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Skills

With about 50 skills available in Ultima Online, you can customize your character in any way you want. Play a master chef who pickpockets his own tips from the customers, or perhaps a blacksmith's apprentice who secretly practices her lute in hopes of one day becoming a famous bard. The choice is entirely yours. We've compiled the following list of useful information about each skill, both statistical and informational: what the skill does, where to train in it, and more. We've also included a few complementary skills, those that work well with each skill, to help you form a well-rounded character.

 

Skill Use

Some skills are used automatically in appropriate situations. For example, your weapon skill is checked every time you try to hit somebody with a weapon of a given type, and your Magery skill is checked whenever you try to cast a spell. Most skills, however, must be deliberately evoked from the skill list in your Character Window, or from an in game Macro. You can also evoke some skills by using an item exclusively devoted to that skill - for example, using a shepherd's crook evokes the Herding skill. Your skill list can be rearranged by clicking and dragging skills, allowing you to put the skills you use most at the top, or to group similar skills together.

Included in this section are notes on using the many skills found in Ultima Online.

 

Improving Skills

You have a base competency with all the skills in the game. The only way to master a skill is to succeed in using it. You won't succeed very often with low-level skills, but if you want to improve, you must keep working on the skill until you gradually start to get it right. Skills are rated from 1 to 120, but a 0 skill does not mean automatic failure, and a 120 skill does not mean you're guaranteed to always succeed. Skill success can be modified by your applicable attributes, and can sometimes be affected by external conditions beyond your control, in addition to your raw skill level.

NPCs can train you in skills they know, but such training is quite expensive for the new player. To ask an NPC to train you, you will need to say the name of the NPC followed by "train ". For instance, if you wish to learn from Crowth the fighter, you might say "Crowth train swordsmanship", He would respond with an amount if he was able to train you. Drag that amount of gold onto the NPC and your skills will raise.
You can also click on the NPC and train a skill via the context menu in the same manner.

For example:
 
To train in tailoring:

  • Find an NPC who teaches tailoring. (A tailor shop is a good place to look.)
  • Double-click the NPC to learn their name.
  • Stand close to the NPC
  • Say " train". The NPC will list off all skills they are capable of training.
  • If the tailoring skill is listed, say " train tailoring". If the NPC does not list tailoring as a skill, find another and begin again.
  • The NPC will tell you a price to train in tailoring.
  • Drop the price, or as much gold as you wish, atop the NPC and they will train you in the skill.

 

Skill Improvement, Spells and Abilities, and You
Most spells and abilities in UO have a "focus" of 50 skill. That means that the window between 0 and 100% chance to succeed is 50 skill points wide. (Some skills use the value of 40.)

The formula varies from skill to skill - here's the spellcasting skills, separated in to groups by type:

Difficulty = the point where you have 50% to succeed
Focus = How wide the "window" is between 0-100%, centered on the difficulty value

Magery, Necromancy:

Focus: 40

Example:
8th circle spells have a difficulty of 100, and magery uses a focus of 40. So, the 0-100% focus window is centered on 100 skill.
- At 80 skill, you have 0% chance
- At 100 skill you have 50% chance
- At 120 skill you have 100% chance

If the focus value was 50, that would change to 75-125 skill. A focus value of 20 would be 90-110 skill.

Chivalry:

Focus: 50

The difficulty of Noble Sacrifice is 90.

- At 65 skill, you have 0% chance
- At 90 skill you have 50% chance
- At 115 skill you have 100% chance

Ninjitsu, Bushido, Spellweaving

Focus: 50

The newer skills behave a bit differently than magery. The minimum requirement to cast Word of Death is 80, but that doesn't mean the difficulty is 105. The value that the new spell system feeds into the skill check as the difficulty value is the minimum requirement + 12.5 skill.

- At 80 skill, you have 25% chance (which is the lowest you can make the attempt)
- At 92.5 skill you have 50% chance
- At 117.5 skill you have 100% chance

Skill-based Titles
The profession title displayed on your paperdoll is your highest skill in "real" or unmodified skill. This part can't be changed - if you're a GM Blacksmith, and you have 50 Tinkering, you can't get Tinkering to display on your paperdoll.

In the event of a tie, however, you have more control. The displayed title will be the first skill in alphabetical order that is marked "up" in the skill window. (See Skill Caps, Modifiers, and Management for details on marking skills to rise or fall.) If they're all locked or set to "down," the displayed title will simply be the first one in alphabetical order. For example, if you have 100 Blacksmithing and 100 Tinkering and you want your title to be "Grandmaster Tinker," lock Blacksmithing and leave Tinkering set to rise.

Each skill page in this guide will list the profession title for that skill at the bottom of the page.

Last Updated: Fri, 27 Mar 2009 12:40:01 +0000
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