DenDragon - Greetings and thank you for attending tonight's Open House.
DenDragon - Tonight's meeting has no set topic, so all questions related
to UO will be acceptable, with the following exceptions:
DenDragon - Bug reports on the rep system will largely be ignored tonight.
DenDragon - There are other times and places for those. ;)
DD - Basically, this isn't the best way to get a bug report across, there's
not enough room or time for detail.
DenDragon - If you have any questions regarding the Reputation System, please
visit http://uo.stratics.com/reputation
DenDragon - and see if your question is answered by that FAQ.
DenDragon - In order to submit questions please /msg or /query Aphrodite,
Glamdring, Ssendam, Rainman, or Drax. Do not /msg me or any of the OSI team.
DenDragon - I will be the moderator for tonight, you may begin submitting
questions.
DenDragon - *Dar_LoD* Question that worries a lot of people involved in
Guild Warfare: Is there anything that could be done about blue healers problem,
for example make them flagged orange to the enemies of the guildmember they healed,
so they could be attacked without fear of murder count by rivals of the guy they
healed. Whats the OSI stance on this problem?
DD - That's a tricky problem. Temporarily making them "a member of the guild"
may not be the way to handle it though.
DD - It makes for yet another weird timeout system to have to create, and
the data stored on a player for being "orange" is very different
DD - from any other sorts of like criminal flagging.
DD - SO maybe just a criminal flag would apply. But we haven't made any
decisions yet and are still evaluating it
DenDragon - *M-OthLanar* Are there any plans to make specialization worth
something? As in a pure mage (leather armour max) more powerful than a Tank Mage?
And archers more clumsy with full plate.
DD - Sure are. :) As many of you know, we started out on a process of weapons
rebalancing that revised all weapons damages
DD - that doesn't solve the problem in itself, but it does include harsher
dex penalties for armor
DD - We are also investigating the possibility of having more "subsidiary
skills" to go with magery, so that it takes more skill points to specialize in
it
DD - that would help with the "tan kmage problem" by simply maing a mage
specialist a different and more effective mage than a tank mage
DD - So basically, we have several approaches to try. We're also looking
very hard at what we can do beyond the weapons rebalancing to fix archery imabalnces.
DenDragon - *C_Avatar* How long before we can build our own forges, now
that the Rep patch is in?
DD - Not sure. Some of that code was still being worked on today, I know.
DenDragon - *SkyDemonX* Taming question: will it be made so that taming
dragons and hellhounds and feeding them to extremely happy will ever make them
not randomly attack people? Seems like taming is worthless since December and
now if horses go wild in town, they are clobbered before you can retame.
DD - We don't currently have any plans to make those "safe" in that way
by merely feeding. Maybe in a taming revision at some point we could make it dependent
on the taming skill of the person giving orders or something, but we don't currently
have plans for a taming revision
DenDragon - *Kato* I have a suggestion, When looting a corpse can you make
it so an invisible person is revealed when taking a item or just peaking in a
corpse?
DD - We consider staying hidden while looting to be a bug, and we will be
fixing it.
DenDragon - *viking* What is the status of the current freeze lag problems
on some of the servers?
DD - We are working very hard on resolving performance problems. They are
related to the number of guilds on the servers (which shot up with the rep system,
big surprise!). We've got a round one of optimizations ready to go in very soon-probably
in the next couple business days, we hope
DD - Don't want to give a firm date though just in case we miss it. ;) But
we are very aware of the problem and are working to resolve it
DenDragon - *C_Bakura* Is there any possibility to have a HIDDEN tag on
you when you are hiding. It is extremely hard to tell if you are still hidden,
especially if wearing gray (death) robes or if hiding behind a tree. This tag
need be only visible to you.
DD - hadn't ever thought about it. Hmm. It's possible, I guess, but I'll
have to investigate
DenDragon - *eXpLoSIOn* Any chance of creating things like War Horses (a
horse with more hit points that could wear armor) and Charriots for several people?
If you improve the existing ways of transportation, maybe this could be part of
the solution of the recall spell problem.
DD - Nope. That's new art in the 3d anims, which we can't do. :(
DenDragon - *Maximus* Some of my skills do not seem to atrophy (like wrestling)
, no matter what I do. Whats up?
DD - Just avoid using it. It will go down slowly. if you are not at the
skill cap, you probably don't even need to worry about it.
DenDragon - *Kartman* Can you make the same type potions stackable?
DD - Only if they are of the same strength. :)
DenDragon - *Auzrewrath* any plans in making it possible to create/buy beds,
rugs.... and other furniture?
DD - Numerous items like that are going to be craftable in the crafting
skills revision, which is also planned to fix all the little loopholes with resources
not being consumed
DenDragon - *DaVaRiouS* what is going to be done about having to stop a
swing while moving into an enemy? even if archery rebalancing is done, they may
move away and fire at u with no problems?
DD - That's why we've come to think that only doing weapons stats changes
is not sufficient to solve the problem
DD - But we haven't got a concrete plan on how to handle it yet. It will
likely involve pauses or delays when firing missile weapons that make it impossible
to fire while running.
DD - There's some stuff like that in the code now, so we may just have to
"turn it up"
DenDragon - *C-Pretender* Are there any plans to revise stealing? I think
that it is too slow and obvious at its current state.
DD - we don't have any plans for stealing at the moment
DenDragon - *Xeno[DnA]* when will magery do damage in towns?
DD - We don't know. But candidly, we are kinda disturbed by the amount of
mayhem in the towns. So Lord British is considering making towns fight-free
DD - If only on the grounds of public health--too much blood in the streets
DD - Obviously, there's a lot of cool stuff that could fall by the wayside
if we made that decision, but if the cities remain abattoirs, we may have to do
it
DenDragon - *Mantis* Do you plan to change the weight of scrolls? Right
now, each scroll wheighs one stone (in a stack). Basically the weight of two scrolls
= one log. This isn't very realistic, when are inscribers supposed to have high
strength? I usally have to make three trips hauling 200 blank scrolls from the
librarys to my house. I think in a stack, scrolls should wheigh 1/2 or 1/4 of
a stone.
DD - I'll make a note of that and we'll see what we can do
DenDragon - *sulla* When will the healing of blue players and killing cows
no longer cause karma-loss?
DD - As soon as the next update, I hope.
DenDragon - *RofGil3ad* are there any plans to finally lower the power of
guards to rational/roleplayable levels?
DD - Well, here's the deal. If we do, will players promise not to abuse
them? :) We understand that people want to be able to fight them to a standstill,
escape from them, defeat them...
DD - but we're pretty sure everyone would be upset if evil scum fought them
to a standstill, escaped from them and defeated them every time they met them
DenDragon - *BroadBand* How hard would it be to make the light level in
towns and outside darker, thus making torches and candles more viable? Right now
either night or day you can see clearly in the wilderness.
DD - Not too hard. But we are concerned because those with slower video
cards get a performance hit from lots of lights on screen. So we're cautious about
that change, though we find it desirable
DD - For that matter, I'd love to go back to having NPC schedules so that
shops are closed at night, but I don't know how players would take it (particularly
newbies)
DenDragon - *MarionDeLunar* Ever since monsters began to poison, Despise
has been almost untraverseable. How about making monsters do different ranks of
poisons? Currently only slimes do lesser and anything else does deadly.
DD - I'll make Eviljohn check into that :)
DD - I'll have EvilJohn check into that too.
DenDragon - *VirulLord* Do you think Lord British will ever make a public
appearance?
DD - He just did. :P He has been in the game every day for the last week.
Most recently he visited Silk's Tavern
DD - He's also been sending emails to fan websites about the Rebellion roleplay
event.
DD - However, we learned that if he stays on too long, or if we anounce
his presence, everyone in the game goes to the one spot. Which is bad. :P
DenDragon - *Melk* Why not integrate guilds in the rep system by allowing
guilds to have fame and karma associated with it, not limiting to the existing
Chaos and Order status? This way the overall actions of the members would dictate
the rep of the guild
DD - Nice idea--but it's yet more messages to send back and forth constantly
to update status. And we're trying to minimize that for performance's sake rightnow
:)
DenDragon - *^Enigm* Many rumors about an european server: some about german
or UK location for soon, others about a server with UO GOLD (so probably next
year). Can you tell us something more?
DD - Basically, all I can say about that is "no comment." The PR-speak follows:
"We are committed to our European fan base and continue to strive to improve their
experience. We however do not wish to promise things which may not come to pass."
DD - Believe me, we are investigating. I know it is tiresome to hear that
over and over, but we're workingon it
DenDragon - *BrotherCyrus* Any planned de-neutering of Wrestling within
the next year?
DD - I assume you mean making it so that it isn't automatically invoked
or accidentally invoked, as the case may be. It's possible that a combat revision
could include changes there
DenDragon - *SpeedDragon* About Archery: Why not make a much lesser chance
of successfully landing a hit when archers are firing through trees? That way
they will HAVE to close the distance to have a chance...
DD - Because we don't want to make a line of sight calculation that is already
point to point in a 3d volume trying to account for 2d non-volumetric bitmaps
with height values for collision try to also account for the supposed shape fo
that 2d bitmap on a per pixel basis. Unles syou want shooting an arrow to take
5 minutes ;)
DenDragon - *Turin* I've heard various rumours about magic weapon damages.
Have the modifiers for force, power, etc. been reinstated to their older levels
(+ 15, + 20, etc.)?
DD - I notified the UOSS earlier today--the values were changed, but NOT
to their original values. The updated values are posted on UOSS now (http://uo.stratics.com/).
DenDragon - *BlueBelgarionQuitUO* can you confirm or deny that the murder
count decay resets when you cross server lines?
DD - deny. We have not been able to duplicate any of the specific explanations
that people have had for murder count not decaying. They are all plausible and
nice theories, but none have panned out.
DD - At this point, we don't see any reason why murder count would not be
decaying, but we know it ISN'T server boundary
DD - it also isn'tthat it doesn't decay past the original value set when
the rep system was installed
DD - so right now, we are in sot of a "gather more data" mode on that one.
DD - I urge you not to murder, to avoid running into the problem if it exists.
:)
DenDragon - *Rift* Has the reputation system met the expection of the dev
team so far? There are certainly much less random PKs running around, but they
certainly are not extinct.
DD - We never wanted them extinct, of course. Weve stated over and over
that we feel PKing is important to the game's longevity.
DD - All in all, we're very pleased by the reaction to the rep system. Some
issues that seemed fairly minor have ballooned, of course, such as bards and the
constant killing of
DD - those with with criminal flags acquired from blade spirits and energy
vortex. We're still discussing how we want to handle those issues.
DenDragon - *Vas* I had a player get mad at me for fighting a Dragon...
He appeared from nowhere after I'd already cast EV, ran into the EV, and ran away.
I could not cure him of the poison and 5 minutes later died. As a result, I had
a murder count and karma loss. Truly innocent people feel that this is somewhat
unfair--any chance that this will be looked at for a revamp?
DD - "Giving people murder count" is one of those issues that we are looking
very hard at. So yes, it may get a revamp, if we can find a solution to the problem.
DenDragon - *kane* Regarding objects (such as forges, etc.) being built:
What is the GM's policy on helping players create those objects until the patch?
GM_BEAST - I know that this is going to sound like the same old GM party
line, but this is not something that the GMs can assist with at thsi time.
GM_BEAST - The GMs must concentrate on more serious issues related to being
stuck, harassing, or an exploit situation.
GM_BEAST - WE have redefined the GM's role to a certain degree and that
updated role is on our web page
DenDragon - *DaVaRiouS* Would it be possible to be able to purchase packs
that you can place on tamed animals? In order to convert a llama tamed in the
wild into a usefull creature?
GM_BEAST - We are also working on a GM FAQ to help players know what a GM
will and will not assist with (sorry about the terrible sentence structure)
DD - It's possible, though of course only for horses and llamas. We haven't
had any plans for it, but I have seen it come up a couple times in the last week
DenDragon - *Leif_Ericson* Why not make blade spirits and energy vortex
like Fire Field was for a while; to where it only effects--"notoriety-wise"--the
first target it comes into contact with?
DD - That is one of the solutions we are looking into, but there's drawbacks
to all the solutions we've had suggested, of course. So we're still pondering.
:)
DenDragon - *Falkayn* Does the upcoming weapon patch increase combat bonuses
for higher dexterity?
DD - Weapon speeds are adjusted, but we haven't tried to make dex matter
more just yet
DenDragon - *Dar_LoD* Any word on a guild alliance system? That is, to allow
a group of guilds sharing the same war enemies etc. Is it being planned or its
just a rumors?
DD - No plans just yet for an alliance system
DenDragon - *Alanon* How do I get involved with ongoing quests if I play
outside of primetime play hours?
GM_BEAST - Quests will appear at any time. There are on-going plot lines
that take place early in the day, and during prime time hours.
DenDragon - *Mephisto* Just when will we be seeing more quests and more
storyline-oriented things happening in Britannia?
GM_BEAST - These quests are going on as we speak. The problem is that in
a land the size of UO it is sometime hard to find out that these things are going
on.
GM_BEAST - Keep an eye on the Town Cryer and some of the other popular UO
news sites, and you will see that there are many interesting things going on in
UO all the time.
DenDragon - *Khoal* About plot development, its difficult to say current
if you can't speak to the town npcs about what's happening in the world. Why aren't
npcs more useful than just selling and buying? Yew Npcs should know what is going
on in Yew and Britain npcs should know the Britain news and so on.
DD - Well, you're asking for a very difficult thing to do in a technical
sense. :( Basically, what you are saying is that each time a new story event happens,
we should propagate a fresh conversation with up to date info
DD - to all NPCs determined to be within the bounding box of a particular
city
GM_BEAST - We have been working to increase the functionality of various
NPCs to get them more involved in the major plot.
DD - We do have NPCs that know of the plot events, but on a smaller scale
DenDragon - *Borric* What ever happened to Necromancy... have not heard
anything in over a month on it... how about a teaser?
DD - I know Faust and the other Necromancy researchers will be disappointed,
but we don't actually have any progress to report on that :(
DD - I do know that I have been toying with the idea of having people who
do too much necromancy come back as skeletons or liches when they die, and then
one more death later returning to human form
DD - but since we don't HAVE necromancy yet... that's sort of an idea without
anything to attach it to :)
DenDragon - *M-OthLanar* Are there any plans to making carpentry skill-based?
To where you need a higher skill in order to make more complicated items?
DD - Yep. That is part of the crafting revisions, I believe.
DenDragon - *Pushkin* Any Updates on making creatures other than Horses
ridable? Llamas, Great Harts, Dragons...
DD - Not in UO proper--animations issues again. But I think you'll like
UO Gold. ;)
DenDragon - *muffasar* I saw some pictures of the UO Beta, and the ships
looked really cool (large and impressive looking)--could these be put back in
but made to cost a huge amount?
DD - That art isn't in the game because it didn't work out :( It was too
big and unwieldy, and you had no space to walk on it ,and the interior rooms never
worked.
DenDragon - *Lord* Do you see any advantages in becoming to be a Grandmaster
anything? Right now other than a higher succes-rate there are no advantages to
trying to acheive GM status.
DD - That is not true of all skills--depending on the skill there are indeed
advantages to being a grandmaster. And we intend to keep revising skills to make
sure that more skills have that ladder of achievement
DenDragon - *Nanook* Any chance they will make higher skill %'s of wrestling
more powerful? If you have 75% it should become martial-arts level and not take
25 minutes to kill an orc. Currently with 60% wrestling at 50 Str I can't kill
an orc.
DD - It's possible. We're still strunggling with what exactly to do with
wrestling
DenDragon - *Pushkin* Any plans to add in special titles Players can achieve?
Such as the Promised "Dragonslayer"? (LB's Speech, end of Beta.)
DD - Well, there's that profile feature in UO Gold... ;) Sounds like the
ideal spot for it, doesn't it?
DenDragon - *Moe-KGB* Have you looked at any of the new castle designs that
have been submitted? If so, do you like any? And have you started considering
making any changes to castles based on these designs?
DD - Yes, i have indeed looked at them. I liked a couple. We haven't started
the process of picking one to change to though
DenDragon - *Drax* Lots of players have been making their own castles, keeps,
and "other" buildings. Are there chances of them being implemented into UO Gold
or any such thing?
DD - Not really, not unless it's one we pick out of the "Castle Redesign"
webpages
DenDragon - *Starbuck* Time-frame on UO Gold?
DD - Can't answer that, sorry. :)
DenDragon - *Raunman* When will the next update occur??
DD - I don't know yet. We've just started testing on the guildstone optimizations.
DenDragon - *Roland* Magery - Right now, mages are required to use other
skills such as evaluating int, taste id, spirit speak ... in order to get enough
INT to use magery .. any plans/possiblity on making magery raise INT a LOT more,
so that someone can be a pure mage, rather than wasting their other skills to
get the necessary INT?
DD - Magery is already set to raise int quite a lot. What we are looking
at is possibly adding a side skill to magery that enhances the performance of
mages, and also helps int, like "Meditation" for faster mana regen or some such
DenDragon - *Players* What exactly is "UO Gold"?
DD - UO Gold is a working title for an add-on to UO. It will have new land
and new features. And it will not cost you a fortune. And the UO Vault (http://www.uovault.com)
has a page describing all the info that has been leaked about it thus far
DD - You should expect more info from OSI sometime, but in the meantime,
we really cannot tell you much
DenDragon - *Monk* Would it be possible to turn off auto-defend, or add
a toggle to the .cfg file in order to keep mages from becoming wrestlers as well
DD - We'd rather fix the "wrestling mage' problem by other means than turning
off autodefend.
DenDragon - *Drakus* DD, would it be possible adding a horsemanship/horse
combat skill, in which it give the more Knightly stature to the riders, also this
skill would be as hard or harder than parrying/resisting spells to raise?
DD - Hmm, that's possible. Hadn't really considered it before, but it'd
be a nice addition.
DenDragon - *Maelstrom* Why is the Combat Auto Move feature used?
DD - There is no combat auto move feature. There is a combat automove bug
that we haven't been able to track down yet though.
DenDragon - *Auzrewrath* Any plans to re-add the Skara Brae ferry?
DD - We'd love to have a Skara Brae ferry. We just need to solve the problem
of giving the ship sufficient AI to navigate. Which we haven't had time to do
just yet :(
DenDragon - *S_Longshot* Any chance on giving murderers a bit more notice
(perhaps visual through the radar map) before they enter a killed-on-sight zone?
DD - Funny, this is the second time that I have been asked about that today
alone. :) Frankly, we have not seen a need
DD - Oh wait--I misread that
DD - sorry!
DD - Yes, we HAVE thought about giving them more warning of guard zones
DD - Shading in rader, warning light, that sort of thing
DD - what we haven't thought of is giving PLAYERS a warning when a murderer
gets close :P
Toranaga - hehe
DenDragon - *SpeedDragon* Regarding wrestling: What about making a slight
chance (according to skill) of disarming a person (say their weapon falling to
ground) during a fight?
DD - That's anice idea to help make wrestling viable. I'll toss it into
the pot.
DenDragon - *Auzrewrath* Any plans to add the magic carpets, rain , thunderstorms
(LB's speech, end of beta) ?
DD - Sure! Only problem is, we get one request for magic carpets and rain
for every 350 we get for say, weapons revisions
DenDragon - *Vernagh* Would it be possible to make furniture more easily
placeable? Perhaps assign arrow keys to determine the direction that the furniture
will face? Furniture does not place like you want in current system.
DD - That's a good example of something even lower priority than magic carpets.
:( However, I do have a programming intern laying around the office here somewhere..
hmm...
DenDragon - *KathrineDrgn* Are you ever going to consider the NPC shopping
interface for PC Vendors?
DD - Not anytime soon. :(
DenDragon - *Jektal_of_BH* how about allowing successful tracking to show
your target on the Radar map?
DD - I am not really fond of the over-reliance on the radar. ;( If you recall,
originally it was only available as a spell.
DenDragon - *Arislan* Would you consider adding a feature which would allow
guildmasters to authorize access to certain guildstone functions, thereby allowing
more flexibility for guilds... especially if guildmaster takes a week or two off!
DD - Nice idea for a future addition... no plans for it at the moment. However,
you should be able to switch by just having the GM declare fealty to his lieutenant
and the lieutenant declare felaty to himself, thereby easily switching GMs. Then
switch back after
DenDragon - *Madras* How about removing vendors from the tracking list?
DD - not very likely :(
DenDragon - *S_Kelley* As far as I know the only ways for a non-combat character
to gain fame or karma is either giving or doing escort quests. Are there any plans
to add to this, such as gaining small amounts of fame for, oh say, making exceptionally
crafted items.
DD - It's possible, but we have to be careful about possible abuses
DenDragon - *BonesDragon* Has it been considered to have Karma-loss for
casting beneficial spells on murderers now that it's been removed from casting
on lower karma players?
DD - Hasn't really been talked about, but I can see that a good case can
be made for it
DenDragon - *Ads49* What are you planing on doing about player run towns?
Are you for or against them? Also, will GMs lock down items or make signs that
show what town it is?
DD - We LOVE player made towns. We think they are the highest expression
of what UO is. They rock. We love them and would like to give them better support
in code.
DD - A couple of folks (among them Dlome and SkeptAck/Dundee) have been
putting up web pages and discussion board about the possibility of "townstones"
DD - We're following these sites and discussions for design ideas. Any code
is a ways off though.
DenDragon - *Blood* Will ship-to-ship combat be more supported in the future?
(i.e., pirate-attacks, sinking or taking of ships?)
DD - I'd love to do it. When? Good question. As you can see from this chat,
everyone seems to have pet projects they'd like us to take on, and there's only
so many of us :(
DenDragon - *hrothgar* It is a lot harder to target with magery (single
long duration click of the targeting cursor) than with combat (instant double-click
with the pointer). Could the responsiveness of spell targetting b tweaked up a
bit?
DD - I'll ask Stormwind to look at this
DenDragon - *Felix_The_Rat* Any chance of putting a short delay between
healer attempts to res? You can get stuck if a healer trys to res you in an invalid
location (Like a doorway) because every time you try to move they try to res you
again.
DD - first time I have heard of that problem. I'll see if we can fix that
DenDragon - *CoconutMonkey* How about removing the built-in radar and making
a good use out of cartography?
DD - Well, we put it in for everyone because newbies really needed it. :(
I regret the loss of mystery and the overreliance on the radar, but we do have
to worry about making the newbie experience easy and fun
DenDragon - *Drax* How about a "Merchant" skill. The basic workings of this
skill would be that instead of getting just 1/2 of the price the NPC sells it
for when selling an item, you would get an extra percentage in addition to that
1/2...
DD - That's a nice idea, and in fact I've seen it work nicely on other games.
It's a little tricky to put into a usage-based system though. I'll have to see
what we can do...
DenDragon - *Pushkin* You already have Spirit Speak- How about adding a
skill that allows you to speak orcish or Wisp?
DD - Well, that would involve giving the orcs and the wisps plenty to say
to make it worthwhile. :( So that's a large task. Now, if we add player races
(which I am looking at ways of doing) then we could add racial languages
DD - and then we could add language skills :) But that's a ways off
DenDragon - Okay, that'll do it for tonight's conference
DenDragon - Thank you everyone for attending!
DenDragon - The log will be posted in about 20 minutes at http://uohoc.stratics.com
DD - Thanks for coming, everyone!