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Spotlight on ...
Second Annual CCoV Olympics

Today, the November 1999 CCoV Olympics came to an end. The Olympics have been going on for several weeks now, and have an even older history. There were many events anyone could participate in such as, fishing, cooking, fighting, magery battles, and many others. Who you were did not limit or restrict your participation in the Olympics, anyone could do it!

The CCoV founded the Olympics in May 1999, when they had their first annual Olympic games. Since then, the CCOV decided to hold new games every six months. These Olympic games, which just closed, were the second time the CCoV had the Olympics.

Being one who actively participated in the Olympics, I can tell you they were funner than fun! The Olympic games were something which doesn't come along every blue moon. There is hardly ever anything which even slightly resembles what the Olympics bring to Chesapeake. The Olympics are not just a single event started and ended on the same day. The Olympics are a chain of multiple events, usually two events per day, going on for several weeks. To bring something such as this to life takes hard work, dedication, and determination from many many people.people.

Story Telling Competition

The Olympics were enjoyable, because it brought something to everyone, something that not many people see in the game: Spirit. The team spirit for ones team to beat everyone else and make it to the top! The self spirit for one to help one's team rise above all competition by bringing home a gold medal. The enrapturing spirit one gets when it's the last battle in a competition and the next few seconds determines who will win the event. When the teammate who's competing successfully completes the winning task in only a few seconds to spare; you look around to see all your teammates cheering and crying out your team's battle cry! The crowd is going crazy and you run around yelling, "We won! We won!" The only downfall to the situation is, your teammate who has just given your team the lead in the Olympics, can't be picked up over everyone's shoulders, so you just surround him or her instead and yell "Great job!" while spaming out your battle cry as annoyingly as you can, to make sure everyone notices it!! THAT is the kind of spirit that can be experienced at the Olympics.

The Olympics were fun, because it brought something to everyone, something that not many people see in the game: Community. The sense of community one got when each new event night meant meeting another new person. The feel for community one got when everyone was on the sidelines of an ongoing event talking about yesterday's win while watching the current event. The unmistakable joy of community for this team captain to see all his teammates, he recruited personally, or someone a person he recruited got to join. All of them crowded in a corner wearing designer uniforms, sewn by a member of the team, displaying their team colors and chanting the battle cry for his team; Ahm! Ahm! Ahm! THAT is the kind of community that can be experienced at the Olympics.

It doesn't have to be the Olympics for someone to have these kinds of experiences. It's just more of a possibility to have these experiences when participating in something such as the Olympics. The team element of the Olympics is what gives the original feel. Seeing your team win or lose is the driving force to participate. I chose to write a spotlight on the Olympics, because I've never seen anything like them before.

I remember my favourite event in the Olympics. It was the archery contest, and my team didn't have anyone to compete. A few people had signed up for my team before hand, but none of them showed up. Time was running short because the contest was already getting started. I looked everywhere, and asked many people if they wanted to compete. Luckily, several people were found and entered at the last minute. The basic atmosphere that night was like I was at a real life tournament. There were people running around, most people at the stands watching the battles, a few people were "back stage" where the competitors went before entering the fighting
Archery Battle
ring, and everyone was just chatting amongst themselves about the battles. Then the people from my team were starting to get their shot at the fighting. There was a small gathering in the outside corner of the arena for spectators in my team. Whenever someone from our team stepped up to fight, all went quiet in our corner so we could watch.

Eventually we were doing quite well, a lot of our teammates had won and we were some of the semi-finalists. Then it happened; toward the end of the competition, the battle was between one of our teammates and a person from another team. This was one of the last competitions, so everyone from our team was leaning on the edge of their seats. The fighting between the two was very close, each shot our guy took, the other guy took one keeping it tied. Then our guy kind of slipped, and missed his shot, the opponent took a shot and our guy was down to hardly any life! If our guy were hit just one more time, it would have been the end for sure! For several minutes the competitors danced around the arena shooting arrows, every time the guy from the other team shot he missed! During this suspenseful time, our teammate managed to hit the opponent twice, winning the battle!! A cheer went out from my team's corner, and we all jumped out of our seats chanting our battle cry. None of the people cheering were getting any personal gain from cheering, or from showing team spirit. They did it because they wanted to, they did it because it was fun.

That is just one story, out of a bank vault full of stories that I have from this month's Olympics. In order for an event to have the results that this Olympics had, it doesn't have to be several weeks long. To get the results that this Olympics had, an event doesn't have to be created by many people. The only determining factor of if an event is successful, is if the majority of the people who participated had fun. This feature was brought to you, to show you that it is possible to have an event like the Olympics. I seriously hope that there are more events on Chesapeake, which turn out as successful as the Olympics have. See you at the next Olympics in another six months!

Pictures:
Archery Battle [188k]
Paladin Battle [207k]
Closing Ceremony [191k]

- Azazel

PKing on Chesapeake
A month or two ago, I had been in contact with KoC and J-D. From what I can gather, they are the biggest and ONLY long successful pk guilds on Chesapeake. I have been preparing to write what you are about to read. It is an article on the life of the pks, the life of the player killers. Keep in mind, just killing anyone does not qualify as a pk. When I refer to pks I am referring to those who kill innocent blues as their role, not those who kill rival guild members, not those who kill reds and/or greys. Innocent blues is the key, PKing, guild wars, and NPKing are completely different things. In this article I try to remain completely impartial; I am not for PKing, nor am I against it. I try not to judge, I am indifferent.
  
  6/11/98
  • The new reputation system is in! Please check Bob Hanson's Reputation FAQ and the official FAQ for details on this new system. 
On June 11, 1998 the changes were made, the reputation system, stat loss, and skill loss on death were now a fact. It was now significantly harder for murderers to make a living. This is the very thing which caused the overall downfall of Pks. With the downfall of pking, a new form of war was introduced, guild wars. So, if those who lived for pking didn't want to continue under the new regulations, they had an alternative.

The J-D and KoC guilds are VERY different. J-D for the most part sticks with only Pking, while KoC does just about anything.

Eddie McManus told me, "KoC is guild wars, chaos wars, pking, thieves, anything evil."
I did go "out" with both J-D and KoC. [Keep in mind I will refer to these guilds as 'we' and such. I was NOT pking with them, I was just watching.] From J-D I arranged a time and date with Alice Cooper, the guild master,  to follow their guild around while they "did their thing." On September 19, 1999 I met Mephistopheles of JdD in PaxLair. From there we gated to ONE of J-D's headquarters.  I'd say about 12 members of J-D were there waiting. They were all very nice, especially Alice. I was told I should dye my clothes the colour green they were all wearing, so that they didn't accidentally kill me. Any blues were a target, kill first ask questions later (if questions were in order) is what basically happened that night. Every single member was red.

J-D is only a PKing guild. Most PvP guilds have several stones for each member's different characters. One stone of a PK gulid might consist of blue characters, another red characters, there may be a stone for thieves, ect. The J-D has one stone for all members, reds, blues, mules, etc. The JdD stone is their old guild warfare stone but is currently inactive. The reason I say J-D is only a PKing guild is because that's what they primarily do. KoC as stated above, does just about everything, J-D is Chesapeake's only popular full-fledged PK guild.

After we met at their headquarters we started on our travels. The basic way of the night consisted of us recalling or gating from spot to spot. We'd go to one location, look for blues, they'd kill them, and then leave. Never stayed anywhere for more then a few minutes. We go, they kill, we leave. It was very evident that if we stayed at a spot for too long someone from our side would die.

Dying was something which was avoided at all costs. In fact, it appeared that everyone in J-D memorized the guard zones around all the towns. They all knew where to walk, and where not to walk. Except for one of them. The only causality of the night was a J-D who had apparently left UO for a while, and just came back. He travelled to close to the guard zone and ended up a corpse. When he got back to headquarters, it wasn't his loot which was mourned, but his stat loss.

"I take 20% skill loss on death and because of 20% stat loss it ends up being 25-30% skill loss because of stat adjustment. So it takes about 20k gold in reags and about 3-4 days to retrain my pk.  The most depressing part is not the money but the loss of skill and time it takes." Eddie McManus of KoC later told me.
No one stood a chance against J-D that night. I'm not saying J-D RuLz, I'm saying, they had 12 reds who knew how to fight, and you were probably a lone blue with no back up. It was important to keep those type of odds, dying was not an option. However, I was also told that these types of odds are not ALWAYS kept. J-D said they do go out in groups of 2-3 or even less.

No spot was neglected, we travelled to several dungeons, T2A spots, everywhere. They didn't really have any massive battles, all their confrontations consisted of was J-D running up to the blue, and then looting the corpse. This was a Pking operation, not a full scale war operation. That reflects the misinterpretations of what Pking is. Once again Pking is looking for lone blues (or small groups) and attacking them. If you get into large groups of blues and reds (like 10+ on each side duking it out) then that's a different topic.

On October 10, 1999 I met with Eddie McManus of KoC. It took me a tremendous amount of time to get in touch with ANYONE of decent importance for KoC. There wasn't any way to get in touch with them unless you personally knew members in game, or knew someone who knew someone. Finally, just by luck, I was able to catch a KoC member who was strolling down the road. He proceeded to give me the contact information I needed to set this up with KoC.

Now, I talked to a lot of people trying to get in touch with KoC. The implications I received weren't always what I expected. It seemed KoC had quite the reputation for not caring about anyone or anything but themselves. Not that that is true, but I was warned repeatedly that Eddie probably wouldn't have anything to do with me unless I was in the line of fire.

It turned out that KoC owned several buildings right along the border of PaxLair. Eddie McManus told me to meet him at his castle near PaxLair. When I arrived I met Eddie and another KoC member, Tokissdasoul. It was a little different with KoC because we only had two members. KoC was a lot less welcoming to me then J-D, I'll say I was expected to know what to do and what to have with KoC. With J-D, I was told how things would work, asked if I needed anything, ect.

While I was with KoC, there weren't as many kills as there were when I was with J-D. Because there were only two members with KoC, we didn't exactly run into every situation. We kind of treaded around the corners, and if everything seemed ok, we'd go in. For the most part, the night was very similar to my night with J-D. We recalled to a "hunting" spot, killed whomever was there, recalled back to "home base," went to another spot, and so on and so forth. There was only one time, with KoC, I believe, in dungeon Covetous, where we had to retreat. We went into the second level of the dungeon, and there were many other people there. It looked as if they were actually a rival guild of KoC, because they seemed to know each other. After Eddie and Tokissdasoul recalled away before any fighting began, a lot of people came rushing up in hopes they could have killed them.

The fact that the PK division of KoC would have rival guilds is very intriguing. As I've stated PKing isn't guild wars, they are different. So, it would seem KoC knew this guild from a division of KoC that DID do guild wars. This would mean that alliances / wars / actions a PvP guild might have, not related to their PKing, effects their PKing experience.

Being able to see these pro-PK guilds in action was a very enlightening experience. I can tell you that I learned a lot about the life of a PK. While simple, a PK's life can be very entertaining; it offers continually changing atmospheres, surprises, and the PK "rush." The PK "rush" is the exciting feeling PKs get, well, when they kill someone.

Eddie defines the PK rush. "Increased heart rate, sweating, and adrenaline rush."
It may seem sick to some, but that's basically what it is. The PK rush is what keeps most PKs PKing. When I asked Eddie what he thinks most PK would say they like most about PKing, he told me the rush and UO wave sound of uahhhhhh. That uahhhhhh sound is something which a PK would love to hear. Why? Because it marks the fact that they now have another corpse full of loot for them to enjoy. That's right, loot, and lots of it. A good PK can make a tremendous amount of money. Consider this scenario, a PK runs up to a warrior and Paralyzes him. Casting the Paralyze spell takes up one each of Mandrake Root, Garlic, and Spider's Silk. Next the PK casts Flamestrike on the player. Flamestrike takes up one each of Spider's Silk, and Sulphurous Ash. Finally, the PK decides to Energy Bolt this victim and deal the final blows with a halbard. Casting Energy Bolt takes up one each of Black Pearl, and Nightshade. So counting the regents it took, one Mandrake Root, one Garlic, two Spider's Silk, one Sulphurous Ash, one Black Pearl, and one Nightshade, to kill this victim. All for a grand total of seven regents to bring this lone warrior to the ground. To make it interesting lets really over price those regents. Lets say the PK had to pay 9 gp for each regent he just used, making him have to spend 63gp to kill this warrior.

Upon checking the warriors corpse, we find that he was very well-endued. The warrior's corpse contained one set of full GM crafted armor (silver), 3000gp, two katanas, 400gp, and 15 greater heal potions, 750gp. So right there after one kill this PK made, subtracting the 63gp, 4087gp in loot. Multiply that by five, as the PK continued to kill that night, knocking down four other people. Of course this is just an example of what could happen, but you get the idea of how PKing can be a very profitable profession.

So in a nutshell the life of a PK is very simple, but very hard. Simplistically, PKs just kill people. To become and STAY ready to kill is the hard part. Skills are the major concern of a PK, they define if you will be able to kill. The skills must be kept up, and if they should fall, major work would need to be done to bring them back up. From what I have seen, PKing is a profession, it is something people do to support themselves. That may sound strange, killing people as a job, but in UO it's not only do-able, it works. It is the stereotype people see in PKs, which makes them so disliked. By killing a player, that player is loosing a lot of hard-earned valuables, this causes dislike, and even hatred towards the PK. Hate leads to fear, and fear leads to trying to overcome the fear. By thinking of a 12yr old kewldood killing you just because he/she is juvenile, suppresses the fear and eases the hate.

In closing, feel free to love the PK, hate the PK, or become the PK, only you can decide how you feel about a PK. Just remember to respect the PK, just as you would that tailor finishing his 1000th fancy dress. J-D has stated they are not in this to ruin other player's experience, they are in it to have fun. FUN, is something that tailor rarely sees in his job, unless the tailor has a bizarre joy for sewing GM fancy dresses.

- Azazel

 
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