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Seventh Circle
Chain Lightning
Energy Field
Flamestrike
Gate Travel
Mana Vampire
Mass Dispel
Meteor Swarm
Polymorph

7th Circle Reagents Duration (seconds) Effect

Chain Lightning BP, BM, MR, SA Single Use Damages nearby targets with a series of lightning bolts that hit for energy damage split between the targets. if you only hit one target, the target takes between 52-56 damage, modified by intelligence, skills, etc. If you hit more than one target, the damage amount is doubled, and then divided amongst each target evenly.
Reduced by elemental resistances
Energy Field BM, MR, SS, SA 28% Magery +2 (up to 35.6 sec.) Conjures an impassable field of energy on the ground.
Flamestrike SS, SA Single Use

Damages target with a column of flame that deals fire damage.
(64-69 with GM Magery, Inscription, and Eval) Reduced by elemental resistances

Gate Travel

BP, MR,SA 30 seconds Only works on a Marked rune. Creates a portal to the location where the rune was Marked. The gate can be used by anyone while the spell is in effect.
Mana Vampire BP, BM, MR, SS Single Use

The mana vampire spell "takes" an amount of mana from the target and returns it to the caster by making a comparison between the caster's evaluate intelligence and the target's resisting spells skill. Will not drain more than the target has currently and will not put the caster over his maximum mana.
Mana drained = Caster's Eval -Target's resist

Mass Dispel BP, Ga, MR, SA Single Use Any summoned creature within an 8 tile radius is dispelled. Successful Resist causes the spell to have no effect
Meteor Swarm BM, MR, SA, SS Single Use Damages nearby targets with meteors that hit for fire damage split between the targets. if you only hit one target, the target takes between 52-56 damage, modified by intelligence, skills, etc. If you hit more than one target, the damage amount is doubled, and then divided amongst each target evenly.
Reduced by elemental resistances
Polymorph BM, MR, SS Magery (up to 100 sec.) Changes the caster's appearance into the chosen form of a creature (caster's stats and skills do not change). Beware of becoming grey and being a potential target when polymorphed.
All 7th Circle spells cost 40 mana and take 2 seconds to cast

Reagents Key

BM - Blood Moss, BP - Black Pearl, Ga - Garlic, Gi - Ginseng , MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphurous Ash


To cast spells from the Seventh Circle, you must have a spellbook, the appropriate reagents, and a considerable amount of Magery skill.

Chain Lightning
Tip: Useful on concentrated groups of low to mid-level attackers. Great for some of the low-end Champion Spawn areas (also known as Evil in a Can).

Always be wary of casting area effect spells in Felucca, as a Murder (red player) or Criminal (grey player) could use the spell to flag you as an aggressor (grey to them). This would allow them to kill you without taking a murder count.
Required Reagents: Black Pearl, Blood Moss, Mandrake Root, Sulphurous Ash
Words of Power: Vas Ort Grav

Energy Field
Tip: Similar effect to Wall of Stone, but longer lasting. Useful to block off a chokepoint in order to avoid additional attackers, or to block the paths of escaping creatures.
Required Reagents: Black Pearl, Mandrake Root, Spider's Silk, Sulphurous Ash
Words of Power: In Sanct Grav

Flamestrike
Tip: This is the highest single damage spell for the Seventh Circle. Good to use as the finishing blow or in combination with Explosion. Flamestrike does a lot of damage, but since it has a higher cast time and mana cost, it might not be the ideal spell for every situation.
Required Reagents: Spider's Silk, Sulphurous Ash
Words of Power: Kal Vas Flam

Gate Travel
Tip: Gate Travel is useful for moving an entire party of people (or pets) between different locations. It's also useful for bringing a packhorse to and from dangerous areas, or gating in an attacking party. Note: You might not be able to gate into or out of certain dangerous areas with magical protections (Dungeons, Ilshenar, Wind, Felucca's Lost Lands, etc.)
Required Reagents: Black Pearl, Mandrake Root, Sulphurous Ash
Words of Power: Vas Rel Por

Mana Vampire
Tip: This spell allows the mage to absorb all of a target's available mana. The mage's mana is replenished, and the victim is left with none. If you suspect your target of having low Resist you could cripple their special attacks, spells, or abilities by depriving them of their mana. The best defense against it is high Magic Reisistance.
Required Reagents: Black Pearl, Blood Moss, Mandrake Root, Spider's Silk
Words of Power: Ort Sanct

Mass Dispel
Tip:This spell is useful for when you've cast a large number of Blade Spirits or Energy Vortexes that you need to be rid of before they attack you or your friends.
Required Reagents: Black Pearl, Garlic, Mandrake Root, Sulphurous Ash
Words of Power: Vas An Ort

Meteor Swarm
Tip: Useful on concentrated groups of low to mid-level attackers. Great for some of the low-end Champion Spawn areas (also known as Evil in a Can).

Always be wary of casting area effect spells in Felucca, as a Murder (red player) or Criminal (grey player) could use the spell to flag you as an aggressor (grey to them). This would allow them to kill you without taking a murder count.
Required Reagents: Blood Moss, Spider's Silk, Mandrake Root, Sulphurous Ash
Words of Power: Flam Kal Des Ylem

Polymorph
Tip: The creatures you may choose to become are: Black Bear, Grizzly Bear, Polar Bear, Chicken, Daemon, Dog, Ettin, Gargoyle, Gorilla, Human Male or Female, Lizard Man, Ogre, Orc, Panther, Slime, Troll, or Wolf.

Beware of becoming grey and being a potential target when polymorphed. Also be wary when attacking talking chickens named SirPeekay in Felucca, as they will probably attack back.
Required Reagents: Blood Moss, Mandrake Root, Spider's Silk
Words of Power: Vas Ylem Rel

Last Updated: Thu, 26 Mar 2009 16:34:36 +0000
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