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Provocation
The provocation skill is useful around groups of creatures. It allows you to incite beasts into a frenzy and encourage them to attack other creatures in their vicinity. However, should you fail in your attempt, expect their anger to be directed towards you.
The Tools
Musical instruments of all shapes and sizes can be found throughout Britannia. They are required to use the bardic skills of Discordance, Peacemaking, and Provocation.
Sold By: Tinker, Carpenter, Bard
Crafted? Yes, using the Carpentry and Musicianship skills.
Using Provocation
To use the provocation skill to encourage other creatures to fight for you:

  • Click the blue gem next to the provocation skill on your skill list.
  • Target the creature you wish to provoke.
  • If successful, you are prompted to target the creature you wish your provoked creature to attack.

    Some creatures may be more difficult to provoke than others. This difficulty rating is based on the creature's attributes, skills, and special abilities. Below is a chart that shows the average difficulty rating of various creatures.

    Target Creature
    Approximate Difficulty
    Mongbat
    5.0
    Headless One
    20.0
    Orc
    54.0
    Earth Elemental
    65.0
    Ophidian Warrior
    69.0
    Efreet
    82.0
    Terathan Avenger
    88.0
    Dragon
    102.5
    Succubus
    102.5
    Ancient Wyrm
    120.0

    Difficulty ratings vary per creature and will fall within +/- 2% of the values given in this table. The Difficulty rating is the skill level at which the bard has a 50% chance of success versus the creature. At this skill level -25.0, the bard has no chance of success and can't make the attempt. At this skill level +25.0, the bard is guaranteed success and cannot gain skill against this creature. Using an exceptional instrument grants the bard +10% chance of success. Using an aligned "slayer" instrument grants the bard +20% chance of success. To compute the difficulty of provoking two creatures, average their difficulty ratings.

    Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx. 70% chance of success to use an ability against an Ancient Wyrm, or to provoke two Ancient Wyrms to fight. At 100.0 skill, with the same instrument, the chance is approx. 30%.

    Note: Some creatures cannot be provoked. No characters (PC or NPC) can be provoked.

    Range: The base range of all bard abilities is 8 tiles, with each 15 points of skill in the ability being used increasing this range by one tile. Bards must be within this range of the target to use the ability. Furthermore, the bard must remain within this range or the ability's effect ends.

    Continuation: Once Provocation has been used on a target, the bard must remain alive, visible, and within range of the target or the effect ends. Regarding creatures with "Dragon AI" (such as daemons, drakes, hellhounds, nightmares, and, of course, dragons): if at any point the bard moves while using any barding song, that may compel the creature to retarget on the moving character.

    Additional Information
    Professional Title: Bard
    Skill Used by: Skill list
    Trainers: Bard, Bard Guildmaster
    Primary Stat: Intelligence
    Secondary Stat: Dexterity
    Handy Additional Skills for Bards:
    Musicianship - The base skill necessary for all bardic skills.
    Discordance - Use your musical instrument to weaken creatures.
    Peacemaking - Play soothing tunes to calm the savage beasts.

    Last Updated: Thu, 26 Mar 2009 15:56:34 +0000
    Ultima Online ESRB Rating
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