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Weapons: All
Weapons
Swordsmanship Group Hands Speed Min Dmg Max Dmg Avg Dmg Strength Req. Primary Attack Secondary Attack Entitlement Needed
2 Handed Axe 2 3.50 16 17 16.5 40 Double Strike Shadowstrike None
Axe 2 3.00 14 16 15.0 35 Crushing Blow Dismount None
Bardiche 2 3.75 17 18 17.5 45 Paralyzing Blow Dismount None
Battle Axe 2 3.50 15 17 17.0 35 Bleed Attack Concussion Blow None
Bladed Staff 2 3.00 14 16 14.0 40 Armor Ignore Dismount None
Bone Harvester 1 3.00 13 15 13.0 25 Paralyzing Blow Mortal Strike None
Broadsword 1 3.25 14 15 14.5 30 Crushing Blow Armor Ignore None
Butcher Knife 1 2.25 9 11 10.0 5 Infectious Strike Disarm None
Cleaver 1 2.50 11 13 12.0 10 Bleed Attack Infectious Strike None
Crescent Blade 2 2.50 11 14 11.0 55 Double Strike Mortal Strike None
Cutlass 1 2.50 11 13 11.0 25 Bleed Attack Shadowstrike None
Double Axe 2 3.25 15 17 16.0 45 Double Strike Whirlwind Attack None
Executioner's Axe 2 3.25 15 17 16.0 40 Bleed Attack Mortal Strike None
Halberd 2 4.25 18 19 18.5 95 Whirlwind Attack Concussion None
Hatchet 2 2.75 13 15 14.0 20 Armor Ignore Disarm None
Katana 1 2.50 11 13 12.0 25 Double Strike Armor Ignore None
Large Battle Axe 2 3.75 16 17 16.5 80 Whirlwind Attack Bleed Attack None
Long Sword 1 3.50 15 16 15.5 35 Armor Ignore Concussion Blow None
Pickaxe 1 3.00 13 15 14.0 50 Double Strike Disarm None
Scimitar 1 3.00 13 15 14.0 25 Double Strike Paralyzing Blow None
Scythe 2 3.50 15 18 16.5 45 Bleed Attack Paralyzing Blow None
Skinning Knife 1 2.25 9 11 10.0 5 Shadowstrike Disarm None
Viking Sword 1 3.75 15 17 16.0 40 Crushing Blow Paralyzing Blow None
Bokuto 1 2.00 9 11 10.0 20 Feint Nerve Strike Samurai Empire
No-Dachi 2 3.50 16 18 17.0 40 Crushing Blow Riding Swipe Samurai Empire
Wakizashi 1 2.50 11 13 12.0 20 Frenzied Whirlwind Double Strike Samurai Empire
Daisho 2 2.75 13 15 14.0 40 Feint Double Strike Samurai Empire
Elven Machete 1 2.75 13 15 14.0 20 Defense Mastery Bladeweave Mondain's Legacy
Ornate Axe 2 3.50 18 20 19.0 45 Disarm Crushing Blade Mondain's Legacy
Radiant Scimitar 1 2.50 12 14 13.0 20 Whirlwind Attack Bladeweave Mondain's Legacy
Rune Blade 2 3.00 15 17 16.0 30 Disarm Bladeweave Mondain's Legacy
Maces Group Hands Speed Min Dmg Max Dmg Avg Dmg Strength Req. Primary Attack Secondary Attack Entitlement Needed
Black Staff 2 2.75 13 16 14.5 35 Whirlwind Attack Paralyzing Blow None
Club 1 2.50 11 13 12.0 40 Shadowstrike Dismount None
Gnarled Staff 2 3.25 15 17 16.0 20 Concussion Blow Paralyzing Blow None
Hammer Pick 1 3.75 15 17 16.0 45 Armor Ignore Mortal Strike None
Mace 1 2.75 12 14 13.0 45 Concussion Blow Disarm None
Magic Wand 1 2.75 9 11 10.0 5 Dismount Disarm None
Maul 1 3.50 14 16 15.0 45 Crushing Blow Concussion Blow None
Quarterstaff 2 2.25 11 14 12.5 30 Double Strike Concussion Blow None
Scepter 1 3.50 14 17 15.5 40 Crushing Blow Mortal Strike None
Shepherd's Crook 2 2.75 13 15 14.0 20 Crushing Blow Disarm None
Sledge Hammer 1 3.25 13 15 14.0 40 Crushing Blow Shadowstrike None
Smith's Hammer 1 3.25 13 15 14.0 40 Crushing Blow Shadowstrike None
War Axe 1 3.25 13 15 14.0 35 Armor Ignore Bleed Attack None
War Hammer 2 3.75 17 18 17.5 95 Whirlwind Attack Crushing Blow None
War Mace 1 4.00 16 17 16.5 80 Crushing Blow Bleed Attack None
Nunchaku 2 2.50 11 13 12.0 15 Block Feint Samurai Empire
Tessen 2 2.00 10 12 11.0 10 Feint Block Samurai Empire
Tetsubo 2 2.50 12 14 13.0 35 Frenzied Whirlwind Crushing Blow Samurai Empire
Diamond Mace 1 3.00 14 17 15.5 35 Concussion Blow Crushing Blow Mondain's Legacy
Wild Staff 1 2.25 10 12 11.0 15 Block Force of Nature Mondain's Legacy
Fencing Group Hands Speed Min Dmg Max Dmg Avg Dmg Strength Req. Primary Attack Secondary Attack Entitlement Needed
Dagger 1 2.00 10 11 10.5 10 Infectious Strike Shadowstrike None
Double Bladed Staff 2 2.25 12 13 12.5 50 Double Strike Infectious Strike None
Kryss 1 2.00 10 12 9.0 10 Armor Ignore Infectious Strike None
Lance 1 4.50 17 18 17.5 95 Dismount Concussion Blow None
Pike 2 3.00 14 16 15.0 50 Paralyzing Blow Infectious Strike None
Pitchfork 2 2.50 13 14 13.0 50 Bleed Attack Dismount None
Short Spear 2 2.00 10 13 12.0 40 Shadowstrike Mortal Strike None
Spear 2 2.75 13 15 14.0 50 Armor Ignore Paralyzing Blow None
War Fork 1 2.50 12 13 12.5 45 Bleed Attack Disarm None
Lajatang 2 3.50 16 18 17.0 65 Defense Mastery Frenzied Whirlwind Samurai Empire
Tekagi 2 2.00 10 12 11.0 10 Dual Wield Talon Strike Samurai Empire
Kama 2 2.00 9 11 10.0 15 Whirlwind Attack Defense Mastery Samurai Empire
Sai 2 2.00 9 11 10.0 15 Block Armor Pierce Samurai Empire
Assassin Spike 1 2.00 10 12 11.0 15 Infectious Strike Shadowstrike Mondain's Legacy
Elven Spellblade 1 2.50 12 14 13.0 35 Psychic Attack Bleed Mondain's Legacy
Leafblade 1 2.75 13 15 14.0 20 Feint Armor Ignore Mondain's Legacy
War Cleaver 2 2.25 9 11 10.0 15 Disarm Bladeweave Mondain's Legacy
Archery Group Hands Speed Min Dmg Max Dmg Range Strength Req. Primary Attack Secondary Attack Entitlement Needed
Bow 2 4.25 15 19 10 30 Paralyzing Blow Mortal Strike None
Composite Bow 2 4.00 13 17 10 45 Armor Ignore Moving Shot None
Crossbow 2 4.50 18 23 8 35 Concussion Blow Mortal Strike None
Heavy Crossbow 2 5.00 20 25 8 80 Moving Shot Dismount None
Repeating Crossbow 2 2.75 8 12 7 30 Double Strike Moving Shot None
Yumi 2 4.5 16 20 10 35 Armor Pierce Double Shot Samurai Empire
Elven Composite Longbow 2 4.0 12 16 10 45 Force Arrow Serpent Arrow Mondain's Legacy
Magical Shortbow 2 3.0 9 13 10 45 Lightning Arrow Psychic Attack Mondain's Legacy
Wrestling Group Hands Speed Min Dmg Max Dmg Avg Dmg Strength Req. Primary Attack Secondary Attack Entitlement Needed
Bare Hands 1 2.50 1 5 3.0 0 Disarm Paralyzing Blow None
Hands indicates the number of hands (1 or 2) that need to be available to wield the weapon.
Speed indicates base Swing Speed in seconds. To determine actual swing speed, use the following:
1. Take the speed in seconds, above and multiply it by 4 to get the speed in "ticks." If you are barehanded, you swing at 2.5 seconds, or 10 ticks. Example: The Halberd (4.25 second base speed) has a base speed of 17 ticks.
2. Figure out Stamina Ticks (Current Stamina / 30, rounded down.) Example: Current Stamina = 50. So Stamina Ticks = 1.
3. Figure out Swing Speed Increase item property modifier. Example: 20.

Apply those results to the following:
a. Hit Start = ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase)))
ex. Hit Start = ((17 - 1) * (100.0 / (100 + 20)))
c. Make sure minimum swing time is never less than 5 ticks (1.25 seconds).
ex. The calculated Halberd Hit Start speed = 13 ticks (3.25 seconds)
Min Dmg is the •minimum damage• the weapon can do with each successful hit.
Max Dmg is the •maximum damage• the weapon can do with each successful hit.
Avg Dmg is the •average damage• the weapon will typically do with each successful hit.
Range (Archery only) is the effective range in tiles of the weapon.
Strength Requirement is the base Strength required to equip the weapon. May be altered by the "Lower Requirements" item property on magic weapons. time.
Primary Attack refers to the inherent primary attack of the weapon.
Secondary Attack refers to the inherent secondary attack of the weapon.
Entitlement Needed indicates if an expansion pack is necessary to equip the weapon.

Last Updated: Mon, 23 Mar 2009 15:37:47 +0000
Ultima Online ESRB Rating
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