by Mercenary Justin
My employers have oft taken me
into this den of hideous creatures, and I thought that it behooved me to write down what I
know of it, now that I am retired from the life of an adventurer for hire.
Deceit was once a temple to forgotten powers of old. It was taken
over by mages who eventually were driven out by the depredations of their own evil
lackeys. However, many of the magical traps and devices that they placed for their
defenses remain, particularly those the wizards used to protect their treasures.
The dungeon is mystically linked by crystal balls placed in
different locations. These magical orbs do transmit speech, and even have memory of things
that have been said near them. No doubt they once served as a warning system.
Be wary of a brazier that giveth warning when approached: thou canst
use it to summon deadly creatures.
There be a tantalizing chest, undoubtedly full of treasure, that
cannot be reached save past a complex series of pressure plates that trigger deadly
spikes. As I never had sufficient folk with me to unlock the puzzle, I never obtained the
riches that awaited there.
Do not investigate the iron maidens too closely, for they make suck
you within them!
There is one place where a deadly trap can only be disarmed by
making use of a statue that cleverly conceals a lever.
Oft one encounters the deadly exploding toadstool; the ones in
Deceit are deadlier than most, as they explode continually. Likewise, the very pools of
water and slime on the floor may poisen thee.
The most magical device in the dungeon is a mystical bridge that can
only be triggered by a lever embedded in the floor. Be wary, however, for the bridge thus
created doth burst into flame when one passeth across it!
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