Hail good citizens of Europa! Here is the final version of Spotlight
on: Deepwater. It's very long so I suggest you read it offline,
but its your choice! This is the first in a series of many indepth
reports on Europa and the people in it. If you wish to have
your guild or town featured here, see the bottom of this report
for more details.
Part 1-Deepwater founded by the sea
"Hear ye, hear ye!
A settlement shall spring forth on the fair land of Sosaria. Let all the good people of the land come together in this noble endeavor. We shall create a town where the virtues shine and freedom reigns. Where warriors hone their skills, craftsmen ply their wares, and the ale doth flow! There shall be music, companionship, and gold to be made! Let the call go forth that the people have joined together in the struggle against the darker masses of the land - and Deepwater shall be their home!"
Hail good citizens of Sosaria! Here I have put together an in-depth report on Deepwater, a town east of Yew and south of the Justice Shrine. With 193 registered citizens (of which I am proud to be one) and a fully elected government, it is one of Europa's most successful player-towns. I hope that you enjoy reading my report and I would appreciate any feedback on it.
The town of Deepwater has become more of a success than anyone ever imagined. From the day it's first building was built (a smithy on the 19th of November 1998) until now, where there are currently 39 buildings and new ones popping up all the time. The Owl's Eye, Deepwater's town hall and tavern, is far more atmospheric than any of the inns in Lord British's cities. Even the king himself once visited this fair town, showing even OSI's interest in it. From it's original form as a small hamlet, it has been transformed into a large town where players can talk in a friendly atmosphere.
The town now has many merchants, most of who probably came to Deepwater to escape from the violence and unfriendly atmosphere of the big cities. 'Tis true that I now stay in Deepwater on an almost permanent basis as the towns and cities of Lord British are nothing more than gathering points for murderers and thieves. Its people come from all walks of life and all contribute to the wonderful atmosphere the town has developed. Anyone can drop into the Owl's Eye Tavern for something to eat or drink as the kind people often give food to weary travellers or maybe you would just like someone to talk to. On the many occasions I have visited Deepwater the citizens have always been very friendly towards me and anyone else who happened to be visiting.
I remember thinking how impressed I was when I first stumbled upon it. I was fleeing from an ettin when I came across some buildings. I came to a large two-storey tavern and decided to take refuge inside from the monsters that were pursuing me across the countryside. I feared the worst when I entered and the sight of drunk pirates was there to greet me. I was afraid they might have been Pkers waiting for the lone traveller like myself to stumble upon the tavern. One of them stood up and came over to me. I was expecting to be attacked but instead I was handed a bottle of ale and invited to have a seat at the table with the rest of the locals. My first experience of a player-town was very pleasant and after watching a duel between two of the pirates I made off into the wilderness to continue my exploration of Sosaria. Unfortunately for me, I expected the same hospitality in a different settlement, but I was soon on the receiving of a war axe of a PKer.
After much searching for a place to settle down, I decided upon Deepwater as the rest of the towns I visited were plagued by murderers (although I didn't get a chance to visit Cape Silivren, I hear it's very good). After exploring Deepwater thoroughly I took up a permanent residence there (actually, living in the tavern). The monthly events held by the good people of Deepwater (the 28th of each month) are always a huge success and I love taking part in them. After parting with 1500gp of my hard-earned cash in the "Majick Raffle" I was pleased to win 3 magical items, all worth substantially more than the money I had parted with to enter.
I think the quote that I included at the top sums Deepwater up in a nutshell. It is a gathering place for good and honest people who have no need to fear people who have gone down the evil path of life. Deepwater has become a town with it's own laws and an armed force to protect it's citizens. It has spawned many quests and an intricate storyline with several characters.
Part 2- Quests and Stories
Deepwater makes use of the wide variety of structures and player-towns that are present in Sosaria. Other towns (such as Cape Silvern and the current orc storyline) take part in these stories, as well as Seer support (as you can tell from the picture of my report New Seer Quest in Deepwater. That particular incident hinted that an orc attack was going to occur at Cape Silvern soon, although I don't know what happened next. A collection of players dressed to look like Orc's took control of the orc fort near Cove and held a Deepwater citizen there who had to be rescued. There are more than enough spontaneous events to ensure there is something to do most of the time.
The people who organise the quests/events in Deepwater certainly know what they're doing. I took part in two of the more recent happenings (The hunt for Palmer Eldritch and then his trial). The former quest was particularly well organized and the clues were very tough too crack, but not hard enough to make people give up. I myself worked out the last 2 clues but my lack of mandrake root to recall with ensured that Fen the pirate beat me to the Cat's Lair which resulted in no 10k for me. The trial the following day was also a good example of organisation as there was no disorderly shouting or mucking about (something I have witnessed in other events). Congratulations to whoever won that day, the piece of evidence to prove Palmer's innocence was not easily found.
One of the things Deepwater triumphs at is event days for all. I have attended 2 large scale events (on the 28th of January and Febuary) and they were both brilliant. The citizens of Deepwater were a great help to anyone unfamiliar with the town and free food was given out to everyone present on the 1st event I attended. Fortunately for the likes of me whose wallet never weighs very much, the events were free to enter and I saw a few newbies walk away with bags full of magical armor and weapons. "Begineer's luck" it would seem. Hmph!
I couldn't describe the full of extent of the quests which occur in Deepwater. There is just too much to say about and thankfully a good few pages have been devoted to this topic on the Deepwater Homepage.
Part 3- "A People's Town"
One of the things which have made Deepwater such a success is it's use of a goverment and a fair voting system for all major decisions. The mayor, ambassador, etc, all have to win their place in an election, which makes Deepwater a real "peoples town". What I mean by that is that the people make all the decisions, so no one person can serioulsy alter whats happening in the town. As I see it, the people built Deepwater and only they can destroy it.
As far as the people go, they are well and truly the heart and soul
of the town. Players set up shops with many wonderful items, the more
intellectual type write books for the town hall and the warriors among
them raid dungeons and give some of their winnings to the town so it can
further develop. Developing is one of the things Deepwater excels at.
New shops and buildings spring up all the time and it gives me great pleasure
to announce (after much discussion with the Deepwater Ambassador) that
soon (and with any luck) a UO Stratics centre will be setup as part of
a joint counsellor hall / UO Stratics Centre as well as an embassy. I'll
give you more news once it's confirmed that it will happen (as right now,
there's no-where to put it :( ). Getting back to the here and now, Deepwater
is a thrving community with some 190+ citizens and a fully elected goverment.
I'm not sure why it happens, maybe it's because of the brilliant atmosphere
the town produces, but there is very little (if any) crime. There isn't
any real police force in Deepwater (with the exception of the Deepwater
Guards, but they only take part in role-playing), so it is a mystery why
festival days remain trouble free even though there would be no-one to
stop the criminals.
The sheer lack of crime is a testament to how peaceful Deepwater is. I have been to events on other shards and they quickly turned into bloodfests where people were being attacked without any hesitation. The most horrible example of this I have ever witnessed was on Baja when the organisers themselves turned on the people by blocking exits to rooms and slaughtering them. I find it very strange that the towns of Lord British are troublesome areas where the guards respond with execution, which in my view is a bit harsh. Why can't guards just take say 500gp from your bank if you steal or attack someone? Very strange how guarded cities are the ones most plaqued with crime.
Deepwater has developed its own society, with a libary, town hall and a large population. Whenever people ask can I gate them somewhere, most of the time these adventurers want to go to Deepwater as it is located far out into the wilderness and there are normally monsters to kill near by, which makes the town ideal for those who make a living out of monsters. Deepwater indeed suits all type of players, from the lumberjack to the pirates who can be found regularly at Deepwater.
Somehow I get the feeling that when Dardan Brook started Deepwater almost 5 months ago, he probably didn't think it was going to turn into the phenomenal success that it is today. The original idea was to create a new and peaceful settlement for players away from the violence of the towns, and it certainly has succeded in doing so.
That pretty much wraps this report up. If there are any drastic changes to Deepwater it may warrant a Spotlight on: Deepwater Part 4, but until that time I think I'll leave it at this. If any readers have become even slightly intrested in this phenomenal town, I strongly suggest you go to http://here.at/deepwater for more information.
- Damarr
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