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First Circle
Clumsy
Create Food
Feeblemind
Heal
Magic Arrow
Night Sight
Reactive Armor
Weaken

1st Circle Reagents Duration (seconds) Effect

Clumsy BM, Ns (((Eval / 5) + 1) * 6) Decreases target's dexterity by a percentage (EVAL/10) + 8 ) - ( RESIST/10 )
(8%. at 100 magery vs. 100 resist) Resist scales down the potency
Create Food Ga, Gi, MR Permanent Randomly creates 1 of 10 possible food items (grapes, ham, cheese, muffins, fish, ribs, chicken, sausage, apple or peach)
Feeblemind Gi, Ns (((Eval / 5) + 1) * 6) Decreases target's intelligence by a percentage (EVAL/10) + 8 ) - ( RESIST/10 )
(8%. at 100 magery vs. 100 resist) Resist scales down the potency

Heal

Ga, Gi, SS Permanent Restores Hit Points (Caster's Magery/10) + (1 to 3)
(9-13 pts. at 100 magery) Cannot be Resisted
Magic Arrow SA Single Use A small, magical arrow is cast at the target. Fire damage
(14-18 pts. damage at GM magery and GM inscription) Reduced by elemental resistances
Night Sight SS, SA Until the next dawn or dusk Improves target's night vision. (target needs 10 magery to receive the benefits of night sight)
Reactive Armor Ga, SS, SA Indefinite The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances. 15 + (Inscription/20) Physcial bonus -5 Elemental
The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
Reactive Armor, Protection, and Magic Reflection will stay on?even after logging out, even after dying?until you "turn them off" by casting them again.
(+20 physical -5 elemental at 100 Inscription)
Weaken Ga, Ns (((Eval / 5) + 1) * 6) Decreases target's strength by a percentage (EVAL/10) + 8 ) - ( RESIST/10 )
(8%. at 100 magery vs. 100 resist) Resist scales down the potency
All 1st Circle spells cost 4 mana and take .5 seconds to cast

Reagents Key

BM - Blood Moss, Ga - Garlic, Gi - Ginseng , MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphorous Ash


To cast spells from the First Circle, you must have a spellbook, the appropriate reagents, and a small amount of Magery skill.

Clumsy
Tip: By decreasing a target's dexterity, Clumsy will also reduce the target's stamina and weapon speed. This is very useful against warrior opponents.
Required Reagents: Bloodmoss, Nightshade
Words of Power: Uus Jux

Create Food
Tip: Handy for when you forget supplies and need an item of food for yourself or your tamed animal.
Required Reagents: Garlic, Ginseng, Mandrake Root
Words of Power: In Mani Ylem

Feeblemind
Tip: By reducing a target's intelligence, Feeblemind also reduces the target's mana and mana regeneration. This is useful against mages, necromancers, paladins, and opponents that use many special moves in combat.
Required Reagents: Nightshade, Ginseng
Words of Power: Rel Wis

Heal
Tip: With a short casting time, the lesser heal is useful when there's not enough time to cast Greater Heal. Often times, an opponent with a high amount of dexterity can interrupt the casting of higher circle spells.
Required Reagents: Garlic, Ginseng, Spider's Silk
Words of Power: In Mani

Magic Arrow
Tip: This is your first damage spell. Good for learning how to use ranged damage.
Required Reagents: Sulphurous Ash
Words of Power: In Por Ylem

Night Sight
Tip: Increases night vision. Night Sight will also improve vision in caves or Champion Spawn areas (also known as Evil in a Can).
Required Reagents: Spider's Silk, Sulphurous Ash
Words of Power: In Lor

Reactive Armor
Tip: Reactive armor is good for physical attacks, but causes you to be more vulnerable to elemental attacks. Use this when your oppenent is primarily hitting for physical damage.
Required Reagents: Garlic, Spider's Silk, Sulphurous Ash
Words of Power: Flam Sanct

Weaken
Tip: By reducing a target's strength, Weaken also reduces the target's hit points and any weapon-based damage from the target. This is somewhat useful against warrior opponents.
Required Reagents: Garlic, Nightshade
Words of Power: Des Mani

Last Updated: Thu, 26 Mar 2009 16:33:37 +0000
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