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Breaking the Law
Adventurers of ill repute will quickly notice that Siege Perilous has no stat-loss of any kind for murders. However, the smart criminal will avoid all cities except Buccaneer's Den, as all town guards will kill murders on sight! Criminals may travel the wilderness without worry of guards, as they will not patrol the wilderness areas.

Additionally:

  • There will be wandering healers willing to resurrect those that stray from the path of good.
  • The shrines will no longer forgive murderers of their crimes (as they did on Abyss) and therefore, one cannot remove their murder counts by visiting a shrine.
  • Killing an innocent human NPC will result in a Long-term and a Short-term murder count.
  • You can not assign gold to a bounty when murdered.
  • The gate to the lawless town of Buccaneers' Den will no longer be present.
  • Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. The NPCs will defend themselves against thieves and will attack any thief who steals from them outside of town. Also, one cannot steal an item randomly, you must actually "snoop" a pack and select a specific item.
  • Murderers and Criminals will not be able to kick/ban others from their home, nor will they be able to insta-log.
  • The title "Murderer" has been done away with, murderers will now show their karma/fame title.
  • The Hero/Evil system will be present on Siege Perilous

Last Updated: Mon, 23 Mar 2009 17:44:52 +0000
Ultima Online ESRB Rating
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