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Alchemy
Alchemists in Ultima Online do not turn lead into gold; instead, they create magic potions.
The Tools
Mortar and pestle - Always sold together, the mortar and pestle are the tools an alchemist uses to concoct potions. To use your mortar and pestle, double-click on it to bring up the crafting window.
Sold by: Alchemist, Herbalist
Crafted? Yes, using Tinkering skill.

Empty Bottle - The well-prepared alchemist always keeps a supply of empty bottles on hand.
Sold by: Alchemist, Herbalist
Crafted? Yes, using the Glassblowing skill.

Reagents - The essence of alchemy lies in the reagents - the magical herbs and minerals found throughout Britannia. Reagents are also used in spell-casting by those with Magery skill.
Sold by: Mage, Herbalist, Alchemist
Crafted? No

Potion Keg - A handy container for storing large amounts of potions.
Sold by: Player-vendors only
Crafted? Yes. Here's a guide on making Potion Kegs.
Potions


Each of the eight common reagents as well as two of the necromantic reagents is the principal ingredient in one or more potions, and the reagent used lends its potions a distinctive color. The table below lists each reagent, the distinctive color of its potions, the names of the respective potions, and the general effect of those potions. 

Alchemists receive an inherent bonus to Enhance Potions that exceed the 50 cap. The bonus equals to 10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).

Alchemists with the Mondain's Legacy expansion should seek out Heartwood to learn the rare and powerful alchemic recipes of the Elves.

Reagent Potions Potion Effects Potion Color

Black Pearl
Refreshment
Greater Refreshment
When consumed, these potions increase Stamina.
Red Potion

Blood Moss
Agility
Greater Agility
When consumed, these potions increase Dexterity.
Blue Potion

Garlic
Lesser Cure
Cure
Greater Cure
When consumed, these potions cure the effects of poison
Orange Potion

Ginseng
Heal
Greater Heal
These potions restore Health to the user.
Yellow Potion

Mandrake Root
Strength
Greater Strength
When consumed, these potions increase the user's Strength.
White Potion

Nightshade
Lesser Poison
Poison
Greater Poison
Deadly Poison
These potions can be used to poison weapons, food, and drink, depending on the user's Poisoning skill.
Green Potion

Spider's Silk
Night Sight This potion casts the Night Sight spell. Unlike casting from a spellbook, the strength of the spell is not dependent on the user's Magery skill.
Gray Potion

Sulphurous Ash
Lesser Explosion
Explosion
Greater Explosion
This potion creates an area-effect explosion spell. The stronger the potion, the greater its damage when thrown.
Purple Potion

Grave Dust
Conflagration
Greater Conflagration
This potion creates a field of flame with damage based on the strength of the potion.
Black Potion

Pig Iron
Confusion Blast
Greater Confusion Blast
This potion confuses all monsters in an area. The size of the area is based on the strength of the potion.
Black Potion
Using Alchemy
To make a potion, double-click on your mortar and pestle. You are presented with the Alchemy Menu, where you may choose the type and strength of potion you wish to make. If successful, the potion is automatically poured into an empty bottle in your backpack. You will need to have an empty bottle or a potion keg in your backpack in order to create a potion.

Note: You will not be able to craft any items if your backpack already contains the limit of 125 items.

Potion
Resources Needed
Req. Skill
Agility
1 blood moss + 1 empty bottle
15.0
Greater Agility
3 blood moss + 1 empty bottle
35.0
Lesser Cure
1 garlic + 1 empty bottle
0.0
Cure
3 garlic + 1 empty bottle
25.0
Greater Cure
6 garlic + 1 empty bottle
65.0
Lesser Explosion
3 sulfurous ash + 1 empty bottle
5.0
Explosion
5 sulfurous ash + 1 empty bottle
35.0
Greater Explosion
10 sulfurous ash + 1 empty bottle
65.0
Lesser Heal
1 ginseng + 1 empty bottle
0.0
Heal
3 ginseng + 1 empty bottle
15.0
Greater Heal
7 ginseng + 1 empty bottle
55.0
Night Sight
1 spider's silk + 1 empty bottle
0.0
Lesser Poison
1 nightshade + 1empty bottle
0.0
Poison
2 nightshade + 1 empty bottle
15.0
Greater Poison
4 nightshade + 1 empty bottle
55.0
Deadly Poison
8 nightshade + 1 empty bottle
90.0
Refresh
1 black pearl + 1 empty bottle
0.0
Total Refresh
5 black pearl + 1 empty bottle
25.0
Strength
2 mandrake root + 1 empty bottle
25.0
Greater Strength
5 mandrake root + 1 empty bottle
45.0
Conflagration
5 grave dust + 1 empty bottle
55.0
Greater Conflagration
10 grave dust + 1 empty bottle
70.0
Confusion Blast
5 pig iron + 1 empty bottle
50.0
Greater Confusion Blast
10 pig iron + 1 empty bottle
65.0
Potion Kegs
Potion kegs provide a means of storing large quantities of potions in one place. To place potions in a potion keg, drag and drop a potion bottle on it. Each keg can store one type of potion. If you have an empty bottle and a potion keg that contains at least one of the same type of potion that you are creating in your backpack, any potions you create will automatically be poured into the potion keg.

To determine how many potions are in a Potion Keg, click on the keg:

0 charges: The keg is empty.
1-4 charges: The keg is nearly empty.
5-19 charges: The keg is not very full.
20-29 charges: The keg is about one quarter full.
30-39 charges: The keg is about one third full.
40-46 charges: The keg is almost half full.
47-53 charges: The keg is approximately half full.
54-69 charges: The keg is more than half full.
70-79 charges: The keg is about three quarters full.
80-95 charges: The keg is very full.
96-99 charges: The liquid is almost to the top of the keg.
100 charges: The keg is completely full.
Alchemy and the Enhance Potions Item Property
Player characters with Alchemy skill receive an inherent bonus to Enhance Potions that can exceed the 50% cap. The bonus to Enhance Potions equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).

Players will also be able to create Color Fixatives for staining. 

Additional Information

Professional Title: Alchemist
Skill Used by: Using skill items
Trainers: Alchemist, Herbalist
Primary Stat: Intelligence
Secondary Stat: Dexterity
Handy Additional Skills for Alchemists:
Taste ID - For testing unknown potions.
Poisoning - Put your poison potions to good use!
Magery - If you have the reagents, you might as well use them.
Glassblowing - For making empty bottles. This is particularly good for Alchemists, as Glassblowing requires Alchemy, but doesn't use any skill points.

Last Updated: Mon, 19 Oct 2009 15:57:39 +0000
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