Glamdring - Well folks, due to the
current situation...we will have an abbreviated chat, but the chat will
go on =)
The "current situation" being the constant attacks
on the #uohoc channel by a large number of people.
Glamdring - Greetings and thank you
for attending tonight's Open House.
Glamdring - I will be our moderator
for this evening. In order to submit questions please /msg or /query Destiny,
Tigger or Niobe.
Glamdring - Please /msg different
question-takers at different times, in order to balance the load and speed
this process up. Do not msg anyone from OSI, or myself--these questions
will be ignored.
Glamdring - Remember that OSI may
not have the opportunity to answer all of your questions. In addition,
some questions may not be answered if the Dev Team feel that it is not
appropriate or that it has been better answered through some other question.
Glamdring - In addition, please do
not submit any questions that have already been answered during past conferences.
We encourage you to read the logs of the previous Open Houses, which are
available at http://uohoc.stratics.com.
Glamdring - Thanks for coming, everyone.
We will now begin accepting questions.
Glamdring - *Asparouh-LoD* Archery
is the least popular fighting skill now and continues to go down. Are
you going to at least fix the extremelly long delay before a bow starts
shooting when equipped?Any changes planned to make crossbows and heavy
crossbows useful again?My bowyer is starving!
Firedog - Much of our attention is
focused at this time on the six-month plan. Making adjustments to specific
skills will most probably
Firedog - not take place until after
we implement that plan.
Firedog - After this happens, there
will certainly be more time to look at individual skills, and archery
is certainly one
Firedog - that I would like to take
a look at.
Glamdring - *Krazar* Currently some
spells overlook the noto query and it only works sometimes. Is there any
plans to fix it?
SunSword - Yes
SunSword - We'll be looking at noto
query within the next few months.
Glamdring - *[PAC]Trizik* If you attack
a blue player INSIDE a PvP area, will you be flagged grey and accountable
for a murder if they die?
SunSword - can't really get into detail
about this at the moment, but certainly several things about reputation
and murder reporting are likely to change in this scenario
Glamdring - *Castoro-fan* Why did
you choose use-spell/casting/targetting instead of use-spell/targetting/casting
that's more "realistic" and seems to be better for ppl who are laggy when
pvp? Right now, you can cast a spell at 3 screens far from the battlefield
without being disturbed, that's looking like a little "exploit" i think
:) Is it more a programming issue or just a (un)thought-out choice?
SunSword - It's a design choice that
needs to be considered. You may see some movement on that front in the
near future.
Glamdring - *DogMeat* Will the new
system have terriories ruled by different factions with thier own ruler?
SunSword - We're going to be exploring
how we can have factions/guilds have an impact on the world. You'll probably
see some things on "In Concept" about it. We're still exploring the possibilities.
There are a lot of ramifications to letting groups of players impact the
environment ;)
Glamdring - *Nicolai* Will old land
areas be designated pvp - or is that limited to the expansion area lands?
SunSword - It may not work in the
fashion you expect it to. Again, details forthcoming.
Glamdring - <[Ches]soy> Is Ultima
Online Y2K Complient? I am worried that my house will decay on Y2K!
SunSword - we've been running tests
for y2k compliance for some time, it's not a thing we take lightly.
Glamdring - *Beans* There have been
a lot of interesting debates re the PvP area proposal you made recently.
What are some of the more interesting things you've read from the debates?
SunSword - Well, suprisingly, a lot
of the things I've seen have been discussions on the community impact
of our geographic solution for PvP
SunSword - There are some that claim
that "segregating" the players by geography will destroy communities
SunSword - There are others who believe
that creating new lands with new rules will merely change the dynamic
of the community
SunSword - and of course there's been
lots of discussion on how we can change the rules to make reputation meaningful
on either side, and keep the playstyles interesting. Lots of thoughts
on "faction" systems and city states, not much commentary on the party
system though, I find that interesting.
Glamdring - *Hark* How will Siege
Perilous be affected by possible PvP changes? Because of no stat-loss
on SP, a huge percentage of players are red/murderers, in order for unrestricted
PVP. Where will they stand?
SunSword - Well, the nature of red/blue
may change, perhaps even significantly. We'll definitely have to make
sure that the SP rules for combat and reputation change accordingly (and
in a useful manner)
Glamdring - *Ason* Is there any plan
to do away with the current murder system, in the old system, if someone
was kill stealing or kill looting, the player could at least attack and
kill this player. Currently, there is nothing one can do if their not
willing to take a murder count and you can only take so many.
SunSword - As I mentioned above, the
rep system may change significantly. As I've mentioned before, I'm predicting
that we may be able to remove stat-loss for murders in the PvP+ areas.
There's going to be a lot more discussion about this over the next month
or two.
Glamdring - The_Sinful* I can imagine
it will not change now, but was there ever any thought into purposefully
slowing connections (maybe around the 150 ms ping) in order to even the
playing field? PvP sems primarily dominated by fast connections (the cable/dsl
haves and have nots)
SunSword - Well, actually, as many
of you know, there's a framerate limitation on the client for that very
reason. I doubt we'll ever filter or purposefully slow people's connections
down. That really would make us the lag monster, eh?
SunSword - Thanks for coming everyone.
I believe we're about to wrap it up.
Glamdring - I would like to thank
everyone for attending tonight's Chat
Glamdring - The log will be posted
on Stratics shortly