Fripp - Greetings and thank you for
attending tonight's Open House.
Fripp - Tonight's chat topic is the
new shard "Siege Perilous," please try to keep questions along these lines.
Fripp - I will be our moderator for
this evening. In order to submit questions please /msg or /query Niobe,
Narcissus, Marduk, or Jerrith.
Fripp - Please /msg different question-takers
at different times, in order to balance the load and speed this process
up. Do not msg anyone from OSI or--these questions will be ignored.
Fripp - Remember that OSI may not
have the opportunity to answer all of your questions. In addition, some
questions may not be answered if the Dev Team feel that it is not appropriate
or that it has been better answered through some other question.
Fripp - In addition, please do not
submit any questions that have already been answered during past conferences.
We encourage you to read the logs of the previous Open Houses, which are
available at http://uohoc.stratics.com.
Fripp - Also, for conversation during
the chat, please feel free to join #ultima-online or #Siege-Perilous,
however, java users should know that they can only be in one channel at
a time.
Fripp - Thanks for coming, everyone.
We will now begin accepting questions.
Fripp - *Gremio-Pac* My first question,
when will the shard be up?
Runesabre - I am assuming you are
refering to Siege Perilous... several of the team is working on Siege
as we speak.
SunSword - *sweat*
Runesabre - Its our goal to have
this shard up before midnight if at all possible.
SunSword - *pant*
Fripp - *Seajei* Thank you for SP
:) You've stated that SP will have its skills "initialized". Are you setting
the skills at the same level across the board, or basing it on an exsisting
shard (that has already been macroed to death)?
Runesabre - The skills are based
on an existing shard initially.
Fripp - *Frag* How will factions
work
Runesabre - Factions will not be
on Siege Perilous initially. We want to add more fiction to them.
Runesabre - Perhaps having town Factions
and evil factions rather than simply Red, Blue, Green.
SunSword - So the system is there,
just not implemented quite yet
Pandemonium - Good/Evil will be on
SP though
Fripp - *ShakhTrug* Will there be
Seers on SP? if so how many?
SunSword - The server will be a normally
supported shard, but with the one character limitation, we have some technical
issues to iron out (so to be announced)
Fripp - *Ozgrak* Will all healers
rez red players, or will they have to use Chaos? What about "Chaos campers?"
tOAD - There will be red healers
on the shard, as well as the chaos shrine.
Runesabre - We are making sure there
will be some "red" healers in Siege.
Fripp - *OGD|Blackheart* Have you
considered making guards in some towns killable thereby letting a group
of players controll a town and it's resources for a period of time?
SunSword - No
SunSword - :)
SunSword - Well we considered it,
but it's not planned to be implemented.
Fripp - *Rager* Will there be GM
support and what will the hours be?
tOAD - It will be GM supported from
3pm to 1am Central Standard Time
Fripp - *Rompy* one easy way to make
gold is to recall into lower lvls of dungeons, will any measures be implemented
to stop people from using the gate spell to do the same thing on SP, perhaps
by not allowing gates into or out of dungeons as it once was?
Runesabre - We are disallowing the
mark spell from working in dungeons.
Fripp - *Safko* since Abyss wasn't
just a veteran shard and Siege definetly is are there any plans for a
abyss with gates. A shard for people that don't have the hours needed
to become good at the game? in other words a shard with skill gates.
SunSword - We have discussed the
possibility of such a shard, and we are looking at ways of using our current
resources to put up temporary "diversion" shards
SunSword - However, there are no
plans at the moment for Abyss
Fripp - *Orion* Will mages become
extinct when reagents will be 3x more expensive? Will you implement some
alternative source of reagents? Eg. a bag of reagents in loot instead
of a gem.
Runesabre - The lost art of gathering
reagents will be hopefully found again. Otherwise don't have plans on
increasing the reagents.
Fripp - *TrevorAtlantic* We have
over 500 people in the chat :-) what will SPs limit be (per server or
per shard)?
SunSword - It's a normal shard, so
server limiations are the same
SunSword - limitations even
Fripp - *ImaSupa* The big question
on many minds - will player-run vendors be allowed, and if so - will they
be changed / limited in any way?
Runesabre - Player vendors will be
allowed. The vendor charges will hoever be 3X that of normal vendors.
Fripp - *Eagawk* Since there is no
way to get 8th level spells except from other players, how will we get
them on a clean shard?
tOAD - Well, some monsters do in
fact spawn with 8th circle spells. The other players had to get them from
somewhere. :)
Fripp - *Night* What made you decide
to only allow one character per account? To reduce the usage of mules
and such?
SunSword - Well, that's part of it,
but there's more
SunSword - We feel that players will
attach more value and play in more committed style if they know that they
only have one character
SunSword - Murders have to be more
careful
SunSword - Skill selection means
more to the player
SunSword - etc...
SunSword - It's a dynamic we've always
wanted to see in UO.
SunSword - It'll be interesting to
see how players feel about it.
Fripp - *T_Lords-TPG* On the red
healers... Will they be flagged invulnerable so they are not hunted down
and killed? If not, why bother?
Runesabre - Its not meant to be easy
to be a murderer. I think people will find murdering not so attractive
when they die and realize they don't have many options to res.
Runesabre - This shard is meant to
be run by the players as much as possible.
Fripp - *Evocare* Will anything be
done about the fact that mages can gate people into dungeons once that
mage is in the depths of the dungeon?
Runesabre - We will most likely disable
marking and gating to/from dungeons.
Pandemonium - If you dont like it
you can always dispel their gate :)
SunSword - Uh
SunSword - Nothing to dispel if you
can't cast gate in the dungeon
Fripp - *Jagged* Have you decided
on whether or not to unguard some of the island towns? The subject had
been brought up on the dev board
tOAD - Currently things will stand
as they are, but it may change later. So to start with only Buc's Den
will be unguarded.
Fripp - *Bungu* Will there still
be a 500 gold fee to join the thieves guild?
Runesabre - It will actually cost
1500 gold to join the Thieves Guild on Siege.
Fripp - *Omen* Do architects buy
back house deeds? Is there a way to exchage one house deed for another?
SunSword - Yup, architects will buy
back housedeeds
Fripp - *OGD|Ophidian* Will the Vesper/Minoc
---> Buc's Den gate still exist?
Runesabre - There will not be such
a gate.
Fripp - *Eagawk* Will there be any
influx of gold into the economy other than from monsters-chests and the
origianl newbie gold?
SunSword - Yes... treasure hunts,
lowered fishing, escorts, treasure chests, etc
SunSword - Adventure's will want
to buy goods from merchants for adventuring, that's the idea anyway.
Fripp - *Eddie* Is SP going to be
a testing ground for new ideas at this momment, with all the features
that players have been asking for awhile, just is it going to be a "test"
server, where changes will be made to it that could effect the main servers?
tOAD - We are testing features that
players have asked for, and some of those features may migrate to other
servers, but it is a permanent server.
tOAD - Though we will probably only
be testing it for the first couple of weeks.
tOAD - Before it becomes permanent.
Fripp - *Trugagh* Will there be steps
taken to encourage roleplaying in such a shard. Like giving Bloodrock
Clan and Shadowclan privaliges for playing thier roles there?
Runesabre - Our idea for this shard
is that is pretty much a player driven shard.
Runesabre - Clans will need to earn
whatever it is they are seeking out.
Fripp - *descartes* Please ask, Will
the x3 price increases be applied to housing and boats
SunSword - Yes
Fripp - *theDoh* How will the begging
skill work? Will NPCs give gold? Will they give 3x gold? Will the skill
be disabled?
SunSword - No changes planned for
begging at the moment.
SunSword - (so no, no 3x for begging)
Fripp - *Mo* With the removal of
Stat loss is it possible that we might see an increase stealing range
or at least snooping range for theifs?
Runesabre - We won't be changing
the stealing radius or snooping radius but we did make it so that snooping
will not unhide you.
Fripp - *Frag* What did he mean lower
fishing?
SunSword - A) Fishing poles going
to have wear and tear, treasure maps will be removed, and SoS reduced
drastically. To be specific. Magic fish are still in!
Pandemonium - Finding an SoS bottle
will be something you can brag about and will be a rare occurence
Fripp - *Relvinian* What method(s)
are you providing to remove excess items that us players aren't interested
in? I know we can drop things on corpses. Are there any other options?
SunSword - Yes, we are going to work
with the GM's to place trashcans around the world. But remember, some
of the things you are making will have MORE value now than they ever did
because of the vendor prices.
SunSword - "Keep Britannia Clean."
Fripp - *Thoth-Amon* What if anything
will not be triple price? Training?
Runesabre - The following things
will be triple costs. Buying skills, stabling animals...
Runesabre - joining NPC guilds, buying
NPC items, hiring NPCs and running a player vendor.
Fripp - followup: 15x for a murderer
running a vendor?
Runesabre - yes
tOAD - Yes.
Fripp - *Eddie* It seems your adding
skill based provoke do SP without removing LOS check, giving fame, or
fixing any of the delay bugs which haunt bards. Are you going to address
these before making provoke impossible?
Faceless - Provoking was one of the
largest gold faucets in the game. Keep in mind, it's not impossible, just
harder.
Faceless - Good bards will still
be able to use the skill. Newbie bards will not be able to go to the Terr.
keep and make 1000s of gold
Fripp - *Dameon* When will server
down times be
Runesabre - Server down times will
be just like regular shards... around 5am.
Sage - CST
Fripp - *Evocare* new question...
will chests that spawn in camps on the surface be trapped with lethal
force?
tOAD - Yes. And locked too.
Fripp - *Myron|SSP* *Calamar|SSP*
Does the tyrant, Lord British, exist on Si�ge Perilous?
SunSword - Log on and find out :)
SunSword - Summing up here hold on
Fripp - It sounds like the Dev Team
is eager to get back to working on the new shard
Fripp - they have asked me to pass
along that you keep an eye on owo.com for a full list of features
Fripp - and information on when the
server will be available to use.
Fripp - Thank you all for coming
to tonight's conference, feel free to swing into #ultima-online for further
open discussion :)