit the UO Counselor Corner where a team of well-trained Ultima Online Volunteers is answering player questions, seven days a week.
  • For a tear and a laugh concerning these Counselors, have a look at the Counselor Blues, where these blue-robed figures share their funny and sometimes remarkable encounters.

    For more information on the Stratics network, see www.Stratics.com.

  • Posted on Tuesday, June 27, 2000, 7:18 AM EDT by Xena Dragon (GeneralNews)

    Staged House Placement Update
    The following was just posted to the FYI on UO.com:
    We are placing all further house placement stages on hold at this time, and are developing several mechanisms to address the situations that arose over the weekend. We are targeting Thursday, June 29th to open a test shard updated with these mechanisms. This test will be deployed on a current backup of the Catskills shard on Test Center.

    As a part of this process, we encourage players to set up in advance of house placement by having their deed at the top level of their primary backpack, moving to their proposed house location and logging out from that location, and removing themselves from co-owner status on any other homes. This will give you the best possible chance to quickly place your home in Britannia.

    The following mechanisms are being developed for the upcoming house placement test:
    • Limited Spawn: We will be limiting the shard to only essential NPC spawns (such as stablemasters) and will delete all others prior to opening house placement
    • Relocation: If a subserver becomes too crowded, we will ask players to relocate based on certain criteria. In the event that we are required to move players, we will be automatically relocating them to cities on Felucca and we will look at the following factors to determine which players may be moved:
      • If the player has no house deed
      • If the player has a house deed, but it is not appropriate to the current phase (for example, a small house deed during Phase 1 Castle placement)
      • If the player currently co-owns a house
      • If the player currently owns a house
      • If all of the above players have been removed from Trammel subservers and the situation continues to remain critical, we will begin randomly selecting players for relocation to Felucca.

      In the event that we are forced to move players, the relocated players will be unable to recall or gate for a specified period of time. At this time, we have targeting 10 minutes, but that time period may change dependent on our test results.

    • Logout: Once a player has successfully placed a house, they will have 10 minutes to conclude house business before they will be automatically moved to a safe location in Felucca and logged out of the shard for a period of two hours.
    Any player transferred to the Felucca shard will receive a moonstone allowing them to travel back to Trammel once they are able to return to the shard.
    Posted on Tuesday, June 27, 2000, 5:07 AM EDT by Pfredd Mudd (GeneralNews)

    Founding of the Silver Stag
    >>> Trammel Facet News <<<

    Red stepped closer to the simple log cabin before him. Nestled in the middle of the woods of Moonglow, The cabin seemed almost to blend into the trees as if part of them. He sighed happily as he looked at the property sign: "Owner: Red William". He was finally his own man now. The pain from his divorce from his wife seemed to melt away as he realized the significance of this new home. A chance for a new life, he thought.

    "This place looks great!" Sparticus said with a grin, stepping up close to Red. The half-elf placed a hand on the bard's shoulder, and Red replied with a smile.

    "I can't thank you enough for helping me find this place, Sparticus." Red said with youthful vigor in his voice. "you and your friend Yann did me a great favor helping me find this prime piece of real estate."

    "I'm just glad we got to it before anyone else did." Sparticus rebutted.

    It was true. Once the King finally decreed the placement of houses on the new facet, it was everyone for themselves. He recalled the difficulty of staking a claim on a piece of property, especially since several castles soon made placing impossible. The sudden storm that held him frigid throughout the night made it even more frustrating. When the storm finally settled, all the spots he had planned for were taken. The land that was going to be new dragon's bay became something of a Suburb: houses linked one to the other for as far as the eye can see, with Castles dotting the landscape. He thought all hope for a home was lost.

    Then Sparticus called him on his crystal, saying he and his partner, Yann, had located a spot in Moonglow, that a cabin would fit. Rushing as if his life depended on it, he bought a deed and bolted for the location. Just as they said, it was perfect: Near the cotton fields, a good area for wood gathering, close to the sea for ships, and a few steps away from moonglow itself. It was a dream come true.

    It was as if a load was lifted off him. Before, he was only a lowly tavernkeeper, seeking a place to bring good people together, but it was too much when he was chosen to be the diplomat and promoter of the tavern, and of the city of Dragon's bay itself. He suffered many threats on his life, insults, compliments, and even a horrible divorce that left him devastated and alone. A new home meant a new chance and a new life.

    "So, Red" Sparticus said, slapping the back of the bard so hard, his hat flew over his face, "what are you going to name this place?"

    Red blinked and scratched his chin, "Good question." He had not really taken much thought of a name. He was so used to the Golden Dragon tavern, that a new name was virtually impossible to consider at the time.

    Before Red could think another thought, a glimmer of shining gray caught his eye. He spun around quickly to catch a fleeting glimpse of a majestic Stag, with a rack of shining silver antlers that jutted above him regally, his fur gleaming of sterling silver. The air around the creature seemed to sparkle with magic. The Stag stared at the Bard, his eyes piercing into Red's soul like a hot dagger. Before Red could react, a thought came into his head, which seemed to have come from the stag himself. The Bard was transfixed as he heard the message enter his mind:

    "Serve virtue, and you will be blessed. Take only what you need from these woods, and of the creatures therein, and I will watch over thee."

    "Red?"

    The Bard snapped awake and turned to see a perplexed Sparticus staring back.

    "You ok, Red?" Sparticus inquired, "You look like you just saw a ghost."

    "You didn't see that?" Red said pointing where the animal was supposed to be at.

    "See what?"

    "That Stag right th…" Red turned and looked at the spot. The Stag was no where to be found.

    "There's nothing there…"

    What did I just see, Red thought to himself. Was it a vision? Red felt always that he was a blessed man by his life and those he met. Flaggon, the Guardian tree of his family heritage, the gold one, Narcalodion the dragon of love, the Black one, and now a silver stag were part of his life experiences…

    "The Silver Stag…" Red rolled the words off his tongue…Something in his mind clicked.

    "Heyyyy…" Sparticus said beaming, "I like the sound of that! It's got a good sound to it!"

    Red had not even thought of it, but he couldn’t help but agree with Sparticus on this one. The silver stag was a memorable name, and gave him a strange sense of peace when he said it. Perhaps he was blessed once again: Good friends, a life of memories, both good and bad, and now a home with its own guardian spirit to watch over him and his patrons.


    Note: I would like to personally thank the following people from the bottom of my heart for giving me the chance to make The Silver stag possible:

    • Edguardo and Aureal Glimmermoon, Two good dragon knights, who provided the money for the cabin
    • Sparticus, squire of OGD, and Yann for helping me find the location of my new home.
    • Sabbathius, Arash, and Gwen of OGD: for putting up with me through some rough times as of late.
    • Rurick of OGD, Sana, and Marverick alas: for helping me furnish the tavern.
    • The Guild of OGD, HtD, HcD, CAD, and TUR: who stood by me when I needed friends, and didn’t fail me.
    • The RP community of Great Lakes: Who despite my failings and difficulties, never gave up on me. This tavern is for you.


    The Silver Stag Tavern is located in the Trammel Facet, on the SE corner of the isle of Moonglow. Take the south teleporter in the city and head east past the cotton fields to the first log cabin in the middle of the woods.

    Red William--founder of the Silver Stag

    So at least someone got to place in Trammel, which if you think about it, is good..
    Posted on Tuesday, June 27, 2000, 3:23 AM EDT by Nephalia D'laine (GreatLakes)

    Auction Assault: Complete Coverage
    Hail All!

    This report combines the two stories we published about the recent attack on the Dragon Town Auction.

    First, we received the following message from Teatime:

    "My friend and I had planned to go to the latest Dragon Town auction to sell some of the high end magic weapons we had acquired in the previous week. We arrived and settled down on the edge of the stage, when suddenly explosions broke out in the crowd. It appears that some individuals were throwing greater explosions into the crowd and at Lady Zarzal. Suddenly, a wave of killer lag broke out, and my attempts to heal and save Lady Zarzal's life were in vain, as she and many others fell down dead on the Dragon tower.

    "The response was good, despite the lag, many people quickly responded to resurrect the dead. My friend, Famine, and I got to work in bringing back to merchants and warriors back from the dead. One or two people tried to loot the dead, but they were dealt with swiftly, even several members of the ICE guild came to our aid.

    "I feel the people who really lost out were Zarzal and the Dragon townspeople. The event was spoiled by a few malcontents, who were killed and banned...

    "The event did restart some time later, but many of the crowd had left"

    Erelast Orcrist, former leader of the Elven Federation, who now refers to himself as "the Lone Wolf of Yew," heeded our call for further information about the terrorist assault on the Dragon Auction, and left the following scroll at our offices:
    "I was in Yew yester eve, on my way to the auction at Dragon Town when I received an urgent message via palantir from an Edan Sorceress whom I would call friend.

    "She informed me of the attack you mentioned so I rode there post haste to find a battle taking place mainly between Dragon Avengers and Blackhearted Angels around the two towers. Other guilds had joined in and quite a war was raging with around 25 combatants involved at once. I took up stations outside the tower and was prepared to hold off any that might attempt to harm those inside.

    "This battle continued for about 20 minutes until the Dragon Avengers and associates seemed to prevail and the ghosts of their enemies could be seen departing. Some of the attackers were not guilded and at least one was branded a murderer during the assault. The unguilded attackers had taken advantage of the chivalry of those Avengers present and employed an 'innocent' healer to aid them in their battle. Yet, even with this aid, they lost their lives.

    "Thus may it ever be with foul dogs such as these!"

    Will Zarzal Dragon continue to hold auctions in light of this event, or will the Dragon Clan have to resort to extreme measure to protect future auctions?

    We thank Erelast and Teatime for their timely reports.

    Go with the virtues!

    Posted on Monday, June 26, 2000, 9:24 PM EDT by Rock (Drachenfels)

    Looking for a Few Good Pens
    Ug Hummies!

    I borrow the words of my comrade in managing Pfredd Mudd:

    Are your shoes worn thin from traveling from town to town? Your voice hoarse and sore from speaking with citizens across Britannia? Have a knack for putting pen to paper and writing an excellent story? Then mayhaps UOSS' AOL Legends News Page is the place where you can not only show off your talent, but help bring the community together with interesting, exciting stories and news items about our Shard and her citizens.

    UOSS is currently looking for four active, talented citizens of Legends to form to our crack team of top-notch Ultima Online reporters. As a volunteer you are required to:

    • Be a talented writer
    • Be an active, knowledgeable member of the Legends community
    • Be willing to attend events and quests, interview VIPs, report news of interest to the community
    • Be able to dedicate a minimum of six hours per week to writing and/or posting news items
    • Have a familiarity with basic HTML
    • Be pro-active
    Does the above describe you? Then what are you waiting for??? Apply... right now... do not hesitate! Simply fill out this brief questionnaire and fire off an email to [email protected] with "Legends Application" as the subject.
    1. Real name
    2. Contact email address
    3. ICQ number (if applicable)
    4. Character name (this must be the name of the character you will be using as your potential shard reporter)
    5. Rate your HTML knowledge from 1-10, where 1 is poor and 10 is phenomenal
    6. Answer this: Why do you wish to be a shard reporter for UOSS?
    7. Include a brief writing sample, no more than 500 words (pictures are not welcomed and no attachments)
    8. Any questions???
    Applications are due no later than midnight July 7, 2000. There will be no exceptions!!!

    Good luck to all applicants!

    Posted on Monday, June 26, 2000, 8:31 PM EDT by Ithunk (LegendsAOL)

    Staged House Placement Update, June 26th
    The following was just posted to FYI on the UO.com website:
    We would like to thank everyone who made an effort to avoid the Trammel Britain area on the Atlantic shard during house placement this evening. The subsequent decreased load on that area of the shard allowed us to focus on the remaining subservers, and thus identify and debug issues on the Cove subserver. Friday evening's issues had less to do with load balancing than with the "telestorm" process we described on Saturday. However, tonight, we identified an issue that does indeed relate directly to load balance in the Trammel Cove area of the Atlantic shard, though it could have affected any subserver.

    We have determined several additional solutions that will allow us to efficiently and fairly balance server load during house placement, and we have begun working to implement these changes. However, as this is a server load issue, we have been presented with a difficult testing situation. The issues we have encountered on the North American shards over the weekend were evident only because of the volume of players on the servers, and it will be difficult for us to duplicate those situations without your help.

    On Monday, we will be announcing more information on a new house placement test, specifically designed to test the effects of large numbers of players attempting to place houses. During this test, which will happen later next week, we want to encourage everyone to visit the designated test shard and try to break us. With your help, we can quickly assess the effectiveness of our load balancing efforts and subsequently open housing on the shards as soon as possible. The update on Monday will not include a new schedule for staged house placement. We wish to learn more about these issues before re-committing to a set schedule.

    In addition to the upcoming test, we would like to invite everyone to visit the two test shards that will be available later this evening. Our early efforts in reducing a number of server load balancing issues will be in place on the shards. All phases of housing will be open on these shards. While we have much more work to do, players moving around on the test shards will be a great help in increasing our knowledge base and expediting the rest of our load balancing efforts.

    Posted on Monday, June 26, 2000, 8:04 PM EDT by Pfredd Mudd (GeneralNews)

    Oceania Login down.....
    Well, i've done some looking around and i've heard that unet, the isp that oceania uses is having problems and it can't be seen by anywhere outside of Australia.

    The good news is that if your in uo you are ok, just don't logout.

    The bad news is that if your not in then your not going to be able to get in till it's fixed. I will put up another message the second Oceania is back. :) Multani
    Posted on Monday, June 26, 2000, 7:07 PM EDT by Multani (Oceania)

    Ithunk Gets a Promotion
    Ug Hummies!

    Proving her excellent taste yet again, Xena Dragon has promoted me, Ithunk the reporting uruk, to the position of AOL Legends News Team Manager. This means that I will soon be assembling a news team which will truly RoX yEr...

    Er...

    Excuse me. I am still working on your hummie language, and sometimes I slip into crude slang.

    At any rate, I am pleased to be working for AOL Legends Stratics and hope to lead our news team to great heights... and, of course, great depths.

    Praise Minax!

    Posted on Monday, June 26, 2000, 6:41 PM EDT by Ithunk (LegendsAOL)

    Havenhold Quest Rescheduled!

    Due to the recent uproar regarding the housing issues, the Havenhold quest "Search for the Orb of Ollathair" has been rescheduled for next Sunday, June 2nd, at 9 pm pst.

    Seems OSI's poor handling of this event can affect storylines and quests. Disgusting, eh? I apologize for rescheduling, but I've a feeling it will all run a bit better next week.

    Regards,
    The Player of Aegis Dalamere

    Thanks!

    Posted on Monday, June 26, 2000, 4:32 PM EDT by Vladimir Taltos (Sonoma)

    Support Staff appreciation party
    Pacific Support Staff Party!

    So many times have they helped us with our questions, and our needs. Planned your special events, and fixed that broken Recall scroll. How many have really, truly been thanked? Not all that many, you can be sure of that.

    So, to thank the support staff for all they have done for the Pacific community a party is being held with the help of Seer Thalos.All Counselors, Seers, Elders, and Game Masters (those who aren't busy saving the world) are invited to dine, drink, and share tales of adventure with some of Pacific's players. All are welcome to this event, and I hope we see you there!

    Time:
    5:30PM, to 6:45PM PST, July 8th

    Location:
    Counselor's Guild Hall, Britain on the Trammel Facet

    The time and place are subject to change, I will keep everyone updated in the event that happens. Seer Thalos and I hope to see you there. Any further questions can be directed to me at [email protected]

    Thanks,
    Gilthas Stargaze, Pacific Shard

    P.S. For those of you who remember the Britannia Traveler's Bazaar, that unfortunately was unable to be arranged due to schedule conflicts, sorry for any inconvenience. =)

    }:-)
    Posted on Monday, June 26, 2000, 1:05 PM EDT by Zandra (Pacific)

    Atlantic Postponed & Sonoma Phase 3 Halted
    The following was just posted to Shard Issues:

    Atlantic Shard Update
    Due to server issues, the Atlantic shard is currently unavailable. We will be reverting the shard to a previous backup that will return the shard to the state it was in at approximately 5:15PM EDT. We expect the Atlantic shard to return to service in approximately two hours.

    We will not be continuing with Trammel house placement on the Atlantic shard this evening, though open housing on Felucca will be available when the shard returns to service. We will release a revised schedule for Atlantic house placement on Monday, June 26th.

    The following was just posted to Shard Issues on the UO.com website:

    Sonoma Housing Update
    We have determined it necessary to postpone Sonoma Phase Three (all house types, both facets) house placement. The shard will remain in Phase Two (large houses and castles on Trammel, open housing on Felucca) house placement at this time. We will update additional information on the schedule of staged house placement for all shards shortly.

    Posted on Monday, June 26, 2000, 10:44 AM EDT by GreyPawn (GeneralNews)

    Turin's Magical Mystery Tour 2000, Destination #2

    We have a scheduled cross-shard event on the 27th of June. Since everyone from every shard is welcome to attend.It will happen on the Atlantic shard.

    Turin's Magical Mystery Tour 2000, Destination #2


    Xanthar of the Wintermoor Museum and the Sosarian Antiquities Association will host an open house to SAA members and other guests at the Wintermoor Museum. The museum is one of the oldest rares museum on any shard. This exhibit and open house will be held on Tuesday June 27, 2000 at 8 PM Eastern Time. The museum is located in the fair city of Wintermoor, which can be found on the southern tip of the Ice Island in the Atlantic shard.

    This is the second destination of Turin's Magical Mystery Tour 2000, a continuing series of field trips to some of UO's best rares collections. This event will hopefully show those players interested in rares-hunting and collecting what hard work (and a little bit of luck) can bring. We hope to answer questions about rares-hunting/collecting and about what the SAA does during these events. We also hope to give future home-owners some ideas on how to decorate their houses.

    Thanks!

    Posted on Monday, June 26, 2000, 8:24 AM EDT by Beastmaster Josh (CommunityNews)

    Midas the Bard and ALBE Comics Unite Forces
    Midas of Ultima Parody Songs and Azazel of ALBE Comics are pleased to announce the completion of a joint UO-related multi-media project!

    Midas has just completed a new parody song for "Message In A Bottle", and using it as a soundtrack Azazel has created an accompanying flash music video! Both are sure that you'll enjoy the final results, which can be found at the following locations:

    - an MP3 of the song itself (along with other UO parody songs) can be found at www.digiphobia.com/ultimasongs
    - the flash music video (along with other UO comics and flash movies) can be found at http://www.albecomics.com

    Midas, Ultima Parody Songs
    www.digiphobia.com/ultimasongs

    Posted on Monday, June 26, 2000, 8:12 AM EDT by Beastmaster Josh (CandidCoverage)

    New Ultima Parody Song - Message in a Bottle

    I suppose this is a press release, of sorts... ;)

    Midas of Ultima Parody Songs and Azazel of ALBE Comics are pleased to announce the completion of a joint UO-related multi-media project!

    Midas has just completed a new parody song for "Message In A Bottle", and using it as a soundtrack Azazel has created an accompanying flash music video! Both are sure that you'll enjoy the final results, which can be found at the following locations:

    an MP3 of the song itself (along with other UO parody songs) can be found at
    http://www.digiphobia.com/ultimasongs
    the flash music video (along with other UO comics and flash movies) can be found at
    http://www.albecomics.com

    Any and all press-related news items you could mention at your site would certainly be appreciated. Thank you!

    Midas, Ultima Parody Songs
    http://www.digiphobia.com/ultimasongs

    Thanks!

    Posted on Monday, June 26, 2000, 8:06 AM EDT by Vladimir Taltos (Sonoma)

    ***IMANEWBIE does BRITANNIA***# 113, New Enquirer

    This week's update is devoted to a topic that is filling up the boards lately. I am talking about Duping. There's a new ImaNewbie 'toon and a New Enquirer for you and also a fairly lengthy rant so head on over to my site and check it all out.

    Added Friday, June 23rd:
    - ImaNewbie Episode #113 - ImaNewbie and the Duper
    - The Britannia Enquirer - Volume 1, No 7 - More on the Duping Issue

    ImaNewbie does Britannia
    http://www.imanewbie.com

    later...Tryon

    Posted on Monday, June 26, 2000, 7:58 AM EDT by Beastmaster Josh (CandidCoverage)

    Journey's End Trophy Hunt a Success!

    Generic, Pheonixgaurd of the Arcadian 1st, won the 10,000 gold purse in The Journey's End Semi Weekly Trophy Hunt last Thursday eve. This semi weekly hunt sponsored by Gerald Montil, is said to attract adventurers with a passion for hunting rare and dangerous beasts.

    Generic, as well as many other hunters, went in search of an Albino Harpy said to be disturbing the quiet residents of mainland Skara Brea. Though not a challenge in itself, the Albino Harpy did appear to have a trick or two up it's sleeve. Tis said this odd
    beast had the ability to transform into a small forest bird when threatened, apparently trying to hide from it's would be hunters. This did not slow down our hunters however whom managed to kill the beast with little harm to themselves.

    Though the Albino Harpy itself did little harm, her flock of harpy protectors did manage to do some damage to those who would attack them. Congratulations Generic on a fine hunt!

    The Hunts are said to take place again in 2 weeks time, on July 6th at 7:00 PM PST, at the Journey's End located just south of the Encyclopedia Magica in Moonglow (Fellucia).

    ~Theorid Temper

    Thanks!

    Posted on Monday, June 26, 2000, 7:02 AM EDT by Vladimir Taltos (Sonoma)

    BNN News Update

    Headline: BNN - Strangers Walk Among Us [a]

    START:

    The following was found on BNN:

    Many have seen and spoken of the odd "Pale Ones" who have been witnessed in our towns, our villages, our places of knowledge and learning.

    Some of these pale-skinned beings - particularly the one known as "Parnell" - have been friendly and non-threatening in manner. Others appear to be hostile and of ill-will, such as the Pale One seen during the destruction of the Mage Tower. However, it is important to state that we do not know the true intent of any of these beings at this moment. Opinions greatly vary on the subject. Resolved to get to the bottom of this issue, I hired several mercenary groups to try and obtain a blood sample from one of these Pale Ones. I am pleased to report that the forces of the 1st have succeeded in this endeavor. General Ibram Gaunt informs me his scout, Torak Soulflayer, was the one to accomplish this deed.

    With a blood sample in hand, I began to analyze its content in my laboratory, and I came to a startling conclusion: these Pale Ones are not human! While they walk in a form indistinguishable from our own, except for the pale blue or greenish tint of their skins, my tests indicate that the nature of their blood is that of a reptile, not of humanity.

    My tests on this matter are not done - nor, will they be, in fact, until I can get several more samples to act as a control, and reconfirm my analysis - but I feel confident in revealing this much to the populace at large:

    We are being watched and observed by a non-human species.

    To what end, I am sure I can not say-we have not enough evidence either way to make that determination-but they are passing among us, possibly with ill intent. At least five such individuals have been spotted and the possibility exists of far more.

    Given their presence at the destruction of the Mage Tower, I would urge all citizens to proceed carefully when one is encountered. However, let the Virtues guide you and do not take hostile action if they do not initiate it themselves! At this stage, we are better served by information than warfare. If you encounter one of these beings, please exercise due caution. Until we know their motivation, it would be unwise, in my opinion, to allow them access to sensitive areas or information.

    I offer the use of my home as a central spot to bring any information gathered on these creatures. My home is located one building east of the Courts in Yew. I also invite any sages, scholars, or fellow chemists to come and examine my work to date, so there are no questions about its validity.

    On a related note, appearances by the Pale Ones have also occasionally been accompanied by those of (presumably) intelligent ravens. While no one has yet been able to understand the causal relationship between these two sets of appearances, my tests indicate that said ravens are, in fact, purely avian in blood and nature.

    The ravens do not appear hostile, but have been seen to defend themselves when attacked-and they are strong, as well, able to drop a man in full plate in a matter of seconds. Again, caution should be employed when encountering these creatures.

    Again, I beseech you to come forward with any information you may have on these matters. Vigilance and Virtue are our watchwords.

    Sincerely,

    The Lady Birmingham of Yew

    June 13th 2000

    END

    **************

    Headline: BNN - A Night at the Races [a]

    START:

    The following was found on BNN:

    With the threat of the Orc raids put to rest, and the peaceful resolution of the White Wrym's plan to seize the lands of Glacia, the horse races in your town of Britain have begun again.

    Held every Wednesday evening at 9 PST, the races are free to all comers, and boast a large weekly purse of gold.

    This week was week number eight of the thirty-six week season, and despite some foul weather miring many of the competitors, two full heats were ran to great success.

    Heat #1 was won by Shandra, while heat #2 was won by Elise Antero. Shandra entered the final as the odds-on favorite, and easily took the first of three races. But in a stunning upset, Elise placed first in the final two races, marking her as the winner of race #8.

    Elise graciously rolled over her winnings, bringing next week's purse to an amazing twenty thousand gold coin!

    Previous winners include

    Week #1: Doolittle

    Week #2: Last Target of IKK

    Week #3: Lord Mrykul of =8=

    Week #4: Kiana Thesan of -B-

    Week #5: Louie of CPG

    Week #6: Alicia Slate of -B-

    Week #7: Drizzt of KRV

    The next race will be held on Wednesday, June 21st, at 9pst, at the Britain race tracks. To find the tracks, proceed west from the Cat's Lair Tavern, past the Warrior's Guild, into the farms. The fenced off field off this path is the site of the race. I am present there to answer your questions about the rules.

    May the Creator watch over you, and may the wind be at your backs.

    Alain al'Meerquit (On behalf of ibn and Yasmine al'Asifa)

    June 15th 2000

    END

    **************

    Headline: BNN - Final Words [a]

    START:

    The following was found on BNN:

    The woman sat amidst the books of the library. Her light golden hair drooped sadly, unkempt after a long, tiring evening. Her face was beautiful and young, but concerned and weary. Her blue eyes focused on something far beyond the bookcase sitting a few feet in front of her. She sighed heavily.

    It had been more than two weeks since she last saw Ceridwen, and even Fieya's strong will was threatening to crack. Grythak had ambushed Ceri - leading him into a trap where he expected to find a friend in distress. He must by now be imprisoned, or worse. But, no sense in thinking about that. It won't help matters, she told herself.

    The familiar hum of a teleportation spell interrupted her thought, and Fieya turned towards the library's doorway. The recognition of the red-robed man now standing there brought bile to Fieya's throat. She tried to scream, but only a hoarse whisper came from her lips. The man smiled.

    Fieya stood up, her hands darting to the rough back of a nearby chair. She lifted it, with some effort, and lept towards the man, a fury in her eyes. Xandrick, she nearly snarled in contempt. But, in mid-stride her legs froze in place, and the chair fell to the wooden floor with a crash. The echoes of the words An Ex Por rang in her ears.

    A lively girl, I always said. But, such liveliness does you no good right now. Sit and shut up, and perhaps the good historian will live a bit longer, yes? The man smiled no more. He picked up the fallen chair, righted it, and sat. Well, come now, have a seat.

    Fieya felt the magical restraints loosen, but she remained standing. She still shook with anger. Where is Ceridwen?, she said, very softly.

    Xandrick sneered. I have use of him yet, girl. Perhaps I will ask the questions here.

    Fieya's eyes darted about. Guards? GUARDS! The only response was the cawing of a dark bird sitting on the windowsill.

    They cannot hear you. A couple of fire elementals are wreaking havoc near the East Bank now - or so I hear. They will be occupied for another few minutes, at least. I will be brief and to the point, as I'm not sure how much logical thinking you're currently capable of. Fieya still stood, frozen, glaring at him. You see, it is my mercy which has brought me here tonight. Ceridwen knows the last formulae I need to continue with my... work. But, the blasted historian is being rather -- tight-lipped, shall we say? So I come to you. I know you are a reasonable, logical young woman, and so you shall make the correct decision. I require the scroll which Ceridwen has hidden somewhere.

    You'll get nothing of his! You murderer! You coward! He would have given his life to keep that from you, so you'll not get it from me! In one quick motion, Fieya reached for her belt, pulled out a sharpened dagger, and tried to hurl it at Xandrick. A fist came out of nowhere, grabbing the dagger in out of the air. A man followed the fist, stepping from the hadows. I would not proceed with such actions, were I you. The voice was deep, and muffled behind a polished bone mask.

    Grythak, Fieya hissed. She darted for the door. Grythak's motions became a blur. Fieya felt something impact her in the stomach, and found herself laying on the floor, breathing heavily, before she had taken two steps.

    I would not be so quick to run, girl. Let me explain your other option, first. Xandrick stood up, and clasped his hands behind his back. Your first, and best, option is to hand the scroll over to me. Ceridwen will be returned to you in moderately good health, and everyone will be happy. Your second option is a bit more grim. I had hoped it wouldn't come to this, but... If you do not give me the scroll, Ceridwen will be drugged and tortured until I have the formulae I need. And then he will be killed. The choice is yours, so choose wisely.

    Fieya hugged her chest with her arms, struggling to catch her breath, as her eyes began to tear up. She inhaled a strained breath, and blinked the tears away. I... choose neither! You... She paused and took another breath, And your lackey can go to the abyss! Xandrick frowned. We will find you. And if Ceri is hurt... I will kill you! With my bare hands! Got that? She raised herself, kneeling on one leg. Now get out of here! Guards! GUARDS!

    The familiar chink of an armored man approaching the library was clearly audible. Can I kill her, master? Grythak asked from behind the mask.

    We must go. Fieya heard their footfalls as they ran upstairs, followed by the echoes of Vas Rel Por as they escaped the way they came.

    An Anonymous Storyteller
    June 15th 2000

    END

    **************

    Thanks!

    Posted on Monday, June 26, 2000, 6:58 AM EDT by Vladimir Taltos (Sonoma)

    Two New Reviews
    Stinger, our intrepid reviewer, has returned from sabbatical with two new reviews. This time she has visited Telia'a Rune Library and The Tavern of Moongaard.

    You may read her reviews by clicking on the establishment's name in the Establishments section of the left side menu bar.

    Posted on Sunday, June 25, 2000, 8:27 PM EDT by Pfredd Mudd (Drachenfels)

    Fight Tournament Play by Play
    Ug Hummies!

    This is Ith'unk, Orc Reporter, here for UOSS Legends sports! It was an exciting night in the Jhelom fighting pits. Let's go to our play by play account from Janis:

    "This is Janis, a whisperer from the shadows of Sosaria reporting on last night's Fight Tournament.

    "KRT, KTL, APC, FoN, and WDI are the guilds that showed up for the Fight Tournament held in Jhelom's Fighting Pit. A total of 23 people showed, excluding wandering patrons outside the pit. I myself personally took to the edge of the arena to catch the best view.

    "In the first bout, Beowulf died cowardly to his opponent Pampero Furpo, who used a tactical approach with his magery. In a determined rematch, Beowulf died yet again to his adversary.

    "Darren Darkmir bravely fought against Justamule... and bravely died as a result of Justamule overwhelming force. It was a very quick match.

    "Xavier Rhoads, using his trusted magic sword, valiantly attacked Red Eminem, the mounted archer. The fight got a little carried away at one point, as a stray arrow struck a wandering patron outside the pit, mortally wounding him. After a long, furious battle, the victor proved to be Xavier Rhoads.

    "The floor of the pit shook violently as two major opponents collided on the battle field, Warlord Oddball and Ganjaman. Sword rang against sword as these opponents squared off. The fight was so intense, that I had to back away from the protected barricades. In the end, Warlord Oddball yielded to Ganjaman's might.

    "The first battle of the second round started like a flash of lightning, as the dexterous Xavier Rhoads wielded his weapon like a music conductor's baton. Justamule was taking a severe beating by his opponent until swift death from forged steel gave him rest.

    "The next fight was between Pampero Furpo, the mage, and Ganjaman, the knight. The battle was intense. The two horsemen bucked furiously around the pit, one wielding magic, and the other, a weapon. Alas, Ganjaman's might proved once again to be the victor over the Pampero Furpo's magic.

    "In the final round, Ganjaman started using a poisoned weapon to give him the first edge of fight against Xavier Rhoads. Xavier called foul about Ganjaman using a poisoned weapon. He asked the crowd for a poison weapon for himself, but it did little good. After a long and tiring battle, Ganjaman Defeated Xavier Rhoads and, thus, won the Fight Tournament.

    "The battle between Xavier Rhoads and Ganjaman just so happened to be so long that the crowd itself was becoming restless and started fighting one another. However, the Fight Tournament ended on good terms and everyone shook hands for a good match. Sadly, I heard no gold pieces dropped during the entire match."

    We don't pay our sports reporters here at UOSS Legends, so dropped spare change is the only way poor Janis can make a living. At least I get all the birds I can eat. Let me congratulate Ganjaman on his victory.

    Praise Minax!

    Posted on Sunday, June 25, 2000, 7:45 PM EDT by Ithunk (LegendsAOL)

    BNN - Restless are the Dead [a]
    The following was just found on BNN:

    Restless are the Dead

    Talbot Quillfeather
    UP: Catskills

    It is a hideous misfortune that the restful slumber of our departed loved ones is so often interrupted by the twisted magic of necromancy. Over the years, scores of peaceful cemeteries have been looted, ravaged, and defiled by a league of grave robbers and practitioners of vile magics. More often than not these interruptions of the dead's rest result in a hastily assembled group of brave souls valiantly forcing the awakened dead back into their crypts and coffins, with a few unfortunate additions to their numbers.

    The city of Moonglow, haven of sorcery and the arcane, has in the span of its existence seen the birth and death of a score of learned mages from all schools of the mystic arts causing the tombstones in its cemetery to read like the reference index for "The Encyclopedia Magicka." Because of this, when the dead awaken in Moonglow more often than not a Liche of some power is amongst their numbers.

    And so it was that in the early morning hours an aspiring group of young necromancers found themselves face to face with the desiccated remnants of Markus Druuhal, whom despite the relative level of decomposition in his body seemed more than capable of throttling one of their number with a surprising quickness for something that should have been quite dead.

    Garrick Fallstone, the lone survivor and soon to be imprisoned member of the group fled the cemetery with his friends in quick pursuit; it was then he says that he noticed the trees. "They...they just began moving. Behind us we could hear the liche coming and the dead crawling out of their graves...but those moving trees stopped us dead in our tracks. It was unnatural, the way the branches flexed and waved like arms and claws - and I swear, I swear that one of the trees grew a face before my very eyes." Garrick goes on to say that "all of a sudden Henry just exploded into flame and that got us moving again because we knew the liche was after us. I ran and ran. When I stopped to look back, one of those trees had speared poor Luis to the ground with its branches, and I swear to you it was laughing as the blood seeped around its trunk."

    Townsfolk were quick to respond. Fortunately the citizenry of Moonglow has developed a well formulated plan of defense and within minutes of Garrick's collision with a guardsman, the town criers had alerted the populace to the threat and a band of warriors were well on their way to containing the menace within the cemetery area before the slowly creeping tide of ensorcelled trees could claim innocent lives. All accounts of the ensuing battle more or less state the same thing, summed up in a fitting statement by one of its participants, Dylan : "Skeletons everywhere and reapers, thank the Virtues for fire fields, those damn trees hurt and that's the only safe way of killing them."

    After some hours of desperate fighting, the recently reanimated Markus Druuhal was forced back into his crypt by a heroic teamwork of magery and swordsmanship. Within minutes of the fiend's entombment the bloodthirsty foliage returned to normal, easing the burden of containing the reapers from the militia's shoulders and granting them free reign to join the cleanup of wandering zombies and skeletons.

    As for young Garrick Fallstone, my sources in our Lord's guard assure me that he will face the maximum civil penalty for his hand in this unfortunate event. We can only hope, as citizens, that his imprisonment will serve as a reminder to other young, overly eager students of magic to take their time and avoid shortcuts such as digging up the remains of their betters.

    Thanks to Lady Gwenyvere at Quest & Events for forwarding this to us.
    Posted on Sunday, June 25, 2000, 7:42 PM EDT by Obsidion (Catskills)

    Housing Updates--Felucca Housing Opens Today
    >>> Felucca Facet News <<<Well for those of you not on Friday night (and judging by the tie-ups in the patch and log-in servers I'm guessing that's all of three of you *snickers*)it was a swing and a miss for OSI and the commencement of housing. The patch server and log in servers were flickering at best, and if you were actually in game, you were frozen with lag.

    Obviously, this was not the plan. And if it makes you feel any better, it was so bad the GM's and support staff were having just as much trouble as you getting in. Catskills, to the best of my knowledge, was the first shard to crash after housing, but it was hardly the only one to hold that distinction. There were major problems on almost all of the North American Shards. But don't take my word for it, here is the announcement from early Saturday morning, as posted on the UO home page.

    House Placement Announcement Jun 24 2000 3:20AM CST (GMT -06:00)

    Several difficult situations occurred on Friday evening that affected the release of staged house placement on the North American shards. Internet connection issues blocked many people from accessing the shards and reduced our level of customer service. The turnout of potential homeowners was beyond our estimates for the early phases. And we watched game servers and our web server stretched to their limits. The Internet and login server issues were such that even our GMs, Counselors, and our Programmers were often unable to access the shards. All of these factors combined created an experience for our customers that we do not want to revisit.

    We were committed to meeting our latest target for house placement and expected these conditions to improve. We were caught up in the flow of trying to get houses delivered to the players. In retrospect, we should have pulled the plug earlier.

    Thus, we’ve decided to go “back to the drawing board” with our house placement plans. To address the situation created Friday evening, and to ensure that it does not happen again, we will be scrapping our existing house placement schedule for all shards that do not currently have available house placement. The Baja, Sonoma, and Great Lakes servers are continuing to move through Stage Two of staged house placement, and we will be monitoring them throughout the night. If they successfully complete Stage Two, we will continue to take these shards to Stage Three placement according to their schedules. The previously posted revised schedules for Chesapeake, Atlantic, Catskills, Lake Superior, Napa Valley, and Pacific should be disregarded.

    We will be reviewing the experiences of Friday evening on Saturday. We will determine ways in which we can improve house placement before re- opening housing on the remaining shards. We will review options to optimize our server loads, plans to guarantee substantial customer service presence, and methods by which we can communicate important information during the entire house placement process.

    We will release new schedules for all shards as soon as they have been determined. We will update the website by 5:00pm CST Saturday, June 24th with a report of our progress.

    I'd like to extend a personal apology to all our customers who were affected by our poor execution of house placement. The situation on many of the North American shards last night was unacceptable, and we will do our best to ensure that it does not happen again.

    Gordon Walton
    VP Online Services
    Origin Systems, Inc.

    I can't imagine what it must have been like this friday night and saturday at OSI--all headaches and overtime I imagine. (If you OSI guys are reading this, I feel for you.) In any case, as promised they issued a release at 5pm on the situation, and it may help many of you take heart.

    Revised North American House Placement Schedule Jun 24 2000 5:09PM CST

    We have created a revised house placement schedule for certain North American shards that will go into effect over the next several days. We have chosen to limit the number of shards completing house placement this weekend so that we have a lesser chance of repeating the experience of Friday night.

    Some statistics from the completed house placement stages on Friday night include:

    Shards that completed only Phase One (Napa Valley and Pacific) had over 125 houses placed in Felucca on each shard.

    Shards that completed Phase Two (Sonoma, Baja, and Great Lakes) had an average of over 750 large houses and castles placed on the Trammel and Felucca facets.

    Shards continuing with house placement this weekend include:

    All North American Shards--[this would include Catskills!] Open housing in Felucca, for all house types, will be active following server maintenance on Sunday morning, June 25th. Open housing in Felucca is already active on Siege Perilous, AOL Legends, Pacific, Sonoma, Baja, Napa Valley, and Great Lakes shards.

    Sonoma Shard

    This shard will continue with Phase Three House Placement (all house types, all facets) on Sunday, June 25th at 8:00PM (PDT).

    Atlantic Shard

    This shard will commence Phase One (castles only on Trammel and all house types on Felucca) and Phase Two (large houses and castles on Trammel, all house types on Felucca) House Placement on Sunday, June 25th. Phase One will begin at 7:00PM (EDT), and Phase II will commence at 10:00PM (EDT).

    We will be announcing revised schedules for all remaining placement phases on the North American shards, as well as revised schedules for all overseas shards, by 3:00PM CDT on Monday, June 26th. We will be monitoring all shards closely for the remainder of the weekend to determine a new schedule strategy. Because of the upcoming holiday weekend in the United States we will be considering weeknight placement during the upcoming week. We will provide at least 24 hour notice before commencing any further house placement stages.

    In closely reviewing the server logs of the affected shards, we have determined that a significant amount of the problems we experienced were based on balanced population load. Ultima Online shards are set up to go into a “panic” phase, called “telestorming”, in the event of extremely high load on the various game subservers. When a server “telestorms” it has reached a state where it must move players from subservers immediately, so it pushes them to other subservers – resulting in players in these areas being moved, with no notice, to another part of Britannia.

    Last night, we experienced a “telestorm” state on five North American servers, four of which subsequently crashed. It was the first time we’ve reached “telestorm” state in over a year.

    We are working on several fixes to help the servers avoid reaching this state, but we would also like to ask for your assistance in this matter during house placement stages. All of the shards that experienced the “telestorm” effect did so for the area surrounding Trammel Britain. We urge that during house placement, unless you are attempting to place a house in the direct Britain area, you choose alternative banks and shopkeepers rather than those in the Trammel Britain area. Additionally, as the Britain bank is traditionally one of heavy population concentration, we will be actively monitoring the area. Should it become necessary, we will forcibly move players to other bank locations around Britannia.

    Please take special note of the last paragraph. When Catskills gets its turn again, PLEASE, if you are not placing a house in the Trammel Britian area, do not be in that subserver. Either try your shopping, smithing, etc, in another area, or perhaps even better, spend an evening with your mother--she loves you. Hehe, seriously, we all pay and have a right to play however we want, but if we end up crashing the shard none of us gets to play in any case. If you are not aware of where the boundary lines for the subservers are, you may want to download UO auto map. Information for that is here.

    Good luck everyone, both those of you placing houses and those of you trying to work around the rest of us in our realty mania. Although Lord British never said so, others have; Patience is a virtue.

    Posted on Sunday, June 25, 2000, 7:32 PM EDT by Obsidion (Catskills)

    BNN-Caravan Attacked
    This was posted on the BNN on the UO home page.

    Caravan Attacked
    by Talbot Quillfeather, Posted on BNN on Jun 14 2000 8:34PM

    Tis many a cup of ale that winds up on some unsuspecting tavern maids bosom these days courtesy of a shout of alarm from one of our Lord's Town Criers. Such I fear is the fate of one of my own dearly departed tankards, sacrificed in the name of a rather lovely, yet easily startled Serving Girl employed by The Cat's Lair Tavern who like myself was abruptly roused from a perfectly enjoyable evening by a call to arms from outside a nearby window. Fortunately, being a veteran victim of a number of personal misadventures I was quick enough to grab my parchment satchel, quills, and inkpot and was out the door before the rapidly spreading pool of ale occupied my former perch at the bar.

    Outside, ripples of chaos spread throughout the assembled merchants clustered around the Royal Western Bank of Britain and everywhere I spied earnest militia men strapping themselves and each other into armour before grabbing a weapon and clustering around the still screeching Town Crier. In a brief moment's time an assemblage of twenty or so stalwart warriors had gathered around the Crier as he informed the milling mob of the demise of a caravan bound for Minoc, at the hands of what one fortunate first hand witness described as "a bloody horde of orcs, ogres, and trolls."

    Dragonspride pass, as it is sometimes referred to, is an infamous staging point for raids on caravans traveling to the crossroads from and into the city of Britain. Over the years a series of brigand groups have been routed from the area by our Lord's guardsmen, so it was no surprise to learn of the fate of yet another hapless merchant convoy through the narrow rocky pass. However I could tell that at the mention of Ogres the hardened warriors around me seemed more wary as they nervously set out down the road led by a mounted advance scout.

    Being the dedicated yet prudent newsman that I am, I warily trudged alongside a group of big, burly, heavily armoured warriors ready to leap behind them at the first sign of a drooling tusked jaw or green clawed hand. As we traveled my companions took up a grim, yet pleasant dialogue that consisted of many introductions and pledges to "watch yer back mate." And so it was in short order that I found myself in the companionship of Lofton Rivermoon, Bryinn Lightsword, Azeroth Talin, Gatsu, and a rather bleakly silent chap named Morpheus.

    Scattered Goods

    Signs of the caravan's fate too quickly began to appear, everywhere mounds of splintered boxes and heaps of scattered goods soon littered the roadway. Sadly as we traveled further into the pass the demise of the merchants became readily apparent as the pitiful, ravaged corpses of both man and pack animal sprouted like grisly ornaments from the wreckage around us. It was as we were passing the earthly remains of one poor pack horse (the poor animal looked as if it had been gnawed upon) that the first orc appeared, screaming a war cry as it rushed at the party brandishing its large, double bladed battle axe.

    Lofton, thank the virtues, met the slobbering sub-humanoid with a clash of steel, and soon, true to his pledge to "watch yer back mate", Bryinn joined into the melee, quickly dispatching the orc into a rather grisly oblivion. But our luck refused to hold - for no sooner had the green skinned villain collided with the earth at our feet than the first heavy running steps echoed through the stone walls. Fighting in a pass is a terrifying experience. On the open battlefield you have the option of running more than two directions, and when confronted with a thundering, howling, drooling horde of ogres, orcs, and bellowing ettins you're given the option of retreat. We however were allotted only two choices: forward into the fray, or backwards onto the sword points of our own compatriots who decided to charge right through our small group.

    Quickly we found ourselves fighting for our lives as towering, monstrous fiends crushed and maimed their way around us. Were it truly only the Ogres we might not have lost so many good, stalwart warriors in the melee. As fortune would have it, the orcish mages decided that this would be a pleasant time to roast the "hummies" and soon the smell of spilled blood was mingled with that of cooking flesh as steel breastplates turned into red hot cauldrons at the behest of the arcane assault from the orcish ensemble.

    The battle raged for what seemed like hours, but in reality t'was no more than a few moments. All around me grunts and war cries spiked the air, and I suddenly wished that I had stayed happily seated in the Cats Lair and allowed my parchments to become soaked with ale, rather than the blood that they now absorbed through a dripping wound in my right shoulder. Fortunately for me, our companion Azeroth revealed a hidden talent for magery and healing, not to mention enough level-headedness to keep his concentration on his task while simultaneously dodging a rather enraged orc foot soldier that seemed intent on ripping his head off with its bare clawed hands.

    Walls of fire and magic

    My wounds tended, Azeroth rose up in the full majestic glory of a Grandmaster of the Arcane and at his will summoned walls of fire and crackling energy around our besieged party, giving us precious time to regroup and prepare for an spearhead assault at the enemies flank. Magic always strikes me as awe inspiring, and to the ungifted I imagine that we'll never truly comprehend it, but it was in an almost paralyzed wonder that I witnessed Azeroth's unleashed will upon the orcish masses. Wave after wave of blistering heat drove the orcish force back to the far end of the pass, enabling us to gain ground without the cost of blood. Those fiends foolish enough to brave the inferno were quickly dispatched by Loften and Bryinn and it was not long before Morpheus showed his own peculiar talents at luring the enemy into the blades of the two valiant swordsmen. For the most part I kept to the rear, promising myself that the next slobbering, singed, and hopefully half dead orc to stumble through the wall of flame would meet a quick end at my dagger. The virtues be thanked when the opportunity presented itself Gatsu took the task from me with a lightning quick thrust of his sword into the unfortunate creatures chest.

    Though I am certain that many tales of bravery can be told of that day, it is my Testament that my companions deserve their share of the fame and glory that was won in that narrow, blood soaked pass. Were it not for their quick blades, and Azeroths brilliantly woven spells, I no doubt would be a feast for carrion birds at this moment, rather than a slightly bruised and pleasantly drunk resident of my beloved Cats Lair Tavern, where even as I humbly sign this submission to the Britanian News Network with my Nome' de plume a certain barmaid is placing another tankard in front of me, this time.I hope, without reason to spill a drop.

    Aye, I hope the tankard went down well and in full, Talbot.
    Posted on Sunday, June 25, 2000, 6:50 PM EDT by Obsidion (Catskills)

    About Last Night
    Melantus posted the following on the UO.com Development Discussion Forum:
      About last night..

      First off, I want to start by saying I (we) are sorry for what happened. The night didn't start very well when our internet connection had big problems. When house placement started, the amount of players on the shards was simply incredible. I have never seen that many on some of the shards, ever. I did expect a lot more then usual, and this was beyond that. Also a factor was the login process. Regardless of the fact that not everyone wanting a castle or tower will be able to get one. In fact probably only a small percentage will, compared to the amount that are trying for one. This will leave some players upset. But having said that, there needs to be a stable server that the ones trying can connect to for the chance to try. This is difficult, because the amount of people wanting to place hasn't changed. That factor is still there. We are going to re-evaluate house placement on the shards we had to revert. What occurred last night will be examined closely, on many levels. I fully understand players being upset. You have a reason to be. Regardless of unexpected conditions, we need to do this process better. I'm going to be continuing to read the boards to hear feedback and discuss it with you further.

      Melantus
      Online Community Coordinator
      Ultima Online
      [email protected]
    Posted on Sunday, June 25, 2000, 6:47 PM EDT by Sambolc (GeneralNews)

    BNN - A Horrific Hunt
    The following was found on BNN:

    Choosing the more accepted human form, Nostur'yl appeared on the snow filled plains, the daemon hound again at his side. The pure white of his robe shifted as the snow filled winds blew across his form, blending him into the landscape. A large tower of stone loomed up before the mage breaking the serenity of the ice lands.

    Next to the mage, the daemon hound's ears perked up as it emitted a low growl directed at the tower. Nostur'yl knew why the hound was upset, and knew further that it had nothing to do with the evil of this place. From within the towers halls, cries of men could be heard echoing out into the cold air, men whose hearts did not fit into the cold darkness that was the Tower of Skulls.

    Entering the tower, the two supernatural beings found the disturbance within. Several men clad in what could only be described as the garments of royal knights, had surrounded one of the dark minions Nostur'yl sought this day and were attempting to take him prisoner. The signs of battle were evident throughout the lower hall with scuffmarks showing where the invading heroic forces had dragged off other captives.

    The entropic knight on horseback had but moments before being taken prisoner, yet stopped in his tracks at the sight of the mage and his hound. Reaching into his pack the knight produced a rack of fetid meat and tossed it to the hound with a cackle, which the beast quickly devoured. Shouts rose up from the heroes surrounding the knight, calling for his surrender, "Gath, you are under arrest."

    Seeing no other dark minions about, and not wishing to allow a gem to slip his grasp, the mage spoke to the group assembled. "I fear I can not allow you to take this creature at this time. When I am done with him, you may have him, but not a moment before."

    A rather brave man stepped forward to demand of the seeming mage, "How will you stop us?"

    The hound growled at the hero, but refrained from attack as it had not been ordered for such, and instead looked to its master. "How mortal?" was the reply that came forth from Nostur'yl as he released the illusion and shifted forms into his more natural daemon body. "You dare question a daemon of mine rank?"

    It was a bluff, for while the daemon lacked the remaining gems he could not easily interact with the physical realm without draining all his energies. He decided to push the bluff forward and draped himself in the illusion of a full-formed daemon as he had done so many times in the past. The translucent form shifted slightly as it took on the deep grey more often associated with one of his kind. Using the power of the diamond to create such illusions drained him, with each form taking away from the time he could remain visible until rested.

    The bluff paid off, the heroes made their way out of the tower doors quickly, leaving behind their would-be captive. Gates could be seen opening in front of the tower as the forces of good made their way back to their home on Serpents Hold. As the last gate twinkled into nothingness, more members of the city of Caina arrived to defend against the heroes, only to find Nostur'yl draped in the illusion of a human mage and his daemon hound.

    Once the dark beings had made their way into the lower hall of the tower and confirmed the raiders had gone off, they turned to Nostur'yl offering greetings. The daemon wasted no time and began explaining to the gathered group how he had located another gem, a ruby this time. He went on to state how the ruby rested upon a wisp, which had taken on the color of the stone it carried and further stated that the daemon hound would be able to track the creature; leading the group to it.

    "Hound! Find my ruby!" Nostur'yl called out and then was gone.

    The daemon hound sniffed at the air and made it's way out the open doors of the tower. Once outside into the open air, the hound sniffed again, turning about as if testing the scent of the wind. After moving in circles for a short while, the beast seemed to catch the scent and headed to the southwest with the group of evil adventurers following behind.

    Making its way outside the town of Caina with nose in the air, the hound came to stop at the edge of the island. With the growls coming from the daemon hound as it faced to the southwest, the adventurers were quick to determine that their prey was some place across the vast ocean.

    A boat was brought to bear for the adventurers and hound, which they quickly boarded and set sail. As the boat begin it's movement, the hound let loose a low whimper being uneasy above the water which contrasted its very existence of fire. Regardless of its protests, the hound stood true and continued to point in the direction of the hunt, with the ships captain following its lead and steering.

    The ship traveled for some time, the cold sea breeze filling the sails forcing the hull through the crashing waves. Eventually a look out spotted land directly ahead and the ship made for it, coursing through the breakers to come to a stop at the shoreline.

    Once on dry land, the daemon hound's nose went into the air smelling for the scent of the wisp that held the ruby. Showing the precision of well-trained warriors, the adventurers secured their vessel and made ready to follow their guide through the forest before them. Before long they had traveled the land and once again faced the sea, as it was now apparent they stood upon an island resting off the coast of the main lands.

    Again the ship was made ready and the adventurers boarded. The hound, however, was reluctant to enter the vessel that would take it onto the water again. Through some coaxing from the party and knowing it must complete the task Nostur'yl set for it, the daemon hound stepped warily onto the ship and they set sail again.

    The journey was short, passing quickly across the waterway separating the island from the main land. They landed on a small beach outside the swamps north of Trinsic and disembarked. After the adventurers had secured the ship, the hound took the lead and they continued the hunt for the wisp.

    Several times on their journey the group was harassed by small war parties consisting mostly of ratmen and lizardmen. Each ambush from the vile creatures was met with sword and spell, as the daemon hound watched from the side. For the larger parties of monsters, the daemon hound would reluctantly assist the adventurers, making quick work of the creatures so as to continue on their journey. Freed of the last of the attacking monsters, the adventurers arrived at a maze of hedge with the hound growling at one of the many entrances to within.

    They began traversing the maze with the hound leading. Many times they were forced to turn back as the hound only followed the scent and knew little of the blocking hedges. At several of the blocking hedges, however, the hound would not turn back and instead stood growling. One ingenious member of the party would mark a rune and teleport to the next clearing, providing a magical gate to the other members to pass across. After some time and having returned seemingly to the point which they entered the maze, the wisp came into view.

    Wandering in a seemingly random pattern through the maze, a wisp, the color of a ruby held before the sun, was surrounded by the adventurers. Speaking the nonsensical tones which some had grown accustomed to hearing from these beings; the wisp broke away from the party and continued on in its haphazard pattern.

    Not waiting any longer, the party descended on the creature of red energy; first with spells from mages followed by the warriors of the group. The wisp fought back fiercely, subduing some of the party with ease, but there would prove too many for the wisp in the end. With a final cry out of almost musical tones, the light of the wisp ceased to glow and it fell to the ground, a red corpse resembling a ruby itself.

    Wasting no time, the adventurers searched the body of the wisp and produced the stone it had carried, bringing a howl of glee from the daemon hound which had watched from the side as the battle commenced. A magical gate was quickly opened and the hunting party stepped through returning them to the island of snow and ice.

    Sensing it's masters presence; the hound ran through the doors of the tower and made its way up the many staircases to the rooftop, the adventurers following closely behind. There on the rooftop stood Nostur'yl in his natural translucent daemon form. The daemon hound again took its place to the side of its master and the returning party gathered before him.

    "We have retrieved the gem from that damnable wisp," Lucus spoke for the party, as he rummaged through his pockets for the ruby they had claimed.

    Using most of his remaining energy, the daemon seemed to solidify its form, taking on the dark grey tone in his leathery hide. Only this time it was no mere illusion as the daemon entered the material realm for a mere instant to take the offered ruby from Lucus' hand. No sooner had the ruby been presented to Nostur'yl then it disappeared, absorbed into the very essence of the creature.

    Outwardly there appeared no difference in the state of the daemon as his form returned to the Abyss with the new power found in the ruby; as he recreated the illusion of his physical form, not wishing others to see his weakened state from leaving the Abyss for that short instant. Instead, Nostur'yl spoke with a powerful voice saying, "With that ruby I am now immune to most magics."

    He went on the speak of the three remaining gems briefly and inquired on the state of finding Lupov Thagrad, who was rumored to hold the tourmaline he needed. After a short parlay on the information held to Lupov's location, Nostur'yl offered his thanks to the group for the ruby and made ready to depart.

    "I must be off to search for the remaining gems," Nostur'yl half lied to the group. For several days he would need to rest after the task of materializing in order to absorb the gem. The last of his energy dwindled away as his disappeared from their sights. The daemon hound disappeared as well, returned to the Abyss to stand guard over its master while he rested, leaving the evil adventurers alone on the tower roof.

    Prellis the scribe
    June 20th 2000

    Posted on Sunday, June 25, 2000, 4:21 PM EDT by Aleph Aeirs (Atlantic)

    Council of Sin Meeting
    This was sent in by Squat, the Council of Sin's messenger!
    Amidst these times of strife and chaos, where leaders flee their very homes in fear, there is a guiding force to show you the way. You are invited to the Deceit Dining Room, on Sunday the 2nd of July, for a formal gathering of the Council of Sin. There is, and will be in the coming days, much to discuss. Be you friend or foe to the ways of Sin you shall find the discussion there most enlightening. This meeting may include men and women considered High Criminals by the High Council; please do not make any attempts to apprehend these people.This is a peaceful gathering.

    Hoping for your attendance,

    -Squat, Council Messenger
    Also, this is from Kaleb Koon, regarding the time and location :
    Time: 9:00pm CST
    Facet: Trammel

    Thanks Kaleb, I know I was going to be confused when I showed up at the wrong time and wrong place!
    Posted on Sunday, June 25, 2000, 2:24 PM EDT by Michael Meyers (LakeSuperior)

    The Tournament Must Go On
    There was something in the air that seemed to me, so wrong. I rode my horse to the smith's shop, gathering my armor and checking it twice. I made sure I had all my bandages. Everything seemed in order, but something felt wrong. I slowly made my way to the docks where the others would be, waiting for the tournament.

    Sure enough the others were there. I made my greetings and waited. I continued waiting. After a time I recieved word via pigeon that sir King Kong was in the hospital and his tournament was not going to take place! Before telling the many warriors who had already gathered, I thought to myself. I couldn't let all these men and women down! I rose up and told everyone we were not waiting any more for King Kong. I told them I would run my own tournament.

    I led the warriors over the ferry and into the ranger hall. Suddenly things were beginning to feel a little better. I took down everyones names and accepted their registration fee. I appologized for any lack of organization, and told everyone that King Kong would not be able to make it. I wished them all luck and called out the first opponents.

    Zantar and Horatio fought well. They bested all their opponents throughout the night. They first fought against Billy Lee Black and Zeus Heavyheart. Apparently Zues and Billy didn't understand the rules. Even though I, as the acting ref, repeatedly shouted the rules to them, they broke them anyways. Billy and Zeus lost the match and were upset. They had it in them to try to destroy the tournament.

    I would NOT let that happen to my tournament. I was called a murderer more than once for killing Billy and Zeus. But I didn't care. They were gone, for a short while. They managed to return later, however thanks to a concerted effort from Corwin of Amber, the bouncer for the evening, the rest of the the tournament was rather successful.

    The first place winners were ZANTAR and Horatio. They fought very well, as did the second place team of JoE DiVoLi and hanz solo. Congratulations men, you fought well!

    Posted on Sunday, June 25, 2000, 2:19 PM EDT by Michael Meyers (LakeSuperior)

    Undead Pirate Captain Finally Defeated!
    I'd like to thank Lady Gwenyvere for pointing out this, and the other following, BNN articles.

    The following was found on BNN:

    The mainland south of Skara Brae, known to locals as Corwyn, the City of Virtue, was once again subject to the horrors of the late pirate captain Martin Bloodeye and his undead crew. Bloodeye, recently thought defeated, returned to Corwyn with one final hunt for his "Bloodeye Cutlass."

    Bloodeye first came to public attention as the result of nearby archaeological digs that had disturbed the local dead. Two men from the Museum of Vesper had come into the area seeking the infamous Bloodeye's last known treasure, including his infamous "Bloodeye Cutlass." Seamus and Simon Finlay, the relic hunters from Vesper, recovered this artifact but dug up more than they anticipated: Martin Bloodeye and his crew.

    Several instances were reported in the days that followed of Bloodeye leading his undead pirate crew as they rose up and hunted for the "stolen" cutlass. Vigilant local defenders beat back the hordes of evil again and again, and in time they were rewarded with the destruction of the skeleton named Martin Bloodeye. However, this did not stop the resilient captain.

    While a group of defenders had gone to Vesper, seeking the aid of the Finlays, Captain Bloodeye somehow reformed his spirit into something resembling a human body. He once again led his minions against the Corwynites and any who allied with them, his forces larger and fiercer than ever before.

    The defenders returned with the Finlays, who were able to use the Cutlass against the undead masses. Bloodeye seemed taken aback and confused that someone else could wield his weapon. Bloodeye was beaten down in a flurry of attacks, his body pulverized beyond recognition.

    Experts Simon and Seamus Finlay were able to confirm that the pirate and his crew were finally defeated, and returned the artifact known as Bloodeye's Cutlass to their Museum.

    Nils Svensson
    June 20th 2000

    Interesting indeed! It seems that perhaps Minax's corruption of the land is letting other things long buried lose as well.

    Posted on Sunday, June 25, 2000, 10:13 AM EDT by Joe Woodwright (Chesapeake)

    Undead Pirates Ravage Corwyn

    The following was recently found on BNN:

    Corwyn, a city located on the mainland just southeast of Skara Brae, was under vicious attack recently from Undead pirates. The battle did not last long, however, as vigilant locals were able to quell the undead threat, keeping it from growing out of control.

    Town Cryers immediately alerted locals and travellers into the Corwyn vicinity to “beware the murderous undead hordes,” citing the reason as “Undead pirates once again attacking locals on mainland, south of Skara Brae.”

    Mayor SortsAngel of Corwyn arrived quickly at the scene of the battle, defending her city alongside her fellow citizens. She was said to be in good spirits after the monsters were subdued, even though she was allegedly reported to have been knocked unconscious at some point during the fracas.

    Several areas south of Corwyn were recently in the news, noted as the location of both archaeological digs and other attacks from the Undead.

    Simon and Seamus Finlay, of the Museum of Vesper, were responsible for the diggings. They sought and recovered a long-lost relic known as the “Bloodeye Cutlass.” During their search, however, nearby farmlands and wilderness suffered from unrelenting attacks by skeletons, wraiths, and the like.

    The brothers Finlay originally claimed that the collateral harassment would stop as their diggings ended, but have been unavailable for comment regarding the new uprising.

    Posted on Sunday, June 25, 2000, 10:11 AM EDT by Joe Woodwright (Chesapeake)

    The Bumbling Apprentice

    The following was found on BNN:

    A snatch of melody touched my ear as I neared Lord British’s Conservatory of Music in Britain. A missed note here and there gave away that it was a student of the conservatory playing the piece, but obviously one who showed much promise in his art.

    I found the friend I had come to visit, Maestro Trenton, pacing the library on the second floor of the conservatory and muttering under his breath. "Fool boy, get himself killed," he continued his agitated mumbling before he saw me.

    I called to the Maestro, who promptly stopped his pacing and came to greet me. "What troubles you, my friend," I asked.

    "Oh, 'tis this daft pupil of mine. I swear to you, the boy is tone deaf! If not for Heinrich’s wealthy parents, I would have sent him home long ago. But now he has finally gotten himself into more trouble than I would have imagined possible," Maestro Trenton began his tale.

    "You see, the other students could no longer stand the discordant sounds he would make while at practice. You would not believe the horrid screeching the boy could produce from an innocent lap harp! His fellow pupils convinced him that he’d be better off practicing in seclusion, so the fool boy took his harp to the Hedge Maze of all places."

    "After he did not report back to the conservatory for a few days, I began to worry for his safety. You see, not only did the music he made with that harp sound bad, but it also had the most uncanny affect on creatures. It could drive the most harmless of creatures into a frenzy."

    "So, after having my ears well blistered by his mother’s screaming, I decided to form a search party to go after the boy. I wandered the streets near the conservatory talking to people until I found seven brave adventurers willing to join me in the search. I’ll tell you their names so you’ll know them for the brave souls they are if ever you should meet them: Kellandros, Highlander, Luna, the Lady Laurian, Lina Inverse, Joy, and Verapin Applesamm."

    "We traveled from Britain to the Hedge Maze, and found him at the center. He was standing on the balcony of a house there, making horrid noises from that harp of his. As expected, there were all manner of angry creatures surrounding the house, all trying to get to Heinrich. You would think the lad would have enough since to stop his awful playing, but instead he played all the harder thinking he could calm the beasts!"

    "My brave search party bested the creatures and fought their way to Heinrich on the balcony trying to convince him to put his harp away. But the nitwit refused to believe it could be him causing such a ruckus, so finally I took the harp from him and broke it beneath my own boot."

    "Well, we brought the lad back to Britain and I delivered him to his parents. After hearing the story, they’ve decided to remove him from his studies here at the conservatory. I believe his father mentioned sending him off to Yew to be apprenticed a carpenter there. I hope he has better luck with that than with the harp."

    After hearing the Maestro’s story, I would suggest the residents of Yew keep an eye out for Heinrich the Carpenter's apprentice. If he’s as bad with carpentry as with music, there could be trouble coming that way.

    Posted on Sunday, June 25, 2000, 10:08 AM EDT by Joe Woodwright (Chesapeake)

    Interview with a Dragon

    This was just found on BNN:

    Have you ever spoken with a dragon?

    If you are among those who reside in the dead forests north of Vesper, I would not be surprised if you answered, "aye."

    Although many have taken to Lord British's example and traveled into the fresh and lively facet of Trammel, there still exist communities that continue to maintain their homes in Felucca. In the township known as Aryslan, the decision to remain has been met with opposition, given that raids by trolls still occur all too often.

    But I digress. I am Cordell Swiftmender, and in my travels I have beheld many an amazing sight... though few would match the two sights I have often been privy to as of late. The first would be the resolve of these Aryslanites and those whom they would call friends. Their efforts to defend their town are an incredible feat.

    Secondly, and more recently, a truly magnificent beast has taken to wandering the dead forests. Sapphire scales shining in the sunlight, it is a dragon unlike any other I have seen, though in truth I have seen but four. This dragon, known by the name of Zephyr, speaks the common tongue as easily as any man. He is truly an intelligent and knowledgeable being, albeit mysterious. Why he has recently decided to roam these lands is unknown. Some watch him in awe... others watch him with a leery gaze, hesitant to accept the dragon with wide open arms.

    Always a man of curiosity, I took it upon myself to catch up with this dragon as it was departing from Aryslan shortly after it had aided in fending off a sizable movement of trolls. I penned the notes of my conversation down and, with the dragon's permission, place the dialogue here for your eyes.

    Cordell: I am fortunate to have this honor. My thanks. You said you are known as Zephyr?

    Zephyr: Aye. That is correct.

    Cordell: Aryslan and the surrounding woods have been fortunate to be... blessed by your presence. Might I ask what draws you here? Is your lair here perhaps and you have been sleeping a long time? Do you have... associates here?

    Zephyr: My reasons are my own, healer. I mean no ill will, that much I will say.

    Cordell: You have on many an occasion come to the aid of the citizens of Aryslan... out of the kindness of your heart it would appear.

    Zephyr: The trolls are but fleas. I merely provide another means of scratching.

    Cordell: I see..... Zephyr, it has been told to me that you... "test" many whom you come in contact with. Could you speak more of this, and what its purpose is?

    Zephyr: Aye, I do send the Winds upon those whom I wish to test. It is fairly simple, healer. I will only help those who can to some degree help themselves first. I will not be someone's crutch. I will not fight every battle Aryslan faces.

    Cordell: Not even from Maz...

    Zephyr: Speak not his name! He listens, I am sure. That one... seems to guard his tower quite well. You would be wise to keep yourself a fair distance from his tower. The dead walk about there, and grow fiercer with every moon that passes. Something stirs there...

    Cordell: And what of you? You speak as if you have been there often.

    Zephyr: Creatures of bone are little more nuisance than the bags of meat the trolls are. I will travel as I please.... fly where I wish.

    Cordell: The locals fear an impending prolonged conflict with not only the trolls, but Ma... "his" undead legions as well. Will you seek to end this?

    Zephyr: He is an evil which must be purged from this land. And by whatever means are necessary, I shall help such come about. If you will excuse me, healer, I fly for the skies, to see from high above what movements await the land.

    At this point he took off before I had a moment to bid safe journey. Written word does not do the conversation complete justice, though. He is arrogant, confident, and considers those forces attacking the land to be of little consequence. I have no doubt that in the eyes of a dragon, that may be true. Regretfully, I did not learn as much as I had hoped I would and my intent is to wander the area for a while, speaking to others and gathering more information on these events which plague the land. My services as a healer will also be open to those in need of them, so if you see me wandering about, please stop me, gain my aid, and tell me what you know that it may be chronicled better here.

    Posted on Sunday, June 25, 2000, 10:05 AM EDT by Joe Woodwright (Chesapeake)

    You'll have to wait till Monday.
    Sorry my friends but looks like you will have to wait till this coming Monday at 3:00pm CDT to find out when new houses can be placed in the Trammel facet on Chesapeake. But when the server comes back up from maintenance Sunday (tomorrow) morning you will once again be able to place houses in the Felucca facet. If you can find a spot that is.

    I'll post here the times and details on Monday once they are posted on the UO.com site. If you want to checkout the whole article that I got this information from then look here.

    Posted on Sunday, June 25, 2000, 9:46 AM EDT by Joe Woodwright (Chesapeake)

    Battle of Cheese Hill
    Aiglos, former UOSS Pacific reporter, sent us the following:
    It was a pleasant evening at the Green Gryphon Tavern in Feluccia, and my friends Tasina Sapewin, Hawk Silverleaf, and myself were all enjoying a glass of wine sitting at the bar and speaking of times long forgotten when we heard an odd sound coming from outside the Tavern. At first we were slightly stumped as to what was making the odd sound, but we soon determined that it could be no other than a rat making that scratching noise. This was not good news to Tasina, as she has a dreadful fear of rats and she almost immediately began to tremble at even the thought of a rat outside the Tavern.

    Hawk and myself, determined to slay the bothersome creature equipped our respected weapons and headed towards the door, but upon opening it we discovered that this was not just one rat, but there were several rats surrounding the Tavern attempting to get in. We immediately set to work at slaying the foul furry creatures, coming from all ilks of the rat race. There were sewer Rats, giant rats, and even Ratmen the size of our horses! But, the number and variety of the filth did not bother Hawk or myself, and we started slaying them one at a time, and soon we were joined by a few more warriors who had heard of the tavern under siege via the Town Criers, including the legendary ImaDufus from the L.O.S.E.R.S guild. We were doing fairly well, slaying rodent upon rodent and our morale was high, although there was seemingly no end to the army of cheese eating creatures, but none the less we would not be dismayed, and we continued to send the critters back to wherever they were coming from, and lost no one in doing it. That was, up until there leader showed his face.

    I was slaying a ratman of medium size with my trusty bow when one of the defenders of the Tavern came running by screaming "RED RAT!!." This of course caught my attention because we all know that rats are brown, not red, and so I finished off the ratman I was quarrelling with and headed to where the fleeing defender had come from. I followed the trail of rat droppings all the way back to the Tavern door, where my curious eyes were met with a fearful sight. Just as I turned the corner of the Tavern I saw a Ratman unlike all ratmen stepping into the Tavern. He was at least two fold the size of a normal ratman, and his skin took a eerie and unnatural hue of red. I almost fainted at the sight of such a creature, but I immediately thought of Tasina, who was still inside the Tavern attempting to avoid the rats. I could not allow this beast to slay the beautiful Tasina! And so, I checked my arrows and I headed in the door after the beast, only to find him attempting to get to Tasina, but unfortunately for him ImaDufus stood in his way. But, unfortunately for ImaDufus, this clever hero stood no chance in battling this fiend in one on one combat, and soon Ima's body littered the floor of the tavern along with other corpses, of fallen defenders and deceased rats. This unfortunate turn of events only helped in leading our morale to demise because if ImaDufus could not defeat the fiend, who could? But, I refused to be dismayed and I strung an arrow and released it, striking the over sized rat square in the back. I don't know if this was the bravest thing I have ever done or the stupidest, as the rat did not take kindly to this, and soon my corpse littered the floor right along with Ima's. But, I was successful in my small quest, because the large fiendish Rat decided that the risk of staying in the Tavern was too great, and he once again went back outside and set about to summoning more of his kin and slaying even more brave defenders. Healers resurrected me, and I returned to my corpse and picked up my belongings and once again returned to battle.

    Of the rest of the battle there is little to tell, the crimson fiend continued to summon forth his weaker brothers, and more and more defenders continued to show up, taking the place of the ones who fell before them. Eventually, a joint effort on the hand of many many warriors slew the blood stained rat, and his summoned brothers fell soon after him. I cannot take much of the credit in slaying the beast, but to the warriors who came up with the clever strategy of surrounding the creature so he could not move, my hat is off to you, and many lives are indebted to you. I have sent along a few of the paintings I was able to render of the battle, although I apologize for their poor quality, I never had much of an artistic hand. After words, while we all shared a drink in the Tavern, it was decided to call this battle the Battle of Cheese Hill. Once again my thanks to all those who rushed to help us defend the Green Gryphon, and may the bards tell your names forever in odes to the brave defenders of Cheese Hill.

    Aiglos

    Posted on Sunday, June 25, 2000, 9:32 AM EDT by Pfredd Mudd (Pacific)

    Revised North American House Placement Schedule
    The following was posted on FYI at UO.com:
    We have created a revised house placement schedule for certain North American shards that will go into effect over the next several days. We have chosen to limit the number of shards completing house placement this weekend so that we have a lesser chance of repeating the experience of Friday night.

    Some statistics from the completed house placement stages on Friday night include:
    • Shards that completed only Phase One (Napa Valley and Pacific) had over 125 houses placed in Felucca on each shard.
    • Shards that completed Phase Two (Sonoma, Baja, and Great Lakes) had an average of over 750 large houses and castles placed on the Trammel and Felucca facets.
    Shards continuing with house placement this weekend include:
      All North American Shards
      Open housing in Felucca, for all house types, will be active following server maintenance on Sunday morning, June 25th. Open housing in Felucca is already active on Siege Perilous, AOL Legends, Pacific, Sonoma, Baja, Napa Valley, and Great Lakes shards.

      Sonoma Shard
      This shard will continue with Phase Three House Placement (all house types, all facets) on Sunday, June 25th at 8:00PM (PDT).

      Atlantic Shard
      This shard will commence Phase One (castles only on Trammel and all house types on Felucca) and Phase Two (large houses and castles on Trammel, all house types on Felucca) House Placement on Sunday, June 25th. Phase One will begin at 7:00PM (EDT), and Phase II will commence at 10:00PM (EDT).
    We will be announcing revised schedules for all remaining placement phases on the North American shards, as well as revised schedules for all overseas shards, by 3:00PM CDT on Monday, June 26th. We will be monitoring all shards closely for the remainder of the weekend to determine a new schedule strategy. Because of the upcoming holiday weekend in the United States we will be considering weeknight placement during the upcoming week. We will provide at least 24 hour notice before commencing any further house placement stages.

    In closely reviewing the server logs of the affected shards, we have determined that a significant amount of the problems we experienced were based on balanced population load. Ultima Online shards are set up to go into a "panic" phase, called "telestorming", in the event of extremely high load on the various game subservers. When a server "telestorms" it has reached a state where it must move players from subservers immediately, so it pushes them to other subservers - resulting in players in these areas being moved, with no notice, to another part of Britannia.

    Last night, we experienced a "telestorm" state on five North American servers, four of which subsequently crashed. It was the first time we've reached "telestorm" state in over a year.

    We are working on several fixes to help the servers avoid reaching this state, but we would also like to ask for your assistance in this matter during house placement stages. All of the shards that experienced the "telestorm" effect did so for the area surrounding Trammel Britain. We urge that during house placement, unless you are attempting to place a house in the direct Britain area, you choose alternative banks and shopkeepers rather than those in the Trammel Britain area. Additionally, as the Britain bank is traditionally one of heavy population concentration, we will be actively monitoring the area. Should it become necessary, we will forcibly move players to other bank locations around Britannia.
    Posted on Sunday, June 25, 2000, 7:40 AM EDT by Pfredd Mudd (GeneralNews)

    Flea Market in Yew on Sunday
    This pidgeon just came in:
    The Delucia Trade Association (DTA) will be holding a Flea Market in Yew this Sunday, June 25, 7-10 pm EST. The Flea market location will be at the DTA houses in Yew, just 2 houses west of the YEW moongate, and may also spill over to the Abbey. The crafts people of DTA will be selling different goods for all to buy. This is a good time for SP players to come out and buy furnishings for their new homes, buy weapons and armor, and have a good time!

    True Grit, GM Smith, DTA, Siege Perilous

    Posted on Sunday, June 25, 2000, 7:00 AM EDT by Xena Dragon (SiegePerilous)

    Gladiators Are Needed
    Rythias Rose sends us the following announcement:
    Hail to ye, the citizens of Britannia. I Rythias Rose, am hosting an event of great size. This is to be an gladiatorial event held within the Jhelom Pits. It will be held on the Ninth Day of July at Two past the noon hour within the eastern standard time zone. The battles will continue that day until one team is victorious. So come one, come all and test your wits against others from the world of Britannia.

    This will be a team event. The teams will consist of five primary gladiators, with two alternates just incase someone has to leave.

    The Rules

  • Archers will begin with only Thirty-five arrows, and five bandages. As well as the clothing the clothing they will wear. Do not worry about the arrows, they will bundles of five scattered around the arena if ye run out.
  • Mages will only begin with ten of each reg and his or her clothing. All mages bring your own spell book, reagents will be provided, and all spells are allowed except poison, poisoning is not allowed. Do not worry I would assume that mages have another weapon skill, so they are allowed to pick up a weapon and fight as the other combatants.
  • All other combatants will begin with only five bandages and their clothing.

    Other Details

    No potions or poisons will be allowed by the combatants. The audience will be allowed to throw purple potions at random into the arena. When a gladiator falls, he or she becomes lootable, hey an extra bandage might come in handy or some extra arrows for that matter.

    Weapons and Armor

    Weapons and armor (yes shields as well), will be placed inside the arena before the battle begins. Once the battle starts the gladiators will run and pick up what they wish to. Don't waste time though, while you are picking up a full suit of armor your teammates might be meeting their end. Once the battle starts the winner is the team who kills the other team first. Each team will be given a colored cloak to distinguish their teammates. If all the team members are not their, the remaining team members have one of two options. First is to continue the battle. The second is to forfeit the match. Also do not report anyone as a murderer!!

    This will be a round robin event, where all teams will fight each other, then the one with the best record will be the winner at the end, then the second best second place, and third best third place.

    There will be an entry fee of One Thousand Gold for each team, but this will go to toward the winnings. I will not make any profit from this event, save for the role playing enjoyment of an event and gathering with friends in a friendly competition. The prizes will go like this

    First place 60% or gold from entry fees, and bragging rights.

    Second Place 30 % of gold from entry fees, and bragging rights.

    Third Place 10% of gold from entry fees, and bragging rights.

    So wait no time and get your team members to me with a name for you team so I can tell them apart for the scheduling of the battles. Ye can send them to my email at [email protected] . If you would like to help with this event in any way also contact me at the above email address.

    Thanks for ye time,
    Rythias Rose, Bard of Evergreen.

  • Posted on Sunday, June 25, 2000, 6:53 AM EDT by Xena Dragon (SiegePerilous)

    The Story of a Castle: A Log of Last Night's Chaos

    10:45 CST (8:45 PST): I've been sitting here at one of my house spots with Gina, a friend of mine, for about a half hour now, just watching people walk by. My spot seems to be fairly unnoticed, and only a few people run by but don't really stop. I did have a confrontation with another good friend of mine, Zues, but he had a bigger heart than I and went to a new spot after a very short argument. I decided to keep this log because I am very tense right now and don't know what else to do. I might finally be able to own the castle I have wanted for the last two years. I will report again shortly.

    10:57 CST: 10:57 is my best guess as to what time it is. I have a bad feeling that OSI's clock is slightly different from mine and I don't know what I can do about it. I will continue to click my deed until hopefully I get to place.

    11:15 CST: WHAT IS GOING ON?!? My deed worked at last, the outline of a castle showed up, I clicked on the ground, and now nothing. Everything is frozen and has been for about 10 minutes now. I am not sure whether or not my house placed. Gina went to try to relog in, but I am talking to her through another program so I know she isn't having any luck.

    11:28 CST: My deed is gone, there is no castle, and everything is still frozen. My only comfort is that I am still invisible from the last time I cast the spell, so I am hoping that the clocks at OSI really think that it has only been a minute or two since house placement began. I am very worried about my missing deed.

    11:40 CST: Gina still can't get in, along with many other people. My deed is still gone. My nerves are just about shot now.

    12:13 CST: There have been lag free pockets occasionally and an error finally popped up for my original placing attempt. It seems that a snow leopard stepped in the way in all the confusion (yes, I am on the ice island). I am working on removing the animals from the area through taming, but it isn't working well because new spawns keep popping up. I have seen a few castles next to me, but I just hope I still have room.

    12:21 CST: Frozen, once again. Gina still can't get on so she can't help me. All I can think about is how much I have always wanted a castle, and now with this lag, it looks like I don't stand a chance.

    12:37 CST: At this point, I figure that about 15 minutes have actually passed in the game. I don't know if that should mean anything, but it just doesn't seem right to me. My spot has been overrun by two castles on each side of it. The Ice Island is filled to the brim with castles in spots I never noticed originally. There is nothing left for me to hope for, so it is time for me to log for the night. I just think about how I wasted my night trying to place a castle when I could have been out partying on this beautiful Friday night... just another one of the little things to add to the pile of "well thought out plans" from OSI.

    Today, Saturday, I look back at last night's events and my log of the evening. After editing a few choice words out of my log, I have decided to post this on Stratics so everyone can understand what I went though, along with many others. Today I went looking through the Ice Island; the area above Minoc; an area near Vesper; and the crossroads between Minoc, Yew, and Britain. I counted over 30 castles. Last night there were 5 or 6 people standing at each possible castle location, obviously, only one of those people actually came out victorious. I am very distraught, and completely understand how the people in Pelle's post feel about wanting to put their accounts up on ebay, I have considered that idea also.

    I do not know how to comfort those of you that didn't get what you wanted, but I do understand where you are coming from. I feel even more sorry for those of you that were never on due to the lag, and didn't even have an opportunity to place a castle. This reporter is just about out of things to say now.

    Posted on Sunday, June 25, 2000, 6:35 AM EDT by Kruton (NapaValley)

    Email Connectivity Update
    The following was just posted to Common Issues on the UO.com website:

    Email Connectivity Update
    We continue to experience some connectivity issues that are affecting our incoming email. Email sent directly to OSI addresses is currently inaccessible to us, but is being queued for delivery and will be responded to as quickly as possible. To contact OSI immediately, we recommend that you use the form available on our Contact page, as the mail sent directly from our web-based form is being delivered in a timely manner, allowing us to more quickly respond.

    Posted on Sunday, June 25, 2000, 4:56 AM EDT by GreyPawn (GeneralNews)

    Napa, LS, Pacific Housing Updates
    The following was just posted to FYI on the UO.com website:

    Lake Superior Update
    Because the Lake Superior shard had not completed a backup prior to the current downtime, we are revising the shard's staged house placement. Lake Superior house placement will now take place on the following schedule:

    Phase 1 (castles only on Trammel and all house types on Felucca):
    9:00 PM CST, Saturday, June 24th

    Phase 2 (large houses and castles on Trammel and all house types on Felucca):
    11:00 PM CST, Saturday, June 24th

    Phase 3 (all house types, all facets):
    9:00 PM CST, Sunday, June 25th

    In the event of a server crash during any of the rescheduled stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times here as soon as they are determined.

    The following was just posted to FYI on the UO.com website:

    Napa Valley and Pacific Shard Updates
    Because of the connectivity issues affecting the Napa Valley and Pacific shards, we have decided to hold these shards at Phase One and reschedule Phase Two and Three of their staged house placement. The following is a revised schedule for the Napa Valley and Pacific shards:

    Phase 1 (castles only on Trammel and all house types on Felucca):
    The shards are currently in this stage.

    Phase 2 (large houses and castles on Trammel and all house types on Felucca):
    9:00 PM PST, Saturday, June 24th

    Phase 3 (all house types, all facets):
    9:00 PM PST, Sunday, June 25th

    In the event of a server crash during any of the rescheduled stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times here as soon as they are determined.

    Once again friends, stick with us as more news floods in about the current housing placements.
    Posted on Sunday, June 25, 2000, 3:47 AM EDT by GreyPawn (GeneralNews)

    East Coast Schedule and Baja Phase 2 Open
    The following was just posted to FYI on the UO.com website:

    East Coast Shards: House Placement Schedules
    We have revised the East Coast shard house placement schedules to address the availability issues affecting Catskills, Chesapeake, and Atlantic this evening. As all shards do not have a complete backup available dating after the opening of house placement, we will be restoring a prior backup and will recommence house placement with Phase One. Please note: we have slightly revised the Catskills schedule posted previously, to allow earlier schedule times for East Coast customers. The updated schedule information for each shard is included below:

    Catskills, Chesapeake, and Atlantic Shards:

    Phase 1 (castles only on Trammel and all house types on Felucca): 9:00 PM EST, Saturday, June 24th

    Phase 2 (large houses and castles on Trammel and all house types on Felucca): 11:00 PM EST, Saturday, June 24th

    Phase 3 (all house types, all facets): 9:00 PM EST, Sunday, June 25th

    In the event of a server crash during any of the rescheduled stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times here as soon as they are determined.

    The following was just posted to Shard Issues on the UO.com website:

    Baja: Phase Two
    We have opened Phase Two (large houses and castles on Trammel and all house types on Felucca) housing on the Baja shard.

    Posted on Sunday, June 25, 2000, 3:41 AM EDT by GreyPawn (GeneralNews)

    News about house placement on Chesapeake!
    Ok pretty much everyone knows what happened last night on Chesapeake by now. Here is some information that was posted on UO.com:

    Several difficult situations occurred on Friday evening that affected the release of staged house placement on the North American shards. Internet connection issues blocked many people from accessing the shards and reduced our level of customer service. The turnout of potential homeowners was beyond our estimates for the early phases. And we watched game servers and our web server stretched to their limits. The Internet and login server issues were such that even our GMs, Counselors, and our Programmers were often unable to access the shards. All of these factors combined created an experience for our customers that we do not want to revisit.

    We were committed to meeting our latest target for house placement and expected these conditions to improve. We were caught up in the flow of trying to get houses delivered to the players. In retrospect, we should have pulled the plug earlier.

    Thus, we’ve decided to go “back to the drawing board” with our house placement plans. To address the situation created Friday evening, and to ensure that it does not happen again, we will be scrapping our existing house placement schedule for all shards that do not currently have available house placement. The Baja, Sonoma, and Great Lakes servers are continuing to move through Stage Two of staged house placement, and we will be monitoring them throughout the night. If they successfully complete Stage Two, we will continue to take these shards to Stage Three placement according to their schedules. The previously posted revised schedules for Chesapeake, Atlantic, Catskills, Lake Superior, Napa Valley, and Pacific should be disregarded.

    We will be reviewing the experiences of Friday evening on Saturday. We will determine ways in which we can improve house placement before re- opening housing on the remaining shards. We will review options to optimize our server loads, plans to guarantee substantial customer service presence, and methods by which we can communicate important information during the entire house placement process.

    We will release new schedules for all shards as soon as they have been determined. We will update the website by 5:00pm CST Saturday, June 25th with a report of our progress.

    I'd like to extend a personal apology to all our customers who were affected by our poor execution of house placement. The situation on many of the North American shards last night was unacceptable, and we will do our best to ensure that it does not happen again.

    Gordon Walton
    VP Online Services
    Origin Systems, Inc.

    So keep an eye on FYI at UO.com for more information tonight. I'll place the updated information here once something is posted.

    To those few of you that placed a castle last I am really sorry. I can understand how you feel this morning. Let us hope that whatever they work out will be better than what happened last night. *crosses his fingers*

    Posted on Sunday, June 25, 2000, 1:43 AM EDT by Joe Woodwright (Chesapeake)

    Have a Great Weekend!
    I got up this morning and found out the ability for having fun the rest of this weekend would be slim to nil. As most of you know the housing placement on Napa stopped at stage one and they're still thinking about a time and date for stage 2 & 3.

    That means all houses on Felucca and castles only on Trammel.

    After reading the boards on UO.com and in other places I would say everyone is very upset about this state of affairs. Well, almost everyone. It seems during the night someone was able to place a marble in my coveted spot. So, there you go - at least one happy customer!

    I think the fair thing to do would be wipe the slate clean and start over. But what do I know...I'm just a loser in the great housing placement contest. I've already gotten E-mails saying people were quitting and putting their accounts up on E-bay. I know you'll say things in the heat of passion, but the passion is running high this morning.

    Supposedly we will hear by today the new date for stage 2 & 3. So, if you're out there in Trammel clicking away at your deeds give it a rest. You'll only stress yourselves out.

    So, good luck everyone. I wish you the best (except for the previous mentioned marble placers). Your pain is my pain...literally. Before you do anything rash give it a couple of days.

    As always you can E-mail me by clicking on my name to the left. Misery does love company.

    Posted on Sunday, June 25, 2000, 12:52 AM EDT by Pelle Svanslos (NapaValley)

    People in Profile
    I've met many people in my years of long travels throughout the land. Most have faded to a blur of faces, names, and stories in my mind that I can no longer match up. But a few stand out to me, still clear after a long time has past since last seeing them. Ironically what makes some of these stand out isn't necessarily what you think. I've met more than my fair share of nobly born, richly adorned, piously scorned, and gloriously honored, but these extremities are often not as facinating as the common person I've met in shops, taverns, and the deep woods.

    I decided therefore to set out and meet new faces. To pick people at random, engage them in conversation, and learn a bit more about the citizens who fill the world around me. Today I set out for Serpent's Hold, and wandered about till I stopped one woman who could spare the time to talk. Each time I will journey to a different town in turn, picking a random person to talk to.

    OOC: This is a series of articles spotlighting one person each time. The person is picked at random, from the town I've picked at random for that time. There is one prerequisite however, the character's profile must be filled out. I've often been amused, entertained, or intrigued by people's profiles. Now when I come across one such as that, I will ask the person about it. And if they are willing, conduct a short interview and print the results here. I'm ideally looking for someone who has an interesting story to tell, and as such I do not care if they are "evil or good," a warrior or merchant. Our world is made up of a mixture of many kinds and I hope to reflect that. I'm not looking for "nominations" or volunteers to be mailed in to me. Instead I'm hoping for a random sampling of the "common man" about town. So fill out your paperdoll's profile, then -well- just be in the right place at the right time.

    Jewel Luen in Serpent's Hold

    Jewel is a very slight woman, especially next to myself as I stand taller than a great many men, but she does not look frail, merely petite. Her small frame comes from her 1/4 elven blood. Jewel was born to human parents, her father half dark elf, in a land not of this world. She lived with her parents and drow grandfather til she was 6, when she lost her parents.

    I asked her if living in a human village with drow blood caused her to suffer from any predjudice. She replied, "I had jes enough dark elf blood to scare away the villagers, but jes enough human blood for the drow to call me 'wael rivvil'-foolish human."

    Her grandfather then sent her to a drow priestess he was owed a favor from, where she lived and learned for the rest of her childhood. While there she had a sister of sorts, Irae Dalael, who was the daughter of the priestess. The woman raised the two girls as if they were siblings, each her own, but for Jewel a problem arose. The priestess was well respected amongst her kind, but to most of us she would seem to be on a dark path. The priestess was in service to Loviatar, the Maiden of Pain. When Jewel was thirteen she began to follow a different path. She followed Eilistraee, whom Jewel described as being the only "good" dark elven diety. Jewel had seen rituals performed for Eilistraee, which she described as being "full of song and hope. Eilistraee speaks of hope and harmony and the posibility that the dark elves can live again above groud peacfully."

    "I decided I could no longer serve Loviatar in any fashion, and was taken in by the local spellsinger of Eilistraee, Sabal Moonsilver." Thus ending her time with the priestess and starting her toward her new path.

    When older she lived with a group in the bustling, close knit town of Neverwinter called the Army of Bloodkeep. With that army she fought against the Undead Lords, but magics beyond thier control eventually doomed Neverwinter. Many escaped as did Jewel into a void that led them here to Britainia. Scattered around, and seperated from all she knew, she was taken in by the guild the Guardians of Light, with whom she is still associated. The Army of Bloodkeep has resurfaced here on Britainia as well, but Jewel says although they will always be a part of her, and good friends as well, she doesn't feel she could turn her back on the GoL.

    I asked her about the descrepency between her description of having dark auburn hair, and the very fair hair I saw before me. I think I was expecting a gypsy curse, early aging, or perhaps an exotic disease--something dramatic. Instead I got a light hearted reply. She said she tends to have many run-ins with Ratmen, many of whom are carrying hair dye. This common item in Britainia did not seem so common to her. There was nothing like it in her experience in her old world, and she said she has found herself facinated with it here.

    What do you do for fun?

    I asked her what were her current goals, how did she now spend her life here. I also asked her what she did for fun. Here is how she replied,

    "I have served Eilistraee fifteen odd years, but my goals remain the same. To help those that need aid. To destroy the evil that plagues our lands, in whatever form it might take, and the Guardians of Light have been allies and family in that endeavor. For fun though, being with my friends and carousing a bit. Being with people so special to me, Mourn K'slyir, Rei Silverban, Sakura Tallman--so many great friends."

    I asked her in closing if she had any final thoughts to express, any thing she'd like to say. She replied simply after thinking a moment,

    "I will always miss Neverwinter, but this is my home now, and any that need my assistance have only to ask."

    A good sentiment indeed. I would again like to thank Jewel Luen for giving a bit of her time to me for this interview; it was an enjoyable conversation. And to remind everyone I'm prowling around all the time looking at profiles! *smiles*

    Posted on Sunday, June 25, 2000, 12:50 AM EDT by Obsidion (Catskills)

    A Mystical Meeting
    Got this from the one known as The Oracle:

    After long consideration of I should talk of the events I witnessed today or not, I came to the conclusion that it is my duty to do so. I was minding my own business at the Lycaeum where I work as humble Scribe. That evening I was scribing a book about the Virtues when I was disturbed by something. It was then I heard talking outside and when I, Virtues as my witness to that I accidentally without spying on them, overheard their conversation.

    It was between a woman and three men whom I saw from the window, the woman looked much like a gypsy and she sounded rather determined. The robed more and patient men, whom were not from the Lycaeum talked to her. One of them was wearing a dreadfull mask and had a brown robe where the other two had white robes.

    I would not have given this a second thought, but as I had heard rumours of gypsy clans fighting each other as of late, I thought this might be of the interrest in order to keep peace. As I was not spying, I didst not hear all of the conversation, but a few interesting matters caught mine ear.

    They talked of an important book and about it's location, however I didst not hear all and cannot say where the location is. I know this is not much, but with the late conflicts involving gypsies and the woman being a gypsy(this I am sure, as she addressed herself as one), I felt this couldst help to solve those who are trying to solve the situation.

    Thy humble servant of Virtue,
    Scribe Allan of Lycaeum

    Thank ye for the report. Me had a visit from this lady myself...
    Strange one, she is!

    Yours truly,

    Posted on Sunday, June 25, 2000, 12:26 AM EDT by Llemandrell (Europa)

    House Placement Announcement from Gordon Walton
    The following was posted on FYI at UO.com:
    Several difficult situations occurred on Friday evening that affected the release of staged house placement on the North American shards. Internet connection issues blocked many people from accessing the shards and reduced our level of customer service. The turnout of potential homeowners was beyond our estimates for the early phases. And we watched game servers and our web server stretched to their limits. The Internet and login server issues were such that even our GMs, Counselors, and our Programmers were often unable to access the shards. All of these factors combined created an experience for our customers that we do not want to revisit.

    We were committed to meeting our latest target for house placement and expected these conditions to improve. We were caught up in the flow of trying to get houses delivered to the players. In retrospect, we should have pulled the plug earlier.

    Thus, we've decided to go "back to the drawing board" with our house placement plans. To address the situation created Friday evening, and to ensure that it does not happen again, we will be scrapping our existing house placement schedule for all shards that do not currently have available house placement. The Baja, Sonoma, and Great Lakes servers are continuing to move through Stage Two of staged house placement, and we will be monitoring them throughout the night. If they successfully complete Stage Two, we will continue to take these shards to Stage Three placement according to their schedules. The previously posted revised schedules for Chesapeake, Atlantic, Catskills, Lake Superior, Napa Valley, and Pacific should be disregarded.

    We will be reviewing the experiences of Friday evening on Saturday. We will determine ways in which we can improve house placement before re- opening housing on the remaining shards. We will review options to optimize our server loads, plans to guarantee substantial customer service presence, and methods by which we can communicate important information during the entire house placement process.

    We will release new schedules for all shards as soon as they have been determined. We will update the website by 5:00pm CST Saturday, June 24th with a report of our progress.

    I'd like to extend a personal apology to all our customers who were affected by our poor execution of house placement. The situation on many of the North American shards last night was unacceptable, and we will do our best to ensure that it does not happen again.

    Gordon Walton
    VP Online Services
    Origin Systems, Inc.

    Posted on Saturday, June 24, 2000, 6:55 PM EDT by Pfredd Mudd (GeneralNews)

    House Type Placement Information
    The following was just posted to FYI on the UO.com website:
    House Type Placement Information
    The following list includes the specific house types available this evening during each placement stage on the North American shards.
    * Stage 1
    Only Castles may be placed in Trammel for the first two hours after house placement commences. Any housing types may be placed in Felucca at this time. Legal Stage 1 house types include: Castles only.
    * Stage 2
    Only Large Houses, Castles, and Large Keeps may be placed in Trammel for 24 hours following the end of Stage 1. Any housing types may be placed in Felucca at this time. Legal Stage 2 house types include: Tower, Large Marble Villa, Two-Story Houses, Large Patio House, Large Brick House, Two-Story Villa, Log Cabin, Sandstone Patio, Keep. Small houses and SMALLtowers (edited) are not included in this stage.
    * Stage 3
    All house types may be placed in both Trammel and Felucca.
    Posted on Saturday, June 24, 2000, 4:28 PM EDT by GreyPawn (GeneralNews)

    Shard Reverts: Housing to Restart at Stage One
    We recieved this note on the housing placement schedules.

    The following was just posted to FYI on the UO.com website:

    East Coast Shards: House Placement Schedules
    We have revised the East Coast shard house placement schedules to address the availability issues affecting Catskills, Chesapeake, and Atlantic this evening. As all shards do not have a complete backup available dating after the opening of house placement, we will be restoring a prior backup and will recommence house placement with Phase One. Please note: we have slightly revised the Catskills schedule posted previously, to allow earlier schedule times for East Coast customers. The updated schedule information for each shard is included below:

    Catskills, Chesapeake, and Atlantic Shards:
    Phase 1 (castles only on Trammel and all house types on Felucca): 9:00 PM EST, Saturday, June 24th

    Phase 2 (large houses and castles on Trammel and all house types on Felucca): 11:00 PM EST, Saturday, June 24th

    Phase 3 (all house types, all facets): 9:00 PM EST, Sunday, June 25th

    In the event of a server crash during any of the rescheduled stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times here as soon as they are determined.

    Posted on Saturday, June 24, 2000, 3:31 PM EDT by Aleph Aeirs (Atlantic)

    Interesting Letter
    This was just found written on a scroll a messanger boy brought me...

    Hail gents and bents. My name is Lord Rutherford Rutlidge. I have come with this story of my recent findings in the new lands. Namely Papua, the main city there. I am an archealogist for his majesty and I have been assigned these new lands. It was a hot sweaty day when a local skinner named Terrip came to me and began to tell me his story of the astranged traveler from the Ice Dungeon, Relvravi. I became quit discerned with this information so I called off the days excavation. The next day we began digging in the northern section of Papua and we came across....well.... solid bones of ice. We were rather joyful but cautious. We careful marked and dated each one and moved them to a secure location. We digged some more and soon, we came to an opening to somewhat of a tomb. We entered the tomb and found ancient writings in and on its walls. We had Priseter, our inscriptor, read these markings to us. We found out that upon the grounds of Papua, used to sit a grand and huge city, named after the Serpent itself. One of the most disturbing relics found was a serpent carving of a black rock substance. It turned the way of Chaos. I am returning this relic to the ancient mages of Brittania. I will keep our people posted.

    Your servile,
    Rutherford Rutlidge.

    Interesting indeed.
    Posted on Saturday, June 24, 2000, 3:27 PM EDT by GreyPawn (Atlantic)

    Connectivity & Shard Phase Status
    The following two items were just posted to Shard Issues on the UO.com website:
    East Coast and Central Shards: Phase One
    We have completed opening Phase One (castles only on Trammel and all house types on Felucca) housing on the East Coast and Central shards. We will begin opening Phase Two housing on the East Coast and Central shards at approximately 11:30 PM Central Time (12:30 AM Eastern).

    West Coast Shards: Phase One
    We have completed opening Phase One (castles only on Trammel and all house types on Felucca) housing on the West Coast shards. We will begin opening Phase Two housing on the East Coast and Central shards at approximately 11:00PM Pacific Time (1:00 AM Central).


    The following was updated to FYI on the UO.com website:
    Catskills Update
    Because the Catskills shard had not completed a backup prior to the current downtime, we are revising the shard's staged house placement. Catskills house placement will now take place on the following schedule:

    Phase 1 (castles only on Trammel and all house types on Felucca): 11:00 PM EST, Saturday, June 24th

    Phase 2 (large houses and castles on Trammel and all house types on Felucca): 1:00 AM EST, Sunday, June 25th

    Phase 3 (all house types, all facets): 11:00 PM EST, Sunday, June 25th

    In the event of a server crash during any of the rescheduled stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times here as soon as they are determined.

    The following was just updated to Shard Issues on the Uo.com website:

    Lake Superior: Phase Two
    We have completed opening Phase Two (large houses and castles on Trammel and all house types on Felucca) housing on the Lake Superior shard.

    Great Lakes: Phase Two
    We have completed opening Phase Two (large houses and castles on Trammel and all house types on Felucca) housing on the Great Lakes shard.

    Sonoma: Phase Two
    We have opened Phase Two (large houses and castles on Trammel and all house types on Felucca) housing on the Sonoma shard.

    Atlantic Shard
    We will be bringing the Atlantic and shard internal to address server issues and we expect the shard to return to service in the next several hours. We will not move to Stage Two house placement on Atlantic shard tonight. The shard will return with Phase One house placement available and will remain in that phase pending a schedule revision. All currently placed houses on Atlantic will remain in place after we bring the shard internal.

    We will release a revised schedule for Phase Two and Phase Three staged house placement for these shards.

    We'll continue to keep you informed as news breaks. Stay tuned to UOSS, friends.
    Posted on Saturday, June 24, 2000, 3:23 PM EDT by GreyPawn (GeneralNews)

    Interview: Ibram Gaunt Speaks on Ironwood!

    Hail and well met fellow citizens of Britannia! Once again I come before thee to discuss matters of grave importance. I would like to think that ye have heard, by now, that General Ibram Gaunt of the Arcadian 1st and Only has successfully made a move on the township of Ironwood. This little action of his let quite a lot of people asking one question; "Why did Ibram do such a thing?!"
    What you are about to read was from an interview that Bones and I were able to engage in with Ibram at his headquarters on Ice Isle, just south of the shrine, in case ye were wondering from McCoy's scribeshooting. I felt the need to speak with Ibram about the matters at hand to hopefully shed some light upon his actions and mayhaps motives, which drive the man. Without trying to taint thy views ye may perceive from reading the interview following, I will hold my thoughts on what was discussed until the end.

    After Bones and I were warmly greeted and allowed to enter the HQ, here is what took place:

    Ibram Gaunt: Hello gentlemen, come in.
    McCoy: Hail general.
    Vladimir Taltos: And well met...
    IG: Please, have a seat.
    McCoy: Thank you.
    IG: *relaxes* How can I be of assistance?
    VT: Well sir... again I thank thee for thy time.
    IG: Of course...my pleasure *smiles slightly*
    VT: I wish we could have met under better circumstances, but I think ye know why I am here.
    IG: *imperceptible nod* Indeed.
    McCoy: you have a lot of sentries around these days, rather impressive.
    IG: Yes.....I have a good guard contingent.
    VT: I was on leave when the incident at Ironwood happened...
    IG: Interesting choice of words....incident..
    VT: ...but since I am here, I was wondering if ye could enlighten those of the realm why the whole thing came down the way it did?
    IG: You'll have to explain your view of how things came down in order for me to comment on it.
    VT: Ok... Here is what I have gathered so far... The joust tourney was in progress when you and your guild showed up...
    IG: My Brigade...
    VT: Ye claimed, at this point, that Ironwood would be under 1st control... giving a chance for those who did not want to fight, to leave...
    IG: Several chances
    VT: Darkwing would not stand for it and attacked you...
    IG: *nods*
    VT: In which your brigade went into action to protect you... So, my question to ye Ibram, is what made ye go to Ironwood and lay claim to it?
    IG: *leans forward slowly and arranges the map so you can see*
    VT: *grins*
    IG: *points to map* All this land.......Britannia as a whole is full of strife and poverty.... plague and dissention. There is no common ground. No central banner. Ironwood is a place that I hold dear to me. My Brigade seeks to control Ironwood and bring it under the unifying and stable banner of my rule. Under it.....Ironwood will prosper and be at peace.
    McCoy: Peace?!
    IG: No longer will it run lawless.
    McCoy: I did not know it was under war?
    IG: It was not...yet bandits and various factions rampage through its streets.
    VT: I see...
    IG: I find it interesting that noble knights of Avalon, such as Darkwing, seek to thwart the goodwill process. Perhaps he has ulterior motives...
    VT: Did ye consider speaking with the residents of Ironwood about this so it would not have been such a "shock" to them...?
    IG: No....committees and bodies such as that take all together too much time.... so much is wasted in deliberations of that order. A firm and swift hand was needed and I provided that hand.
    VT: *nods slowly* Well, ye do know how this affair is being received, do ye not?
    McCoy: Why is ironwood so close to your heart?
    IG: *looks to McCoy* Ironwood was the first city I called home upon reaching this land. *turns back to Vladamir and looks at him earnestly* I will have you know that such charlatans such as Drizzt, Darkwing... and others are merely attempting, if somewhat feebly, to stake their own share and claim some bit of glory for themselves in a vain effort to 'defend' the city. They are opportunists.
    VT: *ponders*
    IG: Vladamir, I think that you will find that I am merely doing this land good..... I have always sought to unify rather than divide...
    VT: From what I have heard, there is bad blood between ye and Drizzt, is this true?
    IG: I know of no such bad blood. I have never met the man before that night.
    VT: I was just trying to confirm this... As for unification... Some would call it the Might makes Right syndrome...
    IG: Those that are weak or on the receiving end always tend to cry that as a means of self-justification.
    VT: *nods* So ye will move on to another location then and bring it under thy banner?
    IG: The future holds many possibilities Vlad.
    VT: Aye that it does... Some good things have come out of the Battle for Trinsic...
    IG: Aye. Answer me this Master Taltos.....
    VT: It has allowed possible friendships to bud and grow... *stops to listen*
    IG: Do you yourself not feel somewhat needful for a common banner, a unifying purpose, an ideal?
    VT: I see a strong need for such...
    IG: Then you will also cede that it sometimes takes a strong will, a firm hand to bring such change about, would you not?"
    VT: Well, those who would not go along with such ideals will not understand anything else...
    IG: Of course. *clasps hands together*
    VT: I believe that... The way things went down though, that ye are going to receive a lot of opposition.
    IG: *breathes in* Consider this.... Did I not offer a chance for innocents to vacate?
    VT: *nods*
    IG: Did I not warn that that was an invasion? All occupants of Ironwood have been treated well and fairly since our takeover. The only opposition is from those who seek to carve their small slice of the pie. The difference between them and me is this. I have the means to do what I say. They only have the means to banter and speak words.
    VT: *smirks* Ok... has the crime rate gone down and safety of Ironwood improved? This may be too soon to tell.... but I need to ask.
    IG: Indeed it is too soon. We have barely been in for a week; however, we have been making regular patrols throughout the city, something that has never been done to date.
    VT: Aye... Ok, consider this... What makes ye think that the people would want to be ruled by ye sir?
    IG: I see it this way..... Who else is going to shoulder the burden? I see no one...
    VT: *grins* Ok... Fair enough answer... Do ye know that this small step ye have taken is slowly being compared to the likes of Juo'nar and his bit in Trinny?
    IG: *laughs softly* Again... you must look at who is doing the comparing.
    VT: *smiles* I knew the answer before I asked... *grins* Ok, enough about that... Mind if I ask ye about something of thy past?
    IG: *slight frown* What may that be?
    VT: I feel ye know what this will entail... It is about the guild ye were in prior to this one ye have started now.
    IG: Infinite Authority?
    VT: It deals with war crimes being brought against ye... ...and a tribunal.
    IG: *listens*
    VT: Am I getting off base here?
    IG: I really have no idea what you are speaking of.
    VT: I see... I was told that ye were tried for war crimes in an old guild...
    IG: By whom?
    VT: Sources, sir... This is not true? *grins*
    IG: You may ask Lord Myrkul......I was never tried or accused of anything in =8=.
    VT: In a guild before =8= ?
    IG: No....I arrived in Britannia just before joining =8=.
    VT: *looks at notes* I am sorry... I lost my place...
    McCoy: Old age will do that to ya Vlad. *chuckles*
    VT: It was in Arcadia...
    IG: I'm afraid you are mistaken then.
    VT: I see...
    IG: *dark look*
    VT: No war crimes during the stint in the empire of Arcadia? No trial...??
    IG: Would you have me answer in the affirmative? Do you have some plan in this line of questioning?
    VT: I was just making sure that this did not happen...
    IG: *ponders* Perhaps Inquisitor Altair would like to speak with you about that topic.
    VT: What would he say?
    IG: I'm sure that he would like to inquire as to the source of that rumor.
    VT: Well... as sources go I cannot reveal them... ye understand...
    IG: Vladamir... I find it highly interesting, given what I have done for this land, that such slander would be set upon me. It would appear that there are some that very much want to see me fall. Perhaps the Lady Minax has some interest or string attached to such individuals?
    VT: *shrugs* Ok... if ye say it did not happen, that is good enough for me, sir. I just have to clarify these things...
    IG: *smiles pleasantly* Of course you do.
    VT: So, did you intend to continue to place thy banner elsewhere? I did not get that down
    IG: I don't believe I answered... *smiles thinly*
    VT: That's right... *smirks* Well, here is thy opportunity...
    IG: To answer you?
    VT: Aye...
    IG: Ah... of course .....how rude of me... *shifts*
    VT: *grins* I know better than to ask for specifics so I won't.
    IG: I believe that if this experiment works out then the word will go out to all peoples and all cultures that unification is possible. That order can be achieved. I think you'll find that others will flock to this ideal rather than be sought out themselves.
    VT: As the old saying goes, united we stand, divided we fall...
    IG: That adage is ever true.
    VT: One last thing and I know I must consider what ye think of my source...
    IG: *stares* You must place much faith in this 'source' *cold smile*
    McCoy: *whistles*
    VT: *smiles slowly* Some say that ye have this "thirst" for power... and that this is why ye have done what ye have... no?
    IG: First, Look around you.... what do you see? *spreads arms wide*
    VT: Well, I do nay see a madman... a dictator... or a fascist, if that is what ye mean... *grins wryly*
    IG: Look at my trappings.... the soldiers who mill about... Do you see a lack of power?
    VT: *looks around the house* I would say nay... The 1st is some 50 strong, no?
    IG: Very well......being that I have power.... what more could I ask for in that regard? I already have all I need. The second point of my response is this.
    VT: I guess it was the world domination bit, is all... Just clearing thy motives sir. *smiles*
    IG: Those that lack power will ALWAYS nay-say anyone who has any. When I lead the UAS did I ever ask for anything, Vlad? Anything at all?
    VT: Just that the troops follow thy command to rid Britannia of a common threat.
    IG: *nods* And when I left.....did you see me retaining any trappings of power?
    VT: Nay...
    IG: Then such questions should be below you Vladamir Taltos. Use your own logic..... I know your mettle.
    VT: Sir... I know the answers most times before I ask... It is the citizens of Britannia... That is why I ask... If I fail to ask those types of questions, which is what they do have, I am not doing my job... So that they may understand, seeing all the viewpoints since they will more than likely never get to ask ye for themselves...
    IG: I am aware of that. I am just curious as to how someone who is anonymous is given credence.
    VT: *smiles* Did I say it was just one person?
    IG: One or many....it matters not when they do not wish to be known.
    VT: Well, as I said, I cannot reveal my sources...
    IG: *smiles*
    VT: Well sir... As I was saying before...
    IG: yes?
    VT: Good things have come out of the battle for Trinny... Our friendship is one of those things...
    IG: *nods slowly* That is has.
    VT: ...and I know that one of these days, my guild may be asked to chose sides before this is all through...
    IG: *nods sadly* Unfortunate.
    VT: Aye... I guess neutrality can only go so far.
    IG: I hope you will choose the side of reason and strength.
    VT: My guild and I will go with what the Great I Am guides me to...
    IG: *nods* Thank you for coming Vladamir.
    IG: Pleasure as always, Doctor McCoy.
    VT: Thank ye for thy time, Ibram.
    McCoy: *smiles*
    VT: May we meet under better circumstances... next time... *smiles*
    IG: I see this as a fine circumstance..... it just depends on your point of view. *stately smile*
    VT: Always the politician... *offers hand*
    IG: *shakes it gladly*
    VT: Safe Journeys...
    McCoy: *extends hand*
    IG: *shakes McCoy's hand*
    VT: May the Great I Am bless thee...
    IG: Be safe as well... *bows slightly*

    So... There it is. What do you think? Is Ibram a power hungry, land grabbing, killer of innocents? Or is he a man on a mission, called to infuse the realm in a single sense of purpose and being, to unite all the factions of the different guilds under one banner and to stand against Minax, the Pale Ones, Kale'Joka, and/or Lich Soulstealer? Lunatic or Visionary man? Narrow-mindedly idealistic or subtly brilliant?
    Is Ibram wrong in what he has done? His intentions, no, but how he went about to place Ironwood under his control, I would have to say yes. Did he bother to ask the residents or town council of Ironwood if they wanted his assistance or protection? No... Will Ironwood be a safer community with his presence? Mayhaps... until those who disagree with Ibram's move and bring the fight to him, which may very well destroy the city of Ironwood his is so insistent upon defending.
    The thing is why have we not heard from any of the town council members of Ironwood? Surely if they did not want him there, they would of found a way to voice this opinion... even if it was being repressed it would not be too hard to get a carrier pigeon off somewhere within the week since it's takeover.
    In the last days it is written that there will be wars and rumors of wars before the fall of the wicked and prideful takes place, being burned as stubble before the return of the Great I Am. Sides are being chosen at this time, but who is right and who is wrong? If ye ask Ibram, and from what ye have read, he is right, but not from the opinion of those who are going to oppose him.
    Ibram's idea of a single banner ruled society kind of reminds me of a certain king from legends. This king's name was Arthur, who with his knights united a land in turmoil and strife, just like our current lands are in now. Those other factions that Arthur fought grew up believing that might makes right and that was all that they understood, and that was why Arthur had to go out and defeat them with the sword first and rule with his heart later on.
    Though his kingdom eventually folded in on itself, at least for a time there was peace and prosperity and the people of the land flourished under Arthur's rule. Is Ibram to be compared to with this legendary king? Who can truly say...? I would like to see the chaos from the land purged if only for a short time, but is Ibram the right man for the job? That will be a question we must all ask ourselves before we act in a hasty manner. Before more blood is spilt...
    I feel that Ibram's actions are definitely the catalyst that will either bring us together or divide us even further. May the Great I Am guide us through these difficult times so that we may be able to clearly choose, with a free conscience, to stand up for who is right, Ibram or the building factions against him and may the Great I Am have mercy on us all with what we choose, say, and do...
    Before Bones and I left, Ibram announced to his troops, after we had a chance visit with them, that we were to be considiered and treated as friends of the 1st at all times and always welcomed within the confines of the 1st HQ. This has allowed us, the House of Dragon, the luxury to not have to chose sides, but for how long? I would venture to say that Ibram knows how to play the game of House, referring to politics, and does not want any more bad press than what he has already received. Well, let it be stated here and now that we of the HD are just looking to report the truth, nothing more and leave it up to ye, the reader to decide who is right or wrong.

    Safe Journeys, signing off, this is...

    Posted on Saturday, June 24, 2000, 3:12 PM EDT by Vladimir Taltos (Sonoma)

    House Placement...NOT
    Well, I figured I'd post something for those of you out there, just like me, who are staring at your UO screen and reading the same words over and over: "Entering Britannia"

    My guts are in knots and my back is hurting as I sit here trying to dig up any information about what's going on. I logged in before 9 pm PST and was able to get on, but was playing the character that didn't have the deed so I had to re-log and now here I sit...two hours later.

    The general consensus is that if you got on the lag is so bad it's like swimming in molasses. The only person who I know can play is my poor brother, Duncan Idaho, who while waiting for me to re-log, so we could place a 2 story, was PKed by a couple of jerks who stole his rune books and recall scrolls.

    The irony isn't lost on me. I'm not on. He is on, but he's stuck on Fire Island and can't go anywhere.

    So, I thought I'd post something in case anyone thinks they are the only one who got screwed tonight. I have a feeling house placement is going to get pushed back. Don't ask me why.

    As I was finishing my story this was sent via ICQ from my friend, Kaine, about LS:

    DOOOD
    all hell broke loose
    imagine about 100 or more houses being placed in about 5 minutes
    TOTAL chaos
    my RL friend is a counselor
    he said a flaw in the game happened that caused other peoples houses to just DECAY instantly
    he said the complaint list to the counselors is over 1000 long and that the GMs cant even log in!
    the shard totally FREAKED
    Posted on Saturday, June 24, 2000, 3:00 PM EDT by Pelle Svanslos (NapaValley)

    Atlantic Phase Two Housing Delayed
    This update can be found on the Shard Issues section of the UO Official Website.
    Atlantic Shard Jun 24 2000 1:00AM CST (GMT -06:00)

    We will be bringing the Atlantic and shard internal to address server issues and we expect the shard to return to service in the next several hours. We will not move to Stage Two house placement on Atlantic shard tonight. The shard will return with Phase One house placement available and will remain in that phase pending a schedule revision. All currently placed houses on Atlantic will remain in place after we bring the shard internal.

    We will release a revised schedule for Phase Two and Phase Three staged house placement for these shards.

    Posted on Saturday, June 24, 2000, 2:54 PM EDT by Ce'Nedra Willow (Atlantic)

    Broken Legends Links Repaired
    Ug Hummies!

    As several of my more astute readers have pointed out, many of the mail and URL links on the AOL Legends News Page have been broken. As much as I would like to claim that this was a clever uruk plot to drive you mad, uh... Well, that's exactly what I'm going to claim. Not a mistake. Nope.

    At any rate, I am pleased to announce that most of the links have been repaired. I thank you all for making me aware of this issue, and will labor in the future to keep our links... uh... linked?

    Praise Minax!

    Posted on Saturday, June 24, 2000, 12:34 PM EDT by Ithunk (LegendsAOL)

    House Placement Update
    The following is being posted to FYI on the UO.com website:
    House Placement Update
    We have resolved the Internet connectivity issues affecting staged house placement and are beginning to open staged house placement on the East Coast and Central shards. We will begin with Stage One (castles only) house placement and have revised the schedule to allow one hour one hour for castle placement on these shards. We will begin Stage Two house placement (large house types) on the East Coast and Central shards at 11:30PM CT (12:30AM ET). The schedule for West Coast staged house placement will remain the same and begin at 9:00PM Pacific time as per the Staged House Placement Schedule.

    We will update Shard Issues as soon as we have completed opening the Stage One phase on the East Coast and Central shards.

    Posted on Saturday, June 24, 2000, 12:21 PM EDT by GreyPawn (GeneralNews)

    Connectivity Issues & Update
    The following was just posted to FYI on the UO.com website:
    Connectivity Issues
    We are currently experiencing Internet connectivity issues at OSI that are having an adverse effect on our Game Master support. We expect to begin the staged house placement on the East Coast and Central shards shortly. As previously posted, we will update this website as soon as housing has opened on the shards.

    This was also posted-
    Connectivity Issue Update
    We are continuing to experience Internet connectivity issues affecting our Game Master support, email services, and other Internet services. Our goal at this time is to proceed with staged house placement on the North American shards this evening and we will update this site as soon as soon as Phase 1 staged house placement is available. At that time, we will also issue a revised stage schedule for the East Coast and Central shards.

    Posted on Saturday, June 24, 2000, 12:07 PM EDT by GreyPawn (GeneralNews)

    Patch Day for Stratics Message Boards!!
    As you may have already noticed, we have taken down boards.stratics.com. We've done this to make some fixes to them so as to prevent the constant slowdowns during "Message Board Primetime". Here's our official line:
    Stratics Forum Maintenance

    June 23rd, 2000 - This evening the Stratics Message Forums will be brought down for maintenance at 6:00pm PST / 9:00pm EST. This maintenance has been scheduled so that we may implement a solution to the recent lags and slowdown issues involving our Message Forums. The problem has been narrowed down to the sheer size of the database that holds all of our forum data and how the scripts managing the forums access this data. The total downtime for this maintenance is expected to be no more than two hours at the most, barring any unforeseen issues that may arise. Stratics Links will also be disabled during this time frame.

    We have devised a solution to increase the speed and performance of the forums and the true test will come on Monday afternoon (June 27th). We hope that after having installed these changes, the forums will perform at the level we have always expected here at Stratics. It is our goal to maintain not only mature and user-friendly discussions within our forums, but also to ensure that the forums are fast and reliable to use as well. The recent slowdowns have been a major concern for us, so we are excited to have this opportunity to have this improved code installed.

    We certainly look forward to your feedback. Once the update has been completed, please try the forums out and let us know what you think and whether or not you notice any difference in performance.

    Regards,

    Jhariden
    Stratics Community Development

    Sounds good, no? Thanks Jhariden!

    Posted on Saturday, June 24, 2000, 9:36 AM EDT by Rainman (GeneralNews)

    Japanese Shards Staged House Placement
    The following was just posted to Shard Issues on the UO.com website:
    Japanese Shards Staged House Placement
    We have updated the Staged House Placement Schedule to include the schedules for all Japanese shards. Japanese shard staged house placement will begin on Friday, June 30th. For specific stage times, please visit the Staged House Placement Schedule.

    Posted on Saturday, June 24, 2000, 9:26 AM EDT by GreyPawn (GeneralNews)

    Quest for the Orb of Ollathair

    Fellow Sosarians,

    The meeting regarding Dreyra Jahr was a productive one, and his dark tale may be found in Havenhold hall.

    It has been decided that we will venture into the dungeons of Destard to search for an ancient relic known as the Orb of Ollathair. We require a great company of mages and warriors to brave the depths, as it is said the lair has become intensely perilous to traverse.

    For all those interested in the endeavor, we shall meet again in Havenhold on Sunday, June 25th, at 9:00 PM PST. From there we will depart for Destard in hopes of locating the Orb without unneccessary violence with the dragons and wyrms therein. Be fully prepared to defend yourselves.

    Fare forward...

    -Aegis Dalamere
    [Keeper of Balance, .:.]

    Thanks!

    Posted on Saturday, June 24, 2000, 8:32 AM EDT by Vladimir Taltos (Sonoma)

    Staged House Placement Information!
    The following was just posted to FYI on the UO.com website:
    Staged House Placement Information

    We have established a communication schedule for staged house placement allowing you to keep track of the current house placement stage this evening. Please note: the opening of placement stages is a 'live' switch, allowing stages to be changed without requiring that the shards be taken down.

    As soon as each stage is open for an entire time zone, we will post an announcement to Shard Issues and to the UO.com Message Boards . There will be no in-game announcement of shard openings. To track the start times for each shard in advance, we recommend referring to the Staged House Placement Schedule .

    Keep tuned in for further updates, friends.

    Posted on Saturday, June 24, 2000, 6:24 AM EDT by GreyPawn (GeneralNews)

    The Guardians of the Grail Part 1
    I recieved this from Kuszynski the Dreamer:

    Part One - The Friendship

    In the city of Haven a group of adventurers was formed with Matrium , a blacksmith famous for bear wrestling , KnocK , a wise mage lost in his book , Blacklassie , a scribe with good knowledge in picking locks and Kuszynski , a tamer of animals. Early in their friendship , Kuszynski was stricken by fever and lay in trance , dreaming aloud. In his dreams he spoke of things he could not know , things like Dream Weaving , Dream Unwinding and the Holy Grail. While tending to Kuszynski , the three adventurers shared their concerns about the recovery of the young tamer and talked of the strange topics of his dream.

    Thank you. Watch for more chapters of this tale to come.

    Posted on Saturday, June 24, 2000, 2:43 AM EDT by Jacob (Baja)

    Pesky Pirates
    Pirates Invade Paws Outpost Again!

    It started out as a peaceful evening in Paws Outpost. Fat-D and Sargon Hristiphe sat around removing the trolls and orcs that seem to perpetually invade Paws Outpost while waiting for people to show up for Elemental Training Night. Suddenly, four pirates rushed from the woods and silently charged them. Sargon, knowing that his fighting skills were no match for the seasoned brigands, recalled to Wayreth Manor to inform me of the attack.

    I awoke to Sargon's bloody face looking down on me. 'Polgara, wake up!' he demanded. When I saw the blood and look of urgency upon his face, I knew that it was. 'Sargon what happened?' From the look of his body, I could see that whatever happened, he barely got away with his life.

    'Pirates...in Paws Outpost...they need your help!' He explained through the severe pain in his left side. I could clearly see the sword wound bleeding through his armor and over his fingers. 'How many?' I asked, trying to assess the situation.

    'When I left most of the first half dozen were dead. Fat-D was the only person in Paws Outpost at the time. If another wave comes in, he will be in big trouble!'

    By this time, I had dressed, and we were heading downstairs to get my horse. As I mounted, a carrier pigeon arrived from Fat-D, it had but one hastily scribbled word: 'Pirates' I also noticed that there was more blood than ink on the note. Looking down on Sargon, 'Heal yourself, then find others, get help to Paws ASAP!' I commanded.

    Arriving in Paws at the fisherman's tent I proceeded at full gallop through the woods to where Fat-D was last seen. He was not there upon my arrival. There were almost a dozen bodies scattered about the ground. To my relief, none were of Fat-D or any other Pawsian. It appeared that they were all Pirates.

    As I galloped about town looking for Fat-D I approached the beach and was accosted by 6 pirates. A few Cor Por's later, I continued my search. Heading back to the tower another 6 pirates charged me. There I found Fat-D deep in combat. He informed me that the city guards of Vesper were killing the pirates if they entered the city. 'But this is more fun.' He said with a gleam in his eye as another pirate fell to his sword.

    This development was to prove life saving. I used what little mana I had left to heal Fat-D and then led the pirates to Vesper into the blades of the city guards.

    -Polgara, Duchess of Erat

    (Note: Some of the story was edited for length sake)

    Posted on Saturday, June 24, 2000, 2:21 AM EDT by Pelle Svanslos (NapaValley)

    Golden Doe : Is it Dangerous?
    I was recently informed by sylanelf, the Golden Doe very well may not be dangerous! Apparently the doe is a pet or friend of the elves of Tel'Ruid! At this time the elves are doing what they can to keep the doe safe. As far as this reporter is concerned, if the doe doesn't bother my comrades or myself, it's safe around me.

    If you have any questions about the doe, visit the Silver Arrow Tavern in Tel'Mithrim. I'm told there are many there who know more about the doe. I'll be looking further into this story soon!

    Posted on Saturday, June 24, 2000, 2:16 AM EDT by Michael Meyers (LakeSuperior)

    Trades Fair Sunday
    Greetings again, everyone! This is just in from Brak :

    Hello everyone!

    I am organizing a (what I hope to be) weekly Trade Fair for our shard. It
    will take place on Sunday, June 25, at 1pm EST time, sorry for the short
    notice. All are welcome to attend, and it will take place at the town
    square in Nujel'm, directly north of the bank, in Trammel. Feel free to
    bring any items you wish to buy, sell, or trade with other players (this
    includes but is not limited to: rares, armor, weapons, raw materials, etc).
    If this is a success, I hope to hold these on a weekly basis either at the
    same location or at an easily-accessible castle/keep/tower in Trammel.

    Oh, and e-mail me at [email protected] if you have any questions,
    concerns, or would just like to help out.

    Thanks!
    Brak

    FYI I'll be putting forth my best efforts to be there! I hope to see everyone!

    Posted on Saturday, June 24, 2000, 1:15 AM EDT by Michael Meyers (LakeSuperior)

    UK Player Gathering Reminder
    Last Chance to confirm attendance for anyone interested in visiting
    the UO Player Gathering being held on Sunday, July 2nd in Stevenage,
    Hertfordshire UK at Fairlands valley park bar beginning at 14:00 GMT.
    Confirmation deadline is tomorrow (June, 24th).

    More info is available on the meeting web page, which can be found here:
    http://www.ukp-europa.co.uk/meet.htm.

    Maps to find the meeting are available at:
    http://www.ukp-europa.co.uk/streetmap.htm

    Please inform meeting organizer Ryan via ICQ (#1987462), email
    [email protected], or with a post on UKP website's message
    board, if you would like to attend the gathering.
    Posted on Saturday, June 24, 2000, 12:23 AM EDT by Casanova (CommunityNews)

    New Comics
    Dean's "Shard S.O.L." was just updated with 3 new comics.
    The website can be found here:

    http://shardsol.cjb.net/
    Posted on Friday, June 23, 2000, 11:42 PM EDT by Casanova (CandidCoverage)

    Alana Windmire and Demarr Angrove to Wed
    We received this invitation.

    Ladies and gentlemen,

    The Silver League invites you to join us in celebrating the union of Alana Windmire and Demarr Angrove Sunday June 25th at 5:30pm EST/EDT. This blessed joining of their lives will take place in the Counselor Guild Hall of Serpent's Hold on the Felucca facet.

    A reception will be held after the ceremony upon the roof of the Guild Hall.

    We wish a happy honeymoon and long life to the couple!
    Posted on Friday, June 23, 2000, 11:30 PM EDT by Obsidion (Catskills)

    Counselors of the Month Announced
    Hail All!

    Senior Counselor Channa from uo.com sent us the following special message:

    "Hail Friends!!

    "I want to take a moment to thank each and everyone of you who has helped us to honor Counselors each month on the European shards. Our selected counselors of the Month for May were Lady Cherrybomb and Lord Dragavon. Congratulations to both of them.

    "The time is upon us once again to begin voting anew. I hope you will take a few moments to help us make the selections. Please send an email to Channa about who you would like to see as Counselor of the month. You are welcome to include a letter, or just a name, whichever you prefer.

    "The following is a list of the dedicated Counselors who are serving our shard this month and eligible for your nomination. My thanks to you all!

    "Akira, Arwen, Baran, Black_Rain, Brethil, Cherrybomb, Ddantgwyn, Demetria, Denalana, Docinho, Dragavon, Fantasia, Garion, Godot, Jhaniss, Justitia, Kai`enn, Kalmaji`andra, Kyrie, Leland, Lexos, Lupus, Munin, Njord, Nystul, Praxis, Rakorium, Rhaxxan, Salty, Samhain, Seth, Stargazer, Stonegate, Sunday, Titou, Tremere, Verabolis, Whistler, Xanthon, Zengulion."

    It is always a pleasure to hear from a counselor, especially without having to wait in queue! Our thanks to Channa.

    Go with the Virtues!

    Posted on Friday, June 23, 2000, 10:32 PM EDT by Rock (Drachenfels)

    Britainians Purge Bandits
    Hail All!

    TheUOSS Drachenfels Home Office received this message from a town crier from Britain:

    "Many Citizens of Britain gathered at the castle of Lord British, Trammel side. They had been called to protect Britain from a powerful group of Bandits which was gathering in a camp North West of Britain. Spies were reporting that the Bandits were planning an attack to the Orc Fort south of Yew. The Bandits were becoming stronger and stronger and they were a real danger for all the travelers. It was time to stop them before it was too late.

    "Elder Belgarion was ordered to gather a group of brave warriors to get rid of the Brigands. The Citizens of Britain, called by the Town Criers, met with Elder Belgarion at Lord British's Castle to prepare themselves to stop the evil Brigands who were threatening the city. They were ready to fight for Britain and to risk their life. The last reports from the scouts were saying that there were also some strange movements in the Orc Fort south of Yew, but no one knew what this might mean.

    "The good Warriors moved to the Brigand camp and there they surprised the Brigand in the camp. The Brigands were strong but it was clear that the Britain warriors were better trained. The battle seemed to be decided when suddenly, Orcs attacked the rear guard. It was a surprised attack. The Britain warriors tried to change their formation and stop the Orcs, but they were in front of an entire Orc Army. Many were wounded, some warriors were killed but they ended up defeating the advancing Orc Army. It was a long battle but, in the end, the well-trained warriors were able to win. A real example of heroism."

    We thank this nameless town crier for keeping us updated.

    Go with the virtues!

    Posted on Friday, June 23, 2000, 10:23 PM EDT by Rock (Drachenfels)

    Lottery Fever Grips Britannia
    Ug Hummiers!

    While turning an eagle into 32 arrows and a light snack, I found this message from Lord Solamnus:

    "I am holding the first of many Lotteries starting today. I have placed 100 runes to various locations in the world on one of my vendors. Only one of the spots will have a person by the name of Laurana Starbreeze at it. This person will have a check for the amount of 50,000 gold. You only have to pay 2,000 for this chance to win 50,000.

    "The Lottery ends June 26; that's this Monday at 12:00 midnight EST.

    "This is how it works. First you buy a ticket. Next, on June 26th at midnight, you recall on your Lottery ticket. If Laurana is there, you WIN. You will be required to give your Lottery ticket to her and she will in turn give you the check for the 50,000 gold. She will be there for a period of one half hour - that's 30 minutes - so you have from 12:00 midnight - 12:30 am EST to recall.

    "All the runes have been marked and I assure you there is a winning ticket; but who will get it? If this lottery goes well, I'll host several more. This is a good way for those who have little gold to have a chance at buying a house or just getting more money for their trouble

    "To get to my vendor, go out the North exit of Vesper and follow the road north to the first clearing. My vendor is at the house labeled Vingard. It is a patio house just off the road."

    If there's one thing uruk's like more than killing majestic birds of prey, it's gambling. I'm beginning my long day's journey into Vesper. Remember: to win it, you've got to be in it.

    Praise Minax!

    Posted on Friday, June 23, 2000, 10:10 PM EDT by Ithunk (LegendsAOL)

    The Nation Rises Against the Warlords
    Ug Hummies!

    The continuing saga of the Warlords brings me great joy, as it seems to promise much hummie death. Since this note featured excellent penmanship, high quality green ink, and was clearly written by a thoroughly good and decent person, I nearly threw it away while I dined on the fowl to which it was attached. Fortunately, I noticed a challenge to the Warlords in this letter from Lady Jade, Guildmistress of The Nation. Read on:

    "Many of you know me or have heard of me, for I am frequently in Moonglow and Britain. I am writing this letter with great urgency. I look into the future of our fair land and see nothing but chaos. Monsters running free, no guards to be found anywhere and the Warlords ruling all that was once good. I fear what I saw and will do everything in my power to stop this apocalypse of our land.

    "Warlord Rob and his minions must be stopped!

    "I am starting an alliance between guilds which want to uphold the virtues and destroy all that is evil. Already individuals and guilds alike are joining my alliance. Sadly, I fear this isn't enough to stop the Warlords. They have become far more powerful then I ever thought in my worst nightmare.

    "Please, I beg anyone that wishes to bravely stand up to the warlords, come forth and join The Nation. I wish everyone well and pray to hear back from the virtuous citizens of Britannia."

    Now that guildstones are finally place-able, I look forward to reading pigeon-born messages about guild wars with enormous body counts. It may be a nightmare for Lady Jade, but it is a dream come true for this uruk!

    Praise Minax!

    Posted on Friday, June 23, 2000, 9:50 PM EDT by Ithunk (LegendsAOL)

    Viking Update
    Ug Hummies!

    I recently received this note from my favorite King of the Vikings:

    "I, along with my wife, shall be at the Fight Tournament on Saturday, June 24, at 9pm EST, but we will be there to watch, not fight.

    "The town is coming along just fine. As soon as it is complete we will start shipping more Norse men and Vikings from Valhalla to come and join us. Yet the town has no name.

    "We are not really here to take over. We only come here to farm and to have a new place to live. Our Island has gotten too overpopulated. We now have 2 towers, home place and war council, a villa, our tavern, a smithy, our blacksmith and tinker, our small wooden house, the healers, and last some small watch towers, treasuries, and armories. Only my Queen and I have made all of this happen. It has been very hard work.

    "As for our troops, if they join us in protecting our town they shall be paid monthly with 1k, and our shop keepers will give them supplies that they need. Last, you will be housed whether troop or worker, in your own house, might go up to about 2 people per house, depending on money and space."

    If my memory serves right, the Viking town is located near that bastion of awful hummie rangers, Skara Brae, but don't let that stop you from visiting.

    You may wonder why we uruk like the Vikings. Simple. They are the only hummie race to have the good fashion sense to wear horns on their helmets, just like we uruk. You know, they never really go out of style, those horned helmets!

    Praise Minax!

    Posted on Friday, June 23, 2000, 9:30 PM EDT by Ithunk (LegendsAOL)

    Devil's Minion's Claim Vesper
    Ug Hummies!

    Vesper is the latest city to be claimed by a group. Observe this note that Pug'yula, my kinsman, picked out of his teeth after devouring the pigeon to which it was tied:

    "I claim the city of Vesper on behalf of the DFM (Devil's Freaking Minions). If anyone wishes to dispute our claim, let it be know that, though we may be defeated, we will always come back. Vesper is our home and it will always be; not even the Warlords will take it from us."
    This, of course, raises questions like "why are these minions freaking and what are they freaking about?" Of course, you all know how *I* feel about the word "minion." Read my "Open Letter to Minax" article from earlier this week if you don't.

    Praise Minax!

    Posted on Friday, June 23, 2000, 9:13 PM EDT by Ithunk (LegendsAOL)

    Changes To Europa News
    After Palmer had to leave, I am now the News Manager.

    I will take off, where Palmer left and that will bring alot of new elements to the Europa Shard News in the coming month.
    We are aiming to cover the upcoming Faction systems, bring information about the larger guilds of the shard and weekly interviews with the citizens of Britannia.

    Furthermore, we will be getting a few new pens soon for the player submissions we get, so watch this space!*Grins*

    Yours truly,

    Posted on Friday, June 23, 2000, 8:54 PM EDT by Llemandrell (Europa)

    Valient Drunkard Re-Opening Rescheduled

    Greetings! There is a few changes with Friday's events. We will be Postponding them to Saturday eve from 8:30PM - 12:30 AM EST. Sorry about the changes!

    The Valiant Drunkard Manager,
    Elianna Simorian

    Thankye Elianna, for this update.
    Posted on Friday, June 23, 2000, 3:42 PM EDT by GreyPawn (Atlantic)

    New Structure in Trammel? Mystery Solved!
    >>> Trammel Facet News <<<This is one of the many notes we have recieved in regards to a nicely decorated parcel of land outside Britain, Trammel Facet.

    While wandering about the woods, searching the ground for the precious reagents that enable spellcasting, I found myself near the Britain city limits. I was quite surprised to see some objects in a clearing where I knew there were none in my home facet of Felucca! I have sent some artists' renditions of the location, as I found this quite interesting, and have not seen any previous reports of it.

    A new meeting place for our liege to his people, perhaps?

    - Daishi from Atlantic

    Festival Tent Festival Stage

    Well Daishi, we recieved this note a short time ago, helps clear away the mystery behind the place. I think you will enjoy the explanation!

    To the citizens of Atlantic,

    As we approach the longest day of the year, the Seers and Elders of Atlantic would like to invite you to our Summer Festival. Come on down, enjoy food, conversation, and good old silly fun! Currently planned events include archery and dart contests, a scavenger hunt, a bachelor auction, and poetry contests. This is also a great chance to meet many of the robe-wearing friends of the Atlantic Shard.

    You are cordially invited to attend the Summer Festival celebration.

    Date: July 9th, 2000
    Time: 3 - 10pm EST (or whenever we all collapse!)
    Location: The Faire Grounds in Trammel, just south of Britain (23° 43' S 1° 20' E)

    In particular, we are inviting organizations to contribute events to the festival. This is a chance to truly do something that affects a large portion of the community, and is a chance for your town, tavern, guild etc, to stand up and be recognized. We ask that you submit a proposal for your event to use, so that we can be sure all events are in good taste, and to avoid conflict (scheduling use of the faire stage, for instance). The deadline for event proposal submission is July 2nd.

    Any questions you have should be sent to Seer Oberon at [email protected].

    Well, there you have it friends! If you ask me, a celebration is just what we all need! Many thanks to those who sent in renderings of the location, with a hearty thanks to Seer Oberon and all our robed friends on Atlantic for cooking up such a wonderful event. Until then friends...

    Yours in the Light,

    Posted on Friday, June 23, 2000, 11:10 AM EDT by Aleph Aeirs (Atlantic)

    More Fights to the Dark Tower
    I recieved this from Dregan:

    My name is Dregan.

    I do not often busy myself with the actions of the greater forces of this land. I usually keep to myself and let well enough alone, but what Reiko said stirred me. I agree with his cry. I grow weary of having to deal with these CHILDREN who feel they need to show the world how powerful they are. Though I am not much I shall lift my sword to defend and assist any who will march against the Dark Tower. I believe that there are many who feel the same way. Let the trumpet sound and there will be an army at your side Reiko. I just hope you have courage to place the mouthpiece to your lips.

    Live the Virtues.

    Dregan

    Thank you, but I doubt the Tower will fall as easy as you think.

    Posted on Friday, June 23, 2000, 10:41 AM EDT by Jacob (Baja)

    2 on 2 Double Elimination Tournament Series
    I just received word about an excellent tournament series.

    Every week, King Kong of Skara Brae holds a 2 on 2, double elimination tournament. This Saturday, be at the Skara Brae docks at 10:30PM est to catch a gate to the tournament. There is a 1k per team registration fee. Registration will be held at the docks. After you're registered, your team will be gated in. Spectators get a free ride. Here's a list of the rules :

    -No Pets

    -No Energy Vortexes, Blade Spirits, or Summonings

    -No greater explosion potions

    -You may not leave the ring

    -No casting and/or drinking potions before the match begins

    -All four fighters must be gray before the fight begins

    -No Looting

    -No Magic Weapons/Armor/Items

    -No Horses

    Stay alert, folks, he changes the tournament format weekly. Some weeks horses are allowed, others they're not. This is a great tournament I participated in in the past. I recommend it to anyone out there. If you don't have a partner, there are many people out there who probably need one as well. Just be at the docks a little before hand. If anyone is interested, I'll probably be needing a partner, as my usual partner has been ill as of late. *wink wink*

    I almost forgot the most important information, the insentive to win. This weeks prizes are :

    First Place : Each Member gets a full valorite plate suit, a keg of greater heal potions, house add-ons, and magical weapons.(I don't know if you get one of each, but I wouldn't be surprised! This is a really great tourney)

    Second Place : Each member gets a full shadow iron plate suit, a keg of greater strength potions, and second dibs on the house add-ons and magical weapons.

    For the record, when I last participated in this tournament, my team was able to get second, and I still got a very nice weapon and a nice suit of platemail armor. It's very fun and VERY much worth the entry fee.

    Posted on Friday, June 23, 2000, 10:21 AM EDT by Michael Meyers (LakeSuperior)

    Golden Doe Visits Silver Arrow Tavern
    An interesting thing happened in Tel'Tuid last eve, and Flimy was kind enough to tell us what he saw...

    Golden Deer in Tel'RuidEarlier tonight, a man came into the Elven Guild House in the village of tel'Ruid. He claimed that a doe was going to destroy us all. He said that, though now it was a doe, that it would eventually become a dragon. The only way to defeat it, he claimed, was by killing it now, before it became a dragon. Obviously, no one beleived him, and we all humored him, telling him we would be alert. However, several hours later, a Golden Doe appeared near the Silver Arrow Tavern near the same village. I took a picture, then tried to attack it, assuming this was the doe the man spoke of. It promptly ran as soon I attempted to strike it, and was chased quit a ways before it disapeered abbruptly behind a house. I warn all adventurers to be alert for this Doe, and try to keep tabs on it's appearances.

    -Flimy (Mason of Lake Superior)

    Many thanks for your report, Flimy. Interesting indeed!

    Posted on Friday, June 23, 2000, 10:19 AM EDT by Beans Baxter (LakeSuperior)

    Results of Rivendell's 2v2 Tournament Are In!
    The results of Rivendell's 2 on 2 PvP Tournament are in...

    We are pleased to announce that our latest tournament was a resounding success! Ten teams vied for the title of "Champion" but only one, the team of gunther and Pikachu R.R., would be so honored. As the referee, Redrum said later, they "DOOMinated." Itr was an incredible display of talent and teamwork rarely seen at our tourneys. And this was one of our best turn outs as dozens of spectators watched the action. The winners each recieved a full ranger set of valorite armor and the second place finishers, Mike and Prince Hennery each received a set of verite armor.

    The Rivendell Council would like to thank the newly appointed mayor, Grant, also Merlynna, Lunton Weyr, Redrum, Belle and a host of others who made this event possible. We look forward to next week's event and hope to see you all there! As a reminder you can keep up with the goings on in Rivendell by visiting our message board/website at: http://www.sitepowerup.com/mb/view.asp?BoardID=101618

    Regards,
    The Rivendell Town Council

    Congratulations to gunther and Pikachu R.R.!

    Posted on Friday, June 23, 2000, 10:04 AM EDT by Beans Baxter (LakeSuperior)

    New Reporter for LS
    Greetings, everyone. This is your standard, "Hi, I'm the new guy, this is who I am." post. I just thought I'd let you in on my background, what I do, and where you can find me.

    My name is Michael Meyers. I've been playing UO for over three years, and for most of that time, I've been settled in Skara Brae. If you're ever in Skara Brae, there's a chance you'll see me whizzing by. If you do, try to stop me and I'll gladly talk to you about whatever it is you want to.

    I enjoy all elements of Ultima Online. At times I play for PvP action, and other times I strictly role play. Even when I PvP, I make a conserted effort not to break character too much.

    Not long ago I heard there would be positions open for a shard reporter on Lake Superior. I immediatly jumped at the offer. I was accepted into the second round and I become more enthusiastic. Unfortunately, the staff for LS almost all had to leave at the same time and they never got back to me. Fortunately, I'm a persistent kinda guy and I emailed Xena Dragon asking her why I never got a reply. She asked for a copy of my application and, well, here I am today.

    I'd like to stop myself from rambling on, so I'll cut it here.

    Posted on Friday, June 23, 2000, 9:57 AM EDT by Michael Meyers (LakeSuperior)

    Snow White Opens on Stage This Weekend
    Lia Fail Empire, in conjunction with the Conservatory of Bardic Artsand the Britain City Council, is proud to announce their premiere production of Snow White. The show, being performed on the Atlantic Shard, will be available on two nights, this Saturday the 24th at Noon EST and Sunday the 25th at 8pm EST in Felucca at the Tower of Virtue in Rivendell. The show's running time is approximately two hours.

    Players of all shards are encouraged and welcome to attend. To do so just create a new character in either Britain, Trinsic or Yew. Gates will be provided 15 minutes prior to showtime in both facets in front of Lord British's Castle in Britain, Trinsic's Meeting Hall and the Yew Abbey. New characters in the Trammel Facet will then use a Facet Gate to get to the show's location in Felucca.

    Come watch as the Evil Queen plots the demise of the fairest in the land and seven dwarves make a new friend.

    - Ce'Nedra Willow

    Vice-Mayor of Britain


    Thankye, Ce'Nedra, for this great news.
    Posted on Friday, June 23, 2000, 8:00 AM EDT by GreyPawn (Atlantic)

    Ultima Online Housing Confirmation!
    The following was just posted to What's New on the UO.com website:

    Ultima Online Housing Confirmation
    We are happy to confirm that we will begin staged house placement on the North American Ultima Online shards on Friday, June 23rd (local server time). Specific instructions on where, and when, you will be able to begin placing houses are available on our Staged House Placement Schedule. House placement on all remaining shards is scheduled to begin on Friday, June 30th (local server time) and will be confirmed at least 24 hours in advance.

    We expect the house placement transition to run as smoothly as possible. However, in the event of a server crash during any of the stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times, as soon as they are determined, via this website.

    * If a backup has been recently completed prior to a crash, we will stop house placement at that phase and continue at a later date.
    * If a backup has not been completed prior to a crash, leaving us no record of any houses being placed, we will stop placement on that shard and continue at a later date.

    We look forward to seeing you in Britannia this Friday!

    Lets brace for this momentous event, friends.
    Posted on Friday, June 23, 2000, 6:34 AM EDT by GreyPawn (GeneralNews)

    Highseas Theft
    I was awaiting a shipment of Mongbat wings for the Science department here in Minoc when I was given the dire news. All hands were lost at sea when unknown assailants boarded a merchant convoy from Yew and made off with all the loot. One brave soul was able to escape his attackers by jumping off the side of the vessel and swimming the rest of the way.

    Half drown, he washed up on the nearby beach and was brought directly to the authorities. In a traumatized state, after witnessing the butchery of his fellow seamen, he was unable to remember what these unsavory types looked like.

    If anyone has any information about this fatal attack please meet tonight at Paws 11 pm EST, 8 pm PST. There is a rumor this shipment has been taken to the Trammel's dungeon of Wrong. (Don't forget to bring your stones!)

    If you need directions to get to Paws (Felucca) or any other information please visit their web site at: http://www.angelfire.com/mi2/cityofpaws/cityofpaws.html

    Posted on Friday, June 23, 2000, 5:33 AM EDT by Pelle Svanslos (NapaValley)

    We will prevail over Dark Tower
    I recieved this from Reiko:

    All who oppose Dark Tower,

    I am Reiko, warrior of Minoc, I have stood around and watched The Evil men and women of Dark Tower try to take over the good hearts and souls of the men and women of Virtues. I STAND STILL NO LONGER. Dark Tower must be stopped, we must stand against them for the price of not doing it may be dear. I will make no any promises say this one, if everyone unites with me against Dark Tower, we can prevail. Dark Tower has done so many wrongs that now is the time to do one right.

    That one right is to STOP Dark Tower. My friends, I cannot demand your help, I am pleading that someone out there feels the same way as myself. That what Dark Tower is doing is wrong and must be stopped. Wether or not I stand alone, or with people of the same virtues as I, My stand will be made against Dark Tower. Wether or not I am slain in cold blood, or I make the first strike with my blade, I will make one thing clear... I will no longer sit still and let dark Tower do whatever they wish... Without Remorse.

    Reiko

    Thank you Reiko.

    Posted on Friday, June 23, 2000, 4:55 AM EDT by Jacob (Baja)

    The Ritual of Bonding
    Interesting news was sent to us from Safe Haven:
    " Tyria's gavel hammered on the wooden lectern, at the front of the town hall. Slowly the angry voices peterd out as one by one the townsfolk sat,faces drawn shoulders bowed with tension. The speaker waited for the last few voices to retreat before continuing. "I understand this meeting is an emergency meeting, as such tempers are understandably frayed but.." He glared at the front row of seats,where the most vocal calls for action had come from, "we must be orderly.,We must be controlled. The threat against us is too great to weaken ourselves with outbursts of emotion

    The speakers eyes strayed to the back of the room, where the Vampyre delegation sat, perched like birds of prey waiting to swoop. Herog as usual was listening carefully, eyes hooded, the points of his fangs just visible, glinting in the lamplight turned low. Next to him, Pierce was lazily watching the latecomers and the soldiers frshly reserected from the latest defeats against the UDL hordes.

    "We are here to discuss the current crisis..." He paused, waiting for the outburst to begin, he was not disappointed. Voices again raised in complaint and lament. So many people had lost families and friends, there livelihoods shattered and the bones of their fallen scattering the landscape in a bitter harvest crop.. The kidnap of Mayor Luxor was a master stroke by the UDL, shattering Safe Haven morale on the very eve of war. Blood flowed in battle after battle to try to recover him, but still the children of Myrkul held on to their prize, destroying his spirit and poisoning his mind. For night after night the Mayor was driven by the darkness of Myrkul himself to slay the innocent and betray his closest freinds. When word of his torture reached the town a huge army of Regulators, friends of Safe Haven, cuthroats and mercenaries was assembled at the crossroads of town determined to recapture him or kill him in the process. Upon the order of the Regulator Ordann, they rode and finally won a glorious victory at The Battle of Souls bringing what was left of the Mayor home.

    Morale was high and for the first night since the war began, Safe Haven let itself forget its losses for a night and celebrated their acheivement. The following days soldiers spirits were high in the town. UDL attacks continued and left their fair share of carrion upon the soil of the town, but it was momentum that we had on our side, and the damn liches knew it. A pigeon was sent out to the Mayors house that the town stood ready for him to resume his high office. No response! Perhaps he was at the dwelling of one of the many friends and allies that came to his aid? Tyria sent two Regulators to talk at once to the factions and individuals that had fought for him the days before and report back to him straight away. The following day they rode back into town.

    "Your report" barked Tyria

    "None have seen him"

    "None!"

    "None, sir!"

    Tyria's eyes narrowed.

    "Very well. Dismissed. Oh and Gentlemen"

    "Yes sir?"

    "Not a word of this around town. I don't need to remind you we are at war."

    "Aye sir"

    "Damn it!" Tyria banged his fist on the desk in front of him and not satisfied, kicked the chair into the opposite wall. Just when the town was trusting itself to hope, the Mayor is lost again! Word was bound to hit the town soon enough that the Mayor was missing, and then what? There would be rumours a-plenty that the Mayor is back in Undead hands, or the Mayor has gone mad or the Mayor has run off with a three headed ettin! Damn this war! Damn this town!

    Tyria walked over to the mirror on his wall and examined the reflection staring back at him.

    "Ye gods, I am so tired"

    He took a deep breath and tried to calm down, watching as the tension half-dropped from his face. It was time to take control of this rumour before the rumour took a control of the town. He knew what he had to do.

    "Regulators! Somebody, get in here!" Tyria shouted through his open door. Woody burst in at once.

    "Woody, ah good. Put word amongst the other elders, the vampyres, the townsfolk and the guards that there is to be a meeting within two hours outside the town hall."

    "Aye, but to discuss what? They will ask."\line "Tell them.... tell them it is to discuss the Mayor. No more than that though. I need your discretion on this old friend."

    "You have it, Tyria, you know that. I'll see to it that all atend. In the meantime get some rest. You look like you need it."

    "Rest, yes. I'll try to get a moment" said tyria unconvincingly.

    Watching so many faces turned towards him now looking to him for answers, Tyria felt that weariness threaten to engulf him totally. He had no answers to give them, merely more questions.

    "The mayor.." he paused, measuring his next words carefully, "is missing."

    He held his hands up to forestall the fresh babble of voices, "Wait.." they quietened "Hear me out friends"

    He took a deep breath then continued."Luxor has not been seen in many a day now. The guards enquired amongst his friends but I fear some further harm may have come to him, and its our job now to find out what!"

    His assertive claim of action seemed to steady the townsfolk. At least someone was taking charge. As long as there was a plan of action, all could be counted upon to throw themselves wholehearted to the task.

    "I need volunteers. Search parties must be organised." He drew himself up to his full height, "The mayor will be found!"

    A sussurrus of muttering filed the room, rising in pitch until one man stood and spoke

    "Where will we look?" the hopelesness in his voice made Tyria's heart ache," We have looked and found nothing. Noone."

    The man turned to adress the crowd, "These Lich Lords have spirited him away!"

    Many heads nodded, others bowed and wept, "We will never see bhim again..."\par Tyria shook his head and motioned the man to resume his seat. "This is the Lich Lords victory," he said gravely, "Tis not the loss of our mayor, but the loss of hope that will spur them "He watched as all faces turned once moreto him, "I say, we deny them that victory! Turn it hollow in their hearts, and drive ourselves forward to a better place." Hope flared in the eyes of some, determination in others, "I have not given up hope of finding Luxor. We will persevere until we do. Damnit we will make an end to this, what choice do we have else?"

    He challenged the audience to demur, none did. His tone of action had finally reached them, firing hope in their hearts. "Good" he nodded once, "Now, we need volunteers to head the search parties,"

    A sea of hands and claws were raised above the crowd, and the selection of leaders and allocation of parties began in earnest.Three parties formed. Each with instructions to search a segment of the town

    A search party led by Elder Woody set out before first light to search the South end of town for clues, faces set and determined, they marched off towards the castle at the crossroads. Herog and his vampyre kin took charge of the second party towards the desert, flitting amongst the party and the shadows watching for any hint of danger as they searched.

    Tyria watched them go, then turned to his own party, "Well, men." he smiled slightly, "We have work to do." with that he turned on his heel and set out to search the centre of town. The Mayor had not been in town since the kidnapping and finding any sign of him at all was proving hard. Thieves and vagabonds had long since ripped his home apart and left nothing of worth. The tower was searched from roof to cellar for hours, unmasking naught but cobwebs and seventeen gold behind one sofa. As a pale morning light gathered it was as if the Mayor had never been in town at all.

    "Tis over, Tyria. Accept it. Its as if the Mayor never existed."

    "Who said that!?"

    The party stopped dead and slowly shuffled away from one warrior

    "You? You Shaar?" Tyria walked quickly up to him making him instictively take a step back. "Would you give up on me so quickly if 'twere me that had vanished?"

    "I didn't mean..."

    "I know you Shaar Barista and I knew your father. You are not worthy of your thoughts. Have resolve my friend lest the Undead Lords slay you as a cynic. Come, we have yet to check the NEW guildhouse."

    As he had with every door and every alleyway, Tyria led his party into the NEW guildhouse. Shaar, Ordann, check the patio, the rest of you tear this room apart. If there's anything in here, I want it. Tyria walked up to the interior door and checked the handle. Locked. Strange, it was not usual for NEW guild to restrict a part of the guildhouse to its members. He gave it a swift kick and broke it at the hinges. He turned to examine the broken door. It was not locked! His mind danced. Gentlemen, there's magic afoot here, have someone stand guard at the door. I am going in.

    All atention of the party turned to Tyria as he edged into the room. Nothing out of the ordinary except..... whats that smell? He looked in the four chests piled up to the left of the door. Nothing. The party edged into the room, but Tyria beckoned them back. He had a bad feeling about this. His eyes fell on the barrel against the back wall of the room. He stepped towards it slowly and leaned in to take a look. A glance back to his comrades told them he had seen something of note. He reached in, hesitating once and then pulled out the contents with two hands. As he turned to face the search party they saw he had the white skull of a huge lich held by both sides. Without any prompting the search party poured into the room to take a closer look.

    "Awgh! The smell!"Said Shaar covering his nose with his ringmail gloves.

    Tyria held it up to the light and turned it upside down.

    "There's something inside!"

    He turned it upside down and pulled at the book inside. It came away without any trouble. Putting the skull aside Tyria opened the first page and read aloud.

    "Tome of the Undead."

    Glances shot around the room nervously.

    Tyria turned another page and read.

    "What is it?"

    Tyria kept reading.

    "Tyria, what does it say?"\line Tyria raised a hand to silence them.

    After an hour of reading in silence he looked up alarmed.

    "Go get me HeRog"

    Nobody moved.

    "Now!"

    The room emptied and Tyria kept reading.

    "I still dont understand why ye asked for me?"

    Herog leaned forward and placed his untouched glass of wine on the table in front of him. He had known something must be drastically wrong when his old friend, having taken him to his house, had handed him a glass of wine. Tyria knew as all did that the Vampyre drank only blood. A worried frown crossed the Counts pale features.

    "Why not just read the spell..I am flattered ye thought it so grave only i must know but..." He left the question hanging.

    Tyria smiled a small brave smile, "Tis simple my old friend." he sighed and passed his hand across his brow as if to wipe away the weariness that was writ clear on his face. "I have read the tome, to my regret. Non other shall read but you." He paused trying to find the right words.

    "Herog" he took a deep breath, "What I tell you must not leave this room." The count nodded once. "The tome tells of a way to free our town of this Undead curse. It prophesises a time of peace and plenty for our people, and a new era of friendship between the living and the dead, manifest in a town of meeting. A place where the Followers of Myrkul will mix freely with their prey.

    Herog raised an eyebrow at this, a slight hiss escaping from his lips.

    "The tome tells us how to achieve this. A ceremony that willl prove ourselves to the Undead Lords, and a spell that will bind that covenant...."

    As Tyria drifted off to silence, the Count frowned. This should be a matter for rejoicing, yet Tyria's reluctance to continue spoke to him of something drastically wrong.

    "Go on friend," he prompted Tyria. Tyria sighed then with a heavy heart continued," The tome ends on a warning, Count. None with eyes that live shall read this sacred text and survive." His face serious, he continued, "Should a mortal look upon these words a final death shall claim him when next the cock crows" He turned his eyes to the window where the darkness was barely highlighted by the moon. "If this is so...and I have no reason to doubt it I will be dead in but a few hours." Tyria's voice caught slightly on these last words, a flicker of fear showing in his eyes.

    Herog started forward,concern for his friend,lighting his eyes to fire,

    "Tyria no!" He shook his head,"This cannnot be....Surely tis a trick..a .." He didn't finish the sentence. He knew just as Tyria that this was no trick. His eyes were accustomed in the ways of life and death and a shadow lay across his friend that couldn't be denied.

    "Alas Herog, I think it too true." Tyria's voice shook slightly as he spoke. "This then is why I have asked you to read the tome. You are safe from its curse, as an undead you can act as intermediary to this cause, you can rally the town and see that the ceromony is performed correctly when I am.."

    He didnt need to finish, they both understood what was to come. He looked down at his hands folded on the table before him. In a quiet voice he spoke as much to himselfas Herog. "I just wish I knew how. How will I die?" He shook his head a fraction, "Gods I hope tis quick! I relish not the thought of a slow dying"

    Herog watched him in concern. Grief for his freind would no doubt follow. He sighed a rare breath. Would that his friends were not so often mortal that he must mourn their passing thus. He reached forward and patted Tyria's hand. "Give me the book Tyria, I will see that all is done according to its words." He paused,"Old friend,this greives me deep. What can I do? Should I grant ye the curse that I live under? Give ye an unbreathing life?"

    Tyria shook his head slowly, "Nay my friend. I will live or I will die. I 'll not take the halflife" An echo of his old smile crossed his mouth, "I will leave that to you, old man.You do it so well."

    Herog nodded. "Very well, Tyria, my friend, take the path thats been set for ye, I will not try to stop ye. But..I would ask that ye accept this gift. "He reached beneath the folds of his robes and pulled out a vial of viscous green liquid, "This poison is the fastest acting one I know of. Should the fate ye have found prove to much to endure, at least I can grant ye the quickness of nightshade."

    Coming this Tuesday, June 26 at 9PM CST/10PM EST, the Ritual of Bonding cerermony will be performed. All are welcome to attend peacefully at the Safe Haven Tower located east of the shrine of compassion.

    Shaar Barista, Safe Haven
    www.safehaven.uouguilds.com

    Posted on Friday, June 23, 2000, 3:06 AM EDT by Xena Dragon (SiegePerilous)

    Shard wide 2-on-2 Tourney
    Just a short message to let you all know about this tournament, that is organized by the Undead Lords. For all the information, please visit The Tournament Page
    Posted on Friday, June 23, 2000, 3:05 AM EDT by Xena Dragon (SiegePerilous)

    Siege Perilous House Placement Party
    A very nice event has been organized by Tyran:
    This week's event at the King and Country pub will be a house placement celebration. As many of you now own new homes, I'd like to open my craft (as well as others' craft) to you.

    Starting at roughly 10:00PM CST until roughly 12:00PM CST, I will be making craftables and furniture for anyone who needs it. Simply bring the materials required *in a bag* to create the items (bring extra, even GM carpenters fail).

    Use the carpentry page on UO Stratics to determine what you'll need:

    In addition, I will also be handing out prizes to random visitors. The prizes are as follows:

    • 3 pentagrams
    • 3 Abattoires
    • 3 Large Forges (random facing)
    • 3 Small Forges
    • 3 Anvils (random facing)
    • 3 Looms (random facing)
    • 3 Wheels (random facing)
    • 2 Large Beds
    • 2 Ovens
    • 1 Flour Mill

    As I do not own a furniture dye tub (and their prices are well in the 100Ks now!), I cannot dye your furniture, I'm afraid.

    Anyone who is a craftsman (tinker, carpenter, tailor, smith, etc), and wishes to help the citizens of Siege Perilous, please contact me via ICQ at 41000930. The more craftsmen, the merrier!

    The King and Country Tavern is location about one screen east of Safe Haven at at coordinates 71x6N - 62x30E. I would suggest marking a rune early in the day and gating in, as carrying ingots, wood, and cloth around Safe Haven isn't always the safest thing in the world.

    Hope to see everyone there,

    Tyran

    Posted on Friday, June 23, 2000, 2:55 AM EDT by Xena Dragon (SiegePerilous)

    The Earth Stomach Grumbles under Trinsic
    A very interesting events happened last week, according to this message we received from Sara Gules:
    Last Friday (06/16/00), I received a strange parrot message from my Caption Axiom D'Rune,"Arr Sara quick whut are black rocks?." Next one was even strange on from the Captain,"...an earth elly namd Kurkag just asked me and Seraph for black roks in Trinsic."

    Vlad Taltos do not worry, I had mine :) Indeed there was tarnished gold colored Earth Elemental in the cave under the Trinsic Meeting. When the elemental moved, the whole cave room began to quake. He(?) said he was awaken by the noise and his hunger. He told us ,"YUUS GID KURKAG SUM DEM BLAK ROKS UR ME GUN SMASH ULL LAT SQUISHIES." I wonder what poor ork taught him to talk. After talking with Kurkag, we concluded he wanted shadow iron ore. He gave of ten water drops to get some. Being that Britannia didn't need anymore enemies and he may at some future time be questioned for information about this cave, those present thought it best to fulfill his wishes. Couple adventurers sent out pigeons looking for shadow iron ore or a miner that could get some. Other gated to go fined some. Unfortunately, this took longer than ten water drips. You know it was a Friday, because all the miners were not in and out having fun. Kurkag came up by the entrance where some adventurers were hurriedly receiving message birds & sending them. "WHUR MEES ROKS?", Kurkag said in a voice that seemed to shake the walls. Khaz Durkham offered him an iron breast plate for an appetizer. The elemental had trouble digestion it and the area was soon filled with putrid acidic smell. Luckily, the PoC can back with some shadow iron to give to Kurkag. Some others also arrived to give him shadow iron also. Each received 500 coins from him for their piles of metal. Couple of the miners tried mining the Trinsic's cave, but found no ore there. After we gave him his food, he disappeared into the rock and presumably back to sleep.

    How long he sleeps is not known. Could be a thousand years. Could be until next Friday. It might be a good idea to keep shadow iron around if ye plan to frequent Trinsic's underground(just in case).

    For elemental, he seemed to be reasonable. I know I would not mind meeting and talking to Kurkag again (when he is not hungry and annoyed.) ;-)

    Note: It seems that Kurkag does not like water elementals(SPLASHIES) or fire elementals(HOTTEES).

    Sara Gules
    Wandering Healer(PoC)

    Posted on Friday, June 23, 2000, 2:48 AM EDT by Xena Dragon (SiegePerilous)

    Geo Contest Winners
    The Wednesday Geography Contest ended with huge success. About 18 people competed for the grand prize of 30k + Vanquish Weapon, 2nd prize of 20k, 3rd prize of 14k, 4th prize of 9k, and 5th prize of 7k. There was also a random drawing for 10k. I wish to thank all those who participated in the contest.

    The GRAND PRIZE winner was Francois
    2nd Prize Winner was Puffy
    3rd Prize Winner was Harley
    4th Prize Winner was Sumadre (I forgot his name... My apologies)
    5th Prize Winner was Lucky (Lucky enough to become 5th)

    The contestants were very well versed in the "arts" of Geography. It was indeed a very close contest between the 1st and 2nd Prize winners. However, Puffy (2nd) did win the random drawing of 10k so Puffy indirectly won 30k total.

    Anyways, there will another Geography contest coming up soon in the near future (one to two weeks). Look for postings because I will post it 3 to 5 days before the date. The next contest will have much larger prizes to lure more people to participate. As always, there is no entry fee.

    Thank you

    Placid (Valorious)

    Posted on Friday, June 23, 2000, 2:18 AM EDT by Pelle Svanslos (NapaValley)

    More Information: Magincia Boat Race
    The people in Magincia have sent me this information:

    The boat race will be June 24th with registration beginning at 3:00 PM and the race starting at 5:00 PM EST. In addition, they will also be having a fishing contest starting at 5:00.

    Entry fee is 1k. Registration is at the Counselor's guild building in Magincia on the Trammel Facet.

    First Prize 100k
    Second Prize 50k
    Third Prize 25k

    All Prizes are Guaranteed and donated by the GM of the Guardian Angels Guild, Chucky.

    Good Luck to All

    Theros

    Thank you for the information!
    Posted on Thursday, June 22, 2000, 11:26 PM EDT by Aleph Aeirs (Atlantic)

    News from the Mayor's Office, Trinsic
    I recieved this note a short time ago.

    The Bazaar held last Saturday was a great success. Many merchants and buyers attended the event. Hendall sold food and tinkered items. Lytol, a GM carpenter, sold house add-ons and furniture. Walrus sold GM tailored armor. Others came to sell semi-rares and magic weapons. Many thanks to all who participated! We plan to continue the Bazaars on the first Saturday of each month.

    The Trinsic Council of Honor now meets in the Trammel Trinsic Meeting Hall (south-east room). The meetings are every Sunday at 1pm eastern time and you are invited to attend.

    Gwendolyn of the Knights of Sosaria was recently promoted to the position of Vice-Mayor. Congratulations, Gwen! Several council positions remain vacant. If you are interested in joining the council, please fill out the Volunteer form on our web page and come to the next meeting.

    The Trinsic Honor Guard now has a division known as the Trinsic Apprentice Guard. Between the two, they are 26 members strong. The Guard is looking for men and women devoted to the defense of Trinsic, warriors, mages, and craftsmen alike. For information on serving the fair city, visit our web page or contact Turin at [email protected].

    See you all in Trinsic!

    -Mayor Nova

    Trinsic Council of Honor

    Trinsic Honor Guard

    Thank you for this news friends!

    Posted on Thursday, June 22, 2000, 11:14 PM EDT by Aleph Aeirs (Atlantic)

    UBB to Hold Smithing Clinic
    Are you a smith with questions? Or do you plan on becoming a smith? Well, all of you should go to the Smithing Clinic being held by the United Blacksmiths of Britannia. More info is below:
    Hail,
    I would like to take this time to announce that the United Blacksmiths of Britannia (UBB) will be holding a smithing clinic this coming weekend. It will be held on the TRAMMEL facet at the Hammer and Anvil Forge in Britain. At this clinic UBB members will be offering advice and aid to new smiths as well as offering free repairs to those who need them. We will also be selling arms and armor for those in the market for them.

    We will be holding this event every other Sunday from now till there is no longer a desire for it. So I invite all of you to come out and meet us this Sunday the 25th of June at 8:00pm EST. Again this is on the Trammel facet. I hope to see you there!

    Theros Ironfeld
    GM Smith
    United Blacksmiths of Britannia Shardmaster of Chesapeake
    [email protected]
    www.ubb.org
    Posted on Thursday, June 22, 2000, 10:15 PM EDT by Narga Saiyen (Chesapeake)

    Counselor Queue Increases... Not !
    The following reply was posted on our own Counselor Corner Discussion Forum, concerning the seemingly massive increase in counselor in-game queue lengths:

      The number you get when entering a help request is shared on all shards. This means that even if you are number 300 in the total queue, you may very well be number 8 on your shard. Counselors are now working in regions instead of on single shards.

      Greets from Assistant Senior Counselor Munin
      - European shards
    So while the number of calls in queue may seem pretty high, the actual number for the shard you play on is way lower.
    Posted on Thursday, June 22, 2000, 9:56 PM EDT by Sambolc (GeneralNews)

    Snow White Opens on Stage This Weekend
    Lia Fail Empire, in conjunction with the Conservatory of Bardic Artsand the Britain City Council, is proud to announce their premiere production of Snow White. The show, being performed on the Atlantic Shard, will be available on two nights, this Saturday the 24th at Noon EST and Sunday the 25th at 8pm EST in Felucca at the Tower of Virtue in Rivendell. The show's running time is approximately two hours.

    Players of all shards are encouraged and welcome to attend. To do so just create a new character in either Britain, Trinsic or Yew. Gates will be provided 15 minutes prior to showtime in both facets in front of Lord British's Castle in Britain, Trinsic's Meeting Hall and the Yew Abbey. New characters in the Trammel Facet will then use a Facet Gate to get to the show's location in Felucca.

    Come watch as the Evil Queen plots the demise of the fairest in the land and seven dwarves make a new friend.

    - Ce'Nedra Willow

    Vice-Mayor of Britain
    Posted on Thursday, June 22, 2000, 6:48 PM EDT by Pfredd Mudd (CommunityNews)

    Oceania's Newest Reporters
    Hail,

    I'm pleased to announce, Oceania has received three new reporters to make sure all the happenings of the shard receive their due 15 minutes of fame.

    Please welcome:
    Ramius Elbereth
    Von Ravend
    Az

    In order to welcome them to the UOSS team, anyone that feels they'd like to, can feel free to welcome them on the Oceania Stratics Message Board

    At the moment, the Reporters are being run through training drills and will not be able to post for a short while, but fear not, the news of our shard will soon be flooding everyones eyes and ears. Stay tuned to see how they turn out!

    Posted on Thursday, June 22, 2000, 5:32 PM EDT by Sha'mad Conde (Oceania)

    The Invasion of Spiritwood
    From Selene:

    I was reading up on the ancient prophecy the gypsy girl Rilla has spoken about, when all of a sudden I felt the thoughts of Pad O'Lion. It was a subconscious cry for aid, to defend Spiritwood... his home. He had just visited Rilla, who had warned him of an impending danger threatening Spiritwood and it's inhabitants.

    Many rushed home and many came along to fight at their sides. In a matter of hours a great force had assembled to fence of the attack... but an attack by whom?

    It seems we were in the nick of time as suddenly out of thin air... Beasts of flames appeared out of thin air and began to burn anything in their path... Not long after a band of dire wolves came charging in at the men and women, who were valiantly holding ground to assure the blazing beasts would nay lay the homes to waste.

    Finally the last wolf was slain and one could hear sighs of relief all around them... blades were being sheathed when all of a sudden several spiders crawled out from under the bushes and trees... One could hear a many battle cry and the sound of blades against the tough leathery skin of the spiders...and the cries of those infected by the deadly poisons of these foul beasts, but those too were slain by the men and women who had so courageously assembled to safeguard the town.

    The injured were tended to by the healers and carried to their homes to recuperate and the dead were buried. The ones that have fallen in this battle will nay be forgotten by any of us and we are greatly indebted to all for aiding us in our hour of need.

    After assigning additional guards to safeguard the town against further attacks, the army scattered and all returned to where they came from... All but a few. Those few travelled back to the Gypsie Camp to speak with Rilla...to find out more of what had just happened.

    By using my mystic powers to travel with the blink of an eye I was first to arrive at her camp... the moment Rilla saw me enter her tent, she hastily spoke, How is Pad O'Lion...is he alright ? One could see fear in her eyes and notice strong emotion in her voice. After ensuring her Pad was alright she calmed down... at which time the others arrived...

    I will spare ye the long story of what happened next and tell only a brief summary of what transpired. Rilla was asked many questions, about the book, why it is so important to her, the other claynes and why they are trying to stop her from finding the book. Rilla offered very few answers to those questions which weigh heavily upon most... only after Shri approached her and asked her why they should risk their lives, their homes, family and friends to aid her while she even won't tell her what it exactly is she is looking for... Some things need to be said...others can nay be spoken off... She did however provide further information about the other Claynes and mostly about Maia... whom Rilla said was behind the attack on Spiritwood, because she does not wishes the book to be found...

    It was then when Z'Zlug spoke up, stating that what Rilla was telling us was a lie, or at the very last an incomplete truth. He spoke of Maia visiting the orcs, promising them all they desire if they help her find and reclaim the book. Z'Zlug spoke against the Grand Wozza and the Shaman of his tribe...against aiding Maia...for this he was punished severely...no longer will he be welcome with his tribe...to live out the rest of his days an outcast. He sacrificed all he known his entire life... without being able to return...ever. He warned about the orcs...and emphasized they could nay be trusted... After this Rilla broke her silence and admitted that Maia too was seeking the book and that she would do anything in her power to stop Rilla from getting the book as no non-gypsy may ever read it. It appears that Maia once possessed the book and that it was not lost but stolen long long ago....and when the book was found missing, her husband too was found missing...not longer after this his remains were found...but of the book and the murderer there was no trace.

    Rilla spoke once again about that she must find this book, that it's her destiny... at this time I could no longer remain silent... I reminded Rilla again of the promise she has made not long ago and assured her I would not allow it to be broken...too much is at stake here...the very balance of all things is in terrible danger. Rilla looked at me and assured me her word will not be broken... not another word was spoken of this matter.

    All who continue to aid in the fulfillment of the prophecy are in terrible danger and with them anything they hold dear, all must decide for themselves if this is worth it .. and if they trust Rilla enough to aid her.

    After this Rilla went inside her wagon... tears pouring down her cheeks, trembling ...but it was not fear that was causing this... it was loneliness.

    Selene

    Thanks for the report, Selene.

    Yours truly,

    Posted on Thursday, June 22, 2000, 3:07 PM EDT by Llemandrell (Europa)

    BNN: Ancient Wyrm Sighted Again [a]
    This was just recently found on the BNN:
    Ancient Wyrm Sighted Again

    Blake the Bard

    UP: Atlantic

    The great red dragon has been sighted again, this time near the city of Rivendell. Having heard of her murderous deeds, a brave soul charged her and attacked. I'd like to send my most sincere condolences to his family.

    The wyrm is apparently still in possession of the fabled Sword of Sacrifice, and refuses to part with it unless given an artifact of equal rarity. There are some that believe the dragon's games are foolish, and believe we should simply slay the beast.

    All parties that have sought to kill her have returned unsuccessful.

    While the dragon does not seem to have evil intent, I have found her to have a short temper. When attacked or insulted, she is quick to strike down and devour her foes. She has also been known to knock adventurers from their mounts when hungry. Regardless, I would not take her for granted if you run into her.

    Posted on Thursday, June 22, 2000, 1:50 PM EDT by Ce'Nedra Willow (Atlantic)

    Attack Occurs in Britain
    >>> Trammel Facet News <<<We received the following story, concerning a recent attack on Britain, Trammel facet....

    I bring tidings of our fair lands. As many players saw, there was a large attack on Britain originating from the cemetary yesterday late morning to mid-afternoon. This event seems newsworthy, in that I believe it is the first one of these attacks that has plagued the Trammel facet. While the usual liche lords and mummies made for excellent fodder for the numerours citizans weapons, a strange creature took the cake. Near the end of the spawns, I noticed several players quickly converging near the cemetary gate. Wanting to view this object for myself, I made my way closer, but still could not see any vile beast still moving. Low and behold, lest I blink an eye and miss it, a slimy creature slithered under my legs to attack a poor soul. I quickly discovered that is was an Earthern Ooze. A fellow adventurer put it best I think, it was a "slime on steroids." Besides quickly darting back and forth, it poisoned practically everything it touched. The 15-20 warriors nearby attempted to help attack the beast, but it took 5 or 6 minutes of concerted effort to sap its life force. The biggest surprise was yet to come, as when it died, it spewed forth piles upon piles of gold for all that helped slew it. I observed at least 20 piles of 300 gold or more. I heard estimates of its bounty to be from 7,000 to well over 10,000 gold pieces. Needless to say, it is indeed good that this slimey creature now rests in a shallow grave.

    Halldor Laxness, SiH

    Posted on Thursday, June 22, 2000, 9:19 AM EDT by Beans Baxter (LakeSuperior)

    Extended Maintenance Updates: Japan, Korea, Europe
    The following was just posted to Shard Issues on the UO.com website:

    Extended Maintenance Updates: Japan, Korea, Europe

    All Japanese, Korean, Taiwanese, and European shards will undergo extended maintenance during their next scheduled maintenance period. The shards are expected to remain down for an additional two hours beyond their normal scheduled maintenance.

    Posted on Thursday, June 22, 2000, 8:27 AM EDT by Joshua Rowan (GeneralNews)

    Trinsic Memorial a Success!
    Greetings!

    The Trinsic Town Council wishes to thank all who helped out and all who attended the Liberation of Trinsic Memorial and Weapons Giveaway held in Felucca last night. We feel that the event was a great success and hope that all were able to get themselves a GM weapon courtesy of Mad Max and Lord Damon Omenborn and to sample some of the food, courtesy of Shaliqua and Elim.

    We wanted to share with everyone a brief report regarding the final event of the evening, namely the candlelight vigil conducted atop the black rock left by Minax on our Felucca Town Hall. Essentially, the few remaining citizens at the end of the evening gathered up bunches of nightshade, laying the flowers upon every inch of Minax's foul rock. In doing this, we intended a salute to all of the valiant soldiers who fought and died in battling that foul witch and her undead hordes; placing the flowers upon her vile monument was meant as a testament to our renewed resistance and to the strength which shall be found in following the Virtues. With candles in hand, we listened on as Lord Damon presented a beautiful speech about our heroes and liberators. To read the speech and to see a lovely screenshot of the vigil, please follow the link below: www.trinsic.uoguilds.com

    One final note: This week's public TTC meeting will be held on THURSDAY at 8 pm CST in the TRAMMEL Trinsic Meeting Hall. We encourage all citizens of Trinsic and others to attend the event at Krista's this evening.

    ALL subsequent meetings will be held at 8 PM CST at location but on WEDNESDAYS.

    Thanks!

    Thy humble servant,
    Nadia
    Acting Mayor of Trinsic
    Posted on Thursday, June 22, 2000, 8:26 AM EDT by Nephalia D'laine (GreatLakes)

    AOL Legends Restoration
    The following was just posted to Shard Issues on the UO.com website:

    AOL Legends Restoration

    We are currently bringing the AOL Legends shard down to address some issues with housing. The shard will be restored with a recent backup and may experience a slight time warp dependent on the completion time of the last backup. When AOL Legends returns to service, the new house types should be available for placement.

    Posted on Thursday, June 22, 2000, 8:26 AM EDT by Joshua Rowan (GeneralNews)

    Publish Update
    The following was just posted to FYI on the UO.com website.

    Publish Update

    We will be publishing the features listed in Testing for Next Update to all shards starting on Thursday, June 22nd (CST). The publish will be active on the North American and European shards following their return from maintenance on Thursday, June 22rd (local server time). The publish will be active on the Japanese, Korean, Taiwanese, and Australasian shards following their scheduled maintenance on Friday, June 23rd (local server time). The features listed in Testing for Next Update are currently available on the AOL Legends and Siege Perilous shards.

    Staged house placement has been moved from Testing for Next Update to General Testing pending the release of the current publish. It will be returned to Testing for Next Update following this publish release

    Posted on Thursday, June 22, 2000, 8:24 AM EDT by Joshua Rowan (GeneralNews)

    Golden Stag Killed, Doria's Illness Cured!

    At Doria's office hours last night a small mass of concerned adventurers gathered. They watched Doria stumble in and barely make it to a seat. From thence, she had not the strength to stand.

    A rogue delivered grave news to Doria. Apparently the golden stag had been found and killed. Its heart was cut-out. Vilendra, the Emerald Enchantress, apparently needed it for a foul ritual. It seems that the enchantress also, with help, had a young couple lured to the shrine of chaos where their hearts were cut out also. This was part of the first Great Spell that Vilendra was casting in her attempt to take control of Sosaria.

    After the terrible news was delivered, Doria looked paler than ever and many feared a relapse of her previous condition. She told us that a local healer could guide the group in a more permanent cure to her ailments.

    A small group went to that healer and reported back that Doria needed a white potion from an evil mage. These evil mages could be found in numerous places but the best lead given was in the direction of Shame. Quickly the group dispatched to seek the cure. Aanden of House of Dragon slew a dark red cloaked figure in the dungeon and pulled from the exploded corpse the very white potion Doria stood in need of. His group looked around for any other possibilties and then returned to Doria hoping that it was just what the healer called for, so to speak.

    After giving her the potion, Aanden stepped back as Doria examined it and then with a swallow gulped the whole thing down. The effects were instantaneous. Doria felt a new strength and vigor, no longer fearing the Emerald Enchantress and is planning another meeting at her tent this upcoming Tuesday at 6:30pm PST to discuss matters further.

    Respectfully recorded,
    Maya Do'Urden - HD

    Thanks!

    Posted on Thursday, June 22, 2000, 7:21 AM EDT by Vladimir Taltos (Sonoma)

    Felucca Town Changes: North American Shards
    >>> Felucca Facet News <<<The following was just posted to FYI on the UO.com website:
    Felucca Town Changes: North American Shards

    Updates made during today's maintenance period have resulted in some changes to the guard areas (towns) on the Felucca facet of the North American shards. Currently, guards will respond to monsters in towns on Felucca, and you will not be able to cast any 'offensive' magic spells within the guard areas. We are working to return these facets to their normal state and will update again you once we have a timeline for the resolution.

    Posted on Thursday, June 22, 2000, 5:46 AM EDT by Joshua Rowan (GeneralNews)

    The An'Sakara and the Lost Isle of Avalon

    Last evening at our weekly meeting.....

    It seemed Marlon had gotten into our stock of ale at the tower and it was very difficult to wake the gypsy. After drinking one of the hangover cures he pronounced himself ready to examine the skull.

    "La' I will nae be examinin' 'he s'ull as you say, 'he informa'ion will come 'o me." I set the skull on the table and the psychic picks it up. The relic gives him a shock, and for a few moments he appears stunned. Then in a whispering, rasping voice, that is not his own, he begins to speak...

    "An'Sakara........desert sand .....They try to stop Avalon from forming the bond." Marlon's glazed eyes focus on M'Lady Shannara, "Shannara, you are the one, the only one who can complete the bond....the two moons.... aligning five thousand years past, the time is near. The lost Isle of Avalon and the White Temple of the Moons.... lead your people THERE, Shannara and the bond of Trammel and Felucca will be made." He slumps back in his chair, clearly this has been a strenuous ordeal for the man.

    " 'here be 'ore I can ge' from 'he skull, a moment 'o collec' myself." After a few minutes, Marlon begins again....in a whispering, raspy voice.....

    "The An'Sakara wish to stop you Shannara, your guild is strong, but are they strong enough to stop the onslaught? They will try to stop the bond, the branching to the new lands. You must lead your people there, to the lost Isle of Avalon, before the moons align ..... at this time the danger will be greatest....." he slumps back again, clearly the man is worn out.

    After talking to Marlon for a while, Shannara convinces him to stay at the tower to regain his strength and perhaps learn more about this An'Sakara, desert tribe. The only place I can think of with desert sand is near Oasis; we will begin our search there.

    I will try to keep you posted of any further news on this fascinating event....

    Darkwing,
    Prince, IoA
    Queen's Hand, G-A

    Thanks!

    Posted on Thursday, June 22, 2000, 3:28 AM EDT by Vladimir Taltos (Sonoma)

    Children of the Muses Night!

    It's time again for the Children of the Muses night! First off, I would like to thank everyone who stopped by at the last one in Havenhold. Especially, I would like to thank all of our contributors. For the first time, riddles were told at the last Children of the Muses, and that illustrates a fine point. The Children of the Muses night is not just for stories and poems, it is for anything you wish to share.
    Whether you just want to show and tell your latest and greatest weapon, tell us a bit of your history, recite poetry, relate
    fables, display artwork, interpretive dance, anything! you can do it at the Children of the Muses. Like the Muses themselves, we are not just limited to poetry, song, and story. So a hearty thank you to DAX, Kodor, Jaerik, and Kira (whose her sister had to practically drag off stage) who finally broke through the paradigm!
    This weeks Muses will be hosted by my home city, the Free City of Oasis, specifically the Oasis Castle. There are runes to Oasis in the YMCA, Ironwood, Havenhold, and the AoL tower to name a few. The night begins at 9pm pac, this Thursday, the 22nd. One word of caution coming to Oasis, be wary of the Orcs. The Orcs have taken hold of much of Oasis, so do not be surprised upon your arrival by a large band of Orcs. I will make sure the streets are policed before the night begins, just in case.
    So, I look forward to seeing many of you there. Remember to bring your stories, poems, songs, artwork, dance, etc. As a reminder, all that contribute will be published in the next volume of the Children of the Muses, and receive a free copy of said volume.

    Thank you all,

    ,+'^'+,
    Tatcyn`+,.,+'
    ,+'^'+,du Challis
    `+,.,+'
    Oasis Scholar
    Heir Presumptive of Oasis

    Thanks!

    Posted on Thursday, June 22, 2000, 3:21 AM EDT by Vladimir Taltos (Sonoma)

    Your Top Five Bugs
    Melantus has posted the following question on the UO.com Development Discussion Board:
      I need some information from you.

      Ok, here is your chance to list the top 5 "bugs" currently within UO. I do not mean a client problem such as client crashing, rather an actual in-game problem. What I refer to specifically are ones that you see commonly, that you and your friends know about. Reproducible ones are great candidates, as well as ones that cause the most annoyances. Please send me these to my email address below. You can even title the email with the subject "top 5 bugs". Please do not reply here with ones that can cause harm to others, or allow for monetary, stats, or item gain in an unnatural manner. I will be taking the lists to the Dev Team.
      *** Details and specific descriptions or examples are welcomed ***

      Melantus
      Online Community Coordinator
      Ultima Online
      [email protected]
    Posted on Wednesday, June 21, 2000, 11:34 PM EDT by Sambolc (GeneralNews)

    Spiritwood Tavern Lottery!
    Next Sunday, June 25th, the Spiritwood Tavern will host another Lottery. Again it will be at 21.00 cet (8pm gmt).

    The grand prize is 100.000 gold pieces! You can buy keys at the tavern all week and they cost 1000 gold pieces each. One person cannot buy more than two however.
    When that's done, you take your key to Fenris (who will be at the tavern almost every evening) and you show it to him to verify if it's real. After that you tell him a number and he'll note it. Perhaps that number will be the lucky number... Please try to register as soon as possible. Good luck everyone!

    You can find the Spiritwood Tavern if you follow these directions: If you start at the Skara Brae docks right outside town, go east. Take the second road to your right (south) (at a crossroads). Keep going south untill the road turns eastwards. Keep following it and you will end up in Spiritwood. From the end of the road, go a little to the northeast and you'll see two large brick houses. The eastern one is the Spiritwood Tavern. The sextant coordinates are: 65S 27W.

    If there are questions, please go to the #spiritwood IRC channel on the irc.stratics.com server or mail me at [email protected]. I hope to see you all there! :-)

    Fenris, the Spiritwood Tavern Tavernkeeper.

    Posted on Wednesday, June 21, 2000, 6:57 PM EDT by FireFox (Europa)

    News on the Assassination Attempt in Avalon...

    Last evening at our guild's general meeting, we were just about to wrap things up when suddenly a rider dressed in gray rode up quickly to our tower door. He dropped a red bag and rode off just as quickly. I stared at the rider then looked down to the bag, "Quickly please, someone fetch me that bag!" Daelin went out and grabbed it.

    In the bag Daelin found a note and laid it on the table so we could all read it....

    To all it may concern:

    By, M. Eth

    I am interested in the skull I have been hearing about. I also see that you need assistance in finding the source of the assassination attempt. I can help you figure this out, as I am a Psychic. However I do require restitution for my services. If you are interested then find a Rouge who has his office in the Britain Sewers. He will let you know where to meet me.

    *scribbled in an almost unreadable typography*

    M. Eth

    After reading it I called for the guild to ready themselves, "Form up mates! The Guardians ride!" Everyone quickly mounted their steed, all except Danaith who instantly bolted out the door saying, "I will get a head start and see about this Rouge in Brit!" and he was gone. I yelled for him to return and he said, "Tis my duty M'Lord, tis what I do I am a thief. You can kill me, boot me out of the guild if you want, but I do things as a thief would but in the service of our Queen." And the lad would nae return at my order; I would have to speak to him about that later.

    I looked to Hawk, "Make us a gate to Britain! We must make haste, Danaith may scare the Rouge off!" Hawk utters the words "Vas Rel Por" ...A magical blue moongate appears, one by one we step through to the other side of the portal.

    Upon entering the sewers we quickly searched the area and found a Rouge named Samuel. He seemed have a little shop set up with some bookcases a few chairs and a table. He sat there smoking a big pipe not really saying much. We kept questioning him, trying to get him to talk when suddenly he jumped up and began to walk towards the exit to the streets. Then he stopped and said, "If you would follow me."

    The thief seemed to want to lose us, but Danaith was able to stick with him. The rest of us lost the man and later I found out he did not like the crowd I that had brought with me. Samuel had decided to deal only with Danaith, as he is a member of the thieves' guild as well. Finally Danaith got word to us that the man we were seeking, M. Eth, was none other than Marlon Etheris, a gypsy psychic that was staying at Journey's End, in Moonglow.

    When we arrived at the inn we all dismounted and stabled our horses. We headed towards the door and I said, "Now don't crowd them man if he is here, we don't want to scare him off." Everyone nodded and we entered the building. Sure enough there was Marlon sitting at a table sipping a hot cup of coffee. I walked to his table and asked if we could talk he gestured towards an empty seat. Taking the seat I look him in the eyes and say, "Hello sir, tonight a rider came to our tower with a note saying you could perhaps help us find some information about a skull we have." Marlon raises his eyebrow, takes another sip of coffee, and with a certain arrogant confidence he replies, "Aye, la' ye 'e righ' abou' tha'. Ye 'ave et? Ah woul' nae be carryin' tha' 'round much. Et 'as 'ower ya can nae compre'en'." And he goes back to sipping his coffee. After talking with the man for a while I convinced him to return to the IoA tower with us where he would be put up in our guest quarters. There he could take the time needed to study the skull and have a full report for us this Tuesday night when IoA and G-A meet this coming week.

    Thanks!

    Posted on Wednesday, June 21, 2000, 3:20 PM EDT by Vladimir Taltos (Sonoma)

    Straight to you from Sonoma Quest News...

    Tuesday, June 20th:
    Doria Romanov'sOffice Hours.
    When? 7:00 PM PST
    Where? Her tent in Skara Brea.
    What to Expect: The Continuation of the Emerald Enchantress quest. Possible combat.
    **************************************************************************************
    Wednesday, June 21st:

    Aid Needed In The Effort To Rescue Ceridwen
    When? 6:30 PM PST
    Where? Ceridwen's Library.
    What to Expect: "We were warned that we will need as many folks as possible to help rescue Ceridwen this upcoming Wednesday. We are facing an old, very strong enemy."

    ibn al'Asifa's night at the races!
    Where? The race track found just north of the Southwestern enterance into Britain. This is still within the quarded area of town.
    When? 9:00pm PST
    What to Expect: Race for fun and profit! The first place winner recieves a purse of 10,000 gold as well as the opportunity to take place in the finals at the end of the race season!
    **************************************************************************************
    Thursday, June 22nd:

    The Fellowship of Seven Reveal Information Regarding Dreyra Jahr
    Where? The Township of Havenhold. (Runes available at the YMCA or the township of Ironwood.
    When? 8:00pm PST
    What to Expect: Information revealed about the recent attacks by hell hounds and demons on Havenhold, and the mystery of Dreyra Jahr.

    Trophy Hunts at the Journey's End
    Where? The Journey's End Tavern in Moonlow.
    When? 9:00pm PST
    What to Expect: Come join your fellow hunters in a sponsored hunt! Gerald Emontil, will reward the individual or team responsible for the death of a fearsome beast with 10,000 gold!
    **************************************************************************************
    Friday, June 23rd:

    Ironwood's Joust Night!
    When? 9:00PM PST
    Where? Ironwood, located just south of the mainland Skara Brea Docks.
    What to Expect: A night of great fun and skill! Prizes awarded for placing fighters.
    **************************************************************************************
    Saturday, June 24th:

    Fight Night!
    Where? The Tower by the Sea, runes locked down at the YMCA
    When? 12:00PM PST
    What to Expect: Contest of skill amongst the greatest Warriors and Mages of the land!

    For more detail on these quests, as well as a variety of great links for the Sonoma Community and information on the *seer* characters of Sonoma.. please visit the following link: Sonoma Quest News

    Thanks!

    Posted on Wednesday, June 21, 2000, 3:06 PM EDT by Vladimir Taltos (Sonoma)

    Lake Superior House Test Shard
    The following was just posted to FYI on the UO.com website:

    Lake Superior House Test Shard

    We will be restoring a recent backup of the Lake Superior shard to a Test shard later this evening. House placement on the Lake Superior test shard will not be staged, but will be open to all house types on both facets of Britannia.

    We urge any interested Great Lakes and Lake Superior players to drop by the two testing shards and help out in the final stages of house testing. We hope to see you there!

    Posted on Wednesday, June 21, 2000, 2:36 PM EDT by Joshua Rowan (GeneralNews)

    AOL Legends Housing Update
    The following was just posted to FYI on the UO.com website:

    AOL Legends Housing Update

    The AOL Legends shard will undergo extended, delayed maintenance on Wednesday, June 21st. It will be taken down for maintenance at approximately 7:00AM CST and will remain down for several hours beyond its normal maintenance period.

    Once the AOL Legends shard returns from this maintenance period, house placement for all house types will be available on both facets of the shard.

    Posted on Wednesday, June 21, 2000, 2:34 PM EDT by Joshua Rowan (GeneralNews)

    Fellowship of Seven to Hold Meeting!

    The old scholar settled himself at the polished stone table and sorted the haphazard pile of tomes he had pulled from Wind's vault just moments before. Somewhere hidden in the brittle pages was the knowledge he now sought...

    Traversing the Void...Basic Ethereal Manipulation...Oblivion...The Rise of the Istari...

    "Bah! None of this is of any use," he muttered darkly under his breath as he glanced at the various titles on the worn leather bindings. His thoughts turned sharply to the events of the previous night--when the promising ritual collapsed from the torrent of power directed by Dreyra Jahr.

    Alchemical Experimentation...Mondain's Era...The Hedge Maze...Diary: A Darkness in Magincia...

    "Here!" his sharp elated outburst shattered the silence of the library, and several of the caretakers glanced in his direction. Ignoring them, Aegis dusted off the tattered cover of the book. Carefully--almost warily--the scholar flipped open the thin libram and observed the elegant script. Fortunately, it was written in Common, and though the dialect was a bit odd, it required no direct translation.

    The author, Kharadmon, told the story of one Dreyra Jahr, and his dark schemes in Magincia that were eventually put to an end by the Istari's direct intervention.

    Aegis absorbed the knowledge the journal offered and quickly made way for Havenhold; again, it seemed, he would require the help of Erreth Akbe.

    ***

    "Yes yes, that's right. I want you to post these again," he explained, while the now- annoyed Akbe brother stood before him. "And quit your mumbling! This is important--those who attended the ritual deserve to know what I've discovered regarding our dear Dreyra Jahr."

    "Oh, fine then. Bu' don' think yer goin' t' use me as yer erran' boy!" Erreth admonished in his most convincing tone.

    Aegis remained unmoved by his words, and merely handed him the scrolls, as well as his payment- -five rubies accompanied by a hefty pile of coins.

    Erreth, though generally disgruntled by the thought of riding to each tavern with the messages, accepted the payment and turned to find his mount. When it occurred to him that he hadn't thought to bargain for more, he whirled about...but much to his dismay, the grey-clad scholar had vanished, leaving no trace of his departure. Muttering, Erreth unrolled one of the stiff pieces of parchment.

    ---------------------------------------

    I wish to express my gratitude to all who attended last night's Ritual of Naming. Though our casting revealed nothing of the Pale Ones, our efforts seem to have uncovered a separate, previously unknown threat.

    Following the attack on Havenhold by hell hounds and demons, and the resulting discussion regarding Dreyra Jahr, I spent hours in the locked vaults of Wind searching for some clue to the man's history.

    The ritual itself revealed his name and gave us a glimpse of the magic he commands--and just last night I managed to discover a journal wherein the truth of Dreyra Jahr is stored.

    The Fellowship of Seven will host a meeting in the township of Havenhold where we might discuss the information we've obtained, as well as any theories or possibilities brought to our attention. The discussion will begin at 8:00 PM PST on Thursday, June 22nd. All are welcomed to attend to both listen and share your insight!

    Runes are available at the YMCA and the Village of Ironwood.

    I hope to see you there...

    -Aegis Dalamere
    [Keeper of Balance, .:.]

    ----------------------------------------

    Thanks!

    Posted on Wednesday, June 21, 2000, 11:02 AM EDT by Vladimir Taltos (Sonoma)

    Getting Up to Speed on Matters.

    Got involved in a couple things, but as the dust was quite literally settling from a battle. The ranger known as Jeohan showed up. Now, for those that don't know, Jeohan is apparently in the employ of a creature known as Kale'Joka. There has been much speculation and hints about who and what they are. After a little discussion, Jeohan finally decided to clear some things up for us. Remember that all of this is my understanding of what one man told us who's own motivations may or may not be what he claims. These are most of what came up, but not in the order that things were discussed, but rather condensed and organized. :)

    The Kale'Joka ARE a race of wyrms; however, they are apparently very advanced, and to compare them with wyrms is like comparing us to apes.

    Kale'Joka can take on different forms, but are NOT shapeshifters. There are at least two forms. The ones we have witnessed a Kale'Joka in are the Ravens and Pale Ones.

    During a previous encounter with Jeohan, to which I was not privy, he let slip a name of "Umbra" under his breath when he was discussing some things with others about the Ravens. Last night, we were able to get him to confirm that Ravens ARE Umbra, and that Umbra is a title or caste name. Quite similar to our use of Lord or Lady. So let us take the one Raven that we've named. Onyx. Apparently it might be correct in addressing Onyx as Umbra Onyx as we would say Lord British.

    Pale Ones are apparently either younger, more imature Kale'Joka that have slipped out while the parents weren't looking, or they are just not as strong. Both of which are possible considering there is an apparent caste system involved here. The titled Kale'Joka are known as Umbra. We have seen them as Ravens. The untitled Kale'Joka are Pale Ones. Now, whether they haven't received their titles because they are too young, or not strong enough, or both is unknown to me right now. To date, the Pale Ones that have been encountered are Parnell (deceased), Marin (befriended/protected by Onyx), Bob, Lora, Humphrey and Johan.

    There was some discussion about a particular book, but since I didn't, and still do not, know about that, I'll ask someone else to go into that. Lady Elise Antero has far more information about it than I. I will say the Jeohan got VERY excited when we brought it up.

    Also Kale'Joka is the name of this race, and that they are becoming divided over the issue of Humans. According to Jeohan. A long while ago, Humans and Kale'Joka lived together in this realm. Things were fine, until Humans started to get more greedy. We took more land, we ate more food, and finally, we started killing their young. I guess there were enough of us around to drive them from this land. But now, things have changed. We are more spread out because of Minax and her efforts, and what Lord British and Mage Nystul did. Some of the Kale'Joka believe that NOW is the time to take back what was theirs, and get some revenge at the same time. In preparation for this, Parnell was sent to scout us out. Fortunately for us, but unfortunately for him, he came to like us. This eventually lead to his death at the hands of one of the Umbra. According to Jeohan, the intent was only to teach him a lesson, but as it is the nature of accidents, they always happen at JUST the wrong time, and in this case it lead to a Kale'Joka slaying another Kale'Joka. That was the only time that a Kale'Joka slew another, but Jeohan is afraid that it might not be the only time. Now here is what the division is over, and what lead to Parnell's death. There is a growing group of Kale'Joka that feel that now that we are spread out, we can pretty much go back to the way things were. Living together peacefully and to common goals.

    Many of you are now thinking "But we knew all this already!" Well, no, actually we didn't KNOW it. We had been piecing things together and making guesses about what was who doing which were. Jeohan's patron amongst the Kale'Joka is one that believes that Humans and Kale'Joka CAN live together. I guess this unnamed patron has Jeohan as an example. :)

    As the conversation came to a close, Jeohan said that we would be contacted by ambassadors of the Kale'Joka. Who they are, and when they'll show themselves is unknown.

    Please, if I have come to a wrong conclusion, or something is unclear, then do not hesitate to ask about it. :)

    Janos Antero of AoL

    Thanks!

    Posted on Wednesday, June 21, 2000, 10:59 AM EDT by Vladimir Taltos (Sonoma)

    Black Hand Society Seeks Members!

    Since the Avatar won't return and save us from the great evil, then who will. The dead Orc King Medivh (translated into the human tongue) shall be resurected and will reunite the Orc clans and then lead them to the victory over the evil of the lands. I, the half-Orc half-Human named Gul'dan and is son of the Orc King, have banded with a few outcast and formed a league called The Black Hand Society. Our goal is to resurrect the Orc King. Over the next few weeks, our goal will become clearer on how we will do this. You can join us if you wish, check out our page for more on our purpose and history at http://blackhandsociety.tripod.com/

    Gul'dan
    Black Plague
    The Black Hand Society

    Thanks!

    Posted on Wednesday, June 21, 2000, 10:52 AM EDT by Vladimir Taltos (Sonoma)

    Sonoma Map Site Updated!
    Have you ever wanted to explore the businesses and towns built by other players but didnt know where they are? .... Heard of a quest or event and wondered how to get to the venue? .. Wanted to find the perfect place to hold your event?... Or learn a bit more about the "seer" characters of our land?

    The Sonoma Map site is the place to find brief descriptions and graphic maps to both player run establishments/town and Seer RPC's homes and establishments. The site, recently updated, has an easy to follow format with color maps and is the perfect travel guide to the Sonoma shard.

    Comments, input and suggestions for additional listings are always welcome!

    Visit us at www.no-skill.net/mdv/maps.htm

    Happy Travels!

    Thanks!

    Posted on Wednesday, June 21, 2000, 10:50 AM EDT by Vladimir Taltos (Sonoma)

    Moonglow Attacked by Lone Liche
    We received this interesting note in our offices earlier today...

    Dear Fellow Brittanians,

    I come to thee with odd news this morn. At around 10:16 in the morning one of those foul creatures that rise from the crypts of long dead sorcerers called liches came through the front gate. Needless to see that the mighty warriors and mages of moonglow dispatched it quite quickly. Not a scratch on any citzen. Suprisingly the guards of our lords British and Blackthorn did not react in time to stop the foul creature as it was immediately set upon by the populace of our fair city. I do not believe this has much siginificance. I believe it probably was just an undead wizard that had massive delusions of grandeur. Serves him right to be back in his crypt after trying to attack our city.

    May You Have Safe And Prosperous Travels,
    Mr. Money

    Kudos to those brave warriors who protect the City of Honesty!

    Posted on Wednesday, June 21, 2000, 10:45 AM EDT by Beans Baxter (LakeSuperior)

    High Council Seeks Applicants for Trinsic Seat
    Are you the type who is interested in the important aspects of Britannian life and virtuous living? Does Britannian politics interest you? The following is an official press release from the High Council of Britannia...

    High Council accepting Applications

    The High Council announces the opening of its second seat, representing the city of Trinsic, and the virtue of Honor. All persons whom feel that they can provide such advocacy, and whom desire to serve in such a role are encouraged to apply. They may do so by sending email to [email protected].

    The deadline for such applications shall be Thursday, June 22nd, at 5pm CST. Following this submission, all applicants will be sent a questionaire, and will be asked to submit answers by the end of the weekend. The final step will be a private mixer on Monday, June 26th, at 9pm CST. This mixer will allow the councilors to meet with the candidates, and vice versa. The location of said meeting will be disclosed at a later time.

    Again, all applicants should submit there intentions no later than Thursday at 5pm CST.


    The High Council of Britannia

    Posted on Wednesday, June 21, 2000, 10:42 AM EDT by Beans Baxter (LakeSuperior)

    Eight-legged Invaders and More
    This was sent in to us by Outy of the TURS:

    A couple of nights ago, TUR Village had some strange happenings. Here's an account by Ocelot of TUR:

    SKKKTCCCHHHH!

    I guess e'en us old grumpy sell swords get lazy. It's been a nice long quiet time an no trubbles been brewin at TUR. Wells Im runnin me horse a bits north for some archery practice, cuz thats what them Orcs'r only good fer... All er a suddens I starts hearin this "Pssst! Hey Oce over here!" I starts lookins aroun an sees me old guild brother Phantom sittin ups in a tree! "What in the 9 tails o' a hell hound is ye doins up there?" I say.He donts answer tho, jess points to the nexx hill o'er.And Lo! I sees a mass o' spiders that would e'en make the Dreaded Queen Lolth shed a tear in pride! Bein the stupid curious idjit I's am, I takes a looksee. I sees em massin an startin to scurry off towars' TUR Northe Sentry AN I thinks "OH NO'S YOU DONT! "I start sendin balls o' fire in the hordes and starts to get all happy inside as'n I see spider pieces fly here's an there's. Then I notices somethin REAL Irregular. One of dem spiders stops, looks at me, an sens one of me own lil fireball! s rights back ats me! Well.. Thinkin it would be the best time to reports, an change me jerkins, I heads back. I start reachin fer me trusty pigeon, but notices, others 'ave beats me too it, an Im struck with err fierce moment o' pride that these strong and fine warriors thinks enough o' us too comes an plays.

    Seems the Black spider o' dread lost this rouns' an takes off. Peoples are wonderin' whats the reason. Alls we gets is shakes o' helms and shoulders.Then lo! again on the steps the lil horror appears! It says SKTCHHHH...Alkart err somethin likes that. then its says.. Crypts.Determined to makes up fer me earlier act o' cowardice.. err repeat it even further, I's takes off a runnin fer the pits. I sees Duo Maxwell there tryin to talk to the thing, tryin to be peacefull too it, buts Im thinkin he'd have better luck invitin' a Liche lourde to's a tea partry.We follow this spider inter's the very depths o' the crypts, cleanin up the mess of his buddies all the way, till we pin it in the southen most crypt. The lil bugger gets beatin down, an its last words are: "Alkart an tattoos are comin fer you! "Im thinkin Greats! I always wanted one that says "Mom" An hopes I gets a discount. But somethin tells me it aints work hes a comin fer.After this, we 'eads back to the sentry, where we ! mill arouns' inside an shoot theories off who's the fellers be.

    Whats we didnts' notice is the quiet gent, sittins in ther corner, warmin hisself bys the fire. He asks us whos we talkin abouts.. Says His names Andre. Comes terr fin' outs he's a part err some guild led bys a "Flaming One." Ans hes' been sents 'ere to looks fer a great paladin name o' Lord Hoyt..Now I haint heard that name in a long time, and Im sure there many of us whos eyebrows reached the top o' are hairlines hearin it. Nows I didnt gets his full pitch, jess that he and his groups err out to fights a golden one, err somethin likes that, an this 'ere golden one makes the black dragon an old akron looks like two babies fightin o'er a bottle. Hes talkin about a woman splits interr 'alf, and one being a dead mage, err somethin like that, an thats theres another person in Red robes askin all about birds, an readin on them, and asked him to catch err pheonix...Im thinkin maybe this lads been out in the sun too long an walks away.

    Too much infermation there to make an ol' man jess wanna find a nice quiet patch o' land and raise turnips..I 'eads down to The dragons roost, hopin Amairgrin fergots to lock the ale chest again. When Lo! another spider pops out at me from the shadows. Bein as jumpy as I ams, I didnts even thinks, an puts an arrow rights through its two mandibles (still a lil proud err that)..Its lass' words err "Andre.....SKKKTTCCHH!"

    So theres ya have its, one of them there things ya gots ta sets on err table, walk away an looks at ferm a distance. Ans the farther the better I says.. My Lucky Stars! He left the chest open!


    ...And today, we found a tattered tome. The author's name was stated to be Alkart. Here is what it said:

    "Alkart's book on Humanity
    tattered tome of snippets

    Humanity is the masses, and the masses are always wrong. That is the most simple way of saying it, and perhaps the nicest way. Even now you crawl along on the ground painfully aware of your limitations. Even now you judge other by not by the virtue of heart but by the outside appearance. I a stranger to your land was hated upon by all but a few, and when I almost gave my life to defeat an evil I was rejected because of my choice!

    Some may call me insane, some may call me day, but I just serve a Golden Master, and after all sanity is just the insanity of the masses. You are so called civilized, and you say magic is now a tool and no longer a mystic's game. But I disagree, you are greed, you see magic as some sort of icon, it is no longer a passion but a consuming lust for power. no matter how miniscule the gain it is worth it no matter the cause.

    Even now you are waiting to be called like wheat, I am scythe. You are waititng to be picked and processed to feed my appitite, I no longer just wish to have friendship, no now I wish to be a devourer, not of food but of men. I am Alkart and I serve the Golden Master. Be aware my coming is being foretold and soon the Darkness shall overwhelm you all.

    "In rebirth all of the old elements must be destroyed."
    -Alkart

    "Humanity is willing to believe in good so much as they are willing to follow it blindly, even into the maw of dispair."
    -Alkart

    "They are minions of darkness that are the warped souls of mankind, funny how easy it is to get a man on the dark path."
    -Alkart

    "The souls of humanity are an untapped resource that nothing can rival."
    -Alkart


    All we can do now is wait and hopefully see what all of this means.

    For more information on The UnRuled or TUR Village go to www.theunruled.com

    Posted on Wednesday, June 21, 2000, 9:55 AM EDT by Endren Fenixfyre (GreatLakes)

    Ye Olde Adventures Updated
    This just in from Boba Fett at Ye Olde Adventures:

    The Ye Olde Adventures comic site has not only gone under some change-overs (with many more to come), but I have also finished my second UO2 comic. You can get to my site through the URL: http://www.geocities.com/fettnwhite/ or to go directly to the UO2 comic, you can use: http://www.geocities.com/fettnwhite/comic6.html

    Posted on Wednesday, June 21, 2000, 9:55 AM EDT by Joshua Rowan (CandidCoverage)

    UOC 1000th Hit Celebration
    This just in from Brax of UOC:

    UOC has 1000 just got it's 1000th hit. In honor of this we are interrupting Sivan and Inverse in Deceit to introduce Ted and Lord British! So come on down, have a drink, and belly laugh until you pass out!

    -Brax
    Sitemaster of UOC
    http://www.geocities.com/ultimatelyoverboardcomics

    Posted on Wednesday, June 21, 2000, 9:49 AM EDT by Joshua Rowan (CandidCoverage)

    Maintenance Update, All North American Shards
    The following was posted to Shard Issues on the UO.com website:

    Maintenance Update, All North American Shards

    All North American shards will be taken down for extended maintenance on Wednesday, June 21st. The West Coast and Central shards will taken down at their normally scheduled maintenance time and will remain down for an additional two hours. East Coast shards will not go down at their scheduled maintenance time, but will be taken down one hour later (at approximately 6:00AM EST) and will remain down an additional two hours beyond their normal maintenance period.

    Posted on Wednesday, June 21, 2000, 9:45 AM EDT by Joshua Rowan (GeneralNews)

    Housing Update, European Shards
    The following was just posted to FYI on the UO.com website:

    Housing Update, European Shards

    The release of staged house placement on the European (Europa and Drachenfels) shards has been delayed by one week, and is now scheduled for the weekend of June 30th-July 2nd. We continue to target the upcoming weekend of June 23rd for the release of North American staged house placement and will update the site with any changes at least 24 hours in advance of the earliest scheduled release time.

    The current schedule of staged house placement for all shards is available here.

    Posted on Wednesday, June 21, 2000, 9:44 AM EDT by Joshua Rowan (GeneralNews)

    And So It Continues...

    We met Tiara Three Thumbs Wednesday night at the Jhelom Jewelers. After paying her off she gave Janos Antero a rune to a cave where we were to meet Tolgrin Nine Toes. He could help us find the location of where Ceridwen was being held by the Insidae and Grythak.

    Janos gated us all to the cave and we began searching the huge cavern for any sign of Tolgrin. Instead we came across a comm crystal with some diamonds nearby. We charged the crystal and spoke into it. Tolgrin finally answered us back.

    He said he would give us information only if we did him a favor. Apparently he was in Trinsic on "business" a while back and was caught by the Trinsic Paladins and jailed. One of the guards took a dagger given to him by his wife. Tolgrin wanted us to get the dagger and bring it to him.

    We discussed it. Needing any information on Ceridwen we could find we agreed to his terms and went to Trinsic in search of the dagger. We ran into Lord Deryn Allendred. We asked him about the guard Tolgrin spoke of and the dagger. Deryn was reluctant to help us but did admit he had the blade. He asked us to help him track down a lizardman scout that had been sighted in the Trinsic area. He told us if we did this task for him he would help us with ours.

    Setting out on the Britain/Trinsic road we found a huge group of lizardmen and the scout on their way to "the sands". It appears as though they were going to Oasis. Another interesting point is the previous night a group of lizardmen and another scout attacked Oasis. They were quickly dispatched but the scout escaped unharmed.

    Janos found a message on the scout's body mentioning an upcoming attack. This was what Deryn had feared. We returned to town and Little Rose made us copies of the message. I want to thank Janos and Braden Dalziel for keeping me healed while we attacked the scout. Thank you!

    We met up with Deryn at the Paladin Hall in Trinsic and gave him the message off the lizardman scout. He was very concerned about the news it relayed. Realizing our intentions were good he gave the dagger to Krista of Clan Locke. He asked us to clean off the poison on it though. It was a very deadly variety that is possibly similar to Grythak's poison on Venom's Bite. Little Rose made an oil cloth and handed it to Krista to clean the blade. Deryn has also left a message discussing what happened here: http://bbs.onecenter.com/euphoria/4043.shtml

    Arriving back at the cave we met with Tolgrin again. He told us that the Insidae and Grythak were involved in Ceridwen's kidnapping. This was not new information to us. When pressed for more detail Tolgrin refused to say anything until he had the blade. We gave him the dagger. He tried to recall away. He was attacked and almost died. He escaped at the last minute without giving us what we needed to know. He then spoke to us via the comm crystal again. Finally Tolgrin gave us some new clues to help us find Ceridwen.

    We are going to meet Fieya at 6:30pm PST on Wednesday June 21st at the Britain Library to discuss how to proceed. We were warned that we will need as many folks as possible to help rescue Ceridwen this upcoming Wednesday. We are facing an old, very strong enemy. Please come help us get Ceridwen back!

    Thanks!

    Posted on Wednesday, June 21, 2000, 9:17 AM EDT by Vladimir Taltos (Sonoma)

    Rhyming and Stealing in a Drunken State
    From Lance Goodthrust:

    For an evening of entertainment, I am eager to present a 10K gold peice reward for the best story told. Be it a tale of jealousy, one of honor, or maybe a cool song you have somewhere that you think no one else has heard. Be poetry your fortay? Recite a poem. Though be it in epic poetry style and tell a story. Ok, Ok, no one read off Homer's Odessey. But instead, create or present something much more consise, to the point, a few minutes presentation will suffice. With enough participants, there will be another judge to promote fairness and unbiased opinion.

    The stories will be judged on three categories, each receiving three individual scores. The categories are creativity/moral lesson taught, presentation, and basic entertainment value. The three scores will be added together for score earned. Should there be multiple judges, the score earned would be the sum of all judge's ratings, duh. The person with the highest earned score will receive a 10,000 gold peices check.

    Entries should be at the Bardic Guildic Hall in Britain at 10:00 CST, backstage, with a 1000 gold peices check. Non participants, but those curious as to what rambling of the imagination are shared are more than welcome! Hope to see you there!

    Thank you Lance!

    Posted on Wednesday, June 21, 2000, 3:20 AM EDT by Jacob (Baja)

    A Reminder on Tonight's Tournament in Jhelom
    A reminder on the Tournament,

    The retired Chaos army captain Tykryon Valier and his wife Elyria will be hosting weekly tournaments to be held on Tuesday evenings in the Dueling Pits of Jhelom on alternating facets. The fighters will be asked to name any beast they wish to fight. There are a few restrictions, though: They can not name any beast of the lost lands or an ancient wyrm. They must fight it within one side of the arena. And parties are restricted to three participants.

    Tykryon has stated that he will be around on Wednesdays starting this week to provide training in the methods of war; or, if training is not desired, then an expedition.

    The tournaments will be held in the Dueling Pits of Jhelom on alternating facets every week. The next tournament will be held in Felucca and is scheduled for Tonight,Tuesday, June 20th at approximately 10 p.m. Eastern. The tournaments will mainly involve individual and group combat against beasts of their choosing; however, one on one duels may be in the works for future events.

    --Tymaron

    Good luck to this week's participants!
    Posted on Tuesday, June 20, 2000, 11:56 PM EDT by Obsidion (Catskills)

    A Staff Member Resigns
    I received in my e-mail this morning the sad news that our superior here on Catskills News, Ima Supa, is resigning from Stratics.

    I can tell you from the standpoint of "underling" he was a great manager to have and will be sorely missed. He was patient through my training, always helpful when I had questions, and great support when I was feeling stressed.

    Catskills was not the only shard he was in charge of. He managed both Sonoma and Lake Superior as well, and there were times when he did all three almost singlehandedly as he waited to fill positions. Depsite the often enormous workload of the three shards, he kept them up to date. But it does take its toll.

    Ima Supa has been very busy with real life work and projects to feel he can continue being a good manager for his teams. We here wish him the best in all those things. I agree with what Xena wrote in her mailing, and I imagine everyone who worked on one of Supa's teams would agree as well,

    "A well-meant "Thank you Ima" is the least I can say to him."

    Thanks, Supa, and we will miss you!

    Posted on Tuesday, June 20, 2000, 11:47 PM EDT by Obsidion (Catskills)

    BNN - Assassin Attacks On The Rise
    While perusing the Britannia News Network I came across an interesting read. Here is a repost, enjoy.

    Assassin Attacks On The Rise
    Lt. Marcus Phinan, Jun 13 2000 1:58PM

    The recent attacks by the mysterious red-cloaked assassins have escalated, and have the Royal Guard perplexed.

    Reports have been coming in for some time now of superhuman warriors that appear out of the shadows, strike viciously, and disappear just as quickly. In the past few weeks, the frequency of these attacks has increased, and anonymous sources have said that their focus has narrowed.

    "In the past, those troublemakers were just harassing local farmers" relayed one citizen of Skara Brae. "But now they're around asking questions about that dragon we've been hearing about, and about some gemstones. I wouldn't want to cross them."

    Reports have also surfaced of a nobleman showing up at various towns across the land, escorted by the shadowy warriors. Although witnesses were able to provide accounts of what he looks like, his identity is still unknown.

    His Majesty's Royal Guard requests that anyone with information regarding these assassins please step forward.

    Reports are coming in from all over the land in regards to these assasins. Should you too have information, please do not hesistate to share. Until then friends.

    Yours in the Light,

    Posted on Tuesday, June 20, 2000, 10:29 PM EDT by Aleph Aeirs (Atlantic)

    Happy Birthday, Avalon!
    Sent in By Nobody
    Happy Birthday, Avalon!

    Avalon celebrates it's second anniversary today, June 20th. Avalon, recently spotlighted on www.uo.com, is a player-city on Ultima Online's Baja Shard.

    Originally formed as an alternative to the rule of Lord British, the city has gone through many changes in the past 24 months. It's been host -to player- and seer-quests, wars (both planned and oppressive), theme guilds, weddings, contests, and the near-overwhelming recent increase in the monster population. Avalon also boasts several GM-enhanced "Blessed" structures, including the Avalon "Lucina Juno Town Hall", Ring of Champions arena, and Dead Dove Tavern.

    The "City of Destiny" is located west of the Dungeon Wrong, on the Felucca facet. For a map or more information about Avalon, please go to http://avaloncity.cjb.net. Questions about Avalon should be directed to [email protected].
    Nobody
    Posted on Tuesday, June 20, 2000, 9:03 PM EDT by Alton (Baja)

    Auction Eight in Dragon Town
    Hail All!

    Lady Zarzal Dragon has announced the eighth Dragon Town auction:

    "Though it seemed last week that the seventh auction would be the last one, I can now announce the eighth! This auction will be held in Dragon Town, Sunday, June 25, at 20:00 CET (gmt+1) at the top of the merchant tower, as usual.

    "A map of the town and instructions to the auction can be found as on our homepage.

    "The collecting of wares is open right now. If you have something, contact Zarzal through the mystical ICQ vapors at 9611261, or visit the tower in the evening hours.

    "We plan some special events for this auction. For example, we will do a reverse auction for some items if the seller wishes; we start at the maximum price, and the mark the price down. The first one who accepts the price gets it. Sounds funny to me...

    "Bring time and good vibrations to the auction, but don't come with horses.

    "This time troublemakers will be ejected right away, second time troublemakers will be banned. There are lots of people there who like the auction.

    "Avatar and some guild members will help me this time to watch out. I hope to see you all there next time."

    Thanks to Lady Zarzal for this announcement, and to the Dragon Clan for continuing to host this popular event.

    Go with the Virtues!

    Posted on Tuesday, June 20, 2000, 8:08 PM EDT by Rock (Drachenfels)

    The Dark Tower marches again!
    I recieved this from BlackWolf:

    *You see a shady person walk out of the shadows...he pulls out a hammer and nail...and posts this note on the front door of the Avalon town hall*

    It has come to our attention that some certain persons within Avalon have been facilitating the creation of a virtuous organization to supposedly rival the Dark Tower. These actions are unacceptable to us at the Dark Tower. Thus we will come to Avalon proper on the eve of Thursday, June 22 at 7:00pm PST to seek out these individuals to relieve their flesh of the misguided souls that lie beneath. The Priests, Sages, and Zealots of the Dark Tower shall spread darkness upon Avalon once again. Be warned!

    Lord BlackWolf

    Dread Zealot of the Dark Tower

    Thank you!

    Posted on Tuesday, June 20, 2000, 4:27 PM EDT by Jacob (Baja)

    More on Zuhair
    I recieved this from a wood elf:

    Vendui' (greetings!)

    I had come upon an odd occurrence this morn, when I saw three strangely clothed druids at the Britian bank. One rode a llama and was named Zuhair the druid. The other walked along side and carried a lumberjack's hatchet. His name was Kaleb the druid Along with them was a man named Raislin who appeared to be their pupil. I followed the strange party until they reached the city of yew, from which they soon vanished in a facet gate.

    Following with my own stone, I again caught sight of them heading towards the Golden Brew. From there they were greeted by patrons to the brew, whilst I hid amongst the trees. There they talked of strange things: of virtue, Balance, and a creature they called "the Gold one". I was curious to see a calm look in the two druids' eyes, as if beholding of some strange mystery that gave them a glow upon them.

    I know little more then that, except that they reside at the Golden brew to this moment and have not left. They claim "the Gold one sent us". I am curious to see what will become of this.

    Lissenen ar’ maska’lalaith tenna’ lye omentuva (Sweet water and light laughter till next we meet)

    A Wood elf

    Thanks

    Posted on Tuesday, June 20, 2000, 4:25 PM EDT by Jacob (Baja)

    Refugees Seek Sanctuary
    Yet something else submitted by Varrus regarding the City of Sanctuary:

    Founders log day 57

    Standing on the fort looking out over the army of workers, it's hard to believe only fifty-seven days ago this was a simple dream. As I write this, the first foundations are being laid for the city, the council and military has been formed and its first challenge has come. I have received a message from my old friend Marek Gustiar of Trinsic in Felucca. It seems a large band of refugees has heard of our colony and have made plans to journey to us, in hopes of starting anew and living in peace far away from Minax's threat. This would normally be nothing new and I wouldn't usually even note it in my log since refugees arrive on a daily basis but what worries me is the rumors of orcish army attacking the caravans outside of the city on the Trammel side! How these creatures managed to organize in British' s new world is beyond me, but the council has decided it must act to aid the refugees.

    It was decided after very little discussion, that the forces of Sanctuary will march to aid of the refugee caravan. Serpico our Minister of Defense will lead them; his orders are to escort the refugees from Trinsic to the colony using whatever means necessary to secure a safe journey. So now with those orders our proud fighters, wizards and scouts have marched off to lay down their lives for those they have never met. My prayers and hopes follow our brave troops; I salute each and every one of them.

    Varrus Cauisus; Founder of Sanctuary

    PS

    I am pleased to announce that the City of Sanctuary invites any guild/individual that wishes to join us, either in protecting the refugees or attempting to destroy the refugee's caravan. This will be a three day event starting at 7pm CST Thursday at the Trinsic North Gate in Trammel. Day two will be Friday at 7pm CST, Day three will be announced at a later date and will depend on whether housing goes in on Friday or not. Please note this is a non-looting event in Trammel so declarations of war is needed. If you are not in a guild you are welcome to jump on the city of Sanctuary stone for the event. Anyone interested in joining the fun, pigeon me at 44079524.

    Varrus Cauisus

    This is indeed a call for everyone to join together and help these refugees. Then again *grins* perhaps you might have your heart set on looting the caravan! Also Don't forget that City of Sanctuary Message Board if you have any further questions. May Mondain guide you well on whatever you decide to do.

    Posted on Tuesday, June 20, 2000, 8:14 AM EDT by Endren Fenixfyre (GreatLakes)

    Great Lakes House Test
    The following was just posted to FYI on the UO.com website:

    Great Lakes Housing Test

    To test the open release of housing on a "live" shard, we will be restoring a recent backup of the Great Lakes shard to the Test Shard shard later this evening. House placement on this test shard will not be staged, but will be open to all house types on both facets of Britannia approximately one hour after the shard is brought to service.

    We urge all Great Lakes players and others to stop by the Great Lakes House Test and join in the testing. We look forward to seeing you there!

    Posted on Tuesday, June 20, 2000, 8:11 AM EDT by Joshua Rowan (GeneralNews)

    Safeguarding Against Duped Items
    It's more or less impossible for the average Joe (or Joan) to tell if an item they've bought is duped or not. However, there are some warning signs you can look for:
    • If purchasing items on Ebay, check the seller's other auctions. If they have a significant amount of other high-level items/gold up for sale, then you ought to be pretty suspicious.
    • Beware when selling items in-game or for in-game prices. If bidding on an item gets suspiciously high, chances are that people are using duped gold to bid on it. Nice as it is to net a good price on an item, you should watch for bids that are a bit too good to be true.
    But again, it's impossible to tell if an item is duped by just looking at it. So, be careful out there!
    Posted on Tuesday, June 20, 2000, 6:16 AM EDT by Shesari Muramiad (Pacific)

    General Information Regarding the City of Sanctuary
    This was sent in by Varrus Cauisus regarding the city of Sanctuary:

    General Information

    Where will the city be located?

    Due to the expected land rush only the current council and minister of defense knows the exact location. We realize this may cause some citizens concern, the city location will be revealed via icq or personally by council members. The location will be disclosed no more then two days prior to placement.

    What makes this city project so different then any others?

    The city is being built to bring true role-playing into the game of Ultima Online. Using the tools that OSI has given us we plan to bring this true role-playing to any that wish to be involved.

    What's the difference between true role-playing and UO's current style?

    Currently in Ultima Online there is a very strict system of laws and punishments that are inflexible and sometimes can be unfair. Those laws tend to restrict role-playing forcing groups and guild to plan weeks in advance a supposed city invasion. A player attempting to role-play a thief is guard killed without defense or court of law. A comrade trying to collect the equipment off a deceased friend is called a criminal and often killed. An Evil priesthood is unable to play evil unless they make arrangements weeks in advance, same goes for the group of paladins that wish to cleanse their cities of evil. This is not true role-playing. In reality your character is put in a role and has no freedom to deviate from the arrangements that have been made weeks in advance.

    What we are trying to do is build a city based on the ideal that anything can happen, good, evil, and neutrality can all flourish, without being placed in a forced act. There will be merchants selling their wares in the streets, thieves stalking those merchants, laborers hauling supplies, guards watching for criminal activity or invading forces, travelers wandering through town looking for supplies and companions to join them on their next excursion, or perhaps a wandering minstrel telling stories for a few coins.

    How will it be implemented?

    All city citizens will be on the city stone, giving them the opportunity to enjoy to interaction level. In order to prevent a major lose to any character, there will be a yellow bag law. The yellow bag law is as follows: each member of the city will carry in their pack a yellow pouch with 200 gold pieces in it. The gold in yellow bag is the only lootable/stealable items on the citizens. The focus is to make a more enjoyable RP experience not to get rich off of loot like in the pvp wars. Laws will be declared by the council, upheld by the armed forces. The laws and how they affect the players will be dealt with later and on a different document.

    Now for a example of the interaction.

    Baraka Iron hand is on his way home after a hard day of smithing and three ruffians manhandle him. The ruffians demand his goods. Baraka being a strong man of high moral fibers decides to fight back. He dispatches one and the other 2 flee in fear. Baraka can then take the gold from the ruffians yellow bag. And then report the other 2 ruffians to the sheriff. On the other hand it is possible that the watch comes around corner as the last blow falls upon thief. The guards could believe that Baraka was the instigator and take him in for questioning. Or perhaps the guards are bribed to look the other way when these three ruffians are doing their foul deeds. In the city of Sanctuary anything is possible, only your imagination will stop you.

    I am already in a guild and I don't want to resign from it, does that mean I cant enjoy the city interaction?

    No, Other guilds and cities will be invited to join in one of two ways. The first way is to guild war/ally the city. This does not mean to war in the way that the pvp guilds war but to join in on our fun by role-play in a way that is enjoyable to all groups involved. This will be a controlled and the guild involved will be expected to follow the yellow bag law, and carry bags themselves. The other is to join the city as citizens on the stone; they may keep their guild titles with the guild tags as well.


    Who governs the city?

    There are three levels of government as follows. The founders, the council and the Armed forces.

    Founders:

    There are two founders, this is where the original idea for the city came from. The founders are Varrus Cauisus and Matthias. Their duties include overseeing the initial placement of the city, selecting the original government, and finally the most important thing, making sure the city remains a true role-playing environment without becoming an elitist group. In order to perform those duties they hold the power of veto over any decision that the council or future government makes. It must be noted that this veto will be used only in extreme cases and very rarely. It is not in our interest or the cities to control the city or those interacting with it.

    Council:

    There is a council of six dedicated people, and a people's ballot box. The ballot box is to gauge the citizen's feelings on a subject that is to be voted on, it also acts a vote in council. The council is responsible for making new laws, guiding the people of the city, appointing new government positions, arranging trade relations with other cities, arranging events to bring in new people and generally promoting the city.

    Armed Forces:

    The armed forces are commanded by the Minister of Defense, whom is appointed by the council. The Minister of Defense has complete command of all the armed forces loyal to the city of sanctuary, no council member or citizen is above the minister in those matters. If the council wishes to remove the Minister of Defense it must be done by a vote of no less then five members. Each new Minister of Defense chooses two or three generals to aid him/her in his/her duties. The Ministers duties are maintain a strong well trained organized military, arrange patrols, and arrange escorts caravans of trade from other cities.

    What if we the citizens don't like our government?

    Just like in the real world, people's ideals of what a government should be change. In the middle ages this was even more fickle then in our own time. After the initial placement of the city there will be a hold on any change of government for a period of no longer then 5 months. After that time arranges will be made so that the citizens will have the opportunity to role-play their like/dislike of the current council. Arrangements will be made to allow a coup, election or whatever the citizens decide what measures are required. The City is an ever-changing place, in the future the city may be ruled by a monarchy, perhaps a dictatorship.

    I like the idea and I want to be a citizen, is there anything else I should know?

    Only citizens will be permitted to place buildings in the city, non-citizens are asked to place their buildings on the outskirts of the city. Also NPC vendors are not permitted within the city, if a citizen needs a vendor they are expected to place it in a friend's house outside of the city. The reason for this is we are promoting role-playing and a vendor is simply a container with a taped message saying, "take a look at my good". Its not a very thrilling role-playing experience. All goods sold within the city are going to be dealt on a person to person basis.

    Sounds like the city plans are way under order and I look forward to visiting. If anyone wishes to become a part of the city, feel free to post a message on the City of Sanctuary Message Board.

    May Mondain Bless,

    Posted on Tuesday, June 20, 2000, 5:47 AM EDT by Endren Fenixfyre (GreatLakes)

    Craftsman's Fair


    There will be a Craftsman Fair Held on Pacific Shard on June 25th. The event will be held either in a tower after housing placement on the 25th, or a city on Trammel on the 25th.
    The Location is unsure due to the delay of housing, but there is a website on the event: here

    Pre registery is nessessary to confirm the number of tables to have avaliable.
    }:-)
    Posted on Tuesday, June 20, 2000, 5:03 AM EDT by Zandra (Pacific)

    ERPA Accepting Membership Applications Again
    Got this in from Ogodei:

    Although the actual process as of how to become a full member has not yet been decided on, The Europa Role-Players Association(ERPA) is once again accepting prospective members.

    For now, send an email containing the following information to Ogodei and we will at least add you to the list of prospective members:

    • Guild name and abbreviation

    • Guildmasters name and contact (icq+email)

    • URL of the guild's homepage

    • Description of your guild (Why do you want to join ERPA? What is your guild about? In what way do you plan to add to the ERPA community with your roleplaying? etc)

    Thanks,
    Ogodei

    Thanks for the information.

    Yours truly,

    Posted on Tuesday, June 20, 2000, 3:59 AM EDT by Llemandrell (Europa)

    Infamous Rogue Slain
    Friday had been a long day of various errands: reagent shopping, getting armor repaired, mending my battleworn dress, and taking some wares for a tenant into Britian to sell. When I rode up to the bank to deposit funds, the only thing occupying my mind was getting my horse fed and washed, (Vulcan was beginning to smell like an old pair of well traveled boots) and doing the same for myself (I smelled like an old horse.) But my daydreams of climbing into a large trough of clean, warm water were disturbed by the ringing voice of the town crier there at the bank.

    I listened as the town crier told of a man named Garett who had had his caravan ambushed by orcs and needed help regaining his goods. I thought of the gold I had just deposited selling wares myself and knew I would have to help this man get what we could of his things back. Having my concentration on the crier had given a sly handed theif the chance at my bow. I watched cursing as the thief quickly outran the witless guards around the corner into an alley, tucking my magic bow into his pack. More curses on my tongue, I recalled home grabbing another bow, some smoked fish steaks for me and apples for Vulcan, and recalled back to the bank.

    Garett was a man of medium build, wearing studded leather armor and a forlorn look on his face. He already had a few warriors surrounding him, their horses shifting around anxious to be on the move. I rode up and stood with them and informed Garett I would come along as well to get his goods back. He told us the only thing he really needed back was an amulet that was very special to him. We all swore we would get it back.

    We set out south out of the city, along the main road on the way to Trinsic. At no point was the going easy. The road was unusually swarmed with every manor of beast. We fought orcs, lizardmen, ratmen, murderous brigands, and gazers in a constant battle just to keep pushing through toward our goal. None of these creatures are particularly tough game for seasoned warriors, but in these numbers-always more than 10 on us at once-it was a challenge. I decided to try and scout ahead leading packs of these creatures off into the woods to keep the road as clear as possible, but it had little effect as the creatures seemed to be sprouting from the very ground.

    The unending battle that was our journey kept up without respite all the way to the bridge. I had scouted out the other side and led most of what I could find away. When I crossed back across the bridge to rejoin the group I saw that they were bunched up cleaning out the area, healing each other. I cast greater heal on those that needed it, then equipped my bow to take out the attackers that were trying to escape as the group finished them all off. Finally, for the first time on the journey, we had a moment of peace. At that point Garett stepped up onto the steps of the bridge as we gathered on the road and he turned to address us. I assumed we must be getting close to the point where he had been ambushed, and he was now going to give us final instructions or words. This is not what happened however.

    Garett looked around at the small party before him, 6 or 7 of us, still applying bandages, eating rations, and counting remaining arrows and reagents, and he began to speak, quietly at first.

    "Fools."

    We look up at him thinking surely we have misheard him.

    "Fools!" He again yells. He proceeds to tell us we have been taken in, the whole thing a ruse to get us out here alone.

    I looked around the group. Some had looks of disbelief, others a wary countenance, and others tired, but none looked afraid.

    Garett gives us an ultimatum. Your money or your life. Seeing none of us reaching for our moneybags he then warns that we 'fools' are already at this moment surrounded. Still none of us seem ready to hand him our money. Garett then makes an almost imperceptible move of his hand, no doubt motioning the surrounding lookouts, and the woods explode with life.

    I immediately backed against a tree and hid to see what would happen. I would happily stand with my fellow travelers to fight, but didn't want to foolishly step into the fray only to hear 'Kal Ort Por' behind me. I needn't have worried. The party immediately turned to engage the rush of brigands and lizardmen pouring from between the trees. Then one man, his name Kurik of UDC, pushed onto the bridge and attacked Garett himself. Knowing Kurik would need help soon and the others already otherwise occupied, I stayed hidden but quickly grabbed up my spellbook and readied the words of healing in my mouth.

    It wasn't long. I saw Kurik take some hard blows, then stepped forward and cast my spells to heal him. My supposedly clever idea of hiding until needed was not only my own, as I cast upon Kurik, the bushes behind me burst with brigands, each training his weapon upon me. I drew my katana, but couldn't hit them fast enough. I decided dying right there would not help anyone, so although not a move to sing glory songs about, I decided to run them into the woods.

    Repeatedly I ran off groups of brigands and beasts, circled around back to the bridge, cast healings as I could and firewalls on the bridge that was by now packed with creatures of evil, and then ran another group of evil back away from the main fight. I saw others doing the same as I, and others bravely standing and fighting there in the road. Kurik eventually fell, as did others, but the fighting continued and the resurrected souls came back to pick up the weapons off of their bodies and fight again.

    Others followed Kurik's lead as well and attacked Garett every chance they got. Finally tired myself of running into the woods and making brief strafing runs, I took out my bow and began firing into Garett, who was being skewered by a spear-wielding lad named Scooby as well. My horse, used to battle, sidestepped brigands as I continually fired my bow of power. (hehe, the Britain thief had stolen only one of ruin.) Finally Garett screamed out his promise of revenge, and undeterred, Scooby pierced through his heart with his spear.

    The attackers, lacking a leader began to loose the heart for battle and the group finished off the last of them. Although we had won, the victory seemed hollow as we were still not sure what had happened. Who was Garett?

    Scooby said he had picked a tattered treasure map off of Garett, but not much else of real interest. As we talked about this a man wearing the robe of an elder walked up.

    He told us that Garett was an infamous robber, and one that had been wanted for some time. He was known for luring people out into the wild and robbing them blind. I had the feeling that the amount of distaste the Elder showed may mean that these poor people may not have lived to tell of it. The Elder gave us his thanks, bowing to us all still left there: Kurik of UDC, Kalaman of ADE, The Rock of CDE, Goten of CCC, Scooby of K A, Wystian, and myself. He then waved his staff high in the air, and gold began to fall to the ground. Piles fell in varying amounts all around the group.

    Having found out that we had slain a vile and wanted man, and thereby saved future travelers from his grasp, gave us the feeling of satisfaction we had been lacking. (the reward didn't hurt either *grins slyly*)

    Posted on Tuesday, June 20, 2000, 1:28 AM EDT by Obsidion (Catskills)

    Meet Dengar the Red
    Ug Hummies!

    Ah, the joys of burning! While I am true blue, most of my Uruk brethren burn bright red (or cast a dull gray glow!). While most reds embrace their tint, I recently received a tough, difficult to chew raven with the following note attached from Dengar, our friendly neighborhood red:

    "I'm the first red that most people see these days. I'm not some sort of super fast-super strong double grandmaster, but I'm not to bad either. I want people to know my story.

    "When I first arrived in Britannia, I killed some wandering farmers in a fit of madness and got a kill count without realizing it. One day, after my sanity returned, I realized that - bam - I was red! I walked into town with out realizing it and was cut down by the guards. Well, now I am having a crazy adventure with small sums of cash, cheap armor and few friends. It all began on Trammel, I might add - though now, of course, I'm on Felucca.

    "Please get my story out! I hate it when prejudiced attack me based solely on my color, because then I need to beat them to the brink of death. I always let them go, but then they come at me again! I should probably just kill them."

    A good red? The UOSS AOL Legends Home Office would like to hear about your encounters with Dengar. Misunderstood red, or mass murderer? Your call, hummies! Either way, he did kill some farmers, so he's all right in my book.

    Praise Minax!

    Posted on Monday, June 19, 2000, 8:24 PM EDT by Ithunk (LegendsAOL)

    Fight Tournament Planned
    Ug Hummies!

    The first rule of Fight Tournament is tell all your friends about Fight Tournament. I discovered the following information tied to the leg of a woodpecker while I was out hunting fowl:

    "Hail fellow legends players. I, Ganjaman, hereby call out to all the mighty warriors and mages of the land to come to a tournament in the fighting pits of Jhelom, Felucca side. The tournament will be held Saturday, June 24, at 9pm EST.

    "The rules are simple: anything goes... except , no outside help of any kind, no healing from friends, and no spells shall be cast by observers. Oh, and no tamers can take part in this fighting tournament with pets of any kind. It is a one on one tournament.

    "I hope all the figure heads, such as Warlord Rob and the self proclaimed Kings and Queens, will attend.

    "The entry fee is 1000 gold. All entry fees will be given out to the top 3 winners. I will also throw in 10k to 3rd place, 20k to second place, and 50k and a fruit basket (rare item worth about 40k) to first place. Entry fees will be distributed to the 3 top winners in this fashion; 1st place gets 50% of entry fees, second place gets 30% of entry fees, and third place gets 20% of entry fees.

    "This will be a single elimination tournament. Sorry we will not split up the types of fighting, this means warriors and mages will not be segregated, but will fight whoever happens to be next on the list. The fights will be to the death. I truly have no way of enforcing a no looting policy but I ask it of everyone."

    Note carefully that orc reporters were not encouraged to show their prowess, which is just as well as I'm pretty much useless fighting anything without feathers.

    Praise Minax!

    Posted on Monday, June 19, 2000, 8:21 PM EDT by Ithunk (LegendsAOL)

    Dungeon Crawl Announced
    Ug Hummies!

    Uncle DullBlade is one of the more colorful characters I have met in my travels. I was recently slipped this note by the mage Cyn of Moonglow:

    "Greetings to one and all. This missive is to inform the newer inhabitants of Britannia of an upcoming hunting party and mass Dungeon Crawl. The Enclave of Mages will host a hunting party to an undisclosed area for the sole purpose of assisting "young" residents of our land in the honing of combat and survival skills.

    "The hunt will begin on Sunday, June 25, at precisely 3 pm CST. Departure to the hunting grounds will be from the Bank of Moonglow. The Enclave will provide transportation, healing, resurrection and other support services free of charge. The hunt will last approximately one hour. Following the hunt, a crawl through one of the nefarious dungeons will ensue, and will also last about an hour (or until all the healing reagents are exhausted).

    "So, sharpen your swords, hearty warriors, and polish your armor. So many monsters, so little time!!! Send your inquiries to Uncle DullBlade or contact the mages Cyn or Nytesyte in the City of Moonglow."

    While I loathe the trip to Moonglow ("bad hummie mojo place," in the orc language), I enjoy few things more than watching new hunters being chased through the forest by enraged sheep. Perhaps I will put in an appearance.

    Praise Minax!

    Posted on Monday, June 19, 2000, 8:20 PM EDT by Ithunk (LegendsAOL)

    Neutral City Declared
    Ug Hummies!

    In attempt to break the tedium of our series of "stay away from my city or I kill you!" articles, I offer you this message from Creusa D'Avartai. It was sent on a pure white dove, which Pug'yula and I charcoal broiled.

    "I wish to announce the founding of the City of White Stone on the Trammel Facet of Britannia.

    "Our shining city will be a neutral in alignment. Inhabitants of White Stone will be free to live their lives as they see fit, become a member of the guild of their choosing, but all will be held to the task of treating their neighbors and all visitors with honesty, civility, and respect. I will place a city stone as well, City of White Stone (CWS), for any citizen inclined to proudly declare their home land. Being neutral, the city will never declare or accept an offer of war.

    "The City of White Stone will become the gleaming jewel in Britannia's crown. A center of activity housing a bustling merchant district, regular auctions of tempting items, taverns, a possible priesthood/temple, and many shard-wide events.

    "At this time, I have contracted Britannia's finest architects to construct the Tower of White Stone. The tower will house the city's guild stone, a variety of public training tools and equipment, council chambers, and the Comeback Inn, our roof top tavern.

    "The city's governmental structure has yet to be decided, but will most likely incorporate a Council of our citizens. The Council's duties will include the organizing and hosting of public events.

    " Structures placed in the city must be made of marble, white plaster, or gray stone (towers, small towers, flagstone, brick). Since we are the city of "White Stone," I have no doubt you understand the logic behind this zoning restriction.

    "Location of the city will be announced at a later date. If you are interested in joining our fine community, or have suggestions, please send a message to me."

    Rooftop Tavern? As in free samples for bribe loving reporters? Count me in.

    Praise Minax!

    Posted on Monday, June 19, 2000, 8:18 PM EDT by Ithunk (LegendsAOL)

    An Open Letter to Minax
    Ug Hummies!

    I try not to let too many things in this job effect me personally. Emotional distance is necessary for effective reporting. However, the following message made me so upset that I actually let the carrier pigeon go. My tears obscured the return address. Read for yourself!

    "An open letter to the most foul, Minax and her minions.

    "After years of wandering these vast and multi-faceted worlds, myself and other former comrades in arms have decided to settle the newest shard, Legends. Now, given the natures of most living creatures, we expect a certain degree of conflict among this worlds inhabitants. It is simply the way of things. Life goes on.

    "However there is a growing concern among some of my companions; a concern born of past experience with the nefarious Minax the Mad. As of yet, there has been no sign of Minax's influence upon this world. Yet, we are not babes in matters regarding Minax and Her minions, nor did we recently fall off the proverbial turnip wagon. Rumor has it that She has already placed her designs upon this world, thinking it weak and undefended. If this rumor is unfounded, it still served a purpose. It reminds us of evil times, not so far removed from the present. The fall of Trinsic, the abduction of Lord British, etc... And if, as I fear, the rumors are true...

    "It is said that Minax has the eyes and ears of every foul creature that slithers across the land. If this is so (and I believe it is) then no doubt she shall see this missive in short order. Well and good. Minax must needs understand something. This newest facet belongs to those of us who call this place Home. It is no good place for the sorry likes of that witch.

    "Humans, orcs, elves and monsters alike, we shall tend our own affairs (and differences) between us and will brook no interference from Minax. Witch, you tread upon Legends at your own peril. You have been warned."

    Cyn, Loremaster of the Druids of Sylver Myst, signed the message. I, a minion? A slithering minion at that!?! I'm verklempt again. Talk amongst yourselves.

    Praise Minax (and I really mean that)!

    Posted on Monday, June 19, 2000, 8:15 PM EDT by Ithunk (LegendsAOL)

    Warlord Update: June 18
    Ug Hummies!

    Well, it is a slow weak for Warlord updates. While I actually saw Warlord Oddball around Britain the other day (with a scantily clad maiden with a name like "Odd's Wench." I would have offered her my cloak, as she looks like she's in danger of catching a rather nasty cold), I received only one rather mangy carrier pigeon this week about the Warlords. This was from Beowulf:

    " As I see the guilds announcing their stances on world issues, I would like to announce an alliance between my Knights of The Round Table and Warlord Rod's World Domination. I will do anything I can in order to help him with his takeover, we, the Knights, are at his beck and call."
    I wonder if they would be willing to start a clothing drive for Oddball's lady?

    Praise Minax!

    Posted on Monday, June 19, 2000, 7:13 PM EDT by Ithunk (LegendsAOL)

    Orcs Declare Toll, Elves Declare War
    Hail All!

    Erelast Orcrist, current leader of the the Elven Federation, sent in the following report from Trammel:

    "Whilst meeting with fellow elves yesterday, we heard from travelers that a tribe of orcs was blockading a bridge in Britain and demanding tribute before allowing passage.

    "The idea that these foul beasts should dare to exact a toll from the free citizens of this land was - to say the least - annoying. We decided to find these creatures and get them to move on. To do this more quickly we formed small search parties and set out to find their 'toll bridge'.

    "Alas, some few of our number happened upon them at the West Bridge, near the bank, and were immediately assaulted. Hearing their cries for help, and being alerted by passers-by, we ran to their aid but were too late. The Orcs immediately fell upon us too and we were forced to rescue our fallen comrades and pull back to the castle to regroup.

    "While there, we were assaulted once more by the orcs but this time our superior numbers held the day and we were able to capture 3 of them and chase the others away. We then admonished our prisoners sternly and sent them on their way with a curse.

    "We hoped that might be the end of it, but I am sorry to report that these skirmishes continued for perhaps another hour before peace was restored and we were able to return to our Elvenhome around the town of Yew.

    "Needless to say, the Guards of Britain did nothing during this assault."

    Thank you Erelast for this report. Orcs! Elves! Next thing you know, Dwarves are going to be reappearing in Britannia!

    Go with the Virtues!

    Posted on Monday, June 19, 2000, 6:56 PM EDT by Rock (Drachenfels)

    Lizardmen Uprising Near Trinsic
    Hail All!

    Amelina, town Crier of Britain alerted the UOSS Drachenfels News Team to the following situation:

    "I was at the first Bank of Britain Trammel side, when Asiris came and asked for our help. Here is a description what he told us, and what followed.

    "The merchant Senius was traveling from Trinsic to Britain, as he does every day, to sell his good wares to the rich citizens of Britain. The sun was shining and it was a warm day, but Senius did not know that his life was in danger. He was walking with his packhorse near him when some Lizardmen blocked the road in front of him. Also, another group of Lizardmen blocked the road behind him. A trap!

    "He felt he was in real danger. He did not have the time to react: the Lizardmen attacked from all the directions before he could get his QuarterStaff. They attacked him and his horse, leaving Senius mortally wounded on the ground. However, he was lucky; a group of hunters heard his cries and could come to help him.

    "Attacks like this were happening more and more often. The captain of the Royal Guard, Asiris, was ordered to put an end to these attacks. He decided first to send some scouts north of Trinsic and what a surprised when the scouts came back telling that they spotted an army of Lizardmen gathering in the swamp north of Trinsic. They seemed to be led by a chief, called Sysser. He was organizing an uprising of all the Lizarmen tribes near Trinsic. The main camp of this Lizarmen army was in the swamp south west of Trinsic. There, Sysser was realizing his diabolic plans.

    "The situation was clear. The Lizardmen had to be stopped, and Sysser had to be killed. It was not time to think, but time to act. The Captain of the Royal Guard Asiris needed to gather a good army to stop the Lizardmen. He decided to recruit the best warriors he could find at the First Bank of Britain. Here he was able to gather a strong group of warriors, with some mages (and also some tame dragons).

    "The rest was history. The Britain Army, led by Asiris, first attacked the Lizarmen tribes in the swamp north of Trinsic. Here they found some resistance but nothing that could stop so good-trained warriors. The army moved then to the camp of Sysser, South West of Trinsic. Here they found many tribes of Lizardmen who were protecting Sysser. They fought until the last Lizarmen was alive. A long fight that left many warriors injured and some dead among the Britain Army lead by Asiris. But at the end the brave warriors, mages and dragons were able to kill all the Lizardmen.

    "The ground was covered by the bodies of the Lizardmen. Many brave adventurers were wounded, but they were satisfied, for the citizens of Britain were able to win another battle, and they had saved the life of many innocents.

    "Thank you all brave warriors!"

    And thank you, Amelina, for sharing this report with us. A fourth uprising! Is there no safe haven?

    Go with the Virtues!

    Posted on Monday, June 19, 2000, 6:47 PM EDT by Rock (Drachenfels)

    Cove Orc Attack: Supplement
    Hail All!

    Leanora, the town Crier sent us the following account of the Trammel-side Cove Orc Fort attack to compliment our earlier story:

    "It was a night like the others, with a bright moon and many stars but the citizens of Cove did not have the time to appreciate the spectacle. There was fear in the eyes of the citizens of Cove. The town had been under attack all the day and, even if the guards of Cove had been able to protect the town, many citizens had been wounded during the attacks.

    "All these attacks came from the same place: the orc fort south of Cove. The captain of the Guards of Cove was asking himself how many orcs were gathering in the fort and if the town of Cove could really survive another big attack. So he decided to send a small detachments of Guards to scout the area near the Orc Fort. The Royal Guard Garagan was leading the detachment.

    "They tried to get near the Orc Fort without being detected, using only the moon as light source. Garagan could not believe his eyes: he had never seen so many orcs.

    "They did not see the Orcs coming behind them; what a surprise it was for the Orcs to see the groups of Royal Guards so near the Fort. They did not hesitate and they attacked the intruders. From the Fort, more Orcs came attracted by the shouts of their fellows and by the sounds of the combat. The Royal Guards fought until the last man was able to hold a sword and they died as heroes. Only Garagan was able to survive and escape to the mortal trap even if he was badly wounded. He could not go back to Cove because the Orcs had already blocked the entrances, so he decided to travel to Britain and to find some help among the Royal Garrison and the brave warriors of that great city.

    "Garagan managed to arrive to Britain and he was really surprised to see how many brave warriors were ready to take arms and to risk their life to save the town of Cove and its citizens.

    "Through the help of some good mages, the warriors from Britain, led by Garagan arrived near the Fort. It was a real surprise to see how many Orcs were protecting the Fort: it was a complete army! A long fight started and some brave warriors lost their lives during the bloody battle but they kept advancing and at the end they were able to defeat the evil Orc Army.

    "What more can be said about the heroic citizens of Britain who did not hesitate to take a great risk to save the citizens of Cove?"

    We thank Leanora for her account of this event!

    Go with the Virtues!

    Posted on Monday, June 19, 2000, 6:29 PM EDT by Rock (Drachenfels)

    Are you ready to Rumble!?
    From the good people at Humility Village:

    Greetings all !

    Once again, the Village of Humility would like to invite you to attend the Tuesday Night Pit Fights at the Bloody Keg Tavern. All are welcome to enter the fight, but come early. Contestant tickets go on sale at 7:30 eastern, and are limited.

    Also, keep checking our website ! We will be having an invitational fight night coming soon for prior winners sponsored by Zolarus and Rowena of Rowena's Garden, that will include prizes such as full ranger armor, a rock, rocks, a fruit basket, clothing bless deeds, a black dye tub, and second place is a full set of smithy rares, (all 4 wires, forged metal and horseshoes) This event will be only for those who have won the regular Tuesday Night Fights, so come, enter soon, and you too can become eligible for one of these prizes. You will find a complete set of rules on our website: Humility

    We hope to see you there!

    Posted on Monday, June 19, 2000, 5:15 PM EDT by Joe Woodwright (Chesapeake)

    Tavern Grand Re-Opening!

    Greetings Friends!
    I would like to announce that The Valiant Drunkard Tavern will be having a Grand Re-Opening this up-comming Friday Eve. The Celebration will be from 9:00 PM - 12:00 AM EST. Please go to The Valiant Drunkard Website for more details and a list of events that we will be holding at the Celebration.

    Hope to See You There!

    Elianna, Tavern Manager

    Thankye, Elianna, for this news.
    Posted on Monday, June 19, 2000, 4:38 PM EDT by GreyPawn (Atlantic)

    Blackrock?
    Got this from Ogodei:

    Some of you might remember that a piece of the mysterious substance known as "Blackrock" came into the posession of Oymak Batachikan a while ago. It was brought to them with one of Videric's caravans coming to their village "Tosgon". The reason the tribe purchased this rare item from Videric (for quite a hefty sum I must add) was that their shamans, known as "Bugus", hoped that it might help them in their researches of finding a way to return to their homeland, known as "Eh Nutag" (You must know that the people of Oymak Batachikan are strangers to Sosaria, how they came there can be read in their history).

    Anyway, the Bugus Oleg and Batu soon found out in their researches that an item of great magical powers had come into their posession, and a very dangerous one too, as it could corrupt the flow of magic. So they decided it would be safer to hide it at a secret place, only the elders of the tribe knew of, until more was found about the nature of this mysterious mineral.

    So the phases of the moons passed, without further information found about "Blackrock", until one day a masked figure approached Ogodei, known as "The Oracle", and questioned him about the item in their posession. At first, Ogodei was very suspicious. But after talking to him for a while it showed that he might have information about Blackrock that could be of use, and bring the Oymak closer to finding a way home. Suffering constant homesickness, Ogodei finally agreed on a meeting with The Oracle, where he should show him the artifact in the posession of his tribe.

    At the meeting the masked figure confirmed that the material presented to him was indeed the rare substance known as Blackrock. Rumours had it that it could be found in the mines near Minoc. But he told Ogodei that to summon a gate to another realm with it, much more of it would be needed, so a mansize portal could be built. He also mentioned that only a traveler of time and space could reveal to him the ways to activate such a portal, and that he had heard of such an entity, known as the Timelord. And that the only person he knew of having had contact with the Timelord was Lord British himself. Knowing how almost impossible it would be to get in touch with the King, Ogodei's hopes were destroyed as soon as he heard this.

    But for now, Oymak Batachikan will try to find any more clues about Blackrock, where the first step will be to seek out the noble from Magincia, whom Videric purchased the stone from. The gypsie Rilla might be able to reveal more about the tribes past, future and destiny, as promised...

    To be continued...

    Ogodei,
    Qagan of Oymak Batachikan

    Aye, that gypsie women knows alot 'o thinks! *Walks off mumbling to himself*

    Yours truly,

    Posted on Monday, June 19, 2000, 3:50 PM EDT by Llemandrell (Europa)

    UO Newbie Seeking Updaters/Writers
    This just in from Swissie at UO Newbie:

    A brand new ultima online entertainment and news site is opening up, and is in the need of Updaters / Writers. A preview of the site is at http://www.uonewbie.com

    Any questions or comments should be sent to [email protected]

    Thanks Alot
    Swissie

    Posted on Monday, June 19, 2000, 7:31 AM EDT by Joshua Rowan (CommunityNews)

    Cards of The Bear and The Lion Revealed
    Got these reports of the Gypsie's card readings from Pad O'Lion of Spiritwood:

    The reading of Llemandrell:
    Last monday evening several people joined Llemandrell, the man with the diamond eyes, at the gypsie camp, where Rilla Takhista read would his cards. As ye might know Rilla seeks four people representing the Wolf, the Bear, the Lion and the Jackal. Once those are found and the prophecy revealed, they should be able to find the lost book of Claynes. After she read Fenris' cards, The Wolf, she read the cards of The Bear, Llemandrell. As Fenris before, Llemandrell drew three cards, representing the past, present and future.

    After Llemandrell turned around the first card, representing his past, he showed it around: "A king sitting, lordly, atop a wheel. A blind angel steadying the wheel, and upon it are carved mythical beasts. To one side of the wheel is a small child reaching for a crown, to the other side, a daemon with fiery body falling. Below serpents holding the wheel above floaming waters. A white haired man struggling to stay afloat. The card is The Whell of Fortune."

    "The old man.. grasps for the crown.. to seek worldly wealth.. will be", Rilla explained, "your downfall... or worldly power. There has been unusual loss... for you, but in the second card it may turn to gain. Something unexpected has happened to you, and confused you, but if you follow the right course it will bring you fortune... let us see"

    Turning around the next card, Llemandrell continued "Two stallions prance over a city below, one black and one white, representing spirituality and sensuality. Each looks at other warily, and though harnessed to the same object, they seem to be trying to go in opposite directions. The man who holds the reins in one hand, has a whip in the other. He seems unconcerned with the two horses at odds with each other. The Card is The Charriot."

    "The card.. is the same as Fenris card!", Rilla explained quite surprised, while looking at Llemandrell oddly, "You two will be faced with the struggle of spirit and the senses. It affects the wheel... for it shows the turning now... You will be in the midst of trouble. All must labor to keep you on the road... and to keep you from falling from the wheel. Your heart and strength are great, yet you have a weakness. It is your heart...and your passion", then she looked deep into his eyes and continued: "The struggle.. will not be easy. You must be careful not to lose something.. at the last minute that should fall into your grasp by the workings of passion."

    Then Llemandrell revealed the last card and a moaning went through the people as he described it: "A tottering building seems to be breaking apart, and men and objects fall from it to the mud below. Other buildings around it seem to be washing away with the mudslide, and people are drown. From the top of the tower, the wind seems to be escaping as lightning strikes it. and the wind has strange expression on his face, as if he has caused the destruction. The card is The Falling Tower."

    Beginning very slowly, Rilla tried to explain the card: "There will be a terrible change.. a setback. The foundation of what you believe... of something or someone you beleive in will be shaken ... The bear must be strong.. and at the end of the tower.. upon the sand.. will a new one grow. Something will come between you and one you care for... or perhaps a breach of faith. The cards have given you warning...yet their truth sometimes betrays the future. Walk carefully, Bear, and the path may not be as it is written."

    "The two horses, are the head and the heart, they pull in opposite directions.", Shri then softly explained, "This spells ruin". Rilla then looked at Llemandrell and spoke: "Your way will not be easy. But in the reading, you have made a new friend. The Lion comes on Wednesday. Only the Jackal must be found, and then the four will begiven the prophecy". When people asked her about the Jackal, who he might be, or where he might be found, she explained: "I know only that he will be cunning and charming as easy with a compliment as with your purse, and if it is a he.. as easy with a kiss... as with a sword. Such is the way... of the jackal. It is not evil, but self serving".

    Suddenly, staggering and shouting Llemandrell's name, she said: "Mind your home!! Achyron!". Reacting as fast as I could in the filled tent, I opened a gate for Llemandrell to reach the Militia Headquarters in Yew quickly. Upon arriving there we could see waterelementals emerging from the woods around the small clearing. Fortunately the assembled guardsmen quickly drew their weapons and charged the elementals pouring from the woods. After a long and wet battle, the elementals were vanquished though, and I quickly opened a portal for my friends and me back to Spiritwood.


    The reading of Pad O'Lion:
    A few days ago, accompanied by trusted friends, I went to my appointment with Rilla Takhista to have my cards read. As Fenris the Wolf, and Llemandrell the Bear, it was time for the cards of the Lion to be read. Carefully I drew the cards after Rilla prepared and shuffled the deck. When I was finished I turned around the first card, the card of the past:


    "A woman, strong and self assured sits in armor upon a throne that is shaped like angel wings. She is dressed in gold armor and blue cape, and at her foot is a crescent moon. In one hand she holds a scepter and in the other is a shield with a gryphon upon it. Upon her head is a crown. The card is: The Empress"

    Rilla, while looking at me, then explained the meaning: "Ah.. there has been anxiety in the past, unsure of which way to go, ye delay. Ye have lost much in the struggle. A woman looms in your heart.. With her there is progress. Her natural energy has aided ye. Ye are lead by reason and facts, 'n not passions. Ye are level-headed and in the past, ye have shown leadership abilities. The Empress is the card of the leader ruled by reason.. such ha'e been your past."

    Slowly I turned around the next card, the card of the present: "A man dressed all in red, says sits at a small workbench. Upon the table is a sword and a goblet of wine. His broad brimmed hat seems too large for his head. On the table are what seem to be shells as well. One hand rests idly upon the sword and in the other is a gold wand. The card is: The Magician".

    Looking at me, Rilla continued: "Another strong card. It represents creativity and free will. You have a strong will and a flexibility of character that is needed now. Ye need to exercise that self control.. or something ye care for will be lost. Unlike the other two ye have unity of thought and emotion. The two horses of the chariot do not fight in ye. The struggle for ye will be the hardest. for ye ha'e drawn the cards 'o the most strength. Read the future then."

    Then it was time for my future to be read, and I hesitated, turning around the last card, the card of the future: "A king sits, lordly, atop a wheel. A blind angel steadies the wheel, and upon it are carved mythical beasts. To one side of the wheel is a small child reaching for a crown, to the other side, a daemon with fiery body falling. Below a serpent holds the wheel above foaming waters. A white haired man struggles to stay afloat. The card is: The Wheel of Fortune"

    "The future is an unwritten page for thee M'Lord. By your hand be it.", Shri said, while Rilla spoke: "The wheel may turn either way. The path may be of many tis not decided .. there will be the unexpected. And ye may lose or win at the fall of the dice.. or a sword.. at the turning of the wheel. The nearby cards bode well, yet.. there may come a sudden shift in the wheel. Be ready for it.. A worthy reading. To you will fall the most difficult part and the greatest reward, if ye succeed. Ye will ha'e many about ye..."

    Rilla, looking about her uneasily continued: "I... The jackal.. is the only one left to find." Looking into her crystal ball, her expression changing suddenly, she said: "Something.. is wrong.. It is a city I see. It has tall towers.. It has tall towers.. but soon.. the.. the.. Danger comes.. to the city.. of Honor."
    "It is a danger ye can overcome.. this time.. I can say no more."

    Clearly exhausted, Rilla withdrew to her wagon, while we, uncertain as what to do, remained at her tent. After a short discussion we set off to the town of Honor. Upon arriving there, we patrolled the empty streets of Trinsic, passing those places where a many men died during the defense of this once honorable town, emotions flooding over us in memories of olden and vanished friends. Though nothing unusual was to be seen, only silence and destruction. When we were to give up, I received a message: "Pirates landing at the Trinsic docks!", it said. Of course we sped our horses to fend off the pirates. Upon arriving at the docks we quickly were surrounded by hundreds of pirates swarming from ships docked at the harbor. Lead by a vile looking Pirate they charged us, though our superior forces were to strong for 'em to overcome. A few times I heard the name Kazari Wyndyar shouted amongst the pirates, and I think that might have been their leader, though when all pirates lay dead upon the docks, there was no sign of that leader to be found.

    Yours,
    Pad O'Lion
    Imperator Superior
    Custodes Fati

    Thank ye fer these great reports!

    Yours truly,

    Posted on Monday, June 19, 2000, 5:32 AM EDT by Llemandrell (Europa)

    UO Celebrity Chat Reminder
    Aesop has sent us a final reminder for the Ultima Online Celebrity
    Chat that will be held tomorrow evening Monday, June 19th at 7:00pm
    CST in #Ultima-Online on the Stratics IRC network. Our Special Guest
    will be Zamboni Driver from Tradespot ( http://www.tradespot.net )
    Zamboni will be around to answer any questions about his work, his
    online life, and experience as a merchant.
    Zamboni Driver has been the middle man in over 2000 trades ensuring
    that no-one gets scammed, for over 2 years! He's also written
    several strategy guides. Including a Merchant Guide that can be found
    here on UO Stratics.

    #ultima-online is the 24 hour chatroom brought to you by Stratics
    IRC. You can access the Stratics network via the following servers,
    or by using our JAVA IRC client located at http://uo.stratics.com/irc

    dhp.stratics.com port 6667
    frws.stratics.com port 6667
    intworks.stratics.com port 6667

    Come join us tomorrow night to chat with Zamboni Driver. Or drop by
    any time for news, tips, and general conversation about Ultima Online.

    Aesop
    Channel Administrator - #Ultima-Online
    Stratics IRC
    Posted on Monday, June 19, 2000, 2:45 AM EDT by Casanova (CommunityNews)

    An Invitation to the Magincia Boat Race
    Here is news of an event that promises to be quite a bit of fun.

    The Magincia town councel and senate are announcing a Boat Race to positions to be given to the racers on the day of the race. The racers will have to travel to pre-deternined locations and collect items and turn them into a judge at the end of the race. The winner will be determined by the judges. The first person to make it to the final destination with all of the items will be declared the winner.

    Entry fee is 1k. Registration is starting at 3pm EST the day of the race at the Councilers guild building in Magincia on the Trammel Facet.

    First Prize 100k
    Second Prize 50k
    Third Prize 25k

    All Prizes are Guaranteed and donated by the GM of the Guardian Angels Guild, Chucky

    Good Luck to All

    Theros

    Thank you for the note friend and good luck with this event!

    Yours in the Light,

    Posted on Monday, June 19, 2000, 2:13 AM EDT by Aleph Aeirs (Atlantic)

    Pages still not loading correct ?
    For some reason, several of our readers, who are using Internet Explorer, are still receiving the old menu when they access UO Stratics. This tip we received from Joey Moore may offer some help:
    About the pages not loading all the way: mine didn't either untill I updated my shortcut. Now it works fine =)
    Now I don't really see the connection, but if it helps then I am not complaining.

    Thanks for the tip Joey!

    Posted on Sunday, June 18, 2000, 11:05 PM EDT by Xena Dragon (GeneralNews)

    BNN: Mystery of Klaku'Au Tribe
    The following is a reprint of a recent article published on the Britannia News Network's Lake Superior News section...

    It began as an uneventful trip to the Britain Public Library as Ladies Gwen Tiraste and Clio Temesa perused the tomes in search of an interesting read. What they found was more suspenseful than any mystery novel's plot. Stowed away, in the back of rarely visited shelves, was a dusty and tattered cloth-bound book that was nearly illegible from age. Hidden inside its covers was a tattered treasure map.

    A group of warriors was gathered and together they set off to find the treasure. Found near the treasure site was jewelry strewn about, mired in the dirt. Inside the treasure chest was a pouch containing more jewelry and another map. After the last items were removed a golden spirit, Maia Ch'au, appeared and warned them. Quickly she disappeared as a group of spiders and snakes began attacking.

    Later that week a strange scribe named Darish Grignard was seen carrying a staff made from the trunk of a cactus. He asked many questions about the previous days' events but when he was questioned Darish refused to speak. It is believed he may be part of a secret group, sworn to protect the lore and myths of the Klaku'Au tribe, for he mentioned their name several times. He has not been seen since that time.

    After decoding the latest map, Lady Tiraste again met up with a group of warriors at the Knights of Alliance Village to see what treasure it would bring. The chest yielded nothing unusual but a smudged scroll was found near the location of the chest. The group determined the scroll once had the name Klaku'Au written on it. Upon uttering the tribe's name, a spirit appeared - though she faded in and out of sight. Through stilted speech she pleaded with them. The group could not decipher all she was trying to say but words of being trapped and something about a mask was heard. At last she faded and a man, Simon Intror, bent over the spot she was last seen and spoke the tribal name once more. Immediately, golden Guardians appeared and began warning the group to leave. Intror walked up to one of the guards and touched her, which set the Guardians into a flurry of attacks. In the midst of the battle Maia Ch'au came forth and mocked the group as they tried to defend themselves. She summoned elementals, spiders and snakes before disappearing into the night air.

    What this leads to remains to be seen and much needs to be learned. To assist with this several brainstorming sessions have been called for and Lady Clio Temesa will be holding a class on Tuesday, June 20th, to relay what little is known about the Klaku'Au tribe.

    Posted on Sunday, June 18, 2000, 9:02 PM EDT by Beans Baxter (LakeSuperior)

    High Council to Hold Meeting Monday
    For those of you interested in becoming more active in the Realm, or who wish to stay informed, mayhaps this may be of interest to ye. The High Council of Britannia will be holding it's next meeting on Monday...

    Date: Monday, June 19th, 2000
    Time: 10PM EDT/9PM CDT
    Location: Magincia Parliament Building, Trammel Facet.

    Agenda:

    • To be announced at the meeting.
    Posted on Sunday, June 18, 2000, 8:33 PM EDT by Beans Baxter (LakeSuperior)

    Moonglow Defense Force Attacked, Demands Made
    We received the following from Paddycat of the Moonglow Defense Force...

    As the MDF were Training at their Headquarters in the city of Moonglow, (A Brick Wall) slippery Curr that he is slithered out of the Trees. As Goldie was walking towards him she noticed he dropped a Book. In the mean time, he started to attack some of the Members who were in the middle of training, he started to throw explosions, Goldie was able to pick up the Book before an explosion knocked her to her feet. As she rolled to her feet, she noticed he was throwing another one at Coglistro. Then as he ran toward the woods, he threw one at Terra Roscommon as she walked thur a fire field to gain some Resist. Just at that moment she fell over mortaly wounded. We all rushed to her side to aide as best we could. We felt it best to take care of our wounded member then to try and chase the curr.

    After we helped our members get on there feet and calm their mounts, Goldie was able to read the book. This was what was the demanded.

    You have received a message! brick wall just delivered a message giving the MDF two weeks to release Alerilyll Jerrae from Yew prison, or else they would "do it for you, and at great cost of life"

    Paddycat
    (Guildmistress of the MDF)
    Moonglow Defense Force

    Posted on Sunday, June 18, 2000, 8:24 PM EDT by Beans Baxter (LakeSuperior)

    Companions of Avatar Seek Aid in Finding Kidnapped Citizen
    The following urgent letter was received in our offices recently from Alexis, Guildmistress of the Companions of the Avatar...

    Greetings one and all:

    Attention my friends and fellow Britannians. Our clan CA (http://www.surfline.ne.jp/kittyshooter/CA/) needs your assistance Monday, June 19th as we search Britannia to find Kristy. She is due to be wed the following evening, so you can see the urgency involved.

    We urgently request the help of all citizens, counselors, seers and GMs. It will take a combined effort to save her and return her to safety.

    On Monday at 6pm cst we will meet at the White Wyrm (the location is on the site above). We will return there after for food, drink and celebration.

    Alexis
    Guildmistress of Companions of the Avatar

    Kristy was kidnapped earlier this week. Without clues or any information regarding her kidnapper(s), 'tis hoped that some good can come of this search.

    Posted on Sunday, June 18, 2000, 8:17 PM EDT by Beans Baxter (LakeSuperior)

    Rivendell to Host 2 on 2 Competition this Wednesday
    We received the following scroll from the good citizens of Rivendell...

    The citizens of Rivendell would like to announce our next Town Night Competition for this Wednesday June 21st! We will be hosting very special 2 on 2 competition! Whether you are a warrior or a mage you will enjoy this format. Registration begins at 6:30 CST and the first battle starts at 7:00. There is a 4K entry fee per team and this will, as usual, go toward the prizes. First place competitors will receive an archer set of GM Blue Valorite Armor and half of the entrance fee. Second prize will be an archer set of GM Bronze. There will be a short ceremony at the conclusion of the final match.

    The following rules apply:

    • Any GM made weapons are allowed, competitors may use any combination of weapons
    • No poisoned or magic weapons
    • No magic armor
    • Bandages allowed
    • Magic allowed
    • Potions can be used (However no pre-match use)
    • Limit of three healing potions per individual contest (bring enough for several rounds)
    • No looting
    • No pets
    • Fight to the death or yield
    • Healer and resurrections will be provided at no charge

    Pre-registration is highly encouraged. To pre-register contact us at [email protected]

    Thanks for your support!

    Regards,
    Town Council

    If ye have yet to visit the fine city of Rivendell, or have participated in "Town Night" either as a contestant or a spectator, you're missing some of the best fun in all of Britannia!

    To get to Rivendell, travel to the crossroads of Britain, then continue due west. Ye may also take the Skara Brae ferry to the mainland and follow the coast in a northerly direction. A map showing the location of the city may be found here.

    Posted on Sunday, June 18, 2000, 8:05 PM EDT by Beans Baxter (LakeSuperior)

    Job Openings at Stratics
    Stratics is seeking two qualified web professionals to join our expanding development team. Get your foot in the door in the gaming industry by joining this team where you will pool your skills and help develop not only new sites for our network but also help in redesigning our existing web sites. It is a great way to learn new skills and also earn a little cash as well. These positions are considered part-time.

    The two positions include:


    Title:
    Web Designer

    Primary Duties Include:
    This person must work well with others and be willing to work in a team environment. He or she will be working closely with our development team while assisting in maintaining, designing and developing new and existing web based systems (i.e. HTML pages, Java/Javascript, and CGI/Perl applications, etc.).

    Skills Required:
    A solid understanding of advanced HTML. Experience in setting up and maintaining Javascript, Java Applets and CGI/Perl scripts are also required. MySQL, ASP and PHP experience are a big plus, but not required.

    Title:
    MySQL Developer

    Primary Duties Include:
    This person must well with others and be willing to work in a team environment. Working closely with our development team this person will analyze our existing use of MySQL technology and also help in the development and maintenance of new and existing MySQL/Perl related applications on the Stratics network.

    Skills Required:
    Proven experience with MySQL and CGI/Perl. This position requires that the person have an in-depth knowledge of MySQL running in a Linux environment. CGI/Perl programming experience is also required.

    We request that when submitting your resume that you include both examples of your previous work and also references. Please send resume along with referrals to [email protected] . We look forward to hearing from you!
    Posted on Sunday, June 18, 2000, 7:10 PM EDT by Xena Dragon (GeneralNews)

    FOA Reveals Evil Plan
    This note was discovered on my desk:
    Vesper Customs Robbery!

    Hail, my name is Mishkin. I would like to inform the public that the CoD/FOA have struck the Customs Shop In Vesper. Under the cover of night, and distracting troll invasions, we managed to drop off a lone agent by ship, named Abhor, right in front of the Customs. He snuck in under the cover of stealth, and Blackjacked the lone shopkeep. After taking the key for the vault, Abhor repossessed a Staff that belonged to the Great Demon Lord Bjorn, from the City of the Damned. It was very difficult to aquire the wherabouts of this staff, for it was not found in the burnt rubble of Bjorn's keep. He then took the staff, and proceeded out the shop, back to the awaiting boat; and left the City.

    The FOA are planning to resurrect Bjorn, for he is a great source of Evil knowledge and Power. Assisting in the resurrection will be the "retired" Dimitri of CoD. Dimitri's comments were "If only the rest of this world could be as moronic as Cedric and Walter." After securing the staff back at Dimitri's Hideout, Abhor recieved his payment, and agreed to help in any further way. Until the Summoning takes place, all are warned not to interfere with us. We have demonstrated our power in the past, and are more than willing to do it again. Until the end, Mishkin, FOA
    What does this portend?
    Posted on Sunday, June 18, 2000, 4:14 PM EDT by Dark One (Pacific)

    Colored Ore Spawn Changes
    I found this on UO.com's FYI page.
    Colored Ore Spawn Locations

    In addressing the issues connected to resource spawning and shard crashes we were required to clear the information that tracked the location of colored ore veins. This fix is currently active on Lake Superior, Great Lakes, Yamato, and Izumo. In order to ensure the resource issue does not crash other shards, we will be implementing this fix on all other shards following their next scheduled maintenance. Colored ore will still spawn on the shards, however, the locations for the colors will no longer be the same.
    I guess that means all my former favorite valorite places don't work anymore. Darn. Actually, I'm not even a miner... *Wonders* Why did I have valorite places then?
    Posted on Sunday, June 18, 2000, 3:56 PM EDT by Nephalia D'laine (GreatLakes)

    Zuhair the Druid and the Gold One
    I recieved this from Smithy Ironhand:

    A Strange Druid was seen riding a llama this eve, His name was Zuhair the Druid. He claimed to have come from a far land, and is a messenger from The Temple of Virtue, and brings The Virtues of the Gold One. He says she is a great Gold Dragon with 3 Sons. Narcaloadian, Garnett, Thyme. He spoke of the virtues, and it brought tears to my eyes. For I thought them long forgotten, many stood around him. To hear his soft Voice, And he said " This is the beginning of the Coming of Virtue to this land, Tell all followers, that they where not forsaken. And the Gold One has heard thy cry’s." He blessed us and promised to return, My spirit has been lifted by this. So all followers send word. Virtue comith!

    Smithy Ironhand

    Thank you.

    Posted on Sunday, June 18, 2000, 3:55 PM EDT by Jacob (Baja)

    The Revenge of E.R.
    I recieved this from Sauron:

    We gathered around at the Dark Tower, when James Radcliffe appeared before us. He told us of a quest we were to participate in. We were to hunt down a mute who was on an island, not far from where we were. I noticed as he spoke, he would turn around, and communicate with something behind him. It was almost as if there were someone behind him telling him what to say. He instructed us to wear our boots, and to get our boats ready, for the place we were going has many poisonous creatures. I chuckled and pointed to my sandals, stating that they would do just fine.

    We got onto the boat, and started out for the island. It was not too long of a ride, but the water was choppy, and the deck was crowded. We saw the island in the distance, as well as the mute's boat. We pulled up aside of it, and we got onto the shore. James, and a few others including myself boarded his boat. It was low in the water, as if it was carrying a heavy load. Indeed it was, for there was thousands of gold coins piled across the boat. It was like standing in a sea of gold; dead mans gold. We got off the ship, and we split into two groups. Viconia and myself were left behind to guard the boat, while the others looked for the mute to be assassinated. There was a book that gave coordinates, and the group set out for that location. I did not know much of what went on, but when I saw a few of my friends in ethereal form, I knew it was dangerous. I followed the two spirits, and found myself surrounded by dread spiders, and horrible giant black widows. I realized I was out numbered, and I headed back to the boat.

    When I arrived, I saw Viconia there with another man. I ran up to the boat, and quickly boarded. I asked the man his name, and he did not reply. Immediately, I knew the was the man we were seeking. I asked him if he could speak, and he shook his head. Out from the island jungle came the other Dark Tower members and Scythe citizens with James Radcliffe. James boarded the boat, and began talking to the air. He then instructed the man to get off the boat, and that he had no choice. We gathered around him, and then James told us to kill him. Seconds passed, and his lifeless body was lying on the ground before us. James Radcliffe proceeded to cut the body into sections, and took the arm. He asked if this was good, and then was silent. We were instructed to go to the shore, and listen to the ocean. We began to listen to the waves, and we were instructed to raise our arms in the air. The moment we did, I heard a jingle behind me, like gold falling to the ground. I turned about, and I saw gold covering the ground behind me. Thousands of gold coins, more than anyone could carry. People began to pick up the coins, and I started talking to James. I asked him who he was talking to, and he told me that he was talking to "Him." I then asked him who's initials E.R. were, because they were on his golden pitchfork, as well as written in a book on the boat. He then explained to me that E.R. was "him" and "he" was the one bringing the gold for us. We then all gathered together around James, and he instructed us that a messenger is to be coming to us. We were instructed to await a messanger, and then kill them.

    As should be expected, the next evening a messanger showed up. She handed out books, and we invited her to come see our temple. She was in a hurry to leave, and was killed after a short persuit. The books told of a man that was killed by 5 people. The man in the book was E.R., and after questioning James, we found that we will be hunting the decendants of these five families to seek revenge. We still do not know excactly who E.R. is, however we are expecting a bard at the tower in the near future to sing us a song. he song will tell us more of James and E.R., who we know little about. Let it be known, that the decendents of these five families shall be punished with impunity by the members of the Dark Tower, and the citizens of Scythe.

    Sauron, Sage

    Thank you Sauron!

    Posted on Sunday, June 18, 2000, 3:54 PM EDT by Jacob (Baja)

    Northern California UO Player Luncheon
    This just in from Mythras:

    Hail all Britannians!

    Jealous of all those UO Player Luncheon's going on all across the country? Wondering why Northern California hasn't had one yet? Well wonder no longer! The Greater Sacramento Player Luncheon is in the works, and will be coming this summer! If you are interested in attending, send notice to [email protected] for more information. We hope to make this Luncheon an annual event for our UO community in Northern California. More coming soon!

    Mythras of Atlantic

    Posted on Sunday, June 18, 2000, 2:44 PM EDT by Joshua Rowan (CommunityNews)

    Free GM Weapon Giveaway
    The Trinsic Town Council would like to celebrate the Freedom of Trinsic and honor the warriors who fought bravely during the occupation.

    Damon Omenborn and Mad Max have teamed up to offer a Free GM Weapon of your choice. As a bonus to any [young] player, they will get a GM Chain set with ring gloves with your weapon.

    Come to Trinsic in Felucca where the Brave Warriors Fought, Tuesday June 20th at 8 p.m. Central Time to the Trinsic Armory located in the North end of Town.

    Meet with Acting Mayor Nadia and other Trinsic Town Council Members if you would like to help running events like this one. And come with an appetite, as there will be plenty of food to go around!
    Posted on Sunday, June 18, 2000, 9:27 AM EDT by Nephalia D'laine (GreatLakes)

    The Adventures of Adam Ant - Episode #67
    This just in from Adam Ant:

    Hail dark friends,

    My duties as protector of the lich have once again taken me into glorious battle. Let these tales serve as a warning to all those that may think; bringing harm to the lich carries no consequences.

    These are not same tales of fancy, but the true Adventures of Adam Ant

    http://www.adamant.uoguilds.com/

    Posted on Sunday, June 18, 2000, 7:40 AM EDT by Joshua Rowan (CandidCoverage)

    ZDTV - Live Interview with Richard Garriott
    Interested in finding out what Richard Garriott is up to? ZDTV recently did a full-length live interview with him at the E3 Show. Find out why he left Origin, where the name "Ultima" came from, how he got the name "Lord British", what he sees as the future for online gaming, as well as many many other topics. Be ready to sit back and watch for awhile, as the interview actually lasts over 30 minutes, but it is well worth it.

    The interview is available in both RealPlayer and Windows Media. Head on over to their Richard Garriott Interview and enjoy!

    Posted on Sunday, June 18, 2000, 7:37 AM EDT by Joshua Rowan (CommunityNews)

    Duping is Abound

    Recent reports came in from around our world, rare items duplicated, magic items, and people being banned for such reasons. The aquisition of wealth is, I'm sure, on the minds of many people, and I hope, in legitimate ways. I felt the need to write this article, as a warning.

    Recently, a friend of mine nearly got banned for such an occurence, when it was not on purpose. She was asked to transfer some goods, nothing of real value to another person. When she went to open the bag she found 2 of every item in the bag, and her spell book had 2 of every spell and when clicked on said "84 Spells, A spellbook." She immediately called for a counselor, and upon meeting him had the counselor call a GM. The GM then removed the items that had doubled but forgot about the spell book. So the nxt night she called again, but this time was blamed for not telling the GM and almost got in trouble.

    The point of the story is a reminder, and a warning, to all the people who play the game. A warning to the honest folk; Be careful, and if this happens, call a GM right away.
    And a reminder to the dishonest folk, all get caught at one point, as long as you are in the cheating game. It's just a matter of knowing when to get out. Stop going about things like this, and let the honest folk have fun.
    By the way, if you are thinking you can buy duped items and not get into trouble, think again.

    Have fun and safe travels from all your friends here at UOSS!

    }:-)
    Posted on Sunday, June 18, 2000, 6:44 AM EDT by Zandra (Pacific)

    Pirates!
    I've heard rumors of pirates attacking various areas in our fair lands. The last was an attack on the Village of Virtue. But now we have 1st hand proof there is an organized band of hooligans out there.

    It started 3 days ago when late in the evening Paws Outpost was suddenly attacked by large groups of fighters. At first we thought nothing of it, just another wandering band of marauders. It was a tough battle that first day, but soon the attackers were all dead. We thought that was the end of it...that is, until the next day.

    While the city went about its normal business a second attack of invaders ensued once again! Brave warriors and mages alike were engulfed in numerous battles throughout the city. A long and hard battle took place. Though we lost a few good men and women, we were victorious.

    Last night we had a third appearance by these attackers. But this time the conflict was more aggressive and more powerful than ever before. For we were not only attacked by mere fighters but an army of bone knights, hell hounds and various elementals as well. When it was all over, we carefully studied the slain bodies of the dead attackers and found they all bared a marking on their shoulder. This marking was an image of a dagger that looked to have been burned into the skin as if by a branding iron.

    Looking out in the distance toward the eastern skies, dark clouds filled with lightning could be seen. As the lightning flashed and grabbed our attention we noticed three ships docked at the shoreline. Standing on the deck of one of the ships was a beautiful but rugged looking female with two men, one standing to each side of her.

    It was clear that this woman lead the assailants and that these three were studying the people here and their fighting abilities. Suddenly the woman shouted, "Set sail!" With those words the ship unfurled and quickly headed out to sea towards the dark upcoming storm.

    Dirk Goldfinger quickly boarded his ship nearby and began pursuit. He soon realized that these ships were all heading in the direction of Buccaneer's Den, but with the oncoming storm approaching and the skies growing black around him, he soon lost sight of all three ships. He called out for his tillerman to come about and head back to Paws Outpost. After the fierce storm had eased many headed back out to where the ships were lasted seen but found no sight of them.

    We can only wait and see what will happen next. Hopefully this letter will forewarn those who reside in Buccaneer's Den so that they can be prepared for the impending onslaught that seems to be heading their way. But I am pondering, why would a band of marauders set their aim at Buccaneer's Den, which is known as an unguarded haven to those of their kind and the very home that protects them?

    -Marily of Paws Outpost

    Posted on Sunday, June 18, 2000, 5:22 AM EDT by Pelle Svanslos (NapaValley)

    Fight Night Results

    Grimoire Fight Night results for June 16, 2000.

    We had a nice turn out of about 30+ people at Grimoire's 2 vs 2 tonight. We also had the honor of having two OSI officials in the audience. Yay!!

    1st place: HKJOHN and Pat Templar took home 16K gps
    2nd place: DarkDestroyer and John Shaft, 10k gps
    3rd place: NightshadE and Hyperion, 6k gps

    Big Mahalos (thank you in Hawaiian) to our loyal audience, the Grimoire staff, and the fighters who participated. Y'all did great!

    Baby-Grimoire Staff

    Posted on Sunday, June 18, 2000, 5:11 AM EDT by Pelle Svanslos (NapaValley)

    Paws Tourney
    Place: Paws Outpost in Redroddy's Tavern and Training Hall

    Time: Saturday night June 17th at 8:00 pst

    Fee: No Entry Fee

    Prizes:

    1-prize 15k gold pieces
    2-prize Shadow set archer
    3-prize gm set iron plate,archer,or leather winner picks

    Rules:

    Anything goes except for a few things

    1. Unlimited trapped pouches
    2. Unlimited band aids
    3. Unlimited potions
    4. No magic reflect items or amour with reflect
    5. No summoning
    6. Yes you can cast reflect on your self
    7. Magic Armour ok (remember no reflect)
    8. Magic weapons ok (no reflect)
    9. No magic weapons with charges or armour
    10. No dp weapons

    Rules of conduct:

    No looting

    When tourney starts anyone who enters the fighting area will be ejected from the tower. Only staff members are allowed. A REPEAT VIOLATOR WILL BE BANNED FOR NO LESS THEN 24 HOURS. This is especially if one of the opponents die. There will be NO warnings, NO IF's, ANDS, or BUTS. ANYONE who loots will be banned permanently.

    Hide if you can when others are fighting to reduce lag.

    Please show manners too, some people seem to lose it at the mouth please restrain from foul language, it is always good to be polite to your opponents and the fans.

    Thank you

    More info regarding Paws can be found at http://www.angelfire.com/mi2/cityofpaws/cityofpaws.html

    Posted on Sunday, June 18, 2000, 4:44 AM EDT by Pelle Svanslos (NapaValley)

    Reviews of UO:R at Gamespy
    Thanks to a lot of feedback from players, Gamespy decided to expand on their reviews of UO:R. Now, in addition to the original rather negative review, they have a brand new review that is much more extensive and comes from the viewpoint of a Newbie, which is especially helpful for anyone who has never played the game before.

    Positive Review

    Counter Review

    Thanks to Mike for pointing this out to us!

    Posted on Sunday, June 18, 2000, 4:33 AM EDT by Joshua Rowan (CommunityNews)

    Colored Ore Spawn Locations
    The following was just updated to FYI:

    Colored Ore Spawn Locations

    In addressing the issues connected to resource spawning and shard crashes we were required to clear the information that tracked the location of colored ore veins. This fix is currently active on Lake Superior, Great Lakes, Yamato, and Izumo. In order to ensure the resource issue does not crash other shards, we will be implementing this fix on all other shards following their next scheduled maintenance. Colored ore will still spawn on the shards, however, the locations for the colors will no longer be the same.

    Posted on Sunday, June 18, 2000, 4:26 AM EDT by Joshua Rowan (GeneralNews)

    Midas the Bard - "Don't Smack Me Down"
    Midas is back from vacation and on a tear! Another great song from the King of UO Pop - "Don't Smack Me Down" by The Electric Corporchestra. Midas also gives a special thanks to Nifty from the ebolter inn for lyrical assistance!

    Ultima Parody Songs

    Posted on Sunday, June 18, 2000, 1:47 AM EDT by Joshua Rowan (CandidCoverage)

    BNN-"The Spirit World"
    The was posted two days ago on the BNN on the UO home page.

    The Spirit World
    by Kardian McLean Posted June 14 2000 4:07PM

    I bring to you, my readers, the latest in the tales of the plague that caused much havoc in Yew and in the village of Kinship. It seems that Kinship has found itself haunted by ghosts from the plague ship that crashed near the village not too long ago. In an attempt to aid the village, the old gypsy, Tatiana, sought them out and offered to conduct a séance to contact these spirits in hopes of ending the haunting and helping the spirits to find their peace. However, I fear what we found was only the path to more questions that are as of yet... unanswered.

    I decided to attend this séance with a bit of trepidation on my part. Though I have seen some of the undead that walk our world, I have generally avoided contact with such beings. I fear I had no desire to find myself face to face with angry spirits intent upon harming my person, yet I knew that I must find out if there was more to be learned of this plague. It has truly become something of an obsession for me.

    I approached the crowded field that night and worked my way through the crowd. It is amazing what a well-placed elbow can do when someone refuses to move. Fortunately no one managed to connect the pain in their sides to my elbow so I passed through the crowd fairly unharmed.

    As I neared the center of the crowd I saw Tatiana standing and chanting quietly, almost under her breath. It came out as an indistinct mumble to my ears especially in such a crowd. She stood in a circle of nightshade with a larger circle of seven candles surrounding it, her face and skin almost seemed to glow translucently for a moment as I watched. Then her necklace flared brightly, causing me to look away for a moment.

    When I looked back, I was shocked to see a spirit almost hovering above the ground inside the ring of nightshade. It looked about in confusion as we all stood watching in an odd silence for a crowd so large. Finally someone broke the silence and began asking the spirit questions.

    At first I thought Tatiana must have missed her mark, since the spirit spoke only of his life and his rather normal sounding death of old age most likely, but then as he mentioned his grandchildren... a young boy appeared. After more questioning, I was equally as surprised to learn the boy had died of the plague! Tatiana knew her art it seemed.

    After the first two spirits faded from our sight, she tried again a second time to bring forth one of the ghosts haunting Kinship... her chanting beginning softly then growing in volume until it sent chills down my spine with its eerie haunting quality. The next spirit that appeared was that of a beggar that had died in the plague.

    Tatiana then changed her tactics slightly and chanted a slightly different sounding mumble. This time she hit right on the mark and brought forth the first mate of the ship that had wrecked! I was so amazed and almost elated to see the spirit as I managed to forget my fears in the excitement of the moment. This spirit, like the others, seemed reluctant to speak with us and did not seem to appreciate being drug out of the spirit world to do our bidding... however it did give us some useful information.

    It seems that the spirit of the captain of the ship had disappeared. Captain Henry had been the one driving them to seek their revenge and to search for answers as best as they could. When he disappeared, the crew grew restless and angry and sought the closest outlet for their anger... Kinship Village. Having recognized some of the village members as people they first saw after the ship crashed and they found themselves trapped in the spirit world, they blamed them and began haunting the village.

    The first mate then confessed that he had blindly lashed out at the village as well until one night he overheard Benedict's confession. Benedict had stated that he had developed the plague and then made a plea for help to try to end what he began. After hearing this, the spirit told us he had become unsure if we should be seeking Krelan or Benedict, but his mates did not care either way. Without some evidence to prove to them that justice had been served for their deaths, whether it be to Krelan or Benedict, the haunting would continue and would likely grow worse. Unfortunately before we could get much more information he started to fade out again. But he did manage to tell us to seek out Cargyle who was now one of them.

    Tatiana seemed to be weakening by this point... and indeed she called upon members of the crowd to aid her in her ritual. I was very pleased to see that she did not call upon me... as I am not certain I could have done it, so intense was my nervousness.

    After a few moments of concentration, Tatiana summoned forth the last spirit. This Cargyle was even more reluctant to speak to us than the others but after some discussion we managed to learn that he was the former harbormaster in Serpent's Hold where Benedict's ships were to return to after depositing their cargoes in the proper towns. It seems that Benedict had returned to speak to him about the gold, when the ships did not arrive, and had collected the gold from the man then left. But Cargyle had heard him arguing with another man just outside of the tavern, out of sight. He could tell little of the conversation other than the angry tones of their voices. It was later that very night that he heard a strange hissing noise then woke up as he is now.

    I fear after a few disruptions during the séance, which seemed to release some powerful energies as well as a couple of demons loose upon the crowd... Tatiana was exhausted from the ordeal and I did not get a chance to speak with her of this. Though I have not met with her, I did hear a rumor of Tatiana having told some people to search for information on Benedict's fanatics among the mages of Wind... I fear I know little of this though or why she seeks this information. But I will try to find her in the days to come and gather her thoughts on these events as well as whatever news I can find of this Krelan and Benedict.

    Somehow we must find the truth of this, my readers. Is Benedict lying? Is Krelan to blame for the plague? Which do we believe? And what proof can we find to satisfy the ghosts that haunt Kinship Village? Hopefully I can give you the answers to these and more in my next article... but at this point I am starting to fear that I will only find more questions.

    In the few conversations I've had with the citizens of the area, the questions are indeed mounting quickly and answers seem hard to come by. We will bring you more updates as they happen.
    Posted on Saturday, June 17, 2000, 11:32 PM EDT by Obsidion (Catskills)

    BNN-"Benedict's Lab Discovered"[a]
    This was posted in May on the BNN pages of the UO home page.Thanks to Lady Gwenyvere of UOSS Quest & Events for forwarding the archived BNN articles for our shard to us.

    Benedict's Lab Discovered!
    by Kardian McLean Posted May 3 2000 3:51PM

    I fear it is with heavy heart, my friends, that I bring you this next tale in my ongoing search for information on the plague that has haunted Kinship, Skara Brae, and Yew. I must apologize for not writing of this sooner however given my recent illness and the troubles across the lands, I have found little time for writing. It seems that much has happened!

    I decided that perhaps Tatiana would be a good person to ask and decided to travel to Minoc to visit her tent. Upon entering her tent, it took my eyes a moment to adjust to the dark interior. The tent seemed to be filled with a light smoke that smelled unusual and made me slightly lightheaded, but I proceeded in nonetheless. Without ever looking up she beckoned me closer with one hand, never saying a word. As I approached her I could see lights swirling in her crystal ball, seeming to dance in response to her hands moving slowly about it.

    I could hardly believe my eyes when I saw images begin to form inside the crystal ball. I could see events taking place. All Tatiana said in her raspy voice was, "Vatch and learn ov vhat ju seek..."

    My eyes were filled with horrible visions of death. My senses were screaming at me to look away yet I could not bring myself... I was compelled to watch it... to learn of what I had missed. My horror grew rapidly upon seeing visions of deaths all over... yet a few seemed to draw my attention. A lumberjack in Yew, a young boy in Skara, an old miner in a shack in the woods by the dungeon Shame... here and there... quiet deaths that never seemed connected yet were. There never seemed to be enough to really show the enormity of the situation in any one area, especially in light of all of the destruction wrought to the lands... yet this plague was growing and spreading bit by bit.

    I must admit that I had harbored some hope that the devastation across the lands had also managed to wipe out the plague. However I fear this is not so. My thoughts were brought back to the present by a muffled noise from Tatiana and my vision once again focused on the crystal ball. I watched boats set sail from some unknown area, one boat crashing at sea, one boat crashing on the shore near Skara Brae scattering food everywhere, and one boat making it to Yew.

    My horror increased ten fold as I watched people consuming the food here and there... then saw the same signs of the plague. People were falling ill all over, struggling to get to the healer's shop and not making it... In time this seemed to die back and the potency of the plague lessened somewhat. But each time a new batch of food would arrive and more death would follow. Oddly enough, an image of a mage drifted through all of them. His blue robes seeming to stand out each time as if Tatiana were pointing him out to me almost. Who was he?

    Then the scene shifted... I saw an image of an old hermit on an island... once again confusion filled my mind. What did he have to do with this? Was he creating the plague? I saw a group speaking to this man, then much to my surprise, I saw them giving him furniture. Who was this man? And what did he have to do with the plague?

    A chill sped down my spine as I heard Tatiana's voice almost as if she could read my thoughts. "Patience child," she said as the image shifted once again in the crystal ball. I saw the people talking to the man again at the winery... their voices seeming to echo as a faint memory in my head.

    "Borrow my still?!"

    "People are dying or something... they promised Ewan three chairs and a fishing pole."

    "His brew may cure the plague."

    Suddenly it came clear in my mind. This man, this Ewan, had a cure for the plague. But what had happened? Where was this man? Why had the cure not been distributed already?

    I quickly thanked Tatiana and set off for Yew to seek out Ewan and the master brewer. Unfortunately what I found was even more disheartening. Both Ewan and the master brewer had not been heard from for a few weeks now and no one had been able to find any clues as to their whereabouts.

    I must admit that at this point I was quite lost as to where to turn next for information, but soon rumors started reaching me of people falling ill in the new lands. From all that I have learned this plague has not only spread faster in the Yew area of our homelands but it has also begun to appear in the lands so newly opened to us as a refuge. Given this, I decided to double my efforts at finding this brewer, Ewan. Something must be done and quickly to end this plague before it spread even farther.

    When I overheard a group of men speaking of a laboratory that had been discovered in the old lands but which was inaccessible by any conventional means... I felt a strong suspicion that this might be connected somehow to the plague and I set out to investigate it.

    As I stepped through the gate a scene of chaos met my eyes. What had obviously been a very orderly lab lay in disarray as mages in red and blue robes scurried about gathering up things. Realizing that I would soon find myself in trouble if I did not act quickly I dashed under a table and hid. It seems my entry had been relatively ignored as a mage in blue robes stood arguing with a group across the room ordering them to leave at once. When the men did not respond, the mage turned grumbling to himself and with a simple gesture commanded the other mages to attack... I moved farther back into my hiding place as a battle ensued lasting what seemed like hours before the men finally fled as the mage's pressed their attack furiously.

    I nearly cried out as my foot brushed against something under the table. What I found however was a simple leather bound book and I quickly set to reading it as quickly as possible. Scanning the pages I saw Benedict's plan unfold. He told of preparing food for shipments to Skara Brae and Yew. I read of his frustrations that Kinship would not purchase his food. But what frightened me most of all were his tales of drugging a terathan and leaving it at the Court in Yew. What did the terethan's have to do with this? Why would Benedict bring them here? Were they tied somehow to the plague?

    I was quickly drawn back to my surroundings as I heard the mage whom I assume was Benedict grumbling about losing his journal. I saw his feet approaching and knew it was likely mere moments before I was discovered. I quickly shoved the journal near one leg of the table as I scooted back even farther into the shadows under the table, hoping that he would see it and not bother to look under the table more. My ploy worked, thank goodness, and Benedict picked it up then turned and walked off.

    I dared to peek out a bit and watched the mage walk to a door across the room to unlock it. An old man came out ranting and cursing about having left his home for a fishing pole and a stool. Suddenly it occurred to me that I had seen this man before... as well as the mage in the blue robes. They had both been in Tatiana's visions to me. The old man was Ewan!

    Unfortunately, dear readers, I have to report with a heavy heart that Benedict disappeared with Ewan into a gate. I knew that to follow would likely mean my own death against so many mages. I fear that I have little more information on his whereabouts than I did before I found this lab... but should I discover more I will be certain to report it to you at once.

    Please keep with us as more updates on this story are coming in.
    Posted on Saturday, June 17, 2000, 11:25 PM EDT by Obsidion (Catskills)

    Interesting Note
    This was just found in a book left on my doorstep-

    Hot and sweaty. The only two words in this realm to describe my home, Papua. I was enjoying a wine at our beautiful inn when a stranger walked in and went up to the vendor. He bought a bottle of liquer. The stranger had bleached pure white hair which I could only assume was from the Ice Dungeon. It was the only place you could get that white of hair. He sat alone and had his drink. I decided, in good spirits to approach him and start a conversation. So I walked up and said "Hail stranger, not from around here are ye?" He replied with a slight shooshing jesture, drank some liquer and then said "Somewhat close, I am from the Ice Dungeon." I was in rather awe. "You must mean you hunt there sometimes aye?" I asked. "Nay"was his reply, "I live there. My name is Relvravi, and yours is?" "Terrip sir." The stranger only nodded while he had another sip. Then, a person on a rare ostard entered the inn/tavern. At this sight, Relvravi jumped up, leaped his arms into the air and said the words of power, "Kal Ort Por." The bottle he was drinking from was spewed on the floor and the man on the ostard only looked up in dire fear. The stranger on the ostard only backed up a few steps and said "All follow me" and then a White Wyrm appeared over head. The Wyrm was scaped with the red of blood and battle. I asked him "Where did you just come from?" He only replied with two words, "Ice Dungeon" I walked outside and went to the shop in which I worked skinning hides of the etheral beasts within my lands. Only to wonder who this "Relvravi" is, and why, when he saw the tamer, fled with anger and tyranny in his eyes. I am sure we are all soon to know.....

    My thanks to the author of this tale, of whom I can only assume to be a man named "Terrip". Thankye.
    Posted on Saturday, June 17, 2000, 5:25 PM EDT by GreyPawn (Atlantic)

    ImaNewbie Episode #112
    This just in from the folks at ImaNewbie:

    ***IMANEWBIE does BRITANNIA*** New toon, New Enquirer!

    This week ImaNewbie tries yet again to obtain a moonstone and travel to Trammel. And the latest issue of the Enquirer deals with an issue near and dear to all of us ... Housing Delays. Check it out.

    Added Friday, June 16th:

    • ImaNewbie Episode #112 - You Can't Get There from Here
    • The Britannia Enquirer - Volume 1, No 6 - Housing Delays
    ImaNewbie does Britannia
    http://www.imanewbie.com/
    Posted on Saturday, June 17, 2000, 4:49 PM EDT by Joshua Rowan (CandidCoverage)

    Shard S.O.L. Comics
    This just in from Dean at S.O.L.:

    This Isn't some uninspired, "wouldn't it be cool to have a comics site" thing. This is the best it gets - completely new and original material. If you play UO and you have a sense of humor, you WILL laugh. Guaranteed. Now has 13 strips and lots of great features.

    Don't miss out!
    Dean

    http://shardsol.cjb.net
    or
    http://www.iglobal.net/pub/shardsol/index.html

    Posted on Saturday, June 17, 2000, 4:45 PM EDT by Joshua Rowan (CandidCoverage)

    More Ultimately Overboard Comics
    This just in from Brax of Ultimately Overboard Comics:

    Well, I finally added two more comics to the ever growing list at UOC. I also added a poll so come on over to UOC and check it all out!

    -Brax
    Sitemaster of Ultimately Overboard Comics
    http://www.geocities.com/ultimatelyoverboardcomics

    Posted on Saturday, June 17, 2000, 4:36 PM EDT by Joshua Rowan (CandidCoverage)

    Midsummer Festival at Krista's Ranger Station
    Elwynn let us know about another one of Krista's holiday festivals! I personally hope to be attendance again, as these are always such a blast!
    Greetings, friends!

    It is once again time to celebrate a pagan holiday with a festival at Krista's Ranger Station. On Wednesday, June 21 at 8 pm by the Central Sky, folks will be gathering at the station to celebrate Litha, the Summer Solstice.

    Among the activities planned are a mid-summer blessing given by the Station's own druid Desdemona, a Litha feast, and visiting among friends, new and old. Desdemona will also have another edition of her famous holiday cookbook.

    Special events for mid-summer:
    - handfastings. A handfasting is a short wedding-like ceremony that according to tradition betrothes the man and woman for a year and a day. A great way to get engaged! If you would like to be handfasted at the festival, email Elwynn at [email protected].
    - a short story contest. Since June is the traditional month of weddings and romance, submit your short tales of romance in UO. The best story will be awarded 50,000 gold! Submit your story by emailing [email protected]. By submitting a story, you agree to allow its posting on The Krista's Ranger Station - Druids' Glade website.

    The Ranger Station is located in Druid's Glade, the clearing just southeast of Yew Abbey in Felucca on Great Lakes. Hope to see you there!

    Blessed be, friends!
    Elwynn
    The Krista's Ranger Station - Druids' Glade
    Posted on Saturday, June 17, 2000, 8:47 AM EDT by Nephalia D'laine (GreatLakes)

    UO Stratics pages not loading for you ?
    We are receiving sporadic reports from people who are unable to load most of the pages on this site. If this happens to you then need to either hit reload/refresh on your browser or alternatively empty your browser's cache. You are probably still using the old menu that has links to pages that all have been moved or renamed. Simply reloading or refreshing will correct this problem.

    And this tip came from Talen:

    Sometimes just reloading/refreshing won't work. Try holding SHIFT (Netscape) or CRTL (IE) while pressing reload/refresh. I guess it has to do with the proxy your ISP uses...
    Thanks for that.
    Posted on Saturday, June 17, 2000, 5:20 AM EDT by Xena Dragon (GeneralNews)

    New Houses on Siege this Sunday
    From FYI on www.uo.com
    We will be opening house placement on the Siege Perilous shard after its Sunday, June 18th morning maintenance. Note that Siege Perilous will not have staged placement. When the shard returns from its morning maintenance, all house types will be placeable.
    Posted on Saturday, June 17, 2000, 4:47 AM EDT by Xena Dragon (GeneralNews)

    New Houses on Siege this Sunday
    From FYI on www.uo.com
    We will be opening house placement on the Siege Perilous shard after its Sunday, June 18th morning maintenance. Note that Siege Perilous will not have staged placement. When the shard returns from its morning maintenance, all house types will be placeable.
    Posted on Saturday, June 17, 2000, 4:45 AM EDT by Xena Dragon (SiegePerilous)

    Weekly Tournaments to be Held in Jhelom Dueling Pits
    We received the following press release on the first event, and the announcement on the upcoming one.

    Jhelom, Trammel (June 13)-The retired Chaos army captain Tykryon Valier and his wife Elyria will be hosting weekly tournaments to be held on Tuesday evenings in the Dueling Pits of Jhelom on alternating facets. Tonight's event involved a larger than expected crowd willing to try their hand at the challenge. They were asked to name any beast they wished to fight. There were a few restrictions, though: They could not name any beast of the lost lands or an ancient wyrm. They had to fight it within one side of the arena. And parties were restricted to three participants.

    Several parties attempted to combat Ogre Lords, but these battles proved to be quite long, thus Tykryon placed a 5-minute time limit on them. Other battles were much more entertaining, including a contest against an Elder Gazer, and one against an Ice Fiend.

    At the end of the tournament, Tykryon had all those who were willing participate in the finale. This involved releasing all of the remaining creatures into the arena, all of which were from the ice regions. This lasted for almost ten minutes.

    After the contest, Tykryon invited us to his home in Jhelom. It is on the northern island of the city abutting the southeastern shore on the Felucca facet. There, he explained that he is hosting these tournaments to pass away the time and to help improve commerce within the city. His wife was away rounding up the next batch of beasts for next week's tournament. He also stated that he will be around on Wednesdays starting next week to provide training in the methods of war; or, if training is not desired, then an expedition.

    Tykryon Valier served in the Chaos army for fifteen years. He was stationed in the Lost Lands and fought in several battles there. He was born in Jhelom, but lived for a while in Britain before returning to his home city.

    The tournaments will be held in the Dueling Pits of Jhelom on alternating facets every week. The next tournament will be held in Felucca and is scheduled for Tuesday, June 20th at approximately 10 p.m. Eastern. The tournaments will mainly involve individual and group combat against beasts of their choosing; however, one on one duels may be in the works for future events.

    --Tymaron

    Thank you for the word, and good luck on the future events!
    Posted on Saturday, June 17, 2000, 12:00 AM EDT by Obsidion (Catskills)

    In Memory of Our Fallen Brother
    It's news like this I always hope never to have to post--or read for that matter, and I imagine General Rahl felt the same way in sending this to us.

    Catskills, Ultima Online, and the human race has lost a good friend recently. On May 17th, Darick Taylor - player of Darktzz Stormbow - fell in his battle with lung cancer at the age of 31. Over the course of nearly 3 years, Darktzz made it a point to reach out a helping hand to his fellow player - showing new folk how to survive in the world of Britannia and making friends where there was only solitude and anonymity. He was a member of several guilds during his time in Britannia, most recently giving me the honor and privelage of his membership in The Black Rose Society, where he carried on his long tradition of helping others and building bridges.

    We will be erecting a small memorial on the roof of our tower in the city of Northwood over the course of the next few days so those who knew Darktzz may pay their respects.

    Darktzz, we salute you - you will be sorely missed.

    General Debinani Rahl
    The Black Rose Society

    Thanks Deb for sending this to us, and I know I can speak for all here when I offer my sypathies both to the player community surrounding the BRS, and to the family of the man who brought something to so many lives across the nebulous links of the internet. I close with a picture of the memorial on the roof of the BRS tower in Northwood.

    Posted on Friday, June 16, 2000, 11:50 PM EDT by Obsidion (Catskills)

    Ultima Series Contest!
    A great new contest brought to you by Stratics to celebrate the opening of a brand new IRC channel, #ultima-series. Here is the official announcement from Prescient Dragon:

    Stratics IRC has opened another public channel dedicated to the Ultima Series as a whole. To kick off this opening, Stratics has decided to hold a contest to win several Ultima Cluebooks that have to do with the Single-player games. There are two separate contests: One is to win one of two Ultima Collection Cluebooks, and the other is to win one of two Ultima IX: Ascension Cluebooks. The Ultima Collection books contain walkthroughs and information on Ultimas 1-8. The Ascension books contain a complete walkthrough for the game, TONS of extra U9 info, and a 40 page interview with Richard Garriott concerning the entire Ultima series. The contests will run from now until June 30th. Read the Rules and Regulations for more info at Stratics Contests.

    If you'd like to chat about the Ultima Series, need help getting through one of the games, or have any questions about the contest, please come to the new Ultima Series channel on Stratics IRC (irc.stratics.com) and join #ultima-series. See you there!

    Prescient Dragon
    Channel Founder
    Stratics IRCop

    Posted on Friday, June 16, 2000, 10:00 PM EDT by Joshua Rowan (CommunityNews)

    Spiritwood Tavern Meet Market!
    Got this from Fenris, Spiritwood Tavern Tavernkeeper:

    The next Spiritwood Tavern Meet Market will be on Saturday the 17th of June at 21.00 cet (8pm gmt). Of course everyone is invited!

    A few words about the Meet Market itself:
    Anyone from the crowd can take the stage and tell something about him or herself. He or she then offers an hour of fun. This can range from a date to lessons in being a good guildmaster. From magery training to a dungeon trip.
    Or from catering a picknick to being best man at a wedding.
    As long as it lasts one hour (or longer or shorter if agreed upon). The buyer and seller set a date for this during the next two weeks (before the next Meet Market).
    From then on the crowd may bid on this person while he or she advertises him or herself. Bids can go from 500 gold to 10.000 gold pieces or even more!
    Half of the gold will go to the tavern and the rest is for the seller. The tavern will use this gold for other events. And the gold should be paid after the Market is over (or at least in the week that follows).
    So if you would like to meet people, if you are in need of a good tailor or an alchemist or if you would like to show your partner how much you love him or her, come to the Spiritwood Tavern this saturday. Drinks and food will be free as always.

    You can find the Spiritwood Tavern if you follow these directions: If you start at the Skara Brae docks right outside town, go east. Take the second road to your right (south) (at a crossroads). Keep going south untill the road turns eastwards. Keep following it and you will end up in Spiritwood.
    From the end of the road, go a little to the northeast and you'll see two large brick houses. The eastern one is the Spiritwood Tavern. The sextant coordinates are: 65S 27W.

    If there are questions, please go to the #spiritwood IRC channel on the irc.stratics.com server or mail me at [email protected].
    I hope to see you all there! :-)

    Fenris,
    The Spiritwood Tavern Tavernkeeper.

    Thank you, Fenris!

    Yours truly,

    Posted on Friday, June 16, 2000, 1:38 PM EDT by Llemandrell (Europa)

    ERPA:Renaissance
    Just got this from Ogodei:

    In an effort to bring the Europa Role-Players Association (ERPA) back to their feet and functioning, we formed a - for now provisional - ERPA Council, consisting of 9 members. This Council will clearly define what the ERPA should stand for, and decide on a set of rules and enforce them, with the goal of striving for a healthy community and member-guilds that co-exist within it in a friendly and respectful manner.

    The Council will also take care of that we are able to accept applications for membership as soon as possible again. So if you have been waiting for being able to apply with your guild, you should have this opportunity very soon, just check out our news for updates from time to time.

    As a sidnote I would also like to recommend you our newspaper "The Courant", that informs on a daily basis about player- and Seer-run quests, events and storylines on the Europa shard. You are most welcome to submit news there or participate, no matter if you are an ERPA member or not.

    Sincerely,
    Ogodei (ERPA founder)

    Thanks for the info.

    Yours truly,

    Posted on Friday, June 16, 2000, 1:13 PM EDT by Llemandrell (Europa)

    Seeking Tales of Britannian Cities - Minoc
    The following was just posted to FYI on the Ultima Online website:

    Seeking Tales of Britannian Cities - Minoc

    On the northern shores of Britannia lies the city of Minoc. Nestled near a towering mountain range north of the dungeon Covetous, the city is favored home to miners and blacksmiths from throughout the land.

    Tell us a story about your experiences in the city of Minoc. Have you plied the trade of smithing, mining precious ore from the rich veins of Mount Kendall? Or perhaps led forth on a quest to the depths of Covetous to battle the evil lich awaiting on his throne.

    Send an e-mail to [email protected] by Friday, June 23rd, and tell us a story of your experiences in Minoc. Please be sure your story falls between 500-1000 words, and include "Minoc" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

    Posted on Friday, June 16, 2000, 8:10 AM EDT by Joshua Rowan (GeneralNews)

    The Minoc Council is Soon to Preside!
    The current members of the Minoc council are in search for the cities first mayor. The Council will be accepting applications until this Saturday. All candidates must select another candidate to be his or her running mate (Vice Mayor).

    In the email please include the following:

    The character names of the candidates, any current guild or organizational ties, any pertinent experience, references, and a means of contacting you, ICQ and email.

    Because this position is of the utmost importance, any candidate with the least bit of experience will be on the ballot. Since there will probably be a large influx of applications there will be a primary election, in which the top 4 most popular candidates will move to the real election.

    To apply, email me at [email protected], or ICQ 2853269. Council Website is at www.MinocCouncil.homestead.com/main1.html

    Moal Ceall

    Minoc Magistrate
    Posted on Friday, June 16, 2000, 6:39 AM EDT by Ce'Nedra Willow (Atlantic)

    Gladiator Fallout
    In ancient times young boys grew to men in rituals that sometimes involved painful circumcision or journeys into the wilderness without food or water to see 'visions'. These were moments in your life where you had to prove your mettle. After that no one in your tribe would question your manhood. Ever.

    (Women, on the other hand, had natured forced upon them and didn't have the need to 'project' themselves on to their surrounding landscape to grow up.)

    These days most of us aren't going to join Brad Pitt's Fight Club and get a broken nose so we settle for a watered down version of that: A UO tourney where our computer selves can fight and kill opponents. Without even leaving your home you can prove you're tuff stuff.

    Having said all that I received this E-mail from Maximus, The Outcast One, Gladiators of Sosaria:

    The event was held Tuesday night in the animal pen just outside of Britain. Yes, the one near the Smith's Guild and the Stables. Our six Gladiators were pitted in individual fights against various beasts, to the death. For the finale, the six of us gathered up in a circle and squared off against approximately 12 grizzly bears. Keep in mind, this is wearing very minimum armor and using low quality weapons, and no gladiator has any fighting skill over expert level. Overall the event went very well. We had, of course, problems with a few immature players that wished to interfere with the event, but it wasn't out of hand by any means.

    I had also received other complaints about rude players disrupting the event. I figure most of those were probably 12 years old who don't know any better, but even so I know a lot of 12 year olds who I would have never guessed were that young if they didn't tell me.

    The point is no matter what UO will get boring after a while. You'll build your character up, kill every monster known in creation, steal every rare there ever was, get a house and master the art of PvP to the point to where you are, as Samuel Jackson has on his wallet in Pulp Fiction, One bada** Motherf****r.

    Then what?

    That's why many people turn to roleplaying, or RP as it's called. It doesn't matter if you're good or bad. A paladin or an assassin. Help people out or kill them in their tracks. But do it with style.

    The gladiators are a cool idea. Going from town to town for the amusement of all. Pick your favorite Gladiator and bet on him or her. Better than football. A few bad worms could ruin the apple and then what? Back to mindlessly killing orcs and being bored out of your skull.

    Think about it.

    Posted on Friday, June 16, 2000, 6:35 AM EDT by Pelle Svanslos (NapaValley)

    Trinsic Mayor Elections!
    Alec DeLeon of the BKP sent us this news earlier in the day:
    As such, Elections are currently being held on the UOTrinsic Mailing list. The Elections are public, but only to members of this mailing list.

    The Nomination phase of the elections is currently underweigh, and will continue until Sunday Evening Central time. Anyone who wishes to put a name up for candidacy may do so at any time. Please note that you cannot nominate yourself.

    To Join the UOTrinsic list, visit http://www.egroups.com/subscribe/uotrinsic and fill out the appropriate information.
    Posted on Friday, June 16, 2000, 2:32 AM EDT by Nephalia D'laine (GreatLakes)

    Theo Resigns!
    Alec DeLeon of the BKP sent us this news earlier in the day:<
    Hail Friends,
    I hate to infrom you but with further concideration and careful study of my time, I must resign as Mayor of Trinsic. This is nothing to do with politics, or OSI, but simple calculation of my time. As I informed you before, I will be attending Clemson University to finish my MBA and I have decided to start the class this summer. When I was running the Trinsic Town Council at the begining of this year, I averaged 22 hours of my time in UO and that was not enough to run the council efficiently. I cannot justify giving 22 hours or more to UO, not when I am married and attending school. So, who runs the Trinsic Town Council? I don't know and I do not have the power to make that kind of decision. Only people of Trinsic can decide who is there next Mayor. Whoever the people of Trinsic pick, I will be there to honor that person. It was an honor and pleasure to work with all of you and I concider all of you as friend. Please forgive me for making this decision. It was a hard decision to make not because what I am loosing but because I have invested lots of time in Trinsic Town Council and your friendship. I hope I am still consider as friend. I wish all of you luck. See you when I can.

    Theo Your Friend.
    As disappointing as this news is, I understand the reasons behind it. I think I speak for all of us here when I wish Theo good luck and best wishes.

    In all honesty, I had seen this coming.. I think we all pretty much did. The question becomes "what now?" It has now become our duty, as the public citizens of Trinsic to support what is left of the council, lest it fall into oblivion.

    On a related note, just about an hour after Theo's resignation, the Trinsic Town Council got together and elected Nadia as Temporary Acting Mayor. The Council plans to hold public elections for mayor once a new charter is ratified. The General Assembly is slated to vote on a new town charter tomorrow.

    Also, don't forget the Trinsic Public meeting Wednesdays at 8 CST they're still going on despite all that has happened. The pubic meeting is held in the Trinsic Town Hall in Trammel. Town Hall is just north of central park.
    Posted on Friday, June 16, 2000, 2:30 AM EDT by Nephalia D'laine (GreatLakes)

    Another Witness to the Assassination on Queen Shannara

    "Hail, Wolivere, I knew I could count on you to be here this eve. Shannara will arrive shortly, I have posted guards at the door,
    and nothing will get past them. But please Wolivere, stay with Shannara, do not leave her side." Wolivere looked at me, smiled and said, "Darkwing, you worry too much. Who would try anything with all that are gathering here tonight? It would be a suicide mission; the assassin would die in minutes. My friend, I can see you have the tower well secured and indeed I will be staying at the side of out First Lady, until she retires for the evening."

    Rowan and orionIII were posted at the door; no one could enter without getting by them. Still I nervously paced the floor of the tower while waiting for Shannara to arrive. All of my senses were on full alert I truly felt we had the most secure place possible for her.

    Danaith, who had some skill in stealth , hiding, and detecting the hidden, patrolled the tower and the grounds outside. I smiled as I watched him painstakingly conduct his search.

    M'Lady, Princess Ophelia, bless her kind heart, she obviously knew I was wrought with worry but she kept me smiling and laughing all night in an attempt to lighten things up for me. Everyone was doing their part; it was so wonderful to see that so many had turned out at my request to help protect Shannara.

    About a half hour later...

    "M'Lady Shannara, is here! Rowan, orionIII, stand ready! If anyone is going to try something it will be now! Do not stray from your duty for even one second!" They could both tell from the tone of my voice that it was going to be a long night, but both of them raised their sword in salute and said, "Aye, M'Lord!"

    Suddenly, and with out warning the assassin was there, "As my Master commands, so it shall be!" and he dove across the room towards Shannara, only one thing was on his mind, KILL HER! Wolivere was a blur to anyone watching he parried blow after blow from the assassin, getting more of his own in than the assailant. Alowatt Sikima, died quickly and without reaching his intended target, Wolivere had preformed his duty as Queen's Guardian, our Queen had escaped without a scratch. But by the gods! How did that man get in here?!

    I quickly searched the assassin's corpse, a note stamped with the same dragon skull and two silver serpents was found which read:

    Human Skull of Power

    I give you this skull of power so that you may use it to carry out your duty and poison the Queen of Avalon. Use its magic to sneak past her guards. This show of my ability to get to her will indeed force her to bend to my will. You will report back to me with your success, then you will be paid. If you fail then you will die in her place.

    *stamped with an intricate design of a dragon skull and two silver serpents*

    The skull was found as well, this was apparently how the assassin was able to slip past my men. Rowan, and orionIII, were both apologizing, but I immediately stopped them, "Everyone preformed their duty with the expertise of a grandmaster tonight. Wolivere was in his place in case something like this happened, you were in your place the whole time, no one is to blame and I will hear no more of it! Our Queen is safe and that is all that matters!" Both men bowed and went back to their guard duty.

    There were no further incidents the rest of the evening and M'Lady, Queen Shannara retired quite late to her bed chambers. I sat there looking around the tower, thinking to myself how close Alowatt Sikima had come. The man looked to be native in his race, perhaps from a desert clan, I needed someone to examine that skull and see if there was something we were missing.

    Sincerly, Darkwing, Prince, IoA, Queen's Hand, G-A

    Thanks!

    Posted on Friday, June 16, 2000, 1:35 AM EDT by Vladimir Taltos (Sonoma)

    Reconstruction, Revolution, Request
    I recieved this from Na-Krul:
    As the former lands of British once again regain their ancient composure of Sosarian culture, and the forces of Beast British retreat like that of dogs with their tails between their legs to a mirrored realm of abstract emptiness, I come to thee bearing news of a new regime. 'Tis not of the Lady Minax, for even though we aided her armies in the taking of our world, and the defeating of our bastard monarch, her rule is only that of an illusion, a shattered mirror in a future of death, and darkness. I come to bring news of a birth, a birth of an era, and the beginning of a renaissance of enlightenment. The Birth of Scythe.

    Liberated this day, now alone as a sole entity in the winds of time and the ravaged lands of a world we call home, Scythe now erects a government of it's own. The Council of Scythe, to be headed by the leaders of each faction within, each birthed from the ashes of the fallen Cabal. The Brotherhood of the Shadow, the Citizenry of Scythe, and their Militia form as the now war-torn Dark Tower stands barren of life, and fearful of the ever-shining sun, constantly bombarding the Tower bricks with the vengeance of an eternity of torment. Those souls still trapped within, eagerly regaining their lost composure, their lost faith to the enlightenment, and blinding embrace of the darkness they once loyally served. Yes, as Scythe builds a City of Liberty, of Chaos, the Tower re-embraces its dark and dank foundation, centuries old, and eternities thick with the wisdom of the Dark Ones. The Former Blades now dedicate their swords to that of the Faith. Their blind devotion and their inconceivable dedication stand as a threat to all that oppose the word spread by the priests within. The Temple of Souls, littered with Bones, and filled with the ghostly wails of a thousand deaths, awaits the blessings of the Collector, as the blood-thirsted Zealot bows his head before his lord, and savior. The library, once again open to the minds of all, the Sages within scribing the works of once forgotten scholars, and pondering the contemplation of those before him....

    Reconstruction has began, and enlightenment shall be spread, as the Renaissance of the Dark spread like that of a plague across a realm of poverty and crime. Scythe shall stand tall, and the Dark Tower vigilant as a new era is born, and all shall bow before the might of a new teaching, a new way of Sosarian life within our realm. As we speak, a request has been made, a plea for help from a simple peasant, befriended by a 'guidance', a guidance that shall soon touch the hearts of all Sosarian blood....

    James Radcliffe's prayer shall be answered, then, shall yours...

    Na-Krul, Sage

    Posted on Friday, June 16, 2000, 12:07 AM EDT by Jacob (Baja)

    Gold One Choses Nine Dragon Knights to Fight the Black One
    This was sent in by Heather:

    Last night the Gold One chose the remainder of her Dragon Knight champions at Dragon's Bay. Fifty contestants entered the Rite of Passage given at the Temple to the Gold One by the three druids, Druid Elysia, Elwnn and Jaana the Druid. The Rite of Wit and Wisdom was given in OGD Tower by myself, Heather of CMG, and Mythra, Mayor of Yew.

    Only fourtenn contestants advanced to the Rite of Arms. The contestants were taken to Yew Crypts so that the Gold One and the other 7 Dragon Knights could see their prowess in combat. Many undead were slain by the hands of the brave warriors. The Gold One and the Dragon Knights then retired to the Temple to chose a winner.

    Deliberations were long, and several contestants were asked inside for further questioning. After what seemed like an eternity, the Gold One and the Knights made their way to the top of the Tower, where the dragon announced that she had chosen not one, but TWO champions! For the full story with pictures of the Knighting Cerememony, please read this at the Great Lakes Quest News. Now we await the Great Battle with the Black One to restore the entire Gold Tome of the Virtues to its author and rightful owner, the Gold One. May Faith be my armor and Virtue my sword!

    On a personal note: This event was a triumph for the the roleplayers of Great Lakes. This quest was originally started by Lady Seer Scyllirya based on the Temple to the Gold One, created by Sir Sabbathius of OGD. The players involved in the quest refused to give it up when Scyllirya was moved off of GL. We have persevered, and have been aided greatly by the Interest Team at OSI. I understand that special thanks goes to Seer Lazuras and the other Volunteers that he works with.

    As with all large events, the tournament was lagged, the sheer number of players involved caused unforseen communications and logistical challenges, and some players feel that they were unfairly overlooked as candidates for Dragon Knight. Unfortunately, there are only 9 Dragon Knight slots, and litterally hundreds of players that competed for them in all 8 tournaments. The leaders of the townships that hosted the tournaments have agreed to continue to hold the tournaments on a regular basis (hopefully every 3 months). So, continue to live strong in the Virtues, sharpen your sword and your mind! You will have your chance again!

    On major complaint about roleplayers on message boards and webpages everywhere is that they are exclussive in their activities and 'clique-ish'. Despite our best efforts to include and not exclude the players of GL, the organizers of the event were still accused of elitism and "Unvirtous acts". The only comment I have to say about such accusations, is that "It is much easier to tear down another persons sand castle, than it is to build your own."

    The orignal intent of Lady Seer Scyllirya was to draw the roleplayers of GL together, and to foster the larger sense of community. The tournaments were designed to continue into the future so that all who wish to compete for the coveted titles will have their fair chance. I hope, by the Virtues, that I have helped to contribute to this purpose.

    --Heather

    Posted on Thursday, June 15, 2000, 11:19 PM EDT by Endren Fenixfyre (GreatLakes)

    UO Merchant Still Alive!
    This just in from the folks at UO Merchant:

    Greetings,

    Just to remind you, UO Merchant is still alive and still active.

    What's UO Merchant you may ask? Well basically if you have one or more merchants on almost any shards, and you want to advertise your business - just come to UO Merchant and post it there. You can post your own message, image url, site url, or any info you want people to know about you and your business.

    Take a look.
    http://www.salims.net/uomerchant

    Posted on Thursday, June 15, 2000, 2:31 PM EDT by Joshua Rowan (CommunityNews)

    Britannian Graffiti Comics
    This just in from Eddie at Britannian Gaffiti:

    Well Here at the Brit_G site I decided that its about time I made a comic! So I did!!!! The site is at:
    http://britanian-graffiti.homepage.com/index.html
    Posted on Thursday, June 15, 2000, 2:29 PM EDT by Joshua Rowan (CandidCoverage)

    UO Celebrity Chat! Special Guest:: Zamboni Driver
    UO Celebrity Chat! Special Guest: Zamboni Driver

    Join us for another Ultima Online Celebrity Chat this coming Monday, June 19th at 7:00pm CST. In #Ultima-Online on Stratics IRC Our guest this week will be Zamboni Driver from Trade Spot (http://www.tradespot.net). Zamboni has been the middle man in over 2000 trades, ensuring that no-one gets scammed, for over 2 years. He's also written several strategy guides. Including a Merchant Guide that can be found here on stratics! This Monday at that chat, he will be online to answer your questions about his work, his online life, and experience as a merchant.

    #ultima-online is the 24 hour chatroom brought to you by Stratics IRC. You can access the Stratics network via the following servers, or by using our JAVA IRC client located at http://uo.stratics.com/irc

    dhp.stratics.com port 6667
    frws.stratics.com port 6667
    intworks.stratics.com port 6667

    Come join us Monday the 19th to chat with Zamboni Driver. Or drop by any time for news, tips, and general conversation about Ultima Online.

    Posted on Thursday, June 15, 2000, 2:24 PM EDT by Joshua Rowan (CommunityNews)

    Britain Carnival Success
    Last Saturday's Carnival in Britain was a huge success. People flocked to have their fortunes told by not just one, but TWO, fortune tellers for a mere 50 gold each. Vix and Ivesa DevilDance kept a steady flow of customers informed of their love lives, upcoming battles, and general mysteries of their lives. This also included removing curses which turned out to be a more wide-spread problem than I would have guessed (though I suspect more than one curse originated from Ms. DevilDance herself -- feisty gypsy that she is).

    Xuri Dabur entertained the crowd with songs and stories. 2ST guild volunteered their services selling refreshments to the parched souls -- *hic*

    Tassadar's archery contest was extremely popular with prizes going to those who had the highest score--over 150 points won 100 gold, over 200 points won 250, and over 300 points won 500 gold! Beastmaster won the grand prize of 1,000 gold. Rumor has it he had just come from having a curse removed by the fortune tellers...must be some truth to it after all!

    After two hours of fun and games, the bachelor auction was held. Frenzied womenfolk lined the stage screaming out bids for the gentlemen who strutted, posed, and blew kisses. It was simply wild! Such local celebrities as Halas, Rainbow King, and Midas donated their time for this worthy cause. After the official auction, those who didn't sign up in time dashed onstage and paraded themselves...some of these Johnny-come-lately found dates as the ladies were determined not to leave alone. I was amazed to find myself with three dates once all was said and done *blush*, though one did manage to escape somehow.

    I certainly hope Britain decides to do this again! Maybe next time we can convince some of these hunky Stratics reporters to get up on stage as well! I'll start the bidding on GreyPawn at 20k! Do I hear 25?!

    -Little WhiteDove

    Badb Catha, Lia Fail Empire

    *laughs* Thank you for this news...although, 20k is a tad high for an old Sage.

    Posted on Thursday, June 15, 2000, 1:54 PM EDT by GreyPawn (Atlantic)

    Moonglow & Rivendell Vs. Mesostopholes

    The state of Moonglow in conjunction with the city of Rivendell does hereby file charges with the Court of Truth in Yew against Deamon Lord of The Order of the Ebon Skull, Mesostopheles. The charges are that of assault, torture, and murder in the 1st degree against the persons of Thoma Valient, Advisor in the Moonglow Town Council, and Molly, of the Britain Town Council and Sic Semper Tyrannis. Moonglow seeks remedies in the fullest extent of the law in this matter.

    The vile crimes of this creature will not go unpunished, Justice will see to that. The Court of Yew has responded to our request for a court date with the following-

    This Saturday, June 17th, at 7:00 p.m. in the Court of Truth in Yew, on the Felucca shard, Moonglow & Rivendell vs. Mesostopheles of the OES. Presiding as judge will be WindLord. The Prosecution lead counsel will be GreyPawn, Sage of Honesty and Mayor of Moonglow and Aleph Aeirs, Oracle of Truth and Mayor of Rivendell. A third seat on the prosecution will remain open. The Defense team will be Mesostopheles, defending himself, Shardak Mardas, Merrick, Azalin the Lich Lord of OES, with a possible side counsel of Aleister Flagg. Note-The above listing of counsel is slated to change at short notice.

    A jury will be selected beforehand, randomly picked by the Court of Truth officials. All those in attendance will be asked to expect to do their civil duties, if called upon.

    Sincerely,
    Your Humble Servant,
    GreyPawn, Sage of Honesty, HoA

    Posted on Thursday, June 15, 2000, 1:42 PM EDT by Ce'Nedra Willow (Atlantic)

    Zmally King O' The Hill Tournament!!
    Ocelot of TUR sent us this.
    You say you're Bored? Nothing On the crystal ball?? Weapons geting dusty? Hands getting itchy? Well do I have the event for you! I am pleased to announce the very first!!! Zmally King O' The Hill Tournament!!

    Rules are simple! There are no rules! All combat is man to man! (sorry tamers) Fight with steel or magic! Always wanted to try that chain lightning? Got extra Greater Explosions lying around? Bring em for a great trade in!

    No limit on magic, or weapon modifiers! BUT if you cannot afford to lose it, DONT BRING IT! The house will not be responsible for lost or stolen items!

    Steps will be taken so no one will receive a murder count!

    Grand total prizes over 75,000 gold peices!

    The winner of first tournament is King o' the Hill and will fight winner of the second King o' the Hill tournament. If the king wins all three rounds an extra BONUS of 25,000 gold will be awarded! That makes a grand total of 100,000 gold, you can walk away with!!!

    Swords sing, arrows fly and magic Sizzles at Dragons Roost at TUR Villiage, 9:00 under the Eastern skies, Saturday, June 17th! All healers who would like to donate their services for this event are gladly welcomed and encouraged!
    So, for those of us who haven't secured our homes for the upcoming housing patch, I'm sure that 100,000 gold grandprize and bonus would be quite nice. *Ponders*
    Posted on Thursday, June 15, 2000, 1:08 PM EDT by Nephalia D'laine (GreatLakes)

    Songbird Saga continues
    My dear readers (all two of you) perhaps you are familiar with past stories of Thomas Songbird, Eli Sambrook and the green orc Scorn. Last time I wrote of this saga was a call to arms in Blackcomb to rescue poor Songbird from the dungeon Shame.

    This was done, but the story doesn't end there. Two nights ago the champion of Yew, Bladesong, recovered a book from the slain corpse of an orc foot soldier. It reads like this:

    Immediately Bladesong gathered a group of colorful players (literally with their bright neon yellow robes) and marched to the Empathy Abbey where yours truly met them. It was a long march towards Yew as the orc armies harassed us with their Ettin & Fire elemental allies. My quick katana tasted much orc flesh all the while trying to keep my younger comrades healed. A few were killed, but eventually we made our way to the Yew court where it seemed the orcs had moved in. Well, we didn't take kindly to these squatters and enforced an immediate eviction.

    It was tight quarters as we pushed our way down the halls of the court and into the Britannia Jail. My heater shield took such a beating that I lost it to the grabby hands of the orc scum. But finally we opened a secret door and headed outside on to the grassy plain of the Jail's island to meet our enemies on the battlefield.

    I was overwhelmed at times. It was like a 52-car pile up on the freeway. Orcs, orcs and more orcs. But I finally saw my quarry - Scorn the green orc. All thoughts of being a team and helping my fellow player dissolved. My focus narrowed into a tiny beam of light. I saw nothing else, but her. Running around the grassy plain I almost died twice and probably looked like a chicken with my head cut off. She was evasive and extremely hard to beat. In the end it took a few of us to chase her off as she lay on death's door.

    The weird thing was as she achieved a safe distance she turned and...waved. I swear it was to Bladesong, but I could be wrong. He just stood there silently and without emotion. Barely a flicker in his eyes.

    After that we found the boat Thomas Songbird was held prisoner on and freed him. He was very grateful and informed us there was three chests in the ships hold full of treasure. Our party was very happy to hear that after just a long and arduous journey. They quickly looted the goods.

    I had to depart at that stage the main work being finished. I was later told the party retired to Eli Sambrook's Winery for a few drinks. Everyone wanted to know where Eli was and why they hadn't seen him lately. The answer strode in wearing his golden armor. Good old Keeonean. That bully has got poor Eli scared of his shadow. There were a few rounds of tense drinks before he and Bladesong took it outside to pound each other into the dirt and grin from behind bloody noses and broken teeth.

    Goodness knows, this means trouble for the countryside of Yew. What is it with these two? They're like an old married couple the way they battle all the time. You don't think they're fighting over that orc, Scorn, do you? I guess I've seen worse. Just yesterday I was told there's a new organization popping up in Britain. SMMLA - Sosarian Man Mongbat Love Association. That's just wrong in my opinion.

    Posted on Thursday, June 15, 2000, 1:07 PM EDT by Pelle Svanslos (NapaValley)

    Avalon Guild Proposal
    I just recieved this from Reiko:
    Hail Travelers of Avalon,

    I am here to offer a proposal to all ye who have thought about having a Guild of Avalon Members to rival the City of Scythe. Dane of Alexander, Shard, and I met at the Golden Brew to discuss these matters. We all came to the same conclution, if we try our best, we can make this work. This Guild will be 100% Roleplaying, if thou does not like roleplaying, I urge you not to consider this. This is just an idea as of the moment. I am posting this message to account how many of ye members of Avalon share the same Ideals as myself. I will do my best to contact all the responders as soon as it is possible.

    Thank you for your time... ICQ: 51584306

    ~Reiko~

    Thank you.
    Posted on Thursday, June 15, 2000, 12:18 PM EDT by Jacob (Baja)

    BNN: Sacraficial Lambs [a]
    The following was just discovered on BNN:
    UP: Baja
    Author: Arch Mage Amolius

    “These are sad times we live in, when such dark happenings take place.” These were the words of a scared, but courageous Knight being lead slowly, but surely, to be slaughtered by the very man whom he sought to aid. These adventurers expected no payment in return, yet they were indeed paid: they were paid by the sound of a dagger slicing into the flesh of their back. The name of the one he spoke to was Arch Mage Roberts, going under the guise of Roberts the Noble. It grieves me deeply when one of my fellow mages is stolen from our ranks by the Dark Mistress... wooed by the dark power she offers, it is as though their common sense is stolen away. Such happened with Roberts. Late one evening the cry went out through Britain on the facet of Felucca for adventurers to aid the Noble Roberts in rescuing his kidnapped daughter. Finally close to ten brave souls were gathered to hear him speak, and thus is the story they heard.

    Roberts had supposedly been traveling from Yew to Britain with his precious little girl when he was beset by and army of thugs, mages, and the vile conjurations they summoned to aid them. So deadly were they that they cut down every man of his escort guard, and he only escaped through use of a simple invisibility scroll. His daughter was taken, and he claimed to have heard them whispering about a sacrifice. Roberts the Noble told these souls he had nothing to pay them with, he had spent all his fortunes on hired mercenaries to rescue his daughter, and hoped that the heartfelt gratitude of a father reunited with his daughter would be enough. Some left, and those that stayed were exactly what he was looking for: pure, selfless souls. Exactly who he needed to sacrifice to the anti-virtues.

    Roberts lead these men, consisting of mages, warriors, Knights. There were those who called themselves ‘servants of god’ and those who allied with no banner. One person I spoke with shared that a virtuous warrior talked with Roberts at length, sharing his fears of the upcoming battle and wishes to stem the tide of darkness in the land. Asking even for his daughter’s hand in marriage should they save her. Little did he know that the confessions he made were to the very man who would take his life. The upcoming battle that ensued was long, but simple compared to what lay ahead. They fought their way swiftly through the forests to the ruins that lay south of the Yew Orc Fort, and found there candles and scrolls laid out in ritual form. It was then that Roberts flung down his disguise and pulled on his jet black robe, grinning with contempt as he explained that the very virtues that drove these adventurers to aid him were the virtues that would be their deaths.

    There was little hesitation when the adventurers heard this, and they immediately attacked him. When out from the forest came the terrifying shouts of demented mages. The Arch Mage Roberts began to cast a strange summoning spell, “Kal Vas Corp Ylem”. Hordes of elementals coalesced, lead by daemons summoned from the very Abyss itself. Acid elementals burned away the protecting armor of those that fought them, and Robert’s cruel magical fire struck down half of the warriors where they stood. Yet they did not give in! Still wearing the robes of the dead, they flocked back, again and again, desperately grasping their swords and spell books to fight to the last breath. And finally, after a long and deadly battle, silence descended upon the forest - broken only by a long, wretched shout, “Noooo! I ... was to be... immortal!!” Arch Mage Roberts fell to a crumpled heap at their feet. I mourn at the loss of one who was once a fellow mage, respected by all. Yet I rejoice in my heart, for yet again the citizens of Britannia have proven that they will not bow down to the forces of evil that pervade the land! Perhaps, at long last, a ray of hope shines through this darkness.

    Posted on Thursday, June 15, 2000, 12:15 PM EDT by Jacob (Baja)

    BNN: From the Grave They Arose [a]
    This was just found on BNN:
    UP: Baja
    Author: Master Smith Tienan

    My name be Tienan, an I do be a smith by trade. But ye see, making weapons all day long I learned ta handle a sword mighty well meself. So the other day, when I heard the town crier callin out ‘bout needin help, well I says to myself I says, "Tienan, time ta do somethin useful fer a change ‘sides making weapons." When I got ta Castle Britain, there be this tall feller in dark brown robes there, an he was saying something ‘bout undead rising up from ther graves in the Britain cemetary an takin up residence blockin the pass ta the north ‘o Britain. Seems their leader, some bloody Liche Master, had killed ‘imself a Knight Amolius an took his sword! It didna be any sword, though, it was a powerful magic weapon that could kill undead like a newly forged sword through a practice dummy. Well, I says to meself, I says, "Tienan, we gots ta help these folks out." Not that the idea of gettin a sword like tha wasn’t kinda appealin’ an all.

    When I got ta this place it were already in chaos! I saw dead knights made ‘o bones an' ten feet tall runnin’ around hackin' people down left an' right! Them liches were castin’ spells everywhere an' giant hounds breathin’ fire at people! I didna know what ter be doin, so I tried ta run through the pass. There were big, rottin trees in there with faces. I had ta duck behind a rock ta keep from gettin smashed by a zombie bein’ thrown over me head. Them undead things were all over, but the other folks were killin em right and left... if ye can kill somethin’ already dead. Ye know I be wonderin’ bout that meself fer a while.

    I get ter the other side, an there be this giant black, rottin Liche towerin’ over everyone there an laughin. I says to meself, I says, "Tienan, tha sword just don’t be worth it!" So I tried ta tackle this zombie. It was not just any zombie, tha thing were twenty feet tall, it were, an it had fangs big ‘nough ta bite off yer arm! An razorsharp claws tha dripped poison! Yessir! Ye should’ve seen me, I almost died, but I beat tha thing, me sure did. So I look over and see all there folks clompin ‘round that Liche Master, specially a feller named Val Isildur-Kai... I think tha be it... really made minced Liche outta him! Har har! So he goes down, but nobody knows who gots ther sword!! Some feller just runs off with it, an then gold starts appearin on tha ground outta thin air. Well I’ll be a liver-kissin fish belly sap-sucker!! I helped meself, ‘course I did! An that be how it went, ye can ask anyone ye like, but ye won’t be getting a better story outta anyone in these parts. Ye know, I should tell ye ‘bout the time I took on a ten foot chicken tha wanted ta rule the world. I’m not jossin ye, honest!

    Posted on Thursday, June 15, 2000, 12:13 PM EDT by Jacob (Baja)

    UO Singles Web Site Grand Opening
    Greetings,


    -Ever wish you could meet that special someone, or maybe find a guild that is recruiting?
    -Orcs, do you want to find other orcs with the same interests and maybe find a new mate?
    -Or perhaps you have a guild and you want to find players to join.
    -Well now there is a site where you can do this.

    It is called UO Singles
    This is a site for posting in character singles profiles to find the mate/partner/guildmember/orc of your dreams. Come visit us.

    Cupid Dragon

    Posted on Thursday, June 15, 2000, 11:52 AM EDT by Beastmaster Josh (CommunityNews)

    Disciples of the Avatar have disband!

    The Disciples of the Avatar have disbanded. Hurin's time in Sosaria has reached its end. The full story can be read at:

    http://www.dor-lomin.com/disciples/news.html

    My reports on the Battle of Trinsic as well as the Meeting Hall for the Unified Army of Sosaria (now seldom visited) will remain in the ether at: http://www.dor-lomin.com/trinsic

    However, my time in this land is at an end. After three wonderful years, I wish everyone I have met, fought beside--and even fought against--a fond farewell.

    May the Virtues guide thee,

    Hurin
    Former First Knight
    Disciples of the Avatar (Now Disbanded)
    http://www.dor-lomin.com/disciples
    Dor-Lomin: The Realm of Hurin

    Thanks and Safe Journeys!

    Posted on Thursday, June 15, 2000, 11:31 AM EDT by Vladimir Taltos (Sonoma)

    UO-Auction has a new engine

    We were the first to offer Auctions on UO Items for UO-Money. And after nearly a year with the old auction engine we finally managed to make a new one.

    To visit us click below:
    http://www.uo-auction.com

    Thanks,

    Stormy
    ______________________________
    StorMLorD [Staff-Member]
    UO-Auction
    Your Tradespot for Ultima Online

    Posted on Thursday, June 15, 2000, 11:27 AM EDT by Beastmaster Josh (CommunityNews)

    Fight Night a Great Success!

    Hail and Well Met Friends of Sonoma:

    This past Saturday, we saw Fight Night continue in its tradition without incident. I want to thanks Osprey and Lord Alexander VI for their generous support, in time, and materials.

    In the Archery Class, Shea was victorious, after a grand comeback, over Hythloth. For her victory, Shea was awarded a vanquishing weapon and 40,000 in gold.

    In the Melee Class, Suicidal was victorious over Isildur, in a rematch from last week. Unfortunately, the masters of ceremonies (myself), has misplaced the Melee prize and was unable to award Suicidal anything for his victory, but as soon as the prizes are found, Suicidal will be given a broadsword of Vanquishing.

    In the Magery class, Devling was victorious over Knav, and awarded a Mace of Power for his efforts.

    We will once again be holding Fight Night at the "Tower by the Sea" this Saturday, June 17, beginning at Noon PST for the Archery Class, 4:00PM PST for the Melee Class, and 7PM PST for the Magery Class. We welcome all who wish to compete, there is no entry fee, but we ask that everyone that does attend, remembers that guildwars, revenge, chaos and order wars, are to be left outside the Tower, and that we are all there to enjoy the one on one battles.

    Bob Bowrest
    Osprey
    Lord Alexander VI

    Posted on Thursday, June 15, 2000, 11:12 AM EDT by Vladimir Taltos (Sonoma)

    Artifacts of Grugnub Quest continues

    *Puts pen to scroll*

    Once again I am gathering a group of companions to accompany me on my journey. Two weeks ago, we sought out Varcos the rares dealer in Nujelm, whom we had heard knew of the present owner of the Helm of Grugnub. After a short and tempermental negotiation, he offered to trade the name of the buyer in return for us to dispatch 'four or five' trolls that had been causing his agents some problems as of late.

    Well 'tis good that he does not pay his agents for their counting skills, for the number of trolls we encountered was at least ten times that number.

    After a long and bloody fight, we returned to Varcos and demanded the information we sought. It turns out that Yar as well has paid for this information, and both of us are to receive it this Friday eve.

    We will gather at my home in Britain, and from there travel to seek out this collector that holds the item we seek. If ye wish to accompany us, ye can meet us at my home in Britain. 'Tis the house just north of the Cavalry Guild, on the east side of the Great Northern Bridge. We will meet Friday at 8PM o' the clock (Pacific).

    Thank thee!
    -Robyn ap Mir

    Thanks!

    Posted on Thursday, June 15, 2000, 11:08 AM EDT by Vladimir Taltos (Sonoma)

    Best KewL DeWDz Contest!
    We get this rather.. different... event news this eve..
    Hear Ye! Hear Ye!

    U think U RoX and U OWNZ THIS TOWN? Then ThE SaNdLWooD BoX wants U! WhY? The search for THE BEST KewL DeWDz in ALL of Britannia Contest!!

    HoW?
    All Kewl d00dz must compete in several categories:
    • Best dressed KewL d00dz
    • Best KewL d00dz impression
    • Best KewL d00dz story
    • f U r ReALLy l33t come up with something original
    "WHAT MAKES YOU WANT TO DO THIS??" Stop yelling and I'll tell you....

    How does 25k for 1st place, 10k for 2nd place and 5k for 3rd place sound? Thought the sound of gold would get your attention.MUHAHAHA!!!!

    WheN? Friday, June 16th at 10:00 P.M. under the central skies. U can sign-up with XTerra starting at 9:00.

    WhErE? The Sandlewood Box Tavern. Runes can be found at Museum of Memories, Krista's Ranger Station, Cove Merchant's Guild, RD's Auction House and The Temple of Mondain. Gates will also be provided from 9:50pm to 10:00pm at Britain's West Bank (Feluccia).

    For more info, or if you would like a rune to Sandlewood contact [email protected].

    RyAk, XTeRrA, IIKoRynE, AnDReW BiSHoP
    Posted on Thursday, June 15, 2000, 9:46 AM EDT by Nephalia D'laine (GreatLakes)

    Lake Superior Extended Maintenance
    The following was just posted to Shard Issues on the Ultima Online website:

    Lake Superior Extended Maintenance

    The Lake Superior shard will be taken down for delayed, extended maintenance on Thursday, June 15th. The shard will not go down at its normally scheduled maintenance time, but will be taken down at 10:00AM Central Time and will remain down for approximately three hours.

    During the maintenance period, we will be updating several fixes that should address the current stability issues on the shard. Once the fixes are updated, we will continue to watch the shard closely to monitor any difficulties that may arise. Should any issues present themselves, we may be required to take the shard down on short notice to remedy the situation. In that event, we will update Shard Issues with any necessary information.

    There is a chance that these fixes will not be applied during tomorrow's maintenance. In that case, maintenance will still be delayed until 10:00AM, but will take the standard hour and a half and will return to service normally. We will update you as to the status of the maintenance as the shard returns to service.

    Posted on Thursday, June 15, 2000, 8:40 AM EDT by Joshua Rowan (GeneralNews)

    Update Geo Contest
    I'm told the prizes offered for tonights contest have changed slightly:

    1st - 30k + Vanquish Weapon
    2nd - 20k
    3rd - 10k
    4th - full set of GM plate armor
    5th - 4k

    There will also be random drawings for 5k cash prizes and ANY losing contestant who stays till the end will get 2k each.

    For any other information concerning the contest read the post below.

    2k for just showing up and sticking around? Sounds like easy money to me.

    Posted on Thursday, June 15, 2000, 4:59 AM EDT by Pelle Svanslos (NapaValley)

    The aftermath of war...
    I sit here now within the citadel of the Elves of Sosaria in front of the fire place of the main hall. A goblet of Fey wine beside me and my quills and ink are all I need at present after tonights events. We have seen war! Aye, the Orcs of Kor finally made their attempt apon the elven outpost which lies to the north and west of Britain, just off the road leading to Yew. The reason for their attack? We had taken one of their lacky's, Thug, prisoner for wandering too deeply into our lands, an act the orcs didn't take too kindly. Word had been sent via messenger pidgeon from a scout that the filthy creatures were making ready with prayers their unholy gods Da'Nogra and Kor.

    The elven people made preperations, donning their various armor's of highest quality, honing weapon blades and our spell weavers performing their ancient arts to protect the area in other ways. All elves who were able to take part in the battle were ready, having lined up outside the outpost and, given what was to come, I felt the overall mood was lighthearted. I knew all were ready to lay down their lives in order to slay as many orcs as possible, yet the spirits of my comrades never wavered. And so, we waited an eternity for none knew exactly when or how the orcs would arrive... Would they come via magical means and swarm over us without warning? Or would it be a loud, crashing charge through the undergrowth that would signal their imminent arrival? As it turned out, we smelled them coming first and not long after all nature seemed to go quiet. An ugly head poking out from behind a massive tree was all we needed to know in which direction they would come as suddenly their numbers teemed over our barricades and utter chaos ensued. I fear I can nay remember much of the battle itself beyond their echoing, gutteral cries, the sounds of weapons ringing off one another and our own shouts to Tauremorna for protection.

    Before I knew it, the battle was over with orc corpses everywhere. We had won the day and it was only then that I discovered we actually outnumbered them. I do not know if this was but a raiding or scouting party but after their remaining comrades fled through the sparse forest, shouting back insults that I shall not make note of, we discovered our captive, Thug, the very orc they came to rescue, was gone! Their attack had succeeded from another angle. It must have been an impressive orc to make it into our outpost, unnoticed by any, sever Thugs bonds and make good their escape before we had finished with their frontal assault.

    Even so, I am pleased we had managed to cull their numbers a little, for the only good orc is a buried orc. It pleases me also that we no longer have to listen to the constant wailing and pitiful cries of our green skinned prisoner, as I think after a couple more nights of being woken up every hour by him that I would have put an arrow through his heart myself! We elves are a people constantly facing a new enemy but we shall not falter! Our most glorious Ancient Texts have been recovered and are now stored in the elven vaults which can be found at - http://home.iprimus.com.au/firkasse, and it is these that we guard in order to keep our people reunited once more. Ahh, the hour grows late and I fear a little too much few wine has sapped what little strength I had left. Thus, I must end my menial passages about a conflict which will surely be forgotten with the passing of time.

    Sindaer Roze, Eldar of the Sosarian elves.
    Posted on Thursday, June 15, 2000, 4:34 AM EDT by Multani (Oceania)

    Unvirtuous Acts Commited in Selecting Dragon Knights
    Tonight was the final test to determine the 8th and final Dragon Knight. Being curious as to whom this person would be, I quickly found myself at Dragon's Bay. As I arrived at the Temple of the Gold One, I saw that many gathered around outside with the Gold One inside testing Dragon Knight candidates.

    Once the test was conducted, everyone was to move up to the OGD tower roof where the ceremony would be conducted and the 8th Dragon Knight to be named. I hurried along to beat the crowd and found myself a nice comfortable seat. Surely enough, the tests were finished and the Gold One followed by the Dragon Knights and candidates came to the roof where the ceremony commenced.

    But something else was on my mind. It had come to my recent attention that some injustices were committed in the process of selecting these Dragon Knights and I was now here to investigate. After the ceremony, I set off to find BlackAngel of HCD, a Dragon Knight candidate who was eliminated unfairly and quite frankly, never given the proper chance in proving himself.

    I found BlackAngel by himself just outside the city of Dragon's Bay. I could see in his eyes that he was upset with the turn of events. A tear streaked down his face as I approached him. After introducing myself, we sat down and I kindly asked him what it was that upset him. He slowly looked up at me as his heart skipped a beat and he began to tell me what happened.

    "I arrived at the temple and sat down, I was here to prove myself worthy in being a Dragon Knight as I passed the first test of the night. I was talking with someone when they said I could come into the back room to take the test. So I did. Elwynn, was there along with a druidess... So after I finish answering the third question out of ten, Elwynn tells me to go to the tower. So I go there.. and there is no one in any of the other rooms on the way up besides a few people running up and down the stairs. I get up top on the roof and start talking with everyone. Just randomly chatting and kidding around. Then over an hour later, the druidess comes up. She says that she needs the Dragon Knights and the people that passed the second tests to come quickly. So I said "Umm second test?" but no one answers me. So then the druidess says they need to go immediately to the crypts for the final part of the test.. As you could imagine my confusion was growing. I had completed and passed the first test and did not even have a chance to complete the second test and they were already starting the third test. What was going on? At this point, I sent Elwynn a pigeon and ask him what was going on. He says I did pass the first part and Heather should have been in the second floor room waiting for me. But She WAS NOT there when I went into the tower. So I go downstairs and there is a line. I am asking nicely for the test, since I have a right and finally, after about fifteen minutes of waiting, Heather hands me a book and says "Answer these You need to get seven out of ten, take your time" or something along those lines. So I look into the book, there are ten riddles I need to answer. So I start going through them. About five to ten minutes into answering the riddles, Heather says to me "BlackAngel give me the book back". She does this because the third test has already started and was just about over! So basically, I was sitting up there for over an hour, they knew it and even so they did not give me any time to answer. I feel cheated and lied too".

    And with these words, BlackAngel got up and told me that he did not wish to speak of this any further. He had put a lot of training and effort in preparation for this tournament and understandably so, he was upset about the way he was treated. And I do not blame him. I got up and returned to the tower only to find out that BlackAngel was not the only one treated in this manner. Others were shunned but wish to remain unnamed. If this was able to occur, it makes me wonder if the best people were selected as Dragon Knights . How are we sure that someone more deserving was not passed up? Now we must ask ourselves what exactly happened here?

    I carefully ponder the words I have heard tonight and I am disheartened by what I have come to realize. Why was is that BlackAngel and the others were overlooked so easily and forgotten about? It seems to me that this is a blatant case of elitism and preferential treatment amongst the community. Unvirtuous acts that is seeded within the heart of OGD.

    This is not the first I hear of such travesty occurring. Often I have been told by people who were upset that they were snubbed while trying to participate in quest held by OGD. If the people were not friends of the guild nor renown across the land, they were treated as if shadows on the wall, non existent and easily forgotten about. I could sit here and recant many such horror stories. A scary thought indeed.

    And these acts do not stop here. It seems to have grown into a shard wide phenomena where community cliques tend to gather around and renounce the presence of outsiders. Often shunning them from their little circles, not allowing them to participate in the quest underway if they do not conform to the groups viewpoints. I have seen it with my eyes many times but have remained quiet...until now.

    And where we should be promoting a sense of community, a sense of equilibrium amongst all people, this is not the case. Have we not suffered enough in the past to have learned our lessons? When will these fascist attitudes stop? When will people see that no person is better then the next? I would not expect this from a guild such as OGD who preaches and swears by the virtues. Just another abuse of the meanings the virtues should have.

    Now I can only sit down here and pray I am not guilty of such acts but if I am please forgive me for my ignorance. I do not mean to be. I hope this can be an eye opener for everyone across Britannia. Now that we are aware of the problem, we should now focus on a solution. Keep your eyes open and do not stand for such treatment by others. We all have the right to our fair share and equal treatment because in the end, we all pay the same price to be here.

    In ending, I would like to recall a line from a poem I once heard a bard reciting. It went something like "It's a long way to go with a black angel at your side". It now seems OGD has aquired their own BlackAngel at their side. The path once paved in gold has now decayed and washed away in the rain only to reveal a fool's paradise at the end of the road.

    May Mondain see us through this,

    Posted on Thursday, June 15, 2000, 4:07 AM EDT by Endren Fenixfyre (GreatLakes)

    NEWSFLASH! Attention Dragon Tamers!

    This was just received by carrier pigeon which is of the utmost importance!

    *****************
    "According to the raven that has been named Onyx, ALL Dragons and similar creatures currently tamed and stabled will be in extreme danger in the next day or 2. Though it is uncertain what will occur, it was made clear that they are in EXTREME Danger!"
    *****************

    Also included on the message was that it is Strongly recommended that they be brought and released into the dungeon Destard As Soon As Possible!

    Thanks!

    Posted on Thursday, June 15, 2000, 4:05 AM EDT by Vladimir Taltos (Sonoma)

    Assassination Attempt on Queen of Avalon!

    As usual my Queen, M'Lady Shannara, would not heed my warning to stay away from the tower tonight. She said she would not let this affect her in her duties to the guild and came to our tower against my wishes. Shortly after she arrived a murderer named Alowatt Sikima, slipped past our guard and tried to kill her. Lord Wolivere, her sworn Guardian killed the rogue where he stood and Shannara, thank the gods, did not receive a scratch.

    A skull, and another note was found on the corpse. The note read as follows:

    Human Skull of Power

    I give you this skull of power so that you may use it to carry out your duty and poison the Queen of Avalon. Use its magic to sneak past her guards. This show of my ability to get to her, will indeed force her to bend to my will. You will report back to me with your success, then you will be paid. If you fail then you will die in her place.

    *stamped with an intricate design of a dragon skull and two silver serpents*

    I had guards posted at the door the entire time and the assailant was able to slip in with the magic form the skull and the got so close to her, it rattled us all. Confusion and disbelief was rampant as the corpse lay on the floor neat Shannara's feet. I must go now and comfort my Queen she was visibly shaken by this ordeal, but she remains steadfast that she will NOT bow to whom ever it is issuing these threats. Farewell I will try to keep you posted.

    *determined to find the one responsible*

    Darkwing, Prince, IoA, Queen's Hand, G-A

    Thanks!

    Posted on Thursday, June 15, 2000, 3:47 AM EDT by Vladimir Taltos (Sonoma)

    Fight Nights are on!
    Bummed OSI canceled housing for another week? Of course you are. Take that rage and channel it. Instead of torturing small animals go to Grimoire and kill your neighbor. It's great therapy!

    Grimoire Fight Night 2 vs 2

    Friday Night Event at Grimoire Arena.
    Friday June 16th , @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    2 on 2 4,000 gps entry

    Here are the rules:
    · No charged magic items, clothing, or jewelry. No magic armor and weapons allowed. 5 Greater Heals, 3 any other potions including G. Heal's.
    · No pre-poisoned weapons. They may be poisoned during the battle.
    · No use of summoning spells, field spells, blade spirits, energy vortex, recall or gate.
    · Up to three trapped bags/chests to break paralyze. They may be re-trapped during the battle.
    · No Stealing is allowed during battle.
    · The Spell Des Mani (Weaken) is not allowed.
    · The Double Hit weapon swing is not allowed. If you do not know how to use it, then don't worry about it.
    We will not demonstrate, but we know how it works.

    Disclaimers:
    · All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    · The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    · Anyone that disrupts the flow of the event for any reason will be banned until after the event.
    · If Grimoire cancels an event for any reason at any time during the course of the event, all entry fees will be returned to the contestants.
    · Any contestants that are perma banned for any reason after the entry fee has been paid, will forfeit the gold. This gold will be paid out to the winners of the event.
    · If you leave the arena after the entry fee is paid and you fail to return before the event begins, the entry fee is forfeit and will be paid to the winners of the event.
    · In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    · A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit. The contestant will be banned until after the Battle Arena is clear.
    · The Event Coordinator reserves the right to adjust these rules at any time without notice.

    Entry fee is 4,000 Gold per person.
    To avoid confusion, registration will start at 8:30 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM Grand Prize is 50% of the entry fees collected, 2nd place is 30%, 3rd place is 20%.

    We must have a minimum of 4 people to start this event!
    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. http://www.battlevortex.com/grimoire/tourney_rules_overall.htm Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. http://www.battlevortex.com/grimoire/grimoire_rules.htmlFor calendar of events, rules, maps and community message board, please visit: http://grimoire.battlevortex.com/

    Lost-Event Coordinator

    Posted on Thursday, June 15, 2000, 1:06 AM EDT by Pelle Svanslos (NapaValley)

    D'Gnath and Nil are at it again...
    This just in from the folks at QuickMan's UO Comics:
    D'Gnath and Nil are at it again...

    QuickMan's UO Comics has returned, with four new comics! If you've been yearning for some new, quality UO comics, come and view QuickMan's UO Comics: Chapter 2!

    http://www.swlink.net/~quickman/dn/dnmain.html

    Posted on Wednesday, June 14, 2000, 2:11 PM EDT by Joshua Rowan (CandidCoverage)

    3DGaming.net Reviews UO:R
    Thanks to Rick for pointing out another review or UO:R, this one by www.3dgaming.net. Here's a short snippet to explain the writer's strategy in his review:

    For those who are ready and waiting for some flaw in my review, I'll make this clear right from the start: I am not comparing the gameplay aspects of UO: Renaissance to the original Ultima Online, nor to The Second Age. Instead, I'm stating what the upgrades to the original product have been and how it compares and contrasts with the current competition on the market: Asheron's Call and EverQuest. Although I have played UO before, it has been quite some time since I have ventured into Britannia, thus any mistakes made in the review are based solely on my own limited amount of time in which to review the product, as well as lingering memories of the original product. There are no biases present, only observations made during my time playing UO: Renaissance.

    Read their entire article at 3dGaming.net's Review.

    Posted on Wednesday, June 14, 2000, 2:04 PM EDT by Joshua Rowan (CommunityNews)

    Shadow and Substance
    What would you say if I told you there was a device...that could cross dimensions and force material to be created, practically out of thin air? You would say that ol' GreyPawn is off his rocker, some of you already do, but that's besides the point. Recent events in Moonglow have shown that there does indeed exist such a device. Let me relay to you a short tale of how this thing came about to be and the events surrounding it.

    There is an ancient wyrm. Her name, is Lady Liane when she is in human form, which she takes on merely to oblige the social graces afforded such. This ancient wyrm came into possession of The Sword of Sacrifice via a snivveling thief who was subsequently charred and dismembered. The Sword of Sacrifice, I will remind you, has power great enough to vanquish any single foe, with the cost being the wielder's life. Forces of Light and Forces of Darkness have attempted to woo this ancient wyrm to trade for it, or offer other services to no avail. Thus far all these have gone futile. The ancient wyrm seeks something of such grand entertainment to itself, that it would be willing to trade the sword in return.

    Gregory Ironhand, Grandmaster Tinker and retired guildmaster of the Tinker's Guild in Moonglow, knows this, and has quested for the sword alongside us, with great zeal. Gregory recently informed us that he was working on a project of quite a bit of interest. A contraption, a device, he told us, was being worked on at the Illusionist's Guild in Moonglow. He could tell us very little because even he wasn't at that time privy to the information the Guild chose to keep from him. Intrigued, we visited the Illusionist's Guild several times, to find nothing but scattered papers and the usual mages selling their wares.

    Awhile later, Lady Liane, the ancient wyrm, came to visit Moonglow. She had heard word of this device that was being worked upon and took great care to let us know she was indeed interested. We walked, most of the way, to the Illusionist's Guild, along with Lady Liane, who refused to enter the building herself when we arrived. "Something is going on in there. Those mages are up to something..." was her comment before departing. About half a week later, frantic reports streamed in from a great number of people, screaming "Shadow creatures are attacking Moonglow! Send help immediately!!!" Needless to say, I was on the spot-post haste.

    The creatures...appeared to take the shape of normal everyday monsters we fight in the land of Britannia, but with two great differences. They looked like pure and total shadow, and for shadow, they were severely strong. Where an ettin normally would have taken a minute or so to dispatch, the shadow ettins took neigh on a quarter of an hour each. The land near the Illusionist's guild was scattered with the massive and powerful shadow creatures, among them shadow orcs, ettins, trolls, ogres, and the worst of all, shadow elementals. To relay to you the horror of the difficulty in besting these creatures, I can only refer you to what you know. Imagine if one of the "a rotting corpse" creatures from the invasion of Trinsic had a baby with an Ice Fiend and it was very mad. That being said, I thank the Virtues for the bard that was on the scene, without which the night would have never ended.

    Two shadow creatures remained on the field, and Gregory Ironhand arrived on the scene. He appeared to be most troubled by what he saw, and after seeing the last two dispatched, he started towards the interior of the Illusionist's guildhall and took the teleporter up to the rooftop, with us in tow. A snivveling little mage named Dastryl peered out over the balcony at the carnage and smirked. Gregory at once struck up a conversation with him, asking him why this had happened, and where they had taken the lantern. "Lantern?" was the resounding question posed by both myself and Thoma Valient at the same instant. Gregory went on to explain that the device he had been working on was a lantern that could control the indwelling forces of the dimension of shadows, and their creatures. The Illusionist's Guild elder mages, it had seemed, had taken advantage of the project before completion, and utilized the lantern. That was the cause of the shadow creatures...

    He continued on to explain in some detail, how a flame of shadows was the beginning source of the entrance to the shadow realm from which these creatures spawned, and the lantern was to be created to control the flame existing externally from it. The snide little mage dismissed himself, and Gregory and the rest of the coateree proceeded to hypothesis what such an object could do. If it could summon forth shadow, and turn it into substance, than it would be capable of creating anything one wished for or desired. Constructed of exotic ore from Fire Island, this lantern had been lit prematurely, and released hordes of shadow creatures on the land near its lighting as a cause.

    Today, it happened again.

    I was summoned on the scene by a frantic missive from a friend, who was screaming that there were shadows attacking him and the townspeople. Knowing where they were coming from I head to the Illusionist's Guild just in time to see a gout of shadow elementals burst upwards towards my face. The battle was harsh, and lasted a good two hours. Shadow elementals this time, came, along with thier orcs, ettins, and lesser creatures, with Shadow Deamons. As the battle waged on, more and more townsfolk joined in, peoples from all around Britannia rushed to Moonglow's aid under this attack of shadow. The Order of the Ebon Skull and the Cult of Infernal Necromancy were even on the scene, taking up swords, obviously understanding that the powers of creation twisted into this form of shadow, is nay beneficial to either side, Light or Dark.

    At the peak of the battle, Xerot the Black, an illusionist in a dark blue robe, strode up from the south road, carrying the lantern and smirking. He mentioned several times that what he saw, did indeed please him deeply, although it "needed work". The battle still raged, and the mage watched on in pleasure, noting the power and strength of the shadow beings as they were dispatched. The lantern, hued dark and apparently forged of a blackish metal, glowed dim as the last shadow deamon was laid low. The mage, ignoring most of the inquiries being volleyed at him, examined the device closer, and became somewhat saddened. The lantern had gone out...and Xerot, after exchanging some words with a few of the undead whom were present, fled to an unknown location to relight the lantern from the shadow flame.

    One can only surmise that there will be more horrors to come shortly from the realm of shadow....and no one truly knows the intentions of the Illusionist's Guild Elders or this mysterious Xerot the Black. We will watch, and we will wait for more signs or clues, and faithfully report them to you as they become available. Till then...Walk in Honest Light.

    Sincerely,
    Your Humble Servant,

    Posted on Wednesday, June 14, 2000, 1:51 PM EDT by GreyPawn (Atlantic)

    Know Your Counselors?
    Ug Hummies!

    This week I intended to start a new feature titled "Know Your Counselors," where we would introduce the different counselors on the AOL Legends shard. Sadly, the noble GM Aegis informed me that there are no counselors yet.

    Coming next week: "Know Your GM!"

    Praise Minax!

    Posted on Wednesday, June 14, 2000, 9:24 AM EDT by Ithunk (LegendsAOL)

    What of the Virtues?
    Ug Hummies!

    Often, our minds get so clouded with thoughts of battle (or, in my case, with thoughts of cooked birds) that we forget about that which is most basic. A hummie recently sent me this lament:

    "I have always tried to live a good life in Britannia, not because I think that way is better, but because that's the way I am. Even "orcs" have their place in the world. Lately, though, I have noticed a disturbing trend on the AOL Legends shard.

    "People who are out murdering good citizens are prospering, while the hard working and those who follow the virtues are struggling to survive! In Moonglow, wandering healers are attacked and killed while skeletons and liches wander free! In Jhelom bards lead good citizens into the woods to their deaths!

    "Where are the heroes! Where are those who serve the virtues! Why must the good struggle and the evil thrive? Why is it that after a full month's honest labor I am still poor, while a murderer can own two tower deeds after a mere week of slaughter? Is there a way to make a living without turning the murder of innocents? Where are all those who serve the virtues?

    "If I am all alone in following the virtues, then so be it! I will struggle against the darkness and no matter how many times I see the world gray I will return for more!"

    If you wish to learn more about the traditional human virtue system (and the orcish virtue system), the Shadowclan Orcs offer a decent overview.

    Praise Minax!

    Posted on Wednesday, June 14, 2000, 9:22 AM EDT by Ithunk (LegendsAOL)

    More Sightings from Peltier
    Ug Hummies!

    Peltier continues to update us with first sightings of things on our shard:

    "Our skills on the shard have been continuing to grow. GM skills spotted now include Tinker, Tailor, Miner, Smith, and Forester. I have also spotted numerous "Illustrious," several "Lord" characters and one 'Glorious Lord.'

    "Rumor has it that some groups have finally succeeded in obtaining 8th level spells, but no one has a confirmed sighting of anyone casting from that level.

    "There has been a recent upswing in the population of Legends, with at least 5-20 new 'young' warriors seen each night."

    I thank Peltier for his continued updates, and for the specially treated pigeon - I had a pleasant stomachache for two days.

    Praise Minax!

    Posted on Wednesday, June 14, 2000, 9:21 AM EDT by Ithunk (LegendsAOL)

    The Warlords Saga Continues
    Ug Hummies!

    No would-be world leaders have inspired such a mighty flurry of pigeons than the Warlords. Let me recap excepts from several messages I received recently. First, a pigeon arrived which was already plucked and covered in sauce. I ignored this aerodynamic impossibility and read the note:

    "Hail sir, it has been brought to my attention that a group called the Warlords wishes to take over the lands. Well, I have seen them around and they are quite mean. But they do have more bark than bite, I assure you citizens of these lands, even if they manage to get a decent Army together, my friends and fellow soldiers shall fight to the last man to stop them. I shall mention no names, but beware Warlords. If you attempt a takeover, we will be here to stop you. I hope you enjoy the pigeon. I had to 'convince' it to come."
    Alas, the signature was unreadable at the bottom. The pigeon, which was obviously undergoing some form of mind control, made repeated attempts to actually fly into my mouth. Mind you, I like fresh food, but this was a little unsettling even for me.

    Not one day later, a sickly looking bird made its way to Yew, where I've been camping out of late. All the feathers had a familiar green tinge to them, which led me to believe the note was from Peltier:

    "The Warlords are still crying world domination. Their key mantra (repeated over and over): Publicity=Power=Domination."
    Peltier also passed on a note he had received from another source: "If you think you can prance around the globe and make your false claims to every city you are seriously mistaken. The inhabitants Britannia will not sit idly by and let you take over. This is a warning to you and your followers: Your so-called takeover will be met with force, and when you're running back to hide under the rock you crawled out of with your tail tucked between your legs, the rest of the world will laugh and cheer for your downfall." The note was signed "The Knights of Solamnia." Mere days later, I myself received a note from these Knights, hand delivered by a peasant, who I did not eat:
    "My name is Lord Vinas Solamnus of the Knights of Solamnia. I have received a report from one of my loyal knights the Illustrious Bill Collector.

    "This report saddens me, but I must inform you of the intent of Warlord Rob and his hostile takeover of the world. He is planning to claim the throne of Britain. This so-called warlord and his misguided followers will not be tolerated. He is planning to enforce a tax on the people, taxing their roads and passes. This demonstrates to me that he is no better then a common thief stealing hard-earned gold from the people. We will not let this injustice go unchallenged. I am sure you have seen this cur slither up out from under a rock in your town claiming it for his evil intent of exploitation or destruction. I, Lord Vinus Solamnus, am issuing a call for all those who wish to do away with Rob and his misguided followers, to push them back to the depths of Hell to which they came from, and take back what is rightfully ours.

    "All those who oppose the Warlord Rob step forward and aid the Knights of Solamnia."

    I have yet to meet Warlord Rob, but I must confess that if his formula is correct and publicity does, in fact, equal power, he may be the most powerful man in Britannia besides Lord British himself.

    Praise Minax!

    Posted on Wednesday, June 14, 2000, 9:20 AM EDT by Ithunk (LegendsAOL)

    Groups Claim Territory
    Ug Hummies!

    Well, it's been a busy week on AOL Legends. I've received several more notices from would be world leaders. A green tinged and inedible pigeon arrived from Felucca with the following announcement from Pamela, Mistress of the Alchemic Arts:

    "Warning to all who defile the paradise known as Occlo. We, the United Alchemist of Occlo, are in control of this isle and will defend it to the last with our special brand of chemical warfare. We will be fair to the masses and allow (for a small fee) the use of our island. We are strong and ready to defend or beloved isle. All Hail Lord Blackthorn!"
    For the record, we orcs have virtually no interest in Occlo. We don't like boats or magic, so unless plans for the proposed "really huge bridge from Britain to Occlo" are approved, it's unlikely you'll see me there.

    Another group has not attached themselves to a specific locality, but is certainly posturing like the whole world is their proverbial oyster. Read on:

    "I wish to inform you of the starting of a guild called 'Forces of Nature.' We plan on total domination of the guild war arena on the AOL Legends shard. Our guild is run by Lord Jamicus and Amprecus. No one shall be able to defeat us, and anyone who wishes to attempt and defy us will pay with their lives"
    I thank Lord Jamicus for the small fleet of swallows he sent along with the main messenger pigeon. What wonderful hors d'ouevre!

    Finally, not all of our new groups are bent on taking over the world. Consider this messages sent by Striker Phrost:

    "Yet again, another big 'group' has sprouted and is growing quickly. Their wish: World Domination. I am starting a group of guilds, kind of like the United Nations to revolt against this group called World Domination Incorporated. Striker Phrost, leader of the Phrost Family, and Gian are starting this rebellion and will stand in the path of this evil society, will be doing everything and anything to stop these groups from achieving world domination."
    I took the liberty of burying the pigeon Monsieur Phrost sent with the note for future eating. I'm putting on a bit of weight with all these free birds.

    Well, the gauntlet has been tossed down. Who will live? Who will die? Who will die only to live again? Aren't wandering healers a good thing?

    Praise Minax!

    Posted on Wednesday, June 14, 2000, 9:18 AM EDT by Ithunk (LegendsAOL)

    Reminder: Disabled Resource Respawn
    The following was just posted to FYI on the UO.com website:

    Reminder: Disabled Resource Respawn

    As a reminder, several shards currently have resource respawn disabled while we address technical issues. This will affect the quantities of wood, ore, and other resources found on the shard. The affected shards include: Great Lakes, Lake Superior, Wakoku, and Izumo.

    Posted on Wednesday, June 14, 2000, 7:35 AM EDT by Joshua Rowan (GeneralNews)

    West Coast Shard Move and UO-Europe.com
    The following two announcements were just posted to What's New and FYI, respectively, on the UO.com website.

    West Coast Shard Pre-Move Information

    We are currently planning to move the Western US shards (Baja, Napa Valley, Pacific, and Sonoma) to our new ISP in the next few weeks. To ease this transition and to help us address any connection issues prior to the move, we are providing an IP address (159.153.192.2) for shard users to test their connections. West Coast users may wish to use UO Trace to connect to this IP address and forward any exceptional traceroutes to our Network Team.

    To run a traceroute to the new address, run the UO Trace program and copy the IP address 159.153.192.2 into the address bar at the top of your screen. Click the 'Trace Route' button.

    [email protected].

    The UO Trace program is available here.

    Introducing UO-Europe.com

    Visit the newest addition to the family of official Ultima Online websites - http://www.uo-europe.com!

    Filled with downloads and enjoyable diversions for players both new and veteran, uo-europe.com is designed to promote Ultima Online in a fun and interesting manner. Test your fashion sense by dressing the interactive UO paperdoll, or have your fortune told with Ultima tarot cards. You can also find interviews with European UO team members, such as GM Sol, or download wallpaper and desktop themes created by our European community staff. (In fact, you can read an introduction to our European Community Manager in the latest edition of Comments from the Team!)

    Please remember, www.uo-europe.com is intended as a promotional, community website and late-breaking game news remains promptly available at www.uo.com. We hope you'll take the time to stop by and explore the site!

    Posted on Wednesday, June 14, 2000, 7:34 AM EDT by Joshua Rowan (GeneralNews)

    Counselors Needed - All Shards
    The following was posted to FYI on the Ultima Online website:

    Counselors Wanted: All Shards

    Are you enthusiastic, motivated, and excited about helping your fellow players enjoy their time in Britannia? We're looking for UO players to join the Counselor staff on all shards. If you enjoy working with people and have a few free hours each week, please fill out the Counselor application and make the first move toward a rewarding position in Ultima Online.

    The UO Counselor program requires that you be at least 21 years old and have no outstanding billing issues to qualify. For a full list of requirements, and to fill out an application, join here.

    Posted on Wednesday, June 14, 2000, 7:28 AM EDT by Joshua Rowan (GeneralNews)

    Housing Delayed Yet Again
    The following was just posted to FYI on the Ultima Online website:

    Ultima Online Housing Update

    Recent shard stability issues have left us unwilling to introduce staged house placement, a major system change, until we are confident that we can provide acceptable stability during the transition period. We have isolated and addressed the major issues previously affecting our decision to delay housing, and we are confident that, once published, their effect will allow us to proceed with staged house placement in a rapid manner. Until these changes have completed testing and been released to the shards, we must withhold the opening of staged house placement by at least one week.

    In the next several days, we will be updating all shards with a patch to include several fixes for housing related issues and changes to enhance server stability. We will release additional details on a patch schedule as soon as they are determined.

    We are focusing on opening staged house placement on most Ultima Online shards on Friday, June 23rd. House placement on the Formosa, Arirang, Balhae, and Oceania shards will begin on Friday, June 30th, local server time. The schedule for house placement on Japanese shards will be released at a later date. AOL Legends and Siege Perilous will have open house placement available on return from an upcoming maintenance cycle to be announced at a later date.

    A complete schedule of placement times for all affected shards is available here.

    We will update this section of the site, at least 24 hours in advance of the opening of the first scheduled phase. We will release any revised schedules as they are determined.

    Posted on Wednesday, June 14, 2000, 7:22 AM EDT by Joshua Rowan (GeneralNews)

    Orcs Attack Cove in Third Major Offense
    In the third evil offense this week following the Dread Spiders attacking Britain and the mages attacking Moonglow, a group of Orcs have attacked Cove this evening. I was there personally to witness the attack.

    I had just returned, coincidentally, from fighting some Orcs in grounds near Britain when I heard the town crier yelling out for help from any warriors within earshot. He was telling all of an Orc attack in the Orc fort near Cove that was sure to threaten all the citizens of Cove. He explained that the guards of Cove were calling for help from all warriors who were willing and able, and as soon as I heard this I notified my friend Hidden Image and we went to investigate.

    Upon arrival in Cove, my companion and I found our way to the Orc fort and found the area to be a complete disaster. Unfortunately, I was unable to bring any pictures of the event, but suffice it to say that the area was truly packed with noble warriors from around Britannia and evil Orcs of all kinds bound and determined to cause trouble. My friend and I got to work immediately and followed directions from Garagan, the guard who was attempting to control the group of fighters. After perhaps a half hour of fighting, the situation was under control and Garagan thanked us all for our help.

    Meanwhile, strange crates and tables fell from the sky for all to enjoy, as if they had just been created. Perhaps this was a reward from the Gods, knowing that many Britannians would be placing their houses soon and would need some furniture. 'Twas a good evening and I am glad to have been able to help thwart off the evil that threatened Cove.

    As the guard Garagan put it, "We shall all sleep well tonight."

    Posted on Wednesday, June 14, 2000, 5:38 AM EDT by Stuart Wolfe (Drachenfels)

    Tales from the Journey's End

    It is time, once again, for the Tales from the Journey's End. The Tales will be held on Jul 15 at 9pm Pacific, the Journey's End Tavern in Moonglow, Feluccia, just south of the Encyclopedia Magika.

    I apologize for two weeks ago, which for circumstances beyond our control, the Tales could not be held. To make up for this, the prize this week for the Tales will be a small house! For those of you that already have a house, the normal prize of 5000 gold will be given. The contest itself will be decided by all of those viewing. The person with the highest viewer vote wins. (So bring your friends, and pack your vote in!)

    So come all, come all! and share your talents with Brittania. Bring us your tales and your song, your gossip on the legends of our lands, and your ears for hearing a fine story or two.

    ,+'^'+,
    Tatcyn`+,.,+'
    ,+'^'+,du Challis
    `+,.,+'
    Retired Warrior, Adept Sorceress
    Struggling Poet, Poet Warrior, Oasis Scholar

    Thanks!

    Posted on Wednesday, June 14, 2000, 12:00 AM EDT by Vladimir Taltos (Sonoma)

    Dungeon Expedition Tonight
    This announcement was found on the Calendar of Events on the UO home page.

    Sponsor: Defenders of Justice
    Start time: Jun 13 2000 8:30PM EST
    End time: Jun 13 2000 10:30PM EST

    Dungeon Expedition

    The Defenders of Justice (http://doj.jumpfun.com) will host a dungeon expedition.

    The difficulty rating on this event is "Hard"--See Below for a description of our diffilculty rating.

    The Event is on Tuesday, June 13th from 8:30pm to 10:30pm. If you are interested in traveling to some of the more dangerous of places in our world, gaining fame and fortune, this event is for you. This event is open to all the brave citizens of the Catskills shard. We will be using the party system so even the healers will get fame. I am sure many will share there fortune as well.

    Keep a silver weapon in your bank box for easy retrieval. You may want it depending on our announced destination. All event starting points will be near a bank.

    Visit our DoJ Quest Message Board for up to date information about this event or to ask any questions.

    Meeting place:
    "Papua's Bank," Trammel Facet
    When: Tuesday, June 13th
    8:30-10:30pm eastern

    All braves souls may stay longer if they like but the event will be over and you will be on your own from that time forward.

    Diffilculty Rating system:
    Easy: lvl 1-3 monsters in (Trammel)
    Medium: lvl 3-4 monsters in (Trammel)
    Hard: lvl 4-5 monsters in (Trammel) or lvl 1-3 monsters + PK's in (Felucca)
    Very Hard: lvl 2-4 monsters + PK's in (Felucca)
    Extraordinarily Hard: We will battle the toughest monsters available in our world and any Reds foolish enough to show up will be exterminated and there heads turned in for profit.

    Sponsored by:
    The Defenders of Justice

    Organized by:
    Jaxs, Supreme Justice Lord (DoJ)
    (http://doj.jumpfun.com)

    Good luck and good fortune to all who go on this adventure!

    Posted on Tuesday, June 13, 2000, 9:38 PM EDT by Obsidion (Catskills)

    Mages Assault Moonglow
    Hail All!

    The UOSS Drachenfels Home Office received some distressing reports from Moonglow! This first report is from Templar, Moonelf High Warrior and protector of the Silver Dragon:

    "It was a fairly quiet day in Moonglow and most folk there were simply going about their business; merchants stocking wares, warriors telling tales of their great deeds and the occasional roar from a large tamed dragon filled the air.

    "I myself was at the bank, having just returned from a hunt to one of the many dangerous dungeons. Looking to the local Town cryer I noticed a shimmering. A figure appeared and t'was easy to identify him as one of the mysterial Elders. I had never seen one before, and was amazed by the sight...

    "He called forth to all brave warrior there and many flocked to hear his words, as did I. He told us of dark mages bearing down on the Lyceum while practicing their evil magic. Informing us that they were using reapers that extract the magic from the elements to help them summon great sums of elementals. He called on all the brave souls to go and save Moonglow.

    "It only took a little while for this news to sink in and soon many a warrior hurried to the Lyceum.

    "By the time my friend and myself arrived, the battle was already underway. A few broken bodies of brave dead warriors and mages lay at the entrance, but they were far outnumbered by the dead bodies of dark mages and warriors. A bit further from the entrance among the trees there lay many reapers, no longer able to withdraw the magic that we depend on in Moonglow. Those that were still standing, were cut down in great haste.

    "After a little while the battle was over and all the mages and their summoned elementals bested. The Elder returned and gave his thanks in words and in what warriors love best.. Ale!

    "If it had not been for the Elder, then who knows what would have happened, for we would have had no warning. I have no idea who the Elders are, but I'm glad they are there to help protect the lands..."

    As are we all, Templar!

    Another elf, Erelast Orcrist, current leader of The Elven Federation, tells us of the battle's end:

    "I was fighting in the dungeon of Deceit with Kat, a felow elf, when we received an urgent message on our Palantir asking for immediate aid in Moonglow. After ascertaining that this was not a hoax, Kat summoned a portal and we stepped through to arrive at the Lyceum. A town cryer nearby was announcing that 'Evil Mages are attacking Moonglow. All citizens please help.' That was proof enough that we were not here in vain!

    "Initially all seemed quiet so we went outside and immediately saw our first corpse. The sounds of battle were to the south so we ran there to join other valiant warriors in their struggle. I passed at least two corpses of Evil Murdering Mages who had - it seemed - summoned many elementals (of all types) to attack the fair town of Moonglow.

    "Being only a humble warrior I did my best and charged into the fray to halt the progress of the elementals while our own mages summoned spells to destroy these foul creations. The battle was hard and some of our number fell before it was over.

    "We prevailed after some minutes of combat and the Town Elder was on hand to congratulate us. He informed us that he had no gold or jewelsto reward us with. Some groaned at this news, but my kin and I were not disturbed. We had fought evil and won - that was its own reward! He continued though by thanking us all deeply and produced some crates of a good vintage wine from the Mages cellars of Moonglow.

    "Needless to say, we relaxed as only warriors know how...."

    Dread Spiders in Britain, Evil Mages in Moonglow! What dark times are befalling us now?

    Go with the Virtues!

    Posted on Tuesday, June 13, 2000, 7:33 PM EDT by Rock (Drachenfels)

    Of Passing and Memories
    Submitted by Angel Storm
    UOChesapeake is sad to inform the community that is Ultima Online, that we have lost another of our great players. We received information today that Christopher Richter (known in UO as Richter) passed away Saturday in a drowning accident. We ask that the UO community as a whole pray for his family and lend support to them and all his friends.

    To read the whole story, please visit UOChesapeake Daily News.

    I would like to add my regards to his friends and family. It seems that every once and a while Real Life intrudes into UO and forces us to realize that there really are real people behind those pixels. Please read the entire article on the UO Chesapeake site (see above link).

    You are one with the Force now young Jedi Richter.

    Posted on Tuesday, June 13, 2000, 5:39 PM EDT by Joe Woodwright (Chesapeake)

    UOBoard Closing - And A New Beginning
    This just in from the folks at UOBoards:
    After two and a half years, the UOBoard is closing. Please come read our closing message for our final thoughts, as well as what we have in store for the gaming community in the future.
    Posted on Tuesday, June 13, 2000, 4:15 PM EDT by Joshua Rowan (CommunityNews)

    Farewell to a Colleague
    I received the following news from Xena Dragon.
    Im very sorry to inform you , the Europa shard community , that the head of Europa Stratcs ,Palmer Eldritch , has resigned his position.

    In his time he has done much good for the Europa community , spending much of his time selflessly in reporting on and posting the colourfull events which transpire upon the Europa shard , as well as taking time out of his busy schedule to overlook and advise the newer Europa Stratics staff on there progression.

    We at Europa Stratics will feel this loss gravely and wish Palmer good luck with all that he does in the future and thank him for all that he has done for us and the Europa shard in the past.

    Farewell to Palmer Eldritch , you will be sorely missed.

    Posted on Tuesday, June 13, 2000, 4:09 PM EDT by Mingus Mulingus (Europa)

    Lonely Hearts
    I recived the following post on a rather bizzare subject.

    Something missing in your life? Are you a lovesick Knight who just doesnt have the time to search for love? Do your magery skills take presedence over your personal life? Well, 121Europa is the answer! Let us take the hassle out of finding a soul mate, so you can get on with the important things in life....

    121Europa is a dating agency like no other..... mainly because there are no others in UO!

    Many players in UO have decided to embark upon the rocky road that is a relationship, this service aims to help those who have been missing out on one of the greatest challenges in Ultima Online! Who knows, you may even get involved in a serious relationship! Some real life marriages have also occured through meeting in UO!

    So , if you dont want to miss out on the ups and downs of a Ultima relationshipcome , visit the 121Europa site at http://www.121europa.8k.com/

    This service charges a one off membership fee of just 500g, though first ten to sign up will receive free membership!

    Thanks to Amarouso for this rather strange post and good luck to all that take part in his dating agency.

    Posted on Tuesday, June 13, 2000, 3:43 PM EDT by Mingus Mulingus (Europa)

    Gladiator Fever
    This just in from Maximus of the Gladiators of Sosaria!

    Greetings all! I am Maximus, Gladiator of Sosaria. We invite you to come and bear witness to the first ever showing of our fine art of combat. Tuesday, June 13th @ 10 pm EST (7 pm Pacific), in the fenced in pen area between the Britain Smith's Guild and the Stables, all outside the main entrance to town in the Trammel facet, we will be putting on a display of combat mastery. We invite you to come and drink and cheer for your favorite Gladiator as they battle for their very lives. Perhaps you will even wish to join us! See you there.

    - Maximus, The Outcast One, Gladiator of Sosaria

    To see a map of the area go to: http://www.steppenstones.com/RBD/Heroes/show.jpg

    Posted on Tuesday, June 13, 2000, 3:30 PM EDT by Pelle Svanslos (NapaValley)

    Introducing Ultimately Overboard Comics!
    This just in from the creator of this new comic strip series:

    Finally, after much work, Ultimately Overboard Comics is up! Right now I have seven comics on the page. I make frequent updates so visit often!

    Thanks!

    -Brax
    Maker of Ultimately Overboard Comics (UOC)
    www.geocities.com/ultimatelyoverboardcomics

    Posted on Tuesday, June 13, 2000, 1:26 PM EDT by Joshua Rowan (CandidCoverage)

    More Information on Avalon

    A meeting was held last eve at the Tower of Avalon. Warriors from all her sub Guilds Arrived, members from Guardians of Avalon, and Members of Avatars of Avalon arrived to hear the grave news. As the Warriors pulled up chairs and prepared to hear the news, Darkwing placed on the table the note that created all the issues.

    Darkwing begins to tell the story.

    ..It was about 6 o'clock in the evening, Darkwing, OrionIII, and Danaith were on their way into Skara Brae. They had made their way to Ironwood and had crossed over on the ferry. Daelin reined in beside Darkwing, looked at him and said, "What brings us to Skara." Darkwing glanced at him, "I need to access my bank box to get fresh supplies of reagents and food. Is
    there anything you need, Daelin?" Danaith, was persistent and kept asking Darkwing about whom they were to meet. "She told you nothing more? You are certain?" Danaith looked at him with hope in his eyes Darkwing shrugged and said, "We shall see when we get there." The three proceed towards the bank, continuing talk about the great times to come when the new village is built in Trammel.

    ..As we neared the bank a Rogue named Chloris appeared from no were, "You three be from the Isle of Avalon?" ,

    .."Hail M'Lady, I did not see you standing there when we arrived you must move gracefully." But I kept my hand to my sword "Aye we be from Avalon, I am Darkwing, how can I help you?"

    .."You can take this message to your Queen. I have been paid to deliver this, can I trust you to take it to your Queen and not break the wax seal? You must not read it!"

    ..I looked at the woman, studying her, noticing her perfect stance to ward off any attack from myself. "If you give me the note I will have to examine it and most likely read it. I can not take the chance that when the seal is broken that some sort of magical trap is released and my Queen is caught in it. It would be my duty to make sure of her safety before giving her the book, so you see you will have to decide if you wish to give me the book on those conditions."

    She quickly gave me the book, and had a bone chilling evil grin.

    Heed this warning!!

    *penned in dragon's blood*

    Queen Shannara of Avalon, it has come to my attention that you intend to move the Avalon guild stone to Trammel. You will cease all such plans immediately, the penalty for disobedience will be your death. Know that you are being watched and I will know if you disobey me. You and your guild will remain here in Felucca. When I have need of you, you will bow to me in servitude just like the rest. I have great plans for you and your guild in the coming months, do NOT disappoint me!

    *stamped with an intricate design of a dragon skull and two silver serpents*

    I looked up to ask the woman a few more questions and she was gone! Cursing under my breath I turned and shouted, "Daelin!, Danaith! We must go now, to Avalon!"

    There were many shocked faces around the table. Avalon has never declared war. She is a truly an open guild to all who are needy. She sent forth an Army to help in the war for Trinisic, she sent forth her Army in the battle against Balarat. But she has never had an enemy till today. Many called for a search to discover who has put forth this note. Were to start when or how could such an assassination attempt be made. Early into the evening Lord Wolivere the Queen's Personal protector arrived to hear the tale.

    The large Warrior was clearly shaken by the news. Plans were quickly made as to how best protect the Queen. In the midst of the conversation a Raven arrived. Warriors drew there swords and a very quick and sharp melee broke out. Darkwing cried for calm and the warriors bloody and beaten with drew . It would seam this Raven was invincible, the Raven flew around the tower meeting hall cawing away, before coming to rest on a Wizards lap. From there the mysterious Raven sat silently watching. Despite an hour of questioning, all that could be gathered was that it was a friend. Although it said it was a friend all plans and conversation about the Queens protection was stopped. Slowly the warriors began to drift from the meeting hall to take the frustration and anger out on the Orc Camps that have begun to surround the Village.

    Who is this Chloris? Why did the Raven arrive? Why would the gods be against the move of the Village? All that we know is that from now on all embers of Avalon are on high alert. A further meeting will be held Tuesday June 13th 7:30pm pst at the Avalon Village, during the Guilds weekly gathering to decide a further course of action.

    Lord Wolivere
    White Knight Isle of Avalon
    Queens Protector Guardians of Avalon

    Thanks!

    Posted on Tuesday, June 13, 2000, 12:09 PM EDT by Vladimir Taltos (Sonoma)

    BNN Offers News For You Too!

    The following was found on BNN:

    It was a peaceful day at Yew Abbey, with not a breath of wind. Brother Ambrose and a small band of monks prayed and meditated in the Ankh chapel in Yew Abbey, preparing for their pilgrimage to the Shrine of Justice. Suddenly the door of the chapel was flung open and a group of adventurers entered. "Brother Ambrose, beware!" they warned. "We just found out that Vilendra, the Emerald Enchantress, plans to ambush your whole party of monks."

    "We cannot delay our pilgrimage to the Shrine," replied Brother Ambrose calmly. "Why doth this Emerald Enchantress wish to slay peaceful monks who have harmed her not?"

    "She found an ancient book called Tome of the Blood Candles. It seems she needs Blood Candles for one of her arcane rites, and one of the secret ingredients in making a Blood Candle is the blood of a monk who is pure in the virtues."

    The monks looked startled, and whispered together. Brother Ambrose stepped forward, a look of firm resolve on his weathered face. "The brothers are all agreed. We go on our pilgrimage. When one's time has come to leave this world, naught can stop the hand of Death. We serve the Virtues regardless of the risk to ourselves. We shall complete our pilgrimage to the Shrine."

    "Will you permit us to escort you?" asked the adventurers.

    "Aye, gladly," replied the monk. "Thy company and protection is more than welcome on our journey."

    The monks gathered their packs and walking staves, and set off on their journey. Thomas, the youngest monk, followed respectfully behind his older brothers. The adventurers stayed close by the monks as they walked past the Yew moongate and continued northeast.

    Suddenly a huge group of vicious elementals attacked, accompanied by hellhounds. The adventurers fought the monsters as best they could, but alas, Brother Thomas was slain.

    The air shimmered and the Emerald Enchantress appeared. She had green hair and very pale skin and was clad in woman's plate armor and high black boots.

    The sorceress had an unearthly beauty, and she walked with the lithe grace of a panther. Vilendra smiled lazily as she watched her minions attack the monks and adventurers, then she casually strolled over to the fallen body of Brother Thomas and began to gather up some of his blood in a black vial. She put the stopper in the vial and tucked it into her pack with a satisfied look on her face. The power of the Enchantress was incredible. She cast spell after spell and yet it seemed that she was barely touched by the weapons or spells of the adventurers. After a few minutes of battle, the Enchantress raised her arms and cast a recall spell, and she and her minions departed.

    The shaken monks returned to the Abbey, to pray for the soul of Brother Thomas and prepare for his funeral. Thomas was a promising young monk, pure in the virtues, and he will be greatly missed by his brother monks at Yew Abbey.

    Gypsy Doria Romanov continues to seek the lair of the Emerald Enchantress.

    --Stav Korwell

    The following was discovered on BNN:

    A group of adventurers, led by Jurri the Rogue, recently unearthed an ancient tome in a treasure chest on a small island north of Trinsic. Jurri revealed that this book, called "Tome of the Blood Candles", had been written by a band of dark monks who engaged in forbidden arcane practices. According to the Rogue, he had been employed to retrieve the Tome by Vilendra, the Emerald Enchantress.

    According to Jurri, the Emerald Enchantress has bigger plans than just dalliance with Bryce. Vilendra's specialty is magical spells which control the thoughts of others. The evil sorceress claims that if she casts three great spells, when the spells are completed and aligned with each other she will have the power to control the minds of everyone! Vilendra is now gathering artifacts and ingredients for the three spells of power, and the 'Tome of the Blood Candles' contains secrets of making the forbidden Blood Candles to use in one of her arcane rites.

    Doria now seeks to find Vilendra, for she knows that if she finds the lair of the Enchantress, there she will find her husband, Bryce. She also is concerned with the rumors about the three great spells Vilendra plans and wishes to stop the evil sorceress at all costs.

    Adventurers who want to help Doria find Vilendra and thwart her evil plans are invited to come to Doria's tent in Skara Brae any Tuesday at 7 PM PST. Doria's tent is just north of the Skara bank.

    The following was just found on BNN:

    Last Tuesday eve, in the tent of Doria Romanov, Jurri the Rogue told the tale of a Golden Deer who was once a human maiden named Salira. She and her lover Thom were turned into a Golden Deer and a Golden Stag by an evil magician who wanted Salira for himself. Jurri told them Vilendra, the Emerald Enchantress, needs the heart of a Golden Deer, which holds the power of true love, as one of the ingredients for her first great spell, the spell of Control of the Heart. The adventurers set out to find the Golden Deer, to save her from Vilendra.

    Wilbur the Ranger claimed to have seen a Golden Deer on the mainland of Skara Brae, and Wilbur led the adventurers out to find the deer. They found the Golden Deer fighting for her life as a band of dire wolves savaged her. The adventurers killed the dire wolves, but then a few of the adventurers, who walked the path of evil, began to attack the deer. The delicate deer, who had been wounded by the dire wolves, became frightened and loped off into the woods, where she disappeared. The evil ones then attacked and slew Wilbur the Ranger. The adventurers returned to Doria's tent and the evil ones told of an unfortunate "accident" to Wilbur-they claimed the wolves had slain the ranger. Wilbur's ghost appeared and angrily accused the murderers of slaying him. The enraged ghost refused to accept resurrection, and vowed to haunt his killers forever. Doria was disgusted and threw the killers out.

    The next eve, the ghost of Wilbur sought out the murderers and he began to haunt one of the suspects. The suspect asked the ghost to go away, claiming herself innocent, and that it was her friends who had attacked the deer and slain Wilbur. After some time a group of folks had gathered around and asked what they could do to clear the name of the suspect and stop Wilbur from haunting the murderers. In a hollow ghostly voice, Wilbur told them that he would stop the hauntings if they found the Golden Deer and brought her safely back to Doria's tent. The folks agreed to meet with the ghost the next eve to go on the deer hunt.

    On Thursday, the folks met with the ghost and then found Doria in her tent, and all of them (even two who were murder suspects) gave their word that they would find the deer and bring her back safely to Doria's tent. The ghostly Wilbur led the adventures to the mainland of Skara Brae, and after battling a few of the local monsters they found the deer. The delicate deer licked a wound on her leg and limped quite badly. They managed to coax the shy Golden Deer into following them. The adventurers were quite enchanted by the exquisite creature, and led her to Doria's tent, where the dainty deer showed her trust by licking their hands.

    After bandaging the deer's wound, Doria thanked the adventurers for keeping their word and saving the deer. The golden deer licked her bandages and snuggled down by the tent wall and went to sleep. Since Wilbur the ghost had discharged his duty as a ranger by protecting the deer, he kept his word to no longer haunt the murderers, and he accepted a resurrection.

    So now the task is to find the other deer, the Golden Stag, before Vilendra finds him and takes his heart. Will it be possible to find the other deer before the Enchantress does? And is there any way to turn the two deer back into their original human forms?

    If you want to meet the rescued Golden Deer, and continue the adventure, come to Doria's Tent in Skara Brae, just north of the bank, at 7 PM (Pacific Time) any Tuesday.

    The following was found on BNN:

    A tragic mood is in the air of Moonglow this evening as news spread that the famed Mage Tower sank below the chilly waves of the ocean.

    The cries of alarm started early last evening as horde of Lizardmen, led by powerful shaman, were seen on the outskirts of town. Making their way to the town center, they were quickly met by resident defenses, but the sudden and overwhelming nature of the attack meant they took, and held, the city for nearly an hour.

    "We didn't know what was happening," said one frightened young girl, "I was out buying my weekly produce when the alarm bells rang. Next thing I knew, three lizardmen were chasing me! Thankfully one of those adventurers saved me!"

    However, the attack on town was apparently just a feint to mask their true intentions: the felling of the Mage Tower.

    "There was this odd pale guy," said a witness to events, "and he spoke in this weird hissing mumble, and this strange sea serpent came and cast some sort of a spell. Then there were explosions and the tower sank in front of our eyes."

    Details are sketchy, but authorities asked for people to stay on the look out for "an individual with light blue skin, or possibly some sort of extensive blue tattooing." Subject is described to be of medium height and build, with long pale hair. If this individual is seen, please inform your local authorities so he may be detained and questioned.

    Witnesses say that no one was within the Tower as it sank. The Council of Mages in Magincia issued a brief statement declaring the attack "a true tragedy", and vowing to "create a blue ribbon committee to study the issue extensively".

    BNN will provide more details as they become available.

    Thanks!

    Posted on Tuesday, June 13, 2000, 12:02 PM EDT by Vladimir Taltos (Sonoma)

    More News on the Moving of Avalon

    Greetings,

    The fair township of Avalon will always be located just across the bay from what use to be the shrine of Justice. We are not moving our village, it will remain, as always, a safe haven for any who need her shelter. We are however building an entirely new village in Trammel and we will move the IoA stone to that location. The reason we are moving it is so that Avalon can continue to accept new people in her ranks. All new people start in Trammel now, and Avalon has always been for the (young) and for the seasoned veteran. So in order for us to continue to accept (young) people into our ranks the stone shall move there.

    That said, I have grave news indeed. Yesterday I received a message via pigeon instructing me to go to Skara Brae to meet with a person who had a message for my Queen, M'Lady Shannara. I found two willing guildmates almost immediately and the three of us went to Ironwood and headed north for the ferry dock. Myself, orionIII, and Danaith, all thanked the ferry-boat captain and we stepped off onto the dock. We were almost to dry land when a Rogue named, Chloris confronted us and asked if we were from Avalon....

    "Hail M'Lady, I did not see you standing there when we arrived you must move gracefully." Darkwing smiled at her, but his hand remained on his sword. "Aye we be from Avalon, I am Darkwing, how can I help you?" She looked at him, then glanced at his sword.

    "You can take this message to your Queen. I have been paid to deliver this, can I trust you to take it to your Queen and not break the wax seal? You must not read it!" She looked at Darkwing waiting for an answer. Darkwing looked at the woman, studying her, noticing her perfect stance to ward off any attack from him. "If you give me the note I will have to examine it and most likely read it. I can not take the chance that when the seal is broken that some sort of magical trap is released and my Queen is caught in it. It would be my duty to make sure of her safety before giving her the book, so you see you will have to decide if you wish to give me the book on those conditions." He looked at her in a different light now his hand had tightened more on his sword. She quickly handed him the book....Darkwing looked down to examine it.....

    Heed this warning!!

    Carefully examining it, Darkwing said the magical words, "An Jux" the book glows for a second. He found it to have no magic that his meager skills could detect so he broke the wax seal, in the event there was something he had missed."

    *penned in dragon's blood*

    Queen Shannara of Avalon, it has come to my attention that you intend to move the Avalon guild stone to Trammel. You will cease all such plans immediately, the penalty for disobedience will be your death. Know that you are being watched and I will know if you disobey me. You and your guild will remain here in Felucca. When I have need of you, you will bow to me in servitude just like the rest. I have great plans for you and your guild in the coming months, do NOT disappoint me!

    *stamped with an intricate design of a dragon skull and two silver serpents*

    Darkwing looked up to ask the woman a few more questions and she was gone! Cursing under his breath he turned and shouted, "orionIII!, Danaith! We must go now, to Avalon!"

    And there you see my reason for concern, my Queen's very life has been threatened. Of course we will still be going ahead with our move to Trammel when the time comes, I have put in place the necessary precautions to safe guard my Queen. Rest assured she is safe, her Guardian, Lord Wolivere is with her until this has ended.

    During our meeting last evening a raven came to our tower door. We let it in and someone thought they should kill it so they started to attack it. I had seen these strange birds before and knew of their awesome power. I quickly healed the over anxious guildmate who had attacked it and yelled STOP!!! As soon as I said that, the raven ran away from its target and the fighting stopped. The raven remained at the tower and proceeded to hop up on Princess Ophelia's lap, nestling in, and seemed to be ....*snuggling* *grins* At first I felt the raven a threat but it seemed to me that if it wanted to, it could surely kill us all and it seemed to have no interest in that. At one point I said, "It seems the raven is merely here to observe." and the raven appeared to agree with that statement. The raven remained until it was time for us too go meet ibn, at the racetrack near Britain. I did find it odd that the ravens would take an interest in this treat to our Queen.

    I must go and prepare some things for the safety of our guild tower, I will try to keep you posted on the events.

    Sincerely,

    Darkwing, Duke, IoA, Queen's Hand, G-A

    Thanks!

    Posted on Tuesday, June 13, 2000, 11:53 AM EDT by Vladimir Taltos (Sonoma)

    Ghosts From the Ruins of MT (cont. 4)

    As the number of mages behind the chamber's door swelled, the Fellowship hastily convened. "Where are they?" Aegis scowled, clearly showing his irritation. Two sorcerers were absent, and both were absolutely essential to the ritual.

    "I'm sure they've good reason to be delayed--" Miraj began, but the sharp glance from the ancient scholar quickly silenced her explanation. He was obviously in no mood for excuses, so she attempted a different approach. Through the fragile connection between their minds, she silently reminded him that even if the absent sorcerers were in attendance, there were still not enough mages present to draw forth the necessary power.

    The minutes seemed to stretch into hours as the Fellowship waited for their absent members and more willing mages to arrive. Time would see them sorely disappointed; it was nearly eight o'clock when Aegis stood abruptly and commanded the Fellowship to adjourn. Upon exiting the chamber, the Keeper of Balance addressed the throng of spellbinders waiting in the adjacent room.

    "Though I thank you all for coming, I fear we have been beset by two unexpected obstacles. We lack the presence of two members of our Fellowship, and without them the ritual is an impossible task," he sighed, eyeing those gathered, "...and even had they arrived in time, there is an insufficient number of mages present to sustain the magic we are to weave."

    Raistlia, a member of Ibram Gaunt's Arcadian forces, was the first to voice her concern. "Not enough? Hmm...I know a capable mage, though she may be unwelcome here. She's been branded a murderer in British's realm."

    The old scholar turned to her, waving a dismissive hand, "All are welcome within Havenhold's bounds. Indeed, if we were to make such judgements as Lord British, we would never accomplish our goals. As for her safety, she has what protection the Fellowship may offer within its domain."

    To this Raistlia smiled, "Very well, then. I'll be sure to bring her when next you convene. When will that be, exactly?"

    Aegis glanced to Miraj and Kira, who both silently communicated a reasonable date and time through their link to his mind. "Saturday, June 17th, at 10:00 PM PST. But if we are to be successful, we require more than the numbers presently here..."

    The crowd nodded, seemingly committed to returning within a week's time...and hopefully with a friend.

    Thanks!

    Posted on Tuesday, June 13, 2000, 11:45 AM EDT by Vladimir Taltos (Sonoma)

    The Contemplator Leaves Citizens with Many Questions
    I had just completed a visit with my brother and returned to Britannia to find my town had been attacked by a neighboring community. I set about helping to clean up the mess when I received a message informing me that the mysterious man known as the contemplator had been arrested in Yew.

    I used a book in the back room to travel to Empath Abbey then used a facet gate to go to Trammel. I arrived at the Yew town hall as the council and their guests were going to the prison. I made my way there with Eldathor.

    We found the contemplator in a cell with members of the Yew Militia questioning him. He asked that he be allowed to speak with Anna. As Anna was in the cell with him I could see him slip something to her but I had no idea what it was. Fearing trouble I called on my town to send reinforcements. Wanting to know what the odd man had slipped to Anna, I also sent a pigeon to a thief that lived north of our tower

    My reinforcements arrived in groups and we kept a vigil. Eventually we got our turn to question the contemplator. I asked him a straightforward question about the attacks on Solomon and the attack that was made on those that tried to aid Solomon. He gave a vague answer that contained little information. Eldathor seemed unsatisfied with the answer so asked the question again. The contemplator gave a slightly different answer. Seeing this I settled on a course for my questioning. I would ask each question 3 times, in different orders. Each answer came out to be different yet similar. From these answers I gathered that the contemplator is but a puppet created by his master. He works for the shadow lord of chaos. His only job is to observe his masters enemies. His master's greatest enemy is Yew. Rivendell and the Crimson Sands of Evermoore are also on his masters list of enemies. His master considers the man Solomon to be a threat and it seems that my neighbor, Ender has been a thorn in his master's side. I discussed my suspicions with Eldathor and then reported them to the Sage of Valor.

    The day did not end there. I sat in one of the thrones in our main room to do some paperwork when a blacksmith named jazz came to tell me Solomon had come to our town and was attacked by an unseen foe. I completed the pages I was on and went outside. Solomon had been resurrected and was talking to a large number of my townsfolk and a few I did not know. He produced a book that was written in some sort of encryption that looked familiar to me but I could not recall where I had seen the cipher before. I offered to take Solomon to Trammel while we tried to decipher the book but he informed me that even Trammel offered him no safety from the phantom stalkers.

    Solomon suggested that the code had been used by pirates and the pirates would be the ones to decipher it. The only pirates I have seen in our area used the ruined house near the tunnel to Delucia but Solomon thought the pirates that could translate this writing would be in Buccaneer's Den at the Peg Leg Inn. I locked the book up and sent Kamorra and William Longbow to the Peg Leg Inn to find the pirate. They reported back that the inn was deserted.

    By then Solomon had gone. He said he was going to the Wandering Wisp Tavern but none of my town folk knew the location for that establishment. We would get no more clues this night. I went back into the tavern and I called it a day.

    Hengist the Armsman

    Posted on Tuesday, June 13, 2000, 11:05 AM EDT by Ce'Nedra Willow (Atlantic)

    A Fallen Star, A tale of Loss
    Recently, I had the opportunity to peruse some of the tomes of the Lia Fail Empire (LFE). This touching story is one of the many wonderful accounts I found within. The title of this piece is Loss, and it is written by Dexeron, Taliesin of LFE, Clan Abnoba. I hope you find it as moving as I did.

    The day started off fair, slightly breezy, and I savored the sudden breeze as I guided Star over the bridge into Britain. Star had never liked crowds, so I tied her securly a safe distance away from the bank, fed her a ripe, juicy apple, then headed in on foot to conduct my daily business.

    As I sat inside the bank, placing my latest hard earned wages into my saftey-deposit-box, I heard a commotion outside. Now, the bank in Britain has always been a busy place: deals get made, broken, and fought over there; young Lizardmen and Ratmen often try to prove their mettle in suicidal assualts on the building; the heaving mass of humanity means something is ALWAYS happening there. But this seemed somehow different, and as the noise and bustle increased outside, my curiosity became piqued. Wondering, I placed my box back in the vault, and ventured out to see what was happening.

    A dirty, exhausted man dressed in tatters stood there in the midst of a growing crowd in the town square. As I tried to shove my way closer through the thickening mass of people, I could make out his still bleeding wounds from recent fighting. His words were carried through the crowd by the whispering multitude, and his message finally reached me:

    "Brigands! A brigand hideout had been discovered by his party outside of Yew, and they had barely managed to escape with their lives! They had each managed to gate to the different townes, to gather able-bodied men and women to fight these ruffians!" The gate he had emerged from only moments before still shimmered, inviting.

    A moment of doubt troubled me for just that: a moment, and I ran back into the bank, whisking out my bank box, and safely depositing all of my valubles therein. I outfitted myself with my Katana and shield, prepared my spell book for healing, and ran back to where I had tied Star.

    I quickly loosed the knot which held her to the hitching post, and began to lead her towards the bank. She shied away, sensing my enthusiasm. I calmed her and guided her into the town square. Mounting her, I clicked my heels and nudged her towards the shimmering gate...

    She backed away, snorting and whinnying, nearly stepping on those behind me. "What's wrong?" I asked, petting her mane. "Come on, let's go fight!" She pranced around, avoiding the gate, eyeing it with distrust.

    Now Star is no stranger to gate travel. From a mere foal, she was trained in them, and did not fear the shimmering blue portals. We had often used them while escorting travellers, so something else was troubling her. I continued to calm her, and she finally walked, stiffly, towards the gate. I wrote it off as excitment, and nervousness in anticipation of battle. I continued to calm and pet her as she stepped foward into the light...

    ...my raised blade barely parried the downswept arc from the bastard's scimitar. Star leapt sideways, a tribute to her good reflexes, getting us well clear of the gate, and the mass of warriors pouring through. I made a quick mental note to never ignore Star's warnings again, then my mind was brought back to the battle at hand. The brigand who had been waiting for us at this end of the moongate strode foward, scimitar raised, and I engaged him in a nasty, but quick duel. Even as I felled him, another leapt from behind a tree, slinging a crossbow. His bolt went astray, lodging itself in my chain shirt, scratching my side and nearly dismounting me, but causing no real harm. I cut him down where he stood and spun around, Star stamping the ground furiously.

    All was quiet. Most of the warriors from the townes had all surged foward into a three story tower which lay before us. This, then, must be the brigands' hideout! I quickly checked the corpses for any gold or supplies, then rode in.

    I will not try to recount the nightmare of that ascent into the tower. It may have been only minutes, it felt like hours. We had gone in expecting a few starving wretches, on the run from the law. We had found an army well prepared for an assualt, with arcane and beastly defenders! We slashed our way through a sea of bodies and blades. Giant venomous serpents lashed out at us, while brave magicians from towne healed our intoxications. We finally beat our way by sheer force to the stairwell and the upper floor, and as the fighting surged and ebbed, I found myself by yet another stairway leading farther upwards, to the roof. Overwhelmed by the screaming, the noise of metal, and the smell of death, I urged Star upwards, and we broke free into the sunlight.

    We were alone. I took a moment to savor the open air, while Star trembled and fretted beneath me. Then my gaze fell upon an opponant...

    The tower, three stories tall, at it's greatest height stretched over the road and formed a sort of arch, or bridge. In times past, it had no doubt been used to guard this road from theives and murderers, but now it was used to keep the road under the firm control of these outlaws. There, out on the center of this rock bridge, his gaze intent on the battles still happening below outside the tower, crouched a lone bandit. He had not noticed us, his back was to us, and I hushed Star as I edged her towards a large stone outcropping, (perhaps once a gargoyle, now weathered beyond all recognition) which shielded us from his view as I readied my weapon and sheild.

    We stood next to this statue of rock, more a wall than anything else, and I knew that the bandit was just on the far side of this wall... all we had to do was leap around the corner, and we could be on him before he would have time to react or call for help. I quietly urged Star around the corner, and I noticed the tension in her legs and through her flanks. The hair of her mane was bristling beneath me as we crept up behind him, and still he did not notice us. I slowly raised my blade, preparing to call out a challenge...

    He turned suddenly, drawing his blade and shouting! Immediately, four brigands leapt from behind the rock face... whether they had crept up the stairs after me, or had lain silent in wait somewhere out of sight, I was now surrounded by five brigands, blades drawn and snarling.

    It was an AMBUSH!!!

    Star stepped back in alarm, and I tried to control her, while parrying attacks from four sides. Suddenly, a pair of strong hands grabbed me from behind and lifted me from the saddle! I fell to the ground with an incredible crash, my head striking stone. I managed to turn enough to see a brigand snarl as he brought down his mace with incredible force upon my skull. The last thing I saw was the brigands advancing upon Star as she tried to force her way through to my lifeless body...

    Darkness... a strange detachment... I found myself at the base of the tower again... It was with a sort of ironic amusment that I regarded my ghostly self. It took several minutes of wandering before memories started to come back to me... I passed through doors and among beasts which either ignored or fled from my presence... my mind was filled with the strangeness of such an existance, and the lack of color, and sound... I could not even hear the whinnying of the horses... I rememered...

    STAR!

    I rushed back into the tower, where several mages were busy raising the newly dead to continue the fight above. Impatient, I had to wait while the ghosts there before me were raised, then while the mages replenished their mana. Finally, I felt the tingle of energy, felt my skin solidify and my lifeforce ebb back into my being, and I rushed headlong up the stairs towards the roof...

    A deathly silence hung over the rooftop, as the surviving townsfolk passed by me. The surface of the stone was slick from blood, and bodies lay everywhere. A few of our warriors were still up here, picking among the mangled corpses. No brigands were left behind, and the warriors who had bravely removed them from this tower searched through the carnage to find whatever treasure remained. One of them looked up at my face, then back over towards the rock bridge, and smiled nodding. "You're over there." he remarked with a friendly wave. I advanced upon the scene of carnage and felt a strange detachment. There I lay, a mace still embedded in my skull, in a pool of my own blood upon the ground. I wordlessly stripped myself of my clothing, and dressed in a fog. My weapons were gone, but I had my spellbook. I picked up a discarded scimitar, stood and sighed, weary and ready to return home. "Star!" I shouted. I clicked my tongue... no response. She was no where to be seen... I feared that someone had made off with her... there was no body... perhaps she had gone downstairs?

    After a time of frantic searching, I still had no answers... I wandered outside the tower, calling her name...

    A whinny? faint but definately a horse...?

    I pushed through some bushes there, below that rock bridge, into a clearing... and she lay there. No, Star had not been up on the rock bridge. She had indeed come downstairs... the fastest way possible. I looked at the multiple cuts and slashes upon her hide, and realized that all of her legs were broken. She had no doubt struggled to protect me, even in my death, and had been greviously wounded... finally being driven mad from pain, trying to flee, and leaping off of the tower to the hard rocks below...

    Tears stung my eyes as I listened to her labored breathing. This was far beyond my skills to heal... and even then, I knew she was better off dead than crippled for life like this.

    Her eyes gazed at me unseeing, fear clouding her mind as her breath raced. Her legs flailed slightly, as if she wanted to rise, and could not understand why she could not. Blood literally poured from her multiple wounds, espessially a particularly nasty slash across her forehead, and the flowing stream further clouded her vision. She could not understand WHY, only that she was in unending misery, and helplessness. Then, in a moment of sudden silence, her eyes cleared, and she LOOKED at me. That moment passed between us and forever more I will hold in my memory the sight of her like that, helpless and broken, and my own feeling of futility at her situation. I had been with her for so long, our thoughts and feelings were often as one, and so I could FEEL a calm come over, a strange acceptance of fate, and a comfort that she knew I, her most trusted friend, could end this misery for her. Her eyes pleaded, "Make it better." I silently shook my head, not wanting to accept the inevitable. "Please" I could feel her say, and without being concsious of it, I nodded, tears pouring down my cheeks. It was not a choice, or a decision, I simply knew what I had to do. She was quiet, and accepting as I raised my blade, and almost seemed to nod in understanding... but her scream pierced the forest glade as I brought down the scimitar.

    Then all was silent.

    I have no memory of the rest of that day. Somehow, I made it back to Britain. I found my bag of apples in my room at the inn, and handed them to the first person with a horse I saw on the street. As the sun dipped below the horizon, I wandered down to the bank of the river, still covered in blood and dirt, and violently heaved up everything in my stomach, sobbing and cursing that this day had ever begun. Cursing the futility of everything, the meaninglessness of her death, of my own inability to protect my sole and most trusted companion.

    I lay there upon the grass and rocks until dawn, shivering and wet with the morning dew, stumbling my way up to my room where I fell into my cot and slept like one dead.

    It has been a week now, and the pain is now a throbbing ache, rather than a sharp stinging slash across my heart. I am sure in time, all such wounds must mend. Every so often, though, as I walk alone through the forests, I sometimes think I can hear a soft whinney, and a warm nose pressing on my back. When I turn there is nothing there, except the almost indicernable sound of hoofbeats frolicking somewhere off across the distant hills...

    My thanks to Dexeron for such a touching tale and to Little WhiteDove, Guildmistress of LFE, for sharing it with me.

    Yours in the Light,

    Posted on Tuesday, June 13, 2000, 10:58 AM EDT by Aleph Aeirs (Atlantic)

    The Black One Foiled!
    Stratics' own Disciple of Mondain, Endren Fenixfyre sent this in for us to read..

    The battle cries shrieked through the thick and damp air. The warrior's clash of steel, the magi's call and incantations, the blood spilt in the swamps all in order to defend the Sandlewood from a massive attack of stone harpies.

    And as I stepped through the blue gates alongside with my brothers in the Discipleship, I ignored everything around me. The ongoing battle was of no concern to me for it was the Black One that we came to find.

    And there he was. Hurling spell after spell after his helpless victims, yelping in agony and pain to his might. The big black dragon he was, his eyes intimidating and his voice deafening. Yet we were not afraid of his power.

    Stepping up and confronting the dragon, we stood at Mordain's side and he began to speak to the foul creature. This was a calling to DM, the Black One requested once again that we now stand at his side and help his cause.

    And so the debate about balance commenced as the Black One tried to convince Mordain. But in the end, Mordain could not be swayed and rightfully so. It was apparent the Black One wished nothing but chaos upon our realm, something that the Disciples of Mondain do not wish to see. There is no rule in chaos, just mayhem and confusion.

    The Black One was angered by Mordain's words, perhaps because he realized his powers over the land were weakening and desperation has begun to set in. Perhaps because he knew all along what his fate would be. And after a moment of silence as the Black One's frustrations boiled over, he made Mordain his next target of destruction.

    He chanted the power words "Kal Vas Flam" repeatedly and cast them on Mordain and in his foolish pride, I am positive the Black One thought he had another victim. But not this time. For the disciples stood next to Mordain in aid alongside with Mondain's intevention. After the assault was made, there stood Mordain, alive and well. An obvious sign that the Black One is weakening.

    And with a sly grin on his face, Mordain looked up at the Black One and said "so be it, you will pay". And in instant the Black One disappeared and DM returned to its temple leaving behind the slaughter at Sandlewood.

    May Mondain have mercy on the Black One. I pray his death is quick and painless.

    Endren Fenixfyre, Disciple of Mondain

    So now the followers of Mondain and the followers of Order are almost teamed against The Black One. With odds like these, I wonder how much longer The Black One will be alive....
    Posted on Tuesday, June 13, 2000, 9:12 AM EDT by Nephalia D'laine (GreatLakes)

    Wild Turkey Hunt
    Hail,
    I would like to announce the following event, scheduled to take place on Sat, June 24th on the Pacific Shard:

    The Wild Turkey Hunt is on!
    Come one, come all, to the first wild turkey hunt, where people battle their wits and resourcefulness as they run across Britannia looking for objects that just a minute before seemed so unimportant. Get the most items and win wonderful prizes. The hunt will begin at 6:00 PM PST on Sat. Jun 24th at the Great Horns tavern in Magincia.
    Come, Have a look and register before it's too late.

    See you there,
    Kaya of Minoc
    ICQ:#72584954
    Posted on Tuesday, June 13, 2000, 8:16 AM EDT by Zandra (Pacific)

    New @ Stratics
    Heads up! Each week you'll get a quick guide on features and new content available on the Stratics Network. Check out our sister-sites cool content:

    EverQuest Stratics (Front page)

  • EQ Stratics Quest Database needs more details on some of the new Kunark Quests! If you're up to the challenge, use the handy submit form to add to the database.
  • And the Links Resource Center is always ready for more links. If you have an EverQuest related page, visit the Links Resource Center and add it. (We even offer ratings for folks who use your link!)

    Hero's Journey Stratics (Front page)

  • The Hero's Journal (an online newspaper) hits the shelves with Issue 8. In Issue 8 there is an article by HJ developer Dave Dean that discusses 'the good, the bad and the PKers' and other content from game design articles discussing travel and PvP to stories and fantasy art.
  • HJ Stratics now has Fan Interviews, a new feature that goes one on one with prominent members of the Hero's Journey community as well as talking with veteran gamers of Simutronics. Read Last Week's Interview with Ylena of Gemstone III.

    Neverwinter Nights Stratics (Front page)

  • Immerse yourself in the Glendenmoor Chronicles with our second chapter: "Destiny". Continue the journey with NWN Stratics, as they unveil this epic novel over the coming months as we wait for the release of Neverwinter Nights.
  • Then join the NWN community in NWN Stratics' Glendenmoor Forum and chatroom #neverwinter to give us your opinions and talk to others about it.

    Shadowbane Stratics (Front page)

  • Need to get catched up on Shadowbane Development? Search through SB Stratics' Developer Musings and learn all the facts.
  • Want to be popular? Join #shadowbane, one of the most popular channels on the Stratics IRC server. Click here for more information.

    For more information on the Stratics network, see www.Stratics.com.

  • Posted on Tuesday, June 13, 2000, 7:10 AM EDT by Xena Dragon (GeneralNews)

    Paws tourney winner
    Paws Outpost would like to congratulate the winners of Saturday's Tournament.

    The Winners of this weeks event are:

    Champion: Druss the Legend
    2nd: Timeclock
    3rd: Tabub

    We would like to thank all those who competed and attended the event. We look forward to seeing you again in the future at other tournaments.

    Paws Outpost

    Posted on Tuesday, June 13, 2000, 7:03 AM EDT by Pelle Svanslos (NapaValley)

    KewL boy L4m3 - UO Rapper
    In the tradition of Midas the Bard, it looks like we have another UO Musician on our hands. The new guy on the block is KewL boy L4m3. His music is a mix of Rap, Tech, and an extensive use of UO sound effects. At this point he has two great songs out - "Miner's Lament" and "Raistlin was a Mage", both in MP3 format. Make sure to bookmark his website at Kewl Doodery to keep an eye out for future songs.

    Posted on Tuesday, June 13, 2000, 3:21 AM EDT by Joshua Rowan (CandidCoverage)

    Napa Geography Contest
    Greetings!

    I wish to organize a "Geography Contest". I have done this before in "The Realms", a very popular Sierra Online RPG similar to UO. It worked out very well with spectacular turn outs (of 30 or more people). 1st prize: 30k + vanquish weapon, 2nd prize: 20k, 3rd prize: 10k and 2k for any contestants who stay untill the end.

    The contest lasts about 30 to 40 real world minutes and the questions are about UO AND real world geography. There will be a limit of 25 players though so get there on time!

    The "Geo Contest" will be on Wednesday, June 14th, 8 PM on Napa, Trammel Shard in The King's Men Theater in Britain. (See map - southeast of forge & north of Main Brit Bank)

    The contest is free for all to join (no fee).

    Placid

    Posted on Tuesday, June 13, 2000, 3:20 AM EDT by Pelle Svanslos (NapaValley)

    Resource Respawn Disabled!
    I found this over on UO.COM's Shard issues page: Great Lakes and Lake Superior Resource Respawn Jun 12 2000 8:25AM CST (GMT -06:00)
    We have temporarily disabled resource respawn on the Great Lakes and Lake Superior shards while we address certain technical issues on the shard. This will affect the quantities of wood, ore, and other resources normally found on the shard.

    So I guess you'll hafta put of your mining and lumberjacking for awhile...
    Posted on Tuesday, June 13, 2000, 1:38 AM EDT by Nephalia D'laine (GreatLakes)

    Retirement of a Legend
    Retirement of a Legend

    "...He was sitting there, not moving at all, hardly looking at us, we did not know why a dagger had not pierced our throats; But none the less, we decided to stay, if he wanted us dead, he would have done it already. His robe had a few holes in it, and some spattered blood stains near the holes, but we looked past these to his true form. His face was scared, not so much aged though. he had neck-length hair, dark brown in color. He was very built, and probably could take on a large number of people; we didn't want to find out though, so we sheathed our weapons..."

    "Can I do somthing for thee?" He asked.
    Cedric replied: "Hail, sir, *ahem* this is Walter, and I am Cedric. Please do not harm us, we are just innocent lumberjacks."
    He gave us a menacing look, but did not try to harm us. "I'm so tired of the likes of you people. None of you had to struggle through life, as I and my men have. Its all about you, isn't it? The 'Virtues.' You think those are the answer to everything. You always look to the Virtues for your answers, but what happens when they don't look back?"
    Cedric Interrupted: "But sir, we are all not Virtuous men, and, well, *clears throat* you are certainly not one of them, nor I doubt you will ever become one."
    "Hah! I had faith in The Virtues once, but then I came to reality, and realized they don't help. I realized I was a poor beggar, and the only way out was to pick my self up, and do things myself, instead of praying."
    Walter said: "Is there somthing we can do for you..."
    "--Dimitri, my name is Dimitri"
    "Aye, then; Dimitri. Perhaps we could go back to Britain, and speak to some people of knowledge about your crimes."

    All of a sudden, Dimitri stood up in a flash, and pulled a daggar on Walter.
    "Don't you tell me anything of MY crimes you bastard! Your Virtue-Abiding Guards killed the only woman I ever loved! Don't you ever tell me about any of MY crimes!" Dimitri sheathed the daggar, and looked at his robe. "This was her robe, I had trouble aquiring it while I was fleeing the scene, but I have it. This is the only thing I have to remember her by."
    A tear came to Dimitri's eye. Cedric put a hand on Dimitri's shoulder to try to comfort him. "Dimitri, what are you going to do now, if you lost the will to kill?" said Cedric. "I am not sure. After seeing her get hacked by the Guards, I erupted in rage, and didn't know how to control myself. Every morning when I awoke, I looked at the half-empty bed, and thought about joining my lost love. But I also had other thoughts too. Of all the people I murdered, how many of them went through what Im going through? And after thinking these things, I couldn't find myself to take anyone else's life. Many of my men that are cold-hearted, often wonder what happened to the 'Dimitri' in Dimitri. I used to be ruthless, merciless, and much worse, but now; now I lost my will."

    Walter looked around, as if not interested, but still payed close attention. Cedric replied: "Well, since we have nothing of value to you, I think it would be best if we left. Are you sure you don't wan't to come with us?" "Nay" replied Dimitri. "Ill be here, trying to retrace my steps and what-not. Heh, perhaps another time, in the future, you will hear about mass-murders again, and the Apocolypse threat. Just remember who showed his compassionate side, and let you two live."
    Cedric gulped. "Well I guess we sould get going." said Walter. "Take care Dimitri." And the two walked off. Dimitri sat there on the log, and watched the water flow by. He then stood up, and walked over to his house, and went inside.

    While walking back to town, "Heh, we came very close to death tonight, eh Cedric?"
    "I thought about what Dimitri said, He was right, about the Virtues and everything, I wonder why others don't listen."
    "Aye, you would think that there would be another graet mind in this world, besides the one of a ruthless killer."
    }:-)
    Posted on Monday, June 12, 2000, 11:15 PM EDT by Zandra (Pacific)

    State of Affairs in Moonglow

    In the natural course of events, an organization and city such as ourselves that serves the Light, would only see fit to declare a state of war against the unholy darkness which exists on the northern side of the isle of ice, in the city known as Caina. Thusly, have we, the Moonglow Town Council, the Corps of Mages and the Moonglow Militia, declared our intentions to wipe from the face of Sosaria the scourge that live in that most foul place.

    Moonglow Town Council is now at war The Order of the Ebon Skull and The Holy Disciples of Darkness.

    Our restructuring has proven fruitful in the highest, as we have a brand new Lieutenant, Jesse Firestar, and she will be working closer with great influx of Recruits MTC gets in any period of time. The Corps of Mages has also undergone a bit of a renovation, with Solious Magefire taking to the forefront, and appointing a recently on hiatus Hobbitybob, as Wizard. We now have a total of 51 loyal members, great spiritual and tactical men and women whom love Moonglow with their all, and give their all on a daily basis. For this we are extremely proud.

    The Council itself has taken a temporary recess till the new headquarters can be set up in Trammel and begin operation again. At present, the Council Advisory Staff is serving as surrogate decision making body for the city and its organizations.

    We have scheduled an upcoming series of events that will, as they say in the vernacular "r0xx0r" Britannia as a whole. You can find out more about them here. The webtome will give a general idea as to what is to occur, but highly subject to change.

    I would also like to announce the initiative of a grand new project the MTC is working on. With the demise of EDU, and the unfortunate state of educational facilities and organizations in our world...Moonglow has taken to initiating the Lycaeum Project. This new organization, lead by the notable Amplexsis Xeidon of Moonglow, and Jaedra Ambermoon of Fire Island, will be a bastion of learning and knowledge in Trammel, where those most in need of learning are prevalent and eager to soak up knowledge. This organization will recruit and train the youngest in the world, and teach them the ways of the land. Many are looking forward to this soon to be glorious merging of knowledge and creativity.

    This, as I know it, is what's what in Moonglow.

    Thank you,
    Your Humble Servant,
    GreyPawn, Sage of Honesty, HoA
    Mayor Pro Tempore, Moonglow Town Council

    Posted on Monday, June 12, 2000, 8:49 PM EDT by Ce'Nedra Willow (Atlantic)

    Revenge is sweet
    After I posted the article about Slaughterhouse Five I recieved quite a few E-mails about how certain groups of individuals got revenge.

    The first one was this:

    My friend was silly enough to go through the gate. Like all their previous victims he went into the house and was murdered. Fortunately, he knew where he was. He called for my assistance and with my trusty dragon Alfred at my side we waited for their next visit. The slaughterhouse 5 have murdered too many to go unpunished so we took the law into our hands since Lord British refuses to help those who were killed. One man was left standing... running rather. Corpses everywhere, and none of them the good guys. For all of you who were fooled by their trickery rest assured they have gotten a taste of what they dish out. I released Alfred at their house just to give them a little more fun.

    Xar [Patryn Lord of TKO]
    Strider [EoD]

    The second assualt was a little more organized. Arch enemies Adam Ant (who I interviewed earlier regarding Angel Island) and Mianoumi - Chief Judicator, Day of Reckoning teamed up with the GUL & DoR to kick some serious booty. You can read all about it http://adamant.uoguilds.com/ubb/Forum1/HTML/000121.html with pictures and everything.

    So, what is it they say? All's well that ends well? Justice is best served on the tip of a cold blade? Use the force?

    (insert moral of the story here)...and they all lived happily ever after.

    P.S. How long you think it will take before the involved parties are contacted by big time Hollywood agents for the inevitable made for T.V. movie?

    Posted on Monday, June 12, 2000, 4:34 PM EDT by Pelle Svanslos (NapaValley)

    UO:R review on gamesxtreme.net
    Thanks to Sambolc for pointing out another review of UO:R, this one by Gamesextreme.net. Here's a short snippet to show you their general impression:

    "But the main vein of this update is to encourage new players to venture into this world, a necessary update from OSI as there is now a lot competition about. This in the form of Everquest and Asheron's Call which are graphically superior but by no way as deep and complex. And I think that largely this update has succeeded. New player's no longer have the threat of being player killed and have a lot more help when first starting the game."

    Head on over to their UO:R Review to read the entire article.

    Posted on Monday, June 12, 2000, 3:29 PM EDT by Joshua Rowan (CommunityNews)

    The Search for the Father

    'Twas an ordinary day, I was at the MTC guild house in our wonderful town of Moonglow. A Kenneth Glacier, the name sounded familiar, greeted me. We made small conversation for a little while, and then he brought up something rather interesting. He talked of looking for his father, a man I thought I didn't know, nor would ever meet. He talked of his disappearance, and how his search for him had been unsuccessful so far. My friend and guild mate Phoenix came by on his horse and greeted the man. Kenneth asked if we'd seen his father, to which I replied, "What is his name?" He told me his name was Ken Glacier, a private in the Moonglow Militia. My memory quickly recalled this man, and Phoenix was aware of his father's location. Being the kind man he is, he agreed to go on a search for his father in the Lost Lands with his boat. As the place was rather dangerous, he tried to organize more people to come. The three of us would be running a risk. I had never been to this place that they spoke of, but I am always prepared for an adventure. He said sadly that no one was able to come and it would be too dangerous for us three. He was mounted with this task that could bring a man from seclusion or stay safe on our island. He is fortunately a brave man also and asked if I would be accompanying them. I said I had to prepare, replenish my supply of spell reagents, but I would be ready shortly. I rushed to Moonglow bank and readied myself.

    We met back at our guild house where I was to retrieve Kenneth and bring him to Encyclopedia Magika, where we were to gather in the Lost Lands. We arrived and Phoenix was nervous, hurrying us. I would not show it, but I was nervous also! We quickly found his boat, as it was docked not far from the town of Papua. We loaded onto it, and as Phoenix gave the words, we were off. I felt my very soul rocking as the boat swayed to and fro. The trip was long and the tension built on the boat, as there was not much talking, we were all "collecting ourselves", if you will. We passed many islands, with wyverns screeching and yelping, wanting a fight. I was new to a travel by boat and was not aware that we were safe so I was quite scared! We came upon this island and immediately Kenneth yelled, "There!" I peered over the vast ocean and saw the rocky, wyvern-infested island.

    Upon docking the boat on the side of the island, three wyverns approached us. Phoenix asked me to summon a Bladed Spirit and place it by the wyverns. I did so, and at first it had no effect, but seconds later a wyvern fled for its life, flying out over the ocean. There I finished it off by sending a few Energy Bolts its way. Ken was in the form of a spectre, so when the wyverns cleared, I Dispelled the Bladed Spirits. Phoenix bravely entered the island, and being quite a good mage as well as warrior; he brought the life back into Ken's body. Moments after resurrecting Ken, a wyvern ran over to them in hopes of bringing a meal back to its family. Phoenix saw this, and quickly sought safety on his boat, with Ken right behind him. We set sail back towards Papua, with even less talking than before. I held a smile upon my face though, happy to be alive, happy to help a man who'd been trapped on that wretched island for over a month, just happy. We docked the boat in its former spot and headed back to the Papua mage shop. The venture was extraordinary, something I had not experienced before, and something I could have more of in the near future. So I leave thee, walk in honest light, friends.

    Hobbitybob, Mage, MTC
    Phoenix , Lieutenant, MTC

    Posted on Monday, June 12, 2000, 2:46 PM EDT by Aleph Aeirs (Atlantic)

    From the Fire, She Returns
    I was handed this scroll a short time ago.

    Ember stands tall against the rising wind, the bright lights of Moonglow shining at her back. Her head is tilted to one side, hair whipping about her pale face, eyes wide and unblinking. One hand is raised, fingers brushing against her temple in a circular motion. Someone calls her name, but she appears to either not notice or not care. Moving forward, she views everything as if in a surreal state. Her gaze is unfocused and glazed as she continues along the western path outside of town.

    As she walks, her lips form a low utterance that is lost to the wind. She seems oblivious to her surroundings, slow, sure steps leading her forward into the darkness as the town's lights fade in the distance behind her. Entering a portal, she finds herself encompassed by thick forest. She picks her way through the brush, hardly noticing the branches that catch in her hair and scrape against her face. She pauses momentarily, the trees breaking away to reveal a small clearing. Finally, she blinks once, her eyes raising to absorb the sight of a temple looming before her - the temple of Fire.

    Pressing onward, she passes the bubbling pits of lava, the searing heat causing small beads of perspiration to dot her forehead. Slowly, she climbs the steps, her feet shuffling over dried blood that forms phallic symbols on the stone floor. Coming to a halt in the very middle, she turns her head to both sides, surveying the scene before her. Suddenly, the air shimmers just ahead, an apparition forming in the misty blackness of night. A small voice in the back of her mind nags her, reminding that the figure is simply another Vision. But as soon as the indication comes to her, the thought is extinguished and she loses her reality to the consuming insanity that approaches her.

    A man paces forward and she nods to herself, her face dawning with recognition. His long blue hair flows about his shoulders, azure eyes burning into hers. The whisper of his name graces her lips and then all is lost to her, "Unforgiven..."

    Understanding touches her features as she recalls words from her past, spoken by a man represented by the image before her. "Only a bitter death will bring thee what ye seek."

    Fire erupts around them, yet Ember remains still, staring into the eyes of the man that she regarded as her enemy for so long. He extends a hand to her and she nods once more, reaching out so that he might clasp her fingers in his icy grip. Without a moment's hesitation, she steps forward into the flames and is instantaneously swallowed by the inferno. Her eyes close at the brightness, but for the first time in what seems like eternity, she begins to feel the coldness inside of her melt away. She welcomes the warmth, opening her arms wide to embrace Oblivion.

    And as quickly as the fire appeared, it is gone, leaving not a trace behind.

    Time passes. How long she has been absent is unknown to her - days, weeks, months... even years could have lapsed without her knowledge. Yet, she feels compelled to return to the Realm of Sosaria. Perhaps there are some unfinished matters that need to be attended to.

    In a flickering, she stands yet again atop the Fire Temple. Casting a brief, indifferent glance about, she starts toward Moonglow, the land she once called her home, to seek out her destiny.

    Ember Callista

    I thank you for the submission Ember Callista.
    Posted on Monday, June 12, 2000, 2:35 PM EDT by Aleph Aeirs (Atlantic)

    The Gold One Returns!
    I awoke as I heard the thud of a small package landing on my porch, the contents said this...

    This morning the Black one attacked Sandlewood, unleashing a barrage of snakes, stone harpies, and reapers, while slaying those that he got into spellshot. After the patrons of Sandlewood finished off the monsters, they turned to the black one, who despite their willingness to slay the dragon, could not touch him. After spewing demoralizing talk of no hope, and that all their efforts were to no avail, the Black one vanished.

    This evening, members of the Order of the Gold Dragon (OGD) were surprised by a visit from their patron lord, the Gold one. The Gold one mentioned how she returned cause "I have been away from my children too long." The members of OGD along with several non-guild members chatted with the dragon for the longest time. The Gold one told them that the black one would become more desperate now, and will behave like "A beast locked in a cage."

    Eventually, the Gold one started to leave but gave us one final command: Prepare. And so now they prepare for the 8th knight...and the fulfillment of the prophecy.

    Posted on Monday, June 12, 2000, 1:55 PM EDT by Nephalia D'laine (GreatLakes)

    Queen of Avalon Threatened!

    This just in:

    Our Queen has been threatened with the news about our City's moves.. a meeting is being held at Avalon Tower tonight 7:30pm PST to talk about this threat...

    (please see our board for more info ) http://www.isleofavalon.com/cgi-bin/config.pl

    A full detailed story coming...

    Thanks!

    Posted on Monday, June 12, 2000, 11:08 AM EDT by Vladimir Taltos (Sonoma)

    "Be a Star" Update
    Here are some answers I received in response to "Be a Star":

    How long have you played Ultima Online?

    Let's see..about August 98, kinda a birthday a gift. I was using a power-house Pentium 200 with 32 MB of RAM. - Morgis

    I have played for about 1.8 years on 2 accounts - F550BOY

    About a year - Tom

    I have been playing ultima for about 6 months. - Groovy925

    I have been playing for a year and a half - Chris

    How long have you played on the Test Center?

    I played Abyss, I even played the Christmas server of 98, that stuff was real fun if you ask me. Really weird . . . form gangs in town and get deer as a ultimate goal, pretty much . . . magic deer were very dangerous! - Morgis

    Since it Came out! - F550BOY

    Since the day Test Center first opened. - Tom

    I have been playing on the Test Center for about 3 months now.- Groovy925

    Hmm since abyss was around - Chris

    Why do you play on the Test Center?

    Hmmm...I played Chesapeake but was still a newbie around the start of 1999. I started as a miner and prospered to a blacksmith/archer combo . . .very strange but worked well for cash. I then moved to Europa. Finally out of the "newbie" phase, I started my first mage . . .around August of 1999. I started killing people due to boredom, Khadgar, my red, is still currently logged off at someone's house I don't even know.

    Kinda rambled on there..I play Test Center due to sheer freedom, I am very well skilled at PvP, I rarely make a 2nd character due to multiple deaths. - Morgis

    Basically I play TC because I have done everything on the regular shards. Test

    Center gives me a chance to start off with a lot stuff, edit skills and have endless PVP. - F550BOY

    To PK or Anti-PK. Sometimes to hit Lord title and walk around with forensics as my highest skill. - Tom

    I love it because you can do more, explore the world of Britannia more and fight more monsters. On other shards you are mainly stuck in one spot for about a month until you can get your skills up.- Groovy925

    Sometimes I like to get away from my own shard for a while and have fun - Chris

    What's the thing you like most about the Test Center?

    It's fun, I admit that. I have played almost all the Test Servers/Center's. I enjoyed the Test Factions. After a day of pillaging towns I was overloaded many times because of carrying platemail from foe's corpses. I like the Test Center, I can be a Tank Mage one second then a Mage/Tamer then all of a sudden a Swordsman (High dex with a Hally/Katana) - Morgis

    No comment - F550BOY

    Setting your skills. - Tom

    Test lets you find out what skills you like and want to use.- Groovy925

    The new set skill 1000 thing is cool but I miss abyss and placing houses - Chris

    What's the thing you like the least about it?

    I liked it a lot before the *shivers* mace patch, I enjoyed playing a mage because most are mages, always have been. I only have a 56k modem and a PIII 500. Two-Three hits and I'm down. But with a high dex type character I can use potions/magic plus bandages to heal. I have to run back and forth attacking an enemy to avoid being hit by a crushing blow from a Warhammer - Morgis

    I do not like when I do not get 1000 of materials and stuff. That really made the TC so much more fun..Just the House deed is kinda boring now. - F550BOY

    Test Center used to have all the items you ever would need at the start of each character about a month or so ago. I really liked that but now they only give you 50 of each reagent and the castle deed. - Tom

    The thing that I do not like about the Test Center is that the shard goes down too much. I believe they should create a shard that wont reset.- Groovy925

    Well it wipes out a lot. It doesn't give me a chance to have all 5 slots red, hehe - Chris

    Do you play on a regular shard?

    No Comment - Morgis

    Yes, I play on Atlantic - F550BOY

    Yes I play on Chesapeake - Tom

    Before I started playing Test Center, I played on Atlantic.- Groovy925

    yes, I play on Pacific - Chris

    What is your best memory from the Test Center?

    It happened recently, it was fun. Some guild from one of the Japanese servers invaded the Britain Graveyard. Some were total newbies others were elite veterans. It was very confusing so you had to be on your toes all the time. I got a lot of loot but due to me being in a guild war, a guild foe showed up in the mess of people . . . I was fatigued . . . I then got paralyzed and heard, "a kill" . . .OooOOoooo. . . - Morgis

    Definitely Renaissance test, that was an absolute blast we had 2 towers next to each other and a Guildstone with like 29 wars. There was non stop combat and we had at least 70k regs and endless materials, GM weapons and deadly poisoned as well . . Definitely the best. - F550BOY

    Well there are actually many but I'll just share a few. First, I was summoning daemons on Vesper beach and killing people with them. That was when test center first opened. The second was when I had my neon green dying tub and I had about 50 people at Britain mines all with me. It was total chaos. I didn't even put half the people on the guild stone. They just were wearing green from my tub. The last memory was very recent. This guy attacked me when I went in his house and killed me. I had nothing on me. He came back with a character named "Yo is dead". I killed the character named Yo and he banned me but it was a patio house so I still got the loot. his friend resurrected him and attack me. I attacked one Lumberjack and then hid. he was a newbie and had 10 hp. I had 10hp to but I had hid so I can't heal. His friend run's past and he yells HERE. I whack him and kill him, heal, loot and run. Then the horse fencer is attacking me. He paralyzed me so I popped a pouch and attacked him. I had him half dead and he ran. I then killed the character Yo again, even though he had ran away and was blue. - Tom

    The thing that I can remember most is when I got to have my first house, I liked it.- Groovy925

    Well on Test this last time it rocked, I had all 5 slots red and I had lots of friends. My best memory was on abyss when I was in the red faction it was sooo fun! In fact I can't remember when I enjoyed UO that much. I could capture the flag and kill people with daemons when they were strong. I enjoyed that. - Chris

    More coming soon.
    Posted on Monday, June 12, 2000, 9:14 AM EDT by Dracos Moira (TestCenter)

    Last Dragon Knight to be Chosen by Gold One
    This was sent in by Heather :

    I received a letter by special courier this morning from Elysia, Druidess for the Temple of the Gold One at Dragon's Bay. She asked me to relay some information that was revealed to her by the Gold One concerning the chosing of the Dragon Knight of Spirituality.

    It was revealed to her that the Gold One herself will chose the last Dragon Knight as a 'wild card' from among the citizens of the land that are not affiliated with the previous seven townships that have chosen Dragon Knights.

    If you are NOT a member of one of the following townships:

    Dragon's Bay, Order of the Gold Dragon, OGD
    TUR Village, The UnRuled, TUR
    Dragon's Point, Heart of the Dragon, HtD
    Krista's Ranger Station, K's
    Rhuidean, The Aiel, +A+
    Dracona, Cult of the Azure Dragon, CAD
    The Sandlewood Box, Desciples of the Codex, CoD

    and you would like to compete to become the Dragon Knight of Spirituality, please make your way to the OGD Tower at Dragon's Bay this Tuesday, June 13th at 8pm by the central skies. Runes to Dragon's Bay are available at Cove Merchant's Guild, TUR North Sentry, Krista's Ranger Station, Red Devil Auction House, and Sandlewood Box.

    Place: OGD Tower at Dragon's Bay
    Date: Tuesday, June 13, 2000
    Time: 8 CST

    Come with your own equipment, prepared to compete in the following Rites.

    Rite of Passage - Basic questions of moral character and knowledge of the Virtues.
    Rite of Wisdom and Wit - More complicated questions, including riddles.
    Rite of Arms - A test of combat skills (this is not expected to be PvP style combat).

    Once the Gold One choses the last Knight, there will be an official Knighting ceremony for all 8 Dragon Knights. At that time, instructions will be given to the Champions on how they should proceed with recovering the last fragment of the Gold Tome of the Virtues from the Black One.Once the last fragment is recovered, the complete Tome will be returned to the Gold One, who wrote it, and who is the rightful owner.

    The 7 Dragon Knights that have been chosen so far are:

    Alexander Nevsky, OGD, Dragon Knight of Sacrifice
    Helper, TUR, Dragon Knight of Compassion
    Lady Kat, HtD, Dragon Knight of Honor
    EdGuArDo, HCD, Dragon Knight of Honesty
    Aureal, CAD/GeD, Dragon Knight of Humility
    Seven, +A+, Dragon Knight of Justice
    Hugh the Hand, ToP, Dragon Knight of Valor

    Thanks Heather for the update on the Dragon Knights. I'm sure everyone looks forward in seeing the 8th knight being chosen.

    Posted on Monday, June 12, 2000, 8:43 AM EDT by Endren Fenixfyre (GreatLakes)

    Counselor Appreciation Party a Hit!

    The first ever Counselor Appreciation Party was a great success. Everyone that came had a great time. Over 40 people made an appearance throughout the night and a total of 5 counselors came to enjoy the celebration in their honor. I think some of the Counselors drank a few too many ales, as they were table dancing. This event was hosted by the KSR guild. May the Great I Am watch over us in our journeys.

    Newton - KSR Guild

    Thanks Newton!

    Posted on Monday, June 12, 2000, 7:03 AM EDT by Vladimir Taltos (Sonoma)

    Changes for UOSS-Great Lakes!
    For those of you who don't already know, I have become the new Shard Manager for Great Lakes, of course, this is the least important change for UOSS-Great Lakes.

    As the new shard manager, I, along with all the other Great Lakes reporters, will be completely updating the Great Lakes Section of UOSS. This includes a new, updated list of establishments, new spotlights and interviews, and possibly even hiring some new staff members. Keep your eye here for the latest updates and improvements!

    Thanks!
    Posted on Monday, June 12, 2000, 6:58 AM EDT by Nephalia D'laine (GreatLakes)

    Isle of Avalon to be Relocated Soon

    From: Bossk [Bounty Hunter, HD]
    To: People of Britannia

    I had the good fortune to stumble across the Isle of Avalon and met with a man named Darkwing who welcomed me. He informed me that the city was going to be relocated to Trammel and it's guildstone along with it. The Guardians of Avalon fear that Fellucca, especially the area surrounding the city's current location, have become too dangerous to live peaceably. Often the guild's new recruits are nearly slain by the hoards of vermin that have taken root nearby. Thick populations of ettins, trolls, orcs, ratmen, lizardmen, zombies and wraiths prevent the very city from being habitable by any but a party of seasoned warriors and mages.

    Any who seek the Isle of Avalon, it will soon be relocated to the Trammel facet.

    Thanks!

    Posted on Monday, June 12, 2000, 6:55 AM EDT by Vladimir Taltos (Sonoma)

    Dread Spiders Assault Britain Sewers
    We've just received this report from Jafar McFinnan:

    Greetings.

    It seems an even greater threat to Britannias cities has arisen. Not only do orcs crawl out of the woods and attack Britain every day, now even the feared animals of the swamps seem to grow bolder. Today, dread spiders crawled up from the sewers below Britain and started their attack. Warned by a fellow mage i got there in time to help save the merchants and artisans. If it weren't for the mighty fists of our town criers, surely more would have fallen. Tracing the beasts back to the sewers, we found them accompanied by a dread spider queen and three or four of her guards. Truly huge, green spiders, casting the foulest of magics.

    With the help of warriors and mages we finally managed to beat them into the smelly ground, where they had come from.

    Beware though, as those were dangerous beasts for sure, and a young or inexperienced warrior or mage would have great problems fighting one of those - and i don't even wish to think about a craftsperson.

    Good luck in your travels
    Jafar McFinnan - Mage Tower

    Thanks for the report; sewer lurkers beware!

    Posted on Monday, June 12, 2000, 6:26 AM EDT by Stuart Wolfe (Drachenfels)

    The Daemon Revealed
    A new wrinkle in the current struggle for gems on Atlantic. Here is an article that was posted on the Britainia News Network, revealing the true nature of the mage Nostur'yl. Read on, and be enlightened.

    World News : Atlantic News :
    The Daemon Revealed The Daemon Revealed
    Prellis The Scribe Jun 9 2000 11:17AM

    Nostur'yl appeared just off the side of a well-worn road. A short distance away stood a large wooden fort housing a band of brigands. The proximity to the renegade humans did not appear to bother the mage in the least as he walked a few steps into the woodlands, his signature white robe flowing around him. Nostur'yl raised his hands, summoning his loyal minion Kraltch before him. If the imp was startled in the least to be pulled across the land to its master, it did not show it.

    After the imp came to stand behind his master, the mage once again raised his hands into the air. Drawing forth the power of a star sapphire recently obtained, he summoned forth the shimmering body of a wolf-like creature. Far too slowly for the mage's desire, the wolf solidified into a corporeal entity. With a howl of glee after being freed from its bonds in the Abyss, the daemon hound took its place alongside the imp.

    The mage seemed to rest a moment from the exertion of summoning forth such a creature, before turning back to the roadway. Showing an apparent lack of concern over the dangers lurking in the forests, the trio made their way north. Several lesser-minded creatures turned to regard the group as they passed - whether from fear of the creatures trailing the mage, or from respect, none dared to strike out at Nostur'yl as they would a normal human.

    Along their route they encountered small groups of humans battling the monsters that inhabit the woodlands south of Yew. Stopping for a moment to speak with each group the mage would continue. Without quite knowing why the adventurers followed behind, offering their lives to protect the mage. By the time Nostur'yl approached the cemetery of Yew he had the aid of four strong warriors serving him.

    Sensing the presence of a magical being within the confines of the cemetery, Nostur'yl sent the humans inside to test their loyalty to him. The group of adventurers did not disappoint him, as they brandished weapon and magic to kill the Lich and it's minions. Once finished with the task, the party turned off the road to the northeast.

    A short while later by human terms, but far too long for the mage, whose time was limited within the realm while he lacked the remaining four gems, the group arrived at their destination. A small outcropping of buildings on the outskirts of Yew, bearing the title of the Lost Order of Akalabeth village, quietly welcomed the party into its seemingly empty streets.

    As the mage stood within the center of the village, the hound and a few of the adventurers made their way about, seeking signs of the inhabitants. Before long, several of the inhabitants made an appearance as the traveling group reformed around the mage in a protective posture, the words "Master Nostur'yl" spoken from their lips.

    Two of those who had traveled with the mage spoke on his behalf to the inhabitants, asking for the one named Lupov Thagrad, who had been seen in the village in the past. After little success from the humans who now served him, Nostur'yl stepped forward, speaking to no one in particular.

    "I am Nostur'yl and I come for two reasons," he said, the power in his voice commanding attention. "One, we seek the man, Lupov Thagrad. Do you know of him?"

    The apparent leader of the group gathered on behalf of the village related a quick tale of Lupov's last visit to the town, which he further stated to have been a fortnight in the past.

    Not allowing the small disruption in his plans to hamper him, Nostur'yl continued, "The second reason I come. Those of your village have done me a service in the past, I wished to thank them properly. It would do well for me if you were to inform those responsible for returning the gem to me that the daemon Nostur'yl offers his appreciation." As he spoke the word daemon, the mage transformed into his natural being.

    Standing before the startled members of the village stood a daemon of the darkest gray, his wings folded back at rest while a sword, far too large for the strongest of humans to wield, rested easily in a single hand. Several gasps came from those of the village as they eyed Nostur'yl nervously, while the adventurers who had traveled alongside him hardly showed a concern for his true form.

    "Tell them mine true form," the daemon spoke, "and offer mine thanks. That is all I require."

    Nostur'yl shifted forms once again, back to his more commonly accepted white robed human guise. Turning back towards those who had accompanied him along the journey, the mage now spoke words of parting, and then was gone with the imp and hound, leaving those left behind to sort out what they had seen and heard.

    And there you have it, irrefutable proof that Nostur'yl is indeed the daemon. I do not know about you my friends, but I for one would do all I could to avoid the gratitude of the deceitful Nostur'yl. There are three gems left, a tourmaline, amethyst and a sapphire. One is known to be in the hands of hands of a man by the name of Lupov Thagrad, the other two have yet to be recovered. Be wary friends, once the Daemon is in possession of these gems he promises destruction of all we hold dear. It is imperative that these gems are located! Should you have any more information, do not hesitate to contact us. Until then...

    Yours in the Light,

    Posted on Monday, June 12, 2000, 4:40 AM EDT by Aleph Aeirs (Atlantic)

    More Strange News From Morg

    This has really turned me into a nervous wreck now, I woke to the sound of foot steps heading away from my house so I dashed out of bed and ran for the door incase it was a friend wanting to talk to me about something, as I neared the door I got a sudden fealing of uneasiness.

    I opened the door to a dark very cold night as it often is out near wind, I had a look around but all I could see was the darkness blending away into the trees, everything was silent except for a slight breeze.

    As I starting to close the door I heard the rustling of paper in the breeze, I then noticed a piece of paper nailed to the door, I carefully removed the arrow which held it there and walked back inside my house closing the door behind me.

    I sat on the edge of my bed and started to read the note, "If you think we have finished then stop thinking, we have only just begun our terror against the Followers Of The Light." I read on hoping now for some clue to the where abouts of Lana and Talwin who are two priests at the Followers Of The Light Church, as I read on it said "Light is the wrong road and Dark is the right road, you follow the path of goodness and for this you shall pay, a new religion has arisen and anything that stands in our way will be crushed beneath us."

    I now feel that Lana and Talwin are lost for good, they did nothing wrong, all they did was care for people and for the church and guide people in the right path of life, they both helped restore my soul to the good path and I am eternally grateful to the church for that.

    The letter was signed at the bottom in blood but it was almost unreadable, I am pretty sure that it says "DS", if anyone knows of a person who is called DS or is called DS then please share any information you might have.

    We need to find this unholy person and stop this crusade of terror against our fair church.

    Thanks to all.
    Morg

    Posted on Monday, June 12, 2000, 3:25 AM EDT by Zandra (Pacific)

    IFC Festival of Virtues
    IFC Festival of the Virtues Continues!

    Thursday, June 15th

    ~The Festival of the Virtues!~

  • The Virtue of Compassion.

  • The quality of empathy, of recognizing and sharing the feelings of others.

  • Compassion is born of Love alone.

    With this in mind, I hope you will hear this tale and lend a hand.

    The Rescue of Koryan Kuhre

    I had been looking through the hold of the Perimeter a few nights ago, and I came across a dusty tome I hadn`t known I owned. It spoke of a man who was old when I was young, my grandfather, Koryan Kuhre. He was Chieftain when I was young and I remember nothing of him. Our people were nomadic then, and it was long before the spell of Armageddon was cast and opened the passages to Britannia.

    I do not know when he disappeared, but it was likely on one of his raids. For it turns out that old Koryan was a pirate of the first order.How many of our people were also pirates at the time is unbeknownst to me, for the story speaks of people, not numbers.

    In this tome, a man speaks of his meeting with Koryan`s ghost, and how the ghost spoke to him and of his sentence to roam the seas forever if his remains lie continuously in the cursed ground. The author explains that Koryan Kuhre had raided or attacked the village of magic casters who swore, and eventually received, revenge.

    The contents of the old book are reprinted here:

    "I thought I had lost my mind. I was travelling to Magincia when our crew encountered trouble in the form of many Sea Serpents. I urged themto turn but the fools attacked. They were killed, and the ship began sinking. I clung to the rubble waiting for the Serpents to devour me as they had devoured the others, but they swam off, apparently having had their fill of human.

    As I lay there expecting to perish to the elements, a ship appeared in the distance. It was travelling at an amazing speed, for it reached me in no time at all. It stopped far too near me to be coincidence, and I climbed onto it from the rope ladder over its side. I spotted no one aboard. Who then, had been directing this vessel? "I am Koryan Kuhre, and I alone am here"

    I spun around and spotted an eerie sight. It was a spirit. What I could see of its face under the hood of its shroud appeared burnt, as did its hands.

    I normally had to concentrate to understand the spirits but as my proficiency in the art increased, the less was required.

    "Who are you, Koryan Kuhre, that you roam the seas thus?"

    "I was a scourge of the seas. I was raised amongst my people, a nomadic tribe, with a peaceful outlook, the son of a Chief. I was destined to rule them one day. Unlike my chieftains, however, I shrugged off our customs, and surrounded myself with the strong. With their complacent aid, we raided the villages near the shores, and overtook other ships we found at sea. My people loathed me, but could not abandon me, as I was the Chieftains son. My father was far too kind of heart to turn me away despite my crimes."

    I stood transfixed by this appartion.

    "Thus did it continue until we did come across a small coastal village, which we spent no time at all planning our attack, and pillaging. We were unprepared for what we would find there. The villages inhabitants were spellcasters of the highest order. Ones magic bound me where I stood, unable to do anything. One by one, my men were felled, those who did not perish immediately, were tortured, before my eyes, as I stood unable still to move. For me, they saved the cruelest of tortures."

    "When the magical bindings were undone, I was bound by rope to the mast of my ship. My mens ships were placed around mine and fire was set to them. I could feel the heat from where I was tied, then, the ships all began to move slowly towards mine, the heat intensifying until finally, my ship also combusted. All the while I could hear the spellcasters uttering magical words, curses, as it turns out. My bounds caught fire as I stood there, in unendurable pain, my skin blistering, and I struggled against the ropes which quite suddenly snapped. Free of them I raced to the edge of the inferno, which was now my ship, and leapt over board. I struck the water, but was knocked unconscious by the falling rubble of the flotsam already in the water. I drowned."

    "Since that fateful day, I have spent decades roaming the seas, unable to end this existence."

    I screwed up the courage and asked, "It seems so fitting an end for one as calloused as yourself."

    Koryan Kuhre`s ghost appeared to sigh, "Yes, and all this time has given me time to reflect. I strayed from my people, those who would have come to love me had I had the courage to uphold our convictions, our customs, our beliefs. Instead, I have squandered my existence, and I know not what has become of my people. This brings me perpetual, infinite sadness."

    "Can there be no end to your torment? What can be done?" I inquired.

    "My body lies in cursed ground, where the spellcasters have buried it, after retrieving it from the waters. If it were returned to my people, perhaps then, if the Æsir see fit, I can be forgiven for my transgressions upon those innocents whom I wronged, and allowed to rest."

    My curiosity piqued, I began to ask how this could be done, but the cries of `Land Ho!' from across the waters caused me to turn away momentarily. When I returned my gaze to where the apparition had stood there was nothing. Suddenly the ship lurched and I was thrown overboard.

    When I regained my wits, the ship was speeding away again, and I could see the name of the ship as it left; the Torment. How apt.

    Shortly thereafter, I was rescued by those who had distracted me in the first place. They were surprised to see me there. My clothes were wet, and though I had been in the waters for mere moments, the wrinkles of my fingers and toes spoke of hours spent overboard. There was a note in my inner pocket, dry as can be. I read quietly to myself when I reached land.

    "There is a map leading to my remains burial ground. If one could decipher the map, and defeat the guardian beasts, one could certainly return those remains to my people."

    I searched my other pockets quickly. There was no map anywhere. On the ship? Could that be?

    Years later, with the proceeds I earned as a teacher in Magincia, I would set out from time to time, searching for this spirit. Though I am not one to condone or sanction crimes, the sadness and regret that filled his words convinced me of a desire to repent, and so urge me to find him, and, as best I can, help him.

    I cannot allow my resolve to falter, but I wish I were certain I had not imagined it."

    Here the book ends. I ask you all now, to aid us in finding Koryan Kuhre. For if truly he regrets his actions, and wishes to repent, then he must be helped.

    I ask you all, on this night of all nights to aid him.

    It appears that to do so, you will need a vessel of some sort to sail the seas, and both, courage and compassion.

    To find out more information on how to help, please come prepared to the Icelandic Floating Community in Felucca on this day, at 7pm, PST. Gates will be open in Papua from 6:30-7pm, PST.

    We hope to see you there, may the Æsir keep you.

    Earnst, IFC

    *Note: I was unable to be present the last time I had put forth the call for help as there was something quite pressing preventing me. However, I assure you all that all will be in order this Thursday. Gates will be open in Papua from 6:30-7pm, PST on this day. I would like to apologize to any who attempted to make it previously. Thank you all for your continued support of the IFC.

  • Thank you for the submission Earnst. Hope it turns out a sucess!

    }:-)
    Posted on Monday, June 12, 2000, 3:08 AM EDT by Zandra (Pacific)

    Blacksmithing Tourney Results
    The Blacksmithing Tourney was a sucess! Here are the results:

    Gm Smith

  • 1 st Prize: Kaya - Pentagram Deed

  • 2 nd Prize: Sam - Large forge Deed and Anvil Deed

  • 3 rd Prize: Verug - Large Bed Deed (Also Best Role Playing)

    Best Dressed Lady - Kay - Large Oven Deed

    Best Dressed Man - Kahlan

    Please contact me Via ICQ #3079244 to claim Prizes

    Bandor
  • Posted on Monday, June 12, 2000, 2:26 AM EDT by Zandra (Pacific)

    Log of Celebrity Chat with Midas Posted
    The Log of the Celebrity Chat with Midas, creator of Ultima Online Parody Songs, has been posted on the House of Commons website.
    Posted on Monday, June 12, 2000, 12:26 AM EDT by Xena Dragon (CommunityNews)

    Golden Deer Safe in Zoo; Golden Stag Sighted!

    On Tuesday(06/6/00), A large group of adventurers gathered impatiently outside Doria Romanov's Tent in Skara Brae. After 30 minutes of waiting, she opened her doors and apologized for being tardy. As the people entered, it was easy to noticed that she was tired and bit under the weather. Next, a very cute golden doe, Salira, came to inspect the crowd of 30+ adventurers that had gathered. She was follow by Wilbur the ranger and Jurri the rogue.
    The first matter of business that night was where can 'the golden deer be kept safe.' After several suggestions, the Britannia zoo on Moonglow was mention by Jurri. Both the gypsy and the ranger agreed to this. As the adventures were leaving the gypsy suffered two fainting spells. Most people fed and petted the deer. A couple of the people were slightly abusive toward the deer. Once recovering enough, Doria provided gates to Moonglow's Zoo.
    The Moonglow zoo is like the rest of Britannia overrun with monsters except they are behind cages in the Zoo. The ranger decided to put the deer in the grassy cage that was surrounded by iron root bushes. The deer jump the bushes and looked content. People threw in plenty of food (corn, apples, and onions) to keep any normal deer happy for days. A couple of unsavory people threw in fish steaks, nightshade and deadly poison potion.
    After completing the task, we return to the gypsy tent where we discussed the next order of business, which was to locate the golden stag and bring it to safely. Jurri said an ancient text stated 'the stag was transported to a most distant location possible,' the Lost Lands. Then Wilbur said he knew of a remote location in the Lost Lands where stags like to hang out. After a short fainting spell by the gypsy, she gated us to the cave entrance to Delucia. While traveling through Delucia, the group lost about ten people.
    The trek to the glade was mostly uneventful. Once reaching the glade and spotting the Golden Stag, the evil enchantress, Vilendra, appeared. She summoned her elemental minions (earth, air, water and fire). The adventurers were able to drive her away and destroy her minions. Unfortunately, the golden stag ran into a grove of thick trees. The grove was searched, but no sign of the golden stag was found and seemed to have left for safer pastures. Doria seemed to have retired in the mist of the clearing of the elementals. Once the area was clear, gates were opened to the safety of the nearby towns.
    Then Wilbur was in deep regret at not having succeeded at his mission. Many adventurers consoled the ranger by saying this was but a step in the mission and the stag still lives. He vowed to find the stag again.

    Sara Gules
    Healer in Training
    (I wish Doria Romanov a quick recovery from her faintly flu.)

    Thanks!

    Posted on Sunday, June 11, 2000, 1:05 PM EDT by Vladimir Taltos (Sonoma)

    Fenris and Rilla Thakhista Meets
    Another letter came from Duncan today:

    Hail Ye!

    Let me report to ye about yesterdays events, when Fenris, tavernkeeper of Ye ol' Spiritwood Tavern, and Rilla Thakista of the gypsy clayne Aerie met.
    As I reported earlier Rilla asked us to bring to her "the wolf that lives at the heart of the town of dryads", and that we did. Upon arriving at her tent, I introduced Fenris to her, and while she welcomed us, she asked Fenris to choose three cards from her deck. One for the Past, one for the Present and one for the Future. When Fenris had choosen his cards, she asked him to describe the cards, starting with the Past:

    "A lady stands dressed all in blue. Next to her is a lion, standing upright and looking at the woman. Her hand is in the mouth of the lion, yet her face shows no fear. A small statue of a man with a harp is in the background and a sheaf of wheat in the foreground. The card is: FORCE"

    After Fenris showed the card Rilla continued: "Your courage and strength have led you in the past. There has been fighting. You defy the evil that faces you in all it's petty forms. You have attained your goal with considerable peril. There are hidden forces at work ... to change the past you have had to the strength to endure."

    Then Fenris turned aroud the card of the Present, and described it: "A man sits upon a red dais, holding a scepter in one hand and a small globe of green in the other. Upon his head is a mighty helm emblazoned with an eagle. He wears full armor decorated with strange images and a golden chain adorns his neck. Beneath him are four scenarios of wind, earth, fire and water and in each there is a struggle. The card is: THE EMPEROR"

    "A worthy card.", Rilla spoke, "You are brother to many. You rule by reason not by the power of force. Passion does not possess you easily, yet in it's throes you are committed to what you believe in. You are worthy to exercise authoroty ... and may need to do so. You will need to listen to counsel ... to gain what you wish. On the reverse side it means you have been unable to gain what you wish. You must control your emotions ... and it shall be within your grasp. As others look to you as brothers, so you look to them as friend. I find you worthy ... as the card does."

    Slowly Fenris turned his attention to the last card, the card of his future. "No man or woman is to know his or her future", Amos warned, and "Fenris, is this really wise?", Squall silently asked. Fenris, though, turned the card around, the card of the future: "Two stallions prance over a city below, one black and one white, representing spirituality and sensuality. Each looks at the other wearily and though harnessed to the same object, they seem to be trying to go in opposite directions. The man who holds the reins in one hand has a whip in the other. He seems unconcerned with the two horses at odds with each other. The card is: THE CHARIOT"

    "The two horses", Rilla continued, "Represent spirituality and sensuality. You will need to hold both reins of both in the future. You must work to get two forces in harmony within and without. Adversity will come ... and you will be the key to fighting it. If you can keep the reins of the two horses and make them work together, you have the qualities of Aries of the Zodiac. There are conflicting influences which will work upon you. Trouble comes in simple words, but by holding the reins fast, you will take control."

    "You must remain impassionate.", Shri told Fenris, "Aye, Shri", Rilla replied, "I have seen you in the daggers fall, and so I called you here. Beware ... and be wary ... of the animals. Maia ... avoid her, for she might be the passion the cards speak of." Suddenly all kinds of rats appeared around the around the gypsy camp. They poured from beneath bushes and out of holes all around the place. While people started to slay those annoying creatures, more dangerous monsters appeared. Water elementals started to appear, but soon even those were vanquished by the group of valiant adventurers. "I should speak no more, lest the water rise against you again. Only the book till it is found.", Rilla said after the attackers were fend off."
    "Tell us about the book, is it to be found in Spiritwood?", people asked her, "Maia is concerned with all places. I know not ... I can not see it clearly. Parhaps it is in parts. Clayne Sear has lost it. For another clayne to have it means power over that clayne.", Rilla replied. "Why are ye aiding Clayne Sear?", I asked her, and laughingly she replied: "I'm all but aiding them, but to get in their way ... I dare not."

    Suddenly her dagger began to glow, and she told us to hurry to Spiritwood, as something seemed to be amiss there. Of course we did, and arrived in our home just in time to prevent a horde of rats and reapers from destroying the Spiritwood Tavern.Another thing we learned that day was that there are four gypsy claynes, each representing an element. They are Clayne Sear, representing Fire, Clayne Urdu, representing Earth, Clayne Aerie representing Air and Clayne Achyron, representing Water.

    On monday we will meet her again, and she will read the cards for the man with the diamond eyes, Llemandrel of the Guardsmen Militia.

    Till then be weary friends, and take care of the animals!

    Yours
    Duncan Dalwhinie
    Tiro Imperitus
    Custodes Fati

    Thass right! Me's the man with them diamond eyes!

    Yours truly,

    Posted on Sunday, June 11, 2000, 1:09 AM EDT by Llemandrell (Europa)

    Strange Relics Found

    Here's a letter I intercepted written by Frederick. I'm unsure who its original recipient was:

    Hail!

    I am a traveler from the world of Trammel and I wish to share my ongoing adventure with you all. While seeking shelter within a cave located in the Desert of Compassion in Trammel I noticed a horrible sight...a man's corpse which had been burned to ashes. Upon looking over his remains I came across two items, one was a small journal written by Dan the miner and the other was a strange looking dagger. While examining the dagger I noticed a strange insignia upon it and began to get curious of its origins. I then opened the journal and began to read....it discussed a book which contain the location to ancient artifacts created by Mondain's own magic powers! At that point I began to think of all the stories that I have been told of this old wizard and thought it best to find out more. In the morning I went to town and was told the best place to get answers to my question would be within Felucca and I should seek out the Sandlewood Box Inn. I gathered my things and began my long journey. It was a long and dangerous journey and after many days of travel I had finally reached the land of Felucca and after many more days of travel I reached the Sandlewood. Upon my arrival I was greeted by its patrons and they were most then willing to help in my quest. I had explained what I had found and showed them the relics discovered. They then suggested we keep what I had found quiet for fear that if this information got to the Disciples of Mondain or that these items got into the wrong hands, it could cause much damage and harm. After discussing a course of action we decided to go to the cave in the Desert of Compassion within this side of the land (Felucca) and see if we could find any new clues. Once we arrived there, we looked frantically but found nothing at first. Just as we were about to leave however, I noticed something sticking up from the mud and gave it a few good tugs...I then noticed that it was a journal covered in blood. I opened the book carefully and began to read it, it stated that the book had been found and hidden in a safe place but the book was unsigned and led us no closer to finding this ancient book with the location of these magical items we seek. We thus returned to the Sandlewood and I slept uneasy that night. Waking up the next morning a larger group had formed and we decided the next best place to go to would be Minoc, the mining city. We arrived by a magic gate and began asking around....while passing the mines within Minoc we came across a man named Xiron and he told us of the man, Dan the miner, who wrote the first journal I found and gave us many clues and more importantly a place to begin to look. And this is where the quest now stands. We shall continue our search to Britannia and Vesper next. We shall depart on Saturday June 10th in the early evening between 4:00-5:00pm EST from the Sandlewood Inn. Please join us.

    -Frederick the Traveler

    Interesting indeed, perhaps I will have to investigate this matter further personally. May Mondain bless thee on your chosen paths and pray it does not cross mine *grins*.

    Posted on Sunday, June 11, 2000, 12:35 AM EDT by Endren Fenixfyre (GreatLakes)

    Under Construction ...
    This weekend we will be making changes to the internal structure of the website. This will be done in the background as much as possible. However, there will be moments that pages will not be found during the conversion process. This is a temporary situation and should not last long. At the end of this weekend all internal links should be working as usual.

    Thanks for your understanding.

    Posted on Saturday, June 10, 2000, 11:03 PM EDT by Xena Dragon (GeneralNews)

    Lucky Seventh Auction
    Hail All!

    More news from Dragon Town! The seventh in-game auction will be held on Monday, June 12, in Dragon Town on top of the Merchant Tower. The auction will begin at 20:00 CET (gmt+1). Lady Zarzal sends the following instructions:

    "We will start collecting items for auction immediatly. If you wish to bring wares to the auction, contact Lady Zarzal via the mystical ICQ spell by intoning the number 9611261. The last chance to do this will be one hour before the start of the auction.

    "We like to collect the wares in advance so that we can get an overview about the items up for auction and keep track of how many come in. As the last auction demonstrated, many very good items are offered for sale. Due to the growing mass of items in the auction we will stop collecting after a time. We don't want have to have too many items so the auction can be closed in time. The last auction went over three hours.

    "We don't need any provision or gold from the selllers. If you make a good deal it is up to you to decide to give us gold or not for our work.

    "Information about Dragon Town, including a map, can be found at our homepage.

    Allow me to remind you on Lady Zarzal's behalf to leave your horses in the stable. Good luck to all the participants!

    Go with the Virtues!

    Posted on Saturday, June 10, 2000, 6:47 PM EDT by Rock (Drachenfels)

    Missing Bowyer Update: Clues Found
    Hail All!

    Lady Zarzal Dragon of the Dragon Clan sent in the following report about Marc Sterling, the missing grandmaster bowyer:

    "Today we began an organized search for Marc. A small group formed and we received new information from other people. One gentleman passed on a tip he had heard from Max Sterling: his brother Marc had attempted the passage from Vesper to the Lost Lands to get home. We followed this tip, but found nothing. Then we returned to Max's tent in Delucia. We met him there and asked for some details about the appearance of his brother: no hair, he wear leather armor and a brown or green cap.

    "After this we made a second attempt. We checked the woods near the path he allegedly took, and we found something ! A heavy crossbow with the mark of Marc Sterling. Near this was a larger than normal spawn of harpies and orc.

    "We brought the bow to Max to show him that his brother arrived in the Lost Lands and then went back to continue the search, but found nothing.

    "We will start a new search tommorow, Saturday evening at 20:00 CET (GMT +1) at the Dragon Town Tavern. Than we will journey to the Lost Lands and continue our search at the place where the bow was found."

    I am certain Max Sterling and the Dragon Clan would appreciate the help of brave adventurers in this endeavor. Thanks to Lady Zarzal for keeping us up to date on this story!

    Go with the Virtues!

    Posted on Saturday, June 10, 2000, 6:45 PM EDT by Rock (Drachenfels)

    Kale'Joka Speak, Make Demands!

    Last night began another chapter in the ongoing saga of the Pale Ones and the Ravens. ibn al'Asifa lead a group of stout souls to Glacia his homeland in hopes of using a magical orb to contact the Kale'joka, these stranger invaders of our lands.

    The orb was given to the al'Suq tribe by snow orcs in exchange for the head of one of their great leaders, stolen by the Kale'joka, and blamed upon the Snow People of Glacia. After some adventure, the help of Viviana (an interesting lady of questionable virtue...), and a merry tromp through the land, the head was recovered and traded for the orb.

    We met again last night to use the orb, and decided the plains of Glacia would be best. Upon using the orb three times we were amazed to see two marble colored wyrms materialize, clearly displeased we were neither snow orcs, nor bowing. From all apperances, elder ice wyrms, a pair M'lonod'nsh, and her mate Barukt'k'thlar. A tense discussion followed, in which the wyrms were informed of some of the goings on in the lands of Britannia, and the activities of the ravens, including the death of Parnell at their hands. It seems they have a child on the way, a rare and wondrous event, as their birth cycle is slow, and they are slowly dying out.

    They need the lands of Glacia to raise their child, and were adamant in the fact that the al'Suq tribe must leave. After this pronouncement, they departed, vowing to return again to the campfire in Glacia, 9pm on Wed. Several theories were suggested, including showing them Trammel, and the untouched Glacia there, by Taltos of AoL. Upon showing the al'Suq, the lands, the plan was agreed upon, and we will meet this Sunday at 9pm with the elders of the tribe to get their blessing.

    To end the night well, the impending fatherhood of ibn and motherhood of Yasmine, leading an even more desperate urge to bring peace to all, and let both children grow safely, in their homes. The time for peace is upon us, and a solution that serves both sides must be found. And what of the ravens, what role in this do they all play? Are the factions of Kale'joka truly at war, or is this some elaborate game. More questions than answers.

    We will meet at the Britain Race Tracks at 9pm on Sunday to speak with the al'Suq tribe of our plans.

    We will meet the elder ice wyrms at 9pm on Wednesday to speak with them about a solution to the conflict (we hope).

    Janos Antero

    Thanks!

    Posted on Saturday, June 10, 2000, 1:51 PM EDT by Vladimir Taltos (Sonoma)

    Sage Arthur's Experiment Appears Successful!
    We watched as Sage Arthur explained to us the apparatus he had constructed and the delicate process that we were about to see. He described the device (chest) that would feed the memories from the brain of the elder wyrm through the pipe (logs) to the platform (chair) and then into a special constructed that. This would allow the overlay to take place. Those who observed were amazed by the ingenuity and pure genious of it all.

    Then the process began. Sage Arthur took the brain from the vat of green goo and placed it into the device. He went to the chair and turned it on. Sparks flew! Even a few of the observors felt the tingle as memories flooded into Arthur's mind. A few spells of healing and support were fired off to help Arthur survive the tramatic experience. But he did. He had a splitting a headache and paced about the back of the lab. With the assistance of a few potions and a home-cocked remedy or two, the pain subsided. Arthur sat for a moment and then began to describe the memories. He remembered himself captured and brutally used in a ritual t summon some powerful undead. The undead took control of his body and forced his actions. He knew the only thing to do at that time, was to end it all. He jumped from the cliffs and perished. Sages ressurected his spirit and by some change of luck, the undead monster seems to have left him. With the memories flooding back, he began to once again recognize those around him. He then thanked everyone for there support and the group departed to the Y for drinks and celebration.

    Respectfully Submitted,
    Maya Do'Urden
    HD Cleric

    Thanks!

    Posted on Saturday, June 10, 2000, 1:43 PM EDT by Vladimir Taltos (Sonoma)

    Dragon Tournament at Dragon's Bay
    This was sent in by Sir Robin of OGD:

    Tonight's Dragon Warrior tournament had a surprising turnout at Dragon's bay. Warriors from all over Britannia came to duke it out at the swamp outpost (felucca) in a double elimination test of weapon skill.

    Several contestants including members of AZZ, KOV, OGD, OTH and OTK fought with swords, warhammers, spears, poisons, magic, and even explosive purple potions. Robinhood, OGD's Knight of Sacrifice hosted the event in front of the swamp outpost

    Bunky Toon proved to be the favorite of many of the audience as he fought with a furious use of katana and heater, besting many opponents after a prolonged fight. One of the most interesting tournaments was from Bunky toon and Maverick, who traded blows the longest matches. Bunky toon eventually won, with a little goading from a very large cheering section.

    Another fight involving Artemis Entreri and Wein soon became an act of pure chaos as Artemis lobbed several purple potions, causing many participants to suffer injury from the resulting explosions. Despite his chaotic method of combat, Wein was victorious over Artemis.

    Despite many who used the wicked concussion of the warhammer, many found the use of several weapons, such as spears, swords, and potions to be more effective in these contests then sticking to one specific weapon style. Even archers proved to be a good fight style against mages and hand to hand contestants.

    Xeon proved to be a favorite after a dispute occurred during the last match with Dawick II that a person blocked the final blow. A rematch was set, and the two returned to fighting. Eventually, Dawick II died an honorable death, and Xeon was exonerated. This popularity was eventually extinguished when Xeon fell against Boot in what was considered a "far too quick" match.

    In the end, the battle ended in a rather sad and profound note, as Wein and Artemis Entreri fought to the bitter end, with only Artemis coming out as the winner. Wein proved to be a poor loser, along with Boot, and began to slay members of the audience. The patrons scattered, going after those that they could get a hold of, leaving Artemis with the purse, and Dragon's bay with a story to tell.

    Thanks! Sir Robin of OGD

    Posted on Saturday, June 10, 2000, 1:13 PM EDT by Endren Fenixfyre (GreatLakes)

    Seeking Tales of Britannian Cities - Trinsic
    The following was just posted to FYI on the Ultima Online website:

    Seeking Tales of Britannian Cities - Trinsic

    The recently contested jewel of Minax's eye, the city of Trinsic has long been a haven for the paladins of Britannia - those who battle to preserve the honor of the lands. Towering over the eastern shores of the mainland, Trinisic has seen her fair share of battles of late, and emerged victorious after her brave citizens fought to free her.

    Tell us a story about your experiences in the city of Trinsic. Did you join in the battle against the forces of Minax? Or perhaps you are a resident of old, remembering the more tranquil days before Minax wrought her devastation?

    Send an e-mail to [email protected] by Friday, June 16th, and tell us a story of your experiences in Trinsic. Please be sure your story falls between 500-1000 words, and include "Trinsic" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

    Posted on Saturday, June 10, 2000, 9:36 AM EDT by Joshua Rowan (GeneralNews)

    Minoc Town Council Meeting
    I recived the following from The Minoc Town Council

    This Sunday (the 11th of June) The Minoc Town Council will be holding another meeting in the town house of Minoc at 21:00 CET (on the Trammel Facet).

    All citizens of Minoc are welcome to attend and voice there opinions as well as vote on others.

    Thanks to The Minoc Town Council for sending us this post.

    Posted on Saturday, June 10, 2000, 7:01 AM EDT by Mingus Mulingus (Europa)

    Dargoth Casino : Gambeling Fever
    I recived this information about the Dargoth casino.

    The Dargoth Casino will be open again for business this saturday (june 10th) from 8pm GMT onwards.

    All are welcome to attend.

    Good luck to all that place wagers!

    Thanks to papy joe of the Dargoth casino for this post and good luck to all that attend!

    Posted on Saturday, June 10, 2000, 6:56 AM EDT by Mingus Mulingus (Europa)

    Part Two of The Trinsic Paladins of Honor Saga
    I recived the following update on the TPH quest saga.

    Again , I (Feanor Tir-Endor) must share my knowledge with thee......

    That you shall be prepared for the incidents which may occur, now that i have found what i was forced to find...After the visions i had, i seeked restless for answers to the riddle the raveb told me. I didn`t sleep for days and travelled all towns and settlings in Brittania, drawn towards those spirits the raven mentioned. Once i reached Trinsic, i knew i am very near to the solution of this strange happenings which tormented my soul, and i became even more restless. In the library of the paladins i found a hint, an old parchment stated, that there were once in the beginning of Trinsic`s settlement written two books by an arcane master and those books seemed to contain spiritual power beyond knowledge, it even seemed, that those books had something like an own live,souls bound into paper.......The books were named "The Red Book of the Paladins",about the founding of the paladins of Trinsic, and "The Blue Book of Trinsic", about the founding of the City of Trinsic. that fitted very well to the riddle where the raven spoke of "two spirits.....the red and the blue......hidden since ages....".

    I somehow knew those books had to be found by me, as i am the one "who listens"......I found out that a former Guildmaster of the Paladins had hidden those books in fear of the supernatural power they contain, and burried them in a graveyard. It was no difficulty for me......as every fibre of myself was driven to the lost graveyard near the Trinsic swamps...In the darkness of a moon-shined night, watched by some suspicious ravens, i digged up all the graves.....and finally found the books, they were like new and as i touched them i felt coldness and and hatred, i felt the live within those books and i say they are possesed. Hastily i wrapped the books and stowed them away in my backpack and ran back to Trinsic, feared to by struck by deamons or even worse.

    As the sunlight dawned i arrived and in my mind rose fear and the prediction of chaos. Something told me the books had better stayed hidden, but it was to late, i felt that the spirits of the books awakened. But i met a man who sought me desperetaley, his name was Gwynneth, a Keeper of the Elements and a wise man. He told me to split and hide the books again, to stop the rising of the spirits. I trusted him as i felt the same and we came to the conclusion to give those books to two guilds which have prooven their honor and virtues to guard them. We talked very long and decided the following two guilds to be the Keepers of the Books: "The Trinsic Paladins of Honor" and the "Heroes of the Lance". Within the next days i will hand over the books......and then i will hide in the woods.......and sleep.......Naamarie

    Thanks to Feanor Tir-Endor for sending us the second part of this story

    Posted on Saturday, June 10, 2000, 6:50 AM EDT by Mingus Mulingus (Europa)

    Rilla the gypsie comes to Yew
    Me got this from me friend and fellow Guard, Luke of the Militia:

    Rilla Jakhista, the gipsy of Clayne Aerie came to them Guardsmen Militia them other day, looking for a man with eyes like diamonds that can cut to the heart of a woman in an instance.
    In her hands she held a red dagger as red as blood and on her neck she was wearing the an amulet.
    As me and a few other guards were questioning her why she was looking for this person, whom apparently was a member of them Guardsmen Militia. She gave a little more information, that she was searching for a book. This book should be holding information important to the four Claynes of the Gypsies. The person she described would help her in her quest to find it. As the surrounding guards were getting louder and louder, I could not manage to hear every word she spoke, so some information might be lost in the noise. Then Sergeant Llemandrell walked out of them Quarters, as Rilla's dagger began to glow and she knew that she had found the man with "eyes as diamonds".
    The guards lowered their voices, as the gypsy calmly began to explain the sturdy Sergeant that he was chosen to find a book. He was told, that he had to choose the path to the book, from Rilla's tarot deck. The gathering of guards and the presence of the gypsie woman attracted even more people, wich drawn to Rilla's conclusion that now was the time to leave. One thing is certain, the Sergeant and the gypsie did make an agreement, of what I do now know. My guess would be, that the sergeant and Rilla has some kind of appointment with her...
    Then after the gypsie left, I saw a dire wolf lurking about the Militia headquarters. As I feared for the live of the peasants of Yew and their livestock, I attacked the wolf on an instance. To my surprise the dire wolf retreated, as it was drawn closer to death! The dire wolf were chased past the Militia headquarters and the men there, began to chase the wolf. After little time, the dire wolf was cornered.
    As it was close to it's end, Duncan the Spiritwood spoke in favour of the wolf, asking us to let it live. But as a dire wolf is a danger to the inhabitants of Yew we did what had to be done...
    When the dire wolf was dead, more of them came running out of the forest!
    After a fierce battle, I counted the wolf corpses and came to the conclusion we must have killed dozens of dire wolfs.
    Duncan, angered by the sight of the slain wolves, yelled at the Guards in disgust. This was heard by Llemandrell, whom demanded an apologize instantly.
    As Duncan would never find himself apologizing to a Guardsman, he challenged the Sergeant to a duel. After small arrangements, the duel began...
    Of course I nay need to tell you who won this duel. Well fought Sergeant!

    Rookie Guard Luke
    The Guardsmen Militia

    Eyes like jewels, eh? Maybe she's on to something...

    Yours truly,

    Posted on Saturday, June 10, 2000, 6:05 AM EDT by Llemandrell (Europa)

    Everything PAWS!
    We at Paws Outpost know that summer is just around the corner and we are doing our best to supply everyone with as much fun and entertainment as possible!

    We have many weekly events taking place this summer including:

    Elemental Training Nights (Wednesdays at 8:00pm PST) Tournaments

    Lothar's "Free" Armor and Weapon Repair Night (Thursdays 8pst)

    Special Merchants Event:

    We are also pleased to announce that in the coming week Paws Outpost and merchants throughout the town will be keeping a large stock of supplies on hand such as magic and gm-made armor, weapons, scrolls, reagents, potions, rares, add-ons, carpentry and tinkered goods, house decorating items etc. Everything you need to decorate your new home in both Trammel and Felucca. We will also have our skilled craftsmen and merchants on hand Sunday June 11, 2000 at 6 PST to help assist you in the purchase of items you need and others to help direct you to the vendors carrying the merchandise you're looking for. There will also be merchants on hand who can color your furniture "free of charge" to the specific color you want. We would like to invite the people from all over Sosaria to come and promote their goods and pass out runes to their shops as well.

    There are other great things in the works for this summer with plans for another Carnival coming soon on June 24th; a Scavenger Hunt, Festivals and other surprise events which you will always find posted here.

    We also have plans to expand Paws Outpost with the coming house changes and will soon begin opening new "Outposts" throughout Sosaria. This is something we feel is truly exciting and will help us to provide service and entertainment to people throughout the shard.

    We are also always open to your suggestions for events and would love to hear from you. You can send your suggestions by posting them on the Paws Outpost message board which can be found on the Paws Outpost website at: http://www.angelfire.com/mi2/cityofpaws/cityofpaws.html , E-mail Hammerhead Fred at:[email protected] or you can visit Paws Outpost - Main just south of Vesper and the Ironwood Inn on the Felucca side.

    We look forward to meeting with you and spending hours of quality and entertaining game time together, not only this weekend, but at future events as well, in hopes of making Ultima Online a friendlier and more sociable place for everyone to gather, have fun and meet new people! :)

    Hammerhead Fred, Neko and the People of Paws Outpost.

    THIS JUST IN!:

    Because housing has been delayed on week Paws Outpost is pleased to announce a tournament taking place this Saturday!

    Place: Paws Outpost in Redroddy's Tavern and Training Hall

    Time: Saturday night June 10th at 8:00 pst

    Fee: 2k entry fee

    Prizes:

    1-prize 15k gold pieces

    2-prize Shadow set archer

    3-prize gm set iron plate,archer,or leather winner picks

    Rules:

    Anything goes except for a few things:

    1. Unlimited trapped pouches
    2. Unlimited band aids
    3. Unlimited potions
    4. No magic reflect items or amour with reflect
    5. No summoning
    6. Yes you can cast reflect on your self
    7. Magic Armour ok (remember no reflect)
    8. Magic weapons ok (no reflect)
    9. No magic weapons with charges or amour
    10. No dp weapons

    Rules of conduct:

    No looting

    When tourney starts anyone who enters the fighting area will be ejected from the tower. Only staff members are allowed. A REPEAT VIOLATOR WILL BE BANNED FOR NO LESS THEN 24 HOURS. This is especially if one of the opponents die. There will be NO warnings, NO IF's, ANDS, or BUTS. ANYONE who loots will be banned permanently.

    Hide if you can when others are fighting to reduce lag.

    Please show manners too, some people seem to lose it at the mouth please restrain from foul language, it is always good to be polite to your opponents and fans.

    Thank you

    Posted on Saturday, June 10, 2000, 2:04 AM EDT by Pelle Svanslos (NapaValley)

    ***IMANEWBIE does BRITANNIA*** The Lake Superior Protest!
    This week there's a new ImaNewbie 'toon and a new issue of the Britannia Enquirer and both of them deal with the recent Lake Superior protest on Atlantic and OSI's Draconian response in banning everyone there. It also has a fairly lengthy rant at the end of the Enquirer which may raise a few peoples hackles but hey, as the old saying goes, if you don't stand for something, you'll fall for anything. Check it out.

    Added Friday, June 9th:
    - ImaNewbie Episode #111 - If You're Red, You're Dead.
    - The Britannia Enquirer - Volume 1, No 5 - The Lake Superior Protest

    ImaNewbie does Britannia
    http://www.imanewbie.com

    later...Tryon

    Posted on Saturday, June 10, 2000, 12:56 AM EDT by Beastmaster Josh (CandidCoverage)

    Trinsic Spirit Revival
    This was sent in by Commissioner Alec DeLeon:

    The City of Trinsic has created a new mailing list to help revitalize the spirit of community that was lost during the invasion and the Trammel split. Interested parties should visit http://www.egroups.com/subscribe/uotrinsic to join the mailing list.

    Alec
    --
    Commissioner Alec DeLeon
    Royal Britannian Kilted Police
    President, Great Lakes Historical Society
    http://www.flash.net/~davej2/kilted
    http://www.flash.net/~davej2/glhs

    Yet another step in seeing Trinsic rebuilt to its past glory. Good Luck and may Mondain see you through your goals.

    Posted on Friday, June 9, 2000, 10:27 PM EDT by Endren Fenixfyre (GreatLakes)

    OSI Unveils AOL Icon
    Hail Hummies!

    With nary an announcement that this orc could read, OSI has unveiled the AOL Legends Icon. Basically, it looks like a cross between an iguana and a dragon on a bluish shield. As classy as this icon no doubt is to hummie taste, it is my belief that several of our UOSS Stratics readers submitted more interesting possibilities. Observe this suggestion from Stryker:

    "Well, since the shard is named after the game of Legends of Kesmai, why not go for the icon to be in remembrance of a game critter? How about a picture of Mama, the ice dragon, in maybe a different dimension. If you wish to see a picture of Mama, go to my former LOK site and look under lair critters. You will find there a picture of not only Mama, but also a wide selection of "bosses" from the former great game. I would suggest taking the picture of Mama and making it three dimensional."
    Stryker was not alone in thinking that Legends of Kesmai was a good source for a new AOL Legends Icon. Penndragon made a similar suggestion:
    "How about a design that honors the old game from which this shard gained the "Legends" name. I bet there is something that can be used from Legends of Kesmai that can be modified into a workable shard icon. Good luck on the 'Quest for the Golden Icon.' Hope you pick a good looking one."
    I, Ithunk, Orc Reporter, wish to take this opportunity to make something clear. Though it may seem at times that OSI is run by hummie hating orcs, I assure you we orcs do not work there. For that matter, UOSS Stratics and OSI are two separate, unrelated entities. Several pigeons I've received seem to be confused on that point, so I thought I should make that clear.

    Back to the "Quest for the Golden Icon." Hur hur:

    "Hey, I've got a pretty basic idea for the logo, but I think it looks good nonetheless. First, you take the AOL logo, a blue triangle with three swirls inside which form a circle, which looks much like the letter 'O' inside a triangle. The Ultima logo is a 'U' connected to the top of an 'O,' so all that needs to be done is combine the silver/gold metallic 'U' from UO to the top of the AOL triangle and it combines to form a symbol for UO on AOL. If I'm not making any sense please forgive me - that happens often."
    On the contrary, J.D., this makes perfect sense, and is, in this orc's opinion, a clever idea. Finally, another sensible solution which came in tied to an unsigned pigeon:
    "A good icon for AOL Legends would be two swords crossing over a shield. A very traditional simple, icon like classic rpgs."
    Of course, since the new lands opened up, UO:R is like a classic RPG in the same way that a Kal Vas Flam is like an In Por Ylem, if you get my drift. Hur hur.

    I appreciate all the responses to the "Quest for the Golden Icon" survey, and thank everyone who sent in a pigeon. My brother, Pug'yula, and I feasted on the birds, and Pug even ate a message or two, heathen that he is.

    Praise Minax!

    Posted on Friday, June 9, 2000, 8:38 PM EDT by Ithunk (LegendsAOL)

    Want to enter a contest?
    Here's something for all you photo taking guys and gals to do!

    The highly awaited, and yet dreaded, day is upon us.

    Lord British decrees that he is removing his housing restrictions from the lands and all will, once again, be able to build the homes of their dreams. With his declaration, we are expecting riots and masses of citizens to be fighting and arguing over the details of building.

    Keeping that in mind, UOChesapeake is looking for pictures of the chaos. We want you to be taking pictures of the goings on in Britannia during house placement!

    The winner of the contest will be the person who submits the picture which we feel best represents the chaos and the general feelings of this land rush. The prize for this contest will win gold! Currently the UOChesapeake prize pot contains 25,000gp. but is constantly going up based on my ability to be in game...which means, the more I play the more you win!

    The Rules:

    1. All images should be located on the web. Please, do NOT send image files to us. Any image files sent to us via email will be deleted. (This is a matter of security folks, and hard drive space!)

    2. All images should be cropped to show only the important part of the picture.

    3: All submissions should contain the following:
    - the character name of the photographer
    - a brief description of the incident
    - an approximate location of the incident
    - any other details that complete the story
    - submitter's character name (if different from photographer) and email address (also send ICQ# if one is available)

    4: All submissions should be sent with the above information along with the link(s) to the image(s) via [email protected], no later than 3 days after house placement is completed. (For example: if housing goes through this weekend as planned, all submissions should be recieved by Wednesday, June 14th)

    The Details:

    Once the time limit to submit is up, the staff at UOC will pick their favorite image. The single image that we (by majority) decide best represents what we are seeking, shall be declared our winner.

    I will announce the winner on the following Sunday (Thus, if housing goes through this weekend, I will announce the winner on Sunday June 18th).

    I wish you all the best of luck in building the homes of your dreams and in winning the UOC Prize Pot.

    --Angel Storm
    UOChesapeake
    Well as we know housing has been delayed for a week now. But the contest is still on unless you read otherwise on here or UOChesapeake.

    I would personally like to take a moment and thank Angel Storm for all that she has done for Chesapeake. I can honestly say that her efforts at UOChesapeake, and those of the reporters that help her, have done wonders in keeping the Chesapeake community informed on events and other happenings around the shard. Well done Angel! I'll buy you a round of Ale when next I am in the Brew. :)

    Posted on Friday, June 9, 2000, 4:37 PM EDT by Joe Woodwright (Chesapeake)

    Midas the Bard - "Move It Away" and More
    This just in from Midas the Bard.

    Many things, so let's cut to the chase!

    The log from Monday's Ultima Celebrity Online Chat is available now at the site, on the Reviews page - check it out if you missed the session! Thanks again to everyone involved for inviting me - it was a blast!

    Also, a good virtual-bud Count Zero from digiphobia.com cranked out a killer flash animated intro to the site - so when you follow the usual link, you'll get to see it first, then be forwarded into the site as usual. Thanks CZ!

    And lastly, as a byproduct of the unfortunate delay of housing in Trammel, I've received a TON of requests to do a quick song to commemorate the date everyone had been shooting for - tomorrow. I'm pleased to announce that Bim, the gentleman who wrote the lyrics to "Don't Bank..", "Ye OoO oOO...", and a few more songs coming soon, sent me a complete set of new parody lyrics for "Give It Away" by the Red Hot Chili Peppers. So, without further delay (whoops, was that a pun?), I give you (in jest and all in good fun, mind you), "Move It Away", by the Dread Hot Chili Peepers!

    Thanks once again for all the support - glad you're having as much fun as I am with this... ;)

    Midas, Ultima Parody Songs http://www.digiphobia.com/ultimasongs

    Be warned, once you listen to "Move It Away" you won't be able to get it out of your head for the rest of the day!
    Posted on Friday, June 9, 2000, 1:57 PM EDT by Joshua Rowan (CandidCoverage)

    Shard S.O.L. UO comics - Sneak Peak
    The following announcement was just sent into us from Dean:
    Shard S.O.L. UO comics - Sneak Peak

    A great new UO comics site is on the horizon - Shard S.O.L. The debut will be on Friday, June 16, but you can come in and see the unfinished site and 6 hilarious cartoons at http://www.iglobal.net/pub/shardsol/index.html at any time. If anything, at least come in and let me know if my site made you laugh or if it blows chunks.

    Dean

    Posted on Friday, June 9, 2000, 11:58 AM EDT by Joshua Rowan (CandidCoverage)

    Lake Superior "Burst Hour" Extended
    The following was just posted to FYI on the Ultima Online website:
    Lake Superior Burst Hour Extended

    In light of the announced delay of staged house placement, we will be extending the Lake Superior compensation changes until at least Monday, June 12th.

    These changes, implemented in response to the ongoing server issues that recently affected the Lake Superior shard, include:

    • All houses and boats will automatically be refreshed every time Lake Superior returns from maintenance.
    • The "burst hour" of experience game will be modified to allow two hours of burst time during each 24 hour period.

    We will provide advance notice before returning any of the changes above to their normal status.

    Posted on Friday, June 9, 2000, 6:10 AM EDT by Joshua Rowan (GeneralNews)

    Meeting with Rilla the Gypsie
    Me got this report from Duncan Dalwhinie from the town of Spiritwood:

    It nearly midnight when I heard some sounds from the Spiritwood Tavern, and so I decided to get myself a final ale before resting for the night. Upon arriving at the Tavern I saw a couple of people gathered there, and behind the bar nay a barkeep but a beautiful woman in a shiny reddish dress. As I entered she armed herself as if in fear, though she looked at me, and it felt like she was looking into my very soul, when she dropped her dagger again and seemed to feel relieved, that I meant no harm to her. She told us, that her name was Rilla Takhista of the Clayne Aeric. She seemed to be impressed by our knowledge about her clans and showed surprise when we told her, that we have been visited by two other clans before. As reported before by Pad O'Lion, those other clans were the Clayne Urdu and Clayne Sear. Again she told us about a book, a certain book that has to be found, though as the others before she did nay reveal much about it's whereabouts or contents.

    She then seemed to invite us to her waggon, which she said was located at the gypsy camp a little south of the mining city of Minoc. Then, touching a misty white amulett around her neck, she vanished. Luckily Kain was amongst us and after people had gathered there equipment we were off to Minoc.

    Upon arriving there we were quite surprised to see a gypsy waggon beside a large nicely furnished gypsy tent. This waggon had nay been there yesterday, at my first visit to this peaceful camp. We quickly searched the waggon, though then our eyes were drawn to the nearby tent, where rhythmic chanting was to be heard. The tent was like one of ancient history with the smell of exotic herbs filling the air. On a table a deck of tarrots was laid out and beside the cards rested a whirling crystal ball on a small pillow. Our attention though was drawn to Rilla, standing at the table and welcoming us to her home.

    Then she began to talk, sounding like an oracle or someone gifted with the art of Fortunetelling, and thus making it very hard for us to grasp her meaning. I'll reveal to ye what I can remember of her words: "Yet ... the oak .. and the willow must learn about each others shadow before they can share their mysteries."
    Speaking of something riding on the wings of death to vanquish the Town of Dryads, which we belief is Spiritwood, we started to shiver as a sudden cold breeze engulfed us. She continued: "Clayne of the black will fall if they do not recover the book." and "The Crystal tells me the Town of the Dryads will be dark and light". And then she offered a clue hidden in a riddle: "The wolf will be at it's heart at the city of dryads." Guessing that the City of Dryads might be Spiritwood, we thought about a wolf at it's heart, and of course, this only could be Fenris at his tavern. She told us to contact the armoured man protecting to northern forrests to share our knowledge and to bring the wolf to her. Weakened by her powers she then bid us farewell and vanished into her waggon to rest.

    We will now, as she told us, trying to establish contact to the amoured men of the north, The Guardsmen Militia, and offer to share our information. We nay know though, knowing the Militia and their ways, how they will react and if they will cooperate for this, what we belief is a higher cause, where pity quarrels shall be laid to rest.

    Your's,
    Duncan Dalwhinie
    Tiro Imperitus
    Custodes Fati

    Hmm... Us had a visit from her today... *Ponders*

    Yours truly,

    Posted on Friday, June 9, 2000, 5:32 AM EDT by Llemandrell (Europa)

    ALBE New Comic Alert
    This just in from Azazel:
    Impress your friends! Punish your enemies! Increase your life span! Just a few things the new comic at ALBE will not do! One thing it will do is give you several minutes of absolute FUN! Well, unless you don't like it, but I know you will. I think.

    UO, Origin, Ultima, UO2, UW:OO, ever wonder where they come up with these names? A name should be special, a name should be original, a name should cause you to remember it. UW:OO causes you to remember it, but only as a result of sheer wonder. ALBE has decided to shine some light on your wonder with the comic "The Naming of UW:OO". Finally, a plausible way to how the heck they could have come up with this ... VERY original name.

    A Little Bit of Everything
    http://www.albecomics.com/

    Posted on Friday, June 9, 2000, 4:45 AM EDT by Pfredd Mudd (CandidCoverage)

    Housing Delayed One Week
    The following was just posted to FYI on the Ultima Online website:

    House Placement Update

    We have determined that we will need to delay housing at least one week and begin scheduled placement on Friday, June 16th. Housing itself, as an independent system, feels stable and ready for release. In fact, our delays actually have very little to do with the housing issues themselves. It will require minimal effort to complete work on the issues directly related to housing.

    What we face at this time stems from the overall growth of our service and the increased item count in the world that has been created a result of doubling the land mass to provide non-PvP areas and more housing space for our customers. Certain deep systems within the code structure of UO require maintenance at this time, as they were not originally designed to support the scope of the game world as it is today. Unfortunately, these flaws could not be revealed until they were stressed in real world situations on our production shards. However, now that we are aware of the situation, we are confident that we will find resolution and are devoting most of our energy to this matter so that we may begin house placement. Our goal is to provide a uniform transition during the opening of house placement, and we feel that the issue would have an unacceptable affect on our customers.

    On the upside, we have recently completed hardware upgrades on several of our server machines around the world. When we resolve the above concerns, we expect to see improved performance, as well as a lower frequency of the issues that are gating housing at this time.

    At this time, we are planning to open staged house placement on most Ultima Online shards on Friday, June 16th. Additionally, AOL Legends and Siege Perilous will have open house placement available on return from an upcoming maintenance cycle. We will announce the scheduled date for these two shards at a later date.

    House placement on the Formosa, Arirang, Balhae, and Oceania shards will begin on Friday, June 23rd, local server time. The schedule for house placement on Japanese shards will be released at a later date.

    A complete schedule of placement times for all affected shards is available here.

    In the event that we are unable to resolve the coding issue to our satisfaction, in time to open house placement next weekend, we will update you as we know more.

    We will update this section of the site, at least 24 hours in advance of the opening of the first scheduled phase. We will release any revised schedules as they are determined.

    Posted on Friday, June 9, 2000, 3:22 AM EDT by Joshua Rowan (GeneralNews)

    Strange Goings on In Spiritwood
    I received the following post on some happenings in the player run town of spiritwood.

    It's been some days since the first appearance of what seems to be gypsies in the lovely town of Spiritwood. It all began with a hastily written note, I received from Arthos, telling of spiders roaming nay far to the south of the Spiritwood Tavern. Immediately the gathered people set off to investigate on that strange sighting. Upon arriving at the tavern we indeed saw a couple of spiders in the woods surrounding the Tavern. Some fighters, fearing for the guest's horses immediately attacked those vile creatures before they could cause any harm to human or animal. There were several different spiders amongst the common ones. Ice Spiders, Dread Spiders and a Black widow were crawling through the undergrowth. Occasionally a strange human was to be seen wandering unharmed amongst them. It did nay take long to fight off those poisonous beasts, and when we thought the work finished, this mysterious figure stepped forth. When approached it transformed into a spider. While shouting at us: "Fools!", it ran north, heading for the safety of the woods. Although it was fast, it was nay able to outrun the skilled fighters pursuing it , a few moments later crying a humans deathcry of agony it collapsed and died.

    A little later, while people were still discussing the latest occurrences, a gypsy woman appeared at the tavern. She told a quite confusing story of various gypsy clans, gypsies with the power to shapechange, seeking some item of great importance. Her explanations were rather cryptic, sounding like an oracle to some. Adelaide, the gypsy, is part of a gypsy clan named Clayne Urdu. She wore armoured gloves with the sign of the Urdu Gypsy, probably another clan. She mentioned another clan named Clayne Sear, and we believe that the spider we slew was one of em. About the relation of those two clans nothing is known yet, since Adelaide did nay reveal it to us. She also told us, that those spiders did nay come to Spiritwood to cause harm to anybody but to look for a certain item, she did nay tell though what item that could be. Adelaide also explained that the Clayne Sear won't be pleased to hear one of their leaders slain, though when we told her that our losses were much greater she seamed to be pleased as the gypsy law was fulfilled. As fast as she emerged she dissapeared again, leaving behind a crowd of confused and worried people.

    A few days later we had another gypsy visitor at the Tavern. It was a gypsy girl named Karlyn, and she seemed to belong to the Clayne Sear. She spoke of the leader of her clan Maia, seeking a book of utmost importance. She did neither tell us why the gypsies sought that book, nor where it can be found, but she thanked Duncan for saving her brothers and sisters, animals of the wilderness, and handed Fenris a dagger made by the Clayne Urdo to protect the animals. Since the first meeting with those gypsies we've been searching for clues in the area of Spiritwood. Aaron Ravenheart and Ooradax have been looking for information at the Spider Shrine in the Hedge Maze and the Gypsy camp south of Minoc, though nothing had been found yet.

    An Excellent tale , thanks to the Spiritwood townspeople for sending it.

    Posted on Friday, June 9, 2000, 2:33 AM EDT by Mingus Mulingus (Europa)

    Clarification on Housing Placement Times
    The OSI schedule for house placement was a bit unclear when they said "12 AM Friday".

    If you check other timezones, you will note that large house placement starts two hours after castle placement. So, if castle placement starts at 10 PM, large house placement will start two hours later, at Midnight.

    Origin has already changed "12 AM Friday" to "Midnight Friday" on their web site.

    Posted on Friday, June 9, 2000, 12:51 AM EDT by Pfredd Mudd (GeneralNews)

    House Test Atlantic
    A message from Leilo:
    As we continue our final testing for housing placement, we have placed a backup of the Atlantic shard onto our Housing Test shard. We will be using this shard to test staged house placement in short intervals of several hours. The current placement stage will be announced in a game-wide message as we move from stage to stage.

    Rather than require you rush out and earn gold on House Test Atlantic, we'll be placing a castle deed and eight recall runes in your bank box when you enter the game. The recall runes are set to the locations of the eight architects of Britannia. To test housing types other than the castle, simply sell your castle back and buy other house deeds. We are particularly focusing on testing all housing functions, valid and invalid housing placement, and any other anomalies you may encounter.

    We urge all Atlantic players and others to stop by House Test Atlantic to join in the testing. We look forward to seeing you there!

    Posted on Thursday, June 8, 2000, 3:45 PM EDT by Xena Dragon (Atlantic)

    Weapon Study
    We just received the following heads up from about a New Weapon Study. Definitely an interesting read!

    A NEW Weapon Study

    Over on UOSomething Grynn has posted up a study on the quality of weapons.

    It is a great and informative read!
    Did you know that the quality of a GM marked weapon varies?
    Did you know that some GM marked weapons do more damage than others?

    If you are like me, you might have noticed something odd about that new GM sword you just had made, but you really weren't sure what it was...reading this weapon study will be an eye opener and could very well change the way smiths do business.

    Hurry on over to UOSomething and read up today!

    Posted on Thursday, June 8, 2000, 2:17 PM EDT by Joshua Rowan (CommunityNews)

    War and Dissention in Serpent's Hold
    Here is news on the recent tribulations in Serpent's Hold. Definitely cause for concern friends...

    There has been quite a bit of distress occurring in Serpent's Hold very recently. First there are reports of dissention among a number of citizens that live on the Island. There has been talk and debate about the role of Lord British and his government, or the lack of said role in the affairs of citizens. There are citizens of the island starting to side with different camps in their views of thinking. The idea of the right of secession has even been discussed! Imagine that! Even the dissenters concede the fact that it was Lord British that had this Island and fortress built. However, they assert the opinion that because they have lived here for so long they have the right to rule their own home, even independently if necessary in the face of the facet schism and the coming factions.

    Not only has there been the conflicts arising from thoughts of dissention, but there is war on the island as well! The Host of the Silver Serpent, a division of LSS, has been fighting off attacks of the Order of the Ebon Skull! It is not believed that the two events are related in anyway, but the fact that both are occurring at the same time, gives one concern over the future of Serpent's Hold. It is unknown at this time what the dissention camp's reaction to this is, or how either events will effect the other. I only hope we can get delivered from this chaos soon!

    Rufus,
    Serpent's Hold Shopkeeper.

    I thank you for this update on the struggles in Serpent's Hold. Please do keep us posted.

    Posted on Thursday, June 8, 2000, 1:45 PM EDT by Aleph Aeirs (Atlantic)

    Order of Balance UO Music
    We've heard from a few of you about another great UO Band out there from the guild Order of Balance, so I thought I would throw up a little tidbit to remind everyone about them. They created a total of 5 songs, including the infamous "OSI Blues". To rekindle some memories (or make new ones if you haven't heard them yet) head on over to The Order of Balance Website and enjoy :)

    Posted on Thursday, June 8, 2000, 1:42 PM EDT by Joshua Rowan (CandidCoverage)

    Announcing the Britain City Carnival!
    The Britain City Council has been hard at work, here is more information on an event that promises to be a lot of fun!
    Hear ye, Hear ye!

    The City of Britain is proud to announce that a travelling carnival has agreed to bring their show to our fair city! The carnival will feature a story weaver, an achery game, and a fortune teller. The carnival will climax in a Britain Bachelor Auction! Several eligible bachelors have stepped forward to sell their sexy, lonely hearts, at least for the night, to the highest bidders. Bring your gold pieces ladies, as that rainy day you've been saving for is finally here.

    The carnival will be this Saturday, June 10th, from 7pm to 9pm est in Trammel Britain. The bachelor auction will commence immediately following the carnival. Specific locations of events will be posted on the Britain City Council website the day of the carnival.

    What better way to unwind after the previous evening's pressure from house placement?

    Tassadar, Mayor of Britain

    Thank you for the note Mayor Tassadar, good luck on your endeavors in Britain!

    Posted on Thursday, June 8, 2000, 1:27 PM EDT by Aleph Aeirs (Atlantic)

    Who's land is it, anyway? (Trammel Question) - rescheduled
    We received the following announcement:
    The debate "Whose land is it, anyway? (The Trammel Question)" has been rescheduled for June 13, 9:00 pm Central Moonglow Time. Our sincerest apology for the postponement. Inspired by the recent spirited discussion around the High Council, about Trammel and residents of our realm, this discussion will address concerns that have been brought up on both sides. Many will remember our spirited debate last fall on a similar topic. This topic proves to be a steady concern of our life and times. This will take place instead of the previously scheduled Philosophy class.

    History 2 (Tribal Culture of the Lost Lands) has been rescheduled to June 20, 9:15pm.

    Thank thee for thy continued support of higher education within our realm!

    Professor Clio Temesa, Professor of History and Philosophy

    Moonglow Lycaeum
    Thanks!
    Posted on Thursday, June 8, 2000, 12:24 PM EDT by Ima Supa (LakeSuperior)

    Pig Chase at the Vesper Hotel
    [Please note that the following event will occur on the Felucca facet of Britannia]

    We received the following note:

    This upcoming Saturday afternoon (June 10) the Vesper Youth Hostel will hold the second of its monthly Pig Chases. The chase will begin shortly after 2 o'clock (central time). There is a small entry fee of 100 gold pieces to participate in the chase, whom ever successfully captures the pig and returns him to the Hostel will claim the pot. There will be food and drink available to all in attendance as well as door prizes and good company. The Hostel will hold chases every month, on the second Saturday of the month. The Vesper Youth Hostel is located amongst the islands of Vesper, just south of the Healers. Geirrod Aello, Innkeeper Vesper Youth Hostel
    Thanks!
    Posted on Thursday, June 8, 2000, 12:22 PM EDT by Ima Supa (LakeSuperior)

    Regatta tomorrow evenin'
    We received the following announcement:

    Presenting
    The First Annual
    Sail to Glory
    Boating Regatta



    Dare ye the high seas?
    Be ye willing to risk life and limb for plunder most worthy?



    If the answer be "Aye!" then prepare your vessel, for the moment to prove your mettle has come! Mend your sails, check over your lines, make certain your seals are worthy, for this
    Thursday, June 8th at 9pm CDT,
    the 1st Annual Sail to Glory Boating Regatta begins!



    WHAT: Sail to Glory Boating Regatta
    WHEN: Thursday, June 8th at 9pm CDT
    WHERE: The Mages Tower, Fellucca (North tip of Moonglow)
    MAP: Click HERE for a map to the Mage's Tower


    The Rules
    Each contestant will be provided with the sextant coordinates to the first "Way Station"
    The contestant must sail to that Way Station to receive the next coordinates
    Contestants MUST sail to each Way Station! No magical, foot, horse, or other travel permitted!
    Combatting the other contestants will result in immediate disqualification

    The Requirements
    Each contestant must provide their own seaworthy vessel
    Each contestant must provide their own sextant (and now how to use them!)

    The PRIZES!
    First Prize - Ocean's Bounty!
    Your name immortalized on a trophy in the "Pride of Magincia" Tavern
    50,000 in gold coin
    3 BLESSED Rune Books, fully charged, to aid you in your journeys
    Second Prize
    20,000 in gold coin
    A hold full of potions kegs, including 3 Greater Cure, 2 Greater Heal and 1 Total Refresh
    5 Rune Books to aid you in marking your travels
    Third Prize
    2 sets of GM Quality Female Iron Platmale
    7 Rune Books to find your way home again


    So venture your way to the Mages Tower this next Thursday eve and join in on the fun! The sea beckons its sailors to this most perilous voyage... come and face the challenge as you Sail to Glory!



    Party to follow race at the Pride of Magincia, Fellucca!!
    Gates will be provided both from the race finish and the Mage's Tower

    Contact Talanithus Tarant for more details
    talanithus@grey-company.org

    Thanks, and good luck to the participants!
    Posted on Thursday, June 8, 2000, 12:09 PM EDT by Ima Supa (LakeSuperior)

    Invasions in Trammel?
    >>> Trammel Facet News <<<We received the following story:
    Dear Citzens of Lake Superior,

    At about 9:00 central time [on 6/3] I was hunting in the swamps when i heard an unusually large amount of lizardmen and ratmen. I went to investigate and found a young warrior fleeing from at least 20 probably 30 or 40 mostly lizardmen and a few ratmen. Even with my Adept magery and Master Swordsmanship I knew I couldn't take this army on. So I fled to the outpost outside the swamps and hoped for the best. I am there right now. I believe they may be heading towards Britain. I don't know if this is Minax's work, a new threat, or just an unusual occurence sent by the Gods but it is something I think may be significant.

    Sincerely,

    Mr. Money
    Thanks Mr. Money .. and if anyone has anymore information, please let us know.
    Posted on Thursday, June 8, 2000, 12:06 PM EDT by Ima Supa (LakeSuperior)

    New Town Starting: Stone Cove
    We received the following:
    New town starting!
    Stone Cove, a new town starting near Britain and Cove on the Trammel side of the shard, has a webpage up now. For more information please E-mail me at [email protected].
    Thanks for your time.

    Sincerely,

    Rissa
    Town Mayor
    Thanks and good luck!
    Posted on Thursday, June 8, 2000, 12:04 PM EDT by Ima Supa (LakeSuperior)

    Farewell to Seers Thayer and Euforia
    Seers Euforia and Thayer are both departing Baja, at least in their present forms. This just arrived from Ursula:

    WHERE: At The Golden Brew
    WHEN: Tuesday June 13th, Starting 6:30pm PST

    Come gather with friends, share stories and give thanks for the fun times we had with Thayer and Euforia. I don't know if they will be there themselves, but let's celebrate their spirit.

    Events for the evening include:

    Cookie Eating Contest: The first to finish their pile of cookies wins! Prize: 10,000 gold

    Triathlon: Teams of 3 people each. Each person on a team will complete one leg of the event. The first leg will be a running race; second will be a horse race; third a boat race. Seer Eliar will hand out fireworks wands at the beginning of the running race that she has examined VERY closely. You must pass your wand to the next teammate in the race before they can start their leg. At the end of the race, Eliar will examine the fireworks wands to make sure that no switches were made. Prize: 20,000 gold per teammate

    Best Dressed Contest: The theme for the evening will be green, so wear your best green outfit and you could win 15,000 gold!

    You may sign up for the Cookie Eating Contest and Triathlon starting at 6pm PST. The first ten people and/or teams will get a slot (subject to change depending on circumstances). Remember you must have 3 people, a boat (bring a sextant just in case) and a horse to participate in the Triathlon.

    Euforia and Thayer brought many great events to Baja, let's carry on their work and have a great time Tuesday!

    Garbonzo Bean also sent us this thank you for Thayer and Euforia:

    Although I have only been privileged to meet Thayer and Euforia a couple of times I feel the need to thank them for the amount of time they gave to the players and the Role Playing Community within the game. Without them places such as Avalon, Dawn, the Baja Mage Tower, Scythe(the Dark Tower), and the Golden Brew would not be even close to the magnificent accomplishments that they are now. On behalf of the entire Role Playing community and on behalf of any others that knew the seers personally or truly knew of the great time and energy they put into making the game more pleasurable for all, Thank you Thayer and Euforia and may you never truly loose touch with your friends or the people who care about you.

    GOOD BYE!

    Sincerely,
    Garbonzo Bean
    (Spirit Mage of the Illuminati)

    I'd also like to add my personal thanks to both Seer Euforia and Thayer. They both went out of their way to assist and support the various communities of Baja, both large and small. You will be missed!
    Posted on Thursday, June 8, 2000, 12:00 PM EDT by HellRazor (Baja)

    One Stop Shop for All Items
    Blackthumb sent this announcement:

    Hi there, loyal citizens of Britainnia! Are you looking for potions? GM Weapons and Armor? Potion Kegs? If you are (or anything else you can think of), you are reading the right article. I have been playing UO now for 3 years and I can get or make for you anything you could possibly want for a REAL good price. To place an order either email me at [email protected] or ICQ me at 4462915. Please state exactly what you want and when you want it, and I will contact you with the availibility and price of the items, you can then accept the price or bargain with me. Again, I thank all of you for your time, hope to hear from you.

    Grandmaster Smith
    Blackthumb
    email: [email protected]
    ICQ: 4462915

    Thanks!
    Posted on Thursday, June 8, 2000, 11:52 AM EDT by HellRazor (Baja)

    Meaning of Ranger Tomes Translated
    This came in from Adian O'Rourke:

    The message will change our lives and potentially the lives of all rangers in Britannia.

    The three ancient tomes recently delivered to me through a strange chain of events have been translated with the help of a benevolent Specter on the sacred Isle of Arnk.

    The Specter's interpretation of the message in the tomes has been further verified by a friendly acquaintance in the Elven Nation who had been independently working on the mysterious text.

    They have further been reviewed by several scholars in Britannia and we can now collectively say "the translation is beyond dispute".

    Much of what was suspected about the meaning of these tomes has proven accurate although we now have the full picture and have learned much more.

    The message of the ancient tomes is in three parts.

    The first tome speaks to us of a time long ago and explains the history of rangers in Britannia.

    The second tome speaks of our current time and while we see our world as it exists, one must remember the tomes were inscribed many years in the past. The clarity of their predictions is staggering and gives credibility to the words of the first tome and the tasks set out in the final tome.

    The third tome speaks of our future. It tells us what is possible and what must be accomplished to bring these things about.

    The Rangers of the Realm (RoR), have agreed that the message of the tomes should be available for all interested people to know. Rangers in Britannia are the most likely ones to need this information.

    You can visit the Rangers of the Realm website at http://www.vtours.com/ror and look under "Stories" to learn how we received the tomes and to read the verbatim translation.

    Thanks!
    Posted on Thursday, June 8, 2000, 11:47 AM EDT by HellRazor (Baja)

    House Placement Update
    The following was just posted to FYI on the Ultima Online website:

    House Placement Update

    A coding issue has come to our attention during the final testing phases of house placement, and it is one that may affect our decision to release house placement. It is our goal to provide a uniform transition during the opening of house placement, and we feel that the effect the issue would have on our customers is unacceptable. At this time, we are working to determine a solution that will enable us to continue on schedule, allowing you to place your new homes as planned.

    We are still planning to open staged house placement on most Ultima Online shards on Friday, June 9th. However, we have decided to delay house placement on the Formosa, Arirang, Balhae, and Oceania shards for one week.

    Additionally, AOL Legends and Siege Perilous will not, at this time, have housing available on return from maintenance on Friday, June 9th, but will be rescheduled. A complete schedule of placement times for all affected shards is available here.

    In the event that we are unable to resolve the coding issue to our satisfaction, we will delay opening staged house placement by at least one week, while keeping the hourly schedule of stages intact.

    We will update this section of the site, at least 24 hours in advance of the opening of the first scheduled phase, with a final determination of the June 9th release status.

    Posted on Thursday, June 8, 2000, 11:37 AM EDT by Joshua Rowan (GeneralNews)

    HOUSE PLACEMENT SCHEDULE
    The following was posted on the UO Update Center:
    The schedule below includes the dates and times for staged house placement on the Ultima Online shards. All times listed are local server times. Thus, for example, the Castle placement stage on Oceania will begin at 10:00PM on Saturday, June 10th in Sydney time. If you do not live in the same time zone as your preferred play shard, it is your responsibility to note the time difference and account for it.

    Staged house placement will adhere to the following schedule:
    • Stage 1: Only Castles may be placed in Trammel for the first two hours after house placement commences. Any housing types may be placed in Felucca at this time.
    • Stage 2: Only Large Houses, Castles, and Large Keeps may be placed be placed in Trammel for 24 hours following the end of Stage 1. Any housing types may be placed in Felucca at this time.
    • Stage 3: All house types may be placed in both Trammel and Felucca.
    ShardCastles,
    All House Types
    (Felucca)
    Large HousesAll House Types
    (Felucca and Trammel)
    Japan (JST)
    Yamato, Hokuto,Wakoku, Asuka, Izumo
    Staged House Placement on all Japanese shards will be delayed.
    Europe (GMT)
    Europa, Drachenfels
    8:00PM
    Friday, June 9
    10:00PM
    Friday, June 9
    10:00PM
    Saturday, June 10
    Korea (KST)
    Arirang, Balhae
    9:00PM
    Saturday, June 10
    11:00PM
    Saturday, June 10
    11:00PM
    Sunday, June 11
    Eastern USA (EST/EDT)
    Atlantic, Catskills,Chesapeake
    10:00PM
    Friday, June 9
    Midnight
    Friday, June 9
    Midnight
    Saturday, June 10
    Central USA (CST/CDT)
    Great Lakes, Lake Superior
    9:00PM
    Friday, June 9
    11:00PM
    Friday, June 9
    11:00PM
    Saturday, June 10
    Western USA (PST/PDT)
    Baja, Napa Valley,Pacific, Sonoma
    9:00PM
    Friday, June 9
    11:00PM
    Friday, June 9
    11:00PM
    Saturday, June 10
    Siege Perilous (CST/CDT)This shard will not have staged housing placement.
    Taiwan
    Formosa
    8:00PM
    Saturday, June 17
    10:00PM
    Saturday, June 17
    10:00PM
    Sunday, June 18
    Australia (Sydney)
    Oceania
    10:00PM
    Saturday, June 17
    12:00AM
    Sunday, June 18
    12:00AM
    Monday, June 19
    AOL LegendsThis shard will not have staged housing placement.


    Unexpected Downtimes
    In the event of a server crash during any of the stages, we will stop house placement and recommence either the next day, or the following weekend, depending on circumstances. We will announce revised dates and times, as soon as they are determined, via the http://www.uo.com website.

    If a backup has been recently completed prior to a crash, we will stop house placement at that phase and continue at a later date.
    If a backup has not been completed prior to a crash, leaving us no record of any houses being placed, we will stop placement on that shard and continue at a later date.
    Posted on Thursday, June 8, 2000, 11:13 AM EDT by Pfredd Mudd (GeneralNews)

    House Placement Update
    This was just posted under FYI section:

    A coding issue has come to our attention during the final testing phases of house placement, and it is one that may affect our decision to release house placement. It is our goal to provide a uniform transition during the opening of house placement, and we feel that the effect the issue would have on our customers is unacceptable. At this time, we are working to determine a solution that will enable us to continue on schedule, allowing you to place your new homes as planned.

    We are still planning to open staged house placement on most Ultima Online shards on Friday, June 9th. However, we have decided to delay house placement on the Formosa, Arirang, Balhae, and Oceania shards for one week. Additionally, AOL Legends and Siege Perilous will not, at this time, have housing available on return from maintenance on Friday, June 9th, but will be rescheduled.

    A complete schedule of placement times for all affected shards is available here.

    In the event that we are unable to resolve the coding issue to our satisfaction, we will delay opening staged house placement by at least one week, while keeping the hourly schedule of stages intact.

    We will update this section of the site, at least 24 hours in advance of the opening of the first scheduled phase, with a final determination of the June 9th release status.

    Looks like we're going to have to hold on to our house deeds for another week :(

    Multani

    Posted on Thursday, June 8, 2000, 11:09 AM EDT by Multani (Oceania)

    Ghosts From the Ruins of MT (cont. 3)

    "Five hundred gold, an' not a penny less," Erreth repeated with a masterfully suppressed grin. Oh how he loved dealing with these Fellowship sorcerers! No matter the task, they always had proper compensation to back their requests...unless it was Miraj doing the haggling, in which case he'd be lucky if he got half of what he currently demanded. Fortunately, it was Lord Hawkwind giving the order, and he had a tendency to be generous with his purse.

    "Very well, then. Five hundred gold, and two emeralds for good measure. See to it that this reaches every message board this side of the Artic Isle. Understood?" Hawkwind handed the elder Akbe the pouch containing the promised payment, "It's your hide if Aegis hears you've done any less than what he expects." The old scholar was quite demanding of the House of Akbe, but unbeknownst to others, this stemmed from his fondness of the Akbe brothers.

    Erreth nodded and received the offered pouch with a lopsided grin, "Ye've got nothin' ter worry about, th' Old Man will be pleased, nae doubt."

    Hawkwind smiled, "See to it that he is, Akbe. This is a bit more important than your average run." With that the sorcerer turned and walked away, slowly fading into the dawn's concealing mist.

    The theif glanced down at the bundle of scrolls he was to post across the realm. Curiousity forced his hands to unroll one of the stiff pieces of parchment...

    ------------------------------

    People of Sosaria, I implore you, I beseech you!

    The atrocity committed by the elusive Pale One to the Mage Tower is without parallel. His power is formidable, and his intentions have proven extremely destructive. The veils of secrecy surrounding the stranger must be pierced if we are to properly counter the threat he poses.

    The Fellowship of Seven, of which I direct, has uncovered the means to perceive the truth of this spellbinding menace. Through a long-forgotten ritual, it is possible to identify the exact nature of the Pale One.

    We cannot, however, accomplish this on our own--Sosaria's mages are required if this casting is to be successful. We must pool our resources if we are to have any hope in this. If you possess any ability with some form of magic, make your way to the township of Havenhold on Friday, June 9th, at 7:30 PM PST. Be warned--the ritual is quite taxing, even for a Master. Warriors and others of various professions are encouraged to attend, if only to learn the truth of the Pale One.

    Runes to Havenhold may be found at the YMCA and the village of Ironwood. Gates will be made available from the Journey's End in Moonglow.

    Choose well your path, good Sosarians...the fate of our existence rests within your hands.

    -Aegis Dalamere
    [Keeper of Balance, .:.]


    ------------------------------

    Erreth blinked as he considered the news this message imparted. With the agility attributed to one in his line of work, the Akbe brother mounted his steed and rode towards the nearest tavern at a maddening pace, silently hoping the Fellowship met no failure.

    Thanks!

    Posted on Thursday, June 8, 2000, 9:55 AM EDT by Vladimir Taltos (Sonoma)

    A Fresh Perspective on Ravens

    Shortly after the successful capture of the Wyrm's brain, everyone was gathered at 1st Headquarters. A raven arrived on the scene and was "watching". It continued to do so for some time. Raistlia, Adjutant Major of 1st, opened a dialog with it. It communicated by giving a "caw" for yes and "ruffles feathers" for no and "cocks head" for a lack of understanding or ability to answer.
    Communication went on for a few minutes. In that communication, Raistlia named this raven Onyx. Onyx seems to have accepted the name and seems to have an amazing bond with Raistlia. Onyx doesn't admit to knowing anything about the other ravens, the pale ones, Parnell, or anything that currently concerns us. Tynan Cahan attacked it and drove itoff.
    Later, Onyx returned. Communication continued and Tynan apoligized for his foolish actions. Onyx met a counselor for the first time and was excited at the "difference" of the dress. In an attempt to further communicate, Onyx was shown a book. He didn't write anything formally other than leave his footprint on the book. But Raistlia was convinced that he understood.
    Xornicon Altair showed Onyx his spellbook.
    The point of concern was that after Xorn picked up his spellbook, he noticed that it had been emptied. Onyx took the spells. This realization was also made after Woody made a lengthy demonstration of spellcasting and reagents. Perhaps too much has been shared. Only time will tell. Odd thing was that Onyx defended Raistlia, when he believed she was in danger. How deep does this bond go? Little is currently known.
    I spoke with Raistlia after this. She has figured that Onyx is very old. She said that her empathy revealed no ill intent while Onyx was with us. Many questions still surround Onyx. He is a raven that knows little for one so old, so what is the reason behind that? Why did he choose to "watch" us now? Could Onyx lead us to a new understanding of the other ravens? One
    day, we will understand more...we hope.

    Respectfully submitted,
    Maya Do'Urden
    HD Cleric

    Thanks Maya!

    Posted on Thursday, June 8, 2000, 9:48 AM EDT by Vladimir Taltos (Sonoma)

    Client Patch 2.0.0d
    The following was just posted to the Ultima Online website:

    We will be releasing a client patch later today to address the issues with the party system, including ghosting of party members when recalling, trade window crashing, and certain related crash situations.

    If you have any difficulty receiving this patch, please check the following:

    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/c_issue.html.
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.hitchhikers.net/antivirus/antivirus-dis.phtml.
    If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

    Posted on Thursday, June 8, 2000, 8:44 AM EDT by Joshua Rowan (GeneralNews)

    Lake Superior Resource Respawn
    The following was just posted to Shard Issues on the Ultima Online website:

    Lake Superior Resource Respawn

    We have re-enabled resource (such as wood and ore) respawning on the Lake Superior shard, and these items should now be spawning as normal

    Posted on Thursday, June 8, 2000, 8:38 AM EDT by Joshua Rowan (GeneralNews)

    Britain Bachelor Search
    Calling all of Britain's eligible bachelors! Think you're irresistible? Think you're the greatest thing to hit Britannia since Halston Montil? Then come join us for Britain's Bachelor Auction! Among other festivities to be held Saturday, Britain will be having a Bachelor Auction--a perfect chance for you to strut your stuff!

    The auction will be this Saturday, June 10, 9:00-10:00 p.m. (EST). Proceeds will go to the Britain City Council's treasury to fund future events. Anyone interested should contact Ce'Nedra Willow.

    Auction and event schedules subject to change, depending on the upcoming lift of the housing ban. And ladies, be sure and come by as well; now's your chance to get a good look at some of Britain's finest!

    Katherine, Grandmaster Healer

    Historian, Britain City Council
    Ciaran, Lia Fail Empire (Atlantic)

    Thankye, Katherine, for this news.

    Posted on Thursday, June 8, 2000, 7:02 AM EDT by GreyPawn (Atlantic)

    Spiritwood Tavern Lottery
    I recived the folling information about the spiritwood tavern.

    Next Sunday, June 11th, the Spiritwood Tavern will host another Lottery.Again it will be at 21.00 cet (8pm gmt).

    The grand prize is 100.000 gold pieces and you may buy keys (tickets)at the tavern all week , they cost 1000 gold pieces each.You cannot buy more than two keys.

    Once you have bought a key you must take it to Fenris (who will be at the tavern almost every evening) and show it to him to so that he may verify its authenticity. After that you must tell him the number that you wish to enter , if you are that number will be lucky that will be the winning number! Please try to register as soon as possible.

    Good luck everyone!

    You can find the Spiritwood Tavern if you follow these directions

    Start at the Skara Brae docks right outside town, go east. Take the second road to your right (south at the crossroads). Keep going south untill the road turns eastwards. Keep following it and you will end up in Spiritwood. From the end of the road, go a little to the northeast and you'll see two large brick houses. The eastern one is the Spiritwood Tavern.

    The sextant coordinates are: 65S 27W.

    Thanks to Fenris of the Spiritwood tavern for sending us this.

    Posted on Thursday, June 8, 2000, 5:34 AM EDT by Mingus Mulingus (Europa)

    New Factions
    I recived some information regarding factions taking part in current or planning future roleplaying scenarios.

    The Shadow Guard

    We are forming an organised army to fight for the Shadow Lords in the coming faction wars! .We 're hoping to make PvP more fun and interesting with special tactics, formations and teamwork. if we succeed in obtaining the numbers we need to create this elite force we will have a much better chance of winning !

    Our 1st meeting , to see how many are interested and to awnser any questions will be in Lord British's throne room in his castle on thursday 8th june 2000 at 8.00 gmt[trammel facet]

    Everyone is welcome please check out the following site for more info on how you can be involved http://www.uoshadow.8m.com

    Tel'Quessir of Lothlorien, [TQL]

    The Elves of lorien are a new faction to take part in the Crown Of Thorns scenario.

    If you wish to join the Elves of lothlorien (Tel'Quessir of Lothlorien, [TQL]) or would like some information, please e-mail me at [email protected] . They will be founded when housing comes and we can place our town hall and stone. You must roleplay an elf to join. We will be at war with other guilds so you must be prepared to be healed only by yourself and other guild members!

    (for the rules govening the Crown Of Thorns scenario please look at the rules at: http://erpa.uohaven.com/)

    If you roleplay an elf and already have a guild but would like to place in house in the town and take part in this scenario then e-mail [email protected]

    The ScallyWags Of Fellucia

    The ScallyWags Of Fellucia are a murderous roleplaying faction , we are accepting memebers into a guild (aPK) as well as being joined with other murderer roleplaying guilds to form a force which will terrorise the citizens of Fellucia , MOOOOOOOOOAHAHAHAHAHAHA.

    We are accepting characters in all stages of progression and are willing to train newer members.

    We will be recruiting new members this coming saturday (the 10th of june) at Occlo town bank at 3pm GMT, all are welcome.

    If you wish to find out more about our faction visit our website at www.whistlingtom.co.uk/PKaor e-mail Sexy Dave (leader of the ScallyWags Of Fellucia) on [email protected]

    The organisations mentioned above are all scenario roleplaying factions and a lot of time and effort is spent organising the events they take part in , so please try and support them!

    Thanks to Sylis Larpt(Elf leader of TQL) , Sexy Dave (leader of The Scallywags of Fellucia) and Mordreth (The Shadow Guard).

    Posted on Thursday, June 8, 2000, 5:23 AM EDT by Mingus Mulingus (Europa)

    Frontage Tavern Opening
    This was sent in by Elear'Ksher:

    FRONTAGE TAVERN IS OPENING ON TUESDAY JUNE 13th AT 10PM CST

    Come one come all!! Frontage Tavern is opening to the public! Come visit the Drow owner Elear'Ksher and get a chance to win tons of fabulous door prizes including two 25K checks! Gates will be provided at the Britain East Bank at 9:50-10:10 CST. There are several vendors in the Tavern and it is decorated with many rares. There is also a public rune library to all the
    towns, dungeons, and many hotspots including Tar Valon, Sandlewood Box, etc. The Tavern is located two screens NW of the RD Auction Tower on the waterfront. Gates will also be provided after the auction that tuesday!

    If you have any questions please contact me via pigeon 18220122.

    Elear'Ksher
    Frontage Tavern Owner

    Sounds like another excuse to put back a frothy pint of ale *grins*. Count me in!

    Posted on Thursday, June 8, 2000, 5:08 AM EDT by Endren Fenixfyre (GreatLakes)

    Chesapeake House Test
    The following was just posted to FYI on the Ultima Online website:
    Chesapeake House Test

    We have placed a backup of the Chesapeake shard onto our Housing Test shard while we continue final house placement testing. We will be using this shard to test staged house placement in short intervals of several hours. The current placement stage will be announced in a game-wide message as we move from stage to stage.

    We urge all Chesapeake players and others to stop by House Test Chesapeake and join in the testing. We look forward to seeing you there!

    Posted on Thursday, June 8, 2000, 2:22 AM EDT by Joshua Rowan (GeneralNews)

    Executor Wins Serpent's Hold Grand Prix
    We received the following report from Scritus, organizer of the Horseriding Championship :
    Hi all !

    The winner of last week's race of the Merchants on Tour Horse Racing Grand Prix in Serpent's Hold is Executor (ROM), followed by Styx and Hughes de Payens - last season's champion. It was an exciting race over the roofs and towers of Serpents Hold. It was open till the end ans saw a surprising winner. In the Total Championship Delorion is still in the lead...

    The next race will be the Grand Prix of Moonglow, this Sunday 11th June at 19h (german time). Meeting is at the Zoo in the southern part of the island.

    For more details check out http://www.danielweb.de/racing

    Bye

    Scritus
    Thanks Scritus !
    *mumbles* Next time I'll win !
    Posted on Thursday, June 8, 2000, 1:48 AM EDT by Bel d'Ajoor (Drachenfels)

    Be a Star!
    Here's your chance to be a star!

    If you play on the Test Center often, I would like to interview you!

    Some of the question's I will ask are:

    • How long have you played Ultima Online?
    • How long have you played on the Test Center?
    • Why do you play on the Test Center?
    • What's the thing you like most about the Test Center?
    • What's the thing you like the least about it?
    • Do you play on a regular shard?
    • What is your best memory from the Test Center?

    Email me today so we can set up a time and place to meet!

    Posted on Wednesday, June 7, 2000, 10:03 PM EDT by Dracos Moira (TestCenter)

    Slaughterhouse Five
    I was sitting at home working late into the night when suddenly there was a loud knocking upon my door. A good friend, who was obviously out of breath, bid me to make haste to the pub in Skara Brae. It seems there was a young thief there who had a story he thought might be interesting.
    Upon entering the pub, I found the swarthy man sitting alone in the far corner. His natural dark skin was a lighter shade of pale and he looked quite shaken up. He said he had a story to tell, but not to use his name for fear of reprisal. I agreed and sat down with him. These are his words:

    Der some tings in life you shouldn't have ta see, ya know? When I was just a lil' kid my father worked in a slaughterhouse. Killin' them cows. It stunk real bad. The kinda stink that stays wit you. The kind that gives you nightmares, ya know?

    I hoped I'd never have a waking nightmare like dat, but I did. There's some real sickos out there, you know? Screwed up people. I know I steal and stuff, but I never hurt no one. Never.

    Anyway, I was in Britain looking for a trick. I ain't gonna pretend to be a saint. This is how I make my living. So, I'm at the west Bank when some chick starts telling everyone she wants to give away all her stuff cuz she's goin' somewheres. I didn't really understand, but I did hear something 'bout a chest of jewels, a ship and lots of other good stuff. Maybe even a house.

    So, a crowd of saps starts clamoring for her stuff. They all want a piece. I called out: "What do you want in return?" cuz I know nobody gives away anything without wanting somethin' in return.

    Then this moongate opens up and they all go spillin' in. I decide to follow because...well, cuz I'm friggin' greedy that's why. There's this small house just off the coast of god knows where and everyone goes inside. They're all yellin': "I got dibs on the ship." or "I just want da house! You can have everyting else!"

    Me...I'm like: Yeah, right. You ain't keeping nuthing that I can steal from your pack. When out of nowheres this armored guy barges in and starts hacking everyone apart.

    I immediately freeze in my tracks. Heart going cold. Hiding best I could I watched as they picked those poor slobs off one by one. Blood splattered the walls and the gore ran thick. And then, after it was all over they chopped up the bodies for kicks. I almost vomited, but somehow held it in. The smell was horrible.

    The next few moments were deadly. They coulda bumped into me at any moment, but they forgot me I guess. Soon enough they gated out of there. I held my breath for what felt like days before figuring they were gone. Maybe to get more people.

    So, I quickly looted the dead bodies. (Yeah? Why are you lookin' at me like that? I told ya I wuzn't no saint.) And I ran outta there. Boy, fresh air never tasted so good.

    I was about to leave when I thought they were probably gonna come back. So, I hid around the side of the house and waited. It didn't take long when some new saps came tumbling outta the gate. And sure enough they were killed as well.

    By the third round I figured I better not linger since them odds were probably stacking up against me. I had gotten some good stuff, black clothing and what not...what the hell, right?

    I just wanted to tell ya readers to watch out for the wakin' nightmares. They are out there. Smiling their Cheshire cat smiles and waiting...waiting...

    Needless to say, this story truly chilled me to the bones. I hope everyone reading this will think twice before going off with strangers. And if a friend or loved one has disappeared then perhaps you should contact the local missing persons bureau in Britain.

    Posted on Wednesday, June 7, 2000, 2:51 PM EDT by Pelle Svanslos (NapaValley)

    Children of the Muses Return

    The Children of the Muses has returned to Britannia. After a much needed vacation I have returned to host the Children of the Muses night. For those of you that don't remember what this night was, and for those who never knew:

    Have you a poem to recite, a dance to perform, a song to share, a play to present, or artwork? Then perhaps you would like to join us the Children of the Muses next Thursday (Jun 8th) at 9pm pdst. Anything creative will be welcomed. We will be gathering at the city of Havenhold. For those of you who don't know where it is, it is located due north of the shrine of Justice, on the other side of the lake. There are runes in the town of Ironwood, and at the YMCA. There will also be mages waiting at the YMCA, Empath Abbey (bank), and the Journey's End in Moonglow.

    All performances, with the permission of the author, will be compiled and released in book form, and donated to many of our local libraries for posterity. The books will also be on public display at the Rusty Anvil Tavern in Oasis, allowing the collector to copy them for their own personal collection. All performers will receive a free copy of the the book in which they appear.If you wish to share your thoughts, emotions and companionship, please join us for this night of sharing.

    I hope to see you all there

    Tatcyn du'Challis
    ,+'^'+,
    Tatcyn`+,.,+'
    ,+'^'+,du Challis
    `+,.,+'
    Retired Warrior, Adept Sorceress, Struggling Poet
    Poet Warrior, Oasis Scholar

    Thanks!

    Posted on Wednesday, June 7, 2000, 11:03 AM EDT by Vladimir Taltos (Sonoma)

    Ghosts From the Ruins of MT (cont.)

    Much to her pleasant surprise, the malevolent storm had subsided upon her return to Havenhold. She had done as requested; Darkwood, Hawkwind, and Vonur emerged from her conjured gateway, and they would be inside the Fellowship's chambers in scant minutes. Miraj remained near the shimmering portal as Isabeau and Culum came through, signalling the end of the enchantment's duration.

    As she made her way into the Hold and up the small stairway, Miraj mulled over the scores of questions she kept secretly within her mind. Even with this gathering--six Fellowship sorcerers and one talented apprentice--they could not hope to Name the pale stranger. The Istari ritual seemed to call for full Istari mages, and not even Aegis was completely aware of his abilities.

    If only he had his memory! she thought in poignant disappointment. She remembered well the evening he had confided in her that, despite his growing sense of power, Aegis possessed unfathomably wide gaps in his memory. Even his own name--both the first and the last--was not truly his own. Perhaps if Eochaidh had lived, we wouldn't be in this mess... With a sigh, she entered the Hold and made her way up the single stairwell. She slipped through the door quietly as the rest of the Fellowship convened.

    "...to make this feasible, we require the assitance of numerous mages. Whether they are well-disciplined or not is of no matter; the raw power they supply will have to suffice in replacing the necessary lore." Aegis glanced up to see Miraj's curious look, "Yes, Miraj, we must look beyond the Fellowship's resources." The two sorcerers shared a scowl, but both understood the dire circumstances should they prove stubborn and reclusive.

    Kira interrupted their mutual grimace with a dazzling smile, "Perhaps we might find suitable...material...in those gathered?" To this the other sorcerers responded well--the Fellowship of Seven was constantly searching for worthy apprentices. "This would undoubtedly...serve well...to see first-hand what sort of spellbinders are willing to aid us, and--"

    "By assisting us, they serve themselves... and that is how it must seem henceforth," Aegis finished the thought for her. The others nodded, and immediately they set to work on the details of "casting strands." Expediency was key; the longer the Fellowship delayed, the greater the threat posed by the Pale One. And that was a peril none were prepared to leave unchecked...

    Thanks!

    Posted on Wednesday, June 7, 2000, 11:00 AM EDT by Vladimir Taltos (Sonoma)

    Arcadian 1st Slays Anciet Wyrm for Sage Arthur!

    Zero hour approached as the call to rally to General Ibram Gaunt's standard rang out throughout the surrounded hills and dales. The time to go fight the ancient wyrm had come. Arriving at the jumpoff point, there were around sixteen members of the Arcadian 1st and Only guild mulling around, sharpening swords and counting regents. General Gaunt stood poised among his troops as if he was calculating every possible outcome from the pending fight. His face seem chiseled out from a granite slab, his emotions failing to make it to the surface through the rough exterior.
    The general then asked me to go to Moonglow to pick up Sage Arthur and after a short wait, my fellow guild mates of the HD and I returned with our precious cargo. By the time we returned, Ibram had already divided his troops into two groups and assigned my guild, which consisted of Maya Do'Urden, and McCoy to his command squad. He asked us, and our friend Drizzt, to protect Sage Arthur while the initial melee ensued to which we agreed.
    Two gates later, the three groups finally found what we sought. An ancient wyrm, resting among some stalagmites in the dark recesses of the caverns. It hissed at our approach as it's eyes sparkled with hate. The humidity from it's breath made the my tunic stick to my back.
    The command to attack from Ibram was greeted by wyrm with little regard for the lives it was being "annoyed" by. It stood up from where it lay and proceeded to cast several life ending spells to two Arcadian members could be heard screaming out in agony. One burst into flames and another was thrown from his horse due to the lightning bolt that was so strong that it made the hairs on the back of one's neck stand up from fifty feet away.
    Several more attacks from the wyrm came in exchange for the blows from it's assaulting menace, but with precision and some cleverly calculated moves from the well trained soldiers, the wyrm began to waiver. In trying to run, the wyrm slammed up against the wall of the cave bringing down stalactites and rocks upon everyone within thirty feet of it.
    In it's dazed state, the beast was felled with a volley of spells and slowly sank to the floor of the cave with a gutteral moan. It twitched and fidgeted while Sage Arthur broke through the assembly of men and women of the 1st and made his way to the now dead wyrm. The now lifeless wyrm turned from a dull grey to a pale black.
    It took Arthur about twenty minutes and several lashes with his delicate knife before he made his way to the brain of the beast. With one good pull he managed to get the brain out intact and quickly placed it in some sort of fluid he claimed which would help preserve it from decaying rapidly.
    I then opened a gate for Arthur to go through and after he said he had to move quickly since he only had forty-eight hours to do his research and perform his experiment to try and get his past memories back, using the wyrm brain as a catalyst of sorts. Before sending him to Vesper from Ocllo, I asked him to let us know how the whole thing turned out and he gave his word he would.
    Returning to the Arcadian 1st guild house, we all stood around as the brave warriors nursed their wounds and bragged about how well they did against the vile creature. Ibram showed up after meeting with Arthur and dispersed everyone's earnings from the quest they were asked to complete. General Gaunt gave his thanks and praise for a job well done and then dismissed every one to either go on a daemon bashing expedition with one of his lieutenants or to the Journeys End tavern with him and that was when the raven showed up and watched the guild go about it's business, but that is another story.

    Safe Journeys, signing off, this is...

    Posted on Wednesday, June 7, 2000, 10:50 AM EDT by Vladimir Taltos (Sonoma)

    House Placement Schedule
    The following was just posted to FYI on the Ultima Online website:

    House Placement Schedule

    We will begin opening staged house placement on most Ultima Online shards, including North American shards, on Friday, June 9th. House placement on all Japanese shards will be delayed at least one week. The AOL Legends shard and the Siege Perilous shard will not be undergoing staged house placement, but will return from their Friday morning scheduled maintenance periods with open housing available shard-wide.

    We will announce scheduling specifics on Wednesday, June 7th (CT), including start time and length of each phase for each shard and details on backup schedules in the event of a server crash.

    Posted on Wednesday, June 7, 2000, 10:44 AM EDT by Joshua Rowan (GeneralNews)

    Silver Serpent Attacks Britain
    I recived the following news regarding monsters attacking Britain.

    I am writing to inform you of a most terrible incident.

    At approximately 5:30 pm on Saturday the 3rd of June, a giant silver serpent appeard on the trading floor of Britain main Bank in Felucca. It promptly slayed 2 people (including a thief) and then turned to me.

    Being the quick witted mage that I am , I used my magical powers to slay it although it was not an easy task ! (For those who dont know, a silver serpent strikes about every second, and has level 5 poison!)

    An interesting story , thanks to Mastar Piccolo for sending it to us.

    Posted on Wednesday, June 7, 2000, 9:10 AM EDT by Mingus Mulingus (Europa)

    UO Bash in Cleveland, Ohio
    Another Player Gathering, this one in Cleveland. Thanks to Shahrressa for letting us know about it!

    UO Bash in Cleveland, Ohio

    Everyone is welcome to visit Cleveland, Ohio for a UO gathering of players! The meet will be held from Thursday, July 20 to Sunday, July 23, 2000. Come one, come all to meet other players, share tips, tell stories and party down! For more details and hotel information, please e-mail [email protected]. Hope to see you there!

    Shahrressa of Atlantic
    [email protected]
    www.recess.net

    Posted on Wednesday, June 7, 2000, 8:25 AM EDT by Joshua Rowan (CommunityNews)

    Happy Puppy Reviews UO:R
    Hot off the presses! Happy Puppy just put up their review of Ultima Online:Renaissance today. If you are considering buying it, thinking about returning after a UO vacation, or are just curious about what they have to say about the world's best game, make sure to check it out. Here is the introduction:
    Like a lot of people, I used to be addicted to eBay. But first they stopped letting you bid on human body parts, and then they figured out that all those chunks of Elian's raft were fake. For many, the thrill of the online auction has waned. Except, of course, for those who play Ultima Online. For the deep-pocketed, anything from 100,000 iron ingots to a rare troll statue is available. But what would make someone pay real dough (and a hefty measure of personal dignity) for a bunch of virtual doodads? The answer is that Ultima Online is perhaps the most complex and absorbing online game ever.

    To read the entire thing go to their UO:R Review.

    Posted on Wednesday, June 7, 2000, 8:18 AM EDT by Joshua Rowan (CommunityNews)

    Lake Superior Update and Compensation
    The following was just posted to FYI on the Ultima Online website:

    Lake Superior Update

    The Lake Superior shard has been experiencing ongoing server issues recently that have unfortunately resulted in many of you losing substantial amounts of game time. We would like to take the opportunity to apologize for this. We understand that this experience has been frustrating and our staff has been working to resolve the situation as quickly as possible.

    As a gesture of compensation to our Lake Superior customers, we have implemented the following changes to the Lake Superior shard which will take effect following the next scheduled shard maintenance:

    • All houses and boats will automatically be refreshed every time Lake Superior returns from maintenance.
    • The "burst hour" of experience game will be modified to allow two hours of burst time during each 24 hour period.

    These changes will remain in place until at least Friday, June 9th. In the event that we are unable to provide the enhanced burst hour over the upcoming weekend, we will hold an enhanced burst hour weekend on Lake Superior at a later date. We will provide advance announcement before returning any of the changes above to their normal status.

    Posted on Wednesday, June 7, 2000, 8:12 AM EDT by Joshua Rowan (GeneralNews)

    Arirang, Balhae, Europa, Drachenfels, Asuka Extended Mainten
    The following was just posted to Shard Issues on the Ultima Online website:
    Arirang, Balhae, Europa, Drachenfels, Asuka Extended Maintenance

    Arirang, Balhae, Europa, and Drachenfels shards will remain down for extended maintenance following their next scheduled maintenance period (June 7th, local server time). This extended maintenance will require approximately one hour of additional downtime. Additionally, the Asuka shard will be taken down one hour late (9:00 AM local server time) for its next scheduled maintenance period and will remain down for an additional hour of extended maintenance.

    Posted on Wednesday, June 7, 2000, 8:10 AM EDT by Joshua Rowan (GeneralNews)

    Atlantic Housing Test
    The following was just posted to FYI on the Ultima Online website:

    House Test Atlantic

    As we continue our final testing for housing placement, we have placed a backup of the Atlantic shard onto our Housing Test shard. We will be using this shard to test staged house placement in short intervals of several hours. The current placement stage will be announced in a game-wide message as we move from stage to stage.

    Rather than require you rush out and earn gold on House Test Atlantic, we'll be placing a castle deed and eight recall runes in your bank box when you enter the game. The recall runes are set to the locations of the eight architects of Britannia. To test housing types other than the castle, simply sell your castle back and buy other house deeds. We are particularly focusing on testing all housing functions, valid and invalid housing placement, and any other anomalies you may encounter.

    We urge all Atlantic players and others to stop by House Test Atlantic to join in the testing. We look forward to seeing you there!

    Posted on Wednesday, June 7, 2000, 8:08 AM EDT by Joshua Rowan (GeneralNews)

    Runes to Riches!
    This was sent in to us by Sheena, Guildmistress of RDG:


    Runes to Riches is a new weekly event at the RD Auction Tower, presented to you and sponsored by the RD Guard! Object: There are 100 runes marked to varying points, all within city limits. Be the lucky person to have purchased the one winning rune!
    How to play: Buy as many runes as you like. They are sold for a mere 1000 gold each. Hit your rune (or runes) at 11:30pm eastern on the date marked on the rune. Sheena will only wait until 11:45pm eastern, so be punctual if you wish to win.
    How to WIN: Sheena, Guildmistress of the RDG, will be standing at the lucky rune spot. Present your rune to her and you win!! It's that easy!!! She will allow you to roll her magic dice and will immediately escort you to the bank and pay you a handsome 10X the number you rolled.
    Example: If you roll a 5 on the dice, you will receive an easy 50,000 gold pieces!
    If you don't win, don't worry! 100 new runes will be placed on the vendor each Wednesday. Feel free to play again and again for your chance to win up to 120k from the RDG!
    Good luck to all and hope you are the one to bring me that rune that will make you rich!

    Sheena RDG Guildmistress

    Posted on Tuesday, June 6, 2000, 10:16 PM EDT by Endren Fenixfyre (GreatLakes)

    W^C disbanded, UBB is reborn
    As i'm sure many of you have heard...
    W^C is nomore

    I would like to settle some rumours surrounding W^C's demise and inform you what has happened to it. Without going into too much detail, there was alot of different views in the guild, there was some fighting within the guild. As well the number of members got out of control.

    W^C was meant to be a small group of dedicated PvP vets. It simply wasn't what it was intended to be.

    UBB is what W^C was meant to be, a group of good PvP'ers that are all friends. They have no plans to recruit at this time. and yes they will be going chaos in about 6 days.

    I hope this settles the mystery
    Posted on Tuesday, June 6, 2000, 9:28 PM EDT by Multani (Oceania)

    Whither Our Icon?
    Hail Hummies!

    I must apologize for my recent dearth of stories. My busy schedule of clomping hummies and eating the carrier pigeons you folks send me has effected my reporting. However, several pigeons have come through of late, most recently, one particularly tasty bird delivered the following inquiry:

    "AOL Legends has no icon on the UO.com shard index. When will this be corrected so that we may watch the growth of this new shard through news stories?"
    I turn now to you, gentle readers. What would be an appropriate icon for the AOL Legends shard? A picture of Steve Case? Perhaps Stevie Case? A large dollar sign? Hurh hurh. Ah, my orc sense of humor.

    Send your ideas to the home office by June 9 and I'll process and post the most interesting ones.

    In the meantime, keep those pigeons coming. This sure beats fishing.

    Praise Minax,

    Posted on Tuesday, June 6, 2000, 9:11 PM EDT by Ithunk (LegendsAOL)

    Viking Claim Challenged
    Hail Hummies!

    With mere days to go before Lord British at last allows you hummies build houses, a second group has risen up to challenge the Vikings' claim to Skara Brae. A plump and fast cooking delivery bird brought this news to me from Jester who represents the Knights of the Round Table:

    "I would just like to challenge the Vikings claim to Skaera Brae! We, the Knights of the Round Table, plan to build a keep in that area. We will name our town Camelot. If necessary, we will fight the Vikings to claim this area! If this leads to lasting war, so be it."
    I look forward to hearing what King Ronkar and Queen Zelda of the Vikings have to say about this. Of course, anytime you hummies go to war, we orcs can sneak into your homes and take all your fish steaks.

    Praise Minax!

    Posted on Tuesday, June 6, 2000, 9:08 PM EDT by Ithunk (LegendsAOL)

    Would-be World Leaders Emerge
    Hail Hummies!

    The home office recently received a carrier ostard (which tasted delightful in a light wine sauce) with this attached note:

    "Hello this is Bill, Bill Collector. I have a report of sorts. You might be interested to know that a person going by the name of Laurana Starbreeze has appointed herself ruler over Delucia. She has asked me to pass the word that she is trying to unite a group of people under the banner of the Knights Of Solamnia. She is using Delucia as a staging point for now."
    Citizens who wish to submit to the rule of Laurana are encouraged to contact Mr. Collector.

    Shortly after dining on this information, a thoroughly inedible bird crashed into my camp with this note from Peltier tied to it's lifeless body:

    "Warlord Rod, Warlord Oddball and Shaft were talking of taking over Brittania on the AOL Legends shard. They have plans for the enslavement of the citizens and destruction of the towns. They have united under the name "World Domination Inc," and they even said they have an elite team of trained enforcers who would kill anyone who disobeyed their world order."
    Destruction of towns and enslavement of citizens? Are you sure these guys aren't some of my fellow orcs, Peltier? Hurh hurh. At any rate, citizens are warned to beware of these gents, especially if they're looking mean - and they always look mean, if you catch my drift.

    Praise Minax!

    Posted on Tuesday, June 6, 2000, 9:06 PM EDT by Ithunk (LegendsAOL)

    Search Party Forms for Sterling
    Hail All!

    Shivan Dragon and Zarzal Dragon have announced that they are organizing a search party for missing GM Bowyer Marc Sterling. The party will gather at the Dragon Tavern in Dragon Town this Friday, June 9, at 20:00 CET. All players interested in joining this search party are encouraged to attend. When you arrive at the Dragon Tavern, look for Zarzal or Shivan.

    The UOSS Drachenfels News Team wishes the Dragon Clan safe travels and good luck in this noble quest!

    Go with the Virtues,

    Posted on Tuesday, June 6, 2000, 8:10 PM EDT by Rock (Drachenfels)

    The End of The Clown Town Gargoyles
    I received the following update on the Clown Town gargoyle situation.

    'Twas a quiet evening in Clown Town , the distant growls of wild animals seemed almost harmonious with the slight cool breeze. No sooner had i sat down when I saw a figure enter Clown Town, so I got up to welcome the stranger. As I got closer I soon noticed the distinctive figure of the famous Archeologist Quentin Smithe. I knew, dispite the previous weeks attempts, one of the ruined site`s had been overlooked it was this Quentin had returned for.

    I gathered together a small group of Clowns which where available at short notice.Brother Fury soon summoned magical portals to the final ruin and after a few attempts we finally succeeded in locating the ruin that was missed , Quentin raised his shovel to strike the first digging blow but as soon as it struck the earth gargoyles sprung out from no where. Myself and my brothers , ActualFantasy and Plague , stood fast near Quentin whilst Fury, Elminster and Bungee swirled around us creating a vortex of destruction as swarms of gargoyles approached us.

    The battle had ended , the gargoyles where slain.

    Many gargish corpses lay beneath us , as did the final vial. This must surely be the final episode of our battle with the gargoyles.

    My only regrets? That I did not have time to thank either the mystic Gargoyle , Inmanilem or Quentin Smithe for all the time they have given to aid the Clown community, for without them perhaps in many years to come we would still be tangled in mortal battle with the gargoyles.

    May the gargoyles rest peacefully once more, as may the clowns albeit perhaps not quite so peacefully...

    Thanks to Baratus (The Paladin Clown) for sending us the final update in the gargoyle scenario.

    Posted on Tuesday, June 6, 2000, 5:22 PM EDT by Mingus Mulingus (Europa)

    War With Orcs Avoided, Parnell Killed!

    The motley crew slowly gathered and waited for their special guest to arrive. Yasmine and ibn stood by the door and appeared anxious every time it opened only to see another adventurer coming to wait with them til that unknown hour that Vivian would arrive.
    What seemed like a life time, she finally arrived and, after straightening her dress, made her pleasantries. The small talk was small as I was asked to approach her about the trade she proposed, the ring for the map. I held the ring out for her to look out before she offered the map. She was hoping ibn and Yasmine were mistaken, but much to her dismay, the two spoke the truth.
    After exchanging the ring for the map, ibn asked me to read it and then lead the party to the location of the place marked on it. The map lead us, after a couple of gates, to the fringes of the swamps between Britain and Trinsic where the party found a ramble of ruins.
    There amidst the mess and maps appeared a leader of some thieves guild who's name was One Eyed Pete. (I guess one of the requisites of joining this guild was to sacrifice a body part of some sort to aquire a nickname or something.) After a short parlay, Pete asked for 70 thousand gold for the information of who bought the skull of the long dead orc chieftain, named Falzhar.
    When ibn and his friends refused to pay, threats were made and before one knew it, Pete sicked his friends on us. Thieves popped up from out of every hidden place conceivable to attack the party. Blades were wet with blood and spells were thrown at passing bodies as the sounds of battle overwhelmed the senses.
    With a matter of moments, Pete's friends were dispatched and soon Ole One Eye was by himself, surrounded. Spells and weapons of every form imaginable were hurled at him, but somehow managed to escape the onslaught. ibn was able to use his tracking abilities to follow him and engaged him in combat, but still Pete proved to be ever so elusive. Pete was able to live to steal another day, but not before he dropped a ledger which ibn found and handed over to me.
    Inside the ledger it spoke of several transactions in which One Eye was involved in, but the one that stood out was that of the sale of an orc head to some lady named Robyn ap Mir, whom we later found out dealt in rarities. Quickly the group headed towards her museum on oddities at the north end of Britain. Once there, ibn and a few others explained to Robyn of the possibly outbreak of a senseless war between the snow people and the snow orcs all because of this head. Robyn was appalled by the news and without batting an eye, she handed over the head of Falzhar at the expense of 20 thousand gold to her, all in the hopes that this would prevent the impending doom.
    With the head recovered, Yasmine and ibn quickly gated everyone to the entrance to the ice caves and made their way down into the chilled depths. Frost spiders and ice elementals tried to slow the groups advance, but the destination of the orc camp was reached within a few minutes, at the expense of some more surprised orcs who were unfortunately slain.
    Gruzbug was a little upset at the intrusion, but once Yasmine told him about the head being recovered, his attitude changed towards the snow people. He was not pleased to hear that he had been lied to by the big "tingies" and even talked of going in an alliance with the snow people to set things right. He did not like being lied to.
    As the party was exiting, Gruzbug wanted all to leave before the big "tingies" met him for a meeting that would tip their hands about his knowing of their falsehoods. This was when we ran into Parnell, who's english was slightly better than Gruzbug's, but that is another matter.
    Parnell asked all of us to hear him out as we gathered back at the Britain race track. There he spoke of several interesting points which can best be summed up by a fellow guild mate of mine which can be found on Sonoma Notepads, her name is Maya Do'Urden. The excerpt reads as follows:

    Title: Knowledge Words
    by: Beast

    Humans more friends, now time give knowledge of Kale'Joka to humans. Some good, maybe more Kale'Joka make friends with humans, nay make war. Parnell sight more raven birds... Kale'Joka see Parnell more now, is dangerous make human friends. bad Kale'Joka make raven birds make Parnell dead if Kale'Joka knowledge parnell make truth words with humans and tell of Kale'Joka. Humans go to make words with snow orcs soon. Maybe humans help Kale'Joka wyrm friends, nay make war. if humans nay make war, maybe Kale'Joka see some human good. Parnell makes words with other Kale'Joka later talk of Kale'Koka make friends with humans. later, make words for humans, tell of other Kale'Joka...of Parnell Kale'Joka and of raven bird Kale'Joka. some humans nay trust Parnell, nay knowledge raven bird kale'joka make nay truths of Parnell and others. Parnell nay trust raven birds.. say nay truths, and make other Kale'Joka want make war with humans. Parnell trust humans now, go to snow orc home and make words. Tell humans truth.

    This was what he had said and was also found in his journal, which was recovered from his corpse when a raven appeared and killed him with one blow from some unforeseen force. He also talked about how the Kale'Joka could also speak English, but chose not to. (Probably to be a big pain in the backside.)
    With this piece of information, there have been quite a few answers said, but many, many more left unanswered. Hopefully something will be made from all of this as we continue our quest for more information. Tis unfortunate that everyone who volunteers information winds up dying shortly thereafter. Maybe this sort of thing can be prevented in the future. Like Maya said, it is up to us to draw our own conclusions, but may the Great I Am guide us to the truth.

    Safe Journeys, signing off, this is...

    Posted on Tuesday, June 6, 2000, 4:55 PM EDT by Vladimir Taltos (Sonoma)

    A Battle Fought and an Alliance Forged!
    This was sent in by our very own Endren Fenixfyre:

    As I was attending my daily meditations in the Temple of Mondain, suddenly I could feel a sharp tension in the air around. Something was not right. It was at that moment Dorian DeLacey burst into my chambers and informed me that Fredolf, second in command of DM, has been kidnaped by KOB.

    We hurried into the main chambers to meet with Mordain as well with other DM brothers. Mordain reported that Fredolf use to be an ex-member of KOB and they have kidnaped him in an attempt to regain his allegiance. KOB would use any measures necessary including torture. We had to infiltrate the KOB tower and free our lost brother.

    A scout was sent out to survey the situation and upon his return, we found out that we were outnumbered and would need some support. A pigeon was sent forth to Thunders, guild master of the Lords of Vengeance (Vng) for his aid. He replied and gathered his troops and hurried to the temple.

    Arming for battle, we prepared ourselves physically and mentally. Mordain asked that we do not harm his love, Furie, for she was a member of KOB. Abiding to his request, we all stepped into the blue gate leading to the KOB tower.

    At the door steps, we devised our tactics and made our first charge but KOB held the doorway and many fell at their magic, swords and arrows. But this did not stop us. Fredolf must be saved. After falling back and rethinking our plans, we charged in for a second attack and raided the tower successfully. The members of both DM and Vng swept through each floor of the tower, putting down any KOB member that tried to stop us until we reached the roof.

    Standing there was Furie and next to her was Fredolf. The fighting ceased and Mordain stepped up to Furie, caressing her and apologizing for what just has happened. But he had no other choice. Fredolf was freed from danger and we welcomed our brother back into the fold. As we departed from the tower, I could see the tears in Furie's eyes forming, surely this must be confusing for both her and Mordain. They are lovers torn between loyalty for their guilds making them also enemies.

    As we returned to the Temple of Mondain, the members of Vng were invited inside into the main chambers. Mordain called up Thunders to step up to the altar where he invited Vng to join DM in a great alliance. Thunders gladly accepted and thus the Ritual of Alliance was performed at that moment. Hoorays echoed the halls as the ceremony was completed. The members of both guilds embraced each other heartily and celebrated until the dawn of day. It was a great day for both guilds.

    As I was returning to my chambers, I ran across Mordain outside on the temple balcony. He had a vague look in his face as he stared across the Desert of Compassion. I knew what was going through his mind. I put my hand on his shoulder and as he turned and looked at me, I smiled. Without saying a word, I conveyed to him that in the end, Mondain would guide us through this and his heart shall be unloaded of his burdens.

    Posted on Tuesday, June 6, 2000, 3:58 PM EDT by Nephalia D'laine (GreatLakes)

    Oceania Login server back!
    Oceania is now back online for those of you that have been having problems
    Posted on Tuesday, June 6, 2000, 3:01 PM EDT by Multani (Oceania)

    Oceania Login server down...
    The following is from the shard Issues page at www.uo.com

    The log-in server for the Oceania shard is not accepting players at this time. Until this issue is resolved, you will not be able to log into the Oceania shard. Players who are already connected to the shard will be unaffected. We are working to correct this issue and will keep you updated as more information becomes available.

    Seems that if your in you better hope you don't lose connection. No time has been given for when it will be fixed, but i'll be posting another message as soon as it is available

    Multani
    UBB Forever!!
    Posted on Tuesday, June 6, 2000, 2:46 PM EDT by Multani (Oceania)

    Ghosts From the Ruins of the Mage Tower

    This was just sent in to us via carrier pidgeon!

    It had been a long, dreary night of rain and bitter winds, and Miraj was in no mood for conversation. But the old man had been through a trying week, and she had no wish to compound his foul mood. The fall of the Mage Tower had been a serious blow to his heart, and for days he had struggled with the riddling presence of the pale stranger responsible. Even now, as the candles grew brighter to meet the commands of his will, Aegis seemed utterly exhausted.

    "Assemble the rest of the Fellowship--we'll require all seven if we're to be successful," he instructed as he hastily sorted through his haphazard collection of scrolls and librams. It had been two days since he found the nearly ruined text in the vaults of Wind that detailed the ritual of Naming. Aegis was near desperation; the fall of the Tower posed a dangerous imbalance to the established flow of ether, and the spellbinder responsible was an even greater threat. The haunting mystery of the Tower's destruction was in the nature of the being behind it. The pale stranger eluded scouting, scrying, and other common means of tracking. But chance--or perhaps fate--had given Aegis the chance to seek out his true nature. By Naming him, as the Istari of old had called it, the scholar could disperse the veils of mystery and illusion and see the truth. But the ritual was no simple task--the unravelling and meshing of one's inner life force was required to seek out the sought-after pattern of existence.

    Miraj nodded, pulled her rain drenched cloak about her, and turned to leave.

    "Wait--" he began, his voice hoarse with weariness, "Am I wrong to pursue him?" The despair in his eyes was unmistakable; Aegis was struggling with his duty to balance and his personal ties to the now ruined Mage Tower and its departed keepers.

    Instinct brought a small smile to her lips, "You are well within your bounds, old friend. The disturbance in the balance is too great to be ignored, and the potential for future disruptions even more so." The bearded scholar nodded and forced himself to sit in the comfort of his chair. His eyes conveyed the relief her words had brought to him.

    "Very well, Miraj...advise Hawkwind and Kira of our situation, and have the others here by dawn. There is much to be prepared..." Aegis trailed off as his attention focused on the stack of journals on the far end of his desk. His companion departed, silently cursing the foul weather anchored over the city of Havenhold.

    Thanks!

    Posted on Tuesday, June 6, 2000, 1:58 PM EDT by Vladimir Taltos (Sonoma)

    UO Jobs - Game Master, EA UK
    The following was just posted to FYI on the Ultima Online website:

    UO Jobs - Game Master, EA UK

    Electronic Arts, UK is hiring! We're expanding the Ultima Online support team and have an opening for a Game Master position in the EA United Kingdom office. We're looking for a creative, enthusiastic person with customer service experience to join the support team for our two European shards. We're particularly interested in hiring someone from within the UO community, as knowledge of Ultima Online is fundamental to providing a quality customer experience.

    Applicants should own at least one veteran Ultima Online character and have a 'clean' account record. A passion for online gaming, excellent time and resource management skills, and a creative eye for details are also a plus. Please note, you must be able to legally work in the United Kingdom to be considered for this position.

    For immediate consideration, please visit http://jobs.ea.com and apply for position #080019352 - Game Master (EA-Europe).

    Posted on Tuesday, June 6, 2000, 1:44 PM EDT by Joshua Rowan (GeneralNews)

    "Origin:Mine" - All Original Rock Song for UO2
    I wanted to share with all of you that Midas The Bard just announced something that is VERY unique to the computer gaming industry -- the unveiling of an all original rock song using the theme of OSI/Electronic Art's upcoming game, UWO:Origin (previously Ultima Online 2). For those of you that know Midas' work, you are aware of how good he is. All I can say about "Origin:Mine" is that he has gone far beyond anything else ever done before. I hope you all take the time to listen to this song, as it it truly something special.

    Head on over to the direct link at http://www.digiphobia.com/ultimasongs/html/mine.html and enjoy!

    Posted on Tuesday, June 6, 2000, 9:53 AM EDT by Joshua Rowan (CandidCoverage)

    Strange News From PMT

    Last night I found a book left on the steps of the Pacific Mage Tower, lying on top of a black robe. In its pages was written:

    There moves a form upon the dawn, Whose ambiance does not wane. His body moves as a gentle rain, Its presence felt, then gone.

    More information was written into the guestbook of the Mage Tower...

    -Logan ICQ#429793

    Posted on Tuesday, June 6, 2000, 7:58 AM EDT by Zandra (Pacific)

    Trial to Start in Yew
    *Hear Yee, Hear Yee*

    The Mistress Anna, formerly of the Infernal Cult of Necromancy, has finally been detained by the Yew Militia after warrants for her arrest were issued. In a combined effort by the Yew Militia, Clan Moor, West Yew Militia, and the Britannian War Council, Anna's lair was discovered. The insuing battle which resulted in mass casualties from all involved, resulted in Anna being brought in chains to the Yew prison.

    Henceforth, in this year of our Lord British, on the 6th of June at 8PM EST (1AM GMT -5), at the Court of Truth, the trial of Anna will commence. Anna has been charged with the following crimes:

    • Mass Murder.
    • 2 counts of kidnapping known and reported.
    • 3 counts of evading arrest and prosecution when warrants have been posted.
    • 1 count of escaping arrest.
    • 1 count of treason against the sovereignty of Yew, and the crown of Lord British.
    The Court of Truth will sit no longer idle and empty. Let not only Yew, but all those that seek Justice, have thier case be heard in Lord British's Court.

    Anneliese, Justice

    Court of Truth.
    Thankye, Anneliese, for this announcement and good luck with the trial.
    Posted on Tuesday, June 6, 2000, 5:49 AM EDT by Ce'Nedra Willow (Atlantic)

    New @ Stratics
    Here is the a quick guide for this week's new content on the Stratics Network. Check out our sister-sites on the day mentioned to see some fun and cool content:

    Monday: Hero's Journey Stratics' very own newspaper, The Hero's Journal, publishes Issue 6 with art, fiction and a host of game design articles covering Character Purpose, Making Enduring Games, Concentration, Faction, Magic and Combat, Twinking, Realism, Rogues, and much more!

    Tuesday: Atriarch Stratics will be publishing their long awaited report of E3. The report will focus mainly on Atriarch, but at a healthy 3 pages it also includes several other big name games.

    Thursday: Shadowbane Stratics will feature its next installment of Q&A Time, a page dedicated to getting straight answers from the various guild masters of Shadowbane. Be sure to enter your guild into our Guild Database to participate!

    For more information on the Stratics network, goto www.Stratics.com.

    Posted on Tuesday, June 6, 2000, 5:26 AM EDT by Xena Dragon (GeneralNews)

    Golden Deer Rescued!

    Last Tuesday eve, in the tent of Doria Romanov, Jurri the Rogue told the tale of a Golden Deer, who was once a human maiden named Salira. She and her lover Thom were turned into a Golden Deer and a Golden Stag by an evil magician who wanted Salira for himself. Jurri told them Vilendra, the Emerald Enchantress, needs the heart of a Golden Deer, which holds the power of true love, as one of the ingredients for her first great spell, the spell of Control of the Heart. The adventurers set out to find the Golden Deer, to save her from Vilendra.

    Wilbur the Ranger claimed to have seen a Golden Deer on the mainland of Skara Brea, and Wilbur led the adventurers out to find the deer. They found the Golden Deer, fighting for her life as a band of dire wolves savaged her. The adventurers killed the dire wolves, but then a few of the adventurers, who walked the path of evil, began to attack the deer. The delicate deer, who had been wounded by the dire wolves, became frightened and loped off into the woods, where she disappeared. The evil ones then attacked and slew Wilbur the Ranger. The adventurers returned to Doria's tent, and the evil ones told of an unfortunate "accident" to Wilbur-they claimed the wolves had slain the ranger. Wilbur's ghost appeared and angrily accused the murderers of slaying him. The enraged ghost refused to accept resurrection, and vowed to haunt his killers forever. Doria, was disgusted and threw the killers out.

    The next eve, the ghost of Wilbur sought out the murderers and he began to haunt one of the suspects. The suspect asked the ghost to go away, and claimed she was innocent, and that it was her friends who had attacked the deer and slain Wilbur. After some time a group of folks had gathered around and asked what they could do to clear the name of the suspect and stop Wilbur from haunting the murderers. In a hollow ghostly voice, Wilbur told them that he would stop the hauntings if they found the Golden Deer and brought her safely back to Doria's tent. The folks agreed to meet with the ghost the next eve to go on the deer hunt.

    On Thursday, the folks met with the ghost and then found Doria in her tent, and all of them (even two who were murder suspects) gave their word that they would find the deer and bring her back safely to Doria's tent. The ghostly Wilbur led the adventures to the mainland of Skara Brea, and after battling a few of the local monsters they found the deer. The delicate deer licked a wound on her leg and limped quite badly. They managed to coax the shy Golden Deer into following them. The adventurers were quite enchanted by the exquisite creature, and led her to Doria's tent, and the dainty deer showed her trust by licking their hands.

    After bandaging the deer's wound, Doria thanked the adventurers for keeping their word and saving the deer. The golden deer licked her bandages and snuggled down by the tent wall and went to sleep. Since Wilbur the ghost had discharged his duty as a ranger by protecting the deer, he kept his word to no longer haunt the murderers, and he accepted a resurrection.

    So now the task is to find the other deer, the Golden Stag, before Vilendra finds him and takes his heart. Will it be possible to find the other deer before the Enchantress does? And is there any way to turn the two deer back into their original human forms? If you want to meet the rescued Golden Deer, and continue the adventure, come to Doria's tent in Skara Brae, just north of the bank, on Tuesday June 6, at 7 PM (Pacific Time).

    --Stav Korwell

    Thanks!

    Posted on Tuesday, June 6, 2000, 3:58 AM EDT by Vladimir Taltos (Sonoma)

    Rebirth of Fight Night a Success!

    Hail and Well Met Friends of Sonoma:

    This past Saturday we saw the re-birth of a weekly tradition known as Fight Night. We would like to take this opportunity to thank Lord Alexander the VI for his generous support of his "Tower by the Sea". This Tower is open to the public, and we welcome all to come and check out the offerings.

    In the Archery division this week, we were all witness to some very good fights. While the talent was all top notch, only one could become this weeks champion. McBlack was able to take the crown of victory, as he defeated Shea, in a very close well fought battle. For his reward, McBlack received a Heavy Crossbow of Vanquishing and 40,000 in gold.

    In the Melee competition, we were thrilled to see so many competitors, and all of them with a spirit of camaraderie and fellowship. Many times we saw people come from certain defeat to win their respective matches. Overall, this class was very close in talent and skill, but eventually, Suicidal was able to squeak out a victory of Isildur in the championship match. For his efforts, Suicidal was awarded a staff of vanquishing and 40,000 in gold.

    The Mages were the next to take to the Roof of the "Tower by the Sea", and we were charmed to see some of the most well thought out, most skillful useof strategy ever. Many times you'd see a competitor be down to only a few health points, then before a death blow could be summoned, they would heal and be right back in the match. All the Mages were well suited for this competition, and all exemplified the spirit of Fight Night. In the end, Dun of Rhuarc defeated Devling in the Championship Match. For his cunning and skill, Dun was awarded 200 of each reagent, and 40,000 in gold.

    Our thanks go out to Osprey, Kain Hellbane, and MasterMind, for providing such generous donations for the re-birth of Fight Night. I know everyone who was in attendance will agree, a very fun time was enjoyed by everyone, and all of us, encourage everyone one of you, to attend and join in the fun of Fight Night.

    This weeks Fight Night will be Saturday, June 10, with the Archery Division starting at Noon PST, followed by Melee at 4PM PST, and then Magery at 7PM PST. If you would like to contribute prizes for the champions or the second place finishers, or would like to help in some way, reffing, rezzing, help keeping the chaos to a minimum, please feel free to contact myself (ICQ
    - 926271), and I will be certain to get you in touch with the right people.

    Thanks again to everyone for a great rebirth of the Tradition of Fight Night!

    Bob Bowrest
    Lord Alexander VI

    Thanks!

    Posted on Tuesday, June 6, 2000, 3:51 AM EDT by Vladimir Taltos (Sonoma)

    Wedding of Xorn and Raistlia!

    Hail and well met fellow Sosorians! I come before ye this day to report on a happy occassion. The marriage of Xornicon Altair to Raistlia, major in the Arcadian 1st and Only, who was given away by her guild leader, Ibram Gaunt. I was unable to attend this wonderful event, but my counterpart, McCoy, was able to show up and take a few scribeshots of the wedding.
    With Griswald supporting Xorn as his best man, Xorn seemed a bit nervous until he finally saw his bride to be walking up to where he was waiting. Raistlia looked stunning in her wedding gown as she made the steps up to where Xorn was waiting. With a formal exchange between Ibram and Xorn, Raistlia took Xorn's arm and proceeded to escort her to where the priestess was waiting to perform the wedding ceremony.
    Flowery words proceeded from the minister's mouth as white doves flew overhead, but it did not seem to be a planned thing. After vows were exchanged and the newlyweds kissed, they proceeded to turn and walk back down the isle while firework charges went off above their heads in a grand spectacle. This was done to help keep the birds from eating the rice that is traditionally thrown.
    Truly the whole wedding was quite enjoyable by all those who attended which was then followed by a reception at the Journeys End tavern. The bride and groom looked into each other's eyes with deep, heartfelt love for one another as the musicians played their tune, allowing them to be the first to dance.
    Later, as the reception wore on, the bride and groom stealthfully snuck out of the tavern amidst the commotion and sped off to some unknown location for their honeymoon and have not been seen since. Who could blame them? May the newlyweds find happiness in each other and may the Great I Am bless their lives with love, hope, and joy.

    Safe Journeys, signing off, this is...

    Posted on Tuesday, June 6, 2000, 3:46 AM EDT by Vladimir Taltos (Sonoma)

    UO Client Programmer Position
    The following was just posted to FYI on the UO website:
    UO Jobs - Client Programmer

    We're looking to expand the Ultima Online team with a talented and experienced Client Programmer. A wealth of new additions are planned for the Ultima Online world, and we're looking for a team player willing to step up to a challenge. We're particularly interested in hiring someone from within the UO community, because knowing and understanding Ultima Online is essential when implementing changes that affect the entire world. If you have the skills and are looking for an exciting new opportunity, please consider applying!

    The Client Programmer will be primarily responsible for coding and implementing new game content as well as maintaining current client code. This person will work with the team to plan and implement new features and systems for UO, and evaluate current systems for optimization and bug fixes.

    The ideal candidate will be able to demonstrate the following:

    • Minimum 1 year of 3D graphics programming experience
    • Minimum 3 years experience developing on the Windows platform
    • Experience using DirectX/Direct3D graphic routines to produce 2D/3D graphics
    • Proficient in C++ / Object Oriented Design
    • Practical experience debugging and optimizing graphics code for 2D/3D graphics
    • Thorough problem solver; persistent in identifying sources of problems and fixing those problems without causing additional instability in an existing code project
    • Understanding of the importance of / disciplined in using versioning control software
    • Team player, able to manage and respond to fast-paced input and requests from multiple levels of team and company management
    • Highly documentation-oriented
    Pluses Include:
    • Understanding of / experience with TCP/IP programming with Windows sockets
    • General Windows SDK/MFC programming for building tools for internal use
    • Design and implementation of client interface
    • Experience with Boundschecker, Purify and/or HeapAgent
    • Experience with Unix administration and/or programming
    • Previous game industry experience
    For immediate consideration for either position, please send resume and salary requirements to:

    ORIGIN Systems - Attn: ECO
    5918 West Courtyard Drive
    Austin, TX 78730
    Fax: (512) 346-7905
    E-mail: [email protected]

    Posted on Tuesday, June 6, 2000, 1:17 AM EDT by Joshua Rowan (GeneralNews)

    More Verbal Confilct`s in Vesper
    I received the following message in response to the information sent by the Free Vesper Militia.

    Fair Citizens of Vesper!

    War is not what we want.I know the deep grief everyone felt when it was discovered that the powers of Minax could still affect us in the new lands , the spell she placed on the loyal guards of Britannia is effective even in Trammel. Vile monsters still raid the once peaceful cities. Is there no end to the plague?

    And end CAN be found. Several invasions have been avoided already by coordinated strikes against the lairs of the monsters. Look to Trinsic! The city has already been completely cleansed from any visible signs of the invasion. But mind you! There was no way Trinsic could ever have been taken back if it was not for the cooperation between every part of Britannian society.

    The Lord British Loyalists are currently cooperating with the Free Vesper Militia in order to achieve a common goal: We wish to ban Minax from our lands. So far the path of cooperation has been successful , but other threats now lurk on the horizon. We can only hope for the continued support of the citizens of Vesper if we wish to be victorious in future battles.

    Mark my words: War is not what we want.

    The Lord British Loyalists.

    The Lord British Loyalists are part of the Crown of Thorns scenario. This not only includes the LBL but also the Free Vesper Militia, The Drow, Elves and The Knights and Mages of Kha

    If you wish to find out more about or join one of the factions evolved in the crown of thorns scenario please mail the Leader of the faction that you wish to join.
    The Lord Biritish Loyalists: Xel'Naga
    The Free Vesper Militia: Legolas

    An interesting response , thanks to Xel'Naga(Leader of the Lord British Loyalists)for sending us this information.

    Posted on Tuesday, June 6, 2000, 1:06 AM EDT by Mingus Mulingus (Europa)

    A Rebellion?
    A message has been found on numerous message boards throughout the land, the message nailed to the Door of nearly every major inn of every major city.. The message reads :

    ------------------

    Lord British,

    Our private negotiations having come to naught, I must now take the heavy step of making public the question of thy succession.
    I and my followers have served thee well Lord. All of the peoples of the land have served thee well. And how hath such faithful service been rewarded? Our lands lie in ruin. The people are hungry and homeless and dispirited. Open warfare is waged in every town and murderers and brigands make mockery of thy claims of justice.

    And though disaster after disaster hath befallen the land thou hast done nothing. Verily Lord thou hath not been seen in many a year in the streets of our towns. Dost thou truly hate us so much that ye will not even show thy face to thy people?

    Thou hast lost the confidence of the people and the nobility. Even Lord Malyc who doth oppose my righteous ascension does not support thee but only his own petty ambitions. Your time is over. Your sun it hath set and mine it doth rise. This is the time of the God-King.

    Even now it is not too late for peace and I beseech thee one last time to stand aside for the Common Good. Retire to one of thy estates Lord and live out thy days as a simple man.

    I will have thy answer by the fourteenth day of this month. If thou persist in thy stubborn refusal then I will draw the natural conclusion and act accordingly.

    Thou have sat here too long for any good thou are doing. In the name of the Virtues go!

    Malek the God-King

    ----------------------

    News of a rebellion against Lord British? What shall come of this?

    Posted on Monday, June 5, 2000, 10:00 PM EDT by Sha'mad Conde (Oceania)

    A Letter by Saimanius

    I was meditating at the Temple, I did smell incense burning and the soft voice of Janna the Druid chanting the mantras, the Temple door opened and I heard the voice of Lord Arash of OGD, and he seemed a bit upset. As I continued to listen, I heard Janna say. "What is this! The Gold One! 'Tis can't be so!" She muttered some words from a strange language. And welcomed this Dragon of Gold and his followers. Then I heard a voice I could not believe, would step foot inside our Temple.

    MORDAIN! That black soul. Follower of the king of Lies himself Mondain! And I heard the voice of Ryak, which was a relief. I did feel strange about this, how could this be? I sensed tension. And I could feel the anger pounding in Arash's heart, while Janna whispered to him "save it for a better day". Then came that strange Monk Lucan that talks in wispish. He didn't say much, (never does). He seemed to be on guard though, for I heard his staff butt end hit the floor. The Dragon spoke, and its words did not sound like the sweet voice of the Gold One. I did fear another attack, for the Black One attack the Temple weeks before. As I stood to find my staff, The dragons words where few and hollow and seemed to be nerves, the dragon then asked to be shown the other locations of the Tomes.

    This made me think. " Mayhap the Black One could not locate all the Tomes himself and needed to trick us to show him? I could feel the fury in Lord Arash's heart, for it pounded like a Running Ettin! Then he whispered to Janna, " let me call Majir and bring our army of 40 Dragons to put this false One to rest!" Janna placed her hand on his shoulder and said "in time Brother, But now please follow them, to see what they seek". Arash nodded and off he scrambled. I spoke with Janna when they left. She told Lucan and I, we must summon the Druidess and call on the Gold One. I thought to myself, this would be hard. For The Gold one said to us. "I will not return until the Tomes where as one". So we prayed. Then in a few hours she did come. Smelling of flowers, and a voice as soft as dew. Lucan nodded and said a sentence in wispish to The Druidess, She said thank you. And with a breeze he was gone. The Druidess then asked me to assemble all followers of virtue at once. Then she began to chant the song of Dragons. 'Twas a wonderful song. But it seemed only the Druids and Members of the Temple could hear her song.

    I was wrong! The Gold One heard it as well! I feel to my knees. There she was! A far cry from the imposter that visited! And then yet another Voice from the past entered the Temple. GUNTHER THE SQUIRE! He said "Greetings Followers of Virtue". I did feel a disturbance in Virtue. He bowed to the Gold One and took a seat. The Gold One told us of this false Dragon. And she had a long talk on Virtues and the Dragon Knights. And talked with me on the balance of virtue. And she warned us about the tricks of chaos. All the anger and the dismay were lifted when she spoke. She said have Faith, and continue this quest for the Dragon Knights, She blessed us all, then I heard Janna walk up to The Gold One and place a hand on her. She chanted the mantras, and like the wind The Gold One was gone. Now we know the Black One will stop at nothing to destroy the Tomes. So take heed. And prepare.

    May the Gold One Bless and keep thee.

    Saimanius Apothecary to the Temple of the Gold One (OGD)

    Posted on Monday, June 5, 2000, 2:45 PM EDT by Nephalia D'laine (GreatLakes)

    Sandlewood Chicken Fights!
    Ilkoryne, the events coordinator of the Sandlewood submitted us this snippet of news.
    Back by popular demand, The Sandlewood Box Tavern Chicken Fights! The finest chickens in the land will converge on the tavern, but only one will peck its way to victory. All are welcome, but please, one trained chicken per entry! For those who do not have the time to tame or train a chicken, house chickens will be provided, all hand-tamed and trained by Ilkoryne.

    Prizes will be awarded for the winners, including a grand prize for the tournament champion! Come enjoy the laughter, merriment, and as always, free food and drink!

    Runes are available in Krista's Ranger Station, TUR Village (North Sentry), Cove Merchants Guild, and the Museum of Memories. Or e-mail [email protected] for directions!

    Place: Sandlewood Box Tavern
    Time: 9:00 by the Eastern Sky
    Date: Wednesday, June 7th
    Posted on Monday, June 5, 2000, 2:42 PM EDT by Nephalia D'laine (GreatLakes)

    Tatiana to Hold Seance Tonight
    This update from Kinship Village was sent to us by Tymaron.

    Kinship, Felucca (June 2)--Kinship tavern was once again haunted by the undead tonight. After a few battles, a wraith appeared and spoke of revenge and warned us to leave. Immediately afterward, Tatiana arrived and announced a date for a seance to communicate with the spirit. She has asked for assistance in this matter in hopes that it can be determined how to resolve the present crisis. The ceremony is to be held in Kinship on Sunday night (June 4), at approximately 10 p.m. Eastern.

    --Tymaron

    Kinship Village is located east of Skara Brae on the Felucca facet.

    Thank you, Tymaron, for the information!

    Posted on Monday, June 5, 2000, 4:41 AM EDT by Brenna (Catskills)

    First Dragon Warrior Tournament!
    Robinhood of OGD sent us this news bulletin:
    The First Dragon Warrior tournament will be held this comming Thursday at 9PM under the Eastern Skies.

    Technical Rules and Information
    • The format is 1 on 1.
    • Entrance fee is 4000 gold per person.
    • Winner will recieve 75% of the pot, 25% goes to help run the event.
    • The location will be Dragons's Bay Swamp Guard Post. Click here for map.
    Fight rules
    • Limit 24 contestants
    • Double elimination
    • No magic items of ANY sort (armor/weapons/stat changers/wands).
    • No Level 8 spells.
    • No poisoned weapons with out the ability to do so with your character.
    • No limits on potions
    • No limit on regs.
    • No limit on bandages
    • No tamed animals or monsters.
    • GM weapons will be provided for you only if you icq me (26778138) and ask me at least a few hours before the tourney.
    • If you decide to yeild, call out "yeild" and disarm, your opponent has the choice to spare your life or claim his kill.
    • Any violation of these rules will get you expelled from the tournament and will result in forfeiture of the entry fee.
    • Contestants please show up 20 minutes prior to the event for check-in.
    • The tournament is being held on Thursdays at 9 PM EST. Hope to see a great turnout.
    Robinhood, Knight of sacrifice OGD
    So who among you is brave enough to test their might, or strong enough to test their muster?
    Posted on Monday, June 5, 2000, 2:59 AM EDT by Nephalia D'laine (GreatLakes)

    Crown Of Thorns Update
    I recived the following information regarding the current situation in Vesper.

    Today across Vesper a Mysterious message has been posted on every available spot. The guards seemed to pull these down rather quickly so for those who did not get a chance to read it I have copied it in full.

    People of Vesper! Vesper was once the city of Industry, a thriving community where goods where bought and sold throughout the world. Now are docks are silent, our commerce slowing and all thanks to one man: Lord British. His high taxes have crippled our industries, the workers being sacked thrown out on the streets. Our docks no longer are full of imports from other cities but rather are full of people desperately trying to leave our once fair city. The constant troll attacks disrupt our way of life and the guards who which our taxes pay for sit back and watch. Are ye sick all this? If so there are people who feel them same way. People who have the power to change this and if ye join you will have this power too! The Free Vesper Militia are a group dedicated to freeing Vesper from the Tyrannical Clutches of Lord British, though we still fight for the virtues. Remember Lord British has no monopoly on the virtues. To stand with us is not to stand against the virtues. We wish to install a democratic government and encourage trade again. With Minoc to the North, trees all around and Moonglow a short sail away we should have all the goods we need. So stand up against the injustice that is Lord British join the FVM and onward to freedom!

    The Free Vesper Militia are part of the Crown of Thorns scenario. This not only includes the FVM but Lord British Loyalists, The Drow, Elves and The Knights and Mages of Kha.

    If you wish to find out more about or join one of the factions envolved in the crown of thorns scenario please mail the Leader of the faction you want to join. Free Vesper Militia: Legolas [email protected] Lord Biritish Loyalists: Xel'Naga [email protected]

    Thanks to Legolas of the Free Vesper Militia for sending us this update.

    Posted on Monday, June 5, 2000, 1:08 AM EDT by Mingus Mulingus (Europa)

    Reminder: UO Celebrity Chat with Midas tonight
    Hail and Well Met! This is the final reminder for you to attend the Ultima Online Celebrity Chat tonight, Monday, June 5th at 7:00pm CST, with Midas The Bard, famed musician of Ultima Paroday Songs. Below is the announcement that was posted last week:

    UO Celebrity Chat! Special Guest: Midas

    Join us for Behind the Music in #ultima-online, Monday June 5th at 7:00pm CST (5pm PST, 8pm EST). Our Celebrity Guest will be Midas, from the mp3 parody site located at http://www.digiphobia.com/ultimasongs. For the past few months, Midas has been creating songs based on UO, ranging from such enduring classics as "We will roxxu" to the moving "Don't bank so close to me". This Monday at UOCC, he will be online to answer your questions about his work, his online life, and the experiences behind his songs.

    #ultima-online is the 24 hour chatroom brought to you by Stratics IRC. You can access the Stratics network via the following servers, or by using our JAVA IRC client located at http://uo.stratics.com/irc

    dhp.stratics.com port 6667
    frws.stratics.com port 6667
    intworks.stratics.com port 6667

    Visit us Monday the 5th to meet our special guest, Midas. Or, drop in any time for tips, news, and general conversation about Ultima Online.

    Posted on Monday, June 5, 2000, 1:07 AM EDT by Joshua Rowan (CommunityNews)

    Horseman Darkens Spring Festival
    Hail All!

    Shivan Dragon reports that the Dark Horseman, a strange figure who recently instigated the events which led the Yew Orcs and the Guards of Yew to wipe out the Valentino family of brigands, appeared yesterday at the Kinder de Quelle (KdQ) Festival of the Spring Moon and Bard Contest on Trammel near the Hedge Maze. Before Shivan could question this mysterious figure, he (she? it?) had vanished.

    The UOSS Drachenfels News Team would appreciate reports of any other sightings of this strange figure.

    Go with the Virtues!

    Posted on Sunday, June 4, 2000, 10:58 PM EDT by Rock (Drachenfels)

    New Drachenfels Reporter
    Hail all and well met!

    I am Stuart Wolfe, a new Drachenfels shard reporter for Ultima Online Stratics. I thought I'd take this opportunity to tell you all what a pleasure it will be reporting news for you and that I would like to be a helpful hand to anyone with an issue they think I can help resolve. I was long ago an adventurer in the Sonoma shard, and in those days I reported for Sonoma on UOSS as well. I just hope that now that I'm back I can do as good as a job for Drachenfels as I'd like to think I did for Sonoma.

    I look forward to seeing you all in Sosaria!
    Posted on Sunday, June 4, 2000, 8:54 PM EDT by Stuart Wolfe (Drachenfels)

    The Battle to Reclaim Cove
    News of the battle in Cove travels fast. Here is a recounting from Shardak Mardas, enjoy.

    Silently he mumbled to himself as another orc scrambled against the shadows of the house, pouncing onto a cat and devouring it in seemingly seconds. Rolling his eyes at the gruesome display, he turned his gaze back to the open book in his hands as he sat motionlessly atop his horse. Glancing briefly to his companions whom also where there to view the coming battle, he mumbled once more under his breath before closing the book and sliding it into his cloak. Leaning forward on one of the horses, he addressed one of the orcs who seemed to be munching on a leg of cat.

    "Excuse me my good fellow, but whom exactly twas to be coming to "liberate" the city?"

    "Meeb nub ner, meum unly crush der humies!"

    Grumbling as the orc went on about doing odd, and most usually painful, things to these "humies", he glanced back to the docks.

    "Aye, the sea... no doubt tis, the doors where locked well enough"

    Nodding some, he turns to regard the ancient daemon reigned in besides him, the human form he possessed currently still an odd sight with that demonic voice.

    "Indeed, but there be a goodly spot of coast-way to cover methinks..."

    Just so spoken, another of the Cult guards who had been acting as patrols hurried past, shouting off of sighting the enemy. Sighing and drawing up his reigns, he glanced to his companions and gave a slight nod.

    "Well, it has begun then, eh?"

    Nodding a reply both to either side of him, a boat fairly well flew into the cove, crashing onto the bank and a goodly spot upon the beach as well. Cringing slightly as several of those aboard flew out at simple impact and crashed into buildings, he watched as planks where lowered and more of the warriors and mages poured forth. A seemingly endless stream, as the boat itself seemed packed from bow to bow, with almost nary room to move. Clutching a flame field spell close to him, he gave a silent curse as to the damnable magic's within this realm, Trammel, and of that he could not take advantage as such as that. Within a few more moments, the boat had been emptied and battle commenced to a fevered pitch. Axe caught on blade as orc growled and gnashed teeth at the steely paladins, not noticing the archer behind them lining up to place an arrow in their back. Bolts of energy drifted across and through as those on horseback rode past, blades slashing at those below them. War cries and mettle apon mettle filled the air as the poorly outnumbered orcs and guards soon found themselves overwhelmed from the masses of the ship.

    Finally, the chaos came to an end as the limping wounded made their ways to those bearing bandages and ginsing. Moans of the dying floated up from the magic-charred ground, even those horses not entirely yet dead sent up pitiful whinnies at their pain. Cheering could be heard from those victors who had came out far better for ware and now spoke of toasting to their victory in ale. Breathing in the scent of death, and itching to their blades to increase that deep, filling scent, the observers slowly moved away from the carnage. Mumbling between them selves at what they had seen, a stone was flipped upon the ground and a portal soon sprang in its stead. Passing through into far more inviting scenery, each nodded and moved to cast spells of recall and summon gates, giving their silent farewell.

    Congratulations are in order for the victors, and thanks to Shardak Mardas for sharing the story with us.

    Posted on Sunday, June 4, 2000, 9:42 AM EDT by Aleph Aeirs (Atlantic)

    A Kidnapping!
    Furie sent us this story
    Having recently returned from a long journey to collect my thoughts, I found myself drawn to the Sandlewood Inn for some ale and some companionship. I was warmly greeted by Ryak, who led me inside to sit a spell. No sooner had I made myself comfortable when I saw a magical gate open in front of the inn, and members of the Disciples of Mondain began streaming out, followed by Mordain, their leader. Seeing Mordain brought back in a rush our last meeting, and all my confused thoughts about his words that we were fated to be one. He walked in, sat beside me, and I tried to explain to him that while my heart wanted to be with him, my first priority was to my guild, who needed me.

    Before I could say much else, the Gold One appeared outside, much to everyone's surprise. Mordain stepped outside to speak a few words to him about the Black One, few of them good, while I stood aside trying to clear my thoughts. No sooner had he finished speaking with the Gold One, when he called to his Disciples to surround me! Before I could stand up or say a word, I was surrounded, and he ordered them to transport me to the Temple. There was little I could do but follow them, feeling bitter and betrayed. Despite my anger, the Disciples treated me with courtesy, leading me to the library in the back of the keep, where I was locked in, and left alone with Mordain.

    Once we were alone, Mordain explained to me that I was fated to be by his side, showed me the ancient tomes where my history was written, not the history I believed as a child, but the truth, that my father was a Disciple of Mondain, and sheltered me from that knowledge until I was old enough to understand. To say I was shocked is putting it mildly, yet I could not deny the ring of truth in the words that were burned into my mind from the dusty pages.

    My mind reeling, I watched as Mordain returned to the room, looking agitated. It seemed I was not to remain captive for long. Soon after, my fellow Knights of Britannia began pouring into the courtyard outside the Temple, intent on rescuing their guildmistress and bringing justice to the Disciples for trying to keep me captive. I watched, proudly, as KOB made their way through the temple, slaying whomever got in their path, suffering some losses but refusing to fall back, until they had reached my would-be cell. Seeing that he was vastly outnumbered, Mordain let me go free, and I walked with my guildmates to the doors of the Temple. Once I was outside, and felt the truth of my freedom, I realized that my heart was near to breaking at the thought of being separated from Mordain. I knew I must go, so I turned and ran back to the doors where he stood watching, kissed him, and whispered a "farewell, beloved" before running for the gate that was to take me back to the KOB stronghold.

    I now walk free, yet my heart is as surely captured as if I was still in the temple. I can only guess what the future may bring.
    What will the future bring? I guess only time will tell, perhaps another person will be able to shed more light on the situation?
    Posted on Sunday, June 4, 2000, 9:37 AM EDT by Nephalia D'laine (GreatLakes)

    Meet the Robed!

    This was recently found on Sonoma Quest News:

    On Saturday the 3rd of June there will be an event for the People of sonoma to meet the Robed one of their shard! There will be 2 Events: one at 4pm, pst, in Haven (Feluccia) for our young People at the Haven Docks. The Second is on the patio of the Journeys End at 8pm, pst, in Feluccia as well.

    Come and meet the Elders, Seers, Counselors, and Companions of Sonoma! There will be a Brief introduction from the Robes and a Short speech on what they do. Afterwards the tavern will be open for your Pleasures.

    If you have Never Seen one or any of us Now is your chance! Please, tell all you meet and know of this upcoming event! Introduce the players around you to the different aspects and options in UO!

    Thanks,
    Elder Lady Bridgeet

    Thanks!

    Posted on Sunday, June 4, 2000, 4:28 AM EDT by Vladimir Taltos (Sonoma)

    Vivian Found, to Give Map for Ring!

    Due to some unknown magical means, I was unable to reach the gather of ibn and Yasmine's search for this lady named "Viv." What was reported to me, however, was that upon everyone reaching the rallying point at the given time that the search for this lady named Viv took place. After turning Moonglow inside and out, she was found and told of the ring found with the orc chieftan, Gruzbug.
    She was quite the colorful lady with a shady past and questionable demeanor and after some goading, she said that the owner of the ring belonged to an ex-lover of hers named Lefty, who was a thief by trade and also had a wooden arm. Vivian did not really show any remorse for the loss of Lefty, but she did agree that if the ring that used to belong to him was returned to her that she would give ibn and Yasmine a map of Lefty's latest haul, apparently what he had stolen from the orc camp which may or may not include the head of their great orc chief from way back when.
    Vivian agreed to meet with ibn, Yasmine, and crew on Sunday at 9pm pst at the Journeys End tavern just outside of Moonglow. Once the map has been received, an attempt to recover the stolen item(s) will be made and returned to the orc cheiftan, Gruzbug if all goes well. May the Great I Am guide us in this dangerous task in trying to prevent a war which would threaten the lives of innocent people.
    If the Pale Ones are behind this hiring of Lefty, who seems to have stolen this head, let us be on the alert for any possible opposition from them or their lizard men "pets" should they make any attempts to stop ibn and his small army.

    Safe Journeys, signing off, this is...

    Posted on Sunday, June 4, 2000, 4:15 AM EDT by Vladimir Taltos (Sonoma)

    1st Annual Counselor Appreciation Party

    Sonoma shard *First Annual Counselor Appreciation party* Thursday, June 8th 2000! Held In Lord Brit's Castle (Both lower Dining Rooms), 3:30pm Pacific time. NO robes! Please wear a sash (green, blue, red, gray). We are holding this because Counselors deserve it and we wanna have fun! Thank you, all people invited!

    *Any Questions to the kind people at UO
    Please E-mail me and/or talk to me in-game. My Name is Dogberry, once again Thank You!*

    -KSR Guild

    Thanks!

    Posted on Sunday, June 4, 2000, 3:38 AM EDT by Vladimir Taltos (Sonoma)

    Kaira Fallon and Zandreich to Wed!
    Date: June 3, 2000
    Location: Rhuidean Village
    Time: 10:00pm est.
    Shard: Great Lakes

    The Aiel is pleased to announce the wedding of Kaira Fallon and Zandrech.

    The wedding shall take place before the Dragon Knights Tournament in the Village of Rhuidean. A Rune is available at Krista's Ranger Station. It will be in keeping with Aiel tradition to include the groom " Fighting " his way to the bride. Come out and Share in this Joyous occasion.
    Posted on Sunday, June 4, 2000, 3:16 AM EDT by Nephalia D'laine (GreatLakes)

    An End to The Clown Town Gargoyles?
    I received the following update on the Clown Town Gargoyles.

    So finally came the day , the gargoyles were about to find eternal sleep once again.

    The CLOWNs had spent the entire afternoon polishing there armor and preparing for the final journey. Valkyria escorted Quentin Smithe to ClownTown where he greeted the loonies that were gathered there and explained once again the purpose of this expedition , to bury the 8 blessed vials and let the cursed gargoyles rest. .They all knew, deep inside, that this was no ordinary expedition. They all knew, though the words had never been spoken, that the gargoyles would do literally anything to prevent them from completing there task.

    Quentin began to dig in the ClownTown ruin. The very second his shovel hit the ground numerous gargoyles arose. Mages unleashed their powers, warriors drew steel but Quentin continued digging.

    "Protect Quentin! By the pie-god, keep them away from him!"

    Several minutes later the ruin was covered with gargish bodies. In the meantime Quentin had buried the first vial , just seven more to go...... The scenario at the following 7 ruins was almost a re-run of the first , Gargoyles everywhere and Quentin digging in the middle. Many brave CLOWNs hit the dust defending him without fear for their own lives. Finally there was only one vial left to bury and it was to be the toughest one. No one knows how, but the gargoyles waiting there had somehow joined forces with several blood and poison elementals. Never before had such a battle been experienced in CLOWN history. A nightmare came to be the turning point , gloom dismounted his fearsome stead , Crom ,and side by side they started to drive the hoards of evil back. Finally when the last evil creature was slain the vial was buried.

    After returning to ClownTown all participants embraced and cheered. Together with Quentin Smithe the CLOWNs had put the cursed gargoyles back to sleep and from this day forward ClownTown was to become a quite town again. We owe Quentin alot of thanks and he will always be considered a member of the CLOWN society.

    The tale of the cursed gargoyles has come to an end, the last chapter has been written........

    At least that was what we believed. Further investigation has revealed a terrible mistake! It was only discovered after comparing the 8 paintings, one for each battle. Though we buried 8 vials only 7 ruins were visited and therefore one was visited twice! This was not what Inmanilem told us to do! What have we done? Will we simply have to do it all over again? or has this caused the cursed gargoyles to haunt us even more? In any case , it is obvious this is not the end..........

    "Err...Has anyone seen Quentin? *gulp*"

    Thanks to Gloom "The Elder CLOWN" for sending us this update.

    Posted on Sunday, June 4, 2000, 2:26 AM EDT by Mingus Mulingus (Europa)

    UO HoC and UO2 HoC logs posted
    The logs of the UO HoC chat and the first UO2 HoC chat have been placed at the House of Commons website.
    Posted on Saturday, June 3, 2000, 10:53 PM EDT by Xena Dragon (CommunityNews)

    UOAM 5.1 now UO Pro approved
    A note from Belxan:
    The folks at OSI finally managed to find the time to review and approve UOAM version 5.1. So those of you who have been waiting to upgrade to the latest version of UOAM can do so now.

    Belxan of Moonglow
    http://uo.stratics.com/uoam
    [email protected]

    Posted on Saturday, June 3, 2000, 7:04 PM EDT by Xena Dragon (CommunityNews)

    Meet the New UO Dev Team
    The following letter from LadyMOI was just posted to the Comments from the Team section of the official UO website:

    The Foundation

    I am supremely proud to announce the birth of the newest version of the UO team. The amount of talent, expertise, and sheer dedication that exists in the staff of this project is awesome. Just as we have released Ultima Online: Renaissance, we are enjoying a Renaissance of the team itself. Our cumulative experience and backgrounds make for an incredibly interesting team dynamic, and I'd like to present the development team to you now.

    Heading up our programming staff is Bill "Dalt" Dalton. Dalt is responsible for writing the code that allowed us to double the size of Britannia without needing additional CDs or requiring massive downloads. Before working at OSI, Dalt worked at Kesmai on such products as AirWarrior 1-3, and Aliens Online, giving him many years of experience in the world of online gaming. And on top of that, he's also got a Masters and a PhD in Astrophysics.

    Also programming for UO are many big names that should be familiar to you. Kevin "Jalek" Saffel, our client programmer, who came to OSI with a bang and fixed the container crash bug in his first two weeks, still plugs away and improves our client daily. John "Krum" Matzen, the master of all things programmatical, has recently revamped our support tools to allow for a much greater ability to provide support to you. Chuck "ChuckyZ" Zoch, a long time veteran of OSI, has most recently been helping our volunteers get (and keep) the powers that they should have. Brian "Krelin" Crowder, is responsible for the vast majority of our server side enhancements. Tim "Alai" Schubert, brings worlds together on the localization front, which involves our ability to offer UO around the world in multiple languages. Matt Bush is the newest programmer to join the team, focusing his efforts on bandwidth optimizations, latency tolerance, and the like. Kirk "Runesabre" Black, as you probably saw from his own recent comments, is still working away with us as well.

    Our Design team lead is Paul "Sage" Sage. Sage's history at OSI is long, now approaching the 5-year mark. He's been through more than one UO ringer, having spent time in Technical Support, QA, and Player Relations. Just prior to joining UO development last year, he was managing the GM staff. You've seen Sage's direct handiwork in the introduction of Haven to UO, as well as with runebooks. Sage's vast array of experience in all areas of our service fully prepares him to handle the demands of Tyrant in the months to come.

    Our newest members of the dev team come in as designers... some folks you've seen and perhaps even worked with before. Michael Farone, like Sage, also has a long history with OSI, working for the last three years in Player Relations as both a Game Master and an Interest Game Master. Michael is an incredible story teller and wonderfully creative thinker, as well as being completely enthusiastic about UO. Dan Buckler joins us from the OSI web group. His contributions in that area are very visible, most recently in the BNN redesign and in the MyUO character pages. Tom Chilton, AKA Evocare, and Pete Warner, AKA Adrick, are joining the UO development team as designers as well! Many of you will recognize their names from BattleVortex (well-known for the site and the real audio show. (Sorry for stealing your talent, Fear!)) Jonathan LeCraft and Thomas Eidson round out our design staff, joining the team from the player community as well. Both of these fellows have a long MUD development history and have, along with the rest of the design team, all been players of UO for some time now. In fact, over the entire team, we now have more veteran UO players actively developing UO than we have ever had in the past.

    The Development team, along with Player Relations, Community Relations, Event Programming, Network Ops, QA, and more, is primed to take UO into the next months of its life. We are all passionate about it. We are all committed to the future of Ultima Online. We look forward to seeing you in Britannia.

    Regards,
    Carly Staehlin
    LadyMOI

    Posted on Saturday, June 3, 2000, 4:43 PM EDT by Joshua Rowan (GeneralNews)

    Seeking Tales of Britannian Cities - Yew
    The following was just posted to FYI on the Ultima Online website:

    Seeking Tales of Britannian Cities - Yew

    Nestled among the ancient woods of northwest Britannia lies the embodiment of Justice - the city of Yew. Home to the hallowed halls of the Court of Truth and the verdant vines that provide the monks of Empath Abbey with grapes for their famous wine, this forest city has long played part in the history of Britannia.

    Tell us a story about your experiences in the city of Yew. Have your footsteps echoed on an errand within the aged stone floors of the Court of Truth? Or perhaps you've toured the halls of Empath Abbey, seeking solace from the dangers lying wait among the wooded landscape. Or perhaps you've gathered with your companions to lead forth and conquer the treacherous dungeon Shame.

    Send an e-mail to [email protected] by Friday, June 9th, and tell us a story of your experiences in Yew. Please be sure your story falls between 500-1000 words, and include "Yew" in your subject line. Please provide a name and phone number for verification of the story. Submissions to "uo-profiles" become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

    Posted on Saturday, June 3, 2000, 3:21 PM EDT by Joshua Rowan (GeneralNews)

    Ultima Online Game Master Support
    The following was just posted to FYI on the Ultima Online website:

    Ultima Online Game Master Support

    We're expanding the Ultima Online support team and have openings for Game Master positions in the Origin offices in Austin, Texas. We're looking for a creative, enthusiastic people with customer service experience and a solid knowledge of Ultima Online. Qualified candidates must be bilingual applicants who are fluent in speaking and writing English and one or more of our supported languages (German, Korean, Japanese, and Mandarin Chinese). Additionally, candidates must have the legal right to employment in the United States and be able to submit proper employment verification.

    Ultima Online Game Masters are responsible for addressing player questions and concerns in game. Applicants should have at least one veteran Ultima Online character and a 'clean' account record. A passion for online gaming and excellent time and resource management skills are a plus.

    For immediate consideration, please send a cover letter and resume to:
    Attn: Human Resources
    5918 West Courtyard Drive
    Austin, Tx. 78730.
    Or fax (512) 346-7905M
    Or send email to [email protected]

    Please indicate the job title (Game Master) for which you are applying. Origin is an equal opportunity employer.

    Posted on Saturday, June 3, 2000, 3:19 PM EDT by Joshua Rowan (GeneralNews)

    New Daily Account Support Hours
    The following was just posted to "What's New" on the Ultima Online website:

    New Daily Account Support Hours

    We are excited to announce the commencement of new, daily hours for Ultima Online Account Support. Account Support will now be available to help with your billing and account questions from 7:30 AM to 7:30 PM CT, seven days a week at (888) 842-6388 (toll free - continental U.S. only) If you are calling from outside the U.S., please call 512-434-4357 and ask to be transferred to Account Support.

    We are pleased to offer these extended support hours to provide our customers with speedier and more convenient service. Additionally, the Account Management website is always available for billing changes and updates at http://www.ultima-registration.com.

    Posted on Saturday, June 3, 2000, 3:16 PM EDT by Joshua Rowan (GeneralNews)

    ***IMANEWBIE does BRITANNIA*** #110 and a New Enquirer!

    Fed up with waiting for housing on Trammel? Just get one-hit killed by an overpowered, Warhammer swingin' PK? Can't get into the Diablo Stress test cause the damn server is down again? No matter. Head on over to ImaNewbie for your weekly dose of "You think your life sucks? Try mine on for size!".

    This week ImaNewbie tries to escape the PvP lands of Felucca for the kindler, gentler facet of Trammel. There's also a new editon of the Enquirer dealing with another of UO's raging controversies - Spawn Camping.

    So what are you waiting for? Just do it.

    Added Friday, June 2nd:
    - ImaNewbie Episode #110 - Oh Lord, Stuck in Felucca.
    - The Britannia Enquirer - Volume 1, No 4

    ImaNewbie does Britannia
    http://www.imanewbie.com

    later...Tryon

    Posted on Saturday, June 3, 2000, 11:04 AM EDT by Beastmaster Josh (CandidCoverage)

    Strange events throughout the land

    I am writing this message so that ye may know of a terrible plot being committed in our land.

    It all started five days ago with the disappearance of Lana. Lana was supposed to meet a friend at the Gathered Spirits Tavern. I had gone to town with the other members of the church to restock our supplies of holy sacrament. We returned from town to find Lana's friend Morg waiting. Morg explained how he came to find Lana's bloody robe. This is not the end of this tale though. Today I was sitting in the study preparing my sermon for next week's service. Suddenly I heard a loud clatter and the sounds of breaking glass. The sounds seemed to be coming from the storage room upstairs. When I went to investigate I found our holy wine and bread had been knocked off the shelves and was strewn about the room. I started to clean up the mess when suddenly I found a scrap of a scroll.

    Below is a detailed account of what the scroll said. Reward!

    Let it be known that a reward hast been placed for the capture of members of the church (Followers of the light) located in yew. (57o 55'N, 25o 48'W)
    The piece of the scroll does not contain anything further about who wants to capture our group or why. After reading the scroll I assembled the priests of our church only to find another missing member. This time it was a priest by the name of Talwin that is no where to be found. I can only assume it was he who was captured when the sacrament was strewn about.
    The guards in the area formed a search party to try and locate Talwin however all they could find was a set of cart tracks leaving the area and headed towards wind.
    I implore all citizens of Britania to be on the lookout for Lana and Talwin as they have done nothing to deserve their fate. If you have any information regarding them please come to our humble church. It is located in yew a short distance Northwest of the Gathered Spirits Tavern. (57o 55'N, 25o 48'W)
    Sincerely,
    Holy Apostle Talon

    If anyone has ANY info on these events please let us know. }:-)
    Posted on Saturday, June 3, 2000, 10:04 AM EDT by Zandra (Pacific)

    Sacrafice
    Rain trickled down from the graying clouds above as it had most of the day, leaving a relentless storm mingled with snow that softly clung to that which had already fallen and lay moist about the barren landscape. Then from that cold nothing surrounded by structures of wood and stone that provided but endless shadows, a hint of blue appeared. Growing in size, the magical opening spread to a height that allowed the foot stepping forward to land safely apon the snow. Quickly pulling himself forth into the shadows of a tower of bone, the blue cloaked figure shuddered at the sudden burst of cold washing past him, making for him to pull his cloak closer about him. Followed soon enough came another warrior bearing a deadly looking hammer-pick that gleamed silver in the rain filled air.

    Elsewhere, others milled about as another day of gloom passed by in their endless lives. Such was a fault in immortality, boredom stalked every corridor. From seemingly nowhere came that release, in the form of howling blue clad mortals who pushed through the snow in a rabid rush to attack and kill. Sadistic smiles floated across the smiles of those undead as they gladly met to the challenge, wrenching arm from sockets and slashing bodies to pieces with cruel twisting blades. Magics flowed across the battlefield as bolts and streams of energy laid both mortal and immortal alike low. Then, from seemingly nowhere drew forth more of the undead, some apon war horses that eyes gleamed with a dangerous darkness and others afoot and at home in the knee height snow. So outnumbered, the forces of light withdrew through spells of recall and gates that once more brought them to their island home. Injured where dragged and dead left to rot, the victor picking away what goods they had wish and restructuring those to wounded to do so themselves. From hence that chaos, thoughts pulled together of retribution for that failed attempt.

    Not so late past, 3 horsemen pulled about their steeds at the Lycaeum grounds, eyes darting about for spies or any of that like. Bianca, Zenda, and Shardak, all wielding one weapon or another and ready for the conflict to come. Walking forward in anticipation of their very thoughts, Unforgiven and a wraith strode forth, the sages and scribes about oblivious to their presence or to what they truly were. Stepping in front of the man and two women, he spoke in a hushed voice, telling of the attack to proceed. Nodding in reply, the horsemen and Unforgiven proceeded down from the Lycaeum and along the road, the wraith disappearing down another path. Cutting across through woodland, the four soon came apon the small house within the clearing they had sought. About, but three or so guards stood milling about, unaware of their presence until too late. With a cry of battle, they charged forth-wielding steel and magic alike, felling the three in but moments. The wraith, previously gone, ran to join followed by an ontrauge of so four more. With silent confidence, Zenda raised her hands above her head and let loose a rain of energy and spells that tore apart two of the men charging forth. Bianca, seeing the battle in progress as well let loose a barrage of magic's against her foes. Shardak, halberd in hand, road forth to cleave heads from necks and arms from shoulders to those who where left standing. The wraith, proceeding into the guild-house as Unforgiven let loose his magics on those fleeing, beckoned Shardak follow as he glances inside. Within, a battle weary militiaman stood nursing a wounded sword arm. To late he reacted as they both grabbed him between them, and dragged him forth outside, tossing him onto the grass beneath. Forming a gate back to their icy home, and taking the mortal once more between them they journeyed within.

    Entering the tower of bone, all six stared about at the gloom that now entwined about them and gave pleased smiles, all but the mortal who shuddered in fear. All those mounted stepping from their mounts to lean casually against whitened walls, most eyes still lingering apon the mortal now hunched over and relieving his stomach of its contents. Shardak, stepping forth apon the stairs to the upper level beckoned from Unforgiven to the mortal, motioning them to follow. Giving a slight smirk, Unforgiven twisted one of the hands of the man, making for him to stand. Pushing him forth up the stairs, they journeyed up yet another flight before coming apon a blackened chair leaning apon a grayed pentagram.

    "Place the mortal their, then instruct those of the mortals we had just slain... this man shall be returned at the ransom of 15,000 crowns"

    Nodding slowly, not entirely all to pleased to be given orders by one so many years beneath him in rank, he moved slowly away as a steady chant raised from the chair and moans of pain followed.

    Later that eve, as the hours had passed, another gate sprung forth from the endless snowy depths and more of the blue clad warriors stepped through, a dozen or so in strength. Pushing towards the tower of bone with only two such protectors within, they shoved open the blackened doors. Shardak, standing nearby, froze as the doors opened and the intruders pressed to enter. Quickly enough mounting, he spurned the horse past those about them in a vain attempt of leading them away. Hiding about one corner, he slowly slipped away into darkness as others came in to join the fray at this most foolish rescue attempt. Awakening some time later to find most of those intruders dead, and an orc taking an interest in his belongings, he moved towards the tower to find another of the mortals standing surrounded. An old friend, this GreyPawn stood straight at the threats and curses thrown at him, awaiting what would come. Apon seeing he who held the captive, he gave an offer... his own self as a prisoner in trade for his man, that mortal so previously captured. All agreeing to such, he was sent to the chair so high above in which the man had been freed, and another spell put in its place to secure this new prisoner of war.

    Night fell and Mass gathered as it always had, and no doubt always would, on that dark night of Sunday. The human sacrifice that eve, or not so much human as thought, was the illustrious GreyPawn, Sage of Honesty. Thusly so, many of dark heart came to bear witness to this, and many more to stop it. As the dark priest Bal-Anon began his service, many of the virtues began to gather throughout the snowy plains of Wintermoor in protest, and to save this aged Sage. Thusly so, battles induced during this time raged about and at times even within the church as the priest ever continued his sermon. At a time during this, nearing to the sacrifice, a women somehow entered and slipped into the shadows by the door. Bumping into her by accident, Dhamon wheeled about to rip her forth from her hiding spot. Growling an ancient curse at the intrusion, he along with the aid of another pushed her forward to the front and before Bal-Anon as the first sacrifice. Carving the ancient symbols into her forehead and marking those on cheek with blood, this Oracle was brought forth apon a stone pentagram and the priests chanting raised. As the holy flames of Oblivion reached forth to bring an end to this foolish mortal, GreyPawn broke free from his bindings by those so enthralled by the sacrifice to leap forth and attack the dark priest. Realizing as to his actions, the daemon Mesostopheles and his those others about the front did what they could to bring the man back, but too late as his ancient spell seemed to have some odd affect. Both his own body crumpled to the ground from the beating and the women Azrielle's form collapsed, a burned husk. Their work completed and the Mass at an end, the dark priest offered the women Azrielle's blood, obtained before her burning, to be drunk by any whom so wished. Thusly, after, all departed and once more silence reigned, plotting still from both sides of to a next attack.

    Shardak Mardas

    Interesting tale. Thankye Shardak.
    Posted on Saturday, June 3, 2000, 6:58 AM EDT by Ce'Nedra Willow (Atlantic)

    Dragon Auction a Resounding Success
    Hail All!

    Lady Zarzal Dragon sent the UOSS Drachenfels News Team the following account of the sixth Dragon Town auction:

    "At this auction we had a lot of rare items and other pieces of great interest. At the start of the auction, there were as many as 30 participanets. Later even more players came to place their bid. All in all, over 50 player came to fight a bidding war for some items. One item of particular interest was a 'Mallet and Chissels'. It was very exciting to watch two player raise their bids again and again. It was a hard but fair fight, but finally there was a winner who paid a price of 825K gold for it. Wow!

    "On this day it seems that many rich player came to try their luck. Lady Zarzal sold nearly all items; only one bag went back to it's owner.

    "One item was placed in the auction strictly for fun: a secret chest, which was locked. No one could see what it contained. The starting offer was 1 gold. Afer some low bids, a fight broke out and we closed the bidding for this item at 68K. The buyer got a set of valorite GM heavy archer set, a GM made full leather armor, a deed for a ship, 2 SOS bottles, a GM made bow, a GM made HX Bow, 100 Arrows and some bolts. It was great fun for all.

    "After the auction was closed, I counted all the sales and discovered we'd made over 3 million gold this evening for the players who brought their items in. This was a big success.

    "I wish to thank all the participants: no one try to ruin the event by stealing, trash talking, or other nasty actions. Though, perhaps, it the lag from all the crowd which blocked this. :)"

    Thank you Zarzal for this report. Its good to know that battles can be fought without anyone getting hurt sometimes.

    Go with the virtues!

    Posted on Saturday, June 3, 2000, 5:43 AM EDT by Rock (Drachenfels)

    Melbourne Player Meet
    Lysanthia is organising a meet for all Melbourne UO players that wish to come along. If you think you'd like to join em, make sure you email her with the subject "confirmation of player luncheon" before Sunday night.. You will need to include your real name in this email, so she can book numbers and make sure everyone gets a meal :o)

    Time: THIS Monday, 5th of June. 7pm. Be there be square.
    Place: The Banana Palm (Asian food) - 195 Little Bourke Street, the city.

    It may be a little last minute, but I'm sure it'll be fun. so come along.

    Posted on Saturday, June 3, 2000, 4:35 AM EDT by Sha'mad Conde (Oceania)

    The Mage's Search
    This was just posted on Brittania Network News-

    As I read over the latest dispatch to me from my contacts in Rivendell, I knew I had come across something newsworthy. It seems that for the past few weeks now, Rivendell and a few other towns have been receiving visits from a mage named Nostur'yl. He claimed that he was looking for eight gems of great magical power that keep a most vile daemon trapped in the Abyss.

    Up to this point, he has only been partially successful because of the daemon, which opposes him and seeks the gems so it might be freed. Each had been reported by the mage to hold one gem; a diamond held by the daemon and a citrine held by the mage. If my reports hold true, those of the town of Caina delivered the diamond to the daemon while those residing in the Lost Order of Akalabeth village handed over the citrine to the mage. That is where this story begins, because suspicions are growing about this mage and his connection to the daemon.

    Over the past week an imp calling itself Kraltch has made repeated attempts on the life of Molly, a resident of Rivendell and holder of the star sapphire which had been rescued not long before. After many failed attacks on her, the imp managed to corner Molly in virtual solitude and used its great magical abilities to subdue her. When she returned to a more physical form, the star sapphire was gone and is reported to be in the hands of the daemon.

    Roughly a day later, Nostur'yl appeared and demanded both Molly's gem and another in the hands of a resident of Rivendell, named Eephrum. Using scare tactics, the mage attempted to persuade the reluctant Eephrum into releasing the emerald he held. Eephrum, along with others at the scene, were suspicious of Nostur'yl, believing him to be the daemon in human form. Eventually, the gem was coaxed from Eephrum, who was quoted as saying, "Well at least I don't have to worry about being killed anymore," due to the fact that he had been attacked multiple times in attempts to take the emerald.

    Nostur'yl then did a strange thing...he seemed to draw the essence of the stone into himself and disappeared as suddenly as he arrived. At current knowledge this places two gems in the daemons possession and two in the mages; or as some suspect, four gems in the daemons powerful claws. A last word of warning: If you should see Nostur'yl, be wary around him, he is a man steeped in secrets, some of them possibly quite dark in nature. It seems there are clouds of conflict forming on the horizon and all would do well to keep an eye open for further information.

    Ihram the Hermit

    Posted on Saturday, June 3, 2000, 3:25 AM EDT by GreyPawn (Atlantic)

    An Open Letter to the Rangers of Dawn
    I recieved this from BlackWolf:

    It is with deep anger that I write this letter to all of you. Your repeated attacks on the orcs of Yew have finally warranted our attention. Let it be known that from this day forth that those things that you hold dear to yourselves will suffer for your actions. The pitiful animal-loving souls that you have will be torn with pain as the animals of the world are slaughtered and left to rot in the streets of every town for you to see. We will not stop there! A reward of 25,000 gold is being offered for the capture of any one of these rangers. They will be then handed over so that a proper sacrifice can be made after they are slowly disemboweled before a captive audience. Finally, your homeland will soon be befouled with the stench of death left behind by the march of the Dark Tower's army. You have brought this all upon yourselves. May Darkness touch you all!

    Lord BlackWolf

    Cabal of the Blade, Dark Tower

    Thank you Lord BlackWolf!

    Posted on Saturday, June 3, 2000, 2:24 AM EDT by Jacob (Baja)

    Romance IRL comes to Great Lakes
    This article comes from Quartz Rhino of KSO:


    We are happy to announce the real life marriage of Lady Valaria; the guild mistress of the Knights Of The Sacred Order (KSO) to the Illustrious Quartz Rhino; Blooded Knight of KSO. This sacred event will occur on the afternoon of June 3rd, 2000. As dedicated UO players Valaria and Quartz Rhino would like to share their happiness with all their guild mates and with all those who play UO.


    Congratulations, and sign me up for the bachelor party :)
    Posted on Friday, June 2, 2000, 12:51 PM EDT by Red William (GreatLakes)

    Fortress of Minax Found!!
    I was summoned to the scene by none other than the sickly drooling orc chief Grishnak of the Stormreaver Orc Clan. The forest was damp from the morning dew, and the fetid air from the swamps near Papua wafted towards my nose. It was difficult keeping up with the orc, as my old bones are not accustomed to the hilly terrain in the New Lands. I followed him around bends left and right, and suddenly he stopped. He stood there atop a mound of dirt, and pointed around a corner, bearing his fangs in a wide gaping grin. I walked forward, turning the corner, and to my abstract horror stood in front of a towering stone structure the size of which rivaled Lord British's castle itself.

    I entered the structure boldy, following Grishnak to a spacious courtyard of sorts in the center of the massive stone construct. Huge pillars of fire framed a pentagram drawn upon the soil in thick red blood. The light coming in from above seemed to be swallowed near the center of the pentagram....and the courtyard felt darker than it should have been in the bright morning.

    After reeling spiritually, the orc lead me upwards, to a high altar atop the cold stone of the fortress. The platform raised up slightly from the flat of the roof, and was framed on two sides by 8 tiles of some sort... Upon closer inspection, I found that they were oddly shaped in that they appeared to have holes in them, as though designed for craddling stones. The altar on the large stone table in front was beset with a recently sacrificed body, the face of the person upon it still transfixed in horror.

    I turned to the right, to approach an obelisk with strange markings on it, which looked akin to a gravestone, and headed down the stairs the the chamber beneath. The blood spilt upon the ground sickened me to my stomach, and upon a little exploration, I came to a massive chopping block with a huge bloody axe jutting out of it.

    Knowing full well the ramifications of such a fortress, no doubt built by the foul Dark Mistress Minax, I set to exploring the physics of the structure. Huge in its dimensions, I found I could nay mark a rune nor teleport within its confines, no doubt the product of some fell sorcery. To all whom would visit this insidious and unholy place, it can be found on the facet of Felucca, in the New Lands, at 22' 51" South, 8' 0" West, or using the more advanced tools of navigation, [UOAM] at the coordinates of X:5822 Y:3372.

    My deepest thanks to the Orc Chief Grishnak and the Stormreavers for locating the Fortress of Minax.

    Sincerely,
    Your Humble Servant,
    Posted on Friday, June 2, 2000, 11:20 AM EDT by GreyPawn (Atlantic)

    Mayhem in Drachenfels Gang Warfare
    This article was sent by our freelance reporter, Archipelago, Town Cryer of Moonglow :
    There has been turbulence this past week in the continuing politics of the Drachenfels PvP scene. Most dramatically the leader of the well known RiP guild, Sion Verdox, has defected to the TC (Team Cow) who only days before had been the subject of bitter RiP attacks. The loss of their leader appears to have upset many of the RiP members and the majority of the guilds fighting force has joined the guild known as DG which is led by the merciless Calas Thunder.

    It will come as a shock to many that the bright green of the RiP will no longer be seen across the land of britannia, but as I stand here in Bucs Den with the newly enrolled members of the DG, I am informed that under their new the old spirit of killing everything that moves will live on. In the opinion of this reporter it was always inevitable that with so many recent changes in the way combat works there would be a rebalancing of the guilds but that the once formidable RiP has faired so badly, and the relatively unheard of DG has expanded its power base so greatly is of a big suprise.

    In trying to get an interview with Calas Thunder I was killed three times and twice gated to a very small island. However once i finally persuaded him that i wasnt going to twist his words to 'make me look like a total idiot' I was able to ask him for a quote. His bravado will suprise noone but with so many powerful warriors now in his guild only the very brave will not take him seriously; 'DG will take on everyone and then we will res you and take you on again. But first I just want to kill Sion Verdox and make the whole of the TC run around asking him to leave the guild so that WE will leave them alone'.

    There are strange times ahead on Drachenfels!

    Archipelago

    Town Cryer of Moonglow
    Currently Stuck on a Small Island
    At an Unknown Location
    And in need of a Resurrection
    oOoOO Oo oOoOoo ?
    Posted on Friday, June 2, 2000, 9:06 AM EDT by Bel d'Ajoor (Drachenfels)

    "Whose land is it, anyway? (the Trammel Question)"
    We received the following announcement:
    June 1 (Thursday) - "Whose land is it, anyway? (The Trammel Question)", 9:00 PM Central Moonglow Time. Inspired by the recent spirited discussion around the High Council, about Trammel and residents of our realm, this discussion will address concerns that have been brought up on both sides. Many will remember our spirited debate last fall on a similar topic. This topic proves to be a steady concern of our life and times.

    The talk presented by Lady Gwen Tiraste on Cartography has been moved from June 5 (Monday) to June 12 (Monday). It is still at 9:30 PM Central Moonglow Time. For those interested in the treasure map she referred to, either find her at the Lycaeum debate or Friday night after the Golden Knights competition in the Alliance Village.

    Unless otherwise stated all class sessions and events will take place at the Lycaeum on the facet of Felucca, northwest corner classroom. Thank thee for thy continued support of higher education within our realm!

    Professor Clio Temesa, Professor of History and Philosophy, Moonglow Lycaeum

    Thankee m'lady.
    Posted on Friday, June 2, 2000, 7:47 AM EDT by Ima Supa (LakeSuperior)

    Duel of the Fates Tournament
    I recieved this from Anvilman, Goatboy, and Blacksnow:

    The biggest tournament in UO ever, is hitting the Baja server, at 8:00 PST, Saturday, June 10th. For all the information, check out http://bajafates.cjb.net for all the info...

    First Place : A Large Patio deed, and 75k gold

    Second Place: Blessed Black Sandles, and 50k
    Third Place : A suit of Ranger Armor, and 20k

    There will be a 10k entry fee.

    Check out http://bajafates.cjb.net for ALL THE INFO!

    Sincerely,

    Anvilman, Goatboy, Blacksnow

    Thanks, this looks like it will draw some attention!

    Posted on Friday, June 2, 2000, 7:41 AM EDT by Jacob (Baja)

    City of Magincia To Meet

    The City Council for Magincia will meet at 1:00 PM this Saturday at the counselor's guild in Magincia in Trammel. We will be addressing developments in Jhelom, and seeking to fill the position of event coordinator. We will also conduct interviews for the position of Magincia Arch-Cleric.

    If you want to apply for the position of Event Coordinator or Arch-Cleric please visit our message board for details of these positions. The message boards are at : http://www.sitepowerup.com/mb/view.asp?BoardID=120257 and are open to the public.

    Badrina
    Mayor of Magincia

    Thankye, Mayor, for this information.
    Posted on Friday, June 2, 2000, 5:13 AM EDT by GreyPawn (Atlantic)

    The Fragment and Deception

    Greetings brethren... The eve of May 30th, the Holy Disciples of the Darkness did engineer a deceit worthy of the history books. As many know, the Disciples uncovered a fragment of unknown origin while searching for a suitable building site for our new headquarters in Trammel. Unbeknownst to us at the time, it was a piece of a cauldron sought after by the Honor Clan of Cernunnos. The fragment burned those loyal to the darkness when touched directly and is reputed to be able to draw the diety Cernunnos to the world when adjoined with its sister pieces and the correct ritual performed.

    Thus the Honor Clan came to us, demanding the piece back. However, we demanded the obedience of one of their own in return for the fragment. They retired for a week to debate this and I received a missive to meet them at the Shrine of Sacrifice in Trammel for the exchange. Ironic choice, as you will soon come to see.

    So I went, along with my second, Nexus GraveHeart and met them there. The slave that usually carried the fragment had an accident while digging and was incapacitated, thus I had our Blood Bishop prepare a special cloth, that when wrapped around the fragment, protected me from the burning. They had one of their number who had volunteered for the exchange. After examining him, I realized that the Honor Clan was attempting to decieve me and give me a lowly servant as the offering. So, I changed my offer and demanded twice my original demand... Two souls for the fragment. They were livid.

    I, however, remained firm in my demands. They railed against me with threats and taunts, but I refused their every demand to turn over the piece. When it seemed as if they were about to give in, the wench Callisto Gabrielle called upon Epona and deer charged from the forest. The foul beasts rushed towards me and attacked, trying to gore me with their horns. Nexus charged Callisto in my defense, but found himself dislodged from his body by a volley of spells from the mages of the Honor Clan.

    I slew the deer, barely expending any of my energy. However, one of the foul beasts managed to knock the fragment from my hands. One of the Honor Clansmen grabbed it and placed it upon my head, in hopes of using it's burning power to defeat me. However, they found that it did nothing, for the piece I had given them was nothing more than a lump of silver banged into a crude mock up of the fragment. They had been fooled and ready to give up one of their own for nothing more than a piece of worthless metal.

    Enraged by my deception, the fools attacked me. I managed to slay two of their number before they managed to overwhelm me.

    After I was restored to life by a healer, I retrieved my horse and a brief taunting match ensued. Nexus, also returned to his corporeal state, challenged all who would fight him. More words were exchanged and we withdrew, leaving the Honor Clan to suffer in defeat and the knowledge they were outsmarted. But this now means outright war... A war that the Honor Clan cannot win.

    Dark General Navrip Freemech of H^D

    Thank ye, Navrip, for this most interesting news.
    Posted on Friday, June 2, 2000, 5:08 AM EDT by GreyPawn (Atlantic)

    Update on the HDD House Raffle
    A note from the Dark General Navrip Fremech in regards to the Holy Disciples of Darkness house raffle.

    Hail to all those who bought a raffle key for the HDD house raffle! You can now find a rune to the house in the guild's chapel on Ice Island, at the same place you bought the key. The rune will be in the center of the chapel. All you have to do is recall to the house and test the key. If it fits, you are the winner! To get the house transferred to you, you must contact Navrip at ICQ 4926053. He will verify that you have won and then transfer the house to you, should it be determined that you are the winner.

    Note that not all of the keys have been sold yet. Keys will continue to be sold until a winner is found. Thank you.

    Navrip Freemech

    Thank you for the news Navrip, and good luck to the participants.

    Posted on Friday, June 2, 2000, 4:10 AM EDT by Aleph Aeirs (Atlantic)

    ibn and Yasmine Attempt Talks With Orcs

    Hail and well met faithful adventurers of Britannia! Last night myself and Faethor were able to tag along with a fairly large contigency of warriors and mages with ibn al'Asifa and Yasmine en'Asifa who were waiting at the Britain Race Tracks. Once the zero hour was reached, plans were discussed on how to handle the orcs. The main idea was to hold blades and spells unless there was no choice and only then was the group to take up a defensive posture.
    Lord ibn opened up a gate to a cave to the west and when the last person made it through, Yasmine said for us to go directly to the orc camp through the tunnels inside the cave and press into the camp until contact could be made with the orc leader. The journey really did not take that long and the orcs were surprised at our visit. This unexpected visitation prompted an attack by the orcs which were quickly dispatched.
    In the middle of the fort stood the orc leader named Gruzbug who, after accepting a small tribute, felt it worth his while to parlay with Yasmine and those around her. In the discussion, Gruzbug said that the "big thingies" (he would not say they were Wyrms or dragons) claimed that the snow people of ibn and Yasmine stole the head of a long dead and well respected leader named Falzhar. It would seem they revere this for some unexplained cultural reason.
    With the vain attempts of trying to convince Gruzbug that the snow people did not take the head, he commented about how he and his orcs "clomped" a snow human just a short time before and took all that the person had on them. It would appear that he was male because Gruzbag held up a gold ring which he gave to myself after he was given a valorite close plate helm for it. There was also an inscription upon the ring which read:

    You see: the ring is inscribed, "I'll never forget our Moonglow night. Love Viv."

    After this transpired, Gruzbug told us to leave before he sent his orcs after us and the party left, but not before Yasmine had asked Gruzbug for a week to delay the pending attack for her and her people to find this missing head of theirs. The party rallied outside the cave again and after a gate was opened, we all went back to the race track in Britain. There it was discussed about the ring and it's inscription. It would appear that there is some one named Viv who lives in Moonglow and ibn, Yasmine and those who are willing to attend are going to meet at the Counselor's Guide Hall in Moonglow (Feluccia) at 9:00pm PST where a search will be conducted to find these Viv person and hoefully any answers along with her.
    It is tough to say, but maybe this slain human, though unknown if he was a snow person or not, did actually take the head of this great, dead, cheiftan of the orcs, but we must get to the bottom of this. The orcs are preparing for war and do not care one way or the other if the battle happens or not, but it would seem they would like to have one. The snow people are looking to prevent this travesty, but are preparing for war themselves. If you wish to help, please meet ibn and Yasmine at the predetermined location. May the Great I Am guide us in these trying times.

    Safe Journeys, signing off, this is...

    Posted on Friday, June 2, 2000, 3:18 AM EDT by Vladimir Taltos (Sonoma)

    Communication With Pale Ones, Ravens Made.

    Odd is not the word to describe what Bones and I were able to witness last night. We were out adventuring to try and find some helpful information about the Pale Ones and the ravens when we ran into Janos Antero and a few of his friends. Our little gathering decided to go to his public tower, the Bard and Healer Tavern (a rune is located to his place at the Ocllo County General Store just northeast of the Ocllo Bank. Yes, the grey stoned building), where Janos proceeded to talk about how his was able to "communicate" with a raven that led him to the circular columns by the dungeon Shame.
    As he continued his happenings we agreed to take a look at the location to see if there was anything we might be able to find to help us better understand the purpose of his being lead there. Matters were discussed and here is what was said (Any "typos" were left as is to better represent the dialect of the person(s) involved.):

    Cian Bloodbane: strangest darn thing though
    Vladimir Taltos: Oh?
    CB: i swear janois was speaking to a bird
    VT: *grins*
    Janos Antero: *smiles*
    CB: *shakes head*
    JA: That and more I want to tell you about. He is speaking the truth and it is most odd.
    VT: That is why we are here...
    CB: I myself beleive they are evil spaws
    Elise Antero: Hello
    VT: Milady...
    McCoy: *pulls scribeshooting equipment out of bag*
    VT: So ye were talking with a raven eh?
    JA: I wanted to speak to you both in hopes of informing others of the recent goings on
    EA: *frowns* News travels fast.....
    VT: What can ye tell us and those of Britannia?
    EA: Caws of a raven. *crosses her arms*
    VT: *raises eyebrow*
    JA: Well let me begin this tale since the fall of the tower. Since that time several strange goings on have happened. Hae you heard of the pale ones?
    VT: Aye...
    McCoy: We meet one last night.
    JA: And the ravens as well?
    VT: Aye...
    McCoy: Yeah, I had a run in with one yesterday.
    JA: What we have established is this so far, 6 Pale ones and an undisclosed number of ravens, at least 2 have been wandering this land. The pale ones seem to be watching things, both places and individuals, and learning about our land. The ravens we know less about except that they almost always appear where a Pale one is and often alone as well. They are tough buggers. We have killed one, but at least two remain and at this time, I do not personally believe they are harmfull.
    McCoy: Why do ye think the "pale ones" fear these ravens?
    JA: Only one Pale one truly fears them. Parnell, the one that speaks to us, most often. The others do not fear them persee', but do dislike them and will leave within moments of the arrival of a raven.
    EA: Humphrey has hissed at them.
    JA: The names we have seen so far are Lora, Joshua, Parnell, Humphrey, Johan, and Steve. Of them, Humphrey is most unusual possessing scalelike skin and hissing.
    CB: i saw him at the mage tower
    VT: We met Lora last night...
    McCoy: Where do they mostly appear at?
    JA: Everywhere so far. They seem to both shadow those they have encountered before and wander from place to place; minoc, fire dungeon, the YMCA, Britain, even in bucs den. No pattern except both individuals and the fact that they are "mapping our land" as Parnell told us he is doing.
    VT: Did ye not say that Parnell was a dragon of some sort and ate some one?
    JA: We believe he is. Blood tests and a scale found at the tower have revealed they are some sort of Wyrm.
    CB: I myself beleive he is a spy for the enemy and must be dealt with accordingly
    VT: Which enemy?
    EA: *frowns at Cian*
    JA: My militant friend here sees the pale ones as a threat.
    CB: The "light" cant not be ,mercifull my friend, not in times as these
    JA: Friday night while helping Sage Arthur, a friend whom has lost his memory, Parnell arrived at a bridge where a ghost guarded a chest. I tried speaking to him, but in no time a raven arrived, and he fled. The raven fled too, but I followed it. I am not sure why I did, but did. I chased ita goodly way and finally it lost me as I stopped to fight monsters. Then the most odd thing happened. It flew back, and circled me. I asked it if it understood me, and told it to circle me if it did. It did... I asked it if it was leading me someplace and once again it circled me, replying in the affirmative. So I followed it on a merry journey across half our damn lands.
    EA: *mutters about trusting the ravens*
    JA: It lead me to marble columns, 8 or 9 in a circle. A small house is in the center, but I believe it is unrelated.
    VT: By Shame?
    JA: *nods* Somewhat...
    VT: I have seen that place...
    McCoy: Did ye happen to mark the place?
    JA: We can go in a moment
    JA: Aye I did. That is what prompted me to try to find ye. I asked the bird if this was important. It replied in the affirmative. Then it departed. I have been seeking info on the columns, but have had precious little luck. I do know that circles like it are generally powerful magic, either gateways, or prisons, but little beyond that.
    VT: They have been there for some time...
    JA: Tonight another raven appeared and I spoke to it again.
    EA: *frowns*
    You see: a raven
    JA: It confirmed that the stone ring...
    EA: Don't let it in!
    JA: ...is a gateway...
    VT: *hums*
    JA: ...and "something is there.
    McCoy: A raven is outside.
    JA: Is there?
    JA: It's a normal one.
    EA: Good, It's normal.
    JA: McCoy, it's a normal raven.
    CB: We are jumping at damm normal ravens!
    McCoy: *smiles*
    VT: *smirks*
    JA: Lets go to the columns now...
    VT: Ok...
    EA: *mutters about the ravens lying*
    JA: Vas Rel Por
    CB: bah, Elise you are to trusting of that damm fool, Parnell.
    EA: *glares*
    CB: if i had my way the "light" would have answers
    JA: What little else I know is this... The ravens and the pale ones both claim each other as enemies. Parnell claims that two groups of pale ones exist. His "friends" and his people, but I have gathered little to tell the two apart or know what role they play. Have you heard of the trouble with Ibn and the al'Suq tribe?
    VT: Some of it... Orcs...
    JA: Well, I will skip the tale itself, but in captured orders I found on a snow orc it spoke of big tingies offering sparklies to the orcs to make war...
    VT: Big tingies?
    JA: *nods*
    EA: We've copies of the books at the tower.
    JA: Parnell confirms those are his people whom are goading the orcs and buying their service to make war on the al'Suq. Big tingies meaning Big thingies, I believe in reference to the size of the wyrms. We are not sure, but gems are what we believe since these wyrms apparently live in caves, either deep in the mountains or near them.
    JA: The central camp of the orcs...
    EA: It's inside the Ice dungeon in the new lands.
    JA: ...we do not know the location of, only that its hidden high in the mountains. We journeied to the orc fort within the mountains and found much of this out. The al'Suq prepare for war. We will meet with them tommorrow night at 9pm (pst) at the race tracks to make our plans and see how we can best handle the immediate threat of the Snow Orcs.
    CB: handle? we kill em.
    EA: No!
    CB: kill em all, yes!
    EA: Yasmine said tommorrow they will speak with the snow orcs.
    CB: This is not a time for weakness. we must be strong.
    JA: My own beliefs are like this... We know that some of the pale ones are against us. Both parnell and the orcs have confirmed this. The ravens are a total unknown, but until we can tell the good pale ones from the rest or know the ravens part we should leave both alone and try to learn from them. Making war upon the birds gain us nothing and possibly exile an ally the same with making war on the pale ones.
    McCoy: Do we know where the pale ones live?
    EA: Parnell said underground.
    JA: Deep in the mountains is our belief, but we have no exact location.
    CB: and we wait untill the shadow engulkfs us, yes i like this plan *smirks*
    EA: *frowns*
    JA: *chuckles*
    CB: well, apparently, Parnell wishes us harm according to the raven
    EA: *glares* We don't know that is the truth!
    McCoy: what about parnell's comment of us being "pets"?
    EA: I... um.. *stays silent*
    JA: Parnell has confirmed both lizardmen and humans are "pets" to his people.
    CB: well, that will need to change
    JA: The lizardmen being used as pets means they are used as cannon fodder in the wars of these beings. He has said less on using humans as pets.
    CB: hm
    VT: And about Parnell enjoying the taste of human in his diet?
    CB: WHAT!?
    JA: He has eaten humans in the past as all his kind have, but he won't say more and won't eat friends.
    CB: is that what the foul creature said?
    EA: No!
    JA: let us go meet Bree...
    VT: Ok...
    JA: ...and carry on as we travel...

    As we traveled to Lady Birmingham's laboratory, we found her speaking with Lord Jaerik Rohan where she liberally told him that he was full of it, but she did not elaborate. Needless to say, we began discussing the Pale Ones and the ravens in some great lengths when Lora, the Pale One from the night before, ran past Bree's lab after we tried to speak with a raven that came into the lab. We quickly ran outside and tried our best to open a dialect with her and even though should could not speak our tongue, she used blinking as a form of communication via one blink for yes, two blinks for no, three blinks if unknown to her. It was quite tedious and slow going.
    After she was eventually chased off by a raven, we attempted to communicate with it again and like the first attempts in the lab, the raven used cawing, circling around the room, and even snarling as a means to speak with us. To better enlighten ye on what was found out, Janos Antero made a public post on the Sonoma Notepads. Evidentally he got more out of both conversations than the rest of us, but then again he seems to be able to talk to anything, living or inanimate. (Smirks) Here is what he had to say on these matters:

    Message:
    Tonight I spoke at length with the Ravens. Or rather communicated with them, and found out much of their story. I was lead by a raven to a series of stone pillars in a circluar shape on friday, and lead to believe that they were important.

    The raven we dealt with tonight claims that the pillars are a portal to another place, where a powerful being of magic resides. The Kale'joka wish to free this being, which is related to the Oracle of the Sea.

    All the ravens were once Kale'joka, and have taken this form to hide from the others, and now to stop them. They guard the stone circle, and claim that we don't want the gateway opened, nor do they. Pale ones are trying to destroy them, and open the gateway. The Pale Ones mean us harm and see us as parasites upon the land. According to the Ravens, Parnell is no different from any of the others, and is decieving us.

    Apparently there is a spell to keep the portal closed, and the ravens now search for it, and need our help to do it. They will lead us to the spell once they know more.

    Or so I was told. Do we believe them or not? I dont know, but the Ravens advise talking to both sides more, and trying to learn more. While I am not sure I trust the birds, taht is sound advice, and what I suggest to all reading this. I go to find out more.

    One last thing I would like to comment on is that it would appear that as Lora dissapeared that she turned into a raven, but this cannot be entirely proven. Just food for thought. It seems we walked away with more questions than answers, but I guess that is to be expected when you do not understand everything. All we can do is be on the lookout for these Pale Ones and ravens and tread lightly. Even though certain Pale Ones attacked and destroyed the Mage Tower, we still do not know the motive behind this. If you should come across any helpful information, please do not hesitate to inform Janos Antero or myself so that we may be able to use this to our advantage.
    One last night, in a previous post I reported that Tyril had attacked and killed a wandering healer, but that was not the case. Things just happened so fast, I thought that was what I saw and would like to clearify such. May the Great I Am guide us in all things as we continue our quest for knowledge and understanding.

    Safe Journeys, signing off, this is...

    Posted on Friday, June 2, 2000, 2:42 AM EDT by Vladimir Taltos (Sonoma)

    Dargoth Casino Lottery
    I recived the following from Papy Joe of the Dargoth Casino.

    On Saturday the 3rd of June at 9.30 GMT (22:30 CET)the Dargoth casino will be holding its first lottery draw!

    Tickets will be available upto half an hour before the winner is drawn.They will be available from Papy Joe on the evening of the event.

    Hope to See you all there, Farewell and be Safe.
    You're devoted Servant, Papy Joe.

    You can find more information on the Dargoth Casino and there lottery on the following website http://www.logofactory.net/uo/casino/

    Thanks to Papy Joe for sending information on this event

    Posted on Friday, June 2, 2000, 2:22 AM EDT by Mingus Mulingus (Europa)

    Minoc City Council Meeting
    I recived the following information from the minoc city council


    Are you a citizen of Minoc?
    Do you care for the city's welfare and prosperity?
    Are you interested in organizing events or solving problems in town?

    Then you may be interested in the weekly meetings of the Minoc city council of sacrifice!

    The next meeting is to be held on sunday the 4th of june at 8pm GMT in the townhall of Minoc on the Trammel facet.

    All citizens of Minoc are welcome to discuss town related problems and may also vote on there solutions.

    We hope to see you there!
    Minoc City Council.

    You can find out more about this event and the Minoc City Council by contacting them on [email protected].

    Thanks to the Minoc City Council for sending this information.

    Posted on Friday, June 2, 2000, 2:08 AM EDT by Mingus Mulingus (Europa)

    Friday Night Fights
    Hey, what do you know...Grimoire is having an event this Friday. Are you surprised? If so, what rock have you been hiding under?

    Friday Night Event at Grimoire Arena.
    Friday June 2nd, @ (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    2 on 2 Gladiator Event
    10k gps goes to the first place team of the 2 vs 2.

    10k gps goes to the last man standing of the bar brawl.

    NO ENTRY FEE!

    Here are the rules:

    You can only use the resources on the battlefield. Thievery is allowed. Magic is limited to the scrolls on the battlefield. If you loose connection during the fight, you forfeit the match unless your opponent agrees to a re-match.

    · No charged magic items, clothing, or jewelry. No armor and weapons allowed.
    · Up to three trapped bags/chests to break paralyze. They may be re-trapped during the battle.
    · The Spell Des Mani (Weaken) is not allowed.
    · The Double Hit weapon swing is not allowed. If you do not know how to use it, then don't worry about it. We will not demonstrate, but we know how it works.

    Disclaimers:
    · All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    · The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    · Anyone that disrupts the flow of the event for any reason will be banned until after the event.
    · The Event Coordinator reserves the right to adjust these rules at any time without notice.

    We must have a minimum of 4 teams to start this event!

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. http://www.battlevortex.com/grimoire/tourney_rules_overall.html Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. http://www.battlevortex.com/grimoire/grimoire_rules.htmlFor calendar of events, rules, maps and community message board, please visit: http://grimoire.battlevortex.com/

    Lost-Event Coordinator

    Posted on Friday, June 2, 2000, 2:07 AM EDT by Pelle Svanslos (NapaValley)

    Ryak Assassinated!
    Tuesday night, the infamous Tal'Mah'Ra showed up at the Sandlewood Inn and without preamble began to eat Ryak's health away. He was very close to being successful, but the twenty or so odd patrons came to Ryak's rescue and began to attack Tal. Unfortunately for them, they were inept in their en devours, as will be demonstrated time and again as this night progresses. Tal was away with barely a nick.

    Ryak was noticeably shaken by the attack. It was too close for him and the strain was beginning to show in his face. At that time the false prophet mordain showed up and attempted to convince Ryak sanctuary. How effective is the protection of the 'dreaded disciples of Mondain'? Well, I will tell you.

    Shortly after the buzz over the mysterious appearance of Tal'Mah'Ra, The Darkken Rabbi appeared. Many postulations and death threats were made at the stone faced Drow, but The Darkken merely walked past those fools and sat drinking some strange fluid at a table...smiling to himself.

    Soon Ryak came down from his conversation with mordain when shouts that the Black One was approaching came from outside. Ryak ran out oblivious to the shadow that walked behind him from the table.

    The Black One was surrounded by some kind of tree monsters and Ryaks inept would be bodyguards began to attack, ignoring the real danger and Ryak defenseless. Before anyone knew what happened, Ryak lay dead at The Darkken's feet. Calmly he walked away into the shadows from Ryak's dead headless body and disappeared. All the patrons could do was wonder how it was done so quickly, right under all their noses...

    Where will the BDA strike next...and what of the Temple of Mondain?

    Shortly after Ryak's demise, Tal'Mah'Ra brought the Black One to the Temple of Mondain. The Black One tried to convince the disciple there to convince the laughable mordain that he should give up his bid to protect order and switch to Chaos. Maybe because mordain's promise of protection to Ryak was incompetent. The 10 Disciples there scorned the Black One, and in their foolish contempt, attacked and murdered Tal'Mah'Ra within the Temple, showing the murderous thieving characters that they are. A shocked silence followed and the Black One disappeared. Who's to know what will happen next?

    -The Living Witness-

    Screenshots
    Posted on Friday, June 2, 2000, 1:40 AM EDT by Nephalia D'laine (GreatLakes)

    Dragon Knight Tournaments!
    Dragon Knight Tournaments
    Township :Ruindean
    Host: Aiel
    Location :Jhelom Fighting Pits
    Time & Date : June 3rd 10:pm EST - 7pm PST ?
    Virtue :Justice
    Point of contact: Belial Hawthorn icq#14483667

    *Belial stood at the mouth of Destard.....his thoughts wandering to the conversation with the ancient one.* "Justice" the wise one had said. What does justice mean to a dragon? To a Jenn Aiel? Certainly not what it ment to the the human's idol of Lord British. What possible interest could the ancient one have in the realms of men? The ancient one had chosen me and my kin to protect the realms of men....to seek out those that the Golden Dragon found pure of heart and virtue, virtue set by a man, and to help guide them in thier guest for the restoration of the virtues. It has taken a great deal of meditation and contemplation, and yet, still the ancient ones motives confound me. But, I owe him my life, and I shall do as he commands as I always have.

    The first part of the tournament will take place in the village of Rhuidean in Fellucca and shall consist of the judges drilling the hopefulls on thier knowledge of the virtues. A representative of the golden one, and seven men and women from the towns and establishments attacked during the search for the tomes will be asked to judge this portion of the event, for it is man, not dragon, who understand the virtues true meaning better than we. All dragon knight hopefulls must successfully answer three out of five virtue related questions, to be decided upon by the judges prior to the event. Ability to roleplay and stay in character before and during this part of the event will be taken into account as well, and if it is found that the hopefull is wise of virtue but lacking in character, he shall fail this part of the test and not be allowed to continue to the second portion.

    The second part of the tournament will be held in the Jhelom dueling pits . NO ONE is allowed into the pit area unless they are to take part in the battle or judgeing at any time during this part of the event. Any observers MUST stay agianst the wall and steer clear of the combatants at all times. Each combatant is allowed to bring whatever supplies they would bring in a true battle, but do keep in mind, this contest is being held in the land of men, and you may be looted or worse. Bring what you can afford to lose in the event it happens. We can not trust men to be as honorable as they claim.

    All of the hopefulls who passed the first portion will be allowed to participate in the second. The hopefulls will be seperated into two groups by way of random drawing and sent into the pits via the gate ways on the west and east/north side. Each side will ritually walk into the pits, ask the sept elder for his or her blessing, and take up possitions along the west or east wall as indicated by the gate way entered. At the sept elders command, both sides will rush from the the wall and comense the battle. There can only be one winner of this contest, so if at the end of the battle, only two members remain from the same side, they will bow to the sept elder, ask agian for his blessing, and proceed with a 1 on 1 duel.

    Members of the Aiel will be on hand to deter interuptions and to loot the bodies of the fallen. Please make sure your corpses are easily lootable for this event.
    Posted on Friday, June 2, 2000, 1:32 AM EDT by Nephalia D'laine (GreatLakes)

    UBB to hold Smithing Clinic!
    Looks like UBB's at it again with another big event!

    Hail,
    I would like to take this time to announce that the United
    Blacksmiths of Britannia (UBB) will be holding a smithing clinic this
    coming weekend. It will be held on the TRAMMEL facet at the Hammer and
    Anvil Forge in Britain. At this clinic UBB members will be offering
    advice and aid to new smiths as well as offering free repairs to those
    who need them. We will also be selling arms and armor for those in the
    market for them.
    So I invite all of you to come out and meet us this Sunday the 4th
    of June at 8:00pm EST. Again this is on the Trammel facet. I hope to see
    you there!

    Theros Ironfeld
    GM Smith
    United Blacksmiths of Britannia
    Shardmaster of Chesapeake
    [email protected]
    www.ubb.org

    Posted on Thursday, June 1, 2000, 11:20 PM EDT by Dresden (Chesapeake)

    UO House Of Commons Announcement

    The next UO House of Commons Open House chat between the players and creators of UO is scheduled for this Thursday June 1st, at 7 PM CT (5 PM PT, 8 PM ET).
    The chat will be available to you at #uohoc on Stratics IRC, on the following networked servers:
    • irc.stratics.dhp.com, port 6667
    • stratics.frws.com, port 6667
    • intworks.stratics.com, port 6667
    This week's topic is "General Discussion". Allow me to remind you that this is a development chat, and as such any questions about the current plot will not be answered.

    Like we did with previous chats we have set up a webpage where players can post questions in advance. Others can vote on these questions and we'll soon see which questions are most popular. During the chat we may then try to have some of these answered. Just keep in mind that only a small amount of questions will be taken from the website. Also the list will be wiped once the chat is over to make room for fresh questions for the next chat. If you want to post a question or just vote on one, please have a look at http://uodr.strat ics.com/cgi-bin/uohoc/hoc_post.cgi for the current list.

    If you are new to IRC, please visit Stratics IRC for an online tutorial and instructions for connecting to our IRC server. If you wish to use your browser to join the conference you can use our Java IRC client.

    IRCD Servers are provided by International Networks (suppliers of networking hardware and support).
    FRWS Servers are provided by Front Range Web Services (Web Hosting/Message Boards/IRC).
    Posted on Thursday, June 1, 2000, 10:06 PM EDT by Casanova (CommunityNews)

    UO Player Gathering In Stevenage, UK

    The UKP organized a real life player meeting for Sunday,
    the 2nd of July in Stevenage, Hertfordshire, UK.
    Meeting organizer Ryan writes:

      "The venue is at the Fairlands valley park Bar. There will be food
      and drink available, we have organized a barbecue for us all.
      More info is available on the meeting web page at:

      http://www.ukp-europa.co.uk/meet.htm

      We have arranged for some special UO guests to attend so please
      come and enjoy the day.

      We would like confirmed attendance as we will be laying on food and
      drink for those who attend. We look forward in seeing you there.

      Ryan - Guild leader UKP Europa
      ICQ#:1987462
    Posted on Thursday, June 1, 2000, 10:00 PM EDT by Casanova (CommunityNews)

    ORKs of Drachenfels
    As you may have noticed, a new roleplaying group called ORKs of Drachenfels has been created in the last weeks.

    Their goal is to help in any event requiring "bad guys", or more specifically orcs. They can declare a temporary (2-3 hours) war on another Roleplaying stone, provided simple rules are followed (no looting, etc). They organize small-sized events, where anybody can join...

    As an example of the smal events they're running, here's a report by Elinarson, member of the Elven Federation, about an event held last Tuesday by the ORKs, the Guards of Yew (GoY) and the Elves (ELV) :

    Hail Humans!

    A fey nights ago, a most foul event occurred on Trammel.

    Lady Wood, stricken former leader of the Elven Federation, had asked me to meet her at Empath Abbey. She planned to transfer certain Elven Jewels and turn them over to Erelast Orcrist, new leader of the elves. Alas, I was deep in meditation at the Shrine of Justice, near our new Elvenhome, when that time came. I curse myself for not snapping out of my contemplation sooner !

    From what I understand, Lady Wood passed the time in conversation with two members of the Guards of Yew ; the noble Talisien, and another fine human who's name escapes me (alas, all human names sound alike to me). After a time, she decided to wait for me in front of the Abbey, a choice which would prove fatal.

    Led by the hideous "Gurk", for so I thought I heard the name pronounced, a pack of vicious orc attacked and killed Lady Wood. Weakened by her prolonged illness, she could offer not even the slightest resistance. She was dead in seconds, and the Elven Jewels stolen.

    The death cry of our Lady was felt in the bones of every elf ! We hurried to Empath Abbey with the noble Erelast, where we met a host of Guards of Yew. Alas, I was asked to stay behind to tend to our Lady once she had returned from one of the miraculous healers of Yew. After a rousing speech from Erelast, the rest of my kin and the humans set off in pursuit of the ork, who were apparently running for the Buccaneer's Den gate near Vesper.

    It appears that the ORKs managed to reach the gate without being caught, running across half the continent, hiding in the woods and to reach their destination... Knowing that the rules of Lord British do not apply there, we did not follow them, but rather camped around the door, and waited for the orcs to feel safe and come back on the continent...

    When they did, humans and elves uncloaked their grey capes, and a fierce battle was fought. Many fine warriors fell that day, but the jewels were recovered, and our Lady avenged.

    I hope some being can give you the rest of the story. In the meantime, I wish you "fare thee well!"

    Elinarson,

    The Elven Federation (ELV)

    Interested ? Check out http://drachenorks.tripod.com.

    Posted on Thursday, June 1, 2000, 9:45 PM EDT by Pfredd Mudd (Drachenfels)

    Corwyn Museum of Sights and Wonders-Ribbon Cutting!

    Let it be known to all that I am announcing the grand opening and ribbon cutting ceremony of the Corwyn Museum of Sights and Wonders.

    As those close to me will testify, it has been my life long passion to collect the historic and natural phenomenon of this land. From my childhood to even this present day, I have added to my collection; and for as long as I can remember, I have wanted to share these treasures with all of Sosaria.

    Not until recently was there a building in the city of Corwyn to host such a grand collection, but with the edition of the Corwyn Tower (AKA Corwyn City Hall) this has now been made possible.

    On June 9th all of Sosaria is invited to witness the birth of my life long dream. It is my hope and desire that all of you will make plans to attend this special event and come see the wonders that have been left behind through the ages. The ribbon cutting ceremony will begin at 8pm EST at the Corwyn City Hall.

    The Corwyn Museum of Sights and Wonders, will continue to expand as items are procured. Henceforth, with this announcement the museum also seeks benefactors to donate funds for securing items or donations of items for display.

    Mayor SortsAngel
    Corwyn

    Posted on Thursday, June 1, 2000, 6:44 PM EDT by Joe Woodwright (Chesapeake)

    One of us is now gone.....
    Many months ago (about two and a half years) I met someone who called himself Lord Marcus Vitel on the Chesapeake Shard. It was a long time ago so I dont quite remember him, but I remember that he was one of the "Good" in the rough Britannia. Today I got (the following) message from his ICQ, and maybe you knew him or you feel like writing something nice to his family:

    Lord Marcus Vitel (real name Beau) Was in an auto accident on Monday. He did not survive. This is his mom. Any one wants more information or to contact us may email [email protected] There is no gentle way to tell anyone and I didn't want you left wondering why he disappeared.

    Thanks for your time,
    Phantom Lord, EoT, Chesapeake Shard

    Man I have to say that I really hate to see something like this happen. I would like to send my condolences to the family members and friends of the one we knew as Lord Marcus Vitel. *sighs*
    Posted on Thursday, June 1, 2000, 6:41 PM EDT by Joe Woodwright (Chesapeake)

    Missing Bowyer Draws Concern
    Hail All!

    Merchant Tycoon Lady Zarzal Dragon sent the UOSS Drachenfels home office the following story:

    "I was still standing at my auction place and waiting for customers to pay out gold from the last auction. Suddenly, a man came up the tower. I thought 'Fine, here he comes... but wait...' I took a closer look and noticed the outfit of the traveler. His name was Max Sterling, wearing a green bow and a black bear mask. He was clearly not just another customer. After a warm hello, he told me that he was in search of his brother Marc Sterling. He hass not seen him in a long time. His brother is GM Bowyer and he knows that he is maybe around here in Yew (Feluca). I told him I would seek out his brother Marc and send him to Delucia where Max has a shop.

    "After he left, I called some members of the Dragon Clan to start a little search party in Yew. They searched in the crypts and the orc fort, travel to north, but can't find anything right now. Yew is big and especially dangerous in these dark times, so if you travel around there, watch out for Marc Sterling."

    We thank Lady Zarzal for this information, and hope for the best for Marc Sterling!

    Go with the Virtues!

    Posted on Thursday, June 1, 2000, 6:29 PM EDT by Rock (Drachenfels)

    Renaissance Related Changes
    This just in from Leilo:

    The following was just posted to the "General Testing" section of the UO website: In Testing

    The following items are currently in testing. Some of these fixes will be in the next update. As these move closer to being updated to the game, they will be moved to the Testing for the Next Update section of the site.

    * The special attacks for two-handed mace weapons will be reduced to 50% rather than 100% extra. A crushing blow will still be quite effective however. For example, the war hammer will still be capable of doing significant amounts of damage when a crushing blow is achieved (the max will be approximately 60 points, rather than the reported 70 to 80 points).

    * Falling through floors in the new house designs will be addressed.

    * Slow moving NPCs and monsters will be addressed.

    * The 'rares' in town chests that were 'stealable' before the UO:R publish cannot currently be stolen. This will be fixed so that the items can be stolen.

    * Trapped chests will no longer give murder counts to the tinker who created the chest.

    * Issues with thieves not turning 'gray' in town will be resolved.

    * 'Criminally flagged' characters will no longer be able to go through a moonstone gate.

    * Improper/Proper house flagging code is being investigated to ensure that the houses are reporting properly.

    * Client crashes involving the party system, certain regions, and trade windows.

    Posted on Thursday, June 1, 2000, 4:08 PM EDT by Dracos Moira (TestCenter)

    Photo of Levi Strauss & Sable's Grand Wedding on UO

    Come see a beautifully taken snap shot of the Levi Strauss and Sable wedding that took place over last weekend on the Lake Superior Shard.

    The wedding was Great and we would like to give a Special Thanks to Lord Blackthorn, his Crew & DENNAR for making this day happen. My real life son, who's character is Doken WarHawk, walked Sable down the isle and gave her away. At the same time my family in Indiana was watching the wedding from my son's PC and they all enjoyed watching the marriage also. Most didn't know this was a real online wedding, we redid our vows for my family because they were not able to come to our real-life wedding.

    Background:
    For those that don't know I met Levi Strauss/Flint FireForge in the game over a year ago. We've been friends in game for a long time and in Sept of 99' I heard he was leaving UO for good, so Tess didn't want to see a Long time player and friend leave the game. So she asked Flint to marry her before his leaving the game, and that's how it turned into a Real life Love affair.

    SPECIAL WEDDING SNAP SHOT

    Thanks again,
    Tess/Sable

    Posted on Thursday, June 1, 2000, 1:55 PM EDT by Beastmaster Josh (CommunityNews)

    In Testing

    The following was just posted to the "General Testing" section of the UO website:

    The following items are currently in testing. Some of these fixes will be in the next update. As these move closer to being updated to the game, they will be moved to the Testing for the Next Update section of the site.

    * The special attacks for two-handed mace weapons will be reduced to 50% rather than 100% extra. A crushing blow will still be quite effective however. For example, the warhammer will still be capable of doing significant amounts of damage when a crushing blow is achieved (the max will be approximately 60 points, rather than the reported 70 to 80 points).

    * Falling through floors in the new house designs will be addressed.

    * Slow moving NPCs and monsters will be addressed.

    * The 'rares' in town chests that were 'stealable' before the UO:R publish cannot currently be stolen. This will be fixed so that the items can be stolen.

    * Trapped chests will no longer give murder counts to the tinker who created the chest.

    * Issues with thieves not turning 'gray' in town will be resolved.

    * 'Criminally flagged' characters will no longer be able to go through a moonstone gate.

    * Improper/Proper house flagging code is being investigated to ensure that the houses are reporting properly.

    * Client crashes involving the party system, certain regions, and trade windows.

    Thanks to Leilo for this info.

    Posted on Thursday, June 1, 2000, 9:18 AM EDT by Stormy (CommunityNews)

    Next Horse Race in Serpent's Hold
    We received a short letter from Scritus, organizer of the Horseriding Championship :
    Hi all !

    The Winner of the 3rd Horse Race in Magincia is Lady Skarmordarna from Lindost, followed by Styx and Delorion, who is still in the Lead of the Total Championship.

    Next week he even has a home advantage, as the 4th Race will be on trammel in Serpent's Hold - Delorion's Home Town. Date : Sunday 4th June, 7pm CET (6pm Britain, 1pm EST) Meeting near the Provisioner... See you there !

    Scritus

    Thanks Scritus ! I hope I'll manage to come this time...
    Posted on Thursday, June 1, 2000, 8:54 AM EDT by Bel d'Ajoor (Drachenfels)

    Ultima Renaissance Scores Big

    Ultima Online: Renaissance scores 4.5/5 in Computer Games Online's review on 05/26/2000.

    The review highlights in detail the numerous changes to the Ultima world including Looting, Monster AI , party system and landscape. The writer also praises UO for keeping the old world facet alive and kicking for those hardcore PVP devotees while still allowing those who enjoy a kinder and gentler world the advantage of a friendlier environment. In short, UO has thus far succeeded in offering it all to the adrenaline rush fans all the way to the player merchant, who could ask for more?

    Congratulations!! on the great review.

    Check it out at the URL below:

    http:///www.cdmag.com/Home/home.html?section=home&article=/Sponsors/html/home/spotlight/home.html

    Posted on Thursday, June 1, 2000, 8:17 AM EDT by Stormy (CommunityNews)

    Client Patch 2.0.0c
    The following was just updated to FYI on the UO website:
    Client Patch 2.00c

    We are currently in the process of briefly disconnecting all customers from all Ultima Online shards and updating a client patch containing some client crash fixes. You will be able to return immediately upon successfully updating the client patch. Please note, the shards will not be taken down and will continue as normal during this interruption, so it is important to log out from a safe and secure location.

    If you have any difficulty receiving this patch, please check the following:

    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/c_issue.html .
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.hitchhikers.net/antivirus/antivirus-dis.phtml . If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

    Posted on Thursday, June 1, 2000, 6:04 AM EDT by Joshua Rowan (GeneralNews)

    Housing Updates
    The following two announcements were just posted to FYI on the Ultima Online website:

    Ultima Online Housing Update

    We are currently targeting Friday, June 9th as opening day for staged house placement within Ultima Online. The first stage of house placement (castles only) will begin on Friday, June 9th during each shard's 'peak' time, or traditionally highest usage time. This time frame will likely be different on each individual shard. Please note that this means house placement will not be available directly following scheduled shard maintenance on this date.

    The exact start time, as well as the start times and lengths of each stage, will be announced at a later date. We will confirm all dates and times at least 24 hours in advance.

    For details on Staged House Placement, please visit In Testing for Next Update.

    Castle and Tower Pre-Placement

    With the introduction of housing to the Trammel facet of Ultima Online, we will be pre-placing two castles and two towers on the Trammel facet of each shard. To avoid infringing on castle and tower placement space, these buildings will be placed in locations not normally available for castle or tower placement. The castles and towers will be placed in the same locations on all of the shards. These structures will overlap on a limited amount of housing space. These buildings will be used for future Ultima Online promotional events to be announced at a later date.

    Posted on Thursday, June 1, 2000, 5:56 AM EDT by Joshua Rowan (GeneralNews)