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Looting Interactions
As a result of the combat-oriented nature of the Faction system, many cases arise in which players have the opportunity to loot the corpses of the fallen. As these rules must also be integrated with the currently existing player-interaction rules, the rule set described below defines the complete listing of possible looting interactions.

LOOTING RULES
As a result of the combat-oriented nature of the faction system, many cases will arise in which players have the opportunity to loot the corpses of the fallen. As these rules must also be integrated with the currently existing player interaction rules, the rule set described below defines the complete listing of possible looting interactions.

Looting Rules:
  • Players will not be able to loot each other through the faction system at all while in Trammel. The only possible looting of faction members within Trammel will occur through other systems such as guild war status, not because of faction status itself.
  • Players cannot be in a party together while in opposing factions.
  • The reputation status of a faction player (thief, criminal, murderer, etc.) takes precedence over faction status. Example: Although a fellow faction member cannot ordinarily be freely looted, a fellow faction member who is a criminal or murderer CAN be freely looted.
  • The guild war status of a faction player takes precedence over Faction status. Example: A faction member in an opposing guild can be freely looted as per the standard guild war looting rules.
  • In order to remain consistent with other consensual pvp systems (such as guild war) and in order to prevent "blue looting" exploits, players are unable to freely loot fallen faction opponents unless they dealt lawful damage to the fallen player. Note that "freely looting" means looting without criminal flagging.

Last Updated: Mon, 23 Mar 2009 17:11:30 +0000
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