Ophidian Archmage
Description:
Magi who ascend to the top of their order may one day become Arch Mage.
An Ophidian Arch Mage has access to the rarest of spells, and will use
them freely in battle. Arch Magi are 12 warrior mages who seek out
intruders into the land of the Ophidian. An Ophidian Arch Mage attacks
on sight, and gives no warning. It is said that a chill in the air is
the only thing that heralds such an attack, and few enough have lived
to tell such tales.
| Ophidian Archmage | |
| Name(s) | an ophidian zealot, an ophidian justicar |
| Stats | |
| Alignment | EVIL |
| Fame | 11500 |
| Karma | -11500 |
| Strength | 281 - 305 |
| Intelligence | 226 - 250 |
| Dexterity | 191 - 215 |
| Hit Points | 169 - 183 |
| Mana | INT |
| Stamina | 36 - 45 |
| Damage | |
| Base Damage* | 5 - 10 |
| Physical | 100% |
| Skills | |
| Wrestling | 20.2 - 60.0 |
| Tactics | 65.0 - 87.5 |
| Resist Spells | 75.0 - 97.5 |
| Magery | 95.1 - 100.0 |
| Evaluate Intelligence | 95.1 - 100.0 |
| Resists | |
| Physical | 40% - 45% |
| Fire | 20% - 30% |
| Cold | 25% - 35% |
| Energy | 25% - 35% |
| Poison | 35% - 40% |
*Base Damage is not the total amount of damage a creature can inflict on its foe; it merely shows the amount of damage it is capable of doing without taking into consideration the level of its skills and stats. Skills and stats (Strength, Anatomy, Tactics, etc.) add bonuses to the base damage.
Last Updated: Mon, 09 Mar 2009 15:21:59 -0700











