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June 2001

Lyceaum Courses in July
New Courses:
Lycaeum Academy Courses in July
 
 
(Tuesday - July 3rd AND thursday - July 5th:)   Preparation for - and combat against - intelligent opponents (PvP combat):
On 7pm UK time (6pm GMT, 20:00 CET) Karadryhel will present his course "Preparation for - and combat against - intelligent opponents (PvP combat)". This lecture informs about how to prepare for battle and how to act against the variety of existing opponents. It might be especially usefull when you plan to enter the faction wars.
This course is held in the Lycaeum on Moonglow island in Trammel.
 
(Monday - July 9th:)   Modern Magery I:
On 8pm UK time (21:00 CET, 7pm GMT) Kabach Cryonax will present the first part of his course "Modern Magery".
This lecture informs about the basics in magery and is especially usefull for starting mages.
The course held in the Lycaeum on Moonglow island in Trammel.
(Thursday - July 12th AND thursday - July 19th:)   Taming and Keeping Frenzied Ostards:
On 8pm UK time (7pm GMT, 21:00 CET) Honey will present her training session "Taming and Keeping Frenzied Ostards".
This session is ment to teach practical taming of ostards and self-preservation by doing it. It will also be shown how to use your frenzied ostard to fight dangerous preditors.
This session starts in the Lycaeum on Moonglow island in Trammel.
This course is ment for somewhat experienced tamers (skills 69+).
(Monday - July 16th:)   Modern Magery II:
On 8pm UK time (21:00 CET, 7pm GMT) Kabach Cryonax will present the second part of his course "Modern Magery".
This lecture informs about advanced issues in magery.
The course held in the Lycaeum on Moonglow island in Trammel
 
(Monday - July 23th:)   Modern Magery III:
On 8pm UK time (21:00 CET, 7pm GMT) Kabach Cryonax will present the last part of his course "Modern Magery".
This lecture informs about combat issues in magery. Practice will follow the theoretical part.
The course held in the Lycaeum on Moonglow island in FELUCCA.
 
 

More information about the Academy as well as a class schedule calendar can be found on http://learn.at/lycaeumacademy 
Please have a look at this calendar shortly before comming to the courses! Short term changes will be posted there.
 
Hope to see ye there!
Yoldran

Thanks

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Posted on Saturday, June 30, 2001, 7:24 PM EDT by Marshall Drakan (Europa)

Deepwater Charity Auction Part 2
>>> Felucca Facet News <<<A rescheduled event:

Deepwater Charity Auction! PART 2!

As the topic says, its part 2 of the Auction, due to some strange things
that happend in rl, i had to postpond the event. Anyways..

This sunday, at 9pm CET, ill hold the auction in Deepwater, at the tower of
majiks, witch can be found in the east side of the town, just walk past the
tavern Owls eye, and continue east till you see a large tower, this is were
it will be held.

Hopefully there will be some good items for all, and if possible ill try lay
my hands on some rares or semi rares, we'll see.

So again, This Sunday, at 9pm CET in Deepwater, Charity Auction, and the
money that will be made here will go to Deepwater tresure. Who are trying to
save up to buy a house witch is for sale in Deepwater.

Elv'eng - Andune
http://andune.lemming.org

Thanks, hope it goes well this time

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Posted on Saturday, June 30, 2001, 7:21 PM EDT by Marshall Drakan (Europa)

Amirth Takhista visits Spiritwood
>>> Felucca Facet News <<<Thanks for this report:

Last evening while reading a book inside the CF tower I heard a noise outside. I went out to investigate and there was Amirth Takhista, (cousin of Rilla Takhista).

She apologised for being a little late for the meeting we had arranged to have, and we hurried off to the university. From the top of the tower I sent out pigeons that the meeting was starting. Once a few people had gathered [sorry can’t remember names, you know who you are], we started the meeting.

What was the meeting about you ask? I was just getting to that, be patient.

A few days ago we had found part of a very old book in the Moonglow Lycem. It was part of the book of Sacrifice and at the end was quite a long riddle about where the next book of spirituality could be found. It contained many interesting clues including,

"Find me near the recess of the land where stones grow one by one and where the earth is never at rest for I alone know the secret of…… Spirituality yet only in the dark of the moon when Hininbjorg reigns the cliffs of heaven on the night of that day of the soul figures number can my sprit rise"

My first thought was that it might be too do with a Moongate as there are stones there and the earth is not at rest as the gate leads to different locations, but which one? Mythradin suggested Minoc as that is known as the dark city.

Mythradin then suggested a Volcano as lava cools and turns to stone one by one.

Then after more discussion I had the idea of a grave yard as grave stones grow one by one as people are buried there. Mythradin then suggested Decit as that is one big grave yard and also at the recess of the land. But as Amirth pointed out it says near the recess of the land, so I suggested maybe it meant the Shine one ice island where Decit is located as that is about the only other thing on the island in that barren place of snow and ice.

But alas time was short and Amirth had to depart, and we agreed to look at the books and do more research. A Witch will be at Spirtwood tavern this Friday at 8pm GMT/BST perhaps she can tell us more? But she asks a high price.

Lord Falcore (Custodes Fati)

Thanks.

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Posted on Saturday, June 30, 2001, 7:17 PM EDT by Marshall Drakan (Europa)

Bloodrock Orcs need your help!
This orcish scrawl was just posted to my door via a bloody arrow.
It was years ago, long before Glunk was born into this world. The ancient scriptures had said that one upon a time Orcs ruled all the lands. Where humans were just getting established. And like all civilization there was war. But this was not war between Humans and Orcs. It was a war between the followers of Belok, the Orchish god of the underworld and the followers of Krenbluk, The Orc goddess of blood. Who gave birth to the Bloodrock Clan. The Bloodrock Clan was very mighty and large. But the followers of Belok convinced the humans to join them on their campaign to destroy The Bloodrock Clan.

The battle continued on for many years. Many humans and orcs alike where slain. This battle has never really ended and The Bloodrock Clan. Those who are left have been forced into hiding. Scattered throughout the forest of Yew, there is a non stop training to avenge the deaths of their ancestors. All in the name of Krenbluk.

Glunk stops reading the scriptures. Pulls out his jar of human blood and begins writing with his finger casually dipping it back in the blood.

Dis iz tu ull uu umies en fullurz ob Belok,
Frum diz dai furwerd Bludchok-hai hab pleb'd wur un ull dat git en owr wai.
Iv et meenz lief ur deth Bludchok-hai wul clomp owr wai bak tu beeng da unli Hai en ull da lundz.

Diz iz fur Krenbluk. En fur ull da Urkz hu hab gut clomped befur uz.

-Glunk, Da Eldur ob Bludchok-hai


-=Translation=-

This is to all the humans and followers of Belok (Orcish Devil),
From this day forward Bloodrock Clan has pledged war on all that get in our way.
If it means life or death Bloodrock Clan will clomp our way back to being the only clan in all the lands.

This is for Krenbluk. And for all the Orcs that have been killed before us.

-Glunk, elder of the Bloodrock Clan

He calls to his burd to come. Hops on and rides to Empathy Abbey where he posts the letter on the door.

(ooc: This is for anyone that knows us from other shards, Napa Urk is run by totally different people. And if you want to get a hold of a guildmaster example me icq me at 16685951. We are ready willing and able. Just say the word. There is how ever very few of us. This is a quest that will last into more and more quests. And you will find us when we are not training at our training house wandering the forests of Yew in Fel. If you want to fight us war us or tell us when you see us, we are more then happy to flag if there is a fair fight.)


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Posted on Saturday, June 30, 2001, 5:32 PM EDT by Pelle Svanslos (NapaValley)

Centaurs on Test Center 6
Centaurs have appeared on Test Center 6. You can find them in the Serpentine Passage there. As far as I found out they are wearing bows and know how to handle them, and they also seem to be using magic.



As soon as more information is available about them, we will let you know on our Centaur Page. Thanks to Patricia for that heads up.

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Posted on Saturday, June 30, 2001, 5:48 AM EDT by Teich Dragon (GeneralNews)

Golden Quills 2 Underway
We received the following announcement...
With the end of the first GQ comes the begining of the second. Much like everything in life when there is an end there has to be a begining.

Entry fee: Free
Style: Freestyle
Deadline: August 1st
Prizes:

  • 1st 10000 gp
  • 2nd 5000 gp
All submissions are to be made to [email protected] and include your charcter name and ICQ if you have it.

Official Golden Quills Page: www.geocities.com/johnathanswifts/Goldenquills.html

The second GQ is going to be another freestyle writing event. All entries will be judged on Style, creativity, and flow as well as originality. The Judges shall be different cept for me this GQ so our previous judges will also have a chance to enter the contest. The only editing done to stories shall be of Vulgar words and that is if this does not change the context. All stories submitted to the GQ become the property of I Johnathan Swifts to distribute and use as I see fit. Story rights remain that of the writers.

Johnathan Swifts
(Ancient One KoA)

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Posted on Saturday, June 30, 2001, 4:44 AM EDT by Beans Baxter (LakeSuperior)

Trinsic's Council of Honor Re-established
>>> Trammel Facet News <<<The following scroll passed my way recently...
People of Trinsic,

The Council of Honor has been re-established in Trinsic. The mayor election for the provisional government in Trinsic was handled quickly. Magma and myself ran for the office, and I received the most votes. Other positions within the Council of Honor were quickly passed out in an effort to have an organized government. Those positions are...

Lord Protector - The Shadow
Vice Protector - Duke Mora
Keeper of the Peace - Coby Drakeswind
Keeper of the Truth - Blood Clot
Keeper of the Coffers - Richter Skyth

Members of the Honor Council:

Eli
Thrasher
Derek
Galahad
Magma

Applaud each of these men when you see them for their dedication to the city of Trinsic. A Charter for the city shall be drafted soon and another election will be held to cement the positions. Until that time, I am the Acting Lord Protector of Trinsic. All are welcome within our city's great walls.

The Shadow
Lord Protector

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Posted on Saturday, June 30, 2001, 4:38 AM EDT by Beans Baxter (LakeSuperior)

When Bartenders will show up
In reply to a query as to when bartenders will show up in UO, Calandryll (UO Designer, Ongoing Content) replied :
They'll be in the first week of the next scenario. No specifc date for that yet though. More than likely, there will be a 4 week time off between the end of this scenario and the next one.


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Posted on Friday, June 29, 2001, 11:21 PM EDT by citizenKane2 (GeneralNews)

Publish 12 Delayed
This was posted on FYI, Update Ctr on the official UO Site :
After the release of Publish 12 to the Chesapeake shard yesterday (June 28th), issues related to the event scenario data required that the shard be reverted to a time before the publish was released. We regret this necessity, and are working to see that this problem is solved before Publish 12 is released again.

We are currently targeting to release the publish to the Chesapeake shard early next week, and we will update the players on the schedule when we are confident that the issue has been addressed.

Although this publish does contain the eagerly awaited veteran rewards system, please remember that to ensure the system is released smoothly, we will wait until all public shards have received Publish 12 before the veteran rewards system will be activated. Once all shards are running Publish 12, and we are confident that the veteran rewards system is functioning properly, we will begin to activate veteran rewards systematically on pre-determined shards. Please note that this means that players will not be able to choose rewards immediately once the publish is received. We are working to see that this delay will be as short as possible, and we appreciate your patience.

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Posted on Friday, June 29, 2001, 11:17 PM EDT by citizenKane2 (GeneralNews)

New Player Teachers Guild Comes to Legends
Greetings, citizens.

I received this missive from the distinguished scholar, Anahera, Lead Teacher for the New Player Teachers of UO. The letter explains the NPT and their intentions to open a chapter on the Legends Shard. Read on, for further details.

Hail, I am Anahera. The new Lead Teacher for the New Player Teachers program now available. I am pleased to announce the program for NPT=New Player Teachers has spread to AOL Shard. This program will assist young players and old alike to learn skills. The link to apply for teacher positions is http://www.uo-new-player.com. As lead teacher I hope to see you apply and be apart of a great new program that is in the works!

I am thrilled with the new program! It brings the fire back in me that I lost months ago. I love to help others, and there is many more out there that do the same! Come apply! I am sure you will like it because the cordinator is real nice and it will give guidance to UO players that have questions on the game.

You will need to apply on website or goto stratics.com and go in the irc room for #new-player-classes to talk to us interviewers. *smiles* Come on in and check it out anyway.

Hope to see you there,
Anahera
Lead Teacher of AOL Shard for New Player Teachers Guild and Program

This program has been in existence on other shards for quite some time and has been instrumental in helping countless new players. We wish this latest chapter continued success.

Cyn

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Posted on Friday, June 29, 2001, 8:06 PM EDT by Cyn (LegendsAOL)

"Prophecies always come true”
>>> Felucca Facet News <<<The contents of an unmarked black scrollcase spilled out onto the desk with one easy shake. The parchment unfurled to reveal these words:
The mists swirled around the harbor near Caelum Mortuus. The clock on top of the bell tower seemed frozen at the eight position. Moonlight reflected off thunderstorms approaching from the east.

Boromir backed away from his telescope and spoke to Kandalor, “The stars say something dark approaches, but they also say it will be good for us. What else they say, I can’t figure out. They say something, but it is too blurry. I can make out that whatever it is that approaches, is said to arrive on July 1st.”

Kandalor looked from Boromir to the floor beneath them, then from his Shrine to the Temple’s doors, and then from the Temple’s doors to the lighting playing upon the ocean from the thunderstorm. “Something does approach, and for the life of me, I have a feeling it will be good for us.”

With that comment, a gust of wind blew in from the ocean, whipping Boromir’s hair back in the wind and skimming over the skin of Kandalor’s head. A grin spread across Kandalor’s face, “Aye, a great need has presented itself. Prophecies always come true.”

OOC: Those wishing to witness a joyous occasion for the dark forces come to the tower north of the Temple of the Black Dragon (78o 13'S 32o 24'E, Felucca) at 8 CST, July 1st.

Come Sunday, we will know the meaning of these darkly cryptic words.

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Posted on Friday, June 29, 2001, 5:38 PM EDT by Noel LeFevre (GreatLakes)

Rating the Level of Service
Maleki (UO GM Lead / Dev Laison) posted this on UO Boards :
Once publish 12 gets active on all shards, you will now be able to rate the quality of service you received when a game master assists you. When the call is closed, you will get a window allowing you to rate the service from excellent to just plain bad. This is one of the many ways we are looking to improve the quality of service and feedback is welcome

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Posted on Friday, June 29, 2001, 4:11 PM EDT by citizenKane2 (GeneralNews)

Melantus Waves Goodbye
The time has finally come. It looks like we need to say goodbye to Melantus as "Online Community Coordinator - Ultima Online". It's not the end of the world, but seeing someone like Melantus leaving UO (well at least leaving OSI) makes me feel a bit like loosing someone very close.

Thanks, everyone. :) You will hear from me again someday.

Melantus has left the building.

Melantus
Online Community Coordinator
Ultima Online
[email protected]
If you want to say Melantus a last goodbye head on to this thread.
Everyone at Stratics wishes him a fond farewell, and we all hope to see him appearing like a phoenix from the ashes on another game.

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Posted on Friday, June 29, 2001, 3:34 PM EDT by Teich Dragon (GeneralNews)

The Demon who talks to animals
We received the following strange news:
A journal entry was found on the body of a wandering healer. The healer was found in a cave, where he had died from mortal wounds.

The Journal says...

'Research lead us to begin experimentations. The research failed, horribly. The subject was first brought to us by Inverness, a trusted healer and friend, who recently disappeared. We found dragons blood entagled within his own. We began the process of attempting to seperate the two. This apparantly gave the dragon's blood more power, and a soul entered the body.

The next few days were a haze, the Dragon seperated from Azareil it seemed and formed a new body to gather souls. After a short while, we found that the Dragon didn't actually leave Azareil's body, but masked his soul and made another. The other body lost energy, and decayed quickly, turning into ash.

The soul of Azareil managed to escape and form a new body, which is the body of an old man, who can apparantly, speak to animals. We studied him for a few days, before the Dragon attacked, we managed to get Azareil's new body out, but the dragon has wounded me beyond repair. He seems to have a poison within him that cannot be cured... yet.

I write this in the hopes that my research can be carried on, and the soul of Azareil be returned to its proper body, right now, it lies dormant in the artificial body it created. If it's possible... Kill the dragon, kill the demon of chaos. Then my soul will rest."

"The accur..."

The Journal abruptly ends.

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Posted on Friday, June 29, 2001, 1:04 PM EDT by Pfredd Mudd (Chesapeake)

Grand Parade
>>> Trammel Facet News <<<Marlene, Chancellor of Nidaros, sent us the following news:
This is Marlene, Chancellor of the Town of Nidaros. Today I am writing to you on the update of how the planning of the parade, planned for July 14, 2001 at 7PM EST, is going.

This is a Large Scale Event with many guilds and player ran town participating. If you want to participate go to the link I am providing here to register and all other information.

The event is on July 14, 2001 starting at 7pm EST with the parade through The city of Britain in Trammel. Then, after the parade, we will hold a large festival in Lord British's castle.

The Parade has some of the most prominent player ran towns participating like The Town of Nidaros, The Town of Paxlair, The Town of Mythandale, The Town of Casandreal, and The Town of Evermore.

There are also many guilds that have registered for the parade like The Saints of Britannia, and The Realm of Healers. So all please come down and wath the parade and join in on our festival.

If you want to join in on the parade or the festival please visit the registration page at http://nidaros.chessienet.com/nidaros/id116.htm


(Click for a larger map)

Thanks a lot,

Marlene (Chancellor of Nidaros)

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Posted on Friday, June 29, 2001, 12:58 PM EDT by Pfredd Mudd (Chesapeake)

Grand Opening
>>> Trammel Facet News <<<Brador sent us the following announcement:
ATTENTION ONE AND ALL

I would like to invite one and all to the Grand Opening of the new DEA (Dark Elf Army) guild house. On the 1st of July at 6pm PST DEA will host a party for all that wish to attend. There will be plenty of food and drinks for all. There will also be several contest type events and door prizes. So come one, come all to a night of food, drink, and prizes and help DEA celebrate the opening of their new guild house.

The new guild house is in Trammel, the first tower to the right of the wooden guard fort on the north east road out of Britain (just before the swamp between Britain and the Compassion Desert). The coordinates are 42°N 45°E

Brador

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Posted on Friday, June 29, 2001, 11:36 AM EDT by Pfredd Mudd (Pacific)

1st UO Census and Genral Survey
Hear ye! Hear ye!

Citizens of Sosaria arise and count thyselves as residents of the world!

I, Gavin Horn, request information about each and every one of you for the General Survey and Census. The GSC is being conducted to better plan events and quests, ranging from wars to lotteries to hunting parties. I simply ask that you fill out a short form for each and every character that you play. It is important to know about all of these things on the survey and for each character so that I can gauge the abilities of our fine shard. How to register a character as a citizen of sosaria:

1.Fill out this form:

Character Name: Profession(s): Skill level in profession(s): Age(how long have you played pacific?): Character's Sex: Marital status(in UO): Do you roleplay?: What do you roleplay: Guild Affiliation: Faction loyalties: Status in faction/guild: How you would describe your playstyle: Reputation among other players: Anything else you think would help me plan fun, exciting, interesting events!
Please fill out one of these for each character an email or ICQ it to me. If all goes well I should be able to plan some fun events.

Email:[email protected] ICQ: 81659832

Gavin Horn

P.S.: I DO NOT discriminate against pks. If you are a pk and still wish to be considered a resident of brittania simply note that you are a pk. I guess thats it. I'll get some events running for you guys too

NOTE: Please e-mail your responses to Gavin. Do NOT send them to us at UO Stratics, as we are not affiliated with the census.

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Posted on Friday, June 29, 2001, 11:30 AM EDT by Pfredd Mudd (Pacific)

Jackals in Corwyn
>>> Felucca Facet News <<< Threepwood sent us the following news:
The other day ago, in Corwyn, I arrived at the Black Rose Brewery at the request of a friend. I expected to see some patrons, but instead was greeted by a pack of beasts, later identified as jackals!

The beasts were roaming near the entrance, and going after a few of the local farmers. I quickly wrote a little message down to a local bard to help deal with the beasts. When I was finished, I stuck my arm out the Brewery's window, and threw the little birdie into the air. No sooner than that, one of the beasts jumped into the air snout first, narrowly missing my arm, but also failing to catch the birdie as a snack.

Once the jackals were slain, and peace restored, we noticed two corpses near the Brewery. Each contained a journal. From the journals, we have indentified that one of the killed was named Herbert, and the other was named Frederick. Judging by Herbert's journal, the two were some kind of merchants.

The presence of the jackals in Corwyn as well as any information about the two merchants still remain a mystery..

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Posted on Friday, June 29, 2001, 11:21 AM EDT by Pfredd Mudd (Chesapeake)

Trumpets of Britannia
JuffaArchui submitted the following:
The Gathered Spirits Community is pleased to announce to the public the details of Trumpets of Britannia, an enormous gathering of Britannians from all shards on Saturday, the 7th of July.

WHEN: 6 - 9pm PST

WHERE: Gathered Spirits Community Tower, Trammel, Pacific For a map to the venue, please visit the Trumpets website at http://www.gatheredspirits.com/gs/trumpets and choose 'venue'.

HOW TO GET THERE: You can either make your own way to the venue by following the map or you can catch a gate from the Minoc or Britain East banks between 5:30 and 6pm PST. Gates will also be provided for patrons of the Gathered Spirits Tavern (Felucca) just before the event starts.

Trumpets of Britannia will see more than 40 Britannians from 6 shards come together to tell stories about their lives in our world. The aim is to celebrate Ultima Online and the opportunities it gives its players to lead an enormous range of different and unique lives. The most outstanding participant will receive 500,000 gold pieces.

If you would like to join them and participate in the event, time is running out to apply. Applications officially close on July 1, but a few late applications may be considered. To apply, or for more information about the event, please visit the Trumpets website: http://www.gatheredspirits.com/gs/trumpets

Spectators are welcome. If you're not interested in participating but would like to come listen to the speeches, we'd love to have you. The Gathered Spirits' famous bartenders will be there to offer food, drink and conversation to compliment what should be a very exciting and inspiring evening of storytelling.

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Posted on Friday, June 29, 2001, 11:19 AM EDT by Pfredd Mudd (Pacific)

Trumpets of Britannia
JuffaArchui submitted the following:
The Gathered Spirits Community is pleased to announce to the public the details of Trumpets of Britannia, an enormous gathering of Britannians from all shards on Saturday, the 7th of July.

WHEN: 6 - 9pm PST

WHERE: Gathered Spirits Community Tower, Trammel, Pacific For a map to the venue, please visit the Trumpets website at http://www.gatheredspirits.com/gs/trumpets and choose 'venue'.

HOW TO GET THERE: You can either make your own way to the venue by following the map or you can catch a gate from the Minoc or Britain East banks between 5:30 and 6pm PST. Gates will also be provided for patrons of the Gathered Spirits Tavern (Felucca) just before the event starts.

Trumpets of Britannia will see more than 40 Britannians from 6 shards come together to tell stories about their lives in our world. The aim is to celebrate Ultima Online and the opportunities it gives its players to lead an enormous range of different and unique lives. The most outstanding participant will receive 500,000 gold pieces.

If you would like to join them and participate in the event, time is running out to apply. Applications officially close on July 1, but a few late applications may be considered. To apply, or for more information about the event, please visit the Trumpets website: http://www.gatheredspirits.com/gs/trumpets

Spectators are welcome. If you're not interested in participating but would like to come listen to the speeches, we'd love to have you. The Gathered Spirits' famous bartenders will be there to offer food, drink and conversation to compliment what should be a very exciting and inspiring evening of storytelling.

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Posted on Friday, June 29, 2001, 11:17 AM EDT by Pfredd Mudd (CommunityNews)

CLB Withdraws from Kaladrym
>>> Felucca Facet News <<< We received the following news today:
> He looked out, from the roof of the guardtower, across the city of Kaladrym. The nation they fought to keep alive, they fought to liberate, they fought to defend.. reduced to this. It was nothing more than a bloodied battlefield now, hardly worthy to be called a home even to the most horrid of beasts. "Balin! Ye've been called to tae frontline, get yer arse mov'n, lad!" the yell could be heard throughout the city. The young dwarf, whom we now know as Balin, rushed down the guardtower into the city main. There, he met his squad captain, Dain. "The Hammer Squad 's suffr'n major losses at tae front.. Or'll take five men, and ye take five men. Clear out tae city, and meet at tae gate!" "Ai-ai, sir!" Balin responded ecstatically.

The city was completely corrupted. Orcs of all classes piled in through the gates, lunging through the Hammer Squad like a warm double-axe through a erkish skull. Balin ran his squad through the city, cutting through any orcs they found, rushing to the gate. He couldn't help but stand and stare in awe at the carnage he saw. Blood everywhere, limbs of dwarf and orc scatted inside of the gate, corpses piled high. "To me! To me!" came a cry from the gate. Balin and his squad rushed over, some applying needed bandages and forcing the wounded to drink down potions, others jumping into the chaos inside the gate. Balin climbed the steps up the wooden walls to the top, where he hurled down explosives onto the unsuspecting orcish horde.

The battle raged on, the dwarves slowly being pushed backward into the city. Balin knew if the force was pushed too far back, what little advantage they had left would dissipate. Dain and two engineers rushed up to the top of the gate alongside Balin to view over the enemy. "Balin, ow's 't look from up thar?!" Dain yelled as he ran up the stairs and across the wall. "..Balin?" He stopped, and turned his head to look at the near infinite number of orcs. His mix of fear and awe was cut short, however, as an orcish bomber tossed up an explosive, knocking Balin back into the city, killing one of the engineers, and throwing Dain into the orcs group.

It seemed impossible to continue. Rik Thorak Longbeard himself stood behind the force guarding the gate, with his military advisors close to his sides. "Or's Rik.. Or implore ye.. sound tae retreat!" Thorak looked down to the ground, knowing what it had come to. He looked to an older dwarf to his left, nodding slightly. The elderly dwarf ran off to the gate, picking up a small, bronze horn. The sound of the horn rang throughout the area, and could be heard as far as the graveyeard, far to the northeast. "What tae.." Thorak thought outloud. "Thak was nai tae..." his head jolted to the right, to the mountains between the fort and the city. "In tae name 'o Dumathoin, what 's THAK?!" spears lunged downward, piercing the chests of orcs and dwarves alike. "Wut dat?! Dem nub dorf!!" an orcish warlord yelled out, as if to demand response.

As the dwarven scouts climbed the mountains to discern what these people were, it could be seen from the peaks of the mountains a much larger force of them was appearing to the east, directly behind the orcs. They ripped through them, lashing with their spears like a silver serpent smoothly applies it's fangs to it's prey, as these savage humans hurled spears forcefully down to the dwarven soldiers on the opposing side of the gate. "R-Rik Thorak...?" "Sound tae retreat!" the bellowing roar of the horn was hardly as impressive sounding as the savages horns, but it got the point across. The dwarves at the front retreated quickly to the mountains at the western side of the city, where an entrance was carved into the mountain. The engineers activated their satchel charges at the gates as soon as the dwarves were a safe distance away, blocking the entrance with corpses.

Balin regained his senses, to see the dwarves fleeing to the mountains. He rubbed his head, to feel the warmth of blood pouring from it. He stood, applied a bandage to his forehead, and ran to the mountains. Savages were leaping from the mountains to the ground level, picking off those dwarves who were to slow too retreat, or the orcs who were unfortunate to be trapped within the city. As Balin rushed toward the mountain entrance, he could hear the engineers yelling: "1...2...3!" a massive explosion erupted from the mountain, rocks tumbling down, covering up the entrance. Balin panted heavily, darkness all around him. Was this Dumathoin's paradise..? Had he died in the explosion..? Dying while retreating.. what a travesty of an honorable warrior. A golden light.. coming towards him.. "Father Dumathoin.. ferg've Or fer nai fight'n t'tae death in yer name.." the candle approached his face as he saw an elderly, bald dwarf with a long grey beard. "... ye look 'lot like Rik Th! orak.." "Ye daffy numbskull! Or AM Rik Thorak! Get yer arse up, ye're nai dead YET!" "..." "Get down to tae undercity!" "Ai-ai, Or's Rik!" Balin ran off down the dimly light mountain hall. "Soon, Britannia... soon.." Rik Thorak thought to himself, as he blew out the candle.

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Posted on Friday, June 29, 2001, 11:14 AM EDT by Pfredd Mudd (Pacific)

Nomad's Place : 10'000th Visitor
>>> Trammel Facet News <<<Nomad sent us the following message :
Sometime this weekend, the Gods willing, someone will cross the threshold of Nomad's door and be the 10,000th visitor to Nomad's place. In celebration of this auspicious event, the lucky individual (or the closest to it that he meets in person) will receive a gift package. The Grand Prize Winner can choose from the following:
  • Warrior Package :
    Choice of any Vanquishing Bow, Crossbow, or Heavy Crossbow, Mace, Sword, or Axe
    An Invulnerable Metal Kite Shield
    A Large Painting and a Small Painting of your Choice
  • Mage Package :
    Invulnerable Leather Armor
    1000 of each Reagent
    A Large Painting and a Small Painting of your Choice
It's been Nomad's pleasure to meet many of the people who have visited his house, and he looks forward to meeting the next 10,000! You can find directions to Nomad's Place in the Player-Run Establishments Section and Guide of the Drachenfel shard on the UO Stratics Website.

Thank you,
Nomad

Thanks Nomad ! Indeed, the review of this establishment has been posted, along with a map and coordinates, in our establishments sections.

[ Comment on this article ]

Posted on Friday, June 29, 2001, 7:30 AM EDT by Bel d'Ajoor (Drachenfels)

Fashion Design Contest in Concordia
>>> Trammel Facet News <<<Tanya Ironfist, Councillor of Concordia, sent us the following announcement :
Hear Ye! Hear Ye! Tailors of Britannia!

The City Council of Concordia gives you the opportunity to show your skills to the world. In our fine "Ye Olde Concordian Tavern", we will host our first fashion show. It will take place on Saturday the 30th June 2001, at 8pm CET (7pm BST, 2pm EDT). Gating service will start 15 minutes before at the Eastbank in Britain.

Tailors (not required to have a grade in tailoring) must apply to be allowed to participate in this event. Each Tailor will have to create an original outfit for a male or female model. There will be three categories for which outfits need to be designed.

  • Metal Armor
  • Leather Armor
  • Clothes
That outfit will be displayed on one of our models, and a jury will elect the best designer. The Grand prize for this event will be 60'000 goldpieces and a hundred bolts of cloth. Second prize will be 40.000 goldpieces and twenty bolts of cloth. Third prize includes 20.000 goldpieces and a some scissors. In order to apply, visit our website and fill in the small form there. There will only be room for 10 tailors, so hurry and apply quickly. There will also be a small application fee of 1'000 coins, to cover some small expenses. Get your scissorsready and create some nice and original outfits !

Sincerly,
Tanya Ironfist,
City Council of Concordia

Thanks a lot for this announcement !

[ Comment on this article ]

Posted on Friday, June 29, 2001, 7:08 AM EDT by Bel d'Ajoor (Drachenfels)

Last Sunday PvP training Session
>>> Felucca Facet News <<<This is the 4th time that the Sunday PvP training Session will be happening and also it's last.

R>N, BMG and TI have been running the weekly event for a month and have decided to stop making it weekly and just run it occasionally.

This Sunday we will be doing more training and fights. So don't miss out on your last chance for training, at least for a few weeks.

Multani
BMG

Rese
R>N

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Posted on Friday, June 29, 2001, 2:41 AM EDT by Multani (Oceania)

New Mizuho Shard Opens To All
A brand new shard is finally open for all to play on. Here's the official announcement:
We are pleased to announce the global opening of the Mizuho shard on June 29th at 11:00 pm local time (JST). Mizuho is the 9th Southeast Asian Ultima Online shard and our 23rd shard worldwide. The name Mizuho dates from ancient times, when Japan was called "Land of Mizuho". Mizuho stands for beautiful water, and Japan has been long famous for its rich rice harvest. As a result of our localized shard policy, Mizuho has been open only to players located in Japan for the last two months to allow local citizens to build a community base and to allow us to ensure a satisfactory level of local support.

The Game Master hours for the Mizuho Shard can be found by clicking here http://support.uo.com/gm_0.html. For information on the shard's maintenance schedule, click here.

[ Comment on this article ]

Posted on Friday, June 29, 2001, 1:38 AM EDT by Joshua Rowan (GeneralNews)

Chesapeake Being Reverted
The following announcement about the latest Publish was put out a bit earlier:
Chesapeake Being Reverted

Due to an issue with the publish interfering with the event-related data on the Chesapeake shard, the shard was brought down at approximately 3:00 pm CDT. The shard is being brought back up now, and will be reverted to approximately 11:30 am CDT. We regret this necessity, and we will work diligently to see that all issues are resolved as soon as possible. We will update as to the publish schedule when we are confident the system is working optimally.

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Posted on Friday, June 29, 2001, 1:36 AM EDT by Joshua Rowan (GeneralNews)

Stabling Pets Clarification
Thanks to Mordanna (UO Moderator) for pointing this out.

Hanse made the following clarifications on stabling pets on UO Boards :
Stablemasters do not withdraw more than the initial fee for stabling a pet.

Stabling a pet is for one week ONLINE real-time (in the game...if you aren't logged in, it doesn't count) of playing until it is 'let go'. In example, if you play 8 hours a week, your pet should not decay for 21 weeks real-time (over five months).

This system is not linked to house decay.

Hope that clears everything up.. :)

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 11:40 PM EDT by citizenKane2 (GeneralNews)

Of Bolas and Vendors
On the making of bolas, Gromm (UO Designer, Ongoing Content) said on UO Boards :
When you make a bola you either make it successfully or you don't. The quality of the bola will be the same no matter who made it, so no GM mark will appear.
It's always possible that we could change that on future scenario craftables.

A querry was posted on UO Boards regarding the new vendor status menu
On the new vendor status menus the calculation to figure out number of earth days the vendor is paid up is incorrect. There are 12 UO days in one RL day. According to the Status menu, there are only 3 UO days in one RL day. You're going to have an awful lot of vendors quitting their jobs if players use your new RL numbers to pre-pay their vendors. I keep my vendors paid 3 RL days in advance. From last night to this afternoon, my alchemy vendor (with no sales since last night) went from 3 RL days to 10 RL days according to your menu...which I don't trust.

Hanse (UO Designer) replied
Here's the scoop and why it is displayed differently now...I'll repost this so everyone can see this information that reads this board.

The Vendor pay cycle does not pay out per UO day. It pays itself every 8 hours of real time. This means it is roughly 3 times per 24 hours. This does not include server maintenance, so the duration your vendor will last is actually slightly longer (depending on how long the shard is down).

So, the old report was wrong. The new report is more accurate.

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 10:30 PM EDT by citizenKane2 (GeneralNews)

Lyceaum Course Today
>>> Trammel Facet News <<<A last minuite course at Moonglow:
Lycaeum Academy Courses in June
 
 
(Friday - June 29th:)   Inherent contradictions of the virtues :
On 7pm BST (20:00 CET, 6pm GMT) Ridley will present his course "Inherent contradictions of the virtues".
This course will go over each virtue, along with a short history of how they have been applied in the past, or can be applied in present life. After the introduction on each virtue, a lecture/debate will be held, the purpose of which is to show how the virtues contradict one another directly and therefore must be cast aside, or new virtues should be named.
This course is held in the Lycaeum on Moonglow island in Trammel.
 
More information about the Academy as well as a class schedule calendar can be found on http://learn.at/lycaeumacademy 
Please have a look at this calendar shortly before comming to the courses! Short term changes will be posted there.
 
Hope to see ye there!
Yoldran

Belated but thanks

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Posted on Thursday, June 28, 2001, 8:59 PM EDT by Marshall Drakan (Europa)

More News from UO New Player.com
A couple more announcements from the folks running UO New Player.com, a group of people who are stepping in to help out players because of the recent dismantling of several volunteer groups. First, we have an update from Robert:
Greetings to all!!

With the removal of the robed companions the new player program as been overwhelmed with ex-robed companions wanting to be part of this player run and shard wide program.

I can therefore now confirm that we have Lead Teachers on Europa, Drachenfels, Atlantic, Baja, Pacific, Great Lakes, Lake Superior, Chesapeake, Napa Valley, Oceania, Catskills, Sonoma.

Some of these lead positions have have been taken by ex RSC Companions and Senior Companions. Former Arch Companion SnowBunny is now an administrator of our forum on the main www.uo-new-player.com web site and Sonoma Shard Lead is the former Regional Senior Companion Gurney.

We welcome all former companions to join our new player team program if they wish to do so. The experience that they will be bringing to the program will be a huge benefit for us and for the new players to UO.

Positions that are still open are as follows.

1.Lead Teacher[not many posts left for this position]
2.Arch Teacher [positions on all shards]
3.Senior Teacher[open for positions on all shards]
4.Teacher [open for positions on all shards]

To apply for one of the above positions you can join us in irc channel #New-Player-Classes or send in an application form at www.uo-new-player.com

I would just like to say a special thanks to former Senior Companion Ravenwolf who is now the lead for oceania, former Senior Companion Silvermoon now Lead Drachenfels,Former Reginal Senior Companion Core who is now Lead of Atlantic Former Reginal Senior Companion Gurney who is now Lead of Sonoma. And thank you to the many more former companions that have joined our program.

A big thank you to Puppie our Arch Teacher for Europa.

Again the irc channel to apply is #New-Player-Classes or our main web site where you can send in an application form.

Best Regards,

Robert
New Player Team

We also received this introduction and additional info/request from Anahera:
Hail, I am Anahera. The new Lead Teacher for the New Player Teachers program now available. I am pleased to announce the program for NPT=New Player Teachers has started and we are looking for Teachers and Trainers for all Shards. This program will assist young players and old alike to learn skills. The link to apply for teacher positions is http://www.uo-new-player.com. As lead teacher I hope to see you apply and be apart of a great new program that is in the works!

I am thrilled with the new program! It brings the fire back in me that I lost months ago. I love to help others, and there is many more out there that do the same! Come apply! I am sure you will like it because the cordinator is real nice and it will give guidance to UO players that have questions on the game.

You will need to apply on website or goto stratics.com and go in the irc room for #new-player-classes to talk to us interviewers. *smiles* Come on in and check it out anyway.

Hope to see you there,
Anahera, Lead Teacher of AOL Shard, Senior Teacher for Baja Shard, for New Player Teachers Guild and Program

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 8:46 PM EDT by Joshua Rowan (CommunityNews)

Empress Makayla Claims Trinsic
>>> Trammel Facet News <<<Greetings, citizens!

The popular trend toward provincialism continues and yet another Sosarian City has been claimed. The Lady Makayla has ascended the Throne of that most honorable home of the Paladins, Trinsic. Read on!

Hail Travellers,

I, Makayla and my armies have as of this day occupied the city of Trinsic. The city and surrounding area shall as of this time be refered to as the Trinsic Empire by proclomation of Her Royal Majesty, Empress Makayla.

I shall, within the next several days, be forming a Senate to help as advisors in running this mighty Empire, as you all know, this requires alot of hard work and time. All those living in the Trinsic area and interested in being a member of the new senate should contact me, directly.

That is all for now.

Her Royal Majesty,
Empress Makayla

And with this, a new City State is born. Will this Head of State also be targeted by the same nefarious forces that have recently attacked other members of Sosarian royalty? Tine will tell.

Cyn
Ace Reporter and Patron Saint of Sosarian Taverns

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 6:22 PM EDT by Cyn (LegendsAOL)

Louis Thezon, Son of Belan
Can you ever get enough of those bad men & women who run around our fair shards with evil in their hearts? Who take advantage of your corpse (by looting it!) when you run for a healer? Nay, says I!

So I submit to you a new site, Louis Thezon. Sometimes french speaking, always ready to loot & even somewhat a hopeless romantic.

I think the biggest question on everyones mind (who cares) is that if Louis is the son of Belan...who's his daddy?

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 5:33 PM EDT by Pelle Svanslos (CandidCoverage)

Looting the Temple
If you missed the first installment of this adventure then go here before reading any further. Many thanks to Fang for providing this story!
It was...breathtaking. The three of us stood there with our jaws wide open. I had never seen anything like it.

Twin serpentine statues that snaked towards the ceiling were just inside the main tower. Their eyes were made of fat, yellow gems. All along the marble scales were sparkling diamonds inlaid in a geometric pattern. Enough wealth to make you rich a thousand times over.

Shemyazza stepped forward. “What the hell are you waiting for?”

Kneeling at the base of the serpent he began to pry the closest jewel from its source. Kral and I just looked at each other. There was...something that didn’t feel right, but that wouldn’t stop us and soon we had our knives out and were along side Shem trying to dig at the treasure.

I had no idea how long we were going at it. There was a worry about when it would get dark and as I watched the sun dip in the horizon I kept thinking; ‘Just one more’ even though my bag was full.

Was I a greedy person? Yes, indeed.

Would this get me in trouble? Most definately.

I looked around and suddenly Kral was gone. One moment there, the next missing. Shem cried out in alarm.

Turning I saw three dark figures standing in front of the entrance. Effectly blocking us from running & screaming like little girls into the night. They held Kral upside down as if he were a rag doll. I wasn’t sure if he was dead, but he had lost an awful lot of blood.

As my eyes adjusted, I noticed their skin was a pale white and their yellow eyes gleamed in the dark like the gems from those serpentine statues.

“Welcome, to Carafax.” one of them hissed. Seconds later the darkness enveloped me.


[ Comment on this article ]

Posted on Thursday, June 28, 2001, 4:32 PM EDT by Pelle Svanslos (NapaValley)

UO Concerns Policy Update
This was just posted to FYI:

UO Concerns Policy

For players who want to submit feedback concerning Customer Support personnel (whether positive or negative), the [email protected] mailbox has been created for this purpose.

In the past, while all mails sent to this mailbox have been read, we have not replied to these mails due in part to the volume of mail and the fact that our privacy policies dictate that when action is taken against a player or an employee, those actions are not made public.
However, through posts on our message boards and mails into UO Concerns, we understand that some of our players feel the mails sent to this box are simply ignored, or even worse, unread.

It is important for our customers to have faith in our support process, so as of today, we have added two new steps to our methods of handling [email protected] mail.
First, all submissions to [email protected] will receive an automated response informing the customer that the email has been received. The automated response will explain the purpose of the UO Concerns email address, and list the criteria used to evaluate if the email is considered a legitimate compliment or complaint.

And second, all emails will receive a response from the staff member reviewing the email. If a complaint is verified, the player should receive a direct response from the CRMD (Customer Relations Management Dept.), and the assurance that the appropriate corrective action will be taken. These instances will then be discussed with the CRMD member involved and treated as a performance issue.

If a complaint is not verified, or if the GM was found innocent of wrongdoing, the customer should be contacted with an explanation as to why there was no violation found.

If a compliment is received, the compliment will be documented in the employee’s work history, and the customer should be thanked for the feedback.

Types of Responses

There are three types of responses that will be sent in regards to UO Concerns emails.

1). Incorrect mailbox
The response explains that the email was not sent to the proper address. The customer should be directed to the appropriate address to contact. There are several other avenues of communication that may be more appropriate, including:



2). Requires more information
The staff member responds to the concern with a request for more information regarding the issue. We will only act on emails that provide the account name that interacted with the Support Representative.

3). Resolution of the Situation
The email is considered valid, and the customer is contacted with notification of the resolution of the situation.

What constitutes a valid UO Concerns email?

We will only review emails that are submitted with the login name of the account involved in the Customer Service interaction. If a player refuses to provide their account name, the email will not be considered valid. Requiring a player to submit their account name allows us to more thoroughly research the issue.

Important information that should be included:

  • The account name (EA employees will never ask for passwords) of the account you used when interacting with a GM.
  • Date, Time, and Shard where the incident took place.
  • An explanation of the reason why you called a GM.
  • What type of service you received, and what GM took your call.
  • The type of resolution you would have preferred.
  • Any additional information that is relevant to the situation.


All valid emails will be noted in the player’s account history, with the submitted feedback as well as the reviewing staff member’s findings.

It’s important to us to see that our level of commitment to our players is high, and that our customers feel their concerns are heard. We hope that these changes will work to show our commitment to the Ultima Online playerbase and community.

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 4:25 PM EDT by Teich Dragon (GeneralNews)

Grimoire Results
>>> Felucca Facet News <<<
Many thanks to all the folks who came out to Friday Fight Night at Grimoire sponsored by Malkin! We may have a new record for he 3v3 turn out. A total of39 fighters fought the good fight! Here are the results:

1st place: Warmonger, Don King, & Fox
2nd place: Bast, Samba, & Lost
3rd place: Andrew, Vampire Hunter D, & Magnoc

Props go out the 1st place team! During one of their battles, they accomplished Grimoire's first ever come-from-behind-win. Usually when a team member dies, the rest of the team eventually falls. Well this team pulled through their match to win and this was a first at Grimoire.

Huge thanks to the Grim staff! Thank you Liberation, LeeLu, Fiona Pentell, Josh, Talmon, and Arch Bishop Horshack! Josh did a really great job running the event so smoothly...this was no easy task considering how many teams came out to fight. Thank you everyone, you all did really great!

Due to the 4th of July weekend, there will be no Fight Night Event this Friday, 6/29/2001. However, there will be refs available at Grimoire Tower for Ladder Dueling! Please stop by on Friday evening starting from 8pm PST for some Grimoire Ladder Dueling.

For more information look here:
http://grimoire.battlevortex.com/

Thanks and cya at Grimoire!
Baby-Grimoire Staff

[ Comment on this article ]

Posted on Thursday, June 28, 2001, 4:09 PM EDT by Snake (NapaValley)

Historic Note - Yew / Orc War Recap
>>> Felucca Facet News <<<I had intended to post this series of reports back when they were more timely to the situation. Unfortunately, I never got around to doing so. However, I do find them to be of significance to the shard and thus have decide to post-report them as an historical note. They were all authored by Grishnak, except where noted.
Yew War - The Beginning

Darkness covered the Stormreaver Fort like a blanket. Grishnak stood looking over the walls below him and pondered. The watch fires burned low and the quiet murmuring of an army asleep drifted up to his ears. Nodding to himself, he turned and reentered the sanctum of his tower, grimacing as his back twinged in pain.

Settling himself in his great chair, he looked at the cow skin stretched across one wall, the skin converted into a map of the lands surrounding the fort. Shifting his weight in his chair, trying to ease the pain of age, Grishnak stared through the map into the past. A long way since living as a street urchin in Britannia, he now ruled an empire. It had taken fourteen years to reach this point.

Fourteen years of struggle. Fourteen years of toil and war and preparations for this one final act. Grishnak had rallied the lost Orcs to his banner, claimed the ancestral fort, and proceeded to give rebirth to the once proud Orcish nation. Now the time was at hand to complete his great quest. Now was the time to drive the Humans and Elves from the lands of the Orcs for all time.

Sitting in his revere, Grishnak contemplated the events of the past. The war with Moonglow over their betrayal. The kidnapping of the dirt thief Cyan. Carrying off the Woman in Red to the depths of Despise and holding her there.

At that thought, Grishnak shuddered, remembering how she left him, singed and bleeding. Other wounds he felt, more and more with each passing year: the scar on his face from a Yewbie’s sword, the chipped fang from when Dunedain challenged him. What hurt him most of all were the memories of Orcs past.

So many lost. So very many.

Korgath, the mighty Orc Lord, lost on his mission to the mines. Snarfu, slain by the restless souls of his vanquished enemies. Marga’bud, the first Orc to answer his cry for unity. Krog the Elder, slain defending the Shame pass. Durin, the Renegade, who left the Clan to seek his own empire. Dead all these years.

Footsteps on the stairs behind him pulled him back to the present. Turning he saw Snarg, son of Snarfu, and the Tribe leaders Qog and Fugluk enter the room. The time was at hand.

Tomorrow would begin the final assault on Yew. In this, there would be no quarter. Either Yew would fall to the Orcs, or the Clan would shatter itself trying. Grishnak felt his age and knew if the Orcs were to retake what was theirs, it would have to be now, for this would be Grishnak’s final battle.

Yew War - The First Battle

Several days ago, I recieved word from William Smit the IV that the Stormreaver Orcs were going to finally live out the ultimate dream of the Stormreaver Orc Clan, to take their ancestral home of Yew from the humans. They wanted someone to witness this historic event, and they chose... me.

Somewhat distressed over William's reversion back to his old, orcish ways, and somewhat distressed over the fact that the Orcs were attacking Yew, I went to the Orc Fort, where Grishnak told me what his plan was, and that he needed someone who could speak the language of men to tell of the great battle. So it began.

Monday I arrived at the Stormreaver Orc fort, expecting the usual crowd of five or six Orcs. I was, quite simply, shocked. I counted approximately fourty Orcs milling about, snarling, eating strange things, and generally being disgusting. With the sudden appearance of a human in their home, the Orcs snarled and went on the defensive, surrounding me rather quickly.

"Dis de humie we not to clump?" Snarg asked Grishnak.

Grishnak looked. Then, he was distracted by a small rabbit hopping by, so he had to look again. "Err. yub. He mojo scwibble and draw pictures."

I breathed a sigh of relief and sat down to watch the "festivities" as the fourty something Orcs hit each other with blunt (and not so blunt) objects, cut cloth into bandages (which they called healies.) and ordered the slaves to bring them more of the "Majuk waddah" which, for all practical purposes, seemed to look exactly like potions, though I noted that their refreshing red potions contained more blood than most alchemists require. I also noticed that the Orcs were rubbing dead, rancid rats up against their weapons, much in the way that assassins poison swords, and, as only a few Orcs had this ability to rub rancid rat against a sword properly, many of the others were asking these gifted few to "rat" their weapons for them. I noted this and began to wonder if it would be effective in battle. "Fark!" Grishnak began to shout. "Fark! Who tuld them idits to go to da ruins?!" Apparently, this was not a good thing, as Grishnak began to beat his head against a wall. "Me wunt everyone to get into the fort!" he shouted. "Into da fort!"

"Into da fort, into da fort!" the Orc chorus began. "Ju too, humie." Shak'nak said, pushing me along.

When everyone had gotten into the fort, it was a shocking site indeed. I counted the Orcs, there was a line of thirty Orcs, with various high ranking Orcs, which Shak'nak said were the "Waarghs, Captains and nobs" milling about on ostards. I had never seen the Orcs ride any mount before - usually I saw them eating mounts. Grishnak stood before the shouting, smelly masses, and began to rally his troops. I could not always hear him, being in the back, but the effect was profound. When he charged the Stormreavers to take back the land that the pathetic elves and humans had conspired to take from the Orcs, the troops were so enthused that they could have taken on the Bludgod himself.

Just as Grishnak finished his first round of shouting, the hulking demonic form of the Bludgod himself came from the ground, his towering figure merely observing the gathered Orcs. The Bludgod smiled and nodded and then vanished back to where ever it is he hails from.

"Fur da Bludgod and Grishnak! Hoowah!"

"HHooooowwwaaahhh!"

"Take ober Yew! Har har!"

"Hoowwhaa!"

With that, and a few shouts from Grishnak, the Orcish horde thundered from the fort, shouting a vicious warcry as Qog led them to the battlefield.

"Dis is really sumthin, humie." Grishnak said to me.

"Indeed." I replied.

"Ju be drawin' sketches an rememberin wut happens, cuz dis be de beginin of de time dat de Orcs take back wut we had taken frum us!" And with that the Orc chieftain ran to join his shouting troops, the nobles running along side him with the frightened ostards, through the woods towards Yew. I ran after, unable to keep up the frenzied pace of the berzerk orcish hordes.

Out of breath, I arrived at the ruins north of the fort and south of Yew where the Orcs were laying their ambush. Grishnak took a break from whipping his troops into a bloodlusting frenzy to do some cold, calculative military planning. As he ordered the troops to split into three groups, I felt someone tap me on the shoulder.

"Ah, Garrett." I heard him say. It was William Smit the IV. "How do you like my handiwork?"

"Your handiwork?" I replied. "I thought that retaking Yew was the calling of the Stormreavers."

"Aye, it is..." William replied. "But I helped bring it to this." "Oh really." I said.

"Yes. Enjoy the show, Garrett. And make sure you don't get killed." "I always manage." I replied.

I muttered some unheard words beneath my breath. Had Will had given the Orcs this idea so he could take Yew in this manner after having lost the mayor's election? But, there was no time for that, things were happening.

Grishnak's troops, the largest force, remained in the center of the battlefield. He sent the other two forces off, one to the east, one to the west, so that the forces formed a cup that would surround the Yew army as it marched in from the North. Tactically, it was a brilliant plan, except that the Yew army decided to march in from the east instead of the North. The eastern wing was slightly outnumbered, but they fought well, the filthy rotten rat on their weapons was apparently as deadly as the strongest poison, though the fierceness of the assualt was being pushed back by the Yew advance. Then, Grishnak's wave of troops charged in, clashing against the Yew lines. The screaming horde of Orcs outnumbered the soldiers at least three to one. It did not look like something the Yew army would survive. I saw Grishnak himself slicing men in half with his axe as the Orcs around him laid into their opponents with filth-covered cutlasses and scimitars. As the rear line of Yew's mages saw the battle, they began to cast all manner of spells - magic was thrown about, stunning the Orc forces and dropping more than one Stormreaver, but the mages had never counted on having Orcs on ostards attack them with full force. Just as the Yew lines broke and the fighting settled down, the Western wing of the Stormreaver army arrived, finding little to do other than chase down stragglers and beat down the few remaining members of the Yew army. The Orcs had won the day.

"Dere be other battles." Grishnak said. "But we win dis one! TO DA FORT!" He shouted, and a warcry arose from the gathered Orcs as they raised their weapons and the severed heads of their enemies to the sky, saluting Grishnak and the bloodgod.

"Fur Grishnak and duh bludgod!" they shouted, as the mages opened gates to the fort.

The festivities at the fort were amazing. Food and ale flowed like water, and I helped myself to a bag of ale as the Orcs killed the ostards they had been riding and began to cook them. But, my time there was done. Just as I was about to leave, William Smit the IV stopped me again.

"If the battles contine in this manner - which they will - Yew will never be the same." he said.

"I remember when you were vice-mayor of Yew." I said. "Seems like alot of trouble to become mayor, all this."

"Not mayor of Yew, Garrett." He said. "Mayors work for Lord British. I work for the Bludgod! And I will be chieftain of Grishnakopolis!"

"Sounds like a bad tourist attraction." I said.

"All humans will have a place in Grishnakopolis." William said. "Some in the mines, some on our dinner tables!" and with that he let out a rather wicked laugh. I felt it was time to leave.

So this is the story of how the Orcs won the first battle of Yew, after years of planning to do so, this is the culmination of the dreams of the Stormreavers. I can only hope that the citizens and guilds of Yew will protect and defend their city with greater numbers in the future.

Garrett Granth;
Guildmaster, Master Author
Guardians of Lore

Yew War-The Second Battle (we fought for sheep)

The drums beat in the cool night air, while the watchfires burned along the palisades. Inside the Orc Fort, the Nobs gathered around the sheepskin map of Yew. With charcoal in hand, they made various markings on the map, indicating the different possible directions of attack. After much arguing and bashing about, all the Nobs agreed that they had the perfect plan for taking of Yew. Picking up the sheepskin, they carried it over to the Chief's tower to present to the Chief.

Inside the tower, Grishnak was drunk. Celebrating the victory over the Yewbies had lasted for days, each day getting more and more fuzzy from the accumulated effects of stale ale and lack of sleep. Retelling the story of how he slew a hundred armed men with just an axe (he was, after all, trying to impress a fem), he jumped atop the table and swung his axe in a mighty circle. The circle ended in with the axe imbedded in the wall. Sumbling, Grishnak fell from the table, kicking over the brazier burning in the corner and setting fire to the fur lining the floor.

Qog, Og'din and Fugluk burst through the door and thrust the plan to Grishnak. With his helm covering most of his eyes, Grishnak took the sheepskin and began to beat the fires with it. Howling with singed knuckles, and to the horror of the Nobs, Grishnak tossed the sheepskin map atop the blaze.

Thinking quickly, Zhan'ee jumped up and stomped out the flames with her boots, then smacked Grishnak's helm clear around on his head.

'Tupid pug! Ju ruined da plan!'

Grumbling, Grishnak grabbed hold of the horns of his helmet and tried to pull it off, smashing his nose in the process.

'Bah! Nub need plan. Meh knu wut tu du. Meh just gwu nort!'

Looking among themselves, the Nobs just shrugged and agreed it was a good plan.

Dawn found the Orcs staggering out for battle. With them rode the dark knights of the Shadow Counsel and the Holy Disciples of Darkness. Their objective, sieze control of the farming communities of Yew. Key to control over the farmlands was the sheep farm south of the Town Square. From there, the Orcs could both control the farms and prepare to launch their offensive deeper into Yew territories.

Vargen, Captian of the Yew Militia, surveyed his defenders. The losses suffered in the last battle had been replaced, and reinforcements had arrived from the Lost Order of Akalabeth and Clan Moor. Mighty knights, resplendant in arms and armor, and stout yeomen bearing the arms of freemen, all pledged with one task: defend their homes.

Realizing that they still were outnumbered by the Orcish hordes, they hoped to reinforce the structures of the farms and fight a defensive battle. Assembling all their forces inside the walls of the sheep pen, they stood fast, the sounds of marching feet approaching from the south.

From the south and the west, in two great waves, the Orc hordes desended upon the defenders. Spying the foe holed up inside the sheep pen, Grishnak let loose a mighty yell and hurled a smoking purple flask into the mass of human and horse flesh blocking the gate. The resultant explosion knocked Grishnak off his feet and into the darkness of unconciousness.

The waves of Orcs assaulting the gates began to pile up bodies all along the walls. The Yew plan was working! Orcs could not breach the gate and the few knights who fell were quickly replaced. Even the guards of the absent king lent their aid, slaying the Orcs who sought to pull the riderless horses to the ground and roast them.

Thinking quickly, Gogmagog and Shagrat, Orcish Shamans both, hurled their combined magic at the forces in the gate, opening up the ranks of the humans long enough for Durgoth, Grekunk Tribe Captian, to lead a charge.

Into the breach came the remaining Orcs, spilling into the now open ground of the sheep farm. Now that their numbers could be brought to bear, the human lines fell back. Isolated knights were pulled from their horses and pummeled. In the end, all that remained were the Orcs and the sheep, and the sheep were scared.

Yew War- Third Battle

Grishnak strode through the fort, kicking up dust with his boots. Looking around, he saw the Orc war machine in full gear. Pugs hammering out more weapons, more armor. Majuks preparing their erbs and chanting to gain the power of the Bludgod. Wargh'Chai's rubbing their blades down with rancid rats. The push into Yew town was going well.

The little one Zha'Sheik runs up to Grishnak with a rock and drops it on his boot. Yelling in surprise, Grishnak hops on one foot, holding the other, then falling over onto a cookfire.

"Gah!" he yelled, rolling about trying to put out the flames. "Wot woz dat for?"

Grinning mistchieviously, Zha'Sheik replied "Meh bopped ju! Har Har!" and darted away.

Rising to his feet, the bruised and burned Chieftain grumbled, then glared at the watching Orcs, all who suddently found other things to do.

Snarg came up to Grishnak, trying very hard not to let his smirk show.

"Dem redy for ju buss," he said.

Nodding, Grishnak went up into his tower to confir with Navrip and Smogg, leaders of the Disciples and the Necromancers. The three of them confered and planned and schemed. The next offensive into Yew took shape.

The next day, the Orcs assembled for war. Leading off were the Grekunk, the green death. Fading into the shadows of the forest, they moved into position overlooking the Yew Town Square. Noting the defensive lines the Yewbies had assembled, Og'din the Unseen left Voqk to watch and returned to the assembled horde at the Yew Sheep farm.

There he found Grishnak and Qog rousing the spirits of the Horde with shouts and promises of blood. Quickly Og'Din reported the position of the Yewbies and their numbers. Darting out between the legs of the assembled troops, Zha'Sheik yelled at the top of her little lungs "Meh wonna bop dem!" and she stooped to pick up a rock. Laughing, Smogg rallied his assembled Necromancers and started heading north. The Orcs swept to the west, circling the south side of the Town Square and striking the Yewbie lines from their west flank.

The Yew Militia, the Clan Moor, the Sic Semper Gloria, and the Lost Order all had assembled a defense anchored on the Bowyer shop and the Butcher shop in the town center. A line of mounted knights stretched between the two, with archers and mages behind them. Covering their flank was another screen of mounted knights.

All knew that this battle would be critical. If they lost this, then the Orcs would be knocking on the doors of the Abby in no time. They HAD to push back the hordes. Their hope, that the Urban Knights would arrive at the field of battle in time to throw their weight of numbers into the fray.

The Orc horde crashed into the Knights, pulling them from their horses and pummeling with axes and spears. The sheer ferocity of the attack pushed back the line momentarily, and a moment was all that was needed.

Springing from the shadows, Grekunk Captian Voqk plunged a rat coated blade into a Yewbie mage, causing panic in their ranks. The bend in the lines of the knights became a breach, and into it poured the Orcs.

Several Orcs lay dead or dying before taking 3 steps into the Town, but over their bodies rushed more. The mass of numbers soon pinned the Yewbies against the Bowyar's walls. Now the Necromancers entered the battle, hurling their black magic spells into the few remaining knights. Their charred and blackened remains sliding to the ground in a tinkle of broken chainmail was the death durge of the Yewbies.

The last knight, unhorsed, threw himself to his knees. Pulling his helm off his head, he looked up at the massed Orcs.

"I beg of you, mercy!" he cried.

Pausing, the Orcs laughed cruely at his plight. Then Zha'Sheik darted out between their legs and bopped him on the head.

Yew War- Fourth Battle Lost at sea

Grishnak leaned over the side of the ship The Broken Fang, and emptied the contents of his stomach into the sea for the fourth time.

"Har Har!" laughed Sugrod, behind him. "We nub eben get uut ob da bay yet"

Glaring, Grishnak turned back and heaved over the side again.

Far ahead, the assembled fleets of the Urban Navy, the Town of Yew, and Clan Moor waited. Vic Twenty, the Fleet Admiral, surveyed his fleet and pondered. His intelligence told him that 12 ships, carrying almost 50 Orcs was heading his way. Grimly he went about counting the number of arrows and greater explosions each ship possessed.

The Orc fleet made the turn out of the bay and into the Ocean proper. That's where things took a turn for the worst.

Signalling to the fleet to come about, the Orcs on the following ships looked at eachother.

"Wot dat means?"

"Err, means gwu rite!"

"Nub! Means gwu left!"

"Tupid! It means thwo da booom booms," and that miscreant triggered several on his own ship, obliterating the vessel.

As the Orc fleet got more and more bedraggled, a dark storm appeared on the horizon. Vic Twenty eyed the approaching storm with trepedation. Orcs he could handle, he hoped. Storms he could weather, usually.

Orcs and a storm?

That might be hard.

As the dark clouds blotted out the sun, the ships from the Orc fleet sailed into the waters surrounding the Yew Prison, Orcs intent upon freeing William Smit and installing him as Chieftain of Yew. The first clashes between Orc and Yewbie were undecisive, ships becoming lost in the waves. Soon the pelting rain was such that ships floundered, men and Orc thrown overboard, ships beaching themselve on any land and disgorging sea sick Orcs and Men.

Some ships actually came to grapple range and fierce, but short, battles raged across the decks. These battles had no weight against the storm however. Try as they might, the Orcs could not press home their attack while the storm scattered them across the ocean.

Yew would stand another day.


Final Conquest of Yew, Loss of a Chief


William Smit sat in his prison cell, playing dodge the rats with the other denizens of his small enclosure. Occastionally a guard would wander by, either on some errand further past him, or to drop off a bowl of gruel.


Whenever that happened, William would shout out to the guard.


"Hey turnscrew! You're gonna like it in the mines, I'll see to it!"


Invariably this brought laughter to the guards early on in his captivity. As the Orc forces pushed closer and closer however, the guards would avoid eye contact and hurry away.


Soon the smell of smoke was hanging in the air, and the clash of metal on metal could be heard in the distance. William just sat back in his cell and played with his long and nasty beard and smiled.


The defenders of Yew knew this was their last stand. They had to hold the line here and hope that reinforcements would arrive. Fast riders had gone out to call in the military might of neighbors to the north and east, but no word had yet reached them. Though they swore to defend Yew to the last man, each feared that today he would be called upon to perform the final task.


Vargen, Captain of the Yew militia, felt his drop as the ranks of Orcs marched towards the walls of the Court of Truth. Knowing they could not match the enemy man for Orc, Vargen had hoped that by fighting from the Court, he would be able to use the superior defenses of the stone ediface to his advantage. Upon seeing the ranks of Orcs preparing to assault, he knew that the stone walls would not make a difference.


"GAH!" Grishnak cried out as he fell off the featherless bird for the fifth time. Climbing back to his feet, he drew his scimitar to slay the beast, only to be stayed by the laughter of the Orcs around him.


"Shaddap! Alla ju shaddap ur get clumped!"


Grumbling something about traditions and not riding food, Grishnak climbed back atop the ostard, which seemed even then to glare at him with a malicious look.


"Oki birdee, ju nub like meh, und meh nub like ju. Meh makee deel wid ju. Ju nub du dat agun, meh nub eat ju win dis ober."


The ostard settled down with those soothing words, and the Chieftain
continued to troop his lines. Satisfied with the sight of 50 Orcs and the outriders of the Shadow Counsel and Holy Disciples of Darkness, he gave the signal to advance.


The Orc Horde smashed into the defenders at the Court of Truth like a tidal wave. Man and beast were pulled from the walls of the Court and hurled into the courtyard. Swarms of Orcs assaulted up the steps to the walls.


Trugak and lu'zan charged into one battlement, only to be confronted by a barrier of piled boxes. Laughing at this feeble attempt to hold them out, Trugak smashed into the barrier with his axe. The resulting explosion blew Trugak and lu'zan to the Bludgod in tattered rags. Bits of Orc decorated the entire room.


U'nuk, with several Runts in tow, charged into the room and stopped.
"eep!" he hollered, then charged right back out again.


The fighting moved swiftly into the bowls of the Court of Truth, the
dwindling numbers of defenders falling back farther and farther towards the prison. Their task was hopeless. For each Orc that they managed to slay, two more stepped up to take his place.


Soon they were fighting outside the cell of William.


"Should we slay William," one asked, knowing the situation to be that
desperate.


"No," sighed Vargen. "It wouldnt make a difference. The Orcs will just find another puppet"


William pressed his nose gleefully against the bars of his cell and watched the last Yew defender fall before the scimitars of the Orcish Horde.


"Get me outta here!"


Laughing and shouting Orcs quickly broke the door to his cell and cut the chains off his wrists. Escorted to the Court of Truth, the Orcs sat William in the chair of the High Judge.


At last the battle was over. With William installed as Chieftain of Yew, the Orcs had won their war. William immediately signed the documents surrendering the souther half of Yew to the Orcs, foreswearing all claim of territory. That which had been stolen long ago was returned. The Orc Nation was reborn.


Grishnak sighed and leaned back against the wall, then slid down till he was sitting on the floor. It was done. Fourteen years of fighting over in an afternoon. He felt the aches and pains in his body. Age, affliction, and wounds, all felt worse and worse with each passing day.


As he watched the Orcs parade about and loot and pillage, he smiled to himself and closed his eyes to darkness one final time.


A boot to the ribs brought Grishnak quickly to his feet, snarling and
reaching for his axe. The sight that greeted him stopped him cold.

Laughing eyes stared at him, eyes he had not seen in years.
"Korgath," he said. "Ib dat reely ju?"


Laughing again, Korgath nodded, then pointed behind Grishnak.


Grishnak turned and saw he was in the courtyard of a mighty citadel. A pen of pump horses occupied one corner, a giant black tower took up the view on one side, and rows of hunched slaves carted kegs of ale into the tower.


Amazed, Grishnak looked back to Korgath.


"We been ekspekting ju," Korgath said.


Grishnank looked down his body and realized his pains were gone, his wounds healed. Then he realized were he was, and grinned.


"Kum, lets gwu. Da Bludgod waitin for ju," Korgath said. Spying Krog the Elder leading in fresh horses to the feast, Grishnak knew he would like it here.


- by the Spirit of Grishnak

If you'd like to know more about the Yew Town Council or the Stormreaver Clan Orcs, please visit their websites.

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Posted on Thursday, June 28, 2001, 2:21 PM EDT by Ce'Nedra Willow (Atlantic)

Lonely Hearts Ball
>>> Trammel Facet News <<<

This news sent in by the Hunter's Clan.



While wandering the vast lands of Sosaria have you glanced into the faces of each weary adventurer in hopes of finding your soul mate and easing your lonely heart? Perhaps, you dream of spending romantic hours talking over a sunset dinner and a long walk under the stars as you get to know someone special?


The Hunters Clan (H*C) wish to extend an invitation to one and all lonely hearts, to the aptly named – Lonely Hearts Ball – on Friday, June 29, 2001 at 8:00 pm (EST) at the Nujelm Inn (directly behind the Nujelm Bank). Gates will be provided from the banks in Britain, Skara Brae, Moonglow and Trinsic (royal bank) by H*C members.


So pack up that armor, dust off the formal wear and come enjoy fine spirits, good food, and perhaps meet that special someone. Along with dinner and dancing, there will be a Fortune Telling Gypsy, contests for prizes including a romantic prize pack to one special couple, and much more.



Perhaps if we had a heart to be lonely with we would attend. Ah well. *chuckles*

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Posted on Thursday, June 28, 2001, 1:35 PM EDT by Azalin (Atlantic)

"Testing for Next Update" on Chesapeake
Taken from FYI
We have published the changes listed in Testing for Next Update to the Chesapeake shard, and the shard will be brought down for a brief maintenance at 12:00 pm CDT, allowing these changes to take effect. We will update further as to the publish schedule for the remaining shards, and the changes will be added to Latest Game Updates once the publish is active on all shards.

Sorry, i forgot that Cynthe said that the Veteran Rewards won't be activated until ALL Shards have received the publish update!

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Posted on Thursday, June 28, 2001, 1:07 PM EDT by Teich Dragon (GeneralNews)

Orc Scenario Lasting for 9 Weeks
Calandryll gave us a quick FYI about the ongoing scenario and that it will stay a little longer than actually planned:
Just wanted to make sure everyone knew that this scenario is going to be 9 weeks long (instead of the planned 8). I’ll explain why (basically it had to do with splitting up week 4 into two weeks to give QA more time on week 5-8) when I write up my scenario document. But next week is not the final week.
-Jonathan “Calandryll” Hanna
Designer, Ongoing Content

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Posted on Thursday, June 28, 2001, 12:34 PM EDT by Teich Dragon (GeneralNews)

"Savages" Attack
Colin Mor, scribe of the Purple Guardians of Honor, sent us this account of the strange new people that have come to our lands. These folk are being popularly referred to as "savages" for their simple costume of bone armor and tatoos, as well as their feral behavior. One scholar has written in to suggest that this custom of dress suggested a "link to the ancient d00dish tribes", but this is presently only a hypothesis.

What is well-known is that they attack other humans and orcs on sight, and that they are capable of quickly killing tamed beasts. Some are also skilled with the bola, and it seems that the bola balls found on orcs are of savage origin. Ashley Covington has confirmed at least two cases in which savages were found wearing masks of orcish kin; it appears that the mystery of these objects has also been solved. Savages can be found in many of the same places as orcs, including the cities currently under attack by the latter.

The accusations of cannibalism in this submission have not yet been confirmed.

I received a report from Galam, the Gargoyle, that men and women of the wild were appearing at the gates of Cove this morning. As the city guards took notice they were spell bound at these strange looking peoples. An Orc Chopper nearby in the woods took notice and engaged in a fury of bezerker attacks upon the strange ones. Galam reported that the battle between the Orc Chopper and the "Savage" as he called it went on for several minutes...back and forth they fought. The Savage using a longspear and the Orc Chopper his now infamous axe. The commotion brought attention of more Orcs and from out of the trees came more Savages.

Back and forth these now lines of Orcs and Savages fought. Orc Bombers took position upon the Cove ramparts and sent down a flury of explosives. Savages surprised these Orc Bombers and charged from one of the Ramparts. As Galam flew around the city he could see now more Savages entering Cove and engaging Orc Choppers. Galam thought this interesting....indeed.

Magical Gates appeared at the Docks and out rushed the mercenary men and women that had retired from the evening in Britain. At first they stood in awe at the sight of the battle unfolding....this was soon interupted by a hail of arrows from several Orc Scouts that hid at the waters edge. Now within the city of Cove fought humans against Orcs and Orcs against Savages. During the rage of battle and in the opinion of Galam; the smell of blood...seemed to increase the presence of the Savages. A huge warrior stood in heavy battle with several Orcs and like lightning a Savage leaped onto his back biting down hard on his ear! Swallowing the ear whole the Savage ripped at the gorget of the warrior now in incredible pain and confusion. An Orc Lord burried his axe into the chestplate of the warrior and the Savage then tore out his throat with its teeth.

Now the Savage covered in blood raged and swung out at the Orcs rummaging through the carcase...and again another battle erupted as humans attempted to save the body of the fallen warrior from being desicrated any further. These Savages are cannibals and have now shown thier taste for human flesh.

Galam reported that the Savages wore nearly no clothing,but had very good healing ability. Their bone arms and legs seemed to give them defense as they traveled through the brush and treelines with great speed. Thier head was adorned by colorful masks of tribal connections...at least 10 different Savage tribes that sent reinforcments to Cove.

Also, even with such little armor these Savages had the power and ability to dismount a horseman with the bola weapon. Amazingly also it seems these Savages have a close connection to the wilds and thus have knowlege of beasts unequalled. This knowlege they put to quick use by easily killing any supporting pets local tamers did bring and any horses that lost their riders.

Colin Mor

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Posted on Thursday, June 28, 2001, 2:08 AM EDT by Elisa Montclaire (Catskills)

Vamp's Lair Merchant Convention
>>> Felucca Facet News <<<Lady Pandora, leader of the Children of Darkness, sent us an announcement detailing the upcoming merchant convention in the city of Vamp's Lair.
Hear ye, Hear ye!

You are cordially invited to attend the Vamp's Lair Merchant Convention.

Vamp's Lair is the main city of The Kingdom of Darkness which engulfs Trinsic and Britain and spans from Trinsic north to Vamp's Lair, just north of the city of Britain on the Felucca facet.. Its citizens make up the guilds known as the Children of Darkness. We are a non-traditional role playing Monarchical Society (King and Queen) with our very own storyline and encourage our members to find their place within it. We also are the proud owners and operators of Vamp's Lair Public Castle and Trade Center... a public castle mall left on the "Forgotten Facet".

Vamp's Lair will be sponsoring the 2001 First Annual Merchant Convention. This convention will be filled with merchants all knowing in all the crafts that UO has to offer. Its a convention for the new and elder merchants to come together and discuss their ideas, opinions, and tips on several great topics such as pricing, running vendor shops, keeping a vendor, gathering resources, building skills, and participating in the community. Its our hope to bring together ALL the merchants, even those from Trammel and also other neighboring shards. We would love to compare the differences between shards.

Since alot of people are weary of the dangers of Felucca, Vamp's Lair will be heavily guarded on this occassion (as it is on most days) by CoD's SWAT team, Children of Darkness II (*2*), which is Headquartered at the center of our city and is made up of PK Killers and Noto-PK Killers (Reds and Blues). These are folks not afraid to take a count for the honorable members of the community.

We hope that each and every one of you stop by to meet and greet one of Catskills oldest and most organized group of friends and merchants. If you are mainly on another shard other than Catskills, we would love to meet you and your group as well; so create a new character in Catskills and one of our "trollies" will come get you. You may also email us, if you cannot physically attend any of the nights our Merchant Convention at: [email protected] . Please visit our websites listed below for more information:

To learn about The Children of Darkness Guilds, visit: - http://www.childrenofdarkness.com

To learn about our city, Vamp's Lair: City of the Undead, visit: - http://www.vampslair.com

Sincerely,

The Royal Council of Darkness
The Vamp's Lair Merchant Association

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Posted on Thursday, June 28, 2001, 1:50 AM EDT by Elisa Montclaire (Catskills)

Tales of Savages and Orcs, and a Timely Warning
Greetings, pilgrims.

As if the beleaguered city of Cove didn't have enough problems, a new and even more mysterious foe has laid siege to the area. These beings, known only as "savages" have demonstrated a nasty penchant for attacking orc and human alike, and are rumored to carry strange items on their persons. Here's one of the most recent accounts of an excursion into Cove:

Greeting and Salutations to ye, Cyn.

I bring thee news from the city of Cove.

In my latest journey to the city cove, I have met a huge army of Orcs waiting for me in Cove Square. As I fortified one the buildings Orcs just kept on coming and coming. It was among the bloodies battles I have ever seen in my life and let me reassure ye I have seen a lot of battles in my days, but this was unlike any other battle I have witnessed. First, the Orcs rushed out at me, 'tis was fine with me but all the sudden these "Savages" as ye might know them as, massed a small party together and rushed forward. The Orcs regrouped and quickly counter-attacked.

As I battled the Orcs, a few brave souls appeared. Sire Chareos, EvilBlade and Mr. Amish were their names. All four of us battled as long as we could but 'tis was not enough. To many Orcs to defeat at once. The day looked grim on us as we abandoned building by building, trying hard to escape the slaughter in the hands of Orcish army the very thing that we tried to avoid has happened to us. Myself and EvilBlade the only ones who made it out alive from the little hamlet.

'TIS I URGE the fellow worriers who venture into cove to seek the masks that the "Savages" carry. Please think twice of what you doing. Personal gains is not all that important. The savages are our only ally in this horrid war against Orcish invasion. We don't want them to turn on us.

Avatar

Orc uprising, savages appearing in cities...dire times, indeed. And on another note, my good friend Copperpot warns that if you engage the savages whilst wearing a mask of Orcish Kin, you will not be able to use bandages on yourself! Copperpot states that he acquired this knowledge the old fashioned way...he died for it. So beware, should ye wear the masks into the cities where orcs and savages dwell. Healing may not be an option.

Cyn

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Posted on Wednesday, June 27, 2001, 11:24 PM EDT by Cyn (LegendsAOL)

Thunders and the VnG
>>> Felucca Facet News <<<

Heading out from his hometown of Minoc, the young man traveled in search of the fabled Paladins that lived in and around Trinsic. Soon after departing his home, a group of brigands jumped him on the road. He first fought, and then ran; but they were faster and ran him down. After being pummeled and looted he sat on a log by the road and mended his wounds. Left with only meager rations and the clothes on his back, what was even left of them, the young man thought of his journey ahead of him.
Just about that time another traveler came upon him. Weary from his walking he joined the younger man on the log. The old traveler then asked if the young man could spare some water. The younger man thought about this for a moment. Barely having enough for himself for his own journey, he made the old traveler an offer for not only water but also a full meal. As the two sat on the log sharing the end of the younger man's supplies the elder revealed his true identity. He was in fact an ancient mage. Comatose.
The mage took the young man under his wing. Giving him guidance and training. When the younger man had matured and was ready to leave for a life on his own, the elder mage requested only one thing of his pupil. To share this gift he had given with others in his future. And from that day, Thunders knew the path his life would lead.


My evening began later than planned and I arrived at the Saturnalia city center just as dinner was finished. Thunders was a gracious host, offering me food and drink as I arrived. We settled into the great room on the third floor, in front of the massive wall sized fireplace. Many of his guild mates floated in and out of the room with us. All of them treating me as if I was an old friend, although most I had just met on my way up the stairs.

Thunders explained his early life. His meeting with Comatose. And then the beginnings of Vengeance (VnG). Settling first in a small home on Scorpion Island. The guild started as four members with Thunders the leader. More and more like-minded travelers joined the ranks over the first few years. Casper was one of the first, joining in the first month or so of the guild's birth.
Two years into the VnG's life, a man by the name of Avarice Joe sent a pigeon to Thunders requesting him to his private tower on Ice Isle. Once there, Thunders found out that the tower he was standing in was to be the new home of the VnG; as Avarice Joe was giving it to Thunders.

So the VnG moved out to Ice Isle. Many of the members began to buy homes near the guild tower. They began to defend the miners who worked the mountains to the south of their homes. Soon the local population turned to Thunders as a leader in the war to run off the murders and looters of the mines. After a hard fought battle, good over came evil. As the battle came to a close the people of the area realized they had formed a community, Saturnalia.

I was treated to a full tour of the community. Shown the vendor's various shoppes, the local tavern, the city center and the guard towers. This massive community joined together, all under one common name and one common goal. "Do unto others, as you would have them do to you." Not only a guild motto, but a community theme. My night came to an end as we sat and chatted over a fine glass of wine at the tavern, telling tales of the days of old and enjoying life as it should be, "among friends and family" as Thunders would put it.

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Posted on Wednesday, June 27, 2001, 6:57 PM EDT by Barth VanDorn (GreatLakes)

Impy's Rare and Weapon Auction
>>> Trammel Facet News <<<

My apologies to the staff at Impy's, some how I missed this scroll on my porch...<frown>

IMPY'S ARTIC FAIRE
Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

This past week at Impy's started off with a GREAT auction. And then over the weekend, Impy himself was by to speak with a few employees and visitors at the Faire. He didn't say much, he never does. But it was quite exciting to see him run through.

This week at the Auction we seem to have collected several "bags". A holiday bag from the 1997 holiday season, a full set of the Mondain anniversary items. We also have many other rares, tons of weapons and a pile as tall as Impy of armor. Please remember that if you see the item you want listed on the website, but we don't get to it this week, they generally are one of the first items at the next auction.

For directions and a complete list of the items up for auction please take a peek at www.impys.net. As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

~Impy's Staff

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Posted on Wednesday, June 27, 2001, 6:50 PM EDT by Barth VanDorn (GreatLakes)

New Adventures of the Secret Gimp
Although the Gimp's server was down for a couple of days he assures me that he's back up and ready for some more looting action. You can find his new site at http://secretgimp.clanpages.com

There are four new episodes to be perused:

First Time Lootee, Another Dumb Miner, A Lootee Beyond Compare & The Fools of Deceit.

So as the Gimp says: May the fortunes of others fall at your feet.

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Posted on Wednesday, June 27, 2001, 2:54 PM EDT by Pelle Svanslos (CandidCoverage)

Calandryll's Comments on Savages
Calandryll made several comments about the new "Savages".

When asked on UO Discussion Boards how "Savages" could kill dragons, Calandryll remarked :
Well, the fiction for it is that savages are adept at taking on large (think things like wooly mammoths - or in UO terms, dragons) and/or deamonic creatures (deamons, nightmares, etc.). They understand where the weak spots are and are able to do more damage. I don't consider this a nerf though, but it does represent some challenges for tamers. You can't simply bring in two dragons and let them run into the fort...they'll die. Now you have to keep track of your pets, heal them, and make sure they don't take on more than they can handle.

When asked how many different coloured tribal masks there are, Calandryll said :
Close to 30 total.

An interesting bit of information on the "Savage" names. Calandryll said :
The majority of savage names are named after OSI staff, mostly Dev and QA. I changed the names to make them sound more in keeping with what a savage might be called. There is one called Kahl too. :).

[ Comment on this article ]

Posted on Wednesday, June 27, 2001, 2:34 PM EDT by citizenKane2 (GeneralNews)

Quest for Relic of Truth
If you read the last quest for the Relic of Death and cursed yourself for not being there...well, now is your chance!
There is A 2k entry fee. Sign up for quest starts on Friday, 29th @ 10:00pm EST (7 pm PST)

Go to THE BRIT FEL BANK for gates to sign up on the stone, look for people in YELLOW robes. Sign up ENDS at 11:30 EST (8:30 PST) and at this time you are to go to the TRAMMEL BRIT MOONGATE then at 12:00pm EST (9 PM PST) WE WILL TAKE YOU TO QUEST LOCATION TO BEGIN THE QUEST.

Like always if you would like to be an actor, staff member or sponsor contact me by icq at 48731685 or email at [email protected] also you can goto the quest website at http://cod.4mg.com

Rules: No Pets , No Magic Weapons , No Posioned Weapons, No Looting

Awards: Angel Statue-Relic, Bola Ball, and all of the entry fee goes to the winnning team diveded evenly amongst the questers on that team.

-Scar

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Posted on Wednesday, June 27, 2001, 2:28 PM EDT by Pelle Svanslos (NapaValley)

Leaving UO Tourney
>>> Felucca Facet News <<<This unique tournament was just dropped on to my in-box:
I'm leaving UO and I thought I would do something nice for everyone by sharing a little of my wealth before I left.

This Friday the 29th, 7:00 central, 5 pm Pacific @ 63o 53'N 2o 31'E. Icq me if you need a rune: 71691906.

The Rules for My Leaving UO Tourny are:
  • No casting or attacking before the stone wall drops
  • No pets of any kind not even regular horses.
  • No magic items at all. Usage of anything magic will get you banned.
  • No summoning Energy Vortex Blade spirits or any summon Spell
  • No casting Recall or Gate
  • No leaving the top of the tower or going past the tables while you're fighting.
  • No stepping into the ring if it's not your turn to fight
This is just a Quick Run through of the Rules if they're changed every one there will be notified.

Spells such as Poison field, Fire field & Paralyze field are allowed.

Pre poisoned weapons are allowed

Stealing is allowed so don't forget to bring the locked boxes

There is no limit on how many potions you bring

Bring whatever you want as long as its not magic

Breaking any rules is an auto ban no matter how little or how big. I have 0 tolerance for someone that breaks the rules

All fights will be 1v1. There is no Double Elim. Lose once and your out.

Losing connection during a battle Ii an auto lose. Sounds kind of mean but since so many people are going to show up I have to keep the fights going so if you're on dial up turn On *70.

The winner Of the tourny takes 2 Million Gold! there is no 2nd or Third place.

The Winner Can challange Me for my Villa in Fel.

Remember to sign in at the door of the tower. If I don't take your name down then you're not in the Tourny.

Remember, it's 2 million gold pieces. It's everyone against everyone.

Good luck to everyone who shows up.


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Posted on Wednesday, June 27, 2001, 1:58 PM EDT by Pelle Svanslos (NapaValley)

Faction News
>>> Felucca Facet News <<<This factions news was sent in from Durham Stargazer of uojournal.com

A faction first happened Monday evening when TB and SL allied for a raid on the Minax Fort. Sure various factions have allied during an attack on a stronghold. But never like this TB and SL meet at a undisclosed SL members house, dyed their clothing all the same color so they could tell each other apart during the battle, posed for paintings, and then left for Minax’s Stronghold where several sigils were being held by those elite boys and gals from LoD.

The SL and TB group numbering over 45 members and lead by TB Commander Longshot and SL defacto Commander archangel, assaulted the front of the Stronghold drawing every defender to the ramparts and archway. For 15 minutes the battle raged with only a few causalities. When suddenly from the north CoM showed up to assault the rear flank of the combined SL and TB forces, seeing that CoM was attacking, Minax instantly formed up for a charge then sallied out of the Stronghold to pinch the TB and SL forces. Within 90 seconds many ten’s of the SL and TB were slaughtered between the two forces.

With the SL and TB in retreat at this time CoM and Minax began to fight, when several Minax went to check the rear of the Stronghold and noticed the Sigils missing….

SL thieves (having fallen asleep at the feet of the Stronghold monoliths earlier in the day) woke up, stole the sigils, and then handed them over the ramparts down to the waiting factions members on the ground at the rear of the Stronghold. Mystified and alarmed at the missing Sigils the Minax regrouped and gated to the SL Stronghold. (But not before calling the guardian mages to complain) Where they took up temporary residency and waited.

Mean while TB and SL was regrouping at the Yew Moongate. They formed up as a group again and then proceeded with the Sigils to the SL Stronghold.

Were they found… the enraged Minax evaluating the dependability of the SL Stronghold. For an hour or so the battle raged with many TB and SL getting killed by the effective use of chain lighting and meteor storms that went through the Stronghold flooring to hit the enemy in the passage way below.

At the end, Minax lead by Galen, GoreChild and the other elite LoD was left standing with quite a bit of blood on their magery robes, a ton of loot, and all the Sigils.

A photo by LoD can be viewed at the following website http://www.lordsofdeath.com/ultima-online/index.asp

Durham Stargazer
uojournal.com

Thankye Durham Stargazer

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Posted on Wednesday, June 27, 2001, 12:18 PM EDT by Cymidei Fier (Baja)

A New Tavern Near Britain
This Friday, the 29th of June, the Sword and Shield Tavern shall officially open. Only a stone's throw Northeast of the Britain Moongate, in the first clearing, stands a small field stone house, which is the tavern. The opening will begin with a dedication at 8:00 PM, Eastern Time, and continue until the last event finishes at 10:00.

All are welcome to attend the opening, and notoriety-based killings will not be allowed, save for attacking thieves who steal and those who attack first. I hope for a night of fun-filled festivities, and an ongoing attendance at the Sword's upcoming events.

An added bonus is the easily accessed and amply stocked vendor house next door to us, which sells everything from lockpicks to longswords. The owner of the tavern is Edward, the great merchant. The current barkeeps are Ian Crowe, the Rev Horton Heat, and Slob, the merchant who owns the vendor house nearby. So come one, come all, and enjoy the fun.

Ian Crowe
Barkeep of the Sword and Shield
Heroic Pirate of BC

Posted on Wednesday, June 27, 2001, 4:08 AM EDT by Dr. Mega (SiegePerilous)

Asylum of Pardition, Caina Reopens Sunday Evening
>>> Felucca Facet News <<<
Hear ye, hear ye!

To be coming this Sunday at 9:30 PM EDT, the new and improved Casino twill be opening its doors to the masses for a night of gambling, drinking, and such other pleasures as to boggle the mind! Come one, come all and partake in this grand festivity... mix, mingle, and order another ale!

Such games will be present as:

  • One, two, three
  • Dare Devil
  • Lucky Darts
  • Order vs. Chaos
Fights twill not be hosted the coming eve, but be assured soon enough they will be coming!

To find thy way to the Asylum of Perdition (or, Casino if'n ye would prefer), enter into Caina and find thine way to Golgotha the tower of Skulls. Hence on the left from facing its doors shall thee find a large house made of plaster with a patio. This tis the building then thou doth seek. If'n thou doth nary know whereabouts such a place as Caina be... well, twill be gates provided from Skara Brae as well as Jhelom at a time around 8:50-9:10. Information can be gleamed of Caina’s location at www.ebonskull.org. Any questions regarding such can be forwarded to my by sending a pigeon to 36628955.

We look forward to seeing thee there!

Shardak Mardas
Cabalist of the Tal’mahe’Ra
Order of the Ebon Skull

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Posted on Wednesday, June 27, 2001, 1:57 AM EDT by Ce'Nedra Willow (Atlantic)

Gladiator Battle at Well of Souls, Caina This Thursday
>>> Felucca Facet News <<<
On the date of Thursday, June 28th at 9:00PM of the eastern moon, I present to you games of a most gruesome nature. I invite you to come to the Well of Souls located due north from the Tower of Skulls : Golgotha
The city of Caina is located on the northwest tip of ice isle, gates shall be provided from Moonglow and Skara Brae. From 8:30-9:00PM

Rules for the Gladiator Battles
All combatants are to pay an entry fee of 5000 crowns.
The prize is half the entrance fee money
No outside assitance whatsoever
Combatants are to stay within the designated fighting area. The official will determine if something constitutes falling.
Combatants are not to attack until the explosion potion has exploded. Each warrior is allowed one ‘fault’ in which they moved before it exploded, and the battle will be reset. Any further ‘faults’ will result in disqualification.
Each fighter will use any weapon they wish and armor : as long as they are not magically enhanced.
Magery is prohibited.
If a combatant has other items in his backpack, he is given three minutes to remove them before the battle and place them somewhere safe. If they do not comply, or they take longer than three minutes, they are disqualified.
Each combatant is required to ‘flag gray’ off of the official before the battle. This is accomplished by attacking him from a distance, and then ‘tabbing out.’
If a combatant is slain, his belongings are dumped in the trash pile inside of the pack horse that holds the weapons and armor.

Rules for King of the Well
King of the Well is a brawl ontop of the Well of Souls in Caina, all men shall battle to the death at the sign of the official, the one who survives this bloodbath shall be showered with half the entrance money and a bonus prize!
The entrance fee for this fight is 5000 crowns
All contestants must flag off the official before the event starts and the battle commences when the purple potion explodes
The King of the Well is the last man standing after the brawl.
Contestants must bring their own armor, bandages, potions, etc.
The rules are as follow : No magic weapons, no outside interferance and no magic.

Rules for The Power Struggle
This event is the contest of the power of the mage, prove thy worth in the circle of death and flame.
Entrance fee 5000 crowns
Prize : 8000 crowns
Mages start on the designated arena's and do not leave the arena disqualification shall occur if this is not followed.
All but field and summon spells allowed

Gambling
We will provide anyone who wishes it the chance to gamble, via prize chests.
Pay a fee of 3000 gold to pick one chest!
There are many fabulous prizes including : Up to 200K in golden crowns and many strange and unusually rare items!

Hatefully yours,
Alarin, Lord of Entropy

Thankye, Alarin, for this news.

[ Comment on this article ]

Posted on Wednesday, June 27, 2001, 1:51 AM EDT by Ce'Nedra Willow (Atlantic)

Evocare comments on In Development Combat Changes
Following the announcement of In Development Combat Changes, Evocare (Lead Designer UO) made the following clarifications on UO Development Board :

I'll do my best to clarify some things...

1) Regarding the anatomy bonus:

Currently (as in right now on all production shards) GM anatomy gives a 40% damage bonus against players, and 20% against monsters. Under the new system described In Development, GM anatomy will give a 30% bonus for both pvp and pvm.

Net effect: "stronger" melee hits against monsters/npc's, and "weaker" melee hits against players.

Similarly, since the lumberjack bonus for 100 skill will be 30% instead of 33% (the 35% bonus previously listed was actually incorrect), the axe weapons will also do very slightly less damage then before in PvP (a warrior with 100.0 anatomy and 100.0 lumberjacking skill will do 13% less damage in PvP, and 7% more damage in PvM).

2) Regarding strength-altering effects like greater strength potions:

Strength and Max Hit Points are two entirely separate statistics, with their own modifier values. As a result we can modify the two independently of each other.

Due to the above, a player with 80 strength and a greater strength potion can in fact have 110 hit points (80 strength = 90 hit points naturally, + 20 point bonus to both a player's strength and max HP values.

Feel free to try this out on Test Center 6 t if you still aren't sure what it all means. =]

3) Regarding "ignoring" certain skills:

What you see In Development is a first round of combat changes. The changes are intended to keep things relatively well-balanced on their own, but they do not mean that there will not be any more combat enhancements in the future.

If any given skill was not specifically addressed in these changes, it is not meant to imply that everything is absolutely hunky-dory with those skills and/or that no changes are being considered to them.

4) Regarding wrestling move impacts:

Wrestling moves will continue to work as-is (ie: the wrestle disarm move will still disrupt a spell being cast by a player target). In addition, the wrestling moves will be usable while casting a spell (currently, these moves appear underpowered, and we don't feel this change will overpower them).

5) Did I use bold text enough? ;]

[ Comment on this article ]

Posted on Tuesday, June 26, 2001, 11:00 PM EDT by citizenKane2 (GeneralNews)

Lord Martin Responds to I*B
>>> Trammel Facet News <<<Gretings, folks.

I've received yet another missive, regarding the ongoing struggle between the Alliance and Avernia. This latest message is courtesy of Lord Martin, Sultan of Nujel'm. Read on.

To the Iron Brigade and her allies:

Thy idle and harsh threats amuse me greatly. 'Tis pathetic... Avernia hast already proven to ye, that 'twill be impossible to capture the city and Governess Alissa. Our forces outnumber thine's by scores. Virtuous ambitions of glory are beyond foolish to follow...

I hath entered this conflict on behalf of the royal citizens of Nujel'm, and I assured them that our forces shall be victorious. Take heed now, cooperate with Avernia's terms of surrender, and be spared the mercy of thy captors'. If not, I look forward to seeing several necks in mine guillotine...

Lord Martin Westmark
Sultan of Nujel'm

And the Wheel turns....

Cyn

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Posted on Tuesday, June 26, 2001, 7:38 PM EDT by Cyn (LegendsAOL)

New Patch Update (3.0.2g and 3.0.2j Build 67)
The following announcement was just made on FYI:
We will be releasing a client patch on Tuesday, June 26th at approximately 5:45 pm CDT. An issue with the patch released earlier today (June 26th) required some players to alter a line in their uo.cfg file in order to run the client successfully. This patch contains a fix for that problem.

The current versions should now be 3.0.2g (2D client) and 3.0.2j Build 67 (3D client).
To read the full message head on to FYI

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Posted on Tuesday, June 26, 2001, 7:01 PM EDT by Teich Dragon (GeneralNews)

Workaround for Possible Client Issues
If you receive the following error:
"CDHDCache::Init():cannot open file 'stadifi0.mul"
than there is workaround for that issue.

Here is what Tajima said to fix this issue before the next patch:
Removing the HdUsage=min line in your UO.CFG file should get you up and running.

-Tajima
And Melantus said about this ...
We are getting a fix for this made now and will be publishing it in just a bit. Sorry for any problems this has caused. If you are getting this error, hold on just a bit and we will have it taken care of. :)

Melantus.


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Posted on Tuesday, June 26, 2001, 6:32 PM EDT by Teich Dragon (GeneralNews)

Trinsic Meeting Report
>>> Trammel Facet News <<<Thanks for this report:
Monday 25th June saw the latest weekly meeting of the Trinsic Council Of Honour (TCH).

The council met in the Counselors Hall at Trinsic at 8pm (GMT). The following were in attendance:

Attendees: Drakys TCH, Mentazm TCH, Handsome Chris TCH, Lord Yoldran CMg, David, Gladiator TCH, Crowley TCH,Maria delSythia TCH, Gohan Vernon KT, Clarice TPH.

Apologies : Ewan Blackmane, Kaine.

In between a lot of discussion as to ideas for events, the main points discussed were:

1) Lord Yoldran brought it to the attendees' attention that there was a new regent in Britain.  It was suggested that we introduce ourselves on behalf of the Trinsic Council of Honour.  This will be discussed by/at the next meeting.

2) Crowley suggested postponing the election and holding events in the meantime to raise awareness of the council, and what they will be doing for the people of Trinsic but, unfortunately, the full council was not present at that point to vote on this issue.  This shall be discussed in more detail next week.

3) No other nominations had been received for the election.  Anyone who wishes to nominate themselves, please send your details to [email protected] and the council will contact you.  Please remember the closing date for nominations will be 30th June with the election itself being held on 31st July (as at 25th June.)

If you would like to attend future meetings to discuss these matters, build some community spirit, and make some new friends then the next meeting will be held in the Trinsic Counselors Hall in Trammel on Monday 2nd July at 20:00 GMT.

Drakys, Acting Scribe.
Thanks.

[ Comment on this article ]

Posted on Tuesday, June 26, 2001, 6:16 PM EDT by Marshall Drakan (Europa)

Deepwater Charity Auction
>>> Felucca Facet News <<<News from Deepwater:
This Wednsday 27th of June, at 9pm CET! i'll hold a charity auction at the tower of magiks in Deepwater. So, if ye wish to help Deepwater, then come and buy items. All the gold that will be made this evening will go to the Deepwater found. So keep bidding ye hear? *grins* The gold that will be made, will also help the Deepwater citizen to buy the Center villa.

I'll see what i can come up to sell, but i do have some items i've have fished up from ships, and plund.. err *coughes* BOUGHT from other ships on the sea.

So again, this Wednsday the 27th of June, there will be a Charity Auction, at the Deepwater Tower of Majiks. All are welcome. Thank ye.

Ryndir - Sea Merchant
The Cursed Skull Clan
Good to see an event from Deepwater.

[ Comment on this article ]

Posted on Tuesday, June 26, 2001, 6:13 PM EDT by Marshall Drakan (Europa)

The Quest for the Relic of Death
This here is the second quest sponsored at the Napa Valley Quests & Events forum which you can find here. Sounds like Scar had a good time.
I would like to thank all the staff that helped out especially the Relic Protectors.

At midnight three teams rushed into Shame to make their way to level 4 to find the Relic of Death hidden away in a bone container. The battle between the teams; Blue, Green and Yellow was fierce. They knocked each other about in the caverns...their din echoing through the night.

Soon the Green and Yellow teams fell quickly to the might of the Blue team which outnumbered them both. For the next 20 minutes the vanquished players banded together to conquer the blues, but to no avail.

With that out of the way the blues advanced to the lowest level and found the protectors of the relic. In another fierce battle the protectors and the blues beat the stuffing out of each other with the blues finally leaving their bloody corpses to rot and capturing the relic of death for themselves!

As the blues congratulated themselves on a job well done, they were ambushed once again by the Greens who were waiting at the lvl 1 gate. Still having to get the relic outside to win the blues handed the artifact off to a couple of their members who broke through the ranks of the greens and escaped!

- Scar
http://cod.4mg.com/News.htm




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Posted on Tuesday, June 26, 2001, 5:42 PM EDT by Pelle Svanslos (NapaValley)

Who Wants to be a Millionaire
>>> Felucca Facet News <<< 
I received the following information from smitten w love, the owner of the Oasis Fighting Pits.

WHAT: 1 MILLION GOLD PRIZE AWARDED IN the GRAND RE-OPENING of The Oasis Fighting Pits.
WHEN: Sunday, July 1st at 4:00PM PST
WHERE: The Oasis Fighting Pits, City of Oasis, Felucca.
WHY: The World Needs a Hero. The job pays more than 1 MILLION GOLD. Need I say more?
WHO: Well that's the real question, isn't it? :)

Announcing the Grand Re-opening of the Oasis Fighting Pits! Fight Night is back, with some HARD, PIPE-HITTIN' prizes to award. Come one, come all, and be a part of history reborn. This is consensual PvP as it was MEANT to be, with NO ENTRY FEES.

Register to compete by SHOWING UP and filing into the pithouse. That's all. No forms, no ICQ, just be there. Contestants will each face a random opponent. There will be no pre-scheduled matches, no bias, no categories, no brackets. If you win, you advance, if you lose, you're done for the day.

The last contestant standing wins 600,000 gold and a spot in the Finals at the end of the season. The runner up wins 300,000 gold, and even the 3rd place finisher walks away with 100K. Not bad for an afternoon's work.

No mounts and no magic weapons, armor or items will be allowed; beyond that you just do what it takes. Just win, baby. Potions? Bring 'em. Bandages?  Load up. The Oasis facilities include a stable, and possibly soon a bank as well.

Plus there'll be two special prizes awarded: A surprise award to a non-winning contestant and a drawing for a door prize to be awarded to someone who DID NOT COMPETE.  Examples of possible prizes include a full suit of GM armor, a potion keg, a reg pouch, a house add-on deed, cash, and more. So even if you don't think you can compete for your share of the million, come and cheer for your favorite warrior and you may walk away with a prize anyway.

Now here's the really interesting part. There will be 16 more events, EACH WEEK after the first one on Sunday. Each weekly winner will collect 60,000 gold. Each weekly runner up gets 30,000 gold, and each weekly 3rd place finisher gets 10,000. WEEKLY WINNERS can come back and compete each week, increasing their odds of winning in the Finals by winning more events. At the end of the season, the weekly winners, however many there may be, will compete in the Finals for a winner-take-all 1 MILLION GOLD prize.

But we need judges. The Oasis Fighting Pits is looking for three to five responsible, dependable individuals to assist with operating the event each week. If you can help, ICQ 60003378 or 6015983.

Wow, sounds like it is time to spruce up your PvP characters and head to Oasis! The fighting pits are located in Felucca in the desert that houses the Shrine of Compassion. Just head to Co-ordinates 67o 14' N - 47o 31' E.

[ Comment on this article ]

Posted on Tuesday, June 26, 2001, 5:42 PM EDT by Pluffina (Sonoma)

New Player Teachers Program
>>> Trammel Facet News <<<Elven Counsel sent in this news regarding a new program to help young players on Baja.
I am Elven Counsel. The new Lead Teacher for the New Player Teachers program now available. I am pleased to announce the guildstone is up and running for NPT=New Player Teachers. This program will assist young players and old alike to learn skills. The link to apply for teacher positions is http://www.uo-new-player.com. As lead teacher I hope to see you apply and be apart of a great new program that is in the works!

I am thrilled with the new program! It brings the fire back in me that I lost months ago. I love to help others, and there is many more out there that do the same! Come apply! I am sure you will like it because the cordinator is real nice and it will give guidance to UO players that have questions on the game.

You will need to apply on website or goto stratics.com and go in the irc room for #new-player-classes to talk to us interviewers. *smiles* Come on in and check it out anyway.

Hope to see you there,
Elven Counsel Lead Teacher of Baja Shard for New Player Teachers Guild and Program
Thankye Elven Counsel and best of luck in this noble endeavor!

[ Comment on this article ]

Posted on Tuesday, June 26, 2001, 3:51 PM EDT by Cymidei Fier (Baja)

Publish 12 Update
This came just in from Cynthe:
While we are committed to releasing Publish 12 as soon as possible, several issues have arisen in testing that we feel need to be addressed before it can be released. This update (which includes veteran rewards) is still our priority right now, and we are targeting to release Publish 12 to one shard later this week.
That being said, we are aware that the veteran rewards system still has issues, and while we appreciate the need to work quickly, we are more concerned with seeing that our update is stable and polished. To help us accomplish both of those goals, Publish 12 is still active on the external test shard Test Rewards, and we encourage all players to send any bugs found there to [email protected]. As always, non Test Shard-related bugs should be sent to [email protected].
A full list of the changes included in this publish can be found in Testing for next Update.
Considering the complexities of the rewards system, we will wait until all public shards have received Publish 12 before the veteran rewards system will be activated. Once all shards are running Publish 12, and we are confident that the veteran rewards system is functioning properly, we will begin to activate veteran rewards systematically on pre-determined shards. Please note that this means that players will not be able to choose rewards immediately once the publish is received. We are working to see that this delay will be as short as possible, and we appreciate your patience.

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Posted on Tuesday, June 26, 2001, 3:38 PM EDT by Teich Dragon (GeneralNews)

ImaNewbie finds a New Home at Stratics
I'm proud to announce that as of this week, Tryon's ImaNewbie has found a new home here on the Stratics network. Without further ado, because I know you addicts need your ImaNewbie now, here's the latest announcement:
That's Right Folks, "the rumors of my death were greatly exaggerated", as the old saying goes. ImaNewbie is alive and well and happily ensconsed in his new home right here on the Stratics Network. The URL is the same as always so no need to modify your bookmarks, just get yur butts over to my site and check out the latest! Enjoy :)

Added June 25th, 2001

  • Toon Episode #140: In Danger of Collapsing plus
  • Britannia Enquirer Vol 2, No. 4

ImaNewbie does Britannia
http://www.imanewbie.com/

later...Tryon

Welcome to Stratics Tryon!

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Posted on Tuesday, June 26, 2001, 3:33 PM EDT by Xena Dragon (GeneralNews)

UO3D: Patch 66 List of Fixes (+ 2D Patch)
The following are a list of changes/fixes to UO3D with Patch 66
***List of Fixes and Features for Release Version 66:***

1) An toggle has been added to the “Interface” subcategory of the options gump that lets players use the old-fashioned style container gumps instead of the new versions.
2) Sound effects play when you open and close container gumps.
3) Shopping gumps should now be much, much faster.
4) A zoom slider has been added to the quick menu.
5) NPCs should no longer continue to walk in place after they’ve stopped moving.
6) Players can now turn off object handles under the “Interface” subcategory in the options gump.
7) Object handles now stack in a certain order - more commonly needed items tend to be on top. For example, handles for corpses stack above all others.
8) Object handles are now color coded re: red/blue/grey for mobiles depending on notoriety, other objects have gold handles.
9) Speech and All-Names are now clickable for targeting, use, and attacking.
10) The player can now disable having the paperdoll model animate.
11) An issue whereby health bars would not update has been resolved.
12) Objects dropped in a container should now show up at exactly the location they were dropped at.
13) A problem where players would not be able to pick up objects has been resolved. This should also resolve problems players have had looting their corpse.
14) Skills are alphabetically sorted for players using languages in the ASCII character set.
15) Skill lock toggles will no longer go awry when a skill is moved from one group to another.
16) Command macros should now save properly.
17) The location of speech text over players’ heads has been adjusted.
18) This patch also includes several fixes to resolve numerous other bugs and crashes reported by players.

And here is the official announcement about the new client patch for both 2D and 3D versions:
2D and 3D Client Patch

We will be releasing a client patch on Tuesday, June 26th at approximately 1:30 pm CDT. This patch contains an interface update and various bug fixes.

The current versions should now be 3.0.2f (2D client) and 3.0.2i Build 66 (3D client). If you have any difficulty receiving this patch, please check the following:

  • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
  • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
  • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit http://www.mcafee.com/myapps/vso/default.asp. If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

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Posted on Tuesday, June 26, 2001, 3:31 PM EDT by Joshua Rowan (GeneralNews)

Combat Changes Updated
It seems OSI had forgotten one point on their list in “In Development”
Spell Changes
Several spells will have their power increased, particularly low-circle spells. Spells such as Magic Arrow, Fireball, and Lightning Bolt will do noticably more damage then before. The energy bolt, explosion, and flamestrike spells will be given a small damage increase. In addition, some spells will have lower reagent costs (note: until players receive a client patch these changes will not be visible in the spellbook).


The Harm Spell
The “Harm” spell will have its damage scaled based upon the caster’s distance to the target. The closer the caster is to the target, the more damage it deals.

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Posted on Tuesday, June 26, 2001, 1:42 PM EDT by Teich Dragon (GeneralNews)

What terrors lie in the hedge maze?
Quall had heard tales of the treasure that waited within the house in the center of the hedge maze. True, there were rumored to be evil mages and demons, but this thought did not frighten him. Had he not slain the twin ogres of Minoc? Lizardmen by the score had fallen to his hand in the swamps near Britain, and the orcs in Papua-- too many to mention. The sun was hot and he felt warm inside his ringmail, but not uncomfortably so, long hours of use had hardened him. Sweat glistened on the coat of his horse, but not the lather of hard riding; Methlas, like he, was used to travel.

The maze itself came into view, impossibly well-tended, square and manicured it stretched for hundreds and hundreds of feet. He smelled magic. How else could the even rows be maintained thus? Methlas whinnied as if to say, "I smell it too." Grimly Quall readied his spear and entered the maze. Inside this green topiary tunnel everything was muffled, and even the hoof beats hardly made any sound in the soft manicured grass.

There was but one way to go, and Quall made his way briskly. Then a fork - which way? Right, and the plan: Reaching into his pack he dropped a fishsteak on the ground. Possibly the most worthless thing in Sosaria, he mused, and disgusting; finally a use! And so it went, sometimes he ran into a dead end and had to back track, but he would follow his fish steaks and try the other fork.

Silent, step step, quiet, moving in time with every third or forth fall of the horse's hooves, the watcher watched, followed. Shallow breath, but easy, there was no fear here, for was he not death himself? Carefully he studied the young man before him: Blonde hair, strong to wear the armor, and quick to use the spear he did not like at all. Spear wounds may not kill instantly, he knew from experience, but when impaled just right the pain can cause you to forget where you are and freeze-- many a mage has died that way. Not me, he thought, not today. Today the boy pays the ultimate price for his trespass. The man knew something about ultimate prices. A flicker of pain crossed his face to be replaced by hatred and a dark implacable rage. This look was why he could not go near a guard. This look said, 'I kill, it's what I do best.'

The house was a good one, two storied and large-- prosaic. But what was that god-awful din? Mooing and clucking and baa-ing, by Lord British himself, what was it?

Inside a medium-sized pen, packed edge-to-edge, were dozens and dozens of animals: Sheep, goats, cows, bulls, chickens, pigs, all making noise. Odder there was no filth and no apparent food. Startled, nay shocked, quall gasped as a sheep appeared in a small open spot within the pen. Now this was magic!

There was a bang and a rattle as a chain turned somewhere, and the gate that barred the house's front entrance slowly lowered.

Puzzilan the puzzler is attacking you!

Where? Who? Then Quall noticed the red robed guy bouncing off the portcullis, foam-flecked beard, dead pale skin. Crazed, the man bounced off, punching the air, and Quall would have laughed but the man's hands glowed and something shot from them: A spark, fat and fast, which imploded on his breastplate-- and it hurt! The gate was down, the madman was on him swinging and glowing. Quall stuck his spear in his chest, splashing blood everywhere. Hands beat on his armor and Methlas snorted, startled, sidestepping. A crackle of lightning and pain!! More pain as the next spell hit him. But it couldn't last, no matter how crazed a person was and immune to pain, people just aren't designed to have pointy things repeatedly thrust into their vital organs. With a cry Puzzilan died.

Gasping, sweating, hands trembling Quall opened his pack and applied a bandage. Then in a moment he laughed.

"The mighty mage of the hedge maze, what a joke," Quall said and he smiled. "Is this all that there is?"

The watcher smiled too, his death smile, and thought, "No my young friend there is a great deal more as you shall soon learn and then you will find that the joke is on you."

Posted on Tuesday, June 26, 2001, 1:35 PM EDT by Dr. Mega (SiegePerilous)

Updates to In Development
Melantus was kind enough to give us some clarification about the new thing in "In Development". Here is what he had to say:
Ok, a bit of a lack of communication here. As I understand it, this change
will make it so that when you cast a spell any weapon you are carrying will
unequip. Re-equipping during the spell will cancel the spell. However, the
spellbook will not go into your hand. The spellbook isn't required to be
held to cast the spell, but you do need hands-free to cast. Sorry for any
confusion on that part of it.

Melantus
And here is a quote from Melantus taken from the Boards.
I went back to talk to the designers about this. As I understand it, when you cast the weapon you are holding will un-equip. The book will not go into your hand automatically, but you do need hands free to cast the spell. Re-equipping during the casting will interrupt the spell. After the spell is over, you can re-equip the weapon.

Melantus
We also have a comment from Calandryll about the "Orc Slayer Weapons":
Just a quick FYI
The orc slayer weapons are being fixed in this week’s content update. The fix makes the weapons work against all orcs, including the new content orcs.
Augur fixed it a while ago and QA already passed it. So if all goes well with the content update (which it should), it’ll be fixed tomorrow.
· Jonathan “Calandryll” Hanna
Designer, Ongoing Content

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Posted on Tuesday, June 26, 2001, 1:10 PM EDT by Teich Dragon (GeneralNews)

The Wedding of Lord Slayer and Lady Ariel
>>> Trammel Facet News <<<What: The Wedding of Lord Slayer and Lady Ariel
Who: The people of Sonoma
Where: Moonglow's Lyceum (Trammel)
When: the 21st of July

Sounds like cupid hit his mark again.. The following is the story of these two lovebirds, Lady Ariel and Lord Slayer, as told by Kalar Lightbringer.

"I would like to inform you all of a wedding that will take place at moonglows' Lyceum Trammel on the 21st day of July. Lord Slayer, Guildmaster of ArS (The Armoured Saints of Sonoma) will seal his love with Lady Ariel, Guildmistress of ArS. I invite all that seek to uphold the virtues, and make Sonoma a better place for all to join us this special day! If you do not know these fine two people, please allow me to tell you of them.

.. It was a day just like any other; I was paying "The Cat Burglar" for some information I asked him to retrieve. When our business was complete, I went to leave, but ran into an argument with some people at Britans' West Bank. There was a Brigadin pestering the locals, creating chaos, talking trash, and harassing all whom wanted to pass.

I noticed him picking on a woman named Ariel. She was a beautiful, Highly trained warrior. She could have easily struck the man down, yet she resisted, knowing that the action would have its consequence. Instead she called forth magic and open up a moongate, that brought a man into being, by the name of Slayer.

This was no ordinary man, for you could feel the presence of the Virtues around him. He walked up to the man and said, "Hail, I hear you are causing some trouble?" The man looked at Slayer with fear in his eyes. The man could not speak, but was able to mumble the words "sorry mister" and he took off in a full sprint, never looking back.

I could only laugh at what had just taken place. It had been such a long time since I had seen one so in touch with the Virtues. I took the initiative, and introduced myself to the couple, and invited them to join me at the local Tavern for some dinner and ale. To my dismay they declined, for they had made plans to hand out items to new adventurers.

I was dumbfounded. I quickly asked if I could donate to their cause. They looked at me, and they both asked at the same time, "why would you give to others, without personal gain?" I smiled and simply stated "to help others in need is beyond what any item, or amount of gold, could ever satisfy me." They smiled at each other, then to me and said, "come child we have much work to do."

These two fine people have made Sonoma a better place for all that walk its dangerous roads. Come and show them the respect they deserve, in the joining of their two souls.

Sincerely yours,

Kalar Lightbringer"

Congratulations! May Lord Slayer and Lady Ariel share many years of blissful union. Safe Journeys and make sure to save me a slice of wedding cake :)

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Posted on Tuesday, June 26, 2001, 12:26 PM EDT by Ashley (Sonoma)

Combat Damage Changes (In Development)
Now new in In Development:
These changes are currently active on "Test Center 6t". We encourage players to test these changes and provide feedback.

Hit Point Calculation The following change will be made to the manner in which hit points are calculated for players.

Hit Points = (str/2) + 50

Note: Any spells or effects that modify strength will also modify the target’s maximum hit points equally. For example, under the new formula, a player with 80 strength will have 90 hit points. However, if they drink a greater strength potion, their strength will be 80+20 (100) and their maximum hit points will be 90+20 (110).


Anatomy Damage Bonus A bug causing the anatomy damage bonus to be doubled against players will be fixed. However, the maximum damage bonus for anatomy will be increased to 30% upon reaching 100.0 skill (the damage bonus will still be 20% for players with less then 100.0 anatomy skill.

This change will have the following consequences…

Under the current system, a player with an anatomy skill of 100.0 can receive a 20% damage bonus against monsters, and a 20% damage bonus against players. Under the new system, a player with an anatomy skill of 100.0 will receive a 30% damage bonus against both monsters and players.

Similarly, a player under the current system with a skill of 80.0 can receive a 16% damage bonus against monsters, and a 32% damage bonus against players. Under the new system, this player will receive a 16% damage bonus against both monsters and players.


Lumberjack Damage Bonus The lumberjack skill will now add a damage bonus to axe weapons using the same formula as described for the anatomy damage bonus.

The bonus is 20% of the lumberjack skill until 99.9 skill and 30% for 100 skill.


Spellbooks Players will no longer be required to equip their spellbooks while casting. They may continue to do so if they so choose (holding a spellbook will not prevent you from casting a spell).

Players will be able to gain wrestling and/or tactics skill while holding a spellbook if the appropriate skill is marked to go “up”.

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Posted on Tuesday, June 26, 2001, 12:23 PM EDT by Teich Dragon (GeneralNews)

I*B Announces Blockade of Avernian Port
>>> Trammel Facet News <<<Hail and well met, good citizens.

The conflict between Avernia and the Alliance continues to grow in both scope and intensity. From Tamara, Gildmistress of I*B comes this latest announcement and "mission statement."

There comes a time when persons that consider themselves to be virtuous, must take up arms in the face of a malignant evil. Such a time has now come to pass. The Iron Brigade has taken up arms against the evil that is masking itself as freedom and equality in Avernia. We have placed Avernia under naval blockade with a portion of our fleet and will carry the battle to them, though we must cross facets to Trammel in order to do so.

Blockade runners will be dealt with in the harshest manner possible. We feel that such evil cannot be allowed to continue, as maliciousness of this sort rapidly spreads like a brushfire. It must be contained when it first flares up, or it will soon be too strong to contain, and may spill over to the already devastated Felluca.

Our intentions are to capture the Governess of Avernia, and try her for crimes against the Virtues. We will endeavor to take her alive, but will shed no tears should she fall in battle, or resist capture in such a manner that results in her death.

This we pledge,

Tamara
I*B Guildmistress and Fleet Admiral

It seems that Tamara has left little room for misunderstanding, as to the I*B's intentions. It should be interesting to hear any forthcoming response from Avernia.

Cyn

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Posted on Tuesday, June 26, 2001, 12:02 PM EDT by Cyn (LegendsAOL)

Spotlight on Skills: Magic Resist.
Greetings, pilgrims.

Today, I'd like to share some views with you, on the skills necessary to thrive in the world of Sosaria. Skills are like clothing. We all, (well, most of us) wear clothing because...well, because....ermmm..well, we just do. But the "type" of clothing we choose is diverse in both function and appearance. We choose our skills in much the same way, in combinations that suit our needs, and to some degree, our personalities. Simply put, some skills are necessary for life in this world, and others are "window dressing." But how much of a particular skill is truly necessary?

Of all the skills in the land of Sosaria, few are coveted as much as GM Resist. And, as we all know, raising resist can be a major task, especially for the solitary hunter. But how much resist skill is really necessary? Recently, several folks from across the various shards have been conducting analysis on this subject. Here are some thoughts from those who've tested the protection afforded by the resist skill.

From Mousey, as submitted to Warhall

Ok, Lately it seems my fencer has been taking ALOT more damage from spells. Now, he's gm resist. But PvP is so "luck based" I took it in stride, thinking I was on a bad run of luck. Well, I went to a friends house today to do some dueling and he killed me 3 times in a row with 3 spells each time. Now, I've been PvPing for a while now and I know what I'm doing.. but I got on a missing spree and he got off 3 back to back spells. In all 3 cases it was Explode, Explode, Ebolt, Two of the times he killed me after the two explodes hit I had less than 10 hp's left and the ebolt finished me. The third time I had 12 hp's left after the two explodes. Well, after that I was a tad disturbed and logged off my home shard of Atlantic to cool down some. Well, my boredom got the better of me so I signed on Test and started testing damage some. My findings are as follows. The numbers present 100 full strength, the amount of life after the spell and total damage from the spell.

E-BOLT AT GM RESIST 100/79 - 21 100/85 - 15 100/90 - 10 100/58 - 42 100/88 - 12 100/63 - 37 100/67 - 33 100/72 - 28 100/63 - 37 100/58 - 42 100/58 - 42 100/63 - 37 100/72 - 28 100/76 - 24 100/79 - 21 100/90 - 10 100/76 - 24 100/63 - 37 100/72 - 28 100/67 - 33 100/58 - 42 100/82 - 18 100/58 - 42 100/84 - 16 100/88 - 12 100/79 - 21 100/67 - 33 100/81 - 19 100/72 - 28 100/63 - 37

  • Average Damage = 27.63 per E-Bolt.

    E-BOLT AT O RESIST 100/66 - 34 100/63 - 37 100/72 - 28 100/63 - 37 100/63 - 37 100/58 - 42 100/67 - 33 100/67 - 33 100/90 - 10 100/81 - 19 100/76 - 24 100/81 - 19 100/58 - 42 100/90 - 10 100/81 - 19 100/63 - 37 100/85 - 15 100/67 - 33 100/58 - 42 100/73 - 27 100/72 - 28 100/63 - 37 100/85 - 15 100/58 - 42 100/72 - 28 100/72 - 28 100/63 - 37 100/85 - 15 100/67 - 33 100/58 - 42

  • Average Damage = 29.43 per E-Bolt.

    30 ebolts done at GM Resist, and 30 at 0. As you can see the difference in average damage done between GM Resist and 0 Resist is disturbingly small.

    Now, I'm VERY sleepy, So my numbers may be off.. but I looked them over and redid the addition twice, to make sure.. and came up the same numbers, both times. I think I'll follow up with explode damage and maybe FS as well. If I have the time and inclination anyway.

    If anyone else has done a RECENT damage average test of resist at different levels I'd like to take a look at it. Im hoping, no, down right praying, that someone proves me wrong, or I screwed up the math somewhere and the difference in average damage at GM level and at 0 isn't THAT tiny.

    Well, there's something for us to mull over I suppose. Please post any comments/questions on this post as Id like to get some feedback on resist and what not... And maybe find out if anyone else has noticed this and Im not the only one.

    For "control" purposed, this test was done in Fel outside the Brit guard zone on the Test Shard. The character used was named Bless, and his skills were as follows: GM Magery, GM Med, GM Eval and GM resist for 30 of the ebolts, and 0 resist for the other 30. 100 str, 100 int, 25 dex.

  • The following study was conducted by Pac Player and posted on Stratics Warhall. It highlights the differences in results from Test Center, as opposed to a "live shard." Compare the damages from the same spells used by Mousey on Test and those used by Pac Player, on Pacific.
    I tested this a couple months ago or so on Pac with gm magery/ei vs gm resist.

    Explosion (50 casts) - max damage 42 - min unresisted damage 10 - min resisted damage 5 - average damage 21.02 - resisted 30%

    Energy Bolt (50 casts) - max damage 42 - min unresisted damage 10 - min resisted damage 5 - average damage 22.06 - resisted 30%

    It's interesting to note the differences in test reults, from the "Test Center to a "live shard." You may want to keep this in mind the next time you pop over to Test to try out a new skill.

    Persoanlly, I've battled Elder Gazers, with both O resist and GM resist and I MUCH prefer the gm resist. Still, given the "test" overall results, one can only wonder if its a worthwhile purpose to pursue resist to all the grandmaster level. If you are one of the few who've gm'd this elusive skill and have a definite opinion backed by experience or "tests" please share your findings with us. And if your'e one of those folks who firmly believe that 80 or 90 resist is enough, we want to hear your reasons, as well.

    Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Tuesday, June 26, 2001, 11:51 AM EDT by Cyn (LegendsAOL)

    CWS Inaugural Drake Tournament
    >>> Trammel Facet News <<<Here folows a comprehensive listing of the rules to Drake Tournament I D.T.I. On entering the tournaent you agree to this set of binding rules.

    1) The healing of sparring drakes is strickley forbidden at ALL times during a fight. The healing of a combatact will lead to instant disqualification. Healing is allowesd only between sparring rounds. This is the ONLY PERIOD in which IN VAS MANI may be caste.

    2) Any entrant that calls a premature end to a fight will automatically be withdrawn from competition. This will effectively concede victory to te opponent.

    3) All owners must remain 5 steps away from sparring drakes and in clear sight of judges at all times during sparring.

    4) Under NO circumstances shall ANY magical spells be caste upon either drake by ANY PERSON IN ATTENDANCE.

    5) The only magic ro be used within the sparring ring is the spell of IN LOR.

    6) The panel members decision is final and no correspondance shall be entered into.

    7) Entry into DRAKE I requires a 15,000gps entry fee.

    8) Withdrawal from competition will attract a 10K withdrawal fee after 1-7-01.

    9) Multiple entries from the same owner are NOT permitted.

    10) ALL FIGHTS ARE SUDDEN DEATH. Loosing Drakes will not be given the chance to continue.

    11) Under NO CIRCUMSTANCES shall the promoter of DRAKE I be held liable for:-
    • injury to players
    • death of drakes
    • financial loss

    12) Once entered into the competition your character is required to join Clan Drake Tournament - CDT temporarily.

    13) If you reqign from CDT after 1-7-01 a withdrawal fee of 10K will be charged.

    First Place Gets 100,000gp

    The promoter of Drake Tournament I is Clan Wolf Spirit - CWS

    [ Comment on this article ]

    Posted on Tuesday, June 26, 2001, 9:53 AM EDT by Multani (Oceania)

    KOA Golden Knights #69 -- "Death Match" -- Friday
    >>> Felucca Facet News <<<We recevied the following...
    Who? Anyone. Mage, warrior, tamer, bard, newbie.
    Where? Alliance Villiage
    When? Friday 29th
    Registration? 8:45 p.m. EST Event begins promptly at 9:00 p.m. EST

    Description: This will be a one on one event with a few "important stipulations." The players will begin battle as normal. Throughout the battle a the players (ones fighting) may call out a number 1-10. For each number I will have a spell assigned. The spell may be benefical or it may be a damage spell. Its sheer luck. Whatever spell that is it will be casted on your opponent. You may not call out a number more than once. Example player 1 calls out #3. Therefor he nor his opponent may call out #3 for the duration of that match. The first number I see between combatants will be the first spell I cast. Then ill cast the other players number. A player must wait until his spell and his components spell has been casted befor calling out another number.

    Rules:

    • No magic weapons
    • No hiding
    • No paralyze
    • Limit of 3 cures and 3 greater heals.
    • No tamed or summoned creatures
    • No EV's
    • No Deadly Poison
    Prizes:
    • First place will recieve a FULL quest bag. Including an orc mask, orcish bow, 4 bola balls(If requested Ill make into a bola glob) and a orc helm.
    • Second place will recieve 4 Bola Balls (If requested Ill make into a bola glob as I like to call it.
    Come on out to the Villiage and have a great time if not competing then chatting with friends.

    [ Comment on this article ]

    Posted on Tuesday, June 26, 2001, 6:20 AM EDT by Beans Baxter (LakeSuperior)

    Calandryll Comments on Ideas sent to OSI
    I found interesting Calandryll's following comments on UO Boards about some ideas for changes submitted to OSI :
    First, thanks to everyone who has posted ideas here. While I am not directly working on the rewards, I did help design some of them and have kept an interest in the feedback. I would like to give some feedback though to help all of you when presenting your ideas by letting you know some limitations. Two things to keep in mind are that vet rewards should not give the player too much of an advantage (the ethereals are about the largest advantage that should be given from a vet reward) and that vet rewards are meant to be a symbol of the player's veteran status.

    That said, I've read a bunch of the ideas and I'd like to comment on the ones that I fear would be problematic or imbalancing, thus making them unfit for a vet. reward. Note that this represents current thinking, future enhancements to UO could change this...

    Stat/skill increases - we have no plans to permantently increase skill or stat caps at this time. Aside from the balance issues this would create there are also tons of code issues as those caps are inherent to many other systems.

    New wearables and art - not possible in the 2d client because of the issues with making them work on your avatar. Unless you wanted us to make wearables that ONLY worked in the 3d client, we cannot add new art like this to the game. Note that Blackthorn and British armor are not wearables. Most new art has these limitations at the moment.

    Blessed deeds/weapons - we removed the bless deed last year because of balance issues. While we know there are some in the world still, adding more (that are only available to vets) will not help.

    Name changes - again, Name Change Deeds were removed becuase of balance and support problems (mostly support). No plans whatsoever of ever putting these in, either as a reward or a general update.

    Stables - a great idea, but one fraught with peril. The stable master or hitching post idea has issues with the spawner that until resolved keep it from being considered. In truth, should those ever be resolved, this would probably be a general update, rather than a reward though.

    Please don't take this post as a slap down or my way of saying the ideas are bad. They're not. However, I do think it is usefull to you to know the limitations and the boundaries when scoping out your ideas.

    Again, thanks to everyone who has posted, we actually have not even started coding these yet (almost all efforts are on the upcoming publish) so there is time for revision. No promises of course, and I am glad to see so many positive responses to the current plan.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 11:20 PM EDT by citizenKane2 (GeneralNews)

    The Mystic Llama Herder Appears to Viagraphite
    >>> Trammel Facet News <<<Greetings, pilgrims!

    For years, citizens of Sosaria have reported various encounters with that most mysterious of entities, the Mystic llama Herder. Yet, the following account is perhaps the most amazing encounter that I've yet to see. Read on, pilgrims!

    Hail, good citizens of Sosaria.

    I am Viagraphite, Mystic Thief of the Lady Vision. In one of my most recent outings, I encountered a strange being who said nothing, only stood there with glassy eyes, looking over the deeds that I was committing, as well as the deeds of others. I will now tell the of my story, come sit by the campfire, warm yourself, eat, and listen well...

    As I stood there in a veil of darkness, hiding, from the fierce warriors whom were battling devilish creatures called Elder gazers, and watching Enchanted tamers fight along side their dragons, I felt a cold chill brush through the dungeon air. The warmth of the blood of the warriors and monsters dying around me were all but smothered. A strange chill seemed to almost crawl along the dungeon floor, seeping into 'tis cracks, crawling up the walls. Bringing a power unknown to any of those around me. It force was overwhelming....

    Breaking out of my mysterious trancelike state, I wake to see the warriors and tamers running all around like it was he death that was reaching for them. It was then that I realized a beastly dragon had freed itself from its "owner" and was making mince meat of all those who stood in its way. Still hidden in my corner of darkness, I soon realized others had hidden or fled the dungeon itself, leaving their fallen comrades to fend for themselves. This now wild beast was free to roam where it pleased.

    Being absorbed in the beauty of the beast, I failed to notice the strange veil that had taken over the dungeon. As if the darkness had spit him out itself, a mystical being stepped forth. From accounts previously in other times and other lands, I knew this being to be the one known as the "mystic llama herder." As if being calmed to a peaceful manner, the dragon slowly walked towards the being, and as quick as the mystic one appeared he left, seeming to take the dragon with him. Where that was, we do not know, nor did we dare try to follow. All we knew was that many lives had been spared and this strange being seemed to have performed a great service to us all. many questions remain, where did he come from? What did he want? Will he appear again?.... These things have yet to be answered. Will they?

    This has been my story, and the rarity of its style. Spread word to all, that they might watch for this amazing being.

    Back to my petty theft
    ~Mystic Thief~ Viagraphite

    An incredible account, indeed. This entity has long been the source of rumor and speculation. Should anyone have similar experiences with the Mystic Llama Herder, please pass along the details.

    Cyn
    Patron Saint of Taverns

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 11:09 PM EDT by Cyn (LegendsAOL)

    Rumored Password Stealing a Scam/Hoax
    Many of you may have heard rumors of Vix at UO Tradespot claiming that her account was hacked and then referring people to a site in which they could change their password. THIS IS A HOAX. Vix has NOT been hacked, as she clarifies with this:
    Absolutely not. That is someone using an insecure proxy out of Turkey.. posting a copy of the Ultima registration page that uses a redirect to an @home FTP site. This sends your account name & pw to them if you used it. I have e-mailed @home already about this site.. someone else nuked it.. I don't think it is currently online at this moment. I have not been hacked.
    As always, it is a good idea to regularly change your password, but when you do, make sure that you always go to www.uo.com manually and do not allow someone to redirect you to the site.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:26 PM EDT by Joshua Rowan (CommunityNews)

    Prophet Comments on Vet Rewards
    Prophet (UO Lead Programmer) confirmed at UO Development Board the following about selecting rewards on test shards :
    The ability to select rewards has been temporarily disabled on the test shards. Sorry for the inconvenience. We will re-enable this as soon as testing of certain features is finished.

    On the mechanics of selecting rewards on test shards, Prophet posted on UO Discussions
    Those who picked all four rewards on the first reward test center cannot pick more rewards on a second test center. This is as designed since it mimics the production environment. I'm sorry that the previous shard is no longer available but it had to be re-assigned for another use.

    Remember that rewards selected on any test center are not deducted from the rewards you will have available on production shards.

    And as to when Vet Rewards will be published, Prophet remarked at UO Discussions
    There never was an announcement. A rumor got started that the publish may have been today but it was obviously a false one. As with everything else on the internet you should double check when receiving information from non-official sources.

    Regardless we are all working hard to get the next large publish out before the end of the month. That being said we will only release it when we feel confident that the entire publish is solid.

    Prophet has confirmed on Stratics Boards that Veteran Rewards have been re-enable on Test Rewards.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 9:37 PM EDT by citizenKane2 (GeneralNews)

    A (K)Night of Virtues
    This tale was sent to me by Marianna of the Council of Honor. This was the first quest made by players for players since the depature of the Seers. There is a Quest & Events forum set up on Stratics to bring people together to help with quests. You can find that here.
    A (K)Night of Virtues
    By Marianna
    Squire to 1st Knight Azor Ryurik

    “Prepare yourself.”

    Lady Arianna, Guild Mistress to Council of Honor stared into the darkness of the night, oblivious to the stars. Seemingly unmindful of me seated behind her, listening intently, until Arianna turned to me once more.

    Taking a deep breath, she repeated the entire phrase from the urgent message that she was delivered near the East Britain Bank a few nights ago. “Prepare yourself and thy guild, to rid the world of those who seek to banish the Virtues…”

    A message that put into play a series of events that are now embroiled upon her memory, and those of her guild members, for all eternity.

    “Aye, Mistress Arianna.” I leaned forward, urging her to continue her tale.

    Smiling ruefully to herself she proceeded. “One thing I have learned as both a warrior, and as one who upholds the Eight Virtues is this: One can never be fully prepared when dealing with those who believe not in the Eight Virtues.”

    Turning once again to look out into the night, she continued her accounting of the Night of Virtues. “One must learn to expect the unexpected, and be flexible.”

    “This message came from a mage known as Prometheus, by way of his apprentice Freya. We were urged to assemble quickly and meet him near Deceit’s entrance.”

    Looking over her shoulder at me, “The rain fell heavily that night. A sign to be sure.”

    Turning fully to face me, Lady and Dame Arianna’s eyes were solemn. “It was here we learned that Prometheus and Freya travel across all of Britannia, urging others to advocate the Virtues as they do. As we do, ourselves.” She sat next to me, and continued softly.

    “There has been a disturbing rise in the populace of those that choose Minax’s path in life. Or choose indifference. I am not sure which is worse…but I digress.” Arianna took a moment to reflect here, and I respectfully remained quiet. After a moment, she was ready to go on.

    “Although he appeared very frail and sickly, I saw a wisdom in Prometheus’ eyes that was both humbling and reassuring. And I also saw a kindred spirit. And knew that we would do what we could to help his cause in anyway possible. This is what transpired…”

    After an intriguing, yet short briefing the Council of Honor began a mission of sorts...a test if you will, at Prometheus’ request. He had caught whispers about our guild, being based upon the Eight Virtues. How tightly based upon them...CoH was about to prove. Or die trying.
    It began with them in pursuit of a blessed journal inside Deceit, a book in which they were to record their travels that night, for others to learn from. Given the choice between searching this book out, or altering a pre-existing journal to make it theirs, CoH chose the high road in favor of Honesty, to no great surprise of mine. After returning with the book, they found Prometheus gone, and in his place was Freya, his apprentice.

    Being informed of a lady whose son had been kidnapped from the town of Britain, CoH then dared a brave rescue excursion into the depths of Despise. After a joyful reunion between mother and son, the guild was gifted with a ring, as a token of her appreciation for the Compassion she was just shown.

    “This ring has no end, nor a beginning…as does your compassion you have shown me.” Arianna smiled softly in remembrance of those proudly stated words.

    I sat back and listened raptly as Arianna went on to explain how they were given a Sword of Valor by Freya, and used this weapon to dispatch an evil dragon that resided in the dungeon of Destard. During which time both Arianna and her 1st Knight Azor Ryurik gave their lives, before finding someone to help them join body and spirit once again.

    Upon trudging out of that cursed place, the Council of Honor was then met with the challenge of tracking down and capturing a criminal by the name of Fang. Learning that he romped throughout all of Felucca, the guild then traveled by way of a magical gate to Fel-Britain.

    Here they joined with an old friend who was also in search of Fang, and who had been fortunate enough to obtain some information regarding his general whereabouts. Together, they were able to track and capture this thug, and would receive a nice reward upon his delivery to the Yew Court of Truth.

    Shaking her head, Mistress Arianna turns to me once again. “This proved more difficult than the dragon. Those of us who follow the Eight Virtues tend to forget how corrupt the rest of the world can sometimes be.”

    After some slight setbacks during their tracking process, such as thieves stealing their weapons and engaging in battle to retrieve these weapons, they managed to get Fang into custody. While en-route to the Yew Court of Truth, a jailbreak of sorts was attempted by an acquaintance of Fang's, named Snake.

    Catching wind that his friend was about to be brought in, he attempted to persuade the guard to leave his post. Having no luck here, Snake then caught up with CoH, and their indignant prisoner.

    Amidst cries of “This is not justice!” from Fang, and numerous ugly insults issued by Snake, the group persevered and managed to hand Fang over to the guard, in Trammel. It was then that Snake grabbed Arianna about the neck, holding a dagger to her throat.

    Cries of alarm rang out, as he demanded Fang be set free, or he would kill her. There were several long, tension filled moments while the guard refused to release Fang, and everyone tried to talk some sense into Snake.

    Finally, apparently having realized that the guard would NOT be letting Fang go, and that he was grossly outnumbered, Snake threw the blade down, shoved Arianna away from him and ran off into the night. Hissing over his shoulder that it was not over.

    By this point, the group is exhausted, beaten, and bruised. And also faced with a new challenge. The guard passed to them a message to be delivered to Prometheus, with a slight catch. Prometheus has died, and the Spirit Speakers could no longer communicate with him, for reasons unknown. Therefore, only another spirit could find him, and so the guild set out for the City of the Dead…the last known location of Prometheus.

    Once there, Arianna volunteered to sacrifice her own life in order to deliver the important message that must make it into the hands of Prometheus. While the others battled skeletal knights, wraiths, and other various evil, the guild mistress was able to find and speak with Prometheus. It is then she learned that the evilness in the City of the Dead had been preventing both his resurrection, and his communication with the Speakers, out of fear of his power.

    After escorting him safely to the shrine known as Spirituality, Prometheus was given the scroll containing his message, and he in return gave the Council of Honor his heartfelt thanks, as well as a Spirit Harp.

    Arianna stopped here for a moment, and I tried to absorb all I have been told up to this point. My mind was swimming with images and questions, but I remained silent, for I know the tale does not quite end here.

    “I was very proud of the guild that night, Marianna.” Mistress Arianna smiled in my direction. “Each new challenge was met with such bravery and courage…it was an honor to fight by their sides.”

    Nodding, I silently urged her to continue.

    “We followed Freya to Paladin Isle in Trinsic, where Prometheus stood waiting for us. And it was there that he bestowed much honor upon us. The tide was again changing in the battle between the Eight Virtues and Minax’s evil- doers. And it is changing in our favor.”

    She motioned me over to a locked chest that sits in a corner of our guildhall. Kneeling down, she opened it, and I was in awe at the sight that greeted me.

    Nestled inside upon a bolt of satin, was a glowing staff of such beauty; it stole the very breath from my body. Looking up at my guild mistress I asked, “Is it truly the one?”

    “Aye…tis the Staff of Truth, Love, and Courage, Marianna. Prometheus entrusted it into our safekeeping for the time being. As were the items we found along our way that fateful night.”

    She motioned me to a display case, where I gaze upon eight seemingly ordinary items that were not ordinary at all:

    The Book of Honesty, the Ring of Compassion, the Sword of Valor, the Scales of Justice, the Spirit Harp, the Shroud of Sacrifice, the Crook of Humility, and the Grail of Honor.

    “These few material objects are but a symbol of what we strive for young squire.” Lady and Dame Arianna of Council of Honor placed her hand upon my shoulder.

    “The Night of Virtues was but our test to prove out worth.”

    “Others need to be told of it, My Lady.” I looked at her with respect.

    “So that they may learn from it, and prepare, should the time for their test arise.”

    Smiling to herself, she leaned forward looking me in the eye. “Tell all you can, Marianna. For their time IS coming. And may the Gods have mercy on them when it does.”


    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 5:06 PM EDT by Pelle Svanslos (NapaValley)

    Slight Delay On Publish Confirmed
    Melantus confirmed in this post that there will be a short delay in the next publish.
    It's been delayed just a bit. We think it should still be in before the end of the month. However we want to be sure to get it right as opposed to trying to make an end of the month "deadline". There isn't really a deadline, because if it goes in on July 1 then it's still the same patch and the players will still get all the benefits from it. It's a rather large publish, too.

    Melantus.

    Tyrant added to that here:
    Not tomorrow folks, but they hope very soon. :(
    You don't want it until it's ready.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 5:03 PM EDT by Teich Dragon (GeneralNews)

    Senior & Arch Companions Derobed
    Stratics has confirmed that the Senior and Arch Companions have been removed from the game as of 2pm CST this afternoon. Those same people will still have the opportunity to participate as regular Companions (those who help other players, but have no extra powers). Here is what Melantus had to say about it:
    There are regular companions that do companion-ing with a play character,
    then there were robed companions (Senior Companion) that wore robes and had
    powers specifically for that duty. Those robed companions can definitely
    still be a regular companion, but the extra powers wont be there.

    Melantus
    Online Community Coordinator
    Ultima Online.
    and
    I dont think the regular non-robed companions changed in any way or
    even will change. I believe the procedures to become one are still the same,
    but I'm not too familiar on that. This is how I understand it at least.

    Melantus
    Online Community Coordinator
    Ultima Online.

    Stratics also heard from Arch Companion VirulLord, who offered the following advise to the regular companions after a meeting this morning where they were notified of the derobing:
    "You are in charge now, make of this program what you will."
    VirulLord also confirms that they were all invited to become regular companions.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 4:33 PM EDT by Teich Dragon (GeneralNews)

    OSI Seeks Info On Housing Bug
    Cynthe posted this request for information on a possible housing bug on UO Discussions :

    There have been several threads here relating a possible housing bug, in which houses that have been refreshed have fallen, decayed or switched owners somehow. We have been unable to identify or repeat this, but it's important to see that all possible issues like these are investigated. If this has happened to you, PLEASE send your information to [email protected] This mailbox is read by our QA members, who make sure that each issue received is put into the bug database. The more information they receive on a particular bug, the more likely they are to be able to pinpoint the validity or the cause.

    If this has happened to you, on one of your own accounts, please send the relevant information to [email protected], including your name, account id (we will not ask for your password), the shard you play on, the facet and coordinates where your house was located, type of house, character name, and any relevant information such as whether or not it was a public or private home, whether or not it contained a guildstone, and any other info that you feel might aid us in the investigation. Please do not mail us to relay the story of this happening to a friend, or a friend of a friend... we need first hand information to determine how to address it.

    Thanks! :)

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 2:03 PM EDT by citizenKane2 (GeneralNews)

    Battle Vortex Interview With Adam Ant
    Fear from Battle Vortex did an interview with Adam Ant from Napa Valley:
    Interview with Adam Ant, an Evil Role-player from the Ultima Online, Napa Valley Shard.

    Topics include: Introduction to Adam, Why Adam turned to the dark side, Adam's time as a member of the BV network, Adam's new domain, Adam Vision for Quests and Grabby, About the red bandana, Honorable Evil, Adam's alias, GUL's evolution, Role-playing Evil, Stat Loss, Angel Island, Favorite Memories in UO, How Adam met Fear, Adam's most evil act in game, Adam's thoughts on how long UO will last, and more...

    Show running time is 46 minutes - Download is 5.24 MB - Recorded on 6-22-2001 - Hosted by Fear

    listen to the broadcast here:
    www.battlevortex.com/media.php

    Show Notes:I had some technical difficulty in the beginning of the show with getting Adam's voice to an acceptable level. This gets better about 10 minutes into the broadcast. I have made some adjustments to the recording equipment to help prevent this going forward.

    Thanks for listening!
    -NF

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 1:44 PM EDT by Pelle Svanslos (CommunityNews)

    A Blacksmithing Class at Lightbringer Academy
    >>> Trammel Facet News <<<What: A class in blacksmithing
    Where:The Lightbringer Academy (a tower North of the Yew graveyard)
    Who: Anyone eager to learn (limited seating)
    When: Sunday (the 1st) at 3pm

    The Sonoma Alliance's Lightbringer Academy seems to be holding a blacksmithing class this weekend, but why hear it from me? Here are Zeromus's exact words:

    "Blacksmithing Class to be held this Sunday at Lightbringer Academy at 3pm
    Central Time. This will be taught by Donovan Lightbringer, brother to Regent
    Zeromus, and will deal with issues of blacksmithy from training the skill,
    and about other skills that may benefit it. Once again, Lightbringer Academy
    is north of the Yew Graveyard in a tower on the Trammel Facet, and is proudly
    owned by the Sonoma Alliance. Seating may be limited, so come early and be
    ready to learn.

    --Zeromus"

    Safe Journeys and happy smithing :)

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 1:40 PM EDT by Ashley (Sonoma)

    Meeting in Minoc Clears Air
    >>> Trammel Facet News <<<Friday proved to be an interesting night for Minoc, and yet most of the citizenry knew not of a rather important meeting that was taking place in it's historic Town Hall.

    Grey Wolfe of the Order of the Silver Serpent (OSS), infamous for his arrest of Ti Eless and his adjunct Grunk and the martial law levied upon the orc-battered cities of Cove, Minoc, Delucia, Ocllo and Skara Brae, and Singlarad Sereglim Arlista, High Council representative of Minoc and of HOS (Minoc's town guard) met, along with several members of their respective organizations.

    The meeting began casually with a discussion of Minoc's history. For those who are not familiar with Minocian history, Minoc has been witness to some shocking and at times exceptionally violent events. Wolfe spoke of the Crimson Grove, where a grove once-healthy trees had mysteriously turned from gold to black many moons ago, and Samara spoke of the Gelidum and detailed the events surrounding the massacre of the Troll Chieftans in the very hallowed halls these officers of the Realm currently stood.

    The meeting then turned to more current and pressing matters. Wolfe apologized for his decree of martial law in Minoc, stating that his intent was honorable, however, his choice of words were inappropriate. His intent, he stated, was to call a State of Emergency, which is within his powers when cities of the Realm are under attack. Singlarad agreed to the State of Emergency.

    Wolfe also informed Singlarad that he spoke with Amanda, still High Council representative of the city of Skara Brae, and also cleared up the matter with her. Skara, as it now stands, is also in a State of Emergency due to the orc presence there.

    Wolfe then spoke of the pressing concerns of OSS. While they were conducting their own investigations into the orc presence in our cities, their primary concern was to defend the cities and towns "at all costs." Wolfe then advised that patrols should be established in the embattled cities from time to time, and that OSS would work in conjunction with the Minoc Town Guard to assist in the protection of their city. On this point, Singlarad again agreed with Wolfe.

    Together they began a joint patrol of the city of Minoc, and slew all orcs who had attacked them. Wolfe then suggested that they also patrol the town of Cove, as it had been recently hit by a number of orcs, most probably due to its close proximity to the orc fort on the other side of the mountain pass. Wolfe indicated that OSS would concentrate their efforts of protection here, yet, a meeting with Benito Gundar, High Council representative of the City of Britain, would be in order as he also maintains jurisdiction of the small town.

    Upon arriving in Cove, they had discovered Benito under attack, however, due to his seemingly severe wounds, Wolfe was unable to hold council with Benito.

    We will keep you informed as more information regarding this interesting situation develops.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:53 AM EDT by Beans Baxter (LakeSuperior)

    Stratics Centre Grand Opening slated for July 2
    >>> Trammel Facet News <<<

    Monday, July 2, 7:30 pm CST, the grand opening of the Stratics Centre will be held.

    For those interested in assisting with this event, there will be a planning meeting Wednesday, June 27, 8 pm CST, in the Court of Truth, west of Yew. Individuals and guilds are welcome. During the meeting, we will discuss the schedule of events for the opening and share ideas for games and drawings.

    Hope to see you there!

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:44 AM EDT by Noel LeFevre (GreatLakes)

    Mystic llama herder sighted

    Strange news from East Trinsic this morning:

    The day began as an ordinary one. I was spending the afternoon spinning wool and making bandages. Upon returning to the bank in Trinsic, I heard a strange sound. It reminded me of the spectres and shades of Britannia's graveyards. I searched for the source of the chirping and saw a pale figure staring at me. He was on the isle of paladins in East Trinsic.

    I cautiously made my way over to get a better look. This ghastly figure was human in appearance with some striking qualities. Firstly, he had no clothing or armor, with the exception of a common loincloth. He held a longsword in one hand. His skin was stark white from head to toe. His face was featureless and his head was hairless. Gazing at nothing in particular, he paced around the area. He had the appearance of "a paladin the mystic llamaherder" but nothing else could be determined.

    He would not respond to any of my efforts to communicate. He would not talk, nor would he accept gold or food. I called upon a mage, I believe her name was Tintin, to see if she could Bless the poor being but the spell would not work. In my examination, I accidentally attempted to check his inventory and felt the karma drain from my body. It was then I decided I would only hurt myself in dealing with this vision.

    I know many people will think I am losing my mind in my old age but those who know me also know I am incapable of being dishonest. I swear upon the lives of my fellow Avatars of Justice that I have seen this mythic figure yet can no offer no explanation to why it appeared to me. Perhaps you will have better luck than I.

    ~The Admirable Wilhelm~
    Guardian of Truth

    Mystic llama herders? The Black One returning? I had to check my calender to confirm for myself that we are past All Fool's Day.

    Thank you for writing to us about this phenomenon, Sir Wilhelm. Perhaps others will share their own experiences with this strange presence.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:29 AM EDT by Noel LeFevre (GreatLakes)

    Trinsic senate seats begin to fill
    >>> Trammel Facet News <<<

    Our thanks to Nick Seafort of The Daily Herald for bringing this announcement to our attention:Hail Britannia!

    I am happy to announce that the first wave of Trinsic senators has been chosen! When next you visit Trinsic, be sure to greet Senators Kyla, Tajqa, Lothar, and Solusek!

    Four chosen, Five positions remain. Are you interested in running community events? Do you enjoy working with other people to build a thriving community? Trinsic wants to hear from you. Contact Marquis Alazraham for more information on applying for Senate!

    Best regards to you all,
    Marquis Alazraham
    Congratulations to the new senators.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:12 AM EDT by Noel LeFevre (GreatLakes)

    Something wicked this way comes

    The grim look on Jheli's weather-worn face told me that the contents of the scroll he was passing to me were not joyful. I knitted my brow, questioning him with my eyes. He said naught, but pressed the paper into my hand and sat on a nearby stool as I read the anonymous letter:

    Off in a clearing near Ocllo, a rabbit sat chewing on some grass. It was an ordinary day for the rabbit, just another day to go out and try to make its way to the farms. Not very far away from the rabbit a human made his way out of the brush towards the clearing. The figure looked tired, but nothing that fighting off orcs would cause. The man made his way towards a rock and sat down on it resting.

    The rabbit moved a bit to the west ignoring the human. A great shadow fell upon the rabbit, which it noticed and froze thinking its end had come. Yet, nothing happened. The rabbit curious tilted its head towards the sky. A great thunderstorm had appeared out of nowhere. The rabbit wasn't the only one puzzled; the human was also surprised and titled his head towards the sky. The man didn't know it was supposed to rain today, otherwise he would have brought his robe with him.

    The man started to stand when a huge thunderbolt of lighting ripped its way out of the sky and struck where he was standing. The rabbit was too petrified to move. It kept its eyes locked on the crater where the man was. A hand reached out and grabbed the edge of the crater pulling a burning figure from the crater. The figure stood up straight, it seemed to be smiling under the burnt flesh. With that smile bristling, the figure moved his arm and brushed off the burnt flesh. It fell off as if it were dirt being brushed from clothes. The figure started to walk towards the brush, but stopped, turning to face the rabbit. The rabbit's mind was bombarded with images of a cause it could not understand. The rabbit's mind was then bathed in a sense that what was about to happen to it was for a good cause. With that, the figure raised his finger to his lips and made the "sssh" noise.

    The rabbit fell over dead, the only thing in the world that had seen the return.

    The Black One had returned to Britannia.

    I raised my eyes to Jheli's. "This is impossible. It can't be."

    His mouth was set in a hard line. "Aye, ma'am. Tis what I thought, too. But they's talkin' in some of the towns. They's talkin' that it is so."

    "Based on this one piece of unnamed prose?" I shook my head. "You spend too much time listening to the prattling bar maids, Jheli. They believe anything they hear. Unsubstantiated gossip is fodder for their useless conversation."

    "It weren't just the servin' wenches, ma'am. I heard it at the bank, too. Couple o' guards discussin' it."

    I rubbed my chin. To print the story, which may be nothing more than the beginning of an elaborate hoax, could start an unfounded wave of panic across the realm. On the other hand, to not publish the account, and have the words be true, I would be denying the readers a chance to prepare themselves for what may lie ahead.

    Retractions are easy to print, I reasoned. The people must know.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 10:06 AM EDT by Noel LeFevre (GreatLakes)

    Regent Revealed
    News from ERPA:
    It was with great anticipation that the crowd flooded into the sadly neglected Throne Room in the Royal Palace of Britannia, eager to see if the talk on the streets was indeed true and a new dawn was about to break over the war torn lands of Britannia. For many months the rumours had been rife, Lord British, absent for so long, had at last heard the pleading voices of the haggard masses, worn down by the continual warfare and near to giving up all hope. At last he had apparently taken action, for tonight there was to be the first public appearance of none other than Barahir Netanve, the new Regent of Britannia!

    Into the throne room they came streaming and were not to be disappointed for there, standing before the Sovereign’s Throne, stood a tall and distinguished looking nobleman, flanked by guards, the new Regent himself. He greeted the crowd cordially and began his address by telling us about his appointment by the hand of none other than Lord British himself, and how he would do his utmost to heal the rifts that tore at the realm, bring the warring factions together and forging a new future from the many divergent communities of the land. He spoke of the pitiless trials and tribulations that tested the peoples of Britannia, how the never ending war cut down the young men of the realm, how the mayhem at the banks clearly demonstrated the wrecked and desperate state of the economy, and how the simple folk of the land suffered with not enough food for their tables nor clothing for their frightened children. He pledged to levy an army to wage unremitting war against the Orcs that plagued the town of Cove. He called on the leaders of all the towns and cities to unit in a new alliance of national unity, that they might raise up as one and smite the evil that plagues the land, the forces of Minax, the rampaging Orc hordes, the newly emboldened Drow houses and the wicked forces that creep unknown still from the shadows. He spoke of the great teachings of the Virtues and how they can give us all strength in these troubled times. Even the appearance of evil men and drow warriors at the back of the crowded hall did not dampen his spirit nor dull his inspired words.

    The people listened, some crying out their support, others more cautious, the memory of Lord British’s own failures still fresh in their minds as were the gaping wounds upon their own flesh. Too long had the realm drifted rudderless and scepticism was thick in the air, mingling with desperate hope in a heady cocktail of uncertainty about our collective future. Sensing the mood of the crowd, the Regent turned to those he recognised, one after the other, introducing first Kulgan of Moonglow, his new Court Treasurer, then greeting Videric Gavestone, Trader of Minoc and Elliot, commander of the Vesper Militia. They spoke of their shared hopes for the future even as others questioned his role and asked about that other famous exile of Britannia, Lord Blackthorn, pointing out that there might indeed be other philosophies to consider rather than simple blind adherence to the rule of Lord British, who many feel had so sorely neglected this sorrowful realm.

    As for myself, I stepped forward and spoke of the town of Spiritwood, so long a beacon of hope and freedom in this troubled land. I pointed out that the Skara Brae region, of which fair Spiritwood is a proud part, has for long basked in a relative freedom from the harsh dictate of the Britannian court, how it jealously guards it independence and how many share a discontent with the absentee rule of a King, whom many feel has abandoned the simple folk of the land to the tender mercies of the minions of destruction. My own noble order, the Custodes Fati, and many others like us have long ago stepped selflessly into the breach left by the King’s absence and defended the innocents of the realm, and now feel uncertain about relinquishing our independence to a monarchy many believe has lost touch with the true values of its subjects. A consummate politician, Barahir Netanve assured me that our views would not fall on deaf ears and he kindly agreed to my invitation to come to Spiritwood and sit in consultation with the local leaders to hear our grievances and to thence “negotiate” an agreeable conclusion.

    We look forward to such a visitation to our territory and feel sure that it shall be the first of many as the new Regent of Britannia consolidates his position and takes the first strides towards healing the many rifts that split the realm

    We wish this new adventure the best of luck.

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 9:49 AM EDT by Marshall Drakan (Europa)

    57th Assembly of the 5th High Council Monday
    >>> Trammel Facet News <<<A messenger delivered the following scroll...
    57th Assembly of the 5th High Council

    Date: Monday, June 25th, 2001
    Time: 10 PM EST/9 PM CST
    Location: Magincia Parliament Building

    Agenda:

    • Announcement regarding the 8th Seat of the High Council.
    • Statement regarding incident at last High Council Meeting.
    • Other items to be announced at the meeting.
    The High Council of Britannia

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 6:32 AM EDT by Beans Baxter (LakeSuperior)

    Library of Knowledge to Hold Scavenger Hunt
    >>> Trammel Facet News <<<Chino sent the following scroll our way...
    The Library of Knowledge at Ix invites you to a Scavenger Hunt this Tuesday, June 26, at 8pm Central time!

    Come test your Britannia savvy against others for exciting prize packages. Contestants will be given an list of items and a set time to have as many on the list as possible. The first person back with the most items wins!

    Gates will be provided from Empath Abbey (Trammel) from 7:45 to 8pm. The Library of Knowledge is newly relocated at Ix, which can be found here (www.calamity.net/ix).

    We look forward to you joining us!

    Chino,
    Librarian at Ix

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 6:28 AM EDT by Beans Baxter (LakeSuperior)

    Litha Summer Festival in Tel'Ruid!
    >>> Trammel Facet News <<<We received the following...
    Litha Summer Festival hosted by the guilds of Tel’Ruid

    Currently running!

    Cryptogram Puzzle posted at www.grey-company.org by Morchella at The Silver Arrow Message Board (there are 6 posts on the message board to complete the puzzle)

    • Prize for first correct answer posted "a Fish Trophy"
    • Prize for second correct answer posted "a full Greater Healing keg, and full Greater Cure keg"
    • Prize for third correct answer posted "a full Greater Healing keg"
    Wednesday June 27th starting at 7:00pm CST

    7:00pm-8:00pm CST "Scavenger Hunt" by TirNaNo’g at The Silver Arrow

    • First Prize "an Orcish Kin Mask, and set of GM Green Studded Leather"
    • Second Prize "an Orcish Bow, and set of GM Green Studded Leather with a GM Verite Helm"
    • Third Prize "a Basket of Rare Foods, and set of GM Red Leather Armor"
    8:00pm ­9:00pm CST "Pet Races" by Veil and Celes Xavier at The Yew Races Track (behind Empath Abbey)
    • First Prize "a Statue"
    • Second Prize "Message in a Bottle, and 5k gold"
    • Third Prize "Message in a Bottle"
    8:00pm-11:00pm CST "Tarot Card Readings" by TirNaNo’g at Elven Temple (Large Marble House two houses North of The Silver Arrow)
    By Appointment only, after 11:00pm cst walk-ins welcome.
    8:30pm CST Complete "Blacksmiths Contest" by Bill Evens and RZ hosted by Tel’Ruid for the UBB at Forge on North side of Tel’Ruid bay (stop at The Silver Arrow for directions)
    • First Prize "a Glacial Staff, (compliments of Vinceint), Valorite Location Rune Book, 5 Level 1 Treasure Maps, and 160k gold"
    • Second Prize "a Statue, Agapite Location Rune Book, and 60k gold"
    • Third Prize "40k gold, and a GM Studded Leather Suit"
    9:00pm-11:00pm CST "Bard Contest" by Camris Lindar at The Silver Arrow
    • First Prize "a Pile of Snow"
    • Second Prize "30k gold"
    • Third Prize "20k gold"
    For Direction to Tel’Ruid see www.telruid.com

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 6:21 AM EDT by Beans Baxter (LakeSuperior)

    Update to UO New Players.com
    An update comes to us from Robert regarding the UO New Player site:
    Greetings to all!

    We can now confirm that we have lead teachers for Europa, Napa, Baja, Great Lakes and Atlantic Shards. This is a call to all current veteran players that have applied for a volunteer teacher position and to all veteran players from all shards that wish to become part of the new player classes team of teachers.

    I therefor ask that you please join us in irc channel #New-Player-Classes. Once you arrive in the irc new player classes room you should add a student tag and shard tag to your name. Instructions on doing this are provided in the channel.

    Once we have your student tag and shard tag then someone will interview you for the position you wish to apply for.

    Positions are as follows.
    1. Teacher
    2. Senior Teacher
    3. Arch Teacher
    4. Lead Teacher

    Before you start your interview each of the above positions will be explained in full. All you need to do then is to pick which position you wish to take and then we will give to the correct interview for the position you wish to try for.

    I must also state at this point that some higher positions have already been taken so you may have to apply for a lower teacher position than you wished. The main thing that all teachers have in common is that not of status but that we are here to give the new players all the help they need to get a good start in ultima online.

    If you can't seem to understand how irc works then just contact us at www.uo-new-player.com We will then send you detailed information on how you can setup irc.

    Once again i would like to thank you all for the huge response we have had for this player run volunteer program.

    Best Regards,

    Robert
    New Player Team

    He also included this update regarding already-announced teacher positions:
    I'm pleased to confirm that Lord Hallf of Europa Shard will now take on the role as Lead Teacher for the new player classes program on the Europa Shard.

    I also wish to confirm that Omnikus of Europa Shard will be taking on the role as Arch Teacher for the shard.

    I would like to thank all of you from all shards who have sent in your applications to be teachers and to confirm that you will now be receiving instructions to start your teacher training and becoming part of the new player team.

    Please send any comments to Lead Teacher Hallf at [email protected] and for Arch Teacher Omnikus to [email protected].

    Applications should be sent in through the main web site at www.uo-new-player.com

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 1:07 AM EDT by Joshua Rowan (CommunityNews)

    Patch Possibly Later Than Monday
    Although the plan it so begin plans for publishing the latest Patch on Monday, 6/25 (see the below news story for more details), Cynthe added the following caution today to a UO mailing list:
    While the publish was scheduled for Monday, it's possible some last minute fixes may make it a bit later than that... not sure yet. But it's coming out as soon as it's ready, and it's a major priority to get it out asap. :)

    Cynthe

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 12:40 AM EDT by Joshua Rowan (GeneralNews)

    A Thankyou from Goldie's Emporium
    >>> Trammel Facet News <<<Lord Kodeth sent in these words of thanks,
    Thanks to all who attended Goldie's Emporiums first Free Armor Repair Night. It was a great success, as many young warriors received repairs to there armor.

    Even a few purchased a new set of armor,I would like to thanks all who particpated in the event and look forward to more events from Goldie's Emporium in the future.

    A special thanks goes out to Elminster Aumar of CNS for the gate he provided for last nights event.

    Lord Kodeth
    Thankye Lord Kodeth

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 12:17 AM EDT by Cymidei Fier (Baja)

    Announcing The Black Staff
    The following announcement was just sent to us by Namtih about a new fansite, Black Staff
    Hi, I'd like to take a minute and announce the opening of a new UO fan site, The Black Staff. This site is meant for any UO player, whether roleplayer or monster basher. Check out our UO fan fiction, and submit some of your own! Ever wondered about some of those strange places in Ilshenaar? No problem!! We've got guides to many different areas there, telling all about the habitat and features of the areas, and what monsters you can expect there. You can also check out our skills guide and items guide, as they grow to contain more and more useful information. While there, take a while and browse and post on our forums, and chat about rares, screenshots, UO, or just come to chit-chat. We also have a marketplace there for you to buy and sell items.

    The URL for The Black Staff is http://www.theblackstaff.co.uk. Come check us out!

    [ Comment on this article ]

    Posted on Monday, June 25, 2001, 12:06 AM EDT by Joshua Rowan (CommunityNews)

    A Letter From the Front

    Pushing her long hair back from her face, Aricia removes her gloves and slowly sits in a chair. Weariness and excitement mingle in her face.

    Hearing the cries of the wounded and the muted whispers of the already dead all around her, she checks her supplies. "Soon I will have to try and get to a tailors and buy cloth for bandages" she says aloud. Realizing she is alone in the Hostel, she grins.

    Last night Gerrad, Ieon and Ravensong came to help. Rup was here this morning. She had seen Raticker and Locke also. Rubbing her shoulder, she rises and walks to her steed. "Once more we ride old friend" she whispers to her steed.

    Opening the door of the Hostel, she rides into the street. The smell of oil and death fills the air making it hard to take deep breaths. Riding swiftly to the bank of Vesper, she stops to rez another casualty. Healing and watching him retrieve his belongings, she spots a scout sneaking up. "Are ye alright now friend?", she asks. He replies that he is alright and runs to the South.

    Reaching the bank, Ari grabs some gold and heads for the tailor shop. Now trolls have joined their orc friends. Racing for the shop, she stops once more to heal a wounded warrior who is attempting to kill a chopper. After making sure he was alright , she heads into the shop and once again gets a supply of bandaids.

    "When will this end" she thinks to herself. "Where are the citizens of Phoenix Rising? Where is anyone who can wield a weapon?" Reaching for her meagre food supply. she takes several bites and prepares to sweep thru the city.

    Searching thru her pack, she finds a piece of parchment and quill. Frantically writing as she calmly watches the bomber come in the door, she
    scribbles this hasty note:

    I need help. We are losing the battle here. We need supplies and manpower to drive these foul creatures out. If I die here alone, please bury me in my home of Ocllo. If anyone gets this note.............tell the people of Britannia that if we don't fight back, we will lose everything we have
    struggled so hard to get.


    As the first bomb hits, Ari reels back in pain. Raising her bow, she fires at the red bomber and tries to heal herself.

    -Aricia DeLong

    I do hope this young lady made it back home to Ocllo safely.

    [ Comment on this article ]

    Posted on Sunday, June 24, 2001, 8:32 PM EDT by Barth VanDorn (GreatLakes)

    New at ImAcat Comics
    This was just dropped on to my in-box:
    OYE! OYE!

    New epsiodes of the adventures of ZOG are finaly online:

    11 - Dont touch my bolas!
    12 - The New Monster
    13 - The new guy around

    Enjoy :)

    www.imacat.t2u.com

    [ Comment on this article ]

    Posted on Sunday, June 24, 2001, 12:39 PM EDT by Pelle Svanslos (CandidCoverage)

    Veteran Rewards On Monday?
    Newton Dragon over at IanStorm is reporting from the Ultima Online Disney Luncheon that Designer Evocare dropped the information that all the things currently in Testing for Next Update, which have changed yesterday and now include Veteran Rewards, will come to at least one open shard on monday.
    Since Calandryll stated that only things that will go live soon are put in this section, my guess is that this has a very high percentage of beeing true. As soon as more information is available, you can find it here.
    As a reminder, here is a summary of all the items currently in Testing for Next Update:
    Additional Changes to UO
    Changes to visual/sound problems within Third Dawn, Changes to the zoom-in feature, Vendor Menu Localization - Full Story

    "Blue" Players Stuck In The Minax Stronghold
    Information on "blue" players becoming stuck in the Minax Stronghold - Full Story

    Additional Fixes
    Additional fixes to Faction messaging and blade spirit/Energy Vortex changes - Full Story

    Localization Changes
    Fixes added for some localization text - Full Story

    Change to Weapon Skill Modification
    Changes to how modification of skills from weapons appear on the skill itself - Full Story

    Various Fixes and Changes
    Various Fixes for Ultima Online - Full Story

    Ultima Online Rewards Program
    The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community - Full Story

    Unused Character Cleanup
    This system is designed to reduce back-up times by removing unused characters - Full Story

    [ Comment on this article ]

    Posted on Sunday, June 24, 2001, 6:54 AM EDT by Teich Dragon (GeneralNews)

    Virtue Wars
    >>> Trammel Facet News <<<Where: Trinsic, Trammel
    Who: Anyone willing to participate
    What: The Virtue Wars -(see below)
    When: Next Saturday, the 30th at 8pmCST
    How: You need to join PoL (temporarily) by icqing 116639538

    After the conclusion of virtue week, all of you must have some idea of what the Virtues of Britainia are. The Virtue Wars are an opportunity to defend and honor your favorite virtue. They're being sponsered by the Paladins of Light (PoL), a very active, large, and apparantly virtuous Sonoma guild :) Anyone wanting to participate will be added temporarily to PoL. From that point, everyone will be divided into 8 teams, one for each virute. The teams will be split to either side of Trinsic, wearing the color of their chosen virtue,and 2 at a time will fight. There will be no looting and the fight will continue Tournament style. The most valuable participant will be awarded 20k. At the conclusion of the fighting, a winning virtue will be declared. The Paladins of light will then assume the associated attributes of that virtue and wear its color for a certain amount of time, honoring its very principles.

    Sounds fun doesn't it? Well I hope to see you there, Safe Journeys all and to all a good night :)

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:45 PM EDT by Ashley (Sonoma)

    Important Virtue Week News
    >>> Trammel Facet News <<<A message received from the Good Emperor:

    "Unfortunately, I am unable to attend the Day of Spirituality event tonight
    at 7pm PDT. Eventhough I cannot be there, I encourage everyone to take the
    time to travel to the shrines around Britannia and meditate or bring an
    offering.

    Earlier today I completed a journey to the eight virtue shrines, leaving
    various gifts at them. If this isn't for you, or if you have nothing to
    offer, then perhaps a quick meditation would be in order.

    Once again I apologize that I will not be able to make it. Sorry for any
    inconvenience this may cause."

    --Emperor Krosis

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 7:13 PM EDT by Ashley (Sonoma)

    Vendor Lottery Begins Today!
    >>> Felucca Facet News <<<

    This in from the Syndicate and the city of Arx Draconis.


    The Syndicate is beginning another
    round of its Vendor Lottery today at its island city of Arx Draconis (the Felucca side).
    The game works like this:

    Go to the Treasure Map Rune library
    Locate the vendor on the steps
    He will be carrying a series of locked chests
    Inside each chest is a prize. Get a chest and open it to see what you
    won.

    Prizes this time include:
    An Evil Orc Helm
    An Orcish Bow
    100,000 gold
    Various Semi Rare items

    Come check out the vendor lottery and while you are there look over the
    Treasure Map runes (decode your map, lookup the rune to it on the AD
    webpage linked above, and recall right to the spot. No searching!) or
    checkout the many stocked vendors.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 6:36 PM EDT by Azalin (Atlantic)

    The Fallen Angels - Fun, Humor & Hunting
    Thanks to Almeric for pointing us in the direction of his guild's website, The Fallen Angels. From "The Adventures of Kamchack & James" to their FAS Caption Competition, there is plenty to check out. As Almeric puts it - "We think you will find it rather amusing :-) as we are a guild based purely on fun, humor and hunting." So if you enjoy humor and stories about UO and RPGing, then make sure to head on over to The Fallen Angels.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 12:40 PM EDT by Joshua Rowan (CandidCoverage)

    Scottish UO Meet-Up
    Thanks to Ment for sharing the following announcement with us about his planned UO Player Gathering in Edinburgh, Scotland:
    Scottish UO Meet-Up

    After a preliminary prod, due to phenomenal interest, the first Scottish UO meet-up is going to take place next month.

    We're looking at meeting on 28th July, in 'Espionage' on Victoria Street (just off George IV bridge) in Edinburgh, at 3pm. If people don't know Edinburgh I shall be waiting at the left hand side of the WH Smith entrance in Waverley Train Station at 2:30pm - I shall be leaving to head to 'Espionage' at 3pm. The reason for Espionage is that it has large booths with large comfy leather seats that can easily accomodate 10 people each. 'Espionage' is a 6 floor labyrnth of rooms, corridors and bars - so it can be quite easy to get lost if you don't arrive early. The place where we will (hopefully) be sitting is on the ground floor to the right after you walk along the corridor at the entrance. If you are still having problems, contact me - [email protected] - and I shall give you my mobile number. We will also all have name badges, so it shouldn't be too hard to spot us.

    There's talk of moving on to a club later at night, but I'll leave that to the day to arrange, coz not everyone's keen on it.

    Could you please leave a note here if you wish to attend with your RL name, main character name, guild (if any), and pigeon/mail number. If your too shy to leave your RL name here send me a pigeon on 9921764 or email - [email protected] - with your details...

    The Specifics:
    Where: Espionage Bar, Victoria Street, Edinburgh, Scotland
    Date: Saturday, 28th July, 2001
    Time: 3 pm

    Contacts:
    Coordinator: Mentazm
    [email protected]
    ICQ 9921764

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 12:23 PM EDT by Joshua Rowan (CommunityNews)

    A league of their own ...
    >>> Felucca Facet News <<< This in from Theressa:
    As dusk approached, Theressa hurriedly lit the remainder of the candles in the two story home of Augustus. She reminisced for a moment of the days of Gorvan and his band of killers, the oLo. They, who had stalked her kindred day after day. She smiled in relief , knowing those days were behind them now. And tonight, they were holding a meeting in the very home of those that plagued them tirelessly. This home was their’s now, a place of safety and security for them all, especially the youngest and weakest of the army, those not unlike herself.

    A sudden commotion had her running to the window to see what could be causing such a loud ruckus and she began to laugh uproariously at the timely arrival of her sister Tea’. Tea, in her suit of armor with weapons dangling at her sides and from her horses pack, resembled something of a traveling salesman, and the sound she made as she brought her horse to a halt at the steps of the Ocllo home, resembled the clanging of pots and pans. “Tea’!” she squealed, so delighted she was to see her. Tea’ tripped at the doorstop as the face shield of her helm fell as she stumbled. The youngest always felt safest with Tea’ in their midst. Inspite of her lack of obvious grace, she was a strong warrior, and always the protector of her younger siblings. Why even Sirus the so-called Virus had realized the strength and power of her skills. He was heard to be whimpering softly, something to the effect of “Mommy” the day she smite him down with her powerful sword, just before he made a squishy and malodorous mess at her feet . She felt safe now that she had arrived.

    They settled in to wait for the others to arrive. As they sipped warm ale by the fire, Theressa asked of Tea’, “What is it that has prompted you to ask that all of our sister’s be here this night? Surely it must be something of great importance?. Tea’ only smiled, “We must wait for the others …rest if you feel the need, for the night is sure to be a long one”…….

    Theressa helped Tea’ with the removal of her armor and weaponry, then insisted she sit by the fire and rest herself while she busied herself with the food preparations. Many of her sister’s would be coming in from the field with appetite’s to match any warriors. She thought fondly of them all, those that would be arriving this eve as well as those that had been lost. She winced at the memory of the loss of her own family years ago but was quick to smile as she thought of her new family, the Army. How good they were to each other and how big her new family had grown. This night, all of her sister’s would be under one roof and they would dance, and drink, and celebrate being together before they sat down to more serious discussion.

    “And I say a home without a forge is like a thief without a target, makes no sense t’all!” It was Lecya , making her way into the house with a backpack of weapons in tow, obviously in need of repairs. “Let me take those for you”, Theressa placed the weapons in the corner and made a mental note to call for a blacksmith after the meeting had ended. Tea’ rose to greet Lecya, her sister in arms. They embraced with big smiles and at that moment, Theressa noticed a meeting of eyes that passed between them, revealing subtle amusement. She could barely contain her curiosity at what this secret meeting might reveal but dared not ask again, lest she be scolded for pestering her older sisters.

    Theressa jumped, then dropped to the floor as the sound of many horses were heard running up to the Ocllo home. From the sound of so many hoofbeats, it was surely a surprise attack. Lecya and Tea’ were on their feet quickly, swords drawn and each taking a side at the front door like sentry’s. Lecya placed her finger to her lips and her ear gently to the door and listened. Suddenly footsteps were heard running up the steps and the door flew open so quickly it almost came off of it’s hinges! “I’m so hungry I could eat an Orc!” . It was Raffles with Tear Drop, Misha, and Megami following her inside. “You came quite near to being tonight’s main course Raffles! A thief shish ka bob!! Lecya and Tea’ laughed and dropped their weapons, helping the three new arrivals settle in. Raffles the matriarch and mentor for all, Tear Drop, the sweetest, Misha, a “borrower” with friends in BWF (Britannian Wrestling Federation), and Megami, a most accomplished thief in her own right but more than able to defend herself against retaliations. The warriors she targets have been known to throw their hands up in futility before asking her of her marital status. “Any word from the others?”, Megami asked. “ They will be arriving later this eve”, Tea’ replied, “ for now we have enough to begin…..."

    Theressa - Army of Thieves

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:55 AM EDT by Pfredd Mudd (Chesapeake)

    A League of their own - Part 2
    >>> Felucca Facet News <<< Theressa continues her story:
    Just Rewards, Part Two

    Raffles addresses the ladies of At...

    As the women finished their meal, they retreated to the front room and positioned themselves near the warmth of the fire. The group had grown to include almost all of the sisters. Just as they had seated themselves, Temple Flame had arrived accompanied by her younger siblings Mootamba, Grace Jones, Firefly, Milennia, and Celeste. Other than those that were no longer of this realm, joining the group was almost complete.

    Sitara stood at the hearth of the large stone fireplace and appealed to the girls to quiet themselves so that she could claim their full attention. When the room was silent, she motioned for Raffles to come and stand near her to address the group. They waited attentively for information. "As you all know", she began, "our leader, Augustus, has called upon us to claim dominion over all of Britannia. Our brothers have heeded our Guild Master's call and are quickly claiming their purpose from within the largest cities to the smallest towns and villages. I have summoned you here tonight, to implore you to support your family to the fullest and by any and all means necessary. Our fiercest enemies at the forefront are finding it difficult at best, to keep pace with our growing army. There are others however, that seek to join the crusade of opposition. Word has come to my attention that many warriors are assembling at this very moment.

    The time to unfurl our tresses as much as to sharpen our swords is now. The thieves among us must ready their agile fingers to strike against those that dispute our intent. But don't forget to sharpen the skills of your gender, your feminine wiles! Fight beside your brothers but embrace your power. Utilize the means that only you as women possess. A damsel's deception is truly the means of which wars are won and lost! Tea' and Grace looked at one another perceptively and a smile of delicious amusement passed between them.

    The room once again became quiet as Raffles allowed the group to absorb her proposition for their own position of war, when a rustling in the far corner of the room prompted all to turn their heads in search of the origin of this disturbance. It was none other than little Mootamba, the tiniest urchin-like thief of them all. She was slowly rising to her full 4 feet in height, while she fumbled with a daemon bone hairpin. The pin that kept her hair securely tucked away beneath her red floppy hat. They all watched as she slowly released her dark brown locks and allowed them to fall softly upon her shoulders. She looked at her sisters as a blushing grin began to form across her lovely face. "Me thinks, me likes, cuz me thinks me never do that and me want to", were the words that came forth from her lips. Stunned at the unexpected response ,from none other than the meekest and shyest among them, the girls burst into laughter. It seemed that hours passed before they composed themselves enough to continue.

    The evening progressed into an outright celebration. They danced and sang in their renewed courage. Firefly strummed the lute, producing the most beautiful melody, while Hera tapped her drum and Roxy shook her tambourine. They whooped and clapped their hands as each girl demonstrated her talents. Finally exhausted, they focused their attention on Lecya, who had engrossed herself in sharpening the blade of her longsword while the others enjoyed themselves. She put away her sharpening stone and turned to face them. With a nod of her head, she bid each of her sisters to step up to the hearth. Touching the tip of the sword with her fingers, Raffles was the first to pledge. Her life's promise, in blood, to participate in and to promote the Army's victory, to follow the code and commands of their beloved leader Augustus, and to passionately provoke those that would resist the quest for dominion.

    The next day, as they recovered from an evening that lasted well into the night, the eldest planned their first move. A course was mapped that would initiate their plans for domination. The target would be made known to those that would be expected to lead and kept secret to the rest. The time of the strike, before the next full moon. The battle tactics, to be carried out with a fresh and unexpected twist.

    May the Spirit's of Sosaria have mercy upon the hearts and the souls of the eligible warriors of Britannia.

    Theressa - Army of Thieves

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:53 AM EDT by Pfredd Mudd (Chesapeake)

    Of Lady Mylanth, and the Maid...
    >>> Felucca Facet News <<< Zog the Fishmonger submitted the following:
    There I be, walkin' along, when I noticed a crowd of folk swarmin' in front o' Luigi's in Paxlair. Thieves, dey was, disruptin' the peace o' the town yet again. I scrambled into Luigi's, sans a few pouches that were full o' old fishbones.

    An adventuring company had evidently attracted the thieves to the door, and I quickly learned dey were plannin' on movin' out quick. Miss Audrey opened a gate to Trinsic, and Stormchaser, Hong-Kong Fooey, Visago, Monk, Bel'la Kyorl, Isabella Veaux, and Soul Miner quickly stepped into it. I sensed a mysterious presence follow me as I joined them in the portal.

    Once everyone had come again to their senses, the Gatekeeper appeared in a pillar of fire!. His unearthly moanings indicated that he required the party to undertake a task - to find a female Red Dragon in Destard, to command it, and to slay two other dragons that could not claim to be innocent. The Lady Dragon could help putting the corrupted Dragons out o' their misery.

    Evidently the Lady Dragons combat with others of her ilk would help awaken something in her mind... which the Gatekeeper would somehow fully expose if we could manage to meet the task and get her back to Trinsic.

    A long and seemingly impossible task awaited us. When we arrived at Destard a dire portent greeted us: many ghosts wailing outside of the dank entrance to that fetid place!. Doing what we could for those lost souls, we entered Destard. I'll not say much about what happened there, but our first efforts at finding the Lady met with death for many of us. The dragons swarmed, and Stormchaser attempted to command a Red Dragon.

    Evil souls lured dragons to us and then dissappeared into the shadows. Probably future recruits of the Army o' Thieves, damn them!.

    We were forced to retreat and regroup. I believe it was Audrey who suggested we try an area by a waterfall. Yet another magical Portal opened, and we found ourselves up to our waists in flowing waters, with a Female Red Dragon awaiting us on the bridge nearby. Stormchaser was guarded and kept alive, and after weakening the creature, she was able to command it.

    The Gatekeeper observed as the Lady Dragon dispatched many corrupt dragons, and beckoned us back to a Portal Leadin' ta Trinsic... where alot of strange and amazing things happened!.

    The Gatekeeper startin' wailin' agin, and this is what I can remember of it:

    ' let me tell you of Mylanth, a Dragon that has been lost for many years. She is the sister of a Black Dragon. Mylanth must be protected at all costs for several reasons'
    Evidently the self-same Red Lady Dragon Stormchaser had commanded was Mylanth!. Even as the Gatekeeper communcated with us, its very presence was awakening something in the mind and soul of the dragon before our disbelieving eyes!. The Gatekeeper continued:
    ' Mylanth is a sister of the Black Dragon, who knows of Haden Ventri'
    As facts unfolded, it surprised many to know that Haden Ventri was a creation of the Black Dragon!. As such, Lady Mylanth views Haden as a nephew. The Gatekeeper informed us that we must seek out one Azariel, and communicate to him that the Black Dragon's sister is in the care of Stormchaser.

    Somehow, this may aid in keeping Lady Mylanth safe as future trials are met by those active in the quest for the Maid. The Gatekeeper supplied more facts:

    ' The Dragon has wandered a long time, seeking a child who will enter the realm from a door still hidden '
    Then Lady Mylanth stepped forward, wings unfurled -n'er had I seen a more majestic creature - and spoke to us!.
    ' I vow to bring you closer to the gate. Together we will fight what we must so she may enter. I do not know where she will appear, but I am ready to fight with you! '
    The Gatekeeper began to wail again... evidently Lady Mylanth would be needed with regard to her brother, the Black Dragon, as well as the Maid and her appearence in our realm!. A truly amazing turn of events, says I.

    Stormchaser stabled Lady Mylanth comfortably, and returned to find the Gatekeeper projecting one last thought:

    ' Let others know the Maid cannot be found. The Dragon is the key to finding the Maid '
    Audrey, Luigi Aiello, Isabella, Bel'la Kyorl, Monk, and Gunther watched as the ghostly form of the Gatekeeper drifted out over the waves of the Trinsic harbor... and that is all I can remember of these strange and miraculous events.

    Zog the Fishmonger [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:47 AM EDT by Pfredd Mudd (Chesapeake)

    Mylanth, Sister of the Black Dragon
    >>> Felucca Facet News <<< Stormchaser sent us the following:
    It seems rather silly to ask a ghost if it's alright to stable a dragon, but that's exactly what I found myself doing Tuesday night. It all started when I went to PaxLair. Trotting by Luigi's, I was hailed by Miss Audrey Brooks and Isabelle LaVeaux, who told me my services as a tamer were needed. Upon further questioning, I learned that a ghost, called The Gatekeeper, said that a red, female dragon must be tamed and brought to him. I followed Miss Audrey to where a number of people were standing around this ghost. I laughed when I saw that someone had named their pet, "RedDragonFemale". They must have thought this would appease The Gatekeeper's request.

    Our first destination was Destard, where we tried, and tried, to tame a red dragon, but the fates were not kind. Many of us died, and I've never angered a beast so many times, in all my years of taming. To make matters worse, other dragons were brought down upon us, along with other beasts. It was not a pretty sight. Just as we thought we might finally achieve our goal, a lone warrior rode in and attacked the weakened dragon I was taming. At that point, I asked my companions to kill the dragon. As the creature died, I thought I saw a great dragon spirit arise from the corpse, but then I blinked, and it was gone.

    We took some time to regroup outside the Destard entrance. Miss Audrey and Isabelle told me they had found a lone red dragon near a waterfall. It was calling out to us. With their help, we gated there, only to find that a few of our companions were stuck in the raging waters. Thanks to Zog's quick thinking, he was able to mark a rune and gate them out before Luigi's pizzas became too waterlogged.

    We found the red dragon and after a long ordeal, I finally tamed it. I could never have achieved this without all the help from Miss Audrey, Zog, Isabelle, Bel'la, hong-kong fooey, Visago, Luigi, Aphra, and Monk. According to The Gatekeeper, we had to take the tamed dragon and kill two gray dragons with it, so back to Destard we go. The red dragon quickly dispatched two gray dragons along with a few other beasts. I collected the loot from the two gray dragons and we headed back to Trinsic, to tell The Gatekeeper that our task was complete. Little did I know, that the task had just begun.

    "You must take this hawk, he said..." [Oh sorry, wrong fantasy]. "Her name is Mylanth, " the Gatekeeper said, "you must name her so. You must protect her at all costs. She is the sister of the Black Dragon and knows of Haden Ventri. Haden Ventri was created by the Black Dragon. You must communicate with one called Azareil, if you can find him. You must communicate that the Black Dragon's sister is in your care. She MAY be able to aid Azareil. Keep Lady Mylanth safe. The second reason Mylanth is here is rather vague."

    With Zog's help in translating what the Gatekeeper was saying, I was told to turn the dragon to face the crowd and the dragon would speak through the Gatekeeper. Lady Mylanth speaks, "It has been a long time since I have wandered. I have sought a child, one who will enter the realm through a door still hidden. I vow to bring you closer to the Maid. Together we will fight what we must, so she may enter. I do not know where she will appear, but I am ready to fight with you. I am yours. You must keep me safe and call me forth when needed. I will be needed with regard to my brother, the Black one."

    So, rather than an ending to this tale, it seems it's just begun. I'm now the caretaker of Lady Mylanth and she's a key for things to come. I must now make preparations to find those she spoke about. Perhaps my companions of this night's ordeal, will help me once again.

    >

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:41 AM EDT by Pfredd Mudd (Chesapeake)

    A Plague upon the Kindred
    >>> Felucca Facet News <<< Winmere sent us the following disturbing news:
    Sighting Lady Dell from a window inside the Chaos Tower, I ran down to greet her. I knew only something of grave importance would bring her to visit PaxLair on such an inhospitable eve and in her condition. Scrambling out the door, I ran headlong into Crimson Dragon, who tried to entice me to join him for some fun. "I have to find the Lady Dell first," I tossed over my shoulder, as I ran in the direction I had seen her heading. With relief, I found her inside the Ladie's Lair.

    After I exchanged greetings with her, Rhiannon, and Wrath, Lady Dell asked to speak with me on the patio. Finding a comfortable place to sit, Lady Dell said rather gravely, "I have just come from seeing Olivya and Charity. They are ill."

    "Ill?" I asked, perplexed as I took a seat on the opposite bench.

    Dell nodded and replied, "I know it seems impossible. Kindred do not get ill, but they are ill." I asked if it was the plague we have heard about. Staring at me intently, Lady Dell asked, "Others have it too? My lady?"

    I confirmed that there are rumors of others having unexplained illnesses, but assured Lady Dell that I was not afflicted.

    "Remember the party that Hephaestus gave in the tower, and everyone became ill?" I nodded and she continued, "The Prince contracted with some monks to manufacture a plague."

    You think this is similar?" I asked.

    "The monks didn't just make a plague for mortals," she explained. "They made one for Kindred as well. Hephaestus mentioned it." We were joined by Wrath of Shadowcove, while Rhiannon bid us all a good night.

    Continuing our discussion, I offered a possible solution, "The citizens of PaxLair have suggested we seek out the witches of Cove. I have warned them that this is dangerous. Cove is under orc attack now."

    "I know Gam'e and Savon," Lady Dell informed me. "Gam'e Mistress is often in the Britain Library."

    "They are two of the witches?" I inquired.

    With a nod, Lady Dell added, "Gam'e, Savon, there are a few others. I have only met those two."

    "Witches?" asked a puzzled Wrath.

    Dell nodded, as I said, "I would like to speak with them. But JeTamme seeks them more than I do."

    "When thou do, if thou find them," said Lady Dell solemnly, "tell them that the plague was made by the monks of Kaeghur."

    Wrath asked if either of us had been to Shadowcove recently. I shook my head, and Dell replied, "I was looking for Olivya in Shadowcove. It is how I found out she is ill." Looking concerned, Lady Dell added, "Winmere, vampire do not get ill. They are immortal, perfect. If vampire are ill, then the monks succeeded in making a plague that infects vampire, as they did the mortals so many years ago."

    "I am here everyday to try to find my lady..." said Wrath wistfully.

    "Is that such a bad thing?" Winmere asked Dell with a sigh.

    Speaking softly, Lady Dell said, "Olivya is dear to me." I begged her pardon, since I knew of her bond to Olivya and it had simply slipped my mind. At that moment, I would have sacrificed much to see the worry and pain withdrawn from her face, and her mind at ease. "My time is near," added Lady Dell. "I myself cannot... search for a cure. I would reward those who find and cure Olivya."

    I nodded my assurance and said, "I will search the Libraries then. I will make that a priority. Only for your sake. Not the vampires."

    With a soft smile, Lady Dell replied, "I am ever in they debt."

    "Never," I responded. "My heart commands and I do," I smiled. "'Tis simple. The doing is not so simple."

    "Ever a creature of passion, Lady Winmere?" asked Dell.

    "Aye," I replied, "I suppose my passions rule me."

    We spoke for a few minutes more, before she took her leave. I assured her I would do all in my power to help find a cure. As I sat alone on the patio pondering upon what I remembered of the Kaeghur plague, it suddenly dawned upon me that the witches of Cove are not the only witches that might have an answer to this. I remembered one from long ago... yes, she was a witch alright, although I am not sure she called herself such. "I will be searching for 'that' one too," I mumbled harshly.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:39 AM EDT by Pfredd Mudd (Chesapeake)

    Yew Winery Shut Down
    This message was received from the Yew Winery:
    Hi. I am a worker at the Ye Olde Winery in Yew. Last night a small group of Orcs from Da Drigka Gomxorakk attacked Yew, killing many of the people people as who had come to the Winery. Knowing the orc to be mean, I ran to the back of the Winery to hide. I thought for sure they would burn the place down, knowing how they hate wine, but, instead, they seemed to pour some weird thing into the wine.

    We are not sure what it was but believe it to be some kind of poison. To make sure no one gets sick from our Yew wine we have stoped making the wine and are getting rid of the stuff we have now to be on the safe side.

    We are sorry for any late shipments of wine, We should be able to make new wine and have it ready in about a week.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:35 AM EDT by Pfredd Mudd (Pacific)

    Celebrate Our Land and Win 500,000 Gold!
    JuffaArchui sent us the following announcement:
    Trumpets of Britannia

    Apply now to join Britannians from all shards in celebrating the diversity of our land in Trumpets of Britannia, an enormous gathering to be held on the Pacific Shard on Saturday July 7. The deadline for applications has now been extended until July 1st. If you've got an inspiring or exciting story to tell, and would like to stand the chance of winning half a million gold pieces, submit your application now!

    We'll be celebrating our world on an unprecedented scale - by inviting 80 Britannians, who can be from any shard, to address the gathering. Each Britannian will bring with them one item to symbolise their life in our world.

    At the conclusion of The Trumpets of Britannia, we will compile books of all the addresses made by all Britannians at the event. The books will be shelved and made available for public viewing at the Gathered Spirits Tower, and published online for all to view as a lasting memory of the way of life in our world. If the event is successful enough, we may even be able to print real-life hard copies of the transcript, and send them to all participants.

    There will be a prize of half a million gold pieces (500 000 gold) for the most outstanding participant. This participant will be invited to make honourary addresses at other gatherings on Pacific and beyond.

    In order to qualify for participation in The Trumpets of Britannia, you must apply in advance. You can fill out our online application form at http://www.GatheredSpirits.com/gs/trumpets/ - you'll be required to submit your character information, the name of the item you'll be bringing with, as well as a brief extract giving us an idea of the type of address you'll make. The final application deadline is Saturday July 1.

    We would like to extend a special invitation to Britannians from all other shards. You don't have to be resident on Pacific to participate - the event will be even more successful if we have different perspectives from different worlds. If you have trouble creating or setting up a character on Pacific, or getting transport to the event, please do not hesitate to contact me through the webpage.

    More information about the event will be released to the general public later this week.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:13 AM EDT by Pfredd Mudd (Pacific)

    Celebrate Our Land and Win 500,000 Gold!
    JuffaArchui sent us the following announcement:
    Trumpets of Britannia

    Apply now to join Britannians from all shards in celebrating the diversity of our land in Trumpets of Britannia, an enormous gathering to be held on the Pacific Shard on Saturday July 7. The deadline for applications has now been extended until July 1st. If you've got an inspiring or exciting story to tell, and would like to stand the chance of winning half a million gold pieces, submit your application now!

    We'll be celebrating our world on an unprecedented scale - by inviting 80 Britannians, who can be from any shard, to address the gathering. Each Britannian will bring with them one item to symbolise their life in our world.

    At the conclusion of The Trumpets of Britannia, we will compile books of all the addresses made by all Britannians at the event. The books will be shelved and made available for public viewing at the Gathered Spirits Tower, and published online for all to view as a lasting memory of the way of life in our world. If the event is successful enough, we may even be able to print real-life hard copies of the transcript, and send them to all participants.

    There will be a prize of half a million gold pieces (500 000 gold) for the most outstanding participant. This participant will be invited to make honourary addresses at other gatherings on Pacific and beyond.

    In order to qualify for participation in The Trumpets of Britannia, you must apply in advance. You can fill out our online application form at http://www.GatheredSpirits.com/gs/trumpets/ - you'll be required to submit your character information, the name of the item you'll be bringing with, as well as a brief extract giving us an idea of the type of address you'll make. The final application deadline is Saturday July 1.

    We would like to extend a special invitation to Britannians from all other shards. You don't have to be resident on Pacific to participate - the event will be even more successful if we have different perspectives from different worlds. If you have trouble creating or setting up a character on Pacific, or getting transport to the event, please do not hesitate to contact me through the webpage.

    More information about the event will be released to the general public later this week.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 9:12 AM EDT by Pfredd Mudd (CommunityNews)

    Knight's Nook Tavern to Open Soon
    >>> Trammel Facet News <<<Cikander sent in the following concerning the pending opening of the Knight's Nook Tavern...
    Hail and well met!

    I am Cikander of the Knight's Nook Tavern on the Trammel facet of the Lake Superior shard. We are now open for business with our vendors, and soon open for business as the tavern itself. The tavern is not yet open due to renovations that must occur in order for the actual tavern to start serving the people of Brittania! Located at the Britain Crossroads (sextant coordinates 74° 10'N 54° 8'E) all of our nine vendors are there to assist you! Many more vendors to come as the grand opening of the tavern draws closer.

    If you need any assistance, just go to the website of the Protectors of the Blue Flame, the guild that runs the tavern itself. The url is: http://www.geocities.com/uopbf

    Much thanks to all, and I hope to see all of you there!

    Cikander,
    Guildmaster of the PBF and owner of the Knight's Nook Tavern

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 8:26 AM EDT by Beans Baxter (LakeSuperior)

    Desslock About UO
    Desslock did a small report about the things he talked with some designers over at the E3. Those included some people from OSI as well as Richard Garriott and Starr Long. Here ist what he found out about the current status and the future of UO:
    • At least 20 developers, primarily artists, will continue to work on the game to develop new content.
    • The developers intend to continue to work on a "global events" system, to allow them to introduce dramatic, dynamic events that effect the entire gaming world and contribute to the developing, serialized fiction of the game - such as the invasion of the town of Trinsic during the Renaissance expansion, and the events the occur in Asheron's Call.
    • Related to the previous point, the developers want to introduce additional "global storylines", and those storylines may result in different outcomes on the different shards hosting the game, differentiating the shards in material ways.
    • Additional monsters, weapons and items should be introduced on an ongoing basis, and the 3D client will continue to be improved to feature particle effects and other 3D enhancements.
    • There are now approximately 240,000 active subscribers to the game, 50% more than last year, and that growth has come fairly equally from the U.S. market and overseas (primarily Asia). The company believes that Europe remains an area where the game's subscriber base as the European population gains cheaper access to the Internet.
    • The company significantly upgraded its servers last year, so that there are now 23 servers, each with 4 GB of RAM. The company intends to continue promotions such as "power hour", allowing players to gain experience more readily during the first hour they play a game in order to discourage longer play sessions. Still, most players play 12-13 hours a week, so the average UO player there aren't a lot of casual gamers playing the game.
    • Over 80% of players play in non-player vs. player mirror shards, a figure which greatly surprised the developers (who had initially required all players to be subject to attacks from other players). UO belatedly adopted an option to allow players to avoid being attacked by other players, long after EverQuest and Asheron's Call demonstrated that the majority of players preferred avoiding "pkilling".
    • Despite rumours to the contrary, the company doesn't believe there were additional account cancellations as a result of the Company's decision to cancel Ultima Online 2.

    Since he also put down some interesting facts about Richard Garriotts next project, my advise is to head to Desslocks page and read the whole article.

    [ Comment on this article ]

    Posted on Saturday, June 23, 2001, 4:16 AM EDT by Teich Dragon (CommunityNews)

    Blackcomb Tournament Results
    Hail and well met,
    This just in via carrier pigeon:

    Hi Everyone!

    The Blackcomb fights had a nice attendance and turnout. We had some great fights and energy. At the end Hollywood would take home the Gold.

    • 1st place - Hollywood
    • 2nd place - Samba
    • 3rd place - Richard

    Congratulations to all fighters for a job well done.

    Special Thanks to fight staff.
    Isabella, Sarius, Liberation and Lecither.

    Regards..
    Kamsheema

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 10:22 PM EDT by Raeven Aurora (NapaValley)

    Two New Things In "Testing For Next Update"
    OSI put some new things in "Testing for Next Update". You can find the orignal news here and here.
    The Third Dawn zoom-in feature will receive the following changes:
    • Update range will automatically be changed in relation to the screen size and zoom factor. For example, if you zoom in really close to your character, your update range will be reduced to a small amount around your character since the other areas are no longer visible.
    • Objects that are out of range will appear as "greyed out" coloring. This will assist players with being able to better drop and pick up objects at the various zoom-in degrees.


    The lightning spell effect is receiving fixes for Third Dawn players, to make it appear during each use.

    A change is being added for the Third Dawn appearance of the White Wyrm body type.

    Vendor Buy/Sell menus will have been adjusted to work with Localization.

    A problem with NPC shopkeepers restocking their items has been fixed.

    Second news on "Update"....
    Blue players within the Minax stronghold will be able to become “unstuck” from that location. Some blue players may have possibly logged out inside that stronghold before certain recent changes were put in to restrict blue player entry. This has caused some blue players to become stuck within the location.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 5:36 PM EDT by Teich Dragon (GeneralNews)

    Skara Brae Publishes Newspaper
    >>> Trammel Facet News <<<Peter, jester of the Council of Skara Brae, posted the following note on the UOStratics Drachenfels Board :
    Tomorrow will herald the launch of a new ingame newspaper produced by the Council of Skara Brae. It is called The Skara News and will go onsale at Skara Brae bank from 3pm to 6pm BST (4-7pm CET, 10am-1pm EDT), costing 50gp. Every 10th customer will recieve a mystery gift.

    Peter
    Jester, Skara Brae Council

    I'm looking forward to this !
    Posted on Friday, June 22, 2001, 5:22 PM EDT by Bel d'Ajoor (Drachenfels)

    Pictures of Some 4th Year Vet Rewards
    Calandryll has released on UO Discussions a screen shot of some of the items OSI is thinking about putting in the house decoration kits. The screen shot may be found HERE

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 4:37 PM EDT by citizenKane2 (GeneralNews)

    Bards Night in Trinsic Tomorrow
    >>> Trammel Facet News <<<Alia of Ulvar sent the following announcement to UODeutschland :
    "Hear hear ! The City of Light will celebrate the first Bards' Night for all its citizens on Saturday at the ninth continental hour. Storytellers, singers and poets alike are busily preparing to entertain their guests... Here's the current list of bards who announced their presence :
    • Ferun Sionta
    • SinGSangG
    • Nuena
    • Elodra Monsi
    • Zoltan
    • Chris da Silva
    This Bards Night will be a part of a larger city celebration. Bakers, Fortune Tellers, Merchants and other helpful people are very welcome to hold stands and offer their arts and crafts. All this will take place at the Trinsic harbour. Assassins, rogues and fighters should remember that weapons and fights should remain at rest. The Paladins and Guards of Trinsic will make sure that law is enforced.

    Alia of Ulvar
    Councilor in Trinsic

    Looks quite enjoyable, doesn't it ?

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 3:11 PM EDT by Bel d'Ajoor (Drachenfels)

    A Call to Arms

    I broke the familiar wax seal of The Town of Phoenix Rising and read the message sent to me:

    The Shadows were lengthening around the buildings as the sound of explosions echoed in the distance. The scorched smell of burning things filled the air as fires in buildings burned out of control. Every now and then you could hear voices calling for help or futilely trying to organize a defense against the hordes that were attacking the city.

    Jon sighed as he continued to help the wounded, the orcs never stop coming just wave after endless wave. Looking around the room at the dead and dying he spotted Aricia by a window firing off arrows as fast as her fingers would allow. So much for their scouting mission to Vesper he thought, the isles are rapidly falling to the orcs.

    Too much attention is being paid to some cities in Trammel and not enough to the poor people in Felucca. Just the other day he remembers being outside of Cove in Trammel when a tamer came by with two dragons in tow, slaying orcs left and right. He chuckled grimly to himself self as he thought, "What I wouldn't give for that tamer to be here now".

    His thoughts were shattered as the sound of splintering wood filled the air!

    In the doorway was a golden colored orc with an axe.

    Choppers they call them and for a good reason, that orc can wield an axe with the skill of a master. Dropping his bandages and yelling for Ari to help, Jon grabbed his broadsword and shield to stop the orc from entering further. With a sound like the wind howling, the orc quickly shattered Jon's shield and gashed his armor. Jon grabbed the broadsword with two hands and with a strength born from desperation he beat the orc back out the door and finally slew it. As he was standing there, a buzzing filled his head as a flight of arrows whizzed by striking the orc bomber that just rounded the corner and pinning him to the wall. Shouting his thanks to Ari, Jon finished him off with his sword. Glancing around he see that's the orcs are making rapid headway and only a few defenders are left standing so he heads inside and pens a note to Phoenix Rising.

    It read:

    "Council, the mission to Vesper in Felucca has been tragic. The orc numbers far outweigh what we originally thought and the few defenders there are cannot hold out. I call upon the town's fighting force to come to the aid of Vesper and drive back the orcs and hold the city.

    You must send out messages to all the forces in the land of Britannia and tell them to unite!

    This threat is against us all no matter good or evil, a citizen of Trammel or Felucca. We are all one in this land, we will stand as one and die as one if need be, but our cities need our help! So grab your weapons and spell books and aid the cities in need, my brothers and sisters. Jon von Darkmoor, Phoenix Knight

    I personally have been avoiding the war-torn cities, though I hear reports of the tragic fighting each day. Our thanks to those brave souls who are risking their lives to push back the invaders. Best wishes to you all and may the peril be ended soon.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 3:08 PM EDT by Noel LeFevre (GreatLakes)

    PvP Guild Tournament
    A message from Ultima Thule:
    Greetings
    I come to report that there is a Big tournament sponsored by the Ut community, and the prize of this PVP tournament is 2 million gold !!! . Entry fee is 5K . For more information please go to this site. http://linux.telnett.no/~gslettv/UTT2001-1/index.html
    So all you peeps dedicated to this kind of thing, head right there!

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 3:01 PM EDT by Marshall Drakan (Europa)

    Scottish Meet-up
    A note from ment:

    Scottish UO Meet-Up

    After a preliminary prod, due to phenomenal interest, the first Scottish UO meet-up is going to take place next month.

    We're looking at meeting on 28th July, in 'Espionage' on Victoria Street (just off George IV bridge) in Edinburgh, at 3pm. If people don't know Edinburgh I shall be waiting at the left hand side of the WH Smith entrance in Waverley Train Station at 2:30pm - I shall be leaving to head to 'Espionage' at 3pm. The reason for Espionage is that it has large booths with large comfy leather seats that can easily accomodate 10 people each. 'Espionage' is a 6 floor labyrnth of rooms, corridors and bars - so it can be quite easy to get lost if you don't arrive early. The place where we
    will (hopefully) be sitting is on the ground floor to the right after you walk along the corridor at the entrance. If you are still having problems, contact me - [email protected] - and I shall give you my mobile number. We will also all have name badges, so it shouldn't be too hard to spot us.

    There's talk of moving on to a club later at night, but I'll leave that to the day to arrange, coz not everyone's keen on it.

    Could you please leave a note here if you wish to attend with your RL name, main character name, guild (if any), and pigeon/mail number. If your too
    shy to leave your RL name here send me a pigeon on 9921764 or email - [email protected] - with your details...

    The Specifics:
    Where: Espionage Bar, Victoria Street, Edinburgh, Scotland
    Date: Saturday, 28th July, 2001
    Time: 3 pm

    Contacts:
    Coordinator: Mentazm
    [email protected]
    ICQ 9921764

    Ment

    Sounds Grand, pity i dont live in Scotland.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:58 PM EDT by Marshall Drakan (Europa)

    European orcs have bolas
    Reports coming in:

    We have recived reports that our new orcish friends are now using 'bola's. Ergo David and Goliath.

    One report we recived:

    4 bola balls & 3 Strips of Leather + 89.1 Tinkering (that is what we got so
    we don't know what's the minimum skill to achieve this activity) = Bola Weapon.

    By the way, It is not possible to place the bola weapon in the character
    window.

    Sounds Good indeed, our dedicated team will continue to keep you Europa UO Junkies on the top news concerning this quest *winks*

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:55 PM EDT by Marshall Drakan (Europa)

    Seafort wants your links

    Nick Seafort of The Daily Herald scribed and sent this missive:

    Hail readers!

    Recently, I've begun to acquire a list of hyperlinks to various roleplay communities on Great Lakes. If you have an RL community webpage and you would like a link to it on our front page, please use our Message Board and let me know your URL.

    I am optimistic that this will help people who are new to our community to find a roleplaying group that is right for them.

    Regards,
    Nick Seafort

    While submitting your link to The Daily Herald, why not update our links section with your information, as well. All you need to do is click here.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:55 PM EDT by Noel LeFevre (GreatLakes)

    A slimy reminder

    Jheli, fortunately, gave up on his jam making tangent. Hopefully, this reminder from Rastus will not resurrect that pasttime.

    This is Rastus, Mayor of Jhelom on the GL Shard.

    Early this morning, a pigeon dropped off a message from Caprial asking me to remind everyone of the "Great Jhelom Slime-Off" coming up this Sunday at 2:00 under the Central skies in the Jhelom dueling pits of the Trammel facet. This event is sponsored by the JTC (Jhelom Town Council) and we look forward to seeing everyone there.

    This will be a ton of fun, just as our last event was. So pack up your regeants and come on out.

    Thanks,
    Lord Rastus

    Thank you, Lord Mayor, for the reminder.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:45 PM EDT by Noel LeFevre (GreatLakes)

    Live interview with Ryak June 27th

    The folks from #GLRPC asked us to share this announcement:

    When did the Sandlewood Box open it's doors? Why did Bloodrock post daily raids on the tavern? Was it really a gay bar deep in the jungles west of Trinsic?

    Find the answers to these, and many other questions, this coming Wednesday June 27th at 8:00pm EST. GLRPC is hosting a live interview with Ryak, the founder of The Sandlewood Box. Join us in #RPCI to unlock the mysteries of the man and his tavern.

    For information about our interviews, please visit the site.

    Thanks
    -Fixxxer

    The Sandlewood Box has been a popular hotspot in the Felucca facet long before it was the Felucca facet and is now under new ownership. No doubt, Ryak will have some amusing stories to share from his days as proprietor.

    Thank you, Fixxxer.

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:38 PM EDT by Noel LeFevre (GreatLakes)

    Fashion, Jokes and trivia oh my
    >>> Trammel Facet News <<<

    I found this note from Drew of MDL tacked to my door this morning....

    A talent show on Great Lakes will be held on Sunday, June 24th, from 7 pm to 9 pm by the Central sun. There is a 10k entry fee to compete in three different catergories.
    1. Cool Clothes. (We see who has the coolest looking design of clothes.)
    2. Joke Telling (See who has the best joke.)
    3)Ask & Answer (We will ask each contestant 3 questions.)

    You will be scored points on the three catergories, either a 1, 2, 3, 4, 5. Whomever ends up with the most points out of the three events wins.

    Gates to the event will be provided from the back room of East Britain Bank, Trammel, from 6:40-6:50 cst.

    The winner will get one of every item so far in the quest: orc mask, helm, bow, and bola, plus 75% of the entry fees.

    The event location is: 124o46' N 77o 54' E, Trammel Facet .

    Thanks, Drew, for letting me know about this. It explains why I saw Jheli Beene on Artic Isle trying to freeze his cloak because he wanted it look cool. Guess I'd better go explain...

    [ Comment on this article ]

    Posted on Friday, June 22, 2001, 2:14 PM EDT by Richard Cypher (GreatLakes)

    UO Stratics Guild Forums Update
    Recently we identified an issue with the Guild Forums. In order to fix this issue, we needed to reset all users' groups. Groups are used to provide users with access to private forums. With the groups reset the private forums were unavailable for a couple hours this past afternoon, but they should now be working as normal again. Additionally, the forum administrators will now be able to concentrate on processing the back log of moderator and user request emails and we hope to have them caught up by the end of this week.

    We realize that the fix may have caused some unintended errors with the groups and the private forums and that, in resetting users, we may have inadvertantly missed a few. We are asking for your help in correcting any of these issues. If your private forums are still unavailable to all of your users, have your guildmaster or forum coordinator send an email to [email protected] with the shard and full name of the forum(s) that is unavailable. If only some of your users, that previously had access to a private forum, are unable to access it anymore, then please have your guildmaster or forum coordinator resubmit a user access form for those users.

    We do apologize for any inconveniences this may have caused and we appreciate your patience while we resolved the matter.

    In addition, we have plans to send out a moderators guide to all Guild Forum Moderators. We expect the guide to help many first time moderators and moderators new to the WWWThreads forum software.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 9:08 PM EDT by Ce'Nedra Willow (GeneralNews)

    This Sundays PvP Training
    >>> Felucca Facet News <<<It's that time of the week again.

    BMG, R>N and TI will again be running a PvP training session for the 3rd week in a row.

    This sunday we will be looking into fighting in a small group, and working with your teammates. Skills such as healing, and what you can do to help others help you in a fight.

    Gates will be provided from trinsic moongate in felucca, and Britain Bank in Felucca. If you'd like to make your own way there, it will be at TI tower on marble isle Felucca. http://www.media-agency.com.au/ti/photos.htm

    Multani of BMG

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 8:35 PM EDT by Multani (Oceania)

    4th Year Rewards In Concept!
    The following Concept for 4th Year Rewards was just put up on the official UO.com site:
    Fourth Year Veteran Rewards

    ** Note ** This idea is currently in a "concept" phase, meaning we want to get feedback on it. However please understand that this idea may change to be quite different from this proposal when or if it becomes finalized. Also note that this proposal might not get put in at all, depending on factors in the design proces as well as the feedback we get from players. As more information becomes available about this concept idea, the update pages will become updated.

    As some players’ accounts approach four years in age, the question of whether UO will offer a set of fourth year rewards has been raised. We do intend to dedicate some resources to developing additional Reward items once the Veteran Rewards system is successfully launched. These items are not yet in development, and we are interested in getting feedback on these items from the players.

    NOTE: If you are a player with an account age near 48 months, please be aware that when you reach 48 months, you may be presented with the opportunity to choose another reward. The fourth year rewards may not be in production at that time, so if you wish to use that extra reward point on a fourth year reward, you must be sure not to use that point on a first, second, or third year reward!

    As a player’s account reaches 48 months of age, that player will receive an additional Reward choice. At a point soon in the future, we are looking to add another tier to the rewards choices, and the following items will become available to 48-month veterans:

      Dyeable Spellbook (a special spellbook that comes completely filled with all 64 spells)
        Only players whose accounts are 4 years old or older will be able to equip it. It can be dyed using the Leather Dye Tub.

      House Decoration Kits (bags containing eight decorative items suitable for use in player-owned houses)
        These will be deed-style add-ons. Some will consist of multiple pieces, and they cannot be manipulated using the Interior Decorator’s Toolkit. Others will be single-tile pieces and can be flipped and floated using the Interior Decorator’s Toolkit.

        There will be three themed sets to choose from:
        • Day of the Dead - this set will include Halloween-themed decorations, including a skeleton in a coffin, a pool of fake blood, spiderwebs, skull candles, and scattered hay
        • Gardener’s Delight - this set consists of several plants and cacti (some potted, some not) and a decorative rock
        • Tavernkeeper Set - this set includes a large fishing net, suitible as a wall hanging. Additional treasures include dyeable wall-mountable shields, a saddle on a saddlehorse, a large ship’s anchor, and a bar complete with openable half-door

      Magic Hat
        Intended for emergencies, the user can pull out desperately needed supplies, like a recall scroll, a small number of bandages, a few arrows or bolts, an orange, yellow, or black potion, a few magic reagents, an apple, or even a cute fluffy white bunny rabbit. This stylish treasure can be used once per day.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 7:28 PM EDT by Joshua Rowan (GeneralNews)

    BNN - Bad Omens
    The newest article on the Britannia News Network from the uo.com site has been released:
    A group of crows screeched angrily and flew into the sky as the knight shooed them away from the corpse. He surveyed the area, looking for any evidence of the creature or creatures that had attacked the caravan. As he approached the body, he spotted an ax, covered in blood, laying in the dirt.
    "Orcs, m’lord," the knight called out to his young leader, holding the ax high. The fact that the word "m’lord" was spat out like a curse did not escape the young noble’s detection.

    Jarvis turned to regard the speaker, trying with little success to hide his revulsion. This was the first time he had ever seen dead bodies this closely. He had only just recently been given command of a company of knights...a favor to his father from the local lord. Jarvis knew well enough that few of the knights respected him. Every day he listened to their jeers, spoken just loudly enough for the noble to overhear. He was determined to show no sign of weakness, after spending the last two weeks dealing with their snide remarks and thinly veiled insults. He would get the job done, and win their respect in the process.

    Jarvis surveyed the area, pushing aside his discomfort, looking for any signs of a survivor. After a thorough search, it was apparent the massacre had been complete. Not a single human had survived the attack. The entire caravan that had been sent to help reinforce Cove was destroyed completely. The stench of the dead lay thick in the air and Jarvis silently hoped he could maintain his composure as he bent low to examine the body of a fallen man. He glanced up at the sound of footsteps approaching. It was the ranger, the one man in the party who he actually liked.

    "Look at the holes in his armor, and that wound along his leg. Orcs don’t make cuts like that," the ranger said, as if he was reading the young noble’s mind.

    Jarvis noticed it too. Virtually all of the cuts were small, piercing attacks and slender slashes, not the usual large gash from an ax or the dents from an orc’s club. Jarvis nodded grimly as the ranger continued.

    "My guess would be brigands. These attacks are too precise to be orcs."

    "We haven’t seen brigands in these parts for a long time, Dustin. Besides, they didn’t take any of the valuables, just the food and other perishables. No, not brigands, someone...or something else did this," Jarvis said as he stood up, gaining confidence now that he was in his element.

    The young noble always fancied himself as tracker or a detective, not the knight that his father wished (and had forced) him to be. He much preferred the company of the free spirited scouts and trackers ("common men", as his father would say snobbishly) to the strict discipline of these knights.

    A hand on his shoulder pulled Jarvis from his thoughts. He stood up and faced the ranger, expecting him to disagree. After all, this was the ranger’s area of expertise, and he was just a nobleman! He should known no one here would listen to him. Instead, the ranger gave him an approving nod and smiled slightly.

    "Well done, M’lord. We’ll make a ranger out of you yet!"

    Pleased and more than a little surprised, Jarvis turned and was about to call out to the knights when he heard Dustin make a sound. Jarvis turned to regard Dustin. The ranger’s eyes were wide, staring at Dustin, his lips moving but no words escaping. Jarvis looked from Dustin’s face down to his chest, where a spear point was sticking out, covered in the ranger’s blood. The ranger fell to his knees, then to the ground, taking the spear with him. Jarvis would have gone to his friend to try to help him, but he stood transfixed as a large group of strange looking humans charged into the knights’ ranks.

    The enemy had finally shown itself.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 4:53 PM EDT by Teich Dragon (QuestandEventNews)

    Virtue Week -- Day of Spirituality
    >>> Trammel Facet News <<<The last Virtue week event. I promise I won't cry..

    "Virtue Week -- Day of Spirituality

    When: Sat. Jun. 23rd, 7pm PDT
    Where: Chamber of Virtues, Britain (Trammel)

    Spirituality is the virtue which embodies all others. It is about believing
    in others; seeing the courage, truth, and love in all. The shrines are the
    very embodiment of the virtues and so on this day we shall travel to all the
    shrines around Britannia, providing offerings and decoration. Come with your
    own decorations, or use those provided!

    This is the last day of virtue week. A small closing ceremony will be held
    at the end of this day's events."

    A big thank you goes out to Emperor Krosis for keeping us well informed of all the Virtue Week events :)

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 4:05 PM EDT by Ashley (Sonoma)

    Virtue Week -- Day of Humility
    >>> Trammel Facet News <<<More Virtue Week Coverage:

    "Virtue Week -- Day of Humility

    When: Fri. Jun. 22nd, 7 pm PDT
    Where: Chamber of Virtues, Britain (Trammel)

    Humility is the opposite of pride. Those people who boast their own claims
    and must tell all of their adventures are not true avatars. Pride has been
    instigator of countless wars and bar brawls. On this day we celebrate
    Humility with a storytelling event! However, it is NOT what you might
    expect. You will not be telling of your own greatness, but of the greatness
    of another. Tell those stories that others are too humble to tell."

    Oooooo storytelling! Grab popcorn, a soda, and a comfy chair.. Sounds like fun :)

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 3:52 PM EDT by Ashley (Sonoma)

    Virtue Week -- Day of Sacrifice
    >>> Trammel Facet News <<<More Virtue week coverage:

    "Virtue Week -- Day of Sacrifice

    When: Thurs. Jun 20th, 7pm PDT
    Where: Chamber of Virtues, Britain (Trammel)

    Sacrifice is about giving to those in need. For the Day of Sacrifice, I will
    take this virtue to heart by sponsoring various games and events for cash
    prizes.

    Already planned is a scavenger hunt, archer contest, and trivia quiz -- plus
    much more!"

    Keep attending those events! :)

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 3:47 PM EDT by Ashley (Sonoma)

    Orks Plunder Skara Brae
    >>> Trammel Facet News <<<Slagdale sent the following news to our friends over at UO Deutschland :
    While all over Britannia the orcish hordes are being hunted for the amazing weapons they are using, it seems the situation changed in Skara Brae. The famous Uruk-Hai ork clan seems to have come back from Felucca to help their comrades and take the town, as Council members could notice yesterday.

    In that terrible battle, the groaning Orks were in larger numbers and had the upper hand in their fight against the guards. It wasn't only by numbers, but also through the renowned combat experience of the clan that the beasts achieved victory.

    It appears the orks burned and plundered the bank, and brought the loot to their Bludgod. The citizens are advised to leave their horses and daughters at home, and to always carry enough gems and gold to pay a tribute to the horde should one come across them in the Skara Brae area. From what we could gather, they also appreciate horse meat and cider... another way to survive their savage ways.

    Gug'ye !
    Slagdale

    Looks good ! I'm looking forward to hear more about this.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 3:05 PM EDT by Bel d'Ajoor (Drachenfels)

    New Drachenfels PvP League
    >>> Felucca Facet News <<<Aragorn der Elf sent us the following message :
    On May the first, I created a duel-based PvP league for all players of the shard. You can register through the DF-League website to meet opponents and prove your worth by climbing our rankings ladder.

    The website is available both in German and English, and the rankings are updated regularly. There are currently aroung 70 registered players. So, are you ready to compete ?

    Aragorn der Elf
    www.aragorn.ch/dieliga

    Great idea, Aragorn ! Thanks for the announcement !

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 2:19 PM EDT by Bel d'Ajoor (Drachenfels)

    Craftsman Night Tonight!
    >>> Trammel Facet News <<<

    This news sent in by the heralds of the Syndicate and Arx Draconis.

    Thursday Night at 6:30pm EST, The
    Syndicate
    will be hosting another craftsman night. Starting at
    6:30, Syndicate members (known by their blue robes and the 4 digit LLTS
    guild abbreviation) will be visiting the major Trammel banks. They will
    offer gates to our castle where the craftsman will be waiting. The
    craftsman will offer free item repairs and also free item creates if you
    have the raw materials. Usually there are smiths, carpenters,
    poisoners, alchemists, inscribers and tailors on site.

    So look for your gate and we'll see you at Craftsman Night! If you wish
    to go there yourself, its the same location as the Lottery was held this
    past Friday and you can see a map at www.llts.org/ad.html.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 12:48 PM EDT by Azalin (Atlantic)

    Of Bolas and Rumors
    Greetings, pilgrims.

    As everyone likely knows by now, the red Orc bombers are now carrying bola balls. Minor of Minoc reports that last night, he found a bola ball on roughly one out of every three bombers that he bested in combat. At this time, only the bombers are carrying the bola balls. For those of you unfamiliar with the term, I won't spoil the speculation. I will only say that the emergence of this weapon/tool gives rise to several theories, not the least of which is that we may soon see a new class of rideable critter in UO. Minor also reports that the bombers were causing damage in the 15-30 point range, despite his full pate armor. Thank you for the report, Minor.

    I also made an interesting discovery yesterday, quite by accident. I had just been poisoned and instead of curing myself with the "new fangeled method" I decided to target a potion in my pack and cure myself the old fashioned way. As luck would have it, I targeted my oil cloth by mistake. When I applied the cloth to my "You feel nauseous and disoriented" self, I recieved a peculiar message, stating that," You have just removed all your body paint."

    Now, my first thought was, "Zounds! Pray tell, what be this thing called body paint??" Then I surmised that perhaps I had staggered out of the Cats Lair last night and mistakenly entered Madam Fufu's Pancake House and Tattoo Parlor. I had little time to give the matter any further thought as I found myself nearly drained of life and acquiring a large and unruly, orcish fan club. Therefore, I beseech the good citizens of Sosaria, to please pass along any information regarding the appearence and uses of this "body paint."

    Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 12:29 PM EDT by Cyn (LegendsAOL)

    Bola Changes
    Calandryll made a posting about some minor issues with the bolas and the ethereal horses. Here is what he explained:

    I wanted to give everyone a heads up about this. We've changed the bola to not work against Ethereal mounts as we have gotten a few reports of them going wild because of the bola. After looking into it further, this is not actually the bola, it's the same bug that we are fixing for the next major publish. We're erring on the side of caution on this one.

    The change to the bola is temporary and as soon as the bug is fixed, we'll change the bola back.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 12:00 PM EDT by Teich Dragon (GeneralNews)

    Latest Updates
    This slipped in silently yesterday – OSI did some work on Latest Updates:

    The following items have been published:
    • Addressed a lag issue related to faction lists. This problem addressed potential server-wide lag, not just a problem within only Factions.
    • House deed prices when reselling to real estate agents raised to the correct level on Siege Perilous.
    • Orc bombers will now deal damage to players wearing armor.
    You can no longer provoke orcs onto a player wearing a mask of orcish kin.

    Stealing from an orc while wearing the mask of orcish kin will now cause the mask to explode.
    As Calandryll stated they fixed some of the issues above yesterday.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 11:51 AM EDT by Teich Dragon (GeneralNews)

    Free House Raffle..
    >>> Trammel Facet News <<<Merchant of Oceania is offering a free house raffle... Move fast as there are only limited amounts of tickets/keys left.

    I am holding a free house raffle for a small marble workshop in tram. Its outside Vesper, about 30 seconds walk east, (diagional right and down).

    There will only be 100 tickets//keys and the raffle will end when all tickets are gone or by Saturday morning after server up.

    To get a ticket//key all you have to do is icq me on 10583278 and arrange to pick one up. You can only have 1 ticket per character.

    On Saturday after server up ill lock down a box in the house which has the house key in it. One key out of the 100 will open it and whoever has this key gets the house.

    picture of the house is at http://www.powerup.com.au/~me1/pics/Raffle.jpg

    Merchant

    10583278

    Good luck to everyone that gets a key! Von Ravend

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 10:04 AM EDT by Von Ravend (Oceania)

    A painful recovery and a decision made
    >>> Trammel Facet News <<<A story in the making... And new life into the long quiet Elves of Sosaria

    **It was night, a cold night indeed and the fire that blazed away did its best to warm the chilly room. Around the central table sat several people, glasses of wine in front of them with the second bottle on the table being half empty. At the head of the table was Sindaer, dressed in a thick robe and looking rather worse for wear. Her hand shakily reaches out to take another sip of her wine and the large bruise on the back of her hand can easily be seen, testament to being broken and healed too far apart. Even though she had recently been through a horrid few days of brutal treatment from the orks she had a hard look to her eyes. ....Slowly, she looked up....**

    Once again I must offer you my most heartfelt thanks, master Farstrider. Even though your dark elven kind may not take too kindly to other races, let alone a halfelf, you did save me from what would surely have been my slow death. And stop grinning! My slow death would nay allow me to be able to make you the offer that I will shortly speak further on.

    **Sindaer rises and slowly makes her way over to stand in front of the warming fire, her robe pulled more tightly around her, her curly dark red locks tied behind her neck in a ponytail that reveals more bruises in the process of healing.**

    I can nay help but think that Firkasse is indeed lost to us all yet my heart tells me that somehow we can save him from the influences of this Ghashakh. *sigh* Did you know the orks threw me into a pit and actually GAVE me a spear with which to defend myself? How bloody long has it been since I wielded a weapon? 'Twas nay a surprise that the so called gruntee orks could easily beat me in those all too drawn out contests. My ribs still ache to breathe from the wounds I took.... over and over.. Gentlemen, please come with me.

    **Without waiting, the red headed bard strides away towards the stairs leading down to the cellar of her large tower she had called Harmony Halls. Her visitors followed her without question, although they shared several odd looks. Within the cellar stood many rows of wine bottles of varying age as well as casks and other assorted junk
    that one tends to store within the cellar. Sindaer moved towards a nonchalant corner and mumbled several words of power that revealed a secret alcove within which was stored several large books and manuscripts. With them retrived and placed apon a large crate she again adressed her befuddled onlookers.**

    In the days since my return from ork captivity I had come to a conclusion. The people of Sanctuary, although friends, can nay offer me the peace my mind needs. It was only years ago, in the company of my elven kin that I found harmony and I've decided to make it so again. Years back, with the fall of the Elves of Sosaria I had managed
    to recover these Texts of Lore and so I now reveal them so as to again call the elven people back together. These texts I shall now keep safely stored within the elven grove located at http://www.geocities.com/elfsosaria/index.html

    The orks must be stopped, and this is where we come in! For far too long has Lord British been gone from the lands and I now feel that waiting in the hopes of his return is simple foolishness. He has left us for good, the lands falling apart, and this is where we come in! So, my friends, I say I now formally declare my intentions to bear the title of Eldar once again and look to offer you positions of advisors and high rank. Gimli, my old friend, although you may be a dwarf you have proven your friendship to me again and again as well to that of the elven people in the old days.

    One could amost refer to you as the most elven dwarf around ....and dont pout! If you would have it then I offer you the position of Akh'Faer Heera'cora, meaning principle leader of the army of might. Yes, a dwarf in the elven people with such a high position may seem odd to most, but these are times when trusted folk are in need. To you, Jain Farstrider I offer the position of Akh'Dae Heera'cora, meaning principle leader of the army of shadow, something to which I would think you'd be most adept at. I understand that a dark elf may not like associating with.... well with anyone, but you did save my life and it is for that reason that I make you the offer. The elven people have been in hiding from the days when Sosaria was renamed as Britannia, and with Lord British gone I feel it is only time before Sosaria is again apon us.

    Friends, let us call the elven people back together! What say you? Will you help me give new life to the Elves of Sosaria?

    **.....Sindaer smiled a very broad smile at their responses....**


    Good luck to ye Sindaer, and may many pay heed to thou's words.

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 9:53 AM EDT by Von Ravend (Oceania)

    Canyon Seeking Feedback from Players
    Thanks to Dor of Sonoma (UO UHall Moderator) for pointing this out to me. Canyon at this link to UO Boards HERE is actively seeking input and feedback from the players on how best to streamline the present system on complaints to UO Concerns to better suit the player's needs:
    I'm hearing a lot of feedback on the boards that emailing uoconcerns isn't working. I will tell you all that we have taken disciplinary action up to and including employee termination based on valid complaints that reach us with UO Concerns. I know it is working, but it seems that our customers don't like the process. The main feedback I have heard is that emailing [email protected]

    1). Is not working as effectively as it could, and
    2). Isn't working in a manner where our customers are satisfied.

    So, what do you want to see? Keep in mind that we aren't going to discuss a GM's employment status. The goal of UO Concerns is for our customers to inform us of incidents where employees are not doing their job properly.

    If you submit a *valid* mail to uoconcerns, do you receive an answer or any type of acknowledgement? If so, what's wrong with it? How important is it that you receive an automated response stating that we have received your email?

    I want our customers to use UO Concerns when they have valid complaints about the conduct of GMs or Advisors, and I want the customers to have confidence in the process. What do we need to do to get us to that point?

    If you have constructive feedback,please use the link above to post your feedback.
    Posted on Thursday, June 21, 2001, 1:48 AM EDT by citizenKane2 (GeneralNews)

    Grimoire Tournament
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    3 vs. 3 Sponsored by Malkin

    June 22nd, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 60K gps, 2nd place 30K gps, 3rd place 15K gps.

    Registration
    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    We must have a minimum of 4 teams to start this event!

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    LeeLu - Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 1:33 AM EDT by Raeven Aurora (NapaValley)

    Stormhaven Chicken Rampage Results
    >>> Trammel Facet News <<<Hail and well met,
    Come listen in on a conversation after the Stormhaven Chicken Rampage!

    CHICKEN RAMPAGE RESULTS - from June 15th
    *Later that night, after all the guests had turned homeward...*

    • Nester: That went over quite well, don't you think, Linda?
    • Linda: *glares at him and continues to pick feathers out of her hair* Indeed, but next time YOU get the stable duty. I have never seen... So many... Chickens... In my entire life!!
    • Nester: You got that right! The turnout was spectacular!
    • Linda: So... Many... Chickens....
    • Nester: Did you happen to see the fight?
    • Linda: Aye, what a battle! Some of the most dangerous and vicious beasts in the realm came to this Stormhaven Watch Tower roof, with sharpened beaks and flesh-tearing claws! I believe they were named Davey, Victor, Kitty, Shadow, Chicken, Legs, Peanut, Erin, Ken, Babe, Fang, Rocky, and Jody.
    • Nester: Oh my, those sound like true killers!
    • Linda: Very much so. After a long period of vicious mortal combat, the cloud of dust and feathers subsided, and the victor was proven.
    • Nester: How exciting! Who was the champion??
    • Linda: Standing there among the carnage of battle-hardened chickens was Dr. Doo Little's war beast, Ken!
    • Nester: Ooh, what did he win?
    • Linda: The prize was a Check for 25,000 gold, a Vanquishing Mace, and an Evil Helm of Orcish Kin!
    • Nester: I fear him.
    • Linda: *finishes picking the chicken feathers out of her hair, and throws Nester a mop* C'mon, we had better go clean the roof. The tournament left it a bit.... messy.
    • Nester: *draws in a breath, then lets it out* Ah, another successful event brought to Stormhaven by the work of the Storm Council and generous donors such as Lady Hecate. What will they think of next??
    • Linda: *grins* Knowing Raine Storm, there really is no telling! Let's just hope for our sake the next one involves less feathers!!

    Once again, many thanks go out to all who made this event a possibility, in particular the Storm Council and Lady Hecate. Also, a well-deserved thank you and congratulations to all who journeyed to Stormhaven from afar to try their Champion Chickens in the test of combat! Stop by frequently for updates and new events!

    Valan Medatan,
    Stormhaven News Correspondent

    Sounds like a whole lot of fun!
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, June 21, 2001, 1:05 AM EDT by Raeven Aurora (NapaValley)

    Orc Masks Explode when you Steal from Orcs
    Just a tiny bit of information for those using orc masks. In response to a querry posted on UO Boards HERE
    That's new: Orcmask now explodes when you steal from orcs.
    I tried to steal from an orc bomber today and got a "this item is to heavy for you to steal" then my mask exploded.
    Before I was able to steal from every orc and got orc bows, regs, boards whatever...
    Is this a bug now or is this actually the way it was intended to behave?
    I don't wanna waste another mask!
    :)

    Calandryll stated :
    That's the way it's supposed to work.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 10:44 PM EDT by citizenKane2 (GeneralNews)

    Possible Issue With Random Steal
    In response to a query on UO Boards :
    When I got on Baja today I logged onto my thief and started looking around for victims. When I found my first one, I pushed my stealing macro, did a random steal and all of a sudden the words "test!" and then "test2!" appeared over my head. Is this some kind of new nerf to stealing? Are test! and test2! going to eventually turn into messages saying that i'm stealing?

    Calandryll said HERE :
    Checking into this now. I made a change to stealing with regards to the orc mask, but there is not "test" bark there so I am checking with other people here

    and
    No, didn't make them unstealable.

    We found the problem with the test stuff and are working on a fix now. My apologies for that folks.

    CitizenKane2's notes - Calandryll is refering to orc masks in the second post.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 9:46 PM EDT by citizenKane2 (GeneralNews)

    FieryIce on UO3D Titles
    In response to a query about UO3D titles on UO Boards :
    Will the title system ever be fixed??
    So long ago Mel said that there were some key parts missing to it, will those parts ever get fixed or put in??

    FieryIce inidcated HERE
    The rest of the system will be published with the next major server publish. Expect some cool surprises. And with these cool surprise I highly recommend going to the spawn areas in groups. :)

    More recently, FieryIce added on UO Boards HERE
    The rest of the system will be going in with the next major server publish. Hopefully it will be before the end of June, but I do not know for sure.

    And here is your teaser:
    Evil will grow in size and power if left alone,
    Evil will shrink and weaken if properly opposed,
    Champions of Evil will awaken if their minions are overwhelmed...
    :)

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 9:34 PM EDT by citizenKane2 (GeneralNews)

    XRGaming is Coming Back
    The URL www.xrgaming.net once again leads to a page that actually loads. At this moment there's nothing more to see than a "Coming soon! - Crossroads - we have returned" message, but this is a clear indication that the XRG network is busy getting things set up again. The current site is loading from the Warcry server, so it looks like the cooperation between XRG and Warcry is what will save XRG at the end of the day.

    We'll keep you posted as we find out more about the re-birth of the XRGaming network.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 7:20 PM EDT by Xena Dragon (CommunityNews)

    Retirement of Rebecca Smithe/K*V Castle Grand Reopening
    >>> Trammel Facet News <<<This just in from the Lovely Rebecca Smithe,
    On Saturday night June 23rd at 7 PM Pacific time, Rebecca Smithe will be retiring as Guildmaster of K*V, and Bagster o' Fresno will be crowned the new Guildmaster of K*V at the Valor Castle. This event will also mark the Grand Reopening of the Valor Castle mall. All the vendors have been color coded and organized by category, and more vendors have been added making the Valor Castle the largest shopping mall on the entire shard. There will be a joust and other exciting events during this celebration as well.

    If you need a map or more Information, please visit our site at:Knights of Valor Website
    See you all there Saturday night!


    Lady Rebecca

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 5:33 PM EDT by Balgair (Pacific)

    #GLRPC: They'll take in anybody, even orcs

    A sense of community is essential to the success of any MMORPG and Ultima is no exception to this. It’s not the thrill of the hunt, the joy of gaining skills or the acquisition of yet another “l33t” item that keeps players “coming home” to Britannia each day. It is the atmosphere that they have created with a like-minded group of people from all across the world, regardless of age, gender, race, creed or status. The game itself sometimes fades into the backdrop, allowing the colorful personas to shine out.

    Another building block in this virtual society, for players of the Great Lakes shard, is the IRC channel #GLRPC, Great Lakes Roleplaying Community. Open to anyone, this live chat room is open and populated 24/7. The mix of patrons is interesting: students, housewives, young urban professionals, blue collar workers, and even some orcs, yub. Whether one is in need of a rescue, advice, a recipe or technical support, there is almost always someone available there to lend a hand.

    Fixxxer originated the channel in June of last year. As he explained, “Back then, #Bloodrock was the GL channel. Everyone was in #Bloodrock and it pissed me off. So, I made #GLRPC, sent everyone there so we could have a normal channel”

    As a Bloodrock Orc Clan member, Fixxxer said, it was imperative that the official channel for the orcs be free of humies and other outlanders. “#Bloodrock was a guild channel. Everyone hung out there, including ingame enemies. We couldn’t do proper battle tactics without our enemies seeing it and others spamming the channel.”

    The transition wasn’t easy. As in most other instances through life, the change was not easy to initiate. A paultry half dozen people would make use of the new channel and the orcs were still unable to use their own channel for guild-related purposes. In January of this year, with the introduction of what has been dubbed The Dragon Knight Quest, the new channel gained popularity, and the community continues to flourish.

    “The quest was quite popular and people were upset, saying they weren’t being allowed to get involved; which, in my opinion is a load of [excrement]. However, with the help of Heather, word got out that if you want to know about a quest happening right now, be in #GLRPC and it boomed literally overnight.”

    Fixxxer believes that the atmosphere and accessibility of the channel has created a sort of addiction for its regulars. “#GLRPC seems to have become the crack of UO. Well, IRC in general. People come back because they see familiar faces (or names) in there and they have the opportunity to meet new ones. It is, by no means, a clique. There are plenty of people in there that do not get along, yet they stay and usually are civil.”

    It has been compared by Redlowinski, of Redlow.net fame, to the television comedy series Cheers. Fixxxer agrees with that comparison, but also believes there’s a bit of Days of our Lives mixed in, as well. “It is an online pub. However, many, many times it turns into a soap opera. You name it, it has happened in #GLRPC.”

    Just as bouncers are a necessity in pubs, they are also needed in the sometimes chaotic chatroom. Thus, channel operators - “ops” - were employed.

    “When I first opened the channel, I gave ops to Trugagh and Ryak, since, those were the two that were working on The Dragon Knight Quest with me. Basil has been great help, too, and was also involved in the quest. Soon after came Heather, for obvious reasons. So few have given more to the community than her. Palor, I worked with on the Atlantic Interest Team. Ever since, I look for people who are on IRC a lot, are level headed, can use good judgement, and try to be unbiased.”

    Earlier this year, the channel began sponsoring interviews with notable figures involved on the shard. Advertised in the channel, the interviews are actually conducted live in a second channel. After the initial interview, the moderated forum invites users to pose their questions though the interviewer to the interviewee.

    “The interviews, I admit, are inspired from Rok Hagor. Mad props to him. He did shoot interviews [“shoot interviews” = “interviews on the fly, spontaneous”]. Mine aren’t as in-your-face as his, [which were] no holds barred and, trust me, no holds are barred, but they were good, and interesting. That was partially the reason why I began interviews, not the whole reason, though.”

    Fixxxer stated, “There are two others. One is that no one else in the GL community was doing them, so I figured I would. The other is.... well, a tad secret. This is a secret I'd like to keep so no animals are harmed in the making of this interview.”

    There is no set schedule for when the interviews are conducted. “At first, we did as many interviews as I could get in. Noleeens and Wahooka are my interviewers; mad props to them.” He continued by saying that with both of the aforementioned interviewers taking a break, he is currently seeking out someone to fill the void.

    The interview subjects themselves are chosen based on the role they play in the community or their involvement in current events and storylines. “I gave Wahooka a list of peeps I'd like to see interviewed,” Fixxxer explained. “I pointed one out that was #1 on my list. He chose Kandalor, but that didn’t work out, so he went with #1 on my list, which which was GB [Goldberry of Goldberry’s Great Lakes Gossip]. Soon after, we began the interviews, the Interest Team was cancelled, so that fell in my lap.” Several former members of the defunct Interest Program have been interviewed since it’s cancellation.

    The logs of these interview chats, along with more information about the channel, are available on the GLRPC website.

    Whether joined together in a harmonious moment of laughter and good natured teasing or heatedly discussing game issues, the atmosphere in this virtual pub is always lively and inviting. Fixxxer and the rest of this chatroom extend to anyone who wishes to enter a warm welcome. It is a place you can go, like Cheers, where everybody - eventually - knows your name. There’s no need to tip the bartender, no know-it-all postal worker to annoy you, and, best of all, you don’t even have to worry about them seeing you in your bunny slippers on a bad hair day.

    To learn more about IRC, see these pages at Stratics:

    For a user friendly list of IRC commands, compiled by Fixxxer, click here.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 5:02 PM EDT by Noel LeFevre (GreatLakes)

    Goldies' Emporium to Hold Free Armor Repair Day
    >>> Trammel Facet News <<<Lord Kodeth sent in this announcement.
    Well meet and greetings,

    On this Friday the 22nd, Goldies Emporium will be having a Free armor repair day. There will be Grandmaster Smiths on hand to repair items for free,also they will be available to purchase armor in all stlyes.

    Goldies is located just east of Britian Bank at 15'47N 24'36'E. The time for this event will be from 6PM PST to 8 PM PST.

    Hope to see you there,

    Lord Kodeth
    Thankye Lord Kodeth

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 4:56 PM EDT by Cymidei Fier (Baja)

    The Run With R A V E N Contest
    >>> Trammel Facet News <<<This event was submitted by R A V E N,
    1st Annual "Run with R A V E N" contest

    I'm going to have a contest Sunday, July 1st. I'm going to pick a dungeon (randomly) and whoever can keep up with me through the dungeon will win 100k. This will take place on the Baja shard, but the gold can be transferred to any shard. Now the rules are gonna be fairly simple.

    We will start from the entrance of whichever dungeon I pick from the marked runes I will have in a bag. I will gate us there. The first rule is, I cannot die, or the contest is over. Now don't think that I'm going to be trying to die. I'm not. But it might be in your best interests to keep me healed. We will do this till there is only one of you left with me, even if it means cycling through and hitting more than one dungeon. You can bring whatever equipment/pets that you think you will need to keep you alive through our run through the dungeon. Now, I'm not going to be rezzing any of you. If you bring pets and they fall behind you're going to lose me. I'm not that fast, I connect on a dial-up, so keeping up as far as speed shouldn't be any problem for any of you. So, let's see how slick you are. Can you keep up with the Mastah???

    I'd like everyone who wants to participate in this contest to email me ASAP with his or her character name. I'd like everyone to meet me at Britain west stables at 7:00 P.M. CST. The Stables are accessible to everyone, and there will be far less lag. We will be leaving the stables precisely at 7:15 P.M. and this isn't just a guild event. Everyone that wants to come can, and even if you have no characters on Baja it might be fun to try, or at least run around as a ghost and see the event in good old black and white. :) UO Depot will transfer the 100000 gold from my Player's Vault account to the winner's account. there is no second place. there can be only one winner.

    Sincerely,

    R A V E N
    Thankye Raven!

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 4:47 PM EDT by Cymidei Fier (Baja)

    A Thirst that Cannot be Slaked
    I received the following from Zog, the Fishmonger. It seems Vampires are afoot in PaxLair....

    Oh mercy! - or hearts that need staked?. Tis pretty rare that I runs inta undead at sea, and I admit that I have only the basest of knowledge about...

    Vampires.

    I seen dem, though, in the mist. Yesterday evening, in Paxlair. It all started out innocently enough, with many of the locals gathered in the town, discussing plans and such. The mist set in, and all heard a terrorized whinny as a snow-white Unicorn bolted past. The fog thickened, and torches were set and fires built up. There was definately something more than a chill in the air.

    JeTamme Deesse was talkin' in hushed whispers with a friend, and when she told JeTamme, in a loud voice, 'not to start a panic' - well, we all listened in regarding a problem facing those mysterious blood-drinkers - a problem that could affect us one and all!.

    One of the good things about Vampires is that you don't see 'em much. This leaves us all with our vital fluids in place, see?. That's a good thing, eh?. The problem facing our towns is this: evidentely, the vampires cannot be satisfied any longer by the blood of the unfortunate victim who falls prey to them. They have a never - ending thirst that can no longer be even temporarily satiated by a fresh infusion of human blood. This maddens them, forcing them to frenzy, and seek out victim after victim fer a cure to a thirst that cannot be quenched. The more prey they seek, the more they expose the innocent to some sort of vampryic disease!.

    It seems some type of quasi-vampirism can be passed along to their human cattle during the bite, placing them under the influence of one heard only vaguely of called the 'Master'. Victims show signs of increased hunger that cannot be satisfied. They perspire blood!. Looking around in terror, one of the crowd noticed that Rhiannon had almost imperceptible beads of blood on her brow!. Rhiannon was infected, and people quickly slipped away - some running into the mists - from which screams were heard only moments later!. This evil plague spreads like the wind!.

    Vegeta himself suddenly swooned, mumbling about being drawn toward the 'Master'. As if in a daze, he wandered off, trailing blood, until he came to the Spring of Courage. There a gate did open, and a sinister being reached out from it to collect the helpless Vegeta!.

    The blood was gathered in vials, and taken away to a secret place, where it feeds the roots of the whispering rose of Vizian, a vampire Lord who perished in ages long past.

    JeTamme Deesse spoke to the frightened crowd - ' in the matter of your brother,' she said, ' seek ye the Witches of Cove.' Evidently, the Witches o' Cove, whoever they might be, possibly have some sort of answer about a cure for this horrific infection!. Strange portents and oracular divining showed some possibilities in the Yew Abbey, and the vast libraries of Jhelom.

    Ahh! to sea! to sea!. This task is for those of more courage than I!


    Zog the Fishmonger

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 2:51 PM EDT by Delirium (Chesapeake)

    Secret Gimp adds two new comix
    This was just dropped on to my in-box...I didn't see who it was...they must have stealthed in and away.
    Hello, I have updated the site once again with 2 new episodes.

    More Fun at Destard and Looting a Llama

    You can see my site, The Adventures of the Secret Gimp! here: Secret Gimp

    May the fortunes of others fall to your feet.


    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 2:24 PM EDT by Pelle Svanslos (CandidCoverage)

    ESCmag Reviews Ultima Online: Third Dawn
    ESCmag now also did a review of Ultima Online: Third Dawn. Here is a small piece of it:
    For a computer game, age usually means extinction. In UO’s case, its longevity provided an opportunity to fine tune the intricate balance and augment the content that a MMORPG’s quality depends on. Third Dawn is the next step in these additions, and though any kind of change to a game with thousands of dedicated players is bound to attract a faction of disgruntled fans threatening to PK and loot its designers, it is hard to deny that Third Dawn is, at the least, certainly another solid step forward and an improvement in UO. It will not, for most people, have the impact of Renaissance. It does not revolutionize Ultima Online as we know it, nor does it stand much chance of preparing it to compete with the onslaught of flashy new MMORPGs for anyone except the already addicted.

    What it does do is add a piecemeal 3D engine atop slight tweaks here and there and a new world designed for the 3D client offering a needed sense of something new for jaded players to explore. New player models, better looking monsters and flashy little spell and lighting effects help curb the boredom with visuals playing a persistent world for years can invite. None of it is really impressive by today’s visual standards. The player models have an average look from farther away but zooming in (another new feature) shows that Britannia’s drinking water comes straight from the sea of ugly juice. Animation, however, is smooth and fluid and watching battles becomes at least temporarily less tedious through the graphical improvement. The new three-dimensional monsters and scenery do add to the appearance and blend fairly well with the two-dimensional world and viewpoint previously in place. It should be noted that no actual ability to look around as in fully 3D games exists in Third Dawn, and so visually, the game still fails to rival competitors in immersion. Enhanced spell effects are a nice touch, and they reminded me somewhat of the console game style bursts of light and magic the simpler spells produce in polygonal Playstation RPGs.
    PS: Don't forget to take a look at the seahorse on one of their screenshots....

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 11:43 AM EDT by Teich Dragon (CommunityNews)

    Ethereal Steed Testing Help Needed
    **NOTE** This Test is no longer active. Please stay tuned for future testing needs

    The following request was just posted by Vex:
    In order to facilitate testing a possible bug with the ethereal steeds, I have set up special objects on the Test Rewards 1 shard. These items are ankhs, located near the southeast corner of the West Britain Bank on both facets of that shard. When you double-click the ankh, you will receive an ethereal steed (random type). This item doesn't count as a Vet Reward choice and can be used by anyone, regardless of account age.

    Please feel free to log onto Test Rewards 1 and play around with an ethereal steed. Use this thread to report any strange behavior you find. We are also logging them, and to gain as much information in these logs as quickly as possible, we need to have a lot of people using them.

    Thanks, and enjoy!


    He also added the following:

    Specifically, I'm looking for unexpected dismounts and instances where the character dismounts but the steed doesn't vanish. Of particular concern are instances where a character is dismounted but doesn't get the statue back. So far, the only instances of "unexpected dismounting" I've found in the logs have been due to use of the polymorph spell. There is no problem with that, and the dismount is being handled properly -- it's just that the logging code thought it to be an unexpected dismount.

    We have published some changes to Test Rewards that prevent the ethereal steeds from being targeted in the fraction of a second during dismount. We've also prevented the steeds from being targeted by players as well.
    Posted on Wednesday, June 20, 2001, 11:25 AM EDT by Joshua Rowan (TestCenter)

    Complaints Procedure for OSI
    If anyone has complaints about the the service provided by OSI, Canyon said at this thread on the UO Boards HERE

    When you have complaints about the service provided, email [email protected] We take these complaints very seriously. When you send in such a complaint, here's what you should provide:

    1). Date, Time, and Shard where the incident took place.
    2). The account name (we never need passwords) of the account you used when interacting with a GM.
    3). An explanation of the reason why you called a GM.
    4). What type of service you received, and what GM took your call.
    5). The type of resolution you would have preferred.
    6). Any additional information that is relevant to the situation.

    As far as allegations of abuse, we take those very seriously. We want to hear about these problems when they arise, so the best thing players can do is email uoconcerns as soon as it happens. The sooner we hear about a problem, the better, because it allows us to resolve the situation quickly, and prevents further damage.

    Thank you for your obvious concern about the level of service we provide. We are constantly working to increase that level, and constructive feedback from our customers helps. Also, when you have a support related issue, please bring it to the support board (there is a much greater likelihood that I will see it there than on other boards

    and
    Give us all the information you can. If you don't know the GM, giving us the rest of the information will allow us to piece everything else together. With a player's account name, we can look at their call history, and see all calls placed, as well as which GM answered the call and closed

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 7:15 AM EDT by citizenKane2 (GeneralNews)

    Melantus Comments on 4th Year Vet Rewards
    Hi ! CitizenKane2 here. I'm a new addition to the Stratics General News and Community News Team. I can be found usually at the Yamato Boards. As this is my first post - please be gentle !


    In this thread on the UO Boards,HERE in response to a question :

    Will you be resetting all accounts for people who selected vet rewards the first time they were turned on? Or will people who made there selection before they were turned off be stuck with those choices?
    If new choices have been added in and someone has made 4 choices already then they wouldn't have the option to change those choices?


    Melantus replied :


    Unfortunately if players already picked rewards on shards that had rewards given out, then we can't reset that number back. The reason being the rewards would have to be reclaimed to make this truly fair so that the player could pick again from the start, but that really isn't possible. I know this leaves some players unable to pick four year rewards, and I wish it were different. However there really isn't a way to get around this without adding more of a problem.


    and

    The numbers for rewards given out could be reset. We could set it to 100 if we wanted to. But the items themselves have been out circulating within the game world for quite some time, to either be kept or sold. We would either:
    1) have to somehow "repossess" the existing rewards. This isn't a good idea, because too high of a percentage might have exchanged hands by now.
    2) Reset the rewards numbers back, and leave the existing rewards in the game. Once again, this just adds to a problem and cheapens the worth and value of the rewards that exist now.
    There really isnt a way to do this that will please everyone. What we want to do is be sure to minimize potential problems that would impact our ability to deliver rewards to all the players. Doing this change you recommend would impact the veteran reward too nagatively. I wish it were not the case, but there just isn't a 100 percent good way around this to please all players and maintain our ability to deliver the rewards.


    And a little later on, Melantus said :

    In reply to:
    --------------------------------------------------------------------------------

    Even still you could do something with coding that would allow players that still have the original 4 items they picked to be turned in / exchanged for something different.



    --------------------------------------------------------------------------------

    That is a good suggestion, and I'll certainly pass it along. However it would have to be closed off to potential abuse.


    and

    Ok, I messed up a bit so let me clarify:
    Let's say you have used up your veteran reward points already. When the fourth year time rolls around, you will get another point. If we put in a fourth year reward, you can spend that new point on that fourth year reward.
    This is part of what messed me up: If you already spent your points, then those are spent. You wont be able to get back those points to spend them on fourth year rewards. But as I said above, you will be able to spend this new point as you wish.
    Sorry for getting some of that mixed up in my head. Yes, trading rewards back in to get the points back, or having us collect them and credit you somehow would be very hard to do.


    and

    Four year rewards are something we are considering currently. Right now it's still not an absolute final decision, just an idea that we like.


    and

    In reply to:
    --------------------------------------------------------------------------------

    OK, what about this one Mel..
    I got MORE than 4 rewards. In the meantime, my account age has reached 48 months (on TC), giving me 5 picks there.

    When rewards go live on the real shards, will I get that 5th pick?



    --------------------------------------------------------------------------------

    I don't know, but quite possibly. If the system was fixed, then it would count the rewards you picked (and that actually stayed picked) as counting.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 7:02 AM EDT by citizenKane2 (GeneralNews)

    Impy's has Piles of Rares for Auction
    >>> Trammel Facet News <<<

    I found this scroll tucked up under my door mat this morning...

    Impy's Artic Faire
    Weekly Auction to be held on Wednesday at 9pm by the Eastern Sky.

    This week the staff at Impy's would like to welcome it's newest member, Laney. She was recently hired to help the staff with the collections of submissions as the Grandmaster Scrounge. And the Staff would like to thank the members of the VnG for stopping by last week during our small Orc invasion. And a thank you to everyone who helped make last week's auction such a success.

    This week's auction will feature a furniture dye tub, a stretched hide in a box, thick scattered hay, silver and vanquish weapons and a couple thousand stones worth of armor. Make sure to come early for a seat up front so you can inspect those items as they hit the auction table.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net. Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. There will also be a gate provided from West Brit Bank starting 30 minutes before the auction. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy's Staff

    I heard a rumor that Noel was thinking of auctioning me off there, I hope they don't allow for human submissions.

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 6:27 AM EDT by Barth VanDorn (GreatLakes)

    Rivendell Rune Swap this Friday
    >>> Felucca Facet News <<<Landicine of Rivendell sent us this note regarding their upcoming event...
    Rivendell Rune Swap this Friday 9 PM CST

    Always wanted a rune to the Star Room?

    Need bank runes that are a bit off the ground?

    Tired of having to walk to Destard?

    Have no idea where the Yew Crypts are?

    Then come to the town of Rivendell's rune exchange. Bring runes to your favorite locations and trade them for the ones you need. Bring a few extra runes to your favorite town/tavern/shop to give out to others.

    Free rune books will be provided, and there will be a few fun prizes.

    Rivendell Board: http://members5.boardhost.com/Rivendell/index.html?992922337

    Thank you.

    Landicine of Rivendell

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 5:55 AM EDT by Beans Baxter (LakeSuperior)

    New City Council to be Formed in Trinsic
    >>> Trammel Facet News <<<The infamous Shadow sent the following scroll my way...
    People of Trinsic!

    For too long we have allowed the tyranny of the High Council and their agents within the Order of the Silver Serpent to oppress the people of our city. They have aided in the creation of their own City Council's in Trinsic, all of which have failed. The one council that they had nothing to do with, they quickly squashed with their agents within the Loyalists of Lord British (LBL). Free speech has never been a right for the citizens of our fair city. Councilor Ti Eless and his adjunct, Grunk, were arrested at the last High Council meeting for speaking their mind.

    Its time that Trinsic was restored to the glory that it once was. A time when Lord Calandryll sought a land of freedom. A time when all races were welcome equally within its walls. I seek to return us to that time. I am the Shadow. For years, I have been the victim of persecution by the High Council and its agents. They arrested me for alleged crimes and found me guilty. I have since payed for those alleged crimes, but will remain silent no more! I speak for a Free Trinsic!! I care for this city, and always have. Unlike the rest of the realm with their views...

    "Trinsic's a rather boring place. Sandstone... nothing much to look at."
    --- Samara, member of the OSS

    "I've lived there. I wasn't fond of it."
    --- Lady Joylah, former Yew Seat, High Council

    Together, people of Trinsic, we can create a golden age in Trinsic. Join me, Wednesday June 27th and 9pm central at the Keg and Anchor to watch a new City Council be formed. Do not let the HC and its henchmen prevent us from having a voice!

    The Shadow
    Former Keeper of the Truth, Honor Council

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 5:42 AM EDT by Beans Baxter (LakeSuperior)

    New Leader Breezes in to Wind
    >>> Trammel Facet News <<<Ug Hummies!

    The latest city to form an independent government is none other than that snooty, exclusive city, Wind. Now, they have never let me visit Wind, so I would be justified in not covering their news, but I, of course, am bigger orc than that.

    Anyhow, here is the official announcement from Joyous Darkness, Emperor of Wind:

    The ancient city of Wind, long host of the Elder Council of Mages, has been for too long in neglect and misuse through the vile clutches of bureaucracy and democracy, has fallen to corruption and chaos. I have, through political and diplomatic manipulation, delegation, "appropriate methods", seized control of the city, and re-established order. I do hereby establishing a monarchy, with me as head-of-state, the Emperor of Wind. The kingdom shall be dedicated to the service and enlightenment of Mages, both new and old, and to promote a brotherhood of Mages to learn, grow, and fellowship, as well as to assist other towns, guilds, city governments, and what not, with Magical needs, dungeon crawls, orc infested town "cleansings" and what not.

    My government operation will be as follows:

    • I am supreme and sovereign, my authority is final, and I cannot be removed, deposed, nor usurped.
    • I am keeping the original council, the Elder Lords, which will be made up of Veteran Mages. They will be assigned protégés, young inexperienced mages whom they will tutor and train in the arcane arts. The Elder Lords will carry the title "Lord of Wind" and are EXPECTED to be available to their protégés whenever they are called upon for help or advice, though are not expected to "rescue" them (i.e. they went to Cove alone and got ganked by the orcs and want their stuff back). You must be a Master or Gm to be an Elder Lord.
    • We are a Kingdom of knowledge and wisdom, and will dedicate ourselves to the training and advancement of Mages, and thus to the Brotherhood of Mages. We are not a war-oriented Kingdom; we will go to war ONLY when deemed fit, and our members will not be expected to fight in any political conflict.
    • Those proving dedicated members, who show courage in battle or excellence under pressure or those who go out of their way for the Kingdom, will be made a Prince of Wind, and thus, with the title of Royalty will be given their own domains, royal privileges, and of course, be in line for succession to the throne.
    • I will earnestly listen to my Council's advice and a unanimous decision by my council will compel me to pass whatever decree they feel necessary, however, I have the right to over ride any decision that might undermine the royalty or power of the Kingdom.
    A few other notes to be known. Elders will be expected to devote time and energy to helping aspiring mages. Whether you choose to help them financially is your prerogative, and the Kingdom will endeavor to financially share the burden (I will devote whatever resources, both regs and money, when I can). Of course, certain circumstances may sometimes override obligation to the Kingdom, but this will not affect your status unless it becomes habitual or it is shown that you purposefully neglected your duties out of apathy.

    There will be a guild established. Elders are encouraged but by no means required to join the guild, nor will the protégés. The guild will establish events such as dungeon crawls, competitions, and for those that enjoy such things as PvP tournaments, those will be arranged as well. To be a prince/princess, you must be guilded.

    We are neither good nor evil; we are neutral and serve our best interests as well as the interests of the protégés and the Sosarian community as a whole.

    DISCLAIMER: The Kingdom of Wind does not discriminate on the basis of race, sex, creed, religious or sexual preference, gender, internet connection, AND WILL NOT TOLERATE such acts. Anybody who offends someone else by action or word will be warned and then be ejected.

    If you have any questions, please send me a pigeon.

    I look forward to seeing this new government in action!

    Praise Minax!

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 5:00 AM EDT by Ithunk (LegendsAOL)

    Blackcomb PvP Tournament
    >>> Felucca Facet News <<<Hail good citizens of Britannia.

    I greet you with enticing news coming from the fabled Dark City of Blackcomb...
    Hail,

    This Thursday, June 21st @ 8 pm, the Dark City of Blackcomb will be the proving grounds for a night of fierce PvP combat.
    Come join the combat and put your fighting skills to the test.

    Location

    The Dark City of Blackcomb

    Rules
    • No pre-poisonde weapons.
    • No magic weapons or magic armor.
    • No tamed animals.
    • No pre-casting.
    • 30 bandage limit per battle.
    • 30 reagent limit per battle.
    Prizes
    • First Place - 50K
    • Second Place - 15K
    • Third Place - 5K
    Gates will be available fifteen minutes before 8 PM PST at the doors to Empath Abbey in Yew

    Be sure to come out and watch or participate! And above all, come and have fun!

    For more info, check out the Dark City of Blackcomb


    Sounds like it's going to be a tough night, hope you can attend!

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 1:06 AM EDT by Snake (NapaValley)

    Quest for Enlightenment
    We received this joint release from the Royal Knights of British and the Britons.
    Quest for Enlightenment

    On Friday the 22nd of June at 7 pm est time. Desirea, the leader of The Royal Knights of British, and Necare, leader of the Britons, are hosting a shard wide event that seeks to enlighten the particpants on the Virtues.

    100 books will be hidden throughout the land in various cities and special places. Each person that registers first will receive clues to the areas that are included.Participation is allowed without registration,but will be much easier to do if your register first and receive the clues. Each book contains teachings of a virtue and a prize number and special identifying words along with the sponsers name. Once found bring the book to Lord British Castle to match your books with their matching books for verification and claim your prize.

    Rules of Event

    Everyone is allowed to participate- even guild members of the sponsors, as this will be organzied in secrecy by the two leaders. No fighting. If anyone is attacked and prize stolen the offender will be disqualified. (must be proven) 100 prizes will be awarded including a grand prize for finding the most books. Grand Prize A small marble statue Prizes will include Gm weapons,Gm metal armor sets of various colors Gm colored leather armour sets,Magic weapons. Coupons good for various amounts of Cash prizes ranging from 1000 - 5000 gold. Coupons good for one of the guild members to be your personal guard or servent for 3 hours. Coupons for a romantic dinner for two served to you in a private setting by our professional cook,Includes a bottle of Pink champagne for your pleasure.

    Registration is done by either icq 12372364 or email [email protected]

    [ Comment on this article ]

    Posted on Wednesday, June 20, 2001, 12:34 AM EDT by Elisa Montclaire (Catskills)

    New Craftable Item: Bola
    The Bola, a new craftable weapon, has debuted on Oceania and will be coming to all shards very soon. Here's our own Stratics researcher Feenick's report on it:
    Bola balls have appeared as loot on Orc Bombers. Balls on Bombers are rather common, around a 50/50% chance of getting a ball or not. They are only appearing as loot on bombers.

    First bomber - had ball
    2nd bomber - had ball
    3rd bomber - no ball
    4th bomber - no ball
    5th bomber - had ball
    6th bomber - no ball
    7th bomber - had ball

      

      

    4 balls, leather and a tinker (starting somewhere under 90 in skill) can make a bola. Tinkering skill was only 87 or so and I made the bola on the first try. When I tried to use it I got a targetting cursor, but I had to dismount my horse and unequip my spellbook before I could do so. I have not yet tried it on anyone, but in theory the weapon will be used to unmount a mounted opponent.

    - Feenicks

    Thankye, Feenicks, for this news.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 9:45 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Wilmeth Academy - An Introduction to Taming
    >>> Trammel Facet News <<<

    This announcement in from the Wilmeth Academy.

    Event: Wilmeth Academy - An Introduction to Taming
    Hosted By: H*C (Hunter's Clan)
    Location: Wilmeth Academy
    Date: June 21, 2001
    Time: 8:00 pm - 10:00 pm (EST)

    Wilmeth Academy will be hosting An Introduction to Taming for all young
    tamers in the lands of Brittainia. This class is for those individuals with
    50 taming or less and will begin promptly at 8:00 pm (EST) at the Wilmeth
    Academy located in the valley at the entrance of Despise just a short walk
    North from the city of Britain. Please click the link above for a map of
    the location.

    We are devoted not only to providing our students with a wealth of
    knowledge, but also to providing friendship, adventure and a sense of
    belonging. Our students will find our interactive classes to be more than
    just a lecture, but a hands on training environment where fun is the key to
    understanding.

    More information, including an outline of the class and an application for
    attendance, can be found at the Academy Website. Seating is limited, so sign up early
    and join in the fun of hands-on training throughout the lands of Brittainia.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 9:19 PM EDT by Azalin (Atlantic)

    Real Estate Office Opens Shop
    >>> Trammel Facet News <<<

    This in from the Kingdom of Stormhaven and Wind Realty.

    A Paige dressed in the gold and black of the Kingdom of Stormhaven trots past you and up to the town posting board. He tacks up a notice with efficient ease then trots off to his next destination. As you hear the crowd around the board begin to make Ooooos and Ahhhhs and chatter excitedly you decide to take a look for yourself.

    Hear Ye! Hear Ye!

    The Kingdom of Stormhaven is proud to welcome their newest residents and a

    GRAND OPENING

    Celebration for

    WIND REALTY [W#R].

    Wind Realty is the first in game Real Estate Office that will offer runebooks with runes to current homes for sale. Books are also located in the office to describe the homes, prices, current bids and a book so interested clientele can place their bid on a building.

    Their Wind Realty Office is located in central Stormhaven Atlantic shard, Trammel at coordinates 30.29S, 5.7E and can also be found on the Stormhaven town map as listing #12.

    GRAND OPENING EVENT!

    JULY 1ST

    RAFFLE FOR FREE HOUSE!

    SCAVENGER HUNT!

    MEET THE REALTORS PARTY!

    MEET THE REALTORS: 12 Noon Eastern

    The Grand Opening will be kicked off at NOON with a "Meet the Realtors" party at the Wind Realty Office in Stormhaven. Come meet the people and ask your questions, inquire about homes, view the listings of homes for sale and enjoy some good food and drink.

    The REALTORS are:

    IceBaron icq 12884335

    Raven icq 91952458

    Adrenia icq 85858229

    Joah icq 19419602

    They look forward to welcoming you to the grand opening and chatting.

    SCAVENGER HUNT: 2PM Eastern

    At 2pm eastern will kick off the Scavenger hunt with a grand prize, 2nd place prize and third place prize as follows:

    First place: Vanquish Weapon, Your choice of (Katana, Halberd or Kryss)

    Second place: Complete Ranger Armor Suit

    Third place: Snow Globe, Your choice of city

    Participants may sign up between 1pm and 2pm eastern for a entrance fee of 1k. They will be given books with items listed in it that they must go out and collect then be the first back to the Office within the alotted time that will be announced.. The first one back with all the items listed wins. If not all items are collected the first back with the most items will win and so on for the second and third place prizes.

    Sign up time will cut off precisely at 2pm eastern. Any late comers, sorry.

    RAFFLE DRAWING: 4:30PM Eastern

    Yes, the Wind Realty will be raffling off a free mini tower for their grand opening!

    Raffle tickets can be purchased at the Wind Realty Office in Stormhaven from the vendor just inside the main doors of the villa. The Raffle tickets are for sale now and up until the Grand Opening unless all tickets are sold prior to the drawing.

    There will only be 400 tickets sold so don’t delay purchasing one!

    The raffle ticket price is 5k.

    A book next to the vendor will explain the rules and other information regarding the raffle along with a rune to the mini tower being raffled. A picture of the mini tower and more on Wind Realty can be found by clicking the listing for W#R on the Stormhaven website page:

    http://www.geocities.com/sfirestorm/stormhaven.html

    The winner will be announced at the drawing held at the Wind Realty Office on July 1st at 4:30pm eastern.

    You do not have to be present to win.

    The winner will have 3 days to claim his prize or a new ticket will be selected and a new winner announced.

    So Everyone is invited to come out for a festive day of fun and prizes and witness a first in Britannia, an operating Real Estate Office for all peoples.

    For more detailed information please contact any of the Wind Realty Realtors listed above.

    Hold Honor High,

    Lady Lipstick
    Queen of Stormhaven

    Wind Realty (W#R),
    Realtor IceBaron
    Realtor Raven
    Realtor Adrenia
    Realtor Joah

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 8:59 PM EDT by Azalin (Atlantic)

    Ethereal Steed Testing Help
    The following request was just posted by Vex:
    In order to facilitate testing a possible bug with the ethereal steeds, I have set up special objects on the Test Rewards 1 shard. These items are ankhs, located near the southeast corner of the West Britain Bank on both facets of that shard. When you double-click the ankh, you will receive an ethereal steed (random type). This item doesn't count as a Vet Reward choice and can be used by anyone, regardless of account age.

    Please feel free to log onto Test Rewards 1 and play around with an ethereal steed. Use this thread to report any strange behavior you find. We are also logging them, and to gain as much information in these logs as quickly as possible, we need to have a lot of people using them.

    Thanks, and enjoy!


    He also added the following:

    Specifically, I'm looking for unexpected dismounts and instances where the character dismounts but the steed doesn't vanish. Of particular concern are instances where a character is dismounted but doesn't get the statue back. So far, the only instances of "unexpected dismounting" I've found in the logs have been due to use of the polymorph spell. There is no problem with that, and the dismount is being handled properly -- it's just that the logging code thought it to be an unexpected dismount.

    We have published some changes to Test Rewards that prevent the ethereal steeds from being targeted in the fraction of a second during dismount. We've also prevented the steeds from being targeted by players as well.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 8:51 PM EDT by Joshua Rowan (GeneralNews)

    A Possible UO World Faire 2001?
    Thanks to Arioch for pointing out on the official UO.com Forums that Stargazer, while attending the Scarborough Faire Player Luncheon, has definitely confirmed plans for a 2001 UO World Faire. And to back up that comment Tajima added the following:
    Rest assured there will be a fan event this year. Keep an eye out for the announcements from Stargazer.

    -Tajima

    Also chiming in with acknowledgements were Calandryll and the recently resurected Tyrant. Great news, needless to say! As we find out more about it, we'll make sure to keep you all posted.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 8:39 PM EDT by Joshua Rowan (GeneralNews)

    Litha Festival at Krista's Ranger Station Thursday
    >>> Felucca Facet News <<<

    A reminder about the festivities being planned for this week by Desdemona:

    Krista's Ranger Station is preparing for the festival of Litha (also known as the Summer Solstice). The festival will take place from 8pm to 11pm CST on June 21st. This event will be a very special one, as we have Noleeens giving the blessing. Since the season is a hot one, there will be plenty to drink to cool off and fresh fruits and cheese to feast upon...as well as cookbooks for those who wish to take a little something home with them.

    The events often get rather rowdy, so 'tis best to not wear your formal-best clothing (as it might get torn and stained). For some idea of what to expect, take a look at our "family album" at www.redlow.net under UO Pics (Beltane, Ostara and Yule are other festivals of note pictured there).

    The Ranger Station is on the Felucca shard, southeast of Yew Abbey’s “bank” side. There’s a farmhouse at the end of a road about halfway there. The coordinates are 59° 14’N 34° 44’W. For more information contact “Krista” at ICQ 24124261.

    We hope to see old friends and new at our festival! Blessed be!

    As mentioned above, this event is taking place in Felucca and previous festivals of this nature have been infiltrated by na'er-do-wells of all shapes and sizes. Be prepared for this, but also expect to have a very good time. They really know how to throw a festival at Krista's.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 8:14 PM EDT by Noel LeFevre (GreatLakes)

    Tight-Rope Walker in Vesper
    >>> Trammel Facet News <<<It seemed like a usual night in Vesper,
    the merchants trading their small wares, and all the townsfolk about..
    A vibe of unusualness crept about, I told my companion Lady Shailyn;
    When to our amazment a roar of awe and shock came from the south of Vesper bank!

    With the recent Orc attacks we did not know what to expect, but our small group headed toward the direction to find something spectacular-
    There, above the streets of Vesper, was a young man balancing himself upon a taught rope fastened to the roof of the Shimmering Jewel,
    with the other end connected tightly to the roof of the Musicians Hall.

    Using a walking stick to help balance himself, he slowly made his way from roof to roof and finally to the ground where he was cheered on and greeted by the bystanders.

    When asked what his motive was, Mondain of STD replied:
    "To amaze; And if you think this was good, wait until I walk the buildings of Trinsic!"
    Posted on Tuesday, June 19, 2001, 8:08 PM EDT by Cheebatoke (GreatLakes)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<News from Trinsic Council:

    Monday 18th June saw the latest weekly meeting of the Trinsic Council Of
    Honour (TCH).

    The council met in the Meeting Hall at Trinsic at 8pm (GMT). The following
    were in attendance: -

    Attendees: Drakys TCH, Mentazm TCH, predator, Handsome Chris TCH, NuMark
    TFi, EwanBlackmane WBK, lu xu, Lord Yoldran CMg, David, Lord Shady BdF, Vale
    TFi, Inquisitor III Az, Mormegil, Gladiator TCH, Higgins, Kaine TCH, Crowley
    TCH, Falcon, Bartok.

    Apologies : Maria delSythia.

    The mainpoints discussed were: -

    1) From the next meeting onwards (25th June), the Council will meet in the
    roomier Counsellor's Hall.

    2) Mentazm will be working on the Trinsic Council of Honour skypage
    (stop.at/trinsic).  Various ideas were submitted for inclusion on the pages
    - including: previous minutes, council members (including deputies),
    community events (and reports) and projects in development, amongst many
    others.

    3) Lord Yoldran gave as an idea of how Moonglow held their elections -
    basically, candidates were situated in a clear area of ground and those
    voting for them stood beside their choice.  The Trinsic Council took this
    idea on board and is currently looking for a suitable venue to hold the
    elections.

    4) All nominations for election candidates MUST be sent to the following
    address - [email protected]  This will enable the temporary Council to
    contact those standing for election, in plenty of time.

    If you would like to attend future meetings to discuss these matters, build
    some community spirit, and make some new friends then the next meeting will
    be held in the Trinsic Counsellor's Hall in Trammel on Monday 25th June at
    20:00 GMT.

    We are alos looking for representatives from all trinsic based guilds to attend meetings... everyone is welcome to come.
    I wish to add that all TCH members though being guilded we are not a guild we are a council:)
    Thanks.

    Sounds Grand!

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 6:29 PM EDT by Marshall Drakan (Europa)

    Introducing Moonglow Beer Garden
    >>> Trammel Facet News <<<A note from Moonglow:

    Hello Fellow Brtannians,

    Here is the weekly annoucement of the "Moonglow Beergarden":

    - Every thursday at 20:00cet (7pm BST, 6pm GMT) west of Moonglow armorer in Trammel

    You are all invited to come to chat a bit while drinking anything *smile*

    This event is brought to you by The Moonglow City Council Of Europa :http://Stop.at/Moonglow

    Wrtien by Bony Parker, Town Crier Of Moonglow

    Thanks.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 6:27 PM EDT by Marshall Drakan (Europa)

    The Great Slime-Off
    >>> Trammel Facet News <<<

    Preparing my pack to do a bit of traveling, I glanced out the window to find Jheli flitting about the lawn like a headless chicken. I opened the door and called out to him, “What in the blue blazes are you doing?”

    “Gatherin’ slime!” he shouted back with all the breath he could muster. “There’s a contest in Jhelom an I want to win it!”

    “A slime gathering contest?” I leaned against the door jamb, shaking my head at how ridiculous he looked. “Where did you hear that?”

    “Left the scroll on yer desk, ma’am,” he puffed as he jogged past me. It was debatable, who was chasing whom here and if I had to lay a wager, I’d have bet the slime was winning.

    On the desk there was a scroll with the words “Jhelom Slime-Off” printed along the side. I broke the wax seal, recognizing the official emblem of the Town Council, and read the notice, written by Caprial’s hand:

    The Great Jhelom Slime-Off!

    The Jhelom Town Council announces the Great Jhelom Slime-Off!

    Place: The Dueling Pits of Jhelom, Trammel
    Time: Sunday, June 24th, 2:00 pm Central

    Now, just what the heck is a slime-off?

    Well, it's a competition for mages, and the goal is to summon slimes. Groups of three mages will go head to head summoning creatures, the first to summon 3 slimes will move on to the next round. It's that simple, but it promises to be a lot of fun. So if you can cast 5th level spells, grab your reagents and come out to join us!

    Entry fee is 5k, prizes to be awarded as follows:

    • 1st place 50% of the entry fees
    • 2nd place 30% of the entry fees
    • 3rd place 20% of the entry fees

    OEK and the Jhelom Town Council will be sweetening the pot with a few surprise items for the winners as well.

    I heard Jheli shriek as I read the last line and caught a glimpse of him as he flew past the window again, arms flailing, scimitar cutting at thin air and his tricorne flying from his head. I reached for my bow and stood in the doorway again, trying to save him from the dozen slimes he had spitting at his heels. One arrow buzzed dangerously close to his knee and he squealed like a little girl. I found it hard to take aim, trying not to laugh.

    Once the slime threat was behind us, I held out the scroll to him and explained, “It’s a contest for mages, you dolt. Not a contest of who can collect the most slimes. For the love of Davey Jones, learn to read.”

    He took the scroll and skimmed it quickly with his eyes. “Ohhh,” he said, surprised. “What will I do with the eight I already sacked up?” He held out the bag to me.

    I pushed it away, repulsed. “I don’t have any use for that!”

    He snapped his fingers. “I know! Swamp jelly! A bit of honey, a sprig of mint. Think it will catch on?”

    “Not likely, but maybe working to perfect your recipe will keep you out of trouble for a while.” I took the scroll back to my desk and began writing. As I worked, I could hear him out of the patio, bustling about with his new jam recipe no doubt.

    Two pieces of advice, friendly readers: first, attend the Jhelom Slime Off!, sounds like a load of fun; second: Don’t accept any jams from Jheli Beene.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 3:20 PM EDT by Noel LeFevre (GreatLakes)

    Thoth-Ammon's UO Comics
    This was just dropped on to my in-box:
    Hail my friends!

    Episode 16

    This is your Brain....
    *crack egg*
    *Drops in Frying pan*
    *This is your brain with bacon, and a side of hash
    browns*

    Thoth-Ammon's UO Comics

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 2:44 PM EDT by Pelle Svanslos (CandidCoverage)

    Four Year Vet Rewards In Design
    Calandryll gave us some nice information about the 4 year vet rewards:
    Remember, we added about 2 months to everyone's account age. Technically, nobody could possibly actually have a four year old account until the end of September, since that is when UO shipped (Sept. '97) :)

    The team is working on designs for the fourth year rewards though.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 11:34 AM EDT by Teich Dragon (GeneralNews)

    Moving On
    As reported this morning by Ianstorm.com, Stratics has confirmed that three long time OSI employees will soon be leaving and heading to other pastures. They include Jack "Kal El" Wood, Mike "Scorch" Zupan and Matt "TRasa" Gutierrez.
    We here at Stratics wish them luck in their future endeavors!

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 11:26 AM EDT by Teich Dragon (GeneralNews)

    Anarchy Online Pre-Release Dev Chat
    Thanks to Stonegate for getting us the following announcement for our sister site at Anarchy Online Stratics:
    Have you ever dreamed of playing a game where you can be what you want and do whatever you want? Have you dreamed about inhabiting a virtual science-fiction world like Cyberpunk, Total Recall or Blade Runner? You might want to try the upcoming massive multiplayer online roleplaying game (mmorpg) "Anarchy Online" then.

    Anarchy Online is developed by Funcom Inc. and is currently into beta testing. The date of it´s final release gets closer and closer and you might want to have a look about it before it is available in stores. If this all sounds interesting to you I would strongly suggest to have a look at http://ao.stratics.com which is one of the largest Fan Site Projects related to Anarchy Online.

    Let me explain you the reasons why I am telling you about that game.

    My name is Daniel Fischer, known as Stonegate in the virtual world and I work for Stratics.com which is the number 1 Fansite and IRC Network for MMORPG. We host Fansites for Anarchy-Online, Ultima-Online, Shadowbane, Everquest, StarWars Galaxies and almost any other popular Online Game.

    Online Games are the Future of Entertainment. We realized that long ago and decided not only to host simple Websites with all kind of Information on it. We moved forth. We invented a totally new and very interactive way for Players all around the Globe to get in Touch with the Companies who design the Games they play.

    We call those Events an "House of Commons Chat".

    Let me explain how this works for a moment.

    We host a large IRC Network with multiple servers beside our Fansite Project Pages. From time to time we arrange such House of Commons Chats or Celebrity Chats with famous and creative Persons from all kind of smaller or bigger Entertainment Companies. We had guests like Richard Garriot (Ultima Online), Starr Long (UItima Online), Jason Booth (Asherons Call) and many more telling about their visions, new ideas and plans on how to improve their games.

    Its a way for the players to actively participate on the evolution of their favorite games and to get in touch with the Developers.

    We see it as our mission to do those events for you since you normally don´t have a chance to talk with Developers and/or programmers.

    The reasons for this lenghty text are on-hand.

    I am proud and happy to announce the upcoming Anarchy Online House of Commons Developer Chat on Stratics IRC Network to you. It will be a pre-game release chat and you will be able to ask any question you ever wanted to ask about Anarchy Online.

    Funcom Inc. and Stratics.com invites you to join a very special, unique and amazing event you will never forget.

    Our guests will be: - Dai-Galean (Community Manager of Anarchy Online)
    - Chac (Lead Developer of Anarchy Online)
    - Amor (Lead Programmer of Anarchy Online)
    - Gaute (Designer of the AO core system, story and PvP)

    The Date: Sunday, 24th of June 2001

    The Time: 3 PM EST / 2 PM CST / 9 PM CET / 5 AM Australian Time

    How do I attend ?

    To connect to Stratics IRC, first boot up your favorite IRC client. Two of the most popular clients are mIRC and pIRCH. Once your Client has been started, Access one of the following Stratics Servers by typing /server *.stratics.com:
    irc.stratics.com
    dhp.stratics.com
    compu.stratics.com
    frws.stratics.com
    intworks.stratics.com
    Or, feel free to use our own Java client via your web browser. You can access the Java client via the lefthand menubar of this website. This client connects directly to our servers and even allows you to select which channel you wish to access upon startup.

    After you are connected to Stratics IRC you may want to join the House of Commons Chat Room which will be #aohoc To join that room simply type /join #aohoc and press Enter.

    We are looking forward in seeing you in #aohoc on the Stratics IRC.

    If you have any questions, concerns, or suggestions regarding that event feel free to email me anytime at [email protected]

    Also feel free to have a look at http://www.stratics.com for general information and http://chat.stratics.com for IRC or Event related information.

    I thank you for taking the time to read this and wish you all a very pleasant and informative Chat.

    Regards,

    Daniel - Stonegate - Fischer
    Stratics Lead Event Coordinator

    Stratics, the massive multiplayer IRC network
    http://www.stratics.com/
    irc.stratics.com port 6667

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 11:22 AM EDT by Joshua Rowan (GeneralNews)

    More Wedding Bells: Brian and Shewolf
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    Another marital union is set to take place in the land of Legends. Read on, for the official announcement.

    Greetings fellow AOL friends. On March the 24th of the year 2001, I met a special lady. We became good friends and hunted many monsters. That's how we met. I rezzed her at the entrance of Despise. And now, we have fallen in love all and would love it, if you could come share our joy and attend our wedding. It will be on june 23rd, 8pm est at the Despise entrance on the Trammell facet. I cant say enough how much she means to me and want you all to come share in that.

    Brian & Shewolf

    Congratulations from the Stratics Legends News Team!

    Cyn
    Patron Saint of Taverns

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 9:03 AM EDT by Cyn (LegendsAOL)

    Darkness in Dreamstone
    >>> Felucca Facet News <<<As the rain fell around the city of Dreamstone, the Yew storms had been bad this year, three horses all paced in circles. The riders, two
    wearing the light green colours of Dreamstone and the other wearing a
    mix of dark grey leather with blood red gauntlets. "Where's yer second, drow?" yelled Glenikins, master of arms at the city of Dreamstone. The Drow looked up to study the blonde haired archer. "He
    shall be here rivvil, keep your patience in check"

    The challenge was on this day, the drow battle lord - Menel Ithilkir -
    had offered a challenge to the defender of Dreamstone named Boromir.
    Both warrirors had agreed to meet at the ruins near Dreamstone and both had chosen a 'second' to ensure 'fair play'.

    To read the full story with several paintings head on over to http://www.shutton.worldonline.co.uk/molly/molly.htm

    Thanks to thee Stephen Hutton for letting us know about this tale.



    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 5:54 AM EDT by Kofu (Europa)

    A New Council for Vesper
    Greetings Fellow Citizens of Britannia.

    Tis been indeed a long time since Vesper has had a council as the War around vesper has had Martial law declared for a long time now. Now that the war is over I, The Justicar of Vesper and The Vesper Militia Council have decided to create a new Council for the City to thrive like it once did. Ye can find all the information ye will need here

    The Election will not start untill we have enough people willing to run but please read through the proposal. Thank you.

    Elliot
    Justicer of Vesper,
    The Vesper Militia
    http://vespermilitia.cjb.net

    Thank you for keeping us informed. Looks like we are heading for some interesting times.

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 5:42 AM EDT by Kofu (Europa)

    Report: Politics and Prison
    >>> Trammel Facet News <<<We received the following report from Sinjun D'Aerno of the newly moved LS Community News (formerly of CoB)...
    At last Monday's meeting of the High Council, Grunk the Orc and Adjutant of Trinsic presented to the Council his findings concerning the growing numbers of orcs in cities throughout Britannia. At the end of his report, Lord Grey Wolfe, Grand Marshall of the OSS, called for Grunk's arrest on the charge of high treason after Grunk demanded that Lord British apologize to the orcs for his lack of control over his subjects. Ti Eless, Councilor from Trinsic, jumped to defend his adjutant and was also placed under arrest by the OSS at Lord Wolfe's command for interfering with an arrest. Despite the protestations of the Council, the prisoners were whisked away to the cozy cells of the Yew Prison to be held pending investigation of the charges.

    Friday evening, Lord Wolfe received a distress signal from the Yew Prison about a growing crowd. He quickly dispatched Samara to investigate the call. She reported back that there were several people milling about after having heard rumors of possible trouble. Lord Wolfe acted quickly to assemble a band of Sea Serpents to head to the prison, instructing them to meet at the Abbey in Yew. Arriving at the Abbey, Lord Wolfe encountered Lady Faith who passed on to him what she described as "damning physical evidence" against Ti Eless, evidence that could conclusively prove that he had indeed committed high treason. Talanithus Tarant and Buzz Aldridge were also in the area and were witnesses to the exchange.

    Once assembled, Lord Wolfe led the Serpents, Witchfinder Gen., GladStone, Shaun, and Merlin, to the prison. Samara had sent word that the crowd was growing. On their way to the prison, the Serpents passed a group of Eless Arms Industries guards who tauntingly tried to prevent their passage. Upon skirting this group and arriving at the prison, they found a large crowd indeed, gathered outside the cells. Veil of SIM was in the cell with Grunk at the permission of Samara and Ti Eless was in his cell alone.

    The Serpents took up position outside the cell chamber, only to be joined shortly by the very EAI guards they had passed on their way there. Among those present in the EAI contingent were Angus Thorn, Coby Drakeswind, Dalu of Kray, Jestak Adai, Eric Windrider, Calandryll, Thoron, and Makari. As they approached the Serpents, they demanded the release of their employer, Ti Eless and the orc, Grunk. About this time, Lord Wolfe noticed that Grunk and Veil were on the wrong side of the cell wall, having exited via the secret door. He left two men at the entrance and hurried to stop Veil and Grunk. As he spoke to them, the Eless guards made their move, attacking the center guard and pouring through the doorway to the cell chamber.

    The battle was short despite the Serpents' valiant efforts, they were quickly overwhelmed by superior odds. The four OSS lay dead and Ti was free. During the commotion, Grunk and Veil made a run for it and also escaped. The Eless guard and their leader, Ti Eless, made their way through the crowd, crowing of their victory, then disappeared quickly amid laughter and cheers for their own success.

    Another party of OSS members was called quickly to try to track them, but they were long gone by the time this investigation got underway, leaving no tracks to lead their pursuers.

    Sinjun D'Aerno
    LS Community News(http://rp.warcry.com/uo/ls/)

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 1:10 AM EDT by Beans Baxter (LakeSuperior)

    Announcing the Village of Kurja
    >>> Felucca Facet News <<<We received this exciting announcement...
    Hear Ye! Hear Ye! Tales are floating around, about a new player establishment!

    You see a scroll, and written neatly inside:

    Hail! I write this to say, that I am pleased to announce that the newly formed Village of Kurja is now open to the public. Kurja is a small village located at the entrence of Dungeon Despise, on the Felucca facet. This new establishment may still be somewhat small, but we have plenty of room to expand. We plan on bringing various events, fun, and enjoyment to the Lake Superior community in the distant future. There is currently a vendor mall located at the town hall, feel free to stop by and take a look! We look forward to seeing you.

    Be sure to look forward to an exciting Grand Opening event to be announced soon!

    Respectfully yours,
    Kurzon (Founder, the Village of Kurja)

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 1:02 AM EDT by Beans Baxter (LakeSuperior)

    Whitewolf and Ariel wed
    >>> Trammel Facet News <<<

    A pretty little white dove with a blue ribbon about its neck and tiny bells on its legs carried this parchment to me. Such a bird can only mean one thing, a wedding proclamation. And so it was:

    A Post Wedding Announcement

    Last Sunday, under a cloudless sky in Britannia, Ariel and Lord Whitewolf pronounced their vows and were declared married by White Lotus of the Town of Phoenix Rising.

    The simple ceremony took place in a lovely location of the maze and was witnessed by friends whom both the bride and the groom would like to thank warmly.

    Ariel and Whitewolf

    Congratulations to the happy couple!

    [ Comment on this article ]

    Posted on Tuesday, June 19, 2001, 12:18 AM EDT by Noel LeFevre (GreatLakes)

    Blood Knights are having a Bachelor Auction!
    >>> Trammel Facet News <<<Hail good citizens of Britannia!

    I found this interesting little news flash very interesting, maybe I'll grace these Blood Knight's with my awe-inspiring presence.

    maybe not... But either way, a whole lot of fun will be had! Enjoy!

    Hail and Greetings!

    The Blood Knights would like to invite one and all to our bachelor auction! Come and bid on a true Knight of your dreams! Bids will start at 100 gold and will be for one date only.

    This event will take place on June 23rd at 9 PM CST at the Blood Knights Guild Hall in Trammel at coordinates 96o 9' N 64o 41'E. The auction will last until all the Knights have been sold!

    This event is sponsored by Blood Knights Guild and the auctioneer will be the Guildmistress Kiana Storm, Holy Lady Enchantress. Gates to the Guild Hall will be provided 15 minutes before the auction begins from Britain's Main Bank. So bring some money and a sense of fun!

    And hey guys, don't feel left out! Come and see what we will be offering next month for our Bachelorette Auction! I hope to see you all there!

    Sincerely,

    Kiana Storm
    Holy Enchantress
    GM-Blood Knights


    Oh boy this one will sure be a blast! Hope you all get a chance to go!

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 11:30 PM EDT by Snake (NapaValley)

    A fundraising adventure
    >>> Trammel Facet News <<<

    The meeting ended. Richard was out sick and had not been well enough to join us. Gregor sped away for parts unknown while Cheebatoke, Barth and I sat around the table on the roof of The Stratics Centre, listening to the wildlife around us. Jheli collected the empty mugs and cleared away the crumbs, whistling some forgotten old salt’s tune to himself. We looked at one another and smiled. Jheli is an incessant whistler.

    I rose from my stool and announced that we were departing for an impromptu adventure. “Let’s go into town and meet new and interesting people,” I suggested. My colleagues seemed a bit apprehensive. After a few moments of cajoling, we departed for the bustling city of Britain.

    At any time of day or night, merchants can be found there, milling around, hawking their wares. Guildmates gather and form hunting parties and the beggars thrust their empty hands or pewter cups in your direction. Ahh, the familiar sights and sounds of the West End.

    Listening to the barking barrage of available goods and services gave me an idea. One of the topics of discussion in the meeting was the impending grand opening of our center. We knew we needed to finish our rune library and collect door prizes and such. That meant we needed funding. Though we are rich with words and good friends, none of us could afford to carry the financial burden of this event on our own.

    Hence, my epiphany.

    “Selling attractive, intelligent Stratics reporter!” I shouted into the din. “Selling intelligent, attractive Stratics reporter! Sews his own clothes!”

    Cheeba and Barth turned at me with quizzical looks. Had I gone daft? Then, they turned to each other. Which of them was I offering to sell? Again, their eyes looked to me. I gave them a wink and tapped my forehead with my index finger. “Sheer genius, my friends, sheer genius. We’ll sell of Barth and use the money to buy what we need for the centre.”

    Always a good sport, Cheeba joined in. “One Barth VanDorn for sale, personal slave, first 25k takes!”

    I held up my hand. Even as fine a person as I believe Barth to be, I thought 25k was a bit steep. We needed to lower our expectations a bit if we expected to actually seal a deal. Barth was a good sport and did his best to look worthy of purchase.

    Our efforts were unnoticed in the sea of sellers at the West Side, so we made our way to the East Side. Here, we met with failure due to a lack of patrons. Next stop was Delucia, which proved to be a near-fatal mistake. An orc scout attempted to take Barth from us without paying.

    Barth offered a suggestion. “Now you know, if you want to sell me, take me to my home city of Vesper. Someone is bound to buy me there.”

    “Vesper?” I cringed. “That place is a cesspool!”

    Cheebatoke nodded, wrinkling his nose. “True.”

    Barth shook his head. “Yes, it is a cesspool, but buying and selling people is common there.”

    It was worth a try. Cheeba flipped through his runebook and made a gate for us. Once we arrived, we set right to work.

    “Selling one Stratics reporter, in excellent condition; Pick from our fine stock!” Cheebatoke shouted.

    I piped in. “Stratics reporters for sale. They know Xena Dragon! No reasonable offer refused.” I turned to Cheeba and said, smiling in Barth’s direction, “You know, we might have some luck at Bloodrock. The orcs may buy him for the meat.”

    Cheeba shuddered.

    Just then, a young woman appeared on horseback. She paused, listening to us, and I could see her giving Barth a look or two. The three of us stood and waited for her reaction.

    “What is reasonable?” she asked, finally, “and what do I get?”

    Moving closer, I recognized her. Jhesari of the House of Templari. She wore the family crest on her tunic. We had a sort of nodding familiarity. I regarded her with a pleasant smile. “The ostard alone is worth 2k,” I said matter-of-factly.

    I heard Barth grumble and groan behind me, muttering under his breath, “Oh, geez. Come on, boss. I’m worth something, aren’t I?” I motioned for him to shush.

    “What else will I be entitled to,” Jhesari asked.

    “I’d say 5k was reasonable,” I responded. I glanced over my shoulder quickly at Barth. He sat grimly on the saddle. I think he believed he was being sold short. Then, there was Cheebatoke, looking like the last child picked for the team. “I can let you have them both for 10k,” I added quickly, trying to build my staff’s morale. “One can cook. The other... eats.” I smiled.

    Cheebatoke snickered, “Which is which will remain confidential.”

    We began to bargain over the price, though I felt the worth of both of them was much more than she was offering. Depsite their flexing and engaging wit, she simply would not go the full amount. Finally, we agreed to barter Barth in exchange for a fine quality treasure map.

    I finished my business with Jhesari, handed Barth over to her and turned to see where Cheebatoke had gone. I saw him a few feet away, talking to a lovely lass on a nightmare.

    “So,” she asked, “what would I possibly do with you? Do you guys need money? That desperate?”

    Barth VanDorn answered her, “It's for a worthy cause,” and explained who we were and what The Stratics Centre was going to be.

    The woman introduced herself as Shailyn and smiled down at Cheebatoke, “You are kinda cute, though.”

    I seized the moment. “He’s very cute. Make me an offer.” I nudged Cheebatoke. “Do something spectacular, Cheebs. Show her your worth!”

    Standing straight and tall, Cheebatoke adjusted his cap. He turned his face upward to her, eyes shining as they reflected his warm smile. He waved his hand, gesturing as he studied her ensemble. “I see we share a similar fashion,” he said in a smooth, low voice. I had to choke back a snicker by biting my finger. “You look stunning... amazing... but no outfit could ever do your beauty justice.”

    Not to take anything from her beauty, but Barth and I had to giggle a bit at how thickly Cheeba was laying on the charm.

    “Oy,” she squeaked softly, and then the magic word sprang from her lips, “Bank.”

    We attempted to stifle our glee. I stepped toward her, careful not to crowd and make her uneasy. “Good Lady, what offer will you make me on this fine specimen of literary legend?”

    “What do you want?”

    “I'm taking a treasure map for the other one.”

    She produced a tattered bit of paper from her bank box. “I have a treasure map, recovered from a demon’s lair and 5k.”

    Cheebatoke and Barth had become competitive sometime during this exchange. He was determined to bring a higher price than his peer. “But for the goodness that I could give you is worth far more then a Map, or a 1000 of them.”

    I tossed my arm over Cheebatoke’s shoulder, taking his chin in my hands, bidding her to look closely at his finely chiseled bone structure and good teeth. “Fair one, this is the Cheebatoke from Stratics. Have you read his work?”

    Cheeba attempted to feign modesty, which hangs on him about as well as Jheli’s tricorn fits a crow. “Oh, hoho. Come now...” and he produced a most excellent bit of humble blushing and shifting of the feet.

    Two road-worn adventurers leaned in closer to us. One of them, who wore a wide leather belt inscribed with the word (presumably his name) Nyte, grumbled, “Wow,” sarcastically. “I don’t know him and neither does my friend.” He gestured with a thumb over his shoulder at his companion.

    I spoke on Cheebatoke’s behalf. “He knows Xena Dragon and Beans Baxter.”

    Shailyn made an approving sound, dropping the map back into her bank box and rummaging around a bit more. I could hear the clink of coins.

    Nyte was not impressed. “So, does he get a cookie?”

    I shot Nyte a sidelong smirk and returned my attention to Shailyn. “What say you, good lady?”

    She held out a hand, passing a bank note to me as she said, “Ten thousand.”

    I nearly choked on my own tongue as I blurted out, “Sold!” I patted Cheebatoke proudly on the back. “Be good.” He was grinning ear to ear, satisfied with himself for the price he’d brought, especially when he saw the look of friendly loathing on Barth’s face.

    As I prepared to take my leave, I heard the four of them discussing where they would go next. Cheeba was quite excited about the prospect of showing Shailyn sites unknown to her. Barth sat upon his ostard and tuned his lute, preparing to serenade his temporary owner. From the looks of it, all parties concerned seemed quite pleased with the transactions.

    Jheli was grilling fish when I returned home. He tilted his head and gave me a questioning look, no doubt curious about the smile I wore. I explained what had transpired in our travels.

    “What? I’m not good enough fer ya t’ sell, ma’am?” Jheli asked, looking a might wounded at my lack of confidence in his composition.

    “It’s not that, Jheli. It’s just that... well, I need you here. I can’t have you out gallivanting about the countryside with unknown ladies when there’s so much to do to prepare for the grand opening.”

    He growled low in his throat and turned his back to me, though I knew he wasn’t truly angry. It wasn’t his nature to be given to fits of pouting or jealousy, nor would it be for any old salt like our Jheli.

    I went inside to count the runebooks Richard Cypher had created for our library and set pen to paper figuring the cost of runes and reagents. We could build the library and have plenty left for other essentials. I stared out the window and watched as night fell over the bay before me. I thought of what good sports my fellow reporters were and wished them, and their “owners” a night of merriment and adventure.

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 10:33 PM EDT by Noel LeFevre (GreatLakes)

    A new Shop
    Thanks for this report:
     

    Greetings fellow citizens of Britannia,

    I would like to offer this opportunity to welcome ye all to my humble little
    shoppe.  Open all day, with free drinks served, I intend to offer value for
    money Magic Artefacts and hospitality.

    For a list of prices and the location of the shoppe, please visit my skypage
    at http://www.btinternet.com/ultherfireblade

    I look forward to seeing you at my shoppe.

    Farewell for now, and may the Virtues guide thee on thy path

    Endorin Surefoot, Apprentice Treasure Hunter

     

    Thanks, good luck with the shop!

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 6:14 PM EDT by Marshall Drakan (Europa)

    Explore Terrathan Keep! City of Ravenshire Hosts Dungeon Crawl
    >>> Trammel Facet News <<<All ye who have adventured into the lost lands have heard or even witnessed the blood feud of the Tetherans and Ophdians! As we ventured into the deamon rich hythloth so we will do it again!

    This time taking on hoards of Spider and snake people, as well as an ocassional balron!! Come join us friends in our fight to bring balance to this world and to quell the rising evil wafting up from that forgotten keep, meet us in The City of Ravenshire coordinates 131'6°N 131'33°E to show the vile beasts a slaughter they are not even used to!!!!!!

    This event will take place 6/20/01 which is this wednesday at 9pm PST Join us and we shall be victorious once more!!!!
    Cantharis
    Thanye Cantharis!

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 6:02 PM EDT by Cymidei Fier (Baja)

    Some Info About The Next Major Publish
    Cynthe answered a question from a player on the UO-Boards when we can hope to see the Veteran Rewards:
    We've stated that the next major publish is targeted sometime before the end of June, assuming it passes QA by that point, and it should contain veteran rewards.
    […]
    Cynthe
    Origin Systems
    And here is an answer from Hanse about the content of the next publish.
    Our general testing web page has a large list of items that are for the next publish. The looting rights is excluded from that (as Cal mentioned), but the rest of the list looks accurate.

    -Hanse
    UO Live Designer
    And some here is some more info that Calandryll gave us about the publish:
    Actually, we’re moving the looting fix over to testing for next update.
    We don’t generally move stuff over to that section until they are 100% confirmed for a publish. If we moved all of that stuff to Next Update now, it would have caused confusion as, technically, the next update is the scenario publish, which of the things listed there, only has the looting fix.
    The looting fix should be moved over to next update today.

    -Jonathan “Calandryll” Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 5:38 PM EDT by Teich Dragon (GeneralNews)

    A Great Party at Blackmores
    >>> Trammel Facet News <<<Slagdale sent our friends over at UODeutschland the following report :
    All those who had answered Blackmores Inn's invitation on Sunday had the opportunity to participate to a great party. Under Cinn Oir Liadain's lead, the staff had eagerly prepared to please the guests and welcome them cordially. Additional fun was brought by four small contests and the prizes the winners earned.

    Zug'Zug, an Orkish Mojoka of the Uruk-Hai clan, won a statue for its success in the "Drunken Mage" tournament. Later, Lady Nemesis showed all guests what the word "accuracy" meant in a darts tournament, and was rewarded for her art with a painting she will place in her tower.

    Luck proved not to be blind nor incorruptible in the Dices game : it was kind to Rahja Ashly, a true angel of our lands. She beat her opponents easily, and was awarded a set of Dried Flowers. In addition, the chess contest was also quite electric, and Serenity was finally designed the winner. She won a bone container and a Treasure map for her hard work.

    The evening then slowly faded under the stars of Lady Night, while some people still doubted Zug'zug was indeed a female of her kin. *wink* The celebration came to an end with a Fashion show, during which guests could choose one of several - some being very daring - new uniforms for the Tavern's personnel. Winner collection was Cinn's "dream", green and vanilla, which will from now on be worn by the team during service. A Cream/Cherry outfit was the first runner-up, which will be used in the future for solemn events such as weddings.

    Time passed quickly during all this, and once again Guests and Staff spent an enjoyable evening in the tavern.
    Yours, Slagdale.

    Thanks for this report Slagdale ! It's nice to see the Tavern is still alive and well !

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 5:34 PM EDT by Bel d'Ajoor (Drachenfels)

    Fix For Looting Rights This Week
    Here a small note from Calandryll.what the next update will contain, and when it will be available:

    Not sure about the major publish, but looting rights fix will actually be going in with this weeks scenario publish.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    So we will have a fix for the looting rights AND something for the ongoing scenario. Great to hear!

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 3:01 PM EDT by Teich Dragon (GeneralNews)

    Clarification On Proposed Hit Point Changes
    Evocare gave some more information how the proposed hit point changes would work within the game on the UO-Boards.
    Hi there, quick update on the Hit Point calculation formula...

    One of the concerns I've heard over the new hit point formula surrounds the potential "nerf" of buff/debuff spells and effects. In order to ensure that those spells/effects related to strength (weaken, strength, curse, etc... ) aren't made less useful by the hit point calculation formula currently in concept ( HP = (str+100)/2 ), the buff/debuff effects will also directly modify the target's maximum hit points.

    Therefore, imagine we had a target named "Fey" with 50 strength. Under the new formula, Fey's maximum hit points would be 75.

    If an object (monster or player) with 100 magery skill were to cast a weaken spell on Fey, his strength would be modified to 39 (-11) and his maximum hit points would be modified to 64 (-11).

    If Fey were to gain 1 point of strength while under this effect, his natural strength value would be 51, his natural maximum hit points would be 75 (the formula rounds down), his modified strength (from the weaken spell) would be 40, and his modified maximum hit points would be 64.

    Does this adequately address your concerns regarding the "nerf" side-effect of the new formula? Let me know what you think, thanks! =]

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 2:51 PM EDT by Teich Dragon (GeneralNews)

    OoC Comics
    This was just dropped on to my in-box:
    Since the subject matter of these comics is related to both (yay!) Roleplaying and the Scenarios I have decided to post updates here!!

    Here are two new OoC comics:
    The Bank
    http://www.outofcharacter.com/bank.gif

    UO Endangered Species
    http://www.outofcharacter.com/orc_comic.gif

    you can find those and many others at www.outofcharacter.com

    -Arakasi

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 1:43 PM EDT by Pelle Svanslos (CandidCoverage)

    TPR hosting faire Wednesday
    >>> Trammel Facet News <<<

    Jon von Darkmoor of TPR penned this reminder about the upcoming festivities being held there this week:

    The Town of Phoenix Rising and the people who reside within will be holding a Faire and Witches Sabbat, June 20th at 7 PM CST.

    TPR (Town of Phoenix Rising), S*E (Sisters of Enchantment) and B/G (The Bloodguard) will sponsor a town faire with games, contests and a Witches Sabbbat in conjunction with the Summer Solstice.

    Come watch King Oak battle King Holly for the change of seasons.

    There will be games, such as a team Snowball fight, Damsel in Distress, Magery Contests, and the ever popular *Kissing Booth*. Wares will be for sale including witches charms and food and drink will also be available.

    Gates from the banks in major Trammel cities will be provided by S*E. Phoenix Rising is located near the Desert of Compassion-Trammel Facet.

    Thank you, Jon!

    [ Comment on this article ]

    Posted on Monday, June 18, 2001, 10:17 AM EDT by Noel LeFevre (GreatLakes)

    Virtue Week -- Day of Honesty
    >>> Trammel Facet News <<<More News from Emperor Krosis on the next Virtue Week Event..
    "Virtue Week -- Day of Honesty

    When: Sun. Jun. 17th @ 7 pm PDT
    Where: Chamber of Virtues (Trammel)

    Honesty is based upon the principle of Truth. The event for today shall be
    a masquerade ball. Come dressed as whomever you like; you could be a
    counselor, an orc, a tridbesperson, or even Lord British! The event will
    include a "best-impersonation contest" as well as a true/false quiz event.
    Winners of the two contests shall receive 50k gold each!

    --Emperor Krosis"
    Oooo! What a fun way to win 50k! Money and a dressup party.. this is sounding better and better. Safe Journeys all and hope to see you at today's event :)

    [ Comment on this article ]

    Posted on Sunday, June 17, 2001, 4:12 PM EDT by Ashley (Sonoma)

    Virtue Week -- Report from the Day of Valor
    Missed the day of Valor? Here's a recap.. "Virtue Week -- Report from the Day of Valor Let me begin by thanking everyone who attended this opening day of Virtue Week. The turnout was a little disappointing; however, we were able to manage. Those who attended were: Rama, Lord Sir Scott, Placebo, and Methusulah. While at first I had intended for us tackle the dungeon Destard, because of the group's small size, we headed to Shame instead (there is a difference between valor and stupidity ;-) ). I was very surprised at the ability of those present, before we knew it we had made it to the 5th level of the dungeon. Forging ahead undaunted, our goal became to kill a blood elemental before leaving. When the time came to face the blood elemental, it was quite a challenge. Two of our groupmembers fell before we were able to vanquish the beast; however, we valiantly completed our goal and I can honestly call my comrades champions of Valor! --Emperor Krosis" Congrats to those brave souls in attendance! Maybe a larger group could make it a little more interesting? Sounds like great fun... for more information on events and times see our other Virtue week posts. Safe Journeys to all :)

    [ Comment on this article ]

    Posted on Sunday, June 17, 2001, 4:04 PM EDT by Ashley (Sonoma)

    Lottery Winners Announced!
    The results of the Syndicate Lottery were sent in by Dragons the other day.

    Friday Night heralded another round of the famous Syndicate Lottery held at the island city
    of Arx Draconis. Gaters spread out across the land at about 7:00pm EST and blanketed the major
    Trammel banks. Shouts of "Gating to Free Lottery" and lists of prizes to be won echoed off the building walls. Soon the gaters were beseiged
    with people wanting to attend. The gates opened in front of a large white structure with an old dragons nest inside. People streamed
    through the doors to see Lady Venus upon the raised dais writing down all who entered so they might take their chance at one of the wondrous
    prizes. All told the list of names approached 200 and they came from all across the land. From Delucia to Britain, Yew to Serpents Hold.

    Soon it was time to pick the winners and names were drawn out and called to the crowd. Syndicate members in red hats located the winners and
    escorted them to the castle just to the south where they were met by Elph. Reaching into a large chest prizes emerged and were handed to
    each winner. Magical blades that hummed with power. Kegs completely full of wondrous potions. Rare items few had seen. And when the
    lottery neared its close the Grand Prize was revealed. Ownership of a house on the island of Fire!

    A hush fell over the crowd as Venus reached her hand into the bag and pulled out a name. Kossimon!! You have won the house rang out in the
    building!! Congrats Kossimon!

    Stay tuned to this news site as more events and more lotteries are coming!! More houses are slated to be given away, more rare items and
    more things of beauty and power!

    Congratulations Kossimon.

    [ Comment on this article ]

    Posted on Sunday, June 17, 2001, 12:24 PM EDT by Azalin (Atlantic)

    Applying For Melantus Former Position
    Cynthe answered a player question how someone should apply for Melantus former position on the UO-boards.

    The URL Jade Falcon provided is the right one (http://www.uo.com/uojobs.html) - I listed out there the specifics of what we're looking for.

    Since we do have such a large group from which to find the right person (including the community and people currently within Origin), and since the job is such a vital part of the service, my requirements will be pretty high!

    One of the most important parts will be genuine excitement about the job, the game and the community. I want someone who is highly driven to foster good community, and extremely motivated to talk to the players. Someone who is very level headed and who won't react out of bitterness, and is thick-skinned enough to weather not always being liked. :) Of course, the person will ideally be so likable that that won't be a problem, but I'm being realistic... there's no way to every make *everyone* happy all the time.

    And of course, I'm looking for a good writer. When the company is represented by your written words, it's important that your writing be concise and accurate.

    And game knowledge - lots of it! The website position can get away with only a common knowledge of the game, since service alerts come from working with the various departments to know what's happening in the service at any given time. The Community Coordinator, however, will have to know the game extremely well, since they'll be responsible for understanding bug reports well enough to respond to them and report them, and will have to know all the skills well enough to be able to answer questions, etc.

    And being in Austin is an absolute necessity... I want someone who will be extremely involved with the dev team, making sure that the players are represented in every decision and willing to spend lots of time talking with the dev team to completely understand new systems in order to help explain them to the players.

    The resumes can be sent to [email protected], and copied to me at [email protected] (I'll get the ones sent to [email protected] as well, but copying them to me just might get it to me a little sooner).

    Hope that helps! :)

    ______________
    Cynthe
    Origin Systems

    [ Comment on this article ]

    Posted on Sunday, June 17, 2001, 11:02 AM EDT by Teich Dragon (GeneralNews)

    Battle Vortex Interview With Ex-Seer Elezebethe
    Fear from Battle Vortex did an interview with Ex-Seer Elezebethe from Siege Perilious about a lot of things:
    Topics include: Introduction to Elezebethe, Starting out as a seer, How quests work, Thoughts about Seer/Counselor programs demise, What type of shard is SP, Dealing with distrupted events, ROT is GONE!, Questions from #SP, Event Stories, Seer compensation, Thoughts about Ongoing Content, and more...
    The 48 minute long interview can be found here and is quite interesting since it covers a lot of things, not only Siege Perilious in general.

    [ Comment on this article ]

    Posted on Sunday, June 17, 2001, 10:55 AM EDT by Teich Dragon (CommunityNews)

    Results of the Ravenshire Boat Race
    >>> Trammel Facet News <<<Bovide provided this report:

    Heilsa, all my sea loving friends! Twas a truly marvelous eve' ta be out on the fair waters. The wind was crisp and clean and begging to take us all on a fine ride. Though the race was a small one, it was well received and lots o' fun!

    There were two teams, there was. They sailed swiftly prow to prow! It was almost poetic, but then I be showing me softer side! *grumbles*

    Omari and Steve Irwim managed to pull away in the last leagues and came into first place, with Malekai and Dagda Redhammer coming into second close behind. Steve and Omari received a treasure of 25k, 2 special nets and a mysterious Message in a Bottle. Malekai and Dagda recived 15k and also a special net. We of Ravenshire hope that they will find many more wonderful adventures at sea with thier rewards.

    We hope to see you all at our next event! Until then may the wind always be at your back!

    Bovide-Viking Breathern of Ravenshire

    Thanks!
    Posted on Sunday, June 17, 2001, 3:46 AM EDT by HellRazor (Baja)

    Party Tonight at Blackmores Inn
    >>> Trammel Facet News <<<The staff of Blackmores Inn sent our friends over at UODeutschland the following announcement :
    Greetings dear friends of Blackmores Inn !

    We would be very pleased to meet you in harmony and friendship this coming sunday. Of course, many of you already visit us quite often, and entertain us with your stories, but what we had in mind was a celebration for your continuing support. That's also an occasion to strengthen the bonds with some of your friends or to meet new ones !

    Socialization is what makes Britannia such a great place to live in, and we hope you will accept our invitation to the Tavern, where four small competitions are planned this Sunday, 17th June, starting at 8.30pm CET (7.30 BST, 2.30 EDT) : Dices, Chess, Drunken Mage tournament, and Darts. There will also be an additional Fashion show.

    Thanks again for your support ! We hope to see you there ! Be reminded that the Tavern is an international meeting point, and the use of english is advised as much as possible.

    Thanks to the Tavern's team ! Informations on how to go to the tavern can be found in our establishment reviews in the menu to the left.

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 7:26 PM EDT by Bel d'Ajoor (Drachenfels)

    Trinsic Meeting Report
    >>> Trammel Facet News <<< Thanks for this report:

    Meeting Notes:
    12th June 2001
    Trinsic Council Meeting:
    Meeting Started 20:00 GMT

    Attendants:
    Mentazm (THC), Maria del Sythia (THC), Crowley (THC), Gladiator (THC),
    Handsome Chris (THC), Kaine (THC)

    Apologies:
    Sydark and Ewan

    1.  New Assistant Town Crier was purposed. The assistant town crier would not
    be an official position. This town crier would not post on the boards etc.
    He would announce upcoming events by addressing the people in Trinsic. The
    proposal was voted for and passed.
    2.  Some of the nominees for the upcoming elections were announced. Sydark
    and Gladiator will be running for scribe. While Kaine will be running for
    treasurer. Maria del Sythia and Mentazm running for the Mayor and Vice Mayor
    positions.
    3.  A proposal was made for all positions excluding mayor and vice mayor to
    have a shadow. The shadow would fill in for the absent member of the
    position. The proposal was voted for and passed.
    4.  A proposal was made that once all the nominations were in the nominees
    have to attend a few meetings. This way they can get an overall feel of the
    job at hand. The proposal was voted for and passed.
    5.  A proposal was made that the vice mayor and mayor, when the elections
    began ran against each other. The overall winner would be mayor while the
    runner up would be vice mayor. The proposal was voted for and passed
    6.  A proposal was made that the meetings be made closed to the public. It
    was decided that the meetings would not be advertised on the boards but
    would be open to anyone that wishes to attend.

    Meeting End 23:00

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 3:41 PM EDT by Marshall Drakan (Europa)

    Richard "Lord British" Garriott Interviews
    Thanks to Geiser for pointing out two more interviews with Richard "Lord British" Garriott. As many of you know, Richard has recently started up a new company named Destination Games, where many former OSI employees now also work. In other words, definitely a company that many UO fans will probably want to keep an eye out on.

    First we have an 18 minute audio interview between Richard, Starr Long (former UO2 Producer), and Wired News:
    http://www.wired.com/news/radio/0,1665,44316,00.html

    And next we have a great written interview between Richard and Jonric of RPG Vault:
    http://rpgvault.ign.com/features/interviews/rgarriottdest.shtml

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 11:34 AM EDT by Joshua Rowan (CommunityNews)

    UODisney Registration Final Days
    A last minute reminder from AngelStorm regarding the UODisney Player Gathering:
    UODisney Registration Final Days

    Last minute reminder concerning the UODisney Gathering in Orlando, Florida!

    There are only 2 days remaining to join us for a weekend full of fun in sunny Florida! If you wish to join us, please hurry over to our site (http://angelsrealm.net/uodisney) and register (and make your payment, too!) before Friday, June 15th!

    We would also like to take this opportunity to announce that we have also, just today, received confirmation that we will not only have Evocare (UO's new lead designer) in attendance, but also GM Lead Maleki!

    Also, I will have all the final details for Friday (June 22nd) evening's happy hour gathering posted to the website by Monday, so everyone who is planning on attending that portion of the event be sure to look for it...you might be surprised by what we have planned!

    Don't forget, the final days are here for you to order your t-shirt and have it in time for the gathering! So hurry to the site and order yours today! Don't be the only one not sporting the "official" shirt!

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 11:21 AM EDT by Joshua Rowan (CommunityNews)

    Call For Vets To Be Teachers
    Robert just shared the latest request with us in regard to a need for more Vets to be teachers:
    Hail to all!!

    This is a call to any veteran players who would be interested in joining our team of helpers to assist new players learning the basics of ultima online and also advanced classes at a later stage.

    If you are the kind of person that would like to do something to help the new players get a good start in Ultima Online, then we would be pleased to meet you and explain what we do. You can also apply for a teacher position at this web site www.uo-new-player.com

    The event will take place at the counselors guild in the city of britain Europa Shard on sunday june 17th at 8:00pm GMT BST, until 9:30 PM. Anyone who wishes to come from other shards are also welcome as we hope to expand shard wide in the coming weeks and months. Refreshments and food will also be served.

    We look forward to seeing you.

    Best Regards,


    New Player Team

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 11:18 AM EDT by Joshua Rowan (CommunityNews)

    Spiritwood Tavern Lottely
    >>> Felucca Facet News <<<News from Shri of the Custode Fati:

    Hear Ye hear ye,

    The famed Spiritwood tavern shall be holding another of its splendid Lotteries on Sunday the 17th of June, at 8 BST/GMT, or 21:00 CET.

    Come along and try your luck on winning the grand prize of 100,000 Gold pieces, or just join in the fun and friendly atmosphere of Sosaria’s favourite watering hole. To enter the Lottery, come early and buy a key from the Vendor, then register it and your personal number with the always friendly Tavern Staff. Then simply wait for the lucky roll and cross those fingers.

    To find the ancient town of Spiritwood in Felucca, start at the Skara Brae docks right outside town. To get across to the main land, simply enter one of the small ferryboats there and say the word “Cross” to the ferryman. Once across on the mainland, go east on the road inland. Take the second road to your right (south, at a crossroads). Keep going south until the road turns eastwards. Keep following it past the local farms and you will end up in Spiritwood. The walk is short and the neighbourhood pleasant.

    Good Luck!

    Shri
    Custodes Fati

    Thank you, Shri.

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 6:35 AM EDT by Llemandrell (Europa)

    More From The Personnel Changes At OSI
    CitizienKane2 and zeus915 were both so kind to drop some information on me that they found on the UO-Boards. First we have to two comments about Mels departure from OSI, one from Cynthe that can be found here.

    Thanks!

    Well, getting someone capable of filling Mel's shoes will not be a simple task, but I have a lot of faith that it can be done. The emotion stirred up on these boards, while not always happy and adoring (ha!), shows that UO has a passionate fanbase. And between the people at OSI who are looking to move into a more public role, and the people in our community who've always thought they can do a better job, I'm positive that we'll find someone who will bring a necessary amount of knowledge, passion, and caring to these boards and Mel's position. :)

    I wrote a Comments from the Team on it today as well, saying a lot of the same things. :)

    And here is one from Calandryll, also about the same subject.

    I don't think we should begrudge Mel for leaving, nor do I think it appropriate to do so here. Everyone makes life decisions like this and none of us can really ever know the exact reasons behind them.

    I'm certainly not going to take anything away from Mel...he's great at what he does and we are all going to miss him a lot. But, I also think it's important to point out that OCR will be just fine. I think of OSI Community Relations as sort of like a football team with a good offensive game-plan system. You can bring a Quarterback into that system and that QB will do well not only because of his talent, but also because the system is good.

    We have a good system here at OSI for Community. Everyone who has ever entered into this Community system here has done well. That's not just because they are talented (which they are) it's also a product of the system here and how communtiy is percieved at an executive level. I know this first hand, as I am a product of and helped shape that system...as did Cynthe. People here are signed up to the community theories and the importance of community and development teams working together.

    While again losing Mel isn't something I'd wish for if it were my choice, I also think it could create an excellent opportunity for someone else (perhaps even someone from the current UO player community) to bring new ideas to Community at OSI.

    As far as me...I have no desire to leave. Nobody can ever predict what the future may hold...but right now, I love what I do, I love UO, and I still have faith in our ability to continue to grow and expand UO.

    Another news (at least for me) is that Warhau isn’t with OSI anymore. Since Melantus didn’t say in his post when Warhau left, maybe we hear from him somewhere else.

    Well the board errors are continuing. A fix we tried this morning hasn't helped much, so we will continue to look at what is going on. I apologize for all of this, I know it is frustrating. I'll continue to keep you informed as I get the info.
    Our webmaster guru Warhau is no longer with us, so we are trying to do what we can to get this resolved but it's not an easy problem.

    At last we have some information about a little bug with the new orcs, which I quote directly from citizienKane2:
    There is a bug in which orc slaying weapons may not give the bonuses when dealing with orcs attacking in cities. Cynthe has said that he is looking into this. See this thread here.

    In response to :

    How do we know that the monsters fleeing into our towns are even truly orcs? I have evidence to the contrary. Pick up a weapon of Orc Slaying and have a go at the orcs roaming Minoc, ect. The foot-soldiers test as orcs, but the rest of the orcs DO NOT. Mages, Choppers, Bombers, Scouts - all must be mysterious polymorphed creatures since they do not take extra damage. All I can be sure of is that they are not undead, because they do not do duble damage to me.

    (yes, this is tongue-in-cheek)


    Cynthe replied :

    That's actually an oversight on our part (much as I hate to admit it) and I'm not sure when we'll be able to correct it. I need to look at that code again.

    and

    Glad you are enjoying them. Normally I don't dispell rumors about the scenario, but in this case, since it's essentially a bug, I felt I should. Didn't want people to make guesses based on that.

    Thanks to citizienKane2 and zeus915 for forwarding that info.

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 5:35 AM EDT by Teich Dragon (GeneralNews)

    Melantus Says Goodbye
    Melantus made an announcement on the UO-Boards, that he will be leaving OSI and starting a new job elsewhere in some weeks:
    I wanted to talk with the players for a bit, to let you know some information about a change here. I will be leaving my position as Community Coordinator here at Origin/EA to pursue opportunities elsewhere. I have enjoyed my time with Origin/EA, and the UO team has been like a family to me. A lot of really talented people work here, with the full intent of working hard to make UO even better for you – the player.

    Before the rumors start spreading about why I am leaving, let me just clear up a few things. I like working with this UO Live team, and I like my job. I have another opportunity, and that’s it. In no way should this be taken as a “sign of impending doom”, or anything else of the sort. Stellerex’s comments about the UO team being larger than ever before are definitely true, and there’s more momentum here now than there has been since I can remember. UO will continue to grow and improve, and there are some really good ideas being considered here. Calandryll’s Event Design team is moving in full force and has only just begun to really shine. More great things are coming from them in the future. Evocare is heading up the Design group, and is a very capable Lead Designer. Prophet is showing his talent and abilities in his Lead Programming position. Cynthe has been working to see that communication with the players remains a vital part of the service, and is stepping up as Community Manager.

    This is a good time for UO, because the future is bright. In this industry, people change jobs a lot. You have seen it this past year quite a bit. remember that the online MMORPG business is growing as well, and is bound to have growing pains along the way. The bottom line is: Does the team that supports your game, have a passion for what they do and are they committed to the product? Do they take player feedback, and make changes based on that feedback? I believe the UO team is does just that. TIt’s a good group, and it wasn’t an easy choice to make. Ultima Online – and this industry – will continue to grow, and the lessons I have learned here will always be with me. I will continue to be here for a couple of weeks to help transition this position.

    Melantus
    Online Community Coordinator
    Ultima Online
    [email protected]

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 2:30 AM EDT by Teich Dragon (GeneralNews)

    OCR News From Cynthe
    Taken from the Online Community Relations.
    Most of these Comments from the Team lately have started off with an introduction of sorts. Well, I've introduced myself before, so we'll skip that part. This is an introduction to a new beginning, if you will, of the Ultima Online Community Relations Department.

    As you may have seen on the UO.com Employment Listings, we're looking to bring on a new Ultima Online Community Coordinator and a new UO.com Online Content Editor/Writer. This is pretty big news, so before anyone jumps to any conclusions, I wanted to lay out a few details of what's happening here in OCR, starting with a timeline of the OCR history since I have been here (I'll keep it brief).

    When I came into OCR working on Ultima Ascension in November of 1999, LadyMOI was the OCR manager, Calandryll was the UO Community Coordinator, and Leilo was the UO.com Content Editor/Writer. I learned a lot from LadyMOI about management, and about community. I also shared an office with Calandryll and Leilo, and learned about the value of close communication, and about caring for the needs of the players. Later, when LadyMOI went on to a new role in Ultima Online development, Calandryll stepped up to Community Manager, and Melantus took over his role of Community Coordinator for UO. Leilo continued on in charge of the UO.com website content.

    When Calandryll was presented with the opportunity to dip his hand into development and begin creating new global events in UO, he jumped at the chance, and Leilo ascended from her position into the role of Community Manager. I was brought into the UO OCR Department at that time, filling her role as Website Content Editor/Writer, and working closely with Melantus. But as Melantus mentioned in a recent post on our boards, this industry is growing rapidly, and people tend to move quickly when new opportunties arise. So as Leilo and Melantus move on to pursue those other opportunities, I've been given the opportunity to lead the department as Community Manager.

    Losing friends is always difficult, and Leilo and Melantus are both extremely close friends of mine. Being talented people, they will no doubt be an asset wherever they go. But looking forward is important, and there is a LOT to look forward to! Stellerex's last Comments from the Team talked a lot about UO's future, and the exciting things planned... so I won't go into that again. But let's look at the OCR department. I've learned from the best, and I have a lot of my own ideas for things I would like to see happen. I want the discussion boards to become a more useful place. I want the players to feel we're listening on the edge of our seats. I want the community to have a voice in the game's design, and make sure the players' desires are heard and considered. I want the UO.com Update Center to show a steady stream of development and progress. I want a lot of things.

    And what do I have? What I have now is a new position from which to work, and a completely open department. I have the opportunity to choose the people that will make this happen, and the people who will bring the most excitement and the most passion into the Origin Community Services department. And I'm going to do it soon... time is of the essence with a game as rapidly evolving as Ultima Online. It's not often that someone hands you the power and says, "Here - build the team that can do this."

    It's a fresh start, and we're going to make the most of it. :)

    [ Comment on this article ]

    Posted on Saturday, June 16, 2001, 2:23 AM EDT by Teich Dragon (GeneralNews)

    Orc Attacks Continue
    Many thanks to Rodgar of Wayrest and the Purple Guardians of Honor for contributing to this report. The increased hostilities between humans and shardie orcs which began several weeks ago continues. As several cities defend themselves against a motley crew of orcish warlords, youths, scouts, and woodsmen, the seemingly frantic orcs continue to demonstrate new tactics. Most recently, the hordes have begun to wield flasks of oil as incendiary weapons. Although these orcish bombers have managed to inflict greater injury on the defending human forces than their brethren have, the battle remains weighted in favor of the defenders. Seemingly heedless of the danger ahead, orcs rush randomly into the cities, throwing themselves upon the nearest humans and inflicting as much damage as they can before they die. Several human groups, including the Purple Guardians of Honor, are engaged in coordinated missions to exterminate the orcish forces, though at this time they have not seemed to diminish the oncoming numbers substantially.

    Still a mystery is the reason the shardies rush forward into human cities. Many rumors circulate regarding the schemes they might be hatching, or more likely, the force they are fleeing, but not a shred of evidence has emerged for any of these theories. Also still unexplained are the mysterious objects the orcs have been carrying; the enchanted helms, bows, and masks.

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 10:31 PM EDT by Elisa Montclaire (Catskills)

    Last Chance for Player Meet!
    OOC: Teresa Hamilton sent us the final notice for the Indianapolis player meet. I apologize for not being able to post it sooner.
    Reminder about the June 23rd Indianapolis Player Meet - Please note the June 15th deadline for sign up!

    The Specifics:
    Where: Jillian's Billiards Room, Indianapolis, Indiana
    Date: Saturday, June 23, 2001
    Time: 3pm - 5pm CST
    Cost: $35 per person
    Deadline: Friday, June 15th

    Food and Drink:
    Your cost covers the following food selections (buffet style):
    • Jillian's Signature Tortilla Chips with Secret Salsa
    • Fresh Vegetable Landscape with Dill Dip
    • Chicken Tenders with Sauces
    • Assorted Gourmet Pizza Slices
    Your cost also covers 1 game card per person worth $10 of video games in Jillian's "Amazing Games Room" and our two hour rental of the Billiards Room.

    Contacts:
    Coordinator: Ari ni'Dalaigh/Mishca
    Teresa Hamilton
    [email protected]
    ICQ #6557619

    Links:
    Kinship Village Player Meet Information
    http://www.awnomads.com/kinship/player/jun2001.htm
    Jillian's

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 9:46 PM EDT by Elisa Montclaire (Catskills)

    Hair Dyes Guide Updated
    Orangebeard, our moderator for the Europan shard forums, has updated the Hair Dyes guide, explaining everything about changing hair, and Lord damage was kind enough to let us use the various screenshots he took of all the different neon hair colors.

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 8:45 PM EDT by Xena Dragon (GeneralNews)

    Carafax, city of the dead
    >>> Felucca Facet News <<<I thought you all might get a kick out of this story sent to me:
    “Night Eyes...”

    I hear whispers all around me. They are beckoning. There is a thirst. I can feel it too.

    “Night Eyes...”

    The name is...strange. It’s not my given name, but...it’s hard to think. My previous memory is missing in large chunks. Not that I had anything all that great to remember.

    “Night Eyes...come with us.”

    That’s not my name! I think, straining at the limitations rattling around in my cranium. Who was I? Who?

    Something appears from my dim past like a shadowy after thought.

    “Fang...” I strain to listen.

    “Fang...” Almost there.

    “Fang, you fatherless son of a mongbat!”

    Upon looking up I find myself in a dusky bar on the island of Skara Brae. My two comrades, Shemyazza & Kral stare at me.

    “Hey, idiot! Get your head out of your butt and listen. I found us a score!” Kral’s eyes gleamed in the candlelight. Twin flames of avarice dancing in his dark pupils. We had been planning this heist for a long time. It was rumored that a town of strange creatures was nestled in the dead woods near Trinsic. Creatures that didn’t come out during the sunlight.

    I left the thinking parts to Kral. He was good at planning. If he said it was going to be a piece of cake then I believed him.

    “Their statues have all sorts of gems laid into the marble. Rubies, diamonds, emeralds...you name it. And the best part is...they hate the day time.”

    Shem butted in. “You ever actually see these jewels? Or is this just another wild goose chase? Because, frankly I’m getting sick of your stupid ideas.”

    They argued for a while, but Kral’s passion lust for loot drove us all down Greedy Avenue. I wasn’t so sure I liked doing a job during the day, but...

    It was a week later when we trudged through the dead woods & brambles. It took us a little while to find the place and I was afraid that with our arguing we sounded like a herd of orcs crashing through the underbrush.

    The first stone building was as old as the moon. Ivy snaked through the cracked granite like the tendrils of a corpser. There was a hush to the place. I think we held our breath as we surveyed the dead town. Other buildings jutted out of the ground like the remains of something long since past its prime. No birds chirped here. No sign of life.

    I turned in a joking manner. “Welcome to Carafax, eh?” But the looks on their faces quickly wiped my smile away.

    It was obvious we weren’t welcome, but as we stealthed towards that evil abyss our overpowering need of loot squashed the more primal instinct to flee as fast as we could.

    This would prove to be a mistake...



    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 7:58 PM EDT by Pelle Svanslos (NapaValley)

    Orc Bombers Have Entered the Fray
    We have had numerous reports on the newest Orcs to join the battle, Orc Bombers. Here's what we know about them and several pictures:
    • Orc Bombers are red hued orcs.
    • They seem to be somewhere between normal orcs and orc mages in difficulty level.
    • They throw bombs at you that do 20-30 pts of damage each.
    • The bombs look like flaming oil flasks.
    • The bombs also remove stamina from you when you are hit by them. Making it difficult for you to escape.
    • There was an early bug in which the bombs were only causing big damage to unarmored players, this has now been fixed and they cause equal damage to all players, armoured or unarmoured.
    • Orc bombers also appear to be provoking pets, with great success, onto their owners. Dragon tamers and Nightmare riders should beware.
    • When killed, their corpses appear as a charred orc corpse.
    • Their loot varies greatly. They have two piles of about 80-120 gold pieces. One pile in a backpack on their corpse. They sometimes have purple explosion potions on them. They sometimes carry mortar and pestles. They sometimes have piles of various regs(generally sulpherous ash, mandrake, black pearls) ranging between 3-10 each in the backpack. Some have also been found carrying iron ingots. Essentially everything they might need to make their bombs.
    • They have not been found to be carrying any new 'special' items.
    Here are some pictures in both the regular and 3D client of the Orc Bomber, its bombs, and its corpse.
      

    Additionally there is one update for you all on the Orc Choppers as well as a picture of the Orc Choppers from the 3D client.

    • Low-mid level magic axes(silver ruin, force and accurate of power) are sometimes found on the Orc Choppers. This includes the War Axe which is a weapon that uses the macing skill, not swords.

    Thankyou to the Stratics Researchers, Renev of LS, and the many various others that wrote to inform us.

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 3:00 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    A Ghostly Visitation At Heaven's Forge
    >>> Trammel Facet News <<<Mirabel of Heaven's Forge sent in this tale of surreal visitations.
    Mirabel smiled at Alessa as the vendor handed her the weeks earnings, and separated a portion of the gold, handing it back to the girl. "And there you go, dear. Good work this week. I'm planning..." Mirabel trailed off as she noticed Alessa wasn't paying attention, but instead was staring, terrified, over Mirabel's shoulder.

    Mirabel turned around apprehensively, absently thinking it strange that anyone had managed to sneak up on her like that... she rarely was so careless, especially at Darkmor, where so much had happened... she was usually so on edge the slightest noise grabbed her attention. Her hand went to her kryss as she completed the turn, and she blinked at the sight.

    A ghost. But.. not like the usual kind she so often saw in her work, this one looked... menacing. He was staring at her in a way unlike any other spirit she'd seen. A blend of confusion... and something resembling pure hatred.

    She closed her eyes warily, began to put herself into the mild trance she used for resurrection, when Alessa gasped and Mirabel opened her eyes to find the ghost had vanished. "Miss Mirabel," exclaimed Burke, setting aside his wares for the moment and walking over to her, "are you alright? What was that, I've never seen a spirit like that before!"

    Mirabel smiled in what she hoped was a reassuring fashion at Burke and the others. "Probably just some lost soul. I'm sure he'll find me again if he needs my assistance, or he'll find someone else. Don't worry about it, any of you. Now, as I was saying! I'm planning a party. I'll be increasing your stocks over the next couple of weeks in preparation, so don't be alarmed. Marguirte, Tamlin will be here later this evening to discuss potion kegs..."

    As she continued her explanation, outside the tavern, the ghost waited, staring up at the somehow familiar coat of arms hanging above the doorway. He -knew- he needed to be here... but why?

    The Heaven's Forge Website
    Thankye Mirabel!

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 2:12 PM EDT by Cymidei Fier (Baja)

    Durham Stargazer Interviews Longshot Part II
    >>> Felucca Facet News <<<This interview was done by Durham Stargazer from uojournal.com

    The Longshot interview Part II

    Durham Stargazer: What do you think of LoD? You have long history with them.

    Longshot: They fight well. They are challenging opponents for sure. And a few of them are even nice.

    Durham Stargazer: So what other non-TB's do you respect the most?

    Longshot: Respect. Hmmm. Well, I would say Red Tenchi is one. And there's a reason, He plays fair, and if we kill him. He comes back and never talks smack... treats people with respect, and by doing that earns some. I'm trying to think of others.

    Durham Stargazer: What about factions?

    Longshot: What about them?

    Durham Stargazer: Which faction do you respect the most for its capabilities?

    Longshot: Minax for overall unit fighting tactics.

    Longshot: CoM for perseverance and Axers with damned fast links to the magic flow, and blessed axes.

    Longshot: True Brits for perseverance and making the best out of what they have.

    Longshot: And SL for "I Ban Thee!"

    Durham Stargazer: *laughs*

    Longshot: That about covers it (smiles)

    Durham Stargazer: Of your own TB's who do you respect the most as a warrior (dexers) and who as a mage, thief, tamer etc?

    Longshot: Well, we have some really nice people... If I named someone then others would feel left out. I can tell you this... There are about 10 people who are always fighting and those people I appreciate the most, but I still like almost everyone.

    Durham Stargazer: Why should somebody join the TB's?

    Longshot: Because we are good people. We're honest, fair, and play fair. And I think for the most part we show a higher level of class on average. Of course there is always the rotten apple.

    Durham Stargazer: What do you say to the TB who wear the colors on Trammel but rarely make an appearance on the Felucca side?

    Longshot: I think they should put their money where their mouth is, or quit. I'd like to see one thing changed. I would like to see faction members in Trammel in a state of stat-loss while they are in Trammel. They could still go to their houses, they could shop, they could do whatever... but they would also have a good reason to return to Felucca. It would motivate the poseurs to quit.

    Durham Stargazer: Well maybe they can't get into groups big enough. Or don't know how to get a hold of you because they play different times.

    Longshot: I have a plan to fix that... once faction messaging is repaired. I've set up a Stratics chat room for TB's.

    Durham Stargazer: What faction battle is most memorable to you?

    Longshot: Oh there has been so many.

    Durham Stargazer: I know but pick one.

    Longshot: Well... there was one not long ago where all 4 factions were fighting in Magincia. It was pretty crazy. CoM was defending sigils and everyone was brawling in town bodies littered the place it was fun.

    Durham Stargazer: What would like to see happened within the TB faction in the future.

    Longshot: Well, I'd like to see people more organized and working together more cohesively. That takes a lot of time though. We need more people also.

    Durham Stargazer: Is there one person you most like to kill in factions?

    Longshot: Whoever is attacking me at the moment?

    Longshot: I get singled out a LOT.

    Durham Stargazer: Is there anything you would like to say to the other factions?

    Longshot: Not really, we all know where we stand; I think SL needs to get out of the house fighting rut.

    Durham Stargazer: Are there any questions you would have me to ask you?

    Longshot: Well, I'll just make a statement

    Durham Stargazer: Okay

    Longshot: I've never claimed to be Mr. Badass, and I tend not to talk smack to people, I just get out there, try to organize some people, and do the best I can from there. I've got no delusions of grandeur; I'm just a guy doing his job.

    Durham Stargazer: *Try to think of another question*

    Longshot: I have one for you

    Durham Stargazer: *listens*

    Longshot: (Smiles) Why did YOU join GI?

    Durham Stargazer: I like the feeling I get working with people I could respect and GI has a lot of people that are mature and older. And since I am as old as the dust, I prefer older company and those that act mature.

    Longshot: Yeah, we probably have the highest average age.

    Durham Stargazer: To me fighting has a lot to do with whom you are with. I have learned a lot from fighting with your group.

    Longshot: We can improve on that aspect, there's a lot to learn for sure but competition improves the breed :) and we have a lot of that.

    Durham Stargazer: If I was to sum it up in one word it would be “respect” without LoD's sense of bravado.

    Longshot: I like that... You can stay. (laughs hard at this)

    Durham Stargazer: thanks (smiling)

    Durham Stargazer: I have no more questions

    Durham Stargazer: Is there anything else you would like to add?

    Longshot: Tell everyone to Join TB ;)

    Durham Stargazer: I think you just did and I always do.

    Longshot: Take care.

    Durham Stargazer: Fare thee well

    Longshot: I try :) but not always up to me though. Talk to ya later.

    Longshot: Kal Ort Por Recall
    Durham Stargazer: Kal Ort Por - Recall

    Durham Stargazer
    uojournal.com

    Thankye Durham Stargazer

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 2:05 PM EDT by Cymidei Fier (Baja)

    BNN - Takeout
    Recent news from the BNN on the Uo.com site:
    Grula scratched her butt. It was hot, she thought sullenly. Too hot. And she was starving. She had asked another scout to steal some food and cider hours ago from a nearby humie camp, and the stupid orc hadn't returned. It was a dangerous time for an orc to be out hunting and they were only doing it whenever they absolutely had to eat.

    Turning to glance back down the path for what seemed to be the hundredth time, she heard a rustling. Finally! The orc scout she'd been waiting for burst through the bushes, panting frantically.

    "Where my food? Where my drink?" she demanded gruffly, her throat parched from the dry heat.

    The other orc looked momentarily confused. "No food! Humies chase then bonk then humies dead!" He pointed back the way he came. "Dere ledder agh rock tingy flyin agh bonk agh bonk, agh--" he gestured wildly and lurched to the side, throwing himself unceremoniously to the ground. "Humies get bonked, fall off four-legs!"

    Grula tried to forget her thirst for a moment. "Ledder? Rocks? Who have ledder agh rocks?"

    The scout stood clumsily, not bothering to wipe off the dirt that still covered him. "Nub know. Grendul thought it long way killers, but long way killers nub have rock. This different. Not kill, just bonk humie off four-legs. Kill come after but no see what kill." He suddenly stopped and looked around. "Tired. Need drink." He ducked as Grula threw her empty cup at him and growled.

    Female orcs rarely fought, but Grula was an exception. Her cooking had been so bad as to have her forbidden from even touching the cookpots, and her smell was, to put it delicately, too much like flowers and spice to have a chance at finding a mate within the orc fort. Scouting worked fine for her... she had few friends, and spent most of her time alone, hidden. Watching. Although there hadn't been much to watch until recently, when every orc scout had been ordered to keep their eyes open for something. What that something was, they didn't know. They just knew that there was something out there, and that it wasn't friendly.

    In the distance she heard the shouting of more humies in battle and coming her way on horseback quickly. Picking up the cup she had thrown at the other scout, she turned around and whacked him on the back of the head with it. "Hide! Humies come!" They dove into the bushes and waited for the battle to drift into view.

    As they listened to the sounds of the fighting humies it was obvious that they were losing against whatever was in combat with them. Screams ripped through the air and fewer humies could be heard even though the battle was moving closer and closer.

    From the bushes across the clearing a male on a four-legs burst through the foliage, panic twisting his face. Grula considered jumping out to meet him but a slight humming sound caught her attention and she hesitated. From behind the humie a blur shot out of the trees and slammed around his neck, knocking him to the ground. His horse, already galloping at full speed, continued running into the distance.

    She sat in silence, waiting as the humie slowly got up, obviously dazed from his fall. Whatever did that to the humie, she didn’t want to meet. Thankfully, the other orcs hidden in the bushes had the same idea. Moments went by and nothing came from the bushes to finish off the male. Whatever had attacked was gone now. He stood and, thinking himself to be alone, pulled a jug from his pack and took a long draw of cider.

    "Him have drink!" the orc beside Grula breathed as he stared at the jug as if hypnotized. "No see food."

    Finally Grula leaned over to her companion in the bushes. "He fit in pot?" she whispered.

    "Chopper make him fit!" he whispered back excitedly.

    And that night, the orcs feasted.

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 2:00 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Announcing Test Formosa / Japanese Shard And House Decay
    Two new updates on FYI.
    Announcing Test Formosa
    To improve service for our Formosa players, we have secured new hosting and new hardware for the Formosa shard. A new server was brought external on the new hardware on the evening of June 14th (CDT), and has been designated as a Test Formosa shard. Once the transfer to the new hosting service has been completed and it has been determined that the new test shard is operating optimally, the Test Formosa shard will be wiped, and the data from the current Formosa shard will be transferred to the new hardware. We are targeting to complete the move of the Formosa shard early next week, and we will update as to the final schedule once it has been determined.

    Japanese Shard and House Decay
    As a result of the instabilities experienced on the Japanese shards, we have temporarily turned off the decay rate of houses to prevent players from losing homes until we have resolved the issue. We are working to resolve this as soon as possible, and we apologize for any inconvenience.

    [ Comment on this article ]

    Posted on Friday, June 15, 2001, 11:41 AM EDT by Teich Dragon (GeneralNews)

    Ugak the Orc Shares Theory on Invasion
    Greetings, pilgrims!

    In a post submitted a day ago, I asked the question, "And just where have all these previously undiscovered classes of orc been hiding, until recently?" Well, today I received an answer...of sorts...from an Urk (orc) named Ugak.

    Now, my orc-speech is a bit rusty, but it seems that Ugak is implying that the choppers and bombers have been busy clearing land and excavating dungeons, using their respective skills. Ugak further states that the current invasion is in retaliation for numerous assaults, inflicted by humans, on orc forts and dungeons. At least, I think that's the implication. Read on and decode the orcish message for yourselves.

    Ug Der Cyn

    Ugak gut rut tu pont un wur urk brothers bun hudyn bafur raid Scuts used hud alung sud trays fur way clumb muny muny tray ut ettin urk bumber wut cusd al dum furest furs dut burned duwn un smashed muny huses un mud all dem caves un dungeons urk chuppers mud all dem clearings hummies bult un un ugak buliv urk brothers smash hummies in dur un tuns nuw-u raided bumbers caves un doungens built un chuppers clurd lund un smashed urk furts choppers chupped muny trays tu buld

    Yur urk enumy,
    Ugak(Urk Capitun)-URC

    Could this be true? Is this invasion the culmination of years of orcish frustration? Or is there some other, and far more sinister influence at work?

    Until next we meet, safe journeys to you all.

    Cyn

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 10:12 PM EDT by Cyn (LegendsAOL)

    The Wilderness Casino
    A thriving new business is about to emerge on Chessy this week! The folks from the Wilderness Casino sent in the following...

    The grand opening of Chesapeake's premier casino, the Wilderness, is upon us!!

    The Wilderness Casino opened its doors to the public today, at 5pm CST. For information on how to get to the casino, and instruction guides on how to play our featured games, please visit us at The Wilderness Casino. If you have any questions and/or suggestions, please drop us a line at the Wilderness ICQ Contact: 17085687. Also, opening night is Feature Night, where we hope to have the many in-game celebrities attending!

    So please stop by and try your luck at a few of our high-payout games, dine on some appetizers or just sit back, relax, and socialize in our friendly atmosphere.

    Hope to see you there, thanks!


    The Wilderness Casino

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 9:58 PM EDT by Delirium (Chesapeake)

    Britain Stands Prepared
      The citizens of Britain, obviously feeling nervous due to the orc invasions happening in other cities about the land, have taken it upon themselves to ready the city should orcs attempt to assault the Jewel of Britannia.

    Wind has assembled a standing army, culled from the fighting pits of Jhelom. If the Orcs come, Wind and his crew of fighters will be ready.  The Brave Wind Spent Quite a bit of time patrolling the East Bank, and grateful citizens gathered around him to thank him for providing the city with protection.

    At the West Bank, the Army was not so well received. The West Bank was packed with a tribe of complacent merchants, much too interested in buying and selling to worry about the possibility that orcs could at any moment descend and put an end to all commerce, permanently. 

    Meanwhile the guild members of Puf have been lifting the morale of their lackadaisical and often sleepy fighters by creating Puf Art on the city's bridges.

    Unfortunately, not everyone is so civic minded. An aptly named Art Ruiner called Pestilence stole the cloth, attempting to spoil the efforts of Puf-sters to ready their guild for an invasion. Perhaps Pestilence is no ordinary party-pooper, but an Orc in a Mask of Human Kin.

    The Puf members, however, were not dismayed. "It's cool," Said Ethan Lockhart, adding, in fine Puf spirit, "Whatever."

    Should the Orcs turn their foul eyes towards the Capitol, rest assured that Britain will not be taken unaware!

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 5:53 PM EDT by Pluffina (Sonoma)

    Another Auction This Week at Impy's
    >>> Trammel Facet News <<<

    I found this note pinned to my door this afternoon...

    Impy's Bonus Auction!!!

    That's right, the chests are over flowing again with submissions. Time to do another BONUS AUCTION. Same great time (9pm Eastern). Same great place (Impy's). Same great staff (umm, yea, ok). 

    We have a cow statue, a bunch of weapons, a bag full of statues, Easter eggs, and much much more! Stop by and bring a friend to this rare BONUS auction.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net. Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. There will also be a gate provided from West Brit Bank starting 30 minutes before the auction. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy's Staff

    Sounds like business must be booming for Impy and the folks out there.

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 5:27 PM EDT by Barth VanDorn (GreatLakes)

    UO Stratics and UOD Share News
    UO Stratics has made an agreement with UOD, one of the largest German UO fan sites, to share news regarding the European servers Drachenfels and Europa. Anything that our readers submit to [email protected] or [email protected] will also be sent to UOD. In return, UOD will do the same for us. There's no need to write your submissions in German as UOD reporters will take care of those translations for you. With this agreement we hope to serve you, our readers, better by making sure news from all sources will be accessible in your preferred language, be it English or German. Thanks to Balberith of UOD for making this agreement possible.

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 2:38 PM EDT by Xena Dragon (GeneralNews)

    Board News
    Here are some quotes from the UO-Boards you might find interesting:

    FierYiCe about the titles you can gain in Ilshenar:
    How fast does new Heroes Title decay?
    I can't really go into specifics too much, but killing more difficult creatures will allow you to keep your title longer. The more you kill, the longer it will stay...

    -FierY iCe
    Programmer: Ultima Online

    Calandryll answers the question when we can except the next scenario after the one with the orcs in this thread.
    Ideally, we'd kick off a scenario right after one ends. But, after looking at this one we may put off the next one for a bit to use some of the learning and to give QA a chance to catch up...hopefully no more than a month. If we wound up doing a two month scenario, followed by a one month break, and then another two month scenario, that would be about 4 scenarios a year. Again, I'd like to get it to where there are no breaks, but we'll have to see how it works out though. I don't want to rush anything or compromise QA because of an unrealistic schedule.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    And here is a quote from Cal about the learning effects of the current scenario on upcoming events:
    There is, just give us some time to figure it out. Again, we're learning a LOT from this scenario and already have changed parts of the next one based on this one.

    Next we have a quote from Cal that the scenario is not slowing down Vet Rewards.
    Re: Orc quest is slowing vet rewards.
    Different teams are working on vet rewards and the content updates. The content updates are not holding back vet rewards at all. Actually, most of the work on vet rewards is being done by server programmers while the content is mostly designer and client programmer.

    And finally one from Tajima about the next patch.
    Thanks for checking in, Rose.

    We're still on track for releasing a major new publish by the end of the month that will add some exciting new content to Ilshenar. (However, the seahorse won't be part of this publish.)

    There's also some artwork and code base improvements in development and QA for the Third Dawn client that should be well received.

    It'll be a fun summer!

    -Tajima

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 1:21 PM EDT by Teich Dragon (GeneralNews)

    A Week Of Virtue
    >>> Trammel Facet News <<<This Just In From Emporer Krosis:
    Announcing Virtue Week -- June 16th-23rd

    Hail Fellow Citizens of Britannia:

    For too long the virtues have been forgotten in Britannia. It is my hope that this Virtue Week shall return the true meaning of the Virtues to our land, and that it will demonstrate what it means to be a Britannian.

    Everyday a different virtue will celebrated with a unique event accompanying it. Some events will hopefully be epic in proportions, while others will be more solemn and subdued. Though, all should be equally fun.

    We have planned a very wide variety of events for the upcoming weeks that will appeal to a wide variety of people. I hope that you are able to take some time to participate in these events and enjoy them.

    The current agenda:

    Sat. Jun. 16th -- Opening Ceremonies & Day of Valor
    When: 7 p.m. PDT
    Where: In front of Castle Britannia (Trammel)

    After a short opening speach, the Day of Valor festivities shall begin... Valor is the virtue of courage. To be courageous is to face death, and in facing death, embrace life. As such, for the Day of Valor the group essembled shall plunge head first into the carrion depths of the dungeon shame. Fighting courageously we shall battle our way to the very bottom of this abyss and with a little luck, return alive. This test of valor shall infuse within us all the true meaning of this virtue.

    Jun. 17th-23rd -- All Other Virtue Events
    When: TBA
    Where: Meet at the Chamber of Virtues (Trammel)

    The following day's event shall be announced at the end of the previous day's event. However, all will probably take place around 7-9pm PDT and all shall begin at the Chamber of Virtues in Britain (Trammel).

    --Emperor Krosis

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 12:25 PM EDT by Anistas (Sonoma)

    Old Times - Good Times
    One thing I do (except looking for UO News) is keeping an eye to all the Ultima Remakes out there. I will start telling you here a little bit about them and get you updated once in a month or so.

    At first I would like to direct you to the Fans for Ultima website, which has material about almost any Ultima Remake and/or Upgrade currently on the web. This also home for the Economy-Patch and the Fanpatch for Ultima IX. Those who haven't heard about them yet, should go and take a look.


    Ultima 1 - a legend is reborn
    This project is redoing Ultima 1 with a brand new engine the guys over there a coding for themselves. There is also a TechDemo available there, which is very promising, and it seems the next TechDemo which will be Version 2 is coming soon to us. Here is a small part of the FAQ:
    Game Features:
    - 4 Character classes
    - 4 Races
    - 50 Characters/monsters
    - 32 Dungeons
    - 32 Towns
    - 4 Castles
    - 4 Keeps
    - Huge world map

    The Exodus Project
    Voyager Dragons project is upgrading U2 and U3 to a more appealing look and sound. This isn't a remake, but a very good upgrade of the old CGA-Graphics both games used. Both games will now have EGA-Graphics and Midi-Sound implemented. While Ultima III is finished already, Voyager is currently working on the U2-enhancements:
    I've just finished up release 0.3 of the U2 Upgrade, now in Beta flavor. Please download from here. The game is (finally) much more stable; dungeons, towers, view helms, and outer-space are all functional; and you can play the game from start to finish. You can read all the details here.

    Ultima IV Upgrade:
    Next we have the Ultima 4 upgrade, but I think I don't need to talk much about it, as they make that a lot better on their website:
    The Ultima IV Upgrade Project
    From Aradindae Dragon & Wiltshire Dragon comes the ultimate upgrade for Ultima IV, adding 256 color graphics and MIDI support to the original RPG classic. You may switch the graphics between new and old at will. Screenshots appear at the bottom of this page.
    What Does It Do?
    Upgrades Ultima IV to 256 color graphics with MIDI support. The patch replaces the tileset, font, game, and cutscene graphics, as well as correcting several conversation bugs within the original .TLK files. Adds command keys to Reload the last saved game and Exit to the OS.

    Ultima V - Lazarus
    First of the projects currently on the way redoing an Ultima using the Dungeon Siege Engine. Their website just had a complete overhaul, and I can only advise you to check it out, since I believe the folks there are doing a great job. The music pieces available for download are very good - you should also try those out.
    What is Lazarus
    Ultima V: Lazarus an exceedingly ambitious project that will greatly improve the graphics and sound in the PC version of Ultima V. However, that's not all. Rather than releasing an "upgrade patch" as happened with U4, what we're doing is a true from-the-ground-up remake of the gaming classic, Ultima V.
    It will be built in the Dungeon Siege 3D RPG engine, which you can learn more about at SIEGEWORKS.ORG and it will have brand new graphics, CD-quality orchestral music (including re-mastered versions of the original U5 music plus some new pieces--you can hear an early version of our re-mastered "Stones" on the TAPESTRY page), improved and expanded dialogue, and a much more "alive" design for the Underworld, amongst other improvements. It will require you to have a copy of the original U5 to play (for obvious legal reasons), but it will not technically "patch" the old game--it will stand alone.
    Gameplay Features
    * The beautiful Dungeon Siege 3D engine
    * All CD-Quality music, including re-mastered versions of the original Ultima V songs and a variety of new pieces
    * 3D-Rendered introduction, cutscene, and endgame graphics
    * New characters
    * New side quests
    * Deeper, richer Plot
    * Enhanced dialogue
    * Improved and expanded town and dungeon maps
    * A much more "alive" design for the Underworld

    The U6 Project
    Another project that will be using Dungeon Siege as their playground for redoing an Ultima. Like the Lazarus Team, Sliding Dragon and his team are doing a pretty fine job.
    About the U6 Project
    U6P is dedicated to the revival of another of Lord British's triumphs in gaming, Ultima VI: The False Prophet. Released in 1990, Ulima VI was the last of the Age of Enlightenment Trilogy and dealt with the Avatar's quest to unite the Gargoyles and Humans in peace. It had great graphics (for its day) and the freedom to do whatever you want.
    However, nowadays, its look and navigation are woefully antiquated. But what if the lands of Britannia could be reborn in stunning 3D? That is where the U6 Project steps in.
    Using the Dungeon Siege engine, U6P is continuing the bold trend of re-inventing these role-playing classics for modern computers.

    Exult
    I guess most of you will heard of Exult before, so I leave it to the designers there, to explain their project:
    Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very non-standard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.
    Exult is being developed in C++ under Linux, MacOS and Windows using the SDL library to make porting to other platforms relatively easy. The current version supports much of the game's plot, allowing you to talk to NPCs, use items, solve quests, and even fight monsters. Music, speech, and the full introduction are also implemented. This, and further development, is only possible due to the work done by other fans who have decoded the various Ultima 7 data files, especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter Dijkslag.
    Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible. You need to own "Ultima 7: The Black Gate" in order to use Exult, and we encourage you to buy a legal copy.

    Eriadain - Alter U9
    Sorry, this is only a link to a forum, but the guys working for the Ultima IX remake don't have much luck with their hosts and currently are looking for a new one to bring their website up again. But you can still go to the forum, and talk with Moa Dragon and his team there. This remake of Ultima 9 (with the original plot) will either be made with the DS engine, or by using the Never Winter Nights engine.


    Ultima X
    Ultima X?? Yepp, you read right. Some fans teamed together to make another Ultima that will take place after U9. They plan to make their own engine for that game and are currently working hard on the storyline that will be used:
    Okay, so we've now had a preety big development which i think had been on my mind for a while. It is that the current storyline (that the moons are going to land on Britannia) is preety tacky so we are probably going to change it to a nice new storyline, keeping all the quests that we've done already but changing everything so it is all for a differant purpose... which is probably going to be something to do with either this evil guy who worships the guardian and also happens to temporerily have taken over Britannia or something to do with the Daemon dimension. Or maybe even both. As soon as we dicide i will let you all know

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 12:19 PM EDT by Teich Dragon (CommunityNews)

    Gamespy's Review Of Ultima Online: Third Dawn
    It seems that it's review time for UO:TD since GameSpy is also doing a review for the game.
    Here is a little piece of it:
    Perhaps the most anticipated update Third Dawn offers is the move from 2D to 3D. Now characters, good and evil, are represented in 3D rather than in the 2D sprites of old. This has drastically improved character animations, making them much more fluid and honestly more interesting. It also allows for gesturing similar to emotes found in EverQuest. Players can perform a variety of actions to help express joy, anger, and even sorrow.

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 11:04 AM EDT by Teich Dragon (CommunityNews)

    A Strange Place
    >>> Felucca Facet News <<<More ramblings from Zog the Fishmonger:
    * A letter, covered in blood, found on an Orc Bombers corpse *

    Dear Empath Abbey,

    I found A Strange Place.

    Our land seems to be full o' strange things lately, but I thought I would share this one with you, cuz I ain't never seen it afore. I was bringin' the good ship 'Skuld' inta shore, meanin' to gather some steaks from the local wild beasts, bein' sick o' fishsticks, n'all. A little poachin' never did any harm, y'know?. So there I be, my ship beached, and headin' inland afoot, lookin' fer some beef. Hell, chicken would do, aye!.

    Anyhow - I came upon A Strange Place at coordinates 44o9N/88o31E. My first impression was one of shock!. There I be, hackin' me way through the brambles, when suddenly this ruined wall appears before me! I almost chipped me filet knife on the crumbling stone!. I discovered that as I walked along the wall, more ruined sections would appear in my area, and dissapear behind me as I kept goin'. I was feelin' me way along, when out of the bushes, a metallic looking 'Orc Chopper' begins ta bash me with a magik axe!.

    My first thought was that somethin' had made an Orc Golem, seein' as how it looked all bronze-like. I wondered what that somethin' might be, 'cause I betcha no Orc is smart enough to be doin' all these changes!. Right as the beast swung at me, I teleported off, hoping to destroy the creature with my own type of magik, from a safer distance!. Just as I was finishin' me incantation, a ripping explosion engulfed me!. Yet another type of Orc emerged from the foliage, running up to me!. This one was deep crimson in color, and tossin' bombs!. An 'Orc Bomber', eh?!.

    It hit rapidly, closing in as soon as it could, mano a mano. As ye know, this ain't good for a fisherman with some mage skills, eh?. I teleported away, paralzed the Chopper, and flamestruck the Bomber. I guess I lit him up purty good, or maybe some of his pots got jarred, but he blew up right enough - clean in half!. Arr! More chum fer me fishbuckets, har!.

    I cast poison on the Chopper, and took him out right quick. After reflecting on the battles, I realized the bomber hit my unarmored body for near a third of my life force, and granted I ain't no hero, but I ain't no slouch either. It's a hard livin' bein' a fisherman, and I ain't exactly puny.

    I found 5-7 explosive reagents, 200 gold, and some explosive pots on the Bomber. On the Chopper I found an 'Evil Orc Helm'. As I put the thing on, I became malicious, gained life force, and lost intelligence. Dumb as I am, I need all the smarts I kin git, so's I took it off. I also found some legs of lamb, solvin' my meal problem - whilst dashing me idea that the thing might be a Golem. Golems don't eat, do they?.

    This gave me time to pay more attention to dem walls. I found a stone face floating in the branches above the first wall, and that struck me keen. Somethin' real strange was goin' on. I kept lookin' fer a way in, and finally found an entry surrouned by hangin' vines. This led to a large room, about two single houses, side by side, in size. In the center was an altar.

    In the corner was a corpse chained to the wall. Wood covered a puddle of blood. Three skulls lined the northern wall of the room. A stone table and chair appeared before me. On the table was some alchemical vials, a feathered pen, and a book!. The book, glued down by magik, was securely locked. It was titled 'Githmore's Log #27'. I could nae unlock it wi' magik!.

    Stumped, I thought about the stone head floatin' in the branches o' the trees. Why?. Well - stone heads donnae float in trees, that's why!. I'm tellin' ya, that head is attached to a stone wall that I couldn't see, 'cause of that vanishing and appearing stuff, ya see?. If I am right, it means this Vanishing Tower has yet another level!. I bet if'n ye can git inta the tome, ye might be findin' a clue. Maybe stand on the altar, speak, and be magiked up there!. Who knows what ye might find!. And log number 27!. Does this mean ders more out der?. Who in the heck is Githmore - I ain't never heard o' no Githmore!. Strangely, I cannae find any such altars in Yew, or Skara, only here.

    Maybe a good 'picker could force the book, or a grandmaster mage. But not I.

    I leave these things for your consideration. If you can figure out whats goin' on, I'd appreciate the knowledge of yer discoveries!

    Gotta git this briney smell offa me!.

    Sincerely,

    Zog the Fishmonger

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 10:53 AM EDT by Pfredd Mudd (Chesapeake)

    A Tale for all Towns
    >>> Felucca Facet News <<< Zog the Fishmonger sent us the following:
    Well, there I be, newly returned from the lands of the dead, still hungry fer somethin' besides yet another stinkin', briny, fishstick. I hoped that Empath Abbey got me last letter, but worry could wait 'til hunger was assuaged.

    Sausage suddenly appealed to me.

    *shrugs*

    Nothing could beat the pizza's Luigi bakes on the ol' brick oven, though. Offs ta Paxlair I was, whistlin' the merry tune 'I'm a Cow'.

    *chuckles*

    Guess you hae to hear that one ta get it. It's worth askin' around, says I!.

    Anyhew, a woodland nymph approached me on the forest trail as I continued on. Fair and tall she was, covered in nary a leaf!. Truly a sight fer sore eyes, she was. "Zog," she said sweetly, "be ready for the task to come - I have gathered these for you." She handed me a pouch filled with hundreds of each reagent, a crystal, some ale, and some type of muscle penetrating poultice. I touched the crystal lightly, realizing the spirit world was agitated, again at Paxlair.

    I entered the welcoming atmosphere of Luigi's Tavern, located immediately North of the Paxlair Bell Towers. The pub was full of adventurers, once again gathering, as usual, during the evening hours on Tuesday. Visago, in his trademark feathered cap, Luthien, a rare Elven Lord who visits human towns at times, were calmly discussing possibilities of where to go at a corner table. Luigi was filling everyones plate with fine victuals and rare and exquisite spirits. Monk, a brave and capable Warrior, was discussing guild matters with Hong-Kong Fooey - both looked up in shock as Drizzt walked in. I immediately wondered why Luthien and the Drow Drizzt didn't join battle in the Arena, but, after all, Luigi's is a place open to all sorts, even angels. I shrugged off my worries and greeted Winmere, tracking Fetch in the shadows out of the corner of my eye as Winmere and I spoke. I sensed that Hong-Kong contained arcane energies of great magnitude, but sensed something beyond his aura that puzzled me.

    Yes. There it was, again. Faintly glowing in the corner, barely visible behind some boxes Luigi uses to store his baking ingredients: The GateKeeper. The spirit that has arisen from the Underworld, often appearing at pivotal times, crossing points, when times can change, the balance shift. Winmere shuddered, trembling slightly, for she knew that its presence here meant once again that the eternal struggle between forces of light and dark would place mortals at risk, mere puppets acting on behalf of greater powers.

    As the light faded to gloom, and hearty appetites were lost, and suddenly stronger drink became more popular, the GateKeeper drifted forward. I pulled out the Nymph's crystal, and did then commune with that cold wraith. It had much to say, more so than ever in it's shadowy past. It wailed, and screeched, and howled as the light grew even dimmer. Luigi stoked the fires as I passed along the information contained in the ghost's moaning monologue.

    It sent to all in the room an image, one projected into the mind itself. It was an image of a town where shops stood above the groun. It asked us if we did know of this place. In my haze, I heard one of the adventurers speak of Papua. He was correct. A second image was projected, of a place where the light never dims, by night or day, and is upheld by the machinations of man. A lighthouse, it was. Another projection: Humility. Those who undertake a long journey, and do so with Humility - must walk with piety in their hearts. Emotion: Danger, Fear, Courage - Hope!. It is often difficult to describe how the GateKeeper can effect the emotions of mortals. Images were painted within the mind, of battle, pain, blood - the horrors of war all come true. Finally, the image of a tome formed. A book, long undiscovered, unknown to all, in a lonely place. The lighthouse.

    The group puzzled over these images, concluding that a journey must begin in Papua, crossing jungle and desert with Humility, vanquishing the horrors that would beset them and challenge their passage to the lighthouse. To find a tome of ancient design. To undertake a spirit journey. To face a trial of courage, a test of virtue.

    The group set out, the Ghostly presence of the GateKeeper flittering around them as they travelled. Did it do so to watch in glee as they fell into death, or celebrate victory if it occurred - who can say?.

    The party set forth. Orc Scouts rained down arrows, Lords bashing warriors, Grunts backstabbing if given a cowardly opportunity. The rope bridge over the Gorge of Peril was crossed. Stone Gargoyles fell, and Harpies plummeted from the skies. Scorpions, imps, Wyverns - death visited with all. The group journeyed on, torn and bloody, defiance and determination shone from their eyes. Magics of healing and curing, destruction and death, cast forth as required as the fighters held the line, and archers stoically whittled the waves of horror down. The stone walls of the twisting valleys rose far above their heads as they traveled secret pathways, and sought to escape the blistering rays of the desert sun. Finally the beacon was reached, and the book found by Drizzt, covered in goat filth at the bottom of a rotting, empty keg.

    The group Gated, the wailings of the GateKeeper calling them back to Paxlair. Here once again Luigi wondered why this spirit haunted his establishment, quickly clearing furniture to enshrine that which was lost, and found again.

    Luigi, patient and noble. Who cannot celebrate the worthy spirit his flesh carries?. Always laboring, ever-caring.

    The GateKeeper had many more things to communicate - of adventures to come, artifacts to be discovered and placed with the others at the shrine. Of Prophecies, clues - the resolution of mysteries, the rebirth of Nobility - a new Monarch? A King? A Queen?. What of innocence, and the the absorption of true knowledge, wisdom?. At the crux: a child. An innocent being, with hair of gold, who must be taught by a Holy Man, educated regarding the problems which plague our realm. Of adventures to continue - a rallying cry shouted across the cities and towns of Sosaria to one and all, to bring aid, and quickly - be it might of arms, magik, or insight.

    If you would be part of this quest, then make it so. You are sorely needed, for a great task awaits willing hands. The start of your part in this tale may be found in the writings of the tome, at Luigi's, in Paxlair. See to it!.

    * a thought occurs *

    Did not Korin the Scribe write of something last week, regarding a lost King?.

    Finally, as I drank the ale from the Nymph's pouch, I realized what the poultice was for. Even now I enjoy the warmth as it spreads throughout my hands and wrists.

    *grins*

    Thank you for your time, I know this was long-winded.

    Zog the Fishmonger

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 10:50 AM EDT by Pfredd Mudd (Chesapeake)

    How Haden Sees Things
    Haden sent us the following:
    A hagged old man wearing a dark Tribal Mask walked around in circles, for no reason. The creature born from Hellfire stood, watching the man dizzy himself.

    "Haden, It is time to move on." The demonic creature said. His mane was dark black, as was his fur. The creature was known as a Nightmare.

    Haden stopped circling for a moment and scratched his head. "Move to where?" The old man asked.

    The Nightmare snorted and slammed his right hoof to the ground. "Fool! I told you 15 times today! We must go to Dungeon Destard, there you will meet one of my friends named Price." the Nightmare took a deep breath and continued. "He will help you realize your true potential."

    Haden walked over to the Nightmare and climbed onto his back. He spotted some movement in the corner of his eye, and saw a mage and a warrior staring at him as he talked to the Nightmare. "Why do they stare?" He asked his friend.

    "Because they cannot understand me. They cannot make out the words which I am saying." The Nightmare muttered as he began heading towards the dungeon.

    Haden began to ramble about something to himself. "Yes, I was a great warrior, fearless, strong, couragious, nobody would...". Haden talked gibberish for the rest of the trip.

    The Nightmare closed his eyes and thought to himself. 'When he does realize his power, he shall be restored to his former glory... all I need is time...'.

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 10:46 AM EDT by Pfredd Mudd (Chesapeake)

    A Test of Honor
    >>> Felucca Facet News <<< Sirus the Virus sent us the following:
    Sirus kicks in the door to the Ocllo rune Library, the often used HQ of the Army of Thieves. "It has to be here somewhere" he mutters to himself. Sirus starts digging through the parchment and scrolls scattered about. He finds a worn out book "The Army of Thieves Code" He sighs and opens the book and reads the large inscribed rules.

    There are but TWO RULES: 1. Keep the Thieves Code: This is most important. Do not attack, reveal, snoop, swindle, steal from or call guards on any rogue, even those outside the guild, unless that person has broken the Code. We do this to win friendship and respect. Anyone who harms you on your [At] member character is an enemy of rogues and may be treated as such.

    2. Be a friend to guildmates: This is an outgrowth of the Code. Treat fellow members as you would wish to be treated by them. If there is conduct unbecoming a friend, the guildmaster may eject you from the guild. Wren chooses members based on personalities he would like as friends. Do not attack or steal from members without their permission.

    The Book is signed by Augustus , Wren and the rest of the members of AT. This is way to easy! I cannot believe I have gone through all this trouble fighting this gang of thugs. Sirus gathers up the book and hurries of to the town of Britain.

    Sirus enters Britain and spots a large group of folks gathered near the bank and Sirus calls out. " Greetings I am here to Spread the word that the threat from the Army of Thugs is now over!". This catches the attention of the gathered crowd and may rush over to listen to what he has to say. "My good people! We have been waging a bloody war over these thugs for some time now. But I have found a simpler solution! It was right before our faces the entire time. These Thugs say they have honor I say we call them out on there honor lets see their true side. The Leader Augustus says that he is an honorable man that follows his Code to the letter. Well I say lets call them out on it! From this point on I declare everyone in Britannia to be a Rogue. If you are snooped by a thief, simply tell them you are a rogue. If you are stolen from tell them you are a rogue. By their own written code and rules they cannot steal, swindle, call guards on ANY rogue inside or outside the Guild of AT." The gathered folk clap and start looking at each other, one old woman shouts. "Will it work, will they leave us alone." Sirus nods and states, "Of course my dear lady it will work. If they steal from you after you tell them that you are a rogue, then they will be known across the land as a Guild of Liars that have no Honor what so ever and the Honor of Augustus will be shown to be false. AT preaches they honor the code and wont steal from thieves and other rogues, so we will put them to the test! If they can choose to call themselves rogues with no true ability to steal why can we not do the same? From now on we are all Rogues! I declare that from this point on our lands will be the lands of the Rogues. If anyone is stolen from by AT or any AT member will not give an item back after it is stolen when you tell them you’re rogue then cry to the heavens, let the world know the true side of AT. Lets see what kind of Honor they have and how well these thugs really honor there own code!

    Sirus Smiles at his own genius and wonders what will the Army of Thugs will do. Will they steal from other rogues thus dishonoring themselves? Will they change their code? But whatever they do it will be a great sight to see everyone saying "I am Rouge" and putting the Army of Thieves to the Ultimate test of Honor. Since we are all now self proclaimed Rogues! The Honor Among Thieves and Rogues! Let the test begin!

    Sirus the Virus

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 10:38 AM EDT by Pfredd Mudd (Chesapeake)

    FGN Reviews UO:Third Dawn
    The folks from FGN did a new review for Ultima Online: Third Dawn. The author admitted he had never played UO before, so it is more an overall review of UO and UO:TD. Here is a small snippet:
    One thing that really struck me regarding Ultima Online is its depth - this isn't just a rat-killing fest like EQ, this is a REAL ONLINE WORLD. It'll take a while to figure out what you're supposed to be doing, because if you just march out into the wilderness in UO expecting to slaughter rats and bats you may have another thing coming. I almost got my butt handed to me by a sheep for goodness sake! So you'll have to use a little more of your gray matter to determine the right courses of action in Ultima Online, but that results in a greater sense of accomplishment once you've accomplished a task or goal. UO is difficult to get into, but not IMPOSSIBLY so..

    The rest of the review can be found here.

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 5:04 AM EDT by Teich Dragon (CommunityNews)

    UODisney Registration Final Days
    Many thanks to AngelStorm, who send us the following:

    Last minute reminder concerning the UODisney Gathering in Orlando, Florida!

    There are only 2 days remaining to join us for a weekend full of fun in sunny Florida! If you wish to join us, please hurry over to our site (http://angelsrealm.net/uodisney) and register (and make your payment, too!) before Friday, June 15th!

    We would also like to take this opportunity to announce that we have also, just today, received confirmation that we will not only have Evocare (UO's new lead designer) in attendance, but also GM Lead Maleki!

    Also, I will have all the final details for Friday (June 22nd) evening's happy hour gathering posted to the website by Monday, so everyone who is planning on attending that portion of the event be sure to look for it...you might be surprised by what we have planned!

    Don't forget, the final days are here for you to order your t-shirt and have it in time for the gathering! So hurry to the site and order yours today! Don't be the only one not sporting the "official" shirt!

    [ Comment on this article ]

    Posted on Thursday, June 14, 2001, 4:01 AM EDT by Teich Dragon (CommunityNews)

    PvP Training Night This Sunday
    >>> Felucca Facet News <<<Hi all,
    This Sunday night The guilds of TI, R>N, and BMG will be running the PvP training night for everyone in Oceania again. This training event is held at TI tower on marble isle Felucca. for those that do not know where that is please look at the link. http://www.media-agency.com.au/ti/photos.htm

    It will start at 7pm EAST (Sydney time) and in case you can not make your own way to marble isle there will be gates from Trisnic Bank (for people from Felucca) and Trisnic Moongate Felucca (for people coming to Felucca from Trammel) starting at 6:45pm and ending at 7pm.

    The agenda for this week will be mage PvP tactics and strategies against other mages, dexers will be doing group fighting tactics and learning strategies to fight mages. There will be group fighting after the lessons and the teams will be decided upon the number of people attending the event.

    Hope to see you all there,
    RESe GM of R>N

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 10:47 PM EDT by Multani (Oceania)

    One More Publish Update
    One more publish update today to correct three issues:
    We have published an update to all shards to be active following their next scheduled maintenance period. This publish contains the following changes:
    • Addressed a lag issue related to faction lists
    • House deed prices when reselling to real estate agents raised to the correct level on Siege Perilous
    • Orc bombers will now deal damage to players wearing armor These changes will be added to Latest Game Updates once the publish is active on all shards.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 7:42 PM EDT by Joshua Rowan (GeneralNews)

    Final List of Barkeep Titles
    Gromm just posted the following on the official UO.com Discussion Board:

    Here it is, the final list of titles! Big big thanks to all of you who made suggestions, some of you will see yours in the list. We actually never planned on the list getting so big, but what the heck. Unfortunately I had to take "Coach" and "Norm" out to make room.
    Now remember, if the title you were really hoping for isn't on the list you can always use the "No title" option!

    And now the list...

    1. alchemist
    2. animal tamer
    3. apothecary
    4. artist
    5. baker
    6. bard
    7. barkeep
    8. beggar
    9. blacksmith
    10. bounty hunter
    11. brigand
    12. butler
    13. carpenter
    14. chef
    15. commander
    16. curator
    17. drunkard
    18. farmer
    19. fisherman
    20. gambler
    21. gypsy
    22. herald
    23. herbalist
    24. hermit
    25. innkeeper
    26. jailor
    27. jester
    28. librarian
    29. mage
    30. mercenary
    31. merchant
    32. messenger
    33. miner
    34. monk
    35. noble
    36. paladin
    37. peasant
    38. pirate
    39. prisoner
    40. prophet
    41. ranger
    42. sage
    43. sailor
    44. scholar
    45. scribe
    46. sentry
    47. servant
    48. shepherd
    49. soothsayer
    50. stoic
    51. storyteller
    52. tailor
    53. thief
    54. tinker
    55. town crier
    56. treasure hunter
    57. waiter
    58. warrior
    59. watchman
    60. No Title

    Enjoy kids!

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 5:59 PM EDT by Joshua Rowan (GeneralNews)

    Coming To A Shard Near You? *SPOILERS*
    First, I want to emphasize up front that this news story has game spoilers in it. If you do not enjoy spoilers, then PLEASE do not read on. In fact, here is what Cal had to say about the issue that I'm about to share:
    While I know some players have been able to deduce some things by looking at the patch contents, I would ask that players please put the word SPOILER in any post that has information not in the game yet. I won't stop people from posting it, just please respect those that do not wish to have the surprise ruined.
    So with that in mind, again, do not read on if you enjoy surprises, as the following is full of SPOILERS!

    Still reading? Okay, you must really want to know what several players have already discovered. Keep in mind that these things are NOT live yet, they have simply been patched into the Client for future use (if that). With that in mind, the following messages have been added to the client:

    savage kin paint
    tribal berry
    You cannot disguise yourself while wearing body paint
    You cannot polymorph while wearing body paint
    You cannot use incognito while wearing body paint
    You now bear the markings of the savage tribe.
    Your body paint will last about a week or you can remove it with an oil cloth.
    You wipe away all of your body paint.
    Your body paint has worn off!
    Your skin is scorched as the tribal paint burns away!
    With a sack of flour a cook could make this into the body paint used by the savages.
    You combine the berry and the flour into the tribal paint worn by the savages.
    a bola bola ball
    You begin to swing the bola
    With 4 of these and 3 strips of leather a good tinker could make a working bola.
    Your hands must be free to use this
    You cannot use this while riding a mount
    You can't throw this at yourself
    You have no reason to throw a bola at that
    The bola must be in your pack to use it.
    You must wait a few moments before you can throw another bola
    That is already being used.
    You fail to knock the rider from their mount.
    You have been knocked off of your mount!
    You are still too dazed from being knocked off your mount to ride!
    You make the bola and place it in your pack.
    You do not have enough bola balls to make this.
    You do not have enough leather to make this.
    You fail to make the bola and ruin the leather in the process.
    It has also been pointed out to us by several of you that there may possibly be a new ridable mount someday soon. For you Ultima Online 2/UWO:Origin fans, you'll be very familiar with the word Ridgeback. For those of you not familiar, take a look at This Screenshot from our sister site, Origin Stratics.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 5:52 PM EDT by Joshua Rowan (GeneralNews)

    Win The Lottery! Win A House!
    >>> Trammel Facet News <<<

    This in from Dragons of the Syndicate and Arx Draconis.

    On Friday Night, at 6:30pm EST, The
    Syndicate
    is hosting another Lottery for players! These lotteries
    are FREE and open to all players and they work like this:

    At 6:30pm Syndicate members (wearing blue robes with the 4 digit guild
    abbreviation LLTS over their heads) will appear at the major Trammel
    banks. They will gate you to their island castle and to the Lottery
    hall. Participants go inside and gather around the dais in the middle.
    At 7:00pm the Lottery begins. Winners are randomly selected from the
    crowd for one of 25 prizes.

    Prizes include: GM suits of colored armor, rare items, magical weapons
    of great power, kegs full of potions and much more. The Grand Prize
    this week is a house which will be transfered to the winner immediately
    following the Lottery!

    So look for Syndicate members at your local bank Friday night OR go to
    Arx Draconis yourself and participate in this free lottery! Cya then!

    Thank ye, Dragoons. We wish the worst of luck to all participants. *chuckles*

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 5:23 PM EDT by Azalin (Atlantic)

    ImAcat comic! (Formerly Unknown Companion of UO)
    This was just dropped on to my in-box:
    Hello, lot of things have happened on www.imacat.t2u.com

    - New episodes of Zog (5,6,7,8).

    - Since we have some new writers/designer/scenarist/traductors, we think there will be 2 or 3 new episodes evry week. This means this site is gonna soon be pretty big :)

    - Zog will soon have a new friend in this game...but that's a surprise.

    - Regarding the lastest event, we will NOT go ranting, but we are still going to analyse this game with our now legendary devious french sence of humour.

    In Testing phase:
    - including a 'Zog look' at the professions of UO...

    In Developement:
    - Zog helps you making your first char who actually works...

    In project:
    - General info and advice for new and old players who dont have a clue about that game.
    - A french/german translation will be available soon.


    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 4:40 PM EDT by Pelle Svanslos (CandidCoverage)

    Sammael Meets GM Dengar
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Lately, much as been bandied about in regard to a perceived decline in UO Customer Service. The creator of UO built this on-line dynasty by establishing a firm and unyielding commitment to the paying customer and this alone is among the two major reasons that UO has long endured as the premiere MMRPG. The other reason, is simply that, conceptually, UO is a dynamic "kick-butt" game. But I digress. This particular story is about the most visible aspects of UO Customer Service, the Game Masters.

    Once in a great while, one hears a story that, as one veteran UO citizen stated, "helps restore a measure of faith in the Game Master program." I received one such story today, from Dread Lord Sammael.

    Sammael's story revolves around an incident in which he lost a considerable amount of wealth to another player, under dubious circumstances. Sammael was ready to count his losses when he at last decided to page a GM. Sammael had little if any hope that the situation could be remedied, yet he felt the need to at least make the GMs aware of the issue. So, he placed his call for assistance and settled in for what he expected to be a prolonged wait. Sammael was stunned to see his queue jump from 60 to 4, in a matter of seconds.

    Soon thereafter, GM Dengar appeared. Sammael relayed the details of his situation and was surprised when Dengar actually tracked down the offender, then transported himself, Sammael and the offender to an isolated location. Once there, Dengar orchestrated a "settlement" to help Sammael retrieve his losses, then sent the offender on his/her way. Afterwards, Sammael was surprised when Dengar stayed quite a while to discuss general shard issues.

    Some might argue that Dengar only did what should have been expected of him, and no more. However, Sammael feels that Dengar went far above and beyond the call of duty and would like to express his gratitude for all the assistance. GM Dengar's actions on this day were a sterling example of "what is right" with the GM program.

    To GM Dengar...*Salute*

    Cyn
    Ace Reporter and Patron Saint of Taverns

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 3:57 PM EDT by Cyn (LegendsAOL)

    New Orcs Are a Blast!
    Greetings, pilgrims.

    Please forgive the cheesy title. I'm weak. I couldn't help myself. As many of you may now be aware, a new class of orc has suddenly appeared. Dubiously dubbed, "The Mad Bombers," these fellows are the color of a bad sunburn and seem overly fond of hurling "lesser explosion potions."

    Whilst I have yet to encounter one of these rascals in the Land of Legends, I did chance upon several in the City of Minoc, on another shard of our Multiverse. This new class doesn't appear to be particularly strong or dexterous, but they do have an annoying habit of interrupting spells with those minor potions. At this time, I know of no new items associated with these orcs. Should any adventurer discover such an item, please send me a report, post haste.

    In closing, I can only wonder at this latest, impotent class of orc. Surely, the "puppet masters" who've so callously set the orcs upon the cities, can and will do better than this! Thus far, the dread "invasion" has been nothing more than a minor inconvenience. Then again, the whole issue of "new orc classes" brings to us, another set of questions? Questions such as, "Where have these gold and red orcs been hiding all this time? And why do they choose to emerge at this particular time? Surely there have been other and better occasions for them to attack.

    Is this the best the orcs can muster? Will there be other, more formidable classes appearing in the future? And to what end? Thus far, the orcs have proven nothing, except they die well, leave ugly corpses and gain little for their sacrifices.

    Questions and more questions. And perhaps the greatest question of all...when will the "puppet master" appear? I suspect we will solve this question in due time, although we very well may rue the answer. In the meantime...safe journeys to you, one and all.

    Cyn
    Ace Reporter and Patron Saint of Taverns.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 3:38 PM EDT by Cyn (LegendsAOL)

    Showdown at Justice
    >>> Trammel Facet News <<<Dark news from Mayor Silkon of Fairhaven Village,
    Late last night it was discovered that the Nelic Grimoire, the item of power taken from the witch Aria, had been stolen from the magic school of Fairhaven Village where it was hidden. The village was quickly roused, and a thorough examination of the scene indicated that the thief had gone east through the deep forest.

    I quickly formed a patrol, which included myself and most of the village's most able warriors and mages, and we set out along the trail to recover the tome. Luckily, such a powerful magic item proved rather easy to track. The trail led all the way to the Shrine of Justice, where we confronted our old enemy: the Lich Commander.

    The pentagram of blood and the bizarre magical reagents present made it obvious he was performing some sort of pagan ceremony. We quickly entered the shrine, and I confronted him. He did not seem surprised or worried at our presence, and he assured us that his work there had just been completed. He would not tell us where the Grimoire was, only that it was hidden away in a place only he knew of. Although his speech was often punctuated by maniacal laughter, the kind one would expect only from a man who is truly mad, he did reveal that he was in league with the evil Minax, and that her grip of terror would soon extend to our peaceful facet once he broke the seal.

    Unable to bear any more of his insane ramblings, we struck him down, but before he died, he assured us that we could not destroy him merely by destroying his body. He died with a crazed look of satisfaction on his face.

    What we found on his corpse was most disturbing, and we immediately convened a village council to discuss the night's events. There we showed our mayor Silkon a letter, seemingly from the lady Minax, affirming an alliance between herself and the Lich. We also found 8 maps, each of the area surrounding a shrine of virtue, with the shrine itself circled in blood. We found no trace of the Nelic Grimoire. After long discussion, it was decided that with the

    Grimoire in his hands, Lich was nearly immortal. He would be back, we were certain, and would come after the shrines again. We concluded that the only reason he would do such a thing, was if he wanted to break the Great Seal. When our people fled Felucca, Lord British used his magic to split the world in two, much like a mirror. The Great Seal was the barrier, the force that was set in place to keep the two worlds separate. If that seal were to be broken, it would be as if the mirror were shattered, and the two worlds would be one again. The shrines function as symbols of Lord British's power, and if those shrines were corrupted or destroyed, then Lord British's sealing would be dissolved.

    We don't know when the Lich will be back, nor what shrine he will strike next. The village of Fairhaven will do its part to try to protect the shrines that are left, but it may not be enough.
    Thankye Silkon!

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 1:23 PM EDT by Cymidei Fier (Baja)

    New Client Patch
    Now new on FYI.

    We will be releasing a client patch on Wednesday, June 13th at approximately 10:30 am CDT. This patch will contain new and updated scenario-related files.

    The current versions should now be 3.0.2d (2D client) and 3.0.2e Build 65 (3D client).

    If you have any difficulty receiving this patch, please check the following:
    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch)
    • This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at http://support.uo.com/tech_6.html.
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online.
    If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected]

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 12:22 PM EDT by Teich Dragon (GeneralNews)

    Evocare Discusses New Hit Point System Idea
    There is a new idea for calculating hit points. Evocare posted the following idea on the Development Board.

    Hello, we're discussing implementing the following change to the hit point calculation formula. I'll detail some of the reasons below.

    The current formula: Maximum Hit Points = Strength
    The "new" formula: Max Hit Points = (Strength/2) + 50

    Here are some examples of the results....
    Str Hit Points
    25 62
    50 75
    75 87
    90 95
    100 100
    120 110

    NOTE: This formula only applies to str/hit points... stamina and mana would continue to be derived from dex/int in the same manner we have now.

    General impacts:
    1) New characters won't die as easily.
    2) Low-strength stat combinations become considerably more playable.

    How do you feel about this particular change, and what do you feel the impacts would be? Thanks in advance. =]

    I guess everybody wants to participate in this discussion.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 12:07 PM EDT by Teich Dragon (GeneralNews)

    Calandryll Answers Player Concerns
    Some people over were concerned about beeing "forced" into the current scenario, as a players worker was killed entering the game in Trinsic. He also stated that the events currently would not be match for those that player run. The player mentioned he chose Trammel as his playground, because of the peace there is. Calandryll answered that with a post on the UO-Boards.
    While I understand your concerns and I know that some people do not wish to participate in the scenario, (no system we have ever dseigned has made 100% of the players happy, with the possible exception of skill locks) we did make accommodations for that. For instance, less than half the towns in Trammel are under attack and of those we did not attack most of the larger towns (such as Britain and Trinsic) so people who did not wish to participate could easily avoid it. Anyone who wishes to never be attacked by an orc can do so easily. That said, as I have said before, yes we are going to throw some new things at you. Yes we are going to challenge conventional thinking of safetly, and yes, we are going to modify our designs based on feedback...both positive and negative.

    As for the players being smart and having good ideas...I agree completely. And this scenario was based on those very ideas. I've read countless posts here on these very boards asking for something like theingTrinsic invasions (which up until the city fell, were wildly successfull) and we took the learnd fom Trinsic when we designed this scenario. We could have done just about any combination of events when designing the scenario, but we went with the town attacks for a few reasons. Players asked for them, Trinsic showed players liked them and that many considered them fun, we had pervious learning from Trinsic that we wanted to use, and we wanted to have a similar occurance to use as comparison between this scenario and those before it.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 12:01 PM EDT by Teich Dragon (GeneralNews)

    Orc Bombers Enter Britannia
    We have been receiving reports all morning of a new creature introduced recently into Britannia - The Orc Bomber. We are working on a story about it that will be posted later in the day in our Quest & Event News Section, so keep an eye out for more information.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 11:34 AM EDT by Joshua Rowan (GeneralNews)

    Tales of a Traveller Interviews IGM Talos
    Thanks to Videric from Tales of a Traveller for letting us know about an interview he recently did with the Interest Game Master for EA Europe, Talos. Here's a snippet:
    Videric: To clear exactly what you do, could you tell of your duties as Interest Game Master (IGM) for Ultima Online and are you only at European servers or American ones too? Also could you tell how your job changed with the end of the volunteer program?

    IGM Talos: I used to work very closely with the volunteers on the European shards, facilitating their events as best I could. I would build them scenery and locations as well as create them characters to use in order to provide as realistic as possible event scenarios. With changes to the way events work in UO my job has changed fairly dramatically. I now spend time writing fictional content for quests and events, and I am now working very closely with our Webmaster. We're working together on a few changes to the European UO website which should delight those who love quests and events. On top of all this I run as many in-game events as I possibly can, I absolutely love doing this, and it is important for players to see that events and quests are still constantly occurring.

    Make sure to check out the Entire Interview for lots more.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 10:51 AM EDT by Joshua Rowan (CommunityNews)

    Indianapolis Meet - Last Chance
    Thanks to Teresa for giving us a heads up about the following:
    LAST CHANCE FOR THE INDIANAPOLIS PLAYER MEET

    The deadline is coming up in the next couple of days to confirm your attendance for the Indianapolis Player Meet to be held June 23rd.  Your $35 per person cost MUST be received by Friday, June 15th if you intend to join us in the private room at Jillian's.  If you've not yet mailed in your payment, I highly suggest using PayPal instead.  You can use either [email protected] or [email protected] to send your payment through the PayPal website at www.paypal.com

    b>The Specifics: Where: Jillian's Billiards Room, Indianapolis, Indiana
    Date: Saturday, June 23, 2001
    Time: 3pm - 5pm CST
    Cost: $35 per person
    Deadline: Friday, June 15th

    Food and Drink:
    Your cost covers the following food selections (buffet style):

    • Jillian's Signature Tortilla Chips with Secret Salsa
    • Fresh Vegetable Landscape with Dill Dip
    • Chicken Tenders with Sauces
    • Assorted Gourmet Pizza Slices
    Your cost also covers 1 game card per person worth $10 of video games in Jillian's "Amazing Games Room" and our two hour rental of the Billiards Room.

    Contacts:
    Coordinator: Ari ni'Dalaigh/Mishca
    Teresa Hamilton
    [email protected]
    ICQ #6557619

    Links:
    Kinship Village Player Meet Information
    http://www.awnomads.com/kinship/player/jun2001.htm

    Jillian's
    http://www.jillians.com/

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 10:40 AM EDT by Joshua Rowan (CommunityNews)

    The Trumpets of Britannia
    >>> Trammel Facet News <<< Lady JuffaArchui sent us the following:

    The Trumpets of Britannia - A Celebration of Our Land

    Our world Britannia is populated by an extraordinary diversity of peoples. Our citizens may be defined by their race, class, guild, faction or religion, but each brings a unique approach to life, making our land an amazing place with a multiplicity of different meanings for different people.

    The Trumpets of Britannia, filled with the cobwebs of neglect, will herald on Saturday July 7 an enormous gathering of people from all walks of life, to be held at the Gathered Spirits' new Trammel Tower on the Pacific Shard. We'll celebrate our world on an unprecedented scale - by inviting 80 Britannians to address the gathering. Each Britannian will bring with them one item to symbolize their life in our world. The item can be a reflection of their profession (a sewing kit for a tailor), a metaphor for their belief (a sword for a proponent of Justice), or anything else - as long as it forms the basis of an address which discusses the character's life (or a particular incident from his or her life). The address must be entirely in-character, although powerful speeches will infer the significance and wonder of Ultima Online.

    At the conclusion of The Trumpets of Britannia, we will compile books of all the addresses made by all Britannians at the event. The books will be shelved and made available for public viewing at the Gathered Spirits Tower, and published online for all to view as a lasting memory of the way of life in our world. If the event is successful enough, we may even be able to print real-life hard copies of the transcript, and send them to all participants.

    There will be a prize of half a million gold pieces (500 000 gold) for the most outstanding participant. This participant will be invited to make honourary addresses at other gatherings on Pacific and beyond.

    In order to qualify for participation in The Trumpets of Britannia, you must apply in advance. Any Britannian from any shard can apply. You can fill out our online application form at http://www.GatheredSpirits.com/gs/trumpets/ - you'll be required to submit your character information, the name of the item you'll be bringing with, as well as a brief extract giving us an idea of the type of address you'll make. Applications close on Saturday June 23 - but please submit soon to guarantee yourself a place!

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 7:37 AM EDT by Pfredd Mudd (CommunityNews)

    The Trumpets of Britannia
    >>> Trammel Facet News <<< Lady JuffaArchui sent us the following:

    The Trumpets of Britannia - A Celebration of Our Land

    Our world Britannia is populated by an extraordinary diversity of peoples. Our citizens may be defined by their race, class, guild, faction or religion, but each brings a unique approach to life, making our land an amazing place with a multiplicity of different meanings for different people.

    The Trumpets of Britannia, filled with the cobwebs of neglect, will herald on Saturday July 7 an enormous gathering of people from all walks of life, to be held at the Gathered Spirits' new Trammel Tower on the Pacific Shard. We'll celebrate our world on an unprecedented scale - by inviting 80 Britannians to address the gathering. Each Britannian will bring with them one item to symbolize their life in our world. The item can be a reflection of their profession (a sewing kit for a tailor), a metaphor for their belief (a sword for a proponent of Justice), or anything else - as long as it forms the basis of an address which discusses the character's life (or a particular incident from his or her life). The address must be entirely in-character, although powerful speeches will infer the significance and wonder of Ultima Online.

    At the conclusion of The Trumpets of Britannia, we will compile books of all the addresses made by all Britannians at the event. The books will be shelved and made available for public viewing at the Gathered Spirits Tower, and published online for all to view as a lasting memory of the way of life in our world. If the event is successful enough, we may even be able to print real-life hard copies of the transcript, and send them to all participants.

    There will be a prize of half a million gold pieces (500 000 gold) for the most outstanding participant. This participant will be invited to make honourary addresses at other gatherings on Pacific and beyond.

    In order to qualify for participation in The Trumpets of Britannia, you must apply in advance. Any Britannian from any shard can apply. You can fill out our online application form at http://www.GatheredSpirits.com/gs/trumpets/ - you'll be required to submit your character information, the name of the item you'll be bringing with, as well as a brief extract giving us an idea of the type of address you'll make. Applications close on Saturday June 23 - but please submit soon to guarantee yourself a place!

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 7:36 AM EDT by Pfredd Mudd (Pacific)

    Orc Bombers.
    >>> Felucca Facet News <<<

    More and more variants of the Orcs continue to show. Are the Orcs really evolving this quickly?
    Or is there something even more peculiar happening?

    Hail.

    I've stumbled across a new kind of orc, called 'an orcish bomber'
    He did not seem very strong, I quickly dispatched him with my short
    spear, yet the damage he did was not less. His weapons are mainly
    regular to greater explosion bottles, which he seems to throw rather
    well. In close combat fairly good, I killed him and as he took his last
    breath, a last big explosion occurred.

    The loot he had was : 120 gold pieces, 8 ashes, 7 pearls, 6 root and a
    purple potion.

    This has happened in Delucia, Felucca, on the Atlantic Shard, 10
    minutes after sunrise (server up).

    Should you meet several of these in a group, better hurry off, this
    could be your death.

    Best regards,

    Duke

    Thank ye, Duke.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 7:10 AM EDT by Azalin (Atlantic)

    Impy's Auction on the Ice Cube
    >>> Trammel Facet News <<<The folks at Impy's left me this tonight...

    IMPY’S ARTIC FAIRE

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This past week at Impy’s had one of the finest collections of rares up one the table ever, only to be eclipsed by this week!  We also finalized arrangements for something unique, the city counsel of Jhelom has donated this week’s Mystery Chest.  The mayor of Jhelom has promised it will be “stuff with some great things”.   Not even the Impy’s staff this week will know what’s in the box.

    As we mentioned before, this week at Impy’s we have a wild collection of rare items to bid on.  Included in the pile:  A Bottle (unlike ANY bottle we have ever seen), statues galore, a full 1997 Christmas bag (with the fruit cake), a handful of other holiday gifts, a Mallet and Chisel, Vanquish Katanas and other weapons, and a armory worth of armor.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    Sounds like another good week out there on the "ice cube"...

    ~Barth VanDorn, the Wandering Minstrel

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 3:33 AM EDT by Barth VanDorn (GreatLakes)

    Grunk, Ti Arrested at High Council Meeting
    >>> Trammel Facet News <<<Many assume that political meetings are, to put it plainly, boring. But the events that unfolded at Monday evening's bi-weekly assembly of the High Council of Britannia was not only interesting, but to many of those in attendence, an outrage.

    The meeting started off as it usually does; Counselors noting items of import to the public record, the rare resignation of a Counselor. Not much out of the ordinary. Until Grunk, adjunct to Ti Eless, Second Seat of Trinsic, addressed the Council on matters regarding our current Orc situation in Skara Brae.

    Grunk spoke passionately about the issues and reasons for the alleged invasion of the orcs, stating that he felt the current behaviors of orcs was a "hummie trik... tu clomp all da orkies an make dem look good."

    Dey uze der hummie mojo tu make an orkie mask. A mask dat make orkiez tink a hummie iz a orkie. Da orkiez near Skara iz confused and dub. Dey nub know what tu do. Dey try tu git away from fake orkies, and "accident" end up in hummie citie. Dey hummies ob Skara nub even try tu help me orkie frinds. Dey jus clomp dem.
    Most of assembly listened to Grunk's statements with great interest until Grunk's request that Lord British issue a decree against violence towards orcs and issue an apology "fer bein a nub gud leeder." There was one rather obstinate outburst at this request. Grey Wolfe, Grand Marshall of the OSS, demanded Grunk to qualify his statement on Lord British being a "no good leader." Grunk reasoned that Lord British was not a good leader because he could not keep his people from attacking orcs without investigating the cause of the orcs mysterious behavior. A reasonable concern, methinks.

    Wolfe continued to badger Grunk on his stance with statements such as "it's your kind that keep polluting the streets of our towns" despite the protests of Lady Natalya and Ti. Wolfe then demanded an apology from Grunk for the slight against our Leige. After these verbal attacks from Wolfe, it is no wonder that Grunk responded with "Me want da hummie Britush tu answer fer hiz crime."

    What followed was a whirlwind of events that many would say were outrageous.

    Without the authority or consent of the High Council, Wolfe immediately declared a state of emergency in the cities of Cove, Minoc, Delucia, Ocllo and Skara Brae, demanded "the death or containment of all orcs until this is resolved," and arrested Grunk.

    Numerous protests were more than loudly expressed from many gathered for the assembly. Despite reasonable statements in support of Grunk by Ti (and others, it should be stated), Wolfe would not hear of any statements in defense of "this thing" Grunk, and as the debate intensified, one got the sense that Wolfe was so enraged that he had lost his senses, and immediately had Ti arrested on the grounds of treason. What treason, the highest act of violence against the kingdom short of invasion, was committed by Ti, this reporter is still trying to figure out.

    'Tis difficult, gentle reader, for me to keep my personal concerns out of this report. I, as many people, have been maimed on occassion by orcs simply for walking down a quiet road. However, when one takes the law into their own hands by arresting citizens, orc or human, and declaring a state of martial law in our beseiged cities without the understanding of the High Council or our liege, the only authorities in our realm, I cannot but shiver at the thought that Wolfe has taken the law into his own hands.

    But, as Natalya said as the events unfolded, it is more appropriate to understand both sides of the story before immediately drawing my own conclusions. We will continue to cover these most interesting events as they unfold.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 3:14 AM EDT by Beans Baxter (LakeSuperior)

    Lady Amanda Wolfe Resigns from Skara Seat
    In what turned out to be a rather stunning, if not shocking assembly of the High Council Monday (see an upcoming report on the events), Lady Amanda Wolfe, the eighth seat representing Spirituality and the city of Skara Brae, resigned her position as Counselor due to familial tragedy.

    We certainly hope for the best for Lady Amanda, and hope to see her back working for the citizenry as soon as possible.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 2:06 AM EDT by Beans Baxter (LakeSuperior)

    Publish Update, June 12.2001
    New on FYI, the lastest publish update:

    We have published an update to all shards to be active following their next scheduled maintenance period. This publish addresses NPC shopkeeper inventory pricing issues and the way house deeds will be bought from and sold to vendors.

    These changes include:
    • NPC real estate brokers will now buy house deeds back at 20% below the base price of the deed, or the original price paid when the deed was purchased from a vendor (whichever is lower).
    • NPC shopkeepers will no longer inflate the prices of their inventory when their stock begins to run low, and prices of items will be consistent on all shopkeepers.

    These changes will be added to Latest Game Updates once the publish is active on all shards.

    For those who awaited a large patch, Melantus stated the following on the UO-Boards:
    I said the next "publish", not patch. Although I should have said "scheduled publish", and for that I apologize. What was patched was an unscheduled correction to a problem. The actual next scheduled publish is a large one.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 1:44 AM EDT by Teich Dragon (GeneralNews)

    Orc Bombers!
    Yet another new orc has been discovered, this time by Rese and Caliban of Oceania. The orc bomber is coloured red and throws orcish grenades at its attackers.


    The orc bomber

    When killed these orcs leave "a charred orc corpse", and carry on their person iron ingots, explosion potions, gold and reagents (sulfurous ash, amongst others). The ingots and the explosion potions seem to suggest that this creature can make its own ammunition.


    These orcs carry explosion potions and sulfurous ash, amongst other things.

    [ Comment on this article ]

    Posted on Wednesday, June 13, 2001, 1:11 AM EDT by Chainsaw Knight (Oceania)

    A Quest for the Mystics: Delirium's Journey
    As I awaken, I can hear the familiar sounds of the ocean at my doorstep and the purr of the panthers as they prowl the jungle that lies beyond my walls. My home, the Den of the Llama, remains a peaceful sanctuary, away from the hustle and bustle of everyday life in Britannia; a communion of man and nature that allows those that reside here the security of tranquility and isolation.

    Stepping carefully over Tyro as he snores soundly on the floor. I laugh quietly to myself as his white fur tickles his nose and he sneezes in his sleep. In my haste the night before, I had neglected my poor friend and hadn't even brought him to his stable. I kneel down by his head and slowly brush his mane out of his eyes. "Wakey wakey, sleepy head. Its time to rise." Startled from his slumber, Tyro raises his head and blinks a few times before stretching his long powerful legs and rising to his feet. Tyro, the youngest of my mounts, is still under the watchful tutelage of the most noble and wise, State. I note to myself that I will have to apologize to the old Nightmare for keeping his young student out all night and disrupting his teachings. Quickly dressing, I grab my supplies for the day and, after a breakfast of apples by the beach, Tyro and I are off to greet the morning head on.

    It was only yesterday that, I, Delirium, ally to the creatures of nature, and practitioner of the arcane arts, was given a new path in life. Receiving a visit from one of the Mystics; spirits that have inhabited the land upon which my village was built, since ages long since gone; I was given a quest for knowledge. The Mystics, although old and powerful, had difficulty hearing the comings and going of the world outside our sacred den and wished to learn more of the ways of Sosaria. It was to be my duty to seek out stories of triumph and tales of complexity with which to entertain these ancient beings so that they would once more feel connected to the world around them.

    And so it begins, as Tyro and I ride out into the jungle, galloping away from the Den of the Llama. Briefly, I glance behind me at the receding image of my home, wishing it well as I embark on this new journey.

    Looking forward to many tales and adventures,


    In your service,


    Delirium
    Crimson Goddess

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 10:57 PM EDT by Delirium (Chesapeake)

    The Death of Basil

    As I walked out of my small tower last evening, I almost tripped over a small satchel. Curious, I picked it up and peered inside. A lengthy scroll fell out onto the ground. Hastily I picked it up and went inside to read. I lit my reading candle and started reading:


    The snow swept across the barren wasteland. The wind blew the snow so hard it was impossible to see two feet ahead. Yet out in the distance a dark figure was limping across the horizon dragging a corpse behind him. The torn robe on the fellow was frozen from the blood drenched in it. The gashes and bruises on the man’s body would make any doctor wonder to himself how a being could still be alive after such punishment. Yet the figure moved on, dropping the corpse, looking as if he was searching for a place to lay. The eyes of the figure looked deep in thought. The type of thought that comes with remembrance. Only the remembrance of a life gone by: of being a child, born of the virtues into a wealthy family, struggling to garner the respect of his hard father. Of striking out on his own in piracy, trying to be something he was not, learning new experiences, seeing the world from another view. Of returning from such a life to try and make things right, of finding his old sweetheart, who would bare two children for him and die in labor. Of trying to raise two children with his limited time, knowing that he had done what he could. He knew how being cast from the virtuous court into Chaos would burden his soul with something he could barely bear. Of doing his best for a god he saw as the savior, for trying to free the people even when they looked at him as if he were the evil that lies in dungeon Deceit. He looked at himself, and now he was a sacrifice of life so that one younger could live. A woman full of knowledge and hope, one that would teach a generation plenty of new things that could change their lives, one that would keep on the fight for knowledge. The figure nodded at the spot he had come to. A rock sheltered him from the freezing wind. Yes indeed he had tried to live his life like a proud man, doing what was right. Smiling at that thought he rummaged through his torn backpack pulling out his dearest possession, a pipe with his name engraved on it. After stuffing some nightshade in it he stuck the pipe in his mouth. The man’s eyes seemed to fog over and his body went limp, slumping against the rock.


    The life of Basil ended, in a cold, dark place… alone he had died, like he had always been, alone.


    Swiftly, as if someone were watching, I snuffed out my candle and sat silently, mourning in the darkness...

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 10:26 PM EDT by Gregor Villous (GreatLakes)

    TPR hosts faire 6/20
    >>> Trammel Facet News <<<

    Jon von Darkmoor sent in the following announcement:

    The Town of Phoenix Rising and the people who reside within will be holding a Faire and Witches Sabbat, Wednesday, June 20th at 7 PM CST.

    TPR (Town of Phoenix Rising), S*E (Sisters of Enchantment) and B/G (The Bloodguard) will sponsor a town faire with games, contests and a Witches Sabbbat in conjunction with the Summer Solstice.

    Come watch King Oak battle King Holly for the change of seasons.

    There will be games, such as a team Snowball fight, Damsel in Distress, Magery Contests, and the ever popular *Kissing Booth*. Wares will be for sale including witches charms and food and drink will also be available.

    Gates from the banks in major Trammel cities will be provided by S*E. Phoenix Rising is located near the Desert of Compassion,Trammel Facet.

    Thanks, Jon!

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 8:16 PM EDT by Noel LeFevre (GreatLakes)

    RD's Auction house still going strong
    >>> Trammel Facet News <<<

    This letter arrived from Mobius of RD’s Auction House:

    First I would like to apologize to the Great Lakes RD/GLV Auction patrons for a blunder last week. We had advertised a wig to be up for auction, anticipating the expected sale of the wig by a private party to a submitter. The sale didn’t happen, so the wig was not put into the auction. It was a last minute development and the advertisement for the auction had already been posted. Please accept our apology on behalf of the RD / GLV crew.

    To clear up some misconceptions, some players think that the RD/GLV auction makes some form of compensation from these auctions.. Nothing can be further from the truth. We charge no commission. We are not into this to make gold. We try to perform a service for our fellow players, plain and simple. Something that OSI should do but, so far, have never done. (I like taking a shot at OSI when ever possible. Maybe it will spur them to make some changes for those of us who don’t care in the least about factions.)

    The RD/GLV auction is held each week at a tower in Trammel at coordinates 77 46s 16 35w. Late Submissions are taken up to one hour before the auction starts.

    Normal submissions are taken on Tuesday and Thursday from 8 pm CST to 10 pm CST. The auction starts promptly at 9 pm CST Saturday.

    We would also like to thank all the players who have helped and who have stopped in to participate in the auction.

    Auction Rules
    • If you bid on an item or items get a check for each item.
    • Hold talking to a minimum as the auctioneers log is what we go by and if he/she misses your bid because of it he/she cant be held accountable.
    • If you see that your bid is not being called out have someone closer to the auctioneer call out your bid.
    • Do not bid on your own submission to inflate the selling price, this will not be tolerated. I have seen this at happen at others folks’ auctions. It will not be tolerated at this auction house.
    • Please hold down on the casting, etc., as we all know this helps generate lag.
    Best Regards,
    Mobius
    The staff at RD’s have a fine reputation for being dependable and trustworthy on behalf of both buyers and sellers. Thank you, Mobius, for the note.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 8:09 PM EDT by Noel LeFevre (GreatLakes)

    CHICKENS ON THE RAMPAGE
    >>> Trammel Facet News <<<It must be the chicken chow...
    Nester: Linda, you are not going to believe what this crazy city is going to do now.

    Linda: Pray tell Nester. What is Stormhaven planning this time?

    Nester: A Chicken Brawl!

    Linda: A what?!

    Nester: You heard me, they are planning a “Chicken Brawl”. I over heard the Leaders of Stormhaven discussing it just this last eve. Can you believe such foolishness?

    Linda: Actually, I think they are going nuts. Just how is this supposed to work?

    Nester: Well, according to what I overheard, contestants are to bring a tamed chicken to the tower top and pit it against other contestants’ fowls in a free for all. Can you believe such silliness? The last chicken standing is the winner.

    Linda: Well how can that happen? We live in Trammel, you know. And anyone with any smarts about them at all knows that nothing attacks in Trammel but the vile monsters that roam this land.

    Nester: It's funny you should ask that. I was talking to Raine Storm just this morning while he was placing a new guild stone. He was naming the stone, Adventures of Stormhaven (A^S). I asked him what the new stone was for and he said that Lady Elsa ordered it for “PvP” events and quests.

    Linda: What’s “PvP”?

    Nester: How the heck should I know? Raine just said in order to fight the peaceables in Trammel you had to carve your name on this stone.

    Linda: Well, when is this foolishness supposed to take place?

    Nester: They have it set for this coming Friday (June 15) at the moon time of 8:00 Pacific. (10:00 Central – 11:00 Eastern) And it will be right here at the StormWatch Tower in Stormhaven. But, that’s not all! Would you believe they are even going to allow gambling?!

    Linda: Gambling? You are kidding? How does that work?

    Nester: Well, from what I gather, you can place a bet on the chicken of your choice. You can even bet as high as 5000gp. If the chicken wins that you placed your bet on you get double back your gold (5000 bet = win: 10,000gp)

    Linda: Umm… that sounds interesting. Well that’s all good for those that bet but do the contestants with the chickens get anything for pitting their birds against others?

    Nester: That’s the really crazy part! The last chicken standing wins a Mask of Orc Kin, a statue, a vanquishing weapon and 25K in gold. The runner up chicken wins an Orc Bow, 100 of each Reagent, a power weapon and 15K in gold. There is even a prize for the third place chicken – 1000 bandages, a force weapon and 5K in gold.

    Linda: Wow that’s a lot of neat stuff! Linda begins to think of the chickens in her coup and wonders if one may be a super chicken. Oh my gosh Nester, look at the time. I really must be going. I’ll talk to you later dear friend. Linda waves goodbye and heads for her chicken coup.

    Nester begins thinking of the new live fowl he received for the tavern supper menu. Umm… I wonder.

    SET UP FOR ENTRY AND GAMBLING:

    ENTRY AND CONTESTANT RULES:
    • Any one may enter the “Chicken Brawl” (no taming skill is required to tame a chicken and no lore is required to control the chicken).
    • Each contestant may enter only one chicken.
    • Chickens must have suitable names. Example: Samson. You may not name your chicken letters of the alphabet or names without taste. RESPECT YOUR CHICKEN. If any of the representatives of the Event Council deem your chicken’s name unworthy, you will be asked to change the name. If you refuse, you will not be allowed to participate.
    • During the fight you are allowed to heal your chicken five (5) times. Should you cast the sixth heal, you and your chicken will be removed from the tower and will be disqualified. Use your heals wisely. One heal scroll will replace a chicken’s full life.
    • Entry of your chickens will begin at 7:00 pacific (9:00 central. 10:00 eastern) and the actual event begins 8:00 (10:00 central, 11:00 eastern). Entries will not be accepted after the Event commences.
    • And yes, you may tame your chicken early and train him against Blood Elemental if you wish.
    • There will be tamed chickens on hand that you may purchase for 50gp. However, it would be wise if you have your own chicken and build him up a bit before the Event.
    • You are allowed (and urged) to give commands to your chicken, such as “Samson Kill” “Samson Stop” etc. You will not be allowed into the fighting pit but you will be along the sidelines to give commands.
    HOW TO ENTER:

    That night, a vendor will be placed holding marked runes. The entry fee is 50gp (price of the rune). You will mark the rune with the following: Name of your character and name of your chicken. EXAMPLE: David/Samson. You will then hand your rune to the person in the entry booth and the runes will be placed in a secured box. Also on the same vendor will be bundles of (5) heal scrolls (price 100gp) for the convenience of those that do not have the magery skill.

    TO PLACE YOUR BETS:
    • That night a vendor will be placed holding marked runes. Betting fee is 50gp (price of rune). You will mark your rune with your name, the name of the chicken and the amount of your bet. EXAMPLE: George/Samson/500gp. You will then hand over your betting chip and the amount of your bet to one of the 3 players in the betting booth. Your chip will then be placed in a secured box. Failure to hand over your chip to the betting officials will cost you your betting entry.
    • You may bet only once.
    • You may not bet higher than 5000gp or lower than 100gp
    • You must be present at the end of the brawl to receive your earnings should you win.
    • Betting is double or nothing. If you bet 500gp and you win, you will receive 1000gp. If you bet 500gp and you lose, you lose 500gp.
    • Any Earnings to Stormhaven from the betting will be applied to the prizes of future events and quests.

    SPECIAL RULES:
    • NO Polymorph Chickens. Using this spell will get you banned from the tower.
    • NO pking by using the Stormhaven Events stone. Any killing of characters during this event will get you banned from the tower and from future events involving the PvP stone. This is an Event of fun and Stormhaven will take every precaution necessary to reduce the threat of griefers.
    • All members of the guilds of Stormhaven may participate in the Event as long as they are not working the Event.
    • We ask you to PLEASE stable any riding mounts before coming to Stormhaven. This will reduce lag tremendously. This request applies to Contestants, observers and bet placers.

    HONORABLE MENTION:

    I would like to give honorable mention to Lady Hecate for generously donating 80% of all the wonderful prizes, and to the Storm Council for their help on this Event and many more to come.

    MAY THE BEST CHICKEN WIN!

    Lady Elsa
    Stormhaven Sovereign

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 5:48 PM EDT by Pelle Svanslos (NapaValley)

    Gentlemen's Mage Duel
    >>> Trammel Facet News <<<This was found at the official UO website:
    Contest Newbie Player Napa Valley
    Location: Trinsic's Moongate Area
    Start Date: Jun 13 2001 11:00AM EST
    End Date: Jun 13 2001 3:00PM EST

    We shall convene near Trinsic's moongate on the Trammel facet. There I shall lead thee all to my small but cozy marble house in the jungle. Upon arrival, I shall temporarily add thee to my guild so that each canst fight against each other without murder counts. If thou art already in a guild, please temporarily remove thyself from it to join.

    The object of "The Gentlemen's Mage Duel" is as follows...

    1. The first magic user shall cast any spell of his or her liking.
    2. The second magic user shall cast two spells of his or her liking after that has been done.
    3. The first magic user must then cast two spells of his or her choosing.
    4. The second magic user shall cast two spells yet again...

    ...and the battle shall continue like so until one has died. None of the spells cast can summon any creature and the spells cast should affect only the first mage or the second mage...not the audience.

    If thou art afraid of losing thy fame status, I pity thee for not being a risk taker and living a full life...and thou cannot come. There shall be NO looting of the dead mages. I shall concoct the mage battle list upon arriving at the house.

    The only prize offered here is fame...fame from the others that see thee and witness thy greatness. This is a fun and enjoyable event. It is also meant for role players as well. Those who break the rules of the "Gentlemen's Mage Duel" shall be kicked out.

    Good luck to thee all and I hope to see thee all there!!

    -Luthien Bedwyr

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 3:28 PM EDT by Pelle Svanslos (NapaValley)

    Possible Origin of the Orc Attacks?
    The following piece was contributed by David the Paladin:
    Greetings one and all !

    I am David, a paladin. I come here today to talk about a subject that has been plaguing our land : the orc invasions. Surely at one time or another ye hast been attacked, run into, or maybe even mocked by an orc. I certainly have, repeatedly. Why just the other day I was fighting an orc scout in Minoc. The blasted thing kept disapearing as soon as I got a hit in. It wouldn’t reapear for sometime. Then, when it did reapear it would quickly vanish again. I could here it snickering at me from it’s hiding place.

    On the same day, I journeyed to the town of New Corwyn. There, I was attacked by an orc party. Unarmed at the time, I ran and saught refuge in a library in the nearby town of Nidaros. There, looking upon the many books, I decided to catch up on my studies. I learned many things about Britannian history. I read the misshaps Britannia had with the Zog Cabal. I read the biographies of Lord British, Blackthorn, Minax, and many others. Then I got to the burning of Trinsic. I had heard many things of this but I had ne’r actually read the book. So I did.

    Having finished the book, I set it down on the table and pondered a bit. Then, an idea popped into my head. I quickly raced to the bookshelf. I took out two articles from the crier archives that I had read earlier. They both involved the same man. A man who is well known amongst the people who were around for the buring of Trinsic. Juo’nar.

    This was the first time I had heard of Juo’nar. And, after reading these arcticles, I wished that I ne’r had. I read that he had murdered three monks near the Shrine on Spirituality. I also read that he was the one responsible for the orc attack upon Trinsic and the Shrines along with many other evil deeds. This gave me an idea. Well, actually, more of a suspiscion. I will now share this suspiscion with ye all.

    Everyone knows that Juo’nar was killed. But what of his corpse? It disapeared didn’t it? Some say that it is burried deap beneath the Paladin guildhall in Trinsic. Others think it was stolen from the party that was charged with brining it to the burial ground. Methinks it was, either by orcs or another being I am unaware of.

    Now, I know that the town criers say that ‘tis the orcish lords who are controlling the orc invaders. But who or what is controlling the orcish lords hmmm? That is a question that has not yet been answered. My theory is: Juo’nar’s corpse was stolen by the orcs, revived with the help of an orcish mage. Then Juo’nar, seeking vengence, launched a full scale invasion upon Britannian cities. I wouldn't be surprised if sometime in the near future someone would catch a glimpse of Juo'nar.

    Keep in mind that these are mere suspiscions, and should probably not be taken seriously. However, how do you explain the whereabouts of Juo’nar’s corpse? And the orcish lords ideas? Have the orcs evolved and developped a brain perchance? Probably yes. I will inform my guildmates of this new theory and then begin an investigation. Again, these are mere suspiscions. I just hope, for Britannia’s sake, that they are wrong.

    If you have comments on this idea, I encourage you to click the link below to discuss them.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:59 PM EDT by Pfredd Mudd (Chesapeake)

    Avienda and Mojo Jojo to Wed
    >>> Trammel Facet News <<< We recently received the following announcement:
    The members of the Rangers of Skara Brae and The Red Serphant request the honor of your presence at the marriage of Avienda and Mojo Jojo .

    Saturday, the 30th of June 2001, at 10 a.m. at the Shrine of Spirituality, Trammel Facet.

    Gates to the ceremony will be provided starting a half-hour before the ceremony from the Skara Brae bank in Trammel.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:56 PM EDT by Pfredd Mudd (Pacific)

    The Super Fantastic Guild
    From my hometown of Napa Valley comes the grand adventures of the Super Fantastic Guild. These bumblers go to great lengths for a joke which some of you might find quite funny.

    Check it out at: The Super Fantastic Guild

    In closing the GM, Frances, has this to say:
    "Anyone who eats chunky soup with a fork must not own a spoon."

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:50 PM EDT by Pelle Svanslos (CandidCoverage)

    The Red Lich
    Thanks for this report:

    The Red Lich: Prelude

    The Lich Osiris looked up from his books.. He could sense that the time
    was near. He had spent the last year away from the dungeon of deciet in
    the dark city of Naeloth. The other Lichs would disturb his studies and
    those warriors.. He shuddered at the thought of them, no manners and
    barely intelligent enough to lift a rock.

    Osiris cursed himself for letting his thoughts stray, time was off the
    essence. He NEEDED to get the spell complete and soon, otherwise it
    would be another 1,000 years before the stars were in the right
    alignment. He would become a red Lich, even if it meant using mortals...

    He reached into a chest filled with magical reagants and packed with
    scrolls and potions. Taking out a scroll he dipped his quill into the
    inkpot and began to write.

    -----------------------------------------------
    To those who call the dark city of Naeloth home,
    I Osiris, the lich of Naeloth require your aid one week as of tomorrow.
    I need certain items that are required in a spell which will aid myself
    and make Naeloth more powerful than ever.

    Whether you be Drow or Human or anything in between I believe it would
    be beneficial to you to help me, my riches are vast and I hold many
    artifacts of great power of which some can be yours if you aid me.

    Write your name underneath this message, or place an X if you cannot
    write. I will place a note here later with instructions nearer the time

    Osiris
    -----------------------------------------------

    He called for the decaying Zombie that served as his servant.

    "Servant, come here now"

    The zombie groaned as it shuffled to its master.

    "Pin this up on the wall of the Poisoned Elf tavern then return to me, I
    have more work for you"

    The zombie groaned it's understanding and made it's way to the Tavern.
    Osiris sat back and looked out the window and let out a deathly sigh...
    Would he still exist in 1,000 years time? Warriors have the habit of
    seeking out Lichs no matter where they stay. Only time would tell...

                  The dark scribes of Naeloth continue the tale...

    As the week progressed Osiris made some last preperations then made his
    way to the Poisoned Elf taven, there in the tavern were twelve figures
    from the Drow Empire, the Spectral Court, the Outcasts of Eldamar and
    the Dark Knights of Naeloth.

    As he spoke, Osiris revealed that he required special ingredients which
    needed to be handled with great caution. Handing a pair of enchanted
    gloves to each person, Osiris explained that the ingredients needed to
    be of the purest quality and untouched by the hands of anyone unless
    they were wearing the gloves.

    Splitting into teams the seekers were sent out to hunt for:

    100 spiders silk straight from the thorax of spiders
    100 ash from the belly of hell hounds
    100 iron ore mined with a gargoyles pickaxe
    2 hollowed out skulls from the bones that walk
    5 diamonds from the the purest elemental form
    1 maggot ridden heart from the living dead

    A little over an hour later everyone had returned to the Poisoned Elf
    tavern, collecting the ingredients Osiris thanked the seekers and handed
    out the rewards and informed them that this was only the first time he
    would need there assistance, eventually he made his way back to his
    tower and contemplated the future...

    Thanks, sorry i couldnt upload the photos.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:48 PM EDT by Marshall Drakan (Europa)

    Orc Raid on Cove
    >>> Felucca Facet News <<< The following news is from the Orcs of DDG(Da Drigka Gomxorakk):
    News of recent orc attacks at cove and the take over of the town by the dwarfs of Clan Longbeard spread fast. And once hearing this the orcs of DDG(Da Drigka Gomxorakk) quickly made ready plans to loot the city hoping it defense have been weaken from much of the fighting going on there.

    The orcs quickly set sail for cove, once getting to the city however they found the dwarfs ships blocking the way to the docks in the city. After awhile of looking and a few runtie orcs falling into the sea the orcs found a spot near a human guard post in back of they city where the mountin around the city wasnt so high and were able to get in.

    Most people in the city were at the main gate trying to stop the lesser orcs from destroying the town did not even notice the small raiding party of orcs in there homes stealing there things untill it was to late.

    Pictures can be found here.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:41 PM EDT by Pfredd Mudd (Pacific)

    Grimoire Fight Night Results
    >>> Felucca Facet News <<<Grimoire's 2 vs. 2 Results

    There were some excellent fights at Grimoire's 2 vs. 2 on Friday night,
    sponsored by MacMichael and SAVATAGE ! The prize pot was
    nice to begin with, but a third sponsor named Kal Manto threw in an
    extra 80K gps before the event began.

    Here are the winners and prizes awarded:

    1st place: Samba & Lost, 100K
    2nd place: Dylan & Shimmergloom, 66K
    3rd place: Watcher & Comatose, 44K


    We've had a little controversy over members of the Grim staff participating
    in the fights, and we wanted to let everyone know that all the fighters have
    to abide by the same rules. Sometimes the staff members want to cut lose
    and join in the fighting fun too. :)

    Huge thanks to the devoted Grimoire staff! Thank you Baby, LeeLu, Fiona
    Pentell, and Josh! Also many thanks to Lucan for broadcasting the event with
    the Adam Cam! Josh did a great job running the fights and we hope to see you
    at next week's event!

    Grimoire Staff

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:24 PM EDT by Snake (NapaValley)

    New Chesapeake Reporter
    I am very pleased to welcome the latest addition to the UO Stratics Chesapeake Team, Delirium.

    Delirium has been playing Ultima Online for over two years, was a Counselor, and is also the founder of the Den of the Llama.

    In addition to her normal reporting duties, she will be profiling random players on a regular basis.

    Please join me in giving her a warm welcome!

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:58 AM EDT by Pfredd Mudd (Chesapeake)

    Trinsic seeks senator candidates
    >>> Trammel Facet News <<<

    Nick Seafort of The Heraldbrought this to our attention:

    Alazraham still searching for volunteers!

    Posted Monday, June 11, 2001 - 9:35:47 PM by Nick Seafort:

    Marquis Alazraham still continues to seek more senators for the new Trinsic Senate. In a report releaed today, the Marquis reports that only one person has been through interview, and that only 3 people have ever applied.

    If youre interested in helping the City of Trinsic, contact Marquis Alazraham.

    Thank you for the notice, Nick.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:46 AM EDT by Noel LeFevre (GreatLakes)

    Wedding For Orphaned Queen
    >>> Trammel Facet News <<< Queen Zen sent us the following announcement:
    On the 16th of June, at 3pm in the Eastern Sky, Glorious LaBRUJO & Illustrious Queen Zen shall be united in matrimony upon the rooftop of a large tower West of Minoc.

    A rune to the wedding site may be found at The Black Pearl Shoppe in Moonglow Trammel, sitting upon a wedding cake.

    All friends, guildmates,former guildmates, neighbors of the couple are invited to attend.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:42 AM EDT by Pfredd Mudd (Chesapeake)

    Abyss hosting auction Saturday
    >>> Trammel Facet News <<<

    A notice arrived from The Abyss:

    Hail and well met.

    Once again, the Abyss Auction house is going to be having an auction this coming weekend. The time will be 9PM CST, Saturday, June 16th. I would like to invite everyone to come on out and have some fun. We will be playing games afterwards again.

    For more information please see our website. Here you will find directions and submission information, as well as a list of all items being auctioned off.

    Hope to see you all out there!

    Alexander Wolf
    Owner
    The Abyss Auction House

    Thanks, Alexander!

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:40 AM EDT by Noel LeFevre (GreatLakes)

    Iron Chef Results
    >>> Trammel Facet News <<<Well, the results are in from the Iron Chef Competition hosted by the Ordo Sylvanus guild. I am pleased to announce the winners: It was a fun time for all. Be sure to watch here for news on more Ordo Sylvanus events. I have word there will be at least two more competitions and two secret prizes even my annoying reporter self couldn't get them to reveal. *laughs* Until next time...

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:26 AM EDT by Newton III (Sonoma)

    Golgotha PvP Tourney!
    >>> Felucca Facet News <<< The Kingdom of Golgatha is holding a PvP Tournament! It starts this Saturday at 7PM PST. They will be meeting at Empath Abbey, in fellucca, inside the bank. You must register to be in the fight. To register ICQ Xan - 102503991. Registration ends at 6:30 PST Saturday night. The rules of the toruney are as follows:
    • The tournament is 1 vs. 1 with mages vs. mages and warriors vs. warriors, until the last round. =G= will try to keep it as fair as possible.
    • Warrior Rules:
      • After 6 mins. of fighting you cannot heal or cure by means of spells or potions.
      • No poisoned or magic weapons.
      • No magic armor.
      • No mounts of any kind. No pets of any kind.
    • Mage Rules:
      • No pets summoned or otherwise. No mounts of any kind.
      • No precasting. Wait until Go is called.
      • No healing with spells or potions after 5 mins. of fighting.
      • No field or spells that could possibly effect the audience (i.e. Chain Lighting, Meteor Swarm, etc.). Only spells that will attack only your fighting partner.

    There is no entry fee and the winner gets 100k. Once you die you are out. There is no loser's bracket. The last fight will be between the winning mage and warrior for the 100k. Good Luck to all who compete!

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 11:01 AM EDT by Newton III (Sonoma)

    Lycaeum Academy Courses in June
    >>> Trammel Facet News <<<(Thursday - June 14th AND Thursday - June 28th:) Britannian Philosophy:

    On 7pm BST (20:00 CET, 6pm GMT) Zinethi Arylliea will present her course "Britannian Philosophy".
    This lecture informs about the most common philosophical streams in Britannia. The 3 principles, the virtues as well as order and chaos are discussed.
    This course is held in the Lycaeum on Moonglow island in Trammel.

    More information about the Academy as well as a class schedule calendar can be found on http://learn.at/lycaeumacademy
    Please have a look at this calendar shortly before coming to the courses! Short term changes will be posted there.

    Hope to see ye there!
    Yoldran

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 6:19 AM EDT by Kofu (Europa)

    And the Winner is.....
    >>> Trammel Facet News <<<

    A special Thanks to Caprial for getting this to me..

    With over 50 people entered in the Jhelom Trammel scavenger hunt, the competition was fierce. Contestants raced against each other to solve clues and bring the items back to the judges. The toughest clue of the day turned out to be,"Gives the power to walk through walls, yet yields to a touch". Some of the more creative "items" brought back for that included a gate and a ghost,both wrong, unfortunately.

    In the end, Vole'Doura was the only one to successfully solve all 15 clues. There was a tie for second place. Seanobi and the team from The Phoenix Rising both had 14 correct answers. A final clue was given to break the tie, and within minutes Seanobi returned with the solution to take second place. The TPR team, made up of White Lotus, Neo, Zeke and Isthmia took third place.

    The Jhelom Town Council would like to thank everyone who came out for helping to make our first event such a great success. We had a blast, and we hope you did, too! See you all at our next event!

    Nice turnout, Jhelom. We look forward to future events

    Oh, and the answer to the clue? It was a hinge.

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 4:37 AM EDT by Richard Cypher (GreatLakes)

    An Account of the Cove Invasion
    >>> Trammel Facet News <<<Ug Hummies!

    Well, as you can imagine, the last month has been a busy one for me. First, I had a bunch of relatives at the house. You wouldn’t believe the mess! Arrows all over the place from cousing Dub’ya, an Orc Scout of some repute; green dye sloshed about my kitchen for use in the new masks by Auntie Buv’ee; and, of course, all the different bulls that had to be killed to make the new battle helms.

    Enough of my problems, though. Let’s get to your hummie problems.

    I received this letter from Lord Martin Westlake:

    Dearest Sosarians,

    I gaze through mine bedchamber window which overlooks the western sky, and see a ship with unfurled sails embarking towards the docks of Cove. 'Tis a small hamlet; it's few citizens are mostly farmers and cultivators of the earth, yet it faces a dire crisis. Orcs hath breached Cove's walls and entered the city. The merchant vessel carries the much needed supplies of dried foodstuffs and clean bandages. I fear the province may be overrun with orcs before the assistance arrives. 'Twas only an eve ago when I ventured into that troubled town...

    As I stepped down from the barge, The Gilded Swan, onto the wooden dock of Cove, a city in distress came into view. Barbed arrows glided hrough the morn's fog, piercing many a human's chest. The nefarious orchish shamans were casting powerful magicks that confuddled the mind and body. Peasants were attempting to flee whilst orcs "invading" the city collided with them. A measly, yet determined, group of defenders were battling the orchish army to the south-east. "They will surely perish," I mumbled to myself, knowing that humanity was greatly outnumbered in this fruitless struggle. An arrow suddenly grazed mine arm, and the steed I was riding upon, out of instinct, galloped away from the oncoming danger. The damned horse carried me towards Cove's town square, a once bustling marketplace. 'Twas a great heap of perverted terrain, mounds of bloodstained dirt and dead vegetation now.

    Several paladins led by two mounted knights were managing to hold back the orcs' imminent capture of the city. Angel and Dreythos, virtuous knights of Serpent's Hold, were perilous warriors. Orcs slain by their blades accumulated in masses. Suddenly, I was beset by two of the bastard shamans. I feared for mine life, until a score of arrows brought down one of the dark mages, and the other sorcerer succumbed to a heavy mace blow. Talya Talfeather and Solaira Evertru, elves hailing from Everwood Cove, grinned mischieviously as they looked upon the fresh corpses. Lord Cyn the scholar and druid, and Governor Mystic of Britain arrived shortly after mine encounter with the previous four. Orcs were dying constantly to our united force until they were none left to ravage Cove. As the darkness of night engulfed Britannia, I left the city, grateful for the aid given by those six preservers of humanity.

    Eager to assist in the rebuilding process of Cove, I returned shortly ago. A gasp escaped mine mouth as I realized our valiant sacrifice died in vain. Orcs infested the town once more, multiplying like hundreds of wretched vermin. A brave soldier, standing next to his fallen horse, was attempting to fight back the orchish horde... 'Twas unbearable to merely glimpse as orcs swarmed over him, and thrust his limp body to the ground... Brutal savages. I hath realized that if we - as a nation - are divided against our oppressors, we shall surely perish.

    Britannians unite!

    See, we orc don’t mind being called “vermin,” but we hate it when people say that we “infest” an area. Insects “Infest.” Orcs are “inflicted” on an area. Or, perhaps, you can use the word “blighted,” as in “Ith’unk’s house was blighted by his stupid shardie urk relatives.”

    Yes, that works nicely.

    See you on the battle field!

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 3:03 AM EDT by Ithunk (LegendsAOL)

    Orc Choppers Demonstrate New Tactics
    Colin Mor sent us this on behalf of the Purple Guardians of Honor. It seems that the orc choppers are hardly as single-minded as their brethren.
    Tonight my cousin Felix Felthwin and a couple of Mages learned something about the Orc Choppers.

    I was an Armored Melee unit with heavy Parry...they were both mages one with leather armor on and one with no armor on...just clothes.

    We had noticed the multiple swinging of the Orc Chopper and the evidence of me parrying him off.

    What we did not notice(since I was engaged with him in combat back n forth) was that the Mages were also being hit.....quickly the mage with NO Armor on died!!!

    The Orc chopper swings wickedly around him striking others but remaining engaged with his primary target.

    We tested this theory again.....again the same held...if the mage was next to the Orc Chopper he was injured.

    Thanks to SerBrightblade of PGoH for "volunteering" for this test....and conclusion. *smiles* The wounds will heal soon enough.

    Colin Mor
    Imperial Aquisitions-Scribe

    [ Comment on this article ]

    Posted on Tuesday, June 12, 2001, 1:25 AM EDT by Elisa Montclaire (Catskills)

    Cyrsania Creates Embassy of Kingdoms
    >>> Trammel Facet News <<<Greetings, citizens.

    As many of you may know, the Elves have reclaimed Yew and Queen Cyrsania has been busy establishing her circle of advisors. Tonight, the Queen unviels more details of Her new Kingdom. Read on for further details.

    Greetings, Cyn.

    On behalf of the newly formed, Elven Nation of Yew, I would like to thank you for your timely assistance in spreading word of our endeavors. I have yet another announcement of great import and would appreciate it greatly, if you would spread word to the population of Sosaria.

    On this day, I am forming the government of the Elven City of Yew. An intregal component of my Kingdom will be a newly formed council, the Yew Embassy of Kingdoms. I take this measure with a goal to bring all the great races together for a lasting peace. On this Council I am installing a representative for each race to become an Ambassador for their respective peoples. At present, there are still vacancies on this council, but for the moment, I will announce the following:

  • My personal advisor to the State, Lolth of the Templars (Drow) Other Memebers of My Cabinet
  • Lord of the Moon Clan, Sir Plague (High Elf)
  • Lord of the Sun Clan, not yet named
  • Lord of the Stars Clan, not yet named

    As for the Yew Embassy of Kingdoms, The Ambassadors are as follows:

  • Representing the Orc nation, Coca GM of URK
  • Representing the Human nation, Tyr Lyonsbayne GM of the Templars
  • Representing the Sea Elf nation,
  • Representing the Undead nation,
  • Representing the Drow nation,
  • Representing the Wood Elf nation,
  • Representing the Dwarven nation,

    Announcements regarding other appointments will be forthcoming in the near future. Thank you for your time and assistance.

    Cyrsania
    Queen of Yew

  • The Queen seems to making progress with this reclamation of Elven lands. I'll keep you posted on future develpments.

    Cyn

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 10:47 PM EDT by Cyn (LegendsAOL)

    Two New Essays: Thieves and Questing 101
    Two new essays have been posted today.
    • Professions: The Thief. This guide has been rewritten from the ground up by Slappy McHappy, guildmaster of Moonglow's Sexiest Thieves on the Great Lakes shard.
    • Questing 101. A new chapter in the Roleplaying 101 guide, written by Noel LeFever, former Seer Pann of the Great Lakes shard. In this guide Noel explains how to create player-run quests using the few resources players have at their disposal.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 6:07 PM EDT by Xena Dragon (GeneralNews)

    The Secret Gimp
    Belan is gone, but looting remains very much alive at this sporting site by the Secret Gimp. Miners beware:
    Hi, I just wanted to let you know that I have made a site dedicated to my evil gimp character on the Lake Superior shard. He specializes in looting, not only in the tradtional manners, but also in accessing and stealing insecure trades and ore theft.

    The site is here. It's still small now, but will be updated regularly as I gain material to put in the stories and episodes section.
    I'm not sure what he means by small...there's a ton of stories there.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:29 PM EDT by Pelle Svanslos (CandidCoverage)

    Stellerex On Spring
    Well, Stellerex on Spring is the latest Team Comments we now get 3 times a week.
    Here is what he has to say:
    They tell me that Spring is often the season for change. Maybe this was just wishful thinking on my part, but I’d always assumed this was more of a poetic metaphor than a part of everyday life. Change means we sometimes have to say goodbye to things that we've grown accustomed to.

    A few weeks ago, I got a dose of Spring. Two of our friends and colleagues here at OSI stopped into my office with those little envelopes in their hands and a look that told me even before they spoke that spring was not yet over. Yes, it's true: Runesabre and Sage have moved on from our development team.

    Over the past two years, both of these very talented individuals have become more to me than just co-workers and fellow comrades in the foxhole of game development. They've become friends. We've worked together through the long Autumn of Renaissance, and the demanding Winter that was Third Dawn. And while Spring heralded the fledgling birth of a new 3D era for UO, Kirk and Paul have made a tough decision to follow some other friends into a new venture and new challenges. Those of us who remain here to carry the banner of UO into the future salute their enormous effort and dedication. We will truly miss them.

    But Spring also symbolizes new life, and this is certainly true of UO. Spring has brought us Third Dawn, distributed backups, and the new global events program. It's brought us new optimizations, better stability, new hardware, more headway against exploits, and much more is just over the horizon. The current Dev team has incredible talent and resources, and contrary to what some people might assume, is larger than ever. For the first time since Ultima Online’s creation, we have a dedicated art staff creating new art for the game, and thanks to the enhancements to the client that Third Dawn brought about, we can add this new art without having to ship a new CD! Along with the artists, we have more than 20 people in product development, a proportionate amount of QA testers, many with extensive programming knowledge and experience, and our community and studio management folks - all dedicated to Ultima Online. And that doesn’t even include the customer support and network operations groups here! So, while Spring had its bumps in the road, Summer is here, and it’s time to look ahead. Publish 12 will be released by the end of June, and anyone who’s read our posts on the boards knows that that includes the long-awaited release of veteran rewards!

    So what else do we have planned? Well, the global events are being extremely well received by the players, so we're going to proceed ahead with making this a perpetual effort. Thanks to our artists and our new event designers, you’ll see continuing global events, new and fresh magical and non-magical items, and bizarre and exciting monsters added to the world of Sosaria on a much more frequent and systematic basis. We’re also focusing closely on the Third Dawn client, which has improved by leaps and bounds since its release - and we’re certainly not stopping yet.

    Additionally, we're doing some behind-the-scenes prototype work for an even more revolutionary enhancement for Ultima Online. These are the very early stages, but expect to see details revealed in the coming months as we get further along. We're still discussing a few different concepts, but our underlying goal is to make the game more exciting and engaging, with more possibilities than ever - and without halting the momentum we’re creating with our systematic bug fixes and our popular new content.

    As I mentioned in a previous letter, we're also handling a number of infrastructure and service-related issues as well. It may not sound as exciting as adding new monsters or magic items, but these changes will help the servers with performance and latency as we continue to grow our subscriber base.

    So for now, Spring is over. We've planted some new seeds, and it's going to be an energetic and vibrant summer as we help them grow into an exciting Fall harvest.

    Stellerex
    Senior Producer
    Ultima Online

    Sounds I can’t wait till next month…

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:02 PM EDT by Teich Dragon (GeneralNews)

    No Gold Wipe
    Recent rumours about duping/exploiting had a some impact on the community of the UO-players. It seems OSI had already taken care of that issue and is giving worried players a heads up.

    Over at the UO-Boards, a player asked the following:
    I would like to post a question or 2 to whichever Red reads this.

    1.)Have you considered wiping the gold off shards to fix the problem with the most recent spree of duping?

    2.)Have you considered a massive time revert? Like several weeks..

    I'm not asking wether you are going to not. I just want to know if these thoughts have been discussed and discarded, or not talked about at all. Thanks

    Krum and Mel jumped in with the follwing answers:
    Neither will ever happen
    was the answer that Krum gave and Melantus also replied:
    1) No, we can deal with exploiters in other ways.
    2) We aren't going to revert several weeks.
    I'm not going to discuss our reaction to possible exploits. However we have been looking these reports.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 3:16 PM EDT by Teich Dragon (GeneralNews)

    ABT: The movie

    Redlowinski has outdone himself.

    Fans of Redlow's site have faithfully followed his hilariously funny take on the dramatic silliness of our realm in the ongoing epic "As Britannia Turns."

    The current issue is a movie script and features a cast ranging from Tom Green (as Lord British) to Stephen Spielberg (as himself.)Grab some popcorn and head over to Redlow.net. As Martha Stewart (featured as Julia) would say, "It's a good thing."

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 2:51 PM EDT by Noel LeFevre (GreatLakes)

    GL Stratics Centre prepares to open doors

    The GL Stratics news team is proud to announce the impending grand opening of the Stratics Centre on Great Lakes. Thanks to the generosities of many, the center is being prepared for use by the public.

    The ground floor display is dedicated in fond memory of Tristam and houses items collected during his life in Sosaria. The roof hosts a conference table where people can meet to socialize or where reporters may conduct interviews. A full service patio features a forge, anvil, loom and spinning wheel. Inside, a mini-library is being built for runes to major points of interest and the greatest private establishments and rune libraries of the realm.

    The grand opening celebration will feature games, contests and The Swamp Swap, a swap meet. For those unfamiliar with swap meets, it is an opportunity for you to buy and/or trade goods and services with others. Guilds may wish to send recruiters or merchants and craftsmen might wish to be on hand to ply their wares.

    In anticipation of the jollities, we are hosting a contest. Young ladies of Britannia may undertake to win a date with our very own Cheebatoke. To enter, send a letter of 100 words or less to us with the subject line “Date with Cheeba”. Tell a bit about yourself and why you would like to win. Include contact information (e-mail address or ICQ number). The winner will be announced during the grand opening.

    If you would like to host an event, add a rune to your establishment to our library, or have suggestions for the opening, let us know. Date and time for the opening are to be announced, but planning is well underway and we’d love to have you be a part of it.

    See you in Sosaria!

    Noel

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 2:30 PM EDT by Noel LeFevre (GreatLakes)

    New Bloodrock Ruler
    >>> Felucca Facet News <<<

    My good friend and trusted servant, Jheli Beene dropped off a scroll at my door. Stepping outside, I unroll it and start reading:


    For many years Bashnak had awaited this moment, biding his time and learning the skills to necessitate his dominance. As a young orc he was much smaller and was constantly being abused by the older more battle-wise orcs of the Bloodrock Clan. But through all the trials and years of learning the deadly arts of the assassin he had learned something that many of his kind knew nothing about, patience. And on this day his patience would prove a boon.


    Slowly almost unnoticeably he had ascended the ranks of orcs to his current position as lord, but his sights were set much higher. To him there could be no stopping until he was the absolute power in the clan. He would not stop until he held all of Bloodrock under his absolute rule.


    He had watched from the shadows as the mighty Trugagh had fallen to the Blood Goddess Krenbluk herself. He had bided his time as the great Vrishnak had led the clan to many victories over the lesser creatures of the land, almost completely decimating the humans and elves that once plagued the Bloodrock lands. But now Trugagh was no more, and Vrishnak had gotten old and tired, losing touch with the younger orcs that the breeders were quickly spawning. Patiently and methodically the treacherous orc devised his plan.


    Over the course of many months he manipulated the powerful young warriors of the clan, spreading his propaganda that Vrishnak had grown old and soft. Finally his forces were ready, all that remained was choosing the perfect time to strike against the clueless old chieftain. Knowing from the previous challenges that had been directed at the aging chieftain, the clever young assassin knew that an all out assault would prove useless. He planned his attack in private, gathering around him the most loyal and strong of the young warriors.


    After many years of scheming and planning, the moment of ascension was upon him. The alarm was sounded that humans were invading the lands of the Bloodrock and the brave chieftain drew himself from his slumber and courageously answered the call to battle. Unbeknownst to Vrishnak, the conniving young lord and his troops had already dispatched the small scouting party and were eagerly awaiting the treachery their lord had promised for so long. Quickly they surrounded the aged warrior and demanded his surrender. Bravely the battle-hardened chieftain refused to comply and battled with a rage and ferocity not seen since his younger days. But alas the sheer force of numbers and the clever young assassin's years of study in the deadly art of poisons left the chieftain's muscles slack with exhaustion and his breath shallow in his chest. One brave young orc named Freyyr valiantly tried to protect his master but to no end. In the end the mighty Vrishnak fell to Bashnak and his legion of orcs and the sash and cape were torn from his bloody corpse. Howling, with battle rage the young assassin and his minions scoured the village for any other resistance. Only Vrishnak' s young nephew, Xuth, was found to be in disagreement but was quickly beaten into submission by the new chieftain.


    Thus ends the reign of Vrishnak as Bashnak arises to supremacy of the orcs of the Bloodrock Clan.


    Slowly, I wrap up the scroll and shake my head as I walk back inside.




    For more information on the bloodrock clan, go here: www.bloodrock.uoguilds.com

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 2:08 PM EDT by Gregor Villous (GreatLakes)

    Krista's to host Litha festival

    Pagan supreme, Desdemona, sends out this invitation to our readers:

    Krista's Ranger Station is preparing for the festival of Litha (also known as the Summer Solstice). The festival will take place from 8pm to 11pm CST on June 21st. This event will be a very special one, as we have Noleeens giving the blessing. Since the season is a hot one, there will be plenty to drink to cool off and fresh fruits and cheese to feast upon...as well as cookbooks for those who wish to take a little something home with them.

    The events often get rather rowdy, so 'tis best to not wear your formal-best clothing (as it might get torn and stained). For some idea of what to expect, take a look at our "family album" at www.redlow.net under UO Pics (Beltane, Ostara and Yule are other festivals of note pictured there).

    The Ranger Station is on the Felucca shard, southeast of Yew Abbey’s “bank” side. There’s a farmhouse at the end of a road about halfway there. The coordinates are 59° 14’N 34° 44’W. For more information contact “Krista” at ICQ 24124261.

    We hope to see old friends and new at our festival! Blessed be!

    It is said that these festivals at Krista's often evolve into wild, clothing optional frenzies. Don't forget to wear clean underclothes!

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 1:56 PM EDT by Noel LeFevre (GreatLakes)

    Seafort's Herald gaining momentum

    Nick Seafort has created The Herald, a news and information site for citizens of Great Lakes. There you will find a citizen registry, a news submission form and an active forum.

    From The Herald pages, we bring you this report on the city sieges:

    Posted Friday, June 8, 2001 - 2:39:33 PM by Nick Seafort:

    The Royal Britannian Army has had it's hands full this week, preventing the Orc forces from pushing their way into the major cities, but leaving the smaller cities exposed. Now, the medium sized cities such as Vesper Ocllo are threatened. Orc populations are soaring throughout the land and with them, hostility.

    "I must have killed at least a hundred of these critters, but they still keep coming!" exclaimed one of the city defenders. "We have noticed the alarming trend that once we kill a wave or orcs, the next wave is even larger than the one preceeding it." explains Lieutenant Balbanes of the Royal Army. "If this trend continues, we are definately going to have a serious problem in our hands!"

    The citizens of Skara Brae already have what might be considered a serious problem on their hands, the traditional city of spirituality has been attacked the hardest by orcish forces as of late. Fortunately, the city's piecemeal militia has been able to prevent serious casualties to innocent denizens of the area.

    "This dosent seem to be an invasion, it seems more like they are after something specific." states the good Lieutenant. So, when will the orcs discontinue their assaults? What is their goal in attacking the cities?

    More as it develops!

    Take a look at The Herald today.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 1:48 PM EDT by Noel LeFevre (GreatLakes)

    As Britannia Turns - The Ultima Movie
    Thanks to Redlowwinski for giving us a heads up about the latest happenings over at "As Britannia Turns":
    As Britannia Turns - The Ultima Movie

    Ever wanted to see Ultima on the Big Screen? Well now you can! A script of it, at least. It's As Britannia Turns - The Ultima Movie, starring Fabio as The Avatar, Jeff Goldblum as Blackthorne, with special appearances by Fran Drescher as Sherry, Samuel L Jackson as Geoffrey, and Tom Green as Lord British. See the two headed talking bull created by Sutek's madness! See Fran Drescher get thrown into the swamps (and there was much rejoicing)! Only at Redlow.net, and while there feel free to check out the main ABT episodes, UO pr0n, and of course, pointless surveys. Just READ the disclaimer on the front page, or you may find yourself face to face with an evil greater than redlow.net itself.

    -Redlowwinski

    As always, be warned that this is site may have some humor not appropriate for everyone. As they say themselves, they are a PG-13 site.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 12:48 PM EDT by Joshua Rowan (CandidCoverage)

    A Farewell to Falish Lightblade
    >>> Trammel Facet News <<<Story told by Dain of GYE,


    "The wind swept through the trees outside Empath Abbey without a care for the world, shivering, Tari pulled her cloak around her and looked along the road leading to the Abbey entrance. Standing there in lines on either side of the road stood at least thirty people, gathered from guilds far and wide, each one holding a flaming torch that flickered in the wind, a tribute to the great man they had come here today to honour.

    Watching as Falish Lightblade slowly rode up the road, Tari smiled. He looked the same as the first day they met, almost a year ago, dressed in his favourite armour and astride a valiant warhorse, his sword in his hand. As he passed through the people who had gathered to face the evil of Ice dungeon he appeared to be overcome, as warriors, mages, tamers, bards and craftsmen all bowed and curtsied before him.

    Calls echoed around the Abbey courtyard, "speech", "speech". Lost for words Falish mumbled about good friends and being overcome with emotion. Many smiled, for this was truly a great man, a man of the people, a man with honour and pride and a man who made each day a better one by simply being there when needed.

    Everyone mounted their steeds and waited as the Mages present spoke words of power and wove the mystical flux of magic into blue portals, static even though the wind had picked up and now drove down along the road in gusts as fierce as the buffeting wings of a dragon. Stepping through the Portals there was a flash of white and then the large force appeared en masse at the entrance to the snow dungeon known as Ice.

    Encountering weak resistance the force drove its way through the entrance hall, shivering from the cold but resolute in its intentions. Moving quickly forward it passed the hall of the Ratmen and broke into the halls of the Ogres. Then the trouble began. Warriors at the front rushed forward to duel these huge creatures, the embodiment of power and brute force, they were swept aside as the shield charge broke them, each one falling to the floor from multiple injuries caused by the blades of valiant warriors.

    Then a force of snow and ice elementals rushed from a side passage and drove a wedge between the warriors and the mages. Forming a shield wall the warriors stood their ground, but without magical protection the cold from the elementals started to cause frostbite and swords and axes slipped from fingers as the cold numbing feeling began to take hold. Unable to defend themselves, the warriors started to fall.

    At the back of the column, the healers of HLR tended to wounds and performed ressurections time and time again, suddenly some warriors who had been trapped at the Ratman cave entrance burst into view, behind them a huge force of elementals and frost spiders gave chase and realising there was no rearguard GYE sped to intercept. Erecting fields to paralyse the creatures, Tari and Calador's fingers bled as they played the Harps given to them by Laraya....

    Meanwhile at the front, OEH and E:A battled side by side to drive a wedge through to the ever shrinking circle of warriors seperated by the elementals. Led by Falish, Xi, Mercadian and Kofu they drove deep into the enemy and almost reached the shield circle. Suddenly and Artic Ogre Lord stepped forward and smashed in them, scattering them. It seemed the battle was being lost and the huge creature raised its fists above Falish to end his life..

    Suddenly the beast stepped backwards and looked down at its chest where 8 arrows had struck it. Turning, Falish saw Andor and his archers ride into view and rythmatically place arrow after arrow into the beast, with a groan it fell to the floor. Remounting, Falish nodded to Andor who simply smiled back. With renewed vigour, the forces of E:A and OEH smashed into the elementals and with the supressing fire laid down by Andor and his archers they reached the shield wall and started to heal.

    Wiping sweat from her brow, Tari surveyed the carnage at the rear of the column, pieces of ice, snow and spider lay scattered across the floor, testamony to the Volley fire laid down by the Mystics of GYE. Smiling, she urged sorrow forward, accompanied by Cyanide, Calador, Rhiannon, Durnik and Christine.

    Forward again the column moved, into a huge hallway. There it froze in fear, something was very wrong here. Detaching itself from the wall where it perched, camoflaged by its colour, the White Wrym opened its mouth and breathed the length of the column, warriors and mages screamed and horses fell over, frozen by the icy breath of this fearsome creature.

    Screaming out in pain, Tari felt the cold sweep over her, gritting her teeth she spoke words of power and the spell of protection covered the column. Now with no Dragonfear there anymore, the column surged forward and the Dragon was engulfed in a wave of blades, energy bolts and arrows and slumped to floor with a thud, shaking the very roots of the earth, such was its size.

    Now the force was half the numbers that had entered, restless souls stood patiently as the members of HLR moved among them. Realising the chance to go further had passed, Falish quickly asked for portals to be opened back to Valoria, where strong ale awaited all at The Sword and Shovel. The day had been won and many were the happy faces who were honoured to ride with OEH's Archduke for the last time.

    This tale is dedicated with best wishes for the future in all that he does to Falish Lightblade."


    We are going to miss you Fal..

    Amen to those sentiments, all who would leave a farewell note can do so by following the link at the bottom or visiting the forums of Falish Lightblades hometown of Valoria (http://boards.valoria.org)

    This reporter was present and has the scars to show, it was an epic event and Dain the organiser deserves much credit and ofcourse all who attended showed us how great a community Europa really is.



    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 7:40 AM EDT by Kofu (Europa)

    Ravenshire Boat Race and Fishing Tournament
    >>> Trammel Facet News <<<This news comes from Lady Bronwyn of Ravenshire,
    Hail Fellow Fisherman and Adventurers! The City of Ravenshire (131'6°N 131'33°E - Trammel) will be hosting a boat race and fishing tournament, June 16th at 9pm Pac.

    When you arrive in Ravenshire, an entry fee of 1000gp will be paid, in which you will recive a scroll with a listing of the race coordinates, and be able to place your boat. At each sextant coordinate listed, there will be a boat in which you must check in,in order to complete the race.

    More details will be given out at the time of the race, so come early! It will start promptly at 9. Prizes, food and festivites will commence after the race has ran. Good luck to all you sea farrers! Gates will also be open 15 minutes before the race in the following cities. Britian, Vesper, Moonglow and Minoc

    Humbly, Lady Bronwyn, White Raven of CwR and The City of Ravenshire.

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:33 AM EDT by Cymidei Fier (Baja)

    Final Updates to the Avalon Message Boards and Web Site
    >>> Felucca Facet News <<<This information was sent in by Nobody,
    Recently, Baja’s player-city of Avalon, in the wake of SitePowerUp's closing, began exploring the option of hosting it's own message forums. Although a certain amount of success was achieved, difficulties with the site’s hosing server(s) forced the Avalon Web site and forums down for nearly a week.

    Avalon’s new Open Forum is now part of the new Ultima Online message forums at UO Stratics. These “guild forums” there are collected together, so one registration conveniently applies to all of these guild forums. Avalon’ new Open Forum resides, of course, in the Baja grouping, and can specifically found here.

    Wonderously, Avalon’s web site is enjoying a week-long time warp, and is comepletely reverted to its fully functional self based on Saturday, June 2nd. Avalon’s Emergency Forums will remain in place as a supplement to the forum(s) at UO Stratics.

    Thank you everyone for your patience in these matters.

    Nobody, websmith of Avalon
    Thankyou Nobody!

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:22 AM EDT by Cymidei Fier (Baja)

    Faction Players of the Millenia
    >>> Felucca Facet News <<<Amalacon of Uo Journal sent in this list of top faction players.
    Forgoing the “player of the week” I've opted to announce “Players Of The Millennia” dredged from memories and personal experience. These are my personal thoughts; feel free to contact me for a rebuttal.

    MINAX: MERC: So storied, So fast, So deadly; He doesn’t even have to wake up in the morning to strike fear into the hearts of many a Faction warrior, friends and foes.

    Runners Up: Ever hear of a fighter with balanced attributes, but feels like he has god like dexterity, who seems to strike with Deadly Poison every blow? Although M.I.A. for some time, all the above symptoms spell an attack from the dreaded Shreds…

    COUNCIL OF MAGES: KoRn: Every Mages Nightmare…A screaming, near naked Axer with a fistful of cures. GM Lumber-GM Resist, A blessed Vanquish Axe and Katana? Can you spell OoooOoooOOOooO ?

    Runners Up: Levitation, Kurupt and Majestic Man. Deadly fast mages, hard to target balls to the wall. Supermen. Styles and Combos Very similar in the “effective” dept.

    TRUE BRITANNIANS: Longshot: Leader of G.I., commander of TB. I personally have felt the heat of his Explode/Flamestrike Combo; barely escaping his finishing MindBlast, to In Vas Mani and drink a Greater Heal. ‘Never spoken to personally, deemed deadly from a distance

    Runners Up: Chans the Trixter, who has led many a faction warrior atop of tight building, only to watch his war-horse gobble him alive…and… Whenever I rez ghosts who complain about the dreaded “@[email protected]!#$ para mages!!!” I know to the bones Oxygen MUST be involved.

    SHADOW LORDS: ArchAngel: puts the ‘Dread’ back in ‘Red’. Proving time and time again that, murderers CAN be useful and effective faction members. A well ‘count’ managed Red, death holds no fear for this Faction Commander.

    Runners Up: Since Wingnut has been mentioned earlier, I must tell a tale of TrickyChicky: A bag full of inviso items and the ability to drop a deadly combo and vanish before a counter-strike can be formed, out lines her skill. Universally despised.

    Amalacon
    Inquisitor of the Council
    CoM factions reporter

    Thanks Amalacon!

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:17 AM EDT by Cymidei Fier (Baja)

    Durham Stargazer Interviews Longshot
    >>> Felucca Facet News <<<This interview was sent in by Durham Stargazer from uojournal.com interviews TB Commander Longshot.

    I recently sat down and interviewed Longshot the commanding lord of True Britannia’s and the guild master of Grudge Inc.

    Longshot: (Commanding Lord of the True Britannia’s) [GM, GI]

    Durham Stargazer: Greetings Longshot

    Longshot: Evening

    Durham Stargazer: You are the 2nd longest commander in factions on Baja behind archangel. The faction you lead TB held Britain longer than ANY city held to date on this shard approximately 3 months. The TB guild GI that you lead has been ranked 2nd behind LoD across ALL shards for several months. I think it is safe to say you are one of the most successful faction/guild leaders living. What is the secret to your success?

    Longshot: Well, I think no one else wanted the job. (laughs) Actually the secret is the people I play with. The guild and our close friends. I've been told I am about as fair as one can be in a leadership position and I'd like to believe that’s the reason.

    Durham Stargazer: How long have you been a leader of a guild?

    Longshot: Since we had to dye our robes and call ourselves a guild (smiles) i.e.: before guildstones were invented.

    Durham Stargazer: 4 years in the fall?

    Longshot: Basically since the beginning.

    Durham Stargazer: Do you remember the name and the hangout of your first guild?

    Longshot: Yep. I've always been in MIB which was based in Nujelm. That's the only other guild besides GI, which is our war stone.

    Durham Stargazer: When did you first start fighting against fellow humans?

    Longshot: (laughs) Well, when I was just a newborn a murderer killed me and that was that! We trained up and turned the tables. Made it our objective to be the law.

    Durham Stargazer: Any particular location or just everywhere?

    Longshot: We had a sets of runes, we send people scouting all over the place and anyone who saw murders they called the others in to attack them.

    Durham Stargazer: So you viewed then the whole shard as your territory?

    Longshot: I wouldn't say OUR territory since we never laid claim to anything

    Durham Stargazer: Well you said you were the law?

    Longshot: We just went where we were needed. More like a vigilante posse. We are one hundred percent against murderers and killers.

    Durham Stargazer: Always?

    Longshot: Always!

    Durham Stargazer: How many of the original members of your first guild are still with you today?

    Longshot: Well, that’s a hard question... I would say there are 4-5 old time MIB people still around.

    Durham Stargazer: In TB with you?

    Longshot: Quiver, RedDog, Egam, The Fallen, Viper, Boen, and myself.

    Longshot: Murderers loved to hate us.

    Durham Stargazer: So.. You have been fighting for the cause of justice? Or Lord British for a long time? Or both?

    Longshot: Justice for the people... I couldn't care less about our so-called-ruler

    Durham Stargazer: Yet you wear his colors?

    Longshot: Not HIS colors...

    Longshot: I look at True Brits as the country, not the man. We live in Britannia, regardless of who claims to be king.

    Durham Stargazer: Back in the early days when did you first hear about any the strong guilds that are present today in factions? In other words what is the oldest guild that you remember besides yours that is in factions today

    Longshot: Back in the old days we fought LoD's reds all the time.

    Durham Stargazer: So you have been fighting LoD the longest?

    Longshot: We fought alongside Archangel (Current commander of the Shadowlords and runs the M&D guild).

    Durham Stargazer: So you used to be allies with Archangel against LoD?

    Longshot: Allies with archangel against all murderers, not anyone specifically. Then he became a murderer, and all bets were off! We had a bit of a falling out you might say.

    Durham Stargazer: How long has he been a murderer?

    Longshot: Since the time of the balancing. (i.e. perma-red patch)

    Durham Stargazer: So tell me about your first two weeks as a commander of a faction?

    Longshot: Total madness! It was like trying to push a chain uphill. If you get all the links lined up perfectly and you can do it…. but the odds are slim.

    Durham Stargazer: So what did you do in the first days that you don’t do today or in other words what have you learned as faction commander?

    Longshot: Trying to do everything. I tried very hard to keep everything under control, and realized it was impossible. Now, I play for my friends, and try to have fun. We don't try as hard to control cities now as it takes away too much time for very little gain. What’s it worth really? A fancy horse. I have one.

    You see: a horse

    Longshot: 24 hours is just too long for people with lives.

    Durham Stargazer: When you first started what helped you gain the following that you received?

    Longshot: I think it was because of my willingness to help people and because I'm a good guy. i.e.: not a jerk. I'd like to think I have some class. (laughs)

    Durham Stargazer: Why did you leave CoM and go to TB?

    Longshot: For one reason only... the CoM base was terrible. It has since been made better, but I'm not changing again.

    Durham Stargazer: What do you think of the current situation?

    Longshot: The current situation kind of #&%#... for many reasons.

    Longshot: 1) The 24 hour guard is too long. 12 hours would be fine.

    Longshot: 2) The SL is using darkmagic, which allows an energy vortex to attack from the floor above. Casting energy vortex's on the levels above us where we can't defend against it.

    Longshot: 3) Traitor spies really hurt factions too. TB's loyal to another faction. Giving counts to True Brits by jumping in field spells, tearing down defenses, handing over sigils etc.

    Longshot: Lastly, there are just are not enough TB's, They come out of the woodwork when we take the towns, but day in and day out, they are in Trammel. I'm still having fun though in spite of that. Mainly because of the people I fight with.

    End of Part I

    Durham Stargazer
    uojournal.com

    Thankye Durham Stargazer!

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 4:14 AM EDT by Cymidei Fier (Baja)

    PvP Website opens!
    Silent Bob, a.k.a Logan Mcleish, has just opened an Oceania PvP Website that can be found here.

    Feel free to check it out. The site is still under construction but already contains loads of information pertaining to Player Vs Player both for the guildmate and the independant pvp artist!

    [ Comment on this article ]

    Posted on Monday, June 11, 2001, 1:23 AM EDT by Chainsaw Knight (Oceania)

    Sammael and Kaylie to Wed
    >>> Trammel Facet News <<<Greetings, good citizens!

    It gives me great pleasure to announce that Lord Sammael and the Lady Kaylie will wed this day, June 10th, at 8:30 eastern standard time.

    The double-ring ceremony will take place in the exquisite Nujel'm Gardens. The public is cordially invited.

    To the happy couple, Ith'unk and I wish them continued happiness.

    Cyn
    Ace Reporter and Eternal Bachelor

    [ Comment on this article ]

    Posted on Sunday, June 10, 2001, 7:11 PM EDT by Cyn (LegendsAOL)

    Ordo Sylvanus to Host Birthday Celebration Contests in June
      Ordo Sylvanus is one year old in June, and to celebrate their Birthday, the guild is hosting a series of contests and give-aways all month long.  The contests are open to all players, regardless of guild affiliation. The first contest, a UO Version of Iron Chef, will take place on Monday, June 11th, at 8 PM PST.

    First Prize is a Trophy Deed (the winner may choose which type he would like) and Second Prize is a Statue kindly donated by a generous Rat Mage. He was dead and did not need it anymore.

    The Guild will accept up to six contestants. Each contestant will receive a bag of goodies: ingots, leather, boards, cloth, as well as tools and other miscellaneous items. The contestants have 15 minutes to sew, carve, smith, cook, tinker, or otherwise craft something---an outfit, a decoration arrangement in a backpack, anything they can imagine. Players are encouraged to be as creative as possible.

    Players are not encouraged to craft trapped boxes, as trapped boxes will kill the judge, thereby significantly lowering their score. House add-ons are also not a good idea, unless you are planning to use the deed in an arrangement.

    Ordo Sylvanus will supply ALL the materials for the contest. Contestants should not dye leather or bring extra materials like rares.

    If you are interested in entering, you can contact Lord Lothar, the GM of Ordo Sylvanus, at ICQ #77929131.

    Lord Lothar assures me that the contests and give-aways will be liberally sprinkled throughout June. Happy Birthday to this generous guild!

    [ Comment on this article ]

    Posted on Sunday, June 10, 2001, 10:18 AM EDT by Pluffina (Sonoma)

    Game Nite Postponed
    >>> Trammel Facet News <<<Danny, OBK Tavern Chairman, sent us the following notice:
    Regrettably, Game Night at the Crimson Rose Inn has been postponed for June 8th and June 15th. We will begin the now bi-weekly series on June 22nd at 7 PM PST. Tickets for that lottery will go on sale starting June 14th.

    I hope you'll be able to join us then, and my apologies to those who were planned on attending this past weekend.

    Sincerely,

    Danny, OBK Tavern Chairman

    [ Comment on this article ]

    Posted on Sunday, June 10, 2001, 7:57 AM EDT by Pfredd Mudd (Pacific)

    Changes To Treasure Maps Part 4
    Well, it looks like Ignatz has some more points he would like to discuss with us.
    I hope we will see the other proposed changes also, but this is something that will make living in UO a lot more worthwhile.
    Here is what Ignatz is thinking about and what he expects from this changes:

    I want to thank everyone who added their thoughts to this discussion. You've all helped out a lot and contributed a lot of very good and interesting ideas.

    For now, I'm only going to go forward with the level labeling:

    (undecoded)
    Level 1 - a tattered, crudely drawn treasure map: Felucca
    Level 2 - a tattered, expertly drawn treasure map: Felucca
    Level 3 - a tattered, adeptly drawn treasure map: Felucca
    Level 4 - a tattered, masterfully drawn treasure map: Felucca
    Level 5 - a tattered, flawlessly drawn treasure map: Felucca

    (decoded)
    Level 1 - a crudely drawn treasure map: Felucca
    Level 2 - an expertly drawn treasure map: Felucca
    Level 3 - an adeptly drawn treasure map: Felucca
    Level 4 - a masterfully drawn treasure map: Felucca
    Level 5 - a flawlessly drawn treasure map: Felucca

    Btw, the quality of the map is not (in my opinion) what makes decoding it more or less difficult. The difficulty comes from how well the map's creator was able to hide (or encode) the information that lead's to his/her buried treasure. After all, most people will not want some stranger digging up their loot.

    A level one map is basically one that is drawn simply for information so the the person who buried the treasure can find it again. They aren't really concerned with hiding that information or security issues. For example, a bandit on the run from those he robbed. After quickly burying the chest, he rapidly draws out a map of the location, clearly marking where the chest is, so that he can find the buried chest in the future. Unfortunately, he failed to notice the troll that then clomped him on the head and took his map.

    A level five map, on the other hand, is more like the map from The Hobbit. The one on which Elrond finds the hidden moon letters that reveal the location of the secret door into the mountain. That's a level five map.


    Map ownership will remain unchanged from the way it now works. There have been many good suggestions in this thread:
    requiring some amount of cartography to dig up a chest whether the character decoded the map or not; allowing GM cartographers to use any decoded map and dig up the treasure; letting level 1 and 2 maps be transferable; and so on. And I'm storing these away for reference.

    I'm not forgetting those who were in favor of transferable treasure maps or in favor of more easily accessible treasure hunting, but it has become obvious that those ideas need to be given more thought and need to undergo more research before any changes along those lines are made.

    I still want to find ways to bring the kind of excitement that treasure hunting holds to more citizens of Britannia, which a big part of why I proposed this change in the first place. In the end, though, I do not feel that this particular proposal was the right fit. I'll continue looking for that, and I'm always interested in your ideas.

    Thanks!
    Ignatz
    If you want to discuss this with Ignatz, here is the link to the thread on the UO-Boards.

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 5:43 PM EDT by Teich Dragon (GeneralNews)

    Orc Attack on Minoc
    >>> Trammel Facet News <<<Following up on our recent report on shardie orc attacks in Cove and Delucia, Erik Valstrom describes the attack on Minoc:
    I knew things had to get better for me. Here I was, sitting in the tavern in Minoc talking to a man whom I would not have wanted to meet on a path in the woods, actually thinking he might have something to tell me worth knowing. He finished off the ale I had bought for him in one huge gulp and pushed the empty mug forward, toward me, grinning like a fool. A rather noisy and massive puff of air erupted from his half-open mouth into my face. "Sorry," he grinned, wiping the foam from his chin. Feeling somewhat abused I nevertheless shot back a condescending and forced smile, nodding to the waiter who knew instinctively to bring the smelly, ill-bred lout another pint.

    "Aye, saw it with my own eyes, I did! He was bellowin' the whole time how he was going to come back an kill em all. They tied a rag over his mouth and lopped his head off, then tossed the body into a fire they had built specially for it next to the choppin block. Several mages stood around chantin and the fire turned a bright green for a while. Had to get away after that, but ye can be sure, he's gone for good!" my beady-eyed and still sober spy asserted.

    I was talking to one of my new informants, a rather pathetic individual who went by the name of Wyrmfeast. I seriously doubted anything, even a dragon, would have cared to take so much as a nibble out of his nasty carcass much less feast upon it, but perhaps the name reflected the kind of luck he had in survival skills--very little and all bad from what he had told me. He was spindly and, from what I could see, only carried a rusty dagger to protect himself. Still, for all his innumerable bad qualities, of which newer ones appeared constantly, he had a way of getting into situations and places that few others could, so I had heard. "So the Baron is truly dead and his body burned is it? And ye saw it with thy own eyes?" I inquired, once more to make certain I heard him right.

    Wyrmfeast nodded and gulped down ale. This time, he managed to stifle the ensuing belch and I thanked him for it.

    Suddenly the tavern door flew open and a wild-eyed warrior rushed in screaming about orcs within the town. I got over my sudden spell of deja vu, having had something like this happen once before when the pirates raided the coast near Britain last year, and rose to my feet. The man started forward but fell suddenly with a loud thump onto the floor, his back a veritable pin-cushion of arrows. I drew the dagger from my belt and considered how best to get to the nearby stable to get to Andar, my horse, which I had left there. There was no time to think. Much to my amazement and horror a pack of orcs entered the tavern and begin attacking anyone who even looked like fighters. It seemed they ignored the unarmed or puny-looking folk and went only after those whom they apparently thought might present a problem for them, or perhaps those who had something worth killing for. One burly and well-armored patron rushed to the attack, swinging a formidable-looking and no doubt magical axe, felling one orc with it quickly. The others, including one orc mage, concentrated their fury upon him and he reeled from their combined assault. A flamestrike finally took him down even as other warriors quickly donned their helms, drew their weapons, and lept into the fray. A few tried to fight but were so drunken they could only make futile swings and were immediately cut down. Wyrmfeast made a whimpering sound and jumped underneath the table where we had been sitting. I knew they would ignore the likes of him, but I had no such luck. I ducked the swing of an axe from a kind of orc of which I had never seen the likes of before--suited in a bronze-colored ringmail tunic and helm. Its axe buried itself deep into wall behind me and the smelly creature grunted in frustration trying to prise it loose. My dagger found the orc's throat and while the wound was not mortal it did serve to damage it enough so that two other warriors finished it off moments later. Knowing I could not survive for long in such close quarters, so ill-armed, and against such odds, I dodged the attacks of any orcs who tried to bar my escape and rushed out the door, racing toward the stable. As I ran I could hear the screams of the dying, both orcish and human, and the sounds of battle: swords and axes clashing, spells being cast by desperate mages, shrieks of pain and death cries. Large and small groups of orcs and humans waged furious battles in all directions. When I got to the stable I retrieved Andar from the stablemaster and rode away to safety where I could get this story out quickly and a word of warning--the orcs have targeted certain towns, are employing new weapons and warriors, which implies a purpose, malevolent of course, but limited and well-orchestrated. This is no series of random orcish raids as we have witnessed before. A darker, sinister, goal is part of it, and worse, perhaps a new great Foe of the Virtues is about to appear.

    Erik Valstrom
    Chronicler

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 4:40 PM EDT by Elisa Montclaire (Catskills)

    Changes To Treasure Maps Part 3
    Ignatz is still working on his new concept for treasure maps. His latest ideas he sent to the uo.boards were:
    The primary reason I proposed the change of ownership to the digger rather than to the decoded was because of players who have never been able to go on a treasure hunt and don't have the time to create a full treasure hunter character, or for guilds and player events that would like to more easily make use of treasure maps. (Plus I thought being able to sell decoded maps on vendors might be a useful thing for cartographers.)

    At the same time, though, I definitely do not want to undermine the Treasure Hunter profession. I've always been a fan of treasure huntering so my goals here are to expand and improve. (Btw, yes, there are other issues surrounding treasure hunting, but this is the one on the burner right now.)

    So I'll propose a potential compromise:

    Treasure maps of Level 1, 2, or 3 can be decoded by a cartographer and then dug up by anyone with the digger being owner the treasure chest they've dug up.

    Treasure maps of Level 4 and 5 are owned by and have to be dug up by the character who decoded the map.


    I think everybody will be looking for a discussion about these changes right here at the UO-Boards.

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 1:38 PM EDT by Teich Dragon (GeneralNews)

    Real Estate Agents Currently Disabled
    Hello out there!
    Before i come to the news directly, just let me introduce myself:
    I am known as Teich Dragon and will be a new reporter for General and
    Community news. I am long time Ultima-fan, playing the games since Akalabeth, so i think it was about time to join Stratics. Joshua Rowan will be my manager, so if you have any complaints about me, send them to him *snickers*.

    Enough of me - here is the headline:

    New on FYI :
    Real Estate Agents currently disabled
    The Real Estate Agents haven been disabled on all shards to resolve an ongoing issue. We will update you with more information on when they will be reactivated.

    I don't think i need to comment this...

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 1:27 PM EDT by Teich Dragon (GeneralNews)

    Orc Invasion!
    Orcs have been seen running rampant and have thus far attacked Minoc, Skara Brae, Yew, Cove and Delucia. The town that appears to be bearing the greatest brunt of the attacks is Cove, with the least invaded being Skara Brae.

    Orc forces have been seen to consist of plain orcs, Orc Lords and Mages. With Orc Scouts also attacking, along with a new kind of orc, known as "an Orc Chopper".

    This Orc chopper hits hard in melee, roughly the equivalent of a gm lumberjacker and carries gold, ringmail, an executioner's axe, planks of wood and logs. Some say they have found war axes and magic axes on these beasts. It is also rumoured that Orc choppers carry helms that increase the wearer's strength by 10, although it reduces dexterity by 10 as well.


    An Orc Chopper looks a little different to normal orc lords.

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 9:22 AM EDT by Chainsaw Knight (Oceania)

    Virtuous Guilds Merge
    The United Adventurers of Britainia (UAB) have merged with The Blue Dragons (TDB). This rockets the guild to fifth largest in Oceania. The newly merged guilds look forward to many virtuous adventures under the leadership of Lord Page.
    Posted on Saturday, June 9, 2001, 7:35 AM EDT by Chainsaw Knight (Oceania)

    Mayor of Mystery Interfacio and K*M township

    I had the pleasure tonight to tour the budding township of the Knights of Mystery and interview Interfacio, the Mayor of Mystery.


    The Knights of Mystery is a guild of close friends who have banded together to mainly enjoy the game, help each other out, and to lend aid to players in need. They are off to a great start with the beginnings of a small township located SE of the Yew moon gate at coords 54 45N 26 0W


    The leader of the guild is named Zavi Torgal, Mystery Guildmaster. They have a current member base of 37 and are growing. Their township thus far consists of the main guild house with a great rune library:

    They also have a few other houses and are looking to acquire more as they are able. The hope to open a vendor shop in the near future.


    If you are interested in joining the Knights of Mystery, you can contact Mayor Interfacio at #112907933, or visit their township and meet the members.

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 4:35 AM EDT by Killaua (Sonoma)

    Interview with Interfacio, Mayor of Mystery

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 4:27 AM EDT by Killaua (Sonoma)

    Elves Claim City of Yew
    >>> Trammel Facet News <<<Greetings, all.

    It seems yet another city has been claimed, as fledgling governments continue to develop across the land. Now, the elves have come forth in support of the oft neglected but strategically important city of Yew. Just this morning, I received the following message. Read on.

    Greetings, Cyn.

    I'll shall be brief. I have watched with great interest as the orc's rise up to claim what is rightfully theirs. It has reminded me of my ow proud people and what is rightfully theirs. I, Lady Cyrsania Majorie, High Elf from the great city, Avelee, intend to take the forest city of Yew and return it to the rightful Elven owners.

    Since Yew lacks a central government of any kind, I will no waste time with parlay. As of this day, the High Elven Nation controls the city and claims all rights and privileges of rulership, implied or otherwise.

    I shall issue further announcements, including a newly designed Charter, in the very near future. Until then, be well.

    The Lady Cyrsania
    Queen of Yew

    An interesting development, indeed. I'll provide additional information as it surfaces. Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 1:36 AM EDT by Cyn (LegendsAOL)

    56th Assembly of the 5th High Council
    >>> Trammel Facet News <<<We have received the following from Lady Geneveve Orseau...


    56th Assembly of the 5th High Council

    Date: Monday June 11th, 2001
    Time: 10:00 PM EDT/9:00 PM CDT
    Location: Magincia Parliament Buildings, Trammel Facet.

    Agenda:

    Security of the Realm update, from Lord Ti Eless.
    Announcement regarding the 1st Seat of the High Council.
    Announcement from Lady Amanda Wolfe.
    Announcement regarding Tristan Kendrick from Cire Regas, Sheriff of Harmony.
    Other items to be announced at the meeting.
    High Council of Britannia



    [ Comment on this article ]

    Posted on Saturday, June 9, 2001, 1:35 AM EDT by FatherGanja (LakeSuperior)

    Jhelom the tale of Two Facets cleared up
    >>> Trammel Facet News <<<Today I sat down and had a talk to Rastus the elected mayor of Jhelom, in an attempt to clear the muddy waters on the Jhelom council. I do hope that you find the following interview as interesting as I found giving it.

    Recently there has been some confusion about the two facets of Jhelom.. currently what is the status?

    We never intented to be facet restricted. We believe that there already is to much seperation of the 2 facets. We hate the people making fun of "trammies" calling them sissies and the people that believe all feluccans are murdering fools. We are hoping to bring people back together.

    Were there not two differnet groups laying claim to the Jhelom govt?

    Right after we posted our election notice a group from Trammel posted news about a Jhelom Events Council that had intentions to form a Trammel Town Council. This group was headed by Alaric. They have since decided to abandon that idea and have pledged full support to our Council. We are currently looking into positions for them to fill.

    Tell me what the end goal of the Jhelom council is at this stage.

    We want to bring the community idea back to the game. Like the good ol' days when people used to congregate in town and talk about all the awesome feats they have accomplished, like maybe that first dragon they just slayed or the new skill they have gm'd. Not just to come to town to hawk wares at the bank but to actually get to know people and do things together. We have a really exciting scavenger hunt set up for this Sunday at 2:00 pm under the central skies at the Morning Star Inn in Jhelom trammel. We will be having alot of fun and exciting things going on for people of all skills and abilities like the Great Jhelom Slime-OFF we are working on.

    Will most the events be geared to happening in Trammel? Are there plans to do some in Felucca as well?

    They will be tailored for the event but to answer your question yes there will be events in both facets.

    Let's dicuss this upcoming scavenger hunt in the works for sunday.. mainly I am wondering if it is opened to all? entry fee? location to sign up, the basics.

    Great! People can start signing up at 1:00 Central at the Morning star Inn Jhelom trammel. There will be two classes. One for people with the Young status which companions have done a great job promoting. The young contest will have 15k for first place, 10k for 2nd place and 5k for 3rd. There also will be an open class. Anyone can enter the open class and it will have a winner take all prize of 75k. There is no entry fee! It's free, It's fun, It's Challenging!

    Sounds like fun. Returning back to the council.. how were the officers chosen?

    There was a public election held. Then we nominated people for different duties after the election, there was 7 people running and 4 elected. Caprial is press secretary, Minotaur is treasurer, Redbeard is Secretary and Sir Lagsalot is Commander of the Jhelom Militia. Which I would like very much to talk about the militia.

    Please do I am interested in what you have to say about it.

    The Militia is not a pvp per say. It is a group that its main duties are to protect the fair city of Jhelom from any impending attacks. For example the recent orc attacks. If there are other cities and hamlets being attacked we will gladly assist them in squelching the uprising. We are currently recruit people that love to partake in quest and want to help assist in Protecting The Virtues of Lord Brit and his Fair Cities!

    What is a way to contact to join this militia? Oh and going back to the elections were all allowed to vote or just Jhelom citizens and how would one come to be a citizen of Jhelom?

    Anyone was allowed to vote, not just Jhelom citizens. And we had a very good turn out. People can contact me via icq @ 60087608 or on our web page which we are in the process of adding a section just for Jhelom and which we will be posting the minutes from Town Council Meetings! Order of the Ebony Knights

    Anything you want to cover that I haven't asked?

    I would just like to say that we have no intentions of "ruling" people and I would like to state once again we want to make towns communities again. I personally invite everyone to come to Jhelom and have a cold ale with us and tell us your storys and please visit our web page and post pics of your feats. If ya come to town I'll buy the first round of ales. And I also want to thank the former Trammel Jhelom Events council for stepping aside and giving us their support. It means alot to us.

    Wonderful and I can not wait to see and hear of future events that you plan and run... thank you for your time to clear up this hazy issue.

    Thanks for your time. I really appreciate your interest and support. And I hope to see ya at the scavenger hunt! One last thing We are open for suggestions from anyone for upcoming events. They can go to Order of the Ebony Knights and post suggestions for upcoming events in the forums section.

    There you have it folks in a nutshell. I do hope that clears up the confusion

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 11:04 PM EDT by Richard Cypher (GreatLakes)

    Proposed Treasure Map Changes
    Ignatz, another Designer for UO, posted the following proposal for Treasure Maps Changes to the official UO.com Dev Board:
    Treasure Hunters and Cartographers, I am looking for feedback on the following possible changes to treasure maps:

    Identifying a Map's Level
    When a cartographer decodes a treasure map, the treasure map's level will be added to the map's identifying text. For example: "a level 2 treasure map for somewhere in Felucca."

    Treasure map ownership
    The player who decodes a treasure map will no longer be the automatic owner of the map and treasure. Ownership of a map's treasure will be given to the person who actually digs up the treasure chest. Only a player with the treasure map in her/his backpack will be able to dig up the treasure chest. Note: A decoded treasure map in a player's backpack will be protected from pickpockets.

    What will this mean? Mostly:
    Players will know the level of a decoded treasure map. Cartographers will be able to sell decoded treasure maps (on vendors, etc.). Cartography will remain a viable treasure hunting skill (decode your own maps), but treasure hunting will also be possible without it (purchase maps that are already decoded). The level of an undecoded treasure map will remain unknown.

    Thanks for your thoughts on this.
    Ignatz

    He later added this addendum to the Identification plan:
    Excellent feedback! Here are some changes based on your ideas and concerns.

    Identifying a Map's Level
    A treasure map's level will be identified when found based on the following adjectives:

    (undecoded )
    Level 1 - a tattered, crudely drawn treasure map: Felucca
    Level 2 - a tattered, expertly drawn treasure map: Felucca
    Level 3 - a tattered, adeptly drawn treasure map: Felucca
    Level 4 - a tattered, masterfully drawn treasure map: Felucca
    Level 5 - a tattered, flawlessly drawn treasure map: Felucca

    (decoded would be the same without "tattered" and start with "an" where necessary)

    Have something to say about these ideas? Then make sure to head on over to our Message Board to discuss (link below) or to the original thread on the UO.com Dev Board.

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 9:27 PM EDT by Joshua Rowan (GeneralNews)

    Floor Tiles Proposal Gets a Facelift
    Designer Vex posted a new proposal today for the Floor Tiles that were on Test Center not too long ago. Actually, this is pretty much a complete rehaul than a simple facelift. Read on and enjoy:
    Howdy! Here is an update on the plan for floor tiles.

    As y'all recall, we did have them on Test Center at one point. They were working fairly well, but there were some strange and hard to resolve bugs with them. That, combined with an extreme need to focus on more important things, required us to shelf them for a time.

    The biggest issue with the floor tiles has always been that they are surfaces, meaning players and creatures can walk on them. When we make them dynamic objects able to be moved around by players, it opens up a huge can of worms with regards to exploitation. Imagine being able to build a bridge over water, or a staircase up the side of a mountain.

    Much of the implementation of Floor Tiles was designed to make it impossible to place them anywhere except on the floor of a house. But that turned out to be a much more difficult proposition than originally imagined. The UO server just wasn't designed to be able to place such limitations on objects. Making the server capable of that is nontrivial. We tried to get around it by writing a bunch of code specific to the floor tiles, but that turned out to be a nonoptimal solution as well.

    So, we've gone back to the drawing board, and come up with what we feel is a far better system. Here are the basics of it:

    1> Floor Tiles Will Be Craftable. Tailors will create carpets. Tinkers will create stone tiles, and Carpenters will create wooden floors. In order for this feature to function as a gold sink, players will be required to purchase expensive components to use to craft the items. Because of this, the ability to craft floor tiles will not be based on a skill check. Instead, it will just require certain minimum skill levels and have a 100% success rate at or above the required skill.

    2> When crafted, floor tiles won't exist as movable objects. Instead, they will exist virtually in a special container with its own interface. To place a floor tile, the player will double-click the container and get a menu of the tiles in it. The player selects one, and the tile drops to the floor at the player's feet. It will not highlight -- it will behave more like a static object rather than a dynamic one. Floor tiles will not need to be locked down (in fact, they may refuse to be locked down). The floor tile container will include detailed instructions. Once placed, a floor tile can be retrieved back into its original container within 1/2 hour. Pieces that have different facings will be able to be rotated, so it won't be necessary to get one of each corner piece of a fringed rug. You'll just need 4 corner pieces. Once a floor tile has been in place for 1/2 hour, it becomes permanent. The container will also have features to make it easy to see its contents in a secure trade window or on a vendor.

    3> Floor Tiles Will Have Special Decay Rules. The idea here is to experiment somewhat with the concept of a recurring gold sink and a continuing market for player crafters. The basic idea is that carpets will decay after 30 real-life days, but will be the cheapest to create. Wood tiles will decay in 60 real-life days, and be more expensive than carpets to create. Stone floor tiles will decay in 90 real days, but be the most expensive to create. The hope is that players will feel it is worth the gold to replace their custom flooring every so often, creating a continuous demand for new floor tiles. This means that the market for this player-crafted item should never dry up, and since the components are fairly pricey it should act as a continuous small drain by which gold coin can leave the game's economy.

    I am interested in any feedback y'all may have, good or bad.

    Later, he added this addendum regarding the Decay option:
    I think we'll just scrap the decay idea. I didn't think there would be that much resistance to the need to periodically redecorate. :) Repair kits would add an unnecessarily level of complexity to the whole thing as well, and the interface wouldn't be easy to deal with.

    How does this sound: The investment to the crafter will be a bit more expensive -- between 5 and 10K per tile -- but after the initial 1/2 hour placement window, the tiles behave just like other house add-ons. They must be chopped to be removed, destroying them. If the house decays, they are deleted. They still won't take up a lockdown slot.

    The tiles will be able to be manipulated by the interior decorator's tool during the initial placement window, but after that they become permanent unmovable fixtures of the house.


    And in regard to pricing and a few other issues, he added this:

    Regarding cost, the idea is that the components will be less expensive than the previous in-testing prices for the tiles. I think a good initial target price might be 1,000 gp per month per tile, for the components. This means that a 5x5 reflooring of a small house would cost 25K per real month to maintain. 25K isn't a lot of money at all, these days. It will be interesting to see what prices crafters would charge. The floor tiles are supposed to be big-ticket status symbols. Cool decorations that take a little extra effort to maintain. I don't think that price is too expensive or too cheap, especially considering the floor tiles wouldn't take lockdown slots.

    The idea of making them repairable is an interesting one, worthy of exploration. I personally enjoy redecorating my own villa every so often; it gets boring with the same look every day for months on end. If this idea were implemented, I would want crafters to do the repair rather than the owner; otherwise the whole idea of continuous demand for the crafter's services is shot. Unfortunately, there is currently no good way to securely trade for services. Considering the number of blacksmith repair scam calls our GMs get, I would be extremely hesitant to add another crafter-performed service to the game. It's much better right now to deal strictly with goods.

    Regarding having to move other items to lay carpet, the idea was that the tile would move to the floor at the player's feet, requiring only that the player be able to stand in the spot where the floor tile is to go. It is probably a better idea to just use the targeting cursor.

    It may be possible to allow the floor tiles to be floated using the decoration tool -- some of them would make good shelves, for instance. The big thing is making sure they only exist inside houses


    I would be lying if I said that the above proposal didn't put me totally and completely in heaven. I can't wait! Make sure to click on the link below to add your own comments and suggestions on our Message Board.

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 9:16 PM EDT by Joshua Rowan (GeneralNews)

    BKP Bash
    >>> Trammel Facet News <<<This Note was tacked to my door...

    Later this eve, the Royal Knights of Britannia will be hosting a Dinner Ball and party to celebrate their acquisition of the Royal Britannian Kilted Police.

    The party is said to be planned as a first-class bash, and is open to the public. Interested parties can find more information, including a rune at the Newcastle Town Hall (sextant cords 116 53 N 30 9E Trammel). The event begins at 8 PM Central, at the RKB&KET Alliance Tower located at (133 51 S 25 35 E Trammel)

    Hope to see you there
    Richard

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 7:54 PM EDT by Richard Cypher (GreatLakes)

    BNN - Unrelenting Tide
    Here's another new article on the Orc plot from the BNN section of the UO.Com website:
    Duncan winced as the local healer pulled the bandage tighter around his wounded arm. As he glanced down at the bloody arrow lying on the ground next to him, Duncan was reminded of his own mortality. The wound would heal in time, but he would have to fight without his shield for a while. As he listened to the healer's idle conversation and looked around the dimly lit room, he reminded himself he was lucky to even be alive after the last orc raid. Many of his fellow townspeople had perished trying to stem the never-ending tide of orcs.

    "They can't keep coming like this! How many orcs can there possibly be in the world!?" the young healer suddenly asked, changing the subject.

    A warrior laying next to Duncan, her head wrapped in a bandage, propped herself up painfully from her cot. "Seems there's no stopping them. There has to be a way to keep them from taking the town!" The warrior pounded her fist into her open palm as if to accentuate her point.

    "They don't seem interested in controlling the city, though," Duncan said, more to himself than to the others. "Can't stop a siege if the invaders don't actually try to take anything over. It's almost as if each wave is a separate group of orcs, running from something and just smashing whatever gets in their way, rather than some organized invasion with a purpose. I've heard reports from other towns that the orcs attacking them aren't actually making moves to take control either. Something's got 'em spooked, that's for sure."

    Another warrior joined the group, this one having just recently arrived from Britain. "I've heard that too. You know what I think? The orcs aren't the real problem... more like a symptom of something bigger."

    "Aye," Duncan nodded. "And whatever it is that's doing this hasn't shown itself yet. So for now, the best we can do is protect our homes and hope for the best."

    "That's hardly encouraging," the healer said, giving the Paladin a wink to let him know she wasn't expecting him to have all of the answers. Duncan smiled slightly for the first time in days. He knew the people of Cove needed him to stay strong and optimistic, but every band of orcs that attacked made it harder to keep his spirits high and his determination strong. He remained proud of his people, though, knowing that lesser men and women would have long ago fled along with the royal guards to the safety of Britain or Trinsic. As he looked around at the despair and carnage in the room, he silently vowed to himself that when he did find this unseen enemy, they would pay for the destruction their actions had wrought.

    As the group continued to talk, a series of explosions from outside rocked the building, knocking the injured warrior from her cot and hurling glasses and healing bottles from their shelves. Duncan immediately rose, much as it pained him to do so, and gripped his sword tightly.

    "Cannons!?" the young healer asked shakily, as she helped the injured warrior back to her cot, the fear evident in her eyes.

    Duncan waved his hand dismissively, trying to calm those inside. "Orcs don't use cannons, never have. They must have found some new toys." He pointed at the warrior from Britain. "Come with me."

    Both warriors carefully left the safety of their hiding place, warily looking for the new orc threat.

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 4:10 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    This Month's Tour by Kyra
    >>> Trammel Facet News <<<Kyra sent me over a scroll with her latest, greatest tour list...

    Hail and Well Met!

    Here comes June with its sunshiny days and the new Homes of the Exotic & Illustrious Tour! This months tour’s focus is on layout!  Houses that are just set up amazing! Rares are always nice but not all of us can afford them but we can all afford to do the stuff you will see on this month’s tour!

    Thanks to everyone who took May’s Tour the turnout was again overwhelming!

    Thank you all so much!

    Thanks to all the homeowners who opened their homesteads to the tour this month, I couldn’t have done it without you, Trixy & Crystal, Skye MacLeod, Outy of the TURs & the rest of TUR guild, Impy & his staff, Nemonis and

    Aiwans! Thank you all for your grand schemes and wonderful ideas! You are going to make this months tour a hit!

    Everyone else out there, please remember, I need five new amazing homes every month! Don’t hesitate to drop me a line anytime and I will pop over to see your home! Leave your icq in the book at the tour vendor or email me!

    [email protected]

    Thanks!

    Kyra, Tour Coordinator

    Looks like another fabulous tour this month Kyra, looking forward to my guided tour.

    ~Barth VanDorn, the Wandering Minstrel

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 1:40 PM EDT by Barth VanDorn (GreatLakes)

    Thoth-Ammon's UO Comics Episode 15
    This was just dropped on to my in-box:
    Hail my friends!

    Episode 15

    When the bull just gets a little too thick...:)

    Thoth-Ammon's UO Comics

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 1:33 PM EDT by Pelle Svanslos (CandidCoverage)

    Free Vesper Militia Return
    >>> Trammel Facet News <<<A note from Vesper:
     

    The Free Vesper Militia Return!

    It was a cold night in old Vesper as the sun was setting behind the horizon
    and the citizens prepared for the journey home after a hard day of selling
    there wears a band of Soldiers dressed in blue wearing the insignia of Lord
    British showed up outside the bank on the backs of there horses. They eyed
    the citizens and saw no guards around the area. "Look at what Vesper had
    become. Its become a place where criminals can roam free and the dead infest
    the streets with there stinking bodies." A young woman came out from the
    crowd that gathered around the soldiers and spat in the face of what seemed
    to be the leader. The Soldier garbed the woman by the arm. "Ill teach you
    some manners peasant!". He raised his sword to her frail arm as she struggled
    but all the citizens could do was stand by and watch.
    An Arrow shot from the distance and knocked the sword from the Soldiers hand.
    They soldiers became very alert and searched around the area for who may have
    shot that arrow. Suddenly near to six people dressed in the Blood Red and
    Maze colors of Vesper appeared shouting "The Militia have Returned!" and
    "Hail Free Vesper!". They jumped onto the Soldiers with arms flailing
    everywhere. The Soldiers saw more and more of the Militia pouring into the
    Town Square int’l they were surrounded.
    "We Surrender!" they cried. The Militia looked into there eyes of fear.
    One Militia stood forward and in a calm voice said "Get out of Free Vesper
    British Scum!". The Soldiers ran for there lives out of the city. There was a
    quiet pause as the militia stood there like a well disciplined colony of
    ants. The Militia turned around looking at the shocked citizens. After what
    seemed like a pause that lasted forever there was a crash of cheers for the
    Militia. The Free Vesper Militia had Returned and now there here to stay.

    For our Friends, Home and Family and above all the Freedom of the people of
    Vesper

    "Hail the Free Vesper Militia!"

    Tomb address: http://www.angelfire.com/rpg/uorogue/framefvm.htm
    CoT address:
    http://crownofthorns.cjb.net

    Thanks.

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 7:02 AM EDT by Marshall Drakan (Europa)

    Moonglow Fair
    A message from Moonglow:
     

    Hear ye,Hear ye,



    Hail Inhabitants Of Britannia,
    The Moonglow City Council of Europa has the pleasure to present a :


    Market and fair with the "Merchants of Yew" 


    The party is for the whole realm of Europa, all peacefull people are welcome to join. Events takes place in Moonglow this comming Saturday, the 9th of June starting at 20:00 cet.
    Here is the programme :


    Market in the Moonglow town center 
    Bout where you can bet on a winner 
    Scavanger hunt 
    Fashion show 
    Miss Moonglow contest (no fee to participate)



    Wanna give it a go?
    Join us, meet friend there or make new ones and have fun! !!
    That's Saturday, June 9th - 20:00 cet in Moonglow.

    Sounds Good Fun.Im guessing its in Trammel, but dont quote me on that *Grins*

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 6:59 AM EDT by Marshall Drakan (Europa)

    Party in Khaldun
    >>> Felucca Facet News <<<This announcement was sent in by Shadow Dragoon,
    Hail Citizens of Britannia!

    On June 10, (contact Shadow Dragon the day of the event). There is going to be a group going into Khaldun to destroy the evil inside, plus doing the puzzle chests!

    There will be two parties, and they will take opposite paths, as they work they way through, they will kill ANY monsters they see. After the trip to Khaldun, there will be a party, celebrating cleansing a little bit of Khaldun at least! Dragons are allowed, but make sure they stay tame!

    Before going in, to make the parties, there will be a special way to divide them, which will be announced then! I hope to see you there!!!!

    Shadow Dragoon,
    Rare-Jumpit
    ICQ 111376158

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 4:40 AM EDT by Cymidei Fier (Baja)

    Updates to the Avalon Message Board and Web Site
    >>> Felucca Facet News <<<Nobody sent in this news about Avalon's forums.
    SitePowerUp was where Avalon had its message forums, but SPU announced last week that it was closing. The day after SPU was supposed to close up shop, the Avalon Web site and it's emergency forums went down, and although the site is partly returned, unfortunately the site and forums have not yet been fully repaired.

    However, Claude and the websmiths of Avalon have created a new message board for the City of Destiny, located within the new UO Stratics guild forums. The address for the new Avalon board is http://boards.stratics.com/php-bin/guilds/uo/baja/wwwthreads.php?Cat=7 &C=7. Feel free to stop by and join in with the oldest existing player city on the Baja Shard. We'll be posting more information on the Avalon Web updates within the next few days. —Nobody, Websmith of Avalon
    Thankye Nobody

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 4:29 AM EDT by Cymidei Fier (Baja)

    June 7th UOHoC Log Posted
    The complete log of the sixty-sixth UOHoC Open House chat from June 7th, 2001 has been posted and is available from the UO House of Commons web site.

    [ Comment on this article ]

    Posted on Friday, June 8, 2001, 2:11 AM EDT by Joshua Rowan (CommunityNews)

    CvB Battle of the Sexes
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    A weekly event that will involve male and female characters to fight one another on Napa. There will be no same sex fighting and both sides must have an equal amount of fighters to participate in the tourney. It will be a first come first server basis i.e. if there is an uneven amount of males and females then the last entries on the majority sexes side will not be able to participate. This will even out the amount of males and females and will make the event much more enjoyable.

    Rules:

    • No pre-casting other than magic trap, RA and magic reflect.
    • No magic weapons, armor, or items will be allowed
    • No pre-poisoned weapons will be allowed but weapons that are poisoned while fighting is acceptable.
    • All spells are acceptable but be careful when casting them (you might hit a non-combatant).
    • Animals are not allowed to attend the fight we will ask you to stable your animals before you can enter the event.

    Location:
    Head out of the Cove gates and head north along the coast the first large tower you encounter will be the CvB tower which is where it will be held.

    Time:
    Wednesdays at 8pm PST
    Prizes:
    Will vary each week

    Flint CvB

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 10:52 PM EDT by Raeven Aurora (NapaValley)

    CvB Tournaments
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Every Saturday at 8 PST there will be a tournament at my tower in Cove. To get there you travel north from the gates of Cove (Fel Napa) and it will be the first tower you run into. It will be titled CvB.

    The rules of the Tourny are as followed:

    1. No Magical Items of any kind.
    2. Poisoned Weapons only allowed if poisoned during fight.
    3. No Animals of any kind.
    4. Most important, if you can't do it in a fight, you can't do it.

    Each week there will be a prize offered to the winner of the tournaments, the prize will be announced at the beginning of each tournament. All are welcome to attend.

    Anyone causing trouble, I.E. Stealing, PKing, Looting, etc.. will be banned from the Tower and not permitted back.

    Flint CvB

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 10:42 PM EDT by Raeven Aurora (NapaValley)

    A Stern Warning

    This in from the scribe of Qog.

    *Qog sits in his chair, news of the urk advancements weigh heavy on his mind. Qog despises the urks, it is how he was brought up. From his countless days serving the mighty Kor the Orc King on the Pacific world, Qog learned to kill them, and enjoy it. Now in the many years since his crossing, he has left most of that behind. His old war cries, his prayers to Da'Nogra, all part of his past. But still his hatred of urks burns deep inside him. A hatred that will never be put to rest.

    "Scribe! Git ober ere!" Qog bellowed.

    His scribe limped across the tower floor. Many years of abuse had taken its toll.

    "Y..yes master?" The scribe was barely able to murmur.

    "Scribe, dis wull nub gu entu Orc lands. Dis urk rebulution wull takie place wit de humies. Ju write warning dat de urks wull nub takie enymure ub are lands."

    "Aye sir, I shall do my best."

    And with that the scribe set to work. Qog stared out the window at the lands of the Stormreavers. The urks wouldnt take it as long as he was living.*


    Written by the scribe of Qog.

    Let it be known to all. The city formaly known as Yew is now and forever will be under control of the Stormreaver Orc Clan. No humie, elbzie, urk or Bloodrock presence will be tolorated. We the Stormreavers will defend this land to the last orc.

    BLLOOOKKK!!!
    Qog
    Blok'trug Tribal Lord
    Tribal Warboss

    Thank ye, Qog.

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 10:18 PM EDT by Azalin (Atlantic)

    Fix on Healthbars Not Updating
    Thanks to citizenKane2 for catching this update from Krum on the official UO.com boards regarding getting a fix in for the non-updating healthbars:
    Update: health bars not updating. This problem has been fixed. It doesn't appear to be a problem in the Third Dawn client. In any case, it should be patched out this month.....[new post] This is a client issue so it has to be deployed as a client patch.

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 10:15 PM EDT by Joshua Rowan (GeneralNews)

    The Defense of Cove
    Autolycus sent us this plea for help:
    I stood atop the Cove walls, peering into the distance. The air had an eerie calm to it-like that of a storm jsut before it strikes. While I had since left my village of Cove to persue a life of adventuring, I still remember it in my thoughts.

    Now we are on the brink of war. The small villages and towns will go first,Cove being situated so near an orc fort will probably be the first to go. That is,if it isn't defended. Sending a large fighting force to defend Cove would make more tactical sense. Orcs are known for their fear of water and with their fort on a peninsula,it should be us trapping them. But instead the guards are being withdrawn and the citizens of Cove are left to fend for themselves.

    So I call upon anyone who has ever lived in Cove,anyone who cares if it's walls go down and it's innards gutted. Those of us who were raised in Cove have dealt with orc attacks all our lives,dealt witht hem with success. Now it is time for us to take up arms and defend our beloved village. Together we can stop the orcs before they reach other towns-or die trying.

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 9:51 PM EDT by Pfredd Mudd (Chesapeake)

    A Prophecy Unfolds...
    >>> Felucca Facet News <<< News from Zog the Fishmonger:
    So there I be, sittin' in the Blue Boar Tavern, tossin' down some ale with Holmes, when I gets this strange feelin' inside me skull. Being a Medium, and all, these things sometimes take control of ye, havin' almost a life of their own. Rummagin' around in me pouch, I pulled out my directional crystal - one of quartz - to aid me in pinpointing the source of the emanation.

    Paxlair again, it was.

    I arrived at the twin towers to find Lord Vegeta leading yet another meeting. That poor lad is always up to something, and several persons of note stood about discussing many things of interest, even to an old sod such as meself. Paxlair is like that alot of times, a town full of interactions - good, bad, or indifferent!.

    Nothing seemed apparent to me at first, but my terathan senses were tingling. Probably to much ale again - but I went along with it!.

    A momentary distraction occured when the naives of (AT) attacked and butchered the horse of a Lady of the Lair. Calling meteors from the sky they was, all to make some statement about what efficient slayers of horseflesh they was. Some thieves.

    Out of the Abyss stepped the Gatekeeper, the cold emanations from his lost spirit causing many about to shiver in fear. The Gatekeeper began wailing something fierce, and at that point I lost track of Zog the Fishmonger, and fell into the task of being a Medium. When my mind and spirit again became as one, I realized I had missed some of what it said, but this is what I recall. Perhaps others can fill in where I blacked out momentarily. It wailed:

    ' A girl whall step through the door and enter the realm. You will not know her for some time. Then she will be known by her actions and visions. You will come to know her as the MAID. She will come to lead those who would follow. She will present the people with a noble of the realm in the end. Bear in mind a prophecy has many paths to reach its end. The time to travel such paths is unknown for now. Signs will happen in the days and months ahead '
    And it was so. I pass this tale along to all of ye, for what may come of it.

    Zog the Fishmonger

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 9:48 PM EDT by Pfredd Mudd (Chesapeake)

    New Corwyn's Mysterious Defenders
    >>> Trammel Facet News <<< D`Lar Banrie sent us the following:
    A glint of gold reflected off the strangers' armor as he rode in to New Corwyn, eyes wary for trouble. Loosening his scimitar in its scabbard, he scanned the nearby woodline for the threat that had brought him half-way across Britannia, to protect folk he did not know in accordance with his guild's code.

    "Easy Sunny," as his mount tensed, sensing danger, but not sure where it would come, "stay girl, it's ok." The ostard calmed somewhat as it munched on apples from its owners hands.Climbing back into the saddle, he noticed movement along the woodline, and braced for what was to come.

    Straining to hear, he caught the *twang* of an bow and raised his shield just in time to send an arrow careening off its center. A shield emblazoned with his guild colors - the colors of the Sovereign Crusaders of the Sun. Kicking his mount into a full gallop, the warrior drew his scimitar and waded into the scouting party. He was brought up short by an Orc Lord and two grunts, battle-hardened and ready. A rustle to the left and another *twang* of a bow gave away the orc scout with the group. Laughing out loud, the warrior parried a blow from the leader, letting his armor take the brunt of the arrow and ineffectual blows from the grunts. A quick feint to the left, riposting back to the right, left the Orc Lord with a stinging cut. All the while, the fighter began loosing purple bottles with his shield arm at the grunts and the scout, and the morning's sounds of steel vs. steel soon mixed with cries of pain and loud explosions. Seeing the grunts go down and the Lord running off, the warrior turned his attention to the orc making him look like a tailor's pin cushion, urging his mount to run the pest down. Knowing the tactics of his adversary, the stranger was ready when the scout dissappeared. Unrolling a parchment and calling out archaic words brought the scout out of hiding. Soon all it saw was the blood in it's eyes.

    Some time past the evening meal, the stranger surveyed the town of New Corwyn. The bodies of his adversaries lay strewn and broken on the fields about the town. With a grim smile, he turned and headed for home, knowing his tour of duty was not yet complete. He would be back to protect this town, and he would be bringing many friends....

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 9:44 PM EDT by Pfredd Mudd (Chesapeake)

    Dragon Concert in Destard
    >>> Trammel Facet News <<<Mercutio sent us the following announcement :
    A Bardic concert will take place in Destard soon. It actually consists in a picnic hosted by as many Peacemaking Bards as possible. But first, a bit of history :

    Some time ago, a bunch of posters from the Drachenfels Board decided to hold a picnic at the ratmen fort in Ice dungeon. The occupants were killed, tables set with food and drinks, and a party was held on the spot. Quite strange I would say. This "Picnic Club", together with the newly founded Council of Skara Brae recently decided to hold a new picnic called Dragon Concert, on Saturday the 23rd of June in the first level of Dungeon Destard, to provide fear and fun to all participants.

    All citizens of Britannia (especially bards) are invited to have a happy evening meal, in one of the most interesting and dangerous places of our world, with dancing dragons and beautiful music. The meeting will take place at 8pm CET (7pm BST, 2pm EDT) outside Destard, and instructions will be given to everyone. The concert should start around 8.30pm CET. I look forward to see you all !

    Should you have any questions or comments, please post them in the comments thread, we will gladly answer them.
    Mercutio,
    Demented Bard [JPG]

    Thanks a lot Mercutio for this announcement !

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 8:50 PM EDT by Bel d'Ajoor (Drachenfels)

    Hokuto: Free-for-all Treasure Hunt
    Sal Devion sent us the following announcement:
    Free-for-all Treasure Hunt
    Saturday, June 9
    9:30pm EST
    East Brit Bank Trammel
    Sal Devion of SUCKERS will be hosting a Free-for-all Treasure hunt this Saturday. All are welcome to come and you may bring your maps as well. I can do up to Lvl 3 and will be opening 1, 2, and 3 lvl chest. Once I unlock and detrap the chest I will tell you to "have at it". Just grab what you can and watch out for the monster spawn. Meet at the east Britain bank in Trammel just after server up (9:30pm EST). We will be returning to the bank before we do the next map so if you miss us, we will be returning so you can join in the next one.

    Thank You,
    Sal Devion

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 6:43 PM EDT by Xena Dragon (AsianShards)

    Casa Neuve Inn & Country Club
    >>> Trammel Facet News <<<Hail and well met,
    Recently I spent a quiet evening talking with Amas about his establishment Casa Neuve Inn & Country Club.

    Nestled into a woodland setting Casa Neuve caters to its visitors from 6-9PM EST Friday to Sunday. There is plenty of tales of past adventures to be had as well and time to create new ones. Though not a regular event Amas the proprietor informed me that a group of people gathered in the Inn to combine resources and find where X marks the spot and dig for burried treasure.

    Ammenities to the Inn are a spacious back room for which any group or guild that would like to use the space can contact the owners and arrange its use. A rune library to aid the wary traveler on to their destination. There is a place to sit and play a game or read from the Inn's library as well as enjoy the warm hospitality from the owners.

    You can find the Inn at: 131*55'S / 55* 3'E
    Contact Amas the proprietor at: Casa Neuve Inn & Country Club
    Or at his pigeon coop: 63782607

    I had a wonderful time talking to Amas and his close friend Uther Pendragon about the history that makes our lands so rich.

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 4:48 PM EDT by Raeven Aurora (NapaValley)

    UOHoC Tonight - June 7th, 7pm CDT
    The following was just announced by our HoC Team, led by Stonegate:
    UOHoC Thursday, June 7th in #uohoc

    Hello dear Stratics Users and friends of Ultima Online!

    I am happy to announce the upcoming Ultima Online House of Commons Chat with the Origin Systems Inc. Development Team.

    Topic will be "General discussions"

    The House of Commons Chat will be held on Thursday, June 7th, at 7pm CDT (8pm Eastern, 5pm Pacific. in #uohoc

    I like to invite everyone who is interested in Ultima-Online or who just want to partake in this event.

    To participate in this HoC just start your IRC Client (mIRC, dIRC, bitchX etc.) and join one of our IRC Servers which are:

    • dhp.stratics.com
    • compu.stratics.com
    • frws.stratics.com
    • intworks.stratics.com
    • tac.stratics.com
    Port is 6667

    If you have any questions feel free to contact me by mail at: [email protected].

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 4:26 PM EDT by Joshua Rowan (CommunityNews)

    Knights Of Mystery Settle Their New Town!
    This Just In From The Knights Of Mystery [K*M]:

    I would like to announce a newly formed player run town is in development. The town is called Mystery and is run by members of [K*M] The Knights of Mystery. The Townhall is located directly SE of the yew moongate, sextant coords are 54 45N 26 0W

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 11:06 AM EDT by Anistas (Sonoma)

    More Tidbits About The Barkeep
    citizenKane2 has been busy at work gathering more tidbits for our readers. The following are all comments made by Melantus and Gromm on the official UO.com boards regarding the upcoming Barkeep NPC (see news below for a lot more info):
    MELANTUS: The bartender titles and those associated with bartenders/waiters and waitresses will still sell drinks. The other types, such as paladin, wont sell anything.

    GROMM: Well... ok no you can't, BUT, with the Male / Female option, the name gets changed every time you change the sex. So if you get a male with a name you don't like, switch it to a female and back and he'll have a new random name. :) The question was : Gromm! This is awesome! Can we name them. Please say we can name them! Please! Please! Please! This is perfect if you can!

    GROMM: The keywords are going to be completely customizable by the player. Yes, technically this means any word can be used however being a potty mouth through your vendor will not be tolerated. I've already discussed the matter with the support dept. and they are fully prepared to act on anyone that puts nasty language on their barkeeps. And, yes, we already have tracking coded into the barkeep for just such an occasion. :)

    MELANTUS: The bartender titles and those associated with bartenders/waiters and waitresses will still sell drinks. The other types, such as paladin, wont sell anything.

    GROMM: The only thing the barkeep will sell is drinks and food, and that's only when it has a title like "barkeep" or "innkeeper" or "waiter". A brigand will not sell you french bread. And I forgot to mention... pizza! :)

    MELANTUS: It would be unwise to put offensive text on a Barkeep. All someone has to do is call a GM to come and look at it, and the owner if said barkeep can be easily found and their info is on the barkeep.

    GROMM: Also forgot to mention there will also be a "no title" option just in case none of the available titles fit your needs. Just the name will show. Keep the suggestions coming, I'm writing some of this down!

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 11:05 AM EDT by Joshua Rowan (GeneralNews)

    Meditation Bug To Be Fixed
    Thanks again to citizenKane2 for catching this comment from Krum on the official UO.com boards regarding Meditation:
    Some players have been requesting some more detail on the potentially unpopular meditation bug fix that will be going into production within the next few weeks.

    Any damage a mage receives while meditating should break the meditation. Now it doesn't, which is a bug. Soon it will. This includes spell damage.

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 11:00 AM EDT by Joshua Rowan (GeneralNews)

    PvP Training night for everyone on Oceania
    >>> Felucca Facet News <<<As of this Sunday night The guilds of TI, R>N and BMG will be running a PvP training night for everyone in Oceania. From new players, to RPG players, to novice PvPer, to expert PvPer. There will be some thing for everyone, and some of the tricks we will be teaching will help everyone improve not only their PvP skills but also their PvM skills.

    There will be general information lessons for mages and dexters and also practice PvP, ranging from 1v1 to 5v5. These training nights will be held at TI tower on marble isle Felucca. for those that do not know where that is please look at the link.
    http://www.media-agency.com.au/ti/photos.htm

    These Sunday night training nights will start at 7pm EAST (Sydney time) and in case you can not make your own way to marble isle there will be gates from Trisnic Bank (for people from Felucca) and Trisnic Moongate Felucca (for people coming to Felucca from Trammel) starting at 6:45pm and ending at 7pm.

    Hope to see you all there,
    RESe GM of R>N
    Multani GM of BMG

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 5:39 AM EDT by Multani (Oceania)

    Extensive Info From Adrick on Factions
    Much thanks goes to citizenKane2 for providing us with a comprehensive list of several posts made by Adrick regarding upcoming changes to the Faction System. Normally we don't use colored fonts in our news, but given how detailed this is, I felt it appropriate. Basically, all red writing is from Adrick, black writing is from Kane, and green writing is from other players:
    Adrick (Designer UO) posted at THIS THREAD the following :

    Alright, I've compiled a list of everything that I have addressed for upcoming publishes in regards to factions. I've also included some other fixes that are not ironed out that will also be addressed. Many of these fixes are outright bugs, others are issues we feel are not balanced correctly.

    *This week*
    1] Kill point loss bugs - issues with players losing kill points will be addressed.

    *Faction publish [no date yet]*
    1] Faction commander messaging - upped the limit to four per hour and messaging should work as intended.
    2] Minax stronghold - FieryIce has made this object into a static object which will reduce load times, prevent incidents where players become stuck, and address isues with items inside the fortress behaving as if in a house.
    3] Changing elevations of sigil stones - sigils will no longer fall below their correct elevations.
    4] Players will no longer be able to steal sigils from a higher elevation.
    5] I honor your leadership kill point transfer will work for all players.
    6] Issues with the skill loss penalty not removing itself at the correct time will be fixed.
    7] Issues with players holding offices not quitting the faction correctly will be addressed.
    8] Issues where players do not receive a faction robe when joining a faction will be addressed.
    9] Faction players being unable to wear the correct number of faction items will be addressed.
    10] Issues that allowed multiple faction characters from one account into the system will be addressed.
    11] Issues with guilds showing up as order and chaos when they aren't, thus preventing them from joining the system, will be addressed.
    12] Faction vendors and faction shopkeepers will be dismissable by a targeting cursor off of the same speech trigger, *you are fired*
    13] Faction warhorses will no longer be as deadly an offensive weapon, they will not be usable or tamable by anyone who isn't in the same faction with them and they will require rank 2 to ride.
    14] Issues with players being banned from houses above the Yew crypts will be addressed - thanks to Krum.
    15] Blue players will not be able to heal faction guards.
    16] Under no circumstances will young players be allowed in a faction.
    17] Issues allowing blues entry into faction strongholds will be addressed.
    18] Issues with faction players in Trammel will be addressed - players in a faction in Trammel or Ilshenar will no longer display their faction titles and faction enemies will hue blue in Trammel.
    18] Moongates and player gates will no longer be usable by anyone who is an agressor.
    19] Issues involving carrying the sigils will be addressed so that the rules of carrying the sigil as in the faction guide will be accurate.
    20] Thieves will not be able to steal the sigils until 1 hour passes after the server comes up - a message will be sent to all online faction members when the hour is up.

    *Fixes currently underway* no details until the plan is finalized
    1] Faction Vendors blocking players - Prophet has a fix for this which will allow players to push through them as if they werent there.
    2] Faction skill loss penalty will work on all skills - Krum has the fix for this
    3] Faction warhorses will hue orange to opposing faction members at all times - Krum is working on this one as well.
    4] Issues with giving silver and kill points will be looked at.
    5] Election issues will be looked at - mostly the timers not working as intended in all cases.
    6] Sigil corruption times not working in all cases will be looked at.
    7] Faction silver cost for items will be looked at.
    8] Faction strongholds will be made better balanced - specifically the CoM stronghold will have one entry.
    9] Issues with duplicate townstones will be addressed.
    10] Issues with horse stamina in general will be looked at.
    11] Faction corpse hueing will be looked into.

    I think this is a pretty comprehensive list and should address a majority of the issues we've received from the support dept and from the players. If I missed anything you feel is an issue please post them here or if they are exploits email them to me at [email protected]

    I would like to thank the players for all of their suggestions both here and in email and for their patience with these issues. The entire team is working hard to address bugs and get them published in a manner that is both timely and of quality. Id also like to thank our support dept for keeping the team informed of these issues with reports and for passing along player suggestions as they are received.


    On the kill point loss bug (what on earth is that ? On second thoughts ... er ... I don't want this thread to be locked - so PM me if you know ! Adrick posted at THIS THREAD

    Are now a top priority for the qa/publish team - to my knowledge these issues will be addressed along with this weeks ongoing content update.

    I want to appologize to the players for this taking so long to reach you - OCR should have an announcement soon.


    *You see Casima throw another heavy object at Kane*
    *Ouch ! Again ?!*
    *You see Kane running around in circles screaming "heal me ! heal me !"*

    On the prices of faction items (huh ? I'm lost here ...), Adrick posted onTHIS THREAD :

    Actually I am looking into the cost/reward of faction items and plan on making some changes for the factions publish.

    So for your information all you gung-ho factioners !


    **********************************************
    FURTHER UPDATES
    **********************************************


    Adrick has posted further plans for changes in Factions at THIS THREAD :

    Warhorses will require rank 2 to ride - no one with 0 kill points should be rank 2 anymore so you have to earn it

    and

    On trammel faction players.

    First off I am gathering some data on how many faction players are in trammel and in felucca. I will be monitoring this data to see the effect these changes have on the distribution.

    I know alot of people expressed the feeling that there should be faction fighting in trammel.

    The negatives of this:
    1] Faction fighting will be spread out - so much so that we fear the real battles in felucca will suffer.
    2] The idea that players have that they will be able to go to trammel and have lots of targets to fight will be true for about a week perhaps two - and then all of the faction players in trammel will leave the system.
    3] The weekend warriors, moderate pvpers will more than likely leave the system - meaning less people to fight in felucca as well.
    4] The load on the servers will not improve - it will actually put more of a load for a time on the trammel servers.

    We believe that if we slowly start removing any benefit (visual or otherwise) from the trammel facet as far as faction players go those players who are in the faction system for no other reason than to show off will find no advantage to it and leave the system. The weekend warriors who are as important as anyone else will stay, they will visit felucca to join the fight and when they want to hang out and take a break they will go to trammel. Something we dont want to see happen to the faction system is for the numbers to shrink down to ultra hard core pvpers and exclude every other playstyle from the system. At the same time we do have to look at load balancing both server wise and faction wise. It boils down to risk vs reward, instead of elevating the risk to far outreach the rewards we feel its best to lower the rewards but at the same time not remove them entirely for players who are actually participating in the system.

    We feel this is a step in the right direction, we feel that as time goes by we can look at hard data as to what is happening and make a decision in the future as to what to do next.

    My approach to changes like this are baby steps and small steps. To overcompensate with a change is to guarantee future issues that can be just as troublesome as the current ones.

    I hope this helps


    and

    Whenever the server comes up for one hour the sigils will be unstealable.

    In response to

    Hello,I'm one of Faction war player in Japan(Wakoku).

    18] Moongates and player gates will no longer be usable by anyone who is an aggressor.

    This is so stupid.
    If this is updated,Japanese Faction war and Guild war are end.
    This problem was discussed in Japanese official BBS too.
    But any player don't need this change.
    If moongate is unusable, how do you compensate number gap in war?
    If war conclusion is decided only number, Faction war is so worthless.
    There is no strategy.


    Adrick replied :

    The key word is agressor - if you do not initiate an attack you can use a gate all you want.

    This is the way recall works currently


    My notes : It's actually the same thread as the above. I don't know enough about factions to comment on the changes. But I get the impression that OSI is working quite hard on it. Quite unlike ... say, Vet Rewards ? Hehe. Sorry that I got yesterday's date (5 June) mixed up with today's date (6 June).

    Oh, nearly forgot this. In response to :

    Hey Mel what happened with Factions in Trammel. Is it gonna happen or no .....The threads gone so I just wanted to know what was going on with it

    Melantus replied THIS THREAD :

    We are still discussing it right now. Keep an eye on the update pages as we release more info on that. :)
    WOW! Now that is a lot of information to take in! My thanks again to citizenKane2 for putting this all together for our readers in such a thorough and organized manner!

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 2:35 AM EDT by Joshua Rowan (GeneralNews)

    Prime Minister DuVois Unveils Magiciana Charter
    >>> Trammel Facet News <<<Greetings, pilgrims! Recently, Channel DuVois was named Prime Minister of Magicina after a gruesome assassination plot destroyed that city's entire Cabinet of Ministers. After restoring order in the city, Prime Minister DuVois assembled a highly competent staff of trusted advisors, then set about designing a new Charter for Magicina. Thus, I present to you, the official document, in it's entireity.
    Charter of Magicina

    Hear ye, hear ye! By Order of the Prime Minister of Magicina and Parliament: It is hereby recognized that:

  • All men and women have the right to the pursuit of happiness.

  • All peoples shall follow the ethical concepts of virtue in their pursuits.

  • In the event of breach of the above only, shall one bring retribution upon another's house. *[Take note: Under extreme circumstances, the burden of proof of such a breach, shall be laid upon the aggressor and not the court or taxpayers.]

  • Parliament shall be seated by five members displaying the proper ethical concepts of virtue at all costs.

  • An elected head of council, appointed by the clergy, be named the Prime Minister.

  • "The Clergy" being a consolidation of high ranking elders of the community, or high priests of the Church of Hedonism.

  • The Prime Minister, in his/her delegation of duties, is set forth to appoint his/her clergy, the remaining seats of parliament *[Also noted as the "original"]

  • If an acting member or seat of parliament breaches the afore mentioned, only the Prime Minister may remove them from their seat among council. *[Also burdened in the event of absence of the "original," the Vice Prime Minister may relieve such a party if delegated by signature of the "original minister."]

  • There shall be five seats to this parliament, the remaining seats are as follows;

  • An acting Vice Prime Minister, responsible for assisting the "original minister" in his/her endeavors. This seat shall also oversee the other acting members of council. This person shall demonstrate all of ethical concepts of parliament as called upon by the remaining seats, a model of the "original."

  • The Head of Commerce, responsible for establishment of trade routes and the Magincian Merchant's Association. This person shall act as a consignee in a time of peace and auxiliary. He/she will demonstrate the ethical concepts of courage and valor, reaching into the unknown and achieving what is best for Magician economy.

  • The Constable, shall act as an administrator and protector of our sacred annotations. He/she shall work closely with the Minister of Justice in the enforcement of them. He/she shall depict a true derivation of the ethical concepts of love and courage. Satisfying the people with supreme sacrifice, at all costs, of a breach of our annotations.

  • The Minister of Justice, shall head the court systems of Magincia. He/she will be a person demonstrating the ethical concepts of truth tempered by love. Coming in the only sure form, of fair justice, through the portrayal of these virtues.

  • The Prime Minister may add seats to this parliament as he/she sees fit. Amend any annotation or add one, without a vote. The Prime Minister has the right to veto any bill or law proposed by seats of council or clergy, to avoid corruption.

  • Council meetings are closed to the general public, open to national diplomats by request invitation only. Held in the personal private chambers, of the Prime Minister or so a delegated location said by he/she.

  • All natural born citizens of Magincia, or born to another country via embassy, share the right to a free education in a trade of their choice.

  • Other citizenship benefits to be added in the near future.

    Magician Parliament
    Legend's Chapter

  • This appears to indeed be a charter worthy of this historic Island State. Best wishes to Prime Minister DuVois and her newly found parliament

    Cyn

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 12:20 AM EDT by Cyn (LegendsAOL)

    Orc Invasions Commence
    Hail and well met, pilgrims!

    As most of you may know, the long awaited Orc invasions commenced today in several of the smaller cities. Cove, Ocllo, Skara Brae and Minoc were all attacked, with Cove seeing the largest concentration of fighting.

    I visited Cove to investigate the fighting and as I stepped through the gate, I was immediately set upon by a golden-hued orc, carrying a large battle axe and wearing the title, "chopper." This new sub-species of orc obviously possesses a great deal of lumberjacking skill and hits very hard. It took me a bit of time to dispose of him, then I proceeded with my tour of the town.

    Several valiant citizens of Sosaria battled the teeming orcish hordes, and won several minor victories. Neverhteless, the orcs continued to pour over walls and assault the city. Orc mages and scouts very extremely numerous.

    It is rumored that yet another type of orc will be forthcoming in the very near future. Called the "Avenger," this orc is thought to be perhaps the strongest of all the warrior-class orcs. If that be so, it shall be a formidable opponent, indeed.

    I know not what may be the outcome of the battle for Cove, yet I do know this; Without reinforcements, Cove shall not likely hold out for long. To the other cities, I can only advise you to cast a wary eye upon the woodlines. The orcs, they are coming.

    Until next we meet, safe journeys to you, one and all.

    Cyn

    [ Comment on this article ]

    Posted on Thursday, June 7, 2001, 12:00 AM EDT by Cyn (LegendsAOL)

    Greetings

    Greetings everyone! I just thought I would stop by here and tell you exactly who I am. I am Gregor Villous, the ever-traveling news gatherer. I have an incredible amount of characters spread about the Great Lakes shard. You might not see Gregor, but one of his "cousins" might see you.

    Basically, I am no different than any other player. I participate in a guild, go on hunts, the usual. A great deal of my time is spent working on my ever-changing rune library. I am also a companion and I help the new travelers in this world.

    I simply enjoy watching events unfold, because to me that says, "These people are really creative." It's like watching a favorite movie or reading a favorite book. I suppose I have done enough yabbering about myself, now I want to hear about you. I can be found in a small tower on the north bank of the Skara Brea Channel. Come by and visit sometime!

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 11:53 PM EDT by Gregor Villous (GreatLakes)

    Grimoire Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    2 vs. 2 Sponsored by SAVATAGE and MacMichael:

    June 8th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 60K gps, 2nd place 36K gps, 3rd place 24K gps.

    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    We must have a minimum of 4 teams to start this event!

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.

    Disclaimers:

    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    LeeLu, Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 11:04 PM EDT by Raeven Aurora (NapaValley)

    Orcs Invade Towns - New Orc Found
    Several people including our own researchers here at Stratics have informed us of Orc invasions on Towns. Here's what we know!
    • Orcs sighted invading towns near Orc Camps.
    • Town list includes, but may not be limited to:Minoc, Skara Brae, Cove, Delucia, Papua, and Ocllo
    • Guards appear to be ignoring these Orcs within the city limits.

    In addition to these invasions a new orc type has been discovered An Orc Chopper. Here's what we know about them:

    • Orc Choppers are golden hued Orc Lords.
    • They attack with an executioner's axe that often crumbles when looted from the corpse.
    • They appear to use the swords skill with the lumberjacking bonus.
    • They appear to have an unsual magic/parry skill as well.
    • The corpse has some logs, ring tunic, executioner's axe, leg of lamb, and about 100gp and in a bag can be found around 28 boards.
    • Seem to be about equal to an Orc Lord in toughness but hit for more damage.

    And finally it should be noted that many of the new items we're seeing appear game could be used to allow players to fight along side the orcs against their foe.

    I'd like to thank the Stratics researchers as well as Dakmore of Sonoma and the many others that wrote to let us know of the new things they had found.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 10:53 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Gromm Talks About Barkeep 2.0
    Gromm posted the following extensive description of the Bartender Design on the official UO.com Boards (see the news story below for more details):
    Gromm
    Designer, Ongoing Content)
    06/06/01 05:05 PM

    Ladies and germs, we have an update for you on the Barkeep. I give you...

    Barkeep 2.0!

    First off let me get this out of the way - NO MORE HOUSE LIMITATIONS!! That's right, friends and neighbors, anyone who has a public house can have a barkeep. As a matter of fact they can have two.

    Also we've changed the message system on the barkeep as well. Before the barkeep would say a pre-scripted message when "tipped" with gold. There will still be a tip message. However the tip message will be completely customizable by the owner. If you don't give him a tip message, he won't take tips.

    In addition to the tip rumor you can now add three, count them, three oracle style messages to your barkeep. That's three phrases that the barkeep can say when the keyword you choose is spoken. You say "jump", he'll say "How high?" Well, if you want.

    Many of you wanted personal town criers. Now you'll have them. Say "news" to a barkeep and he'll give you the current scenario rumor.

    Now for the big changes...

    Barkeeps are going to be fully customizable just like a player owned vendor. Actually, even more so because he'll have an option to change his title as well. We're planning on putting a list of "job" titles that you can choose from so if you'd rather have a butler, pirate, paladin, mage, etc... do it. Note that if you change him from a barkeep to (for example) a paladin he's not going to sell you drinks.

    Now let's say you want an elderly grandmother in your house to give people a clue for a quest you're running. You go out, you buy your barkeep deed with your hard earned gold, bring it home and WHAM-O! You've just dropped a strapping male barkeep! OH NO! What is a RP'er to do?? Change it's sex of course with the handy dandy "Male / Female" option! You want a male, make it male. You want a female, make it female. You want to confuse your pet, switch it back and forth really fast.

    Many of you wanted a greeting attached to the barkeep. We didn't quite get that in, however, add a greeting and make the keyword "vendor buy" and anytime people buy drinks the barkeep will say your greeting.

    Have a phrase too big for the barkeep to say? Divide it into two phrases and give them both the same keyword. The barkeep will say both phrases in order when he hears the one keyword. If you want you can use all three custom messages with just the one keyword.

    Want people to know about your involvement in the event scenarios? (Of course you do!) Let's say I had a barkeep right now. I could set a message "Lord Gromm is leading a hunt tonight for the beasts!" and set the keyword as "news". If someone were to say "news" to my barkeep he would respond with "Orcs are attacking various cities throughout the realm! Lord Gromm is leading a hunt tonight for the beasts!" because "news" is the keyword for the scenario rumor and the message I entered.

    Setting up your own quest? That's where the tip rumor comes into play. Anyone can get the tip rumor with gold, so that's your gateway. You can now make additional phrases with the three oracle style messages that relate to the tip message. For example, you could set up a barkeep with the tip message "There is a hunt on for Gromm." Now you set one of your 3 other messages with the keyword "Gromm" and the next clue you want to give visitors.

    We want you to get creative with this sucker and we feel now we've given you the tools to do it. A HUGE thanks to all of you that gave us feedback when we first announced the barkeep, your ideas and concerns have had a massive impact on the design. Want to have some more impact? Here's a tentative list of the job titles we're going to put on the barkeep. Let us know what you feel needs to be added or taken away.

    barkeep
    butler
    cook
    servant
    hermit
    paladin
    artist
    bard
    beggar
    blacksmith
    brigand
    carpenter
    farmer
    fisherman
    gambler
    innkeeper
    mage
    mercenary
    miner
    monk
    noble
    peasant
    pirate
    ranger
    sailor
    scribe
    tailor
    thief
    tinker
    waiter
    warrior
    merchant
    scholar
    sage
    librarian
    curator
    alchemist

    Enjoy!

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 9:08 PM EDT by Joshua Rowan (GeneralNews)

    Shardie Orcs Attack Cove and Delucia
    Alyssa Garamunde and Rodgar of Wayrest contributed significantly to this article, as did the author's colleagues among Britannia's criers and the staff of this paper.

    For many years, the orcs of Britannia have remained, for the most part, in their forts, restrained from expansion by frequent human raiding parties. A few orcish groups, most notably the Shadowclan, have formed the sole exceptions, and despite militiary domination of the "shardies", have remained a minority. In recent weeks, however, shardie forces have mobilized throughout Britannia, apparently in preparation for a large-scale assault on the cities of the land.

    Britannians have responded in typical fashion, taking the battle to each new orc encampment and pirating what wealth they can from the warriors. Spurred by the promise of strange and mysterious new magics, they have devastated the orcish hordes. A seemingly limitless supply of young orcs has kept the shardie numbers strong, but many of them run in fear from armed humans. In spite of the lack of morale among their common soldiers, or perhaps because of it, the orcish commanders have been spurred to still greater acts of daring. As of this writing, and on both facets, the city of Cove and the settlement at Delucia have been invaded by orcish lords, scouts, and even orcish woodsmen. These invaders have been met with resistance by Britannian forces not only superior in skill and equipment, but also vastly superior in numbers. Moreover, while their scouts appear to have learned some healing arts, the shardies still remain ignorant of the resurrection magics so common among the human population; orc soldiers stay dead, but humans fight again within minutes. There seems little doubt that the invaders will eventually be repelled.

    The orcs have chosen not to attack Britannia's larger cities, most likely because of troop relocation by Lord British's government. Critics such as Alyssa Garamunde have noted that the cities being guarded against orcish assault are the wealthier ones. Garamunde points out that cities such as Britain and Skara Brae have more heavily armed populations, and would be more able to defend themselves than the city of Cove, which has been struggling to rescue its economy and attract more residents.

    Meanwhile, an increasingly odd assortment of objects have been found on dead orcs. Orcish mages have been found carrying green masks which closely resemble the face of an orc. Humans wearing these masks are apparently able to fool orcs into believing that said humans are actually orcs. There are also reports of orcs not belonging to the shardie ranks wearing the masks, in order to avoid the brawls which characterize uruk/shardie interaction. Further, some shardie scouts have been using bows of strange design, and orc lords are carrying magical helms which radiate an intense and unsettling aura, characterized by many who have fought them as "evil."

    At this point, it appears that the shardie forces will be vanquished without significant injury to the bodies or property of the humans. However, it remains unclear why the shardies have suddenly attacked human cities, as well as whether or not their new magic items are supplied by orcish mages or by agents yet undiscovered.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 9:04 PM EDT by Elisa Montclaire (Catskills)

    Beware of the Orcs!
    >>> Felucca Facet News <<<Reports have come in that the orcs have started to attack the towns of our land! Galad, guildmaster of LuT, was checking out the towns and found a nasty suprise in Occlo. The attackers seemed to be coming from the north end of town and the raiding party consisted of Orc Mages, Orc Scouts, Orc Lords, Orcs, and a new creature in our land, Orc Choppers. I have a scribeshot of the new creature. It appears to be an Orc Lord in golden armor. Be careful, Orc Choppers wield powerful axes and wear Orc Lord helmets. Loot on the Choppers can be a silver axe! Help defend Occlo from the Orcs and send in more reports on the invasion! Here is the picture:

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 8:39 PM EDT by Newton III (Sonoma)

    TPR Riddle contest
    >>> Trammel Facet News <<<

    This note was nailed to my door:

    Phoenix Rising shall hold a riddle contest this evening, June 6th at 9 PM CST. Come to Phoenix Rising Ranger Post (sextant cords are: 65 2N by 51 7E) and try and solve the riddles.

    Prizes to be given away are daemon armor and a black dye tub. Solve the riddle and go claim your prize. There is no entry fee. There will be two riddles to solve.


    Hope to see you there

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 7:50 PM EDT by Richard Cypher (GreatLakes)

    Adrick on Faction War Horses
    Thanks to Clay for pointing out the following comments by Adrick that were made on Battle Vortex a couple days ago regarding Faction War Horses:
    Iive seen lots of concerns and questions about faction war horses. First, there is an issue with stamina in general that the team is aware of. I know alot of you have pointed out that the stamina issues have nerfed war horses. That issue aside here are some of the planned changes for faction war horses.

    1] They will not be as deadly as an offensive weapon - their damage will be toned down but will still be better than a horse in dealing damage. They will remain as strong (hps) and as agile (stamina).

    2] They will require you to be either the faction commander or of rank 2 or higher to ride.

    3] They will not be transferable to blue players or faction enemies, nor can blues or enemies be friended to them.

    4] For legacy war horses if there is a blue owner or friend - when they issue the horse a command it will disobey and go wild. Owners who are in the same faction as well as friends who are in the same faction will still be able to order it.

    5] Enemies and blue players will not be able to tame faction war horses that go wild - only faction allies will.

    These are the planned changes for war horses as part of the faction fixes we are working on. As more develops with the stamina issue I will keep everyone posted.

    The team is also aware of the warping issue - more as I have information

    - Adrick
    Designer - Ultima Online

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 7:50 PM EDT by Joshua Rowan (GeneralNews)

    Helping The Young: UO-New-Player.com
    I was recently sent some information about a great new fansite called UO-New-Player.com that will be focusing on helping out the new folks entering the world of Britannia. While the current focus is on the Europa Shard, the owner of the site, Companion Robert, assured me that once he has enough veteran players involved in the site, he will be expanding to other shards as well. So this is a call out to you, the veteran player, who enjoys helping out the new person. They are currently organizing everything from Quests specifically geared toward new players to actual Classes that will help teach them the ropes of the game. In addition, Event and Shard Reporters are also needed, especially for Europa. So if this sounds like you, then please contact Robert ASAP and let him know!

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 7:44 PM EDT by Joshua Rowan (CommunityNews)

    Update to Player Owned Bartenders
    The following was just updated on In Development regarding the Player Owned Bartenders taht will be added into UO in the next few weeks:
    Player Owned Bartenders

    Players will now be able to purchase and own a Barkeep, that can be placed in the player's house. The barkeeps will serve as a method for players to support and announce their own events and quests. The barkeeps will have the following properties:

    • Saying "news" to a barkeep will give a scenario hint, just like a town crier.
    • The "tip rumor" will be optional and customizeable by the player owner. Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned.
    • In addition to the one tip rumor, players can put 3 "oracle style" rumors with keywords on the Barkeep. (oracle style rumors are spoken once certain keywords are said by the player. The rumor and linking keyword are added to the Barkeep by the player owner).
    • There will be no limitations on what style of housing the Barkeeps can be placed within.
    • Barkeeps will be customizeable like a player vendor, with clothing/dress options.
    • The Barkeep owner can make the Barkeep male or female.
    • The Barkeep owner can choose another title for the Barkeep other than "Barkeep", from an list of between 30-50 different job titles.
    • Two Barkeeps will be allowed per home.
    Barkeeps will be in the various taverns throughout the cities, to support the scenarios as well, with the scenario rumors. However, players will not be able to add rumors to these barkeeps.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 7:32 PM EDT by Joshua Rowan (GeneralNews)

    The Sundance Inn thows open its doors.. (new player run Inn)
    >>> Trammel Facet News <<<Hello and welcome, thirsty travelers,

    My name is Skambha, and I am pleased to announce that The Sundance Inn is opening its doors to the public. The Inn has long been a focal point for many members of the Danaan Rangers (Oceania's current No.1 Guild) as it exudes a relaxing, quiet atmosphere coupled with fine food, ales and aromatic wines.

    The Inn also offers training equipment for the newer denizens of Britannia, and also coaching tips and advice to get the new adventurers on their way.

    Several vendors (operated by friends of the Inn) are at hand selling semi-rares, food rations, weapons and armour.

    In the future, many improvements and refinements will be added including a rune library, reference books on Ultima lore, further additions to the garden aesthetics and new equipment for the training room (blacksmith forges and so forth).

    The Inn itself is based upon the legends of a once-great warrior that was cast away by the society he had fought so fiercely for (the full legend is at http://tdr.iwarp.com/material/members/stories/story2.html - please note that the picture on this site is an early shot in the Inn's development).

    The Inn is situated to the west of the dungeon Wrong at sextent coordinates 127o 10'N 22o 11'E. Runes will be given out at Moonglow and Britain banks at regular intervals!

    So come along, have a sip of something strong and relax in the tranquil gardens of The Sundance Inn!

    Sincerely,
    Skambha, Knight of the Stag
    The Danaan Rangers


    A place surely worthly of a visit and a quick Ale - Von Ravend

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 6:33 PM EDT by Von Ravend (Oceania)

    Orkish Brigands Sighted near Trinsic
    >>> Trammel Facet News <<<Baroness Alina sent us the following report :
    As I traveled from Britain to Trinsic today, I was attacked by a horde of Orks shortly before reaching my destination.
    They demanded tribute from every traveller they could smell gold or jewels on. Those who couldn't pay were given the choice to either jump in the cauldron themselves or to give their horse as living appetizer. From what information I could gather, it seems that day after day, more incidents seem to take place.

    I managed to save my skin, rather skillfully I may say, but many didn't have my luck. Travelers should be wary and avoid going to Trinsic on this road without an escort, since Paladins and Guards are of no help against these. I urge you to bring some gold or jewelry as tribute, to be able to pay the tribute you may be asked for.

    Live from Trinsic,
    Baroness Alina

    Thanks a lot for this report !

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 3:33 PM EDT by Bel d'Ajoor (Drachenfels)

    A Tale or Two Role Playing Board
    >>> Trammel Facet News <<<Rimlock Valcite just sent in this announcement.
    Greetings to ye all! I be Rimlock Valcite, informing ye of a new Message Board available to the public; A Tale or Two (roleplaying encouraged). I welcome ye to a place o' yer choice to do whatever it may be with plenty o' options.

    So come right on in to the setting o' yer choice and grab yerself a beverage ye so desire. Sit yer fanny down if ye will, and talk to the people surrounding ye. Listen to a tale from another folk, or weave a tale o' yer own.

    Perhaps ye could participate in adventures whenever they are available, or gather some friends and perform active quests. They list may be endless, as long as it's appropriate. So come, ye all, to the setting o' yer choice, to share a tale or two, or whatever it may be.
    Thankye Rimlock! It's good to see more outlets for creativity and role play.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 3:24 PM EDT by Cymidei Fier (Baja)

    And The Plot Thickens..
    Here's a bit more information concerning the ongoing player run quest and the mysterious illness:

    "Skara Brea officials are reporting an apparent attack upon the Skara Brea Trinsic Messenger service last eve.

    "There was evidence of a struggle found on the road way leading from Skara Brea toward Trinsic. Though there is no evidence of murder, the messenger himself has not yet been found."

    The following letter was among the items found at the scene:



    Mr. Artuil Searit
    Trinsic Healers association

    Dear Artuil,

    Our clinic proved to be quite successful in discovery of information regarding our current virus dilemma. A number of brave and caring adventures arrived in effort to find a cure for this madness. Though an ultimate cure was not found, we have found a way to treat the symptoms suffered by the hosts of this unwelcome disease.

    I must commend those brave individuals whom aided me this eve, it was their most dangerous task of hunting down a Fire Lizard for its hides which we used to complete an elixir to treat the afflicted. The treatment appeared to be mildly effective, which should ease some suffering. I shall make sure that enough of this elixir is sent along with this letter to the healers in Trinsic to treat those who suffer there.

    The symptoms have become increasingly difficult to live with. Leaving its victims suffering from fevers, hallucinations, and paranoia. An even more frustrating symptom appears to be that some of the ill themselves are in complete denial of suffering from anything more significant than a cold. A young woman going by the name of Sylonna claims to only be suffering a mild cold, yet she continues to discuss her illness with a non-existent friend whom she refers to as "Harold".

    Upon further investigation, I have discovered something most serious in nature, this illness is not of natures make. Indeed, it seems instead to have been, well, designed by someone or something quite mortal. Never before have I seen such odd behavior by a virus, its interaction in the human blood so preset. Who would devise such a horrid illness that so effects the human race?

    We attempted to trace the illness back to a common origin, hopping to find the source of this plague. One man, by the name of Davos reported being infected only after being.. "herded" by a group of orcs to an old man.. the rest he claims is hazy at best. Interestingly enough, I have found that the virus itself has no effect on orcs, or undead for that matter. The human brain seems its only target. Sylonna reports being infected by a woman known as Hallie.. a name recognized by many in attendance that eve. Apparently Hallie is known for her violent outbursts and the odd habit of talking to a rather foul smelling dead fish. Tis Hallie, and the old man mentioned by Davos, that appear to be the oldest cases known to date. I must try to locate them as soon as possible.

    On a side note, though I'm sure Tis nothing of great importance, a man in attendance did report seeing an odd man lurking about the area of Golgotha, an apparent kingdom of undead. Apparently this man was wandering about, speaking with an odd accent.. "as though he had missing teeth." It is reported he was making attempts to get people to "try his potion". Odd behavior to be sure, especially in times such as these. Though I doubt this of great significance, I shall attempt to investigate this matter more closely in the days to come.

    I do hope this letter finds you well, I shall hope to be returning to my office shortly, be well and may the light guide thee.

    * signed *
    Serius Deruk

    Officials have no further statement regarding suspects, or motive involved in this recent attack. Mr. Deruk could not be found for comment.
    (For more information on this ongoing player run quest please visit: http://www.no-skill.net/mdv/oraclemain.htm )"

    Sounds interesting. Be sure to keep us posted. Safe Journeys and don't worry about me, seems to be just a cold..

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 2:50 PM EDT by Ashley (Sonoma)

    Things unforeseen.
    >>> Felucca Facet News <<<Here's something from Korin the Scribe.

    Korin stands atop the Mage Tower in Haven. He walks slowly to the edge of the battlements and looks out over the land to the north. "So much has happened here in Haven these past few years." he thinks to himself. "So much created and so much destroyed. Is this cycle never to end?" he thinks as his mind begins to wander.

    A soft voice speaks from behind the scribe. "It will end. But not within your lifetime Korin. Not within many lifetimes." Korin turns and sees, once again, the stranger known only as Forger standing before him. "A turning point has been reached Korin. I have aided you where I could in the past. But now it is up to you and the people of this realm." Forger says as he turns towards the Artifacts, that lie on the far side of the tower roof. "These things were crafted with no small amount of difficulty. Yet bare in mind they are but symbols. And they are nothing without the will of the people behind them." Korin turns and stares at the Artifacts as well.

    As he does a soft glow surrounds the Hammer of Creation. It slowly rises from it's place upon the altar. And begins to float above it. Korin turns to Forger to ask what is happening but notices that the strange man stands transfixed. Motionless and blank eyed. As if in a trance. Korin returns his gaze to the Hammer in time to see several beams of light flash out. Each striking one of the Artifacts. The light slowly builds until Korin is forced to look away or be blinded.

    When the light fades Korin looks back in time to see the Hammer slowly descend to it's resting place upon the altar. What he sees next his mind almost refuses to acknowledge. All of the altars where the Artifacts rested but a moment before are now empty. "What have you done?" Korin shouts at Forger as he turns to the strange man "Fear not Korin." Forger says as he holds a hand out in peace. "They are not gone. Nor destroyed. Only hidden for now."

    Forger takes a step toward Korin. "This land is broken Korin. It's ruler, the one you call Lord British, the Bearer of the White Light. Has forsaken it." Forger says as he draws closer to Korin. "He looked only to protect his people but it doing so he sundered this realm in half." He places his hand upon Korin's shoulder. "What is done cannot be undone. But even now the forces of evil are rising up in this new land he has created. And he has begun to see the error he has made." Korin's eyes lock onto Forger's. And as he stares into them he sees more in one moment than he has seen in a lifetime.

    "He must return here Korin. He must take up the fight once again. He must vanquish the darkness as he did so long ago. For only with his coming will this land heal. And with it the people." Forger steps away from Korin.

    "How can I possibly convince Lord British to return here? You ask to much of me this time." Korin says as he slowly shakes his head in disbelief. "No Korin I do not. There are many people within this realm who will aid you. As they always have." the strange man says as he steps back. "Never forget that the strength of the people, the land, and it's Liege are one and the same. Each a part, and dependent, upon the other."

    "You will see me again only when all is done. Farewell Korin the Scribe." and as the strange man utters those final words he vanishes.

    Korin looks out over the battlements once more. "It seems that no matter how many answers I find more questions arise than before." he says to himself as he looks off toward Britain. "For all my travels and adventures nothing has prepared me for this." he turns towards the stairs and begins the long climb down. "Now I must seek a King." he says as he pulls his infamous blue hat lower upon his brow. "And bring him home."

    Korin the Scribe
    The Scribe of Haven
    www.haven.uoguilds.com

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 2:43 PM EDT by Joe Woodwright (Chesapeake)

    Tribute to Companion Docteur
    Note from Devalia:
     

    A tribute to Senior Companion Docteur can be found at:
    http://www.lord-devalia.com/docteur/

    SC Docteur was removed from the program for being accused of owning a
    companion parody site which had nothing to do with him.
    My deepest sympathy's go out to Docteur

    Good work.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 12:51 PM EDT by Marshall Drakan (Europa)

    New Content @ Redlow.net

    Redlow has come up with another award winning scenario for us to partake in!


    Redlow.net is once again holding a Guess That Song!(tm) competition. Listen to 14 short song clips, guess what they are, and with a little luck you could win BIG! Just what exactly could you win? How about - A clothing bless deed! That sound good to you? Then, head over to redlow.net to try your hand at the contest.


    While you're there, be sure to check out other things such as As Britannia Turns starring some of your favorite Great Lakes players, tons of tasty screen shots, and pointless surveys.


    Just be sure to read the front page's disclaimer closely, or you may find yourself face to face with a horrible evil (a horrible evil other than redlow.net itself that is)!


    -Redlowwinski

    Redlow.net is a very interesting place, indeed!

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 7:17 AM EDT by Gregor Villous (GreatLakes)

    Invasion!
    As of this morning, the orcish forces are invading cities around Sosaria. Minoc, Skara Brea, and Cove are feeling the brunt of the attack, with the larger cities such as Britian and Trinsic well defended.
    So be warned! The orcish invasion has begun!

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 6:43 AM EDT by FatherGanja (LakeSuperior)

    Britannian Archaeological Expedition
    >>> Trammel Facet News <<<We have received the following...

    Britannian Archaeological Expedition
    Date: Thursday, June 7th, 2001
    Time: 9:00pm, CST
    Starting Location: Lyceum of Moonglow, East Classroom, Trammel Facet;
    Coordinates: 59* 0' North, 149* 0' West

    Dear Citizens of Britannia,

    Last Thursday, many brave citizens gathered in Moonglow to take part
    in an expedition which sought an artifact called the Statue of Nosfentor.
    Unfortunately, the notebook which gave clues to the artifact's location had
    been stolen from my office shortly before the expedition was to begin. This
    crime had been committed by an organized group of thieves, who used the
    stolen notebook in an attempt to reach the artifact before it could be
    recovered by our group. Undaunted, the dedicated Britannians who had
    gathered for the expedition mounted pursuit of the thieves, following them
    into a dangerous cavern filled with perilous creatures and molten stone.
    There in the cavern, the notebook was recovered page by page from the remains
    of the thieves, who had already perished in their ill-guided expedition. The
    portions of the notebook which were recovered are now back safely in my
    office (75o 8' N 43o 56' W, Felucca Facet), for public viewing, and further
    research.

    With the recovery of the notebook, the final expedition for the
    statue is now set to begin. This expedition will gather at the Lyceum in
    Moonglow, in the Eastern classroom, at 9pm Central time, Thursday, June 7th.
    The expedition will travel to one of the dungeons of Britannia in Trammel, so
    all joining be prepared for the dangers we will encounter.

    All people are welcome to attend this event, regardless of guild,
    citizenship, or skill level. Any questions may be sent to me, at:
    [email protected] Again, I look forward to seeing the faces of the many
    noble people of Britannia on Thursday. Thank you.

    Sincerely,
    Lady Aine Blackwood,
    3rd Seat, Yew
    High Council of Britannia
    (Lake Superior)

    http://sosaria.caseware.com/council/

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 4:48 AM EDT by FatherGanja (LakeSuperior)

    Lady Vixen kidnapped!
    We have received the following....

    Several weeks ago Lady Vixen was abducted by pirates while on a mission to secure a treatise between Harmony and Jhelom.
    Sunday eve, as we were meeting to discuss strategy to find Lady Vixen, a package was delivered tp the steps of the Boar's Head Tavern. This package contained clothing belonging to Tristan Kendrick, Commander of the Harmony Knights and Seneschal of the Order of the Silver Serpent, who had been missing since leaving to look for Lady Vixen.There was a note within the bag stating that Lord Kendrick would never be able to be resurrected. The note was signed by Blackbeard. We had a man undercover with the pirates until they were given information from a spy and killed him in Hythloth, so we don't know the status of Lady Vixen.These pirates have beem reported in Jhelom, Buc's Den, Skara Brae and Harmony.Any information on their present location would be greatly appreciated .
    Any of the Harmony Knights will give ye any information they have. Time is running short and we need to locate Lady Vixen and the spirit of our Commander as soon as possible.
    Natasha Regas
    Lieutenant Commander, Knights of Harmony
    web address: www.cityontheweb.com/harmony

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 4:41 AM EDT by FatherGanja (LakeSuperior)

    Captain Duvois declared as Prime Minister of Magincia
    Greetings Pilgrims!

    I must apologize to Channel DuVois and FCB for this belated announcement. Captain Duvois, Captain of the Legends chapter of the Fishers Council of Britannia has recently been proclaimed Prime Minister of Magicina. Read on for additional details.

    Upon my arrival to the docks, I was greeted by the many fishers and clansmen of Maginicia. They spoke of a dread assassination of the entire parliament. As a crowd began to gather, I wondered what had happened here.

    I turned to the townsfolk and asked them why had this happened? They replied with rumors of a legion of darkness pressuring the parliament to join them and ally their forces, and switch from their peaceful neutrality, or perish.

    From out of the crowd a small boy stepped forth, he told of a figure no larger than himself, flee the Prime Minister's home this evening, while he was hidden in the shadows. He described the figure as no larger in size than that of himself. Then as he watched, it returned underground through a mystical portal it jumped, no doutably returning to the lair of this horrible and vile creature. Who could have done such a horrible thing, I thought to myself. When the lad then handed me a piece of parchment, this is what was left behind.

    On the parchment was a symbol, a definite mark, a signature of sorts although not written. I looked to the towns people then back to the parchment, a chill ran through my body. As sure as the distraught upon the towns folk's faces, this symbol was a sign of pure evil.

    A clearing in the crowd cleared as a man made his way near. As he walked closer, I recognized his face. It was the late Prime Minister, Sir Yorkshire the II. As he addressed me, I fell speechless.

    "Channel, I knew your father, he served me well. I am an old man now, and we are now without guidance and a proper authority. There is no one to fill the seats now. My dear, there is a reason we have called you here. Our island, is under a great threat now.

    The grand gatherings that you hold here have brought capital in numbers and new business, to an otherwise once small fishing community. No one knows the seas surrounding this area better than your father had, and this knowledge has been passed on to you for a reason Channel. The naval academy that you have established, is just the thing Maginicia needs to overcome it's fear."

    He spoke of me, as if I were hierarchy to this land. My deference, kept me from speaking and telling him otherwise. For how could I merely destroy a town's hope, as if I had been provided a fate not denounced to me.

    As he lit a fine cigar, I recognized the smell from years before. The sweet stench of his cigar, brought back memories of my perished father, as he would smell of this sweet stench late night regularly. The clergy invited me to come to the town hall.

    As they gathered inside of the large building, a knot grew inside my stomach and throat enthralling a silence over me I could not overcome. The nets in my pack grew heavier with each minute passed, I set them aside wiping the sweat from my hands. The late Prime Minister began to address the clergy. A formal election was held this day I speak of, proclaiming Channel DuVois the new Prime Minister of Maginicia.

    While we congratulate Prime Minister DuVois on accepting the responsibilty of governing the Island, we extend our condolences to the City of Magicina for the recent loss of their entire cabinet. Is there no end to this wave of brutal assassinatons?

    The offical Charter for this newly established government should be posted for public inspection, within the next 24 hours. Stay tuned for further developments.

    Until next we meet, safe journeys to you all.

    Cyn

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 2:33 AM EDT by Cyn (LegendsAOL)

    The Lost Order's Jousting Tournament
    >>> Felucca Facet News <<<

    This event sent in by Tarin.

    Come one, come all to the Lost Order's Jousting Tourney!! This test of skill and steel is to be set for the date of Thursday, June 7th at the clock's position of 9:00 PM EST. The entrance fee shall be 2,000 gold pieces per participant.

    The top jouster of the eve shall receive 50,000 gold pieces. The runner-up shall be given a healthy percentage of the entrance fees that are collected. And last but not least, third place shall receive honorable mention and a "better luck next time".

    Gates shall be provided from the Lost Order of Akalabeth's Village an hour to thirty minutes prior of the event. The Village is located in the second clearing down from the Yew Moongate. If assistance is needed in locating the Village or Jousting Area, you should contact me at ICQ #: 7014723.

    Tarin
    Paladin of the Order
    www.lostorder.com

    Thank ye, Tarin. Evil luck to everyone participating.

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 12:31 AM EDT by Azalin (Atlantic)

    Mythndale Census
    >>> Trammel Facet News <<<Angel, Town Crier of Mythndale, sent us the following:
    If you feel that you are a part of the Mythndale community (talk in the tavern, are a member of a guild here or any other reason) then please submit a census form. Please visit http://www.chessienet.com/mythndale for more info. Thank You, Angel (Town Crier, Mythndale)

    [ Comment on this article ]

    Posted on Wednesday, June 6, 2001, 12:01 AM EDT by Pfredd Mudd (Chesapeake)

    The War is Brewing
    >>> Felucca Facet News <<<We received the following annonymous report:
    The lone warrior has seen the chaos first hand, he had seen the destructive power which he could come to hold. The death, carnage, and pain he could bring. He took his bloody double axe out of his belt and ran his thumb along the blade.

    He thought about how nice it would be to see this axe go through Sirus' head. Sirus has been a thorn in his side for a while, a weak thorn. A thorn that knows he would be beat. The Lone Warrior remembers back to when he saw Sirus at the Orc Fort. "Leave him be, he's not a thief." he remembers Sirus saying. The warrior looked down at himself, 'I wear the colors of the thieves, and I help them on their raids, yet he does not fight me... Why?' he thought. Then it struck him 'Sirus is to weak to fight me! So he only picks on thieves with no fighting skill.'.

    The Lone Warrior makes a vow. "I will not rest, until Sirus' soul becomes my own!" he yells outloud.

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:57 PM EDT by Pfredd Mudd (Chesapeake)

    Game Night at the OBK Crimson Rose Inn
    >>> Trammel Facet News <<< Danny, OBK Tavern Chairman, sent us the following announcement:
    As we speak, orcs may be crashing the gates in Cove and just about everywhere else in Britannia. Regardless, the show must go on, and it will at the Crimson Rose Inn! Beginning on June 8th at 7 PM Pacific time, the OBK Crimson Rose Inn will be hosting a number of exciting games and events featuring prizes for our patrons! Game night will be occurring each Friday at the same time and place. As a one time special for this Friday night only, bring in an regular orcish helmet and show it to a CRI staff member. Your name will then be entered into a raffle for special pairs of orcish equipment : a suit of GM golden and verite ringmail with heater shield, GM thigh boots and a GM crafted double axe!

    Each week, a different game will be played for a cash prize. It may be darts, it could be a pub quiz, possibly a dice game... but you won't know unless you come to the inn! The rules for each event and its nature will be announced on the night on which it is occurring.

    The Crimson Rose Lottery will also swing into high gear, with 2 lucky patrons sharing in a lottery jackpot of up to 200k! A ticket for the lottery costs 5k, and 40 tickets will be sold. Once they are sold out, no more will be produced for the week in question. Please note that you MUST be present at the lottery drawing to win your prize. If your ticket is drawn and you are not present, another winning ticket will be drawn.

    Join us each Friday for the all new OBK Crimson Rose Inn game night!

    Strength and Honor,

    Danny, OBK Tavern Chairman

    For a map to our Trammel location and other information, visit our website!

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:50 PM EDT by Pfredd Mudd (Pacific)

    Moongate Faire Planning Starts
    >>> Felucca Facet News <<< Stella Maris, Herald of Skara Brae, sent us the following:
    In the general meeting held last Saturday, Lord Steward Engval opened a discussion for planning of the Moongate Faire, which is the biggest festivity in Skara Brae held annually in late July. This year's theme for the Faire is "History." As one of the oldest surviving communities in the realm, Skara Brae has seen many events that transpired on the shard. It might be a good opportunity for citizens to look back and learn from our history. The legendary tale of the Spoon of Skara Brae tells us the origin of this midsummer festivity. The story is found in the Chimera Art & Literature Section or in the Community Library.

    This year's Faire will be held two days -- Friday 27 and Saturday 28 in July. There will be plenty of games, contests, and free foods and drinks, but only with support of active volunteers and sponsors. If you wish to help, join the planning meeting scheduled this weekend again. The fixed date and time for the meeting is to be officially announced in the Citizen Forum by Lord Steward.

    Stella Maris
    Herald of Skara Brae
    [email protected]

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:47 PM EDT by Pfredd Mudd (Pacific)

    Destiny and Graz'zt to Wed
    >>> Trammel Facet News <<< This invitation recently arrived in our office:
    Announcing the exchanging of wedding vows between Destiny of Myst, Lady, B*W (aka Lady Bryana) to Graz'zt, Crimson Avenger, B*W!! Ceremony shall take place on June 8th, 2001 in the Star Chamber in Trammel at 10pm eastern time.This Grand event will be hosted by the Pacific Community Center.

    Reception will follow the ceremony and will take place at the Great Horns Tavern in Magincia (52°S, 169°E)

    Bride and Groom will be providing gates to both locations. Gates to the wedding will begin approximately 30 minutes prior to ceremony start. Any and all are welcome to attend this joyous occasion. Hope to see you all there =)

    Destiny and Graz'zt

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:36 PM EDT by Pfredd Mudd (Pacific)

    Clan Longbeard Attacks Cove
    >>> Trammel Facet News <<<Clan Longbeard sent us the following dispatch:
    Last evening, at Cove, Felucca, a band of dwarves hailing from CLB (Clan Longbeard) led an attack on the city of Cove. Upon breaking in entry into the city, they immediately demanded of Dale the guard, and a wandering healer to tell them where the nobles and the mayor were hiding. Their silence, however, showed that they were defiant to Rik Thorak Longbeard, the CLB Sovereign. The force split up to search for them, until one of the members came across Weylin, the Mayor of Cove. He was immediately taken to the docks where he was forced to either swear loyalty to Rik Thorak and Clan Longbeard, or face serious consequences.

    Once again, silence. Possibly more fear than just simple outright defiance. The group charged him, and being the coward that he is, he summoned his guards to attack. The four mercenary guards were quick to fall to the ground, leaving only one loss for CLB. After taunting Mayor Weylin, the group fell upon him, and he, too, died that evening.

    After the death of the mayor and his guard, the force from CLB returned to the main city. There, his lordship Rik Thorak Longbeard, declared a state of martial law, in the city of Cove, now known as the Dwarvern Nation of Kaladrym. How the amassed forces of orcs will deal with this new force is unknown, but it is very likely that the orcish warlords will naut take kindly to this.

    Photos of the event can be found here.

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:28 PM EDT by Pfredd Mudd (Pacific)

    Worldwide Britainnian Dart Contest
    >>> Trammel Facet News <<< We received the following from the DPN Guild:
    Hail fellow Britainnians,

    The DFN guild is hosting a UO Britainnian Dart Contest! It will be held on Saturday, June 9th, 2001 at 5:30 P.M. Pacific Standard Time. We will be meeting at Lord British's Castle. The entry fee is 500 gp.

    First Prize - 30% of Entry Fees
    Second Prize - 20% of Entry Fees
    Third Prize - 10% of Entry Fees

    DFN Guild Event Leaders & Chancellors,

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 11:22 PM EDT by Pfredd Mudd (Pacific)

    UOCC Chat Log has been posted
    The complete log of the Twenty-sixth UO Celebrity chat with ex-Interest Volunteer Leads Nikademus, Curunir and Riptide has been posted, and is available from the UO House of Commons web site.

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 8:58 PM EDT by Xena Dragon (CommunityNews)

    Tale Night Wednesday
    >>> Trammel Facet News <<<Loic Talecaster writes to us of an upcoming storytelling night.
    Hear ye, hear ye!

    A Tale Night will be held Wednesday, June 6th, at 9 PM Eastern. The event's host, Loic Talecaster, invites all the land's bards, and all those that apreciate the art of weaving words, at the 'old' Druid Library, just south of the Yew Graveyard (39o43'N 40o59'W); thanks to Bink and the Druids for their hospitality!

    This will be a tale swapping session; atendees are encouraged to bring tales to share. Poems, songs, and other performances also welcome! If the event is popular enough, it will become a biweekly appointment!

    Hope to see thee there with thy tales of adventures,
    Loic Talecaster,
    Knight Minstrel
    Advisor to the House of Rosmar

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 8:18 PM EDT by Elisa Montclaire (Catskills)

    Indianapolis Player Meet Reminder
    OOC: Teresa Hamilton sent us a reminder about the upcoming Indianapolis player meet. It sounds like it should be a lot of fun!
    Reminder about the June 23rd Indianapolis Player Meet - Please note the June 15th deadline for sign up!

    The Specifics:
    Where: Jillian's Billiards Room, Indianapolis, Indiana
    Date: Saturday, June 23, 2001
    Time: 3pm - 5pm CST
    Cost: $35 per person
    Deadline: Friday, June 15th

    Food and Drink:
    Your cost covers the following food selections (buffet style):
    • Jillian's Signature Tortilla Chips with Secret Salsa
    • Fresh Vegetable Landscape with Dill Dip
    • Chicken Tenders with Sauces
    • Assorted Gourmet Pizza Slices
    Your cost also covers 1 game card per person worth $10 of video games in Jillian's "Amazing Games Room" and our two hour rental of the Billiards Room.

    Contacts:
    Coordinator: Ari ni'Dalaigh/Mishca
    Teresa Hamilton
    [email protected]
    ICQ #6557619

    Links:
    Kinship Village Player Meet Information
    http://www.awnomads.com/kinship/player/jun2001.htm
    Jillian's

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 8:07 PM EDT by Elisa Montclaire (Catskills)

    New Tool: UO Wedding - by Windwalker
    With the end of the Counselor Program, I decided to turn a tool I wrote two years ago, and that Counselors have been using since then, into a full featured player tool for in-game speeches.

    It's called UOWedding, and it's a program meant to automatically pronounce long speeches in Ultima Online. It's mainly thought for wedding ceremonies, but it can be used for any kind of speech in the game. It features scripting capabilities, and it can take screenshots, macro simple sentences to on-screen buttons, copy ordinary text files to Ultima Online books, and more.

    Now that the Counselor Program has been closed, I can easily foresee the growth of strongly committed communities of wedding ministers. I hope that UOWedding can make life easier for them as it did for all Counselors for about two years. If anyone is interested in the program, it's now available here on UO Stratics for download.

    My thankfulness goes to the many Counselors who have contributed to create and develop UOWedding since its first release. I hope you will enjoy using it as much as we did.

    Windwalker
    Team Manager
    UO Stratics Game Support

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 7:54 PM EDT by Xena Dragon (GeneralNews)

    Ambassador Orkie Returns!
    Our tree hugging, orc loving friend has returned with a brand new adventure. Read on dear friends...

    I was out near Cove buying some periwinkle seeds for our garden when I came across this terrible news! It was ghastly! I almost felt faint.

    Although I had to reserve my Tuesday nights to help the elderly at the bingo parlor (I was in charge of taking the balls out of the machine!) the rest of the time I had campaigned long and hard to try and mend the ouchie between humans and orcs. What went wrong??

    I was determined to redouble my efforts and convince my fellow man to avert this war. No good could come of it!

    I first came across this gent. He had just laid waste to a poor defenseless orc. I tried to be brave, but I have to admit that my eyes were leaking in empathy.


    I continued to try and convince him to help me, but I don't think he liked what I had to say.


    Of course, almost immediately after our discussion someone came up with a white wyrm and stole his kill. I could draw conclusions about ignorance and being tortured, but I prefer to love my fellow man rather than deride him!


    I was then unfortunate enough to overhear this terrible, terrible conversation!


    When I explained to them that killing was wrong because many innocent people would be slaughtered they derided me & made excuses.


    Leaving those poor misguided people I finally found some more intelligent folk who were willing to help me. Only problem is...well....


    When I left he was still rambling on. Then, finally...someone who wanted to help!....


    But what the hell was she talking about? Something about the orcs wanting us for food? Huh?


    Okay, let me get this straight...she has a big, powerful dragon with an amazing set of sharp, pointy teeth and *she's* worried about being eaten? What's wrong with this picture.

    Alas, I had spend hours once again trying to convince people to march to the orc forts with a white flag and it all came down to this:


    *sigh* I suppose he was right. I immediately went home and gave the house a good cleaning. Dusted the furniture, washed the windows & swept the floor. And you know what? I felt a lot better! I might not be much of a man, but I sure know how to bake a good quiche!

    Peace out!

    -Ambassador Orkie




    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 6:19 PM EDT by Pelle Svanslos (NapaValley)

    Comments from the Team - Jalek
    The following Comments from the Team was posted this morning to the official UO.com website:
    Jalek Speaks - Jun 5 2001 9:38AM

    Hail and well met,

    Since this is my first Comments from the Team, I would like to introduce myself for those of you who do not know me. My name is Kevin Saffel, a.k.a. Jalek, and my title is Client Programmer on UO Live. I would just like to take a moment and tell you how I got to Origin and then let you know what I am working on.

    As I graduated high school, I realized that I didn’t have the money to go to college. I joined the Air Force and became a Nuclear Weapons Technician, believe it or not. :) While serving my country, I was introduced to the Ultima series of games by a friend of mine. I could not get enough. I played every one of them that I could, night and day, and eventually realized that I wanted to get a degree in programming and try to get a job with this company I admired so much. A couple of years out of college, I found a game called Ultima Online, and it was even more addicting than the other Ultimas. I then applied even more to get a job at Origin, and finally in November of 1999 my dream came true.

    I have worked on client bugs, helped out with the party system, done some server work and I was one of the client programmers on UO: Third Dawn. Now, I am working on cleaning up some of the client code, fixing bugs, and supporting the events team to some degree.

    Bug fixing is very important to the UO Live team, and we put a lot of work into seeing that all our systems are at the level that we designed them to be. UO is a huge game, with many systems interwoven and dependent on each other. It is also a code base that has been worked on by MANY different people. The changing of any minute part of a system - yes, even in the client -- can result in one or many other areas being broken. So, we have to be careful when we change anything, because each change requires multiple systems to be completely retested every time we go to patch (and I know you want updates more often than every 7 to 8 months!). We start off by investigating the bugs, then finding a solution, implementing the solution, and giving QA time to test the bug. If problems are found, we have to start all over. Even so, things get missed from time to time. This is why we will sometimes just rewrite systems when time permits, to decouple the strict dependencies that some of these systems have on each other.

    The UO team loves UO and wants our players to have the best time possible while playing the game. That is why we will never stop fixing bugs, rewriting systems to make them better, and adding new content to the game. Yes we do and will continue to make mistakes, I can guarantee you that, but we will do our best to correct them.

    So, if you have a bug, a question, an idea or just want to shout and say hi, give me a holler at [email protected].

    Kevin "Jalek" Saffel
    Client Programmer
    Ultima Online

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 1:52 PM EDT by Joshua Rowan (GeneralNews)

    Investigation halted
    The investigation pertaining to the coincidental ritualistic slayings of Lord Rymus of Moonglow, and Raziel Maleki of Britain, have as of this eve, been closed. Due to no further presentation of evidence and lack of general information on the case, the Court of Truth has ruled that the investigation be closed until further notice.

    The Daemon’s Scry and Zxar Mau’dan, although not located, have been acquitted of all accusations relating them to the heinous murders. Once again, lack of evidence prevents the further investigation of these murders; however, the Court of Truth would like to assure the citizens of Britannia that they are not in danger. The murders have ceased, and the coincidental ritualistic, brutal slayings of two highly notorious public officials has been deemed just that – coincidental. The brigands suspected in the murder have been ran off – one slain in battle by the courageous band of adventurers who besieged their hideout. Britain has yet to witness anymore-such activity.

    Any citizen possessing any evidence, suggestions, or information pertaining to the case has been ordered by the Court of Truth to submit it to the proper authorities. The evidence will be stored, and kept safe until future investigations can be held.

    Town Crier

    Posted on Tuesday, June 5, 2001, 1:51 PM EDT by Dr. Mega (SiegePerilous)

    Attack on noble knights
    It was morning time in the lands of Brittian. The sun was rising high over the land, and the birds began their morning songs. The trees and grass atop the rolling hills moved as if alive in the breeze. Within the shade of a large grove of trees, a small cottage stood. The door of the cottage slowly creaked open, and out stepped a beautiful young woman. Looking up at the sun, she smiled, letting the warmth of the morning air revitalize her soul. She walked towards her gardens, where many flowers grew. This was her pride and joy, she spent many hours every morning with her gardens. As she tended her gardens, something startled her. The sounds of horses, quickly approaching. Raising her head high, she searched for the source of the sounds. Coming over the hills she saw two Knights, with the standards of Skara Brae on their shields. Smiling, she waved to the Knights, inviting them to her gardens.

    "My Lords, welcome to my garden. Come stay awhile will you?"

    The Knights removed their helms and dismounted from their horses. "My Lady, we would be honored" the first Knight replied with a deep bow.

    They sat and talked for several hours, the woman went on and on about her gardens. The Knights entertaining her. Looking up towards the sky, the young woman was concerned. "The sun has disappeared? It has become so gloomy so fast..." She stood for a moment, listening intently. "Something is wrong."

    The Knights stood quickly, and surveyed the lands. "Listen! The birds, they've stopped their songs? We should go indoors, perhaps a storm approaches."

    The woman helped the Knights quickly gather their gear, and they began the walk towards her cottage. A loud snort was heard behind them, and both Knights quickly turned around... There before them, stood two men, at least they thought they were men. The first was definitely human, though his skin was pale white, his eyes blood shot red, and his long blonde hair had much dried blood in it. The other was much larger than it's human counterpart. Carrying a large warhammer made of bone, his skin decaying, and his eyes fallen back and glowing red... it was an Undead Ghoul. Both rode on top of jet black Mares, breathing smoke from their nostrils and their hooves on fire.

    Insane laughter could be heard from the Ghoul, as he raised his warhammer high. "Look what we have hear Slave. Mortals, and two Knights at that. This will be a fun morning after all. Myrkul wants their souls, and I will not have my Lord wait any longer!"

    The Mares reared, and the two dark strangers advanced on the Knights.

    "My Lady, run to your home! We will protect you." The Knights raised their swords, and charged towards the Undead. The woman dropped her tools and sprinted towards her cottage, stopping briefly before disappearing into her home. She turned to see the fate of the Knights, what she say that day, would stay with her for the rest of her life... however short it may be. She was frozen with fear, and no sound could escape her lips.

    MinTai, the mortal slave of the Undead Ghoul began to chant, magical flame began to take form within his grasp,pointing towards the first Knight, he finished his incantation. A ball of fire erupted from his hands, and streaked towards the Knight. The Knight raised his shield, but it was to late, the fire erupted all around him. His surcoat blazed with the magical fire, and his plate armor heated up causing unbearable pain. Screaming, he dropped to his knees, reaching desperately for the straps that binded his armor together. The burns were almost to much, but his devotion to his Order made him stand once more, he looked towards the lowly slave, with fear in his eyes. The Slave was already in the middle of another incantation. The Knight screamed, and ran towards the Slave, but it was to late. Lightning streaked down from the sky, searing the Knight, leaving his burnt, charred body on the ground.

    MinTai grinned.

    The second Knight was engaged in combat with the Ghoul. Raising his shield to block every swing the Ghoul made, he was quickly losing his ground. "What manner of Demon are you!" screamed the Knight as he fell to his knees.

    "I am Mor'Kai, Breather... Knight of Myrkul! Ye should be happy, you are about to meet the Lord of the Dead himself. Your soul with strengthen him and quench his hunger, you are about to be enlightened!" Hideously evil laughter erupted from deep within the Ghoul, almost otherworldly in nature.

    The Knight panicked, his end was at hand. He raised his sword with his last bit of strength, and plunged it through the chest of the Ghoul. His eyes opened wide, he had renewed hope! But his hope would not last long...

    Still laughing the Ghoul swung his warhammer wide, catching the Knight's shield. Hitting the shield with such force, it ripped the Knight's arm straight from his body. and landed in the gardens, almost 50 feet away. Screaming in pain, the Knight tried to stand. He looked up at the ghoul, just as the Warhammer was coming down, straight onto the top of his exposed head.

    The woman still could not move. She watched with unblinking eyes, as the now headless, lifeless body of the Knight fell to the ground. The Ghoul laughing, as he wiped the blood from his hammer, rubbing it onto his face, like war paint.

    "Souls for Myrkul, Lord Mor'Kai. Strong souls at that, a Knight's soul" the mortal slave MinTai said.

    "Quiet wretched slave!" Mor'Kai screamed. He swung his fist out wide, hitting the Slave in the face. MinTai was knocked from his Mare, and hit the ground hard. He looked up at the Ghoul, cowering in fear.

    Mor'Kai looked down at the bodies of the fallen Knights. "What is wrong? I feel nothing, Myrkul is not pleased with us?" The Ghoul closed his eyes, and tried to convene with his God. He prayed silently, suddenly he opened his eyes, and looked towards his slave in shock. "Myrkul is... gone? No, how can this be?" pausing, he once again looked towards the bodies... "No, Myrkul is still with us, I sense him out there, but he is weakened. Have we not sent him enough souls? Myrkul is unable to speak with us... I must find the Arch Lich, the Inner Circle must be told of this." Mor'Kai turned and began to head away.

    MinTai collected himself, and mounted his Mare for the ride home. As he approached his master, Mor'Kai turned.

    "Slave, I hunger... I have not yet fed this day. Find me the girl!" and with that, Mor'Kai rode off.

    MinTai laughed, as he turned back toward the Cottage...

    Mor'Kai
    Bone Collector, UDL

    Posted on Tuesday, June 5, 2001, 1:50 PM EDT by Dr. Mega (SiegePerilous)

    The Whispering of Wispwood
    A forest of mystery, divination, and spirit speak. Where the sunlight shines weakly through the evergreen webs of pine hanging down upon the earth, and cast forth only the shadow of the life surrounding. The wind cascades through the flora, whipping and whining, whispering and taunting. The dark creatures of the night roam as if it were day; yet, no wisps protect their forest domain. What was once a land of fairies was now a land of devastation, undead, and orcs. Flesh, blood, and persecution of what life remained untouched by the putrid decaying stench of the cursed dead. But now, there was peace, peace from pain in death, and the trail of blood lead to but one battle, a paladin and his personal demons forsaken by fate, and tested by destiny…

    A horrifying hiss drilled into the paladin’s ears like the shrill beating of an orcen war drum. Fiery blood had stained the paladin’s war fork, coating over the very poison that had just failed to dampen the daemon’s blood stream. Burning, malevolent burning as the daemon’s blood spread, dripping wearily down as the force of gravity gently persuaded the blazing and boiling magma-like substance onto his scarred hand. His mundane weapons were not working as he had planned. He had just been patrolling the Shire when he had come across the daemon Na-Krul. The Ministry had long declared a holy war to eradicate his kind, The Dark Tower, from existence, but had yet to succeed in their everlasting torturous hunt. The battle raged on like a wildfire through the forest of Wispwood, scalding wherever they went with the marks of battle and sorcerous destruction…

    A light in the dank shadows had emerged. A blue-shining freedom, a magical gate and the cleric that stumbled through it. Another soul of the Ministry to be locked in eternal combat with the blazing claws of a now receding sorcerous evil. The beast was overwhelmed and retreating further into the dank forest. The paladin gave chase, leaving his companion behind in a rage of anger that the daemon was escaping. A fool he was for leaving his clerical protection, for his screams were muffled in the consuming devastation of the fiery blast entombing his withering body. Suffocation strangled at the paladin’s air chambers that were then filling with the green oozing liquid of a poisonous bile at the will of the daemon’s spell. Writhing in the pain, he struggled to regain his composure while gasping for air – his blocked air-passages preventing his call for help. He could hear the mocking cackle of Na-Krul, or at least he thought he could, in his inebriated state of delirium. Then, the cackle stopped, and he could breathe. He could stand, and he could fight. However, the daemon was gone – though his bruised pride remained. What was left, the sunken mutilated body of one of the shire, its heart ripped brutally from its chest, and missing…

    The woods once again whispered as the howling wind ravaged the paladin’s ears. The gagging aura of death, the blood, and the blank white rolled-back eye’s of the daemon’s victim replacing his sense of anger, with that of dread. The daemon had claimed a soul, the paladin had failed to stop him, and now the whisper was made clear…

    "Soooouuuuuuuuuuulllllssssssssss…"

    The Dark Tower

    Posted on Tuesday, June 5, 2001, 1:49 PM EDT by Dr. Mega (SiegePerilous)

    Jhelom Town Council hosts scavenger hunt
    >>> Trammel Facet News <<<

    An invitation for all was scribed and sent by Blackheath:

    The newly formed Jhelom Town Council is pleased to announce their first event.

    When: Sunday June 10th, 2 p.m. Central
    Where: Jhelom, Trammel, The Morning Star Inn
    What: A scavenger hunt

    There will be two categories: one for "young" status players and an open category.

    Entry fee: None! This event is free for all who wish to take part.

    Prizes:

    Young class: 30k prize money split as follows:
    1st prize: 15k
    2nd prize: 10k
    3rd prize: 5k
    Open class: 75k prize money, winner take all.
    So put on your thinking caps and join us for what promises to be a fun event for all.

    Prizes generously donated by OEK, the Jhelom town Council and in memory of OGD.

    You can learn more about the Jhelom town Council here.

    We look forward to meeting you!

    Good luck to all the contestants!

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 10:21 AM EDT by Noel LeFevre (GreatLakes)

    A reminder

    Ahoy, mates!

    When submitting news items, please be sure to include the facet and the time zone for your event.

    If you have published an announcement for your event more than three days before it occurs, you may wish to submit a reminder a day or two before the actual date. This will keep it fresh in everyone's mind. Both the original post and the follow up may be submitted at the same time. Specify the dates you would like the stories published in your mail to us.

    Also note that items submitted after Thursday, 10 pm CST, will not be published until the following Monday. We don’t do windows or weekends.

    Has your guild signed on for the new Guild Forums here at Stratics? It is the same easy-to-use format as our other forums and registration is pain-free. Have a look!

    As always, your comments and feedback are important to us and we look forward to hearing from you.

    Safe travels!

    Noel LeFevre
    GL News Manager

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 10:04 AM EDT by Noel LeFevre (GreatLakes)

    Another Great Auction at Impy's
    >>> Trammel Facet News <<<The folks at Impy's left me this scroll on my door step some time late last night, I found it this morning...

    IMPY’S ARTIC FAIRE…

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    Many the fabulous item has crossed the Impy’s marble auction block in the past few weeks.  And the staff just wanted to thank all the folks that have helped us make this auction possible.  So, Thank ya’ll!

    This week at the auction we have some very unique items.  An Open Book that faces East (not south as most do), a true Black Dye Tub, several statues, vanquish and virtue weapons galore, and a pile of magic armor almost reaching the top of Impy’s little head.  We are hoping for a wonderfully mixed auction of rares and weapons and armor.

    For directions and a complete list of the items up for auction please take a peek at www.impys.net.  Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck.  There will also be a gate provided from West Brit Bank starting 30 minutes before the auction.  Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    ~Impy’s Staff

    Sounds to me like another fine auction is shaping up out there on Ice...

    ~Barth VanDorn, the Wandering Minstrel

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 6:57 AM EDT by Barth VanDorn (GreatLakes)

    UODisney Sign Up Extension and Notice
    Angel Storm just sent us this update about the Disney Gathering:
    UODisney Sign Up Extension and Notice

    I am pleased to announce that Walt Disney World has given us an extension for signing up more attendees for our event! Anyone who is interested in attending and missed the original deadline can still register and attend as long as payment is received by June 15th. Please visit our site to join us!

    As many of you know, we had initially announced that Runesabre would be attending as the OSI representative. However, with his recent departure from OSI we have had a change and are pleased to announce that UO's new lead designer, Evocare, will be filling that vacancy.

    To those of you already attending, please don't forget to order your shirts soon, as it has been my experience that it takes 10-14 days for delivery.

    We can't wait to meet everyone!

    --Angel Storm

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 2:00 AM EDT by Joshua Rowan (CommunityNews)

    Adam Ant's Quest #3, 'The Gauntlet' - Results!
    Well, it looks like Adam has done it again. From what I hear the quest was totally awesome. But never mind me...let him tell it.
    Hello all,

    The quest was a huge success and several Guardians have written up detailed accounts of the evening's events. Many of these chronicles are jam packed with pictures and are quite entertaining to read.

    In case you're interested in Good vs. Evil role-playing, and wondering if it is even a part of Sosaria any more, I would have to say, yes, it's alive and doing well!

    Deep into the bowels of the earth we travelled, to chambers long forgotten by the kingdom of Britannia and its murderous liege Lord British. There the Guardians and Initiates of the Undead Lords did gather to prepare for the coming battle...

    More: Article #1

    Soon, approaching ships could be made out in the distance. Our mages quickly ran to the fore and sent their arcane powers forth across the waters to strike at our enemies. Though little ground could be won or lost at this distance, the Guardians were relentless, and kept those who would approach J'Fer Sok at bay...

    Article #2

    In the end, it was the seemingly endless waves of the invaders that claimed the sands of J'fer Sok.

    Still alive, I faced a difficult decision ... escape with my life to fight another day, or charge forth one more time and go to my death with honor.

    Looking down at my battered and bloody body, the choice was clear...

    Article #3

    Support evil in Sosaria,
    Adam Ant

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 1:04 AM EDT by Pelle Svanslos (NapaValley)

    A place for the Enquiring minds of Great Lakes

    Who dares to stand "within wafting distance of YOUR dirty laundry and air it out" for the entire realm to hear? Goldberry!

    For inquiring minds of little or no discriminating taste, Goldberry's Great Lakes Gossip is the place to go. Your business is everyone's business. Goldberry scoops up the trash from all corners of the map and ties it together in neat little bundles for the reader's sordid entertainment. It's campy, silly and fun, with pictures, quotes and a weekly poll.

    Goldberry is promising to hold a jamboree when her site receives 5000 hits, so head on over and help get the party started.

    Goldberry's Great Lakes Gossip

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 12:43 AM EDT by Noel LeFevre (GreatLakes)

    Jhelom election results
    >>> Felucca Facet News <<<

    This scroll was sent by pigeon to all the far corners of Britannia by Daedalus of CMG:

    Here Ye! Here Ye! The official results are in from the elections of Jhelom!

    The positions were for mayor and 4 town councilmen. And the winners were:

    Mayor: Lord Rastus of OEK/THB
    Town council: Minotaur, Caprial, Redbeard and Sir Lagsalot

    We would like to congratulate them and would also like to thank everyone for taking time out from fighting the new onslaught of orcs to vote in this election.

    Lord Rastus has a few words he would like to say.

    I would like also to thank everyone for supporting their favorite candidate and for coming to Jhelom and voting. I assure you this will be a very active town council and we will be coming up with alot of new and fun things to do.We will be having alot of new contests and fun outings. We will also be forming a new Jhelom militia to protect our fine city and to preserve the Virtues of Lord Brit. We will be having our first meeting sometime this eek and will have a spot in the very near future for all minutes from meetings to be posted on our website. We also have a forum set up there for suggestions on things we can do and ways to improve UO. Anyone that has questions or comments can ICQ me at 60087608.

    Once again, thank you!

    Lord Rastus

    Best wishes to the newly elected officials. We look forward to seeing great things happening in Jhelom!

    [ Comment on this article ]

    Posted on Tuesday, June 5, 2001, 12:15 AM EDT by Noel LeFevre (GreatLakes)

    CBD Village Naming Results
    For those who participated in the village naming contest, Thantos would like to make it known that a name has been chosen. It was a difficult choice between Dragencia and Othello but Dragencia (not Dragoncia) ended up winning a landslide victory. Congrats to the Village on their new name, excellent choice. Safe journeys and best of luck to Dragencia :)

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 8:16 PM EDT by Ashley (Sonoma)

    Clann Marrach Faol sticks it to the orcs
    There's been a lot of orc talk lately. Looks like there's going to be an invasion soon. With that in mind I thought you might be interested in this story:
    "Once again our forced did go forth to battle the Orc menace. I have attached a portion of a journal, written by one of our commanders on the night of this battle, that I would share with thee.

    *attaches a sheaf of parchment*

    "As I ink my quill, and begin to write...my thoughts bring to me...memories of the events that have transpired this eve. I find myself at Clann Marrach Faol Castle, along with other fellow guildmates and friends. One of our Ducal Guards, Ashma, had called upon us to raid the Orc Fort, and deal a devastating blow to their forces. Being very fond of swinging huge pieces of metal around with the intent to do bodily damage, I was more than willing to participate..."
    If you want to see the rest you'll have to hit the link: Clann Marrach Faol vs. the orcs!

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 7:53 PM EDT by Pelle Svanslos (NapaValley)

    New Toon from the Unknown Companion of UO
    Episode 6 at The Unknown Companion of UO is ready for you to check out and have a good laugh.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 7:44 PM EDT by Pelle Svanslos (CandidCoverage)

    Cities Prepare for Attack
    The following was just posted to FYI:
    Reports are pouring in that the orcs have been spotted closer to the cities than ever before. Residents on the outskirts of the cities have said that it appears we're in for an attack within the next couple days.

    Guards have been called from all over Britannia to protect the larger cities, which we hope will prevent the orcs from attempting to attack these areas.

    This will be a dark time for citizens of the smaller towns, and we can only hope that by banding together, these attacks can be weathered until the true source of this uprising can be found.

    Some guards will remain in the smaller towns to see that anarchy does not erupt, and that citizens will be protected from other citizens. Stealing and attacking other players in town unlawfully will still bring the ire of the town guards. However, these remaining guards will be too sparse to defend the town against orc attacks.

    NOTE: These updates are related to the continuing scenario occuring in Ultima Online. For more information, read the associated fiction located at http://town.uo.com/bnn/article_430.html . The items associated with the scenario will continue to be available in game after the scenario is complete.

    To discuss these scenarios and happening around Britannia, please participate in the Roleplaying, Events, and Scenarios Forum at the UO Boards.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 7:17 PM EDT by Joshua Rowan (GeneralNews)

    The Search for India West, Conclusion

    In conclusion, Boromir from the Cult of the Black Dragon writes this:

    Upon arriving at the docks with Sister Shaleen and Brother William, we saw a Royal Knight, Aryn, had beaten us to her. After we approached I realized something was amiss. Aryn informed me that India seemed to be "possessed" with the spirit of Tefia, the former member of the Ra'Clur colony who had spurned the liche's earlier advances while living. Also, Aryn had managed to get the cursed crystal from India West.


    Shortly thereafter, Brother Kal'Hock of the Cult joined our party. India seemed to emerge and told us that Basil had indeed rescued her. As he threw her on a boat and told her to sail south, she had prayed to the Gods to assist him in his battle against the Liche Lacarlin. She says that as she was sailing off she looked back and saw the form of a Dragon assisting Basil! Praise be to the Black One. He had smiled upon India West and assisted her in escape and aided his faithful servent, Brother Basil Stag Hare.


    Heartened by this news, we brought India to the library. Once arriving, Tefia re-emerged. After demonstrating that she had died over 200 years ago and she was not in her own body, Tefia felt remorse. Since the Black One had revealed that his will was to free India, my brothers and sisters and I, after a brief attempt to "persuade" Aryn to give us the crystal, brought India to the Temple of the Black One.


    After an attempted interruption of a ceremony to exorcise the soul of Tefia, we succeeeded. However, I discovered that another presence was also in India. That of the liche. Since Necromancy is not my field of study, further research will be required to discover how the liche transferred himself into India as well as the means to eradicate him. Further, the Cult will attempt to rescue Basil Stag Hare who seems to be stranded in the frozen wastelands of the Lost Lands.


    The will of the Black One is difficult to make sense of sometimes, but all things have a purpose. I am sure his mercy, wisdom, and strength will aid us in freeing India from this shared possession of her corporeal form and return our Brother Basil to us.


    May the Black One smile upon us all,


    Boromir
    Cult Mage
    B-D
    So Basil is still out there, lost in the Lost Lands..

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:14 PM EDT by Gregor Villous (GreatLakes)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<News from Trinsic:
    Monday 4th June saw the latest weekly meeting of the Trinsic Council Of Honour (TCH).

    The council met in the Meeting Hall at Trinsic at 8pm (GMT). The following were in attendance:

    Attendees: Sydark FFL, Mentazm TCH, Maria delSythia TCH, Kaine, Handsome Chris, Gladiator, Bloodgang, Wolfgang GeL, Darwien of Saga, Wildflower RGT, SkorpaN.

    Apologies : Crowley, Ewan Blackmane, Lord Yoldran.

    The mainpoints discussed were:
    1) Resolution to set up an additional 10 council members to help advertise forthcoming events - the nominations and election being the priority. This was voted on and passed. Because the 'normal' council members will not hold any specific job, whoever attends a meeting, expreses a genuine interest can become a council member.

    2) Resolution for the deadline for election nominations being 30th June. This was voted on and passed.

    3) Resolution for the election day itself to be held on 31st July.  This was voted on and passed.

    4) Kaine suggested some ideas for future fund raising events.  This will be discussed in depth at a future meeting. Suggestions were put forward for an Ostard Race and a regular Beer Garden

    5) Ewan Blackmane (the acting Town Cryer) is to post details of the upcoming elections, and ask for nominations for the previously agreed positions, on all the web bulletinboards and forums. Also posts to be put on the bulleting boards outside the bank and jail in Trinsic every night from now until the nominations end. If someone would like to nominate themselves or another, please contact Mentazm by pigeon on 9921764, or attend the next council meeting.

    If you would like to attend future meetings to discuss these matters, build some community spirit, and make some new friends then the next meeting will be held in the Trinsic Meeting Hall in Trammel (x1895,y2719) on Monday 11th June at 20:00 GMT.

    Sydark.
    Thanks

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:09 PM EDT by Marshall Drakan (Europa)

    The Search for India West, Part 6
    ** The Journal of India West Continues **

    The mental fog around her mind seemed to clear a bit and India noticed the mass of undead stumbling their way down the hill towards the boat. She set down the crystal and helped to raise the sail, sending a silent prayer of thanks to her grandfather for his love of fishing that had forced her to learn to sail.


    "Remember, Papua is to the south, Indy, to the south. Go and don't look back, I'll be fine." Basil gave India a long look, as if he wanted to capture her face within his mind. Then he turned and chanted softly, teleporting back to the shore. India screamed at Basil to get back on the boat. He only waved at her and told her to head south, he'd recall away once the liche was dealt with.


    India didn't have much choice as the ship's sail caught the wind and she had to jump to catch the lines and secure the mainsail. Once tied off, she dashed back to the railing and looked towards the shore. She could see Larcalin and the undead in a ragged circle around Basil. Even to her magic limited eyes, the power that was being thrown around was amazing. She blinked a few times as she watched Basil tear through the ranks of undead to face off with Larcalin. Was it a trick of the afternoon light? She rubbed her eyes and looked again. There it was again, she had seen it. All around Basil there was a smoky form, like an apparition, an apparition of a dragon. Basil and the dragon apparition struck at Larcalin and were pummeled in turn. Indy tore her eyes from the shore and searched for a spyglass, but one was not to be found. She returned to the railing and squinted at the swiftly diminishing shoreline. Yes, definitely a dragon apparition. What could it mean? She sent up a silent prayer to whatever gods might be listening to give Basil the strength needed to succeed in the battle. A sharp wind from starboard snapped at the sail and India had to return her attention to the matter of sailing the boat. South Basil had said, and so south it was that Indy set sail, fear and exhaustion warring within her as the adrenaline rush of her rescue began to fade.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:08 PM EDT by Gregor Villous (GreatLakes)

    The Search for India West, Part 5

    As the moon made its way to the western horizon, I spot movement to the north. The storm finally ceases and there is the hint of dawn.


    A flash of light and a crackle of energy leap through the atmosphere. Shocked, I duck down in time to see the energy bolt leap form Basil's hand and hit the Liche in the back. I hid as good as I could in the soil. What follows is what I saw with my very own eyes:


    Clearing the rise, Basil could clearly see the necromantic circles drawn into the ice below him. The bodies of what appeared to be the other ship's crew lay strewn about, their entrails making bright red splashes of color against the white of the landscape. His eyes took in the liche standing behind India, it's clawed hands resting on her shoulders. Indy had a glazed look on her face. The light of the Crystal of Ral'clur made her look almost as undead as the liche himself. He noted her attired in passing while he chanted softly to himself, raising power around him and then letting the energy bolt fly towards Larcalin's back.


    Larcalin howled as India fell out of the pentagram. It was as if everything were moving in slow motion, crumbling down around him much as it had when Abanath had struck him down all those years ago. The last thread of the spell disintegrated before his eldritch eyes and he howled his frustration once again as he turned to see who had interrupted his ceremony.


    As fast as he could, Basil headed down the embankment, snow and ice flying about him, plumes of snow being kicked up by his passage. He stopped long enough to chant once more, casting his hands out toward the liche and sending a great gout of flame down on the fiend. India had fallen outside the pentagram; perhaps he was not too late, the Black One willing. Time seemed to slow to a crawl as he raced towards the fallen archeologist. He stopped again, this time bringing up a wall of energy between himself and the liche to buy him time to reach India. He called out to her, encouraging her to get to her feet.


    The cold bite of ice penetrated India's awareness and she idly wondered if she were dying. Her eyes looked into the dead eyes of a sailor not more than a few feet away from her. A voice was calling to her, it sounded familiar. "Grandpa?" she murmured, her voice catching in her throat. No, not her grandfather, it sounded more like Basil Stag Hare. She must be delusional, what would Basil be doing out here? Then some part of her mind connected some of Larcalin's earlier curses with the voice and she knew it was Basil. Knew he'd been following, knew he was there to try and help. She wanted to sob, but the tears froze on her cheeks before they could fall from her eyes. He was yelling at her to get up, to run to the boat. There was a boat? She struggled to her feet, wondering about the crystal lying in the snow nearby. So many folk had worked and died to bring it to the museum, she couldn't leave it lying there, so as she stood, Indy scooped up the crystal and turned towards the redemption that was being offered by Basil.


    Fire raced over the liche's body and he snarled softly at the mage. "I will enjoy sucking the marrow from your bones little mage," he snarled as he began to chant. The bodies of the recently dead sailors began to stir and rise from the ground. He ignored the magical barrier between himself and the mage; there was nowhere India could go that he would not find her. No mortal was strong enough to break the bond between him and her now. With a negligent flick of his hand, he sent the undead to deal with the mage while he began to cast spells of his own.


    Basil yelled at India to move faster. Why was she moving so slowly? Why was everything else moving so fast? He felt the power around him grow as the undead sailors all shambled to their feet and began moving towards him. He sent out a chain of lighting and then turned and grabbed India's hand and dragged her towards the ship. "Unless you wish to die here, MOVE!"


    Move he said, the word cut into India's brain as she stumbled over the snow and up the hill. "Basil?" she croaked out, the words catching in her throat once again. He didn't stop to answer her; rather he pulled her over the crest of the hill and sent her tumbling down the other side. Some part of her thought this might be funny if things were not so dire. Basil raced down the hill and jerked her back to her feet. Pain shot up India's arm, but it was good in a way. Her brain said it meant she was still alive and that this was good.


    A boat loomed up in front of her and Basil quickly yanked down the gangplank and shoved India onto it. "I know you can sail. There is a map and a sextant in the hold. Just head south and you'll find Papua." The Cult mage ran to the back of the boat and ordered the anchor to be raised and then cast off from the shore.


    Still in somewhat a state of shock, I shakily recall to my home, and think about all I had seen..

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:04 PM EDT by Gregor Villous (GreatLakes)

    Spiritwood Spring Festival Report
    >>> Felucca Facet News <<< Thanks for this report:

    Excitement hung in the air as the crowds gathered in and around the famed town of Spiritwood, a-buzz with expectation over the most highly anticipated event in weeks, the Spiritwood Spring Festival.

     

    By the time the appointed hour had rolled around, it was standing room only in Ye Old Spiritwood Tavern, the eager crowd drinking, chatting with old friends, making new ones and purchasing those all important keys that would allow them to enter the Big Event, the 500,000 gold piece Lottery. Finally, in a flurry of last minute preparations, the first contest began, the Russian Roulette Rune Raffle hosted by Beneviste of the Custodes Fati. Anxious participants were invited to buy mystery runes from a nearby vendor, some of which lead nowhere, others of which lead to places most horrid, and others still to scenic vistas across the realm. Only one lucky chancer was able to purchase the all-important grand prize rune, one that lead directly to a check for 100,000 gold pieces, truly a pot of gold at the end of the rainbow! The lucky fellow was none other than Aaron Ravenheart, well-known figure around town and likely now to be top of everyone’s list for free drinks!

     

    The second event was even then in its final stages of preparation, the great Destard Mountain Horse Race brought to you by Gui Zarith and the warriors of the Custodes. A huge number of participants crowded round the starting line, eager to hear the instructions for a course that would take them on a perilous mad dash round some of the vilest wilderness of Sossaria, including way-station stops along the route where they were instructed to gather a set of key words and co-ordinates from helpers located at each, thus ensuring that each rider had completed the entire hazardous circuit. Despite some mishaps along the way including attacks on the brave way-station volunteers, we saw the race completed and one lucky fellow pulled up to a breathless screeching halt before the Spiritwood Town Hall with a complete set of words within his entry book. Thus Steveo of the Seekers of Light guild was overjoyed to learn that he was indeed first across the line and would be collecting his prize of 100,000 Gold pieces! Congratulations Steveo!

     

    Still the town was packed with revellers and they now made their hasty way over to the roof top terrace of the tower of the Custodes Fati for the grand costume ball, the theme of which was “Come as a Famous Person”. The judges were nearly at a loss when they saw both the shear number and dedication of the participants, resplendent in an eye-popping range of finery. There were many examples of celebrants dressed as members of the community, others arrayed as figures from history or legend, and at least three eager Rilla Takhista look-alikes including the old mage Mythradin in his full white beard! Finally, the judges settled for Grathen as Lord Birtish’s Town Crier warning us each time the word news was mentioned that “Orc lords have been rumoured to be preparing their kin for invasion”.

     

    Next up was the Big Event itself, the long anticipated return of the famed Spiritwood Tavern Lottery, this time with an extra special grand prize of 500,000 pieces of gold! The Tavern was packed as patrons elbowed their way to the bar to register their lucky numbers. Tension hung in the air with each roll of the dice. Dozens of participants gasped as each number appeared, some exhaled, others ripping up their tickets in frustration. But lo- after the dice had been rolled four times and four numbers selected, the harried staff of the tavern huddled together to study their lists only to discover that fate had played a spine-tingling trick on all, for there were NO winners! Hastily, the dice were prepared and the rolls re-commenced. Anxious gamblers gathered up the torn scraps of their tickets and pieced them back together once again in anticipation of the final four. And then they came, one by one, until at last a four-digit code was revealed and this time two lucky souls were pronounced winners, splitting the jackpot evenly betwixt themselves. Thus it was that Shavourous Dire and an odd fellow by the name of UfstO were the happy recipients of 250,000 gold each! Our hearty congratulations to you both.

     

    It was then that the final surprise of the evening was sprung, for stepping out from the back room of the Tavern for a special guest appearance was none other than Fenris the Ranger himself, legendary founder of the Spiritwood Tavern, accompanied by Aranlindale, the much beloved and recently departed manager of the tavern and stalwart of Spirtiwood. The crowd blinked in disbelief before calling out a cacophony of salutations to the famous duo. And thus it was, that the Spiritwood Spring Festival drew to a happy close, reaffirming yet again that we, the shared community of Sossaria are greater than the sum of its parts.

     

    Special thanks go to all the hard working organisers especially the Tavern Staff for their dedication and effort under extraordinary conditions. Thank you all.

     

    Also to well known Tamer-About-Town Jen, for donating prize money for many of the preliminary events. Cheers Jen.

     

    And a special thank you to Mark Mannion, and his Ultima Thule Traders for sponsoring the re-launch of the Spirtiwood Tavern Lottery to the tune of 500,000 gold, we applaud your generosity sir. Let it be an example to all in these difficult times.

     

    To all of you who came, we hope you had a fine evening’s entertainment and we look forward to hosting many more such events. Let this be a spur to you all to develop similar celebrations!

     

    Shri,

    Proconsul Custodes Fati

    On behalf of the Spiritwood Festival.

    Thanks, glad it went well.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:03 PM EDT by Marshall Drakan (Europa)

    New Spiritwood Uni Courses
    A note from Spiritwood:
     

    After the success of the previous months Graduates, Spiritwood University is looking to build up a
    Class of June '01 for the Valour Course (Martial Arts/Way of the Warrior)!  I invite everyone to
    join in with this programme and beg you all to bring all your friends, young and old.

    The first lesson, Basic Warrior Training, will commence on 7th June at 8pm GMT, Trammel Campus.  To
    Graduate from this course you must attend all 6 lessons (3 Practical, 3 Philosophical & Ethical) and
    sit a final examination.  You'll be breifed on when the other lessons are to be held (or you can
    visit the Calendar, see link attached at the bottom of this post) at the end of your first lesson.

    You'll be glad you came!

    To find the University, start at the Skara Brae docks right outside town. To get across to the main
    land, simply enter one of the small ferryboats there and say the word "Cross" to the ferryman. Once
    across on the mainland, go east on the road inland. Take the second road to your right (south, at a
    crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up
    in Spiritwood. The walk is short and the neighbourhood pleasant. From the end of the road, go across
    town and you will find the University Tower a short way beyond, in the clearing closest to the
    south-western corner of the great Hedge Maze of Sosaria.
    For more information go to:

    http://www.vuvu.com/university/

    Thankyou,
    Lady Mae of Tel'mar
    Dean of Valour.

    Thanks

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 6:00 PM EDT by Marshall Drakan (Europa)

    The Search for India West, Part 4

    The warm climate of Papua enfolded me as I appeared in the center of town. I looked about, seeing the townspeople carrying out their daily duties. I walked over to the docks and inquired about the whereabouts of a man named Basil.


    "I'm afraid I haven't seen any man callin' himself Basil", the dockworker replied, "Though there 'twas a man wantin' one of our sturdy vessels. He wanted to go north and we don' go that aways."

    'You don't? And for what reason?"


    "Haven't you heard about them 'eerie' things a happenin' up that way?"


    "What kind of 'errie' things would you be talking about? I asked.


    "Men say they hear wailing sounds- they stiffen up a man's heart they do."


    "I see. Well thank you sir for your kind help. I will continue on my journey." I replied. Getting some gold out of my pack, I paid the man, who greedily took the money and stashed it. I then continued down the dock, intent on buying my own vessel.


    I started out going north. The sun started going down behind the hills and the wind started to chill. I found my heavy cloak and wrapped myself up. The few men I did convince to travel along with me also wrapped themselves as they worked the ship.


    During the night, I awoke with the sounds of cries from the shipmates. I looked up and stared directly into the eyes of a wraith. Not one for dyeing so soon, I grabbed my spellbook and threw a spell of freezing upon it. The other men stood there, shaking visibly.


    It didn't take long to dispose of the foul being. I found that the men, once they were convinced they wouldn't die, were able to handle the undead without problem. This seemed to bolster their courage.


    A storm erupted suddenly, and we hit a large boulder in the water, which flung us overboard. I flew through the air, my precious scrolls and parchment tossed like trash into the sea. The shipmates were also tossed about. I couldn't help them for the cold in the water was paralyzing to the touch. I looked about hopelessly, and finally saw a small patch of shoreline to the east.


    When I came to, I was laying on the beach, very cold and very wet. I layed my clothing out near a fire. Luckily, nothing bothered me as I rested. I did not find the other men from the ship. I could only hope they grabbed some wreckage and floated to an island.


    The moon was shining very brightly now, high in the sky. I decided the location of India was not too far off to the north. I grabbed my spellbook and my small pouch of regents and started walking.


    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 5:59 PM EDT by Gregor Villous (GreatLakes)

    The Search for India West, Part 3

    As I travel to the city of Papua, I find strange pieces of shredded paper.. These must be more of that journal, I think. I wonder what they say..

    Clearing the rise, Basil could clearly see the necromantic circles drawn into the ice below him. The bodies of what appeared to be the other ship's crew lay strewn about, their entrails making bright red splashes of color against the white of the landscape. His eyes took in the liche standing behind India, it's clawed hands resting on her shoulders. Indy had a glazed look on her face. The light of the Crystal of Ral'clur made her look almost as undead as the liche himself. He noted her attired in passing while he chanted softly to himself, raising power around him and then letting the energy bolt fly towards Larcalin's back.


    **

    Larcalin howled as India fell out of the pentagram. It was as if everything were moving in slow motion, crumbling down around him much as it had when Abanath had struck him down all those years ago. The last thread of the spell disintegrated before his eldritch eyes and he howled his frustration once again as he turned to see who had interrupted his ceremony.


    **

    As fast as he could, Basil headed down the embankment, snow and ice flying about him, plumes of snow being kicked up by his passage. He stopped long enough to chant once more, casting his hands out toward the liche and sending a great gout of flame down on the fiend. India had fallen outside the pentagram; perhaps he was not too late, the Black One willing. Time seemed to slow to a crawl as he raced towards the fallen archeologist. He stopped again, this time bringing up a wall of energy between himself and the liche to buy him time to reach India. He called out to her, encouraging her to get to her feet.


    **

    The cold bite of ice penetrated India's awareness and she idly wondered if she were dying. Her eyes looked into the dead eyes of a sailor not more than a few feet away from her. A voice was calling to her, it sounded familiar. "Grandpa?" she murmured, her voice catching in her throat. No, not her grandfather, it sounded more like Basil Stag Hare. She must be delusional, what would Basil be doing out here? Then some part of her mind connected some of Larcalin's earlier curses with the voice and she knew it was Basil. Knew he'd been following, knew he was there to try and help. She wanted to sob, but the tears froze on her cheeks before they could fall from her eyes. He was yelling at her to get up, to run to the boat. There was a boat? She struggled to her feet, wondering about the crystal lying in the snow nearby. So many folk had worked and died to bring it to the museum, she couldn't leave it lying there, so as she stood, Indy scooped up the crystal and turned towards the redemption that was being offered by Basil.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 5:54 PM EDT by Gregor Villous (GreatLakes)

    The Chronicles of Basil's search continued

    Jheli Beene pulled his boat up to the coast and leapt ashore, stumbling a bit as he took care with the satchel in his hand. He passed it to me as if the contents held something of urgent importance. I took out the enclosed scrolls and began to read:

    Basil looks back at the dock in Papau as it quickly disappears. He turns and faces the other way in the direction of where the ruins of Ral’clur are. He had been tracking India for quite some time with the dream sickle and knew her exact position. He heads down into the cabin to rest for the coming day.

    Basil awakens to a loud racket from the crew. When he appears up on the deck he find the crew in a tangle with a small amount of undead. Surely he was closing in on India, maybe even have her by the end of the evening. Finishing up with the skeletons, Basil and the crew proceed inland.

    One of the scouts shouts up ahead that he has found something. Basil and the crew walk into a large clearing where the supplies of a large caravan remain. Basil curses, it is obvious they left hastily. He stomps around the area looking for clues, he comes across a piece of paper and unfolds it. Maybe the Black One hasn’t abandoned with the morsel of luck.

    We have crossed over to another land mass. I’m not even sure why I continue to make notes as I’ve seen no sign of anyone following or finding these notes. Perhaps it is for my own sanity, which even now I question.

    ** the handwriting changes at this point**

    He won’t be able to get away with this. Abanath will find a way to stop him this time. This time? Why do things look so strange? Why do I feel so odd?

    **the handwriting changes back**

    I black out now and see words here that I do not remember writing. Larcalin seems pleased with my progress, whatever that means. I have tried to thwart him in any way I can, but he is pleased nonetheless. The crystal is an amplifier, I think. He keeps it close to me. Maybe he thinks it’ll make me a better mage than I am. Fat chance.

    **once again the handwriting changes**

    I thought Abanath put the crystal away for safe keeping with guardians on it. It’s not this one really that is our worry, rather how it is used. Larcalin says the transferal is going well. I wish I knew what he meant.

    ** the handwriting returns to India’s script**

    I am losing myself. He says once I feel right, he and I will be together forever. That Tefia will bind us and we will be happy. It’s one of the few times he’s acknowledged that I am not Tefia. He says this is where Ral’clur was, that I should be happy to find the place.

    Laracalin says someone has followed us and that we’re going to go north so he can drain the person and finish the ritual there. Says he’d rather have done it here at home, but "that man" is getting too close. Has someone been following us? Please – get here soon.

    **Again, the penship returns to what it was at the beginning**

    Maybe the Black One had actually abandoned him. Basil shivers with the thought of going any farther north. It would be cold and Basil dearly hated the cold. Basil pulls his robe closer to him as if anticipating the bitter wind that would be north. Basil turns and tells the captain he needs to travel north. The captain shakes his head and says he will not sail that for fear of icebergs. Basil sighs and reaches into his robe for bank notes, "How much do ye want for the boat?"

    Jheli was staring at me from the corner when I put the pages down. I asked if he had found Gregor and he replied that he had.

    "Open the windows and keep an eye out for Gregor's birds," I said. "We should have news from him soon, I hope. Perhaps, then, all of this will make sense."

    Jheli quietly did as he was told. I dipped my quill back into the inkwell and resumed my writing.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 5:39 PM EDT by Noel LeFevre (GreatLakes)

    UOHoC Update - Planned for Thursday
    Just a quick heads up about the UOHoC for this week. There were several rumors that it would be on Tuesday, but as usual it is still being planned for this coming Thursday, June 7th. We'll have an official post up soon with details about it. In the meantime, if you would like to check out previous UOHoC's, make sure to check out our UOHoC Website.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 5:01 PM EDT by Joshua Rowan (CommunityNews)

    Stormhaven Scavenger Hunt
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Hail Citizens of Britannia!

    Stormhaven is proud to announce their weekly Warrior/Mage Scavenger Hunt.

    The rules are simple. You will be given a list of items or a number of items that we need. We will then gate you to the pre-designated area. The first one to complete the list and hand the items over to the referees at the site wins. This will not be as easy as it seems since many will be after the same thing you are and will be attacking the same prey. Are you fast at looting?

    Special Rules:

    1. Registration is unlimited.
    2. Battle pets such as dragons, wyrms, drakes and nightmares are not allowed. Barding is permissible; however, this event is fast and others will be attacking your barded prey.
    3. Attacking the same prey while others have targeted it is permissible.
    4. You must not leave the pre-designated area.
    5. Please! No cheating. This is a fun event for all and if you cheat you are simply proving what an idiot you are and you will be barred from events of this nature in the future.

    Prizes:

    There will be four chests loaded with checks, magic weapons, semi-rares, mage supplies, home add-ons, filled kegs, and Grandmaster manufactured goods.

    • First place may pick 3 items total from the 4 chests
    • Second place may pick 2 items total from the 4 chests
    • Third place may pick 1 item total from the 4 chests

    Special Note: All magic weapons are Force or above. Therefore, no id wands will be allowed while choosing from the magic weapon chest.

    This weeks hunt is rather challenging so come prepared.
    Date: Monday, June 4, 2001
    Time: 7:30 Pacific, 9:30 Central
    Location: StormWatch Tower/Tavern Stormhaven
    Coordinates: 62o 13’N, 53o 43’E

    Hosts for this week's event: Tay’loren and members of the Gendarmes

    Hope to see you there and remember,
    *** DRINKS ON THE HOUSE! ***

    Elsa
    Stormhaven Sovereign

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 4:46 PM EDT by Raeven Aurora (NapaValley)

    PvP Tournament to be Held at the Baja Mage Tower
    >>> Felucca Facet News <<<While searching the land for news I came across an announcement of this wonderous tourney! Please see The Official UO Calendar for more information.
    The Order of Leonine and The Mage Tower will be holding a PvP Tourney on June 9, 2001 from 6:00 PM Pst to 8:00 PM PST. The Mage Tower is located in Felucca near Moonglow, visit the Mage Tower website for a map http://bajamt.csystems.net/

    The following rules apply to the tournament

    • Sign up is one hour before start time (5pm PST)
    • No Looting
    • No Stealing
    • No Area Spells or Explotion Potions
    • No one enters the arena if they are not called upon
    • No fighting outside the arena
    • No pets (exept non-agressive mounts)


    • All are welcome to attend! Hope to see you there!

      Nitram - The Order of Leonine

      Nekkar - The Mage Tower
    Thankye Nitram and Nekkar! It sounds like a great event

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 2:41 PM EDT by Cymidei Fier (Baja)

    Leilo Leaving OSI, Moving to Destination
    We received a letter from Susan "Leilo" Kath this morning that she will be leaving her position as Manager of Community Relations for UO later this week. A replacement should be announced soon, but she made sure to emphasize that the Community Relations department is still in excellent hands with Cynthe and Melantus.

    The silver lining in this story is that we have also confirmed with her that she will be moving to Destination Games, the company that was recently founded by Richard "Lord British" Garriott and the same company that several other former OSI employees have moved to in the last couple of months (especially the UO2 Dev Team).

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 1:15 PM EDT by Joshua Rowan (GeneralNews)

    Where in Napavalley Contest
    >>> Trammel Facet News <<<Hail and well met,
    Its contest time again!

    Hail fellow Britannians!

    Napa's very own Riders of the Wind are pleased to announce our third running of the "Where in Napa" contest! This will be a grand time to show off your vast knowledge of the surrounding countryside, both above and below... and possibly walk away with some cash and other goodies. Each week, a screenshot is made available to all those participating, of a particular area in Britannia. These areas will are currently limited to Trammel and the Lost Lands. The rules for this contest are simple: be the first person at the designated spot within the time limit and with the proper password and you win! It's that simple. Although the premise is simple, finding the given location may not be. But fear not... we promise that all of the locations will be attainable by normal means within the time period. You won't see areas such as the Star Room, Under the Sea, or any of the areas that my glorious guild master Storm Wind has special runes to. Below is all the information you need to enjoy this event.

    • Date: Friday, June 8th, 2001
    • Time: 7:45PM Pacific time
    • Location: The main back room of the Vesper Bank
    1. Interested participants should meet in the main back room of the Vesper bank starting at 7:45PM for gates to the Riders of the Wind guild house. Gates will be made available up until 8:00PM.
    2. At 8:00PM the guild house will be opened to the waiting participants. When all of the participants are safely in the guild house, the door will be closed and the event will begin.
    3. At this time a URL will be displayed giving a screenshot of the area to locate (hereafter referred to as the "designated location"), and the value of the prize for being the first to reach that spot with the correct password. The password and time limit will also be on this page. At this time the participants are left to their own devices to reach the designated location.
    4. At the designated location there will be a hidden affiliate of ROW waiting for the first person to show and bark out the password. If the correct password is given, the person will be gated back to the starting location to receive their prize. This week's first prize will be a cool 25,000gp!!! There may also be some other trinkets thrown in there as well and possible runner-up prizes.
    5. If the designated location is not reached within the time limit, the prizes will be rolled over into the next week's contest making for an even larger prize.

      Don't worry if any of the instructions are unclear. They will all be reiterated and clarified before the event starts.

      As the locations get harder, so will the prizes get larger! If we find that the locations are too hard, we will offer smaller prizes for easier locations. The minimum will always be at least 10,000gp.

      So, don your geography hat and join us in ROW's third installment of "Where in Napa"!

      Lord Wind Runner, Riders of the Wind - Napa Valley

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 2:01 AM EDT by Raeven Aurora (NapaValley)

    Comments from the Team - Oaks
    The following Comments from the Team was posted to the official UO.com website, this time from Oaks:
    Comments from Oaks

    For exactly one year now, I've been working at Origin Systems as a designer for Ultima Online. As these are my first comments, I believe introductions are in order. My online name is Oaks, and, had I known how many times I'd be called Oats or Oak, there's a good chance I may have picked something else. But I like it, gosh darn it! Anyhow... who's seen the cool magic effects in Third Dawn? I designed almost all of them, as well as worked on the Ilshenar map, dungeon Khaldun, and many bug fixes, including the change to cutting bandages.

    Right now, I'm focused on making the journey to whatever goals you are trying to reach in UO more enjoyable - more fun. In life, finally reaching a goal and reaping the benefits is sometimes the only reward, but there's no reason is has to be like that in our game. Imagine if you had to climb a bleak mountain to find a treasure cache. It's nothing but a long haul up a boring landscape, where you are driven only by your (admittedly greedy) desire for loot. What if, instead, you had to solve stimulating intellectual challenges or trek through a dangerous forest filled with traps and monsters, both with the same end reward? If the difficulty were balanced, very few people would climb the mountain.

    Anyway, I've got my own ideas, but why don't you tell me yours? Pick a skill, quest, or even your own goal that makes you cringe at the thought of achieving it. How can we make it more fun to arrive at that goal? What would make you actually look forward to the journey, rather than just the end reward?

    In the past, I may have been scarce on the boards, as I read much more than I post. This may still be the case to a point, but I do want to become more active in the community - especially the Development Board, since that’s where I hope to find the most discussion on what really makes UO tick. So tell me those ideas and thoughts about what you hope to see as the way we build our characters and our world, and not just what we hope to gain at the end. As a team, we bounce ideas and designs off one another constantly, and I feel we can gain even more from you.

    See ya there!

    Jonathan "Oaks" LeCraft
    Designer, Ultima Online

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 1:00 AM EDT by Joshua Rowan (GeneralNews)

    Customer Support Advisors
    The following was posted to FYI:
    Customer Support Advisors

    EA has arranged with a small group of international customer support representatives to aid in handling game-related customer support, as well as other tasks, for EA.com. As of Friday, June 1st, they will be spending some time addressing Ultima Online customer concerns on the Chesapeake and Atlantic shards from 5:00 pm to 1:00 am EDT as advisors, appearing in peach-colored robes. Please keep in mind that Advisors will only address game play issues. This is an experimental program, and we will post updates when and if the program is to be expanded.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 12:59 AM EDT by Joshua Rowan (GeneralNews)

    Seeking Orc Adventures
    The following was posted to FYI:
    Seeking Orc Adventures

    There's something different in the air... some have attributed it to the tension caused by knowing that there's an enemy close by, but not yet seen. Maybe it's the sobering realization that we haven't actually seen the true evil yet. Or perhaps it's just the smell of the charred bones in the cookpots at the orc encampments, permeating the air around the previously peaceful cities of Britannia.

    Have your adventures taken you into the orc forts, or the orc camps now dotting the countryside? If you and your companions have braved the onslaught of the orcs, we want to hear your tales. Even if you're on the other side, and preparing to defend the orcs against an even more sinister force, tell us your stories!

    Send an e-mail to [email protected] by Friday, June 8th. Please be sure your story falls between 500-1000 words, and include “Orcs” in your subject line. Please provide a name and phone number for verification of the story. Submissions to “uo-profiles” become the property of OSI and may be used for special events, promotions, and/or advertising. All submissions must be made by the original author and are subject to verification.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 12:57 AM EDT by Joshua Rowan (GeneralNews)

    #Ultima-Online Celebrity Chat!
    #Ultima-Online Celebrity Chat!

    Join us in #Ultima-Online this Monday, June 4th, 7:00 PM Central Time, for another Ultima Online Celebrity Chat. Our guests will be Nikademus, Kieron, Curunir, and Riptide who are all former UO Interest Volunteers. They'll be around to answer your questions and chat.

    Never been on Stratics IRC before? It's easy! Simply download an IRC client such as mIRC and connect to one of the following servers, and type /join #Ultima-Online.

    • dhp.stratics.com
    • compu.stratics.com
    • frws.stratics.com
    • intworks.stratics.com
    • tac.stratics.com
    As an alternative, you can use our Java client via your web browser here.

    [ Comment on this article ]

    Posted on Monday, June 4, 2001, 12:33 AM EDT by Joshua Rowan (CommunityNews)

    Summer Solstice Masquerade Ball
    >>> Trammel Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    The -X- Summer Solstice Masquerade Ball

    The Scarlet Circle Guild (-x-) wishes to extend an invitation to the People of Napavalley to celebrate the coming of Summer with a Masquerade Ball. It will be held at The Estate of The Scarlet Circle Guild (The Peninsula NE of The Great Waterfall), gates will be provided.

    Please come enjoy our hospitality as we provide you with door prizes, quality entertainment, refreshing food and beverage, FUN contests to put a jingle in your pocket, romantic gondola rides around the peninsula to a beautiful Garden of Lights, High Roller Gambling & More!

    This is a Masquerade Ball, so come dressed for a ball and DON’T FORGET YOUR MASK!
    Saturday, June 16th, 2001
    7:30pm, Pacific Standard Time
    The Scarlet Circle Estate
    Attire: Dress up Duds & a MASK!

    Gates will be provided by The Scarlet Circle from 7:15pm to 7:40pm PST from the following Locations:
    Vesper - Bank
    Delucia - Bank
    Britain - West Bridge (Just SW of the Britain Bank)
    Magincia - Bank

    Event Highlights

    • A Delectable Feast of Delicacies!
    • A Staffed Wet Bar & Musical Entertainment!
    • Free Romantic Gondola Rides!
    • Guest Horse Racing with Cash Prizes!
    • Guest Ostard Racing with Cash Prizes!
    • Guest Mare/Kirrin/Unicorn Racing with Cash Prizes!
    • Leap Frog Contest with Cash Prizes!
    • Darts Contest with Cash Prizes!
    • Gambling!
    • Door Prizes & Gifts!

    Sponsor: Luna diSangue & The Scarlet Circle Guild, -x-
    Facet: Trammel
    Location: Scarlet Circle Estate 108o 43'N 6o 7'E
    Start Date: Jun 16 2001 7:30PM PST
    End Date: Jun 16 2001 9:30PM PST
    Recurrance: 1 Time Only

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Sunday, June 3, 2001, 10:06 PM EDT by Raeven Aurora (NapaValley)

    New Lost in UO toon!
    This was just dropped on to my in-box. Enjoy!
    Comic #118 has been posted at Lost In UO. This time, it's on the subject of orc bows!!

    http://lostinuo.xrgaming.net

    Cheers ...

    Geoffrey Hyde

    [ Comment on this article ]

    Posted on Sunday, June 3, 2001, 9:52 PM EDT by Pelle Svanslos (CandidCoverage)

    Grimoire Gladiator Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Grimoire Gladiator Bar Fight Results for 06/01/2001

    There was a great turn out for this Friday's Gladiator Bar Fight despite the shardwide crash and timewarp before the event. This Bar Fight was sponsored by MacMichael and hosted by Josh, thanks guys!

    Near the end, there were two left, ANC and Cid Vicious. After a long battle, the last fighter standing was Cid Vicious! If you'd like to see pictures from the fights, check out the Grimoire website.

    Huge thanks to the Grimoire Staff for making this event run so well! Thank you Baby, LeeLu, Josh, Isabella, Samba, Tyrany, Liberation, and Lost. Cardinal Fear and Kelly Kindred from Battlevortex also came by to check us out and help with the event.

    Thanks everyone!

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Sunday, June 3, 2001, 9:47 PM EDT by Raeven Aurora (NapaValley)

    BMG 3 on 3 Comp Update
    >>> Felucca Facet News <<<Due to a rather large Response i'm going to have to limit the teams a maximum of 8.

    I currently have 3 Teams entered, Please contact me if you want to join a uncomplete team, or have a team to enter. First come first served.

    Don't worry if you don't get in, there will be more, and you can come along ans watch.

    Multani
    GM of BMG

    [