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July 2001

UOHoC Dev Chat Thursday 8/2
UO House of Commons Chat

Hi everyone,

We are glad to announce another UO House of Commons Chat here at Stratics IRC.

It will happen on Thursday, August 2nd at 7pm CST (5pm PST, 8pm EST) in #uohoc

You can access our network by using an IRC Client like mIRC ( and selecting one of those servers:


The topic for this month will be General Discussion, so make sure to come with a couple of questions to ask the Dev Team. You can also find out more about how this all works at our UOHoC Website. Hope to see you on Thursday! Don�t miss it!


Daniel - Stonegate - Fischer
Stratics Lead Event Coordinator

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Posted on Tuesday, July 31, 2001, 10:48 PM EDT by Joshua Rowan (CommunityNews)

Quest for the Blade Continues!
>>> Felucca Facet News <<<Last week during the Quest for the Blade, we learned that a spirit in Covetous might know where the Blade is. Bring silver weapons and plenty of reagents as a fight is sure to ensue! The quest will continue on Wednesday, August 1st at 8:00 PM PST at the Britian Race Track. See you all there!

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Posted on Tuesday, July 31, 2001, 9:44 PM EDT by Newton III (Sonoma)

Arirang and Balhae Hardware Upgrade
This was posted on the FYI section of the official UO site.
The Arirang and Balhae shards will be moved to new hardware during their normal maintenance window on Wednesday, August 1st (KST). Due to this upgrade, we estimate that Arirang and Balhae may experience up to two hours of extended downtime during their normal maintenance period. We apologize for any inconvenience this may cause.

ADDED - This was recently posted on FYI :
The Arirang and Balhae shards will undergo an additional hardware upgrade, to occur during their normal maintenance window on Thursday, August 2nd (KST). We estimate that Arirang and Balhae may experience up to one hour of extended downtime during their normal maintenance period. We apologize for any inconvenience this may cause.

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Posted on Tuesday, July 31, 2001, 9:04 PM EDT by citizenKane2 (GeneralNews)

Lord Martin Reports on the Khaldun Expedition
>>> Felucca Facet News <<<Greetings, pilgrims.

Last Saturday, the much anticipated expedition to Khaldun took place with an august body of participants. I was fortunate enough to be able to attend and felt somewhat bewildered in the company of such a famed group of explorers. I had the opportunity to renew some old acquaintances and see many familiar and trusted friends. Today, I received the official account of the expedition from Lord Martin. It's quite a story. Read on.

Greetings, all...

I am weary from this day's expedition... Or massacre... Therefore, I'll begin with a list of the explorers who attended this expedition.

The participants in our expedition party included:

Cynder DeMire (Sgt. Of The Watch, AVG)
Lady Kirsten (Duchess Of Jhelom)
Shondra (Goddess Of Night, WML)
Lord KingDane (King, GA)
Nayawenne (Flame Of Justice, OoV)
Lilith Pearl (Guildmistress, WML)
Wolphe (Crime Boss, TTF)
Lord Cyn (Fires Of The North, A^A)
Aubrey Gawen (King Of Serpent's Hold)
Lord Tom Bombadil (Drunken Citizen Of Avernia)
Kathe (Knight, KOV)
Lord Ambrose (Flame Of Humility, OoV)
Alex (Mercenary Archer, )
Revrend Bishop (Warrior)
Dreythos (Blade Of Justice, OoV)
Lord Symma Dhowna (Waters Of The West, A^A)


Angel (Blade Of Truth, OoV)
Myself (Ruler Of Nujel'm, HoW)

I believe that is the complete list. Mine greatest apologies to those who I hath forgotten to mention.

The adventure began with a mysterious "Follower" arriving in mine palace. Cloaked in blood red robes and displaying brilliant white skin, this man spoke of a "Master" and referred to us as "Mortals"... According to Dreythos, his last words were: "The only way to conquer death... Is to die..." He then committed suicide by swallowing several vials of deadly poison. Duchess Sondergaard searched his corpse and discovered four vials of deadly poison, a journal, and a sack of severed body parts.

  • An Exact Copy Of The Journal: "I never thought I would see Him again... Alive. Oh, how foolish I was to not believe so... To not believe the inevitable... He punishes me, He tells me that I must suffer for mine disloyalty... He hast achieved His goal... He shall rise again."
  • Unlike most of my fellow colleagues, I believe this encounter is nothing... He was a madman, a lunatic, nothing more. Some of them even spoke of him being sent by Khal Ankhur himself!

    Worried and with tensions high, we set off towards mine great city's marketplace and the public moongate. We stepped out of the moongate into Jhelom in the lands of Minax. I then opened a magical gate to the entrance of Khaldun. Debris from former excavations greeted us as we emerged from the portal.

    I need not describe all of the treacherous details that occurred inside this damned place... Our bad luck began with Shondra falling into a pit... Angel of Serpent's Hold and others also fell through the pit, in hopes of helping Shondra escape the dark fate that awaited her. With our group divided, I ordered everyone to proceed into the very chamber that contained Khal Ankhur's sarcophagus. This was where Frazur Evid'ous slit his own throat, ending his life, and enchanting the blade.

    Three beastly animal tamers were there, commanding dragons. Chaos quickly ensued... Angel told me through our telepathic link that they had escaped from the pit. I immediately rode off on mine steed to guide them towards the others. When I returned... I saw the corpses of the party littering the ground... Two members of the Last Ancient Warriors (LAW), obviously controlled by the dark spirits that haunt Khaldun, attacked the expedition! Our group fought back bravely, but our enemie's dragons were powerful. Wolphe of Nujel'm slayed one of the evil tamers. Lord Cyn led the other dragons away, then returned where he assisted Shondra, Lord KingDane, and others in slaying the other tamer. As the final tamer's limp body fell off of his Nightmare onto the cold floor of the tomb, Bastard British proclaimed Shondra to be a murderer! What madness is this!?!

    Angel told me of this awful news as Symma, Kathe, and I were slaying a deadly beast known as "The Tentacles Of The Harrower"... I cannot write further...

    Lord Martin Westmark
    Sultan of Nujel'm

  • I would like to thank Lord Martin for the tremendous amount of time and effort that went into staging such a grand adventure. Granted, our mission was sidetracked but many of the participants remain devoted to unlocking the mysteries of Khaldun. Furthermore, I appreciate Martin's efforts in recording the events of that day. As I was on the lunch menu for those overgrown lizards, I missed some of the events that he mentioned. To all who ventured forth into the depths of that most despicable place, I salute you!


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    Posted on Tuesday, July 31, 2001, 4:08 PM EDT by Cyn (LegendsAOL)

    Sannio About His Job
    Sannio talked a bit about his job on the Boards: I want to post things of value to you; there's little point in me posting some information that's either too generic or has been said before in the exact same way. There will certainly be times when I post or explain something more that one way, and this kind of reiteration is a great way to help get a certain point or complicated idea across to people.

    Part of my job, right now and for the next, oh, one to two months or so, will be "catching up" on what all the exact details are regarding playing UO, and what might be changing about those details. I'll have been meeting, and continue to meet, everyone on the UO team, to find out what they do, and how they do it, and how all they do affects so many other aspects of the game. Learning who does what and what does which and which affects who is a critical part of my job, along with how, when and why to explain any or all of what I learn.

    I don't want to post any wrong information, or anything valueless. Right now, everyone's got the basics of Publish 12, and that's great. I could keep posting the same information, but I would consider that useless. It's more important form me to find out the useful information, because that's not only what I hope to give you, it's what you need to play the game to what you feel is its fullest potential for you.

    I'll be happy to give out new information when I have it available to give to you, but unfortunately that may mean my early posting practices are slow, and I thank everyone in advance for their patience.

    Online Community Coordinator, UO
    Origin Systems

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    Posted on Tuesday, July 31, 2001, 3:52 PM EDT by Teich Dragon (GeneralNews)

    SOF Battles Denizens of Ice Dungeon
    >>> Trammel Facet News <<<Greetings, pilgrims.

    One of the foremost elements of our UO world is guild life. A strong, supportive guild, or faction can make a tremendous difference in one's shard experience. There are many fine guild's in the Land of Legends and one such example is Soldiers of Fortune. Last night I received a report of a recent dungeon adventure from Citan of SOF and thought I'd share the account with you.

    Citan: In a moment of inspiration our Guildmaster, Lord Ivan, decided that we should venture into the depths of Ice Dungeon. We hastily prepared our weapons, armor and other supplies and set forth with about a dozen of our brothers.

    Along the way, Ivan devised a plan of attack. We would divide our forces as not to be trapped within the narrow confines of the dungeon. I would take 7 of our number with me while Lord Ivan would take the others with him. Our purpose was to assist our newer members with gaining skills and practice our teamwork inside one of the most dangerous dungeons on the Trammel facet.

    My team made straightway for the center of the dungeon. The evil denizens within wasted little time in attacking and suddenly I found myself set upon by four Frost Trolls and two of the deadly serpents. The battle was intense but we managed to prevail without a single casualty.

    Meanwhile, Lord Ivan took his small group and made way for the fort. There, the rats demonstrated uncanny intelligence, and attacked en masse. Unfortunately, one of more of our brothers fell. At one point, the battle reached such a fevered pitch that Ivan took a well calculated risk by jumping from his mount. The rats instantly assaulted the mount, leaving Ivan ample time to resurrect our fallen brethren. Then, once more at full strength, his team renewed the assault and the battle was quickly won.

    Citan concluded the report by saying, "Our newest members gained invaluable skills during this adventure and we plan to have several more in the near future."

    I enjoyed hearing of this adventure wish to thank Citan for the account. If your guild is planning an adventure or event, why not share that information with us? Just send me the details and I'll spread the word. Until next we meet, safe journeys to you, one and all.


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    Posted on Tuesday, July 31, 2001, 3:40 PM EDT by Cyn (LegendsAOL)

    PvP Tournament this Saturday
    >>> Felucca Facet News <<<This was sent to us from Jen Lightbringer:
    Dragon Family [DF] will sponsor a PvP Tournament this Saturday, August 4th, at 10:00 PST. The tourney will be held at the entrance of Dungeon Wrong in Felucca. The winner is expected to receive over 1 million gold pieces as prize. We welcome everyone who would like to see some actions and the display of the finest PvPers on the Pacific Shard. Admission is free!


    Jen Lightbringer [DF]
    Cool... For those of you who may want to fight, it seems they already have a list of participants signed up. So, if there are any questions you may have, please visit their website Thanks!

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    Posted on Tuesday, July 31, 2001, 2:17 AM EDT by Ash Kaitlyn (Pacific)

    1st Annual Pet Sale and Show
    >>> Trammel Facet News <<<This just in:
    G*B Mall Presents 1st Annual Pet Sale & Show, with the "Master Key" Raffle.

    The G*B Mall (Trammel) will be holding its 1st Annual Pet Sale and Show on Sunday, August 12th from 3 - 7 PM Pacific time. Pets of all kinds will be available for you to purchase, and a mock pet show will be held during the afternoon. Only tamers with the ability to control the animals will be sold these pets, as we do not wish to see any animals with unqualified masters.

    During the course of the afternoon, the mall will be a spam-free zone, as shouting frightens the animals.

    Tamers who wish to participate in the sale or show can ICQ Diana at 112760313 to book a slot and ask for details. Space is limited and slots for both the sale and show will be distributed on a first come, first served basis.

    In addition, the G*B Mall will be featuring a "Master Key" raffle during the evening, featuring a blessed Nightmare Cloth Robe as its grand prize! We've locked a box holding the blessed robe and matching sandals, and it's your job to find the key to open it! Keys cost 5k a piece and 300 keys will be made, one of which will open the box! The box will be held in Castle ScOrPs, and one person at a time will enter to try and unlock the box with their keys. If your key works and opens the box, you've won the robe! A second box containing 100,000 gold pieces will have its own winning key in the group of 300. However, if you don't win the robe or the cash, you'll be eligible for door prizes that will be given away throughout the search for the master keys. A map to the Mall and Castle can be found at Full rules for the raffle can be found in a book on the first floor of the mall. Good luck to all!

    -G*B Mall
    Thanks for the announcement.

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    Posted on Tuesday, July 31, 2001, 1:59 AM EDT by Ash Kaitlyn (Pacific)

    Tour Throws Party
    >>> Felucca Facet News <<<Kyra from the Exotic and Illustrious Tour sent me this party invitation for all to read:

    Come one, come all! 

    Come and crush a cup of wine in celebrating and welcoming all the Felucca homeowners to the Homes of the Exotic & Illustrious Tour!

    Why: August is the first month that Felucca homeowners could submit their homes to the Homes of the Exotic & Illustrious Tour line up. 

    Where: The Silver Bow Tavern in Nujhelm Felucca! (The tavern just North of the Nujhelm Palace!) 

    When: Tuesday, July 31st at 9pm CST 

    Ever wanted to meet the creative homeowners behind the houses? Well here is your chance! There will be free food and drink for everyone and lots of fun and interesting people! There will be door prizes given away and riddles to be answered for a chance at more freebies! So Don't Miss Out! 

    Kyra, Tour Coordinator 

    PS. The party is being catered by the Fledgling Knights of the Golden Lotus.

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    Posted on Tuesday, July 31, 2001, 1:52 AM EDT by Barth VanDorn (GreatLakes)

    Volo Extends Invitation to Dark Ceremony
    Hail and well met, pilgrims.

    As some of you may know, I recently encountered a "source" who provided me with information regarding acts that most would describe as treachery most foul. The incident involved an individual named Volo, a former ward of Empath Abby. The tale apparently revolves around an artifact known only as the Ring of the Heavens.

    Tonight, I've received another message, this one from the mysterious Volo, himself. Read on.

    Greetings, Cyn.

    I, Volo os Volocamp, do cordially invite you to attend the ceremony of the Corruption of the Heavens. My brothers and I shall postpone the cermony until we hear word from you as to whether or not you will attend the cermony. We do hope you will attend and bear witness of the power of the Heavens, turned dark.

    May the darkness guide you.
    Prelate, Volo os Volocamp

    Having heard the description of the massacre at Empath Abby, it is with no little concern that I accept this invitation. Volos, you have only to provide me with the time and place of the ceremony and I shall be there.

    Should things proceed as I expect they might, I would appreciate a nice memorial service in the Cats Lair Tavern. Should I survive this "ceremony," I'll submit a report as soon as I return.

    Cyn the Cynical

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    Posted on Monday, July 30, 2001, 11:37 PM EDT by Cyn (LegendsAOL)

    Honor Among Us: Part One
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Two weeks ago I received a lamentation from an individual regarding the lack of honor and respect demonstrated by some few people toward their fellow citizens. In response to that missive, I sent out a request for tales of honor and respect.

    I promised that I would post any responses in a feature entitled, "Honor Among Us." Tonight, I post the first such letter. For the record, I hesitate to post this particular submission, for no other reason than it mentions my own meager contributions to the Land of Legends.

    I say to you here and now that any acts of honor attributed to myself pale in comparison to the grand actions of many, many others in this land. I am as guilty as some, and more than most, in my laxity, regarding demonstrations of respect for my fellow citizens. The following letter has been a helpful reminder that even the simplest act of respect and kindness carries with it immeasurable benefits, not only to the receiver but to the giver, as well. Read on.

    Greetings Old Friend,

    I noticed that you were requesting tales of honor and respect. I wanted to share my own tale of great honor and respect. As you know, I was born into this world many generations ago. 'Twas back when one could still see the dew settling on untreaded paths. 'Twas back when today's Legends were mere children just learning their trades and traversing this land for the first time. I, too, was a child with little other than a few scrolls, an empty spell book, and a strong will to succeed. 'Twas then that I happened upon another apprentice of his trade. We began to speak to each...telling tales of intrigue and sharing in our new experiences in this vast new world. From this simple conversation, we have remained close friends...assisting each other from time to time, sharing our tales of triumphs and an occasional failure here and there.

    Tis many moons following this chance encounter that brings me to my tale of honor and respect. I was much older now and had learned a great many lessons. I was a grandmaster of the arcane arts now and resided in a beautiful home. 'Twas a large tower, the only respectable home for a mage of my calibre, that rested on the coastline of the City of White Stone. One morn, I returned to my prestigious home after a long crusade only to find it had vanished! What? How could this be? My only home...gone without a trace! My belongings and countless rare items I had collected over the years...gone! I was devastated! I had spent my entire life serving the good of the world. I was a Glorious Lord who had been betrayed by the very Gods I served!

    Once this discovery had settled in to my thoughts, I contemplated leaving this world unjust world forever! Whilst I was at the bank in Britain offering away my remaining possessions, I happened upon my old friend. I was glad, for I had wanted to say my "farewell." However, he would not accept this. Rather, he and a few other citizens of Sosaria pleaded with me to remain in the world I helped to mold from the beginning of time. They offered any assistance I would need to begin my recovery. Some of the notable citizens that offered their helping hands were: Oran of Wood, one of my old friends and former neighbor in the City of Whitestone, who provided me with much needed encouragement and a new blue leather suit; Audrina, an onlooker who befriended me when she overheard of my betrayal and is now one of my closest friends, who provided me with her company along with a place to stay for awhile, and the last was you, oldest and dearest friend. You have provided me with countless advice and encouragement since that first conversation but I was dumbfounded when you GAVE me a new house in which to rest my head! You had said that you would assist me, yet I never expected such an act of generosity and kindness.

    Just when my thoughts of life in this land were rapidly fading, my spirit was revived by these displays of compassion...not to mention, the knowledge that I would be leaving a world where such camaraderie reigns. And although the path I have taken since my great betrayal is a much darker one, my existence in this world remains with new found determination and desire. A few days ago, I finally reached my goal. I purchased a new tower that rests on a beautiful coastline west of Minoc. And I could NOT have achieved this had it not been for the Honor and Respect bestowed upon me by Oran of Wood, my close friend..Audrina, my only true love..and you, Cyn, my oldest friend and brother. I feel my future gestures will never repay what has been granted to me...but, perhaps, sharing this remarkable tale of Honor and Respect with the world is a start. My deepest gratitude to all of you!

    Dark Lord Malvader

    Malvader, I am humbled by your letter. On behalf of those who have helped countless others across our shard, I thank you. I would also recommend that anyone interested in this topic, read the post submitted by Rockem Sockem on the Legends Forum page. It was a powerful reminder that people are the most important resource in the UO world. Until next we meet, safe journeys to you, one and all.


    Posted on Monday, July 30, 2001, 11:16 PM EDT by Cyn (LegendsAOL)

    Hints from FieryIce and Calandryll
    FieryIce (Programmer UO) posted on the official UO Boards these hints about UO Third Dawn titles
    Do I or someone have to have the 2nd tier title in order to summon the Champion?

    No. There is no tier requirement to summon the Champion.

    Do we have to have X number of players to summon the champion?

    No. Any number of players can summon the champion.

    Do you have to do a certain amount of damage to the champion to get the third tier?

    It uses the same system as looting rights. If you did enough damage to the Champion so that you can loot it initially, then you will be eligible for the third tier.

    I've noticed there are always dragons or creatures around. Are they a part of the title spawn?

    No. Any creature that is always in the area is just native to that area. The only creatures that count for the titles are the ones that dynamically change.

    Can you give us any other hints??? I've tried everything and can't get a Champion to spawn. :(

    Spawn size and strength can be affected by you.
    If you kill enough creatures you can cause the spawn to shrink.
    If you leave the area alone the spawn will grow.
    The spawn size is directly related to the difficulty of the creatures that it creates.
    Champions tend to get "upset" when you shrink their nice big evil area's...

    Calandryll (Designer, Ongoing Content) posted this on possible new craftables in future scenarios :
    All? I can't promise that all crafting skills with get new craftables in the scenarios, but we'll hit as many as we can.

    And in response to a post about savage shamen using chain lightning and mass poison spells (?), Calandryll remarked :
    Rather than just give the ability to lich lords, I prefer to keep the idea of group tactics for monsters. Future monsters in the scenarios will work together like the shamans as well.

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    Posted on Monday, July 30, 2001, 9:01 PM EDT by citizenKane2 (GeneralNews)

    Publish 12 Update - July 30th
    The following was just posted by Sannio on the official boards:
    Publish 12 Update

    We've been getting requests from players as to the status of the "Publish 12" update. Publish 12 was published to all shards on July 23rd, becoming active on most Shards early July 24th. Just as a note, while Vet Rewards are a big part of Publish 12, it also includes all those features & changes listed under the date "July 24th" in the Latest Update page at Included are changes to Vendors, Skill Modifications, a new GM rating tool, and a whole slew of necessary tweaks & adjustments to various in-game systems. These are all active, and have been since the 24th. And, of course, there's also Vet Rewards.

    Vet Rewards--which are not active yet, by the way--is a very special situation, in that we're anticipating a huge response once they go live, and we're taking the time necessary to see that the hardware can withstand the deluge of players who want to try out the system on the first day. Once we're sure everything is ready, we'll activate Vet Rewards--although to make sure everything goes smoothly, we'll start with one Shard at a time. (In case you were wondering: we'll post updates when Vet Rewards will be activated.)

    Thanks for your patience.


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    Posted on Monday, July 30, 2001, 8:22 PM EDT by Joshua Rowan (GeneralNews)

    Two Auctions At Impy's
    >>> Trammel Facet News <<<That crazy dwarf out at Impy's is hosting two auctions this week, sounds like quite an interesting collection of wares they have up for bid as well...

    Weekly auction will be held Wednesday and Thursday evenings at 9pm by the Eastern Sky. 

    It is "Christmas in August" this week at Impy's. Offering TWO auctions this week, our normal night of Wednesday and a mid-year Christmas gift to our customers a bonus auction on Thursday. Come for both nights, so you don't miss out on any of the great items we have this week.

    Keeping with the Christmas theme this week at Impy's, we have Piles of Snow, Christmas Tree Deeds, a few Coal Ingots (made from a lump of coal), several holiday bells and even Fruit Cake. Rounding out the rares for the week include a Llama Statuette, a Green Tent Deed (very very rare) and a Gold Metal Box. We also have an excellent assortment of silver and vanquish weapons as well as a nice collection of high level armor. This is not a week to miss Impy's!

    For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    If you need a rune visit one of our rune vendors located through out the lands. (Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca, on the porch of the Sandlewood Box Inn (in Felucca), the Mystic Rose (in the wooded glen in Trammel), or at Krista's Ranger Station (in Felucca).

    ~Impy's Staff

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    Posted on Monday, July 30, 2001, 5:56 PM EDT by Barth VanDorn (GreatLakes)

    Adam Ant's new Quest
    The Basics:
    Please be a part of Adam Ant's new adventure:
    • Prize: 1,000,000 in gold and other valuables.
    • When: Saturday, August 4th, 2001 at 9:00 PM Pacific time.
    • Where: In the Yew forest, under the shining Felucca moon, providence of Napa valley. 47o 17`N. x 34o 56`W.
    • For more information, please visit
    My beloved Guardians, I send you this most urgent message, as we have much to do.

    In the days before the eve-of-blood, the Mystic Council was the well-known and respected council to Lord British.
    This council saw to all things magical and helped to bring prosperity to our great land.

    Lord British was a kind and generous ruler, and bestowed great wealth upon his most loved and trusted advisers, one of which was my father, Kahn Anthias.

    The village of Oc'Nivelle was presented to the Council Elders as a gift when the last of the dragons had been banished and peace once again rained in Sosaria.

    North West of Britain, in a land called Yew, Oc'Nivelle awaits us.
    A place that we might train ourselves.
    A place for feasting and merry making.
    A place to call home.

    But know this my friends; the nearby town's drunkards, smiths, warriors and fools, have all been seen in Oc'Nivelle, scavenging and pillaging, and destroying what is rightfully ours!

    We must take back our home dear friends, least they find the great wealth hidden within.

    I have heard; there are 1,000,000 pieces of gold and the land's most valuable jewelry; golden rings and necklaces fit for a queen.

    When we return to Oc'Nivelle, the interlopers will merely think we have come to take back our land. We must not tip our hand and let on that there are far greater prizes held within.

    Ah! I have seen it friends, it is all there, a mountain of gold, a glittering beauty, a truly wondrous sight to behold!

    So come now fellow Guardians, stand beside me and defend our blood-right.
    For it was father's final wish that we Guardians take care of Oc'Nivelle until the Mystic Council can once again walk among the living.

    --Adamodious Anthias,
    Son of Kahn Anthias

    The Loot:

    The loot will be 1,000,000 gold and other valuable items.
    There will be 40 checks, each of which is 25,000 gold.
    (This means the first one to the loot won't necessarily get it all!)

    The Rules:

    As with all Adam Ant quests, you need only defeat the Guardians, kill Adam Ant, and claim the loot.
    (Easy huh?)

    As always:
    • Leave your pets at home
    • Don't give murder counts

    The Hints:
    • We Guardians don't often leave our riches lying about on the ground, so taking along the highly skilled lock-picker may prove valuable.
    • When the Guardians have been defeated, beware of those you think to be your friend, for 1,000,000 gold can turn the head of even the most loyal of comrades!
    • The Guardians of Undead Lords will protect their home and riches until the death. You have been warned.
    • While the warrior may lie the Guardian low, 'tis the cleaver that shall prevail.
    • There will be a live cast on the game-master WebCam
      to help you locate the treasure.

    The Sponsors:

    Adam Ant - 300,000 gold and other valuable goodies
    Reflex - 500,000 gold
    Isabella - 100,000 gold
    Aydin Xie - 100,000 gold


    Lord Guardian,
    Adam Ant

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    Posted on Monday, July 30, 2001, 5:05 PM EDT by Pelle Svanslos (NapaValley)

    Player Relations: Comments from Quixote
    BJ "Quixote" Morton - the Team Lead from Player Relations took some time and made a new post in the Comments from the Team section: The not so distant days of my youth glow warmly in my memory with the camaraderie and adventure that came with the gathering of friends, a roll of the dice, and venturing forth into graph paper dungeons and cardboard tiled woods. And when the tales grew weary and the means grew worn, we carved out new quests seeking new ways to stretch our imaginations. The Commodore 64 sprang forth to further entice us with journeys into the Temple of Apshai and with my first IBM PC (jr.), Kings Quest, Wizardry, and the Ultima series followed. Though I continued playing these RPGs, as well as other paper and board games, they became just an occasional hobby as I treaded on into the midst of my career and family. Focusing on the technical side of the PC, I made a career that centered on the design, manufacturing, and improvement of these boxes that are, for most, the window of adventure and opportunity. By and by I found myself wearing many hats as a technician for this, liaison for that, customer contact here, and trainer there. Life was good, yet I wanted, in some regards, to return to my gaming and creative roots. Thus, when I found the name of Origin penned on the weekly parchment pronouncing an opportunity to not only revisit and rekindle the campaigns of valor and quest for truths, but to actually take part in maintaining a land I had long since forgotten and assisting in its evolution and longevity, I greeted the opportunity with wide-eyed enthusiasm.

    I have been among the ranks of Player Relations for almost a year now, and have seen many changes and many faces, both familiar and new. But through these changes and the challenges that the team here continues to face in supporting a multi-faceted game and community, I still see that spark of wide-eyed enthusiasm when discussions of improvements and new editions to the game are thrown around. I am in the company of hopeless romantics, and every day a tale is born that makes me glad to be a part of it.

    Since joining the team, I have focused on working with the Game Masters to define their roles, managing customer call volumes, and establishing a consistent guideline for policies and procedures for in-game support. The last point is by no means an easy task considering the complexity of the community we support, but we have seen continued improvements and we are dedicated to helping this area evolve. You, the player, are on this team with us. By posting on our boards and sending us your concerns you help turn the focus of our efforts to those areas that impact you the most and, as a player, I can empathize with many of these same issues and concerns. As we pursue this quest together, perhaps we can remind each other why we are here and take our game and community to the next evolutionary stage. I look forward to seeing what we accomplish.

    Later days will find me gray and perhaps even soft as the hard, youthful, edge surrenders to the satisfaction of fulfillment of a well rounded life. And as I listen to the wide-eyed excitement of my grandchildren as they conquer the newest level of the latest dungeon quest on whatever the media is at that time, I can smile and know that our efforts will live on.

    Good gaming –

    BJ "Quixote" Morton
    Team Lead
    Player Relations

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    Posted on Monday, July 30, 2001, 5:03 PM EDT by Teich Dragon (GeneralNews)

    A evil tournament report
    A report from Naeloth:

    *Lil ust melee-magthere tournament*

    As night closed in, the greatest warriors from the darkest and most evil clans gathered in the dark city of Naeloth. This was the first melee-magthere tournament, held in Naeloth and sponsored by the Ilythiiri Dobluth Empire (IDA).

    The clash of steel rang for nearly an hour as warriors from all over Naeloth met in mortal combat for the top prize of 50,000 gold pieces. Eventually the last warrior fell and a champion was crowned.

    1st. Dogal (representing the Naeloth Den of Debauchery and Sin) 50,000 gold
    2nd. Nulir V'aeh (From the Brotherhood of the Dark Path) 30,000 gold
    3rd. Arin Za'Thaen (From the Brotherhood of the Dark Path) 20,000 gold

    As the prizes were handed out, Menel Ithilkir - the acting lord of the Ilythiiri Dobluth Empire proclaimed that next month would see "Lil ust sorcere tournament", the first academy of wizardry tournament.


    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 4:14 PM EDT by Marshall Drakan (Europa)

    The L.O.S.E.R.S update!
    This scroll was located inside a flaming barrel that was dropped upon the roof of my office.
    In regards to -

    Currently is having some DNS issues. I spoke with ImaNewbie earlier this week and he said that it should be fixed in a few days. As most of you know, DNS problems are unpredictable depending on who is doing the fixing. Hopefully will be back up soon.

    To quell the rumors, ImaNewbie and the L.O.S.E.R.S are still very much alive and kicking!

    Pain in the Arse, L.O.S.E.R.S

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 4:09 PM EDT by Pelle Svanslos (CandidCoverage)

    New Arms and Armour Shop
    >>> Felucca Facet News <<<News of a new Shop:

    Lord Ulysses Royal Arms and Armour is proud to announce that our Felluca branch will officially open on Saturday the 4th of August, 12:00 CET. The shop is located 35o 4's  30o 56'W which is west of the X-road, right next to the water. The shop is being run by Frodo the Scribe, who is part of the 'Royal Arms and Armour Team'

    The first person to show up in the shop on the 4th of August at 12:00 CET and say 'Royal Arms and Armour' will recieve a FULL Valorite PLATE set.

    We currently stock:

    Leather Armour
    Various Tailored Goods dyed with a 'Special Dye Tub'
    Deadly Poisoned Weapons
    Tinkered goods
    Carpentry Items (colored or uncolored)

    We also have a 'PUBLIC BLACK dye tub'

    The shop is neutral ground which means NO FIGHTING, anyone seen fighting in the shop will be banned permantly and without any mercy - This goes for REDS too. We want the shop to be a place everyone can use; Red, Grey, Blue, Green or Orange! So please respect this.

    We hope to see all our friends, and hopefully some new ones aswell for this Grand Event.

    We are looking forward to serve you!

    On behalf of the team,

    Thanks, hope it becomes a new centre of commerce.

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 4:08 PM EDT by Marshall Drakan (Europa)

    Letter From Zaio Intercepted
    >>> Felucca Facet News <<<Mishca of Kinship Village recently acquired a letter written by Lord Zaio to his sometime assistant and lover, the (apparently) late Yosh. On more than one occasion, Zaio and Yosh terrorized Kinship Village, though substantial doubt has been cast upon whether or not Yosh can be held fully responsible for her actions. Zaio himself has proved particularly difficult to kill, which is why the letter is of such interest. The details of the matter are quite involved, and can be found here. In the following account, Mishca describes her reaction to the letter.
    Mishca sat in the tavern holding the strange note that had been hurriedly thrust at her by Tinnile. It was addressed to Yosh, who everyone in the village knew was long dead. She still didn't understand why Tinnile had given it to her. As far as Mishca knew, Tinnile was on Zaio's side now.

    None-the-less, this seemed to be information that might finally bring the fall of the evil Zaio, if they could decipher it. She decided to read it out loud to people in the tavern - friends who might be able to make something of it, do something about it.

    "Yosh my Love,

    It turns out that my immortality is a failure. My mind is consumed of every thought I once had. Oh Yosh, please return to me from where you are hiding. I know you are alive and waiting for the day you will return. Your blood is mine and a simple knife will not kill you. Please Yosh, return to me.

    I shall give you the secrets of my death that you might destroy me and recreate me as I have you. You must gather the wood of a great Yew tree and from it cast a bow and arrow. The poison of which seems to harm that of the changling is applied to the tip. Go to the caves where my lab still remains. At the blue stones, call out the words to enter my lab. From there, go to the back room and find the book hidden in the chest. Call the word "sotanar" to the book within and it shall aid you further.

    Hurry my love, for my mind fades quickly!

    I have managed to place myself within a world between worlds. Here I can act as a god and see the events of the world through the eyes of the trees. Here no harm shall come to me. In the event something should go wrong, speak the words "Zaio return" backwards and I shall be teleported back to my lab. From there, I shall be immune to the secrets of breaking the barrier of my immortality which will take me to my death.


    She folded the note back up when she was finished and placed it in one of the supply chests in case it was needed later. Loric and several others seemed to be making plans to investigate the lab they believed to be Zaio's lair - possibly the same lair once used by Benedict.

    Mishca decided she had done all she could do for now and after some friendly chatter with some of the regular patrons, she headed home for some rest.

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 3:34 PM EDT by Elisa Montclaire (Catskills)

    A Generous Offer from the Wayists of Yew
    This just in from Dale Armstrong of the Wayists of Yew. I must say these are very generous and caring people!!
    We all know how expensive houses are these days, and how nigh-on impossible it is for a new character to find a safe spot to practice their skills.

    With this in mind, the Wayists of Yew are pleased to announce that they will be donating a small, peaceful house on the outskirts of Yew as a base of operations for the first 10 players sporting a (young) flag that contact us via ICQ and request it.

    Contact information follows. :)

    Dale Armstrong,
    Wayists of Yew,
    ICQ #2905538

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 2:10 PM EDT by Idun Syn (Chesapeake)

    Chicken Fights and Treasure Hunts
    Alas, the Dragons Watch Summer Faire is now officially over. I hope there will be another one soon! A Fall Faire maybe? This is the report sent in from that fair Faire town.
    Sunday marked the final day of the Dragons Watch Summer Faire. After three days of fun and competition, the final day ended on a somewhat funnier note. The chicken fights were attended by many people and many chickens. At the end of the fight, ALL competitors were declared the winners. A mass chicken tie.

    Pax Lair sponsored a scavenger hunt earlier in the day and many people participated. D'jinn won the competition with 44 items found. Many hunters found 43 but D'jinn won by a nose.

    The council at Dragons Watch would like to thank everyone who participated in the Faire and would be delighted to see each one of you again anytime at Dragons Watch.

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 9:06 AM EDT by Idun Syn (Chesapeake)

    Blow-Out Sale in Skara Brae
    >>> Felucca Facet News <<<This just in from Robin Locksley of Shadow Lords:
    It is a wonderful time for the Shadow Lords! We have successfully captured all eight of the cities from Minax. It was a great, long-enduring battle and in celebration of the great event I, the Finance Minister of Skara Brae, have marked all prices down 300%. You will discover great prices on Reagents, Ingots and boards as well as other NPC and vendor priced goods. Please feel free to make your way over to Skara Brae in Felucca to take advantage of these great prices.

    Act now and hurry! These prices cannot be maintained for too long. I estimate a three-day window to take advantage of these great prices!

    If you have been working on becoming a GM shopper, here's your chance to get a lot of experience in bargain hunting!

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 8:44 AM EDT by Pluffina (Sonoma)

    Final Report from the Moongate Faire
    >>> Felucca Facet News <<<The final Skara Brae Moongate Faire report comes to us via Lady Sam:
    After two very fun days, the Moongate Faire ended at the Skara Brae Banquet Hall to a wonderful feast and the return of the Spoon of Skara Brae, more on that later.

    On Friday evening, we had the Drunken Pack Race, sponsored by the SKT, and the Chair Taming Contest, sponsored by Skara Hollow.

    But on Saturday eve, we filled the town and mainland with activities, with the Summoning Contest, and the Archery contest.

    The Summoning Contest was held at Joh's Creb Sheck, just on the mainland and opened to a huge crowd. The object was to summon a Horse, and advance to the next round. The winners were:

    1st Place - Jyrra
    2nd Place - Lord Kyle
    3rd Place - Jyeryen

    Ahh, the Archery Contest, sponsored by the Rangers of Skara Brae, again upheld its long tradition, with a fast and tight contest, the winners were:

    1st Place - Azryk
    2nd Place - Matthew
    3rd Place - Seraka of Minax

    Prizes for the archery contest were provided by Scrolls and Swords Inc, and FitZ and Tymora Toymaker.

    And Finally the Moongate Race, what was to be a quick run about the lands through the moongates took on a different touch this year, with clues handed out to find the stolen Spoon of Skara Brae. With the searchers following the clues and traveling about Felucca, and Trammel, Christopher brought the long lost Spoon back to Skara Brae.

    The evening ended in Grand Style, The Moongate Banquet, catered by the Green Gyrphon of Britain. The Banquet hosted nearly fifty people and was a grand affair. Our thanks to Eric Strongbow, and Ayla, Conrad, Masara, Geryn and Erny.

    I hope the hundred or so people that visited the Faire enjoyed themselves and I would like to thank Engval, Steward of Skara Brae, Lady Stella, Editor of the Chimera, Zed, Calis, and the many others that helped to plan and run the Moongate Faire.

    The only problem encounted during the two days of the Moongate Faire was the cancellation of the 'Iron Chef' contest, the contest was postponed from Friday eve to Saturday, and was just starting to get rolling with cooks, when thives began disrupting the affair, by stealing the tables and ingredents. This contest attracted alot of viewing interest, and we had to hijack the cooks but, we need to do it again in a place where such problems can be handled. I would like to thank Karug, Egan, and Erny for volunteering to Cook, and I'm sorry it didn't come off as planned.

    Additional information on the results of the Contests can be found on the pages of the Chimera.
    Until next year, thank you!

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 2:22 AM EDT by Ash Kaitlyn (Pacific)

    More on Hextor Prophecy
    >>> Trammel Facet News <<<We received this letter recently.
    Hail all I bear the latest news about the prophecy! It seems the followers of Hextor have recruited or at least allied with The Hands. The Hands were seen asking around about Hextor and the prophecy... Most notably they were sighted making inquiries at the Byzantine Empire. Mayhaps they know something we do not? I am uncertain as to what course I must take but we need many of the forces of light to combat this evil... Also some savages have been seen attacking the Byzantines... If these attacks are related to the prophecy or not I do not know, but I will keep you updated and feel free to research on your own!

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 2:02 AM EDT by Elisa Montclaire (Catskills)

    Aftermath of the Savage Emergence
    OOC: With the termination of the first scenario, the savages seem to have become extremely popular with the players of Catskills. I've heard of a number of savage guilds forming, and it was some of these that contributed to this report. Further, I've heard quite a bit about the battles that terminated the scenario. Due to unexpected computer circumstances that took me away from Stratics, I was unable to post many of these, but I'd like to thank everyone who sent in their thoughts or information.

    Since the final battles between the orcs and "savages" set Britannian natives against each other across both facets, rumors have been frequent about these mysterious, painted people. Reports have made them anything from agents of Minax or some other power to refugees from Ilshenar to defenders of Britannia's natural environment. Similarly, rumors of Britannian natives joining the savages on a more than temporary basis have been hard to ignore. At this point, little is clear, except that the savages are skilled warriors, mages, and artificers. Their warriors are able to destroy dragons and nightmares with incredible speed and precision; Rikimaru, who fought the savages in Cove, calls them "human blade spirits". The deadly genius of their tinkers has become clear, as well; the bola, a savage invention, has been introduced into combat not only in skirmishes with the savages themselves, but also upon the battlefields of Felucca.

    Though most savage activity has been isolated to the parts of Britannia and Ilshenar that they have claimed, some groups of savages have been sighted attacking the orc strongholds, meeting resistance from clans and shardies alike. The following letter was found in the swamps where the savages have been driven, on the Felucca facet. It appears to have been written by a mage or alchemist, but nothing more is known of the author.
    As I sit here writing, its hard gather my thoughts. There is so much to say, and probably so little time. I will write this account of the events leading up to my capture, and pray that some noble citizen will find it and deliver it to the castle.

    I am starved, thirsty, and afraid to sleep because I fear I may not wake up again- ever. Its been two days since my capture. I was gathering blood moss near the swamps for my experiments. The frogs stopped calling, my heart began pounding, and I knew with every instinct in me that I was being watched. And then the attack. Darkness.

    Pain woke me up and it took my fuzzy brain time to realize that I was bound in rawhide. When my eyes adjusted to the darkness that still imprisons me, I could tell I was in a bamboo hut. Movement could be seen between the bamboo. My captors bore white body paint with peculiar markings in thick, greasy designs. Their faces, I have never seen. Grotesque masks cover them at all times.

    I suspect they caught me as an afterthought. They appear to be on the move. I believe them to be moving into our lands, hunting as they go, and I was a poor sot they chanced upon. They have not demonstrated their designs for me, but I expect the worst. There is a fear creaping into the back of my throat that tells me that they may be keeping me as a food source. Dear Gods! Would my spirit ever be at peace should that unthinkable happen?

    Tonight they had a battle. There were strange war cries of "hahai" and chanting, praying, and many fires. I was unsure with whom the battle ensued, until a bloodied orc head landed near my peephole in the bamboo, the lifeless eye staring in shock, still uncomprehending this new threat.

    Eventually the screams subsided and the stench of dead orcs was heavy in the air. There was much eating and drinking, with drums beating in a fierce rhythm. Their leader, whom they call "Ratu" as near as I can tell, made a long, incomprehensible speech, followed by much revelry. They threw me food much later and one ghostly white apparition said to me, 'we tooked deir fo't." This tribal tongue is difficult to understand, but no harder than orcish, I suppose- if there are any left. I took his meaning to be that they have taken the Orc Fort, but are uninterested in it. They are not interested in habitations. They want food and supplies. They are like a swarm of invading army ants. Silently moving thru the jungle, devouring everything. When will they stop? I do not know. I know nothing of their goals. They seem to be willing to barter for what they need. If they encounter someone unwilling to barter... who can tell?

    This unknown fate is more than I can bare. God, save us!

    The Savages have come.

    Meanwhile, large numbers of shardie orcs, the savages' first targets, have fled to artificial caverns on both facets. These are well defended, full of orcish archers, bombers, and the deadly brutes. Brutes seem to be dominating their fellow shardies; in combat, it's not uncommon to see a brute throwing his fellow orcs into the brawl.

    [ Comment on this article ]

    Posted on Monday, July 30, 2001, 1:56 AM EDT by Elisa Montclaire (Catskills)

    Betrayal and Murder at Empath Abby
    >>> Trammel Facet News <<<Greetings, gentle readers.

    A few days ago, I received a most unusual story. The source, who must remain anonymous (for his/her own safety) told me the tale while keeping a watchful eye upon the rooftops and ran-soaked streets of Vesper. It was clear from his/her demeanor that my "source" felt fearful of life and limb.

    While the tale is yet incomplete, it did give me some insight into certain dark aspects of the Priesthood and a bloody conspiracy within Empath Abby. While I have yet to substantiate this story, I can say that my "source" spoke with veracity and conviction. Read on and judge this tale for yourself.

    It was a cold, dark and dreary day, the halls of the great Abby were silent. The sound of petitioners at the door nor the cries of hungry peasants was to be heard that day. It was a day that Volo would remember for the rest of his life.

    "It is your Drow blood that makes you do wrong, Volo." It was a phrase Volo had heard ever since he was a was old enough to remember. The monks at the Abby always thought of Volo as their little brother and scolded him as such. He hated it. He was a man now, and except for the most ancient of monks he was their elder. Volo had been at the Abby ever since he was left orphaned at their doorsteps more than a hundred years ago. He was lucky. Very lucky. Not many people in Sosaria would take in an orphaned half-Drow infant.

    As childhood memories flashed across his eyes, a smirk and an evil thought came to his mind. That twisted, deranged place that only the most feared of imaginations dwelled in. "They should have left me on the steps that day. It would have been easier, then."

    The coup had been quick yet bloody. Bodies littered the floors and great halls of the Abby. In the end, the only survivors were Volo and his trusted "brothers." Long ago, volo had turned some of the monks, and persuaded them to become Brothers of the Ebon Hand. it appeared his efforts were now paying off.

    As he surveyed the carnage that was once the great Abby, Volo heard Dirth, one of his Brothers snicker in the background. Hehe ..."Hey, boss? Who's gonna scold ya' now?" Dirth chuckled again. Then it was that Volo spied the object he had craved for so long. The Ring of the Heavens was wrapped securely around the chubby finger of the disposed Prelate of the Abby. Black lightning raced from volo fingertips and in a sizzle of flesh and ozone, the finger had vanished. " Come quickly my Brothers. The Ring must be corrupted..."

    As for this Ring of the Heavens, one may only wonder if such an artifact truly exists, and if so, to what purpose? I not been able to verify that the Abby and it's inhabitants have been laid waste but shall begin my investigation at once and will inform you of my findings, post haste.

    Until next we meet, safe journeys to you all.

    Ace Reporter, Political Columnist and Chief Wine Taster for Lord Blackthorne

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 11:18 PM EDT by Cyn (LegendsAOL)

    Casino Night Tonite in Caina
    >>> Felucca Facet News <<<
    Ladies, gents, and folk of all kinds! Come to the Casino this coming Sunday!

    Once again the Asylum of Perdition opens its doors to the masses at the usual date of Sunday at 9:30 pm EST. The Casino can be found within the snowy streets of Caina, a city on the North West tip of Ice Isle. Take part in a bit of drink, take thy chances with thine coin in a game of luck, or perhaps while away the hours watching our gladiators fight on for thine pleasure! The usual games apply again for this eve, though if you do not know them, er’ they are now!

    • Dare Devil dice
    • Regular dice
    • One, Two, Three
    • Darts
    • Order vs. Chaos
    Bets have only recently been increased for these games, and now for thine pleasure, the amount one can bet on for the Gladiator bout also tis increased to 500 crowns! More then double the original amount to ensure a good bit of coin in thine pocket come the end of the eve to be sure!

    The gladiator event tis open to any that dare enter, but is restricted to those using the three major weapon classes. Entr�e fee amounts to 2,000 gold crowns, the winner taking home half of the total entry fees. What do you have to loose ifin ye are the best, eh? No armor, potions, magic spells, or healing of any kind is allowed. The combatants shall be given their choice of weapons, which will be selected by the Casino.

    A note by the local militia: Kindly to keep ones horse or ostard stabled before attending, we will not look out for the safety of thine steed.

    Information regarding Casino games can be found at

    The Asylum of Perdition is a subsidiary of the Tal’mahe’Ra

    Shardak Mardas
    Kindred Liche
    Order of the Ebon Skull

    Thankye, Shardak, for this news.

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 2:43 PM EDT by Ce'Nedra Willow (Atlantic)

    Faction News
    >>> Felucca Facet News <<<This faction news is from Amalacon
    A fair amount of faction battles occured today, typical items like gate camping and hiding behind faction guards both noto blue looters and faction warriors. But a few things rose above the blood and ashes of yet another long grueling day fighting the good fight. Its these things and people id like to draw attention to.

    First the CoM member SAMSON beat off an attack of several Shadowlords leaving there corpses strewn around Magincia with only his companion white wyrm amusingly named "all". The rest of CoM left the sigils unguarded for a chance at some blood kills in the streets of britain. Congrats Samson. Second, the devouis Roof Top Sniper, who not only put this reporter on the floor with blazing combo's and incredible speed, he along with the stealther Selena, flew into the CoM stronghold and liberated a sigil before anyone could a shadow on glass...there and gone.

    Last and certainly least...those faction warriors who like to stand outside the britain or other healers and im not naming any names or any particular faction and insist on yelling blood curdling cries of "OWNED" after killing a newly rez'd person. Rez killing is part of the game folks, but lets see if we cant save the "OWNED" part when we actually kill someone not in stat loss.

    Death Jester$
    Thankye Amalacon

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 1:23 PM EDT by Cymidei Fier (Baja)

    The Wedding Planner
    Just when you think that all possible avenues for creating your own career have been explored, some innovative person comes up with a new way to make a living in UO. LdyHawke, the owner of the Magdalena Museum, has been recently working as a wedding planner.

    LdyHawke assures me that she was not inspired by Jennifer Lopez. She says, "J. Lo had nothing to do with it. A fan of the house came to me and asked if he could have his wedding there. I said that was not a problem and asked him a few questions about it. As it turned out, he needed some help planning it...One thing led to another, and I became a full fledged wedding planner."

    Those interested in this field should be warned that planning a wedding involves a lot of work. LdyHawke spent hours redecorating the entire roof of her tower into a wedding chapel with a lovely flowered bower. She planned seating and food, made the rings and then talked to the bride and groom about their outfits. They wanted to wear red and gold, and LdyHawke helped design and then created their ensembles. Then she performed the ceremony and made sure everyone signed the guestbook.

    The groom also asked for a reception that would be fun for the guests, and Ldyhawke came up with a fun post-wedding game and even donated prizes to make the game more interesting.

    I had the pleasure of attending the wedding of Cristina and Pyro Blast, and I have to say the entire event came off beautifully. The ceremony was short and incredibly sweet, and good fun was had by all at the post-wedding party.

    Afterwards I sat down for a few minutes with the exhausted but pleased LdyHawke. Will she be planning more weddings in the future? Not any time soon-there is a LOT of work involved. LdyHawke says, "It is not something I would want to do every week, but it was a real blast. I had not met the couple before they asked me to do it, and now I have two new friends on the shard."

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 11:02 AM EDT by Pluffina (Sonoma)

    The Opening of the Barking Trout
    >>> Felucca Facet News <<<Tis with great pleasure to bring you this announcement from Jonny-Boy:
    After many long years of searching for the right barmaid to run The Barking Trout, we've finally found one!

    Food and drinks will be served at The Barking Trout on Sundays from 7PM till past 8. The Barking Trout is a large two story establishment located just across the road from the southernmost farm on the mainland of Skara Brae (F). Food and drink will be served free of charge during tonight's grand opening, and complimentary armor and weapon repair to our customers whenever Fred is around!

    Just take the road east from the docks, turn south at the creb shack, and follow that road all the way to The Barking Trout at the end!

    Jonny-Boy, TBN
    Thanks for the announcement! Always nice to hear of a new tavern :D

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 4:41 AM EDT by Ash Kaitlyn (Pacific)

    Cynthe on Purple Sigil-Hued Items
    In response to this query posted on the official UO Boards :
    I've heard from countless players about how purple spell books and sandles have something illegal about them.

    I would like to hear from a someone who has some authority about what the real deal is?

    Is it illegal to buy/sell such items?
    Is it illegal to own such items?
    is it illegal to wear/hold such items?

    Thank you for your response.

    Cynthe (UO Community Manger) replied
    Actually, there will most likely be a strengthened stance on these items very soon - meaning that they WILL be considered illegal to own, and players will be punished for having purple sigil-hued items in their possession.

    If this does become the casse, however, we will announce it on the site, and put it in the patch message as well, so no one will be caught completely by surprise. We want to rid the game of items created through an exploit, but we certainly don't want to catch people unaware for something they may not have realized would get them in trouble.

    The best advice for you right now is to make sure to check the patch message whenever you log in to see if something has been posted about this matter. :)

    *****Added - Further to the above post, Cynthe posted these further comments on the official UO Boards :
    Sorry, this has no basis in fact. These items were dyed through the use of an exploit - one that affected the game of other people by interfering with the intended mechanics of the faction system. We do not condone exploits, and so we can't condone items made through those exploits

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 3:10 AM EDT by citizenKane2 (GeneralNews)

    Dragons Watch: the Second Night
    I am happy to report the Faire is going well...Here is the report, fresh off the scrolls. And remember, there is one more night left for all to enjoy this event!
    On the second day of the Dragons Watch Summer Faire, the guild of the Iron Brigade showed themselves as great competitors and a guild of great sportsmanship. The only event that an Iron Brigade member didn't win, was the event that the guild of the Iron Brigade ran.

    The day started out with Iron Brigade running an archery challenge. Each competitor got 3 shots and whoever did the most damage was named the winner. On this day an archer named Moon scored a victory with a 42 hit.

    The next event was a double elimination warrior challenge. No magic or magic items were allowed in this event and only 10 potions per fight. The fighting was fierce and the competition was nearly even. Finally a champion fought his way to the top and this champion was Ice of the Iron Brigade. He won with honor and sportsmanship, and fun was had by all.

    Later in the evening, the Iron Brigade proved that they had beauty as well as muscle. At the Summer Faire's fashion show, Lilith of the Iron Brigade startled the crowd and dazzled the judges, walking away with the award for best dressed. She was very gracious and when asked why she should win she said honestly, "I have a very pretty dress".

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 2:54 AM EDT by Idun Syn (Chesapeake)

    Terms of Alliance for the Nation of Stygia
    >>> Felucca Facet News <<<
    After careful consideration, the cities of Caina and Wintermoor have entered into alliance with each other to insure their mutual protection from the outside forces that wish to colonize or further endanger the lifestyles partaken of in our lands. It is the sacred right of a common people not to have their way of life interfered with by outside entities thusly the two cities now see a great peril to those rights which has caused us to band together under this joint agreement.

    Treadeau Du’rome

    As the voices within the Great Hall fell silent, all eyes were directed to the men sitting at the head of the long oaken table. The leaders of Wintermoor, and it's northern neighbor, Caina, had ceased their debate, ending what seemed like hours of deliberation and maneuvering.

    "Then, we are decided?" asked a member of the Cainan Tribunal.

    "Then we are decided." Answered a Wintermoor official.

    With that confirmation, both sides applied their official seal to the long parchment which lay before them, leaving two wax imprints, which heralded the dawning of a new era…

    Terms of Alliance for the Nation of Stygia


    The Cities of Wintermoor and Caina ?including all holdings, and environs therein ?shall officially recognise each other as allied city-states, forming the Nation of Stygia, from this day forth. This alliance shall consist of, yet not be limited to, Defensive co-operation, Trade and Commerce relations and Intelligence Networking.

    Upon agreement to this alliance, the highest-ranking members from the Council of Wintermoor and the Cainan Tribunal of Entropy shall form a High Council. This body shall be known as the Stygian Council, and shall consist solely of the highest-ranking members, or appointed representatives of each side.

    Both party’s are reserved the right to enter into hostile relations, for whatever end they deem worthy, without it being necessary to inform or involve the Stygian Council.


    1.1 ?Within the environs of the Caina / Wintermoor Alliance [hereafter to be known as Stygia] both the Cainan Tribunal of Entropy and the Wintermoor Council agree to aid and co-operate in the event of security threats.

    1.2 ?“Security Threats” are to be defined as any act from external parties and/or individuals which attempt or aid acts that will prove detrimental and/or malicious to the immediate and long-term prosperity of Caina and/or Wintermoor.

    1.3 ?In the event that either the Cainan Tribunal of Entropy or the Wintermoor Council are forced to enter into military operations that are of an internal or one-sided interest; then aid can be refused, without the breaking of the MDA Agreement.

    1.4 ?Citizens and Troops of each city are bound by the terms of this agreement to abide by the laws of the city, when within the confines of either Wintermoor or Caina. This includes the laws, which directly contravene the laws of the individual’s home city.

    1.5 ?Disregarding or intentionally breaking article 1.4 will be punishable under the law of the city in which the offence was committed. Punishments are left to the decision of the said cities ruling body, and are permitted (though not limited) to any course of action.


    2.1 - Upon agreeing to the Caina/Wintermoor Alliance, the ruling body of each City shall endeavour to create, and maintain, effective trade relations with the other members of the Stygian Nation.

    2.2 ?Trade relations between Caina and Wintermoor will be formed, maintained and encouraged at each and every opportunity.

    2.3 ?Trading of all materials is permitted, regardless of the legality of such materials upon mainland Sosaria. The responsibility of declaring any material(s) to be contraband rests with the Stygian Council.

    2.4 ?Those found to be actively or covertly affecting Trade between Caina and Wintermoor will be subject to the full force of the law of the City in which they are apprehended, or taken into custody within.


    3.1 ?Under the terms of the Caina/Wintermoor Alliance, all intelligence that may have bearing upon the security, economic welfare and/or future welfare of the neighbouring city, regardless of origin or means of collection, shall be shared in full.

    3.2 ?Intelligence consists of, but is not limited to, enemy troop movements, activities of ranking members of enemy forces, information regarding any attempt to de-stabilise or covertly affect with ill-intent holdings, allies or other of the neighbouring City.

    3.3 ?Proven withholding of Intelligence Information will violate the Stygian Alliance, and severe penalties will be imposed upon the offending City Council.


    4.1 ?The two leading members of the Stygian Nation (those being the Cainan Tribunal of Entropy and the Wintermoor Council) will meet at regular intervals to review and uphold the terms of the Stygian Alliance.

    4.2 ?Appointed representatives of either party are permitted to attend the meetings [4.1] though notification of such an appointment must be made to the other party.

    4.3 ?Aiding and or collaborating with those known to be opposed to the Stygian Alliance shall be viewed as an act of treachery, and punished accordingly.

    4.4 ?The Cainan Militia and the Wintermoor Militia shall remain separate entities, with their own command structure, recruits and objectives. Both militias will be allied and aid and assist the other as and when the opportunity arises.

    4.5 - Whilst both the Cainan Tribunal and the Wintermoor Council are free to make alliances, as and when they see fit, in order for another party to be admitted to the Stygian Alliance, both parties must be in agreement.

    Thankye, Treadeau, for this news.

    [ Comment on this article ]

    Posted on Sunday, July 29, 2001, 2:02 AM EDT by Ce'Nedra Willow (Atlantic)

    Grimoire Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    There was a great turn out on Friday night's Grimoire Gladiator Bar Fight sponsored by Elwind Thorne! What made it even sweeter, was that Arch-Bishop donated an extra 50K gps to the prize pot for the event. The last man left standing and the winner of the fight was Pepsi!

    Huge thanks to the wonderful Grimoire staff!! Thank you LeeLu, Madness, Josh, Lost, Arch Bishop Horshack, Jade, and Tyrany! Many thanks to Lucan for covering the event on the Adam Cam and to Madness for providing the screenshots for the results post on the Grimoire Website! All your hard work made the event run very smoothly.

    Have a great weekend and cya next week!
    Baby-Grimoire staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 10:29 PM EDT by Raeven Aurora (NapaValley)

    FCB Sea Serpent Slaughter Sunday
    While sunning on the shore of Magincia, a bottle washed ashore, and tucked inside, I found this tattered parchment:
    "Britannia needs some excitement," Commodore Flagg announced to the Fishing Council of Britannia crew, "It's time to pull those fishing nets you be saving in your holds, we're going to treat the citizenry to some real nautical fun. We'll be aholdin' a sea serpent slaughter this Sunday at 3 p.m. EST (2 p.m. CST). The new recruits raised their hands, "Please, sir. What's a Sea Serpent Slaughter?"

    Flagg replied, "The fishers of the FCB bring their fish nets to the Trammel Maginica docks. We cast them onto the sea, 2, 3, or even 4 at time. As any proper fisher knows, but many landlubbers do not, each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry ropes or SOS bottles as loot). 'Tis great fun--many of the citizens die, but there is a friendly healer at the end of the dock who will quickly resurrect the victims. We provide gates Britain Main Bank."

    Flagg grinned, " Life on the sea is hard and fishers face these dangers daily, but I pity the poor souls of the landlubbers who dare to attempt it."

    Another must-see event from FCB, known for sponsoring excitement!

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 6:44 PM EDT by Amidala (GreatLakes)

    Got Style? Enter The West Coast Innovations Contest
    >>> Trammel Facet News <<<This was sent in by Pluffy,
    From the websites that brought you The Ugliest Home on Sonoma Contest, Plush by Pluffy and UO Realtor , comes a new home decor contest -- Innovations. If you have invented a new type of furniture or puppet or decoration, or come up with a new way to make an old favorite like a fireplace or fountain, then this contest is for you.

    The contest is open to players on four West Coast Shards -- Baja, Napa, Pacific and Sonoma. Two winners from each of the four eligible shards will receive 50K each, and ONE Grand Prize winner, chosen from the eight finalists, will walk away with a cool 500K.

    Rules and instructions on how to enter can be found at

    Thanks Guys,
    Thankye Pluffy!

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 6:09 PM EDT by Cymidei Fier (Baja)

    Wintermoor Town Ice Festivities
    >>> Felucca Facet News <<<

    This reminder of the Wintermoor Festival just in from the Wintermoor Town Cryer.

    Hear ye, Hear ye!

    Come one, come all to the Wintermoor Festival on Sunday, July 29th. The Festivities shall start at 7 pm EST and end approximately at 11 pm. The Festivities shall be held on the Felucca Facet on the Southern Tip of Ice Isle beginning at the Frosty Hook Tavern. Over 2 million in gold prizes, rares, and miscellaneous items shall be given away as prizes.

    Gates from Felucca Moonglow Bank, Britain Bank shall be provided for yer safe travels at 7:00 pm EST and 9:00 pm EST. There shall also be travels provided for those in Trammel at 7:00 pm EST from Trammel Moonglow.

    At 7:00 pm EST, it will be worth your while to visit the Frosty Hook where Salvadore the artist will be selling a most fastastic and mysterious painting. "Mystic Dreams" is rumored to have magical properties. Bids shall surely go high on this work of art, and may in fact be something many would kill for?

    Next, we shall be launching a Boat Race around Dagger Island starting at 8 pm held by Bane Blackhart. Bring your boat! No entrance fee is required. The prizes shall be 50k, 25k and 10k.

    Lady Fantasy shall be sponsoring a Bola Picnic Giveaway. There will be free food and Bola's for all! This event shall take place at 8:30 pm EST at the RSR Embassy in Wintermoor.

    All night long, Ronde De Guileri shall be hosting the crafting of free GM leather armor for those who would bring their own leather,as well as free leather dying at the Silver Thread Clothiers in Wintermoor.(There will be a Leather Dyetub locked down there for those that are over 2 years old and wish to Dye their own leather)

    The Wintermoor Town Guard shall be hosting a mini pvp tournament at 8:45 pm in which there shall be multiple prizes given at the Wintermoor Guard and Jail Building.

    Several notable citizens of Wintermoor shall also be auctioned off to the highest bidder - in the hopes that a match made in heaven may result. Eligible bachelors including our very own Gromph are expected to be shamelessly sold to the one with the most gold in their pocket.

    In addtion, there shall be other surprise events, lotteries, masquerades, and giveaway of multiple treasures. A vendor shall be located at Wintermoor Palace and selling runes to specific locations around Ice Isle. The winning rune shall win 200,000 gp.

    Welcome to the town of Wintermoor, our friendly citizens all hope to see you there.

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 4:33 PM EDT by Azalin (Atlantic)

    The West Coast Innovations Contest --- Got Style?
    I just received the following event announcement from our very own Pluffy:
    The West Coast Innovations Contest --- Got Style?

    From the websites that brought you The Ugliest Home on Sonoma Contest, Plush by Pluffy and UO Realtor, comes a new home decor contest -- Innovations. If you have invented a new type of furniture or puppet or decoration, or come up with a new way to make an old favorite, like a fireplace or fountain, then this contest is for you.

    The contest is open to players on four West Coast Shards -- Baja, Napa, Pacific and Sonoma. Two winners from each of the four eligible shards will receive 50K each, and ONE Grand Prize winner, chosen from the eight finalists, will walk away with a cool 500K. Rules and instructions on how to enter can be found at

    I know there are a lot of good designers out there and I most definitely look forward to seeing the entries!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 4:07 PM EDT by Sage Arthur (Sonoma)

    West Coast Innovations Contest --- Got Style?
    This announcement comes to us all the way from the Sonoma shard:
    From the websites that brought you The Ugliest Home on Sonoma Contest, Plush by Pluffy and UO Realtor, comes a new home decor contest -- Innovations.

    If you have invented a new type of furniture or puppet or decoration, or come up with a new way to make an old favorite like a fireplace or fountain, then this contest is for you.

    The contest is open to players on four West Coast Shards -- Baja, Napa, Pacific and Sonoma. Two winners from each of the four eligible shards will receive 50K each, and ONE Grand Prize winner, chosen from the eight finalists, will walk away with a cool 500K. Rules and instructions on how to enter can be found at

    Thanks Guys--
    Woohoo, sounds fun!

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 3:58 PM EDT by Ash Kaitlyn (Pacific)

    Lost Soldiers of Darkness Tournament
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Attention citizens of Britannia, The Lost Soldiers of Darkness will be holding a tournament Thursday, August 9th.

    This tournament will be the return of LSD to the tournament hosting circuit. The last tournament was a huge success and LSD seeks to return with a bang!!

    On that night, Retribution will host two tournaments back to back. The first tournament, Tower of Death, will start at 9pm EST. For Instructions of this tournament, please check the LSD PvP website.

    The second tournament will be an all out brawl. A tournament style that has been aptly named, The Royal Rumble, will be conducted to determine the first champion of that tournament.

    I'd like to send a special invitation to all those that came to the last LSD tournament. Especially our champion, Hollywood. Register now for the LSD tournament Circuit and increase your fame as one among Napa's most feared pvp'rs.

    Lost Soldiers of Darkness Website.

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 2:44 PM EDT by Raeven Aurora (NapaValley)

    Guardians of Truth and Knights of Chaos Settle Dispute by Duel
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Alas, the "war" between the Guardians of Truth and the Knights of Chaos seems to be at an end. Representatives from G*T have graciosuly provided the following account of the war's climax. Read on.

    To all Members, Friends, and Citizens of Legends:

    As most of you know, War was declared upon the guild of KoC. The other night, this war was settled by a duel. The Combatants were Malagant and KoC Guildmaster Kail. The rules were set by Kail, as single combat with no outside help, on Kails territory in Ice. The battle started with Malagant's weapon of choice, a Eminently Accurate Durable Light Crossbow of Power and Ghouls Touch. Kail chose to start with a war axe.

    Upon initiation of combat, Kail was struck from afar, paralyzed, and another bolt followed. Malagant then closed the distance on Kail, switching to a DP Kryss and heater shield. Kail's barrage weakened the shield, in time breaking it. Just at that moment Kail was poisoned. He attempted to run and heal, but Malagant quickly switched back to his bow, ending the battle swiftly. Afterwards Alissa, at the time a guildmember of KoC, rezzed Kail, afterwhich Malagant approached and commended Kail on his effort. Malagant offered peace and advice, Kail offered his hand and they shook, thus ending the so called War.

    The High Counsel
    Guardians of Truth (GoT)

    Thus, the conflict seems resolved and barring any comments to the contrary from the Knights of Chaos, the issue is closed. Well done to all parties involved. It was an honorable end. *Salute*


    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 2:40 PM EDT by Cyn (LegendsAOL)

    The West Coast Innovations Contest
    Hail and well met,
    This just in via the Universal Pigeon Service:

    The West Coast Innovations Contest --- Got Style?

    From the websites that brought you The Ugliest Home on Sonoma Contest, Plush by Pluffy and UO Realtor , comes a new home decor contest -- Innovations. If you have invented a new type of furniture or puppet or decoration, or come up with a new way to make an old favorite like a fireplace or fountain, then this contest is for you.

    The contest is open to players on four West Coast Shards -- Baja, Napa, Pacific and Sonoma. Two winners from each of the four eligible shards will receive 50K each, and ONE Grand Prize winner, chosen from the eight finalists, will walk away with a cool 500K. Rules and instructions on how to enter can be found HERE


    So put on those thinking caps and showem just what Napavalley can do!

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 2:27 PM EDT by Raeven Aurora (NapaValley)

    Guild Symposium Response
    >>> Trammel Facet News <<<Hip, Hip Huzzah!

    The response to the guild symposium has been absolutely GRAND! We have had over twenty (20) guilds respond to the first scroll regarding joining in. We are here at UOS are proud to announce the final date has been set for this unique chance to profile and interview with so many guilds in one place at one time. The symposium will be held on August 6th at 9pm by the Eastern Sky. We are expecting quite a turn out and don't plan on closing down till the last question is answered or the last guild has packed up and gone home.

    The following guilds have signed up to be a part of this very special occasion:

    Guild Name Guild Tag
    the sisters of Enchantment S*E
    Serpents Order S O
    Cove Merchant's Guild CMG
    Guild Of Friends GOF
    The Arcane Order T@O
    Farland Clan FC
    Forest Guardians of Britannia FGB
    The Dark Realm TDR
    The Regulators GLR
    The Order of The Ebony Rose OER
    Knights if the Emerald Tartan KET
    Fishing Council of Britannia FCB
    Vengence VnG
    The Royal Knights of Britannia RKB
    Holy Cross Defenders HCD
    Great Lakes Savants of Honor GLS
    Dragons Of Virtue DOV
    Knights of the Eternal Flame KEF
    the Allied Virtues A+V

    Over the next few days we will be announcing the guest speakers for the evening, the room assignments at Lord British's Castle and several other special events we are planning. We here at UOS are looking forward to seeing everyone at the Symposium.

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 11:45 AM EDT by Barth VanDorn (GreatLakes)

    First Day Results from the Moongate Faire
    >>> Felucca Facet News <<<Lady Sam writes us this report from the first night of the Moongate Faire:
    In what started out as a very quiet beginning, quickly turned into a very fast evening with many of the land either participating or watching the contests.

    Results for day one.

    Literary Contest

    First place, Lady Mythra, with 'The Crossing'
    Second place, Lady Ash Kaitlyn, with 'Tessa'
    Third place, Romekal, with 'From the diary of Nadir Entreri'

    These winning scrolls can be found on the Chimera.

    Ahh, and for the events this past eve:

    The Drunken Pack horse race was hottly contested, with seven entrants.

    First place was won by The Rat and his pack llama
    Second place by Felicity

    The Chair Taming turned out to be a major event with four teams, ranging from two teams of four and a team of two and a single citizen. The results ...

    First place -- Lord Sephyn, Pirotess, Katerina, and Abhor
    Second place -- Charlie
    Third place -- Elon Swan, and Gavin Horn

    The Iron Chef contest was postponed til 9 pm Sat eve. This contest to pit the five or six best cooks of the land will be conducted in the counselors hall. Registration for this special event will be held between 8 and 9 pm at the Skara Brae Market (west of the Bank)

    And also scheduled for Sat evening are ...

    8pm, Summoning Contest at Ailynee's Grove (west of the Bank).
    9pm, Archery Contest at the RSB Rangers hall on the Mainland
    9pm, The IRON CHEF at the Counselors Hall
    10pm, the Moongate Race, starting at Counselors Hall.


    at 11pm, the Moongate Faire Banquet. Held at the Skara Brae Counselors Hall, catered by the Green Gryphon Traven. All the winners will be announced and all citizens are welcome to attend.

    If you would like to participate, or just watch the goings on, please drop by Skara Brae (f).
    Thanks for the update, I never knew chairs could be so wild :P

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 5:16 AM EDT by Ash Kaitlyn (Pacific)

    Win a Free UO2 Novel!
    Hear ye! Hear ye! Free Copies of the first novel in Austen Andrew's series, "ULTIMA: The Technocrat War", can now be won over at the official website. Make sure to check out their new Contest Page for more details on how to enter.

    One of the only ULTIMA novels ever written is finally available, based on the fiction surrounding Ultima, and specifically around the recently-cancelled Ultima Online 2. Austen Andrews, the same author that wrote the Prequel Fiction for UO2, spins a 344 page tale that takes us on a journey into The Technocrat War just after the Cataclysm caused by Lord British.

    To give you an idea of what you can expect from the book, here is the description from the back:


    A sorcerous cataclysm has remade the ancient and magical world of Sosaria, where a misguided plan to bring ultimate order to the land has altered its destiny forever. Now past, present, and future are one...a unity that sets in motion an astonishing age of discovery and conflict for this strange new world.

    Once separated by time and space, the warlike Juka, the calculating Technocrats, the matriarchs of the Meer, and the Virtuous knights of New Britannia are now on a collission course. Fragile alliances threaten to unravel as treachery and deceit pit kingdom against kingdom. Unless bitter enemies can put aside their vengeful differences long enough to uncover the truth, all Sosaria will be ripped asunder.

    In addition to the contest, Book I of the trilogy can now be found in several locations, including at and at as well as most retail locations of Barnes & Noble. Word has it that Austen is currently hard at work to complete Book II as well.

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 1:32 AM EDT by Joshua Rowan (CommunityNews)

    First Night at the Faire
    It seems that this Faire is just what people need, judging from the success of its first night!
    Summer Faire Day 1 of 3

    Dragons Watch Summer Faire opened to a nice size crowd last night with a mages' challenge kicking off the events. Many fine mages participated in this one! Unlike most combat challenges, this was a little different. Mages were required to sit in facing chairs, without moving, while casting. No potions were allowed and no magic reflect. While the competition was tough, Syrus came out on top winning against Zturk. After the mages' challenge, Real Life Tarrot readings were performed by Verra in the Mystics' house. This was a well attended event. Tarrot readings will be done again on Sunday. To end the evening, the Iron Brigade sponsored a Bards' competition at the Black Frost Inn. Many a fine song and poem were recited with the Elf Nimue Agarwaen entrancing the public and the judges with her wonderful voice and song.

    The fun is just starting. Saturday and Sunday will be just as much fun, if not more. With exciting events planned for everyone, please come to our Summer Faire!

    [ Comment on this article ]

    Posted on Saturday, July 28, 2001, 1:03 AM EDT by Idun Syn (Chesapeake)

    Helios asks for Animal Lore Feedback
    Helios (UO Designer) posted these comments (among others) on Animal Lore on the official UO Boards.
    while we're on the subject of animal lore - just a quick aside...

    what are your thoughts on the current output, i.e. the information and presentation thereof, of the animal lore skill as it stands currently? How useful is this information for you and in what ways is it or isn't it useful to you? Just looking for some general feedback. :
    great feedback everyone. i appreciate it. there are some really good ideas here, i think.

    and yes, i'm taking a look at animal lore whilst i localize it, and i assure you i'll do my best to keep it from becoming "stilted" . :)

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:20 PM EDT by citizenKane2 (GeneralNews)

    Harmony Merchant Day
    >>> Trammel Facet News <<<We have received the following...

    The Player run town of Harmony will be hosting its second Merchants Day
    on Friday, July 27 beginning at 7pm CST.
    Harmony merchants will be selling their wares at reduced prices for this
    event only.Merchants will be set up by the road in front of the Boar's
    Head Tavern. Harmony is east of Britain starting as you enter the gates
    at the guard post and continuing to the swamp. Map of Harmony can be
    found at
    Marie Laveaux
    Harmony Trade Alliance

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:04 PM EDT by FatherGanja (LakeSuperior)

    Lake Superior Brought Down
    This was posted on the discussion boards:

    The following information concerning Lake Superior was posted to our FYI page:

    "We have brought down the Lake Superior shard to address a crash issue. We are working on the solution currently, and hope to have the shard back up within an hour. We will be monitoring the Lake Superior shard closely, and we apologize for any inconvenience."

    Online Community Coordinator, UO
    Origin Systems

    Check the FYI page here, and the discussion forums here.
    We'll keep you updated as information comes up.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 8:03 PM EDT by FatherGanja (LakeSuperior)

    Sig contest underway in GL Forum

    Wrath of Satan, a Great Lakes forum participant, recently posted this announcement:

    Sig Contest! Win 50k! Ends July 29th

    Well, I just went to the tamers' forum and was amazed. It wasn't the flames and cries of newbies, but of their sigs. I liked looking at their sigs so much that I've decided to make a little contest on this forum for this shard. Put up your best sig or best sigs (no limit) and after 2 weeks whoever has the best sig gets a 50k check on the GL shard. The judge of the contest will be myself and Noel LeFevre if she would help me. I promise to have the check available to the winner of this contest the day after winner is announced which should be a day or two after submissions are over. Thanks for your submissions before hand and good luck.

    You may join the contest, already in progress, here. Please remember that the maximum size of signature graphics are not to exceed a height of 125, a width of 600 or a 35k file size.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 6:46 PM EDT by Noel LeFevre (GreatLakes)

    Scoundrel's Cove - Find McPirate Event!
    >>> Felucca Facet News <<<

    This water stained scroll came in from the Pirates of Scoundrel's Cove.

    S'pug looked up from his charts...

    "Lost? again? but cap'n... how can McPirate be lost? we gave him our best map, and even told the tillerman the way back personally..."

    "Yes, the tillerman turned up five minutes ago, McPirate wasn't on board" chuckled Green Beard, "Apparently McPirate found some booty, and stopped at an island to hide it... he didn't want the tillerman to see the booty, he send him home. Now we've had a message to say he's still there, and can't get back."

    "Damn him. this is the fifth time he's had us out searching for him, this time he's going to regret it."

    S'Pug called over to Jazon, "Jazon, call together the rest of the crew, we're gonna give McPirate a little surprise. Tell each man to man his ship. I've some
    co-ordinates to give them. tell them theres booty involved... all they have to do is find and kill McPirate"

    Jazon grinned insanely...

    "oh, and to make it fair, we'll give them all the location at the same time,
    lets see if McPirate gets lost again after this" S'Pug folded up his charts and
    headed for the town square.


    This event will take place at 11 am EST on saturday the 28th of July which equates to 4 pm British Standard time for those of us in the UK. the prize will be 50k and a variety of weapons and items. meet at scoundrels cove, which for those not in the know is on the northern tip of magincia in Felucca. this event will take place in felucca so be prepared for fun and adventure... there are no "no-killing or looting" rules for this event, so should someone make it to McPirate first... feel free to kill them too. the first person to bring the iou note back to scoundrels cove, and present it to us will receive the Cheque, the rest of the items will be on McPirate.


    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 5:53 PM EDT by Azalin (Atlantic)

    Live in fully-pixelated color...
    Greetings and Salutations ~

    Allow me to introduce myself as the newest addition to your Great Lakes News Team. *cue 2001 theme?* Smiling, but without further adieu, I'll bring you up to date on Amidala.

    I set foot on this land nearly a year ago. The lush pine dripped its heavy scent into the breeze, and I lingered a moment before journeying on to the barren land I would call home. I had my start long before, in a land distant and unfamiliar to most--Lake Superior. I made my pilgrimage to seek new challenges, and in hopes of making new friends.

    A compadre from my previous "life" extended me the kindness of his home as I settled, but before long I had set out in search of my own tract of land. I found a place to my liking in the heart of Yew, and the woods stayed quiet and peaceful throughout most of the day. Nights brought a flurry of violence, but I was safe and busy within my home.

    I soon had a small shop running, and customers of all dispositions looking to me for their supplies. I found many honorable and lasting friends among the Lords, Ladies, murderers, thieves, and other folk who came knocking at my door. Never a dull moment in my shop, and the opening of Public Moongates and Factions worked well to my advantage.

    I met a steady supply of new players, and began to devote a large portion of time to helping them get a start in life. If you've ever undertaken a similar project, you know that the reward is well worth the sacrifice. The continuing success and accomplishments of those I've helped out never ceases to bring a twinkle to my eye and smile to my face. They know me as Ami, French for "friend".

    By trade I am an Archer, but my "alter egos" pursue a very broad variety of interests and activities. Ce'Nedra Willow recruited me to moderate the UO Archer Board earlier this year, and later I wrote the Professions Essay: the Archer. I greatly enjoy being part of the Stratics team, and was very pleased to find that a UOS guild existed on Great Lakes.

    In "real life" I enjoy web-oriented programming and design. I am also a classicly trained musician, and appreciate nearly everything that reaks of artsy, from paintings to films, and from hip-hop to not hip at all.

    It is very exciting to be working as part of your News Team--if you see me in-game, don't hesitate to stop me and say "hello"!

    To contact me or any of your GL News Team, post an email to [email protected]

    Fair Winds, and following seas,

    ~ Amidala
    Great Lakes Reporter
    Archer Forum Moderator

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 4:40 PM EDT by Amidala (GreatLakes)

    Meredith's Story Night at Ravenshire
    >>> Trammel Facet News <<<For those of you who missed it Story Night this wednesday was great fun! Below is a picture of Meredith the Bard and the townsfolk of Ravenshire engaging in a friendly round of story roulette!

    If you missed Story Night be sure to attend in the future. It's definately a fun way to exercise your brain and get to meet some of the more literary citizens of our realm.

    Meredith usually holds story night every other wednesday so I'll be posting as soon as I know where she plans on holding it next.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 3:50 PM EDT by Cymidei Fier (Baja)

    Dawn to Try Savage General
    >>> Trammel Facet News <<<This news was sent in by Will Avengem of The Kingdom of Dawn
    Dawn's successful raid on Occlo culminated with the capture of the savages' principal leader, the savage general. As of yet, he awaits trial for "crimes against humanity" in the Kingdom of Dawn's Prison.

    Since the motives of the savages and their reasons for holding Occlo are still uncertain, the citizens of Brittania will have the opportunity to observe and participate in the interogation of the general. The general will be relocated to Lord British's castle, where the trial and interogation will commence.

    The savage general will be interogated this Sunday (7/29) at 8pm PST in Lord British's castle (Trammel). If found guilty for "crimes against humanity" by the citizens of Brittania, the general will receive a sentence of death and public execution in Brittain's square.
    Thankye Will Avengem!

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 3:35 PM EDT by Cymidei Fier (Baja)

    New OoC Comic
    This scroll just pinned to my door via an arrow. A drive by shooting me thinks!
    A new comic is up and on the site. This one's called "Thud."

    There was a little confusion about what exactly today's comic was referring to. I don't want to spoil it, but I will say its not about Client Crashes, it's about the new(ish) emote-commands in the 3D client. Although the joke works ok with crashes.

    Well thats all, Enjoy!


    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 1:56 PM EDT by Pelle Svanslos (CandidCoverage)

    >>> Trammel Facet News <<<
    This tourny comes in three parts.

    There will be the 1 on 1 part with an admission fee (2,000 gold).

    A team section with 4 teams (black, purple, yellow, and red - each with a robe with its team color) this part has no admission fee and you have more people to help you survive. :}

    Then last but not least will be the fun part, a free for all with also no admission fee that comes after the tourny. In this section it is just a big group of people anyone is welcome to this part! :} this will go on for about five through ten minutes.

    • You may only have ONE pile of snow during 1 on 1 competition, thats it!

    • You must remain in the ring at all times during the one on one section of the tourny, if you don't you automatically lose and are out of the tournament

    • During the team sections you must do the same as rule two

    • During the free for all you will have only one boundry the SIDE OF THE ROOF!

    • No hiding whatsoever if you do, it is instant DQ

    • NO FIGHTING!! This is for snowballs only, not bloodshed, any fighting will result in immediate DQ.


    Saturday July 28th @ 5:00 pm pacific

    the prizes are as follows

    1 on 1 prizes are:
    • 10,000 gold
    • second.5,000 gold
    • third..2,000 gold

    These prizes are not guarenteed, if the tourny does not make enough the amount of money won will be changed :{

    This tournament is being held by the infamous jeff and hermes. The location is on top of Lord Blackthorn's castle.

    Rules are subject to change at anytime by Jeff or Hermes.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 1:50 PM EDT by Pelle Svanslos (NapaValley)

    An Interview with Lich Lord Vecna
    Last night while wandering through Trammel on a shopping expedition, I found myself near the shrine of Spirituality. Walking West, I found one of those unholy Temples of Vecna that have been springing up like dank mushrooms in Trammel and Felucca alike. Never had I seen one so close to one of the Shrines dedicated to the virtues we in Sosaria hold so dear. Disturbed, I headed over to Golgotha to beard The Chained God in his den, hoping Vecna might shed some light on this alarming development.

    I found Lord Vecna meditating, wearing the virulent purple bone armor that bears his name. He was seated on a throne piled high with the bleached bones of unfortunates who have crossed =G= in the past. I can only assume his spy network had alerted him to my approach, or perhaps he sensed it in some nefarious way. At any rate, he seemed utterly unsurprised to see me and nodded me to a seat on a bench, his single eye appraising me from the shadows of his bone helm. The other socket was disquietingly empty.

    Pluffy: Vecna, for a long time Golgotha was ruled by the Lich King, Soulstealer. Where is he?
    Vecna: Soulstealer? His usefulness ended and he was awarded what he deserved. He will never have need to cross into this realm again. His powers go beyond the minds of mere mortals and immortals.
    Pluffy: Golgotha has always been associated with evil, but at least under Soulstealer it was a controlled evil. It was structured and had a working government. How will Golgotha continue to function without its king?
    Vecna: I am the new "King" of Golgotha, if you will. Although no mere king has the powers I do. Golgothans have always seen me as their maker…think of this a visit from their creator. Government in Golgotha will function as it has in the past. My Conclave of Liches have and do see to the everyday running of the kingdom. (He appears to grow impatient) Any further questions?
    Pluffy: Just a few. I have noticed more and more temples in your name appearing on both sides of the moongate. Is this part of your new - well - theocracy I suppose is the proper name.
    Vecna: priests have set about to convert as many to my beliefs as possible. These beliefs are not that far from your own "virtues" that have been worshipped in this land. However, the Priests of Vecna do have a visible symbol in me. The churches have little effect on the government. They are gathering places for those who with to better their lives…or unlives.
    Pluffy: What sort of "Virtue" captures the minds and hearts of Golgothans? Can you give me an example.
    Vecna: The weak can be made strong. The blood of your enemies will wash away all impurities. Blood of others will purge any weakness. Power is given only when one's heart has been focused through pain. These are the words of Vecna.
    Pluffy: That does not sound to me like anything Lord British would say!
    Vecna: Lord British? Your absent ruler who cares nothing for his people? He has made no attempts to fulfill the happiness of his people's lives.
    Pluffy: One final question, although I do not know if you will answer it…
    Vecna: Ask your question.
    Pluffy: Golgotha has always been strongly associated with Felucca, and yet I see more and more of these temples in Trammel. Is it your intention to cover all of Sosaria with Temples dedicated to you and your so-called "Virtues?"
    Vecna: A higher population resides in Trammel than Felucca. It would be only clear thinking to place temples where the people are. Any and all are welcome to learn the ways of the followers.
    Pluffy: I find that answer to be less than reassuring.

    Anyone interested in starting a Temple of Vecna or becoming a Follower should contact Vecna at ICQ #78245748.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 12:07 PM EDT by Pluffina (Sonoma)

    Tarrots at Dragons Watch
    If you want to find your true love or if you are just trying to locate your missing scimitar, don't miss this enticing event sent to us by the organizers of the Dragons Watch Faire!
    Madam Sherifa will hold Tarrot readings on the opening night of Dragons Watch's Summer Faire. These are real life true Tarrot readings, or as close as we can get to it. So come on out and participate in the Faire and get your most important questions answered by Madam Sherifa. No need to open your wallets for this one! Save your gold for the Faire and have fun!

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:50 AM EDT by Idun Syn (Chesapeake)

    A Tale of Two Savages- Part One
    The ships captain finally announced we were headed towards the serpent pillar. I turned to look back upon the mist-clad city of Skara Brea. It was late afternoon and for some reason we had decided to sail overnight (something to do with a group of pirates). The treasure map we had discovered led to the Lost Lands. As night enfolded us, we decided to settle in our bunks for the night. We left the ships captain and his first mate to keep us afloat.

    That night, I didn’t feel like much sleep, so I crept back to the main deck of the ship. There I saw something I didn’t like. It was the ships’ captain and the first mate speaking:

    “Arr, ye be right cap’n” said the first mate, “We could easily overtake these land-creatures and get all the loot for ourselves.”
    “Yes, but ye need think about that magical lubber back yonder.” replied the captain.
    “Mages be more talk than they be worth.”

    I was about to creep back to my bunk when form the other side of the ship, there was a creak in the wood. Both of the men stopped talking and looked in that direction. All three of us were shocked to see one of those savages that were invading the towns of Britannia! The captain and first mate ran over to the savage, prepared for a fight.

    I cried out “Halt! Do not hurt the poor savage. Let them speak to us if they will.”

    This seemed to shock the two men even more as they suddenly thought that I may have heard them speaking.

    The savage was equally shocked to see all three of us with him on the deck at the same time. He ran for the side of the ship, prepared to jump, when the captain grabbed him around the ankles and tripped him. The first mate grabbed a rope and tied his feet together and found another length of rope for his arms. We then took the savage below decks to a storage area and tied him to a few full kegs of ale. Satisfied, we turned to each other:

    “Now, what ye be doin up this time of night?” asked the captain.

    ‘I was merely trying to gauge our progress by looking at the stars, gentlemen.” I replied.

    “How long ye be doin that?”

    “I only had reached this doorway when the savage made his noise.”

    The captain looked at me strangely, looking for a hint of non-truth in my words. My hope was that he wouldn't find it...

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:21 AM EDT by Gregor Villous (GreatLakes)

    A new player run town - Bree
    >>> Trammel Facet News <<<News from a new town:
    Thou may be a citizen of Bree and not even know it!

    Hail to thee,

    I am Morgus elder of Bree-land. Many houses have been bought and sold in Bree and the new owners may not know the privileges they have as a Breelander. If you have a house south of Brittain in Trammel, between the road and the mountains or river, near the moon gate, you are in Bree.
    Privileges include; Guard protection by the Bree Village Guards,
        *Your shop will be posted on the Bree web-site
        *You will be included in on adventures (hunts, quests, tournaments)
    We would like to expand to the other side of the road, even to the beach south of Brittain. If you live in Bree-land and wish to take advantage of free advertisement for your shop or help fight the evil chaos that threatens Bree. You can contact me at ([email protected]) tell me your house name and location in Bree, any information you want posted and if you want to help with events. We still need more guards. (to be a guard and for most events thoust must be a role-player)
     I Thank thee and fare well
    Morgus, elder of Bree (TSC)

    Sounds really good, glad we have a new town that is being established.

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:16 AM EDT by Marshall Drakan (Europa)

    The Great Chicken Dungeon Death Race!
    >>> Trammel Facet News <<<A rather, restless chicken ambled up my doorstep, carrying a piece of parchment. I was rather surprised by the chicken and the contents of this letter:

    A chicken will be told to follow each contestant. They will then be sent into a dungeon in timed intervals. Winner is the fastest to make it through the dungeon with the chicken still alive. Healing the chicken is allowed. Gating is NOT allowed!

    2nd through 10th place: 50k to 10k gold!

    Other games (treasure hunt and trivia contests) to run at the same time!

    If you are late arriving use the Rune locked down on the tower floor labeled "Chicken Races". Races will continue until everyone has had at least one chance and we have ten winners. Please bring chickens!

    Time: Saturday, 28th July, at Noon Central Time
    Shard: Great Lakes
    Facet: Trammel
    Location: (73o39'N, 54o12'E) The TLC Guild Tower is the first large tower on the road east of the Britain/Yew/Minoc Crossroads. (Look for 6 Green and White Vendors).

    Well, I have run into these poeple before and this event is going to be quite amusing....

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:12 AM EDT by Gregor Villous (GreatLakes)

    Trinsic Council Meeting
    >>> Trammel Facet News <<< Trinsic Report:

    Monday 23rd July saw the latest weekly meeting of the Trinsic Council Of Honour (TCH).

    The council met in the Counsellors Hall in Trinsic at 8pm (GMT). The following were in attendance:

    Attendees: Drakys TCH, Teebo EW, David II EW, Kaine TCH, Drizzt Do'Urden JII, Crowley DOT, Ikus DOT, Lady Clarice TPH, Mentazm TCH, Jalapeno Sunrise TPH, Lady Jaina D'Areck SL, Lord Yoldran CMg, Maria delSythia TCH, Drellian DHR.

    Apologies : Ewan Blackmane, Gladiator.

    The mainpoints discussed were: -

    1) Mentazm suggested having 3 heats of 5 or more entrants for the Great Trinsic Horse Race, which will be held next week.  These heats will consist of 2 laps each.  Full details will be made available nearer the time. There may be more heats depending on how many people enter between now and Tuesday. Send entry applications to [email protected]. See the Council tome ( for details of the race and a map of the course.

    Mentazm also suggested the council 'walk the course' to confirm there are no shortcuts and also where to position council members to direct entrants.

    A map was drawn up to show where the weak points are. A member of the council will stand at each point while 'spamming' which way the racers are too turn.

    2) The council are in talks with the Duchy of Trinsic and the Trinsic Paladins of Honour regarding a Trinsic Treaty, and an 'official' council to work within the ERPA guidelines. A proposal was put forward to the type of positions such a council would need and the 3 councils will be meeting privately at regular times to discuss the proposal, and also start organising role playing scenarious to do with Trinsic for all involved in the ERPA scheme.

    3) Mentazm, Kaine and Drakys met at Mentazm's house after the meeting to discuss some more detail regarding both the horse race and the upcoming 'pirate' quest.

    These were of a sensitive nature (ie. plot details, potential exploits) hence the need for a meeting of private nature.

    Details of the pirate quest will be released very soon, and if all goes according to plan, should be a very good roley-playing quest indeed.

    4) David II raised some concerns regarding the citizens of Trinsic not getting a say in the matters discussed this evening.  Mentazm directed David's attention to what our tome ( states what we have achieved and what we are aiming to do. It was also pointed out that at the end of our meetings the last agenda point is always 'any other business' where anyone (from guilds, councils, or citizens) is more than welcome to bring forward any issues or event ideas that they have on their mind and the Council will do all in it's power to help.

    In future the agenda for Monday's public meetings will be placed on our tome so the citizens of Trinsic can decide if they would like to attend to hear what is being discussed, or would like to come at the end to discuss any other issues.

    If you would like to attend future meetings to discuss these matters, build some community spirit, and make some new friends then the next meeting will be held in the Trinsic Counsellors Hall in Trammel on Monday 30th of July at 20:00 GMT.  Before attending, though, please see our tome
    ( so you can get acquainted with what the council are aiming to do and what we have achieved so far.  There you will also find some basic rules to make our meetings constructive and orderly.

    Scribe TCH.


    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 11:07 AM EDT by Marshall Drakan (Europa)

    And now the 4th Annual Skara Brae Moongate Faire
    >>> Felucca Facet News <<<Tis Friday the 27th and this reminder was sent to us by Lady Sam:
    Moongate Faire - Friday and Saturday

    Today and Tomorrow (27th and 28th), the Shards longest running event. A celebration of the Moongates and the community of Skara Brae. Come by and join in the activities. Contests for all sorts over the two days plus a Banquet Sat evening (11pm) in the counselors hall in Skara Brae.

    Moongate Faire Schedule

    27 July 01

    8pm Drunk Pack Race
    Lead a pack horse through town after you have had a few ales.
    9pm Chair Taming
    Ah, you have the Carpentry skills, and maybe the tinkering Skills but do you have the final skill to win the contest.
    10pm Iron Chef
    You are a Master Chef, and a pretty good cook, but can you work with the ingredents provided and present a meal for a king, and describe it for the judges to be the IRON CHEF.

    28 July 01

    8pm Summoning Contest
    Oh, you are a Grand Master Mage, but can you summon what creature you need. Can you summon the desired creature, find out in the Summoning Contest.
    9pm Archery Contest
    This the one contest for Archers of the Land, Prove your skills, against the best of the land.
    10pm Moongate Race
    Test your skills, a race, a simple race, over all the lands, to see if you can manage to be the quickest, but also the smartest. Do you know History, the lore of the land, try it out. See if you can win the Moongate Race.
    11pm Banquet
    And finally, a Banquet, catered by the fine folks of the Green Gryphon, and serving the finest in food of the land. At the Banquet we will announce the winnners and have dancing and food for all that attend.

    Town Cryers will be available both evenings at the Skara Brae (F) Market, west of the Bank to direct visitors to events. Registration will be at each event location in and around Skara Brae

    (Note as a reminder to all, Skara Brae (Fellucca) is a Faction City, appropriate care should be taken.)

    If you need additional information you may contact Sam

    The Skara Brae Chimera, will have the lastest reports from the Moongate Faire as well as lists of the winners of each contest.
    And so it begins :D

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 6:34 AM EDT by Ash Kaitlyn (Pacific)

    Cynthe's Views on Trammel vs Felucca Debates
    Cynthe (UO Community Manager)has commented on the topic of Trammel vs Felucca debates which are sometimes posted on the official UO Boards :
    A common topic here on these boards lately has been the debate between players who prefer the Trammel facet and those who prefer Felucca. While it's perfectly understandable that players want to defend their preferred style of play, and their preferred facet, almost every one of those threads degenerates into a shouting match, replete with name-calling and personal attacks. These threads bring down the atmosphere of the boards, taking focus away from players who actually want to communicate their ideas and questions about Ultima Online.

    Even phrases such as "carebear", "newbies" or "griefers" - if they're used to represent an entire facet of players - are insults. As a rule, don't generalize. There are veteran players who prefer Trammel, and there are honorable people who prefer Felucca. It all comes down to a matter of taste, and that's why there are choices. If you can't stand the play style of one facet, don't play there. If you dislike an idea that someone has suggested about either facet, debate it if you wish... but if any of the posters in the thread resort to name-calling and insults, the thread will be locked, and the poster will be warned.

    This certainly doesn't mean that people aren't allowed to speak their minds. Discuss the issues, but let your facts speak for you. Be civil and reasonable. Prove your point by having a stronger argument, and by taking the time to explain your reasonings. Don't resort to the "I'm right because you're stupid" defense. Also important is the fact that insults are never appropriate - even if they're made in response to another flame. "But he flamed me first!" is not an acceptable reason to feed flames on these boards.

    And, probably most important, you will not change some peoples' minds. If you are a die-hard PVPer, you will not change the mind of someone who can't stand PVP. And vice versa. In the end, you simply have to agree to disagree. Otherwise, the fight goes on forever, and accomplishes nothing.

    In order to be able to deal with these threads more efficiently and quickly, I'm going to leave this post locked here for a while, and simply refer to this when/if I lock Trammel vs. Felucca threads.

    Thanks for understanding, and with the arrival of our new Community Coordinator Sannio and a renewed dedication to clearing up the fights on the boards, I hope to see the UO community become a more helpful and friendly place for all involved!

    [ Comment on this article ]

    Posted on Friday, July 27, 2001, 3:26 AM EDT by citizenKane2 (GeneralNews)

    Britannian Society of Chefs to Celebrate Christmas in July!
    >>> Trammel Facet News <<<
    Everyone's invited to celebrate Christmas in July with the BSC on Tuesday, July 31st complete with a visit from Santa. The event will be held at the Good Eats bakery in Britain on the Trammel fact at 8:00pm EST. Tired of fishsteaks and ribs? Come sample the culinary delights of Britain's finest chefs. Bring your tribal berries and let us transform them into paint! At 9:00 EST, all of our guests will recieve tickets to match for great prizes.

    Need more information? Head on over to the UOSS Chef Forum. See you there and Happy Holidays!

    Clotho [Grandmaster Chef, BSC]

    Thankye, Clotho, for this news.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 8:18 PM EDT by Ce'Nedra Willow (Atlantic)

    Trinsic Council Bazaar Saturday
    >>> Trammel Facet News <<<
    Hail Adventures of Britannia!

    The Trinsic Council of Honor is pleased to announce yet another fabulous Bazaar coming up! This bazaar will be held in the usual location, just north of the Trinsic Royal Bank, right in front of the Shining Path Armory. Any merchants are encouraged to come and sell their wares, as the booths are free for their use. Also, members of the Trinsic Honor Guard will be present, interviewing recruits for the Honor Guard's ranks. Ale, food, good humor, and a chance to find that one of kind item you ve been looking for, will all be available at the bazaar. There may even be a fortune teller present! So stop by, enjoy some ale, purchase or sell goods, all on Saturday, July 28, starting at 7:00 pm EST.

    Also, the Trinsic Council is searching for Counselors and Citizens for the City of Trinsic. To be a Citizen you must simply meet the following requirements:

    1. You must meet one of the following criteria:
      • Was born in Trinsic
      • Own housing in the greater Trinsic area
      • Is a member of a Trinsic-based guild
      • Consider yourself loyal to the city of Trinsic
    2. You must have a valid email address.
    3. You must not already be registered as a citizen of another City.
    To be a Counselor, you must meet the following requirements:
    1. Complete the Volunteer form on the website
    2. Attend the TCoH public meetings (You must attend 3 meetings consecutively after submitting the application.)
    3. You must have a valid email address.
    4. You must not already be registered as a citizen of another City.
    5. You must meet one of the following criteria:
      • Was born in Trinsic
      • Own housing in the greater Trinsic area
      • Is a member of a Trinsic-based guild
      • Consider yourself loyal to the city of Trinsic.
    The Councils Web address is

    Finally, the Council would like to announce its draft plans for an Academy for those in search of training in the skill of there choice. This is currently only on the drawing board, but if anyone has a keen interest in teaching, or simply a idea for creating this Academy, you are more than welcome to Pigeon me at 79540250 or post on our forum at

    See you in Trinsic!

    Martin Willow
    Mayor of Trinsic

    Thankye, Martin, for this news.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 8:16 PM EDT by Ce'Nedra Willow (Atlantic)

    Mercenary Inn Grand Reopening!
    >>> Trammel Facet News <<<I found the following post from TorAnn on the UO Boards:
    Mercenary Inn is having its grand reopening Aug. 10th. There will be events throughout the entire day starting at 12 noon EST and ending around 3 am EST (9am to 12 pm PST) head over to the web site for times and event descriptions:

    Also I am looking for storytelling bards to entertain that day for any amount of time that they will be compensated with gold food reagents...what ever your needs may well as tips from the patrons. Please e-mail me if you are interested at [email protected] hope to see you there!

    It is good to hear that this fine establishment will be reopening to the public. It sounds like the event shall be very enjoyable!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 7:11 PM EDT by Sage Arthur (Sonoma)

    Update on the First Meeting of New Government
    >>> Trammel Facet News <<<I received the following report from Lich Soulstealer regarding his new government for Sonoma:
    I am proud to announce that the first meeting to discuss the new government will be on Sunday June 28th July 29th at 7pm pst. We will meet in Castle British in Britain Felucca Trammel at 7 and begin the meeting shortly after.

    I would like to say that I am very pleased with the responce I recived from many who wish to participate in this exciting endevour. 22 guilds have shown interest and I know that there are many out there who probably still do. If you have not yet contacted me, my ICQ is 74627548 or you can come to the meeting and meet us there.

    This meeting will be strictly OOC (Out of Character).

    --Lich Soulstealer

    Although this event is being held in Felucca Trammel, Lich Soulstealer's new government intends to govern both facets of Sonoma.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 7:01 PM EDT by Sage Arthur (Sonoma)

    Comments from Cynthe, Sannio & Kerowyn
    The following was just posted to the Comments From The Team Section:

    Comments from Cynthe

    Well, after 2 weeks of soliciting and accepting resumes, 1 week of evaluating those resumes, two weeks of interviews, and then two weeks while the people I chose got settled here (one was already working in our office as a Game Master, and the other underwent an arduous 26 hour trek down to Austin), I am no longer alone in the Ultima Online Community Relations department!

    The choices were extremely tough to make, since we have a great deal of qualified folks apply, but I feel confident that Sannio and Kerowyn are the right people to help Ultima Online and its community grow closer. Oh, and a big thanks to everyone who's been patient with me as we've worked to find the right people. :)

    As we get ramped up, this site should see its updates pick back up again - namely the Comments from the Team, Spotlights, board posts, etc. Of course, keep in mind that everyone needs a training period, but we're all here now, and we're focused on improving communication.

    So enough from me, and on with the introductions!

    Community Manager
    Origin Systems

    Comments from Sannio
    Hi, everyone. I’m your new Online Community Coordinator, or “OCC,” and you can call me Sannio. Some of you may recall that name from my time as Seer Sannio on Chesapeake. I played for well over a year as Wixim the Mad, Lord Hughert, Korryn, Joye (Minax’ patsy in the Trinsic invasion), and even Dupre, plus a bunch of other characters and monsters and such. Before that, for a short time, I served Napa Valley for a few months as Counselor PapaMan.

    Players from Baja may know me as Nobody, Brother Huberty, or Nathan Harper, among others. In some way or another, I’ve been involved with a lot of groups & communities there, such as Britannia Search & Rescue, the Freeborn Press, Avalon, Lumaria, Golden, the Golden Players, the Baja Mage Tower, the Scorpions, the Kingdom of Dawn, and even UO Stratics’ Baja section, plus a whole bunch more. (And I’m also sure that everyone who knows me from Baja also appreciates the brevity of these comments, as opposed to my usual lengthy ramblings!)

    Before joining Origin Systems, I’ve done Web design, desktop publishing, illustrating, comic books, trading cards, and other creative things like that. Now that I’m Ultima Online’s OCC, I’ll be a kind of “communications middle-man” between all of the players and all the teams here at Origin working on UO. The Online Community Relations team and I will try to help keep you informed on all the latest updates & changes in the game—but don’t expect me to give away any event scenario secrets! :] I’ll also be trying to be your voice here at Origin, keeping everyone here informed in all the things that you care about or ways in which you’d like the game to advance & grow. You’ll probably see me most often posting on the message boards, and I’ll look forward to posting back and forth with everyone there.

    Online Community Coordinator
    Ultima Online
    Origin Systems

    Comments from Kerowyn
    It’s been three years since I first stepped into the world of Sosaria. I’ve gone through three years of building skills, changing character templates, meeting new people, adventuring and, of course, dying. Now, I’m here, sitting in Cynthe’s old office, and introducing myself to a community that has influenced me on so many different levels.

    For those that have lost their powers of omniscience, I’m Kerowyn. I’ll be taking on the role of Content Editor/Writer. There are no words to properly express how excited I am about the position and the fact that I’ll be working with people I have admired since I started playing Ultima Online. I suppose I should start off with some background information.

    I was never what you would call a hardcore gamer. Most of my experience came from MUDs and other text-based roleplaying games. It was much later when I decided to give computer games a shot. I went through several different titles in a relatively short amount of time and actually enjoyed most of what I played. However, when I was introduced to Ultima Online, I knew I had found something special. I had always enjoyed the community aspect of online, text-based games, and with UO that was taken to a whole other level. For one, it was graphical. And two, it was graphical. I was blown away by the fact that I could talk and interact with other avatars in the game.

    After a couple of years of devoting countless hours to UO, I moved to Austin and found out that I could work for the company that was responsible for my obsession. I was hired on as a Game Master in November of 2000 and truly enjoyed the time I spent helping other players. I met some fascinating characters in game and had the honor of working beside, and being mentored by, a wonderful group of GMs. I wish you could know them as I did.

    My position now is mostly behind the scenes. I will be taking one of the three hats Cynthe has been balancing for the last several weeks and, hopefully, wearing it with as much grace and style as she has in the past. I’ll be responsible for keeping the website content up-to-date, soliciting and editing submissions for our Spotlight selection, publishing important notices to the website to keep the community informed of current news, and much more.

    I’m still easing into my new responsibilities. After all, at the time of this writing, I haven’t even been on the job a week yet. However, I’m looking forward to digging right in and getting to know more of the community. If you’ve made it this far without falling asleep - congratulations and thank you. :-)

    Until next time,

    Kerowyn Content Editor/Writer
    Origin Systems

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 4:07 PM EDT by Joshua Rowan (GeneralNews)

    APB: Fire Man, where are you?

    I spotted this in our Great Lakes Forum and thought I'd post it here so that Alane may have better luck locating this individual.


    I am looking for a character by the name of Fire Man (mage). I was on a Treasure Hunt with him last nite (7/25) and its EXTREMELY important I find him. He left me with 4 of his undecoded maps, and I want to return them. He was playing with a friend who goes by REAPER (all caps). If anyone has any idea who these two are, or sees them in game, they play Trammel Side.. Please Tell Them to Come to This Board to Get My ICQ Number, or to contact me.

    I do not want Fire Man to think i made off with his maps.

    Ok - Well Thanx for your Help!

    GL - Master Treasure Guide (THB)

    You can follow the link above or the Comment link below to contact Alane. In these times of ruffians and scammers, it is nice to see someone so determined to do the right thing. Thanks, Alane. You're helping to restore our faith in humanity.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 4:06 PM EDT by Noel LeFevre (GreatLakes)

    JTC Riddle Race this Sunday
    >>> Trammel Facet News <<<

    From the desk of Caprial of the Jhelom Town Council:

    How well do you know Britannia? The Jhelom Town Council challenges you to find out as they sponsor a Riddle Race throughout the lands.

    There will be 10 riddles in all. The solution for each one will be a place or landmark somewhere in Trammel. The first riddle will be handed out at 2:00 p.m. Central at the Morning Star Inn in Jhelom, Trammel. Solve the riddle and go to the destination where you will receive the next riddle. The first person to solve all the riddles and make it to the final destination is the winner. Come on out and join the fun!

  • Date: Sunday July 22nd
  • Time: 2:00 p.m. Central
  • Place: Jhelom, Morning Star Inn, Trammel
  • Entry fee: none, this is a free event
  • Prizes: 1st, 100k; 2nd, 60k; 3rd, 40k
  • Load up those runebooks and reagents, folks. This sounds like a doozy.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 1:23 PM EDT by Noel LeFevre (GreatLakes)

    Shiver me timbers!

    As I entered the room, Jheli stopped sharpening the blade on his cutlass long enough to toss a scroll case at me. "Heads up, lass," he said flatly. "There's dirty work afoot."

    I unrolled the parchment and read:

    After some days plying my trade as a mercenary along the Britannia coast I found myself at fair Britain once again. Downing ale after ale, regaling tales of my daring I was once again approached by that same nefarious stranger. Dressed in red and carrying no weapon, he parted the crowd as the scythe goes through wheat on harvesting day.

    Choking on my brew, he approached me with a cynical smile on his face. As my hand neared my well used mace he opened his hands in a gesture that proved he was unarmed. Keeping my eyes upon this stranger he joined me at my table.

    Sliding a rolled up scroll he said very few words. "The time has come", he said to me. "Tell others if you wish, or do not, it makes of little difference".

    He rose, again I reached for my weapon. He sneered at me, as if my overt movement would have meant my death. Without another word, he turned his back to me and walked out the tavern door.

    Taking a long, nervous pull on my mug and setting it down, I snapped the scroll open with shaking hands. These were the words printed on the scroll...

    Warn all who work the seas ...

    Mercenary and Harper

    I glanced over the pages Thalios had sent. From the look of it, the pirates had been busy. I studied Jheli's face for signs of alarm and saw only determination there. He'd done his time in high seas battles, but those days were long past. "You're not going after them, are you?" I asked as he tested the blade's edge.

    "I'll not go lookin' for a fight, but never let it be said that I ran from one, neither." Satisfied his task was done, he sheathed the cutlass. "Pirates is bad news, missy. Once they get a toehold on a stretch of water, you'll need Davy Jones himself to purge 'em out."

    Sail at your own risk, gentle reader.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 1:11 PM EDT by Noel LeFevre (GreatLakes)

    Lammas festival at Krista's
    >>> Felucca Facet News <<<

    Desdemona requests the honour of your presence at this upcoming celebration:

    Krista's Ranger Station shall be holding a festival to celebrate Lammas, the first of the three harvest festivals. The festival will run from 7pm to 10pm CST on August 1st.

    Breads, baked goods and fruits will be the feast of the evening. Some fruit and grain has, of course, been set aside for the ciders and ales. There will be a short blessing held towards the beginning of the event and cookbooks will be available for whomever wishes to do some festival cooking of their own (the cookbooks have recipes that can be used in real life).

    Most importantly, there will be a gathering of friends old and new for the joyous celebration. New friends may find the Ranger Station by traveling southeast from the "bank" side of Yew Abbey in Felucca. The building is in the next clearing southeast from the farm building at the end of the road. Runes to Krista's are also available at many of the prominent establishments of the lands.

    Desdemona (and Krista) can be contacted for more information about this and the other 7 festivals of the year at icq 24124261.

    You may also contact Desdemona through the Stratics IRC channel #glrpc. As always, bear in mind that the festivals can sometimes be interrupted by upstart thugs so dress and prepare accordingly.

    Posted on Thursday, July 26, 2001, 12:36 PM EDT by Noel LeFevre ((none))

    Lammas festival at Krista's
    >>> Felucca Facet News <<<

    Desdemona requests the honour of your presence at this upcoming celebration:

    Krista's Ranger Station shall be holding a festival to celebrate Lammas, the first of the three harvest festivals. The festival will run from 7pm to 10pm CST on August 1st.

    Breads, baked goods and fruits will be the feast of the evening. Some fruit and grain has, of course, been set aside for the ciders and ales. There will be a short blessing held towards the beginning of the event and cookbooks will be available for whomever wishes to do some festival cooking of their own (the cookbooks have recipes that can be used in real life).

    Most importantly, there will be a gathering of friends old and new for the joyous celebration. New friends may find the Ranger Station by traveling southeast from the "bank" side of Yew Abbey in Felucca. The building is in the next clearing southeast from the farm building at the end of the road. Runes to Krista's are also available at many of the prominent establishments of the lands.

    Desdemona (and Krista) can be contacted for more information about this and the other 7 festivals of the year at icq 24124261.

    You may also contact Desdemona through the Stratics IRC channel #glrpc. As always, bear in mind that the festivals can sometimes be interrupted by upstart thugs so dress and prepare accordingly.

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 12:25 PM EDT by Noel LeFevre (GreatLakes)

    Strange Book Found!

    This evening while adventuring through the wilderness of Ilshenar, I came across a dark building Signed as "The Deuces Vinculum Inn" I regularly wander the lands but never carry a sextant, so unfortunately I can give no co ordinates to this eerie building.

    I can tell you that I travelled a long way north from the honesty shrine through thick jungle. I guess you are wondering why the building is strange, well it wasn't the building it was it's inhabitants that grabbed my attention. As I entered the building I felt the familiar stench of magic in the air, it sickens me just the smell. I pushed through the stench to the top floor, as I peaked around the corner I saw 10 figures in black robes, so black that I nearly did not see them at first, they were sitting around a table chanting something, it sounded like "eckardus und cali".

    It gets worse, on the table was a shadowy human shaped figure growing and getting darker by the second. One of the wretched mages noticed me and gave warning. The wraith of a man turned and screamed at me, this scream was like no other and froze me where I stood. As the beast screamed the people in black teleported from the roof and made their escape as the wasted figure dissolved before my eyes.

    In the mere seconds I was frozen the black clad mages vanished. However, upon returning downstairs, I did find a book and have included some sketches with this message. Not only was part of the title missing but it also appears several pages are also missing. I will keep the book in my possession until I find someone who can understand it better then I. To be honest the book smells of magic and I am eager to be rid of it so I hope this pigeon finds someone who can shed some light on this mystery and take this blasted book from me.


    Khan the Mad

    One of the tattered pages from the book

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 4:05 AM EDT by Chainsaw Knight (Oceania)

    Cancellation of the PCC Auction
    >>> Felucca Facet News <<<This announcement just in:
    Alas! Even the best made plans sometimes fall prey to real life.... the Pacific Community Center regretfully must cancel the auction scheduled for Saturday the 28th of July. The Moongate Fair in Skara Brae must take precendence! Hope to see everyone there!

    Reichsha, Assistant to the Honcho (PCC)

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 4:04 AM EDT by Ash Kaitlyn (Pacific)

    Oceania Companions Meeting!

    The Oceania Player Seers cordially invite all companions, past and present to a meeting on the stratics IRC network next Tuesday 31st of July. If you are or were a companion or have a genuine interest in helping young and new players we urge you to attend. We are interested in feedback regarding programs to help new players settle into our fair land. The meeting shall be held in the #OPS room on the stratics network at 8pm AEST. For more information or any questions please visit our webpage and forums. The meeting is open to all members of the Oceania community.


    The Oceania Player Seers

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 3:55 AM EDT by Chainsaw Knight (Oceania)

    Grimoire Gladiator Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Grimoire Gladiator Fight

    This weeks fight is a Gladiator Fight, Sponsored by Elwind Thorne

    Friday, July 27, 2001 at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)

    Registration will start at 8:30 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    20K gold pieces goes to the last fighter standing, thanks to Elwind Thorne this tourney has NO ENTRY FEE.


    • Contestants are not allowed to bring anything to this tourney other than a way home. (recall scroll, spell book, one or two sets of reagents, or a rune book with charges)
    • The Grimoire staff will scatter weapons, armor, potions, and bandages on the arena floor. Contestants will start the battle naked and will arm themselves with what they can pick up.
    • You are not allowed to use any of your items in this event, Grimoire will furnish all your supplies, so please come naked and leave your valuables at home or in the bank. Grimoire staff will not hold items for contestants so PLEASE leave your items at home or in the bank.
    • Gates will be provided to town when the event is over.
    • No Stealing.
    • No Hiding.


    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone that disrupts the flow of the event for any reason will be banned until after the event.
    • Grimoire staff reserves the right to cancel an event for any reason at any time during the course of the event.
    • Contestants who are perma-banned for any reason will forfeit their chance to fight.
    • If a contestant loses connection during the event, he/she will forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    Hope to see you there!
    LeeLu-Grimoire Staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, July 26, 2001, 2:50 AM EDT by Raeven Aurora (NapaValley)

    Skara Brae under siege!
    This news report was tacked up in the various towns of Britannia:
    The Goblins were first sighted on Friday, July 6th as they entered the town of Skara Brae. They were met with little or no resistance as they terrorized the villagers there and burned their buildings in the night.

    In the morning a haphazard toll collection center was erected of barrels, crates & grass by the goblins who then proceeded to threaten any passersby for their gold to pass into what was now considered 'Goblin Island' a.k.a. Skara Brae.

    Those who didn't pay were murdered in a most foul fashion. Their rotting corpses littering the bridge from Skara B. to the mainland. It seemed for some time that the goblins really did have a strangle hold on the fair island.

    But then, upon hearing this wealth inducing scheme the Bloodrock Orcs figured they could get in on the action. A posse of these ferocious beasts rode from deep under the new orc city near Yew and engaged the goblins in the city streets.

    Skara became a ghost town. The citizens who were left had locked themselves inside with nary a peep.

    A call to arms was sent out and the first group of humans, The Council of Honor, met this challenge head on. They engaged the dark creatures in a house to house battle that lasted days.

    With help from Stormhaven, the Council of Honor burned the collection center and attempted to re-route the goblins. Progress was made, but these resilient creatures kept coming back for more punishment.

    The orcs, extrememly powerful, set up a camp of their own. In the remains of prior place of exodus for them during the brutal clash with the savages they consolidated their members and dove headfirst in kamikaze-like raids on anything that stood in their way.

    Hazy smoke fills the air with the whiff of destruction like a tarnished halo over the crown of Skara Brae. While troops from Britannia have been promised nothing has materialized as of yet.

    A report from Lord British's castle warns all citizens to keep away from Skara Brae until this new menace can be taken care of. It is not known if that has anything to do with the 'savages' that have recently populated our fair lands.

    The organization 'Hope & Charity of Vesper' has been doing what they can for those humans fortunate enough to have escaped Skara Brae in the dead of the night by swimming to the mainland. The challenge to bring loved ones together is always difficult indeed.

    All donations to help those now homeless can be made to the Stratics Event Center located just south of Trinsic. If you have family or friends located in the Skara Brae area inquires can be also made at the Center.

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 7:35 PM EDT by Pelle Svanslos (NapaValley)

    Fashion and Nets (Saturday)
    >>> Trammel Facet News <<<Raknar, of the Merchants on Tour, posted the following on the UOStratics Drachenfels Board :
    Hail citizens of Britannia.

    The Merchants on Tour are proud to invite you to an event on Drachenfels. It will start on Saturday the 28th July at 8pm CET (7pm BST, 2pm EDT) from our Trinsic shop on Trammel (first house on the south side of the main gate). A moongate will appear (or a mage may cast one for you) and lead to a secret place aboard a ship in the middle of nowhere.
    Other ships will be waiting nearby, on which our Fall fashion designs will be presented. Gorgeous models are going to show you our creations for the next months.

    All will not be over after reaching the end of this presentation. We will give you some time to leave - if you want to - , and after a few minutes, fishing nets will be dropped into the water, and hopefully provide excitement for our guests. Raknar
    Merchants on Tour

    Thanks a lot for the invitation Raknar !
    Posted on Wednesday, July 25, 2001, 5:50 PM EDT by Bel d'Ajoor (Drachenfels)

    Distributed Backup Update
    News about the distributed backup on FYI:
    We will be publishing the new distributed backup system to all remaining shards, except for the Balhae and Arirang shards, on Thursday, July 26th to be active following their next scheduled maintenance period. For a list of the normal, scheduled maintenance periods for each shard, please visit

    We estimate that this change will bring shard backup times down to between 5-15 minutes per shard. As a result, the amount of time required for shard maintenance, restarts, and ‘time warps’ may be narrowed to between 5-15 minutes in most cases.

    Please note: As this backup system decreases the amount of time required for a shard backup, it will also decrease the amount of ‘warp time’ available prior to a maintenance period. We urge that players keep this in mind when playing before a scheduled maintenance period.

    We will announce a release schedule for Balhae and Arirang in advance of their activation.

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 3:37 PM EDT by Teich Dragon (GeneralNews)

    Adrick About Changes To Energy Vortex and Blade Spirit
    Adrick commented on the changes to Energy Vortex and Blades Spirit Spells here:

    The energy vortex and blade spirit AI was rewritten to remove alot of inefficiency in their cycle counts. This has resulted in substantial reduction in dungeon server cpu cycles used by these programs.

    As a result they now attack targets with better prediction and spend less time "thinking" and more time fighting their target. The z exploits have been removed so that they can be dispelled correctly. Using a blade spirit or Energy Vortex on creatures that have the ability to dispel them is not going to be effective unless those creatures are mana drained.
    Ive done some checking and they appear to be working (they do damage, they are dispelled correctly, they attack).

    Balrons are one of the most challenging monsters in the game - it may indeed take more of them to kill the more challenging monsters but for the (upper mid) level creatures they should be functioning the same.

    - Adrick
    Update: Adrick dropped in to give some more info here:
    Im taking the feedback here seriously and I just concluded a test on the Lake Superior shard. I created a normal lich, I set its mana to 0. I then at 100 magery cast 1 energy vortex and it imeddiately attacked the lich - I timed it in 29 seconds the lich was dead and the energy vortex was the slightest sliver harmed.

    Yes there were changes to the energy vortex spell as I detailed in several posts.

    1] They now actually fight an enemy in that they can hit or miss.
    2] They no longer spend extra cycles evaluating targets - they chose a target and fight it thus reducing lag mostly on the dungeon servers where these spells are common.
    3] They no longer poison.

    A lich is a mid level creature so my information about the relative strength of EV vs mid to high mid creatures was correct.

    - Adrick

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 3:33 PM EDT by Teich Dragon (GeneralNews)

    3D Client Art Patch 68
    Now on FYI:We will be releasing a client patch on Wednesday, July 25th at approximately 11:00 am CDT. This patch contains several minor art improvements, including art updates for the following:
    • Female armor and clothing
    • Elementals
    • Ophidians
    • Centaurs
    • Cats
    • Hens

    The current versions should remain 3.0.2g (2D client) and 3.0.2j Build 67 (3D client).

    Although this is effectively Patch 68, the build number will not change from 67 at this time. If you have any difficulty receiving this patch, please check the following:
    • Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.
    • If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted at
    • Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit

    If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please contact Technical Support at [email protected].

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 3:26 PM EDT by Teich Dragon (GeneralNews)

    La comico de la 'secret gimp'
    Hola muchachos!

    Yo hablo espa�ol poco, pero yo quero aprendir mas! El comico 'Secret Gimp' pono en mi 'in-box'. El comico esta aqui: El 'lair' de la 'secret gimp'

    Secret Gimp sayz:

    "Have a good day! And may the fortunes of others fall at your feet!"

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 1:55 PM EDT by Pelle Svanslos (CandidCoverage)

    Mythndale Flea Market
    >>> Trammel Facet News <<<Crystal Rose sent this in. It will be held on Saturday, July 28th starting at 8:00 est at the Mythndale tavern. Here is the details:

    Mythndale village is hosting a large craft fair this Saturday night, lots of bargains, items made to order on site, free furniture and leather dying, free food and drink, and lots of good fun and company. Come to browse or come to shop, or just come to have a good fun!

    NOTE: All Crafters and merchants are welcome to set up early, (7:30 p.m. est). Please let us know ahead of time if you will be setting up outside or inside, if you need special equipment (such as a forge or anvil), and what type of wares you will be selling so we can be sure to have a spot for you and let folks know what type of wares to look forward to. Also feel free to give out runes to your regular vendor location or player-run establishments. To contact us visit our tavern and leave a message with one of the staff members or email Crystal Rose. A packhorse is recommended if you plan to carry a lot of rawmaterials and\or items.
    Here is a link to the Mythndale Village's webpage so you can get in touch with them: Mythndale

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 11:53 AM EDT by Dresden (Chesapeake)

    Chesapeake Fishers Unite!
    I always had a weakness for sailors. Maybe I should join! I wonder if they take alchemists. This is was sent in by Krasnog , the Fleet Captain himself -ICQ 85296336.
    Bjorn had just finished tying down the last rope to his small dragon ship at the Britain Docks. He was approaching the harbor master in front of The Oaken Oar when Azilea and Neale the fisher burst from the door. They were hurrying towards The Cat's Lair tavern with other fishers close in trail.

    "Well Neale, what's happen'n here in yer harbor to stir such an excitement?"

    "Ar, have ye not yet heard Bjorn? A grand day dis is fer fishers of Chesapeake."

    "An why is this?"

    "Arr matey. The Chesapeake Fleet of the Fishing Council of Britannia [FCB] is unfurling its sails to roam the seas again! And all fishers of the shard are welcome to join!"

    "Grand news indeed Neale....grand news indeed!"

    *rummages through her chests looking for her fishing pole*

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 11:41 AM EDT by Idun Syn (Chesapeake)

    Dragons Watch Summer Faire Opener!
    A mages challenge will be the first event of the Dragons Watch Summer
    Faire. This is UNLIKE any mages challenge you have ever participated in. Instead of an all out battle this challenge will be two mages, two chairs, no one is allowed to move. Much like in the old Vincent Price movie "The Raven"

    So come and be part of the summer excitment at Dragons Watch
    Dragons Watch Events List

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 11:29 AM EDT by Dresden (Chesapeake)

    Horse Races and Blade Quest -- Wed. Jul. 25th
    >>> Felucca Facet News <<<I ran across the following event announcement from Drizzt on the UO Boards:
    Wednesday night, July 25th at 7pm PST will be week 7 of the Horse Racing Championship Series. Come on out and put your riding skill to the test! The weekly winner may claim a prize of 75,000 gold, plus a silver cutlass of vanquishing! There's no fee to enter, and anyone who hasn't won a previous weekly event may compete. A good time will be had by all, so even if you don't come to race, come to cheer on your favorite contestant.

    For more information, including a map to the track, check out Also, immediately following the races, the Quest for the Blade of Legend will resume. A dangerous mission, this time, so come well prepared for anything, and bring your friends. See you tomorrow night.

    Sounds like an exciting evening full of adventure and danger! Best of luck in the recovery of the Blade, and good luck to all those who are competing in the races.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 1:07 AM EDT by Sage Arthur (Sonoma)

    Impy's Auction Still Going Strong
    >>> Trammel Facet News <<<The folks at Impy's left this little scroll on my door this evening...

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This week at Impy's we have quite an assortment of goods for auction. Everything from ropes and furs to candles and fruit baskets. We have several nice sets of Vanquishing weapons and quite a bit of Invulnerable armor. This week should prove to be quite a fine auction with tons of items moving across the marble table. Stop by and enjoy an evening of spending gold.

    For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    If you need a rune visit one of our rune vendors located through out the lands. (Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca, on the porch of the Sandlewood Box Inn (in Felucca), the Mystic Rose (in the wooded glen in Trammel), or at Krista's Ranger Station (in Felucca).

    ~Impy's Staff

    [ Comment on this article ]

    Posted on Wednesday, July 25, 2001, 12:35 AM EDT by Barth VanDorn (GreatLakes)

    Publish 12 Moved to Latest Updates
    Several items were added to the Latest Updates section today, what has been getting termed Publish 12 for the last few weeks:

    Miscellaneous Updates and Bug Fixes

    Changes to the Third Dawn Zoom-in Feature

    The Third Dawn zoom-in feature will receive the following changes:
    • Update range will automatically be changed in relation to the screen size and zoom factor. For example, if you zoom in really close to your character, your update range will be reduced to a small amount around your character since the other areas are no longer visible.
    • Objects that are out of range will appear as "greyed out" in color. This will assist players with being able to better drop and pick up objects at the various zoom-in degrees.
    Murder Count Display Added

    The ability for players to check their own short and long term murder counts has been added to the game. By saying, "I must consider my sins", you will get a text response in the lower left corner of your screen that will show your Short Term Murders, Long Term Murders, and Ping Pongs (the number of times your character has gone from blue to red, based on your short term murder counts).

    Spell Changes

    The lightning spell effect in Third Dawn will now appear during each use.

    Bladespirits and Energy Vortex spells have been adjusted to be less processor intensive. This gives a server-side performance increase.

    Bladespirits no longer display a paperdoll when double-clicked.

    Speech Localization

    Text information for Anatomy, Arms Lore, and Evaluate Intelligence have been processed for localization.

    Ship Tillermen will now understand their voice commands in all supported languages.

    Various Bug Fixes

    A bug with house owners being unable to remove co-owners from the house access has been fixed. Previously only the co-owner at the top of the list could be removed.

    Players with “Young” status will now properly receive their invitation to Haven.

    A sound effect problem with ghosts, specters, and wraiths has been fixed.

    Problems with the statue enable/disable buttons have been fixed.

    A problem with the guildmaster title grant option has been fixed. Guildmasters will no longer appear in the list for granting titles to other members.

    Players who are not poisoned will no longer get the “cure” animation and sound effect when trying to drink a cure potion.

    Problems with the Magic Answer Ball have been fixed.

    Ilshenar creatures of “good” alignment will properly highlight to positive karma players in the same manner other “good” creatures do, with the blue highlight. Players with negative karma will still attract the creature’s aggression, which will then cause the good creature to become grey and attackable to the negative karma player.
    Vendor Changes
    Vendor Fee/Rent

    Vendors will now need to be paid every 8 hours (real time).

    The vendor fee will be calculated as: (combined value of all objects on vendor (either their true value or the value set by the player, whichever is higher)/500) + 20

    If the vendor's owner is a murderer, the rent will be calculated as: rent = rent * number of owner's murder counts

    If a vendor is on Siege Perilous, the rent is multiplied by three (this is cumulative with the above values).

    Thus, if you have no murder counts, are not playing on Siege Perilous, and you have 0 items on the vendor, your rent is 20 gp per 8 hours of real time.

    If your vendor holds items valued at 1000 gold, the fee is (1000/500)+20, which equals 22 gold per 8 hours of real time.

    If a player has not paid the vendor fee, or rent, the vendor will take the rent fee out of the money it has earned from sales. If the rent has not been paid and there is no money left from sales, the vendor will destroy itself, along with any goods on the vendor at that time.

    Vendor Restocking Changes

    Reagent shopkeepers will no longer disconnect players when they restock.

    All NPC shopkeepers will restock their inventory randomly, although the average number of times a vendor restocks over a certain period of time has not changed. This has the side effect of making it no longer possible to predict when a shopkeeper will restock, and shopkeepers in the same area will no longer restock at the same time.

    The rate at which vendors increase and decrease their inventories has been modified to increase their inventory faster and decrease their inventory slower.

    Gump Changes

    Vendor Buy/Sell menus have been localized and changed from a simple speech trigger to a larger gump that gives more information and causes the information to not scroll off the screen as it did previously.

    Information included will now be:
    • Amount of days (in UO time) that the vendor will work for current gold on hand.
      • This includes the vendor’s account and gold held for the player.
      • This message is not displayed if there is not sufficient gold in either of the vendor's accounts. In these cases, an alternate message is displayed: “Gold needed for one more day: XX(amount needed)”
    • Gold held for the player is displayed.
    • Gold held in the vendor’s account is displayed.
    • Vendor fee is displayed.
    Skill Modification Changes
    Skill modification has been corrected. An example before the correction:
    • Player A had 50.0 “real” archery before any stat modification.
    • Stat modification on a skill of 50 adjusted the skill to be 50.9, which could be viewed by the player in their skill window (without “show real” checked).
    • Player A then equipped a magical bow granting +20 to archery. The +20 was calculated as being added to the 50.0 (the real skill number) for a total of 70.
    • Stat modifiers were then applied and calculated on the modified number of 70, instead of the original 50, for a result of 70.5 (as a skill becomes higher, stat modification has less of an effect).
    • Thus, instead of 70.9 it showed as 70.5.
    This change causes the applied bonus from the weapon or armor to be added after all modifications are calculated, thus enabling the player to see 50.9 + 20 (from the magic bow) as 70.9 and not 70.5 as before the change. Note that the above numbers are just an example of how the change will function for all items that have skill modifiers.
    GM Rating Tool
    Once every 10 days, players will be given the option to rate the service they receive from a Game Master. The rating choices that will be available are: "Excellent", "Good", "Average", "Poor", and "Bad". There will also be options to cancel the rating or to report that there was no response received from a Game Master.

    The responses will be kept in a database and tallied weekly, monthly, and quarterly, allowing us to effectively monitor our staff and the service that our players are receiving.

    And finally, VETERAN REWARDS! A big big note about this is that Vet Rewards are a part of this publish, but HAVE NOT BEEN ACTIVATED YET. It should be soon, but no schedule has been announced yet. As we get more details about this we'll make sure to immediately let you know.
    The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community. It is our way of thanking you and showing our appreciation for your long-term support of UO, and for your contribution to making UO the most popular virtual world in existence today. Screenshots for most of the rewards can be found at the end of this update.

    Determining Account Age
    The age of an account will be determined in the following manner:
    • Any account created before November 30, 1999 will automatically be credited for all of the time from the date it was created until November 30, 1999. In other words, if you created your account on October 30, 1998, your account would be credited for 13 months of time, regardless of whether your account was inactive during part of that time.
    • Following November 30, 1999, only the months in which you had an active account will contribute to the total count of months qualifying you for rewards.
    • You can check your account age by logging a character into the game. (Note: Until the Rewards Program has been released, this method may not work, or may return an error message.) To check your account age:
      • Double click your profile scroll.
      • Scroll to the bottom of the scroll window.
      • A horizontal bar will be at the bottom of the profile text. Your account age in years and days will be displayed under that line. The account age will display the same value for all characters on the same account.
    • Updates to your account (such as reactivations) are updated every Sunday, but may not be displayed for several days.
    Reward eligibility is determined on a per-account basis. Multiple accounts may not be "combined" to increase eligibility.

    There are three categories of player reward levels currently identified as part of the program: players who have been in the game for 12 to 23 months, players who have been in the game for 24 to 35 months, and those who have played for 36 months or more. Each of the three designated categories of long-term players will be offered a different selection of in-game rewards. All reward options are ‘no loot’ and ‘no steal’, and clothing items will never wear out.

    12 - 23 Month Players may choose two of the following rewards:
    • Black dye tub
    • Bronze cloak
    • Bronze +2 AR robe
    • Copper cloak
    • Copper +2 AR robe
    • Furniture dye tub
    • Choice of one of 14 mini-monster statues:
      • Dragon
      • Skeleton
      • Troll
      • Orc
      • Deamon
      • Ettin
      • Earth Elemental
      • Gargoyle
      • Gorilla
      • Crocodile
      • Lich
      • Lizard Man
      • Ogre
      • Ratman
    • Special Dye-tub
      • Using normal dyes on this tub (double-clicking the dyes then targeting the special dye-tub) will bring up a menu listing special colors not available through a normal dye-tub.
      • After selecting a color, the dye-tub will then have that hue.
      • Double-clicking the dye tub and targeting an article of clothing will dye that clothing the special color.
    24 - 35 Month Players may choose three reward options (two for being a one year player plus one more for being a two year player) from the list of one-year rewards above and the additional two-year rewards listed below:
    • Agapite cloak
    • Agapite +2 AR robe
    • Golden cloak
    • Golden +2 AR robe
    • Banners
      • Banners can be placed in houses and have areas that can be dyed using a dye-tub.
      • When selecting a banner as your reward, you will receive a banner deed.
      • To place the banner, double-click the deed. A targeting cursor will appear.
      • Targeting a wall inside a house will place the banner on that wall. The banner cannot be picked up once placed.
      • To remove the banner, the owner or co-owner of the house can double-click the banner. After clicking the confirmation window, the banner will be removed and a banner deed will be placed in the character’s backpack.
      • Using a dye-tub on a banner will dye portions of the banner. Each banner has a different area that can be dyed.
    • Flaming Skull
      • The flaming skull is a house decoration that can be placed on the walls of a house.
      • When selecting a flaming skull as a reward, you will receive a skull deed.
      • To place the skull, double-click the deed. A targeting cursor will appear.
        • Targeting a wall inside a house will place the skull on that wall. The skull must be placed on a south-facing wall. The skull cannot be picked up once placed.
        • To remove the skull, the owner or co-owner of the house can double-click the skull. After clicking the confirmation window, the skull will be removed and a skull deed will be placed in the character’s backpack.
      • After the skull is locked down, when a character walks near the skull, it will begin spewing flames. The flames do not cause any damage.
    • Leather Dye-tub
      • The leather dye-tub can be used to dye leather or studded leather armor.
      • Using normal dyes on this tub (double-clicking the dyes then targeting the special dye-tub) will bring up a menu listing the colors available to use on leather armor. The colors are similar to the colors currently available for metal armor (copper, shadow, etc.) with the addition of some other hues such reds, blues, greens, etc.
      • After selecting a color, the dye-tub will then have that hue.
      • Double-clicking the dye tub and targeting a piece of leather or studded leather armor will dye that clothing the color.
      • Hides unravelled from dyed leather armor retain the dyed color. However these hides will not become dyed leather armor if crafted.
  • Any of the 12 - 23 month reward listed above. 36+ Month Players may choose four reward options (two for being a one year player another one for their two year reward, plus one more for the third year) from among the one and two-year reward choices as well as those additional rewards listed below:
    • Ethereal mount (horse, ostard, or llama; one per reward choice)
      • Transparent hue.
      • Appears as a statue in your backpack.
        • Double clicking the statue will cause the statue to disappear and create the mount and your will automatically mount it.
        • Once on the mount, double clicking yourself will dismount you and automatically transform the mount back into the statue which will reappear in your backpack immediately.
      • Ethereal mounts never lose loyalty and can't be transferred.
      • The mount can never appear without being mounted, therefore it cannot attack or be attacked.
    • Verite cloak
    • Verite +2 AR robe
    • Valorite cloak
    • Valorite +2AR robe
    • Choice of one of three mini-monster statues
      • Zombie
      • Cow
      • Llama
    • Any of the 12 - 23 or 23 - 35 month rewards listed above.
    It is important to note that characters on an account with less than the appropriate amount of time will not be able to use some of these items. For instance, if another player gave you a golden cloak, but your account is 20 months old, you would not be able to wear it until your account reached 24 months. This applies to all of the clothing items, the dye-tubs, and the ethereal mounts. Other items such as flaming skulls and monster statues will be usable by any character.

    Players who fit into one or more of these categories will have the option to receive their rewards when they log into the game after attaining a reward level. Rewards are given on a "per account" basis, but may be divided among characters on an account. It is very important to make sure you have the correct character logged on before choosing a reward. Game Masters and other OSI personnel will not be able to transfer rewards from one character to another. For example, a player who has a 24 month old account may choose to accept two rewards with a character on one shard, and may choose the remaining reward with a different character. The option to collect rewards will appear each time you log in to the game until you have chosen the total awards for which you are eligible. You will be given the option to collect any rewards for which your account is eligible upon release of the program, regardless of account anniversary date. Thus, for example, if your account is 23 months old, you will be eligible for the 12-month rewards on the day the program is released, and will be eligible for your 24-month rewards as soon as your account reaches 24-months.

    If you make a rewards program selection during a final backup or before a server crash, the system may not have adequate time to save your choice. When the shard returns to service, it may take a few minutes for the server to recognize that you have not gotten your reward. The system will account for this however, and after a few minutes you will be able to select a reward.

    Special Dye-tub colors
    Leather Dye-tub colors
    Flaming Skull
    Ethereal Mounts
    Cloaks and +2 AR Robes
    Banners (note that the top banners are un-dyed, while the bottom ones have been dyed. This will allow you to see which parts of the banner are dyeable.)
  • [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 11:59 PM EDT by Joshua Rowan (GeneralNews)

    Hanse on Player Vendors
    Just a quick note from Hanse (Designer UO) on player vendors posted on the official UO Boards. In response to
    Can a red comment on this. It use to be that their was 12 UO days in one real Day. Since publish 12 vendors are saying theirs 3 uo days per Real day. Was this intended or a issue? One reason i ask is that if its just the display wrong and its still 12 uo days then this needs to be fixed quickly or alot of people will lose vendors.

    Hanse replied
    The player vendors were not charging 12 times per realtime day. They charge 3 times per realtime day. The old report was wrong. It was misleading information. The new gump has the correct information.

    So, the vendors charge you (if you're not a murderer and not on Siege Perilous) (highest value of goods divided by 500) plus 20 gold per 8 hours. This time is online hours and does not include downtime for the server. So, your vendor will charge you every 8 hours of uptime of the server.

    ...and folks wondered why those vendors in the woods stuck around so long...

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 11:05 PM EDT by citizenKane2 (GeneralNews)

    It's a BOB world
    This interesting piece of writing was sent to me a couple of days ago. For those of you who have no idea what a 'Bob' or a 'Fred' is then I suggest you visit this page first.
    A Bob's take on the origins of the Brotherhood. Most likely the pompous Archer Bob.

    Lo, in the time between Sosaria and Britainnia, when the sweet innocence of Homoerotic Elves and actual intercourse came to an end, there was a rock. A Black Rock. Many proclaimed it a sign of the end. Others saw it as a Asteroid. It was neither, for traveling through the Eternal Cosmos there egg.

    An egg of Holy Divination. An egg of long foretelling. An egg Lord British feared. For inside that egg lied the Perfect Being. Inside was the One Bob, the First Bob. A man whose body was not contaminated by hair, a sign of primative beasts. A man whose sense of fashion demasculated any and all who beheld them, as well as instilling fearful feelings of lust. Bob had come to Britainnia.

    The egg came down, rendered the land anew, and was promptly forgotten. Woe be it for the world to forget such as he, for his decendants would make the world pay.

    The first to feel his wraith was a denizen by the name of Fred. Fred was a strange fellow, the most hairy of hairies, yet also failed miserably at cross-dressing. Fred was a lowly and miserable thing to behold. And when the One Bob beheld him, He smited him out of mercy. Death was no longer permanent in Britainnia, true, but a point was made. A point Fred forgot, as a most evil of evils he would do to exact revenge.

    Bob continued on, and came upon a fortified city. The city? Trinsic of course. A grand, albeit ignored, city. Bob wandered the place, taking in all he could. As He minded His own, lost in the wonder of a city, several an evil came upon him. Glowing bright red and dyslexic as [censored], they vocalized the strange, forbidden yearnings of wanting to be Bob's [censored], by calling him [censored] and attacked. And my Brothers, as perfect as Bob was, He failed to defend against the cheating PKs. And Bob fell. But this is not the end, especially for Bob. Not only did He not stay dead, He resurrected where He stood with zero implications. And so He did, and in a robe of beautiful Lavendar, a color merging both the Holy Pink and Holy Purple, and the Evils once more had to face the urge to be used and abused by a man. So they turned and killed Him. But come back He did, and die again did He, over and over until the Evil had been slain, drained of reagents and beaten their weapons to nothing.

    Bob continued on, and soon laid an egg. His only Child, when hatched he named His child Angry Bob, the OverBob, The Bob of Arches. And with tutilage He taught the Bob of Anger all He needed to know. The knowledge of Mob Tactics, the power of the Pink, of the Purple, and of the most sacred of powers; Instant Ressurection. When Angry learned all he could, Bob pointed him to Britain, and told him the Ancient Enemy lied there. overBob left, and Bob disappeared, doing as he needed to do.

    Britain had been infested by a great evil. The First Victim, Fred, resurrected there long ago when he had been smited verily. Coincidently, the Lord British, a Tyrant and madman, patrolled his Pseudo-Kingdom. Fred, wandering in confusion, bumped into the Mad Lord, and the Lord looked down upon Fred, and an unnatural love was forged between them. They only saw each other a second, for the Guards, quite murder-happy, snuffed the Fred on sight, rendering him to the world of the dead.

    Fred eventually returned, and the Mad Lord led Fred to his castle. And there, a most unholy of Unions formed. For the Mad Lord had a Fetish, a Fetish for bearded women. He indulged greatly in beasts of the land, dressing them up in gowns and lady-things before consummating with them. But, they were not Fred. And night after night they rutted and merged, until the Evil took hold enough in Fred to plant a daemonic child in his belly, though he was man by creation. And King Fred was born.

    The Freds and Lord British inbred and inbred, creating an army of Beast-men women. And terror filled the lands. From the line of Fred flowed the Freds, and from the line of OverBob flowed the Bobs, forever entangled in eternal battle, the Blood War.

    And now Brothers? The world has changed. The weak in great troves fled the Old Lands to the Carebear Lands. The dividing, or course, coming from the Bobs vanquishing Lord British himself, the Father of all Freds. But with the death of the Mad Lord he plucked the heart of all Bobs: Instant Resurrection. But without the Lord to plant his wicked seed, the Freds were doomed. Bobs had won, for now. And the Bob of Anger looked on the newer pastured, to do as Bob had done for Britainnia. And after placing Sir Bob of the Wobbled Head in his place, he departed, only to come again when the Great Evil rises once more.

    So ends a brief history on the origins of Bob.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 10:39 PM EDT by Pelle Svanslos (CandidCoverage)

    Council of Honesty Dungeon Crawl to the Orc Haven Mines
    >>> Trammel Facet News <<<

    Hail All! Wondering what the depths of the new orc dungeon are like? Itching to go toe to toe with an orc brute but want someone to watch your back? Well, here’s your chance!

    The LS Moonglow Council of Honesty will be staging a raid on the new Orc Dungeon Saturday, July 28th 2 PM CDT. Meeting place for the raid will be the Lycaeum in Moonglow (Trammel), and gates will be provided to the dungeon entrance. All citizens of the realm are welcome to attend the event, and Council members will be on hand in the various dungeon levels to provide resurrection and assistance for those that require it until at least 3pm CDT.

    So come on out and join us in exploring the newest underground wonder of the realm with Moonglow’s Finest! Hope to see you all there!

    Council of Honesty (LS)

    Check out our new website, courtesy of Webmistress Maggie Stweart, at the this link

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 10:35 PM EDT by FatherGanja (LakeSuperior)

    Housing Decay Reactivated
    This was posted on the FYI section of the official UO site :
    Housing decay has now been reinstated on all shards, to become active following their next downtime. The schedule for these maintenance periods is as follows:

    East Coast shards, with the exception of Chesapeake, experienced an unscheduled downtime at 5:00 pm CDT, July 24th, and the housing decay became active at this time.

    All West Coast shards will be taken down for their normal maintenance period at 5:00 am PDT, July 25th.

    Japanese and Korean Shards will be taken down for their normal maintenance period at 8:00 am local time, July 25th (JST).

    European Shards will be taken down for their normal maintenance period at 5:00 am local time, July 25th (GMT).

    Siege Perilous will be taken down for its normal maintenance period at 5:00 am, July 25th (CDT).

    Formosa will be taken down for its normal maintenance period at 8:00 am local Taiwan time, July 25th.

    Oceania will be taken down for its normal maintenance period at 5:00 am local Sydney time, July 25th.

    AOL Legends will be taken down for its normal maintenance period at 5:00 am EDT, July 25th.

    For more information on housing decay and refreshing, see Home Maintenance.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 9:15 PM EDT by citizenKane2 (GeneralNews)

    Whispers of Wintermoor
    >>> Felucca Facet News <<<

    The town cryers have been active of late. This in from Wintermoor.

    Closed door meetings, bound parchments changing hands, what does it all mean in the City of Wintermoor. Loud talking has turned to whispers in the Tavern, and strange men (are they even men?) wander throughout the streets. Members of the community seek refuge from the storm, and seem to speak now almost with a political voice.

    Greypawn, The Mayor of Moonglow is there - speaking his mind about the Evil City of Caina on the northern ice isle. Shadows climb the walls as he speaks. "Down with Caina, Down with Evil, Something is Wrong, Something is Amiss?."

    Some of the Wintermoor patrons applaud, some simply stare, while others slowly move there claws and hands to their weapons. Just what exactly is going on in the City of Wintermoor?

    The Wintermoor Town Cryer

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 8:31 PM EDT by Azalin (Atlantic)

    Account Security
    Taken from FYI:
    As a reminder, no EA employee will ever ask for your UO password. If you are contacted in game or via email, IRC, or any other Internet messaging program by someone claiming to be an EA employee, do not give out your password. Furthermore, do not attempt to access or edit your account information through any third-party programs that may take you to a false representation of the Ultima Online website. The only valid URL for the Ultima Online account management website is

    For additional information on computer security and safety, please visit

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 6:16 PM EDT by Teich Dragon (GeneralNews)

    Wayside Scavenger Hunt
    Another exciting event coming up, courtesy of Lady Starla ! I will have to buy myself a calendar so that I don't miss anything...
    Come have a bit of fun with us on Saturday night!
    Eat, Shop, Participate in the Hunt, Get free stuff and Meet New People!

    Host & Hostess: Lord Revelation and Lady Starla

    When: Saturday, August 4th 2001 starting at 8pm to 10pm EST.

    Where: Wayside - Trammel
    To reach Wayside , head through the nearest moongate to Yew. Stroll due west for a few seconds amidst a peaceful forest until you come upon a villa bearing a red and white sign that reads "Wayside"
    Coordinates: 74° 31'N 40° 59'W

    Scavenger hunt contains 15 items and runs from 8:15pm EST until 9pm EST. First Prize is 50k. Second Prize is 25k and 3rd Prize is 10k. Single persons and Teams of 2 only please. (Teams will split a prize if they win)
    Plenty of ale & good food before and after the Hunt!
    Free Armor Repair & Furniture dying by Mr. Dale Armstrong AFTER Scavenger Hunt Prizes are distributed.

    Mystery goody bags will be handed out at the end of the night to those in attendance (while supplies last).

    We have many vendors that are stocked daily at Waystation: Lottery Vendor, Grandmaster & Deadly Poisoned Weapons, Reagents, Magic Weapons/Armor and a GM Alchemist with Kegs & Potions.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 5:50 PM EDT by Idun Syn (Chesapeake)

    Seeking Performers for a Bardic Event
    >>> Trammel Facet News <<<I have received the following from Lady Clara Mon of the HC:

    Hail and well met fellow Britannians.

    I have begun coordinating the second Bardic Performance with the help of the
    new Skara Brae Adjutant, ArchBishop Lazar. In preparation, we are seeking
    all those interested in sharing their songs/poems or other artistic talents. It is hoped
    that the performance will take place within the next fortnight. The exact location
    and time TBA.

    All are welcome (you need not be a Bard) to participate and are encouraged to contact either
    myself at: [email protected] or the ArchBishop Lazar at: [email protected].
    Please reference "Bardic Performance" in your correspondence.

    I'm afraid all the funds for this performance will be applied towards prizes again
    and we will therefore ask that any performers volunteer their talents in the name of
    art. I will attempt to include all those that apply with those first applicants given
    priority. I would like to have all interested make contact by August 1 so that the event
    can be announced at the next Council meeting (August 6). Thank you all for your assistance.


    -Clara Mon
    High Council Representative of Skara Brae and Spirituality.
    Minister of Realm Relations.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 5:01 PM EDT by FatherGanja (LakeSuperior)

    The Princess Bride
    Ursula of the Golden Brew sent in this poster!

    Thankye Ursula!

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 4:58 PM EDT by Cymidei Fier (Baja)

    Detailed Information On Shopkeeper Restocking
    Finaly Krum gave away detailed info in this post about restock changes:
    Vendor restocking was changed as part of a publish 12 and 13 bug fixing effort. Since the release of UO, vendor restocking has never worked the way it was designed to. I discovered this while fixing the problem with mage vendors disconnecting players when they restock.

    Vendor restocking has been changed in these ways:

    1) Reagent shopkeepers will no longer disconnect players when they restock. This problem was caused by the shopkeepers restocking one item at a time for each shopkeepers in the area. Each time this happened, a packet was sent to every player near the vendor. Not only did this disconnect players but it lagged the servers. This was an obvious bug, but has been in there since the game shipped. It wasn’t noticeable until shopkeeper max stock targets were raised to 999. All shopkeepers now restock their inventories in bulk.
    2) All NPC shopkeepers will restock their inventory randomly, although the average number of times a vendor restocks over a certain period of time has not changed. This was implemented mainly to help reduce lag spikes caused by restocking. It has the obvious side effect that it is no longer possible to predict when a shopkeeper will restock, and shopkeepers in the same area will no longer restock at the same time.
    3) The rate at which vendors increase and decrease their inventories has been modified. They increase their inventory faster and decrease their inventory slower. The amount that their inventory is increased or decreased is a function of their stock target and current inventory at the time they restock. This may be a more controversial change, but “4 out of 5 players prefer more regs!”
    Thanks to Krum for explaining it to the players!!

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 4:00 PM EDT by Teich Dragon (GeneralNews)

    1 million UO gold can be yours!
    That's right people...1 million in gold on Napa Valley is up for the taking. It seems that the vampires over in Carafax have had a little trouble as of late...well, don't listen to me...what do I know? Let me have Scotia, the leader of Carafax fill you in:
    Particular artifacts have been taken from our fair city that we want returned immediately! They are pictured below:

    We do not know why we have been targeted by you mutts that live above ground, but we are not happy! If you can bring us the thief (Dead or alive), Shemyazza, and the stolen items we will in return hand over a 1 million uo gold check. Our website can be found here.
    Okay, people...this quest will take place over the next few weeks with a new puzzle/event taking place each week. This will not be strictly PvP, but a combination of the two. The fighting portions will take place probably on Felucca while the other puzzles on Trammel.

    To sign up you should go here and look for the thread that says: 'sign up'. Then read the thread titled: 'Vampire Quest back story. Read to know what's going on!'

    Just leave your Players name, guild affiliations (if any) and availablity to play.

    There is no fee for signing up!

    The first night of the quest will be annouced soon, however, there will be clues related to this quest strung out in the Napa Valley News section and/or the Napa Valley Forum which you can find here.

    To win the million in gold you are going to have to be the best player possible. Smart, fast & good at combat. There will be a point system involved that will be updated upon the completion of each quest.

    The faster you finish (or defeat your enemy) the more points you can get. Those in the top ten to finish each night will recieve a special prize.

    Points scored will be posted before the event (how many you can get per night) and afterwards (who got what).

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 3:02 PM EDT by Pelle Svanslos (NapaValley)

    How to choose the right guild for you
    There are as many types of guilds as there are styles of play in UO. That is one aspect of the game that makes it unique and exciting for such a myriad of subscribers. Something for everyone.

    Over the next few weeks as we prepare for the upcoming guild symposium, we will be providing glimpses into these different guild types and offering advice and recommendations on how to build or locate a guild that suits your playstyle.

    As you shop around for a guild, here are some things to consider.

    All for one or one for all?

    Some guilds may require that you do not affiliate yourself with any other guild. They feel that if you have one character on their stone, to put another character on a different stone is a kind of treason. To some, this may not present any problems. You love your guildmates, you have no desire to pal around with anyone else and life is good living exclusively for that guild. To others who are more sociable or enjoy a variety of interests, it will not work. Be sure to question prospective guild masters about this and consider if it is a stipulation you can abide by.

    Size does count

    Some folks are social butterflies. They can never have too many friends and enjoy traveling in large groups. Others prefer a more intimate relationship with guild members. Someone who is a bit of a loner, but occasionally yearns for a bit of companionship may want to stay with guilds that have a smaller membership base.

    Large guilds have lots of benefits. If you get into a jam, there is usually someone available who can rescue you in no time. Chances are, too, that there is every type of craftsman associated with the guild who can help you equip and supply your character. Along with the sweet comes the sour, however. You can be sure that at any given time of the day or night, you will be receiving desperate “Help me!” messages or requests for goods and services, and you may fall through the cracks of getting your fair share of attention or recognition for great deeds. The larger the guild, the more you can expect this.

    Investigate the size of a prospective guild before you join the roster. Determine if you feel more comfortable with a smaller group rather than a large one.


    Occasionally, guilds will require that you pay a weekly fee, either in resources or gold. For more established players, these dues may seem like peanuts and will hardly be missed. For a newer player, it can mean extending the anguish of building a nest egg and developing skills. Other guilds have a fund and resources set aside specifically for newer members. Inquire about the guild’s financial status, if you will be expected to contribute to their coffers, what they might be saving up to purchase or accomplish. Are these goals you are willing to work toward yourself? Who’s in charge of the money? How reliable is this person? These are details you should know. If your questions are met with hedgy answers, this should sound an alarm that this may not be the best guild for you.

    Sup, um, thou?

    Are you a roleplayer or do roleplayers irritate you more than nails on a chalkboard? Does your prospective guild claim to be a group of roleplayers, but have no concept of the concept? If you are running about using your most proper Olde English amid a bunch of naked fellows screaming, “u suxxors,” this guild may not be the best choice for you. Someone who freezes up in pvp like Bambi staring down a Peterbilt on the highway may not fit in well with the local gank squad. Birds of a feather flock together, as they say. Flock with your own kind. You’ll enjoy it much more.

    The best way to know if you will benefit from a particular guild, and if they will embrace you as a member, is to travel with them a bit. Go hunting with them. Observe their style, their teamwork abilities, how they interact with others outside the guild. With the large variety of guild types available, you’re sure to find one that’s right for you.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 2:48 PM EDT by Noel LeFevre (GreatLakes)

    UO-Europe Overhaul
    Even so not as known as or other sites, EA Europe made an overhaul of the their website UO-Europe. Here is what they have to say about the site:
    Along with a new look for UO-Europe, we`re also added some much-requested new areas of content.

    We`ve added some more interviews with the people behind the scenes of UO in Europe; revisited some of the fansites we featured last year, and added some ideas for those who are new to Britannia in our Adventurers` Guide.

    Finally, starting soon in our events section will be a series of quests and adventures for players on Drachenfels and Europa to be a part of, with extra help and tips available through this site.
    In my opinion this site still needs a lot of work, but it's good to see that EA hasn't forgotten the european customer.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 1:52 PM EDT by Teich Dragon (CommunityNews)

    Register for the Summer Faire!
    Come one, come all! This was sent in by the kind people of Dragons Watch to encourage your participation.
    A registration link has been added to the Dragons Watch Summer Faire events list. If you would like to participate in any of these exciting events please go to our Events page and register. The Faire will be held this weekend, July 27th, 28th and 29th.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 1:28 PM EDT by Idun Syn (Chesapeake)

    Some Info About Changed Vendor Spawn
    Krum was so kind to give us at least some small info about the new reg spawn on the
    The first info can be found here and is about the time rate and vendors restocking their supplies:
    Who said it was supposed to be 10 minutes? Vendors now restock their inventory randomly.
    and the second post here:
    In reply to:

    How is randomly faster or better?

    Who said it was faster or better?
    There are also reports that not only the reagent spawn has changed, but also the ressource spawn for logs, iron ingots and other things.

    Update: Here are some more posts from Krum about this issue. The first one here about the question that the whole changes were made for the reason to make the spawns faster and better: :
    No. People are making incorrect assumptions about what the vendor change is and why it was made, and for some reason have an expectation that any change will be justified in complete detail. I think it's important to understand that not everything is done for an obvious reason or for a reason that may or may not be perceived as acceptable by the players.
    The next interesting post is about the fear that vendors may run dry because the spawn is too random:
    There are minimum and maximum time caps on the restock rates, so that this will not happen.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 1:01 PM EDT by Teich Dragon (GeneralNews)

    Trinsic Merchants' Fair set for Aug. 1
    >>> Trammel Facet News <<<

    This finely penned missive arrived, bearing the official seal of the Britannian Affairs Committee:

    Hail to you Britannia!

    The Britannian Affairs Committee and the Trinsic Senate would like to invite you to join us at the Trinsic Merchants Fair. The Fair wil be held on Wednesday, August 1, and will begin at 7 PM Central time. It will be throughout the city on the Trammel facet.

    But we need your help!

    In order for the fair to work, we need vendors. The goal is to turn Trinsic's sandstone streets into a bustling bazaar.. and you can't have a bazaar without merchants! So, come along blacksmiths, tailors, tinkers and carpenters! Even those of you in factions, come attend! Feluccans are most definately welcome!

    Among other things, the fair will provide:

  • Free armor repair
  • Free leather dying (you provide the leather)
  • Free craftables when you provide the materials
  • We also hope to include:

  • Faction craftables
  • Various rares for sale
  • Specially dyed cloth and clothing
  • Jousting exhibitions
  • Crafting related competitions
  • If you are willing to help us with this project, please contact me immediately. We can use all the help we can get. The Fishing Council of Britannia has also expressed some interest in helping out!

    So, come one come all to the Trinsic Merchants Fair!

    Marquis Alazraham
    Speaker, Britannian Affairs Committee

    Thank you, Marquis, for the announcement. Best of luck in organizing this event.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 12:37 PM EDT by Noel LeFevre (GreatLakes)

    UO New Player seeks volunteers
    >>> Trammel Facet News <<<UO New Player is a multishard group of player volunteers who act as teachers for new citizens of Britannia. From LordX, comes this invitation:

    Hail and well met!

    I am the Arch Senior Teacher of the Great Lakes shard for NPT. I am in charge of the shard, and I am here to give all you Great Lakes vets a chance to join in on the fun and help some young!

    On Friday, July 27th, at 3:00 PM Central, I will be holding an information meeting for everyone that wants to join NPT. The meeting will be held at the Jhelom Theatre in Trammel. Please try to show up 10 minutes early or be as prompt as you can. Hope to see lots of people show up!


    For more information, see the UO New Player website. Please note, as previously mentioned, that this is a group comprised entirely of player volunteers and is in no way affiliated with EA/Origin.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 12:19 PM EDT by Noel LeFevre (GreatLakes)

    Veteran Rewards Update
    The following was posted on FYI
    As a reminder, we will be monitoring all public shards once they have received Publish 12 to see that the publish is running optimally before we will activate veteran rewards. Please note that this means players will not be able to choose rewards immediately once the publish is received. The rewards system will be activated systematically on pre-determined shards, and we will post a schedule once it is determined. We are working to see that this delay will be as short as possible, and we appreciate your patience.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 11:12 AM EDT by Teich Dragon (GeneralNews)

    A Snowball's Chance
    Sunday's Fight Night in the Pits of the Free City of Oasis got started a little late, but then progressed smoothly, save for a single incident that occurred when someone breached the Pit House and made it into a pit where a scheduled fight was readying to start. The judges and pit guards have a KOS policy on anyone who sneaks into a pit. Often the judges will give one warning, but they are not under any obligation to do so. The offender gave murder counts, and the judges responded by keeping the offender's belongings.

    The competition was rough, despite the absence of two of Fight Night's notable regulars, Monk and Demon. Several proven, brilliant PvPers were knocked out early by fierce and determined newcomers. This week Cillyz took home the third place title and 10K. Celephias won second place and 30K. The first place winner, DD (shown above taking Celephias' Snowball in the face just after their bravura performance in the finals) took home 60K.

    DD joins former winners KMSEMPERFI (with 2 victories under his belt) and Ke'aldren on the winners list. All first place winners are automatically entered into the Final Fight-Off, scheduled to take place on October 28. The winner of the final Fight Off will walk away with check for 1 Million GP. Only 13 weeks remain in the season, so PvP gods should be sure to head to Oasis next Sunday at 4PM PST. No pre-registration is needed, and the rules are reposted on the Stratics Sonoma Forum every Sunday before the fights.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 10:33 AM EDT by Pluffina (Sonoma)

    The Halls of Havoc
    >>> Trammel Facet News <<<UO Stratics Chesapeake reporter Idun Syn recently visited the Halls of Havoc tavern in Shadowcove.

    You can read her review of this establishment by clicking on the Halls of Havoc link under the Establishments section of the left side menu.

    Posted on Tuesday, July 24, 2001, 8:41 AM EDT by Pfredd Mudd (Chesapeake)

    The Journey into the Orc Cave
    This submitted by Greybeard:
    Hail, I have sent this to announce an expedition that went into the Orc Cave to find out the truth. This is what was brought back to us!!

    To the Master Scribe, Britannia Library:

    The last thing that I would have thought we would have gotten with these last days are new places in the world to explore but one of my compatriots went into the bowels of the beast and here are some of his findings.

    These findings do not bode well for the residents of Britannia and I therefore must pass these things along to the scribes of the Lord of the land so that they may see the evil that we face, an army that has been defeated yet grows stronger day by day and an unknown foe that defeated this longtime enemy of our lands. How strong must they be to effect the defeat of the Orcs, and what can we do against this unknown threat I have no idea.

    However, after reading these journals I must say that these writings are important for all who live in our sweet land. Take head, an evil brews that is mightier than we might expect!

    Your humble Servant

    Greybeard of Pacific
    Guildmaster of the Rangers of the Apocolyptic Dawn.

    The Journal can be found here:
    Thanks for the report.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 5:23 AM EDT by Ash Kaitlyn (Pacific)

    The 4th Annual Skara Brae Moongate Faire
    >>> Felucca Facet News <<<This announcement from Lady Sam, Chancellor of the Gentry:

    The Fourth Annual Skara Brae Moongate Faire

    Upholding the longest traditional gathering on Pacific, the Community of Skara Brae is pleased to announce the Fourth Annual Moongate Faire. This two day event, to be held the 27th and 28th July will offer a chance for all of the Realm to visit Skara Brae (Felucca) and few to try out those long trained skills in contests of all types.

    Contests will be held both Friday and Saturday evenings, with the
    Moongate Banquet held on Saturday evening.

    The Schedule of events:

    Friday, 27 July 01

    Time - Contest - Sponsor - Location
    8pm Drunk Pack Race - Soasian Knights - Skara Brae
    9pm Chair Taming - Skara Hollow - Allenyns Glade
    10pm Iron Chef - PCC - Counselors Hall

    Saturday, 28 July 01

    8pm Summoning Contest - Skara Brae - Allenyns Glade
    9pm Archery Contest - RSB - Ranger Hall Mainland
    10pm Moongate Race - Skara Brae - Skara Brae
    11pm Banquet - Green Gryphon - Counselors Hall

    As always the idea is to come and visit Skara Brae, and to meeting old friends and make new friends.

    The Moongate Faire has a very long tradition, and a tale of old to remind us that working together and working with friends is a goal to be sought. The "Tale of the Spoon" and additional information can be found on the Skara Brae Chimera as we approach the date of the Faire.

    As always we can use volunteers and donations for the contests, if you wish to help out you may contact me at the link provided below.

    Best Regards and Hope to see as many of you as possible at the Moongate Faire.

    Lady Sam

    (a note, Skara Brae (Felucca) is a Faction controlled city, the
    community can not control the factions so, ye may want to bring your
    non-faction brother or sister to the contests)


    The Chimera
    The tale of the Spoon
    Lady Sam's email.
    One of the oldest and best gatherings on the shard, I encourage everyone to sample the offerings there.

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 4:51 AM EDT by Ash Kaitlyn (Pacific)

    Samelthe's Day of Treasure
    >>> Felucca Facet News <<<This announcement from the Keepers of Maddox:
    Samelthe's Day of Treasure

    On Sunday July 29th The Keepers of Maddox will host a day of Treasure Hunting and Message in a Bottle recovery for all residents of Sosaria. The Meeting Place will be at Maddox's Mountain View Tavern in the Forest of Samelthe.

    We will have master cartographers on hand to decode and dig up maps, and fishermen to fish up heavy chests. Please note that it will be up to participants to deal with any monsters that may be guarding chests. Once the chest is above ground and the lock is open it's all yours. So collect those dusty maps and break open those SOS's and head to the Forest of Samelthe. Free drink and food will be served at the Tavern for those waiting for service.

    Please visit Maddox's Mountain View Tavern for more details.
    Thanks for the news!

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 4:22 AM EDT by Ash Kaitlyn (Pacific)

    Ravenshire to Host Story Night
    >>> Trammel Facet News <<<Cantharis sent in this invitation,
    This week Ravenshire is happy to announce that we will host the story telling night with Meredith the Bard. Come tell your tale of bravery, tragedy, or any other story that strikes your fancy!

    You can even test your improvisational skills with Goldens famous Story roulette, wherein you get three words fromt he audience and make up a story with those three words in it. There will be an open bar as well as a BBQ. This event will take place Wed. the 25th 6:30 pm pst.

    Come and share a tale!!!

    Thankye Cantharis!

    [ Comment on this article ]

    Posted on Tuesday, July 24, 2001, 12:03 AM EDT by Cymidei Fier (Baja)

    Rangers of the Realm Elect Council
    >>> Trammel Facet News <<<This news was just sent in by the Stone Keeper,
    It had been preordained. The Rangers of the Realm (RoR) would be led by a council of Mentors chosen in a free election from the members.

    Not long after the Stone of RoR had been re-established, the Stone Keeper sent out the word. "All Rangers of RoR should ponder with care then vote for the most suitable names to form the first Council of RoR."

    The voting process which had been thought to finish soon, lasted a full week as more and more people flocked to the Stone joining the renewed ranger clan (nearly 100 in the first week).

    At week's end the votes were counted and the clan gathered in a forest clearing. They came from far and wide, as many as were able to attend. Some came at great difficulty and others were not able to be there due to the distances and time zones involved.

    They came to be part of the swearing in ceremony for the first RoR Council and to give witness to the oaths that were made. The Council would be comprised of people with phenomenal talent, energy and compassion. The mind of Petrovo, the determination of Adian O'Rourke and the heart of Seraphim were chosen by the members to form the first Council of RoR.

    In the end - all gave up a great round of cheer in true RoR fashion. "RAWRR"

    Thankye Stonekeeper

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 11:51 PM EDT by Cymidei Fier (Baja)

    The New Orc Lair, mayhaps?
    I have come across something of great interest. It lies in the Yew area, embedded within the old ratman valley. Follow the left-side range downwards, and it is close to the bottom. It appears as a dungeon entrance, with wooden fencing and dungeon like rocks surrounding the pitch black hole. Around this area there are plenty of orcs guarding it.

    The new orc lair mayhaps?

    Once inside you'll move up a small passage way, where a large orc fort lies. I dared not go further, as up ahead I could see orc scouts, orc choppers, dire wolves and plently of other monstrous creatures awaiting me. I quickly hurried back out.

    - Roldo Swishap, Bardic Warrior.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 11:05 PM EDT by Chainsaw Knight (Oceania)

    Hedge Maze Under Attack
    * bandaging arm * 

    Sitting here I am still shaken by the sight I have witnessed. The central complex of the property known as the "Hedge Maze" has been over run by daemons and imps. I personally have journeyed to the 'maze', only to find a war zone in the center of the shrubbery. Livestock and bards were laying every where. I will attempt to return again, in the very near future and update the readers if this will be an on-going battle.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 11:00 PM EDT by Barth VanDorn (GreatLakes)

    Trammel Magincia Mourns Two Soldiers
    >>> Trammel Facet News <<<In the city of Magincia, one of my fellow criers was heard reading this announcement to passers by.
    This evening, Magincia mourns the death of Lord Emerson Crowley, a nobleman of the city who has served in its Parliament for the last five months. Lord Crowley did perish in a battle in Yew this evening against a group of mercenaries known as the Black Rose Society. Also falling in the battle alongside Lord Crowley was Jack Bartgen, a member of a recently disbanded Jhelom based fighter's guild called the Library of Scars. Jack Bartgen did recently travel to Magincia with his fellow guild member, Lord Crowley, and had settled there with him. Magincia will greatly miss Lord Crowley and no announcements have been made of his replacement as of yet.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 10:42 PM EDT by Elisa Montclaire (Catskills)

    Sonoma's First Trade Caravan!
    >>> Felucca Facet News <<<The following announcement just arrived from Lich Soulstealer:
    Hear ye hear ye!

    The Sonoma Trade Consortium will be having its first caravan run this Saturday at 6pm pst. The caravan will start at the Caendryl Caravan Depot and end at the Rosted Boar tavern in Ironwood.

    The consortium will be signing up 10 persons to guard the caravan as it makes it's perilous journey through the southern forest. Guards will be paid 2k in gold upfront with an additional 5k once they reach Ironwood. This is paid whether or not the caravan is raided or makes it intact.

    Persons are encouraged to sign up once they get to the consortium's office. A drawing will be held to find out who will be the lucky 10 guards.

    Applicants should gather at the West Bank in Britain, FELUCCA so that they can be gated to the Consortium offices.

    --Lich Soulstealer

    Sounds like an opportunity to make a little extra gold. Let us hope that the caravan has an uneventful, safe journey to its destination.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 9:39 PM EDT by Sage Arthur (Sonoma)

    Ice Festivities in Wintermoor!
    >>> Felucca Facet News <<<

    This in from the Mayor of Wintermoor.

    Hail to all!

    The City of Wintermoor will host a few Ice Festivities this weekend, Sunday, July 29th, 2001. We welcome everyone to these events which are run by various town members and organizations within our community.

    The Time of the festivities: 7pm - 11pm EST.

    Some of our events include the following: A Boat race by Bane Blackhart with a 1st prize of 50k, 2nd prize of 25k, and third prize of 10k. (8pm event)

    Lady Fantasy will be sponsoring a great Bola Picnic Giveaway. Free food and Bola's for all! This will begin at 8:30pm at the RSR Embassy in Wintermoor.

    Benin Tarek our Barkeep will be hosting a riddle contest at 10:00pm with prizes for all who succeed in answering our riddles!

    At 7pm EST, it will be worthwhile to step by Frosty Hook. Here will be held an auction by Salvadore the artist, who will be selling one of his most expensive and fantastic painting. His painting "Mystic Dreams" is rumored to have magical properties. Bids will surely go high on this object of art. Surely a thing many would kill for....

    Ronde De Guileri will hosting free Leather Dying all night long and will create as many GM leather suits or pieces as desired for those wanting to bring leather?

    Joost will be hosting a mini-pvp tourney, so bring your best weapon and show up at 8:45pm at the Jail just west of the Frosty Hook Tavern.

    A Lottery, a Masquerade, and much more await you in the City of Wintermoor on the facet of Felucca.

    Come get to know us in the City of Wintermoor as we welcome everyone to our Isle of Ice. To visit our web tome, visit and look for our upcoming Annual Museum Anniversary and Quest.

    Xanthar of the Museum
    Mayor of Wintermoor

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 8:30 PM EDT by Azalin (Atlantic)

    The Shrine of Shadows
    >>> Felucca Facet News <<<

    Grand news of this most foul event has recently came in from the Infernal Cult of Necromancy.

    Cultists swept through the Ice Dungeon in search of the last missing runes for the ritual.

    Finally the runes were spotted. Carved into the hide of a white wyrm. Though it fought fiercly, it eventually had to give up its secrets.

    A few hours laters the Cult of the Pendragon and the Cult of Infernal Necromancy gathered at the Shrine of Sacrifice.

    Lord Smogg raised his arms.

    "The Shrine of the Shadowlords is a beacon of darkness for fiends that walk the night; the demonic adversaries that assail most mankind. Whoever create and power this Shrine shall enjoy the protection of the legions of darkness, now the dark moon is in her increase and Orion ascends in the East"

    He then carefully engraved the image of the serpent-bat into the shrine.

    "From the serpent mouth shall issue the tripart Word of Power that none shall speak or know. On this night when the stars burn in the heavens and the Sun is in the Sign of the Sea-Goat. Hear my voise."

    Lord Smogg turned to the East.

    "Great Faulinei of the Shadowlords. I call you forth! Behold this Executioners Axe, by the Hand of Evil."

    Smiling evily he handed the axe to Deicide, his Infernal Knight.

    "Behold as it will draw blood in your name. Open thy gate of your Abode and give darkness to this Shrine facioned by my art. See the name that may not be spoken, issue from the jaws of your servant - See the form of your secret place amongst the shadows! I hail you Faulinei! I hail you as Blood flow in your name"

    As he gestures for the axe to draw blood and a true carnage of blood and death began as human sacrifices fell by the vicious axe and spells by the cultists.

    "Stretch out your Hand and lend Power to my work so that the Shadowlords may assist me in this hour of power. In these names I call upon your Power: Astaroth! Nosfentor! Faulinei!"

    The Necromancer then made the secret elder sign in the air and bowed to all corners of the realm.

    "This shrine of Faulinei has a name.
    This shall be called.. THE SHRINE OF SHADOWS!"

    Lord Smogg Azalin
    Cult Leader, Ncr

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 8:22 PM EDT by Azalin (Atlantic)

    Lost in UO is back up!
    This interesting piece of news was just dropped on to my in-box:
    "Lost in UO" is running again.

    Hi y'all. I've finally got fed up with URL hopping and got my own domain. Lost in UO can be found at Most of the site is working again. I'm missing a few comics that were damaged in my backup files, but hopefully I'll be getting them restored soon enough.

    Thanks for your support,


    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 4:23 PM EDT by Pelle Svanslos (CandidCoverage)

    Rockem Speaks Out... TBs Plans Event
    >>> Felucca Facet News <<<Hail and well met, pilgrims!

    Yesterday, while walking the streets of Britain in Felucca, I had a chance meeting with Rockem Sockem. As most of you know, Rockem is the longtime leader of the True Britannians faction. We spoke of many things including strategies, the current State of Factions on Felucca and the TB "community." I asked him for a "direct quote" and Rockem replied, "The training time that we put into the newer TBs has paid off, resulting in wonderful people in our community."

    It's clear to this reporter that a sense of "community" is very important to Rockem and the rest of the TBs. It's long been said by many observers that TB does not have the overall "warrior talent" of Minax, the Shadow Lords or CoM, but they have "heart." It remains to be seen if "having heart" is enough to prevail in the long run. Concluding our visit, Rockem vowed to send me a "press release" regarding an upcoming event. I received the release a moment ago. Read on.

    Hail, Lord Cyn.

    For two months now and counting the True Britainian Faction has controlled the eight cities in the faction spectrum. This has frustrated our enemies, and pleased our supporters. This is an unmatched task so far in our world. Our success is the bi-product of months of planning and trying. We all fight together, and occasionally die together. What separates our faction from the other 3 is pretty simple. We care more about keeping our cities than we do about showscore.

    As a group we are trying to bridge the gap between faction players and non faction players. In a sense Factions is a roleplaying situation. We stay closer to the RP style of faction. Factions are not for the faint of heart, you will die in factions, you will get ganked in factions, you will get rezz killed in factions. I have been in factions since it;s inception on this shard, I have seen many people come and go. This style of playing is not for everyone. It requires skill in PvP and real life tactics. By tactics I mean strategy, not the skill that anyone can GM in 5 game hours. It requires teamwork, and if you stay in factions you will find it consumes the majority of your time in game. There are great people in all 4 factions, and you will fins yourself making friendships that last a long time if you earn your friends respect.

    I cannot speak for the other 3 factions, but I can speak for TB. While most of you are out hunting daemons and evil monsters all over our world there is a small group of dedicated warriors and mages working hard twenty-four hours a day to ensure that our world is not overrun by the vagrants who destroyed this land many moons ago. We represent the spirit of our Lord British and all that is good in this evil world. How could we just let the followers of Mondain and those evil Council of Mages who committed crimes most foul against Lord British and his court so many moons ago? The title over my head reads "Commanding Lord of the True Britainians," but it is just a title. I am no better than any "defender" we all are in the same boat. I send all my praise and salutes to the fighters and mages of True Brits. Without you, this letter would have never been sent.

    There are may tales of victory and defeat that show honor and bravery above and beyond the call of duty. I have shared a few with you all on the message boards, and I will again share a most recent tale of bravery and self sacrifice for the greater good. This story happened today:

    "Sir, we are under heavy attack and five towns have been purified. We need to get them to safety" this was the message I received upon waking from my sleep. I recalled to our stronghold and was right in thick of a heavy battle. A combined force of CoM, Minax and a lone Shadowlords were attempting to breech our bases defenses. This fight was not going to be won by us. So I gave the order to hold strong and fight until impossible to continue, and as they fought I attempted to place these town sigils safely in there respected towns. My men and I knew death awaited us but this had to be done for the greater good.

    I kept receiving messages of my brothers being slain constantly and most dishonorably by the evil aggressors (rezz kills a lot) . I stayed focus and continued to place the towns. Upon reaching the town of Trinsic I received word that our defense was crushed and our base was overrun. But those brave True Brits who fought against impossible odds and died many times were not in the least bit angry. Quite the contrary actually. They were elated that we secured 3 of the towns for another 3 days. So long as we do that we shall remain in power. About one hour ago we reclaimed the stolen sigils and brought them home to Lord British's castle with 5 towns now locked down we had accomplished our mission, and secured our power for at least another 3 days.

    That is just one of many tales of our rich and illustrious faction. More of these stories are made every night. Maybe someday you too can become one of us.

    In the near future the True Brits will be holding a fair and a feast for all to enjoy and meet some of us and we meet some of you. Hopefully we can help you understand us, and you can learn more about our way of life. The date will be announced in my next letter to you Cyn, but the location shall be Lord British's castle in trammel Britain.

    The fair will be fully catered and will also feature a magic weapons and rares auction, followed by a good old swap meet. Every sheriff and key member of True Brit shall be in attendance answering faction related questions and PvP tips, for those not accustomed to PvP. I think it will most definetly be an enjoyable experince for the entire shard. Until then citizens of Sosaria, you may sleep peacefully knowing that we will continue to fight for honor and all of you to keep the spirit of Lord British alive.

    Most Respectfully,
    Rockem Sockem, Commanding Lord of the True Britainians

    I appreciate Rockem taking the time to speak with me and look forward to visiting with him again. In the meantime, I humbly request an update from the other factions Leaders. Are you all at full strength? Is your faction recruiting? Are you planning any events? Inquiring minds want to know. *grins*

    Until next we meet, safe journeys to you, one and all.


    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 4:20 PM EDT by Cyn (LegendsAOL)

    Knights of Chaos Oppose Guardians of Truth
    Greetings, citizens.

    As most know, guild wars come and go, and as a rule, most aren't exactly "news worthy" events. Yet, I received this impassioned message from an unnamed member of the Knights of Chaos and thought perhaps it might be a bit different from most guild skirmishes. After all, it's not often that one hears of a dragon being loosed inside a guild house, anymore. In fact, I just can't remember the last time we had a good, old fashioned "guild war" on Legends. Read on for more details.

    Greetings, Cyn.

    I would like for you to spread word of this conflict, far and wide.

    It all started a day ago when I returned home to find a dragon had been released in my home. The dragons name was KoCTrap. A single mage stood in front of my home and declared war on us.

    A single fight was all he wanted and that was it. My best guildmember, Legion, had just quit the guild because he didn't know what was going on. So, I decided to accept the challenge of War for the one fight. As soon as I accepted the invitation, the entire enemy guild came from out of the shadows and killed me and Legion. After getting resurrected, we walked to the Guardians Of Truth guild tower. Words were exchanged, that led us into more fighting.

    I Challenged the guild leader Malignant to a duel and he accepted. The fight went on for hours until he pulled out a deadly poisoned kryss. He poisoned me and I quickly ran home and fetched my Halberd. But I was declared the loser by witnesses because I ran. I didn't feel that way as I wanted him dead and my halberd was the quickest way for me to achieve my desires.

    So I entered the tower and started to fight him once more. He quickly banned me from his home. Then all of a sudden the entire guild was at it again and I was again killed. Later that night I met Wolfsbane, a former member of their guild ( he left due to the fact he thought it was wrong what they did ) and we went to his house and he apologizes to me about what he had done.

    Be warned! The Knights Of Chaos are now ready for all-out war with the Guardians of Truth. And we grow stronger, rapidly.

    There you have it, folks. The challenge has been issued and answered. I'll keep you posted on the conflict as information arrives.

    Patron Saint of Sosarian Taverns

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 3:47 PM EDT by Cyn (LegendsAOL)

    Grimoire Fight Night Results
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Greetings friends and enemies of Grimoire! Here are the 1 vs. 1 results from this week's Friday Fight Night event sponsored by Malkin:
    • First place: Don King
    • Second place: Arch-Bishop
    • Third place: Kale

    Props go out to all the fighters who participated! The competition was very stiff and you all did very well.

    Many thanks go out to the wonderful Grimoire staff. Thank you Lost, Lord Sog, Black Shadow, Samba, Arch Bishop Horshack, Josh, and LeeLu! Also thanks to Liberation for helping out.

    It was great fun and we hope to see you next week.
    Baby-Grimoire Staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 3:19 PM EDT by Raeven Aurora (NapaValley)

    New Napa Valley Quest Archive
    The tail end of the Elle quest from last year (2000) was just added to the archives. This concerns the further adventures of Elle's sister, Sara, who is one evil wench!

    This time she takes Lord Tremain on a quest to defeat a daemon who has captured the souls of the paladin's family.

    This awesome tale has all that you can ask for! Betrayal, sex, violence, daemon-fu, chainsaws, bridges being blown up, zombie-fu, more sex, some cool cursed armor, a trip to the drive-in theater, mechanical robot rampage, heroic deeds, a tsunami of raining frogs, more sex & some really great writing my moi.

    Okay, I lied a little bit about the content, but if you read it you'll definitely see some awesome fight sequences like 'Crouching Tiger, Hidden Dragon'.

    Napa Valley Quests

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 2:34 PM EDT by Pelle Svanslos (QuestandEventNews)

    FYI- Lake Superior and Publish 12
    Today at 2:00pm central time, LS will be taken down for an unscheduled maintenance to put publish 12 into effect. No word on for how long, so it may be a good idea to stay at home until the server has come back up and is stable.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 2:08 PM EDT by FatherGanja (LakeSuperior)

    FierY iCe About Obtaining Third Tier Title
    FierY iCe answered a question from a player how to obtain the third tier title in Ilshenar in this thread:
    You've almost got it. Killing more and more monsters will not get you the third tier of titles. Getting to the third tier will involve fighting the "Champions of Evil" I have mentioned before. In order to see these champions though you do have to fight back the spawn quite a bit. So while killing tons and tons of creatures will not get you the third tier, it is required to get the Champion to appear... And then you can fight the champion to try and get the third tier... :)

    Oh, and I highly recommend you try to fight the champions in groups...

    -FierY iCe
    Programmer: Ultima Online
    You may also want to check out the titles that are known by now in our Hero Titles Section.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 2:06 PM EDT by Teich Dragon (GeneralNews)

    New at ImAcat
    This was just dropped on to my in-box:
    2001/07/21 -

    *** NEW UDPATE at (europe) and (usa) ***

    OYE! OYE!

    A new episode of the Adventure of Zog the Helper is available on the site. EP17 - A Matter of Perspectives.

    I am testing a new format, and I will be very happy to have your opinion/flame/comments on this new presentation. GIF Animated format, this way you can watch your episode in a form of a movie (ok that's not MTV yet :)

    Of course, this is my first try using this new PSP7 as you will surely see :P I hope you will like it.

    Best view at 1024x768 32C on a 17" or any other resolution with a good magnifing glass :)

    Enjoy :)

    Ps: the 2 formats will be available soon for all the episodes (plan or animated) for those who prefers the old version.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 1:57 PM EDT by Pelle Svanslos (CandidCoverage)

    Scotish Meet Up Reminder
    A note from the fair lands of Scotland:

    Just a quick reminder to everyone...

    This Saturday see's the first of hopefully many Scottish meet-up's for UO players on the Europa shard.

    We're looking at meeting on 28th July, in 'Espionage' on Victoria Street (just off George IV bridge) in Edinburgh, at 3pm. If people don't know Edinburgh I shall be waiting at the left hand side of the WH Smith entrance in Waverley Train Station at 2:30pm - I shall be leaving to head to 'Espionage' at 3pm. The reason for Espionage is that it has large booths with large comfy leather seats that can easily accomodate 10 people each. 'Espionage' is a 6 floor labyrnth of rooms, corridors and bars - so it can be quite easy to get lost if you don't arrive early. The place where we will (hopefully) be sitting is on the ground floor to the right after you walk along the corridor at the entrance. If you are still having problems, contact me - [email protected] - and I shall give you my mobile number. We will also all have name badges, so it shouldn't be too hard to spot us.

    There's talk of moving on to a club later at night, but I'll leave that to the day to arrange, coz not everyone's keen on it.

    Could you please leave a note here if you wish to attend with your RL name, main character name, guild (if any), and pigeon/mail number. If your too shy to leave your RL name here send me a pigeon on 9921764 or email - [email protected] - with your details...

    The Specifics:
    Where: Espionage Bar, Victoria Street, Edinburgh, Scotland
    Date: Saturday, 28th July, 2001
    Time: 3 pm

    Coordinator: Mentazm
    [email protected]
    ICQ 9921764

    Hope it goes well.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 1:35 PM EDT by Marshall Drakan (Europa)

    Eternal Village Anniversary Celebrations Weekend
    >>> Trammel Facet News <<< News from the Eternal Village:

    Greetings to all fellow citizens of Europa!

    Our Guild, the Eternal Warriors are planning a weekend of Special Events and Activities the weekend commencing Friday 27th July through to Sunday 29th July to celebrate the 1st year of our Guild's home, Eternal Village in the jungles southwest of Trinsic on the Trammel facet of Europa.

    The Friday and Sunday will be dedicated to activites for Guild members only and will include a Horse Race, Scavenger Hunt, Endurance Hunt, PvP Tournament, and a feast amongst other things.

    However, the Saturday has been declared as open day for our Guild and Village, and all citizens of Europa are invited to take part in the events and activities planned for this day, which include a pub quiz at the launch of our new Bar & Grille, a fancy dress competition, the relaunch of our Guild superstore, and the opening of our much anticipated Den of Vice amongst other things. 

    The full list of events and more about our Village and Guild can be found by visiting

    Our recruitment officers will also be out in force throughout the day in the major towns and cities of Britain handing out runes to unguilded persons to our HQ in Eternal Village.  Many giveaways, including 100 adventurers packs containing GM-Crafted armour sets, along with many other gifts will take place throughout the day. 

    For further information please be sure to visit our notice board here
    We hope to see you soon!
    King Xebec
    EW Guildmaster & Webmaster


    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 1:27 PM EDT by Marshall Drakan (Europa)

    Publish Update - All Remaining Shards
    Also new on FYI:
    Publish 12 will be published to all remaining shards today, to be active following their next maintenance period. The schedule for these maintenance periods is as follows:
    • All East Coast and Central shards (with the exception of Chesapeake) will be taken down for an unscheduled maintenance at 2:00 pm CDT, July 23rd.
    • Japanese and Korean Shards will be taken down for their normal maintenance period on at 8:00 AM local time, July 24th (JST).
    • European Shards will be taken down for their normal maintenance period at 5:00 am local time, July 24th (GMT).
    • Siege Perilous will be taken down for its normal maintenance period at 5:00 am, July 24th (CDT).
    • Formosa will be taken down for its normal maintenance period at 8:00 am local Taiwan time, July 24th.
    • Oceania will be taken down for its normal maintenance period at 5:00 am local Sydney time, July 24th.
    • AOL Legends will be taken down for its normal maintenance period at 5:00 am EDT, July 24th.

    The changes will be added to Latest Game Updates once the publish is active on all shards

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 1:21 PM EDT by Teich Dragon (GeneralNews)

    Housing Decay Reactivated July 24th
    From FYI:
    Tomorrow afternoon (July 24th) at 11:00 pm CDT, we will be reactivating house decay on all shards. Houses currently marked as condemned will be uncondemned before the decay is turned back on, and will not collapse when the system is reactivated. Please note that once the decay rate is turned back on, all players will need to refresh their homes as they normally would.

    For information on housing decay rates, see

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 1:17 PM EDT by Teich Dragon (GeneralNews)

    Scottish UO Meet Reminder - Sat July 28th
    The following reminder was sent to us by Iain in regard to the Scottish UO Meet coming up this coming Saturday:
    Just a quick reminder to everyone...

    This Saturday see's the first of hopefully many Scottish meet-up's for UO players on the Europa shard.

    We're looking at meeting on 28th July, in 'Espionage' on Victoria Street (just off George IV bridge) in Edinburgh, at 3pm. If people don't know Edinburgh I shall be waiting at the left hand side of the WH Smith entrance in Waverley Train Station at 2:30pm - I shall be leaving to head to 'Espionage' at 3pm. The reason for Espionage is that it has large booths with large comfy leather seats that can easily accomodate 10 people each. 'Espionage' is a 6 floor labyrnth of rooms, corridors and bars - so it can be quite easy to get lost if you don't arrive early. The place where we will (hopefully) be sitting is on the ground floor to the right after you walk along the corridor at the entrance. If you are still having problems, contact me - [email protected] - and I shall give you my mobile number. We will also all have name badges, so it shouldn't be too hard to spot us.

    There's talk of moving on to a club later at night, but I'll leave that to the day to arrange, coz not everyone's keen on it.

    Could you please leave a note here if you wish to attend with your RL name, main character name, guild (if any), and pigeon/mail number. If your too shy to leave your RL name here send me a pigeon on 9921764 or email - [email protected] - with your details...

    The Specifics:
    Where: Espionage Bar, Victoria Street, Edinburgh, Scotland
    Date: Saturday, 28th July, 2001
    Time: 3 pm

    Coordinator: Mentazm
    [email protected]
    ICQ 9921764

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 11:38 AM EDT by Joshua Rowan (CommunityNews)

    Renewal of the Honor Guard
    >>> Trammel Facet News <<<This comes to us via Marshall Grey Wolfe of the OSS:

    A statement of intent:

    When first I took the title Grand Marshal, it was as the head of the Honor Guard, ceremonial defenders of the High Council and the King. After a time, the Guard chose to expand its role, and as such took upon itself the task of resurrecting the organization once known as the Order of the Silver Serpent.
    The Order had been the guardians of Serpent's Hold, and, owing to the Hold's strategic importance, of all Britannia. The Serpents had served the King with a devotion rarely equaled, and combated man and beast alike in his name. Once peace had finally been achieved, the Order was no longer required, and attrition eventually led to its dissolution.
    Following the rebellion in Trinsic, the next major threat to the land came in the form of the Gelidum. Hailing from Glacia, the northern, frozen wastes of the recently discovered land at the center of Sosaria, the Gelidum were a cunning lot, ostensibly seeking revenge for adventurous incursions into their underground territory; they initiated many devastating attacks against the cities, and later shrines, of Britannia.
    Following the resolution of the Glacian conflict, and in response to the increasing threats to the Kingdom from within and without, it was decided that the Guard should be re-christened after the legendary Order, and that it should, as a result, take custodianship of Serpent's Hold, as the original Order had done. The new Order of the Silver Serpent would take on the same duties the original Order had, expanding their role to include investigation of crimes, arrest of criminals, patrolling the cities of the Realm, and serving as the King's elite troops.
    The formation of the new Order was fortuitous, for shortly afterward, another powerful, organized enemy would beset the Kingdom. The witch queen Minax, one time mistress to Mondain, launched an all out assault on Britannia, attacking from what now is believed to be another facet of the Gem of Immortality. The new OSS saw much battle in the King's service in combating her forces, but in the end, Lord British decided that it was best to abandon the besieged facet of the Gem for another, more protected facet. The gates from the first facet, Felucca, to the second, Trammel, were opened by a powerful spell wrought by the court mage Nystul, and Lord British, the court, and much of the population fled through to their new sanctuary.
    The Order, along with the High Council, joined the King in Trammel. Although they did not wish to abandon the land that was their home, their duty to their Liege required that they respect his choice.
    In the time since the Sundering, the Order has continued in their service to the Realm, but a number of truths have become increasingly apparent. Firstly, the increased control over violent and anti-social behaviour that this facet allows Lord British means that threats are rarely from large, organized forces. Further, what threats there are likely to either be monstrous forces far afield, or small units near large population centers. Crime is usually less violent and more subtle; treason is more common than murder and theft. Lastly, Serpent's Hold itself no longer holds any strategic importance - as yet, it has never been threatened.
    In light of this, I believe it prudent that we withdraw from the Hold, and put its administration in the hands of the High Council until such a need again arises. As the Hold is integral to the history of the Order of the Silver Serpent, the Honor Guard shall be re-formed, with the Order's current members either joining the Guard, or returning to their respective guilds and organizations to spread the ideal of dedicated service to the King.
    The Honor Guard will take on its original role, serving as the ceremonial guard to the Council and the King, and as Bailiffs to the High Court. We consider this to be our sacred duty. Further, the Guard shall endeavor whenever possible to further the cause of Realm and Regent, including undertaking investigations and missions on behalf of the High Council. The Honor Guard will operate with one guiding principle: service to the King is not a duty, it is a privilege.
    The membership of the Honor Guard, as it once did, will be comprised of members of guilds and organizations, and of individuals who believe in this mantra. If your feel you are such a person, I encourage you to contact me to discuss becoming a member.

    Honor is its own reward,
    Lord Grey Wolfe
    Grand Marshall of the Honor Guard

    For information on becoming a member of the Honor Guard, visit this link.

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 9:01 AM EDT by FatherGanja (LakeSuperior)

    Prophecy and a Sighting in Trammel Yew
    >>> Trammel Facet News <<<We received the following letter from Ashen-Shugar, detailing what appears to be a prophecy of some antiquity.
    I found a very interesting prophecy while searching through the ancient libraries of the land. It does not bode well with me for what it may mean if this comes true so I give you all the prophecy as a warning...

    When the King of the North East falls to one of his own by the blood of a dragon then darkness shall consume the land and hextor will make himself known...

    On a side note, a monk of Hextor was seen speaking with some undead after a raid on the Yew abbey. When re enforcments arrived the monk had dissapeared... Friends this does not sit well and I feel the tides of darkness are coming to the fore! Prepare yourselves... for who knows which King this may mean and what impact it may have with all the evil creatures boiling from the depths as of late!

    Scholar and Magi of Wind

    [ Comment on this article ]

    Posted on Monday, July 23, 2001, 12:37 AM EDT by Elisa Montclaire (Catskills)

    An Amazing Tower
    >>> Trammel Facet News <<<StavesOh me! Oh my! What an amazing sight to behold! Tonight I had the pleasure of visiting the Tower of 1000 Glacial Staves. It is a large tower located in the Trinsic Swamps (Trammel) (Coords:104'9"S 8'13"W). The building is kept by Jade and contains an astonishing 999 glacial staves (the 1000th is, of course, held by Jade herself). Every floor contains many curtain-like structures made from glacial staves; the sheer number gives this building a very chilly aura.

    The many glacial staves, while impressive, could not compare with the true treasures of this building, the artwork. The four vendors in the building are not used to sell goods, but instead display magical pieces of art. Displayed below, these scenes are very detailed and realsitic. This unique addition is sure to leave a lasting impression on the many visitors.

    ArtworkOverall, the sheer number of glacial staves was a bit overwhelming. I am sure that collecting these took a lot of time and energy, and they surely make this a unique building. However, it is the finely crafted pieces of art that make this building truly special. I invite you all to visit and give compliment to Jade's amazing achievement.

    Note: Special Thanks to Maelwyn for his post on the Stratics Sonoma Board for providing the pictures of the amazing artwork.
    Note: Thanks to Lyfer for directing me to this building.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 11:24 PM EDT by Sage Arthur (Sonoma)

    Reporting Duping Bugs and Issues with House Decay
    Just 2 short notes posted on the official UO Boards.

    On duping bugs, Cynthe (Community Manager, Origin Systems) posted this
    Dupe bugs are a tricky subject for us. On one hand, we do want it to be known that we DO investigate and address any dupe bugs that we find. Players who are proven to have used duping exploits are most definitely punished.

    But when we're investigating a dupe bug, we can't really say anything about it. For one thing, by explaining what is is we're investigating, we encourage other people to go out and try it. If we say that we're fixing it, then all the players who know abot it will go out and use it as much as they can, thinking that they'd better take advantage of it before it's fixed.

    Aside from a few notifications of mass bannings for use of a widespread exploit, we do not notify players when someone is banned for duping. Doing so would violate the privacy policy we have, where we do not disclose information about players' accounts.

    People who have any knowledge about duping bugs should send that to [email protected], where our QA department can investigate.

    As for these boards, we don't allow the spreading of unverifed rumors of exploits - and if it the exploit is verified, then you should send your information to [email protected] so that we can address the problem.

    Krum (UO Senior Programmer) has confirmed that OSI/EA has received reports on issues relating to the disabling of house decay on certain shards.
    Some players have reported that the disabling of house decay has inadvertantly condemned their houses. My review of the changes that were made to disable house decay show that it is extremely unlikely that this change specifically would cause houses to become condemned. However, I would like to point out that if it is the case that houses have been condemned that should not be, it is probably a different issue entirely, it was not intentional, and regardless of the actual cause we will be looking at the situation before we turn house decay back on.

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 10:56 PM EDT by citizenKane2 (GeneralNews)

    Band together for Mythndale
    >>> Trammel Facet News <<<This is a message sent to us by Cherokee Rose regarding an issue in their town:
    To whom it may concern.

    I Cherokee Rose Vice Mayor of the fair town of Mythndale, would like to share my objections of the unfair act that has befallen not just our fair Lady Crystal Rose, but our entire village. The large statue that stood proudly overlooking our town, protecting it and standing as a symbol of honor, has been taken by OSI saying that it perhaps is illegal but the person in charge of this decision is away on vacation. This was purchased in good faith and is one of the 3 legal statues on this shard. There were plans for it to be involved in a shard wide quest for all. This is not an item that is owned by one person. But was brought for all to enjoy and help continue to keep UO the best Online community around. It is now that not only I but all of us request to be treated fairly in this matter. We do not ask much. We only try to provide a place for all to enjoy. In an effort of unity by all, we are holding a candle light vigil as we await what will be done to us, to our beloved stature, and to our beloved town of Mythndale.

    Sincerely and with the utmost respect
    Lady Cherokee Rose

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 6:17 PM EDT by Reed (Chesapeake)

    A Travisty in Mythndale
    >>> Trammel Facet News <<<This disturbing news was quickly sent to us by a messenger:
    Last Eve many gathered together to witness the wedding of Lady Cherokee Rose and Lord Odin. It was a stunning evening. But the horrors of what happened when we return.

    Sometime ago The Lady Crystal Rose had acquire a statue a piece from the invasion of Trinsic. An unknow Paladin red in color was the crowning jewel in our fair villages heart.

    This statue has been taken from us, The gods saw fit to question it. Was it truly ours to be had.

    Many a shocked unlooked sat about last eve, as tears and anger coursed the pathways of the village.

    This eve and every eve till our beloved statue is returned, we will be holding a peaceful vigil in memory of this beautiful piece of Art work from the Sosarian realm.

    This Paladin who was she? For now we may never know. But her memory deserves to be displayed where all those who wish can see her, and know that she is a piece of the past.

    Please join all the citizens of Mythndale, in this time of sorrow. Help us to support the Lady Rose, and bring home our beloved treasure.

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 6:13 PM EDT by Reed (Chesapeake)

    Markets of Britannia : a Calendar
    >>> Trammel Facet News <<<Sara Blackhand, of UBB, sent us the following announcement :
    On behalf of the Council of Trinsic, the Council of Yew and the United Blacksmiths of Britannia, it is hereby my pleasure to inform all that lives in our fair land about some of the ongoing markets on the Drachenfels Shard.
    • Trinsic (Trammel) - each Thusday from 8pm to 10pm CET (starting at 2pm EDT, 7pm BST)
      Trinsic Meeting Hall - next to the Royal Bank of Trinsic. Buying, selling or trading whatever your heart desires.
      There will in most cases be some sort of entertainment.
    • Yew (Trammel) - at Empath Abbey on Sundays from 8pm CET to 10pm CET.
      First week of the month : Raw Materials market.
      Second week of the month : Crafters Market - especially blacksmithing - hosted by UBB.
      Third week of the month : Magic market - Trading all sort of magic items, as well as crafts.
      Fourth week of the month : Raw Materials market.

    Such markets will be ongoing events, and we hope to expand them in the near future. It is the occasion for everybody to meet or join some of our shard's roleplaying guilds.

    Best reards
    Sara Blackhand
    Shardmaster for Drachenfels
    United Blacksmiths of Britannia

    Thanks a lot Sara ! I'm sure many will be interested by these events.

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 5:30 PM EDT by Bel d'Ajoor (Drachenfels)

    Grand Gala Event Today in Caina
    >>> Felucca Facet News <<<
    Be amongst many to enjoy the merry commodities the Asylum of Perdition has to offer thee and thine! Have a fine distilled Ale shipped directly from the finest taverns in Jhelom, or savor some of the best wine straight from Yew! Partake in a game or two and see to thine luck in making a bit of extra coin in thine pursuit for the eve. Such games for the Casino includ...
    • Darts
    • Dare Devil Dice
    • One, Two, Three
    • Regular Dice
    • Order vs. Chaos
    And the brand new Cainan Roulette, to take place in the dark tower of Morn Cirith. Gates will be provided from the Casino.

    Information regarding the Casino open night can be found in or a query sent to [email protected] in regards to it. Additional information can also be found by sending a missive to 36628955. The Casino will be opened topday, Sunday, at 9:30 pm EST.

    Be it known as well that all bets are now being raised to the amount of 3,000 crowns... so all those high rollers out there, do stop by! Another note... gladiator fights will be postponed for this Casino gambling event, look for them though in future Cainan events!

    The Asylum of Perdition is a subsidiary of the Tal’mahe’Ra

    Shardak Mardas
    Order of the Ebon Skull

    Thankye, Shardak, for this news.

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 4:49 PM EDT by Ce'Nedra Willow (Atlantic)

    Mourning the Loss of Honor and a Request for Tales
    Greetings, pilgrims.

    Today, I received a carrier pigeon into my humble dwellings. Carefully, I extracted the message and with weary eyes, read the exquisite penmanship. The message was simple though thought-provoking, in the extreme. Another lamentation for "days of olde," when citizens of all philosophies and creeds treated others with a measure of respect. Read on.

    My good Lord Cyn,

    I write to you today in sadness.

    It has come to be that there is no honor left in the citizens of Legends. My pardons, in the vast community of the "player fighters" that is.

    As I spent a few minutes at the Brit Bank this Sat Eve, I had the most playful jousting of words from various citizens about mine and their ages. I was aghast to find I was the "elder" there. As we joked and poked fun at each other, there were some of the various "fighters" if that they be called, that were there. My good Cyn, I am understanding of the need to "provoke" citizens to go and fight at Fel Banks or where ever, but for the citizens that enjoy a "non-murderous" way of life, I am appalled at the utter lack of respect that is given.

    I was continuously taunted with remarks about mine mother, "the Sosarian gods smile upon her grave." I am but a mage and a bard, good Cyn, but, there is little in this great land that I have not seen. As many of these "fighters" were but children in times of the taming of this land. I feel that there is a great sadness that sweeps our lands, the sense of nobility and good has come to an all time low.

    It is a great misfortune that this land has come to taunting and name calling. In our early days, we had respect for all peoples.

    Again I am sorry that I must speak out, but, 'tis a needed word.

    Xantavier Master Composer of KoV

    I respect the views of this noted scholar, and sadly, I must concur. The prevailent ideal of Honor in our land is but a poor substitute for that exhalted Virtue that we knew in days of olde. However, our warrior class is not bereft of all Honor. Honor comes in many forms, some of which are near unrecognizable, unless subjected to more than casual scrutiny.

    Like the cosmic principles of Yin/Yang, which by the way can be argued as the catalyst for the appearance of the Stranger, Honor is an intrinsic part of our world. Without Honor, there could be no "dishonor," just as there can be no light without darkness or "good" without "evil."

    Every day, I hear tales of heroic and dastardly deeds. Such manifestations of those attributes seem to comprise the very foundation of our world. Yet, I seldom hear tales of Honor and Respect. In the ancient discipline of Bushido, or "Way of the Warrior," respect is considered as intrical to the Way as any "warrior skill." Mental attitude sets apart the "would-be great warrior" from the truly magnificent warrior. The old adage is as true today as it was all those centuries ago, "Without Respect, there IS no Warrior Way."

    Thus, to support my claim that Virtue is indeed "alive and well" in the Lands of Legends, I humbly solicit tales of Honor and Respect. Have you met a citizen that embodies the attributes of either? If so, share your stories with us. I will present these submissions in an upcoming feature article entitled, "Honor Among Us."

    For now, I bid you all a safe journey along Life's path.


    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 4:25 PM EDT by Cyn (LegendsAOL)

    UP2Pid is back and...
    ...We're back, we're bad, and we've got a bucket of cement and some gum.

    Yeh I know, you're all asking "Ugh, why did I eat that last night?", and you don't really care that we've havn't updated in like 6 months or so, but, too bad, cause now we did. Anyway, this update is HUGE to make up for our absence, and it's still the same quality absurd action figure comics you've come to expet. So what are they? -

    New Monsters at the Gates - Ever wonder how it's decided how a new mosnter gets put into the game? Well, now's your chance as we go behind the scenes to take peek at just how this is done.

    The Ulitma Online Third Dawn commerical - What do you mean "What commercial?!". Yup, there was one planned, but none of the networks wanted to air it. So the UO2Pid staff sent in a crack team of French ninja's to get this for you, which they did, but there were losses. PEOPLE DIED TO GET HIS TO YOU! Well, ok, maybe not people, it was more like a red snapper, and it was dead already, but it fell of the wall it was hanging on! So, um, DEAD FISH GOT HURT TO GET THIS TO YOU! The least you can do is READ IT!

    Chefs are people too! - Bleh, our lousy attempt at a parody of those old snack cake ads from 70's comic books, that we won't mention the brand of here for legal reasons. Or because I forget how to spell it, I forget. The first in a possible series of them. Aren't you lucky?

    We've also provided links to two of our comics that we did for a contest, one whcih actually WON some how, and theres a new single panel, and a kinda old comic that we've listed as new since it was small and I didn't bother making a big deal over it.

    So, anyway, you know the drill, click the link, evreything new is marked where you can find it. SO go there now and make some pudding filled paper clips happy.

    PLus, we actually got a new title graphic, which is credited on the site and all, which is probably the best thing on the site even, so you can go there and stare it for 5 hours. Better than a root canal, wheee!

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 3:46 PM EDT by Pelle Svanslos (CandidCoverage)

    Bloodrock Orcs' new home.
    >>> Felucca Facet News <<<I just recieved some disturbing news from the infamous Bloodrock Orcs... I will let this slooppy parchment do the talking.
    Glunk: Nuw reed wut ee juzt sai, Pulga! en trenzlate fur dem umies!

    Pulga: Humans and other races of Britiannia,

    This is just yet another warning from the Bloodrock Clan. Not only have we gotten more established and a lot more rich. We have a new home and the original inhabitants of this place have happily become part of the Bloodrock Clan. I went to the Orcish Dungeon last night and fought them into submission. They are now Bloodrock Orcs."

    Glunk grunts and takes a sip of the finest orcish grog

    So let it be known, to kill the orcs of the tunnels is to kill one of us. And well we don't like that. Come down and get rid of us if you dare.

    -Glunk, Cheiftain of Bloodrock Clan

    Glunk grabs the peice of goblin skin that the warning was writen apon, gets a nail and a blunt object, and hands it to the Pulga.

    Glunk: Nuw gu breng dis tu tuwn. Iv uu git cot den fite til da biddur end!

    The pulga takes the letter, and begins his long hike to town
    Who's to say what this will spell for the future? For more on the Bloodrock Orcs, visit their website.

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 3:36 PM EDT by Snake (NapaValley)

    Kingdom of Dawn to Raid Occlo
    >>> Felucca Facet News <<<This news was just sent in by Lord Will Avengem,
    News of the recent Savage advances and a brief encounter with the Savage General have prompted the great Kingdom of Dawn to raid Occlo and dispatch its captors. With hope, the savage general will present himself and brought to justice!

    Our first attack will commence at 7pm PST on July 22... Any support is welcome, but the general must be taken alive if there is to be any chance of revealing the source of the savage campaigns.

    Safe Travels,
    Lord Will Avengem
    Thankye Lord Will Avengem and good luck in your campaign to free Occlo.

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 1:07 PM EDT by Cymidei Fier (Baja)

    Faction News
    >>> Felucca Facet News <<<Faction News was written by Amalacon,
    Again CoM took the balance of the towns under direct control, applying thier force of will and taxing the citizens as the see fit. Britain and Minoc remain under Shadow Lord Control.

    Several of my Council brothers complained at the lack of intrest in raiding the still unrepaired CoM stronghold. It was an uneventful guarding period for the most part unlike the hey-day battles of the past that left the streets of Magi, the castles of Britain and the forests of Yew littered with bodies. KoRn Leading the Newly Revamped CoJ had the strongest presence as well as the Long time CoM's UMA. Ariak even deigned to come by for some guard duty.

    Council of Mages
    Death Jester$
    Thankye Amalacon!

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 1:03 PM EDT by Cymidei Fier (Baja)

    Barret's Coffee House Grand Opening
    The Knights of Sosaria & The Merchants of Elysium are please to announce the Grand Opening of Barret’s Coffee House on Saturday, July 28 at 3:00 PM est.

    Barret’s is located on Trammel, north of Trinsic at 74 42 S 34 6 E, just behind the Elysium Rune Library & Drunken Dragon Tavern.

    You may ask, what purpose will a coffee house serve in these realms? Barret’s will be more than just a coffee house, it will be a place of trade. At different times at Barret’s you will find people wishing to sell, buy, or trade for various goods. Barret’s will be the home of many auctions and other merchant type events.

    The Grand Opening will feature many give-aways, including gold, high quality magic items, fished up treasures, and much more. The first of many future auctions will take place at around 5:00 PM est. After the auction, we will be serving a free feast for all who come. At the end of the night, anyone willing is invited to join the Knights in a dungeon crawl. We will leave the dungeon choice open until we see how big and experienced of a group we have.

    Travelers are encouraged to also visit the Elysium Rune Library & Drunken Dragon Tavern. In the Library you will find runes to suit all of your needs, including all cites and dungeons, a treasure map library, and ore books of every color. The Tavern is just above the Library and has ample seating and drinks for all. Visitors may also enjoy the Rose Garden of the Virtues upstairs in the Northwest corner of the Library/Tavern, and some of the other great d�cor. Directly in front of the Library & Tavern is the Elysium Archives & KOS Social Club. Here you can learn about some of the history of KOS and find many other tales of the realms. Also here is the much talked about Book of Destiny. Who knows perhaps the Book will end it’s silence during the event…Adventurous travelers may also wish to drop a facet stone and visit Elysium in Fel. This proud player-ran town has diminished in size, but still boasts many fine establishments, including the Wandering Wisp Tavern.

    This invitation is open to anyone and everyone…come share in this expansion of a great town.

    Thank you,

    Valdor Canz



    Barret's, eh? I smell a round of ale coming on, with plenty of coffee to help my hangover in the morn....

    Posted on Sunday, July 22, 2001, 12:41 PM EDT by Garrett Granth (Atlantic)

    The Village of Kurja: Grand Opening & Costume Contest!
    >>> Felucca Facet News <<<We have received the following via a scroll:

    The Village of Kurja: Grand Opening & Costume Contest!

    Hear Ye! Hear Ye! Tales are floating once again, about a new player establishment!

    You see a scroll, and written neatly inside:

    Hail all,

    It is true, the Village of Kurja is prepared to host its first, and opening event! As a special treat, the village will be hosting a costume contest! We will also be distributing free crafted items such as armor, and house add-ons to those come to participate.

    This event was planned to celebrate the beginning of a new establishment that is available to be enjoyed by all. In the future, we plan on widely encouraging more player ran events within the Lake Superior community. With events such the one I announce today, we are only a few steps away from achieving this goal.

    We welcome you to come and celebrate the beginning of this marvellous establishment.

    Respectfully yours,

    Kurzon (Founder, the Village of Kurja)

    Event Details:

    DISCLAIMER: There will be exciting be prizes for the top 5 costumes, the winner of the costume contest will receive the grand prize of a MILLION gold (in check form).

    Event: Grand Opening & Costume Contest

    Date: Saturday, August 4

    Time: 6:00PM-9:00PM CST

    Location: The Village of Kurja - located at the entrance of Dungeon Despise in Felucca.

    Transportation: Transportation via moongates will be provided to the village from 5:30-6:30PM CST from the following locations (in Felucca):

    1. The Empath Abbey, Yew

    2. The Mint of Vesper, Vesper

    3. The First Bank of Moonglow, Moonglow

    4. The First Bank of Britain, West Britain


    Any metal armor that is of the craftable nature (platemail, ringmail, chainmail, etc.) is disallowed in the costume contest. If you are participating in the event and are wearing armor of these sorts, your costume will not be judged.

    Although we will be distributing free crafted armor to those who participate, we ask that this armor is kept unequipped until the end of the event.

    The costume contest is an "individual" only event, therefore guilds and/or groups will not be judged as one.

    Useful Information:

    Because the village is based in Felucca, there is always the possibility of murderers and/or thieves. We ask that all who attend are well aware of any consequence(s) that may arise. In the event of something such as this occurring, the Village of Kurja will be in no way responsible for any lost or stolen items.

    We will be giving out thousands of materials worth of crafted items such as weapons, armor, and house add-ons. We ask players do not 'ask' for these items, as they will be given out volunteeringly to people who come to participate in this event.

    We cannot make specific restrictions, though it would be greatly appreciated it if faction fighting, guild, and order/chaos wars are kept to a minimum.

    If you are currently banned from the village, or cause unnecessary disruptions, you will be unable to participate in this event.


    Prizes will be given out to the top five (judged) costumes at approximately 8:30PM CST, you must be present at that time in order to claim your prize. To assure that your costumes are judged as fairly as possible, we will be bringing in guests (from the Europa shard) to judge your costumes.

    First Place- a check of a million gold (1,000,000)

    Second Place- a check of one hundred thousand gold (100,000) & a special rares bag

    Third Place- a whispering rose (from Kurzon) & a pixie statuette

    Fourth Place - a pixie statuette

    Fifth Place - a bag of 30 scenario items

    Crafted Items

    We will be distributing thousands of materials worth of free crafted items to those who participate. As stated above, players who "ask" for these items will most likely receive nothing. If you receive something that you do not want, we ask that you exchange it with another player.

    This is our way of giving out, we are honoured that we can bring these sorts of events to Lake Superior.


    The Village of Kurja would like to thank everyone who has contributed to this event. It would not have been made possible without the support of many of these people.

    If you have any comments, questions or feedback, you may contact us directly via our forum. It is located at
    We look forward to your costumes. Good luck, and enjoy!

    [ Comment on this article ]

    Posted on Sunday, July 22, 2001, 5:50 AM EDT by FatherGanja (LakeSuperior)

    Glitter Movies - UO Contest
    The folks at Glitter Movies sent us some details about a contest they just began for Ultima Online:
    UO Movie Contest!!

    I would like to announce Glitter Movies' first Flash movie contest! The topic of this contest will be Ultima Online. Here are the contest details:

    • Prize
      • There will be one first place prize winner that will receive their choice of a Vet Reward for any shard (except AOL shard), this can be from any of the rewards listed.
    • Rules
      • Any topic can be submitted as long as the main theme is involving Ultima Online.
      • Topics of mature subject matter and/or language may also be submitted as long as they are in good taste. This will be delt with on a movie to movie basis and be decided on according to length of movie and creativity involved.
    • Judging
      • Movies will be judged on a number of factors, this includes creativity, work put into the movie, overall quality, and story.
      • Movies will be judged by me personally but I will take into consideration any comments or votes given for the movies. So even if you can't make a movie yourself feel free to visit just to vote and comment on your favorite! You will be personally helping me chose a winner!
    • How to Submit a Movie
      • First make sure your movie is a SWF or an HTML link (no EXE links will be accepted).
      • Go to and submit your movie to the section named Current Contest. Note that only movies included in this movie section will be considered for the contest.
      • Make sure submit your movie with a valid email address so I may contact you if your movie is the winner.
      • Please do not email me personally any Flash Files. Hosting of your movie is up to you. If you have any questions feel free to contact me at [email protected]. Please also be aware that all movies submitted will be added to the appropriate category once the contest is finished. The Winning movie will be added to the award winning section and will be given rights to display an award on their own personal website/guildsite. If you do not wish for your movie to be added to the database after the contest has ended, please email me and tell me of your wishes.
    • This contest will run till one week after vet rewards are published (and remain) on every shard.

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 4:03 PM EDT by Joshua Rowan (CommunityNews)

    InsideUO Updated for UO3D
    The following news comes to us from Alazane, the creator of InsideUO:
    InsideUO should now support the Third Dawn map. Just right click on the map and it is the selection at the bottom. If you have any problems with it, let me know. InsideUO also now displays the contents of Skills.mul, allows you to create phrases with the fonts, and is sporting a new art viewer window that should make life a little easier.

    I'd also like to get names in for the Gumps, so if anyone is feeling bored and knows all of the names, please e-mail me a list of the number and the name of each gump.

    What is InsideUO? From his website - "InsideUO is a 32bit Windows application designed to reveal the innermost details of the client side of Ultima Online. Everything that is provided from InsideUO, from the static images to the sounds, come directly from UOs data files. Hence, InsideUO is of no use without said data files." To check it out for yourself head on over to Alazane's InsideUO.

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:49 PM EDT by Joshua Rowan (CommunityNews)

    Fairhaven Village Scavenger Hunt
    >>> Trammel Facet News <<<This news was sent in by Mayor Silkon,
    Come one come all to the Fairhaven Scavenger hunt on Saturday July 28 at 7:00 p.m. PST. Do ye think ye know the history of the lands better then anyone else if ye do grab 2 friends and come try and become the winner of the 500K in gold prize for being the first to complete the clues to each location.


    • There will be 3 and only 3 people per team.
    • Each team most register by Friday July 27 at 9 p.m. PST.
    • Each team can use any rune at the fairhaven rune library to get to the places they need to find; IT IS HIGHLY RECOMMENDED YOU USE THE LIBRARY.
    • The first team to find the 10 different locations from the clues and return back to Fairhaven wins 500K.
    • A good knowledge of the Britannia history is recommended.
    • Some locations are extremely hazardous so be prepared to defend your life against whatever may lurk in the dark.

    Drinks and socializing will be done during and after the event so come one come all and enjoy a night in the Fairhaven Village. We highly encourage other player run cities to have teams to add to the excitement, we will see you there.

    For questions and answers please contact us at ICQ 60726000 or email at [email protected] or visit our website at
    Thankye Silkon!

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:32 PM EDT by Cymidei Fier (Baja)

    Guild Management Tool
    The following announcement about a free Guild Management Tool was sent to us by Harald:
    Hello all,

    I have an interesting tool for the Guild Webmasters. CGM (written in perl) is a free and completely webbased Guild Management Tool which offers news (and groups), members, characters (and groups), ranks, background story, templates, user administration and more. It's webbased and multiuserable, combined with the usera dminstration users can be restricted to just one newsgroup, charactergroup, etc... You can download the tool for free at

    If you are in a highly involved guild, this is something you may want to definitely check out.

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:29 PM EDT by Joshua Rowan (CommunityNews)

    Fairhaven Village Seeks Necromantic Sword to Fell Lich Commander
    >>> Trammel Facet News <<<Fairhaven Village has experienced many strange events over the past few months linked to a sinister lich lord. Now the villagers are very close to discovering a means to confront this mysterious evil.
    Last night the warriors of Fairhaven set out on a quest to find an artifact that would let them destroy the evil Lich that had been terrorizing the countryside. First, the party, led as always by Fizban, set off to the star room to meet a fabled oracle who was believe to have knowledge that could help them.

    Although the creature spoke in disjointed riddles when found, the canny villagers were able to deduce that they needed three things: a quantity of shadow ore, a tome with incantations related to Necromancy in it, and the special skill of a certain smith in Jhelom named Mordoc.

    These crucial ingredients could supposedly be used to forge a sword of sufficient magical strength and nature to defeat the Lich. The villagers acquired the ore easily enough, and managed to find the tome within the abandoned lab in the center of the hedge maze.

    They then brought these two items to Mordoc, the smith in Jhelom, who agreed to forge for them a custom sword of superior strength. After preparing the materials and selecting the right incantation from the book, Mordoc moved about his business quickly and finally produced a katana of amazing power. Hopefully, this weapon will let us defeat this menace once and for all!
    Thankye Nether!

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:25 PM EDT by Cymidei Fier (Baja)

    New Baja IRC Channel
    >>> Trammel Facet News <<<Are you interested in chatting with other Baja players? Perhaps making new friends, allies, and connections. Consider using the new Stratics IRC channel #baja

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:14 PM EDT by Cymidei Fier (Baja)

    House Placement and House Transfer
    This was recently posted to FYI:
    The auto refresh that was implemented on all shards has affected the ability for current house owners to place or have new houses transferred to them. The development team has been notified and is working to resolve this. We apologize for the inconvenience and hope to resolve this as quickly as possible

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 1:47 PM EDT by Teich Dragon (GeneralNews)

    Caina Militia Recruiting!
    Hrm, this just in the the frozen tundra of Caina. If you've ever wanted to guard things in the freezing cold, this will be right up your alley.


    *As you are going about your normal business in town, browsing through a peddler's wares, talking to some friends over an ale or two, or trying to pawn the results of your last hunt, you notice a man garbed a black robe tacking a piece of parchment. Curiously, you go up to take a look*

    Greetings. The Dark Jewel of the North, the City of Caina, is in need of experienced warriors and mages to help defend it's holdings against those who would dare break it's laws within it's borders. All those interested please contact Commander Al'rim Naz'ul of the Caina Militia for immediate training.

    (Anyone who is interested please contact me at 74503058 or
    [email protected]. Please note that this not only requires good pvp skills, but also good roleplaying skills as well. Thank you.)

    Posted on Saturday, July 21, 2001, 1:08 PM EDT by Garrett Granth (Atlantic)

    Improperly Condemned Homes
    From FYI:
    We would like to assure all players whose homes are currently marked as improperly condemned that they will not lose their homes at this time. The housing decay is not active currently, and the problem causing homes to appear as improperly condemned will be addressed as soon as possible.

    We will update further once this has been fixed.

    [ Comment on this article ]

    Posted on Saturday, July 21, 2001, 3:03 AM EDT by Teich Dragon (GeneralNews)

    Housing Decay Alert
    This was posted recently on the FYI section of the official UO site.
    Due to an issue causing permanent buildings to decay, all shards with Publish 12 (Chesapeake, Baja, Sonoma, Napa Valley, and Pacific) were given an automatic housing refresh last night (July 19th), and the affected buildings will be refreshed manually until the issue is addressed.

    In addition to this, housing decay on all remaining Ultima Online shards has been turned off over the weekend. This means that all homes on these shards will be refreshed to like new status, and will remain so until further notice. We will give at least 24 hours notice before the decay is turned back on, and we will update the patch message to ensure that all players are notified. We apologize for any inconvenience, and urge all players to check the patch messages before logging in to avoid missing important information.

    Cynthe posted this remark on the official UO Boards :
    It's just been announced on FYI - housing decay on all shards running Publish 11 (that's all shards except Chessie, Baja, Napa, Sonoma, and Pacific) have had their house decay turned off temporarily to make sure that we don't lose buildings we shouldn't while we fix the problem that caused us to refresh all houses on Chessie and the West Coast shards last night.

    It's possible this could last only through the weekend, but I won't know for a couple days - I'll give people as much notice as I can in order to make sure everyone knows it's coming back on!

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 11:27 PM EDT by citizenKane2 (GeneralNews)

    "Kill Sherry..." Contest Postponed until Sunday
    >>> Felucca Facet News <<<Sherry just informed me that the "Kill Sherry and Win a Prize" contest has been postponed until Sunday Jul. 22nd, 7 pm PST because of out-of-game problems. For more information see the event posting below.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 10:51 PM EDT by Sage Arthur (Sonoma)

    test your knowledge on UO
    >>> Trammel Facet News <<<An interesting memo found it's way to my desk from Caprial..

    How well do you know Britannia? The Jhelom Town Council challenges you to find out as they sponsor a Riddle Race throughout the lands.

    There will be 10 riddles in all, the solution for each one will be a place or landmark somewhere in Trammel. The first riddle will be handed out at 2:00 p.m. central at the Morning Star Inn in Jhelom, Trammel. Solve the riddle and go to the destination where you will receive the next riddle. The first person to solve all the riddles and make it to the final destination is the winner. Come on out and join the fun!

    Date: Sunday July 22nd
    Time: 2:00 p.m. Central
    Place: Jhelom, Morning Star Inn, Trammel
    Entry fee: none, this is a free event
    Prizes: 1st 100k 2nd 60k 3rd 40k

    hope to see you all there and good luck

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 8:02 PM EDT by Richard Cypher (GreatLakes)

    End Game
    This is the 5th episode so far in the Vampire Quest that will be taking place in the near future. If you want to see more about the quest then go here.

    If you want to read the previous four episodes then go here: Episode One , Episode Two , Episode three & Episode four.

    Now on with the show:
    When they shook me awake they were all smiles. Each with a row of sharp teeth that made them look feral.

    I recognized Scotia, Vasata and Angalina, but there were more...many more.

    And now...I was one of them.

    “Oh my god!” I screamed. “What have you done to me?”

    Scotia cocked his head. “God?” The smattering of laughter blew into a full force gale of guffaws.

    The sound of it thumped against my head like a menagerie of war hammers. BOOM BOOM BOOM.

    I reeled back, my stomach in knots & throat dry. A powerful thirst built up inside me all of the sudden. There was something I needed, craved...had to have, but I wasn’t sure what. It was as if I was one of those opium addicts in Vesper lying on the streets.

    The laughter had ceased and I could feel the evil creatures looking at me. When I gazed back I could see something akin to lust in their eyes. Lust tainted by death.

    “You must have a powerful need to feed, my son.” I involuntarily nodded and Scotia motioned over to one of the others.

    “A very powerful need.” He came closer and gripped the back of my head tight in his palm.
    “Is that not so?”

    I didn’t have to say anything. He was right and he knew it. A cell door opened and someone else was brought into the room.

    “So feed, my son.” Scotia grinned, his fangs sharp and white in the dark. “Feed.”

    I stumbled forward not quite of my own free will. The other person was being propped up by two of the creatures. He was weeping and covered in filth and blood. It suddenly dawned on me that this was my friend, Kral.

    I must have looked back at Scotia with utter horror upon my face. He laughed even harder.

    “Feast, my son. You are one of us now.”

    Every fiber in my being screamed out for my legs to stop...just cease working, but my thirst was strong...too strong.

    “Fang, help me!” Kral moaned while trying to struggle free of his captors.

    I came closer.

    “Fang! Please help me!”

    Even closer. He saw my marble white skin and bloodshot eyes. His screams were loud and long.

    I hated myself as I tore into his neck and drained him of his life essence as the other foul creatures cheered me on. The tears I cried were recycled blood of my dead friend.

    When it was over Scotia bid them to find the other ‘intruder’. I thought that I might go mad if I were to be responsible for the death of Shemyazza as well. I sunk to the concrete. Unable to comprehend just what I had done and who I had become.

    There was a hand placed on my shoulder. It was Vasata. She said nothing, but I could feel the empathy.

    A cry rang out. It seemed Shemyazza’s cell was empty. Soon all the undead creatures were running around. Not only had he escaped, but he took some of their priceless artifacts with him.

    Scotia hauled me up my the front of my shirt. “You had better hope we recover those items or you’re an un-dead man.”
    This concludes the backstory to the vampire quest. Details will be forthcoming in the event in which you can win 1 million in Napa Valley gold to recover these particular artifacts missing from Carafax. Tune in at the beginning of next week to find out how!

    And remember...start looking for clues...they could be anywhere.

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 8:01 PM EDT by Pelle Svanslos (NapaValley)

    General Virus Warning
    Just a quick heads up to everyone that we have received reports that a couple new viruses may be circulating throughout the UO community, especially through e-mail attachments. As a general rule, do not EVER open attachments in which you did not specifically ask for or from someone you do not know. If you are not sure if you have received a virus, delete the message and run a virus scan on your PC. Of course, if you are spending any amount of time on the internet or with e-mail, you should always have an Anti-Virus Program running no matter what. If you do not, do so immediately with your favorite program or for a free trial Antivirus Program you can head over to Symantec (Norton) now.

    In addition, were received the following details from our Network folks on a specific Virus making its around throughout the MMOG communities:
    This has been an ongoing issue now for about 36 hours and I just wanted to send out a reminder for you all to be very careful of any emails that have attachments and have the following body of text:

    Hi! How are you?
    I send you this file in order to have your advice
    See you later. Thanks

    This is an email that contains a HIGH RISK virus.

    McAfee's description:

    DESCRIPTION - What virus is this?

    This is a HIGH RISK virus for consumers that is spread to email recipients found in the Windows Address Book and addresses found in cached files. The infected email can come from addresses that you recognize. Attached is a file with two different extensions. The file name itself varies.
    The email message can appear as follows:
    Subject: [filename (random)]
    Body: Hi! How are you?
    I send you this file in order to have your advice
    or I hope you can help me with this file that I send
    or I hope you like the file that I sendo you
    or This is the file with the information that you ask for
    See you later. Thanks
    --- the same message may be received in Spanish ---

    Hola como estas ?
    Te mando este archivo para que me des tu punto de vista
    or Espero me puedas ayudar con el archivo que te mando
    or Espero te guste este archivo que te mando
    or Este es el archivo con la informaci�n que me pediste
    Nos vemos pronto, gracias.

    Please visit this link if you feel you have been infected:

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 5:05 PM EDT by Joshua Rowan (CommunityNews)

    Gromm About The Last Scenario
    Talking about the last scenario, Gromm also responded to some problems players had with the last quest:
    "My main problem with them is that they tell the story before the action (ex ante facto) instead of after the action (ex post facto) as regular 'news' does."

    The BNN stories are more meant to be for you, the player at the keyboard, than for your character in game. If you want to play your character as if he knows this info feel free, but the intent is to be more of a preview for you like a movie trailer. Also for those that don't want to participate in the scenario it gives a bit of a warning of what is coming next to the world.

    "Another problem is that they were the only vehicle actually driving the story. In my mind, they should be 'superfluous'; that is, one can take them out and the story would still be there, to be discovered in the game itself.

    In a way, they are superfluous. The story in game this go wasn't very complicated. Savages attack the orcs, the orcs retreat, and so on. The story itself was really about these events that took place and not about specific people involved. It was on a global scale so we didn't feel the need to explain it on a personal level in game. Everything that you saw in game was the story. Will things become more complex in the future story wise? You bet.

    "Above all, avoid things like what appeared in the next to last article. The savages are working for a dark master? Is the dark master Exodus? These things shouldn't have appeared yet. "

    And in game, they haven't. We only put clues to a darker power in the story on BNN so people would know that this is going to get more complex in game at some point. The story is going to get far more complcated than a battle between two tribes that spilled out into the rest of the civilized world..

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 2:39 PM EDT by Teich Dragon (GeneralNews)

    The Order of Tendai's New Player Help Night
    >>> Trammel Facet News <<<I recently found the following event notice on the UO Event Calendar:

    The Order of Tendai's New Player Help Night

    Sponsor: Atalanta
    Location: Larger Banks in Trammel (Moonglow, Vesper and Britain)
    Start Date: Jul 28 2001 8:00PM EST (5:00PM PST)
    End Date: Jul 28 2001 11:00PM EST (8:00PM PST)
    Recurrance: 1 Time Only
    Description: We will be donating items to players new to the game and be leading them on a hunt to Despise to familiarize them with the game.
    This sounds like a great opportunity for newer players to learn to nuances of the game. Best of luck with this event!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 1:32 PM EDT by Sage Arthur (Sonoma)

    Zeromus Update!
    This was just dropped on to my in-box:
    Hail to thee!

    A major update on my site with two new episodes after another two month break. Hope you enjoy 'em.

    - Zeromus

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 1:19 PM EDT by Pelle Svanslos (CandidCoverage)

    A Wedding Invitation From Lord Merlinist and Lady Nightmare
    >>> Trammel Facet News <<<From Lord Merlinist and Lady Nightmare,
    The Order of Leonine, One of the Oldest guilds on the Baja Shard would like to invite everyone to a wedding between Lady Nightmare and Lord Merlinist, Festivities and food will be present. Come See this glorious event and witness two long time players take their vows!

    Join us on August 19th at 9:00 PM EST, Lord Merlinist (Formerly Known As Woody from The Order of Leonine) And Lady Nightmare from The Order of Leonine shall be wed. The wedding shall be held at a place near Yew, Moongates will be opened 15 Minutes before the wedding is to commence, from Moonglow In Trammel Facet.
    Thankye Lord Merlinist and Lady Nightmare and congratulations!

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 12:59 PM EDT by Cymidei Fier (Baja)

    Chesapeake and West Coast House Refresh
    From FYI:
    Due to an issue causing permanent buildings to decay, and in order to prevent players on the Chesapeake and West Coast shards from losing homes due to this issue, all houses on these shards have been automatically refreshed today (July 19th CDT). We appreciate your understanding, and apologize for any inconvenience.

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 5:32 AM EDT by Teich Dragon (GeneralNews)

    Dragons Watch Summer Faire Events
    We just received this message from a wandering traveler:

    The Events schedual for the Dragons Watch Summer Faire is filling up fast. The Faire is to be held july 27th, 28th, and 29th at the Town of Dragons Watch.

    The schedual is being added to hourly so please check often. There will also be preregistration form soon for any events you would like to participate in. Lets make this a great summer faire and have lots of fun.

    [ Comment on this article ]

    Posted on Friday, July 20, 2001, 12:15 AM EDT by Reed (Chesapeake)

    A Day at the Faire
    >>> Trammel Facet News <<<Dougald McTaggart from the Knights of the Emerald Tartan (KET) sent us this wonderful pictorial view of last week's Faire held at the Joilet Faire Grounds. After looking threw the photo album I thought it would serve well to add a link to it here for all to see.

    Day at the Faire

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 7:48 PM EDT by Barth VanDorn (GreatLakes)

    The Rise of a New Government?
    I found this interesting proposal/post from Lich Soulstealer over at the UO Boards, below is the outline of Lich's "new" government:
    Since the creation of Sonoma, we have gone rather leaderless by means of a figurehead "king" if you will. The same is true on all shards. I think we can change that and give sonoma an actual RP "dark age" where everyone from the newest newbie to the most vetran player can have an affect on what is happening in the realm at any given time. Some of you may have noticed my earlier post on the creation of Churches of Vecna in Fel and Tram....well the responce was good enough to get over 10 with 5 more on the way in fel and tram. The churches are the foundation of this grand undertaking. Once order and chaos have been replaced with a new form of "idealistic concept" then LB and Blackthorn. What is needed is an allience of guilds on both facets so that together we can actually rule our shard under one banner...

    "I am not an evil RPer." you may say. That is excellent :) Good alligned characters are going to be needed to aid in rebellions and fight against the new theocracy once it takes power.

    "I am not a PvPer" You dont have to be to participate in an event that affects the world around you. You could be a governmental/rebellion spy, the lone hermit who lives in the Yew woods and acts for/against the theocratic rule. The tamer who slays undead/savages/orcs in an attempt to diminish the forces of evil in the land. This requires no character modifications or playstyle modifications what so ever.

    "I am not an rper" Again, you dont have to be to participate in a world affecting event. Quests and events will be provided for those who wish to participate in a non/rp style. Even L337 D3WD5 can earn gold guarding a caravan of goods from one town to another.

    "What will this need to succeed?" This will need the cooperation of many people/guilds to work. This is a cross-facet endevour so many guilds on both sides will have to come together to make this work. The very first thing that will need to happen is that all guildmasters interested in this will need to ICQ me at 78245748. Even if your a NON RP or a NON PVP guild, I still want you to make your presence known (Even you 1-2 man guilds). Once I know exactly how many guilds will be particating, we can start getting things rolling and begin ruling our own shard in something that hasnt been done on Sonoma before.

    "Will the event scenarios affect this?" Yes. It will most definately have an impact on the towns and those chosen to govern them. Scenarios will be the basis for excellent RP and PvM during his "Dark Age" of theocratic rule.

    I will need to hear from as many guilds on sonoma as possiable, for this to become a reality. Other guilds will jump online once this plan is up and running.

    One thing I would like to make a comment about is Factions and towns associated with them. Since this is going to completely do away with LB and Blackthorn's influence on Sonoma, Faction town rule will not be recognized by the theocracy. Factions will continue to be just that...Factions. Factions may play a role in the theocracy at a later date, but that will be a decisision made by the guilds in the theocracy.

    Again, my ICQ is 78245748 and I can also be reached at [email protected] or [email protected].

    I will be waiting to hear from you all :)

    As usual Lich Soulstealer has come up with another interesting and exciting idea. I encourage you all to participate since it sounds like there will be something for everyone. Best of Luck Lich Soulstealer!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 7:23 PM EDT by Sage Arthur (Sonoma)

    Report: First Mission to Recover the Blade of Legend
    >>> Felucca Facet News <<<Many thanks to Senechal for posting a report from last night's quest on the Stratics Sonoma Board. I have included a copy of the message below:
    Many names of note started showing up at the Britainian Race Tracks early last night. There were over 20 people that showed up that had some interest in one result or the other or our planned endeavor (I know this because I tried to hand a rune to QLOS (Questor's Library of Sonoma) to everyone that showed up). Shaddow Knight finally arrived, and quickly ran out of copies of the book that he had recovered that gave us clues as to where to look next.

    From the words of a lich that had wielded the blade for a time, we deduced that we might be able to figure out where the fiend's human body was interned if we ventured into dread Khaldun, home of the ancient liches. Things seemed relatively quite as we first stepped into the darkened depths. One of us realized that torches might be needed, so it was a number of individuals that held high some flame to burn back the darkness. However, it wasn't long that the forces of the undead started to mass to prevent our plumbing the depths of this most ancient of tombs. I know not what anyone else thought, but the one undead that gave us the most pause was those from the ranks for the spectral armor. Having nothing to direct my mystical energies at other than the flashes given off from the death dealing sword, I was reduced to helping to keep those alive that I saw being assaulted by these blades. Several of us went down under the swirling edges of death, but not all of us, so the forces of the undead were not able to stem our own advances, even though we paid for every foot with our blood, and we started to leave a corpse of our own at every turn. Unfortunately, due to the nature of the environment that we found ourselves, we were not able to resuscitate those of us that fell. (at this point, I want to mention to Gwydion that I believe I have his boat. at least there was one next to his body that I picked up as soon as I noticed it.)

    Finally, we started to arrive at our objective. Some through subterfuge, some through speed, and others through strength of arms. By whatever method, those that arrived at the lowest portions of this denizen of death should congratulate yourselves. Since there was no planned advance, those that did make it arrived on their own. As I waited for others to arrive, I started investigating the odd chests that I saw towards the back wall, and discovered to my surprise that they were puzzleboxes (3 in all), and having read some material on this subject, I opened one that gave me a treasure map and a bag of reagents.

    Once there were enough of us at the tomb of the ancient liches, we set to attempting to solve the clues. The first was the "name" of the location where the aforementioned fiend's human body was. Denao Lepte. Some thought it was a name, or that it was the mantra itself, however, despite repeated attempts to shout this phrase out at each sarcophagus, there was nothing that occurred. Then someone started translating the runic letters that were at the feet of the different sarcophagi, as well as noting that one was different from the others. The center sarcophagus was for that of a male, while the other four were females, and knowing that the writings that we followed refered to our lich in question as being male, we examined that runic letter closer, and translated it simply to the letter "M". Saying the letter on its own lead to nothing else, but as some of us were saying the words "Denao Lepte" and the letter "M", they started to wonder if maybe we were looking at things wrong, especially considering that fact that liches can not help by hide information. Once one of us came up with a translation for the first word by adding the letter "M" and rearranging the letters, it wasn't long before we had a full translation for Denao Lepte to actually be "Daemon Temple". Knowing now that "Denao Lepte" was were the body was, it was obvious that was the location, but not the mantra, and with the forces of the undead approaching closer, and getting stronger, having solved the riddle this far, and writting the rest of the letters down, we left the depths of Khaldun for less distracting surroundings. Some went to the Y.M.C.A, and some went to QLOS. Other appointments and commitments drew my attention away at this time, so I am unaware of what may of transpired after this time, but when I left, we were faced with these suppositions and clues.

    The location of the liches human corpse is at Denao Lepte, this unscrambled and adding the letter "M", gives us Deamon Temple that we assume is on Fire Isle.

    The runic letters, which we are assuming will give us the mantra, translate as: HCMOW.

    So free your minds, and see what is not seen, for I am certain that these letters, straight forward, will not be the mantra. I am quite sure that the next mission will be approximately next Wed at 8pm.

    Also, as we know, there can be any amount of wealth and artifacts laid to rest in the location that treasure maps lead to. To share my good fortune, I am going to have my associate Jago, or her understudy Tiny Brown, translate the discovered map, and lead an expedition to recover any artifacts that may be found. So, to this end, on Sunday at 12noon PST, I hope for this treasure map to be resolved. Mayhap, something may be found that will aid our endeavors to discover the Blade of Legend.


    Very well written, thank you for the report. To recap though, the next meeting to discover the Blade will take place next Wednesday at 8pm PST. However, this Sunday at 12 noon PST Senechal will sponsor a treasure hunt. I assume that all of the events will meet at the Britain Racetrack.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 6:09 PM EDT by Sage Arthur (Sonoma)

    Calandryll: Scenario Analysis
    Calandryll made his promised synopsis for the orc quest here:

    A few weeks ago, based on some requests from players, I promised I'd write a synopsis of the scenario, describe the goals, and write my view of what we accomplished. Ask and ye shall recieve:

    The Savage Empire Scenario
    Scenario Description
    Strange creatures (the savages) are driving the orcs out of their homes, which is causing the orcs to attack the player cities. The savages' reasons for doing so is not revealed...yet. Note, while the scenario title bears the same name as the single player Worlds of Ultima game and was inspired by it, it is not based on that game.

    The Savage Empire Scenario had 6 major goals:

    1. Introduce players to the concept of scenarios and set the expectations.
    a. Since everyone reading this knows what a scenario is by now, I think we achieved this one. :)

    2. Update new content into the game within a context (story) on an ongoing and uninterrupted basis (no delays or off-weeks once a scenario starts).
    a. With the exception of the Chesapeake shard, there were no delays, off-weeks, or interruptions in the scenario.
    b. We did split week 4 into two weeks (the orc bomber was originally supposed to be with the orc chopper and town attacks in week 4) to give QA more time to test, but most players didn't even realize the change to the schedule and it was a good example of fluid design.

    3. Make sure new content is fun and useful and try to include as many play-styles as possible.
    a. Most feedback from players regarding the new monsters (especially the orc scouts and savages) was very positive. The new AI introduced worked well and players seemed to enjoy the challenged they presented. Good AI, with respects to monsters in a video game, does not mean "make the monster more difficult" means "make the monster fun and challenging."
    b. The interaction of the bola with savage riders (need to knock them off the ridgeback to tame the ridgeback) helped create some grouping, while not forcing it on those that like to solo.
    c. Some players played the scenario because of the story and role-playing. Some played it for the loot. Others enjoyed searching for the orc encampments and exploring the new dungeon. All of that is good.
    d. Most of the new monsters were texture changes. The artists did a great job making sure everything looked good as far as the Third Dawn models and most of the 2d replacement art looked good.

    4. Introduce as few bugs as possible, fix any bugs by the next update, and don't impact other development.
    a. We published the shards nine times. During those nine publishes, we had no reverts and with the exception of the merge issue with publish 12 (which was not a problem caused by scenario code and only occurred on Chessie), we did not impact development at all.
    b. There were only two bugs of major concern released as part of the scenario. One was a shard crasher (happened once, was fixed an hour later) and the other was an issue with stealing caused by the orc mask (again, fixed within 12 hours of the first GM report).
    c. The majority of other bugs were fixed by the next week's update (what few there were) and overall, considering the amount of content and nine shard publishes in a row, our QA team did a bang-up job catching the bugs during testing before any of you ever saw them.
    d. We also had a lot of help from folks such as Prophet, Evocare, Vex, Adrick, and Groover working on things such as the looting rights change, client patches, making savage paint work (you have no idea how many changes we made to code that had not been touched in years to make this happen), and general design ideas. The team pitched in a lot while continuing to work on their systems.

    5. Create a dynamic outcome based solely on code and systems
    a. While the dynamic outcome got a bad rap, actually, the code worked perfectly, the timing issue is what caused concern. The fact that it ended too quickly was a major disappointment for many players and one we plan to resolve in future scenarios. But, the way in which the code reacted to the players' actions proved that we can code dynamic outcomes without having to manually update or force anything.

    6. Take the feedback from players on the first scenario and incorporate them into the next scenario.
    a. I'd like to concentrate on the last one. I've been reading the feedback and here is what I believe were the major concepts players wanted more of.
    - i. More in-game fiction. Books, scrolls, etc.
    - ii. Less camping...have some monsters spawn in random locations.
    - iii. More story in general (explanations and reasons). This is more a product of the fact that the Savage Empire scenario was more of a set-up scenario. You'll learn a lot more in future scenarios.
    - iv. More craftables and less that require fighting to get the resources. While I believe that having some craftables require fighting (again, encourages community group play - sorta the point of play an MMORPG) not all should.
    - v. Make sure the dynamic outcome lasts longer. This one goes without saying. :)
    b. While not all of these will make it into the next scenario, the feedback is useful and could influence future scenarios. Did I miss anything?

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 2:47 PM EDT by Teich Dragon (GeneralNews)

    New OoC Comic
    This was just dropped on to my in-box:
    I just finished and posted the latest comic. This one's called "Vendor Buy."

    As always you can find this little gem and many others at Out of Character Comics!

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:59 PM EDT by Pelle Svanslos (CandidCoverage)

    Kill Sherry and Win a Prize Contest!!
    >>> Felucca Facet News <<<I received the following event announcement from Sherry:
    When- July 21, 2001 Sunday -- July 22, 2001
    Where- Moonglow Fel
    Time- 7PM Pst

    Hail all! Im Sherry, GM of the Underground Thieves Society. This Saturday Night I (being in perma status) will be roaming Moonglow City. First person that Kills me (guards cannot be called when attacking me) Will recieve a 1million gp check! Or if they like, a dragon statue!


    • Please dont bring tamed animals- I am not that hard to Kill =) Also I ask If After I Die, Dont loot me
    • After I have Died, the people involved please cometo Moonglow Bank so I can tell you who won.
    • Also, I have decided to award the other prize not taken to the person who seems most involved in trying to Kill me.
    • Take Care and have fun.

    --Sherry of "Not"

    As usual, be careful as permanent theif flagging lasts only until the theif is killed -- after which all the normal aggressor rules apply. In other words, participate at your own risk.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:45 PM EDT by Sage Arthur (Sonoma)

    Super Fantastic Guild's Talk Show
    This was just dropped on to my in-box. Move over Maury Povich, Oprah and the rest of the talk show gang!

    You can check this 'toon out here:

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:31 PM EDT by Pelle Svanslos (CandidCoverage)

    Publish 12 on West Coast Shards
    Taken from FYI:
    We have published the changes listed in Taken from Testing for Next Update to the West Coast shards (Baja, Napa Valley, Pacific, and Sonoma) during this morning’s normal maintenance period (July 19th). We will monitor these shards closely, and will be publishing to the remaining shards once we have determined the publish is operating optimally.

    We will update further as to the publish schedule for the remaining shards, and the changes will be added to Taken from Latest Game Updates once the publish is active on all shards.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 12:48 PM EDT by Teich Dragon (GeneralNews)

    Stormhaven Anniversary Festival
    >>> Trammel Facet News <<<In a land of plenty, you would think festivals would happen more often, no? One of my servants found this posted on a tree near the Britain Faire-grounds. It promises to be rather entertaining.

    Hear Ye! Hear Ye!
    The Queen of Stormhaven has declared Saturday, July 21st a day of great celebration being the 1 year anniversary of the Kingdom's founding.

    In honor of this day two great events shall take place:

    The Christening of the Shrine of Patience shall be held at 4pm Eastern for all peoples at the Shrine of Patience located in the Kingdom of Stormhaven, Trammel. Come be inspired by this new shrine and a special guest speaker followed by an Awards Ceremony. The Award of Patience shall be given to someone chosen from the citizens of all Britannia by nomination.

    If you know someone who has displayed extreme patience in a situation that would leave most of us at wits end, send us their name and your tale of the event with a form of contact. Let us recognize these pillars of virtue that are examples and an inspiration to us all.

    Please send your nomination to Father Cyrus the Holy, High Priest of
    Stormhaven via carrier pigeon (icq 93299718) or by messenger ([email protected])

    The Tournament of Champions shall be held at 8pm Eastern upon the Tournament field behind the Citadel of Stormhaven, Trammel.
    A grand prize of $200,000. Crowns shall be given unto the Champion Team.
    It shall be open to all peoples and conducted in the fashion of randomly chosen teams of 3 vs. 3.
    All contestants are required to join the tournament stone for the event.
    No magical weapons, armor or items shall be permitted.
    A group of special Enforcers shall be present to aid in enforcing tournament rules.

    For a map and location to the events plus rules and more detailed information can be found at The Kingdom of Stormhaven's web-site. Just follow the links for "Stormhaven" and "Tournament of Champions" at

    Herald for the Kingdom Stormhaven
    Trammel, Atlantic Shard

    I may have to dust off the axe and participate in this. Should be a rousing time. *smiles darkly*
    Posted on Thursday, July 19, 2001, 11:16 AM EDT by Dmitri Ne'Sveti (Atlantic)

    Listening To The Players
    In a discussion about the player's desires to have skills in UO fixed and/or updated, Cynthe wrote a response to everyone about the issue, and specifically about the uprise of players who want Archery changed. Here's what she had to say on the official boards:
    Anyone who's been on this board for a while has seen the archery protest threads, maintained by archers in UO who want to see changes made to the archery skill.

    In reply to:
    Anyway keep up the protest and good luck.. Maybe they Might hear us..

    Before I start, there’s no way I can promise you all the changes that you want to see. So I know this may not be the answer many of our archers are praying for, but I wanted to try and let you know where we stand.

    The question is not whether you are heard. I don't think there's a single person here who has any doubt that there are players who feel archery needs serious work.

    The situation is this: Our first priority is to complete things that we have promised. Vet Rewards. Publish 12. Then there are crucial and time-sensitive bug fixes, and those must be moved up or back in the schedule at a moment’s notice, depending on their severity.

    Beyond that, we have entire systems that are being looked at, including the new player experience, combat changes, and others. We can't go into a system and change one or two things without running the risk of affecting other parts of the system adversely. With so many people having worked on the same code, it needs to be done carefully. It needs to be examined and addressed from the bottom up, rather than sticking a bandaid in place and hoping it works. Too many bandaids eventually stop holding things together, and that’s the reason that sometimes seemingly innocuous fixes sometimes cause completely unexpected results.

    We do plan to look at the skills in UO. Where are the weaknesses? The strengths? Then we'll decide how the skill can be improved. Once we have a good idea what needs to happen, and we’ve decided the best way to do it without disrupting the game balance, then we can start. But we are currently looking at other systems right now, and our schedule is incredibly full. One of the goals I have for my department once I have my new Content Writer and Community Coordinator in place is to create a better system for educating players as to what we’re working on… that way, at any given time, no one needs to feel that we are working on nothing, or making them wait for no reason.

    The past "Archery Protest Threads" have not been deleted – they are archived in an archive section of the boards that does not expire. We have all of the information that has been given, and it will be reviewed when we can address archery.

    So the protest is not needed for us to know it needs to be addressed. We truly understand. I also understand if players feel they need to continue to speak to be heard, but getting angry at the lack of response to the protest will not enable us to get through our schedule any faster. And unfortunately, until we are that point, any answer we can give will essentially be the same: “We hear you, and we will get to it as soon as we have the time to do it right.”

    But as for the archery protest threads, I ask that they not go on the way they have been. It’s stated in the Board Guidelines that bumping threads is against the rules, and the archery protest threads are being bumped repeatedly, every day, to keep them on top. We’ve created a new thread in the Combat Forum that will remain on top of the forum, for suggested changes to archery. It can be found here.

    The archery protest thread part 3 has been archived, and I encourage anyone who has further ideas for improving archery that may not have already been detailed in the other threads to post in the new thread in the combat section, which will be saved as well for future use in evaluating the archery skill.


    Community Manager
    Ultima Online
    ORIGIN Systems

    She also later added the following comments in regard to OSI/Player communication and their need sometimes to have a bit of secrecy:
    LOL - if you're expecting a swift answer after 9:00 pm, Vrin, I hate to say it, but you may not always get it. I do tend to have fairly normal working hours. :)

    But as for your question, I really do want to improve communication. There's always going to be some things we won't talk about, like certain exploit or bug fixes (we never want to let people know we're fixing something if that would simply encourage them all to go exploit it as fast as possible before their chance was lost).

    And of course, there are some systems that just aren't far enough along to go into much detail about. But as for the way things have been done in the recent past, it's going to improve significantly. The In Development section of the site went almost a year without updating. The General Testing section has been empty until last night. That won't happen again. Of course, I'm still waiting to fill my two community positions - I have two people starting next week, and I very much look forward to introducing them! After a short ramp-up time, I expect things to be running smoothly, and I hope to see the doors of communication more open.

    So the answer is yes and no. There will always be a certain level of secrecy, but there's a lot of room for being more open with the players, and I plan to use it. :)

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 10:15 AM EDT by Joshua Rowan (GeneralNews)

    An Oceania Cleric!
    Yan Yan of Oceania has just taken up a position as a Cleric of Oceania, which is sort of like a priest.

    For more information visit the Cleric's site or icq Yan Yan on 118596603.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 7:20 AM EDT by Chainsaw Knight (Oceania)

    The Great Trinsic Horse Race
    >>> Trammel Facet News <<<A message from Trinsic:

    Event : The Great Trinsic Horse Race

    Time/Date : 8pm British Standard Time/Tuesday 31st July 2001

    Place : The Plaza outside Trinsic Meeting Hall

    Sponsor : Trinsic Council of Honour

    All citizens are cordially invited to attend and take place in Trinsic's
    first Horse Race. All citizen's are welcome to take part, young and old,
    and horses will be supplied for the event, which can be kept as souveniours
    afterwards *smile*

    The entry fee is 1000 gold pieces, and the prizes are as follows: -

    Winner : 20000 Gold Pieces, and 60% of the entry fees.
    1st Runner Up : 10000 Gold Pieces, and 30% of the entry fees.
    2nd Runner Up : 5000 Gold Pieces, and 10% of the entry fees.

    If you would like to enter please send your name, character name, and
    contact details in a letter to - [email protected]. All entries must
    be received by 30th July 2001, although if there are spare spaces on
    the day people are welcome to participate. Once your entry is received
    we will send a letter (email) to you will the course route.

    Rules and Regulations will be released on the day.

    For more information contact me (Mentazm) by letter - [email protected]
    - or pigeon on 9921764.

    Trinsic Council of Honour

    PS. Please forward this letter on to anyone you think may be interested, and
    the details on any tomes you know of. Thanks!

    PPS. This has been posted to the events board, blame OSI if
    it doesn't appear!

    Aah, sounds good, glad to have a horse race back.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 7:09 AM EDT by Marshall Drakan (Europa)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<Trinsic Council Report:

    Monday 16th July saw the latest weekly meeting of the Trinsic Council Of
    Honour (TCH).

    The council met in the Counsellors Hall in Trinsic at 8pm (GMT). The
    meeting turned out to be our busiest yet, with the ERPA-recongised Duchy of
    (DOT) as well as the Trinsic Paladins of Honour (TPH) in attendace.

    Attendees: Drakys TCH, Mentazm TCH, Lord Yoldran MCg, Kaine TCH, Gladiator
    TCH, Handsome Chris TCH, Crowley TCH, Jalapeno Sunrise TPH, Clarice TPH,
    Xavier TPH, Isolde DOT, Ryyppynalle TPH, Ikus DOT, Merlin EA, Bartok EA,
    Antares VLE, Alric of Elgin EA, Dark Panther EA, Maria delSythia TCH,
    Alric Melnibone TPH, Baramir TPH, Ellery, Bonobo AGT, Sadira Karamoon DOT,
    Dr Kirch, wolferin.

    Apologies were receied from the town crier Ewan Blackmane, who should be
    back with us in a weeks time.

    The items covered were.

    1) The Trinsic Council of Honour will be organising a horse race through
    the streets of Trinsic.  This event will be held on 31st July at 8pm BST
    (7pm GMT.)  The council discussed the prize money and entry fees.  This will
    allow the winner to receive 20k gold and 60% of the entry fees.  Second
    place will receive 10k gold and 30% of the entry fees.  3rd place will
    receive 5k gold and 10% of the entry fees.  Thanks to Mentazm, Kaine and
    Jalapeno for 'sponsoring' this event.  All horses will be provided for the
    race by the council and can be kept by participants thereafter... so this
    is and ideal opportunity for young players to come along and have some fun.
    This event will be publicised via the various Britannia Tomes and
    calendars. A seperate email will be release shortly with the full details of
    the race.

    2) Kaine gave the council a little more information about his major event
    called 'Legend of the Black Scourge' planned for sometime soon.
    The council will meeting privately over the next month at various intervals
    to organise the finer points to make this event run smoothly.

    3) The council voted on and passed a resolution to act 'in-character' and
    roleplay as much as possible, as we are likely to soon be involved with the
    ERPA scheme and the nobility.

    4) The Duchy of Trinsic kindly attended tonight's meeting again to
    give us more information on how they can work with the council and the
    Trinsic Paladins of Honour (TPH) to ensure an effective government for
    Trinsic. All three guilds will be in ongoing discussions via the various
    tome forums regarding the drawing up of a Trinsic Treaty, which should be
    organic enough to accomodate and new guild who wants to join. The treaty
    will involve all guilds in Trinsic who sign up playing by the ERPA rules,
    and roleplaying as much as possible.

    If you would like to attend future meetings to discuss these matters,
    build some community spirit, and make some new friends then the next
    meeting will be held in the Trinsic Counsellors Hall in Trammel on Monday
    23rd of July at 8pm Greenwich Mean Time. Before attending, though, please
    see our tome ( so you can get acquainted with what
    the council are aiming to do and what we have achieved so far.  There you
    also find some basic rules to make our meetings constructive and orderly.

    TCH Scribe.

    Looks Good.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 7:05 AM EDT by Marshall Drakan (Europa)

    Let the Gatekeeper be your guide.
    The plot thickens as the people of Shadowcove are also searching for answers to the mystery of the Maid. Celeste Lunari, a high Priestess from that lovely village, sent this to us.
    Last Saturday evening I was summoned by her Royal Highness Queen Morgaine of Shadowcove. When I arrived, I was told that The Gatekeeper had visited the fair kingdom. He said he was very pleased with the prosperity of Shadowcove. He gave his blessing to the kingdom, and its queen, saying, "Your Destiny is going to be remarkable. Rule well. I shall observe."

    Winfield, the old mayor of Paxlair was present. He told of how he and the Gatekeeper had travelled together and been companions for several months. They had gone to the underworld and back. He then told the legend of The Maid. The Maid would be known for her actions and would enter the realm as a child. She will seek out a noble. Winfield wondered if the noble mentioned by the legend might perhaps be Morgaine. The legend also said that the child would be taught by a priest or a monk. Winfield wondered if the Kingdom had any priests. Morgaine told him of her High Priestess Cerridwyn, and myself, the high priestess of Lucidia and Sorcell.

    The Gatekeeper told us we would need to venture to Yew to find the village of Lontish. Queen Morgaine, Lord Panzram, Maximus, the Queen's guard, Taliesan, who was assisting us in understanding The Gatekeeper, and I went to Yew. In one of the libraries of Empath Abbey we found a book and a map. The book said:

    "This map leads to the village of Lontish which is south of Yew.

    At the time of this writing, Lontish is under attack. The villagers made statements about moving the village.

    I fear the current village of Lontish is now or will soon be a ruin. Where the village would have moved to is unknown to me."

    I began my studies as a scribe in Yew and was familiar with the area. For that reason I was given the map, and with the aid of the stars, handmaidens of my goddesses, I was able to lead the party to the runes within the forest of Yew. When we got there, we met up with an adventurer named Claudio, a warrior in training who is endeavoring to become a paladin of Helm. He joined our group and we found a faded text containing the Chronicles of Lontish and a new map which lead to the new village.

    The text read as follows:

    *crumpled pages*

    "Our move is completed to the new village houses on the peninsula. Fishing and farming are good. The livestock is getting fat... started by the invaders again, driving us to the fortress beyond our old village ruins. Will they not leave us in peace! about the coming of the Maid. When will she arrive? Who is she? Lontish needs her, the people need her. This constant fighting is wearing upon us...

    *crumpled pages*

    ...recovered from the fortress once more and repaired our damaged homes"

    *crumpled pages and burnt pages*

    Once again I begged assistance from the goddesses. With the aid of the stars and the map, we found the village in good time. In the woods we met a carpenter named Jacque. "The legend of The Maid was more than 100 years old," he said, but he did not believe it to be true. His people were starving, and continued to be attacked, but they had seen no sign of The Maid. We bespoke Jacque to tell us all he knew of the Maid and he produced a book. It was the prophecy of the coming of The Maid.

    It said:

    "I have a prophecy. Note what I am compelled to tell you and remember it well. Change will occur like the wind. Not from a storm, but from a sealed door opening from within. A girl will step through that door and enter the Realm.

    You will not know her for sometime. Then she will be known by her actions and visions. She will be known as the Maid.

    She will come to lead those who would follow. She will present the people with a noble of the Realm in the end.

    The Gatekeeper"

    Let the Gatekeeper be your guide.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 2:02 AM EDT by Idun Syn (Chesapeake)

    Blackcomb Tournament
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    The city of Blackcomb is hosting another tournament Thursday the 19th of July, 2001. Sign ups will start at 7:00 pm pacific, tournament will start at 8:00 pm pacific. [See Soul Reaper to sign up, no late sign ups]. The tournament will be held in the BV tower (Nosteratu Sanguari). Coordinates are 36o 33'N 33o 57'W.

    We thank you in advance and hope you all can attend and enjoy!

    Rules will be posted on the guilds website. If you have any question you can ask me or any staff before tournament starts or post question's at the: Blackveil Sanctuary


    • 1st place 60k
    • 2nd place 25k
    • 3rd place 15k


    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:29 AM EDT by Raeven Aurora (NapaValley)

    A Call to Arms
    Uzell Cabal and the Iron Brigade are organizing an attack on the orcish forces!
    Uzell looked up at the clock as he tried to rub the cramp out of his ink stained hand. "Has it taken this long?" he thought to himself wondering if all this work would be in vain. Behind him, he heard the grumbles and murmurs of fifty other scribes busily inking the same letter he had been working on. Though he had it memorized and would never again in his life be able to forget its text, he picked up his two thousandth copy and decided to read it before putting on the seal.

    "This is a call to arms for every able bodied person to rally against the armies of the orcish invasion. Our scouts near Yew have discovered that the orcs have put together an army of immense proportions in the mountains and, once ready, will break free of their underground stronghold to attack the armies of the savages. We have seen enough of our families massacred, our children eaten, and our soldiers killed to just stand by idly anymore. It is time for us to join the army of the savages and rally against the onslaught of the orcs. With their help we can drive this orcish menace back to the holes from which they spawned. May God be with us all in these perilous times.

    Ambassador Blackfrost
    Iron Brigade"

    As if on cue, the door to the workshop flew open and Uzell saw the concerned features of his friend. "Are you done yet? Time is of the essence, my friend!"

    "Aye, I have finished, Ambassador, and the others will too very shortly," which sparked even more complaints from the army of scribes.

    The Ambassador snatched the piece of parchment from Uzell's hand. "Very good then, Here is the plan. Take these to every noble house in the land. Getting their help should be fairly easy though many are siding against the savages, so be careful. After you are done with the nobles, go to Ocllo and seek out the guildmaster of the thieves there. Do what ever you must to get the thieves to participate. Ask them to loot the corpses of any savage killed in the towns. If these orc lovers have no trophies to take home, perhaps they will stop attacking the savages so that they might fight off this invasion better. The savages are gathering an army with shamen and a strange cavalry to drive back the orcs, but by our best estimations it will be too little if we do not gather the support of the populace. Godspeed my friend and my god have mercy on us all."

    "It shall be done and I shall see you on the battle field at the Orc Fort at Cove, or at the new Orcish presence near Yew. Where ever we are most needed. May God be with thee as well."

    Uzell snatched back the parchment from the Ambassador and put the seal on it. There was much work to do if he was going to help prevent the slaughter of savage tribes. After the tribes are gone, it wasn't hard for him to realize who the orcs' next target would be. Uzell shuttered at the thought.
    It was time to get down to business.

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:22 AM EDT by Idun Syn (Chesapeake)

    Grimoire Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    1 vs. 1 Sponsored by Malkin

    July 20th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 30K gps, 2nd place 20K gps, 3rd place 15K gps.

    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    We must have a minimum of 4 teams to start this event!

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.


    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    LeeLu - Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, July 19, 2001, 1:20 AM EDT by Raeven Aurora (NapaValley)

    Lord Martin Announces Expedition to Khaldun
    >>> Felucca Facet News <<<Greetings, Pilgrims.

    Tonight, I bring you an exciting invitation from Lord Martin, one of the noted scholars of our land. Read on.

    Addressed To The Following:

    Lord Symma Dhowna
    Emperor Joyous Darkness
    Squire Cunobelin
    Commander Dreythos
    Solaira Evertru
    Lady Silverleaf
    Lord Liam
    Duchess Kirsten Sondergaard
    Queen Sihiri
    Fate Blacklace
    Squire Atticus
    King Aubrey Gawen
    Governess Alissa
    Nemo the Bard
    Ahab of Silverthorne Dale
    Nicolette Renee
    Cynder DeMire
    Lord Cyn
    Dante Murray

    Ye hath been carefully chosen to partake in one of the largest archaelogical expeditions in Britannian history. Although many of ye hath falsly accused me of dastardly acts and I hath often referred to many of the listed as being ... virtuous idiots ... I am sure we shall all "set aside" our differences and cooperate together...

    Located deep within the barren lands of Minax, lies the burial tomb of Khal Ankhur, also known as Dungeon Khaldun. Decaying corpses and severed limbs of the foolish that dared to attempt to discover Khaldun's mysteries litter the numerous halls and corridors of this accursed place. The demented members of Khal Ankhur's cult - The Keepers of the Seventh Death - willingly commited mass suicide aeons ago, solely for the purpose of joining their nefarious master in death. All but two of the Keepers were entombed alive in the darkest depths of the horrific dungeon...

    An excerpt from "The Discovery of the Tomb: Day Seven" :

  • Surely this is not suprising for a Cult that worshipped death and sacrifice so vehemently as it is said that the Keepers did - and yet, to be in this Tomb, to know that somewhere in its depths hundreds upon hundreds of bodies lay, sealed alive at their own behest... I must confess that the very thought of it troubles my dreams at night. I've asked Lysander if we might reestablish the camp outside the Tomb, setting up night watches and some sort of fortification, but he'll have none of it. I did not press the issue, as I suddenly felt foolish even at my askance.
  • -Tavara Sewel

    Frazur Evid'ous, High Priest and Zealot of the Seventh Death, was one of the two zealots that sealed their dark comrades alive inside that cramped room... His life was also the last that ended in Khaldun on that gruesome day. Upon witnessing his apprentice's death, Frazur abandoned the body of the other zealot and walked into the sacred chamber that contained the massive sarcophagus of Khal Ankhur. Unsheathing an ancient scimitar, covered with intricate markings of ancient symbols that convey the scenes of one's death, Frazur placed the blade to his throat and slit it. 'Tis said that his hellish magicks and energies flowed through the sword as he descended into abyss, enchanting it. The power this weapon is capable of causing is spoke of only in legend...

    'Tis essential for the safety of Britannia that this artifact is recovered from Khaldun, where it hast resided since Frazur's demise. I dread to imagine the turmoil that would ensue if this blade was possessed by someone of dark intent... In prevention of this weapon being used, an enormous expedition to Khal Ankhur's tomb hast been painstakingly planned. Angel of Serpent's Hold, the renowned warrior and armswoman, shall check before the journey begins that all participants are adequately supplied with weapons, foodstuffs, and sterile bandages. Epheseus, an animal tamer, shall command majestic and powerful dragons as we venture through this treacherous and deceitful place. And I, Lord Martin Westmark, shall brief everyone on the monstrous denizens of Khaldun.

    Please contact me soon by way of pigeon concerning thy decision of acceptence or declination. Farewell and safe journeys.

    Lord Martin Westmark
    Sultan of Nujel'm

    OOC: If anyone non-listed wishes to participate in this, feel free to contact me. You will be gratefully accepted, as long as you meet Angel's and my prerequisites. Unfortunately, we must be careful on who we choose, as this "event" will be taking place in Felucca. (Yes, roleplayers DO travel to Felucca occasionly and many of us live there, despite the common stereotype associated with us.)

    Oh, and the date this is occurring will remain "secret", due to the fact that some people have attempted to ruin the past few events... Tough luck. :-)

  • This should be a grand adventure. Should you have any questions, please contact Lord Martin. You easily do so by using the link provided in the first paragraph of this article. Until next we meet, safe journeys to you, one and all.


    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 10:56 PM EDT by Cyn (LegendsAOL)

    CG Online Interview with Raph Koster
    CG Online put up an interview today with Raph Koster, the former Lead Designer of Ultima Online. Among other questions, he answered the following in regard to UO's greatest triumph:
    What was UO's biggest triumph?

    I wish I could say it was the game design, but it wasn't. Oh, it put together a bunch of elements into a particular package that caught at the imagination, but it's not like those elements were new, necessarily. Some of them were, but a bunch of others weren't. And the ingredients all had a lot of rough edges. In the commercial massively multiplayer world, it's probably still the most complete fantasy world created, even though it suffers from trying to do too many things. Along comes an Everquest that does fewer things, but does them really, really well, and you have to question how many people were looking for that complete experience, you know?

    The first big triumph, I think, was more a credit to the Ultima name than to the game itself. It opened up the market a lot. It made it possible for a lot of other games to succeed at a level that wasn't previously possible. I think it took a big well-respected universe like Ultima to make that possible.

    I think that we were successful in making a more dynamic environment than what was the norm. It wasn't anywhere near what we'd hoped for, but it was enough, I think. We got that amazing player economy, we got those player towns, and theater troupes—shout out to the Golden Brew players here—and just this stunning array of guilds and the like. I don't know that the level of community involvement, and of so many microcommunities, has manifested anywhere else.

    I was flattered to see that UO made it into a list of the Most Influential Games of All Time. But I am not sure that the full influence of UO on the online gaming world can be appreciated yet. We haven't seen any games out yet that have absorbed all the lessons—the games out now were all in development at the same time as UO. These games take so darn long to make. I think the confluence of in-game player housing, viable extensive trading skills and player economy, all those things that go into making it more than a game about just adventuring—I think those things are going to be ever more important over time.

    Lastly, I think that UO will be remembered for a long time as a pivotal stage on which some of the big cultural debates about online worlds were played out. I don't think the gulf between the roleplayers and the powergamers, or the PvPers and the peaceniks, was ever so apparent as it was in UO, precisely because all the different groups found it a viable home.

    A great interview, discussing issues about MMORPG's in general and Ultima Online specifically. Make sure to check out the Entire Interview for much more.

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 9:13 PM EDT by Joshua Rowan (CommunityNews)

    Trade Federation Finds Trade in Trammel and Felucca
    This was recently relayed to me by Artemus of the Trade Federation.

    The Trade federation is a merchant association that covers both the Trammel and Felluca facets of the Atlantic shard. It has been in existance continuously since 1998. It is one of the oldest and largest merchant associations on the shard. This is because we value our customers.

    We have a Trammel Shopping Mall with over 85 vendors covering all trades with all GM merchandise. We have numerous GM Smiths, Tailors, Scribes, and the like scattered about this mall to allow for a greater variety of high quality goods to suit your needs.

    Don't find what you are looking for? Just contact us on our website either by posting in our forums or by sending us an email. One of us will respond to your email as we value your opinion and wish to keep your business. Please use this website as your personal shoppers guide and access to the merchants of the Trade Federation.

    Interested in joining? All vendor spots are given first come first serve and are free to the merchant. Submit the short application form via our website and we will look over your application and get back with you as we are always looking for quality merchants.

    Enjoy shopping and thank you for you business

    -Artemus of the Atlantic Trade Federation
    PR representative and Web Dev team

    Ah, mayhaps I can finally find enough recall scrolls to fit the needs of a busy, lazy traveller. Not me, of course. I never recall being busy.
    Posted on Wednesday, July 18, 2001, 9:06 PM EDT by Garrett Granth (Atlantic)

    A break from the violence and a glimpse of true kindness
    From Sir Balhalaban comes this editorial view of friendship in our fair lands:

    Greetings, my fellow Britannians,

    As you all know, the current orc and savage situation is causing quite a hardship for all of us, as it is for the orcs and the savages, as well. Whilst walking through Britain one good afternoon, I was selling ingots, and so the story began.

    It was an average day as many, fairly easy to find customers, but I wasn't doing to well. Out of no where, a man in black and grey came up and asked me how much and when I told him my fee of 15gp per ingot he was quite understanding where as many people don't understand the toil miners go through to get them and in return they blow miners off. He on the other hand asked me to come swiftly to the bank to receive payment. After the payment was made and we did a few other bargains we got into a friendly discussion of the recent events going on in the land. This fellow had been gone from the realms for around a year and was astounded at all the changes. His last adventures took place before Lord British uncovered this mystical land of Trammel.

    When I found this out, I assumed that since this was so he would probably be one of the less compassionate and caring people. After a while however I found this was remarkably untrue. I told him of my hardships and he told me of his, and, before I knew it, this good fellow "The Glorious Lord Robin Hood" had asked me, his newfound friend to come into his home, and freely store things there. I was simply astonished that during these hard times people still held true to the values that Lord British so honorably preached to us all. This man, I mean this friend, was what I see as a "True Britannian." He looked past it all to find the good in someone else, and then released the good in himself.

    My dear people, we must all strive to be more like him, for kindness and friendship are something that I see disintegrating every day. People are becoming more bitter, and uncaring. I hope this tale has inspired something deep within us all, and maybe someday we will all be so friendly and caring.

    Thank you, Sir Balhalaban, for a lovely reminder of what community spirit is all about.

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 8:35 PM EDT by Noel LeFevre (GreatLakes)

    Blade Quest Begins Tonight! (Jul. 18th)
    >>> Felucca Facet News <<<I found the following event notice at the UO Boards. The thread itself is here, but a copy can be found below:
    At the races last Wednesday, Shaddow Knight handed out books containing excerpts from legend and prophecy regarding the Blade. I have posted those excerpts here below for those who missed out. Tonight at 8pm PST we begin the search for the Blade. We'll meet at the Race Track west of Britain, Felucca. For a map to the track, check out

    Shaddow Knight warned us to come equipped to fight and bring as much help as we could muster; let's not disappoint him and leave the Blade shrouded in mystery by getting wiped out. :) But more than might will be required to solve this puzzle. It should prove interesting. Anyway, your excerpts:

    Excerpts from The Legend of the Blade

    In age untold, the knights were bold,
    The prizes sought were cherished.
    'Twas for the right to wield the Blade,
    So many fought and perished.

    The Holy Grail, the sacred Ark,
    No prize alone could rival.
    The Blade Itself, from evil hid
    Ensuring Hope's survival.

    'Twas wielded once by Arthur, and
    By Arthur 'twas defended.
    And sealed in a cairn at last.
    The chain of wars was rended.

    While Arthur held the Blade of lore,
    Surrounded dark one evening.
    The bloody hauters thrust against
    His iron chest plate, cleaving.

    But Arthur wore the Blade of lore,
    Its scabbard flesh protecting.
    His breast unpierced by mighty spear,
    Or master shaft and fletching.

    For mortal man the urge to rule,
    The lust for power consuming.
    The cities fell, the prophets spoke--
    Man's destiny entombing.

    The Blade was true, Its thirst for blood
    Unable to pervert It.
    A sentient thing, a living being
    Its conciousness subverted.

    But willingly, It hid in dark
    That mortal man forget It.
    For one day It would breath again,
    A King to Blade indebted.

    It bade Its wielder hide It deep
    In shrouds of mystery veiling.
    A day to come, rising again,
    And evermore prevailing.

    --Empyrean Prophecy as it relates to the Forthcoming Shroud

    ...And so yet, that Blade of which the legends have spoken, sought by many, wielded by a select few, shall again see the light of day. Behold, it is written in the stars for he who consulteth them and doth realize the ancient ways. It shall come to pass, in centuries hence, that an ancient tomb shall be uncovered after eons of rest. Eternal damnation cometh with this tomb, and hell is its name to many.

    And in the time of discovery, when the ancient evil of Khal Ankur shall be again revealed, there shall come a seeker. Bearing the ancient knowledge of sages, the wisdom of the ages, he shall commission a quest, again to seek the Blade as 'Twas sought in ages long past. It is foretold in the heavens that again this evil must persist, hand in hand with the unearthing of damnation. Again, many shall strive and die, and all may yet be lost, that one person might wield Its power.

    Though prophecy since time immemorable hath urged the ignorance and shunning of such a Curse, yet shall mankind seek the Blade... and shall find It. And in this matter hath been long debate among the learned... for some say the heavens weep, despairing of the future man shall make, and others say the portend is unclear. And so, also, there are a few who read the stars and believe a new era of peace shall reign, but at what price no-one may know. Verily, is not a deserted city peaceful? Do not the dead rest in peace, and shall not desolation be called silence and rest? Yet lacking solace and consolation. And thus shall this matter be passed, and no further discussed in these scripts, for as destiny has foretold, so shall man find his fate, and behold, preparation is a fallacy.

    Once again this event is occuring tonight, Wed. July 18th at 8pm PST. Best of luck in finding this artifact, and may it fall in to the hands of good.
    --Sage Arthur

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 7:59 PM EDT by Sage Arthur (Sonoma)

    Another Player Throws in the Towel
    Hail and well met, pilgrims.

    A haggard pigeon just sailed through my window and upset a cold pitcher of mead. Ordinarily, this would be cause for me to fire up the old barbeque and roast the feathered offender, but the poor bird bore a tattered message of no little importance. Thus, the bird is again on his way, feathers intact, and I bring to you it's message.

    AOL Legends Patrons Sink to a New Low, GM Blacksmith GONE!

    Today we lost a prized grand master smith, Sexy Metal. Now, normally if she had just left due to the fact that she did not wish to perform her trade anymore it would be a bit more acceptable, but this was not the reason. Sexy Metal, a trusting GM smith of our land was fooled by an unscrupulous citizen. Due to this, she has left. One of our most prized smiths, who made one hell of a set of armor, has left.

    She left only a note on her house steps:

  • "I am making this one and only Valorite Set." It contains a full male set, along with a female chest of full plate. It also contains an Exceptional Heater Shield, as well as a Kite and Buckler.

    Why only one set? I am NEVER going to make armor for anyone again. I was scammed worse than ever on July 18, 2001 and will never forgive the little jerks that play this game. It isnt the money at all that I'm mad at, its all the little KIDS that get off on screwing people over. Look for some punk named (deleted) trying to sell a large quantity of ingots and see what happens. I'm sorry, but I did my best to help everyone I could, always helping and training people. I will NEVER be found in Britain again tinkering items, cooking items, smithing items, carpentry, or anything else. I'm sorry, but just because one last jerk screwed me over, I am never to be found blacksmithing for anyone again. AOL Legends just lost another GM Blacksmith.

    Fare Thee Well

  • Sexy Metal"

    I know most people will say that she should not have left, and even that the fact she stopped making ore made her a fool, but I say otherwise. I am tired of people duping others over. The facts are, she was a trusting person that just wanted to help people, and when one of those citizens gets duped, many people get angry. If you see this person trying to sell their stolen ingots, DO NOT buy them. A good-willed citizen should never leave Brittania. I will not stand around while this happens any longer!


  • Let this serve as a warning to us all. Not every citizen of Sosaria is noble of thought and deed. Choose your friends and comrades carefully. Sexy, I wish you nothing but fair skies and warm winds in your next life. Fare thee well.


    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 3:04 PM EDT by Cyn (LegendsAOL)

    Trial by Fire aka The Moos the Merrier
    My good friends at Marrach Faol just dropped this off at the home office. I thought you might get a giggle from it.
    As the sun set, the crackling of the ether could be heard as blue gates opened in the courtyard, warriors and mages streaming out and into the castle's great hall. The time for the hunt was near and the assembled hunters grew restless. Warriors sharpened their blades, while the magi checked their supplies one last time. In the corner, a ranger calmed her hellsteed, all awaiting the call to form up.

    On the smoke-stained walls hung trophies of the totem animals that each group, or lance, that a hunter was assigned to. From the Polar Bear Lance was usually reserved for the northmen, to Troll Lance led by Serene Heart the Court Bard, they graced the stone walls as silent testimonials to the countless warriors and magi that had stood below them in sharp anticipation of the call to begin the hunt.

    None knew at the beginning of the eve what their place would be, but all knew that in the coming moments, their names would be called across the hall, and they would walk to the lance of their totem animal for that eve. But the eyes of many of the hunters wandered to the south of the room, where fresh paint outlined the castle floor, and three new lance totems had been only recently erected.

    In the furthest corner stood one of the new totems... an intricately painted cow. Some of the warriors scoffed at the new totem, for it lacked the strength of the brown bear, or the nobility of the stag. And as they wondered who would be the first lance to serve under the cow totem, the trumpet call rang for the hunters to begin forming up.

    Soon after, a member of that first cow lance would recount their deeds on that fateful hunt. And now, I would like to share those words with thee.

    The complete story may be found here.


    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 2:39 PM EDT by Pelle Svanslos (NapaValley)

    Star Traveler or Madman?
    Greetings, pilgrims.

    I've received some odd and mysterious messages over the years, but few can rival the missive I recently discovered shoved beneath the door of my humble cottage. Read on and judge for yourselves.

    As the solitary figure somberly gazed out of the window of his lonely tower, he remembers how he got to this place in his life. It seems so long ago, yet he knows it has been less than a year. He had been on routine patrol when the stargate opened right on top of him and the Azurai fighter appeared. He knew his scoutship had little chance against the fighter and his only escape was through the gate. The fighter's first shot sent the scoutship spinning into the stargate.

    I lost control of my ship and had no way of flying it. I tried to make my way to the escape pod when an explosion knocked me out. I don't know how long I had been out when I awoke I heard water splashing around my ship. when I opened the hatch and looked out there was an old leathered face looking at me he grabs me and pulls me out and says, "Run boy, run!" I look at him and he points out to sea and I see a large serpent headed our way. So I ran as fast as I could to the trees. I stop and look back to see my ship sinking into the sea. When the old man catches up to me he hands me a flask. "Drink this he say's." I take a big swallow and gasp. The old man smiles. "Best whiskey this side of fire island. Got it from The White Whale Inn." He pulls an old ragged book from his backpack. "We go home now." There is a blue flash and a doorway opens. "Go through, boy" he said.

    Months later, I have learned to live on this strange planet. I have earned enough gold to buy this tower and a cabin for my uncle Ironfang, a grand blacksmith as ever. Before I left my uncles cabin to be on my own he told me of an old prophecy. It says the true ruler of Sosaria will come from the stars. I not really believe what he had said but there is a blackness over the lands now. The one known as Steelfang opens his hand and looks at the shiny metal two silver stars and a name badge CAPT. JOHN STEEL UNITED PLANETS STAR FLEET. He smiles. SOSARIA is home, now.

    Scoutships? Stargates? Azurai fighter? The ramblings of a madman, or truly, the wondrous account of a traveler from beyond the stars?

    My first thought was that perhaps my Druid Brethren were having a bit of fun at my expense. Then, I suspected that the author of this journal had simply indulged in "one pint too many" of that foul orcish swill. I have firsthand knowledge of the powers of Dwarven spirits and Orcish brews and know full well how either can distort a fellow's way of thinking.

    But having read the tale a second and third time, it seems to me that the author's convictions are sincere. And since I can offer no empirical evidence to either support or debunk the author's claims, I shall simply keep a wary eye for further news of this man and his claims.

    Cyn the Cynical

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 2:34 PM EDT by Cyn (LegendsAOL)

    UO Wedding Service Starting Up
    Darrel just sent us word about his brand new service called UO Wedding. Here is what he has to say about it:
    I am trying to start a web site with regards to weddings on all shards, We will offer FREE weddings on all shards but we also need people who want to become cleric type people to perform the weddings.

    I have placed a web site on The name is not a permanent URL and I may change it if it has any copyright infringment.

    It'll be nice to give people the chance to have a place to book a wedding without running around like a headless ermm headless looking for someone to do their wedding. At the moment it is just me and a few friends on different shards. Most of which were either companions or senior companions. I have been contacted also by ex-counselors who offer their support also.

    So if you are planning to have a UO wedding in the near future, or would like to help put them on, please head to UO Wedding now and check it out.

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 10:47 AM EDT by Joshua Rowan (CommunityNews)

    UK 2nd Annual Players Meeting
    The following news comes to us from Ryan, who is helping to plan the 2nd Annual Players Meeting in the UK:
    We are having our 2nd meeting, after we had a great response from those who attended last July. We have planned another, this time we are celebrating the good work that members of the volunteer groups have done for us. I know a few will be turning up so why not buy a volunteer a drink.

    I intend to get some important guests to attend as its now an official annual event, like in the USA. So please make it a special day and come along see some old faces and meet new ones.

    The event is planned to take place on Saturday 22nd September 2001 at 13:00 in Stevenage Retail Park. Of important note is that they have an entire site dedicated to the meeting at the UK Players Guild website.

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 10:39 AM EDT by Joshua Rowan (CommunityNews)

    UO New Player Team Update - 7/18
    Another update comes to us from the team working on the UO New Player Team, basically a group of people filling the gap since the official Volunteer Groups were downsized. This first one comes from Robert
    Greetings to all!!

    Changes to the new player program are as follows.

    Teachers and ranks.

    1. ASRL, Arch Senior Reginal Lead.
    2. ARL, Arch Reginal Lead, 4 ARL only split between all shards, East, West, Central, Euro.
    3. AST, Arch Senior Teacher 1 per shard and is the shard leader.
    4. ST, Senior Teacher which interviews and trains new teachers for the new player team program.
    5. T, Teacher, Which do the most on shards to help the new player to ultima online learn the basics to get them started.

    DBA Docteur is doing the database for the program.
    Former RSC Core is now doing the website for our program.

    I would like also to once again welcome anyone who wishes to join us to help new players of ultima online get the best start they can to join us in irc channel #New-Player-classes or visit the website at where you can fill out a application. Thank you all!

    Best Regards,

    New Player Team

    And this comes to us from Kaia of the East Coast Team:
    Greetings Everyone!

    New Player Classes is looking for great people to come and be part of a program that is quickly gaining popularity and support while continuously growing by the day!

    While all shards would appreciate more staff members, I am particularly trying to gain the interest of the East Coast players. The East Coast shards, Catskills in particular, are lacking in teacher help. If you think helping young players sounds like something you would be able to assist with, or you are just curious as to what we are all about, please feel free to come visit us! We can be found at our web site, or in the irc room #New-Player-Classes.

    On behalf of the East Coast team,

    Lead Teacher Chesapeake

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 10:28 AM EDT by Joshua Rowan (CommunityNews)

    Impy's Artic Faire Adds Second Weekly Event
    >>> Trammel Facet News <<<>The folks at Impy's Artic Faire got this scroll to me tonight.  Sounds like they are planning two weekly events at the Faire now.

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This past week we held a very successful custom tailoring event. With three tailors on hand, no one had to wait for their orders. Most who attended got their orders dyed even. This week, the vendors at Impy's are planning a carpentry event. Bring your wood, and they will craft any item you wish, for FREE. Games will be available to win dying or free wood.

    This week we have…one of the truly most rare items we've ever sold. The Deed to a Clothier's Shop. Yes, that is right, a first generation house deed. This item will start at a mere 3 million gold. Along with that item, we have a bloody bandage, a broken chair that is laying down, and a wig. We also have a pile of furs and a flower shop worth of potted plants for auction. Along with all of that, we have weapons (virtue and vanquishing) and armor of all shapes and sizes.

    For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    If you need a rune visit one of our rune vendors located through out the lands. (Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca, on the porch of the Sandlewood Box Inn (in Felucca), the Mystic Rose (in the wooded glen in Trammel), or at Krista's Ranger Station (in Felucca) and soon at Marcy's (first sandstone south of Moonglow in Felucca).

    ~Impy's Staff

    [ Comment on this article ]

    Posted on Wednesday, July 18, 2001, 2:54 AM EDT by Barth VanDorn (GreatLakes)

    Stratics Needs Your Help!
    Citizens of Chesapeake, after a long abscence I have returned to serve you, the readers. We are in the process of updating the Chesapeake News Section and we need your help!

    If you have been involved in any quests over the past 4 years or have unique or quest items, or know the wherabouts of certain items, let us know! We would love to see them!

    Also needing some updating is our establishment section. If you want to see your tavern or town featured, send it in!

    We need as much information as possible to make this the best news section in all of stratics! We hope to be hearing from you soon!

    Chesapeake Reporter

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 9:44 PM EDT by Reed (Chesapeake)

    Lotteries, Scavenger Hunts Invade Realms!
    >>> Trammel Facet News <<<This just in from the Syndicate, the largest guild in all the realms.

    Lotteries & Scavenger Hunts!

    The Syndicate is proud to annouce two major public events for the month of August!

    Saturday August 4th, we will be hosting a Scavenger Hunt from our island
    city of Arx Draconis. Teams of up to 4 players will compete to complete the scavenger hunt the
    fastest. The contest will contain questions that need answers and items
    that need to be found. Prizes will be awarded to the top 3 teams and
    will hopefully include a house, rare items, very powerful magical
    weapons and more. This contest will be open to all players and will
    leave from our castle on AD in Trammel.

    Sunday August 18th, we will be hosting another Lottery event. Lotteries
    are free and open to all players and take place in the large white
    "temple" on Arx Draconis in Trammel. 25 prizes ranging from houses to
    vanq weapons to potion kegs and beyond are given out. Attendance for
    these events is always good but with so many prizes, your chances of
    winning are high and the prizes are well worth your time.

    All Syndicate events are free. We provide gates from major banks
    starting 30min before the event start time. We provide gates back after
    each event.

    Exact start times and further event details will be on this news site in
    the near future! Check back for details.

    In the mean time you can get involved in some weekly AD events.

    Every Thursday night at our castle in Trammel, we host a Craftsman
    Night. GM smiths, tinkers, carpenters, poisoners, alchemists, cooks and
    more will be on hand. Gates are provided from the major banks. We
    offer Free item repairs to all who attend and also free item CREATES if
    you supply the raw materials. Several dozen people take advantage of
    this service each week. Watch your local Trammel bank at about 6:30pm
    EST each Thursday.

    Also we maintain a Treasure Map Rune Library in both Trammel and
    Felucca. You can visit the AD webpage (linked above) and lookup your
    decoded map. Find the rune number that corresponds to your map. Go to
    either the Felucca or Trammel library and locate that rune and recall.
    You will appear within 1 space of your chest. Simply dig it up and pick
    the lock.

    There is nearly always something going on at Arx Draconis whether its
    events, well stocked vendors of all types or treasure hunters using the
    library. When bartender NPCs are added you will also find ongoing
    quests you can complete and thus be entered for big prizes as well. The
    Syndicate looks forward to seeing you on Arx Draconis soon.

    And I know the question on everyone's mind - how many scavengers will we have to kill to win the scavenger hunt?
    Posted on Tuesday, July 17, 2001, 6:28 PM EDT by Garrett Granth (Atlantic)

    Celebrity Chat Log with Cal & Team
    We are currently having DNS issues with our UOHoC Site, but in the meantime, I wanted to make sure you were all able to read yesterday's Celebrity Chat with Calandryll, Gromm, Augur, and Vex from the Ongoing Content Team. Here is a snippet from it:

    Zeromus_ - Is part of the scenarios project to give UO a permenant active fiction to accompany it (say, through the other power indicated in the fiction which went with this scenario) or do you plan to stick to more compact story arcs and self-contained Scenarios?
    Calandryll_OSI - Absolutely. The scenarios aren't meant to be a bunch of short stories... many future scenarios will play off the ones before it. Think of the scenarios as
    Calandryll_OSI - chapters in a book...a book that you get to play a part're just finished chapter one.
    For now, you can all read it at our Temp Location. I will let you all know ASAP once the main UOHoC site is working again.

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 6:04 PM EDT by Joshua Rowan (CommunityNews)

    Mythndale Murder Trials
    Who would have thought that the lovely village of Mythndale harbored such dark souls? Thank you, Lady Starre Fyre, for bringing this to our attention.
    The citizens of Mythndale gathered last eve to witness the trial of the murderers Elven of R@H and Alistor, a ghoul of the Clan of Vampires.

    The air was electric, the crowd restless, as the Lady Cherokee Rose took the seat as judge.

    The case was presented. The facts were horrid indeed! Elven, a renegade elf, had recently gone on a killing spree vowing that all humans were vile creatures and should be punished for their ways. He had single handledly been responsible for the deaths of most of the village's healers, as well as several gypsies.

    His lawyer was Lady Xan, the half elven sister of Lady Eve, the Mayor of Mythndale. There were murmurings of shock as this well known citizen stepped forth to speak in defense of the Villanious Elven.

    The Lawyer for Mythndale, Justin Tyme, was precise and calculating. His words depicted the atrocities committed by Elven for the ears of the Lady Rose and for all those present, and soon a plea of guilty was entered.
    In shock, the courtroom cried for death to the elf. However, the Lady Rose called for the prisoner to be placed under evaluation, and a recess in the case was called. The crowd flew into an uproar as angry citizens spoke harshly against the sentence. Several were seen leaving the courtroom in disgust. Lady Rose remained calm and her decision final.

    There was a short recess, and the second case was heard. Lady Eve, present for the case, took the judge's seat as the testimony began.

    Alistor, a ghoul to Raistlia of the Clan of Vampires, was on trial for slaying a healer in front of the Mayor and several notable citizens. As soon as he rose to state the case, Justin Tyme, again in the seat of the prosecution, moved that the murderer be released to the clan for punishment.

    Shockingly, the ghoul chose Lady Zinn, a mortal woman, as his representation. Her case was shaky as several members of the Clan waited in the back of the room for the outcome. Lady Zinn spoke of the ghoul's need for the essence of life to survive. A dark laughter escaped from the back of the already loud courtroom.

    Justin called to the stand Lady Talia, from the Clan, as she had also been a witness to the murder a few eves before. The questions were simple. The rules were stated. And soon Lady Talia proved the loophole in Lady Zinn's defense. It was true the ghoul required blood, but only the blood of his Sire.

    This heard, Lady Eve quickly moved to release the prisoner to the Clan calling Lady Talia and her Bonded, the Lord Denzil, to take the ghoul to the halls of Gehenna for his punishment.

    And punishment he shall receive, for the Clan does not look kindly upon his actions, for not only did the ghoul violate Mythndale laws, he also violated the laws of the Prince that no killing shall be committed in the village.

    As Lady Eve was heard to say as he was ushered from the courtroom, she feared for this one's mortal as well as immortal soul.

    Court was adjourned, the cases having been tried and sentenced. The citizens returned to the peaceful pathways of the village, but was the peace real? For lurking in the shadows were ones waiting and plotting.
    Just awaiting the moment of their revenge.

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 5:23 PM EDT by Idun Syn (Chesapeake)

    Scenario Comments By Calandryll
    Calandryll also replied to to some comments about the last scenario here. The text inverted are questions/suggestions from the players, so please don't get confused about it:
    --First, great feedback!!!
    --I pulled out the major points of each of your points to respond to. If I took something out of context, please correct me.

    "If neither outcome is worse, then there is no reason to favor a certain outcome at all -- or even participate at all.
    --I don't agree. Perhaps neither outcome is worse, but different players will benefit from different outcomes. For instance, let's say two outcomes in a fight for the city of Skara are: a) Skara becomes a dungeon (meaning monsters spawn there) or b) skara is saved (meaning you can bank there). For some players, the idea of a new dungeon is preferable, while to others, Skara is their home and they want it back the way it was. I'm sure I could think of a better example, given enough time. What I meant by my original statement was that outcomes where the player-base as a whole "loses" are a bad idea.

    Perhaps the worst outcome should come from doing nothing??"
    --I like that idea a lot. In fact, that is what happens now, if players don't retake the towns, they will be forever under attack. Doing nothing does result in a negative outcome until they do something.

    During this scenario I felt a little bit that the new content (which took the form of new items many times) was used as a crutch to help support a story that could not be fully expressed in game.
    --Actually, it was more that much of the story was not told on purpose. Again, think of this scenario as the opening chapter of a book. For instance, lets say that book starts out with an invasion of a town by marauding monsters. Do you (or the characters in the book) learn in the first chapter who caused that invasion? Usually not. Usually, you have to read a few more chapters before you can put the pieces together. In-game fiction didn't fit in this the next one (the next chapter if you will), it does.

    "This scenario needed to be far more dynamic. There were basically three outcomes: orcs, savages, or neither."
    --For us to do what you propose in the first scenario would have been the absolute worst thing we could have done for a first pass. What you have listed in your second example is the result of an evolution of what we did in the first one. It is extremely easy to make that diagram, even easy to fill it in, but as you said, infinitely harder and more time consuming to design, code, balance, and test it. The fact that the first, fairly simple dynamic outcome did not go well is proof that trying to do something that complicated would have been disastrous. Too often, in our eagerness to flex our design muscles, we design above our own experience. It’s like trying to run before one has learned how to walk (to quote Tyrant). :)
    --Is it a goal to have a scenario like that? Actually, I'm not sure if they ever need to be that complicated...but even if I did, they won't be like that for quite some time until we learn more.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 5:00 PM EDT by Teich Dragon (GeneralNews)

    Faction Changes Planned For Patch 13
    Adrick was so kind to make a post over on the concerning planned faction changes for patch 13:
    1] Faction messaging will be re-enabled.
    2] Faction messages increase to 4 per hour.
    3] Issues with murder reprieves are addressed (some characters were not getting the reprieve)
    4] Minax stronghold will become part of the map -this will address the load times and people being stuck there.
    5] Faction vendors will not block players.
    6] Sigils will remain at the correct elevation at all times.
    7] Sigils cannot be stolen unless you are the same z or lower and have clear line of site.
    8] I honor your leadership will work for all faction players.
    9] Faction skill loss penalty will affect all skills.
    10] If you are quitting a faction and hold an office you will be removed from office.
    11] Issues with players not getting a faction robe when joining a faction have been resolved.
    12] Issues with players not being able to equip the correct number of faction items have been addressed.
    13] Issues with characters being stuck in order and chaos guilds and thus not being allowed to join a faction have been resolved.
    14] Faction vendors and guards can be dismissed using a targeting cursor.
    15] Issues with warhorses not highlighting the correct color have been addressed.
    16] Faction warhorses will not respond to orders from anyone not in their faction.
    17] Faction warhorses cannot be transferred or friended to anyone not in their faction.
    18] Faction warhorses can only be retamed by someone in their faction.
    19] Issues surrounding houses above the yew crypts blocking access to the shadowlord base have been addressed.
    20] You can no longer heal a faction guard if you aren’t a member of its faction.
    21] Faction guards will call guards if they are attacked by non faction enemies (same faction and blues)
    22] An issue allowing young players to join a faction temporarily have been addressed.
    23] Faction titles will no longer display in trammel.
    24] Faction enemies will hue blue in trammel.
    25] Faction war horses require rank 2 to ride.
    26] Players flagged as aggressors will not be able to use public moongates.
    27] Sigils will not be stealable for 1 hour after a server starts.
    28] Issues involving the rules of moving around with sigils have been addressed - meaning the rules governing what you can do while carrying a sigil will work in all cases.
    29] Faction warhorses will not be as deadly an offensive weapon in combat.
    30] Issues with silver for killing enemy monsters and players have been addressed.
    31] Issues with faction traps not giving correct silver to trap placer have been addressed.
    32] Issues with faction allied mobs not highlighting and giving silver in all cases are addressed.

    These are the heart of what is ready to be tested for release in 13 for factions. I realize there are other faction bugs that are a concern to many players and its simply the case that not everything can be addressed at once - there will be ongoing fixes to the faction system as bugs and balance issues arise within the system. Some of what was planned for 13 has been moved out to a future publish. All what I listed here is ready for test for 13. We are comitted to the faction system and for it to continue to be fun and rewarding to the players that participate.

    I have no timeline right now on public testing or release dates - Im waiting on Publish 12 to go to all the shards so I can work closely with our QA /testing team to get the faction portion of the publish solid.

    - Adrick

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 3:28 PM EDT by Teich Dragon (GeneralNews)

    More Tribal Mask Shades
    Thanks to the efforts of Scin, it appears that there are more shades of Tribal Masks than originally reported below:
    MasksI have a bit of info on those Tribal masks. I saw in your article that Talon Wardruid sent a pic of the Masks and he has 26 of them (26 shades that is) I have found there to be 29 shades. The way I found this out was by dropping them on each other in my pack, many are the same color but those that look the same can be dropped on the others and you will see a definet shade change I was amazed and delighted as you can imagine. I now have all 29 shades as you can see in this Pic, *grins* Please feel free to share this info.

    Thanks for your time, and have a good game, (er day) hehe

    Thanks Scin!
    --Sage Arthur

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 2:19 PM EDT by Sage Arthur (Sonoma)

    A Meeting at the Orc Cave
    >>> Trammel Facet News <<<Today, I was invited to witness a meeting between Lord Grey Wolfe of the OSS, and Grunk of EAI, who as of late had a warrant out for his arrest.

    I met with Grey Wolfe and another Silver Serpent, Woodsman at the Boars Head at Harmony. After a short chat, we took a gate to the Orc Cave near Yew, where Grunk has apparently been hiding from the authorities. He met us at the entrance of the caves, and we went inside.
    After a short fight with Grunk's guard dogs, we went further into the cave, away from where he keeps his pets. There Grunk explained how the orcs want the strange savages out of their homes. He then took us on a short tour of the orcs temporary home, including a small garden they had built.

    Here we have what could best be described as an orcs ritual room.

    Grey Wolfe also removed the warrant from Grunk, but as of this writing the warrant for other EAI members still stands.
    For more information, check out the High Council's website, or the website of the OSS.
    Order of the Silver Serpents
    High Council

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 2:43 AM EDT by FatherGanja (LakeSuperior)

    Publish 12 Update - July 16th
    The following was just posted to FYI:
    Since activating Publish 12 on the Chesapeake shard in late June, we have been monitoring the shard closely, and we are targeting to release the final week of the event scenario publish to the Chesapeake shard on Tuesday, July 17th. Once it is determined that there are no unforeseen issues involving the final week of the Savage Empire scenario and Publish 12, a schedule will be set for the release of Publish 12 to the other shards.

    Publish 12, which includes the veteran rewards system, is our highest priority, and we hope to see it released to all shards soon. We are looking to roll out Publish 12 to all shards by late next week, but please understand that due to testing considerations and time-sensitive problems that may arise, all schedules may be subject to change.

    A list of the changes included in this publish can be found in Testing for the Next Update.

    Considering the complexities of the rewards system, we will wait until all public shards have received Publish 12 before the veteran rewards system will be activated. Once all shards are running Publish 12, and we are confident that the veteran rewards system is functioning properly, we will begin to activate veteran rewards systematically on pre-determined shards. Please note that this means that players will not be able to choose rewards immediately once the publish is received. We are working to see that this delay will be as short as possible, and we appreciate your patience.

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 2:02 AM EDT by Joshua Rowan (GeneralNews)

    A Subtle Warning From the Blood Eagles
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Today, I recieved a message from my brother-in-arms, Amadeo Disante. When I asked him if I should address the missive to anyone in particular, he smiled and said that I should just address it to "Whom It May Concern." He added that "...and They know who they are." Thus, I present the message from Amadeo, Minister of War for the Blood Eagles.

    To Whom It May Concern:

    As of late, personal entertainment and a my once thriving love for life have been hard-sought and difficult to find. So I've been doing a lot of traveling, wandering past the gates of my own estates and into the vastness that is Sosaria. I've ventured deep into the jungles, and along the windswept coasts. I've traveled through treacherous deserts and the expansive forests of our homeland. I've surveyed the conditions of our beloved cities, each and every one of them. And what did I find, you may ask? Listen closely and I shall tell you.

    In every corner of the land, I found hordes of greedy, yet vastly unprepared adventurers seeking (and hastily may I add) to mark their claim on untamed lands that do not belong to them. Men and women driven by grandiose schemes, misguided notions of self-importance and delusions of competance.

    It is to you, the hasty, that I speak. It is easy to claim wild lands without sanction or guard but the difficulty lies in maintaining your conquest. Your armies, may I add, are far greater in number than in strength. Children ridden with ambition but void of morality or substance. Yes, I speak to you today in the subtle, soothing rhetoric of paternal advice with my eyes upon the trembling hands and faithless parchment of governments built upon unscrupulous ideals. Be wary children, of the hands of friends and foe alike. For in your haste you have constructed these fabulous, self-righteous monuments to empty faith and false ideals. Be wary my godless children, for the wrath of our Lady is upon you.

    Amadeo Disante
    Avenger of Mondain
    Ministry of War, B$E

    There you have it, fellow citizens. The message seems clear. I shall report any and all responses, forthwith. Until next we meet, safe journeys to you, one and all.


    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 1:04 AM EDT by Cyn (LegendsAOL)

    More on the Coming of the Maid
    Who is the Maid? What is her role? More clues in this scroll, sent to us by Xaziel Cresgrave.
    A full two months have gone by since I last heard the strange sounds that followed me everywhere I went. At first I didn't know what any of it meant. What I did know was that my connection to the spirit world was growing stronger and stronger. Now I seem to be able to understand perfectly what any spirit in the realm has to say. Little did I know, on this night, how that would lead me into what would be the greatest adventure of my life, and perhaps the most dangerous.

    As I was walking through the streets of Mythndale, my home away from home, I saw a strange spirit standing at the doorstep of the town's hall. I realized I was the only one that saw it there, because everyone else had not even taken notice of it. The spirit was identified as the Gatekeeper and, from my studies, I knew he was a very powerful spirit indeed. Like the rest before him, I was able to understand with perfect clarity what he said as he spoke directly to me, "Do you wish to know about the Maid?"

    I nodded and he told me to take him to the Abbey. Along with Blaise, a faere from Mythndale, we made our way there and followed the Gatekeeper. His spirit was standing next to a box and as I opened it, I saw a book and a map. Quickly grabbing them both, I scanned the book's contents. It read,

    "This map leads to the village of Lontish which is south of Yew. At the time of this writing, Lontish is under attack. The villagers made statements about moving the village. I fear the current village of Lontish is now or will soon be a ruin. Where the village would have moved to is unknown to me."

    Following the map, we came across the ruins of what was the town of Lontish. A golden box caught my eye. I opened it and found yet another map and another book. Its pages were dirty and torn but I was able to make out most of it,

    "Our move is completed to the new village houses on the peninsula. Fishing and farming are good .....The livestock is getting fat started by the invaders again, driving us to the fortress beyond our old village ruins. Will they not leave us in peace?! about the coming of the Maid. When will she arrive? Who is she? Lontish needs her, the people need her. This constant fighting is wearing upon us....recovered from the fortress once more and repaired our damaged homes...."

    Looking at the second map, Blaise and I located the new location of the town of Lontish and determined it was within running distance. After a quick hike, (*Note to self: I must find a way to grow wings out of my back, so I can fly like that faere*) we arrived in Lontish's new location. After much searching we came up with nothing to show for it. Searching the area, I noticed a man cutting down some trees nearby. He was the friendly sort and told us his name was Jacque, a citizen of Lontish. We had inquired about the myth of who the Maid was, but once again came up short. Jacque told us that the Maid myth was just that, a legend. He did tell us though that perhaps we could find more at the ruins of the old Lontish, that perhaps we had overlooked something in our eagerness to find the map and book.

    Blaise and I scurried back to the ruins of Lontish and found the Gatekeeper there once again. As he began to speak, Blaise informed me that he was unable to hear him but I understood him with perfect clarity,

    "There is a prophecy, a myth perhaps. More of a legend yet to come true. Change will occur like the wind. Not from a storm but from a sealed door opening from within. A girl will step through that door and enter the Realm. You will not know her for some time. Then she will be known by her action and visions. She will be known as the Maid. She will come to lead those who would follow. She will present the people with a noble of the Realms in the end. Bear in mind a prophecy has many paths to reach its end. And the time to travel such paths is unknown for now. Signs will happen in the days and months ahead. This is all I can tell you of the specific prophecy."

    When I asked the Gatekeeper as to where we could go from here he said,

    "Seek out the sister city."

    PAX LAIR! Travelling to that legendary city would require more powerful magic that I possessed. Luckily for me, my faere friend Blaise did know of such magic that would gate us to Pax. When we got there, we quickly found the tavern and were greeted by a woman of grand beauty and grace, Stormchaser. We informed her of what we knew and she quickly told us she also was in search of The Maid.

    She told us about how The Gatekeeper came to her and told her to tame the Red Dragon Mylanth, who appears to be sister of the sinister Black Dragon who has claimed a single human soul. She led us to believe the dragon was seeking two people out and had told of "Her Coming". The two the dragon was referring to were named Azareil and Haden Ventri, who were spotted throughout the town over the past few weeks. Who are these people, and what do they have to do with the current events?

    Stormchaser showed me a tome that was left by The Gatekeeper. You can find it at Luigi's pizza place. It contains the very same words he had said to me when I returned to the ruins of Lontish. The good man Winfield, whom it was an honor to meet for the first time, joined us at Luigi's and told us he knew pretty much the same information.

    A little bit later, once again the mystic Gatekeeper arrived. Striking out at Winfield but not doing any serious harm, he had this to say,

    "The Maid will have golden hair and be a child. You will not know her name. She will need a monk or a priest to teach her the problems of the realms. She will suffer through the death of her only friend. She will receive a calling from the gods. She will lead the people of the realm as a noble worthy of respect and honor."

    And just like that, he vanished without a trace not to appear for the rest of the night. There are so many question that need to be answered but the one that comes to my mind with the most urgency is, "Who is The Maid?" I guess it is only a matter of time before we find out. I will not rest until I myself have the answers to the questions that I have!!!!

    If anyone can help me in this investigation do please seek me out in Mythndale!!

    [ Comment on this article ]

    Posted on Tuesday, July 17, 2001, 12:55 AM EDT by Idun Syn (Chesapeake)

    Announcing the wedding of Lady Xena to Lord Ariete'
    >>> Trammel Facet News <<<Love is in the air! This just in from Gonff and LdyHawk:
    It is our privilege to be able to announce the coming wedding of Lady Xena, Dreamweaver of the Guardians of Light, to Lord Ariete`, Unicorn Paladin.

    We hereby invite all who wish to attend this most joyous occasion to gather on the roof of LdyHawk Tower July 28th at 7:30 PM Pacific time. A reception will follow at the GoL tavern. (Pacific shard, Trammel)

    Gates to this happy event will be opened between 6:30 PM and 7:00 PM at the fountain by the Brit. East bank. We humbly ask that you do not bring pets or mounts.

    If you are planning to attend please RSVP on the Guardians of Light public board so we can estimate the number of people who wish to attend. You can find our site at,

    Gonff & LdyHawk
    How lovely :)

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 9:31 PM EDT by Ash Kaitlyn (Pacific)

    Hugs 4 Orcs
    Can you imagine when I was sitting at my desk today going through the news articles when a posse of orcs busted down my door. I thought I'd have to teach them some manners when they apologized for being over zealous and pleaded with me to print this story.

    I looked it over. It was from Ambassador Orkie. I told them as soon as they fixed the door I would write it up. They quickly got to work.
    Hail friends!

    It's me again. I was wandering around Moonglow when I came across some troubling news. A final battle? That could be ruinous for my friends. I figured they would need some cheering on. So I contacted my loyal group of supporters, the NAPA NEWBIES and gave them the low down.

    I was so glad to see they were quite enthusiastic about it.

    We were so lucky to have Dor from Sonoma show up. An avid U-haller she's also a big time Stratics person. Perhaps her pull would help us in our quest for orc love. We quickly aimed to show her what we were all about.

    But she had other plans. It seemed that Dor was quite against pressing of flesh. So, we had to chase her around Moonglow for that hug.

    After dog piling her with hugs, we gave up. It was time to go to the orc fort and get to work. But first I had to preview to my posse the new official Ambassador Orkie introduction.

    So, anyway I thought it was quite catchy. Perhaps Team Rocket might not be too pleased, but what the heck, right? So, as we stepped into the coolness of the new orc fort we felt quite at home. Immediately we ran around and started doling out hugs to our friendly orcs. Those furry guys were quite surprised, but happy. Soon, everyone was dancing around and swapping stories about their dysfunctional childhoods.

    Unfortunately, the bonding session was broken up when the humie alarm sounded. There was an infidel at the front door! We rushed to investigate.

    A rude man in his tinsuit accosted us outside.

    Of course, he didn't leave so we chased him just inside the entrance.

    I had no idea what the hell he was talking about at first. But then it dawned on me that he must have been inconvenienced at some point while going to the bank or something with all those orcs running around.

    He wanted no part in rational thought though. He was just out for blood.

    Unfortunately, once he started losing hit points he'd run back outside to heal up and then come in and kill a few more of my fuzzy friends. But I finally rallied the troops.

    They just needed a morale booster. That's all.

    Unfortunately, his pride must have been quite wounded because he called us some rather nasty names. Ones that you could be banned for by the GMs even!!!

    His excuse for such behavior (and he was in a major Napa Valley guild as well!) was...questionable to say the least.

    If you can't read the journal it says: Listen if you must know i have an anger disorder. and i am currently seeing a shrink.

    We all felt really bad and wanted to dog pile him with hugs, but he quickly recalled and left us with our arms wide open. First Dor, and now this guy...didn't anyone want a hug?

    Quickly calling for a group hug, we reassured ourselves that it was okay to be yourself.

    Then, another gent who was armed to the teeth looked hell bent on taking out some orcs. I stopped him and pleaded for my furry friends lives. This is what he said:

    I shall leave thy orc brethren alone if you complete a task for me. Rip off your second face that you are wearing now and give it to me.

    Good on his word, the knight left. As you all know I would do anything for my orc friends...even donate the shirt off my back. This was a true win for orc - human relations everywhere! The Napa Newbies and I rejoiced.

    I was thinking...maybe I should open a clinic for orcs. I'm sure there's more than a few who have 'anger issues' that stems from global eradication by the humans and their savage friends. Mmmmmkay?
    And you thought you had it bad! At least you weren't driven underground!!! BAD MANNER HUMIES!!!

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 7:28 PM EDT by Pelle Svanslos (NapaValley)

    Rangers of the Realm Return
    >>> Trammel Facet News <<<Rangers of the Realm Return to Baja! This is an eye witness account of the establishment of a new ranger outpost from an anonymous source.
    The day started like most others but something would happen and it would become a day to remember. The finishing touches on the log house had been completed the night before and if all went well this humble abode would become a hub for one of the most dynamic forces in the land.

    The day dragged on and anxious folk stopped by to see if any news had been heard ("No nothing yet").

    Then as daylight turned to dusk, an elderly man walked slowly out of the forest. His pace was deliberate with his eyes and ears wary for any sign of danger. In spite of his years and the weariness of a long trek, the responsibility he carried kept him alert.

    Reaching the cabin he paused briefly to observe the path he had taken from the woods. No one approached. He felt confident his arrival was unobserved.

    The fact that no one followed and that his trip was uneventful did not really surprise him. No one would ever suspect him or imagine the value contained in his pack.

    The man was the Stone Keeper and he carried a precious vessel which permitted him to transport the Guildstone of Baja's once largest and most powerful clan.

    The Rangers of the Realm (RoR) have reunited and returned. RAWRR!
    Thanks and good luck!

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 7:03 PM EDT by Cymidei Fier (Baja)

    Spreading Cheer
    >>> Trammel Facet News <<<It's not everyday that you notice a Santa Claus "ho ho ho"ing and giving gifts to all the good girls and boys at your local bank. Especially in uhh.. *cough* July?! That's just what I found the other day. I took a few moments to find out more about the jolly fellow. Here's what he had to say:

    Me: So Santa, you're always "Santa"? In character that is.

    Santa: Yes, I deliver presents to the good little boys and girls.

    Me: Any plans for Christmas this year?

    Santa: Yes, actually I'm planning on prebuilding bags of goodies to distribute.

    Me: And how long have you been spreading cheer?

    Santa: Until a week ago, I've stayed in seclusion here [his workshop] building skills. Since, I've completed my training in carpentry, tailoring, and a bit of magery...

    Me: And what of your elves?

    Santa: The elves are on vacation. They have a pretty strong Union.

    Santa then told me of some of his visits. He furnished his neighbor with a house of furniture and bag of clothes along with his random goodie drops at the bank.

    Me: Any conditions attached to your gifts?

    Santa: It upsets Santa when people sell what he's made.

    I then made a comment on his tribal mask collection..

    Santa: The savages are simply misunderstood. They love Christmas too!

    As a closing comment Santa added...

    Santa: I do think its a crime that people cant display their Christmas trees all year round. Santa's house is empty without a tree. And Santa wishes for more do gooders on Sonoma.

    Well there you have it folks.. Merry.. umm.. July to you all :)

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 4:36 PM EDT by Ashley (Sonoma)

    Castle Battle Royal at Silvervale!
    Once I wandered into the orc camp near Skara Brae, and a greenish brew was cooking in the cauldron. Something came over me and before I knew it, I had eaten their stew. I still wonder to this day what was in it. Hummies? Some questions are best left unanswered. I do believe, however, that it brought out the inner orc in me.
    This event, sent in by Ilina le Kyteler, sounds like just the thing for my Orcish-like days! Or if being a Barbarian is more your thing, there is a chance for you as well to show off your fighting skills.
    Castle Battle Royal - Orcs vs. Barbarians!

    Silvervale is sponsoring a castle war on Sunday the 29th of July. This should be a fun event for all. You will need to be added to the tones for this event, since it is in Trammel. On Thursday night, the 19th and on Sunday, the 22nd at 9:30 in the evening, you will be able to be added to the stone for the barbarian Oymak tribe. Paracelsus will be acting Qagan (leader) of the tribe.

    We will be supplying equipment for all participants, and some special prizes will be given to some of the participants to use as loot. You should have nothing at all on you or with you. Bags will be given to each participant with what you need. Remember that orc masks will explode, and lower your karma. If you wish to bring a new orc or barbarian for this event and train them, that too is encouraged!

    The orcs are now residing in the town of Silvervale under the leadership of former Warbozz Gristle, who has returned to us. He will be happy to have new members since he is surrounded by humans right now. He will be running the orc faction for the training and for the event. Gristle hopes that some of the orcs remain with him, to be sure!

    No horses or pets will be allowed for this event. This is primarily a combat event and only one mage or Wozza per side will be allowed. If you wish to be put on the stone at another time, contact Paracelsus at ICQ 7139810 for barbarians or Gristle for the orcs.

    The Castle Battle Royal will be over when all of one side have been eliminated. Participants must remain within boundaries stated. We will try and keep the sides nearly balanced. (Note: This is a roleplayed battle, so be prepared to learn a bit of orcish or barbarian language. We will refer you to the sites needed. ) Training will be up to and including that day. If you wish to have someone join us who is already in the realm, we will be adding people to the stone during the day on the 29th. The event will begin at 9 EST in the evening.

    For further information, contact Araminda who will answer any questions.

    Silvervale is located on the road from Vesper to Yew, north of Cove and just before the desert.

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 4:00 PM EDT by Idun Syn (Chesapeake)

    Lady Joann Witch & Lord Suikoden to Wed
    >>> Trammel Facet News <<<This announcement just in:
    It is my privilege to be able to announce the upcoming nuptials of Lady Joann Witch of the Shadow Wolf Guard to Lord Suikoden of the Shadow Wolf Guard.

    I hereby invite all who wish to attend this most joyous occasion to gather at the Jhelom Bank in Trammel, July 28th at 4:30 PM Pacific time.

    Gates will be provided to the wedding ceremony. A reception will follow at the PCC Tower on the Tramel Facet.

    I humbly ask that you do not bring pets or mounts.
    And we at Stratics humbly ask that if you have any questions to go visit their respective sites: SWG and PCC

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 3:42 PM EDT by Ash Kaitlyn (Pacific)

    New Adventures of Sepon & Aydin Xie
    This was just dropped on to my in-box:
    Hail there!

    Tis Aydin Xie here! Sorry no new adventures have been added to the site for a while now.. but, I have been busy protecting the lich and the red mage that roam our fair Britannia. I have joined forces with the Guardians of the Undead Lords in thier attempt to end the mindless slaughter of the once mighty Mystic Counsel. If you do not know of the Mystic Counsel or of GUL and thier purpose... I bid you to take a look at the GUL Library to properly educate yourself.

    Now, on to the adventures! Please stop by and read of The Adventures of Sepon & Aydin Xie! Many a new post of Aydin's adventures protecting the undead lords have been added! The links point to the posts which are on the GUL Chronicle of Evil board. If you wish to read of my fellow guardians adventures as well.. go directly there and do so. Many a fine tale of adventure and mayhem for your reading pleasure.

    Aydin Xie, Operative of GUL
    The Adventures of Sepon & Aydin Xie

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 2:07 PM EDT by Pelle Svanslos (CandidCoverage)

    Blackcomb fight results
    This was just dropped on to my in-box:
    First I want to thank all the staff for your help Hector, Devio, Isabella, Richard, and Kamsheema thx guys. I would like to thank the fighters for not for them we wouldent have had a tournament, and also a thx to the spectators for helping us keep this
    event running smoothly.

    Now for the results!!
    • 1st place goes to Yosha for 100k
    • 2nd place goes to Shimmergloom for 50k
    • 3rd place goes to King Pelican for 25k
    Thank you all who particapted !!

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 1:45 PM EDT by Pelle Svanslos (NapaValley)

    The Grey Witch
    As I was sailing, I found a satchel with this scroll contained inside:

    "Make ready to set sail at a moment's notice, lads!" The Gristle bearded sailor bellowed, "I want to be ready in case something afoul comes out of this!"

    "Aye aye, cap'n!" one Sailor said as he knotted the rope around the rigging. Several other sailors moved about the deck of the ship, the Grey Witch, a bustle of energy as they secured riggings and stored barrels of supplies in the hold. They were a long way away from their home in Moonglow, and were all anxious to set sail once again.

    The bearded sailor strode off the gangplank onto the soft earth of the shore, inspecting the area about him. The City of Cove was a cacophony of activity. Warriors and mages moved back and forth the city, weapons drawn, as if preparing for some great battle. Brave merchants stood about selling weapons and provisions, while the less courageous ones packed horses for a large caravan or to look for passage on a ship out of town. Others were packing up whatever they could and run as fast as they could out of town. Guards from Britian stood a cautious watch over the city gates, awaiting some trouble that was brewing on the horizon.

    "Captain GreyMalkyn!" A sailor said to the bearded man, "All rigging secured and were prepared to set sail!"

    The aged face of the once noble guard of Trinsic turned to the sailor, his features tanned in the sun and his light brown hair bound up under a bright blue skullcap, "Ration a bottle of ale to each man and make ready all hands. Rotate the crew so everyone gets some sleep. I want the ship ready to set sail at the first sign of trouble."

    The Sailor saluted with a hooked finger to his forehead, turned, and bolted for the docks. GreyMalkyn's eyes turned to the sea and he breathed a heavy sigh. His thoughts turned to his former life...the life in Trinsic as captain of the guard. He defended the city from all manner of unquestionable sorts and worked diligently. When Trinsic's Government changed, he was forced to resign his commission, and became a sword for hire. Not long after, he was met by a house of nobles who offered him a position as Governor of Delucia. For a while, things started to move, but his heart yearned for something else. The Government fell through as the nobles that had hired them started to lose influence in the provisional government, and he was the first to fall by the wayside. Once again he was a sword for hire, and was hired on not long after to escort a group of merchants to Vesper by boat.

    That was when he found his calling. The sea air, the brisk salty fragrance, the way the ship rolled under his feet. It was as if he had regained 20 years of his life. He knew now that he was meant to sail the seas of Britannia. For the next year, he sailed on several more ships, learning the ways of seafaring until he felt he could teach them to others. With the money he had saved from his time in Trinsic and Delucia, he purchased his own large ship. Calling it the "Grey Witch" he and his crew of friends made a name for themselves. He had purchased a large log cabin in Moonglow from a former Trinsic Member, Ku Kullin, who had sought a quiet life of meditation and the life of family with his wife. The house would be changed into a location for sailors as well as a place to gather his crew for the adventures that awaited them.

    It wasn't long after that word of orc uprisings in Cove, Minoc, and Skara Brae were reported. Grey and his crew sailed to Cove to offer support, and perhaps offer payment for those seeking to escape the city. The Orcs were brutal, and slain many of his sailors. Those that remained grew hearty and strong in combat, and together, they became a formidable team on and off the deck of the boat.

    But now, things got worse. Strange painted savages began to appear, driving the orcs out of the orc fort, causing an all out war between the two, with the citizens of Cove in the middle. Grey knew that such a conflict would soon spill into the city, and it would not be long before the city was either sacked, burned, or taken over by one of the invading armies. Grey and his crew were prepared to escape the first chance they got.
    Grey watched the sea for the longest time before he turned back to his ship. He had found his true home, his true people, and the desire to be free. He no longer cared about honor, virtue, or obligation. All he did in those days led to heartache, tragedy and betrayal. He could write his own destiny now, him and his crew of the Grey Witch.

    As I finished reading, I bade the tiller man to set sail for Cove, hopefully to see some of these men in action.

    [ Comment on this article ]

    Posted on Monday, July 16, 2001, 11:01 AM EDT by Gregor Villous (GreatLakes)

    More From Cynthe About Harassment Policy
    Regarding the new Harrasment Policy Cynthe made a follow-up posting to her comment yesterday on the
    Okay, the driving example was an attempt to illustrate a point - I have never worked for the transportation department, and I'm not trying to get into the subject of speed limit laws. :)

    To bypass any other examples, the in-game point I was trying to make (and unsuccessfully, I might add!) is this: If a person has not been asked to stop, then their actions cannot be deemed "inescapable", which is one part of our definitions of harassment.

    Some players may be abrasive, but not necessarily trying to harass someone. Maybe the knowledge that the other person considers it harassment, and that they are planning to page in as such, will do the trick, and the harassing player will stop.

    Do you call the police if someone flips you off? Probably not. You probably will either leave the area, or you'll try and figure out why the person flipped you the bird, or you'll tell them to leave you alone. If that doesn't work, then maybe you'll call the police.

    That's the way the harassment system should be used. We ask players to take the first step in solving their situation, whether that's by leaving, talking it out, or asking them to leave you alone. If that doesn't work, then we will do whatever we can to help resolve the situation.

    The responses here have been good ones - although I didn't anticipate my examples being taken so literally! I'll keep that in mind next time. :)

    Harassment is a tough issue, and there's nothing that we could do - no switch we could flip - that would fix it in one fell swoop. But we are working on it, and we do want to make the situation better. Our first step in this was to attempt to try and define more clearly how we handle harassment calls, and make it clear that, despite how harassment calls may have been handled in the past, people will not be punished for attempting to call for help.

    As many of you have said, we think it's a good first step, and we'll be watching closely to see how effective it is. :)

    Community Manager
    Ultima Online
    ORIGIN Systems

    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 5:41 PM EDT by Teich Dragon (GeneralNews)

    Stratics needs your Help!

    Citizens of Europa, I am in the process of updating the Europa Lore section. And I could use your help! I'm looking for two things, firstly I want to hear from any of you if you know of or have a quest item. You can find the current items in the Europa lore section. You can see we need more! Please submit your information to [email protected] and title your information "For Marshall Drakan"

    I am also looking for articles in quest characters that have appeared in game. I am looking for proper characters not just a seer played lich or evil tree. 

    Please submit your information to [email protected] and title your information "For Marshall Drakan"


    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 1:46 PM EDT by Marshall Drakan (Europa)

    Calling All Guilds!
    The UOSS staff will be hosting a shard wide guild recruitment event. The general idea is for players (young and veteran) to have a chance to browse the various guilds on the shard that are currently in a recruitment process. From true role-playing guilds to RoX'rs, new guilds and old, every guild on the shard is welcome to submit their name to be included in this event.
    We are planning on using Lord British's castle in Trammel to host the event. Each guild will be assigned a room that they can use any way they wish. Maps will be provided directing the guest to the various guild rooms.
    What we need from the guilds that are interested:

    1. Guild name and "tag"
    2. Guild master's name
    3. Method of contact for the guild (email, ICQ)
    4. Short description of the guild
    a. Type of events you sponsor
    b. Type of members you have
    c. Basic skills you look for
    d. Young guild or veteran guild

    We have not set a firm date for this event as of yet. But it will be some time in the first week of August, so please keep that in mind when you submit your information.

    Hope to hear from lots of guild masters soon!

    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 11:52 AM EDT by Barth VanDorn (GreatLakes)

    Goblin Knights arise...
    This seems to be a small spark in what will hopefully be a blaze of player interactions and quests.
    The Goblin Knights of the Guardian are born!

    Rising from the depths of the abyss comes a race of Goblins that emerge to overwhelm the humans who have ruled over the lands for far too long. Taking advantage of the confusion caused by the recient battles in the Human cities between the Orc's and Savage's, The God known to some as the Guardian and to other as War God has summoned up his minions of The Goblin Horde and sent them forth to take over the human cities one by one and make way for the undoing of their creation!

    The first sightings have been in and around Skara Brae. There, numbers grow day by day. A call to arms has been made to all Human kind! These Lawful evil creatures must be stopped or the world as we know it will come to an end!

    More info...

    We welcome any role players who wish to join us in interaction. We follow a strict set of Rules of Engagement. Rip Talin and Hilbrigger are looking for new members to join the Goblin Knights of the Guardian, and for other roleplaying guilds who wish to engage in war and alied tags with us, more information can be sent if you contact me via e-mail or icq # 26425920.

    Many Thanks
    Rip Talin "Goblin Duke"

    Very special thanks to Hillbrigger "Goblin King"
    I know that Rip Talin himself has assured me that his guild would also be willing to assist in the carrying out and/or acting out of the current Vampire Quest with the Vampires of Carafax. Go here for more info. Thank you and good day.

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 3:27 AM EDT by Snake (NapaValley)

    OrB and SoE games report
    he SoE and OrB guilds event of military training and fun went well last sunday. Both allied guilds participated and war'd honourably. OrB quickly dominated the fight with Knights and Mages. Although admitedly our friends SoE put up quite a fight inside the Abbey and picking a few of my OrB bretheran off one by one from the entrance and firing from the roof!! Which was impressive. Meanwhile the first wave or OrB Knights go on a killing spree within.

    OrB and SoE are holding excercises together for the fun of it and the sharpening of our waring skills for future enemies of Darkness ie: ORC.

    As perceived good alignment guilds its the only thing we should do fight darkness and hold a few events to support the orders and the shard of Oceania.

    I also recommend other guilds to do the same as we had much fun!

    We have sceduled more events for our guilds and one day soon hope to include other alike guilds that follow Terms of War.

    GM's of both guilds meet and exchange best wishes of victory!

    OrB the Second wave of Knights to attack!

    OrB Knights rush the Empath Abbey deafeating some defenders.

    Both allies SoE and OrB Dead await outcome fo Battle while fought inside to the last man or woman standing.

    Well this gives some insight into how the event went.. they are only small snaps of what went on and does'nt realy show the real rush you have when stroming a heavily defended Abbey! ..and on a brighter note the the courtesy's shown between both guilds.

    OrB and SoE don't realy care about who wins, as we are allied guilds, but in that we have fun and have future events and good training for war for some of our members.

    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 12:50 AM EDT by Chainsaw Knight (Oceania)

    Peace Treaty Signed in Britain
    Blessed by wonderful weather and a starry night, the first Parade of the Towns of Britannia was a vision to behold, as it wound its way through the streets of Britain.

    The Parade took off on schedule, led by the ladies Minsk and Winmere of Paxlair, and Sabrina Nor of Corwyn. It crossed into the west side of the city over the Northern Bridge, regaling the viewers lining the streets with the sight of the wonderful uniforms worn by the various guilds. In rows as neat as their feisty white horses would allow, the Guild of the Saints marched in a spectacle of glacial staffs and red capes. Leading the Guild of the Night Watch and representing the town of Casandreal, Lord Rhuarc and his black clad friends were much more somber, and yet handsome, in black and grey.
    Lady Morgaine, Queen of Shadowcove, marched at the head of the citizens of her town, all wearing resplendent armour. Eve, Mayor of Mythndale, was equally proud as she led her townsfolk through the cheering crowd.
    The unmistakeable green capes announced the people from the Knights for Nidaros Guild, and representing the city was Marlene, its Mayor. Marlene is also the driving force behind this evening's events, and she has done a wonderful job in coordinating it and bringing everyone together. Many more guilds were represented in the parade, and I hope they will forgive this reporter for not mentioning them all!

    There was more to this night, however, than just revelry and pageantry, as exciting as those may be. The last stop on the parade was the Castle of Lord British, whom we thank for allowing its usage. As the revelers piled up in the Throne Room, a momentous event occured: the signing of the Treaty of Peace between the towns of Nidaros, Mythndale, Casandreal, Shadowcove, Paxlair and Corwyn. It stipulates in simple terms that all towns shall be at peace with each other. It also marks the beginning of a new era of cooperation towards a common goal: the promotion of more events like this one! I just love parades.

    *smiles happily*

    An auction and a party with a bounty of food and drinks followed the signing, and although it is probably still going on as I write, I have been assured that the Castle will be left spotless and neat.

    The Treaty will be available for public viewing as soon as copies of it are distributed to the different towns.

    [ Comment on this article ]

    Posted on Sunday, July 15, 2001, 12:00 AM EDT by Idun Syn (Chesapeake)

    Ravenshire to Cleanse the Dungeon Wrong
    >>> Trammel Facet News <<<Cantharis sent in this announcement,
    After braving the depths of Hythloth, the warzone of Terrathan Keep, and the freezing cave of Ice, we now set out on another adventure.....

    This time to the prison wrong. Home to all manner of ner'do'wells and the dreaded executioners!!! We will stay down long enough to cleanse the prison of the scum that inhabits it!!!! This event will take place at Ravenshire at 9pm Pst, July 14th.

    Thankye Cantharis!

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 3:21 PM EDT by Cymidei Fier (Baja)

    Found a Wonderfully Done Novel
    While on my wanderings this past afternoon I happened up on a library of sorts. I found a rather impressive collection of novels and short stories. Here is just a short bit from what I was informed was the latest.

    The impenetrable stillness of the night suffocated his sleep. Stirring, on the brink of consciousness, Gwydion struggled with some unnamed evil; some unnamed terror in the depths of his mind. It was only the slightest breeze that blew through the bedroom window that woke him.

    Running a hand through his black hair, he felt the sweat that had accumulated from the nightmare seeping from his pores. He hated summertime. He especially hated summertime on the Isle of Fire, where the humidity was as dense as the jungle that propagated the island's interior. Raising himself from the bed, he looked over at Calista still bathed in peaceful sleep and rubbed his eyes. The door to the balcony was open, and he had no idea why. Warily he crossed the floor and looked outside, but there was no sign of a break in, and no sign that they had a visitor. Carefully shutting the door and latching it without a sound, he treaded softly across the room to the door that would lead him to the stairs. He made one backward glance at Calista, making sure she still slept soundly, before he continued on downstairs. He could see her shoulders rise and fall beneath the sheets, and a peace crept over him that he had not known for some time. 

    For a moment, he contemplated slipping back into bed, but his resolve was set, and he shut the door softly behind him. 

    To read the full novel swing past the library here.

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 3:07 PM EDT by Barth VanDorn (GreatLakes)

    New OoC toon!
    This was just dropped on to my in-box:
    Just put up a new comic this one's called Do it and Die:

    Also, I mentioned this on the site, but I've moved to a regular schedule, I'm going to attempt to post a new comic every Wednesday (evening) and Saturday (afternoon). This is the first comic on that schedule, lets hope many many more follow!

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 2:43 PM EDT by Pelle Svanslos (CandidCoverage)

    Festival today near Skara Brae
    >>> Trammel Facet News <<<Dusty sends out this reminder about the festival being held today by the Great Lakes Player Seer Organization:

    The faire will be held today starting at 3:00. There will be many contests including a magery contest, a maze race, a play, an archery contest, and much much more. And for those who do not want to participate in the competitions, there will be a bar open, an enchanted item sale, and a midway open throughout the day. I hope to see you there.

    The event will be held at the Skara Brae fairgrounds, east of Skara Brae docks on the mainland. Questions about the festival can be answered in the IRC channel #glrpc.

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 1:16 PM EDT by Noel LeFevre (GreatLakes)

    Patch 12: Murder Counts And Reg Spawn
    Seems like patch 12 has more in it than we thought:

    First: According to our own boards you can now see how much and especially what type of murder counts you have.
    Try "I must consider my sins" and see how much Short, Long and Ping-Pong counts you have.

    Second: Believing some posts at the now we have brand new reg spawn with 400 to 999 regs every 10 to 15 minutes on the reg vendors.

    Since this should be active on the Chesapeake Shard, I guess we will hear much more from it. Hopefully the reg spawn won't be taken away!

    Addition: We now got confirmation from CrazyJoe (UOSS) that both things are true and activ on the Chesa-Shard. Lets hope it's not a bug, and we will see these changes coming to other shards ASAP.

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 12:07 PM EDT by Teich Dragon (GeneralNews)

    Cynthe On The New Harassment Policy
    Adressing a lot of player concerns of missusing the new harassment policy, here is a post from Cynthe about that.
    I put in the original questions, so you won't get confused again:

    Cynthe, I'm sure that consolidating the various methods of reporting problems is a step in the right direction and the fact that the GM's have been a part of this move is encouraging. With that said though, I don't think that this addresses what the real problem in UO is (as far as harassment in general goes).

    You are absolutely correct that in the past GM responses to harassment calls have often subjected the "caller" to more problems than those doing the harassing. And, as a result, people tend to just try and ignore it, but that only works to an extent. In my opinion, there are two MAJOR problems with OSI's current harassment policy.

    One. You have set the standard for determining harassment much too high and those that are the "professional" harassers, can quote to you chapter and verse of your policy. I've seen some that have a macro explaining all the steps that "the innocent party" must take before the harasser can be punished. Your "move away from the harassment" standard allows the harassers to stake out their territory and virtually do whatever they desire to you while you are there (if they don't cross the race line, that is). If you don't like it, you have to leave. Well, that's a victory for the little harassers and it forces the "innocent" to have to depart from an area that they very well might have a reason for being at. Telling people to "turn on the obscenity filter" to avoid repetitive obscene language is unfair to the "innocent" because that filter system causes them to lag. So, once again, the harasser has won and gets away with impacting the "innocent's" play. All supported, btw, because of OSI's enforcement policy. Right along with this is the fact, that under your current policy, the "professional" harassers can harass virtually ad infinitum...they do it, you must leave. They have a problem only if they follow you. If you run into them later, they get another free shot, and you have to leave. Why? Because in neither of the encounters, is that one instance (forget the fact that this happens everyday), in and of itself, sufficient to meet OSI's standard of harassment.

    Two, the ignore feature, which would solve many harassment problems, not only causes you to see no speech whatsoever from the individual, it also prevents the chars from showing up in "all names". And while that may seem insignificant to you, it's important to someone that is constantly involved in PvP. And though I have no evidence of this because I don't use it for stated reason, I suspect that the ignore feature also causes lag (just as the obscenity feature does).

    So, combining these is important I guess. But, how does it address the real problem?

    Answer from Cynthe:
    I do see your point, and it's one that was discussed at length. But in every case of policy, there are two major things to consider.

    One - does it do its job well enough? In other words, will this policy solve the problems it is meant to solve, and help innocent people be able to fight back against harassment?

    And two - will it cause more problems than it solves? Players can also harass other players by exploiting the harassment feature. Picture a guild that wants to have a specific guy banned from the game. Guild members take turns going up to the guy and mooning him until he finally tells them to *#% off. Then they page harassment for his having said something rude. If we didn't have some kind of standard for seeing that the harasser was intetnionally being rude, and intended to continue doing so, then this kind of thing could happen every day.

    In reply to:

    Right along with this is the fact, that under your current policy, the "professional" harassers can harass virtually ad infinitum...they do it, you must leave.
    This isn't necessarily true - note that in the policy it says that the genuine attempt to get them to stop could also consist of you asking them to stop.

    It may seem silly to you to say to someone who is harassing you, "Excuse me, but you are getting no advantage out of killing my horses, and it's making me unable to play. This is getting to the point of harassment - please stop!" But without seeing evidence of some sort of insistence on the harasser's part to continue the harassment, there's often little that can be done.

    Picture a driver who gets pulled over for driving 90 in a 55 mph zone. If there were no speed limit sign posted, he might get off the hook, because he could claim that he'd never been told the speed limit was only 55. And this is a good thing, right? Otherwise, law enforcement could simply lower the speed limit wherever they chose, not put up a sign about it, and pull over every car that enters the area for speeding.

    In harassment cases, a player could get off the hook if it could be proved that he or she may not have realized they were harassing someone. And in some cases it could be true - some players simply are used to acting a certain way, and don't even realize that their behavior is being seen as harassment. So we ask players to take the first step, whether that be leaving the area or asking the harassing player to stop the harassing actions - either way, we need to be sure that it was made clear to the harassing player that they are harassing someone. That way the player knows, and the GM knows, that if the behavior continued, then the harassing player knew full well that it was being considered harassment.

    Our goal is to find the best balance possible between making sure that players can fight harassment, without innocent players having to play in fear of being labeled as harassers when they are not.

    Community Manager
    Ultima Online
    ORIGIN Systems

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 11:09 AM EDT by Teich Dragon (GeneralNews)

    Remember houseplacing last year? It looks like there is a small bug in the code used for this event, since someone over at the boards mentioned this is now exactly one year after it. People on all the european and asian shards got telestormed since the servers came up this morning. But good to hear that the people at OSI reacted very fast about this issue, and FierYiCe just dropped a small note on the
    This should be fixed now. :)

    FierY iCe
    Programmer: Ultima Online

    [ Comment on this article ]

    Posted on Saturday, July 14, 2001, 7:05 AM EDT by Teich Dragon (GeneralNews)

    OSI Harassment Policy Update
    The harrassment policy of OSI on the official UO website has been updated.Cynthe posted this on the official UO Boards :
    Ever since I came into the UO community, harassment has been a major issue - especially on this board (remembers the never ending harassment thread). Part of it was the fact that there were so many instances of it, and part of it was the fact that our stance was not as cut-and-dry as it should have been.

    The way some harassment calls in the past were handled led some people to feel that they were as likely to be punished for using the harassment tool as the harassers themselves. This led to people who were angry about being harassed, but who were afraid to use the tool to do anything about it.

    This was a problem.

    So it became a goal to see that the harassment policy was updated, and that we made it more clear just what the tool is for, how it's used, and what happens when it's used. We are also updating the policy internally, and our GMs have been in on the process.

    For the most part, the policy is unchanged, with the exception of one thing: grief play. In the past, players have been asked to page in for grief play under "Other" instead of "Harassment", since the grief play does not show up in the logs that are reviewed by the Harassment team. However, to make it easier for the players, all harassment, whether physical or verbal, will now be addressed under the Harassment tool.

    The important thing to note is that grief play still does need to be witnessed to be verifiable, so if you are paging about physical harassment (in other words, harassment that does not fall into the verbal category and cannot be verified through a chat log), then it needs to be done right away. The GM's cannot determine grief play if it is no longer occuring once they can get there.

    This policy has been discussed by many departments here before making it live on the site today, and I'm interested in getting your feedback.

    You can find it here:

    This is the latest updated version of OSI's harassment policy

    In Ultima Online, our goal is to build a strong community that offers a comfortable atmosphere for all of our players. This means seeing that players have the ability to combat antisocial behavior.

    Some tools created to achieve this purpose include the "Ignore Player" option and the obscenity filter. The "Ignore Player" option permanently blocks all of an offending player's comments, and you can also choose to block certain offensive words through the UO Obscenity Filter. To access these tools, double left-click on your in-game character to bring up your paperdoll, and left click on the 'Options' button.

    Should these options not resolve the situation, we also provide a tool to specifically report harassment.

    The Harassment Tool

    The harassment tool was created to give players an effective way to combat antisocial behavior in-game. It has been perceived by some, however, as a way to circumvent the GM queue, which serves to diminish its effectiveness at eliminating in-game harassment. In order for the harassment tool to be successful, it's important to see that it's only used in cases of actual harassment. This document should answer most questions about the use of the harassment tool.

    What is NOT harassment?

    First we should point out that anything considered a valid play style in Ultima Online is not considered harassment. In other words, player killing and thievery, including res-killing, is not considered harassment. By valid, we mean that there are game mechanics created around these play styles in Felucca, such as stat loss, the thieving skill, bounty systems, murder counts, the existence of guards, etc. Ultima Online is a role-playing game that encourages various play styles, and players should seek ways of protecting themselves against these play styles through game mechanics rather than calling on customer support staff for help in these cases. Note that this does not include player-killing in Trammel. Trammel was created as a safe land where players cannot harm other players, and violating the intended game mechanics in that area is not considered a valid play style.

    What IS considered harassment?

    Harassment consists of flagrant misuse and abuse of game mechanics with the intention of distressing and offending other players. So what's a game mechanic? Game mechanics allow players to interact with the world and each other. For example, the ability to block a doorway is a game mechanic. The ability to create macros with large amounts of text is a game mechanic. Use of game mechanics like these is by no means considered harassment in and of itself. The key to determining whether the mechanic is being misused or abused is to determine "intent". What was the person trying to achieve through their actions? Were they purposefully trying to disrupt someone else's game? While an action may cause others distress, it is not considered harassment until it is determined by OSI/EA that it was done to intentionally cause distress or to offend other players.

    Also considered as harassment is any behavior that is incessant, inescapable, derogatory and directed specifically at you or your group. This includes the act of intentionally targeting and disrupting player events, which is never considered acceptable. An important point to note regarding this type of harassment is that a genuine attempt to alleviate the situation must have been made. This could be an attempt to leave the area or the offending player, or simply the act of asking them politely to stop. If a sincere attempt has been made to solve the problem and the offending player persists in the harassing behavior, it can be considered harassment, and the harassment tool should be used at this time. For more information, see How do I report harassment below.

    Behavior that is always considered harassment includes derogatory and/or hateful comments that are sexual, racist, religious, or related to gender or creed. Origin has a zero tolerance policy towards harassment of this kind, as stated in our Terms of Service, and violation of the above can result in immediate and permanent account suspension on the first offense.

    So what happens when the harassment tool is used?

    When a player uses the harassment function, GMs are automatically sent an account of the incident through email, providing them with a log detailing the recent text in the area. The player does not need to do anything further, and the GMs will make the determination once they access the sent logs as to whether the case of harassment can be proven as valid. While this also places a call summoning a GM to witness the scene, you may not see any outward sign of a GM appearing or speaking, since the harassment process is kept separate from most service calls, and any information gathered on the scene by the GMs may be used along with the logs in determining the action taken on the harassment call.

    To be fair in our judgments, it's necessary that we either witness the harassment in person, or that we can prove intent through the log sent by the harassment tool. Since screenshots and journals can be altered, we cannot accept those as proof of harassment.

    As a way for us to keep track of all harassment calls, records are kept on the accounts of all parties involved when the harassment tool is used, detailing the results of our investigation.

    What are the possible outcomes of a harassment page?

    Valid Harassment
    The call is considered valid when, either through the text logs or through the eyewitness account of a GM, it can be proven that the player was harassed. A mark is made on the account of the offending player, and appropriate discipline is decided on a case-by-case basis depending on the severity of the offense and presence or absence of previous marks on the account. See Penalties for harassment below. Since we are not at liberty to discuss players' accounts publicly, players who submit valid harassment logs will not be notified when action is taken against the offending player.

    Physical Harassment
    Physical harassment, or grief play, is harassment that distresses or aggravates other players, and consists solely of actions, rather than speech or text. Physical harassment must be witnessed by a GM to be judged as valid. If the harassment call is received after the grief play is no longer occurring, we cannot verify the validity of the call.

    No Harassment Found
    It is determined that the person submitting the call had reason to believe they were being harassed, but upon review, we have determined that the situation either did not qualify as harassment, or the harassment cannot be proven by the included log file. Neither the player submitting the harassment call, nor the player accused of harassment is disciplined in these cases.

    Invalid Harassment
    Any use of the harassment tool that is not at all related to harassment, or is simply an attempt to get ahead in the GM queue, will be considered Invalid Harassment. We understand that even these calls can be the result of unintentional mistakes, and we will generally allow players a free instance or two without punishment. If the tool is being consistently and blatantly misused, it is possible that the player submitting the logs will receive a warning or temporary suspension.

    Mutual Harassment
    When evaluating harassment calls, we do look for provocation and instigation. Provoking another player into saying or doing something that violates the Rules of Conduct can result in the call being judged as Mutual Harassment. This includes any instance where both players are determined to be harassing each other, such as retaliation after being murdered, shouting matches, etc. These calls are judged on a case-by-case basis, and depending on the circumstances, either all, one, or none of the participants will be disciplined.

    What are the penalties for harassment?

    Origin condemns all forms of harassment in Ultima Online, and this type of disruptive behavior will not be tolerated. Harassment is a severe offense in UO and a clear violation of the Rules of Conduct and Terms of Service.

    A judgment of valid harassment can result in penalties placed on the harassing party up to and including immediate account closure, based on the severity of harassment and the player's past account history.

    How do I report harassment?

    To report harassment, double-left click on your in-game character to bring up your character's paperdoll, then left click on the 'Help' button. On the next screen, you will be given a brief description of the harassment logging feature, and a brief description of our harassment policies as they relate to the Terms of Service. If you would like to continue your harassment complaint after validating your situation against these guidelines, check the box that says "Yes - I want to send a harassment log to the GMs". You will then be asked to enter a short description of the problem. Be sure to include the name of the person you are reporting, and the reason for your complaint! This makes it much easier for the GMs or those reviewing the logs to quickly identify the problem. A log of your journal will be sent, and a GM will be summoned to your location to intervene if necessary. The log will then be reviewed by our service department as soon as possible, and appropriate action will be taken.

    If you make a mistake and wish to cancel your help request, you have the option to change your help request before your log is sent. Just choose "No - I meant to choose help for another matter", or "Cancel - I need no help at this time".

    ORIGIN understands the seriousness of harassment and appreciates players' support of these policies.

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 11:01 PM EDT by citizenKane2 (GeneralNews)

    Quest Sculpture Design Contest!
    Hail and well met!

    While lounging around Britain's West Bank the other day, I watched the horde of fellow citizens hocking their newly acquired "tribal spears", "tribal masks", as well as a few other things that may have held some value to a select few. While I listened to these rantings about the magnificence of these new items, an idea sparked in my mind. I quickly rushed home and tried this idea out a few times myself (with poor results due to my artistically challenged hands). But I had still found a new way for citizens to use their minds and imaginations to create great works of art! By using a few orcish kin masks, a nose helm, and a spear, I had created what I dubbed an "Orcish Guard"! *snicker*

    Anyway, with that aside, I would like to let it be known that I am hosting a contest not driven by how high your taming or magery is or how much money you can waste, but a contest that tests the ability of your mind. In this contest, you will be using new quest items to create sculptures of your own. Then, we ask that you take a screenshot of the sculpture, crop the picture please (leave out unimportant parts of the picture in other words), and send it to us here at the Napa Valley Sculpture Contest.

    Now there are, of course, some rules. Here they are.
    • Only use items that are part of the current Orc/Savage Quest(required in the sculpture) and items that are not visually different from common items (i.e. items that have spawned in an uncommon shade/hue. Glacial staves are an example. So are Faction/Faction-Purple items).
    • All items used in the sculpture must be able to be picked up and/or looted by a player WITHOUT using a bug or cheat.
    • House Decorator tools are permitted.
    • Nothing that takes up more than 16 square tiles please.
    • When sending the cropped picture, please include with it the title and creator.
    • Judges of the sculptures will be myself, Pelle Svanslos, and a third party.
    • Obscene or innapropriate sculptures will not be judged.
    • No sculptures mailed in after 5 PM CST on Sunday, July 22 will be judged.
    With the formalities out of the way, I encourage all Napa Valley readers to get those creative juices flowing and make us some great sculptures! The First and Second place sculptures will receive prizes upon hearing the judges' decisions.
    I draw this message to a close with these words: Let's get sculpting!

    Snake of Moonglow

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 9:11 PM EDT by Snake (NapaValley)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<Trinsic Council Report:

    Monday 9th July saw the latest weekly meeting of the Trinsic Council Of
    Honour (TCH).

    The council met in the Counsellors Hall in Trinsic at 8pm (GMT). The
    following were in attendance: -

    Attendees: Drakys TCH, Mentazm TCH, Maria delSythia TCH, Gladiator TCH,
    Georgia, Crowley TCH, Kaine TCH, Slyder, Handsome Chris TCH, Ikus DOT,
    Clarice TPH, Lord Yoldran CMg, Dr Kirch.

    Apologies : Ewan Blackmane.

    The mainpoints discussed were: -

    1) Taking each point of today's agenda in turn, Mentazm brought up the
    issue of the elections and whether to continue/scrap them in light of their
    being no official recognition to the titles.  The council voted and passed
    the resolution to scrap the elections altogether and continue the council as
    it stands.

    A little more info on this (added by Mentazm): The reason for scrapping the
    elections is that we have decided unanimsouly that we should not have
    style titles as we are a community council, as opposed to a goverment.

    We will simply continue as we have been doing, and get cracking on with our
    pipeline events straight away.

    2) Kaine suggested all council members use the title of 'Council Member'
    as opposed to our current posts.  This resolution was voted on and passed.
    Members of the community council can now be recognised by the words 'Council
    Member, TCH' above their heads.

    3) The council voted on and passed the resolution relating to
    communication with each other outside Sosaria.  Pigeons and the tome will
    be used for short messages whilst longer discussions will be carried out via

    4) Ikus from the Duchy of Trinsic kindly attended tonight's meeting to
    give us an insight into how the Duchy and the Trinsic Council of Honour
    could perhaps work together, sharing a common goal.  The council will
    to discuss this major issue in detail at the next meeting.

    5)  Kaine has been putting more 'flesh' to his event idea (which sounds
    extremely promising) but declined to go into detail with non-council
    members present. This will be discussed by the TCH during the week.

    If you would like to attend future meetings to discuss these matters,
    build some community spirit, and make some new friends then the next
    meeting will be held in the Trinsic Counsellors Hall in Trammel on Monday
    16th of
    July at 20:00 GMT.  Before attending, though, please see our tome
    so you can get acquanted with what the council are aiming to do and what we
    have achieved so far.  There you will also find some basic rules to make our
    meetings constructive and orderly.

    Drakys, Council Member TCH.


    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 3:50 PM EDT by Marshall Drakan (Europa)

    Scenario FAQ By Calandryll
    Here is little Scenario FAQ by Calandryll:
    Q: Will the items, monsters, and points-of-interest remain in the game once the scenario is over?
    A: Yes. With minor exceptions (such as the frightend orc) all of the items, monsters and POIs will remain in the game after the scenario ends. The idea here is to create lasting content that goes beyond the story.

    Q: How do the stories on BNN work?
    A: The stories are posted about one week before the scenario publish they relate to. The purpose of the stories is to provide you with the context for the updates and to give you clues as to what to expect next.

    Q: How often will you do these and how long does each Scenario last?
    A: We expect to continue doing these as long as players enjoy them. Generally each scenario will last between 6 to 8 weeks, with about one month (give or take a week) inbetween each one.

    Q: Will the scenarios tie into each other?
    A: Many will yes. The idea is to create an over-arching story, not just a bunch of short stories.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 1:56 PM EDT by Teich Dragon (GeneralNews)

    Ultima Remakes - Monthly Update
    As promised a good month ago, I will keep you updated about the Ultima remakes currently out there:

    Ultima II/III - Exodus:
    Great news from the Exodus-Project:
    Finally, the U2 Upgrade is complete. Release 1.0 is available on the download page. You can read all about it here. If you don't want all the details, then let me say just this - you can now disable autosave, save on galaxy maps, and save on your vehicle. Oh, and most of the text is lowercase now, too!
    Ultima V - Lazarus
    For those who feared that the team from Lazarus-team ran into some legal issues because they were down last night, here is an email from Tiberius Moongazer answering my deepest fears:

    Good news: Lazarus is not in danger of death. :) The problem was that I found out that our webmaster had “borrowed” some graphics from outside sources and I told him to shut down the site ASAP so that those items could be removed and replaced with all Team-Lazarus-made artwork. We don’t want to borrow any more trouble than necessary, after all, and besides that it’s simply poor ettiquite to use other’s works without permission. Unfortunately, the “We’re Offline” page he posted in the meantime was a bit...overzealous.

    That said, I just wanted you to know that we are -not- experiencing any legal problems with EA/OSI/Richard Garriott at this time, and that our site (with some new graphics to replace the old ones) will be back up shortly—hopefully later tonight. :)

    Thanks for your time, and fare thee well!
    Tiberius Moongazer~
    -Ian S. Frazier-
    The best news is they site is one again up and available!

    Ultima VII - Exult
    The folks over at Exult are active as always:
    29 June 2001 - Alpha 4 has been released! Highlights include:
    • The SI-specific Jawbone and Combat Stats are in
    • The keyring from the Silver Seed now works
    • The MIDI SFX have been replaced by digital SFX
    • The new savegame interface, with unlimited savegames!
    • Many, many bugfixes and other improvements
    6 July 2001 - (Weekly update)
    • The FAQ has been updated for the new Alpha 4 release.
    • We have been doing some optimizations: the renderer and the point/interlaced scalers are now a lot faster!
    • Exult now compiles in MSVC6. See the 'msvcstuff' directory for the required workspace (.dsw) file
    12 July 2001 -(Weekly update)
    • Ryan has fixed dungeon rendering in SI!
    • The in-game Video Options menu has been implemented
    • The Guardian speech is now synchronized in the BG intro!
    • several more SI bugfixes (Lucilla, Moonshade-kidnap, ...)
    • the FAQ has been updated with a few known issues
    Ultima IX – Eriadain:
    I received a long letter from Moa talking about their current situation:
    Don't we look like in a fine mess ? :p

    We aren't actually. Work is being done and we have now 3 additional members in the team (one coder and two other who will also be working on the gameworld). Most of the work now is rewriting small portions of the story (lengthening the game and improving the Ultima-feel
    of it), and also redesigning some features of the game to go along the engine switch.
    All of this info is compiled into a "design doc" that will serve as a basis to the team for further work, and which will also help the new members to exactly know what is our project and know directions to work on. In the meantime, many dungeons and cities have already been made "on paper". We want the "pre-production" of the game to be mostly completed before Neverwinter Nights come out.

    As for the website, our webmaster appears to be gone too and we're currently without one.
    We'll be adressing this matter shortly, and work on a new website shall become our first priority once again. A new website and forums shall be online in August. At least, that's what we're aiming for. It will have much more info than the previous info as well as a few
    interesting announcements : though we have definitely canceled the idea of having demos or unfinished versions released regularly, we might host multiplayer games or even share modules which will not only depict the events between U7 and Eriadain, but will also serve
    us as a test for a few already done maps and features. Nothing certain about that, but it would be very interesting to do that.

    Thanks for your interest

    Moa Dragon

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 1:50 PM EDT by Teich Dragon (CommunityNews)

    Invitation: Wedding of Melkor and Rose
    >>> Trammel Facet News <<<Ug Hummies!

    Let me take a minute from fighting these savages to tell you about a message we received from Lord Melkor:

    Lord Melkor of Freeport And Lady Rose of Freeport request the pleasure of your company at their marriage on Saturday July 22, 2001, At 2 o'clock in the afternoon at the Royal Palace of Nujel'm, followed by a reception at the Nujel'm Palace and Royal Gardens.

    Everyone is invited to share this special event with us! There will be a banquet, dancing, games, and prizes at the Reception. The above 2:00 pm time is according to Mountain Time. Pacific Time will be 1:00 pm., Central will be 3:00 pm., and Eastern will be 4:00 pm.

    Please do not bring pets.

    For more info, please visit us.

    I guess "Bones," my new pet dragon, will have to stay home. Too bad, he so loves a party!

    Praise Minax!

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 6:59 AM EDT by Ithunk (LegendsAOL)

    Alchemists Gathering!
    The purpose for this gathering is to discuss the price of each potions or potion kegs so we can standardized the price in Oceania shard, also to meet experience alchemist to exchange idea in potions sellings and trading among the alchemist.

    The meeting will be held at SUNDAY 15th of JULY 1.30pm Sdyney Time at MOONGLOW LYCEAEUM.

    For any other information please contact

    White Priest
    ICQ: 3960745

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 3:22 AM EDT by Chainsaw Knight (Oceania)

    Savage Special Attack
    Confirmation from Calandryll (UO Desiginer, Ongoing Content) that savages have a special attack when mounted on ridgebacks on the official UO Boards :
    Regarding the ridgebacks... Actually, when mounted, the savage riders perform a special stomp attack that damages everyone near them and knocks them down. Once they got knocked off, they can't do the special attack.

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 3:14 AM EDT by citizenKane2 (GeneralNews)

    This missive arrived, obviously penned in great haste and with some urgency. Though the message is a bit cryptic, we can deduce that there must be some dirty work afoot:

    Whilst checking out the docks in Britain, a dark and sinister man approached me and passed me this message:

    "Tell your friends that a reckoning is coming," he said. On the piece of paper was written this strange writing.

    It appears as if this threat is not quite ready ... but who knows...

    Mercenary of the Britain Coast

    We appreciate the warning, Thalios, and are keeping our eyes to the shores in anticipation of what may come.

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 12:10 AM EDT by Noel LeFevre (GreatLakes)

    Balhalaban reports on current orc/savage situation
    This finely detailed account of the current events is brought to us by our friend Sir Balhalaban:

    Greetings, my fellow Britannians!

    Recently, I'm sure you've all heard of this new orc cave that is within the Orc Valley. It is real I can assure you all of that, and it is also quite dangerous. Last eve, I took my first trip into the cave accompanied by no one as I was unsure of the danger factor, but I did take along a few orcish kin masks to assure that I would be safe from the orcs whom I side with on this scenario.

    This new cave was filled with many and interesting things, including those new orc brutes who, as I found out, hit extremely hard. I was on my mage and in one hit I was dropped from 100 hit points to 25 and when I attempted to teach the scoundrel a lesson I was soon to realize it's spell resistance was quite high, for several of my best flamestrike's did but mere damage to him. He even laughed at me. It was quite embarassing.

    A few new things I found in the cave were "an orcish drilling device," obviously what these orcs used to dig their new home to stay away from those dreadful savages who won't leave them alone. Also I found some sort of a shrine to what I'm guessing are the orcish gods, there were "orcish idols" about the place and trees tall and short surrounding this sacred place.

    For those of you who, like me, side with the orcs, I suggest that upon entrance to this cave you bring supplies because I found dire wolves, corpsers, and I've heard from others that there are earth elementals in the cave as well.

    I took the liberty of exploring the shard on both facets and their was not much difference, side the fact that Felluca's was littered with greys and overspawned. I suggest that all who read this immediatly go and see this new marvel of ours. It's quite an interesting thing indeed and I must applaud the orcs on their survival tactics for they have eluded the savages for quite some time.

    Now there are several new savages as well. I went to the city of Cove once again on both facets and discovered a new savage shaman. This mighty savage casts up to 7th circle spells and wears a deer mask, it's not quite worth the time of day to kill them in my opinion as they had little more than a bag of minimal regs and around 100gp each. Their are also new savages riding what looked like bright yellow ostards. These are ridgebacks. Quite an interesting creature and the tactics for taming them are interesting, too. I had to use a bola on the savage to dismount him and then I proceeded to tame the ridgeback. It takes about the same level of skill required to tame a frenzied ostard and yet it is available to all to ride regardless of skill levels in animal taming and animal lore. The ridgebacks are quite weak, however, and they're not really worth having unless you want to have this "cool yellow ostard," so to speak.

    To end my report, I wish you all good luck on your adventures and I must suggest that everyone explore these new marvels. Who knows what you can find of interest in "The Orc Cave" and perhaps the savage shamans will carry yet another new goodie for all of us to toy with.

    Farewell, my fellow Britannians and to all a good day!

    -Sir Balhalaban-

    I have not ventured to the cave myself, but I did have the wits frightened out of me by Jheli Beene. Somehow, he managed to get his mitts on some of those berries and concocted body paint. I came into the Stratics Centre rather late and he jumped out at me from the patio, shaking a spear. He was lucky I'd left my bow in the bank or he'd have been a goner.

    Thank you so much, Sir Balhalaban, for this in-depth report.

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 12:04 AM EDT by Noel LeFevre (GreatLakes) Back In Business
    The following news came into us today from Swissie of - you may remember the name from the website that was present on the internet about a year ago. Good news, I've restarted it and it's better than ever!

    Featuring one of the most current powergaming sections, I'm sure it's a vital addition to the community for people who require help in many areas of character development, and with more features coming soon I'm confident it will be a success.

    In addition, some of the things Swissie posted on their site that they plan on updating in the near future include:
    • A revised provocation section in the Bard guide.
    • A templates section that details all the possible (good) templates.
    • New writers
    So make sure to stop on by and check it all out.

    [ Comment on this article ]

    Posted on Friday, July 13, 2001, 12:04 AM EDT by Joshua Rowan (CommunityNews)

    Thanks to Chris for sending us in some info on a great new fansite,
    Tired of Grouping With Someone Who Sucks? (BG) announced a new site for the online gaming community. BG is dedicated to ranking the worst of the MMPORG players in the online community. Register for free and help us rate players in seven different performance categories. Players can be rated by server within each game and ranking lists are dynamically generated so your ratings affect player ranks immediately!

    So, How Bad Did You Suck Today?

    BG is comprised of a group of serious gamers that have no tolerance for suckage. Our desire is to dedicate a site to ruining the playability of those characters that worked so hard at ruining ours. Want to act like an idiot? Fine, the players you journey with can now rank you here for all to see. Enjoy your fame on BG!

    Learn more at

    [email protected]

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 11:56 PM EDT by Joshua Rowan (CommunityNews)

    #Ultima-Online Celebrity Chat
    #Ultima-Online Celebrity Chat

    Join us Monday, July 16th at 7:00PM CDT in #Ultima-Online for another Ultima Online Celebrity Chat. Our guests this week will be Calandryll, Gromm, and Augur from the UO Event Design Team. Stop in and ask them your questions about their current and upcoming scenarios and projects.

    Never been on Stratics IRC before? Download an IRC client, such as mIRC and connect to one of the following servers:

    As an alternative, you can connect to our Java IRC Client, located here

    We hope to see you there!

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 11:51 PM EDT by Joshua Rowan (CommunityNews)

    The next installment of "The Assassin" by Mystery
    Mystery's tale continues...
    A Knight's Journey part II

    "Yes, I figured that out all by myself. Dublin, someone is hunting down each of the more seasoned members of the guild and killing them. No one lives to see him and forensics is giving us no clues as to who the assailant is." Sirus looked over Dublin's shoulder while lying in the cot. Eowen simply stood just outside the doorway as a vampire would in hopes of being invited in so that she may consume her prey. In truth had Dublin not been a women, one that Eowen had a high and rare respect for, she would have tossed caution to the wind and sought out Sirus's swift destruction.

    "I'm running out of options.", continued Sirus. "You need my help.", retorted Dublin. Sirus pointed a finger, his jaw opening to deliver his rebuttal but just as quickly retracted. "Yes, I need your help. I think this is a bit above my area of expertise." Eowen started sipping tea from a crude looking mug as they continued talking. "So your assassin does not take anything from his kills, not an item, or even a body part? He could have a personal vendetta with the entire guild, but he's selective to weed out your more seasoned veterans. Either he is being paid or he on a crusade. In either case he has to be keeping records of where your guild mates live, when they come and go, what skills they use. He's also warning his victims before striking. Such things are a part of his own code of honor. If I were you, I would suggest you keep watch on his next target and where he frequents. If a familiar face is hanging about then that's your man. Finally, i! ! f he is using a KOB guild house then search for anything that may be his personal note."

    Sirus already felt better. It was a rare thing that his former student was bright in her wisdom and understanding of things. As Dublin handed Sirus the rest of his belongings he gave Dublin that special look that caused a twinkle in his eye. With a nod Dublin softly spoke, "Go ahead, I won't tell." Sirus softly chanted a low level spell that Dublin was all too familiar with. She closed her eyes and lowered her head pitching her ear long enough to hear the cup next to Eowen give a little nudge from it's place. With that Sirus bid Dublin farewell. "You know, it would be good to see you at Forums." Dublin nodded and noticed Eowen take another sip.

    Chanting words of power Sirus found himself transported outside the temple doors. With a touch to his erethal statue, his mount formed beside him. He mounted and rode off toward the direction of Trinsic. Eowen joined Dublin. "You know I was hoping you would let me play with him a bit before letting him go." Eowen swirled the tea in her cup and finished her drink. Dublin purposely avoided eye contact with her and stared out the window. "Oh, I think you'll get your chance soon enough. Word from on high is that we are at the brink of war with KOB. Such is the direction of the Black One." Both of them smiled at the thought, except Eowen's teeth were stained a deep black from the scribes ink Sirus conjured into her cup. Sirus slowed his pace just a bit and laughed to himself as he heard Eowen's scream.

    Called to Answer

    Standing in the halls of the KOB at its Stone of Loyalty, seeing all the names of those that have lived and died KOB, something began to become clear within the young man’s mind. Two Knights he had already taken, one was left. But what about these others? Though the original three deserved the justice that was to be handed out, what of these others. Hadn’t they too been a part. They might not have actually had a hand in it, but surely they were just as responsible. After all, are they not brothers and sisters in arms as well as deeds?

    He continued to read the names, seeing the faces of each betrayer. Three would not be enough he knew. More would have to be sacrificed before justice was done. The complete destruction of the knights was all he could see. For it was the Knights who commanded in KOB, it was the Knights that approved or disapproved of actions. The Knights council in its entirety must be called to justice! "No", he whispered, "three will not bring my honor back. All must be called to answer."

    Returning home he sat heavily within his chair, knowing that what must be done was for the good of the Guild. This did not weight lightly upon his shoulders but he saw no way out but to cleanse the entire Council for the evil he saw growing, lurking just underneath.

    Elsewhere (at the very same moment)................

    Deep within the earth, down hallways long forgot to the age of legends, stands a door. Gradually a thin blue light begins to caress its outline, growing stronger with every passing second. Mice scurry away as if being chased by something unseen. At first the sound is unrecognizable, but as the light grows, so does the sound. Its unmistakable. The laughter is filled with malice, echoing down the hall, knowing soon, it shall be free once again. The Trap is set

    Sweat pouring down this tan arms, muscles rippling as he sharpened the blade on the grinding stone, "This will do fine, very fine indeed." The kyrsses blade glimmered in the sun, so sharp and deadly. "Thank you for letting me use your shop." he told the jhelom shopkeeper. It was then that A man walked in the door. "Seems the Knights are gathering at the Tower. Word is you've been spotted about the lands." "So they are coming for me? They know who I am?" the lad replied. "No, they are just going on guard. They know you watch the Tower, so they are laying a trap for you."

    Gathering up his new weapons, the young man left his informer to prepare for battle. First he decided, he would stealth about the tower area and see what he could see. Summoning magic to create a doorway to a safe location close to the tower, he approached the Tower. Only one Knight, Hettar did he spy, and he was on foot.

    Springing into action, spells flew at the Hettar. He was ready though, the magic the assassin summoned did little to harm him. It was when the blade came out that he could see shock within Hettar’s face. Here was a tactic the Knight was unprepared for nor expecting.

    Barring down on Hettar with a combination of sword and sorcery. Hettar stood his ground but was on the defensive, no time for a counter attack. For a short while Hettar was able to withstand the onslaught, but the assassins furry was to fast, to strong to stand against. He died defending the Tower.

    Returning to the Tower to once again to view the list of names on the stone. The lad ran into a Knight that he had previously taken a soul from. Knowing that Sir Matthew could not kill him as long as he held his soul, He continued with his task. Surprisingly Sir Matthew attacked. Easily causing the death of this Sir Matthew, the lad was shocked to see a ranger, Beowolf, appear.

    Realizing that this must have been the trap laid for him the young man flew into action. Beowolf held up well for a very short time. But had to retreat due to the powers that the assassin weaved upon him. Around the castle he ran, losing the assassin somewhere in the chase.

    Returning to the corpse of Sir Matthew to mark his victim, Beowolf again sprang out of nowhere. The assault on the assassin was staggering. Beowolf wielded a bow and warhammer with great proficiency. But not enough to take the lad out of the game. It was then that another KOB Warrior, Malis, showed up. Another archer wielding a heavy crossbow.

    This was too much for the assassin. The assault he was enduring, gave no chance for him to get out. It was all or nothing. Beowolf, hurt badly, was about to go down, when a well placed shot from Malis stopped the assassin’s spell in mid cast. This gave Malis the time he needed to heal Beowolf. In the confusion that followed the lad made his escape from the tower. Once again the assassin slipped through the fingers of the brave members of KOB..... Or so he thought.

    Stroll into the mist of Evil

    As Mystic Rose followed the lad from a distance, her mind whirled with thoughts of her fallen brothers. "This plan has to work" she thought out loud. Sirus has yet to return from what Rose felt was a foolish trip to speak to Dublin. No one had expected the assassin to attack again so soon. As her mind drifted to thoughts of her husband alone at the Temple of the Black Dragon, Rose lost sight of the lad. Digging her heals into the sides of her faithful steed, she picked up her pace. Rose soon found the lad’s trail. He made a brief stop in the City of Trinsic, receiving the aid of a healer. The lad then headed north east of the city. To Rose’s horror she watched as he entered the Temple of the Cult of the Black Dragon. It was all beginning to make more sense now. By killing the knights one by one, only strengthens the Black Ones hold on our lands..

    Rose sat for a moment thinking to herself "How does one approach a temple of evil?" The Bold approach, she decides. Rose strides up to the door where she is greeted by 2 murdering cult members. One, Azure, she did not recognize, But standing on the stairs was the familiar face of Kandalor, whom she remembered from her days at the Sandlewood Tavern. "Mystic Rose so nice to see you. What brings you to our doorstep M’lady?" asks Kandalor with a slight chuckle in his voice. Steadying her voice Rose replies " I’ve a matter I need to discuss with you in private." "I hear through Andrew Bishop you’ve settled down and gotten married." Kandalor grins. "There was never a thing that needed to be settled down about me, But yes I was married. Now are you going to continue to be rude or are you going to invite me in to discuss matters?" "After you of course M’lady." Kandalor says as he steps to open the door .Chuckling to himself at the boldness of this poet he remembers fondly from lo! ng ago.

    A sense of uneasiness overwhelms Rose as she enters the Temple. " Well Rose I never thought I’d ever see you within these walls." remarks Kandalor "There are alot of things in life we never expect to see." retorted Rose. Chuckling Kandalor asks "So what is this matter that you need to discuss?" Toying with the ring on her finger, trying to steel her nerves. Rose replies " As you’ve heard an assassin has been attempting to kill my brothers and sisters of KOB, he has succeeded 3 times now. He made another attempt today, fortunately we were ready. It is now known he seeks comfort in the arms of your Cult." " And how do you come to believe this?" Kandalor chuckles. "He was followed here, and watched as he freely walked through your doors. I’ve come to ask that you turn him over to KOB, so that we may deal with him." A laugh erupts from Kandalor, as well as the 3 other cultist that entered the room unseen. " And what makes you think if he were here we would just hand him over ! for your form of Justice?" Chuckled Kandalor. Seizing up the situation, Rose replies " I ask one more time Kandalor, turn him over to us or we will be forced to take him." Kandalor grins and says " He’ll never be turned over for your brand of justice." mounting her horse Rose turns and replies as she cast a spell of recall " Then I hope you live through your decision!" The erupting laughter of the cultist echoed in her ears as the spell took her safely back to the KOB tower.

    The Pain of Failure

    Hurt, weak, and tired, the young lad made his way slowly back to the hidden passage behind the stairs. Down dark hallways, past sounds of things scurrying away from as his feet traveled further on. He began to see the bluish light gleaming from between the cracks of the door. He knew it would not be pleased.

    As the door opened to allow him entrance, the wave of light that hit him did not bring the peace of mind as it had always done. "You have failed me" it spoke to him. Pain raked over his already bruised body. Pain so great it dropped him to the cold stone floor. Light seemed to explode within his mind. "You must not fail me again." it said. More pain. "I allowed you to return to me for you are not done. You have yet to bring me all the souls of the Knights. Bring them to me! If you fall to a Knight, it is your soul I shall keep."

    After what seemed an eternity the pain stopped. "Y-yes master." he whimpered. The voice no longer talked to him peacefully. It was icy now, cold as the floor he lay on. It told him what he must do and where he must go. Fear gripped him from what it said. He did not wish to go there but knew that to disobey would bring more pain. He knew he would do as he was told.

    To be continued....

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 11:46 PM EDT by Noel LeFevre (GreatLakes)

    FBC hosting auction this weekend
    >>> Trammel Facet News <<<An announcement scribed by Gem:
    Avast me hearties, 'tis time once again!

    Another Fishing Council of Britannia (FCB) Trammel auction will be held Sunday at 7 p.m. EST/6:00 p.m. CST. We will auction your items for free if you submit before the auction and follow the rules. We will be available 30 minutes before for submissions. Please stable your pets to make for a calmer atmosphere. Some of Britannia's best bargains are found at FCB auctions. This week's items include blue easter eggs, a set of 12 gargoyle pickaxes and many vanquishing, power, invulnerability and fortification items. (And more arriving daily!)

    A full list of items for sale (we add as they are submitted) can be found in the book on the roof of the tower. Please read the rules carefully to avoid problems and make for a fun time for all.

    Auction rules, map and directions can be found here.

    Fleet Captain Gem

    Thanks, Cap'n!

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 8:50 PM EDT by Noel LeFevre (GreatLakes)

    Troubles in ShadowCove
    My friend the Town Cryer delivered this to me today. It seems something sinister is looming over the kingdom of Shadowcove!
    Urgent Bulletin from Kale about the Kingdom!

    Well, it seems that the news have not trickled down to you yet... but Eliaz, the witch of old, has returned to Shadowcove!! She has been seen with Syrynx Fa'len near the Halls of Havoc... but Syrynx cannot remember who she is... or for that matter any of the evil he brought to Shadowcove with the Blood Letter axe she crafted. Eliaz had words with him and then with both Ahab and Samarian. I then entered the fray and she soon promised to find what she was looking for, destroying the queen and the kingdom in the process. Ahab and Samarian both vouched that she is the TRUE Eliaz. The kingdom, the queen, and any involved with Blood Letter must be very cautious!! Pay heed Town Cryer, and spread the word!!!

    Shadowcove Kingdom

    For further study about this news article go to in our history section.

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 8:08 PM EDT by Idun Syn (Chesapeake)

    This is the 4th episode so far in the Vampire Quest that will be taking place in the near future. If you want to see more about the quest then go here.

    If you want to read the previous three episodes then go here: Episode One , Episode Two & Episode three.

    Now on with the show:
    I was bone dry. Barely a drop of blood left.

    They had used me as their plaything and tossed me aside. I was weak. So weak. Death’s door was looming.

    I didn’t feel the pair of hands that picked me up and carried me into the main chambers.

    “This is him.” The voice was like an echo from across the continent.

    “Ahhh, yes. Tilt his head so I can see him better.” With a light touch they came into view.

    There were three that I saw. Exquisite creatures all.

    Brooding on his throne was obviously the leader of Carafax. His perfectly smooth, pale skin radiated power. At his side, now flush with my juices, were Vasata and Angalina. Like twin porcelain dolls trapped in a perfect age and perfect beauty they gazed upon me. The only thing that betrayed their nature was the hunger in their eyes.

    The leader, whose name was Scotia, glided down to where I lay. He cupped my chin and peered into my eyes. If a man could be beautiful then he was.

    “Your friends have...amused me very much. They scream like little girls running from a big, hairy spider.” Standing up, he threw back his red cape.

    “Yes, I suppose that’s exactly what it is.” He and the other creatures had a good laugh.

    “I’m told your blood is sweet. Like liquid sugar.” Bending down he continued in a whisper. “It’s why you’re still alive. My pretties like their candy num nums.” He pointed towards my neck.

    “I don’t think there’s any left, Scotia.” It was Vasata. She seemed to actually care. I was surprised.

    “Yeah, I just had him. For a long, long time.” Angalina tittered. “I think he’s cute. Can we keep him?”

    “As what?” Scotia barked. He seemed a bit miffed. “A plaything that you will tire of quickly??”

    Angalina bit her lower hip and retreated into silence. Then Scotia turned back to me.

    “Would you make a good plaything?” If I could have said anything I still wouldn’t have. He bent over to taste me. I felt his teeth in my neck. Whatever blood I had left was easily being consumed by his thirst.

    I was slipping away...faster and faster...I could feel myself leave this mortal coil. Then it stopped. Faintly I could hear heated discussion. Someone was still holding me up otherwise I would have fallen back to the floor.

    Then there was a wetness to my lips.

    I tasted blood and I wanted more, more...

    That night, as I lay in a deathly slumber I didn’t dream.

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 7:53 PM EDT by Pelle Svanslos (NapaValley)

    Guildmaster Breakfast at the PCC
    Shaymus, Community Leader of PCC, sent us the following:
    On Sunday 15, at 9:00 am PST at the Trammel Community Center, Shaymus, Community Leader of PCC, will be hosting a Breakfast / Get Togeter for Guildmasters and/or thier assistants. The purpose is to discuss various issues that Pacific Guildmasters may have. We will have guest speakers as well .There is no charge. Just come on out for the information and some fun as well.

    A map can be found on our website under the "get help" page.

    ICQ 100495231
    email [email protected]

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 6:56 PM EDT by Pfredd Mudd (Pacific)

    More on the Great Booty Hunt
    >>> Felucca Facet News <<<

    More information concerning the Great Booty Hunt has come to light recently.

    S'pug felt his blindfold lifted away. The Dread GreenBeard had led them to a strange location, and whilst he didn't know where he was, he knew it was his turn now to lead them on.

    Blind folding his fellow pirate he took hold of the rope that bound them all together, and started off. He had no idea who's idea this had been, but it sure was a silly one.

    Not one of the pirates trusted each other enough with their treasure, so it had been decided that they should all only know part of the path to where they would hide their treasure. so while one led, the rest would remain oblivious.

    So far S'Pug had five bruises from being led into trees. He knew at least four of those had occurred when Long John Pink was leading. If he didnt know better he would have sworn the pirate did it on purpose.

    Scribling notes he made details of the path they took, then when he
    reached a suitable landmark he stopped the procession of blind pirates, and removed the! blindfold of Pirate Pete.

    "Your turn" he said, turning so Pete could affix his blindfold.

    later that day they celebrated their mission. hiding their booty had
    been simply enough (bruises aside) and as a result the Pirates of scoundrel cove toasted each other on the beach. Spirits were high, and GreenBeard provided many kegs of ale, soon the pirates either slept or passed out upon the beach.

    ChaoticJelly crept silently amongst the sleeping bodies, these pirates had stolen and killed to get their treasures, they shouldn't be allowed to keep them.

    Stooping over each pirate he reached and took their notes on the location of this treasure. Now if he could only work out a way to share this treaure properly. Perhaps he could share the treasures with those it was stolen from, but they'd be difficult to trace, or maybe he could give the booty to the widows of the minax wars charity, but then they were richer than Lord British now.

    Thinking to himself he came up with the idea. Copy the books and sell them for a small profit. Whoever finds the treasure first gets to keep it... This absolves him of any need to share the treasure between many, and will require a little thought on behalf of the participants.

    ChaoticJelly sat down to start copying the books . . .

    Date : July 14, 2001
    Time : 11:00 AM EST
    Place: Scoundrels Cove (north end of Magincia Beach)
    Facet: Felucca
    Shard: Atlantic
    Cost: 5k per book (teams of 1 or 2 persons allowed)

    NO MAGIC. (IE, recalls, gates) Moongates are acceptable. Access to a boat is necessary!

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 3:39 PM EDT by Azalin (Atlantic)

    New Board At UO.Com
    For those who have waited a long time for it - finally here is the new board Scenarios and Ongoing Content over at I guess a lot of players will take the option to talk about scenarios right now, so take your chance to disuss the last and further events there.

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 3:07 PM EDT by Teich Dragon (GeneralNews)

    New Orc Cave Proves Dangerous
    >>> Trammel Facet News <<<Hail and well met, Citizens of Sosaria.

    It's common knowledge by now, that a new and mysterious orc cave as suddenly appeared in the old Rat Valley. The cave is easily found and within quick walking distance from the Cross Roads, west of Britain.

    For those who've not yet had an opportunity to visit the cave, it may be a good idea to go with a small party of trusted comrades. I made several trips into the area last night, and was met each time by dozens of orcs, ettins, ogres and a dire wolf, or two. Now, while that may not sound daunting to the more experienced explorer, I can only say that on 2 occasions, I had over 25 hostile critters on my screen. And all of them were intent on relieving me of one body part or another.

    Upon entering the cave, I was met by another hostile collection of Orc Choppers, Mages and Lords. A bit further into the cave, I came "face-to-pug ugly face" with the Orc Brute. The Brute hits like a Titan and has a very high level of magic resist. I'll not bore you with my "other" experiences in the cave. I wouldn't want to spoil any surprises. *grins*

    Now, having issued a timely warning of caution, I'll give you some very simple directions to the cave. For those of you that are unfamiliar with the area known as Rat Valley, the following route will take you straight to the cave, with little chance of becoming lost.

    As you come through the mountain pass, west of Britain, turn right into the forest (northwest) and just follow the mountain. The area is heavily wooded and the route seems longer than it really is, due to the twisting and turning through the trees. In actuality, it's about a brisk 5-7 minute walk from the Britain West Bank. The mountainside continues on and curves back to the North, then east. Just follow the contour of that mountain range and it'll take you directly to the new cave.

    Of course, you can always buy a rune to the cave from any number of explorers. I saw several runes sold at prices ranging from 300-600 gold. If anyone has the coordinates to the cave, please send it to me and I'll pass it along.

    **Note to Marco Polo** I noticed that you were heading into the cave as I was leaving. I hope you'll soon grace us with a full report of your adventures in this newest addition to Sosaria


    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 2:47 PM EDT by Cyn (LegendsAOL)

    Copperpot Reports on New Orcs and Savages
    >>> Trammel Facet News <<<Greetings, pilgrims.

    That wandering bard, Copperpot, has sent another message regarding the recent appearances of new savages and orcs, and his encounters with both. Read on.

    Hail my good friend, Cyn.

    I call upon you again in these dire times to inform the good people of our fair land of new and disturbing developments, the foremost of which are the sudden appearance of the new class of savages. The Savage Shaman perform up to level 7 magery and can be pick out of the masses the Deer mask they wear, which like with the rest of the masked savages, is part of there loot along with a lil' bag of regs, 1 to 4 of each reg, the best I can tell, and an empty backpack. Perhaps the backpack contains some item that disappears should the Shaman not be dispatched, quickly enough. The Shaman also carries roughly 100 gold, give or take a lil.'

    The new mounted warriors well they are a lil' nasty but nothing this lil' bard cannot handle. *smiles* They carry bandages and roughly 100 gold, give or take and a tribal spear. The spear tends to break when picked up, *frowns* I dot believe its the case with all because I have gotten one without it fallen apart in my grasp. Now to obtain their mounts, a yellow critter called a Ridgeback, one must first use a Bola which can be made by a high level tinker, and knock them from the Ridgeback. Now, I'm not totally certain what the chance to dismount is it has been my experience that it be the archery skill of the char bearing the bola but once they are dismounted the savage Ridgeback is gray and able to be tamed. It appears that the tamer in question should be fairly high in skill, at least high enough to tame a Frenzied ostard, but this not official, just my experience. It seems that they are fairly weak critters and are only useful for the fact of saying "I HAVE GOT A GOLDEN DESERT OSTARD" but again that's just my thoughts on the subject.

    Alas, unfortunately with the new tamable critters, some folk have turned to greed and unethical tactics. Some tamers of the land that have lost countless Mare and Dragon to the savages decided to vent their anger by abusing the, ermmm, more forgiving tamers of the land by waiting all painted up in there INSTA SAVAGE CREAM set and wait for the hard work of dismounting the savages to take place. They then swoop in like vultures and try to tame the prize for there own very um not noble of them I say. Well, at least that was Badbs and my experience, today. I hope other more noble tamers of the land are having better luck.

    Now for the new and by far, the most vile encounter of the day THE ORC BRUTE. Man, is this a nasty critter! His spell resist is outrageously high and for every spell I could throw he summoned an orcish buddy to help um "BASH DIS STUPID COPPER HUMMIE!!!" It seemed a random effect for what he summoned could be a lowly grunt to a magic slinging mage. In one quick blow from his axe took me from 97hp to 5hp *frowns again* I have done a lot of that today. *frowns about that thought*

    Well, my good friend and brother, take care and watch yourself if you feel the need to travel into the depths of the orcs new home. For you may leave, speaking the languge we all come to know and love of "OOoooOooOooOooOOOOooo." Be safe, fair citizens, and be kind to your follow brothers. For remember, the Mother is always watching.

    The Song of Raven,

    P.S. I found it strange that the orc fort at the back of Shame, south of my homeland of Yew, held not a single trace of Savages.

    I thank you for this report, friend Copperpot. And I appreciate all the information pouring in from across the land. I'll not print anything that could possibly spoil future surprises but will release the info as soon as the first wave of brave explorers have had an opportunity to experience the new developments, firsthand. And to be sure, more "stuff" looms on the horizon.

    Until next we meet, safe journeys to ye, one and all. And watch for those Orc Brutes. They're nasty, indeed.


    Posted on Thursday, July 12, 2001, 2:15 PM EDT by Cyn (LegendsAOL)

    Fierce Gladiator Fights in Caina Casino
    >>> Felucca Facet News <<<This just in from the wonderfully cheerful necromantic cabal, the Order of the Ebon Skull.

    Come one, come all!

    This coming Sunday at 9:30 PM EST another night of drinking, gambling, and now fighting at the Cainan Casino! Aye, ye heard me right! This coming Sunday twill be gladiator battles within the Casino itself for the viewing pleasure of the audience. Bets of amounts not to exceed 200 gold crowns may be placed on any two of the combatants. Have a drink, watch the gladiators as they battle for thine amusement, and enjoy!

    Aside from that, the usual Casino games twill be open, including Order vs. Chaos, One Two Three, Dare Devil Dice, Darts, as well as the brand new Cainan Roulette! A new game that last now to be implemented… tis where three boxes are presented… one of which tis trapped to such a lethal degree as to guarantee death! Challenge a hated foe, or play for gold! Tis up to thee to take thine chances with such!

    The gladiator event tis open to any that dare enter, but is restricted to those using the three major weapon classes. Entr�e fee amounts to 2,000 gold crowns, the winner taking home half of the total entry fees. What do you have to loose ifin ye are the best, eh? No armor or healing of any kind is allowed. Magic of any kind is not allowed.

    Information regarding Casino games can be found at

    The Asylum of Peridition is a subsidiary of the Tal’mahe’Ra

    Shardak Mardas


    Order of the Ebon Skull

    Yes, there's nothing like a night of death, destruction, and gambling to cheer one's soul. Now I wonder if I might be able to get a free drink out this....

    Posted on Thursday, July 12, 2001, 1:35 PM EDT by Garrett Granth (Atlantic)

    Calandryll About The Orc-Scenario
    Calandryll made two interresting postings about the current scenario over at the, here is the first one:
    1) The town defense in Trinsic lasted several days and the finale was many hours long, thus insuring massive numbers of players participated. (I understand massive numbers means lag, but I think you wanted massive numbers, right?)
    --But the fall of Trinsic was not dynamic which was it's biggest fault. I do agree that the ending needs to last longer, or at least, start during prime-time hours.

    2) Trinsic had Juo'nar and other human-controlled chars who could react wth "real" intellgence. On that front, assuimg OSI legal would let you do it, I'd bet there is a whole army of ex- (and new) Interest Vols who would jump at the chance to play a "one night stand" as a player-controlled NPC in your scenario finales. Without meaning to be critical, I think we all can agree that no AI-NPC will ever be able to replicate the fights peeps had in Trinsic with Juo'nar. Slaying massive amounts of spawn will just never stack up against taking on a "real" person dressed in superman gear!
    --Can't have volunteers. Beyond that, we do have other ideas. That said, I don't really see how human conteolled monsters has an affect on the outcome issues.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content
    The second posting is contains some information about the length of the scenario and the final battle:
    The scenario ended too soon, (although many of the towns were still being attacked last night during prime-time) but we already hard at work on the next one and will take the learning from this one with us. The dynamic ending was probably hyped too much by me, something I am usually better at managing. That said, there was far more to this than that ending, which was only one part of the scenario as a whole.

    Thanks to all of those for the positive comments, much appreciated. For those with negative comments, please do us a favor and post some feedback, rather than just say "it was bad". Can't improve anything without feedback. We'd love to see what people liked and disliked about the scenario, not just one or the other. :)

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 1:34 PM EDT by Teich Dragon (GeneralNews)

    Baroness Alina's Farewell Party
    >>> Trammel Facet News <<<Baroness Alina sent us the following message :
    On Thursday the 12th July (tonight), Conner of Minoc (aka Baroness Alina, aka Gruumsh) will host a Farewell party. It will take place on the docks of Buccaneer's Den, where the PoD Black Market also takes place.

    Any and all are invited from 9pm CET (8pm BST, 3pm EDT). I am looking forward to saluting you.

    Yours, Conner of Minoc
    Baroness Alina

    Alina was a long time reporter for UOBibliothek and a figure of the german roleplaying scene on our shard. Thanks for everything... You'll be missed.

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 4:33 AM EDT by Bel d'Ajoor (Drachenfels)

    Grimoire Fight Night
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Fight Night Event at Grimoire Arena,
    2 vs. 2 Sponsored by Malkin
    After a two week break from fights due to the Fourth of July, Grimoire is back at the weekly event! Come to Grimoire this Friday, and watch the fighters battle it out, or better yet give it a try yourself!

    July 13th, 2001, at (9 PM PST, 10 PM MST, 11 PM Central, Midnight EST)
    No Entry Fee

    1st place 45K gps, 2nd place 25K gps, 3rd place 15K gps.

    To avoid confusion, registration will start at 8:00 PM PST, and end at 9:00 PM PST. No late entries. Tournament will start at 9:10 PM PST.

    We must have a minimum of 4 teams to start this event!

    Here are the rules:

    • No charged magic items, clothing, or jewelry. No magic armor and weapons allowed.
    • No pre-poisoned weapons. They may be poisoned during the battle.
    • No use of summoning spells, offensive field spells, blade spirits, energy vortex, recall nor gate.
    • No Stealing is allowed during battle.
    • The only pre-casting allowed (casting done before the match countdown) is Magic Trap, Reactive Armor, and Magic Reflection.


    • All contestants are subject to snooping by Grimoire Staff to ensure everyone is participating fairly.
    • The Event Coordinator's decision on all matches is final and will not be disputed during the event.
    • Anyone who disrupts the flow of the event for any reason will be banned until after the event.
    • In the event that a contestant loses connection during the event, the Event Coordinator will make a decision as
    • to the possibility of a rematch. That decision stands and may not be disputed. Any disputes will be handled after the event.
    • A connection loss during combat events where the roof is sealed off, will result in an automatic forfeit.
    • The Event Coordinator reserves the right to adjust these rules at any time without notice.

    This event takes place in the Grande Grimoire Battle Arena. Once you have entered the Grande Grimoire Battle Arena, all Contestants are bound by the Rules of the Battle Arena. Failure to follow these rules may result in your death or banishment from the Arena. Contestant Battle Arena Rules

    Contestants and Spectators must observe and obey all the Village Laws. Failure to do so can end in your death or banishment from the village. Spectator Rules

    For calendar of events, rules, maps and community message board, please visit Grimoire

    We hope you can make it,
    Grimoire Staff

    Your humble servant
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, July 12, 2001, 1:06 AM EDT by Raeven Aurora (NapaValley)

    Meet the Savages

    That's right, we finally know what all those Orcs have been frightened of. Here's the preliminary report that our own FatherGanja made on the discovery of Savages:

    I started in Cove, to see how the town closest to the fort was fairing. It was a battlefield. Dead orcs and humans everywhere, with a pile of 20 bodies around the healers(there was a scout camped outside picking off the newly resurrected). The first thing I noticed was the red named Savage Npc's

    Like Ophidians and Terathans, they attack each other on sight with ill regard to others around them.

    Here we have a shot of the female Savage.

    After finding a wandering healer outside of Cove, I made my way into the actual fort to see how it was there. All that was left were the ettins, since the savages KILLED ALL THE ORCS! They completely took over the fort.

    After awhile, I noticed that some of them were wearing differently colored tribal masks; green, purple and I think black(not sure, it could have been a shadow over the mask). The loot they carry seems to be bone arms and legs, a spear and a few bandages with around 20-40 gold. I don't know if they have the berries, as I was reduced to checking the already dead for information.

    Here are a few other shots of the Savages and the various masks.

    And here's some more information from our own Feenicks:
    They have a spear, bone arm and leg armour, and in the bag, a few bandages and around 30-40 gold.


    Having killed my first savage and finding nothing special a visitor showed me the masks and handed it over for further investigation.

    Having great trouble trying to stay alive with dealing with all the orcs AND savages yet really just wanting to kill a bunch of savages to see if I could get myself any berries, I went and got my mage/tamer. Don't worry - I didn't take any dragons or anything, I just wanted to wear an orc mask, and well, quite frankly Duke Feenicks would not wear such an item. Morrigan however has no such aversions.

    The savages who have the colored tribal masks are actually visibly wearing them... as you can see here.

    Some have reported that orcs have had them on their corpses, it's safe to assume they've looted them from savages they killed. The orc scouts really give the savages a run for their money, but both savages and orc scouts can heal.

    Here is the damage of a single flamestrike on a savage... low 90's magery, 70's EI.

    But the BIG surprise... is that savages use bolas!! I am very glad there were no orcs around at this time to target my Frenzied osty "Fred," for I fear that would of made my mask blow up.

    The masks seem to be nothing more than decoration, Savages still attack you (I'd assume you need the paint for them not to) and there are no karma lowering properties or anything else yet that I could see.

    When Calandryll was complimented by a player on how good the savages look, he had this to say:
    Thanks, although I have to give credit to our artists for that one as I can barely draw a box. :P

    Also, the savage males are supposed to have bola balls as loot. They don't right now. It's a bug mostly due to the fact that I am a coding newb (stupid out of place parenthesis!) and I made a last minute change. It'll get fixed though.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    And something else worth noting from Calandryll:
    The majority of savage names are named after OSI staff, mostly Dev and QA. I changed the names to make them sound more in keeping with what a savage might be called. There is one called Kahl too. :)

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    You can noticed this in one of the images above. Sinthe remind you of anyone? Or perhaps this one here; Ogger?

    Our tamer forum moderator, Mordanna, had this warning to add:

    If you value your pets, do not take them to fight the new savage NPCs!

    I logged on to Oceania to see what it was all about and went to Cove to watch the battle. A single savage NPC can kill a nightmare at over 75% health with 3 whacks, a dragon or wyrm in a little more.

    Calandryll commented on how this ability of the savages to take on such large beasts fits into their planned lore:
    Well, the fiction for it is that savages are adept at taking on large (think things like wooly mammoths - or in UO terms, dragons) and/or deamonic creatures (deamons, nightmares, etc.). They understand where the weak spots are and are able to do more damage. I don't consider this a nerf though, but it does represent some challenges for tamers. You can't simply bring in two dragons and let them run into the fort...they'll die. Now you have to keep track of your pets, heal them, and make sure they don't take on more than they can handle.

    - Calandryll

    And this:
    Well, let me put it this way. Savages are tough against a dragon, no doubt about that. But dragons can eat a lone savage alive virtually every time, especially if the dragon is being healed. Savages do lots of damage when they hit a dragon, but they don't hit all the time. Their weapon skill is less than that of a dragon, so the dragon (along with it's breath and spells) hit a LOT more often. But yes, people need to change their tactics with their pets. They can't just meander into a spawn and let their dragons loose against savages.

    - Calandryll

    Our Items and Artifacts Archivist, Courage, put together this great collection of the 29 different new colors of Savage Masks.

    The 30th color is the original unhued tribal mask that we already had in game.

    Calandryll confirmed it with this comment:

    Correct. The savages have 29 colors, plus the regular ones. Some of the colors are very similar, but there are 29 different hue numbers in the range.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    Now that you have your new hued tribal mask, you may be wondering where you can get that fabulous body tatoo from. Well wonder no more. The body tatoo comes from tribal paint. Tribal paint is made by those with the cooking skill out of berries carried by female savages. The tribal paint either wears off after death or can be cleaned off with the use of an oil cloth.

    Here's what our own Phil of Europa had to report on his first findings:

    Berries are spawning on female savages, it seems to be about 1 in 3 carry them, a similar proportion to the masks.

    With 80 cooking you can use a bag of flour on the berry (which looks like a valorite apple) and make "savage kin paint" (which looks like white/silver honey).

    Apply that by double clicking and you go white. In 3D your skin changes to the savage pattern, in 2D you just go white. It is meant to last a week, real or game week, I don't know.

    Doc Brown of the Britannia Society of Chefs(BSC) gave us some more details on the savage body paint:
    80 cooking is the required skill.

    They DO stop savages from attacking you. It will burn off doing 50 damage if you attack a savage. You cannot wear an orc mask at the same time, though you can wear the evil orc helm. The paint pot is a single use item. It comes off you when you die or an oil cloth will remove it.


    I spent a few hours at West Britain Bank charging 1k for each berry to paint conversion and made over 140k - hehehe

    Important! The paint uses a silver colored honey pot as a graphic. It WILL stack with honey (including, I think, when you make it) thus turning it into honey. So don't carry honey.

    I'd like to thank all the Stratics researchers that have helped so much in gathering all this information as well as the readers that report to us.

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 10:13 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Savage and Orc News (Spoilers)
    Just a quick post to let everyone know that we have been receiving many reports of changes in the world of Britannia this morning. Of note are that several cities are being invaded by all new Savages, including magical ones (so-called Shamans) and some even riding on new beasts called Ridgebacks. On the other side of the battle we've also received reports of the Orcs building a new cave south of Yew. We are working on a full detailed report on both occurances and should have it out to you soon. Make sure to keep an eye out on our Quest and Events News as we put it all together for you.

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 4:21 PM EDT by Joshua Rowan (GeneralNews)

    Ambassador Orkie Visits Orc Cave
    Pelle from the Napa Valley news team passed on this excellent report to us of Ambassador Orkie's visit to the newly found Orc Cave in Orc Valley.
    Hi friends! I hope you remember me. Yes, I warned you many weeks ago to stop this silly invasion stuff and just get along, but you didn't listen to me did you? Now we have a bunch of Casper the friendly Ghosts running around too. *Sigh*

    Well, now the orcs have had to go underground just to survive. What a miserable existence. I hope you're happy! I took a little trip just to see what was going on over there.

    Going in looked scary. I have a dreadful fear of closed spaces, but I donning my armor (learning from the last few times when the orcs killed me) I made my way inside. As my eyes adjusted I saw a long wooden wall...perhaps their first line of defense.

    Just inside that were these nasties. I'd advise not to run headlong into them.

    There were lots of sections in this dungeon...this was their corpser room. Perhaps it's like a greenhouse type thing with the orcs.

    Later, I saw what must be their shrine. The foul stench was quite powerful. I figured that was an aura of reverence to them. Can you say: Orc Easter Island? I have no idea what a 'dishing stump' is. When I started doing my dirty dishes in there the orcs were unhappy!

    They sent this guy after me!

    But he was a sweetheart. I found out that 'brute' was just his aftershave. He showed me the orcs latest invention. Probably what helped to make this whole cavern type thingy.

    When I told him I thought it looked like a cannon with a pitchfork sticking out he got all huffy. Said that orcs were exquisite artists stuck in the bodies of lunkheads. At least some of them. He was quite proud of this creation:

    Some white looking flames...blah blah blah. What's the big deal? I was still unimpressed so he gave me a wink and showed me where they made mongbat blood wine. He said it was rather tasty, but I declined.

    Getting rather frustrated with my apathy he said there was one more item that I must see. There was a natural spring inside their dungeon and his big plan was to bottle this water and sell it. Supposedly it has healing properties, but I thought it was a giant scam.

    There was a couple of names for this new water he tossed about.

    Eau de Wet Orc &

    Swamp Juice

    I didn't like either, but it was fun to walk across the water like a deity. I think I impressed the brute enough to make me an honorary orc buddy. Unfortunately, it included a lifetime supply of mongbat blood wine:

    Can you say: "The contents of my stomach will be on display for all to see as I ralph it up?"

    Well, that's all for now. I better get outta here before those Casper types find this place. I'm not cut out for bloodshed!
    Thankye Pelle and Ambassador Orkie!

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 4:19 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Ambassador Orkie's new digs
    This was just sent in. I wonder how Orkie gets his information so fast? (I'm thinking he's at least half orc on his mother's side)
    Hi friends! I hope you remember me. Yes, I warned you many weeks ago to stop this silly invasion stuff and just get along, but you didn't listen to me did you? Now we have a bunch of Casper the friendly Ghosts running around too. *Sigh*

    Well, now the orcs have had to go underground just to survive. What a miserable existence. I hope you're happy! I took a little trip just to see what was going on over there.

    Going in looked scary. I have a dreadful fear of closed spaces, but I donning my armor (learning from the last few times when the orcs killed me) I made my way inside. As my eyes adjusted I saw a long wooden wall...perhaps their first line of defense.

    Just inside that were these nasties. I'd advise not to run headlong into them.

    There were lots of sections in this dungeon...this was their corpser room. Perhaps it's like a greenhouse type thing with the orcs.

    Later, I saw what must be their shrine. The foul stench was quite powerful. I figured that was an aura of reverence to them. Can you say: Orc Easter Island? I have no idea what a 'dishing stump' is. When I started doing my dirty dishes in there the orcs were unhappy!

    They sent this guy after me!

    But he was a sweetheart. I found out that 'brute' was just his aftershave. He showed me the orcs latest invention. Probably what helped to make this whole cavern type thingy.

    When I told him I thought it looked like a cannon with a pitchfork sticking out he got all huffy. Said that orcs were exquisite artists stuck in the bodies of lunkheads. At least some of them. He was quite proud of this creation:

    Some white looking flames...blah blah blah. What's the big deal? I was still unimpressed so he gave me a wink and showed me where they made mongbat blood wine. He said it was rather tasty, but I declined.

    Getting rather frustrated with my apathy he said there was one more item that I must see. There was a natural spring inside their dungeon and his big plan was to bottle this water and sell it. Supposedly it has healing properties, but I thought it was a giant scam.

    There was a couple of names for this new water he tossed about.

    Eau de Wet Orc &

    Swamp Juice

    I didn't like either, but it was fun to walk across the water like a deity. I think I impressed the brute enough to make me an honorary orc buddy. Unfortunately, it included a lifetime supply of mongbat blood wine:

    Can you say: "The contents of my stomach will be on display for all to see as I ralph it up?"

    Well, that's all for now. I better get outta here before those Casper types find this place. I'm not cut out for bloodshed!

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 3:29 PM EDT by Pelle Svanslos (NapaValley)

    Chesapeake Shard Reverted
    This was just posted to FYI:
    The Chesapeake shard, which has been a week behind the other shards in the event scenario, was updated with the current week of the event scenario publish this morning, which has reverted it from its state of Publish 12 back to Publish 11 along with the other shards.

    We sincerely regret this necessity, but the Chesapeake shard is being reverted at this time to a backup from approximately 12:00 am this morning (CDT) to ensure that the correct publish is active (Publish 12). To prevent any players on Chesapeake from losing their homes due to having refreshed them after the 12:00 am backup, we will be automatically refreshing all homes on the Chesapeake shard when it is brought back up. We appreciate your understanding, and apologize for any inconvenience.

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 2:24 PM EDT by Teich Dragon (GeneralNews)

    Great News About Ridgebacks
    Great news from the about the ridgebacks and for players who would like to ride one, but don't have a tamer:
    Yes, they require high taming to tame, but no taming to own/ride.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    In another posting Calandryll talks about some things that players may have misinterpreted about the scenarios:
    Most GM's are tired of it because of the volume of calls it generates.
    --Not sure where you got that information since it is not even remotely true. The scenario isn't generating a lot of calls at all and most bug reports are fixed within one week. I know this because I actually speak to the GM leads on a regular basis about the scenario and I have gotten nothing but positive feedback. These are the type of folks that would tell us immediatly if our work was impacting their jobs as I have worked with many of them for a very, very long time.

    No one wants this except the guy who purpetrated it. So once again the vast majority are outvoted.
    That's odd as well since by all evidence of our tracking, a ton of players are participating in and using the items in the scenario. Also, while there are negative posts about the scenarios, there are also, many, many positive ones (as well as many e-mails to us directly).

    THIS is supposed to be a substitute for the Seers that this same person got rid of.
    --Actually no it's not. In fact, I've stated on numerous occasions that the scenarios were not meant as a replacement for the seers.

    While I understand not everyone enjoys the scenario, it is a very poor idea to misrepresent information when trying to make a point simply to justify an arguement. We want the negative feedback from players on this as it will greatly help us when crafting future scenarios. But posts filled with innaccurate and inflamatory information don't help at all.

    As for the town invasions themselves, the players will have the opportunity very soon to rid their towns of these foul creatures once and for all. That done, the next scenario does not have town invasions. :)

    -Jonathan "Calandryll" Hanna

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 12:18 PM EDT by Teich Dragon (GeneralNews)

    Love in the Kingdom
    Submitted to me by the town cryer of the great Shadowcove Kingdom.

    *pulls an old potion keg next to him filled with ale*

    As I sit here once again chugging down pitcher and pitcher of ale I find myself wondering if dragons and white wyrms ever drink. Also just how much would it take to get one of those ferocious beasts drunk?....Oh the news I almost forgot!

    An update on Havoc's condition: Well, the princess is taking good care of our prince *wink* *wink*. She has him all layed up in his
    mighty Tower. I stayed there for a bit and must say it is quite nice!

    *tips back another mug of ale*

    I am guessing they are in love by the way she takes such good care of him. I remember a time when those blasted keepers stabbed me in the back for fighting those evil vampires! Some are so blind to the truth it is ridiculous. Eowyen is having second thoughts about becming a vampire I think. I am not sure if she is ghouled or not but perhaps she should look into seeing Alucard and Olivya. I would go interview them, but I hate 'em both. Silly immortals! The queen was smart enough to escape their clutches, but what of poor Eowyen?...and what of the queen? Is she so busy she cannot even go to see her own wounded son?... *sigh* What a tragic family! A lost daughter and a very depressed son... Perhaps I should interview her one day about all this.....

    That's really it for the news right now. All except for that Dark Knight fellow... who is he? I caught word from a brigand who said the man in black killed his whole troop before they could get to town. Said he was from here but dare not reveal his name for fear of his own life. I'll try to look into this more as well but right now I have better things to do.

    *tips back another mug of ale*

    Oh, no news on those little elephants either...

    For further Study please see;

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 8:38 AM EDT by Delirium (Chesapeake)

    In Memory of the Late, Great Chaos/Order Wars
    Greetings, pilgrims.

    A few weeks ago, I chanced upon a conversation between Melinko, Welper and several others regarding UO trivia and points of minor interest that have all but faded to dust. Among the issues discussed was that of Order and Chaos.

    One only has to sit near the Britain Bank and observe in order to realize that the Order/Chaos wars are a mere shadow of their former, glorious selves. It was this fact that prompted a discussion of the whole Order/Chaos issue.

    Now, being that I am both an editorial writer as well as an event reporter, (a duality of nature that drives my poor editor, Ith'unk, up the orc fort wall) I thought of writing an article, lamenting the demise of the Order/Chaos struggle.

    Then it occurred to me that perhaps only the "old timers" would understand or appreciate such a perspective as I might have. And I mean that only in the sense that Order and Chaos do not represent the same ideal today as they did, in the early days of UO. Originally, Ultima was a "plot-driven" world in which the events and environment were created around a supremely constructed storyline. The thing that made UO unique was that the "storyline" never dominated the gameplay, but rather enhanced it. It gave Sosaria a certain "flavor," yet allowed citizens the opportunity to forge their own niche in the Ultima world. And in those days, Order vs. Chaos was a critical element of the environment.

    The original "storyline" of Ultima was a fascinating piece of work, both in scope and social relevance. It contained elements of issues that went far beyond the timeworn conflict between "good and evil." I'll give you a brief example.

    In the original story, Lord British was a champion of Order. Now, that's not to say that Order was "good." It wasn't intended to represent either "good" nor "evil." Lord British saw "Order" as sequential growth, using well constructed plans and purpose. Blackthorn on the other hand, who also happened at one time to be Lord British's best friend, was the champion of Chaos. It was his belief that Chaos represented new and dynamic growth. He further believed that "order" was stagnant and that without a "chaotic influence" the land would shrivel and die. Thus, from these two opposing philosophies came the Order/Chaos wars.

    And the wars were magnificent affairs, with dozens upon dozens of warriors battling in the myriad streets of Sosaria. In those days, the great heater and Roman style shields of Order and Chaos were far more than "extra armor" or decoration. They represented grand philosophies. Of course, they DID look sharp and there's no denying the appeal of equipping a parry warrior with one of those nearly indestructible pieces of hardware.

    But somewhere along the way, the ideals of philosophy gave way to a simpler, though errant mindset. The error of this idea was that "order was the cause championed by Lord British, therefore it must be good." Likewise, "British opposed the ideals of dynamic, unfettered growth...i.e. Chaos, therefore Chaos must be evil."

    And it seemed that many citizens were inclined to gravitate toward that "bad guy" image and Chaos guilds started to spring up like weeds in a cotton field. And as Chaos grew, Order shrank. Many days, Chaos warriors rode tired circles around the streets of Britain, with nary an Order warrior to be found. And few things will frustrate a pvper like the absence of an opponent. The end result was that without adversaries to fight, Chaos guilds grew bored and quit the field. And today, the historic Chaos/Order conflict represents little more than fond memories.

    I've heard that in some parts of the multifaceted Ultima Universe, the Chaos/Order wars still continue, as hotly contested as in earlier times. I can't verify or deny these rumors, I can only speculate. But some small part of me hopes that the wars still continue on, in another place, in another time. The ideals that drove the proud Chaos and Order warriors are both as valid today as they were in days of yore.

    To those who ever bore the Shields of British or Blackthorn and to those who still carry forth the fight, I salute you.


    Posted on Wednesday, July 11, 2001, 3:33 AM EDT by Cyn (LegendsAOL)

    Report from the Trumpets of Britannia
    >>> Trammel Facet News <<<This report comes to us from JuffaArchui and can be found on The Gathered Spirits' website.
    The Gathered Spirits' Trumpets of Britannia event, held in our new Trammel tower last Saturday 7th July, saw 40 participants from across five different shards come to one venue to share their experiences of life in Britannia.

    Thanks to all the participants who joined us for this remarkable event. Thanks too to the staff of the Gathered Spirits Community for their assistance in preparing the tower for the event and staffing the tower on the evening.

    Arlas Wickens, our celebrity judge from the Skara Brae Community, announced the decision of the judging panel regarding the selection of an Honorary Britannian. We chose Versace, the tailor of Pacific, to receive this award. Versace will be presented with a check for 500,000 gold at a later date.

    In the coming weeks, the Gathered Spirits staff will be compiling books of all the speeches made at the event. Our scribes managed to record most speeches, but a few are missing from the logs. We will be contacting the speakers whose speech logs we do not have in the next few days. As soon as we have the books compiled, we will make copies of them available for participants to pick up from our tower; and the full transcript will be published online. More information about this will be released to participants in the weeks to come.

    All participants of Trumpets of Britannia are invited to attend other events at the Gathered Spirits, including regular hours on Friday evenings at our Felucca tavern. For more information, please visit the Gathered Spirits.

    Thanks to everyone who participated!
    Thanks for the report.

    [ Comment on this article ]

    Posted on Wednesday, July 11, 2001, 2:07 AM EDT by Ash Kaitlyn (Pacific)

    Great Booty Hunt!
    >>> Felucca Facet News <<<

    This news in from the pirates of Scoundrel's Cove.

    Scoundrel's Cove (home of the AAR pirates) is sponsoring the Great Booty Hunt! A search across the Felucca facet for the lost treasure of an anciet pirate!

    The treasure chest contains 100k and possible other items of value. The even will kick off in Scoundrel's Cove at 11AM EST on Saturday the 14th of July! Entry is 5k per team (2 players maximum)

    Full details will be coming out soon! Beware though, the Pirates of AAR also know about the treasure and it shall be a feverish land race to be the first to find it!


    Evil luck to all the participants.. and watch your pouches. *grins*

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 10:34 PM EDT by Azalin (Atlantic)

    FYI - Orc Masks and Savage Paint
    Posted on the FYI Section of the official UO Site :
    Many players have been asking about the new masks of orcish kin and the savage tribal paint and how they work. While most players have figured out the mask will explode if you attack an orc and the paint will burn if you attack a savage, there are many other interactions that are designed into these masks. In order to clear up some confusion, the list below should clarify some of these interactions. Note the examples are all in reference to the mask of orcish kin and orcs, but they all hold true for tribal paint and savages as well.

    If your pet, hireling, or summoned creature attacks or is attacked by an orc while you are wearing a mask of orcish kin, the orc mask will explode. Note this is the case even if your pet auto-defends.

    If you provoke two creatures onto each other and an orc attacks one of those creatures while you are wearing a mask of orcish kin, the mask will explode. The system sees you as the controller of the creature you provoked and hence, the mask will explode if an orc attacks or is attacked by it, even if you are no longer in the area.

    If you attack an orc and kill it and then put on the mask of orcish kin the mask will explode because you still have that orc in your aggressor list. After attacking an orc (even if you never hit it and it never hits you) wait a while before putting on an orc mask.

    You cannot wear a mask of orcish kin and savage paint at the same time.

    The orc masks and the savage paint are powerful items, but with that power comes danger. It is wise to use caution when donning either of these items.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 9:03 PM EDT by citizenKane2 (GeneralNews)

    Casino and Kazoos in Shadowcove
    Written on the back of a sheet of kazoo tunes, I found this on my doorstep the following morning, signed by Morgaine.
    Win your fortune at our gaming tables or sit back, relax and share stories with other patrons at the tavern. Open every Wednesday from 9pm-12pm est, we are located at the Halls of Havoc Keep in Shadowcove. Coordinates are 61°N, 61°E and runes can be provided by the staff on request.

    For further study please visit us at


    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 7:56 PM EDT by Idun Syn (Chesapeake)

    A Drunken Town Cryer
    I rubbed my eyes in the darkness and lit a candle, awakened by a man playing a strange instrument and singing on my doorstep. He seemed to be a Town Cryer, and his clothes identified him as a Shadowcove citizen. Was he maybe a bit lost?
    *Plays his kazoo*

    Hear Ye, Hear Ye people of ShadowCove. I bring to all the recent happenings in ShadowCove.

    In recent news, mighty pink elephants have overrun the Halls of Havoc. I hope that soon our mighty Royal army will slay these wretched creatures and end their annoying peanut throwing competitions.

    *vaguely remembers Maria throwing peanuts at him*

    Enough about that. Apparently that silly little ranger, Asty, as some of you may refer to him, has gotten into a bit more trouble. Luckily for him he has friends in low places.

    *tips back ale thinking of a song*

    He was saved from the vile orcs which threatened his life. With all the trouble he finds himself in, I see why he is the LAST true ranger.

    *chuckles to himself*

    Apparently the woman's name was Imoen, and I would like to thank her for her noble deed. Although our friend Asty always gets into trouble it's good to know he is learning to find more friends to save him, and we would truly miss him should anything happen.

    In other news, our own Prince Havoc, long time drinking buddy of mine, was found severely wounded this eve. Danielle De'Rosa, Corwyn's princess found him and came to his aid. So many lives always in danger, I am beginning to question our Keepers' protection...


    I never fear, I have Ice, the magic White Wyrm.... Back on topic though. Apparently this was an act of suicide by our dear Prince Havoc. I feel he should be given a guard and placed under house arrest, but that is just my opinion.

    Zeddar is back! Oh watch your heads, that crazy mage may try to take it off with a wild e-bolt! Zeddar is co-leader of the spellgraves, and may be planning a hunt sometime next week. He would like more information as to who is in the spellgraves, so if you are, send him a pigeon, if I knew it I would have posted it here. Or look it up in our private section.


    That is all for our hunts coming up this week, more will be posted on that this coming eve. This news be cutting out some of my drinking time so I must catch up. Till we meet again!

    *tips back 2 pitchers of ale*

    Yours Humbly,
    Drunken Town Cryer

    The man staggered away from my doorstep, as I just stood there, puzzled, holding the candle in my hand. I thought I should tell him this was not Shadowcove but Fire Isle. I doubt, however, that he would have listened to me.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 7:48 PM EDT by Idun Syn (Chesapeake)

    Storytelling With Meredith
    >>> Trammel Facet News <<<This announcement was sent in by Ursula
    Please join us this Wednesday, July 11th, 6:30pm PST at The Golden Globe Theater to share stories with old friends and new. Share your tales of bravery fighting savages, orcs or both! Or perhaps a touching story of true love.

    If you're feeling daring give a try at our game, Story Roulette. By taking three words from the audience you spin an original story right on the spot!

    A map to the Golden Globe Theater, in Golden, can be found here.
    Thankye Ursula!

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 7:25 PM EDT by Cymidei Fier (Baja)

    This Week At Impy's
    >>> Trammel Facet News <<<The good folks at Impy's left me this scroll earlier today.  Sounds like a full week at the Arctic Faire with the Leather Working Night and the Auction.

    Weekly auction will be held Wednesday evening at 9pm by the Eastern Sky. 

    This past week at Impy's we had a wonderful night of smithing. Mr. Pratt had found some of Impy's ingots even, and GAVE THEM AWAY! And this week, Mr. Pratt and his vendors are hosting a tailoring night. Thursday night at 9pm by the Eastern Sky, up in our Full Service Vendor Shoppe.

    This week the bag we keep unique items in is STUFFED. We have a broken chair, a wig, and a spine (just to name a few). We have a nursery full of potted plants. A pile of Virtue weapons and Vanquish weapons. And, more invulnerable armor than the Brit National Guard. This will truly be a week not to miss at Impy's.

    For directions and a complete list of the items up for auction please take a peek at As always, Runes to Riches and the Mystery Chest games will also be played this week following the auction, so please stick around and take a chance with lady luck. Impy has asked that you please stable your pets before the auction as he is allergic to wet fur.

    If you need a rune visit one of our rune vendors located through out the lands. (Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca, on the porch of the Sandlewood Box Inn (in Felucca), the Mystic Rose (in the wooded glen in Trammel), or at Krista's Ranger Station (in Felucca).

    ~Impy's Staff

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 5:46 PM EDT by Barth VanDorn (GreatLakes)

    Publish 12 Update - July 10th
    Another Update about Publish 12 comes to us this morning from Cynthe:
    Publish 12 Update

    Several folks have asked for news regarding Publish 12, so I spoke with our Lead Programmer briefly on it this morning. As you know, we have separate groups working on events and on the main publishes, so the event scenario coding is in no way affecting the release of Publish 12.

    Publish 12 and veteran rewards are a priority right now. While this means that it's important to get it done right away, it also means that before we publish it to all shards, we have to be sure that it's running optimally on Chesapeake.

    Having to pull a publish back off of a shard (as was necessary with Chesapeake before the end of June) is something we always want to avoid. We're studying Chesapeake closely, and we're taking the time to make sure that when we roll out Publish 12 to all shards, it's done right.

    We will update the news when we feel confident that the issues with Publish 12 are solved, and when we are ready to roll it out to the other shards.

    Once the publish is active on all shards, and is running optimally, we will activate the veteran rewards system. We're looking forward to this almost as much as our veterans, and we'll be sure to post the date as soon as we know it!


    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 4:44 PM EDT by Joshua Rowan (GeneralNews)

    More News From The Community Front
    Cynthe just posted the following update about the Online Community Relations Team in her latest Comments from the Team:
    It's time for an update on the Community Relations Department hiring process!

    To fill anyone in who hasn't been following the Community Department here at Origin, I'll recap a bit. Typically we have a three-person OCR team, consisting of a Community Manager, a Community Coordinator and the Website Content Editor/Writer. All three of these jobs are extremely time-consuming and vital to the service as a whole, since without the community, we have no service.

    So on to the point at hand - a couple weeks ago two of our community team moved on to other opportunities, and I took on the role of Community Manager. I have been conducting a search for the right people to hold the positions of Community Coordinator and Website Content Writer, and it has been a really tough search! We have such a passionate community, many of whom would add greatly to the Origin team. How do we pick only two people out of nearly a hundred responses?

    Well, after two weeks of reading resumes and conducting interviews, I have chosen my Website Content Editor, and I'm thrilled to say that she accepted the position just yesterday. She will be moving onto my team within the next two weeks, and I'm really looking forward to introducing her to the community! :)

    And I am close -- so close -- to finding the right Community Coordinator. However, the choice has not been an easy one, and I can't make anything public just yet.

    Until I have these two people on my team, I'm doing my best to maintain the essential duties of each position - i.e making sure the players on the boards are updated and notified of changes, making sure the important news announcements are made on the site, and seeing that the dev team has the information they need and the exposure they need to make the right decisions for the game. However, I have had to choose my priorities carefully, since my time is limited and there is so much to do.

    I know many of you are anxiously awaiting the news of who will replace Melantus and who will take over the site, and I must say I'm anxiously awaiting the moment when I can give you that news! Building this team has been my number one priority since I took on the role of Community Manager, and it's a task that is too important to rush. I hope that my next Comments from the Team will be a more thorough introduction of the new community folks, and that in time, you'll get to know them as well as any of us!

    Amy "Cynthe" Sage
    Community Manager
    Ultima Online
    ORIGIN Systems

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 4:27 PM EDT by Joshua Rowan (GeneralNews)

    The Assassin: The story continues

    Mystery's pen has moved once more to produce the next installment of her tale, "The Assassin":

    A Knight’s Journey

    Normally Sirus Falden could walk into just about any hostile territory just long enough to size up a situation. After many years and many walks of life, he could tell when a certain stranger loitering at the Britain moongate was more than just a homeless man, or when an "honest" merchant attempted to sell him a wonderful weapon for more gold than the weapon would ever earn, or when an opportunist kept an ever watchful eye upon an over confident adventurer.

    "This trip would be no different." Sirus kept telling himself. It was apparent that his air of confidence was not even fooling himself. He knew full well that he was giving himself away. His palms were cold and the bad feeling he had washed down to his very core. What didn't help the most was that it seemed that no one was around. He didn't feel like he was being watched and that worried him. After a few moments of scanning the area yet again, Sirus dismounted. He watched his erethal mount vanish and felt his pack take the weight of the miniature materialize within his pack.

    "The only way to catch is an assassin, is to consult with one." Sirus thought a moment and gave the temple doors a good pounding. Sirus humored himself. "How does one properly announce his arrival at a temple of evil cultists?" His own answer was the bold approach. "Show them no fear and I may stay alive long enough to make a quick escape." As much as he hated to, Sirus slipped off his wedding band from Rose and placed it within a small recess of his spellbook. It was small enough to be carried with the book, as it was bound to his soul in case something went terribly wrong. A moment longer and his finger would have another ring upon it. This one was yet another piece of insurance.

    The door to the Temple of the Black One opened and the figure that emerged was unfamiliar to him. Sirus could not detect the radiating evil he so commonly expected from dull witted thieves and brigands. No he was different. The man before him stood eye to eye in height and perhaps a few years younger than Sirus. This man was calm and serious. Sirus could not tell exactly how much weight he carried amongst the cultists but knew better than to make a premature judgement.

    "My name is Sirus Falden of the Knights of Britannia. I've come seeking an audience with Dublin." The figure's eyes widened a moment and responded in kind, "Yes, I've heard of you. Last time you graced us with your presence, you rode your steed in here, disgraced our order, and stole property that did not belong to you." Sirus countered, "That property was my guildmaster. It was a personal matter. I believe I would not be standing here today had Kandalor not allowed it." The figure looked behind him as if to exchange a look. "Why would Dublin wish to see you?" "I seek answers from her, as a friend, and from trainer to student. Surely you could understand that?" The figure motioned him in. "You will follow me, deviate from me, and you will not leave here alive."

    Sirus nodded and proceeded into the temple. This would be the first time Sirus would be able to take a long look inside the structure. This was not the hideout of thieves and murderers that he thought it was. The interior was as majestic as it was clean. Sirus had always associated the dark arts with filth and disorder. The many doors that lead to long corridors opened quietly, the few rooms he could glance into were neat and orderly. Some rooms were even well lit and almost made no distinction between those rooms and areas of the KOB guild tower.

    Sirus continued to follow. "I don't think I heard your name." "El Gringo", was his only response. As El Gringo swiftly rounded a corner he vanished. Causally Sirus judged the direction that he must have continued on and took a few steps to the next intersection. Immediately Sirus felt shock and then pain under his nose. Slowly opening his mouth, the last thing he thought he saw was two of his teeth fall to the carpet shortly before he blacked out and met the floor himself.

    Eowen sheathed her katana, removed the ringmail glove and tried to shake the minor surge of pain from her fist. El Gringo stepped forward, beginning to chant a minor healing spell when she retracted her hand. "No. This feels much too good to dismiss so quickly." Eowen nursing her hand looked upon the fallen knight and smiled. "That was for the last time you came here. And this is for Raticker." Eowen swiftly plunged her foot into his side. El Gringo exchanged a glance at Eowen. "A personal matter?" Eowen simply nodded and walked off. El Gringo motioned William forward. "Put him in a cell. Oh...and tell Dublin she has a visitor."

    Sirus woke up feeling a worldly curse but quickly remembered where he was, or at least where he thought he was. Opening he eyes slowly he could make out a women talking to a figure in front of her. The figure pointed at Sirus and she turned to approach him. Sirus was about to speak, but when the words left him he heard himself whistle. Dublin reached into a basin and handed Sirus his teeth. "I was able to stop the bleeding, and you have a broken rib. You won't feel it. I suggest you heal yourself." With that Dublin handed Sirus his pouch of regents. Sirus chanting words of power with a slight whistle almost made Dublin break out in a smile, but she did not falter. Sirus indulged in casting the create food spell. Out of thin air an apple appeared in his hands. Examining it carefully he took a bite and was relived that he felt no pain. "Yes Sirus, Eowen sends you her regards."

    The End? Doubtful. We await the next chapter from Mystery to see what happens.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 2:53 PM EDT by Noel LeFevre (GreatLakes)

    GLV hosts auction at Red Devil's
    >>> Felucca Facet News <<<

    Rattler sends out the following announcement:

    For those of you who have missed the Red Devil Auctions in the past, fear not as The RD Auction Tower and Hall is cranking up once again.

    We will hold the first auction on Tuesday, July 17th. The auction starts promptly at 8 pm CST/9 pm EST. Submissions will be taken on Thursday, the 12th of July, and on Monday, the 16th of July. Both submission nights will start at 8 pm CST/9 pm EST.

    Items for auction will be limited to 3 items per person. Please bring a bag and a book with the item(s) in the bag. Type in the book your name, ICQ #, a brief description of the item, and your minimim bid on that item. Hand the bag over to one of the auction staff which could be Rattler, itaP, Mobius, Justice, Sinister, or Wanda. Any one of these people will be inside the stage area. Make sure you only hand to one of these people.

    To get to RD's Auction Tower, the coordinates are as follows; 34o 43N 44o 51E. Other directions are 5 minutes due east on the outside of town of Britain. The tower is in the Felucca facet.

    The {GLV} Guardians of Light and Virtue will be handling all aspects of the auction. Also, The Burning Heart Guild {one of the oldest in game} will be handling the guard duty for the auctions.

    If anyone needs more information please contact me {Rattler} via ICQ number 10149330. We hope to see many veteran, as well as new, faces in the crowd for the upcoming auction. Hope to see you there.

    Rattler, GLV

    Thanks, Rattler. Good luck with the auction.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 2:39 PM EDT by Noel LeFevre (GreatLakes)

    A Young Reporter Leaves Home
    Idun whispers soothingly to her nervous horse. She loads its back with a small backpack, containing a sleeping bag, an axe to chop wood, an old sword and a book containing the few words of power she has learned from her mother. This trip will not take her far, but as she is only a young woman who is far from being skilled, or strong, or learned in any craft, her defenses are meager.

    Would the scroll identifying her as a reporter get her through the rough spots? She can only hope. To enemies other than human though, her piece of parchment would not sway the creatures from their murderous instincts. She ponders staring them down, but from what she has been able to tell in her short life, this does not seem to work well. Fear is far from her mind however, and it does not touch her on this beautiful evening. She enjoys the Fire Isle scenery around her with a smile on her lips.

    In her heart, she feels nothing but joy and gratitude for all the friends she has met, who helped her and guided her, who came running to her rescue when she needed them, and for whom she would do the same without hesitation. Her hope is that one day she will be able to repay them, but until then she will write, bringing people knowledge of far off places and events.

    At the shore, with furious waves crashing violently on the rocks and the setting sun colouring the waters a bloodlike red, Idun pauses. Time to speak those words. She grins broadly. Wherever she goes, new friends and new adventures will find her! What a privilege to be able to write about them! Slowly, her mouth forms the words, "Kal Ort Por".

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 1:59 PM EDT by Idun Syn (Chesapeake)

    Ultima VI Project Interview
    I had the chance to make a little interview with the guys from the U6 Project . For those who don't know what it is, these fans of Ultima are working on a remake of Ultima VI using the Dungeon Siege engine. My advice is to read the homepage of them first, and then start reading here.
    I hope you enjoy it:

    Teich Dragon: Please explain a bit how you started the redo, and what has happened so far! It seems you got a lot of help, when I look at the crew right now.

    Sliding Dragon: I've been a fan of the Ultima series since a friend of the family gave me The False Prophet back in 1991. As a teenager, I was already familiar with more linear role-playing games like the popular Quest for Glory series from Sierra On-Line. However, I was fascinated by the way you could literally do whatever you wanted, on your own time, at your own skill level. Lead a life of virtue or stack up the body count of Trinsic guards with a well-placed cannon? ;-)

    I was looking for U9: Ascension information in the beginning of this year and found that the Peroxide team was remaking the first Ultima. I was blown away by the look and feel and, most importantly, a desire to do something that ties together all the lore we've come to know and love. While reading through their message board I found the web site for the Lazarus project. When I saw that, I knew I could do U6 the way it should be represented for today's market. Fortunately, I've been blessed with a team the feels the same way.

    Thanks go to Project Lazarus for the initial help in drumming up support for U6P.

    Sabre Edge: Sliding Dragon came up with an idea to redo and update one of his favorite games using the Siege Engine. Personally, I responded right away, because I wanted to work with a talented team, make a game I could be proud of, and frankly, I just love making games.

    TD:What is your intention on redoing an old Ultima? A lot of other project like this sprang up the last time, do you think this is out of an annoyance to newer games, a wakened interest in the older ones or a mix thereof? Or just an RPG-renaissance?

    Sliding Dragon: When I decided that The False Prophet should be translated through the Dungeon Siege mod, I did so because the story, while fine, was lacking in several areas, most especially continuity. I'd like to fill those gaps with some integrated and enhanced storylines.

    From a gamer's standpoint, the Avatar is the one head of Virtue travelling war-torn lands. But where's the war? Aside from various NPCs mentioning how frightened they are and occasionally killing some gargoyles at the shrines, there isn't one. We've got plenty of ideas that bring the gargoyle menace a little closer to home, while at the same time remaining completely logical and true to the story.

    Also, geography: what happened to Windmere? Bordermarch? Farthing? The Temple of Virtue in Cove? It's only been twenty years since the events of Warriors of Destiny. Should these buildings have disappeared so suddenly? The excuse is the great upheaval sank them all. That's a pretty weak rationale.

    I don't think that these MODs could possibly irritate new gamers; role-players are sophisticated and understand the importance of a story over graphics. I still play Final Fantasy 2 from time to time. I think that the new fans will be drawn to it because of the largesse of the project; it'll be something of a curiosity. Old fans will play it to see how faithful of an adaptation it is. In the end, the motivation of the player isn't as critical as the fact that they're enjoying an Ultima adventure reborn.

    RPGs in general are feeling a heightened stage at this moment, I believe. I think that's excellent, because anyone that's using their mind to discern a fantasy plot instead of figuring out the best way to annihilate the other team in Death Match is choosing wisely.

    Sabre Edge: I believe that, with a few exceptions, the current games are more interested in shock value, benchmarking, and technological one-upsmanship than they are with creating a fun game with an original, interesting premise, backed by good gameplay design. Ultima is a perfect way to return to great gaming and the Siege Engine is our vehicle of bringing it to the present.

    TD:Are you in contact with other groups who work on remaking an ultima?

    Sliding Dragon: Lazarus was instrumental in getting us on our feet; we talk to them on occasion as their project is based around the same software as ours. The U1 remake is a different matter. We've also seen people discussing whether or not to add our link to their sites since many MODs now deal with porting the existing game to other OSes. :)

    Sabre Edge: We are in contact with the Lazarus project who are redoing Ultima 5. I could say I haven't dropped in on other Ultima remake discussion boards… but that would be lying… ;-)

    TD:You state on your website there will be: new characters, improved weaponry, improved plot, enhanced dialogue.... Can you give us a hint what you have planned for these features?
    I think the weaponry in U6 was quite impressive as far as I remember...
    And what kind of new characters can we look for ? (NPCs or Companions?)

    Sliding Dragon: By new characters we're talking mainly about giving Britain a population explosion. Due to the limitations of the era, U6 only had about 200 people on it. It was the decision of myself and Elegiac Dragon, who has been working on the maps, to organically "grow" the cities. By that we mean spread things out a bit. If you see the pictures of Cove available at our website, you have an idea what I mean. In the original, Cove is literally the healer's, Rudyom's, the mayor's house and a magically locked shed. Why is this even a town? So we'll be adding a variety of NPC characters.

    There will also be some new locations and a revisitation of ones dropped in the format change from U5 to U6 (the seamless environment of U6 couldn't handle them I suppose). The Wayward Avatar is a Sleeping Bull type establishment set up between Cove and Minoc on the King's Highway. There's a quest there that I devised myself involving some visitors from another dimension. ;-)

    But that's "expanded" plot. We've got a ton more of that. There's going to be the Official Property Surveyor in Britain – you ever wonder how people get their land? They get it from him. He's the impetus for a couple cool side quests. He might even sell the Avatar a house if the price is right…

    The improved plot mainly deals with making the Gargoyle "menace" seem much more natural. Try as you might to think about it, they really aren't that frightening because they really aren't around that often. We plan to tighten that up, offer some more so that their fight is better realized and more visual (AND interactive)

    To do so, the game will lose a bit of its linearity at the beginning, but we think that the player will appreciate that the unfolding story actually unfolds as the Avatar explores new areas to gain access to others. The biggest change to the game I think people will feel is restriction on the black orb. At the beginning, the Avatar will not have the ability to zap himself all over the globe. The orb will begin to work once the Avatar has visited regions with shrines in them. Lord British's castle will always be a location, however.

    We're also thinking about stressing classes: are you a wizard, a bard or a fighter? Do you cast a spell to fight/flee, or do you master the art of stealth to avoid detection? Or perhaps your use brute force?

    TD:Improved plot: How will you make sure everthing will fit to the classic game? And how much enhancement will you go for? And how are the guys working on the plot work?

    Sliding Dragon: I'm writing the majority of the dialogue. Jesse and Xenerkes have been fabulous in decoding the originals, which is a huge time saver and a great boon in general. With regards to the plotting, we've submitted sidequests and storylines through online meetings, chats, e-mails, etc. As you can see from above we are diligent in making sure the plot is the same (get the runestones, the Gargish tablet, make the balloon, save the universe) but with added twists and story outcomes that are logical and proper. I'm a writer by trade, so I'm trying my best to fill in all the plot holes inherent in the original while maintaining the story.

    DeMagus Dragon is our Continuity Expert; he's making sure we don't breach continuity. ;-)

    Sabre Edge: Since we, and our fan base, are great U6 fans - who obviously love the story and the characters, it's our intention to maintain the integrity of the original Ultima 6 as much as we can. We plan to enrich the U6 game play, to make our "Phoenix" U6 rise enhanced - not changed - to an even greater game. Since technology has improved immensely and game-playing has reached new levels of maturity, limiting U6: Phoenix (is this a good name for the project, guys?) to only original play would actually be a disappointment to you, the game players, and a major lack of foresight on our part.

    TD: Will magic work the same way as it does in the old game, or are you going for a revamp of this part of the game?

    Sliding Dragon: Depends on the Siege Editor. Well, first thing, I want "S�ance" to actually work. ;-) I have a feeling that spells used more often will have a higher potency as your familiarity with the spell increases. And the class thing I talked about earlier might affect what spells you can learn and how well you use them. A bard might be more inclined to use spells of distraction and invisibilty to move amongst his foes. A wizard might choose the same or cast a variety of deadly spells to get at their pursestrings. A fighter/paladin would only be interested in essential spells to complete the game. We're still working that out.

    The spells themselves should still exist, although if I looked at the spellbook right now I could probably nick 10 that no one would miss. ;-)

    Sabre Edge: Magic in U6P will be based on the spells used in the original. You will collect spells and use reagents just as you did before. What will really shine now is the actual animation and effects that will take place as you cast the spells. Lightning wands will shoot out crackling bolts, fireballs will soar through the air, etc. We are also planning on working in a few new spells for the players to discover and use throughout their adventures.

    TD: Even there are some articles concerning the DS Engine out now (mags), I haven't read how much world-intercation is possible. What do you intend to have in this matter?

    Sliding Dragon: As much as possible. ;-)

    Sabre Edge: Our goal is to make the world of Ultima 6 as real as we can. We want lots of buildings to enter and exit, lots of people with interesting characteristics, and environments that react to interaction. It is important for us to include all the little things of U6, like the ability to pick up nonessential items (like inkwells and water pitchers) just because they are there.

    TD: Will there be a "beta" test?

    Sliding Dragon: Unknown at the moment. We still have to get Dungeon Siege and become familiar with the Siege Editor.

    TD: Since you mention you need to have DS installed on your PC (which is quite obvious), you also say you must own U6. Are you going to use files from the old game?

    Sliding Dragon: Maybe for copy protection purposes, nothing more. I think U6 is probably filed under "abandonware" now that Origin is no longer. We'll see.

    TD: The DS-engine seems slowly becomes more and more ready. Are you in contact with the programmers, or do you just wait until it's in the final stage?

    Sliding Dragon: Co-producer Sabre_Edge is in contact with them frequently. He also haunts the Siege Editor bulletin boards that Gas Powered Games seems to enjoy wandering into from time to time. While we've asked for a copy of the Editor (stressing the awe factor of having a fully playable MOD at release time), the Editor itself goes through revisions and is therefore unreleasable to the public. :(

    Sabre Edge: We have made some contacts, but they are tight lipped at the moment, and rightly so. They have their need for secrecy as they finish up their development and we can only speculate as to the actual specifics of the Siege Engine.

    TD: Since DS isn't out yet, how are you working anyway on the project? I bet the plot writers have to do a lot of work anyway?

    Sliding Dragon: Music is being written, story ideas drafted, dialogue written. We want to get everything but the actual game done in time for the September release.

    Sabre Edge: All games need plenty of Pre-Production work to be successful. We are at the point of designing exactly what we want so that we can hit the ground running and know exactly what we need to do and how to go about doing it when the Siege Engine is released.

    TD: Music: What kind of music can we expect, and what format will they be? And is anything ready for us to hear?

    Muzexia: The music will be entirely in MP3 format, consisting of the classic tunes from the original U6, many of which are being restored by Guss, as well as plenty of new material that I will compose, like Cove. I will also be arranging many of the original U6 pieces and hopefully making them sound more interesting in the process. ;-) Although my earliest training was in classical, I rapidly became fond of jazz and other more contemporary styles, so my material will probably touch upon several styles, while focusing on classical and medieval folk. When composing, I come up with ideas on my keyboard/piano and then when I have something I like, I start recording via MIDI into the sequencer on my PC. The best way for me to write instrumental music is to start recording my ideas and then build from there. Arranging music will involve a much more experimental approach as I try out different combinations, making the original sound different and the same all at once.

    TD: Are there some type of cut-scenes intended for the game?

    Sliding Dragon: Intended? Sure! We'd like to redo the beginning intro of the Avatar's escape, although that could be less a cut scene than NPCs moving around spouting expository dialogue. The beginning will change just a tad, and we want to explain that.

    TD: In comparission to "full-price"-products, what do you think, how much playtime do you expect in the end? (with or without sidequests..)

    Sliding Dragon: Difficult to say. I know I spent a solid week killing people the first time around. Then I learned the joy of SPAMSPAM and spent another week building an island in Britanny Bay. (Will SPAMSPAM be in the game? Maybe… ;-)) It's up to the user. You might be able to beat it in a day of solid playing – I doubt it. The new story elements and sidequests (many for glory, others for cool weapons/armor) will certainly make the world seem more robust. As with all RPGs, you set your own pace.

    Sabre Edge: I really have no idea, I expect it to be in the medium range (40 hours) with all the side quests adding significantly more time.

    TD:What sources are you using for the remake? The game itself, websites, books?

    Sliding Dragon: A ton of websites. Of course, I still have my handy Compendium in my desk drawer, too. The game is the inspiration; I take notes when I'm playing. But aside from that, my greatest resources are my team.

    TD: In the original game, you couldn't read gargysh runes, until you learned it. Will this stay?

    Sliding Dragon: Oh, yeah. And other stuff, like asking about stuff you shouldn't possibly know (getting the map piece from the mayor of Trinsic) won't be triggered until you have heard in a previous conversation about it. Makes sense, don't you think? :)

    TD: How large do you expect the download to be in the end?

    Sliding Dragon: Dunno. Big! In the range of 50-70 megs? Depends on what file format we use for the music.

    TD: I think there was an unofficial add-on for U6, any plans to use that?

    Sliding Dragon: We tried to track it down to no avail. No, there are no plans to use it.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 1:18 PM EDT by Teich Dragon (CommunityNews)

    Life After the Orc Quest?
    Calandryll made a very interresting post about the things the folks at OSI planned for the upcoming weeks after the current Orc-scenario:
    Will they continue the weekly updates in the form of another ongoing 'quest' (I use the term loosley)?
    --I wouldn't use the term "quest" at all actually. ;) But yes, we're planning on doing another one after this one conclues.

    If so, what type of 'quest' will it be?
    --Different than this one based on the learning we have gotten from this one. Beyond that, no comment as I will not give anything away.

    What would everyone like to see? What were the major problems with the current one (besides the obvious!)?
    --Good questions. I actually think it might be better to wait until this one concludes though. I plan on writing a post about the current scenario after this one concludes and gathering feedback from that as well.

    To answer your questions about dynamic changes to the world such as destroying a city. Doing something like that, while it may sound cool on paper, so may not be appropriate for UO. Let's forget about the programming issues with this (of which there are many) and discuss the design/community issues. If you have been reading the posts about this scenario since it's beginning, there have been more than a few posts of complaint towards the town attacks. They were (are) angry about not being able to bank/hang-out in their favorite town. Imgaine, if you will, if we not only attacked a town, but actually destroyed it! People have become very attached to the cities in UO. Another example, I had an idea a long time ago to make a scenario where reagents became scarce and players had to solve a scenario to solve the problem. Imagine the howls of anger from the mages should the players lose that scenario and regs remained harder to get than they already are?

    While you may not agree with that mentality, as a developer, I am beholden to all players and must take it into account.

    The problem with win/lose outcomes is that as a general rule, people don't like to lose. A lose scenario such as the ones you describe are not fun if the players' lose. Losing isn't fun. Rather than have a win/lose outcome, I'd prefer to have different outcomes, neither necessarily worse, just different, and all interesting and fun. But that sort of thing is far more difficult to design (again, not talking programming issues here) than a simple win/lose scenario. In truth, in my opinion, lose/win scenarios are rather uncreative as anyone can come up with "if the players lose, Minoc blows up, if they win it doesn't". It takes far more creativity to come up with two outcomes that are meaningful, but also equally fun.

    Truth is we are not at that point yet. We need to move these along gradually. The biggest mistake developers make in my opinion with MMORPGs is we try to run before we learn to walk. We have so many cool ideas we just want to get them started right away. But, in the long-run (and with these games, the long-run must be considered) moving slowly, learning from the feedback, and expandind as we go along, is the far better course.

    Oh and just a sidenote, you made an excellent post with some really well thought out ideas. Lose the profanity (and yes, even using "*"s can be considered a ToS violation on the boards) next time as I would hate to see a good post get locked (as this one would be justifably locked if it was) because of unneeded curse words that didn't add to your post anyway.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 12:48 PM EDT by Teich Dragon (GeneralNews)

    Identity of Heaven's Forge Ghost Revealed!
    >>> Trammel Facet News <<<This tale was taken from The Darkmor Tavern Forum
    A small but hardy band gathered at the Hospital today to track down the secrets of the restless spirit plaguing Heaven's Forge. I had hired the grandmaster Cartographer Pabo to lead our search, and the group was prepared for whatever might stand between us and learning the truth.

    Pabo led us to the first map, it led to a small island off the coast, not even large enough for a house. After digging up the chest and dispatching many beasts, I uncovered a journal wrapped in a magical cloak. I handed it to Opalescense to peruse while I continued sorting the items, and she read portions of it aloud to the group.

    The journal was written by a man named Garolyn Megiltura, and it detailed his life as Swordmaster to King Joran, elven ruler, long ago, of a city near what is now Yew... and also the elf we had discovered a while ago to be Sleath's father! If this Garolyn was the ghost, it certainly explained how he knew of Sleath, myself, and Darkmor... but it did not explain his hostility. As Opal continued to read, however... She discovered that Garolyn had not approved of the political marriage between Joran and his shadow elf Queen.. and that this had led him to plot against the lady. We dispatched the last of the monsters and, closing the journal, warily moved onward to the next map.

    This second map led us deep into the jungle. The combat was just as fierce, and we found a second book.

    A small but hardy band gathered at the Hospital today to track down the secrets of the restless spirit plaguing Heaven's Forge. I had hired the grandmaster Cartographer Pabo to lead our search, and the group was prepared for whatever might stand between us and learning the truth.

    Pabo led us to the first map, it led to a small island off the coast, not even large enough for a house. After digging up the chest and dispatching many beasts, I uncovered a journal wrapped in a magical cloak. I handed it to Opalescense to peruse while I continued sorting the items, and she read portions of it aloud to the group.

    The journal was written by a man named Garolyn Megiltura, and it detailed his life as Swordmaster to King Joran, elven ruler, long ago, of a city near what is now Yew... and also the elf we had discovered a while ago to be Sleath's father! If this Garolyn was the ghost, it certainly explained how he knew of Sleath, myself, and Darkmor... but it did not explain his hostility. As Opal continued to read, however... She discovered that Garolyn had not approved of the political marriage between Joran and his shadow elf Queen.. and that this had led him to plot against the lady. We dispatched the last of the monsters and, closing the journal, warily moved onward to the next map.

    This second map led us deep into the jungle. The combat was just as fierce, and we found a second book.

    We returned to the hospital to read its contents in a safer environment, as one should not dawdle in the jungles.

    This journal was signed 'Garolyn Saurar' - which means, in elvish 'Foul One'. We all listened raptly as Opal read.. Sleath became more and more upset as he heard of Garolyn's traitorous acts toward his family, and as the journal detailed the kidnapping of the Queen, the treachery of the Drow who murdered King Joran, and the birth of Sleath's brother in captivity... He became very upset and rushed from the building. I followed but could not find him, he had disappeared into the valley. Opal was also becoming rather upset, but it was not clear exactly why. I assumed she merely was disturbed by the obviously demented nature of the journals. We moved on to the third and final map, without Sleath as he had not returned, all of us feeling a bit apprehensive.

    The third map was also in the jungle, and as we were missing Sleath and a couple of others who had helped on the earlier maps, we were a little shorthanded, and had some people visit the spirit realm briefly. We quickly recovered and collected the items from the chest. This time, there was a box. It contained a journal and a pair of earrings with 15 rubies set in an intricate setting. We returned to the hospital, and divided up the money accumulated from the slaughter of the chest guardians, because several people needed to leave. It had been a long day. Opal, Pabo, Taliesin and I went off in search of Sleath, and we found him over the ghost's burial site in the cavern in the Valley. He was waving his kryss at the air and screaming 'Show yourself! Murderer!' -- and I worried for his sanity.. but then the ghost appeared. Opal read the journal aloud, and the ghost alternately cavorted around, unrepentant.. argued with Opal and Sleath, who could speak to him.. and seemed to genuinely mourn some of his actions. He seemed confused, and not entirely in control of his mind.

    The third journal detailed the events Janilla had spoken of last week, the prisoner revolt and Garolyn's part in it... and ended with Garolyn's ultimate refusal to accept responsibility for any of his life's actions. He said he was "blessed" with the ability to choose the right side.. and wise enough to know when to leave. It would seem he was a bit too late in leaving the Bloodswords, as it resulted in his demise.

    The final sentences of the journal explained the ruby earrings in the box. They had belonged to Isabella, the shadow elf Queen, mother to Sleath. They were a wedding gift from her husband. Opal grew very pale as she read it, and reached beneath her tunic to reveal the necklace she wore. It, also, was described in the journal.. the second part of the set Joran gave his bride. And the only part Isabella managed to hold onto in her flight from Garolyn. It had been given to Opal by her mother! This, along with other evidence, confirmed it.. she and Sleath were both the children of Isabella. Half-siblings. The lady did not die in the woods near Britain. She had managed to survive, make a life for herself, and bear a daughter. Opal and Sleath seemed unable to absorb this new information immediately. Time will tell what it means.

    We were left with the decision of what to do with this ghost. Sleath, for his part, wanted to see Garolyn's soul suffer eternally. He refused to have anything to do with the thought of resurrecting him, and told Opal that it was her decision. Leaving Opal and I alone with the ghost, he returned to Darkmor. Opal's compassionate nature overtook her, and with a great effort, she restored him.

    Garolyn, once called Swordmaster, Foul One, Betrayer of Lord and Land... returned to the land of the living at the hands of those who had every reason to hate him for what he had done. Perhaps he will find some redemption for the crimes he has committed. I think, however, he had best stay away from Darkmor and its Lord.
    Thankye Mirabel!

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 12:34 PM EDT by Cymidei Fier (Baja)

    And the Winner Is.....
    >>> Felucca Facet News <<< 
    Sunday's Fight Night was a fight on more than one level, as griefers tried (and on some levels succeeded) in spoiling the fights. There was some interference with fighters by spectators standing outside the walls. After some discussion, smitten w love decided to let the results of those fights that were interfered with stand. The interference impacted many fighters and many matches, and there was no way to go back and rework every fight. smitten w love has stated that fighters should view spectator interference from outside the pits as yet another challenge to overcome as they attempt to prove they are the best PvPer on the shard.

    Outside the pits, Notos worked the crowd, circling repeatedly hoping to find a gray name. Spectators are urged to avoid any act that might brand them a criminal, as the many players who stayed blue seemed to have little trouble. This week, Cap'n Howdy took home the prize (a set of one of every possible piece of armor in gold ore, donated by Bob McForge) for "Most Original PvP move." His opponent summoned an EV, and Howdy used Peacemake and dispel to get rid of the threat. A PvP bard? The crowd gawked. Howdy went on to win his match! A GOOD PvP bard???? The crowd went wild! Well done, Howdy!

    Snoop (pictured at the top deftly poisoning an opponent) took home 10K for winning third place. Second Place (and 30K) went to Demon, who took third place last week. Having placed both times, Demon is hungry for the big win next week.  Beware!

    This week's winner was KMSEMPERFI, who won 60K and the chance to compete in for a Million GP in the Final Fight-Off.

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 10:59 AM EDT by Pluffina (Sonoma)

    Faction News
    >>> Felucca Facet News <<<Faction News from Amalacon of

    SL and TB, after forming a relatively tedious peace accord went their separate ways this past week. TB's did indeed capture Britain again, but they never lived up to Glories past, when their would be allies the vile shadow lords decided to remove any threats to their power and ended TB's Britain rule.

    So like CoM last week, SL has managed again to take the entire shard. As you can tell by the sheer number of ghosts in front of Britains main bank, Many of us, this reporter included are paying our penance for killing traitous spies. Our loyalty to our faction has earned us the title of "murderers". The Red Plague rolls on.

    Archon of Principle
    Death Jester$ CoM

    Thankye, Amalacon

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 2:56 AM EDT by Cymidei Fier (Baja)

    UO Matcher Dating Service
    The folks over at UO Matcher just sent us this short blurb about their fun new dating service for UO Characters:
    I have just opened a new UO Service named UO Matcher. It Matches people on EVERY SHARD!!! This site is to Match people from UO for the Characters only. I am not trying to match up people in Real Life. Just the Characters. If you Want to Be Matched up with someone then come visit our website at Good Day!!
    They also updated their site this evening with the following request:
    We need more females from the shards of Altantic, Baja, Catskills, and Seige. I have a lot of men from those shards but not alot of women. :)
    To everyone who plans to participate, have fun!

    [ Comment on this article ]

    Posted on Tuesday, July 10, 2001, 2:40 AM EDT by Joshua Rowan (CommunityNews)

    Fixes on Orc Mask and War Paint and UO3D Titles
    It appears that at least some (if not all) of the fixes for issues with orcs masks and war paint will be in on Wednesday. In response to
    I'm just wondering when that healing patch is going in. Since it's a real pain to run around as a savage when you can't heal while fighting Orcs or for 2 minutes after that.

    Calandryll replied on the UO Boards :
    The fix for healing with regards to orc kin masks and savage paint will be in on each shard's Wednesday maintenance, with the exception of Chessie since it will be getting the publish previous to this one. All other shards will have the fix.

    And in response to
    we found a side effect to (war) paint thats rather amusing :)
    men when painted can wear woman's armor LOL don't even ask how we found out :)

    Calandryll replied
    That's fixed too. Will be active this Wednesday.

    In response to a query on the UO Boards about UO3D titles :
    Secondly, with publish 12 is the whole system (relating to UO3D titles) now in, and if theres a 3rd tier, will it stick longer (presumably for the amount of effort it would take to get it)?

    FieryIce (Programmer UO) replied
    Yes, the system is completed in Publish 12. As far as making your titles last longer you just need to kill the more difficult monsters. I can't give you specific numbers but killing harder monsters essentially gives you more time to keep your title. I can tell you that getting the 3rd tier of titles does involve a little bit more than just killing lots and lots of monsters though... .

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:59 PM EDT by citizenKane2 (GeneralNews)

    New Poll: Orcs and Savages
    Draconias came up with the idea for a poll about the current Orc vs. Savages scenario.

    You can see the results of this ongoing poll by following the "Periodic Poll" link in the main menu.

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 8:05 PM EDT by Xena Dragon (GeneralNews)

    The Super Fantastic Guild is back...
    ...and with brand new adventures.

    This time they travel into the depths of Khaldun before deciding to go elsewhere. Anyway, you check it out and see what I mean.

    Super Fantastic Guild

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 4:15 PM EDT by Pelle Svanslos (CandidCoverage)

    Orc Scenario Guide by RP Corner
    Heather was so kind to mail us the following information:
    RP Corner, Orc Scenario Guide is Up
    from Heather, over at the Crossroads of Britannia:
    What are the new items introduced with the Orc invasions and where can I get some? Molly over at the UO RP Corner has managed to put up an all inclusive guide last week. Included are pictures and descriptions of the various new creatures and items, links to all relevant BNN articles, and links to other excellent player made scenario resources. If you are wondering what all of the savage masks look like, or what the orc masks and helms do, this is the place to go. The UO RP Corner currently has shard guides for Great Lakes and Lakes Superior and is looking for players to help run guides for other shards.

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 3:10 PM EDT by Teich Dragon (CommunityNews)

    A Tale of Youth, Music and Amour
    >>> Trammel Facet News <<<Hail and well met, pilgrims.

    Today, I thought I'd share with you an amusing conversation that I chanced to overhear in the fair city of Britain. I was standing near the front door of the Conservatory of Music when I heard the Headmaster assigning rooms to new students.

    "The ladies shall room in the west wing and all men shall be assigned rooms in the east wing," stated the Headmaster. "Furthermore, for the duration of your studies, male students are not allowed to enter the ladies quarters for any reason."

    This statement brought a smattering of murmurs from the assembled students and the Headmaster quickly called for silence. "This is the rule," he bellowed. "First offense of this rule shall result in a fine of 50 gold pieces. If you are caught a second time in the ladies quarters, the fine shall be 100 gold pieces and the third offense will result in a fine of 500 gold pieces."

    A timid hand rose from the crowd and the Headmaster called for the student to stand and speak. A tall, lanky youth rose from his seat and said, "So, If I go into the ladies quarters a single time, it'll cost me 50 gold?" The Headmaster nodded and said, "That is correct." The youth though for a moment then said, "And if I return a second time, it will cost me 100 gold, and a third visit will cost me 500 gold?" The Headmaster nodded again, pleased that the youngsters had been paying attention to the fines.

    The youth scratched his chin for a moment then quipped," Then let us save oursleves some time, Sir. How much for a season pass?"

    I hope that you, each and everyone, enjoy a wonderful day in the land of Sosaria.


    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 1:53 PM EDT by Cyn (LegendsAOL)

    New at ImAcat
    This was just dropped on to my in-box:

    New episodes of the adventures of ZOG:

    14 - Savages !!!
    15 - The Bloody Paint
    16 - Rewards, rewards...

    Enjoy :)

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 1:32 PM EDT by Pelle Svanslos (CandidCoverage)

    Copperpot Warns of Bardic Woes
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Today I received a most interesting tale from an old and trusted comrade, Copperpot. He tells of an unusual encounter with the mysterious savages in the besieged city of Cove. Read on.

    Cyn, my old friend, I have something to share with you that concerns the Bards of the land. Today while trying out my pretty savage makeup, I decided to go to Cove Orc Fort and see what Orc lords I could pick off in the crowd of the hungry savages. As you all know by now, savages and orcs attack each other on sight. Upon entering the city, I quickly spotted a couple of likely orcs and began weaving my spell of music.

    In no time, I had me 2 lil' orcs, banging each others heads in. Suddenly, a lone savage decided to help with the bashing, and attacked one of the Orc Lords that I had provoked. Well, no sooner did he attack the Orc Lord, did my skin burst into flames and a bola slammed me from my mount. I met a rather painful death as 30 or so eager savages rushed in to stab at me and my poor horse.

    After recovering from the shock of the evil majiks at work here, I cursed the gods and ran to the nearest healer, then recalled home. While my Lady Raven worked my wounds I thought out loud I must warn the people of this odd occurrence. Then I knew what to do... TELL CYN!!!! I want to let the fine Bards of this land know that should they be wearing savage paint while provoking orcs, and should a savage decide to attack one of those provoked orcs, the world may well cease to exist as they know it.

    Be safe all and thank you my old friend. Together, we all can protect each other from this evil majik, or buggy patch, whichever the case maybe.

    Bard of The Mother

    Mersakes! This could well be tragic for the unsuspecting bard! I would be interested in knowing if any of our other fine bards have had similar experiences. Until next we meet, I bid thee safe journeys, one and all.


    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 1:23 PM EDT by Cyn (LegendsAOL)

    Words of Power
    >>> Felucca Facet News <<< The following is from Zog the Fishmonger:
    Savages. Orcs. Most times I be wonderin' if it be even worth me time to come ashore, instead o' stayin' out at sea. But the spirits call, and sometimes a secret ken be discovered in a deep other than the rollin' blue ocean, and that be why I am writin' these words to all of ye.

    Once again the Gatekeeper manifested regardin' the mystery of The Maid. The Paxlair Adventurers undertook another quest to obtain strange objects to learn more of the lore needed to unlock the secrets that spirit brings back from the netherworld.

    The task was great this time, taxing even the unimaginable resevoir of stamina the Keeper holds within. Even now that unearthly being must rest for a time, to regather its diminished energies.

    But there are some things to tell. Upon Dagger Island, it was, that the Keeper showed us the path to where an altar must be built. Thereupon this altar the adventurers were charged to place strange barbarian herbs and magical humanoid masks.

    It was rather odd to be seein' people where the altar was built - in the vale leading to Deciet. Murderers don't hang about much, though, when confronted with summoned Demons, a noble Lady Dragon named Mylanth, and the might of arms and magic upheld by the Paxlair Adventures.


    Yet much was learned after the altar was constructed, and hope increased as all learned that a portal into the realm might soon be opened for The Maid. It seems that a phrase of power will aid in the task:

    'Mantu Alesh Inda Dom'

    I still do not know of its meaning, but this is what little we know, except one other thing: a crumpled and soiled book appeared, after a vision showed us a series of stones resembling a village. Where this site may be we know not, but the book indicated the village was called Lontish, and there might be found lore regarding The Maid.

    Whilst researching the Runic Lexicon to untangle the runes the Keeper imparted to us, I failed to understand them. I suppose I just don't have the inscription I need, but I did find a clue regarding a puzzle in a far land. This also I would share with ye.

    If you find yourself in a strange place at some time in your future, you will remember this and know what to do:


    Seek ye then, the hidden door. The green pentagram takes you to marbled halls where wisps drift. The red pentagram takes you back to the runes. The green pentagram takes you back to the masters of evil lore.

    After you find the path, the Corruptor of Souls awaits you in a great arena, imprisoned in ages long past by the noble mage who once ruled where now only wisps speak strange phrases.

    To you, I impart the Keepers lore. To any of adventurous spirit, I hope you survive well your encounter with the what was imprisoned long ago.

    Zog the Fishmonger

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 10:01 AM EDT by Pfredd Mudd (Chesapeake)

    The Bargain is Struck
    >>> Felucca Facet News <<< More from Stormchaser:
    Inside the Abbey, we found Winfield, the former Mayor of PaxLair. After exchanging greetings, Winfield asked,"What are you all doing out in this part of the Realm?"

    "I went to the witch," JeTamme answered. "I was very brave, like you said."

    "And did you look down and to the right?" asked Winfield.

    "I followed your instruction completely and it worked," JeTamme smiled.

    Nodding, Winfield said, "Very good. I am glad to hear this. What did you learn?"

    "I'm off for the second part now," added JeTamme, breathlessly. "Also, I will get the cure. I must hurry off now. Forgive my rush!"

    "Very good, I will not delay you," Winfield responded. "Dragonspeed to you all." We rushed off after the excited JeTamme, looking for Kirsten. We found Kirsten in a small room, off the main hall, writing in a book.

    We bid her good evening and JeTamme bravely stepped forward, "Forgive the interruption, M'lady. I am JeTamme of PaxLair. I am sent by your sister. May we speak a moment?"

    Kirsten cackled, which made the hair on my neck stand up. "What is it ye seek?" asked Kirsten Draven.

    "My brother is missing," explained JeTamme. "I made a deal with your sister, that you may give the the answers I seek."

    Opening a book, Kirsten cackles again and asks, "Ahh, art ye the kind one?"

    "Indeed, I am," replied JeTamme and I nodded in agreement with her.

    "Dost ye have the honor of thy brother?" asked Kirsten.

    "Indeed, I do," replied JeTamme valiantly.

    "He is a smooth one, he is," commented Kirsten.

    "Yes," JeTamme agreed, smiling. Hiding a smile of her own, Kirsten wrote some more in her book. Leaning forward, as far as I dared, I could just make out the title. It was called the Book of Enlightenment.

    "He thinks highly of you, as well," added JeTamme with a gulp.

    "What is it ye seek?" asked Kirsten again.

    "My brother has been missing for some time," answered JeTamme, in a rush. "I am very worried."

    "You best stick to the cure girl!" warned Kirsten.

    "I am told that you have the information to find him," JeTamme said, seeming to pay no heed to Kirsten's warning. Kirsten stared intently at JeTamme, waiting to hear why we had come seeking her. Gulping, JeTamme bravely stood her ground.

    "I know not of your brother. What else dost thou seek?" demanded Kirsten. I do believe, she was getting a tad testy with us.

    "We seek the cure," Luigi piped up. "She told us to seek the cure for Serena," Luigi reminded JeTamme.

    Realizing her error, JeTamme asked, "Please, may I have the cure?"

    "That, we can help with," replied Kirsten. "For a price," she added emphatically. "You must state it, after you have completed the cure. Bring back to the witches, the staff you use for the cure. It must be imbued with the blood of each vampire it has cured."

    "Indeed, I shall M'Lady," replied JeTamme. Kirsten handed JeTamme a book and returned to writing in her Book of Enlightenment. "How will I know when all are cured M'Lady?" JeTamme asked, puzzled.

    "You will know," Kirsten replied. "It is all there."

    "In the book you gave me?" asked JeTamme. Kirsten's only reply was a cackle. "Will that be all then?" JeTamme added.

    "You tell me," responded Kirsten.

    "I still feel a need to find my brother," JeTamme explained. "Also, Serena has been missing for some time now, nearly a week."

    "You best stick to the cure, girl," Kirsten warned again. "Now, leave me be." We thanked the witch and left for the PaxLair Quest Center. JeTamme put the book on the counter at the Quest Center, so anyone can read it and help her find the cure for the vampires.

    The contents of the book reads:

    Title: A tattered and dusty tome By: .............

    The whispering essence of these souls: Thrice the founders of a prayer for peace.

    A soul ransomed from eternal imprisonment.

    Fallen hero's from the past, nightfeeders both; one yet living the curse removed, one consumed by a sire's rage.

    Evil is as evil does, the last the soul of the orcen king.

    Trap these essences in a staff of old,
    mixed with tokens mild and bold,
    the sparkling eye of the undead king,
    the first born fruit of morning's dew,
    the silken fruit of the spider's womb,
    a mother's tear on an orb of blue.

    Crushed beneath a master's hand
    to cure the souless of the land,
    mixed atop a place of power
    where n'er a virtue reigns.

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:59 AM EDT by Pfredd Mudd (Chesapeake)

    There's Always a Price
    >>> Felucca Facet News <<< Stormchaser sent us the following:
    One lone warrior and a young lady searching for the witches of Cove. "Will you gate us to Shadowcove?" asked Luigi, standing protectively next to the young Lady JeTamme. I suggested we go to Mythndale and use their rune library to gate to Shadowcove Castle.

    "The library probably has a rune directly to the castle," I said, "And even if they don't, we can ask the people in Mythndale. I'm sure someone there will be able to provide directions." I opened a gate to Mythndale and we stepped through. I went inside to the rune library and found the rune we needed. Back outside, I found JeTamme and Luigi talking to a lady in a green robe, sitting astride a pale horse. There was an aura about the lady in green, and if she had been of my clan, she would not have been allowed to ride in her condition. I heard another lady call her Dell. The other lady was named Tajah and she was wanting Dell to tell her the whereabouts of Olivya.

    "We fear Serena is missing, as well," I overheard JeTamme explaining. "We haven't seen her since we sent her off to find out things from the witches. This was on Monday night. Have you seen her since?" JeTamme asked Dell.

    "Missing? That cannot be," said Dell with a frown. "It is she whom I seek. She was aiding Olivya."

    "Where is Olivya," I asked, hoping that if we found Olivya, we might also find Serena.

    "Olivya is... safe... for now," replied Dell. "She cares for Charity." So much for hoping Serena was with Olivya.

    "This is why it is urgent that we find the witches," added JeTamme.

    "Did anyone check the libraries, for Serena and the witches?" asked Dell. "They will be in the Felucca Libraries." Luigi assured her that he and JeTamme had checked the Britain Libraries earlier. "Check Britain, The Lycaeum, Jhelom, The Abbey and possibly Vesper," added Dell. We thanked Dell for this information and made our farewells, to search the Felucca Libraries. "Please hurry... Olivya is dear to me," Dell said, in parting.

    Our first stop, was the Lycaeum in Moonglow on Felucca. We found nothing there. We even checked the buildings providing housing for the scribes in the rear of the Lycaeum. Still, nothing was found. Our next destination was the Jhelom Library. We found a female by the name of Alainn Brid, in the lower level of the Jhelom Library.

    "Beg pardon, but would you happen to be a witch of Cove?" I asked, while keeping a safe distance.

    "I am a lady of Cove... aye," Alainn Brid replied with a cackle.

    "Lady JeTamme is wishing to speak with you. Could you accomodate her?" I asked apprehensively.

    "I can be very accomodating," she replied. "Very." I introduced myself, while JeTamme and Luigi joined us. "And I am Alainn Brid... it is not often I entertain... ladies," Alainn replied.

    "Is this the you know what?" JeTamme asked me in a hushed tone. I nodded and JeTamme introduced herself to the witch, "I am JeTamme of PaxLair," she stated clearly.

    "And this man, is Luigi, the finest pizzaman in Britainnia," I smiled, pointing to Luigi. Alainn asked us to be seated and have a talk. She commented upon our manners and how too few seem to have them.

    "I am here on urgent matters," JeTamme explained. "I was hoping you could help. My brother is missing. I am told you may have the answers I seek. When Alainn asked who JeTamme's brother might be, JeTamme replied, "He is the famed Don Martin de Leon of PaxLair." Suddenly, I froze in my chair. I couldn't move, or see, or hear. Was this a witch's spell? When I recovered, I heard JeTamme say, "May I ask two questions?"

    "Ye may ask all ye wish... I may not answer," replied Alainn

    "The first question is, Can you guarantee the credibility and value of the information i seek?" asked JeTamme.

    "Youngling... I am a Lady," replied Alainn Brid. "I make bargains. I do not bargain with what I do not have. It is I who put faith in ye."

    "Very well then.. Don has told me of this about you as well. The second question is, what is the time limit for getting what you seek?"

    "I am willing to offer my part of the bargain in exchange for a price to be paid in the future. Who of us is the more trusting.. eh?" asked Alainn Brid, cackling. "If ye succeed in fetching my fee, thy quest will be complete, the aid ye seek, the knowledge of which... will all be revealed. Do we have a deal?"

    "So if I get you the staff, you will give me the information I seek?" asked JeTamme.

    "Indeed," cackled Alainn.

    "Very well, then I accept. Who is the person I shall get the staff from?" asked JeTamme.

    "The Lady Serena carries a staff, which I will accept for payment. Bring it to me, imbued with the essence and the blood of the ancients," answered Alainn Brid.

    "Very well then," replied JeTamme bravely.

    "Where is the Lady Serena?" asked Luigi.

    "She will not aid thee, until her present dilemma is solved. Seek my sister, Kirsten, in Yew," answered Alainn. "She will know the cure for the vampires. Tell her we already have a deal. But remember... we have a bargain. Do not fail to bring me this staff when the deeds are done," Alainn cackled loudly. We thanked Alainn and prepared to leave for the Abbey in Yew. "When ye return, bring the man back," said Alainn, eyeing Luigi in the same manner my dragon eyes a piece of raw meat. "I like him," she cackled softly, sending a shiver down my spine. I gulped and looked at Luigi, but he simply shrugged as we climbed the stairs out of that place.

    Once we were out of earshot of the witch, JeTamme said a little shakily, "That was scary! I've never been that scared before. Did it show?" We assured JeTamme that she did well and agreed that the witch was very creepy.

    "Luigi, that old hag wants you badly," I said, looking a little worried. "It's that pizza aroma," I grinned and winked, as I opened a gate to the Abbey in Yew.


    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:56 AM EDT by Pfredd Mudd (Chesapeake)

    New Player Teachers needed
    Kaia, Lead Teacher, Chesapeake, of the New Player Teachers, sent us the following info:
    Hail All,

    I am Kaia, the Lead Teacher for the New Player Teachers [NPT] on the Chesapeake shard.

    The NPT program is geared towards teaching new players the mechanics of the game, as well as starting out in skills. Of course we welcome older players who need help starting a new skill as well!

    We are looking for experienced players to come and join our team. To apply for a teacher's position, visit our website at, or come visit us in our Stratics IRC room at #new-player-classes.

    As the Lead Teacher on Chessy, I hope to be able to help young players get more out of their game time, and less time spent on trying to figure out how the game works. Its more fun when you do something you like! I hope new and young players will visit us and learn what we are all about!

    Lead Teacher, Chesapeake
    New Player Teachers

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:54 AM EDT by Pfredd Mudd (Chesapeake)

    Scavanger Hunt
    >>> Trammel Facet News <<<Lord Tyberious sent us the following:
    The Renshi Clan is sponsoring a Scavenger Hunt. It is to be held on July 14th at 8pm Eastern Sky.

    All are welcome.

    The Grand Prize will be 500K GP.

    If you think you what it takes and know a bit about Britannia, come and join us. For location, or more information from the Renshi web site.

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:49 AM EDT by Pfredd Mudd (Chesapeake)

    The Assassin: The First Installment

    From the quill of Mystery comes this first installment of a series:

    The Assassin

    So it Begins

    Sneaking into the clearing, watching the iron doors of the KOB Stronghold, the young lass waits for his target. Slowly over time he sees a few Knights enter and leave, but mainly the tower stands empty and deserted. Where have all the knights gone? What happened to its members? Pondering these questions she spies his target. A young kober, not even a warrior yet. As the target turns to enter the abandoned fortress, he strikes! Fast as the wind, silent as the night he summons powers from the depths of the abyss to rain down on this poor lad, slaying him even before he has time to wonder who is attacking him. Then with a flash he’s gone.

    Back at his lodging, safe within its confines, he goes to a stone in the floor. Prying it up he removes an old leather bound book. Opening he searches for the name. Page by page until finally he sees it. "Ah, one down two to go" he whispers as he crosses out one name within the tome. Replacing the book he settles the stone back into its place. Lightly tapping it with his foot to make sure it is not discovered.

    Resuppling goods from a local vendor, totally unprepared to face any possible target, up popped a KoB. This was neither Knight nor squire, but a keeper of KOB. Unknowing who this individual was our young lass decided to see if he could pass as a KoB himself. Sure enough, by throwing out a few names he fooled the man. After some small talk, the keeper turned to answer a question from a passing stranger, the young assassin made his move. With lightening speed magic flew from his hands. Death seemed for certain. But this man had other ideas. Calling on the powers himself, he conjured healing powers. It looked like the plan was about to backfire. Maybe this would be the end of the young lass. Calling more magic he began to get the edge on the Keeper. Still this man defended and did not fall. Dismounting the lass used his last resource. Dra!, he screamed, kill! As his trusty mount engaged the Keeper, the young assassin regained his magic powers. With a final blast the keeper f! ell silent as he tried to make good his escape.

    Wiping the sweat from his brow, the lass remounted and galloped away. When he returned home he went to the hidden tome. Searching throughout its pages he could not find the name of this individual. Worried, he went through the book a second time. Still no name was to be found for the Keeper. What had he done, he killed a man without just cause. No good would come of this! Returning the book into its compartment and securing the stone he began to pace the floor nervously. Unsure of what to do he prayed.

    Knights on the charge

    The sun shown brightly while the air brought a cool breeze from the sea. The young assassin sat talking with a man outside a small villa. As the conversation dabbled on, he knew he was discovered. Sure enough, a KOB knight appeared, then another! Here was the test, two KOB knights faced the young lass. Undetermined he flew into action. Spells leaped forth but his carefully laid plan was not designed for TWO knights! Changing tactics the young man quickly took the life of the younger Knight. The second, more seasoned warrior drained the assassin of his magical properties and near slayed him. If it was not for the lasses speed, he surely would have died.

    Retreating and resuppling he quickly returned to the small villa by the sea shore. Finding the older Knight still there recovering from his wounds the young assassin let loose his fury! Flames from the pits of hell itself reached up to engulf the warrior. It was to much for the Knight, he dropped before his abilities could save him.

    Having accomplished his task the young lass returned to his hideaway. Feeling very sure of himself he strode to the secret compartment and removed the dark leather tome from within. Slowly, page by page he looked. There it was, both knights where within the tomb. Smiling softly he crossed out the names of these Knights. Only one name remained now. And it was this person that deserved justice the most. A Knight of great power, speed and cunning. Old in the ways of combat. The young man thought to himself, t'would be a shame to make his wife a widow, but what must be done, must be done.

    Knights Council

    The Eve was somewhat warm as we were called together. It seemed the knights were very concerned over who the assassin was. A few names where mention but dismissed. After much deliberation one man was singled out. Though no concrete evidence lay before us, it did not matter. We had our suspect. It took some time, some careful playing with words and ideas. But finally I had made them all see that it could only be one man. How simple a task really, to lay the blame at another’s feet. His own actions would just confirm their ideas. The stage has been set, the roles all cast. Time for the final scene.

    A Journey Begun

    Empty halls and dark shadows greet the lad as he entered the Tower, but he did not feel alone. Carefully he crept to the hidden passage behind the stair, watching every shadow as he went. The grinding of stone on stone seem extraordinary loud to him this day and fear that someone might hear began to crawl within his mind. Quickly ducking within the secret passage he closed the door hoping to close the sense of someone watching as well. It would not be so.

    Down into the earth he went. No light lead his way nor was one needed. There was only one way to go, down, for what seemed forever. The darkness was comforting. It surrounded him, protected him. This darkness would not hurt him or betray him like the others did. Here he was safe, safe from those that would see him harmed.

    The door shone strangely against the darkness. A thin bluish light could be seen tracing its outline. He was some distance away still but even here the glow seemed to wash over him, filling him with a power that he could not fail. Memories danced at the tip of his mind, some clear some but shadows. The time was growing close.

    Washing over him like a tidalwave, the door seems to swing open of its own accord, spilling the bluish light all about him. It was brighter now, stronger. The warmth it gave him made him feel happy. He would not be alone for long. It told him more would come to help him. It told him not to worry about discovery. It told him it would take care of him. It told him .. many things.

    As quickly as it touched him, it left. He stood within the archway. The door still standing wide. Opening his eyes he entered, striding over to the pillar where it stood. The dim light it now gave told of how much more he had to do. It would not be long though, all he needed was time and time was on his side. The faces within seemed to glare out at him. "Fear not knights" he whispered to it, "you shall have more company soon."

    The three souls within seemed to scream out in anger, but there was no one to hear them.

    Assistance from Within

    Secure in the knowledge that there is no proof that he is the one the knights seek to stop, our young lad begins to pour over the information he has obtained on the next mark. "This one" he thinks "will be a most difficult man to kill." Not realizing he's speaking out loud, he mumbles "That dam tower is always locked, but there are plenty of places I can wait for him outside. It will be difficult with all the houses around but not impossible. Or, should I lure him somewhere else?"

    Debating the possible places and times to achieve the next task, scribing them within a book on the man, his head snaps right as he hears someone enter the tower. Quickly closing the tome and stuffing it into his pack he greets the man as he approaches. "Have I been cleared sir?" he asks.

    The man looks him over slowly. His eyes seem to pierce the very soul of our young assassin. "No" the man replies "Some think it is you while others think it is another. I do not know how long this deception can last of yours but if you are not careful you will be uncovered." "But how can they suspect me?" the young lad asks the man. "Some just want to believe it is you but not all are convinced. But no proof has yet to be found pointing one way or the other. Until we can prove it your secret is secure. But I warn you now, you are under watch." With that, the man bids his farewell and retires upstairs to one of the rooms.

    "So they think it is I." the assassin whispers. "We will have to do something about that. Yes, yes we will have to do something." A smile crosses his lips as he hatches a new plan.

    What plan has the assassin devised? Only Mystery can tell... Watch for the next installment to arrive.

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 9:35 AM EDT by Noel LeFevre (GreatLakes)

    VKR mall festival
    >>> Trammel Facet News <<<

    Hail fellow citizens of Brittania

    The Virtuous Knights of the Realms are having a festival to help re launch the VKR mall. For those who don't know the mall is a marble house east of Britain comprising of 27 vendors selling anything from rare's to weapons and anything and everything in between.

    The festival will have food, ale, PvP demonstrations by VKR and VKT members, a scavenger hunt and other games. Plus its a great chance to have a social gathering of people. Providing all goes well we will also have a treasure hunt afterwards so if ye have any level 1, 2,3 or 4 maps ye have wanted to do for a while bring them along and our resident cartographer will read the maps and take a group of people there to fight the monsters while you get the stuff out of the chest. There will be a limit on how many we can do so it is first in first serve.

    You are probably wondering when this will occur or at least i hope you are *grins*. It will be this Sunday the 15th at 6pm EST. There will be gates opening at west Britain bank and the Britain moon gate ( trammel ) from 5:45 till 6:15. Just look for the people in the Blue and White uniforms. If ye cant make it for those times the co ordinates are 36o 28'N 43o 1'E or if that makes no sense leave Britain by the east road and head though the forest. When the forest ends the mall is the first marble house on the right hand side.

    For more information please ICQ Brannon on 92344436 or email me at this address [email protected] 

    Hope to see you all there

    Brannon -  Knight Errant of VKR

    [ Comment on this article ]

    Posted on Monday, July 9, 2001, 2:38 AM EDT by Whisper (Oceania)

    Blackcomb Tournament
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    The city of Blackcomb is hosting another tournament Thursday the 12th. Sign ups will start at 8:00 pm pacific, tournament will start at 9:00 pm pacific. [See Soul Reaper to sign up, no late sign ups]. The tournament will be held in the BV tower (Nosteratu Sanguari). Coordinates are 36o 33'N 33o 57'W.

    We thank you in advance and hope you all can attend and enjoy!

    Rules will be posted on the guilds website. If you have any question you can ask me or any staff before tournament starts or post question's at the: Blackveil Sanctuary


    • 1st place 100k
    • 2nd place 50k
    • 3rd place 25k

    Blackveil Staff

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 3:48 PM EDT by Raeven Aurora (NapaValley)

    New Rules Govern Tonight's Fight Night
    >>> Felucca Facet News <<<  There have been a few rule changes since last week's Grand Opening of Fight Night Season at the Oasis Fighting Pits. smitten w love has provided me with an updated rules list.
    No Magic Armor
    No Magic Weapons
    No Magical Charged Items -- even Night Sight, even items that have run out of charges. (Please check ALL your gear before you enter the arena. It would stink to be disqualified because you forgot to change your boots.)
    No Pre-Casting of ANY kind (including Magic Reflection and Reactive Armor)
    No Pre-Hiding or use of any skills before the fight begins.
    After five minutes, the judge in the pit can call a No Heal rule
    Anyone that goes AFK in the ring will be Disqualified and struck down to clear the ring for the next fight. The Judge will collect the fighter's belongings so they are not lost.

    The fights start at 4 PM PST at the Oasis Fighting Pits (Co-ordinates 67o 14' N - 47o 31' E in Felucca's Compassion Desert).  The first place winner will take home 60K, second place will win 30K, and third place gets 10K.

    This week, Bob McForge has donated a full set of every possible piece of armor a GM smith can make, including shields and helms, all crafted of gold ore. This prize will go to the fighter with the most creative PvP move, so get your thinking caps on! There is also a door prize that will be given out in a random drawing to a spectator. Participants are not eligible to win this prize.

    The first place winner will also get a slot in the Final Fight Night for the season, battling other weekly winners to take home a cool mil. Yum!

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 1:03 PM EDT by Pluffina (Sonoma)

    GLPSO plans faire
    >>> Trammel Facet News <<<

    This scroll arrived from Dusty:

    Before I begin, I'd like to introduce myself. I am part of the Great Lakes Player Seer Organization with Nero and others. When the seers were derobed, Pacrat thought of the idea of having a cross-shard player seer organization. I do not know what is going on on other shards, but on GL we're planning our first event.

    On July 14, we will be holding a fair at the Skara Brae fair grounds. The events will be held by some of the RP guilds on the Great Lakes shard. It is our hope that by doing this, we can bring new members into the RP community. The schedule is as follows (all times are CST):

    3:00 – Magery Contest (Hosted by TPR)
    4:00 – Maze Race (Hosted by TPR)
    5:00 – Archery Contest (Hosted by OSS)
    6:00 – Slime Summoning Contest (Noble Houses of Britannia)
    7:00 – Jousting Event (Hosted by RKB)
    9:00 – Beauty Pageant(Hosted by S-E)
    10:00 - The Good Fight: A Tale of the Battle Between Larcalin and Basil (Hosted by B-D)

    There will also be other things going on that are not on the schedule because they will be going on all day. The Sandlewood Box is bartending and the bar will open and close whenever Noleeens decides it does. The S-E will be holding an enchanted item sale, a very special roleplaying event. Details will be given before the sale begins.

    I hope to see you there.


    For further information, you may contact Dusty.

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 12:23 PM EDT by Noel LeFevre (GreatLakes)

    New reference guide available from FCB
    >>> Trammel Facet News <<<

    From Fishing Council of Britannia comes this news:

    Do the sea's mysteries call you, but you know little of her ways? The Fishing Council of Britannia is most pleased to announce we have the answer to a would-be sailors prayers. Thanks to the generosity of Moff Tarkin, we have a new reference guide in our ever-growing library. Just visit The FCB website and you'll leave your dreary land-bound life forever.

    Fishing Council of Britannia

    Thanks to Moff for this excellent resource and to Gem for bringing it to our attention.

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 11:31 AM EDT by Noel LeFevre (GreatLakes)

    Redlow's novel

    Redlow penned the following announcement:

    A UO novel

    For anyone interested in reading some UO fiction, I am currently writing a novel the beginnings of which can be found at The prelude and the first chapter are finished; when completed though, it will detail the events that occurred surrounding my characters and the Sage's Tale Inn (to which the book is aptly named) on Great Lakes. It also corresponds with the re-opening of the Inn which will be sometime this month. Check back to Stratics or my site for information on that.


    Thanks, Red!

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 11:04 AM EDT by Noel LeFevre (GreatLakes)

    Stratics Centre holds grand opening
    >>> Trammel Facet News <<<Stratics

    The Stratics Center opened its doors last Monday with a celebration attended by over three dozen well-wishers.

    Scavenger hunt winner Astrid Nightwind won 50k for her efforts. The original prize of 25k was generously matched by Ian Flemming. The list contained 50 items, with a net worth of about 850 gp's. None were rares, but some were not readily available, such as an arm. Barth VanDorn put the list together in a way that anyone who wished to participate would stand a good chance of winning, no matter their status in Britannia.

    Dax Shaddon’s first place entry

    Rinoa Heartily’s second place entry

    Redlance’s third place entryWinners of the Art in a Box competition were: Dax Shaddon, first; Rinoa Heartily, second; and Redlance, third. Dax’s earnings were: 25k, a Message in a Bottle, and a pair of black sandals. Rinoa took home 15k and a Message in a bottle. Redlance won 10k. The winning creations are pictured here.

    Thunders took top honors in the storytelling competition for his prose entitled “The Ring,” with Indigo and Azrael respectively winning second and third. Prizes awarded were 25k, 15k, and 10k. Thunders declined his winnings, asking that the check be returned to the till for future events. He also donated an additional 100k to sweeten the prizes for the grand opening. ”Xena”Ce’Nedra

    Special guests of the evening were Xena Dragon and Ce’Nedra Willow whose surprise appearances delighted everyone. Lady Ce’Nedra was one of the judges in the Art in a Box contest.

    The Stratics crew would like to thank everyone who participated and especially these folks who assisted with the opening: Eaglefellow, along with his brethren from the Order of the Crimson Wolves (OCW) Guild, Sylph, Superfly (+n+) Guild, Magellan and Noleeens.

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 10:29 AM EDT by Noel LeFevre (GreatLakes)

    Starr Long Speaks About UO, UWO:O and Tabula Rasa
    The folks over at GameSpot did a nice job reviewing the cancelation of UWO:O including a look back when UO was merely alone on the game market. In their long review of the events finally leading to the death of UO2 they included a 7 page long interview with Starr Long, who speaks about UO, the making of Ultima Worlds Online: Origin and the things they are planning to do with Tabula Rasa, the game currently developed by Destination Games, the company he co-founded with Richard and Robert Garriot. Here is a little piece from the review:
    While UWO: Origin was canceled, many of the innovations that were to be introduced by the game will likely appear in some form in the future. Earlier this year, Origin released the Third Dawn expansion, another significant enhancement to Ultima Online. While the update retains the game's previous look and feel, it notably introduces 3D characters and monsters and a substantial amount of new territory to explore. Rick Hall, the senior producer of Ultima Online's ongoing development, has indicated that we can continue to expect new content to be produced for the game. There are currently about 20 employees at Origin working on content development, and the game is still gaining popularity. There are now approximately 240,000 ongoing subscribers to the game, and last year, that subscriber base grew by almost 50 percent. Ultima Online has been extremely successful worldwide, particularly in Japan, where the game has a devoted following. So while its sequel was cancelled, Ultima Online is going to continue to be around for a long time.
    The producer of both Ultima Online and its proposed sequel was Starr Long. After UWO: Origin's cancellation, Starr Long rejoined with Ultima creator Richard "Lord British" Garriott to found a new company, Destination Games. Almost half of the UWO: Origin development team tagged along with the duo to work on a new massively multiplayer RPG, dubbed Tabula Rasa ("blank slate"). It'll be at least a couple of years before Tablua Rasa is released (in the interim, Destination Games is assisting Korean developer NCSoft to port its hugely popular online RPG, Lineage, to the North American market), but when it is completed, gamers should finally be able to enjoy many of the innovations that were planned for the Ultima Online sequel.

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 10:23 AM EDT by Teich Dragon (CommunityNews)

    Weekly Moonglow Beergarden - Change of Date
    >>> Trammel Facet News <<<An announcement from Yoldran, Mayor of Moonglow:

    The weekly Beergarden in Moonglow which formerly happened every thursday will now happen every monday.
    Please note the change of date *smiles*

    Everyone is invited to have a drink and chat with friends.

    The Beergarden will be constructed on the grassy area west of the Moonglow Armorer in Trammel.
    Starting time is 20:00cet (7pm UK time, 6pm gmt).

    Hope to see ye there!

    Thank ye, Yoldran!
    Posted on Sunday, July 8, 2001, 6:50 AM EDT by Llemandrell (Europa)

    Imperial Library Council
    >>> Felucca Facet News <<<Factions News from Durham Stargazer of

    Imperial Library Council [Tao] Joins COM After standing alone in Trammel facet of Britainnia for decades, the Imperial Council of Britainnia saw the greed of Lord British and the Evil reigns of the Shadowlords and Minaxes. In order to prevent the misfortune to befall Britainnia, the council of Imperial Library-Larafunal decides to join the Council of mages, leading trammies into greater learnings of Magic and play their parts in the defending of Sosoria.

    Seeing the corrupting reigns of the Shadowlord's Darkness Soul of the 8 towns, the Council of Mages would have them one day with the assistance of the new council of Britainnia.

    Durham Stargazer

    [ Comment on this article ]

    Posted on Sunday, July 8, 2001, 3:06 AM EDT by Cymidei Fier (Baja)

    UO New Player Team Update - 7/7
    Another update comes to us from Robert to let us know how the New Player Classes from UO New Player are doing:
    Hail to all!!

    This is just to let players of ultima online know all the positions in the new player class program and also another call for any veteran players that wish to join our team of teachers. Positions outlined below.

    1. ARL, Arch Reginal Lead
    2. LT, Lead Teacher
    3. AT, Arch Teacher
    4. ST, Senior Teacher
    5. T, Teacher

    There are 4 Arch Reginal Leads who are responsible for, Euro, West, East, Central. They each have so many shards under there control. They make sure that the shards which they are assigned are running smooth.

    Lead teachers run there shards program and train new Arch Teachers if they feel they need more to run there shard more efficient.

    Arch Teachers train new senior teachers and also look out for any problems that senior teachers might have.

    Senior teachers interview and train the Teachers which do the most of the in-game help for the new players of ultima online. However, Arch Reginal Leads, Lead Teachers, Arch Teachers and Senior Teachers may also help the new player whenever they get the time.

    All that is left for me to do now is once again welcome anyone that would like to take an interview for a position in the program to please join us in irc channel, #New-Player-Classes

    You can also join from the main web site by filling out an application at

    I would also like to say a big thank you to ASL Docteur who is in Administration also ASL Core who both are working hard at this time on handbooks for each rank of teacher.

    Also a big thank you to ARL WLotus, Central shards, ARL Gurney, west shards, ARL Silvermoon, Euro shards, ARL Anahera, east shards, and to every teacher in whatever position in the program thank you.

    Best Regards,

    New Player Team

    We also received an introduction from one of the new teachers from Chesapeake, Kaia:
    Greetings Everyone! I just wanted to inform everyone that the Chesapeake shard is now active in the New Player Classes Program! It is my hope that we will now be able to get things fired up for the young players here on Chesapeake and guide them into a great "young-player friendly" role-playing atmosphere!

    As always, staff is available to help serve the needs of the young players both in the mirc room at #New-Player-Classes, or on the forums at I can be found additionally in the room #NPT-Chesapeake. Chesapeake is still looking for great folks to help head up the team, and interested individuals should apply either thru the website or either mirc room. I hope to be hearing from some of you soon!

    Lead Teacher Chesapeake

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 11:57 PM EDT by Joshua Rowan (CommunityNews)

    Sonoma Reacts to the Orc Scenario
    >>> Trammel Facet News <<< Its Been weeks since we first heard Dudagog's Tale, since we first saw an orcish mask of kin... We had no idea what we were getting into. Now that the story has unfolded a bit, there are two obvious sides, the savages and the orcs. I decided that it was about time to find out what our shard thought of this quest. Are people rooting for the savages or the orcs? The following is a collection of interviews I collected to get an idea of how we as a shard are reacting to all this, enjoy :)

    The first interview (Lord tamer)

    Me: Do you think that scenarios such as the current orc/savage happenings enhance your UO experience?

    Lord tamer (Lt): yes

    Me: What was your favorite item introduced during this scenario so far?

    Lt: Well I have to 2, I like the tribal berries and the orcish kin mask. You can put them on and spy on them [orcs and savages]and makes them think your one of them.

    Me: If you dont mind me asking, which side do you favor? The orcs or savages and why?

    Lt: Well I have to say the orcs side. There seems to be more of them in some towns like were I go in cove there orcs all over and I like to be safe and the savages are not to hard to kill and the orcs bombers hurt soo I like to be on their side :)

    Me: So if there were a peak battle between the savages and orcs, you'd side with the orcs?

    Lt: I will go with the orcs. If you think about it they have more power with the orc bombers and the orc mages ect.

    Me: Ok.. If you were making this scenario, what changes if any, would you make?

    Lt: Well not as many monsters. I think there are too many of the savages and orcs and that making too much lag.

    Thank you Lord tamer for taking the time to share your opinions with me.

    The second interview (Thantos)

    Me: Do you think that scenarios such as the current orc/savage happenings enhance your UO experience?

    Thantos: No. It's something fun and exciting to do with new items but it gets old after awhile. I mean.. with orcs attacking a city for months, there of plenty of people to fight them off. They should be dead by now. It's not very realistic.

    Me: What was your favorite item introduced during this scenario so far?

    Thantos: I'd have to say bola balls that allow you to make bolas.I have used them on guildmembers, terrible fun... They make it easier as a warrior for me to take on those pesky mages.

    Me: If you dont mind me asking, which side do you favor? The orcs or savages and why?

    Thantos: I perfer the savages. They have common ground with us and dont seem to like the orcs very much...

    Me: If you were making this scenario, what changes if any, would you make?

    Thantos: Well, first, the orc fort has been overrun by savages so the savages should mainly be inside. They should have parameters they dont leave to kep the fort intact. They should have more orcs trying to retake the fort... and all these items should spawn less.. I mean what good is it.. More realism would be nice.

    Thank you Thantos for taking the time to share your opinions with me.

    The third interview (Talon Wardruid)

    Me: Do you think scenarios such as the current orc/savage happenings enhance your UO experience?

    Talon Wardruid (Tw): In some cases yes, in some no, take this as an example. It is nice and has a storyline (for those who read it) but the storyline does not fit the quest...

    Me: What was your favorite item introduced during this scenario so far?

    Tw: The Bola is the only realistic item made though in itself is incorrect as well, though it could be used to knock a man off a horse, the original Bolas were used to trip a man up to stop him from running If they were used correctly they would make PvP more realistic and fun for those with slower connections but instead they made them for dismounters which was a dissappointment to me.

    Me: If you dont mind me asking, which side do you favor? The orcs or savages and why?

    Tw: Neither to be honest, The Savages are a rampaging flood coming into our land killing both natives(Orcs) and humans as well, The Orcs on the other hand are maruaders and looters, Not much to like in either, though for now I hope the orcs get their homes back and get out of ours, thus the orcs are in my favor for now, The Savages are a strange breed and if peace could be reached I would be willing to see them take over the Orcs homes, but the Orcs have been here and now are fighting on two fronts, and have shown that they are not all dumb as we thought, the Bombers and Scouts are well trained, Perhaps the Orcs have more to show us but for now I think I will fight with the Orcs when I see fit and agaisnt both if possible.

    Me: If you were making this scenario, what changes if any, would you make?

    Tw: Ahh, well for one I would make the Quest fit the story they are giving us, I want to see a large size Orc and a Savage on a Beast or Savages with bows, and The Bombers throwing Bombs that chase you, get real, I want to see them throw what they carry, a G Explode pot. Other then that it is going well but they need to speed up the transactions faster, Move the plot, it is like a stagnat book, no point in following it.

    Thank you Talon Wardruid for taking the time to share your opinions with me.

    Well well... I found quite a wide range of perspectives. Everyone had interesting points to share. Thank you to everyone who participated in this.. Especially Raziel who gave his life at the orc fort for our picture :)

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 11:31 PM EDT by Ashley (Sonoma)

    Asylum of Pardition, Caina Open Again this Sunday Eve
    >>> Felucca Facet News <<<
    Hear ye, hear ye!

    Back, by popular demand! Another night of drinking, gambling, and perhaps the occasional brawl! Again, this coming Sunday at 9:30 pm EST, the Casino will be opening her doors to the crowds of Britania as we host another Casino gambling night. Come again, or come for the first time! Ye have a chance at millions, or merely stop by to enjoy the company of our establishment’s more lovely patrons *winks and nudges* .

    Such games that will be hosted will be:

    • Dare Devil Dice
    • One, Two, Three
    • Order vs. Chaos
    • Darts
    • And new to the establishment... Cainan Roulette!
    The Casino can be found just south of Golgotha (large smithy) in the city of Caina on Ice Isle. Information can be found regarding it as well as games at

    We look forward to seeing you there!

    The Cainan Casino is a subsidiary of the Tal’mahe’Ra.

    Shardak Mardas,
    Order of the Ebon Skull

    Thankye, Shardak, for this news.

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 1:07 PM EDT by Ce'Nedra Willow (Atlantic)

    BNN - Fighting Back
    The most recent article has appeared in BNN at the site.
    Jogug kicked a stone and watched as it skittered across the floor and hit the cave wall. He hated this place. No humies to bash, never enough food, and the cave reeked, even by orc standards. He mumbled some irate complaints to the other orcs in the room, although most of them were too busy with complaints of their own to listen.

    The cave had been carved out (actually, blown out) by the orc bombers and reinforced by the orc choppers. In truth, it was well built (again, by orc standards), but many of the orcs had grown weary of it. Orcs cared little for the beauty of the outdoors, but Jogug missed the warmth of the sun and the openness of his home near Cove. Jogug wasn't exactly the bravest of orcs, but he had had enough of this hiding. And so had his lord, Sorgulg.

    Jogug quieted his mumbling as Sorgulg raised his voice.

    "NO!" the orc lord shouted. "No more hiding!"

    This was followed by more shouting from the orc mage Opathu. Jogug could not hear the words exactly, but he could tell the mage disagreed with Sorgulg, preferring the safety of the cave. Jogug thought the sentiment typical of the mages. He didn't trust any orc that didn't bash things with an ax, although he did want to get his hands on some of those bottles the orc bombers kept. He liked the noises they made.

    "NO! We go without you den. Take back home. You hide like mongbat if yub want to," Sorgulg retorted, his temper quickly rising.

    Jogug knew his lord and the mage well enough to know what would happen next, and was not surprised in the least when he heard Opathu yelp, no doubt dodging an attack from Sorgulg. Jogug would have smiled at the thought, and in fact was about to, when he heard the orc mage yell for help.

    The ground shook a bit. Jogug suddenly realized what was coming, and his smile quickly faded into a frown. Gathering what courage he had (which wasn't much), Jogug prepared for a fight. The ground shook again, this time much more forcefully, as a hulking brute of an orc entered the room. Easily twice Jogug's mass, with muscles bulging, the large orc immediately went to enter the room where Sorgulg and the mage were arguing. Jogug, trembling despite his attempts to hide his fear, stood to intercept the brute.

    The huge orc smiled a wicked grin as it picked Jogug completely off the ground and threw him headlong into another group of orcs. The brutes had a habit of throwing any orcs who got in their way, since it not only made them feel powerful, but watching the smaller orcs grapple with whatever creature they had been thrown onto was really great fun. The brute was just getting ready to hurl another hapless orc when Sorgulg stormed out, boldly striding right past the imposing orc.

    Jogug quickly followed Sorgulg as they left the cave, wanting nothing more to do with the hulking orc or those that wished to stay in the cave. He liked the idea of clomping more painted humies and more importantly, he wanted his home back.

    "No more hiding," he thought, echoing his Lord's words and looking nervously back at the cave as another orc yelped and was thrown from the dark cavern.

    It was time to clomp!

    * * * *

    Duncan gathered the men and women of Cove into the Inn and waited for them all to settle down. The people were tired and weary from the fighting and it took him a while to secure their attention. Duncan was happy for the time to compose himself and gather his thoughts, since he knew the proposal he was about to give them would not be a popular one. Finally the room quieted and all eyes and ears went to Duncan.

    The young Paladin, who had only months ago just begun his questing, was suddenly acutely aware of all the faces watching him. How had he become the leader of this desperate group? He cleared his throat and began speaking, cautiously at first.

    "My friends, for weeks we have defended our town against these orc raids, hoping we could weather this terrible storm. Now these savages threaten our homes as well. It is time we took the fight to them and ended this nonsense before all of Cove is destroyed. Neither the orcs nor the savages seem willing or able to end this themselves... so it is now up to us."

    The Paladin paused for a moment, watching the faces of the townsfolk for any sign of reaction. He saw their eyes still focused on him, and continued his speech. Conviction began to creep into his voice as he realized that they were actually listening.

    "The time has come for us to leave the relative safety of our homes and take this fight to the orc fort! With these," the paladin held up a mask of orcish kin, "we can rid our land of the savages and put things back the way they were."

    At this point, one of the elders of the town jumped from his seat, glaring at the paladin. "Help the orcs? Are you mad!? We've endured their attacks for generations; we'd be better off helping these savages! They're at least human... maybe we can reason with them!"

    Duncan had expected this. He knew the deep-rooted hatred the residents of Cove held towards the orcs. But he also knew there would be no negotiations with the savages. The savages were intelligent, cunning, crafty, and were better equipped than the orcs. He had also heard rumors of savages mounted on huge, unfamiliar beasts and powerful savage spellcasters capable of raining lighting down on their enemies from the skies. That, coupled with their terrifying prowess against the most powerful of beasts made the orcs seem to be the lesser of two evils. Before Duncan could respond, the elder spoke again.

    "We have already made up our minds, Paladin. We will use their own war paint to blend in with these savages. They'll never know who we are, and we can destroy the orcs once and for all." With that, the elder left the room, and at least half the gathered people followed behind him.

    Duncan watched them leave and wondered if this moment would mean the difference between living with the savages or the orcs. Not a happy prospect either way, but he knew he had to do what he could to see that they were not left to the hands of the savages. Turning back to the remaining townsfolk, Duncan began to lay out his plans, and handed out orc masks to those who would fight with the orcs. Those without masks would remain to defend the town.

    The time had come to drive the intruders out for good.
    At this point you all have a choice. Which side will you choose? Do you help the Orcs and protect them from the Savages? Or do you take the opportunity and aid from the Savages to rid the lands of the Orcs? Let us know what you've decided on the thread below.

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 11:53 AM EDT by Ce'Nedra Willow (QuestandEventNews)

    2nd UK UO Player Meet - August 4th
    Thanks to Jonathan Bond for letting us know about the 2nd Annual UK Player Meeting coming up on August 4th in Leicester. Here is their official announcement about it:
    Leicester, August Europa Big Meet 2
    - David Hirst aka Cepeleon
    The place - Welford Road, Leicester City Center.
    The date/s - Saturday 4th August.
    The venue - Physio and Firkin
    The cost - ? to attend **ALL DRINKS ARE ? AND UNDER**

    Information - We will have a completely private pub floor with our own bar, seating and a small stage for this Convention. The pub is open from 11am till 11pm at night, the official starting time for the venue will be 2pm but you can come earlier as I will be there from 1pm onwards. ALL DRINKS ARE ? or UNDER (with the exception of stella which is ?.10 but whose complaining). Under age attendee's (14 - 17) are allowed to attend this venue but will NOT be able to consume alcoholic beverages. We will have privately set aside bar staff for our do as well.

    EXTRA - For this event we are allowed to apply for a late license one week prior to the event date (11th August 2001), if you feel that it is nessacary for this event to go past the hour of 11pm, email me "with late license - yes" in the title and if there is enough support for this then I shall apply for one. Also as we do have a small stage (as i can recall) we may be holding yet another fancy dress competition or other type of contest. The pub is owned by the Firkin brewery chain, the pub itself is not as plush as the London one but as we will have a complete pub floor and bar to ourselves this shouldn't matter. One other surprising asset is the pub is across the road from Leicester Prison and before you say "gosh that means trouble" it doesn't its quite an attractive building, if you've never seen Leicester prison it looks like a big castle which is rather a cool background setting for this event.

    Travel and Hotels - These details will be available by Friday of this week.

    Contact info - Email Here.

    You can also follow what is going on with this Meet and other European Gatherings at the Europa UO Conventions Website.

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 11:44 AM EDT by Joshua Rowan (CommunityNews)

    Precasting on Test Center 6
    Adrick stopped by at Battle Vortex and made the following announcement in a thread over at BV:
    The next update to TX6 will have some changes to *precasting*

    1] You will no longer be able to arm a weapon durring the delay period of the spell.
    2] You will be able to arm a weapon after the delay period (when you have the spell target cursor).
    3] Targeting the spell will auto unequip your weapon (if you have one in your hand)

    Like I said Im not sure when but on the next publish to tx6 these changes will be active. Enjoy and feedback is always welcome

    Adrick - Designer - Ultima Online
    Origin Systems Inc.

    If you want to discuss this with Adrick, go ahead and tell him your opinion in the original thread.

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 11:35 AM EDT by Teich Dragon (GeneralNews)

    Trinsic Meeting Report
    >>> Trammel Facet News <<<Trinsic Council Report:

    Trinsic Meeting Report
    2nd of July 2001
    Meeting start: 20:00
    Meeting end: 21:45

    Gladiator (THC), Maria del Sythia (THC), Crowley (THC), Kaine (THC), Yoldran, David II, Redd the lefty, Gordanax

    Ewan Blackmane, Mentazm, Handsome Chris

    Kaine bought forward a brilliant new idea of an event for all people from beginners to veterans. Along with Kaine's idea was a host of other ideas for an event. After a vote Kaine's idea came out trumps. The proposal was voted for and passed.

    A proposal was made to decide whether meetings from now on should be closed or open. The proposal was voted on and it was decided to continue having open meetings to the public.

    A proposal was made for non-council members to have the right to vote in meetings. After the votes came in it was decided that non- council members would not have the right to vote in meetings, but of course non council members still have the right to make there points.

    A proposal was made to prospone the elections to a later date. The proposal was voted on and it was decided that the elections would stay at the date set, July 31st.

    Crowley proposed that e-mails sent to the group should be classified as ideas. While the official decided proposals would be posted on the web site.

    FYI we are still looking for Trinsic guilds to join our efforts into building a working community... If anyone would like to stand for election could the pls contact [email protected]

    Sounds like your coming along well.

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 10:18 AM EDT by Marshall Drakan (Europa)

    Leicester Player Meet
    Thanks for this report:

    Hail, I am writing to inform you that the second Player Held Ultima Online Player Meeting will be held in Leicester on 4th August 2001. The thread in the Europa forum is here:

    And the link to the website here:  

    For those wishing to see the pictures taken from the last meeting that took place in London (On Her Majesty the Queens birthday of all days.You may have to hurry as the post is no longer 'sticky', but we are all waiting for Wikkr to post his pictures (Another 60 odd)


    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 10:16 AM EDT by Marshall Drakan (Europa)

    Help Us Help You!
    Hail citizens of Britannia
    Oceania Player Seers was formed to provide events, competitions and quests open to all on the Shard.
    We are a small band, trying to achieve great things.

    We run a small event every Sunday, usually starting at 7pm Aust EST and we have several major events coming up in the near future.

    I wish to extend an invitation to you all to visit us.
    We can be found at this address or at our keep in Trammel 132o23’S 7o27’W

    We also hold a public meeting every Tuesday night at 8pm in mIRC #ops
    Please feel free to drop by with suggestions or feedback, or just to say hello.

    Hope to see you soon!
    Oceania Player Seers

    [ Comment on this article ]

    Posted on Saturday, July 7, 2001, 7:34 AM EDT by Chainsaw Knight (Oceania)

    I've Been Hacked, Now What?
    Thanks to Vix over at UO Tradespot for sharing an e-mail she received from William Leverett in regard to procedures you need to take in the unlikely event that your account has been hacked:
    Hi Vix,

    Today I came across an issue that befell many readers of your site recently. I am sorry that this happened, and thought that I would provide some information about events such as this one which can help even the score against anyone who has wronged them.

    We here at Origin Systems strongly advise that any person who has fallen victim to such activity immediately contact their local police and/or District Attorney in order to take legal action against the violator. This is explicit criminal activity, and the offender is subject to prosecution by law.

    So why doesn't Origin Systems take this action ourselves? Simply put, the nature of current law prevents Origin Systems and Electronic Arts from doing much in the way of actually pressing legal charges for our customers who have had their accounts hacked. I know that sounds preposterous at first, and many a person has turned around immediately and said "Hey, this deals with an Ultima Online account, Origin should be able to press the charges!"

    So, let me play armchair lawyer and try to explain it a little more. J

    When one of our customers fall prey to something like what happened, they are victim to the act of computer fraud. However, since the crime is actually committed on a machine outside of the Origin Systems network and service, the law does not allow for us to press charges on the event. Only the victim can do that, and unless that is done, the perpetrator will continue his malicious deeds.

    What Origin Systems can do - and does on almost a daily basis - is provide any and all information to the law enforcement entity investigating the matter. Such requests for official assistance must be made via fax at (512) 795-8014, and will be returned to the processing authority almost immediately. This gives the prosecuting police/attorney the hard data that is needed to continue the matter and serve as evidence against the alleged offender.

    It is also possible for us to get any web site such as this past one shut down, and will certainly remove offenders' accounts from the game once caught. Again, though, if no charges are pressed, nothing has actually happened that will prevent that activity from continuing.

    The prosecution and conviction of individuals who choose to engage in this criminal activity is the only absolute method in bringing an end to that activity, and due to the limited nature of Internet law, it is absolutely vital that each victim report this crime to the necessary local, county, district, state, and/or federal authorities.

    We simply do not have the resources or power to actually determine if every person playing our game is legally or illegally accessing those accounts (and having that power would naturally create a slew of privacy issues), but that power does lie with the law. The same falls true for the ISP and domain used in the event - while each of their services may be compromised by someone violating their Terms of Service or other similar usage agreement, they are almost invariably unable to file charges.

    I would ask that all individuals examine our document on account security at This is a comprehensive document which covers the area of account hacking, how to prevent it, and what to expect from the Internet. Also, here are some additional links to federal sites pertaining to Internet fraud."

    William Leverett
    Ultima Online Account Administrator Lead
    Origin Systems, Inc.

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 8:11 PM EDT by Joshua Rowan (CommunityNews)

    Precasting - Feedback Wanted
    Adrick made a post over at the uo-boards regarding the idea of precasting and was also asking for feedback on this issue.
    So if you want to participate in this discussion, go to the boards and tell Adrick what you think….
    The argument could be made back at the time precasting was removed that it could be used to pk and was a mystery to those who did not understand how to do it.

    As it stands today given the tram fel ruleset and various other avenues for consensual pvp - precasting if restored to the game would effect pvpers - those who want no part of precasting and pvp have the means now to avoid it altogether. A vast majority of the posts, emails and general conversation in the pvp community is that restoring precasting to the game would make pvp more fun for them, more of a matter of player skill in who wins a fight.

    The concern for us going into this is to ensure that characters with no magery can be competitive in pvp. The insta hit will not be returning which was one of the obvious unbalancing features of the old style.

    The introduction of special moves, lumberjacking along with anatomy healing and med, swing timers with hit times based on dex have added more choices that will not be available the same to a mage/warrior as before when precasting was removed.

    So we are looking at the feedback - and we are discussing what the end result will be when the combat changes listed in concept are finally published to all the shards.

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 6:15 PM EDT by Teich Dragon (GeneralNews)

    First Blood
    This is the 3rd episode so far in the Vampire Quest that will be taking place in the near future. If you want to see more about the quest then go here.

    If you want to read the previous two episodes then go here: Episode One & Episode Two. Now on with the show:
    If someone had given me a dagger at that moment I would have slit my wrists.

    I had no idea where I was, but the ground beneath me was cold as ice. Darker than dark I couldn't see a thing. It was if I had gone blind. The tips of my raw fingers darted about feeling the cracks in the stone. Searching for something. Anything.

    A shrill cry pierced the air. It sounded almost human. Could a human being be in that much pain? Was that someone I knew? Would I be next?

    I started to panic and stumbled about. Then, suddenly the smooth grip of another person clamped on to my shoulders.

    Screaming, I tried to run, but was held fast. A voice whispered into my ear.

    "Just where do you think you are going?"

    It sounded female. I suddenly became aware of the body behind me. Although no warmth emanated from it and its touch was like cold marble I was strangely comforted.

    "I see you have been a very naughty boy." Her mouth was inches away from my right ear. I could feel the weight of her hair on my shoulders.

    "What's your name?"

    I finally spoke. "F-Fang."

    She laughed and I felt nervous again. I imagined this is how a cat would laugh if it could when its paws were straddling a mouse.

    "Such an appropriate name." She seemed amused, but I dare not say anything to tip the balance out of my favor.

    "My name is Vasata. This is my home." I could almost make out her outstretched arm surveying all it could in the dark.

    "Is it normal for you to break into other peoples homes and take what does not belong to you?" I thought about answering, but didn't. Another inhuman scream ripped through the air.

    Vasata chuckled again. "Scotia is having some fun with your friend. I fear he's not as gentle as I am." I felt her smooth caress upon my cheek. She pushed my head to one side and kissed my neck. I started to feel flush.

    "Like that?" she murmured in my ear. I nodded slightly. Kissing my neck again I started to feel a sharp pain and realized she was biting me.

    I struggled, but she was stronger. I could feel my blood spurt out and she was drinking it!

    Perhaps I was so shocked by this that normal time ceased to exist. I felt light headed and dizzy. With her body still pressed against mine I noticed that her iciness was melting away. My hot blood giving her life. Then, just when I couldn't take anymore she dropped me to the ground.


    "I'm here." There was someone else in the room.

    "Would you like some? Not much fight left in him though."

    "Ehehehehe. That's too bad. I like my food to have a kick." When she picked me up I could tell that she was younger than the other one.

    "Don't worry, mister. You might think you're dying, but you're not. You still have a lot of life left in you. You'd be surprised how fast blood can regenerate." Tittering, she reached for the wound in my neck.

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 5:38 PM EDT by Pelle Svanslos (NapaValley)

    Three New Secret Gimp Episodes
    That dastardly looter and foe to miners everywhere has some more adventures for you to check out:
    I have updated my site with three new episodes!

    The new episodes are "The Secret Gimp Steals a Story!", "Gimpy the Trammel Pirate!" and "Never Trust a Stranger."

    Any hatemail can be directed to my email adress, listed on the front page of the site. :>

    Secret Gimp's lair

    May the fortunes of others fall at your feet.

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 4:08 PM EDT by Pelle Svanslos (CandidCoverage)

    Updates on Savage Paint and Orc Masks
    Calandryll made a followup posting about some minor issues regarding the last patch:
    Healing problems with paint and masks.
    -Fixed and verified by QA. Will be in next week's publish.

    Kirins and Unicorns with savage paint.
    -Fixed and verified by QA. Will be in next week's publish.

    Can't track players who are wearing savage paint.
    -Still working on this one.

    Putting on paint allows you to loot savage NPCs that you did not kill.
    -No confirmed reports and not reproduced. Looking into generic looting rights issues.

    That putting on paint allows you to PK people in Trammel.
    -Not related to savage paint at all. I won't say what this is, but it is fixed in publish 12.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 12:38 PM EDT by Teich Dragon (GeneralNews)

    Town of Heaven's Forge Under Attack By Bandit Princess
    >>> Trammel Facet News <<<Recently, the Town of Heaven's Forge was visited by a strange ghost. Since then a bandit princess has been threatening the town! Read more about this exciting quest on the Drakmor Tavern Message Board.
    Twas a motley crew gathered at the Virtue Tower to sally forth into Wrong's depths in search of the self-styled Princess of Thieves. We hadn't gotten far when we came upon our first test.

    We daringly dispatch two dragons! Upon entering the dungeon itself, it was clear that the Princess had some word of our coming. We met with a "warm" welcome.

    Lizardmen and brigand resistance on the first of Wrong. We carefully explored each level of the dungeon, unable to locate Janilla.. when upon checking the third, empty level again, we came across her.

    She repeated her threat to the town and its residents if her father was not returned. After a bit of argument, we struck a bargain with her that if we returned her father, even though we had not been responsible for his abduction, she would agree to leave the town in relative peace.

    She then told us of her father, and gave us her only clue to who his abductors might have been.. a bandana with the word "Ul'Saruk" embroidered carefully upon it... which is drowish for 'warlord.' We quickly deduced that the culprit must be our old enemy, Brizzett-Au-Shal, as no other drow has ever taken an interest in causing our valley harm. Rakhir had been monitoring the drow hideout for quite some time, and produced a rune to the area.

    We gated in and located Aaron Bloodsword, beaten hungry, and locked in a cell. After some brief questioning regarding the ghost.. which he revealed to be the spirit of a former elvish guard in Wrong prison, several generations ago.. and a minor distraction when one of the drow sentries released a dragon into the area, we attempted to release Bloodsword from his shackles.. only to have the cleverly disguised drow poison traps activate and kill him.

    We receive Bloodsword's instructions.
    His spirit was too weak to return to our world, and we despaired of being able to give Janilla news that would calm her thirst for the blood of our town.. but he said that if we took her the items in a pack nearby, his clothing and wedding band.. she should leave the town be.

    We followed his advice and returned to her. We asked her about the ghost again, relaying what her father had told us befor ehis demise. She told us a bit more about the guard.. That he was elven, and that was strange enough, but also that he trained, supplied and assisted in the prisoner rebellion all those years ago. He demanded too much power, however, when the rebellion was successful.. and the Bloodswords were forced to "remove" him from the dungeon.

    She told us that family lore recorded his body being buried in a cave out in the valley, and so we offered our condolences, received her word that she would not attack the town, and went onward in search of more clues.

    Upon arriving at the cave in question, we found buried under some stones, the skeletal remains of what we assume to be the guard.. along with three very intricately drawn maps! The ghost appeared, and with much rancor he tried to get us to return the maps to his burial site, but I refused.

    The ghosts demands the maps be left alone. Lynx, wary of this being labelled graverobbing, protested.. but I cannot allow the maps to go unfollowed. The answers to the ghost's hostility to Darkmor and its residents, as well as the whole town, may be hidden where these maps lead. I shall hire a cartographer for one week hence, and all those who wish to assist may accompany us to see what secrets the ghost has hidden so carefully for so long.
    Thankye Mirabel

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 2:47 AM EDT by Cymidei Fier (Baja)

    Zaneti Issues Quest and Challenge to All Treasonous Lords and Ladies
    >>> Trammel Facet News <<<Hail and well met. Hail and well met.

    I recently received this note from an unknown author. The report is interesting and thus, I pass it along for your consideration.

    While traveling throughout the land, many people have reported seeing posters tacked to trees along major trails and roads. The posters read as follows:

    The United Clans of Britannia make challenge to all Treasonous Lords and Ladies - Unite as One - Assemble your Knights, Squires and Mages and for only one moon and two suns make Cove safe for the peoples of Britannia.

    I, Zaneti, leader of the Zaneti Clan, will gate unclothed, unarmed peoples to the village of Cove between July 7 and July 9. They will be asked to WALK to the armory and purchase an item then return via a gate, unharmed to Britain.

    Should the self proclaimed NEW rulers of the lands fail in this simple yet historic quest then one and all can assume they are not true to the protection of the lands and Lord British.

    It should be interesting to see if any of the Sosarian Royalty respond to this challenge. We'll be following this issue for further developments.


    Posted on Friday, July 6, 2001, 12:33 AM EDT by Cyn (LegendsAOL)

    July 5th UOHoC Log Posted
    The complete log of the sixty-sixth UOHoC Open House chat from July 5th, 2001 has been posted and is available from the UO House of Commons web site.

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 12:23 AM EDT by Joshua Rowan (CommunityNews)

    Lady Kirsten Invites Concerned Citizens to Second Sosarian Summit
    >>> Trammel Facet News <<<Greetings, pilgrims.

    I just received this missive from the Lady Kirsten, regarding a proposed summit, to be held in the fair City State of Jhelom. This will the second meeting of its kind, designed to address various issues that face the growing population of our beloved Sosaria. Read on for further details.

    Lord Cyn,

    As thou mayest be aware, Lord Westmark of Nujel'm held the very first summit between the leaders of our lands' Councils and smaller towns aeons ago at Westmark Palace. I hath spoken with Lord Westmark regarding this and it was brought to mine attention that our second summit hast long been overdue. Before this meeting ended, we concurred that the next one would be held in the city of Jhelom and that I would preside over it. I write to thee so that thou wilt inform the peoples of Britannia that our second summit shall commence at precisely nine 'o clock (EST) on Saturday in the basement of the Jhelom Public Library. For those who are not familiar with our streets, the Library canst be located a short distance to the South of the West entrance to the city Dueling Pits.

    Representatives from each of the Councils, Clans, and smaller towns are cordially invited to attend provided that they respect our status as a neutral and sovereign province as well as our citizens. The discussions shall be completely open and encompass all current events in Britannia and its political arena, but shouldst those who attend not show proper courtesy or manners and speak out-of-turn or off a current topic, I will promptly terminate the meeting and withdraw from it. I wish for our summit to entail a complete and thorough discussion of the status of our lands, but I shant tolerate unruliness of any sort during the summit.

    I thank thee for thy aid in this matter, Lord Cyn, and thou art more than welcome to attend. Thou wouldst be an honoured guest in the city of Valor.

    Lady Kirsten Sondergaard
    Duchess of Jhelom

    I gratefully accept the kind invitation and look forward to seeing other concerned members of the realm in Jhelom. Until next we meet, safe journeys to you, one and all.


    Posted on Friday, July 6, 2001, 12:18 AM EDT by Cyn (LegendsAOL)

    Stratics Centre marred by smoke damage
    Billowing smoke sent a small wave of panic through the Fens of the Dead today until Stratics reporter/birthday boy Richard Cypher blew out the candles on his cake.

    Please join us in wishing Richard a very happy birthday. Many happy returns of the day, Rich!!

    [ Comment on this article ]

    Posted on Friday, July 6, 2001, 12:06 AM EDT by Noel LeFevre (GreatLakes)

    An Orcish Marriage
    >>> Felucca Facet News <<<

    We received this scroll from the scribe of Qog of the Stormreavers.

    Hear Ye! Hear Ye!

    To all around the realm!

    On the date of the 6th, in the month of July. The mighty Qog, Warboss of the Orcs, will take a mate! It will be a time of true joy as with this joining, Qog will rise to King of Stormhaven. Bringing all who live within under orcish rule. So come one, come all! Celebrate with us, the mighty Stormreavers!

    It would seem that love is indeed blind, yes? *chuckles* Congratulations, Qog.

    [ Comment on this article ]

    Posted on Thursday, July 5, 2001, 11:45 PM EDT by Azalin (Atlantic)

    A New Stratics Reporter
    Hail, and (somewhat) well met! Recently the fine organization known as Stratics began searching far and wide for the finest individuals in the realm to become reporters and authors of the lore of the land. Since they did not find those people, however, they did not want to go home empty handed, and recruited me. I am Garrett Granth, author, adventurer, and Guardian of Lore. Many of you have no doubt read some of my news in this fine place before, and I beg of you to forget that dreadful past and read my news anyway. I hope to be distributing any news you may have for me in the near future, and I will no doubt see you in person in the lands of Britannia. Look for a tallish man, about the same height as most, with a black robe and cape, carrying a black staff. That shall not be me, but I suggest you look for that man anyway. You shall know me by my brown feather cap and a bottomless bottle of ale.

    Thank ye all;
    Garrett Granth
    Posted on Thursday, July 5, 2001, 9:34 PM EDT by Garrett Granth (Atlantic)

    UO Ex-Volunteer / Player Luncheon
    UO Ex-Volunteer / Player Luncheon
    August 3-5th Northern Virginia

    Time is running out! To date we have 106 attendees signed up for the Luncheon. If you plan on attending or know of someone that is planning on attending please have them fill out the sign-up page at the luncheon web site and get their payments in. Due to space limitations we will stop accepting participants at the first 100 paid attendees. To be sure you are guaranteed a space please pay as soon as possible.

    Confirmation has been received !!!!!!
    OSI representatives Adrick and Ignatz (formerly IGM Twilight) have been confirmed for attending this event.


    The Luncheon dates are: August 3 - 5th @ Centerville and Leesburg Virginia.

    This event is open to anyone that volunteered for or plays Ultima Online and their families.

    This 3 day event is going to be a blast and you now have a choice of making it a camping weekend as well.

    Events: rain or shine!
  • August 3 (Friday)
  • Meet and Greet Casual Dinner:
    Time: 9pm TGI'Fridays, Leesburg
    Dinner fee not included in cost.

  • August 4 (Saturday)
  • Group Picnic:
    Bull Run Regional Park
    7700 Bull Run Drive
    Centerville, Virginia
    Time: 9 am - Dusk

    The picnic will include Hamburgers, Hot dogs, Sausage, Chicken, Salads and more. Enjoy a day of meeting new people that share common interests, talking to UO live members and see if you can win one of our great door prizes.

    Cost per person for barbecue: payment must be made in advance
    $20.00 per person if payment is received before July 5th.
    $25.00 per person if payment is received after July 5th.

  • August 5 (Sunday)

  • Brunch @ Bob Evans in Leesburg
    Time: 11 am
    Fee not included in price of luncheon.
    Payments: The cost for the BBQ is: $20.00 per person if payment is received before July 5th. $25.00 per person if payment is received after July 5th. ******* No payments will be accepted the day of the BBQ, Payments must be received in advance!! *************

    Payments can be made through PayPal or by check, money order, cashiers check. Information on where to send payments is on the webpage.

    The luncheon webpage located at: has a few new areas added to it.

    Ride Share / Room Share Information: Message boards for anyone that would like to share a room to cut down on costs, share their home with others coming to the luncheon, anyone that can drive someone in (locally to their area), for people that may need rides from the airports to their hotels. Please take a look at these boards and offer assistance if you can =)

    Accommodations: Discounted Hotel accommodations have been set up with Homestead Dulles. A room with Double beds is $69.00 per night and Queen size is $79.00 plus Tax. Before you make reservations for a room please email [email protected] for a confirmation number. Once you receive your confirmation number you can call the hotel and set up your reservations. Rooms are running out quickly and with the area having many different events going on that weekend rates are going to be higher at other hotels. So be sure to email as soon as possible for your confirmation number if you plan on using Homestead Dulles.

    Airlines: Southwest Airlines offers low rate flights from all over the US. Many people attending were able to get round trip flights for under $100.00.

    Camping is also available at the following rates: Electric site: $23.77 per night for 7 people (2 tents) Non electric site: $20.12 per night for 7 people (2 tents)

    If you can not afford full accommodations try posting on the Ride Share/Room Share boards =)

    Luncheon Gear: With the help of CafePress we are able to offer shirts, mouse pads and other items for the luncheon. Shirts will not be sold at the luncheon so make sure to order yours now.

    Some people have suggested doing a scavenger hunt or capture the flag event at the BBQ. If anyone is interested in taking care of these events or would like to run another type of event please let us know =)

    See you in August!

    SRC DreamOn and Training Lead Tigger

    [ Comment on this article ]

    Posted on Thursday, July 5, 2001, 3:05 PM EDT by Xena Dragon (CommunityNews)

    Ascension Quest: The Quest to Heal the Sword
    This excellent story was just sent to me by Aedilwulf of Clann Marrach Faol. If there was ever an explosion of quests on Napa Valley it's right now. Check out the Quests & Events forum to find out more.
    ...We boarded ship and sailed towards Britain. I was glad for the long voyage. I didn’t want to say goodbye to the good Brother. We fought more water elementals and a sea serpent during the voyage. I doubt if Soltan or I will soon forget Brother Caspius shouting "I will save you Soltan!" when the monsters attacked. Brother Caspius seemed more alive than anyone I had ever seen. He fought the creatures valiantly. He marveled at the dolphins. He stood at the bow of the ship, wind whipping his robe about, not wanting to miss a single thing. I pointed out Vesper as we sailed close to the city. Brother Caspius peered across the waters at the city. He said he had heard that Trolls lived under the bridges in that town. I smiled as once again I was struck by the thought that the goodly Brother was like a child in many ways...

    You can find the full story here.

    [ Comment on this article ]

    Posted on Thursday, July 5, 2001, 2:40 PM EDT by Pelle Svanslos (NapaValley)

    Pirates in Magincia
    As the Minister of Internal Security for the Magincian Senate, I make it a point to have eyes and ears everywhere. One of my loyalist citizens passed me this information on the condition of remaining anonymous.
    In your travels around the land, I must give you an advanced warning, be wary of visiting the northern section of Magincia Island in Felucca. Thieves and Pirates have bought up most of the real estate there, and have established their own town, "Scoundrels' Cove", which hasn't been recognized by any government. Crazy Joe ( ) owns the two-story house there, and calls it the Scoundrels' Cove Town Hall, where many thieves and pirates gather in the evenings. A few pirates sit on the edge of the waters as well, and don't dare come into town since they are branded murderers by the king!

    Magincia itself was a quiet city, but as of late factions have been fighting over ownership of the town. However, the presence of the thieves seems to go unnoticed, which is why I hope you get this advance warning. Visit them if you like, just don't provoke them, and keep a tight hand in your pockets
    Posted on Thursday, July 5, 2001, 10:54 AM EDT by Dmitri Ne'Sveti (Atlantic)

    Happenings on Ice Isle
    >>> Felucca Facet News <<<One of my Vistani spies intercepted this missive by Rune Artisem of the Order of the Ebon Skull to his superiors. Knowlege is power, nyet ?


    I stood on the top of the Temple of Oblivion and looked over the onlookers. They had all come to see a grand event that would benefit Caina and the will of The Master. The onlookers were that of many, members of the Order (I would note, I assume he means the Order of the Ebon Skull. D.N.), Cultists of the Pendragon, vampires, and even the Mayor of Caina himself. A small bookstand stood before me and on it rested the Codex of Oblivion, the most important text within the history of Caina. I opened my voice and demanded their silence. For now was the time to begin the ritual and to restore a great power of Oblivion.

    As I began my chants and readings that made up the ritual, I noticed a fixation that appeared on all of the onlookers' faces. An almost zombie type look as their gaze was upon me. Halfway through the ritual, a spirit appeared that began chanting and wailing dark words that even I had not heard. It was beautiful. As we neared the end of the ritual, the one named Strider was sacrificed to make certain that Oblivion would be pleased. His scream was quick and joyful. It was at this very moment that the sky suddenly fell to the Darkness and lights could be seen emitting from the eastern side of Caina. The spirit that had been summoned vanished and appeared directly in front of the Temple. Myself and the group of onlookers hurried to follow this spirit as it slowly began its march to the east.

    There it stood, in all its greatness. Morn Cirith. An ancient power that had long be sealed away in the Abyss before the coming of The Master it was whispered that its power could even rival that of our Golgotha. We quickly went inside the structure and found many wondrous things. Ancient tomes, forgotten arcane experiments, creatures of untold power, the missing runebook library of Caina, and Death... For many of the fools who had came and witnessed the ritual did not ever leave Morn Cirith. For the curiosity killed the cat, so to speak... Then we came across a being of untold power.

    I had only heard rumors that he existed but he stood before me. The Unnamed One... Ezerak... For it was his punishment to serve the entity known as Morn Cirith forever...

    All are welcomed to come and explore the tower that is Morn Cirith. For it contains many things that are surely to interest the strong-minded... It certainly has many things to destroy the weak...

    In Eternal Darkness,

    Rune Artisem
    Arcane Master
    Minister of Race Relations to Caina
    Order of the Ebon Skull


    A place of power, a rune library, and a necromancers playground. The City of Caina is not for the weak of heart, but still worth investigation.
    Posted on Thursday, July 5, 2001, 10:28 AM EDT by Dmitri Ne'Sveti (Atlantic)

    Order / Chaos Weekly Rumble!
    >>> Felucca Facet News <<<Hail and well met,
    This just in via carrier pigeon:

    Order / Chaos Rumble!

    The Gods of Britannia are hosting a weekly rumble in the Britain Graveyard Felucca. If you are a member of an ORDER Guild or a CHAOS Guild, and would like to test your mettle Sunday nights starting at 9PM PST. you have your chance.

    If you have any questions please email Karma

    Guildmaster of GoB
    Gods of Britannia

    Your humble servant,
    Raeven Aurora

    [ Comment on this article ]

    Posted on Thursday, July 5, 2001, 9:26 AM EDT by Raeven Aurora (NapaValley)

    The OrB/SoE Millitary Games!!!
    A 3 events series of battles of might and fun with an ally guild Salt of the Earth. These are events held strictly for fun and battle experience.

    All members of OrB and SoE participating in these games are to report to their respective Guild Headquarters

    The 3 events are as follows:-

    1) Attack/Defend - July 8th, Sunday, 6:30PM AEST.
    OrB are the attackers and will assult a building which SoE will be defending. The building will not be a player house.

    2) Attack/Defend - July 15th, Sunday, 6:30PM AEST.
    SoE will be the attackers and will assult the Trinsic Gates which OrB will be defending.

    3) Hunt and Destroy - TO BE DETERMAINED!.
    A designated battlefield made up of a large forest are. SoE will be set up someplace, OrB somewhere else. When the flag is dropped both teams head out and search for the enemy however they like, and when enemies are found they must be destroyed.

    The teams will be awarded points for different things like achieving objectives and presentation. The team with the most points at the end will be awarded Games Winner.

    As always this is a friendly event with an ally. Friendship must be expressed at all times along with fair play.
    The standard ToW will be aplied with the following changes and emphasis:
    - No Looting!!! These are our allies, looting will result in point loss and penelties to the looter and the looting team. Bring along your finest armour if you like, it will not be stolen.
    - No Res Killing!!!
    - No Stealing!!
    - Poison is only allowed if you yourself poisoned the weapon.
    - No Area effect spells like Fire Field or Poison Field are allowed.
    - PETS - No dragons or nightmares allowed or similar creatures. Only animals tamed at the location of the battles are allowed. Horses are fine.
    - Summoned Creatures are not allowed.
    - Killing of Horses is not allowed. We are not orks.
    - No Magic Weapons or Armour are allowed.
    - DEATH - When you die you must leave the battlefield. You can return when healed to retrieve your belongings but you must wear the death robe when you return and only take it off once you have left again. No returning to battle.

    Extra rules may be added at later dates.

    Well people these events should prove alot of fun. I've been working with the SoE GM to work out these events and we both think they will prove alot of fun for both guilds :)

    Sir Ram, GM of OrB

    [ Comment on this article ]

    Posted on Thursday, July 5, 2001, 7:36 AM EDT by Chainsaw Knight (Oceania)

    A Change of the Seasons

    Hail and well met fellow Britannians alas, but one last time...  Due to the daily struggles of real life, the fact that the real world has been tugging quite hard on my tunic sleeve for quite some time, that is...

    *clears throat*

    Its with this last post that I make that I must tell all of ye that Im retiring for good from the realm of UO...  Please hold thy cheers till Im finished...

    Ive tried to put this off for as long as possible, hell, Ive even tried to ignore this day coming, but *wham* here it is...

    Id like to thank all of ye with Stratics for putting up with bloke a like myself for so long, and for the opportunity to be a part of the team... Ive learned a alot in my stint with ye, especially from Xena, whom I continually "harrassed" with my emails and dry humored comments...

    Id like to thank my team of reporters and say good luck in the reporting efforts... The news is still out there, ye just have to keep looking for it...

    And, Id like to thank the players of Sonoma for the rapport and kindness ye have shown this ole reporter... My cap is off to ye for without ye, there'd be no Sonoma...

    Also, my sincerest apologies to those who's things I didnt quite get the chance to wrap up, finish or simply do...

    Now for a few confessions... *smirks*

    How many of ye remember Migon the Stranger...? Well, in case ye havent heard or figured out, he was a character played by McCoy and myself from his humble beginnings when he was suppose to be a temporary character who was suppose to slow down General Gaunt's armies by "borrowing" his second in command, Raistlia...

    McCoy would play Migon in game most of the time and I would write up what he posted on the boards... It was quite a bit of fun playing both sides of the coin, nothing new from any of the other players who would do the same, but Bones and I figured you should know since he too is retiring as well... It seems that the game would no longer be fun for him in my absence... *smirks at McCoy*

    Bones and I have a lot of good memories of the game and they will always be remembed... As for the people who didnt like us... And in Migon's flair: May you go to the Theological place of Eternal Damnation and fester. *smirks* Seriously though, thanks for hating Migon, because he didnt care...

    Now, as for our three accounts... We havent quite figured out what to do with them yet...

    We're not going to sell them... Thats just silly...
    And we're not just going to give them away... No, we're not going to look to make any personal profit or monetary gains from them either, but when we think of what we're going to do and how, we'll let you know... Within the next couple of weeks I would say... Sort of like one last hurrah and hopefully a good roleplaying event to be remembered...

    So, with that... McCoy and I would like to say farewell and may the Great I Am smile upon thee one last time in this forum...

    Safe Journeys to all, and to all a safe plight...

    Vladimir Taltos and "Bones" McCoy

    PS: I dont think Ive left anything out... Oh, yeah... For those of you who were tracking the old Sonoma Notepads when it was still up, may it rest in peace, we were also the Paparazi Press...

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 4:45 PM EDT by Vladimir Taltos (Sonoma)

    Calandryll Comments on Savage Paints
    Some of you may already know this, but here are some of Calandryll's comments (when responding to a post on UO Discussion) on the newly introduced savage paints :
    2. Savages *WILL* attack the pets of a paint wearer, this includes horses, nightmare, dragons, whatever *BUG*
    -Not a bug. This works the same as the orc mask. The savages only see you as a savage, the pets they see as aggressive animals.

    5. Paint seems to have another buggy effect, where you cannot heal yourself under certain circumstances. I heard about this problem with the orc masks as well. I also had trouble healing my pets while wearing paint. However, after fighting for about 30 minutes painted, with a pet, the healing problems seem to go away on their own.
    --Yup, that's a bug. Known issue that I thought I had fixed this week, but it didn't take in the publish. I have a comprehensive fix completed and it should be in next week.

    6. Supposedly, if you're wearing Paint, you can heal Savages without going grey. Unconfirmed.
    --If that is true that would be a bug.

    ***After I posted the above, Calandryll made a more comprehensive summary on UO Discussions***
    Since there have been quite a few posts about the savage paint and the orc masks, I figured it would be a good idea to post some more information about them to explain why they are doing some of the things they do.

    Healing problems with paint and masks. This is a bug, something I thought I had fixed last week, but I missed another way it can happen. I tracked that one down too (and found a really, really, stupid coding mistake on my part) and it's fixed. QA is looking at it and if all goes well it will go in next week.

    Paint dissapearing when you die. This is not a bug. There are two reasons for this. One is that the system automatically reverts you back to your original body type when you die as part of the polymorph code. This is deep in the C code of the servers and to be perfectly honest, wasn't something I felt comfortable having changed given the problems it could cause. One of the goals of the content team is to touch existing systems as little as possible. The other reason is because we want the paint to be an item that cooks can sell over and over again. Which is also why it wears off after about a week.

    Kirins and Unicorns. If you put on savage paint you can't ride a kirin or unicorn. This is a bug and it'll be one of the first things I look at when I get into the office on Thursday. I am pretty sure I know what is going on with this and if I am right it should not prove difficult to fix. I'll update this tomorrow in case it's more than I thought.

    Masks/Paint exploding after attacking an orc or savage. The mask and paint will explode if you put it on after attacking (or being attacked by) an orc or savage respectively if they are still in your aggressor list. This is as designed and done to avoid certain exploits. Think of this as the magic properties of the mask/paint knowing that you have recently assualted one of it's kin. If you have a mask/paint and attack an orc/savage, wait a few minutes before putting the mask/paint on. This is especially true if you kill an orc and get a mask as loot. Do not put it on right away!

    Unconfirmed bugs.
    I've seen two bugs posted here that have not been confirmed yet.

    -Putting on paint allows you to loot savage NPCs that you did not kill. I suspect (if this is true) that this is more of a generic looting rights issue than an issue with the paint since the system itself does not recognize that you are a savage and so is the NPC. To the system, it's just body type numbers and there is no association between then two. I'll check into this to see if there is an interaction that I missed though.

    -That putting on paint allows you to PK people in Trammel. I have only seen one thread about this so far. I would suspect if it were that simple and actually happening, there would be far more posts (and GM calls) about it. My feeling is that either it's not occuring or there is a lot more to it than just the paint. But with an issue like this, I prefer not to guess. If anyone does have info on this, please send me a private message. If I am able to reproduce it, this would become the content team's highest priority, but again, from everything I have seen, it's hard to say that it is actually occuring. I don't want to cause any alarm by posting about this, but at the same time, I think it's important that I acknowledge the report and not blow it off as impossible just because it is unlikely.

    Hope this posts helps. If you have any other questions or bug reports, please post them (or if you think it's a dangerous exploit, then private message me) in this thread. I'll be working on cleaning up the paint issues the rest of this week so we can get them QAed and into next week's scenario publish.

    ***Further Additions***
    Rather then start a seperate news post, I thought it may be better to add some further updates to the comments on the Savage War Paints and Orc Masks here. Many thanks to Calandryll for alerting Stratics (and also on the official UO Boards) to the following.
    Can't make them (ie war paints) stackable because of the fact that they use existing art. If we made them stackable, stacking them would turn them into apples (berry) and honey pots (savage paint).

    We are fixing a bug with making the savage paint though. If you make them, please make sure you don't have a honey pot in your backpack as the system will immediatly stack the paint and turn it into a honey pot. The fix for this is coded already and is being QAed now

    Healing problems with paint and masks.
    -Fixed and verified by QA. Will be in next week's publish.

    Kirins and Unicorns with savage paint.
    -Fixed and verified by QA. Will be in next week's publish.

    Can't track players who are wearing savage paint.
    -Still working on this one. Looking to see if we can fit it in for next week or not.

    Putting on paint allows you to loot savage NPCs that you did not kill.
    -No confirmed reports and not reproduced. Looking into generic looting rights issues.

    That putting on paint allows you to PK people in Trammel.
    -Not related to savage paint at all. I won't say what this is, but it is fixed in publish 12.

    Further on the official UO Boards, in response to
    well i am have my masks of orc kin exploding on me when i am not flagged as an aggressor. in fact it usually happens after i have been fighting with it on for 15 to 20 minutes. then i attack a savage and i get dismounted, when i check my paperdoll i see my mask is gone. i am also have lots of difficulty healing when fighting savages and i am not wearing paint but am wearing a mask of orcish kin

    Calandryll replied
    If you got dismounted, more than likely an orc targetting your horse. The system sees the horse as being your responsibility and hence, the mask explodes when the orc attacks it.

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 2:57 PM EDT by citizenKane2 (GeneralNews)

    Cynthe Speaks on Intentional Luring in Trammel
    Following Bodak's comments on Grief Tactics in Trammel (see below), I found interesting Cynthe's remarks on intentional luring in Trammel. Among other things, Cynthe remarked :
    (I)t's been the purpose of Trammel from the beginning to be a place where players do not have to worry about being killed by other players.

    Whether a player uses an ebolt or a train of monsters is irrelevant if the intent was to kill another player. That's the important part, of course: intent. Was the monster lured intentionally to kill another player? If so, then that's exploiting the mechanics of Trammel to kill other players.

    The next question, then, is how do we determine intent? That's a tough one. It's the same tough question we face in just about every grief play situation. Just about every form of grief play uses game mechanics that are not - in and of themselves - bad. Blocking a doorway is not bad. Keeping someone from ever entering their house is. Writing text is not bad. Spamming in front of a priest at an in-game wedding is. And like this, running from monsters is not bad. Deliberately luring them onto other players to kill them is... in Trammel, at least. Trammel is meant as a safe zone from other players.

    These policies have been in place for a while, but we're working now to make them more clear, and clear up some of the gray area. :)

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 2:47 PM EDT by citizenKane2 (GeneralNews)

    Homes of the Exotic & Illustrious July News
    Krya left this scroll for me last eve at my home...

    Hail and Well Met! 

    I am glad to report another successful month of the Homes of the Exotic & Illustrious Tour! A big Thank you to all of the homeowners from the June Tour for making it fun and showing off your decorating ideas! What a great group of homes & homeowners! 

    July is going to bring some major changes to the Homes of the Exotic & Illustrious Tour! Changes that I am sure are for the best! 

    The Homes of the Exotic & Illustrious Tour has always just covered Trammel homes but from this moment on homes from both facets will be accepted! This will give all of the decorators and rare collectors a chance to be on the tour and receive the credit they deserve. The Tour will be composed of the best houses in all the lands from now on! 

    July and August will both be very special and unusual tours! 

    For July I will be taking a month off from choosing homes and I will be putting most of my efforts into getting the August tour off the ground. So July is going to be a tour of weird and wonderful places in our world. Visit all of the sites there are to see all over the lands! The July Tour Packs will include 5 runes to the interesting places of our world. There will be several packs of various spot to visit so don't miss out! 

    August is going to be something a little different too! August is going to be a tour of ONLY Felucca homes! Do you have a grand Felucca home that I have had to pass up in the past? Well, now here is your chance! Pigeon me anytime! Let's show Trammel what Felucca has been doing!! 

    By September the Homes of the Exotic & Illustrious Tour will be back to normal again and excepting homes from both facets of this wide world! Anyone who would like to have their home considered for the tour is welcome to pigeon me or email me at anytime and I will try my hardest to see them all! 

    Also, in tour news, I am looking for several homeowners of vendor houses in Felucca and Trammel to allow me to place my Tour Pack Vendors in their homes. I would like to find Felucca homes inside city limits to place my vendors on and Trammel homes on the major roads of our world! The added customers that my Tour Pack Vendor would bring to any vendor house would be well worth it. I sell over 100 packs a month off of my vendor now and it isn't the easiest to find. Imagine 100 more customers a month at your vendor house, not a bad trade for the space is it?! So let me know if you have a spot open that I could use! 

    Thanks for all of your time and help! Enjoy July's Tour of exotic places & happy travels! 

    Kyra, Tour Coordinator 

    [email protected] 

    P.S. If you know or are the owner of any of these homes and would consider letting me place a Tour Pack Vendor please let me know as soon as possible! Thanks 

    Kibbles'N'Bits (Fel) 
    The Twisted Twig VII (Fel) 
    Virtuous Mall (Tram) 
    Solsprite Provisions (Tram) 
    MoonGlow Traders Post (Tram) 
    Ironoak Forge (Tram)

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 2:41 PM EDT by Barth VanDorn (GreatLakes)

    UOHoC Dev Chat Thursday 7/5
    Stratics is happy to announce its monthly Ultima Online House of Commons Chat with the UO Development Team. The Topic this month will be General Discussion.

    It will be held on this Thursday, 7/5. The usual time at 7pm CST (8pm EST,5pm PST).

    The Room will be #uohoc as usual

    To connect to Stratics IRC, first boot up your favorite IRC client. Two of the most popular clients are mIRC and pIRCH.

    Once your client has been started, access one of the follow Stratics servers by typing /server *
    Or, feel free to use our own Java client via your web browser which can be found at:

    This java client connects directly to our servers and even allows you to select which channel you wish to access upon startup.

    Thanks and have a good time


    Daniel - Stonegate - Fischer
    Stratics Lead Event Coordinator

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 11:55 AM EDT by Joshua Rowan (CommunityNews)

    Treason?: Empress Makayla Responds
    Ug Hummies!

    Empress Makayla of Trinsic sent us the following reply to the accusations of treason:

    I, Empress Makayla of Trinsic would like to clarify some things that have happened in our great land of Sosaria of late.

    As most of you surely know, many of our great cities have been claimed by various nobles throughout the realm. It has come to mine attention that certain other nobles claim this to be an act of treason against Lord British. This, however, could not be farther from the truth. No one has denounced Lord British, nor have we said that we shall no longer follow his laws and tenats, however, we DO have a right to protect our homes and a responsibility to protect our vassalage.

    With Lord British being no where to be found at this time, we are simply taking steps to make sure that no hamr comes to the kingdom, I would also like to point out that many kingdoms have smaller kingdoms within them. I also look forward to the day Lord British shall return to reclaim his throne, while I am currently Empress of Trinsic, I would rather let Lord British rule the people directly, I have done what I have for the reasons stated above, if that is what you consider treason then I am a traitor and proud of it.

    Be warned, however, I SHALL uphold my duty to protect my home, my lands, my honor and my people to the best of my abilities against any and all who try to disrupt the city of Trinsic in any way shape or form.

    This, of course, begs the question: "When, if ever, will Lord British return?" In this orc's opinion, better to have rulers in the cities then let the land fall into anarchy. Well, at least until we get rid of these nasty tribesmen.

    Praise Minax!

    [ Comment on this article ]

    Posted on Wednesday, July 4, 2001, 6:18 AM EDT by Ithunk (LegendsAOL)

    Distributed Backups on Chesapeake
    This was posted on the FYI Section of the official UO Site :
    The distributed backup system was activated on the Chesapeake shard on Monday, July 2nd following an unscheduled downtime. The system has been actively running on the AOL Legends, Atlantic, Lake Superior, Great Lakes and Hokuto shards, and has reduced backup times considerably. We estimate that this change on Chesapeake will bring the shard backup time down to between 5-15 minutes. As a result, the amount of time required for shard maintenance, restarts, or ‘time warps’ will be narrowed to between 5-15 minutes in most cases.

    Please note: As this backup system decreases the amount of time required for a shard backup, it will also decrease the amount of ‘warp time’ available prior to a maintenance period. We urge that players keep this in mind when playing before a scheduled maintenance period.

    We will be closely monitoring the Chesapeake shard and will announce a release schedule for the remaining shards as it is determined.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 9:27 PM EDT by citizenKane2 (GeneralNews)

    Grief Tactics in Trammel
    Many players know this. But for the benefit of the newer players of UO, Bodak (UO eSupport Administrator) posted this on UO Discussions :
    Luring monsters to other players on the Trammel facet (or in Ilshenar) in order to kill and/or loot them can be considered a grief tactic and an exploit of game mechanics. While on Trammel, if you cannot attack and kill another player by any “normal” means of aggression, and you find a way around the mechanics of Trammel to harm or kill other players, you are exploiting the game. Normal means of aggression are:

    Casting an offensive spell on the person
    Going into war mode and directly attacking the person
    Telling your pet to attack the person

    If someone is “luring” on you in Trammel, please report it to a Game Master using the Help button on your paperdoll. Once the Help menu appears, choose the “Other” option, and again choose “Other” on the next menu. Enter the exact name of the other player, and a brief description of his actions. For example:

    “Joe Knave keeps luring poison ele’s to us and hiding. We die, he loots us”

    This tells the Game Master who gets your call exactly who to look for, and what behavior to watch that player for. It is vital to include the name of the player you are reporting. Without the exact name, the GM won’t know who to watch.

    If you find you’ve bitten off more monster than you can comfortably chew, don’t lead it to another player or a group of players and hide, hoping they can handle it. They probably won’t appreciate it, and may report you for luring, even if that wasn’t your intent.

    Releasing aggressive pets on Trammel with the intent of killing other players is also considered a grief tactic and exploit of the intended mechanics of the game.

    eSupport Administrator

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 9:23 PM EDT by citizenKane2 (GeneralNews)

    Player Meet Report from Indianapolis
    Thanks to Teresa for giving us a heads up about the followup report she did with the Indianapolis Player Meet. Here is her announcement about it:
    First of all, I'd like to say "Thank you" to everyone who came to the player meet held in Indianapolis, Indiana on June 23rd. I really had a great time and enjoyed meeting all of you. I hope you'll all keep your eyes open for the next one and join us again!

    Please enjoy the report and pictures taken from the player meet located here:

    Teresa Hamilton
    Player of Ari ni'Dalaigh and Mishca
    Kinship Village, Catskills

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 7:48 PM EDT by Joshua Rowan (CommunityNews)

    UO Server Status Lists added
    For your viewing pleasure, UO Server Status lists have been added to the news pages. Just scroll down a little bit to see it on the right hand side of the news pages. Enjoy!

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 7:26 PM EDT by Xena Dragon (GeneralNews)

    Centaurs Found On Test Center
    Centaurs have appeared on Test Center. You can find them in the Serpentine Passage there. As far as I found out they are wearing bows and know how to handle them, and they also seem to be using magic.

    As soon as more information is available about them, we will let you know on our Centaur Page. Thanks to Patricia for that heads up.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 6:02 PM EDT by Joshua Rowan (TestCenter)

    Grand Opening
    >>> Felucca Facet News <<<We received the following announcement:
    Come one come all to the Grand Opening of the 'S+S Dead Orc Saloon'. The festivities start at 8 PM PST on Friday, July 6th.

    There will be Food, Drink, Games, Contests and a Drawing.

    For information on the location & map please goto: .

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 5:46 PM EDT by Pfredd Mudd (Pacific)

    PCC Staff Auction
    >>> Felucca Facet News <<<Armageddon sent us the following announcement:
    The Pacific Community Center is pleased to announce that we will be hosting our first ever Public Auction of its Staff Members on Saturday, July 28, 2001 at 7:00PM pst. The auction will be at PCC Felucca center. Please see our web site for a map and directions to the center.

    We will be auctioning off our PCC staff members to the highest bidder and being the highest bidder will give you the staff member that you bid on for an hour of free labor of your choice be it cutting wood or minning or sparring or whatever your heart desires...

    So save some of that gold up and come on out!!!!

    Thanks and Hope to see you there!!!

    Armageddon-PCC Community Leader

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 5:37 PM EDT by Pfredd Mudd (Pacific)

    Literary Contest
    Stella Maris sent us the following:
    To mark the arrival of the 4th Skara Brae Moongate Faire, to be held on July 27th and 28th, the Skara Brae Chimera proudly announces that it will host the "Reflection of Time Past" Contest.

    The Chimera is looking for short stories, poems, and tales that tell of the vast history of the land both documented and untold, that best reflect our own paths and the marks we have made.

    Entries may be submitted by writers of all cities, provided that your entry is within good taste (OoC: In Character).

    To be eligible for prizes, all entries must be submitted to the Chimera Office ([email protected]) by Friday, July 20th. The Selection Process will be announced at a later date.

    1st place - 15,000gp (or equivalent)
    2nd place - 10,000gp (or equivalent)
    3rd place - 5,000gp (or equivalent)

    Stella Maris
    The Skara Brae Chimera
    [email protected]

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 5:29 PM EDT by Pfredd Mudd (Pacific)

    "Here comes da Judge"
    >>> Felucca Facet News <<< A BNN reporter sent us this report:
    BRITAIN GATE, FELUCCA: Agriculture and the trades are becoming increasingly popular as pickpockets are forced into retirement by those claiming to be "Judges."

    In a recent interview with a self-described "retired lady of the shadows" who asked to remain anonymous, the following information was divulged about her encounter with a Judge.

    "It all began when I was admiring the fine linen the quiet man wore," she said. "I was merely, well you know, flirting with him while a was running my fingers along the fabric, seeking where he may keep his currency of course....

    "... the audacity of this man! He looked into my eyes, and I felt as if my soul were rendered visible to him! A cold chainmail gauntlet grabbed my hand and says he, 'You are a thief, m'lady. Had you considered wearing the Compass and Dagger?' I knew immediately what he meant -- joining that giant band of thieves. So I says, 'No thanks, they all be amateurs' I took my hand back from his icy grip, and began to walk away.

    "... Again, audacious was he! Walking swiftly behind me, he says, 'I am not finished with you my dear.' I trotted around a corner and pressed myself to the wall, hoping to avoid him. He too turned the corner, stepped past me, and then oddly, he paused. As if he were hearing voices telling him I was behind him, the man turned to face me!

    "He says, 'At least let me introduce myself, m'lady' and bowed with a flourish. 'I am Deadeye Dan, an investigator. Would it not make sense to register with a larger society of thieves? Skilled you may be, but it is a lonely world without friends... and you could not possibly have more friends than with the Compass and Dagger.' And still I says, I'm not interested, and this time, I ran from him as fast as I could. Thankfully I was not pursued.

    "Several days later, I am standing behind a tree looking quietly at the purse of a young lady in red and black standing in front of me, unbeknownst to her. She was one of those pathetic wanna-bes wearing the compass and dagger the creepy man spoke of, and I went to reach for her purse.... and suddenly, my hand seems to explode in excruciating pain and is fixed to the tree by the shaft of arrow! The young lady turns around and, concerned, and tries to help me dislodge my hand from the tree.

    "Over a far away hill, I see him... 'tis the outline of that creepy man. Suddenly his horse charges toward us, and when he arrives he asks the young lady if she's alright while I stand there, bleeding, fixed to the tree. She pleads with him to bandage me and he turns to me, with a solemn look on his face. 'See why it pays to have friends, m'lady?' Cold like winter in his eyes, he smiles at me, and in one swift, painful motion extracts the arrow from my hand. Holding my wrist, he bandaged my throbbing hand and, sweeping me up, put me behind him on his horse and rode to the local healer's quarters. He smelled of sweat and horse and I felt his rigid platemail. He seemed inhuman and unreachable being covered in that heavy armor.

    "He set me down at the healer's door and and said, 'You have a simple choice. Join us, or act independently. If you harm us in any way, you will have more visits from my kind, the Judges.' He tipped his cap and rode off into the distance."

    She paused and sighed. "After my hand heals, I plan to take up my father's trade of tailoring, for it is obvious that an independent pickpocket has no place in this world anymore."

    Reporters at our Britain news bureau have informed us that one named Dan was a well-known investigator for the Britannian guards before the disappearance of Lord British, and has since left the Order. The idea that he may be working for the thieves guild is disturbing at best, and we will continue to gather reports.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 5:26 PM EDT by Pfredd Mudd (Chesapeake)

    Galahad Announces Legends Lottery
    >>> Trammel Facet News <<<Greetings, fellow pilgrims.

    Joy of joys, but Ith'unk's day will now be complete. Ever the orc to try his hand...(paw??)... at games of chance, this recent message from Galahad will no doubt make his day. Read on, for details on the new lottery!

    Hail People of Britania, How would you like to win huge amounts of cash and many other great prizes? Well heres how. From now on I will be conducting weekly lotterys! A ticket costs 1000 gold. Every Sunday there will be a drawing to determine who gets the gold. In each ticket is the ticket number and a unique/seceret code. I'll post the number on the book next to my vendor, on the Stratics AOL legends forum, and on Tradespot AOL board. The more tickets sold the large the prize!

    Also, one in 10 tickets is an instant winner! IF you receive one of these, simply contact me the way it says in the book to claim your prize. Prizes I have already given out are things like thousands upon thousands of reagents any many great magical weapons! If you need a rune or gate to the vendor then please ICQ me at 55442228 or contact me via pigeon at [email protected]. The vendor is in my Keep, North East of Britian at cordinates 31 22n 50 7e. The vendor's name is Ada.


    Now, if that vendor would only stock mead and barbequed pigeon, Ith'unk and I would would no doubt camp out the site.


    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 4:45 PM EDT by Cyn (LegendsAOL)

    Zaneti Accuses Sosarian Royalty of Treason
    >>> Trammel Facet News <<<Greetings, pilgrims.

    Today, I received this stinging missive and was asked if I thought it may be newsworthy. In my humble opinion, anytime an esteemd citizen levels accussations of base treachery at the combined Royalty of Sosaria, it is indeed, worthy of note. I share with you, gentle reader, that message in it's entireity.

    Hear Ye, Hear Ye!

    To all self proclaimed Kings, Queens, Dukes and Land Dividers I call you nothing more than Treasonous Tramps. I have heard enough of your claims to titles and land ownerships. I and all members of The United Clans of Sosaria (UCS) am loyal to Lord British and will remain so until his confirmed death. Any honorable man, woman, child or beast with loyalty to the throne would never speak such treason. The Kings punishment for treason is DEATH!

    With this note I bid you fair warning In the name of Saint Michael, Saint George and in the eyes of God should your treasonous talk not cease I shall unite the clans of Sosaria in protection of the throne and in the name of the TRUE King, Lord British.

    As our first act of defiance to your claims: To you and your followers our clansmen will not aid thee in any time of need. Denounce your self proclaimed titles and land claims and once again serve all the lands of Britania and Lord British.

    Another gauntlet flung into the face of Sosarian Nobility. Does this latest fiery retort portend future conflict? To quote a famous scribe and scholar, "The Wheel turns as the Wheel will." Stay tuned.

    Ace Reporter and Patron Saint of Sosarian Taverns

    Posted on Tuesday, July 3, 2001, 4:34 PM EDT by Cyn (LegendsAOL)

    Mike Sellers Joining UO Dev Team
    A big thanks goes out to Ce'Nedra Willow from our own News Staff for finding something that could possibly mean big news for all UO fans. From the depths of the rumor mill, we bring you the latest news on a possible new upgrade for UO in the coming months (this would be above and beyond Third Dawn). Mike Sellers, currently working on The Sims Online, recently posted the following to a public e-mail group after a comment was made about visiting Austin:
    ...I'll be coming out there to work starting in just a few weeks. I'm leaving Maxis and The Sims to lead the design for the next evolutionary incarnations of UO (aka the-project-that-is-not-UO2 :) ).

    Mike Sellers

    Details as to exactly what "the next evolutionary incarnations of UO" means are still up in the air, but as we find out more we'll make sure to let you know.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 4:30 PM EDT by Joshua Rowan (GeneralNews)

    New UO rap
    This was just dropped on to my in-box. Took me a while to post thanks to that Hello Kitty link they have. Curses on Hello Kitty Tetris! :)
    I made a new UO Rap, number four so far. It's up on my site, The Britannian's Guide to KewL DooDery at

    You can go directly to the song's page at

    This'un goes out to all the Oldskewl Playas out there...(note: this is all toungue-in-cheek)

    Yo, Peace...I'm out...

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 2:14 PM EDT by Pelle Svanslos (CandidCoverage)

    BNN - Conflicts of Conscience
    Here's the newest article from BNN at
    Guilhem marveled privately at the craftsmanship of the city, though his contempt for its creators prevented his showing it. Instead, he affected a sneer of disdain as he strode its streets, being careful to make no eye contact with anyone, and ignoring the stares that followed in his wake.

    He would have liked to try out one of the keenly honed swords, or even one of the more exotic weapons displayed in the merchants' booths. But he had more pressing matters on his mind, and his role required him to use the more primitive weapons of the savages. The savages were loath to rip holes in the sides of mountains and poison the ground by smelting ore. Instead, they fashioned axes and spears out of rock and wood and bits of strong vine. They hunted for food and used everything they killed. When they broke down an encampment to move on, mere hours would remove every remaining trace that a tribe had once resided there.

    Not much else caught his eye as he wound his way through the bazaar en route to his destination. He had made this journey many times, and the novelty of the city had long since worn off. Finally, he strode up the long stairs, sneering at the guards. In the courtyard, he washed his hands and feet in the center fountain, seemingly oblivious to the stares and small gasps generated by his horrible breach of protocol. Guilhem considered urinating on the cobblestones, but decided that would be too far across the line. As his status in this strange army was low and his position tenuous, Guilhem was hardly in a position to push their limits.

    "You!" A strangely dressed human, one of Guilhem's new Master's lackeys, said, as if even addressing Guilhem was distasteful. "Clean that mess off." He tossed a dirty oil rag at Guilhem, who caught it without breaking his stare at the other man.

    "These are my badges of honor and status," he replied. "I wear them as is my duty."

    "That," retorted the lackey, "is food. Why those people insist on wearing their dinner I will never understand. But the Master says if you don't clean up before your audience, I am to have the palace guards wash you. Forcefully. Use the fountain, since you've already defiled it."

    Guilhem glowered but didn't say another word as he turned to comply. It took only a few moments with the cloth to rub off the painted lines and swirls and glyphs. He felt naked without them, more naked than he expected he would. Perhaps it was his time spent with the so-called savages or his growing dislike for the minions of his new Master, but he found himself looking forward more and more to donning the paint.

    That done, Guilhem followed the other man into the palace proper. He was left in a room, sumptuously decorated with wall hangings and thick carpeting and a small fortune in marble statues and brass lamps. He crossed his arms, shifted his weight to his heels, and stood in the center of the room, awaiting his audience. After a short delay that Guilhem was certain was caused simply by social custom, he was bade into the Master's chamber.

    Guilhem could never get accustomed to the constant whirring and clicking and lights in this room. He hated it; it felt unworldly to him. A huge oak dining table was laid out with what must have passed for a feast for the Master's allies, but Guilhem felt no desire to eat. Guilhem truly hated his new role and often pondered if the payment was worth it.

    His thoughts were quickly driven to other matters as the Master spoke to him, its grating voice assaulting Guilhem's ears. "Nice of you to respond so quickly to my summons."

    Guilhem nodded his head but said nothing, fearing his voice might betray the disgust washing over him in waves.

    "Eat while we talk," the Master said in its eternally gravelly voice as the whirring and clicking quickened in pace. Guilhem interpreted the statement as an order, and approached the table. Nothing looked particularly palatable, so he selected a whole cooked fish and proceeded to tear the skin from it. Guilhem discarded half of the fish skin onto an empty platter, and proceeded to peel away layers of the succulent fish flesh with his fingers and pop them into his mouth.

    "Well, let us get on with it, then," the lackey said, scowling. "What have you to report?"

    "Everything is well, m'lord," Guilhem replied, speaking to the Master and not to the lackey. "The Tribes are driving the greenskins from their camps. The land is bountiful and will make a good home for them."

    The other human spoke before Guilhem could continue. "Have you any news from your advance scouts?"

    "We have seen cities. They are too deep in greenskin territory for us to risk scouts yet. We have seen them from a distance. The architecture is obviously beyond the greenskin's capabilities. Whoever lives in them look to be as civilized and advanced as you, m'lord." Guilhem's expression remained carefully blank as he studied the other human's face for any reaction. In response, the lackey merely nodded, completely unsurprised by Guilhem's defiance.

    The whirring and clicking stopped for a moment before the Master spoke again. "The tribes are to continue their attacks. Drive the greenskins from their homes. Take over their territory." As the Master ponderously issued orders, the lackey retrieved a scroll and a quill from its desk and began to mark it carefully.

    Guilhem was dismissed and hurried to another, stranger portion of the palace, where the smell of magic was strong indeed. He presented his orders and was rewarded with a bag containing some jars of paint. Just as quickly, he was escorted to the palace gates, and began the journey back to the Clan. He repainted his body as soon as he left the city, and returned to the village. The last of the orcs would be driven out of the land, and maybe they would take out that other civilized race in the process. He had much work ahead.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 1:54 PM EDT by Ce'Nedra Willow (QuestandEventNews)

    Comment on Third Dawn
    Taken from the boards:
    I've seen a few posts here that have gone into detail as to some of the issues people are still having with the Third Dawn client. I'd like to hear more of these - especially from those of you have have tried the newest build, and have gotten a chance to see the new improvements that we've made. Of course, if we did something you really like, feel free to let us know that too.

    Some threads here a month or so ago gave us some incredible input, and we used a lot of that input to try and improve the client.

    How did we do? Have some of your concerns been addressed? If not, tell us what you're thinking. What changes could we make that would make the Third Dawn client something you'd play consistently?

    Please be constructive - posts of "becuz 3D sux" won't help, and may be deleted depending on how unwieldy the thread gets. Also, please don't argue with each other here. If you disagree with another poster's comments about Third Dawn, let us sort through the comments rather than turn this thread into a debate. Much appreciated in advance!

    So tell us your thoughts - what can we improve most about UO3D?

    Community Manager
    Ultima Online
    ORIGIN Systems
    If you want to participate in this discussion, head on to this thread.

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 12:07 PM EDT by Teich Dragon (GeneralNews)

    Spiritwood University Courses
    The July information from the University of Spiritwood:


    Beginning this month, July 2001, the University of Spiritwood will be embarking on an ambitious new teaching programme that will go a step further than the "one-off" lectures that tend to be held by other such fine institutions.  Henceforth, it is the pleasure of the Circle of Deans of the University to be able to announce that any individual -- full-time (on the University stone) or part-time (in another guild) student alike -- will have the opportunity to gain a recognised Spiritwood University Diploma in any profession or path.  Courses in various skill such as fighting, smithing, and taming, will be held every month, comprising of a series of lessons usually divided into practical and philosophical strands.  While attendance to all of these lessons is not required to gain a Diploma, the examination (usually a short and fairly casual affair) for each course at the end of the month covers the relevant material.  It is only this exam (open to all who wish to try their hand at it) which must be attended and passed in order to gain a vaunted Spiritwood University Diploma (holders of which we shall soon make public in a viewable list), but of course attendance to the lessons beforehand is strongly recommended.  In addition, particularly outstanding performances in a final examination may, at the discretion of the appropriate Dean (head of the relevant school) be recognised by a Diploma with Honours.
    In the first month of this new and pioneering system, we are offering three courses for young and old alike to attend and graduate from: Martial Arts (taught by Dean Mae and Professor Romuald), Arcane Arts (taught by Dean Espyn and Scholar Apoco), and Economics/Blacksmithy (taught by Guest Lecturer Phoenix).  The dates and times for lessons and exams for each of these are as follows (graduation of Blacksmithy will be at the discretion of the teacher upon the completion of the final lesson):
    SPECIAL LESSONS (Non-diploma)
    Wednesday 4th July (7pm UK/8pm CET) - An Introduction to Roleplaying
    ECONOMICS/BLACKSMITHY (The Path of Sacrifice)
    Thursday 5th July (8pm UK/9pm CET) - Basic Practical and Philosophy
    Thursday 12th July (8pm UK/9pm CET) - Intermediate Practical and Philosophy
    Thursday 19th July (8pm UK/9pm CET) - Advanced Practical and Philosophy
    ARCANE ARTS (The Path of Spirituality)
    Thursday 5th July (8pm UK/9pm CET) - Basic Practical
    Sunday 8th July (8pm UK/9pm CET) - Basic Philosophy
    Wednesday 11th July (8pm UK/9pm CET) - Intermediate Practical
    Friday 13th July (8pm UK/9pm CET) - Intermediate Philosophy
    Wednesday 18th July (8pm UK/9pm CET) - Advanced Practical
    Friday 20th July (8pm UK/9pm CET) - Advanced Philosophy
    Wednesday 25th July (8pm UK/9pm CET) - Exam
    MARTIAL ARTS (The Path of Valor)
    Thursday 5th July (8pm UK/9pm CET) - Basic Practical
    Sunday 8th July (8pm UK/9pm CET) - Basic Philosophy
    Thursday 12th July (8pm UK/9pm CET) - Intermediate Practical
    Sunday 15th July (8pm UK/9pm CET) - Intermediate Philosophy
    Thursday 19th July (8pm UK/9pm CET) - Advanced Practical
    Sunday 22nd July (8pm UK/9pm CET) - Advanced Philosophy
    Thursday 26th July (8pm UK/9pm CET) - Exam
    All lessons take place (initially, at least) in the Trammel Campus of the University.  To find this (and the Felucca Campus in the same place on the opposite facet), head east along the mainland road from the Skara Brae docks.  When you come to the second road on the right, at the crossroads a short way inland, go south.  Keep going south then east past the farms and homes, and soon you will arrive in Spiritwood.  The University is on the far eastern side of the town, in the end of the clearing closest to the south-western corner of the Sosarian Hedge Maze.
    If you would like to learn more about the University of Spiritwood and its schools, please visit  Alternatively, send any queries or questions via ICQ to 102125966 and via e-mail to [email protected].  If you feel you could pass the examination for a subject to gain a diploma, but cannot attend the time for the exam itself, or indeed any other lessons, you should also contact this address, and we will arrange for a private form of tuition/examination with one of our teachers.
    I look forward to seeing many people there, and equally many receiving diplomas by the end of the month for having proved their knowledge in their path!
    For the Virtues,
    - Chancellor Sims Roggran
    Spiritwood University



    After the success of the previous months Graduates, Spiritwood University is looking to build up a
    Class of July '01 for the Valour Course (Martial Arts/Way of the Warrior)!  I invite everyone to
    join in with this programme and beg you all to bring all your friends, young and old.

    The first lesson, Basic Warrior Training, will commence on 5th July at 8pm GMT, Trammel Campus.  To
    Graduate from this course you must attend all 6 lessons (3 Practical, 3 Philosophical & Ethical) and
    sit a final examination.  You'll be breifed on when the other lessons are to be held (or you can
    visit the Calendar, see link attached at the bottom of this post) at the end of your first lesson.

    You'll be glad you came!

    To find the University, start at the Skara Brae docks right outside town. To get across to the main
    land, simply enter one of the small ferryboats there and say the word "Cross" to the ferryman. Once
    across on the mainland, go east on the road inland. Take the second road to your right (south, at a
    crossroads). Keep going south until the road turns eastwards. Keep following it and you will end up
    in Spiritwood. The walk is short and the neighbourhood pleasant. From the end of the road, go across
    town and you will find the University Tower a short way beyond, in the clearing closest to the
    south-western corner of the great Hedge Maze of Sosaria.
    For more information go to:

    Lady Mae of Tel'mar
    Dean of Valour.

    Cheers for that. Good to keep everyone educated in this world. (From request i am varying what i say at the end of posts..some people find just 'Thanks' Boaring,dont know why..)

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 7:29 AM EDT by Marshall Drakan (Europa)

    A Bardic Performance
    >>> Trammel Facet News <<<We've received the following....

    Hail and well met friends!

    Please take notice that Thursday, the 5th of July in this year of our King,
    I will be giving away 30,000 gold.

    My purpose is to help create a better name for the Bardic profession and hopefully entertain
    a bit with some song. Any and all are welcome to come. I will be performing
    at the Britain theater just South of the Consortium of the Bardic Arts.

    There will be two prizes of 15,000gp each, the acquisition of which will be announced at the
    performance. There is no entry fee. Just please attempt to RP if possible while at the performance.
    This is a first for me to try and organize something but I'm excited.
    I don't expect turn out will be high for this first performance, but I hope to make it a weekly
    event with perhaps other performing Bards on LS after the word spreads.

    There won't be lots of glamor and explosions (at least for this test run of my idea). The
    performance will consist of a few songs I've put together. I plan to end my performance with the
    philanthropy. :) I hope to maybe peek some interest in the RP of Bards (and all other professions) on LS.

    Again, this is a first whack at this for me, but I hope you will take interest. Any and all suggestions or
    criticisms are welcomed.

    Dress: Semi-formal.
    Time: 8:00 PM (MST)


    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 3:05 AM EDT by FatherGanja (LakeSuperior)

    Japanese Housing Decay
    Posted on the FYI section of the official UO site.
    We have worked to resolve the problem with housing decay on the Japanese shards, and the decay rate for housing will be re-activated on the Japanese shards following their Tuesday morning daily maintenance (local server time).

    Immediately after the decay rate is re-activated, housing on these shards will be refreshed automatically once to ensure that no houses collapse before they can be refreshed. However, this will be done only once, and players on these shards are urged to refresh their homes early and often. For more information on housing decay, please see the section on housing in the playguide at

    [ Comment on this article ]

    Posted on Tuesday, July 3, 2001, 12:30 AM EDT by citizenKane2 (GeneralNews)

    KRONOS and Eve Announce Wedding Plans
    >>> Felucca Facet News <<<Hear ye, hear ye!

    It gives me great pleasure to announce the forthcoming wedding of KRONOS and the Lady Eve. The ceremony is scheduled for July 16, at 12 am, eastern time. The event shall take place at the tower of Madd Dogg, in Minoc, on the Felucca facet. For further information, you may contact KRONOS by the magical link provided.

    On behalf of the Stratics Legends News Team, congratulations to the happy couple.

    Ace Reporter, Patron Saint of Sosarian Taverns and Eternal Bachelor

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 8:04 PM EDT by Cyn (LegendsAOL)

    Orcs, Dwarves and Werewolves...Oh My!
    >>> Trammel Facet News <<<Greetings, pilgrims.

    A few weeks ago, I heard strange rumors of new and unusual "races" of folk, in the Land of Legends. No, I'm not talking about the orcs or savages. I'm speaking of citizens, who walk the very streets of Britannia and who claim to be other than human.

    So I set about in search of these folk. In the ensuing days, I did indeed come across "citizens" who claimed to be of the "old races." Among the races of characters, I discovered the High Elves of Yew, the Gnomes who ply their trades while in the employment of Thunderlips, and even a small but growing number of Undead.

    Alas, I was fortunate enough to meet several citizens who claimed non-human heritage. I even heard rumors of that oldest of races, the Dwarves, yet was unable to locate any of their reclusive number. In a chance meeting with some longtime associates, I remarked that I had thus been unable to verify the existence of any Dwarven clans in the Land of Lands. A few days later, I received this missive from Cyco Lee who informed me that he has indeed met members of a new Dwarven scept. I thanked Cyco for this information, and in the interest of academia, I requested that he notify me, should he encounter any other non-human races. This is Cyco's latest letter. Read on.

    Hail Lord Cyn.

    I have sent you this message to inform you that I have seen some new races in the land of Legend. Last time I wrote to Thee, I informed you that different breeds of Dwarves have come. Now I write to thee about new people that I've encountered, and no doubt, some of these have been lurking about in the dark, for some time.

    1. I'll tell you that I have found out that there is a Halfling, you don't see him much, and he goes by many names, but I believe his name is Slick. He claims to be a materials handler (thief) with no fighting skill.

    2. Here's a most unusual encounter. A new guildmate and I set out on a titan hunt. Everything was going well till my friend, BEAST, was hit badly. I then went after the titan that attacked us. A few moments later I heard an evil howl, sending bumps all over my body. I turned to the noise to find a half man/half was standing behind me. I almost went after the beast *chuckles*, but stopped when I looked him over and seen that he was wearing the colors of my guild. Thinking it was odd and utterly confused I was not looking at the titan behind me and was hit in the back by a strong blow. As I stumbled I watched as the wolfman started to charge in my direction, but ran past me and started tearing the titan to shreds. After the titan was slew, I watched the wolf transform to my guild mate BEAST. To make a long story short,*grins* Legends now has a the start of a race known as Lycanthopes, or Were beast. From the looks of it, I do not believe that it will be last.

    I shall keep thee informed if I see any new races in the land of Legend. I bid thee a farewell

    Cyco Lee
    General of Doom

    I thank thee for the report, Cyco. This issue is still being investigated and explored. Stay tuned for further developments.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 7:54 PM EDT by Cyn (LegendsAOL)

    Bring Out Your Ore!
    >>> Trammel Facet News <<<This interesting scroll was left on my front steps today...

    Impy's Artic Faire
    Yes folks, the rumors are true. Impy has given the staff the evening of the 4th off. Not too sure how we talked him into a day off, but we did. Instead of an auction this week on Wednesday, we are hosting a chance to get your ore gm smithed for FREE!

    Impy's will be home to two of the finest smiths in the lands on Thursday evening. These folks will be crafting up to six pieces of armor or weapons (if you have enough ore) for FREE. They only require that you bring your own ore, and yes there is a mountain right next to the Faire. The evening will start at 9pm by the Eastern Sky and will last until 11pm.

    For directions and a complete list of next week's Auction items, take a look at If you need a rune visit one of our rune vendors located through out the lands. (Vendors can be found at: Star's Shoppe (out side Vesper in Trammel), next door to the RD Stables (in Felucca, on the porch of the Sandlewood Box Inn (in Felucca), the Mystic Rose (in the wooded glen in Trammel), or at Krista's Ranger Station (in Felucca).

    ~Impy's Staff

    Sounds like a fun time out there at the Faire.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 3:15 PM EDT by Barth VanDorn (GreatLakes)

    Neverwinter Nights HoC
    Neverwinter Nights Stratics will host the next House of Commons chat with BioWare on July 5th at 6:00 PM PST/9:00 PM EST. (If you are in other time zones, check out World Time Zones to find out what time that is where you are).

    The chat will hosted in the moderated channel #nwnhoc on the Stratics IRC servers. For more information about House of Commons chats and connecting to our IRC servers or our Java IRC interface, please go to If you wish to join us before the chat, you may join us in the #neverwinter channel.

    As the BioWare staff has limited time to respond to questions, we ask that you take the time to read the Frequently Asked Questions documents so that we can focus on questions that have not been answered in other media. You can find the official Neverwinter Nights FAQ at Neverwinter Facts Page or Official Neverwinter Nights FAQ . The official Neverwinter Nights forums and the Neverwin ter Nights Stratics forums offer other sources of information about the game.

    Check Neverwinter Nights Stratics for more information about the chat and how the question/answer process will be managed.

    We look forward to seeing you there.

    Project Manager
    Neverwinter Nights Stratics

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 2:45 PM EDT by Joshua Rowan (GeneralNews)

    Return of the Black One
    >>> Felucca Facet News <<<Late last eve I decided to go for a walk. As I wandered I began to hear rumors on the lips of the people I passed that the Black One had in fact returned. This puzzled me; I had thought it to be only a rumor, possibly just a joke - and not a funny one at that. But with this information in my mind I crossed over to the dead lands of Felucca. I had decided I would visit my friend Noleeens, the owner of the recently relocated Sandlewood Box Inn located in Caelum Mortuus, figuring that either she or a patron of her's might have some information about this development.

    As I arrived I noted several members of the Cult of the Black Dragon sitting in the Inn. I recognized their leader Kandalor, one of the "knights" El Gringo and the "dark paladin" William. Seeing Noleeens, I greeted her and we spoke briefly of the night's events. It was then Kandalor's turn to talk.

    He began by explaining the importance of the Black One's return, and that the Urks and the Cult had joined together to welcome home their "god". He explained that a peace had been declared between the Bloodrock Clan and the Cult, ending a long time war between the two groups. This peace only came as a direct response to the wishes of the Black One.

    Kandalor went on to explain that there were two new Chaos Knights named to the fold, Boromir and Eli Drachen. Who would serve as direct warriors against the Virtues and the followers of the Gold One. It was also explained that the Urks were to select two amoungst them who would serve as Chaos Knights, they would be confirmed into the order on the next visit from the Dark One.

    The Dark One also reportedly gave the Cult a new Hymn. Some passages and prophecies that were intended to amend the Hymn of Discord and to clarify the order and rules of the Cult. Although not everything was clear to the entire Cult, Kandalor was certain it would be made so very soon.

    It was related to me that with that closed the visit from the Black One. The Cult of the Black Dragon and the Bloodrock Clan orcs returned to their villages to discuss the futures of both groups and the new found peace between them. As Kandalor finished the story, and the bottle he was drinking, he excused himself for a "rest".

    I stayed for a bit at the Inn, watching the visitors come and go. Making note of those who passed the doors and came in for a drink before retiring home for bed. The mood seemed to be that of somewhat "joy" in this dark foreboding town. That "joy" could only mean heartbreak and doom for the rest of the land though.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 2:43 PM EDT by Barth VanDorn (GreatLakes)

    New OoC Comic
    This was just dropped on to my in-box:
    I've just released my 15th comic, titled "The Reagents," dealing with an often overlooked aspect of casting in UO. I'm real happy with the turnout, hopefully everyone will agree. Enjoy :)


    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 1:25 PM EDT by Pelle Svanslos (CandidCoverage)

    The Scenerio Publish and Chessie Issues
    Calandryll posted the following news in a couple different areas of the UO Community:
    Because of the recent publish and the holiday (July 4, Wednesday) we will be publishing the next scenario publish today, active tomorrow morning on all shards except for Chessie. Chessie will get the publish sometime later this week. My apologies to those on Chessie for the delay, but given publish 12 and the holiday, we feel this is the best course.

    I'll keep you posted should anything change.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content

    Bottom line - Start looking for something new either today (Oceania) or first thing tomorrow. And this also serves as confirmation that Chesey either has already or will very soon be receiving Publish 12.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 12:44 PM EDT by Joshua Rowan (GeneralNews)

    Stratics Centre Grand Opening tonight, July 2, 8 pm CST
    >>> Trammel Facet News <<<

    Tonight, July 2, at 8 pm CST, the GL Stratics Centre will celebrate its grand opening. The GL Stratics Centre

    The festivities begin at with The Swamp Swap, a swap meet where people can buy/sell/trade goods and services. Tailoring and smithing equipment is available at the Centre for those who wish to fill orders on the spot. If you are the proprietor of a shop, tavern or rune library, bring us a rune to add to the collection in our mini-rune library at the centre.

    The Scavenger Hunt will kick off around 8:30. Barth has created a list of 50 reasonably common items for participants to find. Teams are welcome, and encouraged. Winners will split the 25k prize money among their team. The teams have one hour to find as many items on the list as they can and report back to the centre. The first team to either find all the items or find the most times wins.

    Art in a Box begins at 9:30. Each contestant is given a small wooden chest containing a number of items. (All boxes have the same contents.) Three additional items of the contestants selection may be added. (Three total, not three other item types in multiple numbers.) Artists have 30 minutes to create a dynorama of sorts in their box. Winners will be chosen based on creativity and presentation by a panel of three judges. Prizes include MIB’s and gold.

    Finally, at 10, there will be a Storytelling Competition. Original work, any style (including poetry or songs), 3 minutes or less. The winner will take home a check for 10k, 5k for second and 2.5k for third. The winning stories will also be featured in the GL Stratics news section.

    Overview The GL Stratics Centre is located on the swamp’s edge north of Trinsic, Trammel, and may be found at these coordinates: 65'S 48'E. The sandstone was generously donated by Brooks and the Good Guys (GG) guild and furnished with help from GG and the townsfolk of River’s End. The ground floor collection was donated in memory of Tristam and features items from his personal collection as well as other gifts to the centre. The mini-rune library, still under construction, was contributed by Richard Cypher.

    This will be the beginning of a series of events hosted by the GL Stratics team and even before it’s begun, the new ones are already on the drawing board. We’re excited about tonight’s event and look forward to meeting you there.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 12:42 PM EDT by Noel LeFevre (GreatLakes)

    A New Face for the Atlantic Reporting Team

    I would just like to introduce myself to the good people of Atlantic. It is my honor to serve you as a member of this august body, and I look forward to seeing you as I travel the land in search of news and the truth.

    As one of my first priorities, I hope to visit the taverns and establishments of the land, enjoy the cuisine and perhaps taste a few house wines. *smiles* Remember, atmosphere is as important as the meal. An excellent meal served in the midst of balvan is no better than serving rat stew on a silver plate.

    Good travels, and may your road always be free.
    Posted on Monday, July 2, 2001, 12:37 PM EDT by Dmitri Ne'Sveti (Atlantic)

    Ravenshire Hosts Ice Dungeon Adventure
    >>> Trammel Facet News <<<Cantharsis sent in this invitation
    Yet again we are going to venture into a world full of peril. Bring your winter clothes because it will be cold. Ravenshire is hosting another adventure this time into the freezing depths of the Ice Dungeon.

    We will have two teams each starting at one entrance, both of thm trying to get to the entrance to the Ice Fiend's Lair with the most members. From there the names of the winners will be recorded into the hall of fame and each given a small prize. Join us this saturday night 9pm PST in Ravenshire and help us cleanse the Ice Dungeons with the fires of purity!!!

    Ravenshire Website
    Thankye Cantharsis

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 12:24 PM EDT by Cymidei Fier (Baja)

    White skinned Savages, Strange masks and the meaning of Mine.....
    Taken from the Stratics Europa Forum

    From the cover of the shadows surrounding the wooden hut Calador watched the strange beings constructing their camp. Seeing how they moved with purpose and how everything had a place he knew that these creatures were a force to be reckoned with. Ever since recieving the pigeon from Anita, a fellow Mage of GYE, he had hidden close to this new village, watching and learning, trying to fathom out what this race of creatures wanted, needed and why were they here now?

    Some he noticed wore strange masks, these he had decided where the leaders of the communities as they seemed to be giving out orders about the guards around the village and where each new building should be placed. This was a precise operation, nothing was left to risk and this made Calador worried. Any move against these beings before their purpose could be ascertained could be disasterous and the implications of a war against these beings foreign to Brittania could lead to troubled times what with the Orcs already attacking cities. Calador prayed to Laraya that no-one would be stupid enough to attack these individuals without first trying to parley with them.

    A blood curdling scream rent the night air and as one the creatures all rushed to the north, carrying finely made spears and moving in silence. Stalking forward, Calador followed them from cover, hoping his invisibility spell would not fade and leave him in the bright moonlight for all to see. Ahead he heard the sound of fighting and saw a group of black cloaked figures chanting words of power and unleashing spell after spell into the group of whiteskins that were attacking them. Standing at the back of the group the masked whiteskins urged their warriors on to defeat these invaders.

    Looking around Calador saw what had caused the scream, a whiteskin some 20 yards away had been blown apart by spellfire. Cursing to himself Calador realised that this was the start of a new crusade, just because something was new it meant it had to be attacked in some peoples minds, there was no room for the unknown to leave peacefully alongside the other citizens and beings of Brittania, it had to be exterminated before it became too powerfull and caused a threat, No matter that it might be peaceful, extermination was the deciding factor.

    The whiteskins were losing, wishing he could help but knowing on this facet he was powerless to intervene, Calador moved away when he heard the scream of the last whiteskin dying, a solitary tear of remorse flowing down his cheek. A new sound split the night air, a human voice, simply shouting "MINE". Looking back because he was curious, Calador saw the group in question arguing and trying to grab the strange masks from each others grasps. It seemed that this was not a war party come to exterminate but a number of groups of people who wanted the masks but why?

    Then the penny dropped, the masks of these new beings would fetch a good price in gold at the market by Britain Main Bank. To some who knew not of the whiteskins, they could be touted as a 'rare' item and much money could be made in this was. It would seem the groups of hunters were arguing over the masks, greed overcoming common sense and verbal taunts and insults being thrown at each other as if they could make reasoning easier. Turning away in disgust from this scene Calador moved cautiously back to the huts.

    A solitary whiteskin in a golden mask stepped from the nearest hut and smiled, his golden mask showing a distorted grin, moving towards Calador he dropped a small chest at his feet and then quite clearly deliberately winked. The beings voice whispered in a strange dialect, "You no attack, you have gifts, no fight between us, now take and begone." With that the whiteskin vanished into the darkness.

    Picking up the box, Calador looked around and realised his spell was still intact, how had this being sensed him? Thinking no further although pondering over the use of the word 'Mine', he uttered the words of power that would take him back to the Vale and vanished from sight.

    Not until he was safely back in the Town Hall did Calador carefully open the box, inside were 19 different masks, all shimmering in the candlelight, their colours refracting and making them a joy to behold. Realising this was a priceless gift, Calador decided that against that village no offensive action would be taken by GYE for this was a gift of peace, a present given to ensure at least some understanding of these new beings.

    At least one Guild would not attack this new settlement, Calador just hoped it would be likewise for the Allies and other Guilds that kept in touch with GYE. Deep down inside he knew however that it would not be enough and this made him sigh sadly............

    [dedicated to a friend who showed me this weekend that not everything you see is what is actually is, thankyou *bows*]

    As usual Dain gave us a great tale and something to ponder over. I hope many will see the light as did Calador.

    [ Comment on this article ]

    Posted on Monday, July 2, 2001, 10:36 AM EDT by Kofu (Europa)

    Publish 12 On Ches Again July 2nd
    Looks like Chesapeake will be getting the famed Publish 12 again tomorrow, July 2nd. The following announcement was posted to the official site:
    Chesapeake Shard Maintenance Schedule

    The daily server maintenance for the Chesapeake Shard on July 2nd will be changed to 9am CDT in order to implement Publish 12 to this shard. We apologize for any inconvenience this may cause.

    Check out our news over the last few days for more details on Publish 12.

    [ Comment on this article ]

    Posted on Sunday, July 1, 2001, 5:25 PM EDT by Joshua Rowan (GeneralNews)

    Stratics reporter survives flaming cake incident
    Please join us as we send birthday greetings to our own Gregor Villous who's celebrating his special day today.

    Happy birthday, Greg!

    Wishing you all the best,
    Noel, Barth, Cheebatoke, Richard and Jheli

    [ Comment on this article ]

    Posted on Sunday, July 1, 2001, 9:11 AM EDT by Noel LeFevre (GreatLakes)