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Housing Security
Now that you have a nice home, you'll probably want to start storing your in-game possessions in it. However, before you leave any items in your house, there are a few things you should know about home security if you want to keep your items safe from decaying and safe from other players.

Items Decay!

In Ultima Online, items that are placed on the ground (i.e. not locked down or secured in a house, or placed in your bank box) can decay. This means that after a period of time, the item will disappear from the game. There's no way to retrieve items that have decayed. To keep your items safe from decaying, you need to either lock them down or place them in a secure container in a house that you own, co-own, or are a friend of, or store them away in your bank box.

Locking Items Down in Your House

Once an item is locked down in your house, it becomes too heavy for anyone to move. Locked down items cannot be moved by anyone and do not decay. This lets you decorate your house with the peace of mind that ruffians or petty chair thieves will not be able to wreck or steal your furniture, and that your decorations won't simply vanish after being left unattended.

To lock something down, say, "I wish to lock this down." This will change your pointer into a targeting cursor. All you have to do is target the item and you get the message that it has been locked down.

To unlock something, say "I wish to release this" and this unlocks the item, making it available to be moved. Items that can be walked through and thus are considered to be passable can be locked down on or near stairs.

Containers that are locked down, but not secured, will automatically lock down any items placed into them by an owner or co-owner. This also happens to any items already in the container when it is being locked down as long as the total number of lockdowns would not exceed your limit.

The following items are usable when locked down:
  • Runes can be used for recalling.
  • Treasure maps can be viewed by anyone.
  • Rune books allow recall scrolls to be added by anyone to increase the amount of charges.
  • Visitors to a house are able to recall to a location from a locked down rune book in that house.
  • Books can be read by house visitors.
  • Visitors to a house are able to scribe text into a locked down red/brown book, unless it has been sealed using the Red Leaf resource.
  • Candelabras and lanterns that are locked down are operable by the house owner, co-owner and friends of the house.
  • Musical instruments can be played.
  • Locked down dyes can be used on locked down dye tubs.
  • Locked down dye tubs can be used by visitors to a house.
  • Locked down mugs, glasses and cups can be used by anyone.
The possible number of locked down items is listed on the "Storage" page of your house sign (open it by double-clicking it).

Secure Containers

Secure containers differ from those that are locked down in that you can easily remove items from them without having to "release" them first. Secure containers provide secure storage without locking down the objects that stored within them.
  • Only containers can be made secure.
  • When you secure an item, it locks it down. The item gains a security setting (like doors and teleporters, see "Door and Teleporter Security" below) that determines who can open the container. Anyone who can open the container can put items inside or take items out.
  • To secure a container say, "I wish to secure this" and target the item. This will cause the item to be locked down and made secure.
  • To make a container no longer secure say, "I wish to release this." The item will no longer secure, or locked down.
  • The security setting menu for the container appears immediately after opening it, to allow you to instantly change its access level.
Secure Storage and Lockdowns

Every house has a certain amount of total secure storage that can be used to permanently and safely store items inside it. Half of a house's total secure storage space is usable for "lockdowns," and the remainder can only be used for secure container storage space.

Total Secure Storage refers to the maximum number of items you can have locked down in your house, inside secure containers, or in a vendor's inventory.

For example, a small 7x7 house has 425 total secure storage, of which 112 can be used for lockdowns. If you have 10 items locked down in the house, you will have 102 available lockdowns and 415 available secure storage. If you store 400 more items in secure containers, then you will then have 15 available secure storage. Your available lockdowns would be 15 as well, even though you only have 10 lockdowns, because you can't go over your total secure storage limit of 425.

Alternatively, if you decorate extensively and lock down 112 items (and have nothing inside secure containers) then your available secure storage would be 313 and your available lockdowns would be 0. You could store items inside secure containers, but you couldn't lock anything else down, because you're at your lockdown limit.

Information about your house's secure storage status is available from your house sign menu, which you access by double-clicking your house sign.

Secure Storage Tracking

The following items are all considered secure storage on your house: Secure containers, locked down items, vendors, and barkeeps. Also, for customizable houses, fixtures (doors and teleporters) are also considered secure storage.
  • Every locked down item (whether it is in your house, or inside a locked down container) counts as a lockdown.
  • A secure container counts as one lockdown, but all items inside only count towards your maximum secure storage.
  • Each house fixture counts as 1 secure storage.
  • When items are added to and removed from secure containers, your house's secure storage count is updated immediately.
  • If you do not have enough secure storage, you cannot put an item into a secure container.
  • If you do not have sufficient lockdowns available, you cannot lock down an item or place an item into a locked down container.
You can see the current state of your house's storage on the house sign menu. Double-click your house sign and choose the "Storage" page.

Public Versus Private

The easiest way to keep out unwanted guests is to make your house private. No player, monster, or NPC can enter a private house unless explicitly granted access by the owner. By default, newly placed houses are private. If your house is public, you can make it private through your house sign menu. Double-click your house sign, choose "Security," and click the button next to "Make Private."

The opposite setting to private is public. Any player, monster, or NPC may enter a public house unless explicitly banished from the house.

Door and Teleporter Security

You can set the security level of any door or teleporter. (Currently, only customizable houses can have teleporters.) The possible security levels are:
  • Owner Only -- only the owner of the house can open the door.
  • Co-Owners -- only the owner and house co-owners can open the door.
  • Friends -- only the house friends, co-owners, and owner can open the door.
  • Anyone -- only someone who can enter the house can open the door.
  • For private houses, this means that only those who have been granted access to the house can use the door. For public houses, anyone can use the door unless they have been banished from the house.
Hidden Players in Your House

House owners, co-owners and friends are able to instantly reveal anyone hidden in the house with the Detect Hidden skill, regardless of skill level.

Unwanted Intruders

If your house is private, you cannot have unwanted intruders. Only those you explicitly grant access to can enter the house. If one of your guests becomes unruly, you can revoke his access. The offender will be immediately ejected from the house and cannot re-enter. For public houses, you will have the option to banish anyone from your house. When you banish someone, he is immediately ejected from the house and cannot re-enter.

Granting access to private houses and banishing from public houses is done through the house sign menu. Open the house sign menu by double-clicking your house sign. On the bottom of the page you will find two buttons labeled either "Grant Access" and "Revoke Access", or "Banish" and "Lift a Ban." Click the appropriate button. If you are granting access or banishing, your mouse pointer will change into the targeting cursor. Target the player or creature. When revoking access or lifting a ban, the house sign will show you a list of banishments or access grants. To remove one, click the button next to the name.

You can always simply eject someone from your house without changing their access or banishment status by saying, "Remove thyself" and targeting the person or creature to eject.

Logging Out

Players automatically log out in their homes, unless they are "red" or are currently engaged in combat. This is only available to owners, co-owners or friends of the house.

Last Updated: Mon, 23 Mar 2009 15:44:41 +0000
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